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[SoC] Ковыряемся в файлах

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1 час назад, Сталкер Одиночка сказал:

а bump и bump# надо в textures.ltx прописывать? 

Только bump.

1 час назад, Сталкер Одиночка сказал:

то есть в textures.ltx они прописаны.

Возможно к новым текстурам шли новые настройки текстуры и бампа, сравни.

ищу человека, который смог бы заняться разработкой погоды на OGSR.
кто может помочь - пишите в ЛС.

Ссылка на комментарий

@imcrazyhoudini 

53 минуты назад, imcrazyhoudini сказал:

Возможно к новым текстурам шли новые настройки текстуры и бампа, сравни.

В SDK?

 

Может из за большего разрешения текстур?

Ссылка на комментарий
2 минуты назад, Сталкер Одиночка сказал:

В SDK?

В textures.ltx

ищу человека, который смог бы заняться разработкой погоды на OGSR.
кто может помочь - пишите в ЛС.

Ссылка на комментарий

@imcrazyhoudini 

10 минут назад, imcrazyhoudini сказал:

В textures.ltx

Там все одинаково, только бампы не прописаны. Для бампов настройки с текстур брать?

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9 минут назад, Сталкер Одиночка сказал:

Для бампов настройки с текстур брать?

У меня с солянки textures.ltx, я оттуда все настройки брал.

А так в инете можешь поискать thm editor - он автоматически создаёт thm к бампам и текстурам, и ничего не придётся регистрировать.

ищу человека, который смог бы заняться разработкой погоды на OGSR.
кто может помочь - пишите в ЛС.

Ссылка на комментарий

@imcrazyhoudini Все сделал как надо, мерцание не пропало. Но нашел зацепку, у меня решейд 5.0 стоит и он пишет ошибка x4566 и дальше жалуется на смещение текстур.

Ссылка на комментарий

Знает кто что это значит?

Лог решейда:

error X4566: offset texture instructions must take offset which can resolve to integer literal in the range -8 to 7

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доброго дня комрады

 

при заходе на локацию стабильно получаю вот такой лог

Скрытый текст

Последние строки такие

 

