aromatizer 4 577 Опубликовано 9 Июля 2015 Поделиться Опубликовано 9 Июля 2015 (изменено) Как называются и где искать координаты сообщений импульсного резонатора ? Хочу сместить в верхнюю часть экрана. Как отключить скриптовую боевку? Не нравится как нпс в препятствия стреляют. Изменено 9 Июля 2015 пользователем aromatizer Отношения между людьми- главная ценность в человеческом обществе.Любая полученная информация- это только повод для размышлений, а не побуждение к действию.Это должен знать каждый: уроки боевой подготовки Дяди Саши https://yadi.sk/d/60Ec2B06goLAEНакопано и накнопано:https://yadi.sk/d/mzVY5jQEspwpt Ссылка на комментарий https://www.amk-team.ru/forum/topic/13111-ogse-tehnicheskie-problemy-arhiv/page/74/#findComment-949690
IrisDisel 4 Опубликовано 25 Июля 2015 Поделиться Опубликовано 25 Июля 2015 А можно ли установить мод на стим версию игры с 6-м патчем? у меня не получается, сразу вылетает зеленый жук. Хотя все делаю по инструкции. Связано ли это с заменой папки BIN? З.Ы. Опыт установки рабочих сталкер модов на стим версию CoP, CS большой, на тень чернобыля не пробовал ни разу. Кто может помочь? Ссылка на комментарий https://www.amk-team.ru/forum/topic/13111-ogse-tehnicheskie-problemy-arhiv/page/74/#findComment-953374
Firiat 1 Опубликовано 25 Июля 2015 Поделиться Опубликовано 25 Июля 2015 Блин, некоторые квесты с затупом! Что у сидора на защиту долга в ТД, что у воронина на защиту долга не свалке! Приходишь на точку и ничего не происходит. Ссылка на комментарий https://www.amk-team.ru/forum/topic/13111-ogse-tehnicheskie-problemy-arhiv/page/74/#findComment-953376
Yuri1957 1 551 Опубликовано 25 Июля 2015 Поделиться Опубликовано 25 Июля 2015 Firiat Этим квестам, а точнее заданиям, уже сто лет в обед. Еще из ОГСМ. Для защиты долговцев в ТД идешь на базу бандитов и выносишь кодлу, которая выходит из ворот. Защита долга на Свалке от Воронина - это уничтожение хрюшек, которые спавнятся среди них, а потом убегают. В худшем случая для выполнения, возможно, придется побегать за хрюшками по всей Свалке. И по-моему, эти темы никаким боком к техническим проблемам не относятся. 4 Cooler Master HAF X Black / Corsair RM850x (850 Вт) / Intel Core i7-7700K (4,20 ГГц) / ASUS PRIME Z270-A / Corsair DDR4-2400 (2x16 Гб) / MSI GeForce GTX 1070 GAMING X 8G / SSD M.2 Samsung 960 PRO, 512 Гб / Creative X-Fi Titanium HD / 5 HDD (всего 9 Тб) / DVD±RW LITE-ON iHAS124-14 / Win10 Pro x64 Ссылка на комментарий https://www.amk-team.ru/forum/topic/13111-ogse-tehnicheskie-problemy-arhiv/page/74/#findComment-953383
kresot 72 Опубликовано 25 Июля 2015 Поделиться Опубликовано 25 Июля 2015 А можно ли установить мод на стим... Нет. (И вообще, читай форум! На предыдущей странице обсуждалось.) Ссылка на комментарий https://www.amk-team.ru/forum/topic/13111-ogse-tehnicheskie-problemy-arhiv/page/74/#findComment-953389
IrisDisel 4 Опубликовано 26 Июля 2015 Поделиться Опубликовано 26 Июля 2015 Начал играть. Взял у Сидора задание "Военные на кордоне". Независимо от решения кому сдавать артефакт, военные с базы на кордоне агрятся на деревню новичков, прилетает вертолет, выносит всех нахрен. В результате дед с квестом на поиск дочери труп, сталин на КПП к Сидору труп - к нему не войти, в деревне новичков ни одной живой души... ну и вертолет за мной охотится. Ссылка на комментарий https://www.amk-team.ru/forum/topic/13111-ogse-tehnicheskie-problemy-arhiv/page/74/#findComment-953482
Yuri1957 1 551 Опубликовано 26 Июля 2015 Поделиться Опубликовано 26 Июля 2015 IrisDisel Не пишите всякую ерунду. Да еще и дублируете в двух ветках. 2 Cooler Master HAF X Black / Corsair RM850x (850 Вт) / Intel Core i7-7700K (4,20 ГГц) / ASUS PRIME Z270-A / Corsair DDR4-2400 (2x16 Гб) / MSI GeForce GTX 1070 GAMING X 8G / SSD M.2 Samsung 960 PRO, 512 Гб / Creative X-Fi Titanium HD / 5 HDD (всего 9 Тб) / DVD±RW LITE-ON iHAS124-14 / Win10 Pro x64 Ссылка на комментарий https://www.amk-team.ru/forum/topic/13111-ogse-tehnicheskie-problemy-arhiv/page/74/#findComment-953499
Igrok1122 131 Опубликовано 27 Июля 2015 Поделиться Опубликовано 27 Июля 2015 (изменено) Установил на версию 1.0006 все по списку - Мод, апдейт глобальный, мини апдейт, финальное обновление локаций с фиксом.И та-да! * Detected CPU: AuthenticAMD , F15/M0/S1, 2307.00 mhz, 33-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2Initializing File System...using fs-ltx fsgame.ltx--found external arch mp_military_2.xdb0FS: 44715 files cached, 6578Kb memory used.Init FileSystem 1.341269 sec'xrCore' build 3312, Feb 27 2008Initializing Engine...Starting INPUT device...Loading DLL: xrRender_R2.dllusing OGSE.DLL rev.59 build Feb 26 2015Loaded: extensions\ogse.dllLoading DLL: xrGame.dll* [win32]: free[4068804 K], reserved[30552 K], committed[94884 K]* [ D3D ]: textures[0 K]* [x-ray]: crt heap[10072 K], process heap[708 K], game lua[0 K], engine lua[0 K], render[0 K]* [x-ray]: economy: strings[4078 K], smem[0 K]Executing config-script "c:\games\o.g.s.e - 0.6.9.3\gamedata\config\default_controls.ltx"...! cant convert dik_name for dik[16], prop=[! cant convert dik_name for dik[17], prop=[! cant convert dik_name for dik[18], prop=[! cant convert dik_name for dik[19], prop=[! cant convert dik_name for dik[20], prop=[! cant convert dik_name for dik[21], prop=[! cant convert dik_name for dik[22], prop=[! cant convert dik_name for dik[23], prop=[! cant convert dik_name for dik[24], prop=[! cant convert dik_name for dik[25], prop=[! cant convert dik_name for dik[26], prop=[! cant convert dik_name for dik[27], prop=[! cant convert dik_name for dik[30], prop=[! cant convert dik_name for dik[31], prop=[! cant convert dik_name for dik[32], prop=[! cant convert dik_name for dik[33], prop=[! cant convert dik_name for dik[34], prop=[! cant convert dik_name for dik[35], prop=[! cant convert dik_name for dik[36], prop=[! cant convert dik_name for dik[37], prop=[! cant convert dik_name for dik[38], prop=[! cant convert dik_name for dik[39], prop=[! cant convert dik_name for dik[40], prop=[! cant convert dik_name for dik[41], prop=[! cant convert dik_name for dik[44], prop=[! cant convert dik_name for dik[45], prop=[! cant convert dik_name for dik[46], prop=[! cant convert dik_name for dik[47], prop=[! cant convert dik_name for dik[48], prop=[! cant convert dik_name for dik[49], prop=[! cant convert dik_name for dik[50], prop=[! cant convert dik_name for dik[51], prop=[! cant convert dik_name for dik[52], prop=[! cant convert dik_name for dik[144], prop=[[c:\games\o.g.s.e - 0.6.9.3\gamedata\config\default_controls.ltx] successfully loaded.Executing config-script "user.ltx"...Executing config-script "c:\games\o.g.s.e - 0.6.9.3\gamedata\config\rspec_default.ltx"...[c:\games\o.g.s.e - 0.6.9.3\gamedata\config\rspec_default.ltx] successfully loaded.Executing config-script "c:\games\o.g.s.e - 0.6.9.3\gamedata\config\default_controls.ltx"...[c:\games\o.g.s.e - 0.6.9.3\gamedata\config\default_controls.ltx] successfully loaded.[c:\games\o.g.s.e - 0.6.9.3\profile\user.ltx] successfully loaded.SOUND: OpenAL: enumerate devices...SOUND: OpenAL: EnumerationExtension Presentdevices Generic HardwareSOUND: OpenAL: system default SndDevice name is Generic HardwareSOUND: OpenAL: default SndDevice name set to Generic SoftwareSOUND: OpenAL: All available devices:1. Generic Software, Spec Version 1.1 (default)2. Generic Software, Spec Version 1.1 (default)SOUND: OpenAL: SelectBestDevice is Generic Software 1.1SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.* sound: EAX 2.0 extension: absent* sound: EAX 2.0 deferred: absent* sound : cache: 65538 kb, 7609 lines, 8820 bplStarting RENDER device...Loaded: extensions\ogse.dll* GPU [vendor:1002]-[device:9900]: AMD Radeon HD 7660G* GPU driver: 8.17.10.1247* CREATE: DeviceREF: 1* Vertex Processor: PURE HARDWARE* Texture memory: 4051 M* DDI-level: 9.0* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)* GPU vertex cache: unrecognized, 16* DVB created: 6144K* DIB created: 512K! Version conflict in shader 'def_shaders\def_aref'! Version conflict in shader 'def_shaders\def_aref_noblend'! Version conflict in shader 'def_shaders\def_aref_v'! Version conflict in shader 'def_shaders\def_trans'! Version conflict in shader 'def_shaders\def_trans_v'! Version conflict in shader 'def_shaders\def_trans_v_tuchi'! Version conflict in shader 'def_shaders\def_vertex'! Version conflict in shader 'def_shaders\lod_old'! Version conflict in shader 'default'! Version conflict in shader 'effects\lightplanes'! Renderer doesn't support blender 'effects\shadow_world'! Version conflict in shader 'effects\watertest-1'! Version conflict in shader 'selflight'! Version conflict in shader 'selflight_static'count of .thm files=819load time=150 ms* NULLRT supported* ...and used* HWDST/PCF supported and usedShadow Map resolution: 2048x2048OS VERSION: VISTA OR ABOVE- r__tf_aniso 9- r2_tf_mipbias 0.06--SetLogCallback to file c:\games\o.g.s.e - 0.6.9.3\profile\logs\_ogse.logLoaded: extensions\ogse.dllfile: .file: ..file: LuaXML_lib.dll--try to load LuaXML_lib.dllfname: LuaXML_lib~~ loadedfile: ogse.dll--try to load ogse.dllfname: ogseopen_global_ns - startopen_global_ns - end~~ loadedfile: ogse.expfile: ogse.libfile: ogse.pdbfile: xp~~ _G : os.clock() = 3.9860000610352 math.randomseed()luaxml1luaxml2!!OGSE_vers = wipe_2_update_19 **wipe_2_stable_up_16 (12/03/2015)**!!INFO: LuaXML library loading successful.Starting engine...CLensFlareDescriptor::load: sect = flares_moonCLensFlareDescriptor::load: sect = no_flaresCLensFlareDescriptor::load: sect = sun_riseCLensFlareDescriptor::load: sect = clear_morningCLensFlareDescriptor::load: sect = clear_dayCLensFlareDescriptor::load: sect = flares_clear2CLensFlareDescriptor::load: sect = partly_haloCLensFlareDescriptor::load: sect = cloudyCLensFlareDescriptor::load: sect = sun_rise_cloudyCLensFlareDescriptor::load: sect = cloudy_morning! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-0.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-1.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-2.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-3.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-4.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew1.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew2.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew3.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew4.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew5.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew6.oggCLensFlareDescriptor::load: sect = flares_clear! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-0-hec.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-3-hec.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\new_thunder1_hec.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\new_thunder2_hec.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\new_thunder3_hec.oggCLensFlareDescriptor::load: sect = flares_clear_sunsetCLensFlareDescriptor::load: sect = flares_blowout_explosionCLensFlareDescriptor::load: sect = flares_blowout_wavesCLensFlareDescriptor::load: sect = flares_cloudy_sunsetCLensFlareDescriptor::load: sect = flares_default10CLensFlareDescriptor::load: sect = flares_defaultCLensFlareDescriptor::load: sect = flares_default_0_10CLensFlareDescriptor::load: sect = flares_gradient1CLensFlareDescriptor::load: sect = flares_gradientCLensFlareDescriptor::load: sect = flares_sun_riseCLensFlareDescriptor::load: sect = flares_sun_rise_cloudsCLensFlareDescriptor::load: sect = flares_sun_rise_dezoCLensFlareDescriptor::load: sect = flares_vecherCLensFlareDescriptor::load: sect = foggyLoading DLL: xrGameSpy.dllOGSE_INITED! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\music\ogse_music_l.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\music\ogse_music_r.ogg* DVB created: 6144K* DIB created: 512K- r__tf_aniso 9- r2_tf_mipbias 0.06* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)* GPU vertex cache: unrecognized, 16*** RESET [481 ms]"c:\games\o.g.s.e - 0.6.9.3\bin\xr_3da.exe"* phase time: 0 ms* phase cmem: 131012 K....Loading objects...Loading models...* [prefetch] time: 2244 ms* [prefetch] memory: 0Kb* phase time: 2256 ms* phase cmem: 110401 K....--SetLogCallback to file c:\games\o.g.s.e - 0.6.9.3\profile\logs\_ogse.logLoaded: extensions\ogse.dllfile: .file: ..file: LuaXML_lib.dll--try to load LuaXML_lib.dllfname: LuaXML_lib~~ loadedfile: ogse.dll--try to load ogse.dllfname: ogseopen_global_ns - startopen_global_ns - end~~ loadedfile: ogse.expfile: ogse.libfile: ogse.pdbfile: xp~~ _G : os.clock() = 20.076999664307 math.randomseed()luaxml1luaxml2!!OGSE_vers = wipe_2_update_19 **wipe_2_stable_up_16 (12/03/2015)**!!INFO: LuaXML library loading successful.! Cannot find saved game ~~~ sandbox initialized* Log file has been saved successfully!* phase time: 88 ms* phase cmem: 110624 K....* phase time: 1 ms* phase cmem: 110624 K....* Creating new game...* Loading spawn registry...* 11721 spawn points are successfully loaded[smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier1 job=2 logic@esc_bridge_post4[smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier2 job=3 logic@esc_bridge_post6[smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier3 job=4 logic@esc_bridge_post1[smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier4 job=6 logic@esc_bridge_post3[smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier5 job=1 logic@esc_bridge_post2[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_commander job=1 logic@esc_blockpost_commander_day[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier1 job=5 logic@esc_blockpost_post1[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier2 job=4 logic@esc_blockpost_post2[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier3 job=6 logic@esc_blockpost_post3[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier4 job=7 logic@esc_blockpost_patrol1[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier5 job=8 logic@esc_blockpost_follower2[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier6 job=9 logic@esc_blockpost_follower1[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier7 job=16 logic@esc_blockpost_camper_day[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier8 job=17 logic@esc_blockpost_patrol_yard[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier9 job=24 logic@esc_blockpost_watch_tv1[smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier1_0000 job=10 logic@esc_bridge_post5[smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit1 job=2 camper@esc_fabrika_bandit_walker7[smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit3 job=8 logic@esc_fabrika_bandit_walker2[smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit4 job=7 logic@esc_fabrika_bandit_walker1[smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit5 job=9 logic@esc_fabrika_bandit_walker3[smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit6 job=11 logic@esc_fabrika_bandit_kamp[smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit_7 job=12 logic@esc_fabrika_bandit_kamp[smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_prisoner_guard job=1 logic@esc_fabrika_bandit_walker4[smart_terrain esc_stalker_camp] gulag: beginJob: obj=esc_fox job=3 logic@esc_stalker_fox[smart_terrain esc_ambush] gulag: beginJob: obj=esc_gar_bandit1 job=2 logic@esc_ambush2[smart_terrain esc_ambush] gulag: beginJob: obj=esc_gar_bandit2 job=1 logic@esc_ambush1[smart_terrain esc_killers] gulag: beginJob: obj=esc_killer1 job=16 logic@esc_killer_kamp_offline[smart_terrain esc_killers] gulag: beginJob: obj=esc_killer2 job=19 logic@esc_killer_kamp_offline[smart_terrain esc_killers] gulag: beginJob: obj=esc_killer3 job=17 logic@esc_killer_kamp_offline[smart_terrain esc_killers] gulag: beginJob: obj=esc_killer4 job=18 logic@esc_killer_kamp_offline[smart_terrain esc_killers] gulag: beginJob: obj=esc_killer6 job=20 logic@esc_killer_kamp_offline[smart_terrain esc_killers] gulag: beginJob: obj=esc_killer7 job=22 logic@esc_killer_kamp_offline[smart_terrain esc_killers] gulag: beginJob: obj=esc_killer8 job=36 logic@esc_killer_kamp_offline[smart_terrain esc_lager] gulag: beginJob: obj=esc_lager1 job=17 logic@esc_lager_zoneguard1[smart_terrain esc_lager] gulag: beginJob: obj=esc_lager2 job=18 logic@esc_lager_zoneguard2[smart_terrain esc_lager] gulag: beginJob: obj=esc_lager3 job=20 logic@esc_lager_walker4[smart_terrain esc_lager] gulag: beginJob: obj=esc_lager4 job=21 logic@esc_lager_walker3[smart_terrain esc_lager] gulag: beginJob: obj=esc_lager5 job=22 logic@esc_lager_kamp1[smart_terrain esc_lager] gulag: beginJob: obj=esc_lager6 job=23 logic@esc_lager_kamp1[smart_terrain esc_lager] gulag: beginJob: obj=esc_lager7 job=24 logic@esc_lager_kamp1[smart_terrain esc_millitary_near_anomaly] gulag: beginJob: obj=esc_millitary_near_anomaly_1 job=8 logic@esc_millitary_near_anomaly_1[smart_terrain esc_millitary_near_anomaly] gulag: beginJob: obj=esc_millitary_near_anomaly_2 job=6 logic@esc_millitary_near_anomaly_2[smart_terrain esc_millitary_near_anomaly] gulag: beginJob: obj=esc_millitary_near_anomaly_3 job=7 logic@esc_millitary_near_anomaly_3[smart_terrain esc_millitary_near_anomaly] gulag: beginJob: obj=esc_millitary_near_anomaly_commander job=5 logic@esc_millitary_near_anomaly_commander[smart_terrain esc_assault] gulag: beginJob: obj=esc_novice_attacker1 job=2 logic@esc_assault3[smart_terrain esc_assault] gulag: beginJob: obj=esc_novice_attacker2 job=9 logic@esc_assault2[smart_terrain esc_assault] gulag: beginJob: obj=esc_novice_attacker3 job=11 logic@esc_assault1[smart_terrain esc_stalker_camp] gulag: beginJob: obj=esc_provodnik job=1 logic@esc_stalker_camp_provodnik[smart_terrain esc_lager] gulag: beginJob: obj=esc_shustryi job=8 logic@esc_lager_shustryi[smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz1 job=7 logic@esc_specnaz_kamp[smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz2 job=8 logic@esc_specnaz_kamp[smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz3 job=9 logic@esc_specnaz_kamp[smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz4 job=10 logic@esc_specnaz_kamp[smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz5 job=11 logic@esc_specnaz_kamp[smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz6 job=12 logic@esc_specnaz_kamp[smart_terrain esc_lager] gulag: beginJob: obj=esc_stalker_fanat job=5 logic@esc_lager_fanat[smart_terrain esc_corps] gulag: beginJob: obj=esc_vagon_wounded job=1 logic@esc_corps_wounded[smart_terrain esc_lager] gulag: beginJob: obj=esc_wolf job=9 logic@esc_lager_volk[smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier10 job=25 logic@esc_blockpost_watch_tv2[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_1 job=13 logic@gar_bandit_agr_camper2[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_10 job=12 logic@gar_bandit_agr_camper4[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_11 job=14 logic@gar_bandit_agr_camper5[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_12 job=15 logic@gar_bandit_agr_camper3[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_13 job=11 logic@gar_bandit_agr_camper1[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_2 job=26 logic@gar_bandit_agr_wait4[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_3 job=25 logic@gar_bandit_agr_wait2[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_4 job=24 logic@gar_bandit_agr_wait5[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_5 job=30 logic@gar_bandit_agr_wait3[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_6 job=3 logic@gar_bandit_agr_wait6[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_7 job=17 logic@gar_bandit_agr_wait1[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_8 job=37 logic@gar_bandit_agr_wait7[smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_9 job=34 logic@gar_bandit_agr_wait8[smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_1 job=2 logic@gar_bandit_post_walker5[smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_2 job=3 logic@gar_bandit_post_walker6[smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_3 job=1 logic@gar_bandit_post_walker7[smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_4 job=4 logic@gar_bandit_post_walker4[smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_5 job=6 logic@gar_bandit_post_walker3[smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_6 job=5 logic@gar_bandit_post_walker2[smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_7 job=7 logic@gar_bandit_post_sniper[smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_1 job=1 logic@gar_seryi_bandits_camper11[smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_2 job=2 logic@gar_seryi_bandits_camper20[smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_3 job=13 logic@gar_seryi_bandits_camper60[smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_4 job=14 logic@gar_seryi_bandits_camper40[smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_5 job=18 logic@gar_seryi_bandits_camper31[smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_6 job=19 logic@gar_seryi_bandits_camper51[smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka1 job=4 logic@gar_bandit_stroyka_2[smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka2 job=5 logic@gar_bandit_stroyka_5[smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka3 job=2 logic@gar_bandit_stroyka_4[smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka4 job=1 logic@gar_bandit_stroyka_1[smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka5 job=3 logic@gar_bandit_stroyka_3[smart_terrain gar_dram] gulag: beginJob: obj=gar_dm_bandit_1 job=1 logic@gar_dram_bandit_1[smart_terrain gar_dram] gulag: beginJob: obj=gar_dm_bandit_2 job=3 logic@gar_dram_bandit_2[smart_terrain gar_dram] gulag: beginJob: obj=gar_dm_bandit_3 job=2 logic@gar_dram_bandit_3[smart_terrain gar_dram] gulag: beginJob: obj=gar_dm_novice job=4 logic@gar_dram_novice[smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_1 job=7 logic@gar_dolg_blokpost_zoneguard2[smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_2 job=8 logic@gar_dolg_blokpost_zoneguard3[smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_3 job=12 logic@gar_dolg_blokpost_camper2[smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_4 job=1 logic@gar_dolg_blokpost_zoneguard1[smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_5 job=10 logic@gar_dolg_blokpost_camper1[smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_6 job=11 logic@gar_dolg_blokpost_camper3[smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_7 job=9 logic@gar_dolg_blokpost_patrol[smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_8 job=13 logic@gar_dolg_blokpost_kamp4[smart_terrain gar_hellcar_group] gulag: beginJob: obj=gar_hellcar job=5 logic@gar_hellcar_group_hellcar[smart_terrain gar_hellcar_group] gulag: beginJob: obj=gar_hellcar_group_1 job=7 logic@gar_hellcar_group_walker1[smart_terrain gar_hellcar_group] gulag: beginJob: obj=gar_hellcar_group_2 job=8 logic@gar_hellcar_group_walker2[smart_terrain gar_angar] gulag: beginJob: obj=gar_seryi job=1 logic@gar_angar_seryi[smart_terrain gar_angar] gulag: beginJob: obj=gar_seryi_drug2 job=3 logic@gar_angar_drug1[smart_terrain gar_angar] gulag: beginJob: obj=gar_seryi_drug3 job=2 logic@gar_angar_wounded[smart_terrain gar_psevdowounded] gulag: beginJob: obj=gar_sniper_bandit job=1 logic@gar_psevdowounded_2[smart_terrain gar_smart_bandit2] gulag: beginJob: obj=gar_stalker_0008 job=1 logic@gar_smart_bandit2_kamp_1[smart_terrain gar_smart_bandit2] gulag: beginJob: obj=gar_stalker_0009 job=2 logic@gar_smart_bandit2_guard_1_walk[smart_terrain gar_psevdowounded] gulag: beginJob: obj=gar_wounded_bandit job=2 logic@gar_psevdowounded_1[smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier1 job=1 logic@agr_factory_assault_walker1[smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier2 job=17 logic@agr_factory_assault_walker2[smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier3 job=16 logic@agr_factory_assault_walker3[smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier4 job=15 logic@agr_factory_assault_walker4[smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier5 job=19 logic@agr_factory_assault_walker5[smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier6 job=21 logic@agr_factory_assault_walker6[smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier7 job=20 logic@agr_factory_assault_walker7[smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier8 job=23 logic@agr_factory_assault_walker8[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker1 job=24 logic@agr_factory_defence_walker3[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker2 job=23 logic@agr_factory_defence_walker2[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker3 job=22 logic@agr_factory_defence_walker4[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker4 job=1 logic@agr_factory_defence_walker1[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker5 job=16 logic@agr_factory_defence_waiting_stalker2[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker5_0000 job=33 logic@agr_factory_defence_waiting_stalker3[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker5_0001 job=11 logic@agr_factory_defence_waiting_stalker1[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker5_0002 job=20 logic@agr_factory_defence_walker6[smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker6 job=19 logic@agr_factory_defence_walker5[smart_terrain agr_factory_hold] gulag: beginJob: obj=agr_factory_hold_soldier1 job=6 logic@agr_factory_hold_fake_walker3[smart_terrain agr_factory_hold] gulag: beginJob: obj=agr_factory_hold_soldier2 job=1 logic@agr_factory_hold_fake_walker1[smart_terrain agr_factory_hold] gulag: beginJob: obj=agr_factory_hold_soldier3 job=8 logic@agr_factory_hold_fake_walker2[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_commander job=1 logic@agr_nii_day_commander[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier1 job=7 logic@agr_nii_east_gate_walker1[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier10 job=4 logic@agr_nii_east_gate_walker2[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier16 job=6 logic@agr_nii_north_gate_walker2[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier17 job=8 logic@agr_nii_north_gate_walker1[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier2 job=5 logic@agr_nii_north_gate_walker3[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier3 job=10 logic@agr_nii_floor3_walker3[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier4 job=11 logic@agr_nii_floor3_walker2[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier5 job=16 logic@agr_nii_floor3_walker1[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier7 job=17 logic@agr_nii_floor2_day_walker2[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier8 job=20 logic@agr_nii_floor1_day_walker1[smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier9 job=19 logic@agr_nii_floor2_day_walker1[smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_road_patrol_soldier1 job=4 logic@agr_road_patrol12[smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_road_patrol_soldier_0000 job=1 logic@agr_road_patrol11[smart_terrain agr_road_patrol2] gulag: beginJob: obj=agr_zastava1_soldier1 job=1 logic@agr_road_patrol21[smart_terrain agr_road_patrol2] gulag: beginJob: obj=agr_zastava1_soldier2 job=2 logic@agr_road_patrol22[smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_zastava2_soldier1 job=3 logic@agr_road_patrol13[smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_zastava2_soldier2 job=2 logic@agr_road_patrol14[smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_zastava2_soldier3 job=5 logic@agr_road_patrol15[smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit job=5 logic@agr_u_bandits2[smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0000 job=2 logic@agr_u_bandits5[smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0001 job=6 logic@agr_u_bandits3[smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0002 job=4 logic@agr_u_bandits4[smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0003 job=1 logic@agr_u_bandits1[smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0004 job=7 logic@agr_u_bandits7[smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0005 job=3 logic@agr_u_bandits6[smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0006 job=7 logic@agr_u_soldiers3[smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0007 job=2 logic@agr_u_soldiers5[smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0008 job=4 logic@agr_u_soldiers7[smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0009 job=6 logic@agr_u_soldiers2[smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0010 job=1 logic@agr_u_soldiers1[smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0011 job=8 logic@agr_u_soldiers8[smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0012 job=3 logic@agr_u_soldiers6[smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0013 job=5 logic@agr_u_soldiers4[smart_terrain val_escort] gulag: beginJob: obj=val_escort_bandit_halfdead job=5 logic@val_escort_halfdead[smart_terrain val_escort] gulag: beginJob: obj=val_escort_captive job=4 logic@val_escort_captive[smart_terrain val_escort] gulag: beginJob: obj=val_escort_guard1 job=3 logic@val_escort_guard[smart_terrain val_escort] gulag: beginJob: obj=val_escort_guard2 job=2 logic@val_escort_guard[smart_terrain val_escort] gulag: beginJob: obj=val_escort_nap1 job=1 logic@val_escort_nap1[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit01 job=30 logic@val_lager_bandits_kamp1_normal[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit02 job=27 logic@val_lager_bandits_kamp1_normal[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit03 job=29 logic@val_lager_bandits_kamp1_normal[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit06 job=50 logic@val_lager_bandits_kamp2_normal[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit05 job=40 logic@val_lager_bandits_kamp2_normal[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit07 job=48 logic@val_lager_bandits_kamp2_normal[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit08 job=37 logic@val_lager_bandits_kamp3_normal[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit09 job=49 logic@val_lager_bandits_kamp3_normal[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit10 job=31 logic@val_lager_bandits_guard_normal1[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit11 job=33 logic@val_lager_bandits_guard_normal2[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit04 job=39 logic@val_lager_bandits_kamp2_normal[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit12 job=42 logic@val_lager_bandits_patrol_normal1[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit13 job=44 logic@val_lager_bandits_patrol_normal2[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit14 job=45 logic@val_lager_bandits_patrol_normal3[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit15 job=47 logic@val_lager_bandits_patrol_normal4[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit17 job=58 logic@val_lager_bandits_sleeper_normal1[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit18 job=64 logic@val_lager_bandits_sleeper_normal2[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit19 job=59 logic@val_lager_bandits_sleeper_normal3[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit20 job=56 logic@val_lager_bandits_sleeper_normal4[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandits_bodyguard1 job=10 logic@val_lager_bandits_bodyguard_normal2[smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandits_borov job=1 logic@val_lager_bandits_leader_normal[smart_terrain val_prisoner] gulag: beginJob: obj=val_prisoner_captive job=1 logic@val_prisoner[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g01_soldier_0000 job=1 logic@val_soldiers_raid_off_offgroup_1[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g01_soldier_0001 job=15 logic@val_soldiers_raid_off_offgroup_1[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g01_soldier_0002 job=16 logic@val_soldiers_raid_off_offgroup_1[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g02_soldier_0004 job=14 logic@val_soldiers_raid_off_offgroup_2[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g02_soldier_0005 job=18 logic@val_soldiers_raid_off_offgroup_2[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g02_soldier_0006 job=20 logic@val_soldiers_raid_off_offgroup_2[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g03_soldier_0008 job=21 logic@val_soldiers_raid_off_offgroup_3[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g03_soldier_0009 job=19 logic@val_soldiers_raid_off_offgroup_3[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g04_soldier_0001 job=13 logic@val_soldiers_raid_off_offgroup_4[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g04_soldier_0002 job=17 logic@val_soldiers_raid_off_offgroup_4[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g05_soldier_0010 job=5 logic@val_soldiers_raid_off_offgroup_5[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g05_soldier_0011 job=12 logic@val_soldiers_raid_off_offgroup_5[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g06_soldier_0012 job=4 logic@val_soldiers_raid_off_offgroup_6[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g06_soldier_0013 job=3 logic@val_soldiers_raid_off_offgroup_6[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g07_soldier_0014 job=2 logic@val_soldiers_raid_off_offgroup_7[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g07_soldier_0015 job=6 logic@val_soldiers_raid_off_offgroup_7[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g08_soldier_0016 job=7 logic@val_soldiers_raid_off_offgroup_8[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g08_soldier_0017 job=8 logic@val_soldiers_raid_off_offgroup_8[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g09_soldier_0018 job=9 logic@val_soldiers_raid_off_offgroup_9[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g09_soldier_0019 job=10 logic@val_soldiers_raid_off_offgroup_9[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g09_soldier_0020 job=11 logic@val_soldiers_raid_off_offgroup_9[smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g10_soldier_0001 job=22 logic@val_soldiers_raid_off_offgroup_10[smart_terrain val_rob] gulag: beginJob: obj=val_rob_guard1 job=1 logic@val_rob_leader[smart_terrain val_rob] gulag: beginJob: obj=val_rob_guard2 job=3 logic@val_rob_guard2[smart_terrain val_rob] gulag: beginJob: obj=val_rob_helper1 job=2 logic@val_rob_guard1[smart_terrain val_rob] gulag: beginJob: obj=val_rob_helper2 job=6 logic@val_rob_kamp[smart_terrain val_rob] gulag: beginJob: obj=val_rob_leader job=4 logic@val_rob_kamp[smart_terrain val_sacrifice] gulag: beginJob: obj=val_sacrifice_guard1 job=3 logic@val_sacrifice_guard1[smart_terrain val_sacrifice] gulag: beginJob: obj=val_sacrifice_guard2 job=2 logic@val_sacrifice_guard2[smart_terrain val_sacrifice] gulag: beginJob: obj=val_sacrifice_tunnel_bandit job=4 logic@val_sacrifice_tunnel_bandit[smart_terrain val_sacrifice] gulag: beginJob: obj=val_sacrifice_victim job=1 logic@val_sacrifice_victim[smart_terrain val_sos] gulag: beginJob: obj=val_sos_wounded job=1 logic@val_sos_wounded[smart_terrain val_watchtower1] gulag: beginJob: obj=val_watchtower1_bandit_sniper job=1 logic@val_watchtower1_guard[smart_terrain val_watchtower2] gulag: beginJob: obj=val_watchtower2_bandit_guard job=1 logic@val_watchtower2_guard[smart_terrain val_watchtower3] gulag: beginJob: obj=val_watchtower3_bandit_guard job=1 logic@val_watchtower3_guard[smart_terrain val_watchtower4] gulag: beginJob: obj=val_watchtower4_bandit_guard job=1 logic@val_watchtower4_guard[smart_terrain val_watchtower5] gulag: beginJob: obj=val_watchtower5_bandit_guard job=1 logic@val_watchtower5_guard[smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0000 job=4 logic@val_x18_exit_base_guard_5_walk[smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0001 job=6 logic@val_x18_exit_base_guard_2_walk[smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0002 job=7 logic@val_x18_exit_base_guard_1_walk[smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0003 job=3 logic@val_x18_exit_base_guard_3_walk[smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0004 job=5 logic@val_x18_exit_base_guard_4_walk[smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0005 job=8 logic@val_x18_exit_base_sleep_4[smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0006 job=11 logic@val_x18_exit_base_sleep_1[smart_terrain dar_military_scout] gulag: beginJob: obj=dar_stalker_0000 job=3 logic@dar_military_scout_camper1[smart_terrain dar_military_scout] gulag: beginJob: obj=dar_stalker_0002 job=2 logic@dar_military_scout_camper2[smart_terrain dar_military_scout] gulag: beginJob: obj=dar_stalker_0004 job=4 logic@dar_military_scout_camper3[smart_terrain dar_military_scout] gulag: beginJob: obj=dar_stalker_0005 job=1 logic@dar_military_scout_hide[smart_terrain bar_dolg_bunker] gulag: beginJob: obj=bar_dolg_bunker_1 job=1 logic2@bar_dolg_bunker[smart_terrain bar_dolg_bunker] gulag: beginJob: obj=bar_dolg_bunker_3 job=3 logic3@bar_dolg_bunker[smart_terrain bar_dolg_bunker] gulag: beginJob: obj=bar_dolg_bunker_4 job=2 logic4@bar_dolg_bunker[smart_terrain bar_dolg_bunker] gulag: beginJob: obj=bar_dolg_bunker_5 job=4 logic5@bar_dolg_bunker[smart_terrain bar_dolg_general] gulag: beginJob: obj=bar_dolg_regular_1 job=2 logic1@bar_dolg_general_guard_left[smart_terrain bar_dolg_general] gulag: beginJob: obj=bar_dolg_regular_4 job=3 logic2@bar_dolg_general_guard_right[smart_terrain bar_dolg_general] gulag: beginJob: obj=bar_dolg_regular_5 job=1 logic3@bar_dolg_general_guard_center[smart_terrain bar_dolg_veterans] gulag: beginJob: obj=bar_dolg_veteran_2 job=2 logic2@bar_dolg_veterans_guard_bunker2[smart_terrain bar_dolg_veterans] gulag: beginJob: obj=bar_dolg_veteran_3 job=1 logic1@bar_dolg_veterans_guard_bunker1[smart_terrain bar_visitors] gulag: beginJob: obj=bar_stalker_0004 job=2 logic@bar_visitors_kamp2[smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_10 job=3 logic@bar_visitors_kamp3[smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_12 job=1 logic@bar_visitors_kamp1[smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_13 job=4 logic@bar_visitors_kamp3[smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_2 job=6 logic@bar_visitors_kamp1[smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_4 job=5 logic@bar_visitors_kamp2[smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_7 job=22 logic@bar_visitors_kamp1[smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_8 job=20 logic@bar_visitors_kamp2[smart_terrain bar_zastava_2] gulag: beginJob: obj=bar_zastava_2_square_1_guard_2 job=3 logic@bar_dolg_zastava2_walker3[smart_terrain bar_zastava_2] gulag: beginJob: obj=bar_zastava_2_square_1_guard_4 job=2 logic@bar_dolg_zastava2_walker2[smart_terrain bar_zastava_2] gulag: beginJob: obj=bar_zastava_2_square_1_guard_6 job=1 logic@bar_dolg_zastava2_walker1[smart_terrain bar_zastava] gulag: beginJob: obj=bar_zastava_commander_1 job=2 logic@bar_dolg_zastava1_walker2[smart_terrain bar_zastava] gulag: beginJob: obj=bar_zastava_guard_1 job=3 logic@bar_dolg_zastava1_walker1[smart_terrain bar_zastava] gulag: beginJob: obj=bar_zastava_guard_2 job=4 logic@bar_dolg_zastava1_walker3[smart_terrain bar_zastava] gulag: beginJob: obj=bar_zastava_guard_3 job=1 logic@bar_dolg_zastava1_cammander_1[smart_terrain bar_visitors] gulag: beginJob: obj=sim_stalker_gusarov job=7 logic@bar_visitors_walker[smart_terrain bar_visitors] gulag: beginJob: obj=sim_stalker_prapor job=19 logic@bar_visitors_kamp3[smart_terrain bar_freedom_chasers_attack] gulag: beginJob: obj=bar_freedom_attacker_0000 job=5 logic@bar_freedom_chaser_attack_4[smart_terrain bar_freedom_chasers_attack] gulag: beginJob: obj=bar_freedom_attacker_0001 job=7 logic@bar_freedom_chaser_attack_3[smart_terrain bar_freedom_chasers_attack] gulag: beginJob: obj=bar_freedom_attacker_0002 job=1 logic@bar_freedom_chaser_attack_1[smart_terrain bar_freedom_chasers_attack] gulag: beginJob: obj=bar_freedom_attacker_0003 job=6 logic@bar_freedom_chaser_attack_2[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_1 job=32 logic@bar_freedom_attack_sniper_2[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_10 job=2 logic@bar_freedom_offline_walker[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_11 job=4 logic@bar_freedom_offline_walker[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_12 job=6 logic@bar_freedom_offline_walker[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_2 job=30 logic@bar_freedom_attack_camper_6[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_3 job=29 logic@bar_freedom_attack_sniper_4[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_4 job=34 logic@bar_freedom_attack_sniper_1[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_5 job=31 logic@bar_freedom_attack_sniper_3[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_6 job=40 logic@bar_freedom_attack_guard_2[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_7 job=39 logic@bar_freedom_attack_camper_5[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_8 job=7 logic@bar_freedom_attack_guard_1[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_9 job=3 logic@bar_freedom_offline_walker[smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_commander job=5 logic@bar_freedom_attack_commander[smart_terrain yan_scientist] gulag: beginJob: obj=yan_scientist_help job=1 logic@scientist_offline[smart_terrain yan_scientist] gulag: beginJob: obj=yantar_guider job=9 logic@scientist_guider[smart_terrain yan_scientist] gulag: beginJob: obj=yantar_semenov job=7 logic@scientist_out_rest[smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_0000 job=3 logic@yantar_zombies_kamp4[smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_0002 job=7 logic@yantar_zombies_kamp3[smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_01 job=2 logic@yantar_zombies_kamp4[smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_03 job=8 logic@yantar_zombies_kamp3[smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_05 job=6 logic@yantar_zombies_kamp3[smart_terrain mil_fblockpost] gulag: beginJob: obj=mil_blockpost_freedomstalker001 job=1 logic@mil_fblockpost_commander[smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0000 job=1 logic@mil_dolg_skull[smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0001 job=18 logic@mil_dolg_soldier1[smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0002 job=23 logic@mil_dolg_soldier7[smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0003 job=21 logic@mil_dolg_soldier6[smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0004 job=22 logic@mil_dolg_soldier5[smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0006 job=17 logic@mil_dolg_soldier3[smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0006_0000 job=5 logic@mil_dolg_soldier2[smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0007 job=20 logic@mil_dolg_soldier4[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0002 job=18 logic@mil_freedom_walker7[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0005 job=30 logic@mil_freedom_stalker8[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0009 job=17 logic@mil_freedom_bodyguard2[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0010 job=28 logic@mil_freedom_aguard[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0018 job=3 logic@mil_freedom_max[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0019 job=16 logic@mil_freedom_bodyguard1[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0024 job=9 logic@mil_freedom_sniper2[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0025 job=11 logic@mil_freedom_sniper5[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0026 job=15 logic@mil_freedom_sniper4[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_stalker0004 job=13 logic@mil_freedom_sniper1[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_stalker0010 job=10 logic@mil_freedom_sniper3[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_stalker0026 job=12 logic@mil_freedom_cook[smart_terrain mil_village] gulag: beginJob: obj=mil_stalker0023 job=1 logic@mil_village_ugrumy[smart_terrain mil_village] gulag: beginJob: obj=mil_stalker0024 job=5 logic@mil_village_soldier1[smart_terrain mil_village] gulag: beginJob: obj=mil_stalker0025 job=4 logic@mil_village_soldier2[smart_terrain mil_lager] gulag: beginJob: obj=sim_stalker_master_chuchelo job=4 logic@mil_lager_guard_3_walk[smart_terrain mil_lager] gulag: beginJob: obj=sim_stalker_master_master job=1 logic@mil_lager_kamp_1[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0000_w1 job=5 logic@mil_monolith_soldier5[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0003_w2 job=6 logic@mil_monolith_soldier4[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0004_w2 job=1 logic@mil_monolith_soldier6[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0006_w1 job=2 logic@mil_monolith_soldier2[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0007_w1 job=3 logic@mil_monolith_soldier3[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0008_w1 job=4 logic@mil_monolith_soldier1[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0009_w2 job=9 logic@mil_monolith_soldier4[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0010_w2 job=12 logic@mil_monolith_soldier2[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0012_w1 job=8 logic@mil_monolith_soldier6[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0015_w2 job=10 logic@mil_monolith_soldier3[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0016_w3 job=7 logic@mil_monolith_soldier5[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0017_w3 job=11 logic@mil_monolith_soldier1[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0018_w3 job=17 logic@mil_monolith_soldier5[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0019_w3 job=15 logic@mil_monolith_soldier4[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0020_w3 job=14 logic@mil_monolith_soldier2[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0021_w3 job=18 logic@mil_monolith_soldier1[smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_w1 job=13 logic@mil_monolith_soldier3[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0012 job=1 logic@mil_freedom_lukash[smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0021 job=7 logic@mil_freedom_trader[smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer job=2 logic@rad_antenna_specnaz5[smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0000 job=4 logic@rad_antenna_specnaz7[smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0001 job=5 logic@rad_antenna_specnaz4[smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0002 job=1 logic@rad_antenna_specnaz1[smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0003 job=6 logic@rad_antenna_specnaz2[smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0004 job=8 logic@rad_antenna_specnaz8[smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0005 job=3 logic@rad_antenna_specnaz6[smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0006 job=7 logic@rad_antenna_specnaz3[smart_terrain rad_mil_entrance] gulag: beginJob: obj=rad_specnaz_antenna_0007 job=1 logic@rad_mil_entrance1[smart_terrain rad_mil_entrance] gulag: beginJob: obj=rad_specnaz_antenna_0008 job=2 logic@rad_mil_entrance2[smart_terrain rad_mil_entrance] gulag: beginJob: obj=rad_specnaz_antenna_0009 job=3 logic@rad_mil_entrance3[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg job=7 logic@rad_dolg2[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0001 job=11 logic@rad_svoboda1[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0003 job=12 logic@rad_dolg5[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0008 job=2 logic@rad_dolg3[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0009 job=8 logic@rad_dolg1[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0010 job=10 logic@rad_dolg[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0011 job=5 logic@rad_dolg4[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0000 job=1 logic@rad_svoboda[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0002 job=4 logic@rad_svoboda4[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0004 job=9 logic@rad_svoboda2[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0005 job=6 logic@rad_svoboda5[smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0006 job=3 logic@rad_svoboda3[smart_terrain rad_after_valley] gulag: beginJob: obj=rad_after_valley_walker1 job=3 logic@rad_after_valley_stalker2[smart_terrain rad_after_valley] gulag: beginJob: obj=rad_after_valley_walker2 job=1 logic@rad_after_valley_stalker1[smart_terrain rad_after_valley] gulag: beginJob: obj=rad_after_valley_walker3 job=2 logic@rad_after_valley_stalker3[smart_terrain rad_after_valley] gulag: beginJob: obj=rad_after_valley_walker4 job=4 logic@rad_after_valley_stalker4[smart_terrain rad_valley] gulag: beginJob: obj=rad_ambush1_kamp job=1 logic@rad_valley_kamp[smart_terrain rad_valley] gulag: beginJob: obj=rad_ambush1_kamp_0000 job=4 logic@rad_valley_kamp[smart_terrain rad_valley] gulag: beginJob: obj=rad_ambush1_kamp_0001 job=5 logic@rad_valley_kamp[smart_terrain rad_after_tramplin_ambush] gulag: beginJob: obj=rad_ambush3_walker job=4 logic@rad_after_tramplin_ambush_stalker4[smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker2 job=3 logic@rad_far_road_ambush_stalker3[smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker3 job=4 logic@rad_far_road_ambush_stalker2[smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker4 job=5 logic@rad_far_road_ambush_stalker5[smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker6 job=1 logic@rad_far_road_ambush_stalker1[smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker7 job=2 logic@rad_far_road_ambush_stalker4[smart_terrain rad_after_tramplin_ambush] gulag: beginJob: obj=rad_ambush3_walker8 job=3 logic@rad_after_tramplin_ambush_stalker2[smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0001 job=4 logic@rad_far_road_btr_ambush_stalker2[smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0002 job=5 