[03/13/23 16:52:11]    ! Unknown command:  :_bp: init(): name='l11u_pripyat_ug_physic_object_0088'
[03/13/23 16:52:11]    ! Unknown command:  :_bp: init(): name='l11u_pripyat_ug_physic_object_0122'
[03/13/23 16:52:11]    ! Unknown command:  :_bp: init(): name='l11u_pripyat_ug_physic_object_0123'
[03/13/23 16:52:11]    ! Unknown command:  :_bp: init(): name='l11u_pripyat_ug_physic_object_0124'
[03/13/23 16:52:11]    ! Unknown command:  :_bp: init(): name='l11u_pripyat_ug_physic_object_0125'
[03/13/23 16:52:11]    ! Unknown command:  :_bp: init(): name='l11u_pripyat_ug_physic_object_0126'
[03/13/23 16:52:11]    ! Unknown command:  :_bp: init(): name='l11u_pripyat_ug_physic_object_0127'
[03/13/23 16:52:11]    ! Unknown command:  :_bp: init(): name='l11u_pripyat_ug_physic_object_0128'
[03/13/23 16:52:11]    ! Unknown command:  :_bp: init(): name='l11u_pripyat_ug_physic_object_0129'
[03/13/23 16:52:11]    ! Unknown command:  :_bp: init(): name='l11u_pripyat_ug_physic_object_0130'
[03/13/23 16:52:11]     
[03/13/23 16:52:11]    FATAL ERROR
[03/13/23 16:52:11]     
[03/13/23 16:52:11]    [error]Expression    : fatal error
[03/13/23 16:52:11]    [error]Function      : CInifile::r_section
[03/13/23 16:52:11]    [error]File          : Xr_ini.cpp
[03/13/23 16:52:11]    [error]Line          : 342
[03/13/23 16:52:11]    [error]Description   : <no expression>
[03/13/23 16:52:11]    [error]Arguments     : Can't open section 'Н­}нЩTЙ¶1Ы­т.о|VxE?PKt)жr/пы{№kе@4P#5Р/P&p``bВp'p'&ђ…………}†­@‘%Йр/Р
[03/13/23 16:52:11]        }‡Тў1А(Р7р/UяхuЊ{PЇхZГцР7п/]Wяя}xLИ$!‚Р7п/ЧЯ­Ї{x    '
[03/13/23 16:52:11]     
[03/13/23 16:52:11]    
[03/13/23 16:52:11]    stack trace:
[03/13/23 16:52:11]    
[03/13/23 16:52:11]    0023:5D208AEB xrCore.dll, xrDebug::fatal(), j:\xray_sources\trunk\xray\xrcore\xrdebugnew.cpp, 364
[03/13/23 16:52:11]    0023:5D20A64A xrCore.dll, CInifile::r_section(), j:\xray_sources\trunk\xray\xrcore\xr_ini.cpp, 342
[03/13/23 16:52:11]    0023:5D20A8EC xrCore.dll, CInifile::r_string(), j:\xray_sources\trunk\xray\xrcore\xr_ini.cpp, 348
[03/13/23 16:52:11]    0023:5D20B0BF xrCore.dll, CInifile::r_float(), j:\xray_sources\trunk\xray\xrcore\xr_ini.cpp, 403
[03/13/23 16:52:11]    0023:5063ABFB xrGame.dll, CCartridge::Load(), j:\xray_sources\trunk\xray\xr_3da\xrgame\weaponammo.cpp, 33
[03/13/23 16:52:11]    0023:506413B0 xrGame.dll, CWeapon::net_Spawn(), j:\xray_sources\trunk\xray\xr_3da\xrgame\weapon.cpp, 482
[03/13/23 16:52:11]    0023:507A8675 xrGame.dll, CLevel::g_sv_Spawn(), j:\xray_sources\trunk\xray\xr_3da\xrgame\level_network_spawn.cpp, 108
[03/13/23 16:52:11]    0023:507A89C7 xrGame.dll, CLevel::cl_Process_Spawn(), j:\xray_sources\trunk\xray\xr_3da\xrgame\level_network_spawn.cpp, 40
[03/13/23 16:52:11]    0023:506868C9 xrGame.dll, CLevel::ProcessGameEvents(), j:\xray_sources\trunk\xray\xr_3da\xrgame\level.cpp, 420
[03/13/23 16:52:11]    0023:5068718B xrGame.dll, CLevel::OnFrame(), j:\xray_sources\trunk\xray\xr_3da\xrgame\level.cpp, 480
[03/13/23 16:52:11]    0023:5D1F375A xrCore.dll, CTimer::GetElapsed_ticks(), j:\xray_sources\trunk\xray\xrcore\ftimer.h, 104
[03/13/23 16:52:11]    0023:005E205E XR_3DA.exe, CRegistrator<pureRender>::Process(), j:\xray_sources\trunk\xray\xr_3da\pure.h, 77
[03/13/23 16:52:11]    0023:00622E19 XR_3DA.exe, CRenderDevice::FrameMove(), j:\xray_sources\trunk\xray\xr_3da\device.cpp, 359
[03/13/23 16:52:11]    0023:006232F3 XR_3DA.exe, CRenderDevice::Run(), j:\xray_sources\trunk\xray\xr_3da\device.cpp, 226
[03/13/23 16:52:11]    0023:0064CB35 XR_3DA.exe, Startup(), j:\xray_sources\trunk\xray\xr_3da\x_ray.cpp, 268
[03/13/23 16:52:11]    0023:0064D127 XR_3DA.exe, WinMain_impl(), j:\xray_sources\trunk\xray\xr_3da\x_ray.cpp, 685
[03/13/23 16:52:11]    0023:0064D2A7 XR_3DA.exe, WinMain(), j:\xray_sources\trunk\xray\xr_3da\x_ray.cpp, 745
[03/13/23 16:52:11]    0023:005FB9CD XR_3DA.exe, __tmainCRTStartup(), f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c, 547
[03/13/23 16:52:11]    0023:76657D69 KERNEL32.DLL, BaseThreadInitThunk()
[03/13/23 16:52:11]    0023:77C1BB9B ntdll.dll, RtlInitializeExceptionChain()
[03/13/23 16:52:11]    0023:77C1BB1F ntdll.dll, RtlClearBits()
[03/13/23 16:52:13]    stack trace:
[03/13/23 16:52:13]    
[03/13/23 16:52:13]    0023:5D20A8EE xrCore.dll, CInifile::r_string(), j:\xray_sources\trunk\xray\xrcore\xr_ini.cpp, 349
[03/13/23 16:52:13]    0023:5D20B0BF xrCore.dll, CInifile::r_float(), j:\xray_sources\trunk\xray\xrcore\xr_ini.cpp, 403
[03/13/23 16:52:13]    0023:5063ABFB xrGame.dll, CCartridge::Load(), j:\xray_sources\trunk\xray\xr_3da\xrgame\weaponammo.cpp, 33
[03/13/23 16:52:13]    0023:506413B0 xrGame.dll, CWeapon::net_Spawn(), j:\xray_sources\trunk\xray\xr_3da\xrgame\weapon.cpp, 482
[03/13/23 16:52:13]    0023:507A8675 xrGame.dll, CLevel::g_sv_Spawn(), j:\xray_sources\trunk\xray\xr_3da\xrgame\level_network_spawn.cpp, 108
[03/13/23 16:52:13]    0023:507A89C7 xrGame.dll, CLevel::cl_Process_Spawn(), j:\xray_sources\trunk\xray\xr_3da\xrgame\level_network_spawn.cpp, 40
[03/13/23 16:52:13]    0023:506868C9 xrGame.dll, CLevel::ProcessGameEvents(), j:\xray_sources\trunk\xray\xr_3da\xrgame\level.cpp, 420
[03/13/23 16:52:13]    0023:5068718B xrGame.dll, CLevel::OnFrame(), j:\xray_sources\trunk\xray\xr_3da\xrgame\level.cpp, 480
[03/13/23 16:52:13]    0023:5D1F375A xrCore.dll, CTimer::GetElapsed_ticks(), j:\xray_sources\trunk\xray\xrcore\ftimer.h, 104
[03/13/23 16:52:13]    0023:005E205E XR_3DA.exe, CRegistrator<pureRender>::Process(), j:\xray_sources\trunk\xray\xr_3da\pure.h, 77
[03/13/23 16:52:13]    0023:00622E19 XR_3DA.exe, CRenderDevice::FrameMove(), j:\xray_sources\trunk\xray\xr_3da\device.cpp, 359
[03/13/23 16:52:13]    0023:006232F3 XR_3DA.exe, CRenderDevice::Run(), j:\xray_sources\trunk\xray\xr_3da\device.cpp, 226
[03/13/23 16:52:13]    0023:0064CB35 XR_3DA.exe, Startup(), j:\xray_sources\trunk\xray\xr_3da\x_ray.cpp, 268
[03/13/23 16:52:13]    0023:0064D127 XR_3DA.exe, WinMain_impl(), j:\xray_sources\trunk\xray\xr_3da\x_ray.cpp, 685
[03/13/23 16:52:13]    0023:0064D2A7 XR_3DA.exe, WinMain(), j:\xray_sources\trunk\xray\xr_3da\x_ray.cpp, 745
[03/13/23 16:52:13]    0023:005FB9CD XR_3DA.exe, __tmainCRTStartup(), f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c, 547
[03/13/23 16:52:13]    0023:76657D69 KERNEL32.DLL, BaseThreadInitThunk()
[03/13/23 16:52:13]    0023:77C1BB9B ntdll.dll, RtlInitializeExceptionChain()
[03/13/23 16:52:13]    0023:77C1BB1F ntdll.dll, RtlClearBits()

Думал дело в обьекте l11u_pripyat_ug_physic_object_0131, ну я его удалил, но вылет не пропадает. Проверил все аномалии типа ржавых волос - анимации всем прописаны. :/

Даже уже ума не приложу что где мог упустить.

Изменено пользователем DarkSnowder

Лучше сделать мод с 0, чем пытаться залатать багованный.

Ссылка на комментарий
42 минуты назад, DarkSnowder сказал:

 [error]Arguments     : Can't open section 'Н­}нЩTЙ¶1Ы­т.о|VxE?PKt)жr/пы{№kе@4P#5Р/P&p``bВp'p'&ђ…………}†­@‘%Йр/Р

Проверь кодировку файлов

Ссылка на комментарий

@ted.80 хочешь сказать что в файле спавна локации где-то в объекте могла засесть кирилица?

Лучше сделать мод с 0, чем пытаться залатать багованный.

Ссылка на комментарий

@DarkSnowder поэтапно чисти каждый вид объектов в сдк (аномалии, потом оружие, потом патроны). И так до победы... Спавн сохрани свой (spawn.part) - и вперёд...
У меня проблема была с обрезом, файл которого я даже не менял...

  • Полезно 1

ищу человека, который смог бы заняться разработкой погоды на OGSR.
кто может помочь - пишите в ЛС.

Ссылка на комментарий

Подскажите что за вылет при попытки вставить в слот предмет. Движок огср.

Скрытый текст


[14.03.23 01:39:45.588] * Detected CPU: AMD Ryzen 5 5600G with Radeon Graphics          [AuthenticAMD], F175/M80/S0
[14.03.23 01:39:45.588] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2
[14.03.23 01:39:45.588] * CPU cores: [6], threads: [12]
[14.03.23 01:39:45.588] * CPU0 current freq: 3901 MHz, max freq: 3901 MHz
[14.03.23 01:39:45.588] * CPU1 current freq: 3901 MHz, max freq: 3901 MHz
[14.03.23 01:39:45.588] * CPU2 current freq: 3901 MHz, max freq: 3901 MHz
[14.03.23 01:39:45.588] * CPU3 current freq: 3901 MHz, max freq: 3901 MHz
[14.03.23 01:39:45.588] * CPU4 current freq: 3901 MHz, max freq: 3901 MHz
[14.03.23 01:39:45.588] * CPU5 current freq: 3901 MHz, max freq: 3901 MHz
[14.03.23 01:39:45.588] * CPU6 current freq: 3901 MHz, max freq: 3901 MHz
[14.03.23 01:39:45.588] * CPU7 current freq: 3901 MHz, max freq: 3901 MHz
[14.03.23 01:39:45.588] * CPU8 current freq: 3901 MHz, max freq: 3901 MHz
[14.03.23 01:39:45.588] * CPU9 current freq: 3901 MHz, max freq: 3901 MHz
[14.03.23 01:39:45.588] * CPU10 current freq: 3901 MHz, max freq: 3901 MHz
[14.03.23 01:39:45.588] * CPU11 current freq: 3901 MHz, max freq: 3901 MHz
[14.03.23 01:39:45.588] Initializing File System...
[14.03.23 01:39:45.588] --Found base arch: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db0], size: [678577379]
[14.03.23 01:39:45.617] --Found base arch: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db1], size: [708434331]
[14.03.23 01:39:45.620] --Found base arch: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db2], size: [671169415]
[14.03.23 01:39:45.621] --Found base arch: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db3], size: [684792231]
[14.03.23 01:39:45.623] --Found base arch: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db4], size: [671392842]
[14.03.23 01:39:45.791] --Found base arch: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db5], size: [697475082]
[14.03.23 01:39:45.818] --Found base arch: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db6], size: [672288151]
[14.03.23 01:39:45.819] --Found base arch: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db7], size: [672462598]
[14.03.23 01:39:45.835] --Found base arch: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db8], size: [293378144]
[14.03.23 01:39:45.841] --Found base arch: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db9], size: [79312307]
[14.03.23 01:39:45.856] --Found base arch: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.dba], size: [22884835]
[14.03.23 01:39:45.859] --Found base arch: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.dbb], size: [55194918]
[14.03.23 01:39:45.862] --Found base arch: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.dbc], size: [160948]
[14.03.23 01:39:45.862] --Found base arch: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.dbd], size: [101014]
[14.03.23 01:39:45.862] using fs-ltx fsgame.ltx
[14.03.23 01:39:45.862] --Found FS dir: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\appdata\]
[14.03.23 01:39:45.862]   files: [5]
[14.03.23 01:39:45.862] --Found FS dir: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\]
[14.03.23 01:39:45.862]   files: [14]
[14.03.23 01:39:45.862] --Found FS dir: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\ai\]
[14.03.23 01:39:45.862]   files: [4]
[14.03.23 01:39:45.863] --Found FS dir: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\spawns\]
[14.03.23 01:39:45.863]   files: [3]
[14.03.23 01:39:45.863] --Found FS dir: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\anims\]
[14.03.23 01:39:45.863]   files: [91]
[14.03.23 01:39:45.866] --Found FS dir: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\levels\]
[14.03.23 01:39:45.866]   files: [8]
[14.03.23 01:39:45.867] --Found FS dir: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\shaders\]
[14.03.23 01:39:45.867]   files: [6]
[14.03.23 01:39:45.871] --Found FS dir: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\textures\]
[14.03.23 01:39:45.871]   files: [12]
[14.03.23 01:39:45.881] --Found FS dir: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\scripts\]
[14.03.23 01:39:45.881]   files: [133]
[14.03.23 01:39:45.882] --Found FS dir: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\config\]
[14.03.23 01:39:45.882]   files: [33]
[14.03.23 01:39:45.888] --Found FS dir: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\levels\]
[14.03.23 01:39:45.888]   files: [8]
[14.03.23 01:39:45.888] --Found FS dir: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\appdata\savedgames\]
[14.03.23 01:39:45.888]   files: [3]