logic@rad_far_road_btr_ambush_stalker5[smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0003 job=2 logic@rad_far_road_btr_ambush_stalker4[smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0004 job=3 logic@rad_far_road_btr_ambush_stalker3[smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0005 job=1 logic@rad_far_road_btr_ambush_stalker1[smart_terrain rad_antenna_camper] gulag: beginJob: obj=rad_antenna_camper1 job=1 logic@rad_antenna_camper1[smart_terrain rad_antenna_camper] gulag: beginJob: obj=rad_antenna_camper2 job=2 logic@rad_antenna_camper2[smart_terrain rad_antenna_camper] gulag: beginJob: obj=rad_antenna_camper3 job=3 logic@rad_antenna_camper3[smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither job=8 logic@rad_antenna_monolith8[smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0000 job=5 logic@rad_antenna_monolith4[smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0001 job=1 logic@rad_antenna_monolith1[smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0002 job=2 logic@rad_antenna_monolith5[smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0003 job=7 logic@rad_antenna_monolith3[smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0004 job=4 logic@rad_antenna_monolith7[smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0005 job=6 logic@rad_antenna_monolith2[smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0006 job=3 logic@rad_antenna_monolith6[smart_terrain rad_entrance] gulag: beginJob: obj=rad_entrance_stalker_monolith1 job=3 logic@rad_entrance_kamp[smart_terrain rad_entrance] gulag: beginJob: obj=rad_entrance_stalker_monolith2 job=6 logic@rad_entrance_kamp[smart_terrain rad_entrance] gulag: beginJob: obj=rad_entrance_stalker_monolith3 job=1 logic@rad_entrance_binocular0[smart_terrain rad_entrance] gulag: beginJob: obj=rad_entrance_stalker_monolith4 job=7 logic@rad_entrance_kamp[smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_guard1 job=4 logic@rad_prip_road4[smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_guard2 job=6 logic@rad_prip_road3[smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_kamper1 job=2 logic@rad_prip_road5[smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_kamper2 job=7 logic@2rad_prip_road2[smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_kamper3 job=3 logic@2rad_prip_road1[smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_patroler1 job=1 logic@rad_prip_road1[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0004 job=15 logic@rad_antenna_patrol_wagon3[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0005 job=1 logic@rad_antenna_patrol_wagon1[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0009 job=12 logic@rad_antenna_patrol_kamper1[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0010 job=20 logic@rad_antenna_patrol_gates1[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0011 job=18 logic@rad_antenna_patrol_wagon5[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0012 job=14 logic@rad_antenna_patrol_wagon4[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0013 job=19 logic@rad_antenna_patrol_gates2[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0014 job=17 logic@rad_antenna_patrol_hole2[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0015 job=21 logic@rad_antenna_patrol_gates3[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0016 job=16 logic@rad_antenna_patrol_wagon2[smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0017 job=13 logic@rad_antenna_patrol_hole1[smart_terrain rad_after_tramplin_ambush] gulag: beginJob: obj=rad_tramplin_walker3 job=1 logic@rad_after_tramplin_ambush_stalker1[smart_terrain rad_after_tramplin_ambush] gulag: beginJob: obj=rad_tramplin_walker4 job=2 logic@rad_after_tramplin_ambush_stalker3[smart_terrain rad_zombied1] gulag: beginJob: obj=rad_stalker_zombied job=1 logic@rad_zombied11[smart_terrain rad_zombied1] gulag: beginJob: obj=rad_stalker_zombied_0000 job=2 logic@rad_zombied13[smart_terrain rad_zombied1] gulag: beginJob: obj=rad_stalker_zombied_0001 job=3 logic@rad_zombied12[smart_terrain rad_zombied1] gulag: beginJob: obj=rad_stalker_zombied_0002 job=4 logic@rad_zombied14[smart_terrain rad_zombied2] gulag: beginJob: obj=rad_stalker_zombied_0008 job=4 logic@rad_zombied24[smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_bomber job=9 logic@pri_followers_bomber_wait[smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_leader job=11 logic@pri_followers_leader_wait[smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_stalker1 job=37 logic@pri_followers_nap1_wait[smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_stalker2 job=41 logic@pri_followers_nap2_wait[smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_stalker3 job=22 logic@pri_followers_nap3_wait[smart_terrain pri_stadium_help] gulag: beginJob: obj=pri_stadium_help_stalker1 job=1 logic@pri_stadium_help_guard_1_walk[smart_terrain pri_stadium_help] gulag: beginJob: obj=pri_stadium_help_stalker2 job=2 logic@pri_stadium_help_guard_2_walk[smart_terrain pri_wave2] gulag: beginJob: obj=pri_wave2_monolith1_rsniper1 job=2 logic@pri_wave2_rsniper_1[smart_terrain pri_wave2] gulag: beginJob: obj=pri_wave2_monolith2_wsniper1 job=1 logic@pri_wave2_wsniper_1[smart_terrain pri_wave2] gulag: beginJob: obj=pri_wave2_monolith3_rsniper2 job=4 logic@pri_wave2_rsniper_2[smart_terrain pri_wave2] gulag: beginJob: obj=pri_wave2_monolith4_wsniper2 job=3 logic@pri_wave2_wsniper_2[smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith1_rsniper1 job=6 logic@pri_wave4_rsniper_1[smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith2_wsniper1 job=1 logic@pri_wave4_wsniper_1[smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith3_rsniper2 job=4 logic@pri_wave4_rsniper_2[smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith4_wsniper2 job=5 logic@pri_wave4_wsniper_2[smart_terrain pri_wave6] gulag: beginJob: obj=pri_wave6_monolith1_rsniper1 job=2 logic@pri_wave6_rsniper_1[smart_terrain pri_wave6] gulag: beginJob: obj=pri_wave6_monolith2_wsniper1 job=1 logic@pri_wave6_wsniper_1[smart_terrain pri_corner] gulag: beginJob: obj=pri_corner_monolith1 job=1 logic@pri_corner_monolith1[smart_terrain pri_corner] gulag: beginJob: obj=pri_corner_monolith2 job=2 logic@pri_corner_monolith2[smart_terrain pri_corner] gulag: beginJob: obj=pri_corner_monolith3 job=3 logic@pri_corner_monolith3[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_01 job=9 logic@pri_monolith_stalker_machine_gun[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_02 job=10 logic@pri_monolith_stalker_rpg[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_03_sniper job=3 logic@pri_monolith_stalker_svd[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_06 job=13 logic@pri_monolith_kamp5_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_04 job=21 logic@pri_monolith_kamp1_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_07 job=19 logic@pri_monolith_patrol5[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_08 job=17 logic@pri_monolith_patrol6[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_05 job=30 logic@pri_monolith_kamp1_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_09 job=31 logic@pri_monolith_kamp1_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_11 job=32 logic@pri_monolith_kamp2_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_12 job=35 logic@pri_monolith_kamp2_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_10 job=38 logic@pri_monolith_kamp4_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_13 job=37 logic@pri_monolith_kamp2_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_14 job=41 logic@pri_monolith_kamp4_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_15 job=42 logic@pri_monolith_kamp4_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_16 job=48 logic@pri_monolith_patrol4[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_17 job=55 logic@pri_monolith_patrol1[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_18 job=57 logic@pri_monolith_group_patrol2[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_19 job=51 logic@pri_monolith_group_patrol2[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_21 job=44 logic@pri_monolith_group_patrol1[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_22 job=12 logic@pri_monolith_kamp5_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_24 job=28 logic@pri_monolith_kamp3_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_25 job=24 logic@pri_monolith_kamp3_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_26 job=22 logic@pri_monolith_kamp3_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_23 job=64 logic@pri_monolith_patrol8[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_27 job=60 logic@pri_monolith_kamp5_soldier[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_28 job=8 logic@pri_monolith_prayer1[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_29 job=7 logic@pri_monolith_prayer3[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_30 job=6 logic@pri_monolith_prayer2[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_31 job=11 logic@pri_monolith_prayer4[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_32 job=45 logic@pri_monolith_prayer5[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_33 job=52 logic@pri_monolith_prayer6[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_balcony_sniper1 job=2 logic@pri_monolith_sniper1[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_balcony_sniper2 job=1 logic@pri_monolith_sniper2[smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_leader job=4 logic@pri_monolith_leader[smart_terrain pri_stadium] gulag: beginJob: obj=pri_stadium_sniper1 job=1 logic@pri_stadium_sniper_1_walk[smart_terrain pri_stadium] gulag: beginJob: obj=pri_stadium_sniper2 job=2 logic@pri_stadium_sniper_2_walk[smart_terrain pri_stadium] gulag: beginJob: obj=pri_stadium_sniper3 job=3 logic@pri_stadium_sniper_3_walk[smart_terrain pri_wave1] gulag: beginJob: obj=pri_wave1_monolith1_rsniper1 job=1 logic@pri_wave1_rsniper_1[smart_terrain pri_wave1] gulag: beginJob: obj=pri_wave1_monolith2_free1 job=2 logic@pri_wave1_free_1[smart_terrain pri_wave1] gulag: beginJob: obj=pri_wave1_monolith3_free2 job=3 logic@pri_wave1_free_2[smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith5_free1 job=2 logic@pri_wave4_free_1[smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith5_free2 job=3 logic@pri_wave4_free_2[smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith5_free3 job=7 logic@pri_wave4_free_3[smart_terrain pri_wave5] gulag: beginJob: obj=pri_wave5_monolith1_free1 job=1 logic@pri_wave5_free_1[smart_terrain pri_wave5] gulag: beginJob: obj=pri_wave5_monolith2_free2 job=3 logic@pri_wave5_free_2[smart_terrain pri_wave5] gulag: beginJob: obj=pri_wave5_monolith3_free3 job=2 logic@pri_wave5_free_3[smart_terrain pri_wave5] gulag: beginJob: obj=pri_wave5_monolith4_free4 job=4 logic@pri_wave5_free_4[smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith1 job=1 logic@pri_wave7_free_1[smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith2 job=4 logic@pri_wave7_free_2[smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith3 job=3 logic@pri_wave7_free_3[smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith4 job=2 logic@pri_wave7_free_4[smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith5 job=5 logic@pri_wave7_free_5[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0002 job=1 logic@sar_monolith_general_post1_1[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0008 job=2 logic@sar_monolith_general_post2_1[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0011 job=3 logic@sar_monolith_general_post2_2[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0012 job=4 logic@sar_monolith_general_post1_2[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0013 job=5 logic@sar_monolith_general_patrol_room[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0014 job=6 logic@sar_monolith_general_patrol_follower1[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0015 job=7 logic@sar_monolith_general_patrol[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0016 job=8 logic@sar_monolith_general_kamp[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0017 job=9 logic@sar_monolith_general_kamp[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0018 job=10 logic@sar_monolith_general_kamp[smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0020 job=11 logic@sar_monolith_general_kamp[smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad job=1 logic@sar_monolith_sklad_guard2[smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad_0000 job=2 logic@sar_monolith_sklad_guard1[smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad_0001 job=3 logic@sar_monolith_sklad_patrol1[smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad_0002 job=5 logic@sar_monolith_sklad_patrol_ambush[smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad_0003 job=4 logic@sar_monolith_sklad_patrol2[smart_terrain sar_monolith_guard] gulag: beginJob: obj=mon_stalker_monolith job=1 logic@sar_monolith_guard_offline[smart_terrain sar_monolith_guard] gulag: beginJob: obj=mon_stalker_monolith_0000 job=4 logic@sar_monolith_guard_offline[smart_terrain sar_monolith_guard] gulag: beginJob: obj=mon_stalker_monolith_0001 job=5 logic@sar_monolith_guard_offline[smart_terrain bun_camper1] gulag: beginJob: obj=bun_stalker_monolith job=1 logic@bun_camper1_camper1[smart_terrain bun_camper2] gulag: beginJob: obj=bun_stalker_monolith_0000 job=1 logic@bun_camper2_camper1[smart_terrain bun_camper3] gulag: beginJob: obj=bun_stalker_monolith_0001 job=1 logic@bun_camper3_camper1[smart_terrain bun_patrol1] gulag: beginJob: obj=bun_stalker_monolith_0002 job=1 logic@bun_patrol1_patrol1[smart_terrain bun_patrol1] gulag: beginJob: obj=bun_stalker_monolith_0003 job=3 logic@bun_patrol1_patrol2[smart_terrain bun_patrol2] gulag: beginJob: obj=bun_stalker_monolith_0004 job=1 logic@bun_patrol2_patrol1[smart_terrain bun_camper4] gulag: beginJob: obj=bun_stalker_monolith_0005 job=1 logic@bun_camper4_camper1[smart_terrain bun_camper5] gulag: beginJob: obj=bun_stalker_monolith_0006 job=1 logic@bun_camper5_camper1[smart_terrain bun_camper6] gulag: beginJob: obj=bun_stalker_monolith_0007 job=1 logic@bun_camper6_camper1[smart_terrain bun_camper7] gulag: beginJob: obj=bun_stalker_monolith_0008 job=1 logic@bun_camper7_camper1[smart_terrain bun_camper8] gulag: beginJob: obj=bun_stalker_monolith_0009 job=1 logic@bun_camper8_camper1[smart_terrain bun_camper9] gulag: beginJob: obj=bun_stalker_monolith_0010 job=1 logic@bun_camper9_camper1[smart_terrain bun_camper10] gulag: beginJob: obj=bun_stalker_monolith_0011 job=1 logic@bun_camper10_camper1[smart_terrain bun_camper11] gulag: beginJob: obj=bun_stalker_monolith_0012 job=1 logic@bun_camper11_camper1[smart_terrain bun_camper12] gulag: beginJob: obj=bun_stalker_monolith_0013 job=1 logic@bun_camper12_camper1[smart_terrain bun_camper13] gulag: beginJob: obj=bun_stalker_monolith_0014 job=1 logic@bun_camper13_camper1[smart_terrain bun_camper14] gulag: beginJob: obj=bun_stalker_monolith_0015 job=1 logic@bun_camper14_camper1[smart_terrain bun_camper15] gulag: beginJob: obj=bun_stalker_monolith_0016 job=1 logic@bun_camper15_camper1[smart_terrain bun_camper16] gulag: beginJob: obj=bun_stalker_monolith_0017 job=1 logic@bun_camper16_camper1[smart_terrain bun_camper17] gulag: beginJob: obj=bun_stalker_monolith_0018 job=1 logic@bun_camper17_camper1[smart_terrain bun_camper18] gulag: beginJob: obj=bun_stalker_monolith_0019 job=1 logic@bun_camper18_camper1[smart_terrain bun_camper19] gulag: beginJob: obj=bun_stalker_monolith_0020 job=1 logic@bun_camper19_camper1[smart_terrain bun_camper20] gulag: beginJob: obj=bun_stalker_monolith_0021 job=1 logic@bun_camper20_camper1[smart_terrain bun_camper21] gulag: beginJob: obj=bun_stalker_monolith_0022 job=1 logic@bun_camper21_camper1[smart_terrain bun_camper22] gulag: beginJob: obj=bun_stalker_monolith_0023 job=1 logic@bun_camper22_camper1[smart_terrain bun_patrol2] gulag: beginJob: obj=bun_stalker_monolith_0024 job=3 logic@bun_patrol2_patrol2[smart_terrain bun_patrol3] gulag: beginJob: obj=bun_stalker_monolith_0025 job=1 logic@bun_patrol3_patrol1[smart_terrain bun_patrol3] gulag: beginJob: obj=bun_stalker_monolith_0026 job=3 logic@bun_patrol3_patrol2[smart_terrain bun_patrol4] gulag: beginJob: obj=bun_stalker_monolith_0027 job=1 logic@bun_patrol4_patrol1[smart_terrain bun_patrol4] gulag: beginJob: obj=bun_stalker_monolith_0028 job=3 logic@bun_patrol4_patrol2[smart_terrain darkscape_zombie_1] gulag: beginJob: obj=darkscape_zombie_0000 job=1 logic@darkscape_zombie_1_kamp1[smart_terrain darkscape_zombie_1] gulag: beginJob: obj=darkscape_zombie_0001 job=2 logic@darkscape_zombie_1_kamp2[smart_terrain darkscape_zombie_1] gulag: beginJob: obj=darkscape_zombie_0002 job=3 logic@darkscape_zombie_1_kamp3[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_guard1 job=5 logic@deadcity_bar_guard1[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_guard2 job=3 logic@deadcity_bar_guard2[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_barman job=1 logic@deadcity_bar_barman[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_drinkman job=8 logic@deadcity_bar_drinkman[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_nardyman job=2 logic@deadcity_bar_nardyman[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_billiardman job=4 logic@deadcity_bar_billiardman[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_restsofa job=6 logic@deadcity_bar_restsofa[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_sleeper job=9 logic@deadcity_bar_sleeper[smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_zasranets job=7 logic@deadcity_bar_zasranets[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0000 job=1 logic@deadcity_zombies_1_kamp1[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0001 job=5 logic@deadcity_zombies_1_kamp2[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0002 job=3 logic@deadcity_zombies_1_kamp3[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0003 job=2 logic@deadcity_zombies_1_kamp6[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0004 job=4 logic@deadcity_zombies_1_kamp7[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0005 job=8 logic@deadcity_zombies_1_walker[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0006 job=6 logic@deadcity_zombies_1_walker2[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0007 job=9 logic@deadcity_zombies_1_walker[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0008 job=7 logic@deadcity_zombies_1_walker2[smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0009 job=10 logic@deadcity_zombies_1_walker2[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0010 job=1 logic@deadcity_zombies_2_kamp1[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0011 job=5 logic@deadcity_zombies_2_kamp2[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0012 job=6 logic@deadcity_zombies_2_kamp3[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0013 job=4 logic@deadcity_zombies_2_kamp4[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0014 job=2 logic@deadcity_zombies_2_kamp6[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0015 job=3 logic@deadcity_zombies_2_kamp4[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0016 job=8 logic@deadcity_zombies_2_walker[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0017 job=7 logic@deadcity_zombies_2_walker2[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0018 job=10 logic@deadcity_zombies_2_walker2[smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0019 job=9 logic@deadcity_zombies_2_walker[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0020 job=1 logic@deadcity_zombies_3_kamp1[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0021 job=5 logic@deadcity_zombies_3_kamp2[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0022 job=6 logic@deadcity_zombies_3_kamp3[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0023 job=4 logic@deadcity_zombies_3_kamp4[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0024 job=2 logic@deadcity_zombies_3_kamp5[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0025 job=3 logic@deadcity_zombies_3_kamp4[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0026 job=8 logic@deadcity_zombies_3_walker[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0027 job=7 logic@deadcity_zombies_3_walker2[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0028 job=10 logic@deadcity_zombies_3_walker2[smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0029 job=9 logic@deadcity_zombies_3_walker[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0030 job=1 logic@deadcity_zombies_4_kamp1[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0031 job=5 logic@deadcity_zombies_4_kamp2[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0032 job=6 logic@deadcity_zombies_4_kamp4[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0033 job=3 logic@deadcity_zombies_4_kamp5[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0034 job=4 logic@deadcity_zombies_4_kamp6[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0035 job=2 logic@deadcity_zombies_4_kamp8[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0036 job=8 logic@deadcity_zombies_4_walker[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0037 job=9 logic@deadcity_zombies_4_walker[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0038 job=7 logic@deadcity_zombies_4_walker2[smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0039 job=10 logic@deadcity_zombies_4_walker2[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0040 job=1 logic@deadcity_zombies_5_kamp1[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0041 job=2 logic@deadcity_zombies_5_kamp5[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0042 job=7 logic@deadcity_zombies_5_kamp2[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0043 job=6 logic@deadcity_zombies_5_kamp2[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0044 job=4 logic@deadcity_zombies_5_kamp3[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0045 job=5 logic@deadcity_zombies_5_kamp4[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0046 job=3 logic@deadcity_zombies_5_kamp6[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0047 job=8 logic@deadcity_zombies_5_walker[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0048 job=9 logic@deadcity_zombies_5_walker[smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0049 job=10 logic@deadcity_zombies_5_walker[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0050 job=1 logic@deadcity_zombies_6_kamp1[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0051 job=5 logic@deadcity_zombies_6_kamp2[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0052 job=6 logic@deadcity_zombies_6_kamp3[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0053 job=3 logic@deadcity_zombies_6_kamp4[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0054 job=4 logic@deadcity_zombies_6_kamp5[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0055 job=2 logic@deadcity_zombies_6_kamp6[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0056 job=7 logic@deadcity_zombies_6_walker[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0057 job=8 logic@deadcity_zombies_6_walker[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0058 job=9 logic@deadcity_zombies_6_walker[smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0059 job=10 logic@deadcity_zombies_6_walker[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_1 job=1 logic@gen_warlab_sniper_1[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_2 job=14 logic@gen_warlab_sniper_2[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_3 job=12 logic@gen_warlab_sniper_3[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_4 job=16 logic@gen_warlab_sniper_4[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_5 job=15 logic@gen_warlab_sniper_5[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_6 job=18 logic@gen_warlab_sniper_6[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_7 job=19 logic@gen_warlab_sniper_7[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_8 job=17 logic@gen_warlab_sniper_8[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_1 job=13 logic@gen_warlab_assault_1[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_2 job=10 logic@gen_warlab_assault_2[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_3 job=5 logic@gen_warlab_assault_3[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_4 job=11 logic@gen_warlab_assault_4[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_5 job=4 logic@gen_warlab_assault_5[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_6 job=8 logic@gen_warlab_guard_1[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_7 job=7 logic@gen_warlab_guard_2[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_patrol_1 job=2 logic@gen_warlab_follower_1[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_patrol_2 job=3 logic@gen_warlab_patrol_1[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_patrol_3 job=9 logic@gen_warlab_operator[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_operator job=6 logic@gen_warlab_follower_2[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_1 job=22 logic@gen_warlab_kamp_3[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_2 job=20 logic@gen_warlab_kamp_1[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_3 job=21 logic@gen_warlab_kamp_2[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_4 job=24 logic@gen_warlab_sleeper_2[smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_5 job=23 logic@gen_warlab_sleeper_1* Saving spawns...