[14.03.23 01:39:45.888] --Found FS dir: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\appdata\logs\]
[14.03.23 01:39:45.888]   files: [15]
[14.03.23 01:39:45.888] --Found FS dir: [f:\s.t.a.l.k.e.r. - Тень Чернобыля\database\]
[14.03.23 01:39:45.888]   files: [10]
[14.03.23 01:39:45.888] --Found external arch: [meshes.xdb1], size: [312210804]
[14.03.23 01:39:45.892] --Found external arch: [meshes.xdb2], size: [359324710]
[14.03.23 01:39:45.895] --Found external arch: [sounds.xdb1], size: [935943922]
[14.03.23 01:39:45.957] --Found external arch: [textures.xdb0], size: [2062595365]
[14.03.23 01:39:45.969] --Found external arch: [textures.xdb2], size: [1001018952]
[14.03.23 01:39:45.980] --Found external arch: [textures.xdb3], size: [1982587250]
[14.03.23 01:39:45.987] --Found external arch: [textures.xdb4], size: [1699952149]
[14.03.23 01:39:45.993] --Found external arch: [textures.xdb5], size: [1388181339]
[14.03.23 01:39:46.000] FS: 42149 files cached, 0Kb memory used.
[14.03.23 01:39:46.000] Init FileSystem 0.412199 sec
[14.03.23 01:39:46.001] [OGSR Engine (x64)] build date: [Dec 31 2021 14:05:05]
[14.03.23 01:39:46.001] [AppVeyor] build version: [2.1.359], repo: [OGSR/OGSR-Engine]
[14.03.23 01:39:46.001] [_MSC_FULL_VER]: [191627045], [_MSVC_LANG]: [201703L]
[14.03.23 01:39:46.001] Working Directory: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64]
[14.03.23 01:39:46.001] CommandLine: ["F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe" ]
[14.03.23 01:39:46.066] Initializing Engine...
[14.03.23 01:39:46.066] Starting INPUT device...
[14.03.23 01:39:46.105] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[14.03.23 01:39:46.105] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[14.03.23 01:39:46.111] refCount:m_pAdapter 1
[14.03.23 01:39:46.111] refCount:pFactory 1
[14.03.23 01:39:46.111] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[14.03.23 01:39:46.111] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[14.03.23 01:39:46.191] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[14.03.23 01:39:46.191] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[14.03.23 01:39:46.192] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[14.03.23 01:39:46.192] --  [renderer_r2a]
[14.03.23 01:39:46.192] --  [renderer_r2]
[14.03.23 01:39:46.192] --  [renderer_r2.5]
[14.03.23 01:39:46.192] --  [renderer_r3]
[14.03.23 01:39:46.192] --  [renderer_r4]
[14.03.23 01:39:46.192] Executing config-script "user.ltx"...
[14.03.23 01:39:46.192] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1]
[14.03.23 01:39:46.192] [f:\s.t.a.l.k.e.r. - Тень Чернобыля\appdata\user.ltx] successfully loaded.
[14.03.23 01:39:46.192] --Loading DLL: [xrRender_R2.dll]
[14.03.23 01:39:46.193] --Loading DLL: [xrGame.dll]
[14.03.23 01:39:46.196] --------------------------------------------------------------------------------
[14.03.23 01:39:46.196] [14229MB] physical memory installed, [10260MB] available, [27] percent of memory in use
[14.03.23 01:39:46.196] PageFile usage: [42MB], Peak PageFile usage: [58MB]
[14.03.23 01:39:46.196] --------------------------------------------------------------------------------
[14.03.23 01:39:46.196] * [ D3D ]: textures[0 K]
[14.03.23 01:39:46.196] * [x-ray]: process heap[0 K], render[0 K]
[14.03.23 01:39:46.196] * [x-ray]: economy: strings[5055 K], smem[0 K]
[14.03.23 01:39:46.196] SOUND: OpenAL: enumerate devices...
[14.03.23 01:39:46.196] SOUND: OpenAL: EnumerationExtension Present
[14.03.23 01:39:46.242] devices Generic Software
[14.03.23 01:39:46.242] SOUND: OpenAL: system  default SndDevice name is Generic Software
[14.03.23 01:39:46.518] SOUND: OpenAL: All available devices:
[14.03.23 01:39:46.518] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[14.03.23 01:39:46.518] 2. OpenAL Soft, Spec Version 1.1  eax[0] efx[yes] xram[no]
[14.03.23 01:39:46.518] Executing config-script "f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\config\default_controls.ltx"...
[14.03.23 01:39:46.519] [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\config\default_controls.ltx] successfully loaded.
[14.03.23 01:39:46.519] Executing config-script "user.ltx"...
[14.03.23 01:39:46.519] Executing config-script "f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\config\rspec_default.ltx"...
[14.03.23 01:39:46.519] ! Unknown command:  r2_sun_shafts
[14.03.23 01:39:46.519] ! Unknown command:  r__supersample
[14.03.23 01:39:46.519] [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\config\rspec_default.ltx] successfully loaded.
[14.03.23 01:39:46.519] Executing config-script "f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\config\default_controls.ltx"...
[14.03.23 01:39:46.519] [f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\config\default_controls.ltx] successfully loaded.
[14.03.23 01:39:46.520] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1]
[14.03.23 01:39:46.520] [f:\s.t.a.l.k.e.r. - Тень Чернобыля\appdata\user.ltx] successfully loaded.
[14.03.23 01:39:46.520] SOUND: Selected device is OpenAL Soft
[14.03.23 01:39:46.538] [OpenAL] EFX: present
[14.03.23 01:39:46.538] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[14.03.23 01:39:46.543] Starting RENDER device...
[14.03.23 01:39:46.566] * GPU [vendor:10DE]-[device:1F83]: NVIDIA GeForce GTX 1630
[14.03.23 01:39:46.567] * GPU driver: 31.0.15.1694
[14.03.23 01:39:46.864] * CREATE: DeviceREF: 1
[14.03.23 01:39:46.864] * Vertex Processor: PURE HARDWARE
[14.03.23 01:39:46.864] *     Texture memory: 4076 M
[14.03.23 01:39:46.864] *          DDI-level: 9.0
[14.03.23 01:39:46.865] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[14.03.23 01:39:46.866] * GPU vertex cache: unrecognized, 16
[14.03.23 01:39:46.866] * DVB created: 4096K
[14.03.23 01:39:46.866] * DIB created: 512K
[14.03.23 01:39:46.872] ! Version conflict in shader 'models\lightplanes_00'
[14.03.23 01:39:46.872] ! Version conflict in shader 'models\lightplanesself'
[14.03.23 01:39:46.872] ! Version conflict in shader 'models\model_puh'
[14.03.23 01:39:46.872] ! Version conflict in shader 'models\model_refl'
[14.03.23 01:39:46.872] ! Version conflict in shader 'models\xbrainglass'
[14.03.23 01:39:46.872] ! Version conflict in shader 'models\xdistortcolorlinv'
[14.03.23 01:39:46.872] ! Version conflict in shader 'models\xglass'
[14.03.23 01:39:46.872] ! Version conflict in shader 'models\xglass2'
[14.03.23 01:39:46.872] ! Version conflict in shader 'models\xlens'
[14.03.23 01:39:46.872] ! Version conflict in shader 'selflight_static'
[14.03.23 01:39:46.874] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[14.03.23 01:39:46.913] * NULLRT supported
[14.03.23 01:39:46.913] * ...and used
[14.03.23 01:39:46.913] * HWDST/PCF supported and used
[14.03.23 01:39:46.913] * NV-DBT supported and used
[14.03.23 01:39:47.663] --LUA version: [LuaJIT 2.1.0-beta3]
[14.03.23 01:39:47.676] Starting engine...
[14.03.23 01:39:52.354] ! Unknown command:  ui_main_menu_new
[14.03.23 01:39:52.386] * phase time: 14 ms
[14.03.23 01:39:52.386] * phase cmem: 0 K
[14.03.23 01:39:52.403] --LUA version: [LuaJIT 2.1.0-beta3]
[14.03.23 01:39:52.417] * phase time: 31 ms
[14.03.23 01:39:52.417] * phase cmem: 0 K
[14.03.23 01:39:52.417] * phase time: 0 ms
[14.03.23 01:39:52.417] * phase cmem: 0 K
[14.03.23 01:39:52.418] * Creating new game...
[14.03.23 01:39:52.418] * Loading spawn registry...
[14.03.23 01:39:52.782] * 8316 spawn points are successfully loaded
[14.03.23 01:39:54.233] * Saving spawns...
[14.03.23 01:39:54.233] * Saving objects...
[14.03.23 01:39:54.255] * 14173 objects are successfully saved
[14.03.23 01:39:54.259] * Game all.sav is successfully saved to file 'f:\s.t.a.l.k.e.r. - Тень Чернобыля\appdata\savedgames\all.sav'
[14.03.23 01:39:54.259] * New game is successfully created!
[14.03.23 01:39:54.259] * phase time: 1841 ms
[14.03.23 01:39:54.259] * phase cmem: 0 K
[14.03.23 01:39:54.268] # Player not found. New player created.
[14.03.23 01:39:54.268] !!xrServer::Check_GameSpy_CDKey_Success - 1
[14.03.23 01:39:54.268] * client : connection accepted - <>
[14.03.23 01:39:54.269] * phase time: 10 ms
[14.03.23 01:39:54.269] * phase cmem: 0 K
[14.03.23 01:39:54.269] * phase time: 0 ms
[14.03.23 01:39:54.269] * phase cmem: 0 K
[14.03.23 01:39:54.698] --[ISpatial_DB::initialize] bbc is [2.2, 11.0, -147.3], bbd is [285.1, 40.8, 285.6]
[14.03.23 01:39:54.698] --[ISpatial_DB::initialize] bbc is [2.2, 11.0, -147.3], bbd is [285.1, 40.8, 285.6]
[14.03.23 01:39:54.699] * phase time: 429 ms
[14.03.23 01:39:54.699] * phase cmem: 0 K
[14.03.23 01:39:54.847] * phase time: 147 ms
[14.03.23 01:39:54.847] * phase cmem: 0 K
[14.03.23 01:39:54.847] * [Loading VB] 65521 verts, 2047 Kb
[14.03.23 01:39:54.848] * [Loading VB] 65512 verts, 2047 Kb
[14.03.23 01:39:54.849] * [Loading VB] 46739 verts, 1460 Kb
[14.03.23 01:39:54.850] * [Loading VB] 65535 verts, 2047 Kb
[14.03.23 01:39:54.851] * [Loading VB] 65535 verts, 2047 Kb
[14.03.23 01:39:54.852] * [Loading VB] 65532 verts, 2047 Kb
[14.03.23 01:39:54.853] * [Loading VB] 65534 verts, 2047 Kb
[14.03.23 01:39:54.854] * [Loading VB] 65533 verts, 2047 Kb
[14.03.23 01:39:54.855] * [Loading VB] 65532 verts, 2047 Kb
[14.03.23 01:39:54.855] * [Loading VB] 65535 verts, 2047 Kb
[14.03.23 01:39:54.856] * [Loading VB] 65535 verts, 2047 Kb
[14.03.23 01:39:54.857] * [Loading VB] 65531 verts, 2047 Kb
[14.03.23 01:39:54.858] * [Loading VB] 65533 verts, 2047 Kb
[14.03.23 01:39:54.859] * [Loading VB] 65534 verts, 2047 Kb
[14.03.23 01:39:54.860] * [Loading VB] 55333 verts, 1729 Kb
[14.03.23 01:39:54.861] * [Loading VB] 29135 verts, 910 Kb
[14.03.23 01:39:54.861] * [Loading IB] 1048572 indices, 2047 Kb
[14.03.23 01:39:54.862] * [Loading IB] 1048575 indices, 2047 Kb
[14.03.23 01:39:54.863] * [Loading IB] 1048575 indices, 2047 Kb
[14.03.23 01:39:54.864] * [Loading IB] 1048575 indices, 2047 Kb
[14.03.23 01:39:54.865] * [Loading IB] 1048572 indices, 2047 Kb
[14.03.23 01:39:54.866] * [Loading IB] 1048572 indices, 2047 Kb
[14.03.23 01:39:54.867] * [Loading IB] 1048575 indices, 2047 Kb
[14.03.23 01:39:54.868] * [Loading IB] 1048572 indices, 2047 Kb
[14.03.23 01:39:54.869] * [Loading IB] 640716 indices, 1251 Kb
[14.03.23 01:39:54.869] * [Loading VB] 65535 verts, 767 Kb
[14.03.23 01:39:54.870] * [Loading VB] 65532 verts, 767 Kb
[14.03.23 01:39:54.870] * [Loading VB] 65534 verts, 767 Kb
[14.03.23 01:39:54.871] * [Loading VB] 65534 verts, 767 Kb
[14.03.23 01:39:54.871] * [Loading VB] 65532 verts, 767 Kb
[14.03.23 01:39:54.872] * [Loading VB] 65532 verts, 767 Kb
[14.03.23 01:39:54.872] * [Loading VB] 10059 verts, 117 Kb
[14.03.23 01:39:54.872] * [Loading IB] 1048572 indices, 2047 Kb
[14.03.23 01:39:54.873] * [Loading IB] 1048572 indices, 2047 Kb
[14.03.23 01:39:54.874] * [Loading IB] 1048575 indices, 2047 Kb
[14.03.23 01:39:54.875] * [Loading IB] 1048563 indices, 2047 Kb
[14.03.23 01:39:54.876] * [Loading IB] 259041 indices, 505 Kb
[14.03.23 01:39:54.876] * phase time: 29 ms
[14.03.23 01:39:54.876] * phase cmem: 0 K
[14.03.23 01:39:55.014] * phase time: 138 ms
[14.03.23 01:39:55.014] * phase cmem: 0 K