* Saving objects...Размер нетпакета Сидоровича 244* Log file has been saved successfully!* 28231 objects are successfully saved* Game all.sav is successfully saved to file 'c:\games\o.g.s.e - 0.6.9.3\profile\savedgames\all.sav'* New game is successfully created!* phase time: 8121 ms* phase cmem: 154876 K....MaxPlayers = 32Размер нетпакета Сидоровича 244* Log file has been saved successfully!* phase time: 444 ms* phase cmem: 154024 KКлиент: Соединение с localhost...# Player not found. New player created.* client : connection accepted - <>* phase time: 5 ms* phase cmem: 154049 KОткрытие потока...* phase time: 2 ms* phase cmem: 154049 K....* phase time: 4393 ms* phase cmem: 229646 K....* phase time: 178 ms* phase cmem: 232160 K....* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65133 verts, 2035 Kb* [Loading VB] 15983 verts, 499 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 38452 verts, 1201 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65521 verts, 2047 Kb* [Loading VB] 51982 verts, 1624 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048572 indices, 2047 Kb* [Loading IB] 1048572 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048572 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1046544 indices, 2044 Kb* [Loading IB] 16728 indices, 32 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65534 verts, 767 Kb* [Loading VB] 65533 verts, 767 Kb* [Loading VB] 65533 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65534 verts, 767 Kb* [Loading VB] 65533 verts, 767 Kb* [Loading VB] 55891 verts, 654 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048572 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 681879 indices, 1331 Kb* phase time: 977 ms* phase cmem: 232436 K....* phase time: 3460 ms* phase cmem: 238313 K....* [DETAILS] VertexConsts(256), Batch(80)* [DETAILS] 53360 v(20), 34560 p* [DETAILS] Batch(80), VB(1042K), IB(202K)* phase time: 29 ms* phase cmem: 238355 K....* Loading HOM: c:\games\o.g.s.e - 0.6.9.3\gamedata\levels\l01_escape\level.hom* phase time: 18 ms* phase cmem: 238534 K....* phase time: 9 ms* phase cmem: 238796 K....Размер нетпакета Сидоровича 244* Log file has been saved successfully!- Game configuring : Started- Game configuring : Finished* phase time: 273 ms* phase cmem: 250086 K....* t-report - base: 1411, 466631 K* t-report - lmap: 8, 8193 K* phase time: 2491 ms* phase cmem: 250088 K....* phase time: 9 ms* phase cmem: 250088 K* [win32]: free[3004380 K], reserved[100828 K], committed[1089032 K]* [ D3D ]: textures[474824 K]* [x-ray]: crt heap[250088 K], process heap[588784 K], game lua[35148 K], engine lua[383 K], render[0 K]* [x-ray]: economy: strings[6732 K], smem[0 K]Loaded: extensions\ogse.dllfile: .file: ..file: LuaXML_lib.dll--try to load LuaXML_lib.dllfname: LuaXML_lib~~ loadedfile: ogse.dll--try to load ogse.dllfname: ogse~~ loadedfile: ogse.expfile: ogse.libfile: ogse.pdbfile: xpmodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_benchmark.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_benchmark.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_campfire.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_campfire.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lang_switch.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lang_switch.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_musicbox.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_musicbox.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_psycho_fov.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_psycho_fov.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_zones_editor.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_zones_editor.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\tasks_functor.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\tasks_functor.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\trunk_inv.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\trunk_inv.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_car_control.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_car_control.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_addons.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_addons.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_car_trade.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_car_trade.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_unist.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_unist.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_st_mgr.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_st_mgr.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_grenade_switcher.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_grenade_switcher.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_actor_conditions_mgr.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_actor_conditions_mgr.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_sleep_mgr.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_sleep_mgr.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_hideouts.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_hideouts.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lights_mgr.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lights_mgr.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_autodoc.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_autodoc.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_healing.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_healing.script: No such file or directory! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\superkontroler\avaaa.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\superkontroler\fooooood.oggmodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\jekan_update.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\jekan_update.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_weather_mgr.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_weather_mgr.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_surge_mgr.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_surge_mgr.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\bind_statpkm.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\bind_statpkm.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_trade_precondition.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_trade_precondition.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lc_mngr.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lc_mngr.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_detectors.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_detectors.script: No such file or directorymodule: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ui_handradio.scripterror: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ui_handradio.script: No such file or directorystart_pos=84 (84)-- --==<| Printing storage usage information |>==-- -number of storages: 11 : total space = 8000, free space = 7897, items count = 2-- --==<| Printing storage content |>==-- -name = 'GAME_ID_{5377D955-0611-4545-A3AB-18521FD303B0}', type = 'u32', data_size = 4, full size = 528693383load_main_variable_tbl: ERROR!: sidor_sobj or sidor_sobj.m_storage is faile!load_main_variable_tbl: Warning! main_variable_tbl load as empty!INFO: There is an 28231 ID's in use at that moment1234567[KD] applying graphics settingsVERTEXES: LV 98186 GV 69VERTEXES: LV 333462 GV 186VERTEXES: LV 365505 GV 195trunk_inv.on_spawnsim=userdatanovice_outfitdevice_pda! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\pervert_song.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\human_01\newbie\reactions\story\cool_teller_7.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\drifter_resurrect_scream.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\bratstvo_lider_hello_1.ogg! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\girl_metamorph.ogg! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\atp_lider_punch.ogg! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\tikar_common_1.ogg! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\girl_smeh_1.ogg! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\girl_smeh_2.ogg! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\girl_talking.ogg!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [zona_brother1]!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [zona_brother2]!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [escape_trader]_bp: path_parse_waypoints: pathname =esc_blokpost_commander_walk_bp: path_parse_waypoints: pathname =esc_blokpost_commander_lookMOVE_MGR validating esc_blokpost_commander_walk for esc_blokpost_commanderMOVE_MGR verifying point [0] on path esc_blokpost_commander_walk VTX [109704] for esc_blokpost_commanderMOVE_MGR checked point_bp: path_parse_waypoints: pathname =esc_blokpost_post_walk1_bp: path_parse_waypoints: pathname =esc_blokpost_post_look1MOVE_MGR validating esc_blokpost_post_walk1 for esc_blokpost_soldier1MOVE_MGR verifying point [0] on path esc_blokpost_post_walk1 VTX [88897] for esc_blokpost_soldier1MOVE_MGR checked point_bp: path_parse_waypoints: pathname =esc_blokpost_post_walk2_bp: path_parse_waypoints: pathname =esc_blokpost_post_look2MOVE_MGR validating esc_blokpost_post_walk2 for esc_blokpost_soldier2MOVE_MGR verifying point [0] on path esc_blokpost_post_walk2 VTX [94769] for esc_blokpost_soldier2MOVE_MGR checked point_bp: path_parse_waypoints: pathname =esc_blokpost_post_walk3_bp: path_parse_waypoints: pathname =esc_blokpost_post_look3MOVE_MGR validating esc_blokpost_post_walk3 for esc_blokpost_soldier3MOVE_MGR verifying point [0] on path esc_blokpost_post_walk3 VTX [76405] for esc_blokpost_soldier3MOVE_MGR checked point_bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_walk_bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_lookMOVE_MGR validating esc_blokpost_day_patrol_walk for esc_blokpost_soldier4MOVE_MGR verifying point [0] on path esc_blokpost_day_patrol_walk VTX [90352] for esc_blokpost_soldier4MOVE_MGR checked point_bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_walk_bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_look_bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_walk_bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_look_bp: path_parse_waypoints: pathname =esc_blokpost_camper_day_walkMOVE_MGR validating esc_blokpost_camper_day_walk for esc_blokpost_soldier7MOVE_MGR verifying point [0] on path esc_blokpost_camper_day_walk VTX [116652] for esc_blokpost_soldier7MOVE_MGR checked point_bp: path_parse_waypoints: pathname =esc_blokpost_patrol_yard_walkMOVE_MGR validating esc_blokpost_patrol_yard_walk for esc_blokpost_soldier8MOVE_MGR verifying point [0] on path esc_blokpost_patrol_yard_walk VTX [110475] for esc_blokpost_soldier8MOVE_MGR checked point_bp: path_parse_waypoints: pathname =esc_blokpost_watch_walk1_bp: path_parse_waypoints: pathname =esc_blokpost_watch_look1MOVE_MGR validating esc_blokpost_watch_walk1 for esc_blokpost_soldier9MOVE_MGR verifying point [0] on path esc_blokpost_watch_walk1 VTX [132353] for esc_blokpost_soldier9MOVE_MGR checked point! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\human_01\stalker\reactions\story\cool_teller_7.ogg_bp: path_parse_waypoints: pathname =esc_lager_guard_walk1_bp: path_parse_waypoints: pathname =esc_lager_guard_look1MOVE_MGR validating esc_lager_guard_walk1 for esc_lager1MOVE_MGR verifying point [0] on path esc_lager_guard_walk1 VTX [28253] for esc_lager1MOVE_MGR checked point! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\human_02\stalker\reactions\story\cool_teller_7.ogg_bp: path_parse_waypoints: pathname =esc_lager_guard_walk2_bp: path_parse_waypoints: pathname =esc_lager_guard_look2MOVE_MGR validating esc_lager_guard_walk2 for esc_lager2MOVE_MGR verifying point [0] on path esc_lager_guard_walk2 VTX [81918] for esc_lager2MOVE_MGR checked point_bp: path_parse_waypoints: pathname =esc_lager_guard_walk4MOVE_MGR validating esc_lager_guard_walk4 for esc_lager3MOVE_MGR verifying point [0] on path esc_lager_guard_walk4 VTX [47752] for esc_lager3MOVE_MGR checked point_bp: path_parse_waypoints: pathname =esc_lager_guard_walk3MOVE_MGR validating esc_lager_guard_walk3 for esc_lager4MOVE_MGR verifying point [0] on path esc_lager_guard_walk3 VTX [40651] for esc_lager4MOVE_MGR checked point!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [esc_lekar]_bp: path_parse_waypoints: pathname =lekar_point1_bp: path_parse_waypoints: pathname =lekar_look_pointMOVE_MGR validating lekar_point1 for esc_lekarMOVE_MGR verifying point [0] on path lekar_point1 VTX [39312] for esc_lekarMOVE_MGR checked point! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\human_02\newbie\reactions\story\cool_teller_7.ogg_bp: path_parse_waypoints: pathname =esc_lager_prisoner_walk_bp: path_parse_waypoints: pathname =esc_lager_prisoner_lookMOVE_MGR validating esc_lager_prisoner_walk for esc_shustryiMOVE_MGR verifying point [0] on path esc_lager_prisoner_walk VTX [418795] for esc_shustryiMOVE_MGR checked point!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [esc_starik_searcing_doch]_bp: path_parse_waypoints: pathname =gar_starik_searcing_doch_walk_bp: path_parse_waypoints: pathname =gar_starik_searcing_doch_lookMOVE_MGR validating gar_starik_searcing_doch_walk for esc_starik_searcing_dochMOVE_MGR verifying point [0] on path gar_starik_searcing_doch_walk VTX [32540] for esc_starik_searcing_dochMOVE_MGR checked point_bp: path_parse_waypoints: pathname =esc_lager_wolf_walk_bp: path_parse_waypoints: pathname =esc_lager_wolf_lookMOVE_MGR validating esc_lager_wolf_walk for esc_wolfMOVE_MGR verifying point [0] on path esc_lager_wolf_walk VTX [51467] for esc_wolfMOVE_MGR checked point!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [first_neutral]_bp: path_parse_waypoints: pathname =first_neutral_point_bp: path_parse_waypoints: pathname =lekar_pointMOVE_MGR validating first_neutral_point for first_neutralMOVE_MGR verifying point [0] on path first_neutral_point VTX [41993] for first_neutralMOVE_MGR checked 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path_parse_waypoints: pathname =esc_blokpost_watch_walk2_bp: path_parse_waypoints: pathname =esc_blokpost_watch_look2MOVE_MGR validating esc_blokpost_watch_walk2 for esc_blokpost_soldier10MOVE_MGR verifying point [0] on path esc_blokpost_watch_walk2 VTX [134213] for esc_blokpost_soldier10MOVE_MGR checked point[smart_terrain esc_lager] gulag: beginJob: obj=hohol28461 job=6 logic@esc_lager_muzikant_bp: path_parse_waypoints: pathname =strange_zone_1_point_bp: path_parse_waypoints: pathname =strange_zone_1_point211_2i=0InitEnvDescriptorkey: sun_shafts_lengthkey: rain_densitykey: rain_max_drop_anglekey: sky_colorkey: fog_densitykey: bolt_durationkey: far_planekey: bolt_periodkey: exec_timekey: fog_distancekey: env_ambientkey: sun_shaftskey: fog_colorkey: clouds_colorkey: thunderboltthunderbolt_name:thunderbolt_id: -1key: hemi_colorkey: sun_dirkey: sky_rotationkey: rain_colorkey: sky_texturekey: flaresflares_name: partly_halolens_flare_id: 6key: rain_increase_speedkey: ambientkey: sun_colorkey: clouds_texturekey: moon_road_intensitykey: wind_velocitykey: wind_directioninit donei=1InitEnvDescriptorkey: sun_shafts_lengthkey: rain_densitykey: rain_max_drop_anglekey: sky_colorkey: fog_densitykey: bolt_durationkey: far_planekey: bolt_periodkey: exec_timekey: fog_distancekey: env_ambientkey: sun_shaftskey: fog_colorkey: clouds_colorkey: thunderboltthunderbolt_name:thunderbolt_id: -1key: hemi_colorkey: sun_dirkey: sky_rotationkey: rain_colorkey: sky_texturekey: flaresflares_name: partly_halolens_flare_id: 6key: rain_increase_speedkey: ambientkey: sun_colorkey: clouds_texturekey: moon_road_intensitykey: wind_velocitykey: wind_directioninit done1 - env0: 25200.000000, env1: 28800.0000001 - envd0: 28800.000000, envd1: 25200.0000002 - env0: 25200.000000, env1: 28800.0000002 - envd0: 28800.000000, envd1: 25200.0000003 - env0: 25200.000000, env1: 28800.0000003 - envd0: 25200.000000, envd1: 28800.000000[smart_terrain esc_boars_dogs] gulag: beginJob: obj=esc_bd__m_boar_e_0006 job=1 logic@esc_boars_dogs_old[smart_terrain esc_boars_dogs] gulag: beginJob: obj=esc_bd__m_boar_e_0008 job=11 logic@esc_boars_dogs_old[smart_terrain esc_small_home2] gulag: beginJob: obj=esc_boar_weak job=1 logic@esc_small_home2[smart_terrain esc_small_home1] gulag: beginJob: obj=esc_boar_weak_0000 job=1 logic@esc_small_home1[smart_terrain esc_small_home2] gulag: beginJob: obj=esc_boar_weak_0003 job=2 logic@esc_small_home2[smart_terrain esc_small_home1] gulag: beginJob: obj=esc_boar_weak_0004 job=2 logic@esc_small_home1[smart_terrain esc2_dogs_lair] gulag: beginJob: obj=esc_dog_normal_0001 job=1 logic@esc2_dogs_lair_home_1cl setDestroy [1559][7391]cl setDestroy [2064][7391]cl setDestroy [318][7391]cl setDestroy [321][7391]!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [sidr_guard28400]_bp: path_parse_waypoints: pathname =esc_sidor_bodyguard_walk1_bp: path_parse_waypoints: pathname =esc_sidor_bodyguard_look1MOVE_MGR validating esc_sidor_bodyguard_walk1 for sidr_guard28400MOVE_MGR verifying point [0] on path esc_sidor_bodyguard_walk1 VTX [9542] for sidr_guard28400MOVE_MGR checked pointtrunk_inv.get_registrytrunk_inv.get_registrytrunk_inv.get_registrytrunk_inv.get_registry_bp: path_parse_waypoints: pathname =esc_lager_muzikant_walk_bp: path_parse_waypoints: pathname =esc_lager_muzikant_lookMOVE_MGR validating esc_lager_muzikant_walk for hohol28461MOVE_MGR verifying point [0] on path esc_lager_muzikant_walk VTX [65017] for hohol28461MOVE_MGR checked pointtrunk_inv.get_registryrx_aiwm:read_wm_modes[military][novice]: set defaultrx_aiwm:read_wm_modes[military][experienced]: set default_bp: path_parse_waypoints: pathname =first_neutral_point_bp: path_parse_waypoints: pathname =lekar_pointrx_aiwm:read_wm_modes[stalker][experienced]: set defaultcl setDestroy [1712][7399]rx_aiwm:read_wm_modes[stalker][novice]: set defaultcl setDestroy [1710][7400]cl setDestroy [1708][7400]cl setDestroy [1682][7400]cl setDestroy [1680][7400]cl setDestroy [1678][7401]cl setDestroy [1676][7401]cl setDestroy [1674][7402]cl setDestroy [1672][7402]cl setDestroy [1650][7402]cl setDestroy [1654][7402]cl setDestroy [1655][7402]cl setDestroy [1657][7402]cl setDestroy [1658][7402]cl setDestroy [1659][7402]cl setDestroy [1660][7402]cl setDestroy [1661][7402]cl setDestroy [1662][7402]cl setDestroy [1663][7402]cl setDestroy [1664][7402]cl setDestroy [1665][7402]cl setDestroy [415][7402]cl setDestroy [416][7402]cl setDestroy [418][7402]cl setDestroy [419][7402]cl setDestroy [420][7402]! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\weapons\ak_unified\ak74_shoot.ogg! auto-generated bump map: arsenal_mod\556x45_clip_bump#! auto-generated bump map: arsenal_mod\762x39_clip2_bump#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~##called from function 'void __cdecl xrDebug::my_fatal(const char *,int,const char *,const char *,...)' in file '_main.cpp' on line 65--stack traceback:[string "log1('--' .. debug.traceback())"]:1: in main chunk~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~E:\stalker\sources\trunk\xr_3da\xrGame\WeaponHUD.cppweapon_hud_value::loadThere is no '%s' bone for weapon '%s'.binocularsinfo-called from CPP-----------------------------ВНИМАНИЕ, игра вылетела!Это может быть ошибкой в коде мода, а может - проблемой самой игры.В любом случае вам стоит сообщить об этом разработчикам модаУпакуйте в архив полный лог вылета и его dmp файл,и сообщите о нем, приложив архив с логом и дампом на нашемфоруме - www.ogse.ru в теме о вылетах или на нашем moddb.И самое главное не нервничайте - большая часть проблем вполне решаемавам обязательно постараются помочь!-----------------------------actor_update = 0actor_update_amk = 0actor_info_callback = 0actor_task_callback = 0actor_on_item_take = 0actor_on_item_drop = 0actor_use_item = 0actor_on_key = 0actor_on_key_free = 0actor_on_key_hold = 0actor_net_spawn = 0stack traceback:...:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\_g.script:1178: in function 'abort'[string "abort('called from CPP', '')"]:1: in main chunkПОСЛЕДНЕЕ СООБЩЕНИЕ СИСТЕМЫ OFFLINE_ALIFE:ОПИСАНИЕ ОШИБКИ: called from CPP* Log file has been saved successfully!ABORT: fail(message)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~##called from function 'void __thiscall xrDebug::my_fail(const char *,const char *,int,const char *,bool &)' in file '_main.cpp' on line 141--stack traceback:[string "log1('--' .. debug.traceback())"]:1: in main chunk[C]: in function 'fail'...:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\_g.script:1194: in function 'abort'[string "abort('called from CPP', '')"]:1: in main chunk~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~FATAL ERROR[error]Expression : assertion failed[error]Function :[error]File :[error]Line : 0[error]Description : called from CPPstack trace: [07/27/15 13:29:59] --SetLogCallback to file c:\games\o.g.s.e - 0.6.9.3\profile\logs\_ogse.log [07/27/15 13:29:59] Loaded: extensions\ogse.dll[07/27/15 13:29:59] file: .[07/27/15 13:29:59] file: ..[07/27/15 13:29:59] file: LuaXML_lib.dll[07/27/15 13:29:59] --try to load LuaXML_lib.dll[07/27/15 13:29:59] fname: LuaXML_lib[07/27/15 13:29:59] ~~ loaded[07/27/15 13:29:59] file: ogse.dll[07/27/15 13:29:59] --try to load ogse.dll[07/27/15 13:29:59] fname: ogse[07/27/15 13:29:59] open_global_ns - start[07/27/15 13:29:59] open_global_ns - end[07/27/15 13:29:59] ~~ loaded[07/27/15 13:29:59] file: ogse.exp[07/27/15 13:29:59] file: ogse.lib[07/27/15 13:29:59] file: ogse.pdb[07/27/15 13:29:59] file: xp[07/27/15 13:29:59] ~~ _G : os.clock() = 3.9860000610352 math.randomseed()[07/27/15 13:29:59] luaxml1[07/27/15 13:29:59] luaxml2[07/27/15 13:29:59] !!OGSE_vers = wipe_2_update_19 **wipe_2_stable_up_16 (12/03/2015)**[07/27/15 13:29:59] !!INFO: LuaXML library loading successful.[07/27/15 13:30:00] Starting engine...[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = flares_moon[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = no_flares[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = sun_rise[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = clear_morning[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = clear_day[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = flares_clear2[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = partly_halo[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = cloudy[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = sun_rise_cloudy[07/27/15 13:30:01] CLensFlareDescriptor::load: sect = cloudy_morning[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-0.ogg[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-1.ogg[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-2.ogg[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-3.ogg[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-4.ogg[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew1.ogg[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew2.ogg[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew3.ogg[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew4.ogg[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew5.ogg[07/27/15 13:30:01] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thundernew6.ogg[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_clear[07/27/15 13:30:02] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-0-hec.ogg[07/27/15 13:30:02] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\thunder-3-hec.ogg[07/27/15 13:30:02] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\new_thunder1_hec.ogg[07/27/15 13:30:02] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\new_thunder2_hec.ogg[07/27/15 13:30:02] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\nature\new_thunder3_hec.ogg[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_clear_sunset[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_blowout_explosion[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_blowout_waves[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_cloudy_sunset[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_default10[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_default[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_default_0_10[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_gradient1[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_gradient[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_sun_rise[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_sun_rise_clouds[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_sun_rise_dezo[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = flares_vecher[07/27/15 13:30:02] CLensFlareDescriptor::load: sect = foggy[07/27/15 13:30:03] Loading DLL: xrGameSpy.dll[07/27/15 13:30:10] OGSE_INITED[07/27/15 13:30:10] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\music\ogse_music_l.ogg[07/27/15 13:30:10] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\music\ogse_music_r.ogg[07/27/15 13:30:13] * DVB created: 6144K[07/27/15 13:30:13] * DIB created: 512K[07/27/15 13:30:13] - r__tf_aniso 9[07/27/15 13:30:13] - r2_tf_mipbias 0.06[07/27/15 13:30:13] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)[07/27/15 13:30:13] * GPU vertex cache: unrecognized, 16[07/27/15 13:30:13] *** RESET [481 ms][07/27/15 13:30:13] "c:\games\o.g.s.e - 0.6.9.3\bin\xr_3da.exe"[07/27/15 13:30:13] * phase time: 0 ms[07/27/15 13:30:13] * phase cmem: 131012 K[07/27/15 13:30:13] ....[07/27/15 13:30:13] Loading objects...[07/27/15 13:30:13] Loading models...[07/27/15 13:30:15] * [prefetch] time: 2244 ms[07/27/15 13:30:15] * [prefetch] memory: 0Kb[07/27/15 13:30:15] * phase time: 2256 ms[07/27/15 13:30:15] * phase cmem: 110401 K[07/27/15 13:30:15] ....[07/27/15 13:30:15] --SetLogCallback to file c:\games\o.g.s.e - 0.6.9.3\profile\logs\_ogse.log[07/27/15 13:30:15] Loaded: extensions\ogse.dll[07/27/15 13:30:15] file: .[07/27/15 13:30:15] file: ..[07/27/15 13:30:15] file: LuaXML_lib.dll[07/27/15 13:30:15] --try to load LuaXML_lib.dll[07/27/15 13:30:15] fname: LuaXML_lib[07/27/15 13:30:15] ~~ loaded[07/27/15 13:30:15] file: ogse.dll[07/27/15 13:30:15] --try to load ogse.dll[07/27/15 13:30:15] fname: ogse[07/27/15 13:30:15] open_global_ns - start[07/27/15 13:30:15] open_global_ns - end[07/27/15 13:30:15] ~~ loaded[07/27/15 13:30:15] file: ogse.exp[07/27/15 13:30:15] file: ogse.lib[07/27/15 13:30:15] file: ogse.pdb[07/27/15 13:30:15] file: xp[07/27/15 13:30:15] ~~ _G : os.clock() = 20.076999664307 math.randomseed()[07/27/15 13:30:15] luaxml1[07/27/15 13:30:15] luaxml2[07/27/15 13:30:15] !!OGSE_vers = wipe_2_update_19 **wipe_2_stable_up_16 (12/03/2015)**[07/27/15 13:30:15] !!INFO: LuaXML library loading successful.[07/27/15 13:30:15] ! Cannot find saved game ~~~ sandbox initialized[07/27/15 13:30:15] * Log file has been saved successfully![07/27/15 13:30:15] * phase time: 88 ms[07/27/15 13:30:15] * phase cmem: 110624 K[07/27/15 13:30:15] ....[07/27/15 13:30:15] * phase time: 1 ms[07/27/15 13:30:15] * phase cmem: 110624 K[07/27/15 13:30:15] ....[07/27/15 13:30:15] * Creating new game...[07/27/15 13:30:15] * Loading spawn registry...[07/27/15 13:30:16] * 11721 spawn points are successfully loaded[07/27/15 13:30:17] [smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier1 job=2 logic@esc_bridge_post4[07/27/15 13:30:17] [smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier2 job=3 logic@esc_bridge_post6[07/27/15 13:30:17] [smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier3 job=4 logic@esc_bridge_post1[07/27/15 13:30:17] [smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier4 job=6 logic@esc_bridge_post3[07/27/15 13:30:17] [smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier5 job=1 logic@esc_bridge_post2[07/27/15 13:30:17] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_commander job=1 logic@esc_blockpost_commander_day[07/27/15 13:30:17] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier1 job=5 logic@esc_blockpost_post1[07/27/15 13:30:17] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier2 job=4 logic@esc_blockpost_post2[07/27/15 13:30:17] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier3 job=6 logic@esc_blockpost_post3[07/27/15 13:30:17] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier4 job=7 logic@esc_blockpost_patrol1[07/27/15 13:30:17] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier5 job=8 logic@esc_blockpost_follower2[07/27/15 13:30:17] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier6 job=9 logic@esc_blockpost_follower1[07/27/15 13:30:18] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier7 job=16 logic@esc_blockpost_camper_day[07/27/15 13:30:18] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier8 job=17 logic@esc_blockpost_patrol_yard[07/27/15 13:30:18] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier9 job=24 logic@esc_blockpost_watch_tv1[07/27/15 13:30:18] [smart_terrain esc_bridge] gulag: beginJob: obj=esc_bridge_soldier1_0000 job=10 logic@esc_bridge_post5[07/27/15 13:30:18] [smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit1 job=2 camper@esc_fabrika_bandit_walker7[07/27/15 13:30:18] [smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit3 job=8 logic@esc_fabrika_bandit_walker2[07/27/15 13:30:18] [smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit4 job=7 logic@esc_fabrika_bandit_walker1[07/27/15 13:30:18] [smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit5 job=9 logic@esc_fabrika_bandit_walker3[07/27/15 13:30:18] [smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit6 job=11 logic@esc_fabrika_bandit_kamp[07/27/15 13:30:18] [smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_bandit_7 job=12 logic@esc_fabrika_bandit_kamp[07/27/15 13:30:18] [smart_terrain esc_fabrika_bandit] gulag: beginJob: obj=esc_factory_prisoner_guard job=1 logic@esc_fabrika_bandit_walker4[07/27/15 13:30:18] [smart_terrain esc_stalker_camp] gulag: beginJob: obj=esc_fox job=3 logic@esc_stalker_fox[07/27/15 13:30:18] [smart_terrain esc_ambush] gulag: beginJob: obj=esc_gar_bandit1 job=2 logic@esc_ambush2[07/27/15 13:30:18] [smart_terrain esc_ambush] gulag: beginJob: obj=esc_gar_bandit2 job=1 logic@esc_ambush1[07/27/15 13:30:18] [smart_terrain esc_killers] gulag: beginJob: obj=esc_killer1 job=16 logic@esc_killer_kamp_offline[07/27/15 13:30:18] [smart_terrain esc_killers] gulag: beginJob: obj=esc_killer2 job=19 logic@esc_killer_kamp_offline[07/27/15 13:30:18] [smart_terrain esc_killers] gulag: beginJob: obj=esc_killer3 job=17 logic@esc_killer_kamp_offline[07/27/15 13:30:18] [smart_terrain esc_killers] gulag: beginJob: obj=esc_killer4 job=18 logic@esc_killer_kamp_offline[07/27/15 13:30:18] [smart_terrain esc_killers] gulag: beginJob: obj=esc_killer6 job=20 logic@esc_killer_kamp_offline[07/27/15 13:30:18] [smart_terrain esc_killers] gulag: beginJob: obj=esc_killer7 job=22 logic@esc_killer_kamp_offline[07/27/15 13:30:18] [smart_terrain esc_killers] gulag: beginJob: obj=esc_killer8 job=36 logic@esc_killer_kamp_offline[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_lager1 job=17 logic@esc_lager_zoneguard1[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_lager2 job=18 logic@esc_lager_zoneguard2[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_lager3 job=20 logic@esc_lager_walker4[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_lager4 job=21 logic@esc_lager_walker3[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_lager5 job=22 logic@esc_lager_kamp1[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_lager6 job=23 logic@esc_lager_kamp1[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_lager7 job=24 logic@esc_lager_kamp1[07/27/15 13:30:18] [smart_terrain esc_millitary_near_anomaly] gulag: beginJob: obj=esc_millitary_near_anomaly_1 job=8 logic@esc_millitary_near_anomaly_1[07/27/15 13:30:18] [smart_terrain esc_millitary_near_anomaly] gulag: beginJob: obj=esc_millitary_near_anomaly_2 job=6 logic@esc_millitary_near_anomaly_2[07/27/15 13:30:18] [smart_terrain esc_millitary_near_anomaly] gulag: beginJob: obj=esc_millitary_near_anomaly_3 job=7 logic@esc_millitary_near_anomaly_3[07/27/15 13:30:18] [smart_terrain esc_millitary_near_anomaly] gulag: beginJob: obj=esc_millitary_near_anomaly_commander job=5 logic@esc_millitary_near_anomaly_commander[07/27/15 13:30:18] [smart_terrain esc_assault] gulag: beginJob: obj=esc_novice_attacker1 job=2 logic@esc_assault3[07/27/15 13:30:18] [smart_terrain esc_assault] gulag: beginJob: obj=esc_novice_attacker2 job=9 logic@esc_assault2[07/27/15 13:30:18] [smart_terrain esc_assault] gulag: beginJob: obj=esc_novice_attacker3 job=11 logic@esc_assault1[07/27/15 13:30:18] [smart_terrain esc_stalker_camp] gulag: beginJob: obj=esc_provodnik job=1 logic@esc_stalker_camp_provodnik[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_shustryi job=8 logic@esc_lager_shustryi[07/27/15 13:30:18] [smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz1 job=7 logic@esc_specnaz_kamp[07/27/15 13:30:18] [smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz2 job=8 logic@esc_specnaz_kamp[07/27/15 13:30:18] [smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz3 job=9 logic@esc_specnaz_kamp[07/27/15 13:30:18] [smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz4 job=10 logic@esc_specnaz_kamp[07/27/15 13:30:18] [smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz5 job=11 logic@esc_specnaz_kamp[07/27/15 13:30:18] [smart_terrain esc_specnaz] gulag: beginJob: obj=esc_specnaz6 job=12 logic@esc_specnaz_kamp[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_stalker_fanat job=5 logic@esc_lager_fanat[07/27/15 13:30:18] [smart_terrain esc_corps] gulag: beginJob: obj=esc_vagon_wounded job=1 logic@esc_corps_wounded[07/27/15 13:30:18] [smart_terrain esc_lager] gulag: beginJob: obj=esc_wolf job=9 logic@esc_lager_volk[07/27/15 13:30:18] [smart_terrain esc_blokpost] gulag: beginJob: obj=esc_blokpost_soldier10 job=25 logic@esc_blockpost_watch_tv2[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_1 job=13 logic@gar_bandit_agr_camper2[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_10 job=12 logic@gar_bandit_agr_camper4[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_11 job=14 logic@gar_bandit_agr_camper5[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_12 job=15 logic@gar_bandit_agr_camper3[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_13 job=11 logic@gar_bandit_agr_camper1[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_2 job=26 logic@gar_bandit_agr_wait4[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_3 job=25 logic@gar_bandit_agr_wait2[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_4 job=24 logic@gar_bandit_agr_wait5[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_5 job=30 logic@gar_bandit_agr_wait3[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_6 job=3 logic@gar_bandit_agr_wait6[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_7 job=17 logic@gar_bandit_agr_wait1[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_8 job=37 logic@gar_bandit_agr_wait7[07/27/15 13:30:18] [smart_terrain gar_bandit_agr] gulag: beginJob: obj=gar_bandit_agr_9 job=34 logic@gar_bandit_agr_wait8[07/27/15 13:30:18] [smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_1 job=2 logic@gar_bandit_post_walker5[07/27/15 13:30:18] [smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_2 job=3 logic@gar_bandit_post_walker6[07/27/15 13:30:18] [smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_3 job=1 logic@gar_bandit_post_walker7[07/27/15 13:30:18] [smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_4 job=4 logic@gar_bandit_post_walker4[07/27/15 13:30:18] [smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_5 job=6 logic@gar_bandit_post_walker3[07/27/15 13:30:18] [smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_6 job=5 logic@gar_bandit_post_walker2[07/27/15 13:30:18] [smart_terrain gar_bandit_post] gulag: beginJob: obj=gar_bandit_post_7 job=7 logic@gar_bandit_post_sniper[07/27/15 13:30:18] [smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_1 job=1 logic@gar_seryi_bandits_camper11[07/27/15 13:30:18] [smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_2 job=2 logic@gar_seryi_bandits_camper20[07/27/15 13:30:18] [smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_3 job=13 logic@gar_seryi_bandits_camper60[07/27/15 13:30:18] [smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_4 job=14 logic@gar_seryi_bandits_camper40[07/27/15 13:30:18] [smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_5 job=18 logic@gar_seryi_bandits_camper31[07/27/15 13:30:18] [smart_terrain gar_seryi_bandits] gulag: beginJob: obj=gar_bandit_seryi_6 job=19 logic@gar_seryi_bandits_camper51[07/27/15 13:30:18] [smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka1 job=4 logic@gar_bandit_stroyka_2[07/27/15 13:30:18] [smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka2 job=5 logic@gar_bandit_stroyka_5[07/27/15 13:30:18] [smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka3 job=2 logic@gar_bandit_stroyka_4[07/27/15 13:30:18] [smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka4 job=1 logic@gar_bandit_stroyka_1[07/27/15 13:30:18] [smart_terrain gar_bandit_stroyka] gulag: beginJob: obj=gar_bandit_stroyka5 job=3 logic@gar_bandit_stroyka_3[07/27/15 13:30:18] [smart_terrain gar_dram] gulag: beginJob: obj=gar_dm_bandit_1 job=1 logic@gar_dram_bandit_1[07/27/15 13:30:18] [smart_terrain gar_dram] gulag: beginJob: obj=gar_dm_bandit_2 job=3 logic@gar_dram_bandit_2[07/27/15 13:30:18] [smart_terrain gar_dram] gulag: beginJob: obj=gar_dm_bandit_3 job=2 logic@gar_dram_bandit_3[07/27/15 13:30:18] [smart_terrain gar_dram] gulag: beginJob: obj=gar_dm_novice job=4 logic@gar_dram_novice[07/27/15 13:30:18] [smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_1 job=7 logic@gar_dolg_blokpost_zoneguard2[07/27/15 13:30:18] [smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_2 job=8 logic@gar_dolg_blokpost_zoneguard3[07/27/15 13:30:18] [smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_3 job=12 logic@gar_dolg_blokpost_camper2[07/27/15 13:30:18] [smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_4 job=1 logic@gar_dolg_blokpost_zoneguard1[07/27/15 13:30:18] [smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_5 job=10 logic@gar_dolg_blokpost_camper1[07/27/15 13:30:18] [smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_6 job=11 logic@gar_dolg_blokpost_camper3[07/27/15 13:30:18] [smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_7 job=9 logic@gar_dolg_blokpost_patrol[07/27/15 13:30:18] [smart_terrain gar_dolg_blokpost] gulag: beginJob: obj=gar_dolg_blokpost_8 job=13 logic@gar_dolg_blokpost_kamp4[07/27/15 13:30:18] [smart_terrain gar_hellcar_group] gulag: beginJob: obj=gar_hellcar job=5 logic@gar_hellcar_group_hellcar[07/27/15 13:30:18] [smart_terrain gar_hellcar_group] gulag: beginJob: obj=gar_hellcar_group_1 job=7 logic@gar_hellcar_group_walker1[07/27/15 13:30:18] [smart_terrain gar_hellcar_group] gulag: beginJob: obj=gar_hellcar_group_2 job=8 logic@gar_hellcar_group_walker2[07/27/15 13:30:18] [smart_terrain gar_angar] gulag: beginJob: obj=gar_seryi job=1 logic@gar_angar_seryi[07/27/15 13:30:18] [smart_terrain gar_angar] gulag: beginJob: obj=gar_seryi_drug2 job=3 logic@gar_angar_drug1[07/27/15 13:30:18] [smart_terrain gar_angar] gulag: beginJob: obj=gar_seryi_drug3 job=2 logic@gar_angar_wounded[07/27/15 13:30:18] [smart_terrain gar_psevdowounded] gulag: beginJob: obj=gar_sniper_bandit job=1 logic@gar_psevdowounded_2[07/27/15 13:30:18] [smart_terrain gar_smart_bandit2] gulag: beginJob: obj=gar_stalker_0008 job=1 logic@gar_smart_bandit2_kamp_1[07/27/15 13:30:18] [smart_terrain gar_smart_bandit2] gulag: beginJob: obj=gar_stalker_0009 job=2 logic@gar_smart_bandit2_guard_1_walk[07/27/15 13:30:18] [smart_terrain gar_psevdowounded] gulag: beginJob: obj=gar_wounded_bandit job=2 logic@gar_psevdowounded_1[07/27/15 13:30:18] [smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier1 job=1 logic@agr_factory_assault_walker1[07/27/15 13:30:18] [smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier2 job=17 logic@agr_factory_assault_walker2[07/27/15 13:30:18] [smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier3 job=16 logic@agr_factory_assault_walker3[07/27/15 13:30:18] [smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier4 job=15 logic@agr_factory_assault_walker4[07/27/15 13:30:18] [smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier5 job=19 logic@agr_factory_assault_walker5[07/27/15 13:30:18] [smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier6 job=21 logic@agr_factory_assault_walker6[07/27/15 13:30:18] [smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier7 job=20 logic@agr_factory_assault_walker7[07/27/15 13:30:18] [smart_terrain agr_factory_assault] gulag: beginJob: obj=agr_factory_assault_soldier8 job=23 logic@agr_factory_assault_walker8[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker1 job=24 logic@agr_factory_defence_walker3[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker2 job=23 logic@agr_factory_defence_walker2[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker3 job=22 logic@agr_factory_defence_walker4[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker4 job=1 logic@agr_factory_defence_walker1[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker5 job=16 logic@agr_factory_defence_waiting_stalker2[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker5_0000 job=33 logic@agr_factory_defence_waiting_stalker3[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker5_0001 job=11 logic@agr_factory_defence_waiting_stalker1[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker5_0002 job=20 logic@agr_factory_defence_walker6[07/27/15 13:30:18] [smart_terrain agr_factory_defence] gulag: beginJob: obj=agr_factory_defence_stalker6 job=19 logic@agr_factory_defence_walker5[07/27/15 13:30:18] [smart_terrain agr_factory_hold] gulag: beginJob: obj=agr_factory_hold_soldier1 job=6 logic@agr_factory_hold_fake_walker3[07/27/15 13:30:18] [smart_terrain agr_factory_hold] gulag: beginJob: obj=agr_factory_hold_soldier2 job=1 logic@agr_factory_hold_fake_walker1[07/27/15 13:30:18] [smart_terrain agr_factory_hold] gulag: beginJob: obj=agr_factory_hold_soldier3 job=8 logic@agr_factory_hold_fake_walker2[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_commander job=1 logic@agr_nii_day_commander[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier1 job=7 logic@agr_nii_east_gate_walker1[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier10 job=4 logic@agr_nii_east_gate_walker2[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier16 job=6 logic@agr_nii_north_gate_walker2[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier17 job=8 logic@agr_nii_north_gate_walker1[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier2 job=5 logic@agr_nii_north_gate_walker3[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier3 job=10 logic@agr_nii_floor3_walker3[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier4 job=11 logic@agr_nii_floor3_walker2[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier5 job=16 logic@agr_nii_floor3_walker1[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier7 job=17 logic@agr_nii_floor2_day_walker2[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier8 job=20 logic@agr_nii_floor1_day_walker1[07/27/15 13:30:18] [smart_terrain agr_nii] gulag: beginJob: obj=agr_nii_soldier9 job=19 logic@agr_nii_floor2_day_walker1[07/27/15 13:30:18] [smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_road_patrol_soldier1 job=4 logic@agr_road_patrol12[07/27/15 13:30:18] [smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_road_patrol_soldier_0000 job=1 logic@agr_road_patrol11[07/27/15 13:30:19] [smart_terrain agr_road_patrol2] gulag: beginJob: obj=agr_zastava1_soldier1 job=1 logic@agr_road_patrol21[07/27/15 13:30:19] [smart_terrain agr_road_patrol2] gulag: beginJob: obj=agr_zastava1_soldier2 job=2 logic@agr_road_patrol22[07/27/15 13:30:19] [smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_zastava2_soldier1 job=3 logic@agr_road_patrol13[07/27/15 13:30:19] [smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_zastava2_soldier2 job=2 logic@agr_road_patrol14[07/27/15 13:30:19] [smart_terrain agr_road_patrol1] gulag: beginJob: obj=agr_zastava2_soldier3 job=5 logic@agr_road_patrol15[07/27/15 13:30:19] [smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit job=5 logic@agr_u_bandits2[07/27/15 13:30:19] [smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0000 job=2 logic@agr_u_bandits5[07/27/15 13:30:19] [smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0001 job=6 logic@agr_u_bandits3[07/27/15 13:30:19] [smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0002 job=4 logic@agr_u_bandits4[07/27/15 13:30:19] [smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0003 job=1 logic@agr_u_bandits1[07/27/15 13:30:19] [smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0004 job=7 logic@agr_u_bandits7[07/27/15 13:30:19] [smart_terrain agr_u_bandits] gulag: beginJob: obj=kat_bandit_0005 job=3 logic@agr_u_bandits6[07/27/15 13:30:19] [smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0006 job=7 logic@agr_u_soldiers3[07/27/15 13:30:19] [smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0007 job=2 logic@agr_u_soldiers5[07/27/15 13:30:19] [smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0008 job=4 logic@agr_u_soldiers7[07/27/15 13:30:19] [smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0009 job=6 logic@agr_u_soldiers2[07/27/15 13:30:19] [smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0010 job=1 logic@agr_u_soldiers1[07/27/15 13:30:19] [smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0011 job=8 logic@agr_u_soldiers8[07/27/15 13:30:19] [smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0012 job=3 logic@agr_u_soldiers6[07/27/15 13:30:19] [smart_terrain agr_u_soldiers] gulag: beginJob: obj=kat_soldier_0013 job=5 logic@agr_u_soldiers4[07/27/15 13:30:19] [smart_terrain val_escort] gulag: beginJob: obj=val_escort_bandit_halfdead job=5 logic@val_escort_halfdead[07/27/15 13:30:19] [smart_terrain val_escort] gulag: beginJob: obj=val_escort_captive job=4 logic@val_escort_captive[07/27/15 13:30:19] [smart_terrain val_escort] gulag: beginJob: obj=val_escort_guard1 job=3 logic@val_escort_guard[07/27/15 13:30:19] [smart_terrain val_escort] gulag: beginJob: obj=val_escort_guard2 job=2 logic@val_escort_guard[07/27/15 13:30:19] [smart_terrain val_escort] gulag: beginJob: obj=val_escort_nap1 job=1 logic@val_escort_nap1[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit01 job=30 logic@val_lager_bandits_kamp1_normal[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit02 job=27 logic@val_lager_bandits_kamp1_normal[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit03 job=29 logic@val_lager_bandits_kamp1_normal[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit06 job=50 logic@val_lager_bandits_kamp2_normal[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit05 job=40 logic@val_lager_bandits_kamp2_normal[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit07 job=48 logic@val_lager_bandits_kamp2_normal[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit08 job=37 logic@val_lager_bandits_kamp3_normal[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit09 job=49 logic@val_lager_bandits_kamp3_normal[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit10 job=31 logic@val_lager_bandits_guard_normal1[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit11 job=33 logic@val_lager_bandits_guard_normal2[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit04 job=39 logic@val_lager_bandits_kamp2_normal[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit12 job=42 logic@val_lager_bandits_patrol_normal1[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit13 job=44 logic@val_lager_bandits_patrol_normal2[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit14 job=45 logic@val_lager_bandits_patrol_normal3[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit15 job=47 logic@val_lager_bandits_patrol_normal4[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit17 job=58 logic@val_lager_bandits_sleeper_normal1[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit18 job=64 logic@val_lager_bandits_sleeper_normal2[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit19 job=59 logic@val_lager_bandits_sleeper_normal3[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandit20 job=56 logic@val_lager_bandits_sleeper_normal4[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandits_bodyguard1 job=10 logic@val_lager_bandits_bodyguard_normal2[07/27/15 13:30:19] [smart_terrain val_lager_bandits] gulag: beginJob: obj=val_lager_bandits_borov job=1 logic@val_lager_bandits_leader_normal[07/27/15 13:30:19] [smart_terrain val_prisoner] gulag: beginJob: obj=val_prisoner_captive job=1 logic@val_prisoner[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g01_soldier_0000 job=1 logic@val_soldiers_raid_off_offgroup_1[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g01_soldier_0001 job=15 logic@val_soldiers_raid_off_offgroup_1[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g01_soldier_0002 job=16 logic@val_soldiers_raid_off_offgroup_1[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g02_soldier_0004 job=14 logic@val_soldiers_raid_off_offgroup_2[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g02_soldier_0005 job=18 logic@val_soldiers_raid_off_offgroup_2[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g02_soldier_0006 job=20 logic@val_soldiers_raid_off_offgroup_2[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g03_soldier_0008 job=21 logic@val_soldiers_raid_off_offgroup_3[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g03_soldier_0009 