[14.03.23 01:39:55.025] * [DETAILS] VertexConsts(256), Batch(61)
[14.03.23 01:39:55.025] * [DETAILS] 40687 v(20), 26352 p
[14.03.23 01:39:55.025] * [DETAILS] Batch(61), VB(794K), IB(154K)
[14.03.23 01:39:55.026] * phase time: 11 ms
[14.03.23 01:39:55.026] * phase cmem: 0 K
[14.03.23 01:39:55.027] * Loading HOM: f:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\levels\l08_yantar\level.hom
[14.03.23 01:39:55.028] * phase time: 2 ms
[14.03.23 01:39:55.028] * phase cmem: 0 K
[14.03.23 01:39:55.029] * phase time: 0 ms
[14.03.23 01:39:55.029] * phase cmem: 0 K
[14.03.23 01:39:55.038] - Game configuring : Started 
[14.03.23 01:39:55.039] - Game configuring : Finished 
[14.03.23 01:39:55.108] * phase time: 78 ms
[14.03.23 01:39:55.108] * phase cmem: 0 K
[14.03.23 01:39:55.382] ! auto-generated bump map: roof\roof_metal_01_bump
[14.03.23 01:39:55.382] ! auto-generated bump map: roof\roof_metal_01_bump#
[14.03.23 01:39:55.585] * t-report - base: 1211, 565591 K
[14.03.23 01:39:55.585] * t-report - lmap: 6, 6144 K
[14.03.23 01:39:55.585] * phase time: 477 ms
[14.03.23 01:39:55.585] * phase cmem: 0 K
[14.03.23 01:39:55.591] * phase time: 5 ms
[14.03.23 01:39:55.591] * phase cmem: 0 K
[14.03.23 01:39:55.601] --------------------------------------------------------------------------------
[14.03.23 01:39:55.601] [14229MB] physical memory installed, [9320MB] available, [34] percent of memory in use
[14.03.23 01:39:55.601] PageFile usage: [1179MB], Peak PageFile usage: [1179MB]
[14.03.23 01:39:55.601] --------------------------------------------------------------------------------
[14.03.23 01:39:55.601] * [ D3D ]: textures[571735 K]
[14.03.23 01:39:55.601] * [x-ray]: process heap[0 K], render[0 K]
[14.03.23 01:39:55.601] * [x-ray]: economy: strings[7477 K], smem[0 K]
[14.03.23 01:39:55.730] * DBG: fGet_IniSection:ini=[<userdata>],NOT_found_Section=[levels],Type=[table]:<Error!>
[14.03.23 01:39:55.730] * DBG: fGet_IniSection:ini=[<userdata>],NOT_found_Section=[levels_underground],Type=[true]:<Error!>
[14.03.23 01:39:55.733] * DBG: Correct_Max_idLevelVertex:=[140884]=>[141470](+586), Map(9)=[l08_yantar] :<Info!>
[14.03.23 01:39:56.556] * [CPatrolPathStorage::safe_path]: path[yan_ucheniy_walk] pp[wp00] level_vertex_id[4294967295] -> 51610
[14.03.23 01:39:58.388] * MEMORY USAGE: 0 K
[14.03.23 01:39:58.388] * End of synchronization A[1] R[1]
[14.03.23 01:39:58.392] * phase time: 2806 ms
[14.03.23 01:39:58.392] * phase cmem: 0 K
[14.03.23 01:39:58.874] Intro start 381
[14.03.23 01:39:59.709] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_walther_hud]
[14.03.23 01:39:59.963] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_mp5_hud]
[14.03.23 01:40:00.026] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle_2, anm_idle_2, ] not found for [wpn_bm16_hud]
[14.03.23 01:40:05.482] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_ak74_hud]
[14.03.23 01:40:05.653] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_galil_hud]
[14.03.23 01:40:05.700] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_lr300_hud]
[14.03.23 01:40:05.719] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_mp5_hud]
[14.03.23 01:40:05.841] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_lr300_hud]
[14.03.23 01:40:05.841] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_lr300_hud]
[14.03.23 01:40:05.841] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_lr300_hud]
[14.03.23 01:40:05.857] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_mp5_hud]
[14.03.23 01:40:05.873] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_lr300_hud]
[14.03.23 01:40:05.903] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_ak74_hud]
[14.03.23 01:40:05.903] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_ak74_hud]
[14.03.23 01:40:05.936] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_ak74_hud]
[14.03.23 01:40:05.936] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_ak74_hud]
[14.03.23 01:40:05.950] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_mp5_hud]
[14.03.23 01:40:05.966] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_ak74_hud]
[14.03.23 01:40:06.105] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_mp5_hud]
[14.03.23 01:40:06.137] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle_2, anm_idle_2, ] not found for [wpn_bm16_hud]
[14.03.23 01:40:06.137] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_mp5_hud]
[14.03.23 01:40:06.137] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_ak74u_hud]
[14.03.23 01:40:06.235] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_ak74u_hud]
[14.03.23 01:40:06.235] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_lr300_hud]
[14.03.23 01:40:06.235] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_mp5_hud]
[14.03.23 01:40:06.235] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_lr300_hud]
[14.03.23 01:40:06.235] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_mp5_hud]
[14.03.23 01:40:06.235] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle_2, anm_idle_2, ] not found for [wpn_bm16_hud]
[14.03.23 01:40:06.235] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_lr300_hud]
[14.03.23 01:40:06.282] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle, anm_idle, ] not found for [wpn_mp5_hud]
[14.03.23 01:40:06.820] ~~[CHudItem::PlayHUDMotion] Motions [anim_idle_2, anm_idle_2, ] not found for [wpn_bm16_hud]
[14.03.23 01:40:08.496] ***************************[ScriptCrashHandler]**********************************
[14.03.23 01:40:08.496] stack traceback:
[14.03.23 01:40:08.496] *********************************************************************************
[14.03.23 01:40:08.496] ********************************************************************************
[14.03.23 01:40:08.496] !![LogStackTrace] Thread: [X-RAY Primary thread], ExceptionCode: [c0000005]
[14.03.23 01:40:08.598] !!Unhandled exception stack trace:
! Module: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB9A9D256E], Fun: [CUIInventoryWnd::ToSlot()] + [286 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ui\uiinventorywnd2.cpp-->246]
! Module: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB9A9D212D], Fun: [CUIInventoryWnd::OnItemDbClick()] + [177 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ui\uiinventorywnd2.cpp-->470] + [14 byte(s)]
! Module: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB9AA4E7BF], Fun: [CUIDragDropListEx::OnItemDBClick()] + [71 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ui\uidragdroplistex.cpp-->232] + [27 byte(s)]
! Module: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB9AA049DB], Fun: [CUIWndCallback::OnEvent()] + [183 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ui\uiwndcallback.cpp-->40]
! Module: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB9AA4D0C4], Fun: [CUICellItem::OnMouse()] + [140 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ui\uicellitem.cpp-->86] + [19 byte(s)]
! Module: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB9AA4B2D1], Fun: [CUIInventoryCellItem::OnMouse()] + [33 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ui\uicellcustomitems.cpp-->108]
! Module: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB9AA1DEA8], Fun: [CUIWindow::OnMouse()] + [744 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ui\uiwindow.cpp-->376] + [91 byte(s)]
! Module: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB9AA1DEA8], Fun: [CUIWindow::OnMouse()] + [744 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ui\uiwindow.cpp-->376] + [91 byte(s)]
! Module: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB9AA4F860], Fun: [CUIDragDropListEx::OnMouse()] + [32 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ui\uidragdroplistex.cpp-->365]
! Module: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB9AA1DEA8], Fun: [CUIWindow::OnMouse()] + [744 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ui\uiwindow.cpp-->376] + [91 byte(s)]
! Module: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB9AA1DEA8], Fun: [CUIWindow::OnMouse()] + [744 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ui\uiwindow.cpp-->376] + [91 byte(s)]
! Module: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB9A9D08BC], Fun: [CUIInventoryWnd::OnMouse()] + [52 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ui\uiinventorywnd.cpp-->262]
! Module: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB9AA1BE10], Fun: [CUIDialogWnd::IR_OnKeyboardPress()] + [160 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ui\uidialogwnd.cpp-->79] + [28 byte(s)]
! Module: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB9A9CD704], Fun: [CUI::IR_OnKeyboardPress()] + [48 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ui.cpp-->157] + [23 byte(s)]
! Module: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB9A78CAE3], Fun: [CLevel::IR_OnKeyboardPress()] + [271 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\level_input.cpp-->159] + [27 byte(s)]
! Module: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D1E575FB], Fun: [CInput::MouseUpdate()] + [351 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\xr_input.cpp-->261] + [26 byte(s)]
! Module: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D1E583C0], Fun: [CInput::OnFrame()] + [84 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\xr_input.cpp-->428]
! Module: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D1E8C7C8], Fun: [CRegistrator<pureFrame>::Process()] + [84 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\pure.h-->86]
! Module: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D1E8B8A8], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->443]
! Module: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D1E8BC17], Fun: [CRenderDevice::on_idle()] + [223 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->214]
! Module: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D1E8C3FE], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->316]
! Module: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D1E8BA7B], Fun: [CRenderDevice::Run()] + [411 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->389]
! Module: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D1E4ED34], Fun: [Startup()] + [296 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->217]
! Module: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D1E4F0AA], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->417]
! Module: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D1E4C7F8], Fun: [WinMain()] + [72 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->438]
! Module: [F:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D1EADB3A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFBD2B07614], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFBD3AA26A1], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[14.03.23 01:40:08.598] ********************************************************************************
[14.03.23 01:40:08.842] --Saved dump file to [f:\s.t.a.l.k.e.r. - Тень Чернобыля\appdata\logs\xray_professional_03-14-23_01-40-08.mdmp]