job=19 logic@val_soldiers_raid_off_offgroup_3[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g04_soldier_0001 job=13 logic@val_soldiers_raid_off_offgroup_4[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g04_soldier_0002 job=17 logic@val_soldiers_raid_off_offgroup_4[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g05_soldier_0010 job=5 logic@val_soldiers_raid_off_offgroup_5[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g05_soldier_0011 job=12 logic@val_soldiers_raid_off_offgroup_5[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g06_soldier_0012 job=4 logic@val_soldiers_raid_off_offgroup_6[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g06_soldier_0013 job=3 logic@val_soldiers_raid_off_offgroup_6[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g07_soldier_0014 job=2 logic@val_soldiers_raid_off_offgroup_7[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g07_soldier_0015 job=6 logic@val_soldiers_raid_off_offgroup_7[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g08_soldier_0016 job=7 logic@val_soldiers_raid_off_offgroup_8[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g08_soldier_0017 job=8 logic@val_soldiers_raid_off_offgroup_8[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g09_soldier_0018 job=9 logic@val_soldiers_raid_off_offgroup_9[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g09_soldier_0019 job=10 logic@val_soldiers_raid_off_offgroup_9[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g09_soldier_0020 job=11 logic@val_soldiers_raid_off_offgroup_9[07/27/15 13:30:19] [smart_terrain val_soldiers_raid_off] gulag: beginJob: obj=val_raid_g10_soldier_0001 job=22 logic@val_soldiers_raid_off_offgroup_10[07/27/15 13:30:19] [smart_terrain val_rob] gulag: beginJob: obj=val_rob_guard1 job=1 logic@val_rob_leader[07/27/15 13:30:19] [smart_terrain val_rob] gulag: beginJob: obj=val_rob_guard2 job=3 logic@val_rob_guard2[07/27/15 13:30:19] [smart_terrain val_rob] gulag: beginJob: obj=val_rob_helper1 job=2 logic@val_rob_guard1[07/27/15 13:30:19] [smart_terrain val_rob] gulag: beginJob: obj=val_rob_helper2 job=6 logic@val_rob_kamp[07/27/15 13:30:19] [smart_terrain val_rob] gulag: beginJob: obj=val_rob_leader job=4 logic@val_rob_kamp[07/27/15 13:30:19] [smart_terrain val_sacrifice] gulag: beginJob: obj=val_sacrifice_guard1 job=3 logic@val_sacrifice_guard1[07/27/15 13:30:19] [smart_terrain val_sacrifice] gulag: beginJob: obj=val_sacrifice_guard2 job=2 logic@val_sacrifice_guard2[07/27/15 13:30:19] [smart_terrain val_sacrifice] gulag: beginJob: obj=val_sacrifice_tunnel_bandit job=4 logic@val_sacrifice_tunnel_bandit[07/27/15 13:30:19] [smart_terrain val_sacrifice] gulag: beginJob: obj=val_sacrifice_victim job=1 logic@val_sacrifice_victim[07/27/15 13:30:19] [smart_terrain val_sos] gulag: beginJob: obj=val_sos_wounded job=1 logic@val_sos_wounded[07/27/15 13:30:19] [smart_terrain val_watchtower1] gulag: beginJob: obj=val_watchtower1_bandit_sniper job=1 logic@val_watchtower1_guard[07/27/15 13:30:19] [smart_terrain val_watchtower2] gulag: beginJob: obj=val_watchtower2_bandit_guard job=1 logic@val_watchtower2_guard[07/27/15 13:30:19] [smart_terrain val_watchtower3] gulag: beginJob: obj=val_watchtower3_bandit_guard job=1 logic@val_watchtower3_guard[07/27/15 13:30:19] [smart_terrain val_watchtower4] gulag: beginJob: obj=val_watchtower4_bandit_guard job=1 logic@val_watchtower4_guard[07/27/15 13:30:19] [smart_terrain val_watchtower5] gulag: beginJob: obj=val_watchtower5_bandit_guard job=1 logic@val_watchtower5_guard[07/27/15 13:30:19] [smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0000 job=4 logic@val_x18_exit_base_guard_5_walk[07/27/15 13:30:19] [smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0001 job=6 logic@val_x18_exit_base_guard_2_walk[07/27/15 13:30:19] [smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0002 job=7 logic@val_x18_exit_base_guard_1_walk[07/27/15 13:30:19] [smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0003 job=3 logic@val_x18_exit_base_guard_3_walk[07/27/15 13:30:19] [smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0004 job=5 logic@val_x18_exit_base_guard_4_walk[07/27/15 13:30:19] [smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0005 job=8 logic@val_x18_exit_base_sleep_4[07/27/15 13:30:19] [smart_terrain val_x18_exit_base] gulag: beginJob: obj=val_x18_exit_base_bandit_0006 job=11 logic@val_x18_exit_base_sleep_1[07/27/15 13:30:19] [smart_terrain dar_military_scout] gulag: beginJob: obj=dar_stalker_0000 job=3 logic@dar_military_scout_camper1[07/27/15 13:30:19] [smart_terrain dar_military_scout] gulag: beginJob: obj=dar_stalker_0002 job=2 logic@dar_military_scout_camper2[07/27/15 13:30:19] [smart_terrain dar_military_scout] gulag: beginJob: obj=dar_stalker_0004 job=4 logic@dar_military_scout_camper3[07/27/15 13:30:19] [smart_terrain dar_military_scout] gulag: beginJob: obj=dar_stalker_0005 job=1 logic@dar_military_scout_hide[07/27/15 13:30:19] [smart_terrain bar_dolg_bunker] gulag: beginJob: obj=bar_dolg_bunker_1 job=1 logic2@bar_dolg_bunker[07/27/15 13:30:19] [smart_terrain bar_dolg_bunker] gulag: beginJob: obj=bar_dolg_bunker_3 job=3 logic3@bar_dolg_bunker[07/27/15 13:30:19] [smart_terrain bar_dolg_bunker] gulag: beginJob: obj=bar_dolg_bunker_4 job=2 logic4@bar_dolg_bunker[07/27/15 13:30:19] [smart_terrain bar_dolg_bunker] gulag: beginJob: obj=bar_dolg_bunker_5 job=4 logic5@bar_dolg_bunker[07/27/15 13:30:19] [smart_terrain bar_dolg_general] gulag: beginJob: obj=bar_dolg_regular_1 job=2 logic1@bar_dolg_general_guard_left[07/27/15 13:30:19] [smart_terrain bar_dolg_general] gulag: beginJob: obj=bar_dolg_regular_4 job=3 logic2@bar_dolg_general_guard_right[07/27/15 13:30:19] [smart_terrain bar_dolg_general] gulag: beginJob: obj=bar_dolg_regular_5 job=1 logic3@bar_dolg_general_guard_center[07/27/15 13:30:19] [smart_terrain bar_dolg_veterans] gulag: beginJob: obj=bar_dolg_veteran_2 job=2 logic2@bar_dolg_veterans_guard_bunker2[07/27/15 13:30:19] [smart_terrain bar_dolg_veterans] gulag: beginJob: obj=bar_dolg_veteran_3 job=1 logic1@bar_dolg_veterans_guard_bunker1[07/27/15 13:30:19] [smart_terrain bar_visitors] gulag: beginJob: obj=bar_stalker_0004 job=2 logic@bar_visitors_kamp2[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_10 job=3 logic@bar_visitors_kamp3[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_12 job=1 logic@bar_visitors_kamp1[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_13 job=4 logic@bar_visitors_kamp3[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_2 job=6 logic@bar_visitors_kamp1[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_4 job=5 logic@bar_visitors_kamp2[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_7 job=22 logic@bar_visitors_kamp1[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=bar_visitor_8 job=20 logic@bar_visitors_kamp2[07/27/15 13:30:20] [smart_terrain bar_zastava_2] gulag: beginJob: obj=bar_zastava_2_square_1_guard_2 job=3 logic@bar_dolg_zastava2_walker3[07/27/15 13:30:20] [smart_terrain bar_zastava_2] gulag: beginJob: obj=bar_zastava_2_square_1_guard_4 job=2 logic@bar_dolg_zastava2_walker2[07/27/15 13:30:20] [smart_terrain bar_zastava_2] gulag: beginJob: obj=bar_zastava_2_square_1_guard_6 job=1 logic@bar_dolg_zastava2_walker1[07/27/15 13:30:20] [smart_terrain bar_zastava] gulag: beginJob: obj=bar_zastava_commander_1 job=2 logic@bar_dolg_zastava1_walker2[07/27/15 13:30:20] [smart_terrain bar_zastava] gulag: beginJob: obj=bar_zastava_guard_1 job=3 logic@bar_dolg_zastava1_walker1[07/27/15 13:30:20] [smart_terrain bar_zastava] gulag: beginJob: obj=bar_zastava_guard_2 job=4 logic@bar_dolg_zastava1_walker3[07/27/15 13:30:20] [smart_terrain bar_zastava] gulag: beginJob: obj=bar_zastava_guard_3 job=1 logic@bar_dolg_zastava1_cammander_1[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=sim_stalker_gusarov job=7 logic@bar_visitors_walker[07/27/15 13:30:20] [smart_terrain bar_visitors] gulag: beginJob: obj=sim_stalker_prapor job=19 logic@bar_visitors_kamp3[07/27/15 13:30:20] [smart_terrain bar_freedom_chasers_attack] gulag: beginJob: obj=bar_freedom_attacker_0000 job=5 logic@bar_freedom_chaser_attack_4[07/27/15 13:30:20] [smart_terrain bar_freedom_chasers_attack] gulag: beginJob: obj=bar_freedom_attacker_0001 job=7 logic@bar_freedom_chaser_attack_3[07/27/15 13:30:20] [smart_terrain bar_freedom_chasers_attack] gulag: beginJob: obj=bar_freedom_attacker_0002 job=1 logic@bar_freedom_chaser_attack_1[07/27/15 13:30:20] [smart_terrain bar_freedom_chasers_attack] gulag: beginJob: obj=bar_freedom_attacker_0003 job=6 logic@bar_freedom_chaser_attack_2[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_1 job=32 logic@bar_freedom_attack_sniper_2[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_10 job=2 logic@bar_freedom_offline_walker[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_11 job=4 logic@bar_freedom_offline_walker[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_12 job=6 logic@bar_freedom_offline_walker[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_2 job=30 logic@bar_freedom_attack_camper_6[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_3 job=29 logic@bar_freedom_attack_sniper_4[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_4 job=34 logic@bar_freedom_attack_sniper_1[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_5 job=31 logic@bar_freedom_attack_sniper_3[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_6 job=40 logic@bar_freedom_attack_guard_2[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_7 job=39 logic@bar_freedom_attack_camper_5[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_8 job=7 logic@bar_freedom_attack_guard_1[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_9 job=3 logic@bar_freedom_offline_walker[07/27/15 13:30:20] [smart_terrain bar_freedom_attack] gulag: beginJob: obj=bar_freedom_attacker_commander job=5 logic@bar_freedom_attack_commander[07/27/15 13:30:20] [smart_terrain yan_scientist] gulag: beginJob: obj=yan_scientist_help job=1 logic@scientist_offline[07/27/15 13:30:20] [smart_terrain yan_scientist] gulag: beginJob: obj=yantar_guider job=9 logic@scientist_guider[07/27/15 13:30:20] [smart_terrain yan_scientist] gulag: beginJob: obj=yantar_semenov job=7 logic@scientist_out_rest[07/27/15 13:30:20] [smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_0000 job=3 logic@yantar_zombies_kamp4[07/27/15 13:30:20] [smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_0002 job=7 logic@yantar_zombies_kamp3[07/27/15 13:30:20] [smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_01 job=2 logic@yantar_zombies_kamp4[07/27/15 13:30:20] [smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_03 job=8 logic@yantar_zombies_kamp3[07/27/15 13:30:20] [smart_terrain yantar_zombies] gulag: beginJob: obj=yantar_gulag_zombies_05 job=6 logic@yantar_zombies_kamp3[07/27/15 13:30:20] [smart_terrain mil_fblockpost] gulag: beginJob: obj=mil_blockpost_freedomstalker001 job=1 logic@mil_fblockpost_commander[07/27/15 13:30:20] [smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0000 job=1 logic@mil_dolg_skull[07/27/15 13:30:20] [smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0001 job=18 logic@mil_dolg_soldier1[07/27/15 13:30:20] [smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0002 job=23 logic@mil_dolg_soldier7[07/27/15 13:30:20] [smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0003 job=21 logic@mil_dolg_soldier6[07/27/15 13:30:20] [smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0004 job=22 logic@mil_dolg_soldier5[07/27/15 13:30:20] [smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0006 job=17 logic@mil_dolg_soldier3[07/27/15 13:30:20] [smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0006_0000 job=5 logic@mil_dolg_soldier2[07/27/15 13:30:20] [smart_terrain mil_dolg] gulag: beginJob: obj=mil_dolg_stalker0007 job=20 logic@mil_dolg_soldier4[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0002 job=18 logic@mil_freedom_walker7[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0005 job=30 logic@mil_freedom_stalker8[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0009 job=17 logic@mil_freedom_bodyguard2[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0010 job=28 logic@mil_freedom_aguard[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0018 job=3 logic@mil_freedom_max[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0019 job=16 logic@mil_freedom_bodyguard1[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0024 job=9 logic@mil_freedom_sniper2[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0025 job=11 logic@mil_freedom_sniper5[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0026 job=15 logic@mil_freedom_sniper4[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_stalker0004 job=13 logic@mil_freedom_sniper1[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_stalker0010 job=10 logic@mil_freedom_sniper3[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_stalker0026 job=12 logic@mil_freedom_cook[07/27/15 13:30:20] [smart_terrain mil_village] gulag: beginJob: obj=mil_stalker0023 job=1 logic@mil_village_ugrumy[07/27/15 13:30:20] [smart_terrain mil_village] gulag: beginJob: obj=mil_stalker0024 job=5 logic@mil_village_soldier1[07/27/15 13:30:20] [smart_terrain mil_village] gulag: beginJob: obj=mil_stalker0025 job=4 logic@mil_village_soldier2[07/27/15 13:30:20] [smart_terrain mil_lager] gulag: beginJob: obj=sim_stalker_master_chuchelo job=4 logic@mil_lager_guard_3_walk[07/27/15 13:30:20] [smart_terrain mil_lager] gulag: beginJob: obj=sim_stalker_master_master job=1 logic@mil_lager_kamp_1[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0000_w1 job=5 logic@mil_monolith_soldier5[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0003_w2 job=6 logic@mil_monolith_soldier4[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0004_w2 job=1 logic@mil_monolith_soldier6[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0006_w1 job=2 logic@mil_monolith_soldier2[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0007_w1 job=3 logic@mil_monolith_soldier3[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0008_w1 job=4 logic@mil_monolith_soldier1[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0009_w2 job=9 logic@mil_monolith_soldier4[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0010_w2 job=12 logic@mil_monolith_soldier2[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0012_w1 job=8 logic@mil_monolith_soldier6[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0015_w2 job=10 logic@mil_monolith_soldier3[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0016_w3 job=7 logic@mil_monolith_soldier5[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0017_w3 job=11 logic@mil_monolith_soldier1[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0018_w3 job=17 logic@mil_monolith_soldier5[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0019_w3 job=15 logic@mil_monolith_soldier4[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0020_w3 job=14 logic@mil_monolith_soldier2[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_0021_w3 job=18 logic@mil_monolith_soldier1[07/27/15 13:30:20] [smart_terrain mil_monolit] gulag: beginJob: obj=mil_stalker_monolith_w1 job=13 logic@mil_monolith_soldier3[07/27/15 13:30:20] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0012 job=1 logic@mil_freedom_lukash[07/27/15 13:30:21] [smart_terrain mil_freedom] gulag: beginJob: obj=mil_freedom_member0021 job=7 logic@mil_freedom_trader[07/27/15 13:30:21] [smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer job=2 logic@rad_antenna_specnaz5[07/27/15 13:30:21] [smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0000 job=4 logic@rad_antenna_specnaz7[07/27/15 13:30:21] [smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0001 job=5 logic@rad_antenna_specnaz4[07/27/15 13:30:21] [smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0002 job=1 logic@rad_antenna_specnaz1[07/27/15 13:30:21] [smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0003 job=6 logic@rad_antenna_specnaz2[07/27/15 13:30:21] [smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0004 job=8 logic@rad_antenna_specnaz8[07/27/15 13:30:21] [smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0005 job=3 logic@rad_antenna_specnaz6[07/27/15 13:30:21] [smart_terrain rad_antenna_specnaz] gulag: beginJob: obj=rad_antenna_specnazer_0006 job=7 logic@rad_antenna_specnaz3[07/27/15 13:30:21] [smart_terrain rad_mil_entrance] gulag: beginJob: obj=rad_specnaz_antenna_0007 job=1 logic@rad_mil_entrance1[07/27/15 13:30:21] [smart_terrain rad_mil_entrance] gulag: beginJob: obj=rad_specnaz_antenna_0008 job=2 logic@rad_mil_entrance2[07/27/15 13:30:21] [smart_terrain rad_mil_entrance] gulag: beginJob: obj=rad_specnaz_antenna_0009 job=3 logic@rad_mil_entrance3[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg job=7 logic@rad_dolg2[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0001 job=11 logic@rad_svoboda1[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0003 job=12 logic@rad_dolg5[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0008 job=2 logic@rad_dolg3[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0009 job=8 logic@rad_dolg1[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0010 job=10 logic@rad_dolg[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_dolg_0011 job=5 logic@rad_dolg4[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0000 job=1 logic@rad_svoboda[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0002 job=4 logic@rad_svoboda4[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0004 job=9 logic@rad_svoboda2[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0005 job=6 logic@rad_svoboda5[07/27/15 13:30:21] [smart_terrain rad_freedom_vs_duty] gulag: beginJob: obj=rad_stalker_svoboda_0006 job=3 logic@rad_svoboda3[07/27/15 13:30:21] [smart_terrain rad_after_valley] gulag: beginJob: obj=rad_after_valley_walker1 job=3 logic@rad_after_valley_stalker2[07/27/15 13:30:21] [smart_terrain rad_after_valley] gulag: beginJob: obj=rad_after_valley_walker2 job=1 logic@rad_after_valley_stalker1[07/27/15 13:30:21] [smart_terrain rad_after_valley] gulag: beginJob: obj=rad_after_valley_walker3 job=2 logic@rad_after_valley_stalker3[07/27/15 13:30:21] [smart_terrain rad_after_valley] gulag: beginJob: obj=rad_after_valley_walker4 job=4 logic@rad_after_valley_stalker4[07/27/15 13:30:21] [smart_terrain rad_valley] gulag: beginJob: obj=rad_ambush1_kamp job=1 logic@rad_valley_kamp[07/27/15 13:30:21] [smart_terrain rad_valley] gulag: beginJob: obj=rad_ambush1_kamp_0000 job=4 logic@rad_valley_kamp[07/27/15 13:30:21] [smart_terrain rad_valley] gulag: beginJob: obj=rad_ambush1_kamp_0001 job=5 logic@rad_valley_kamp[07/27/15 13:30:21] [smart_terrain rad_after_tramplin_ambush] gulag: beginJob: obj=rad_ambush3_walker job=4 logic@rad_after_tramplin_ambush_stalker4[07/27/15 13:30:21] [smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker2 job=3 logic@rad_far_road_ambush_stalker3[07/27/15 13:30:21] [smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker3 job=4 logic@rad_far_road_ambush_stalker2[07/27/15 13:30:21] [smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker4 job=5 logic@rad_far_road_ambush_stalker5[07/27/15 13:30:21] [smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker6 job=1 logic@rad_far_road_ambush_stalker1[07/27/15 13:30:21] [smart_terrain rad_far_road_ambush] gulag: beginJob: obj=rad_ambush3_walker7 job=2 logic@rad_far_road_ambush_stalker4[07/27/15 13:30:21] [smart_terrain rad_after_tramplin_ambush] gulag: beginJob: obj=rad_ambush3_walker8 job=3 logic@rad_after_tramplin_ambush_stalker2[07/27/15 13:30:21] [smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0001 job=4 logic@rad_far_road_btr_ambush_stalker2[07/27/15 13:30:21] [smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0002 job=5 logic@rad_far_road_btr_ambush_stalker5[07/27/15 13:30:21] [smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0003 job=2 logic@rad_far_road_btr_ambush_stalker4[07/27/15 13:30:21] [smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0004 job=3 logic@rad_far_road_btr_ambush_stalker3[07/27/15 13:30:21] [smart_terrain rad_far_road_btr_ambush] gulag: beginJob: obj=rad_ambush3_walker_0005 job=1 logic@rad_far_road_btr_ambush_stalker1[07/27/15 13:30:21] [smart_terrain rad_antenna_camper] gulag: beginJob: obj=rad_antenna_camper1 job=1 logic@rad_antenna_camper1[07/27/15 13:30:21] [smart_terrain rad_antenna_camper] gulag: beginJob: obj=rad_antenna_camper2 job=2 logic@rad_antenna_camper2[07/27/15 13:30:21] [smart_terrain rad_antenna_camper] gulag: beginJob: obj=rad_antenna_camper3 job=3 logic@rad_antenna_camper3[07/27/15 13:30:21] [smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither job=8 logic@rad_antenna_monolith8[07/27/15 13:30:21] [smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0000 job=5 logic@rad_antenna_monolith4[07/27/15 13:30:21] [smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0001 job=1 logic@rad_antenna_monolith1[07/27/15 13:30:21] [smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0002 job=2 logic@rad_antenna_monolith5[07/27/15 13:30:21] [smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0003 job=7 logic@rad_antenna_monolith3[07/27/15 13:30:21] [smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0004 job=4 logic@rad_antenna_monolith7[07/27/15 13:30:21] [smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0005 job=6 logic@rad_antenna_monolith2[07/27/15 13:30:21] [smart_terrain rad_antenna_monolith] gulag: beginJob: obj=rad_antenna_monolither_0006 job=3 logic@rad_antenna_monolith6[07/27/15 13:30:21] [smart_terrain rad_entrance] gulag: beginJob: obj=rad_entrance_stalker_monolith1 job=3 logic@rad_entrance_kamp[07/27/15 13:30:21] [smart_terrain rad_entrance] gulag: beginJob: obj=rad_entrance_stalker_monolith2 job=6 logic@rad_entrance_kamp[07/27/15 13:30:21] [smart_terrain rad_entrance] gulag: beginJob: obj=rad_entrance_stalker_monolith3 job=1 logic@rad_entrance_binocular0[07/27/15 13:30:21] [smart_terrain rad_entrance] gulag: beginJob: obj=rad_entrance_stalker_monolith4 job=7 logic@rad_entrance_kamp[07/27/15 13:30:21] [smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_guard1 job=4 logic@rad_prip_road4[07/27/15 13:30:21] [smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_guard2 job=6 logic@rad_prip_road3[07/27/15 13:30:21] [smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_kamper1 job=2 logic@rad_prip_road5[07/27/15 13:30:21] [smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_kamper2 job=7 logic@2rad_prip_road2[07/27/15 13:30:21] [smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_kamper3 job=3 logic@2rad_prip_road1[07/27/15 13:30:21] [smart_terrain rad_prip_road] gulag: beginJob: obj=rad_prip_road_patroler1 job=1 logic@rad_prip_road1[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0004 job=15 logic@rad_antenna_patrol_wagon3[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0005 job=1 logic@rad_antenna_patrol_wagon1[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0009 job=12 logic@rad_antenna_patrol_kamper1[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0010 job=20 logic@rad_antenna_patrol_gates1[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0011 job=18 logic@rad_antenna_patrol_wagon5[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0012 job=14 logic@rad_antenna_patrol_wagon4[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0013 job=19 logic@rad_antenna_patrol_gates2[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0014 job=17 logic@rad_antenna_patrol_hole2[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0015 job=21 logic@rad_antenna_patrol_gates3[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0016 job=16 logic@rad_antenna_patrol_wagon2[07/27/15 13:30:21] [smart_terrain rad_antenna_patrol] gulag: beginJob: obj=rad_stalker_monolith_antenna_0017 job=13 logic@rad_antenna_patrol_hole1[07/27/15 13:30:21] [smart_terrain rad_after_tramplin_ambush] gulag: beginJob: obj=rad_tramplin_walker3 job=1 logic@rad_after_tramplin_ambush_stalker1[07/27/15 13:30:21] [smart_terrain rad_after_tramplin_ambush] gulag: beginJob: obj=rad_tramplin_walker4 job=2 logic@rad_after_tramplin_ambush_stalker3[07/27/15 13:30:21] [smart_terrain rad_zombied1] gulag: beginJob: obj=rad_stalker_zombied job=1 logic@rad_zombied11[07/27/15 13:30:21] [smart_terrain rad_zombied1] gulag: beginJob: obj=rad_stalker_zombied_0000 job=2 logic@rad_zombied13[07/27/15 13:30:21] [smart_terrain rad_zombied1] gulag: beginJob: obj=rad_stalker_zombied_0001 job=3 logic@rad_zombied12[07/27/15 13:30:21] [smart_terrain rad_zombied1] gulag: beginJob: obj=rad_stalker_zombied_0002 job=4 logic@rad_zombied14[07/27/15 13:30:21] [smart_terrain rad_zombied2] gulag: beginJob: obj=rad_stalker_zombied_0008 job=4 logic@rad_zombied24[07/27/15 13:30:21] [smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_bomber job=9 logic@pri_followers_bomber_wait[07/27/15 13:30:21] [smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_leader job=11 logic@pri_followers_leader_wait[07/27/15 13:30:21] [smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_stalker1 job=37 