 

Ссылка на комментарий

@imcrazyhoudini всё верно сказал - оказалось что УДП Компакт и Гаусс-пушка проблему создавала

Лучше сделать мод с 0, чем пытаться залатать багованный.

Ссылка на комментарий

Всем привет. Подскажите -


function show_comm()
  local hud = get_hud()
  local cs = hud:GetCustomStatic("hud_show_comm")
     if cs == nil then
        hud:AddCustomStatic("hud_show_comm", true)
        cs = hud:GetCustomStatic("hud_show_comm")
     end

  local comm = db.actor:character_community()
  local msg
     if comm ~= nil then
        msg = string.format(comm)
     end
 
     if cs ~= nil then cs:wnd():SetText(msg) end
end

выводит на экран actor, а как вывести из string_table_general.xml Одиночка

(<string id="actor">
        <text>Одиночка</text>
    </string>)?

Соответственно, если коммунити Долг, то вывести Долг и т.д.

 

P.S. 1.0004, если что (-:

 

P.P.S. Или так - в ПДА, на вкладке Данные выводится как надо. Как это реализовано?

 

Изменено пользователем Orсhello
Ссылка на комментарий
9 минут назад, Orсhello сказал:

выводит на экран actor, а как вывести из string_table_general.xml Одиночка

(<string id="actor">
        <text>Одиночка</text>
    </string>)?

Соответственно, если коммунити Долг, то вывести Долг и т.д.

msg = game.translate_string(comm)

 

Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine.

Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист.

AMD Ryzen 9 7950X (16 ядер, 5.7ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD.

Ссылка на комментарий

1. Тест с успешным переводом: msg = string.format("%s\n", game.translate_string(comm)).

2. Зачем нужен формат с подстановкой? Если задача соединить два текста, достаточно comm .. "\n". Или это не вся задача?

  • Спасибо 1
  • Жуть! 1

Мини-моды: ТЧ ЧН ЗП

Шпаргалка

Ссылка на комментарий
18 минут назад, Norman Eisenherz сказал:

Если задача соединить два текста, достаточно comm .. "\n".

comm это же ключ в данном случае. А ты из него делаешь другую строку, как его потом транслировать?)

Нельзя так делать.

Зачем у вас вообще string.format используется, не очень понятно. Только для переноса строки? Можно было просто

msg .. "\n".

Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine.

Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист.

AMD Ryzen 9 7950X (16 ядер, 5.7ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD.

Ссылка на комментарий

А есть какая функция, которая позволила НПС игнорить, например, всех снорков на какое-то время? (используя combat_ignore_cond)
Если есть - может кто пример показать?

ищу человека, который смог бы заняться разработкой погоды на OGSR.
кто может помочь - пишите в ЛС.

Ссылка на комментарий

@Norman Eisenherzmsg = string.format(game.translate_string(comm)) работает (-: А "%s\n", у меня изначально не было. По форумам лазил, везде Делаем часы на худ, а там эта хрень присутствует, только %d. Вот и я вписал, думал, поможет. Я ж в скриптах-то не шарю.

18 минут назад, imcrazyhoudini сказал:

А есть какая функция, которая позволила НПС игнорить, например, всех снорков на какое-то время?

Так, навскидку, только alife():release(alife():object("item":id()), true) вспомнилась. Всё оружие ему удали, будет игнорить, никуда не денется, шмалять-то не с чего (-: Только недолго он их поигнорит.

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