logic@pri_followers_nap1_wait[07/27/15 13:30:21] [smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_stalker2 job=41 logic@pri_followers_nap2_wait[07/27/15 13:30:21] [smart_terrain pri_followers] gulag: beginJob: obj=pri_followers_stalker3 job=22 logic@pri_followers_nap3_wait[07/27/15 13:30:21] [smart_terrain pri_stadium_help] gulag: beginJob: obj=pri_stadium_help_stalker1 job=1 logic@pri_stadium_help_guard_1_walk[07/27/15 13:30:21] [smart_terrain pri_stadium_help] gulag: beginJob: obj=pri_stadium_help_stalker2 job=2 logic@pri_stadium_help_guard_2_walk[07/27/15 13:30:21] [smart_terrain pri_wave2] gulag: beginJob: obj=pri_wave2_monolith1_rsniper1 job=2 logic@pri_wave2_rsniper_1[07/27/15 13:30:21] [smart_terrain pri_wave2] gulag: beginJob: obj=pri_wave2_monolith2_wsniper1 job=1 logic@pri_wave2_wsniper_1[07/27/15 13:30:21] [smart_terrain pri_wave2] gulag: beginJob: obj=pri_wave2_monolith3_rsniper2 job=4 logic@pri_wave2_rsniper_2[07/27/15 13:30:21] [smart_terrain pri_wave2] gulag: beginJob: obj=pri_wave2_monolith4_wsniper2 job=3 logic@pri_wave2_wsniper_2[07/27/15 13:30:21] [smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith1_rsniper1 job=6 logic@pri_wave4_rsniper_1[07/27/15 13:30:21] [smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith2_wsniper1 job=1 logic@pri_wave4_wsniper_1[07/27/15 13:30:21] [smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith3_rsniper2 job=4 logic@pri_wave4_rsniper_2[07/27/15 13:30:21] [smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith4_wsniper2 job=5 logic@pri_wave4_wsniper_2[07/27/15 13:30:21] [smart_terrain pri_wave6] gulag: beginJob: obj=pri_wave6_monolith1_rsniper1 job=2 logic@pri_wave6_rsniper_1[07/27/15 13:30:21] [smart_terrain pri_wave6] gulag: beginJob: obj=pri_wave6_monolith2_wsniper1 job=1 logic@pri_wave6_wsniper_1[07/27/15 13:30:21] [smart_terrain pri_corner] gulag: beginJob: obj=pri_corner_monolith1 job=1 logic@pri_corner_monolith1[07/27/15 13:30:21] [smart_terrain pri_corner] gulag: beginJob: obj=pri_corner_monolith2 job=2 logic@pri_corner_monolith2[07/27/15 13:30:21] [smart_terrain pri_corner] gulag: beginJob: obj=pri_corner_monolith3 job=3 logic@pri_corner_monolith3[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_01 job=9 logic@pri_monolith_stalker_machine_gun[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_02 job=10 logic@pri_monolith_stalker_rpg[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_03_sniper job=3 logic@pri_monolith_stalker_svd[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_06 job=13 logic@pri_monolith_kamp5_soldier[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_04 job=21 logic@pri_monolith_kamp1_soldier[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_07 job=19 logic@pri_monolith_patrol5[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_08 job=17 logic@pri_monolith_patrol6[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_05 job=30 logic@pri_monolith_kamp1_soldier[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_09 job=31 logic@pri_monolith_kamp1_soldier[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_11 job=32 logic@pri_monolith_kamp2_soldier[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_12 job=35 logic@pri_monolith_kamp2_soldier[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_10 job=38 logic@pri_monolith_kamp4_soldier[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_13 job=37 logic@pri_monolith_kamp2_soldier[07/27/15 13:30:21] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_14 job=41 logic@pri_monolith_kamp4_soldier[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_15 job=42 logic@pri_monolith_kamp4_soldier[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_16 job=48 logic@pri_monolith_patrol4[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_17 job=55 logic@pri_monolith_patrol1[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_18 job=57 logic@pri_monolith_group_patrol2[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_19 job=51 logic@pri_monolith_group_patrol2[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_21 job=44 logic@pri_monolith_group_patrol1[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_22 job=12 logic@pri_monolith_kamp5_soldier[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_24 job=28 logic@pri_monolith_kamp3_soldier[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_25 job=24 logic@pri_monolith_kamp3_soldier[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_26 job=22 logic@pri_monolith_kamp3_soldier[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_23 job=64 logic@pri_monolith_patrol8[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_27 job=60 logic@pri_monolith_kamp5_soldier[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_28 job=8 logic@pri_monolith_prayer1[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_29 job=7 logic@pri_monolith_prayer3[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_30 job=6 logic@pri_monolith_prayer2[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_31 job=11 logic@pri_monolith_prayer4[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_32 job=45 logic@pri_monolith_prayer5[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_33 job=52 logic@pri_monolith_prayer6[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_balcony_sniper1 job=2 logic@pri_monolith_sniper1[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_balcony_sniper2 job=1 logic@pri_monolith_sniper2[07/27/15 13:30:22] [smart_terrain pri_monolith] gulag: beginJob: obj=pri_monolith_leader job=4 logic@pri_monolith_leader[07/27/15 13:30:22] [smart_terrain pri_stadium] gulag: beginJob: obj=pri_stadium_sniper1 job=1 logic@pri_stadium_sniper_1_walk[07/27/15 13:30:22] [smart_terrain pri_stadium] gulag: beginJob: obj=pri_stadium_sniper2 job=2 logic@pri_stadium_sniper_2_walk[07/27/15 13:30:22] [smart_terrain pri_stadium] gulag: beginJob: obj=pri_stadium_sniper3 job=3 logic@pri_stadium_sniper_3_walk[07/27/15 13:30:22] [smart_terrain pri_wave1] gulag: beginJob: obj=pri_wave1_monolith1_rsniper1 job=1 logic@pri_wave1_rsniper_1[07/27/15 13:30:22] [smart_terrain pri_wave1] gulag: beginJob: obj=pri_wave1_monolith2_free1 job=2 logic@pri_wave1_free_1[07/27/15 13:30:22] [smart_terrain pri_wave1] gulag: beginJob: obj=pri_wave1_monolith3_free2 job=3 logic@pri_wave1_free_2[07/27/15 13:30:22] [smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith5_free1 job=2 logic@pri_wave4_free_1[07/27/15 13:30:22] [smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith5_free2 job=3 logic@pri_wave4_free_2[07/27/15 13:30:22] [smart_terrain pri_wave4] gulag: beginJob: obj=pri_wave4_monolith5_free3 job=7 logic@pri_wave4_free_3[07/27/15 13:30:22] [smart_terrain pri_wave5] gulag: beginJob: obj=pri_wave5_monolith1_free1 job=1 logic@pri_wave5_free_1[07/27/15 13:30:22] [smart_terrain pri_wave5] gulag: beginJob: obj=pri_wave5_monolith2_free2 job=3 logic@pri_wave5_free_2[07/27/15 13:30:22] [smart_terrain pri_wave5] gulag: beginJob: obj=pri_wave5_monolith3_free3 job=2 logic@pri_wave5_free_3[07/27/15 13:30:22] [smart_terrain pri_wave5] gulag: beginJob: obj=pri_wave5_monolith4_free4 job=4 logic@pri_wave5_free_4[07/27/15 13:30:22] [smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith1 job=1 logic@pri_wave7_free_1[07/27/15 13:30:22] [smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith2 job=4 logic@pri_wave7_free_2[07/27/15 13:30:22] [smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith3 job=3 logic@pri_wave7_free_3[07/27/15 13:30:22] [smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith4 job=2 logic@pri_wave7_free_4[07/27/15 13:30:22] [smart_terrain pri_wave7] gulag: beginJob: obj=pri_wave7_monolith5 job=5 logic@pri_wave7_free_5[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0002 job=1 logic@sar_monolith_general_post1_1[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0008 job=2 logic@sar_monolith_general_post2_1[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0011 job=3 logic@sar_monolith_general_post2_2[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0012 job=4 logic@sar_monolith_general_post1_2[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0013 job=5 logic@sar_monolith_general_patrol_room[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0014 job=6 logic@sar_monolith_general_patrol_follower1[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0015 job=7 logic@sar_monolith_general_patrol[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0016 job=8 logic@sar_monolith_general_kamp[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0017 job=9 logic@sar_monolith_general_kamp[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0018 job=10 logic@sar_monolith_general_kamp[07/27/15 13:30:22] [smart_terrain sar_monolith_general] gulag: beginJob: obj=sar_stalker_monolith_0020 job=11 logic@sar_monolith_general_kamp[07/27/15 13:30:22] [smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad job=1 logic@sar_monolith_sklad_guard2[07/27/15 13:30:22] [smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad_0000 job=2 logic@sar_monolith_sklad_guard1[07/27/15 13:30:22] [smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad_0001 job=3 logic@sar_monolith_sklad_patrol1[07/27/15 13:30:22] [smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad_0002 job=5 logic@sar_monolith_sklad_patrol_ambush[07/27/15 13:30:22] [smart_terrain sar_monolith_sklad] gulag: beginJob: obj=sar_stalker_sklad_0003 job=4 logic@sar_monolith_sklad_patrol2[07/27/15 13:30:22] [smart_terrain sar_monolith_guard] gulag: beginJob: obj=mon_stalker_monolith job=1 logic@sar_monolith_guard_offline[07/27/15 13:30:22] [smart_terrain sar_monolith_guard] gulag: beginJob: obj=mon_stalker_monolith_0000 job=4 logic@sar_monolith_guard_offline[07/27/15 13:30:22] [smart_terrain sar_monolith_guard] gulag: beginJob: obj=mon_stalker_monolith_0001 job=5 logic@sar_monolith_guard_offline[07/27/15 13:30:23] [smart_terrain bun_camper1] gulag: beginJob: obj=bun_stalker_monolith job=1 logic@bun_camper1_camper1[07/27/15 13:30:23] [smart_terrain bun_camper2] gulag: beginJob: obj=bun_stalker_monolith_0000 job=1 logic@bun_camper2_camper1[07/27/15 13:30:23] [smart_terrain bun_camper3] gulag: beginJob: obj=bun_stalker_monolith_0001 job=1 logic@bun_camper3_camper1[07/27/15 13:30:23] [smart_terrain bun_patrol1] gulag: beginJob: obj=bun_stalker_monolith_0002 job=1 logic@bun_patrol1_patrol1[07/27/15 13:30:23] [smart_terrain bun_patrol1] gulag: beginJob: obj=bun_stalker_monolith_0003 job=3 logic@bun_patrol1_patrol2[07/27/15 13:30:23] [smart_terrain bun_patrol2] gulag: beginJob: obj=bun_stalker_monolith_0004 job=1 logic@bun_patrol2_patrol1[07/27/15 13:30:23] [smart_terrain bun_camper4] gulag: beginJob: obj=bun_stalker_monolith_0005 job=1 logic@bun_camper4_camper1[07/27/15 13:30:23] [smart_terrain bun_camper5] gulag: beginJob: obj=bun_stalker_monolith_0006 job=1 logic@bun_camper5_camper1[07/27/15 13:30:23] [smart_terrain bun_camper6] gulag: beginJob: obj=bun_stalker_monolith_0007 job=1 logic@bun_camper6_camper1[07/27/15 13:30:23] [smart_terrain bun_camper7] gulag: beginJob: obj=bun_stalker_monolith_0008 job=1 logic@bun_camper7_camper1[07/27/15 13:30:23] [smart_terrain bun_camper8] gulag: beginJob: obj=bun_stalker_monolith_0009 job=1 logic@bun_camper8_camper1[07/27/15 13:30:23] [smart_terrain bun_camper9] gulag: beginJob: obj=bun_stalker_monolith_0010 job=1 logic@bun_camper9_camper1[07/27/15 13:30:23] [smart_terrain bun_camper10] gulag: beginJob: obj=bun_stalker_monolith_0011 job=1 logic@bun_camper10_camper1[07/27/15 13:30:23] [smart_terrain bun_camper11] gulag: beginJob: obj=bun_stalker_monolith_0012 job=1 logic@bun_camper11_camper1[07/27/15 13:30:23] [smart_terrain bun_camper12] gulag: beginJob: obj=bun_stalker_monolith_0013 job=1 logic@bun_camper12_camper1[07/27/15 13:30:23] [smart_terrain bun_camper13] gulag: beginJob: obj=bun_stalker_monolith_0014 job=1 logic@bun_camper13_camper1[07/27/15 13:30:23] [smart_terrain bun_camper14] gulag: beginJob: obj=bun_stalker_monolith_0015 job=1 logic@bun_camper14_camper1[07/27/15 13:30:23] [smart_terrain bun_camper15] gulag: beginJob: obj=bun_stalker_monolith_0016 job=1 logic@bun_camper15_camper1[07/27/15 13:30:23] [smart_terrain bun_camper16] gulag: beginJob: obj=bun_stalker_monolith_0017 job=1 logic@bun_camper16_camper1[07/27/15 13:30:23] [smart_terrain bun_camper17] gulag: beginJob: obj=bun_stalker_monolith_0018 job=1 logic@bun_camper17_camper1[07/27/15 13:30:23] [smart_terrain bun_camper18] gulag: beginJob: obj=bun_stalker_monolith_0019 job=1 logic@bun_camper18_camper1[07/27/15 13:30:23] [smart_terrain bun_camper19] gulag: beginJob: obj=bun_stalker_monolith_0020 job=1 logic@bun_camper19_camper1[07/27/15 13:30:23] [smart_terrain bun_camper20] gulag: beginJob: obj=bun_stalker_monolith_0021 job=1 logic@bun_camper20_camper1[07/27/15 13:30:23] [smart_terrain bun_camper21] gulag: beginJob: obj=bun_stalker_monolith_0022 job=1 logic@bun_camper21_camper1[07/27/15 13:30:23] [smart_terrain bun_camper22] gulag: beginJob: obj=bun_stalker_monolith_0023 job=1 logic@bun_camper22_camper1[07/27/15 13:30:23] [smart_terrain bun_patrol2] gulag: beginJob: obj=bun_stalker_monolith_0024 job=3 logic@bun_patrol2_patrol2[07/27/15 13:30:23] [smart_terrain bun_patrol3] gulag: beginJob: obj=bun_stalker_monolith_0025 job=1 logic@bun_patrol3_patrol1[07/27/15 13:30:23] [smart_terrain bun_patrol3] gulag: beginJob: obj=bun_stalker_monolith_0026 job=3 logic@bun_patrol3_patrol2[07/27/15 13:30:23] [smart_terrain bun_patrol4] gulag: beginJob: obj=bun_stalker_monolith_0027 job=1 logic@bun_patrol4_patrol1[07/27/15 13:30:23] [smart_terrain bun_patrol4] gulag: beginJob: obj=bun_stalker_monolith_0028 job=3 logic@bun_patrol4_patrol2[07/27/15 13:30:23] [smart_terrain darkscape_zombie_1] gulag: beginJob: obj=darkscape_zombie_0000 job=1 logic@darkscape_zombie_1_kamp1[07/27/15 13:30:23] [smart_terrain darkscape_zombie_1] gulag: beginJob: obj=darkscape_zombie_0001 job=2 logic@darkscape_zombie_1_kamp2[07/27/15 13:30:23] [smart_terrain darkscape_zombie_1] gulag: beginJob: obj=darkscape_zombie_0002 job=3 logic@darkscape_zombie_1_kamp3[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_guard1 job=5 logic@deadcity_bar_guard1[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_guard2 job=3 logic@deadcity_bar_guard2[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_barman job=1 logic@deadcity_bar_barman[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_drinkman job=8 logic@deadcity_bar_drinkman[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_nardyman job=2 logic@deadcity_bar_nardyman[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_billiardman job=4 logic@deadcity_bar_billiardman[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_restsofa job=6 logic@deadcity_bar_restsofa[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_sleeper job=9 logic@deadcity_bar_sleeper[07/27/15 13:30:23] [smart_terrain deadcity_bar] gulag: beginJob: obj=deadcity_bar_zasranets job=7 logic@deadcity_bar_zasranets[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0000 job=1 logic@deadcity_zombies_1_kamp1[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0001 job=5 logic@deadcity_zombies_1_kamp2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0002 job=3 logic@deadcity_zombies_1_kamp3[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0003 job=2 logic@deadcity_zombies_1_kamp6[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0004 job=4 logic@deadcity_zombies_1_kamp7[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0005 job=8 logic@deadcity_zombies_1_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0006 job=6 logic@deadcity_zombies_1_walker2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0007 job=9 logic@deadcity_zombies_1_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0008 job=7 logic@deadcity_zombies_1_walker2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_1] gulag: beginJob: obj=deadcity_zombie_0009 job=10 logic@deadcity_zombies_1_walker2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0010 job=1 logic@deadcity_zombies_2_kamp1[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0011 job=5 logic@deadcity_zombies_2_kamp2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0012 job=6 logic@deadcity_zombies_2_kamp3[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0013 job=4 logic@deadcity_zombies_2_kamp4[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0014 job=2 logic@deadcity_zombies_2_kamp6[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0015 job=3 logic@deadcity_zombies_2_kamp4[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0016 job=8 logic@deadcity_zombies_2_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0017 job=7 logic@deadcity_zombies_2_walker2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0018 job=10 logic@deadcity_zombies_2_walker2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_2] gulag: beginJob: obj=deadcity_zombie_0019 job=9 logic@deadcity_zombies_2_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0020 job=1 logic@deadcity_zombies_3_kamp1[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0021 job=5 logic@deadcity_zombies_3_kamp2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0022 job=6 logic@deadcity_zombies_3_kamp3[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0023 job=4 logic@deadcity_zombies_3_kamp4[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0024 job=2 logic@deadcity_zombies_3_kamp5[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0025 job=3 logic@deadcity_zombies_3_kamp4[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0026 job=8 logic@deadcity_zombies_3_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0027 job=7 logic@deadcity_zombies_3_walker2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0028 job=10 logic@deadcity_zombies_3_walker2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_3] gulag: beginJob: obj=deadcity_zombie_0029 job=9 logic@deadcity_zombies_3_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0030 job=1 logic@deadcity_zombies_4_kamp1[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0031 job=5 logic@deadcity_zombies_4_kamp2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0032 job=6 logic@deadcity_zombies_4_kamp4[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0033 job=3 logic@deadcity_zombies_4_kamp5[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0034 job=4 logic@deadcity_zombies_4_kamp6[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0035 job=2 logic@deadcity_zombies_4_kamp8[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0036 job=8 logic@deadcity_zombies_4_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0037 job=9 logic@deadcity_zombies_4_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0038 job=7 logic@deadcity_zombies_4_walker2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_4] gulag: beginJob: obj=deadcity_zombie_0039 job=10 logic@deadcity_zombies_4_walker2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0040 job=1 logic@deadcity_zombies_5_kamp1[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0041 job=2 logic@deadcity_zombies_5_kamp5[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0042 job=7 logic@deadcity_zombies_5_kamp2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0043 job=6 logic@deadcity_zombies_5_kamp2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0044 job=4 logic@deadcity_zombies_5_kamp3[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0045 job=5 logic@deadcity_zombies_5_kamp4[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0046 job=3 logic@deadcity_zombies_5_kamp6[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0047 job=8 logic@deadcity_zombies_5_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0048 job=9 logic@deadcity_zombies_5_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_5] gulag: beginJob: obj=deadcity_zombie_0049 job=10 logic@deadcity_zombies_5_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0050 job=1 logic@deadcity_zombies_6_kamp1[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0051 job=5 logic@deadcity_zombies_6_kamp2[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0052 job=6 logic@deadcity_zombies_6_kamp3[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0053 job=3 logic@deadcity_zombies_6_kamp4[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0054 job=4 logic@deadcity_zombies_6_kamp5[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0055 job=2 logic@deadcity_zombies_6_kamp6[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0056 job=7 logic@deadcity_zombies_6_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0057 job=8 logic@deadcity_zombies_6_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0058 job=9 logic@deadcity_zombies_6_walker[07/27/15 13:30:23] [smart_terrain deadcity_zombies_6] gulag: beginJob: obj=deadcity_zombie_0059 job=10 logic@deadcity_zombies_6_walker[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_1 job=1 logic@gen_warlab_sniper_1[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_2 job=14 logic@gen_warlab_sniper_2[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_3 job=12 logic@gen_warlab_sniper_3[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_4 job=16 logic@gen_warlab_sniper_4[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_5 job=15 logic@gen_warlab_sniper_5[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_6 job=18 logic@gen_warlab_sniper_6[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_7 job=19 logic@gen_warlab_sniper_7[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_sniper_8 job=17 logic@gen_warlab_sniper_8[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_1 job=13 logic@gen_warlab_assault_1[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_2 job=10 logic@gen_warlab_assault_2[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_3 job=5 logic@gen_warlab_assault_3[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_4 job=11 logic@gen_warlab_assault_4[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_5 job=4 logic@gen_warlab_assault_5[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_6 job=8 logic@gen_warlab_guard_1[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_assault_7 job=7 logic@gen_warlab_guard_2[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_patrol_1 job=2 logic@gen_warlab_follower_1[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_patrol_2 job=3 logic@gen_warlab_patrol_1[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_patrol_3 job=9 logic@gen_warlab_operator[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_operator job=6 logic@gen_warlab_follower_2[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_1 job=22 logic@gen_warlab_kamp_3[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_2 job=20 logic@gen_warlab_kamp_1[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_3 job=21 logic@gen_warlab_kamp_2[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_4 job=24 logic@gen_warlab_sleeper_2[07/27/15 13:30:23] [smart_terrain gen_warlab] gulag: beginJob: obj=warlab_scout_5 job=23 logic@gen_warlab_sleeper_1[07/27/15 13:30:23] * Saving spawns...[07/27/15 13:30:23] * Saving objects...[07/27/15 13:30:23] Размер нетпакета Сидоровича 244[07/27/15 13:30:23] * Log file has been saved successfully![07/27/15 13:30:24] * 28231 objects are successfully saved[07/27/15 13:30:24] * Game all.sav is successfully saved to file 'c:\games\o.g.s.e - 0.6.9.3\profile\savedgames\all.sav'[07/27/15 13:30:24] * New game is successfully created![07/27/15 13:30:24] * phase time: 8121 ms[07/27/15 13:30:24] * phase cmem: 154876 K[07/27/15 13:30:24] ....[07/27/15 13:30:24] MaxPlayers = 32[07/27/15 13:30:24] Размер нетпакета Сидоровича 244[07/27/15 13:30:24] * Log file has been saved successfully![07/27/15 13:30:24] * phase time: 444 ms[07/27/15 13:30:24] * phase cmem: 154024 K[07/27/15 13:30:24] Клиент: Соединение с localhost...[07/27/15 13:30:24] # Player not found. New player created.[07/27/15 13:30:24] * client : connection accepted - <>[07/27/15 13:30:24] * phase time: 5 ms[07/27/15 13:30:24] * phase cmem: 154049 K[07/27/15 13:30:24] Открытие потока...[07/27/15 13:30:24] * phase time: 2 ms[07/27/15 13:30:24] * phase cmem: 154049 K[07/27/15 13:30:24] ....[07/27/15 13:30:28] * phase time: 4393 ms[07/27/15 13:30:28] * phase cmem: 229646 K[07/27/15 13:30:28] ....[07/27/15 13:30:29] * phase time: 178 ms[07/27/15 13:30:29] * phase cmem: 232160 K[07/27/15 13:30:29] ....[07/27/15 13:30:29] * [Loading VB] 65532 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65533 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65133 verts, 2035 Kb[07/27/15 13:30:29] * [Loading VB] 15983 verts, 499 Kb[07/27/15 13:30:29] * [Loading VB] 65535 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65535 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65534 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65534 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65534 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65534 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65533 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65535 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65533 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 38452 verts, 1201 Kb[07/27/15 13:30:29] * [Loading VB] 65535 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65533 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65533 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65534 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65534 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65535 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 65521 verts, 2047 Kb[07/27/15 13:30:29] * [Loading VB] 51982 verts, 1624 Kb[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb[07/27/15 13:30:29] * [Loading IB] 1048572 indices, 2047 Kb[07/27/15 13:30:29] * [Loading IB] 1048572 indices, 2047 Kb[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb[07/27/15 13:30:29] * [Loading IB] 1048572 indices, 2047 Kb[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb[07/27/15 13:30:29] * [Loading IB] 1046544 indices, 2044 Kb[07/27/15 13:30:29] * [Loading IB] 16728 indices, 32 Kb[07/27/15 13:30:29] * [Loading VB] 65535 verts, 767 Kb[07/27/15 13:30:29] * [Loading VB] 65534 verts, 767 Kb[07/27/15 13:30:29] * [Loading VB] 65533 verts, 767 Kb[07/27/15 13:30:29] * [Loading VB] 65533 verts, 767 Kb[07/27/15 13:30:29] * [Loading VB] 65535 verts, 767 Kb[07/27/15 13:30:29] * [Loading VB] 65535 verts, 767 Kb[07/27/15 13:30:29] * [Loading VB] 65535 verts, 767 Kb[07/27/15 13:30:29] * [Loading VB] 65534 verts, 767 Kb[07/27/15 13:30:29] * [Loading VB] 65533 verts, 767 Kb[07/27/15 13:30:29] * [Loading VB] 55891 verts, 654 Kb[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb[07/27/15 13:30:29] * [Loading IB] 1048575 indices, 2047 Kb[07/27/15 13:30:30] * [Loading IB] 1048575 indices, 2047 Kb[07/27/15 13:30:30] * [Loading IB] 1048572 indices, 2047 Kb[07/27/15 13:30:30] * [Loading IB] 1048575 indices, 2047 Kb[07/27/15 13:30:30] * [Loading IB] 1048575 indices, 2047 Kb[07/27/15 13:30:30] * [Loading IB] 681879 indices, 1331 Kb[07/27/15 13:30:30] * phase time: 977 ms[07/27/15 13:30:30] * phase cmem: 232436 K[07/27/15 13:30:30] ....[07/27/15 13:30:33] * phase time: 3460 ms[07/27/15 13:30:33] * phase cmem: 238313 K[07/27/15 13:30:33] ....[07/27/15 13:30:33] * [DETAILS] VertexConsts(256), Batch(80)[07/27/15 13:30:33] * [DETAILS] 53360 v(20), 34560 p[07/27/15 13:30:33] * [DETAILS] Batch(80), VB(1042K), IB(202K)[07/27/15 13:30:33] * phase time: 29 ms[07/27/15 13:30:33] * phase cmem: 238355 K[07/27/15 13:30:33] ....[07/27/15 13:30:33] * Loading HOM: c:\games\o.g.s.e - 0.6.9.3\gamedata\levels\l01_escape\level.hom[07/27/15 13:30:33] * phase time: 18 ms[07/27/15 13:30:33] * phase cmem: 238534 K[07/27/15 13:30:33] ....[07/27/15 13:30:33] * phase time: 9 ms[07/27/15 13:30:33] * phase cmem: 238796 K[07/27/15 13:30:33] ....[07/27/15 13:30:33] Размер нетпакета Сидоровича 244[07/27/15 13:30:33] * Log file has been saved successfully![07/27/15 13:30:33] - Game configuring : Started[07/27/15 13:30:33] - Game configuring : Finished[07/27/15 13:30:33] * phase time: 273 ms[07/27/15 13:30:33] * phase cmem: 250086 K[07/27/15 13:30:33] ....[07/27/15 13:30:36] * t-report - base: 1411, 466631 K[07/27/15 13:30:36] * t-report - lmap: 8, 8193 K[07/27/15 13:30:36] * phase time: 2491 ms[07/27/15 13:30:36] * phase cmem: 250088 K[07/27/15 13:30:36] ....[07/27/15 13:30:36] * phase time: 9 ms[07/27/15 13:30:36] * phase cmem: 250088 K[07/27/15 13:30:36] * [win32]: free[3004380 K], reserved[100828 K], committed[1089032 K][07/27/15 13:30:36] * [ D3D ]: textures[474824 K][07/27/15 13:30:36] * [x-ray]: crt heap[250088 K], process heap[588784 K], game lua[35148 K], engine lua[383 K], render[0 K][07/27/15 13:30:36] * [x-ray]: economy: strings[6732 K], smem[0 K][07/27/15 13:30:36] Loaded: extensions\ogse.dll[07/27/15 13:30:36] file: .[07/27/15 13:30:36] file: ..[07/27/15 13:30:36] file: LuaXML_lib.dll[07/27/15 13:30:36] --try to load LuaXML_lib.dll[07/27/15 13:30:36] fname: LuaXML_lib[07/27/15 13:30:36] ~~ loaded[07/27/15 13:30:36] file: ogse.dll[07/27/15 13:30:36] --try to load ogse.dll[07/27/15 13:30:36] fname: ogse[07/27/15 13:30:36] ~~ loaded[07/27/15 13:30:36] file: ogse.exp[07/27/15 13:30:36] file: ogse.lib[07/27/15 13:30:36] file: ogse.pdb[07/27/15 13:30:36] file: xp[07/27/15 13:30:36] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_benchmark.script[07/27/15 13:30:36] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_benchmark.script: No such file or directory[07/27/15 13:30:36] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_campfire.script[07/27/15 13:30:36] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_campfire.script: No such file or directory[07/27/15 13:30:36] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lang_switch.script[07/27/15 13:30:36] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lang_switch.script: No such file or directory[07/27/15 13:30:36] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_musicbox.script[07/27/15 13:30:36] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_musicbox.script: No such file or directory[07/27/15 13:30:36] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_psycho_fov.script[07/27/15 13:30:36] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_psycho_fov.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_zones_editor.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_zones_editor.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\tasks_functor.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\tasks_functor.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\trunk_inv.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\trunk_inv.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_car_control.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_car_control.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_addons.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_addons.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_car_trade.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_car_trade.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_unist.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_unist.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_st_mgr.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_st_mgr.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_grenade_switcher.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_grenade_switcher.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_actor_conditions_mgr.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_actor_conditions_mgr.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_sleep_mgr.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_sleep_mgr.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_hideouts.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_hideouts.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lights_mgr.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lights_mgr.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_autodoc.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_autodoc.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_healing.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_healing.script: No such file or directory[07/27/15 13:30:37] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\superkontroler\avaaa.ogg[07/27/15 13:30:37] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\superkontroler\fooooood.ogg[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\jekan_update.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\jekan_update.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_weather_mgr.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_weather_mgr.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_surge_mgr.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_surge_mgr.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\bind_statpkm.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\bind_statpkm.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_trade_precondition.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_trade_precondition.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lc_mngr.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_lc_mngr.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_detectors.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ogse_detectors.script: No such file or directory[07/27/15 13:30:37] module: c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ui_handradio.script[07/27/15 13:30:37] error: cannot open c:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\ui_handradio.script: No such file or directory[07/27/15 13:30:37] start_pos=84 (84)[07/27/15 13:30:37] -- --==<| Printing storage usage information |>==-- -[07/27/15 13:30:37] number of storages: 1[07/27/15 13:30:37] 1 : total space = 8000, free space = 7897, items count = 2[07/27/15 13:30:37] -- --==<| Printing storage content |>==-- -[07/27/15 13:30:37] name = 'GAME_ID_{5377D955-0611-4545-A3AB-18521FD303B0}', type = 'u32', data_size = 4, full size = 52[07/27/15 13:30:37] 8693383[07/27/15 13:30:37] load_main_variable_tbl: ERROR!: sidor_sobj or sidor_sobj.m_storage is faile![07/27/15 13:30:37] load_main_variable_tbl: Warning! main_variable_tbl load as empty![07/27/15 13:30:38] INFO: There is an 28231 ID's in use at that moment[07/27/15 13:30:38] 1[07/27/15 13:30:38] 2[07/27/15 13:30:38] 3[07/27/15 13:30:38] 4[07/27/15 13:30:38] 5[07/27/15 13:30:38] 6[07/27/15 13:30:38] 7[07/27/15 13:30:38] [KD] applying graphics settings[07/27/15 13:30:39] VERTEXES: LV 98186 GV 69[07/27/15 13:30:39] VERTEXES: LV 333462 GV 186[07/27/15 13:30:39] VERTEXES: LV 365505 GV 195[07/27/15 13:30:41] trunk_inv.on_spawn[07/27/15 13:30:41] sim=userdata[07/27/15 13:30:43] novice_outfit[07/27/15 13:30:43] device_pda[07/27/15 13:30:44] ! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\pervert_song.ogg[07/27/15 13:30:44] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\human_01\newbie\reactions\story\cool_teller_7.ogg[07/27/15 13:30:44] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\drifter_resurrect_scream.ogg[07/27/15 13:30:44] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\bratstvo_lider_hello_1.ogg[07/27/15 13:30:44] ! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\girl_metamorph.ogg[07/27/15 13:30:44] ! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\atp_lider_punch.ogg[07/27/15 13:30:44] ! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\tikar_common_1.ogg[07/27/15 13:30:44] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\girl_smeh_1.ogg[07/27/15 13:30:44] ! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\girl_smeh_2.ogg[07/27/15 13:30:44] ! Missing ogg-comment, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\scenario\girl_talking.ogg[07/27/15 13:30:44] !!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [zona_brother1][07/27/15 13:30:44] !!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [zona_brother2][07/27/15 13:30:44] !!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [escape_trader][07/27/15 13:30:46] _bp: path_parse_waypoints: pathname =esc_blokpost_commander_walk[07/27/15 13:30:46] _bp: path_parse_waypoints: pathname =esc_blokpost_commander_look[07/27/15 13:30:46] MOVE_MGR validating esc_blokpost_commander_walk for esc_blokpost_commander[07/27/15 13:30:46] MOVE_MGR verifying point [0] on path esc_blokpost_commander_walk VTX [109704] for esc_blokpost_commander[07/27/15 13:30:46] MOVE_MGR checked point[07/27/15 13:30:48] _bp: path_parse_waypoints: pathname =esc_blokpost_post_walk1[07/27/15 13:30:48] _bp: path_parse_waypoints: pathname =esc_blokpost_post_look1[07/27/15 13:30:48] MOVE_MGR validating esc_blokpost_post_walk1 for esc_blokpost_soldier1[07/27/15 13:30:48] MOVE_MGR verifying point [0] on path esc_blokpost_post_walk1 VTX [88897] for esc_blokpost_soldier1[07/27/15 13:30:48] MOVE_MGR checked point[07/27/15 13:30:50] _bp: path_parse_waypoints: pathname =esc_blokpost_post_walk2[07/27/15 13:30:50] _bp: path_parse_waypoints: pathname =esc_blokpost_post_look2[07/27/15 13:30:50] MOVE_MGR validating esc_blokpost_post_walk2 for esc_blokpost_soldier2[07/27/15 13:30:50] MOVE_MGR verifying point [0] on path esc_blokpost_post_walk2 VTX [94769] for esc_blokpost_soldier2[07/27/15 13:30:50] MOVE_MGR checked point[07/27/15 13:30:50] _bp: path_parse_waypoints: pathname =esc_blokpost_post_walk3[07/27/15 13:30:50] _bp: path_parse_waypoints: pathname =esc_blokpost_post_look3[07/27/15 13:30:50] MOVE_MGR validating esc_blokpost_post_walk3 for esc_blokpost_soldier3[07/27/15 13:30:50] MOVE_MGR verifying point [0] on path esc_blokpost_post_walk3 VTX [76405] for esc_blokpost_soldier3[07/27/15 13:30:50] MOVE_MGR checked point[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_walk[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_look[07/27/15 13:30:51] MOVE_MGR validating esc_blokpost_day_patrol_walk for esc_blokpost_soldier4[07/27/15 13:30:51] MOVE_MGR verifying point [0] on path esc_blokpost_day_patrol_walk VTX [90352] for esc_blokpost_soldier4[07/27/15 13:30:51] MOVE_MGR checked point[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_walk[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_look[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_walk[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_day_patrol_look[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_camper_day_walk[07/27/15 13:30:51] MOVE_MGR validating esc_blokpost_camper_day_walk for esc_blokpost_soldier7[07/27/15 13:30:51] MOVE_MGR verifying point [0] on path esc_blokpost_camper_day_walk VTX [116652] for esc_blokpost_soldier7[07/27/15 13:30:51] MOVE_MGR checked point[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_patrol_yard_walk[07/27/15 13:30:51] MOVE_MGR validating esc_blokpost_patrol_yard_walk for esc_blokpost_soldier8[07/27/15 13:30:51] MOVE_MGR verifying point [0] on path esc_blokpost_patrol_yard_walk VTX [110475] for esc_blokpost_soldier8[07/27/15 13:30:51] MOVE_MGR checked point[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_watch_walk1[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_blokpost_watch_look1[07/27/15 13:30:51] MOVE_MGR validating esc_blokpost_watch_walk1 for esc_blokpost_soldier9[07/27/15 13:30:51] MOVE_MGR verifying point [0] on path esc_blokpost_watch_walk1 VTX [132353] for esc_blokpost_soldier9[07/27/15 13:30:51] MOVE_MGR checked point[07/27/15 13:30:51] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\human_01\stalker\reactions\story\cool_teller_7.ogg[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_lager_guard_walk1[07/27/15 13:30:51] _bp: path_parse_waypoints: pathname =esc_lager_guard_look1[07/27/15 13:30:51] MOVE_MGR validating esc_lager_guard_walk1 for esc_lager1[07/27/15 13:30:51] MOVE_MGR verifying point [0] on path esc_lager_guard_walk1 VTX [28253] for esc_lager1[07/27/15 13:30:51] MOVE_MGR checked point[07/27/15 13:30:51] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\human_02\stalker\reactions\story\cool_teller_7.ogg[07/27/15 13:30:52] _bp: path_parse_waypoints: pathname =esc_lager_guard_walk2[07/27/15 13:30:52] _bp: path_parse_waypoints: pathname =esc_lager_guard_look2[07/27/15 13:30:52] MOVE_MGR validating esc_lager_guard_walk2 for esc_lager2[07/27/15 13:30:52] MOVE_MGR verifying point [0] on path esc_lager_guard_walk2 VTX [81918] for esc_lager2[07/27/15 13:30:52] MOVE_MGR checked point[07/27/15 13:30:52] _bp: path_parse_waypoints: pathname =esc_lager_guard_walk4[07/27/15 13:30:52] MOVE_MGR validating esc_lager_guard_walk4 for esc_lager3[07/27/15 13:30:52] MOVE_MGR verifying point [0] on path esc_lager_guard_walk4 VTX [47752] for esc_lager3[07/27/15 13:30:52] MOVE_MGR checked point[07/27/15 13:30:52] _bp: path_parse_waypoints: pathname =esc_lager_guard_walk3[07/27/15 13:30:52] MOVE_MGR validating esc_lager_guard_walk3 for esc_lager4[07/27/15 13:30:52] MOVE_MGR verifying point [0] on path esc_lager_guard_walk3 VTX [40651] for esc_lager4[07/27/15 13:30:52] MOVE_MGR checked point[07/27/15 13:30:52] !!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [esc_lekar][07/27/15 13:30:52] _bp: path_parse_waypoints: pathname =lekar_point1[07/27/15 13:30:52] _bp: path_parse_waypoints: pathname =lekar_look_point[07/27/15 13:30:52] MOVE_MGR validating lekar_point1 for esc_lekar[07/27/15 13:30:52] MOVE_MGR verifying point [0] on path lekar_point1 VTX [39312] for esc_lekar[07/27/15 13:30:52] MOVE_MGR checked point[07/27/15 13:30:52] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\characters_voice\human_02\newbie\reactions\story\cool_teller_7.ogg[07/27/15 13:30:52] _bp: path_parse_waypoints: pathname =esc_lager_prisoner_walk[07/27/15 13:30:52] _bp: path_parse_waypoints: pathname =esc_lager_prisoner_look[07/27/15 13:30:52] MOVE_MGR validating esc_lager_prisoner_walk for esc_shustryi[07/27/15 13:30:52] MOVE_MGR verifying point [0] on path esc_lager_prisoner_walk VTX [418795] for esc_shustryi[07/27/15 13:30:52] MOVE_MGR checked point[07/27/15 13:30:53] !!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [esc_starik_searcing_doch][07/27/15 13:30:53] _bp: path_parse_waypoints: pathname =gar_starik_searcing_doch_walk[07/27/15 13:30:53] _bp: path_parse_waypoints: pathname =gar_starik_searcing_doch_look[07/27/15 13:30:53] MOVE_MGR validating gar_starik_searcing_doch_walk for esc_starik_searcing_doch[07/27/15 13:30:53] MOVE_MGR verifying point [0] on path gar_starik_searcing_doch_walk VTX [32540] for esc_starik_searcing_doch[07/27/15 13:30:53] MOVE_MGR checked point[07/27/15 13:30:53] _bp: path_parse_waypoints: pathname =esc_lager_wolf_walk[07/27/15 13:30:53] _bp: path_parse_waypoints: pathname =esc_lager_wolf_look[07/27/15 13:30:53] MOVE_MGR validating esc_lager_wolf_walk for esc_wolf[07/27/15 13:30:53] MOVE_MGR verifying point [0] on path esc_lager_wolf_walk VTX [51467] for esc_wolf[07/27/15 13:30:53] MOVE_MGR checked point[07/27/15 13:30:54] !!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [first_neutral][07/27/15 13:30:54] _bp: path_parse_waypoints: pathname =first_neutral_point[07/27/15 13:30:54] _bp: path_parse_waypoints: pathname =lekar_point[07/27/15 13:30:54] MOVE_MGR validating first_neutral_point for first_neutral[07/27/15 13:30:54] MOVE_MGR verifying point [0] on path first_neutral_point VTX [41993] for first_neutral[07/27/15 13:30:54] MOVE_MGR checked point[07/27/15 13:30:54] trunk_inv.get_registry[07/27/15 13:30:54] trunk_inv.get_registry[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:54] ogse_dbg_anomaly_binder.init[07/27/15 13:30:54] anomaly_binder:reload[07/27/15 13:30:54] anomaly_binder:reinit[07/27/15 13:30:54] anomaly_binder:net_spawn[07/27/15 13:30:54] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] ogse_dbg_anomaly_binder.init[07/27/15 13:30:55] anomaly_binder:reload[07/27/15 13:30:55] anomaly_binder:reinit[07/27/15 13:30:55] anomaly_binder:net_spawn[07/27/15 13:30:55] anomaly_binder:net_spawn_register[07/27/15 13:30:55] _bp: path_parse_waypoints: pathname =esc_blokpost_watch_walk2[07/27/15 13:30:55] _bp: path_parse_waypoints: pathname =esc_blokpost_watch_look2[07/27/15 13:30:55] MOVE_MGR validating esc_blokpost_watch_walk2 for esc_blokpost_soldier10[07/27/15 13:30:55] MOVE_MGR verifying point [0] on path esc_blokpost_watch_walk2 VTX [134213] for esc_blokpost_soldier10[07/27/15 13:30:55] MOVE_MGR checked point[07/27/15 13:30:56] [smart_terrain esc_lager] gulag: beginJob: obj=hohol28461 job=6 logic@esc_lager_muzikant[07/27/15 13:30:56] _bp: path_parse_waypoints: pathname =strange_zone_1_point[07/27/15 13:30:56] _bp: path_parse_waypoints: pathname =strange_zone_1_point2[07/27/15 13:30:57] 1[07/27/15 13:30:57] 1_[07/27/15 13:30:57] 2[07/27/15 13:30:57] i=0[07/27/15 13:30:57] InitEnvDescriptor[07/27/15 13:30:57] key: sun_shafts_length[07/27/15 13:30:57] key: rain_density[07/27/15 13:30:57] key: rain_max_drop_angle[07/27/15 13:30:57] key: sky_color[07/27/15 13:30:57] key: fog_density[07/27/15 13:30:57] key: bolt_duration[07/27/15 13:30:57] key: far_plane[07/27/15 13:30:57] key: bolt_period[07/27/15 13:30:57] key: exec_time[07/27/15 13:30:57] key: fog_distance[07/27/15 13:30:57] key: env_ambient[07/27/15 13:30:57] key: sun_shafts[07/27/15 13:30:57] key: fog_color[07/27/15 13:30:57] key: clouds_color[07/27/15 13:30:57] key: thunderbolt[07/27/15 13:30:57] thunderbolt_name:[07/27/15 13:30:57] thunderbolt_id: -1[07/27/15 13:30:57] key: hemi_color[07/27/15 13:30:57] key: sun_dir[07/27/15 13:30:57] key: sky_rotation[07/27/15 13:30:57] key: rain_color[07/27/15 13:30:57] key: sky_texture[07/27/15 13:30:57] key: flares[07/27/15 13:30:57] flares_name: partly_halo[07/27/15 13:30:57] lens_flare_id: 6[07/27/15 13:30:57] key: rain_increase_speed[07/27/15 13:30:57] key: ambient[07/27/15 13:30:57] key: sun_color[07/27/15 13:30:57] key: clouds_texture[07/27/15 13:30:57] key: moon_road_intensity[07/27/15 13:30:57] key: wind_velocity[07/27/15 13:30:57] key: wind_direction[07/27/15 13:30:57] init done[07/27/15 13:30:57] i=1[07/27/15 13:30:57] InitEnvDescriptor[07/27/15 13:30:57] key: sun_shafts_length[07/27/15 13:30:57] key: rain_density[07/27/15 13:30:57] key: rain_max_drop_angle[07/27/15 13:30:57] key: sky_color[07/27/15 13:30:57] key: fog_density[07/27/15 13:30:57] key: bolt_duration[07/27/15 13:30:57] key: far_plane[07/27/15 13:30:57] key: bolt_period[07/27/15 13:30:57] key: exec_time[07/27/15 13:30:57] key: fog_distance[07/27/15 13:30:57] key: env_ambient[07/27/15 13:30:57] key: sun_shafts[07/27/15 13:30:57] key: fog_color[07/27/15 13:30:57] key: clouds_color[07/27/15 13:30:57] key: thunderbolt[07/27/15 13:30:57] thunderbolt_name:[07/27/15 13:30:57] thunderbolt_id: -1[07/27/15 13:30:57] key: hemi_color[07/27/15 13:30:57] key: sun_dir[07/27/15 13:30:57] key: sky_rotation[07/27/15 13:30:57] key: rain_color[07/27/15 13:30:57] key: sky_texture[07/27/15 13:30:57] key: flares[07/27/15 13:30:57] flares_name: partly_halo[07/27/15 13:30:57] lens_flare_id: 6[07/27/15 13:30:57] key: rain_increase_speed[07/27/15 13:30:57] key: ambient[07/27/15 13:30:57] key: sun_color[07/27/15 13:30:57] key: clouds_texture[07/27/15 13:30:57] key: moon_road_intensity[07/27/15 13:30:57] key: wind_velocity[07/27/15 13:30:57] key: wind_direction[07/27/15 13:30:57] init done[07/27/15 13:30:57] 1 - env0: 25200.000000, env1: 28800.000000[07/27/15 13:30:57] 1 - envd0: 28800.000000, envd1: 25200.000000[07/27/15 13:30:57] 2 - env0: 25200.000000, env1: 28800.000000[07/27/15 13:30:57] 2 - envd0: 28800.000000, envd1: 25200.000000[07/27/15 13:30:57] 3 - env0: 25200.000000, env1: 28800.000000[07/27/15 13:30:57] 3 - envd0: 25200.000000, envd1: 28800.000000[07/27/15 13:30:57] [smart_terrain esc_boars_dogs] gulag: beginJob: obj=esc_bd__m_boar_e_0006 job=1 logic@esc_boars_dogs_old[07/27/15 13:30:57] [smart_terrain esc_boars_dogs] gulag: beginJob: obj=esc_bd__m_boar_e_0008 job=11 logic@esc_boars_dogs_old[07/27/15 13:30:57] [smart_terrain esc_small_home2] gulag: beginJob: obj=esc_boar_weak job=1 logic@esc_small_home2[07/27/15 13:30:57] [smart_terrain esc_small_home1] gulag: beginJob: obj=esc_boar_weak_0000 job=1 logic@esc_small_home1[07/27/15 13:30:57] [smart_terrain esc_small_home2] gulag: beginJob: obj=esc_boar_weak_0003 job=2 logic@esc_small_home2[07/27/15 13:30:57] [smart_terrain esc_small_home1] gulag: beginJob: obj=esc_boar_weak_0004 job=2 logic@esc_small_home1[07/27/15 13:30:57] [smart_terrain esc2_dogs_lair] gulag: beginJob: obj=esc_dog_normal_0001 job=1 logic@esc2_dogs_lair_home_1[07/27/15 13:30:57] cl setDestroy [1559][7391][07/27/15 13:30:57] cl setDestroy [2064][7391][07/27/15 13:30:57] cl setDestroy [318][7391][07/27/15 13:30:57] cl setDestroy [321][7391][07/27/15 13:30:57] !!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [sidr_guard28400][07/27/15 13:30:57] _bp: path_parse_waypoints: pathname =esc_sidor_bodyguard_walk1[07/27/15 13:30:57] _bp: path_parse_waypoints: pathname =esc_sidor_bodyguard_look1[07/27/15 13:30:57] MOVE_MGR validating esc_sidor_bodyguard_walk1 for sidr_guard28400[07/27/15 13:30:57] MOVE_MGR verifying point [0] on path esc_sidor_bodyguard_walk1 VTX [9542] for sidr_guard28400[07/27/15 13:30:57] MOVE_MGR checked point[07/27/15 13:30:57] trunk_inv.get_registry[07/27/15 13:30:57] trunk_inv.get_registry[07/27/15 13:30:57] trunk_inv.get_registry[07/27/15 13:30:57] trunk_inv.get_registry[07/27/15 13:30:57] _bp: path_parse_waypoints: pathname =esc_lager_muzikant_walk[07/27/15 13:30:57] _bp: path_parse_waypoints: pathname =esc_lager_muzikant_look[07/27/15 13:30:57] MOVE_MGR validating esc_lager_muzikant_walk for hohol28461[07/27/15 13:30:57] MOVE_MGR verifying point [0] on path esc_lager_muzikant_walk VTX [65017] for hohol28461[07/27/15 13:30:57] MOVE_MGR checked point[07/27/15 13:30:57] trunk_inv.get_registry[07/27/15 13:30:58] rx_aiwm:read_wm_modes[military][novice]: set default[07/27/15 13:30:58] rx_aiwm:read_wm_modes[military][experienced]: set default[07/27/15 13:30:58] _bp: path_parse_waypoints: pathname =first_neutral_point[07/27/15 13:30:58] _bp: path_parse_waypoints: pathname =lekar_point[07/27/15 13:30:58] rx_aiwm:read_wm_modes[stalker][experienced]: set default[07/27/15 13:30:58] cl setDestroy [1712][7399][07/27/15 13:30:58] rx_aiwm:read_wm_modes[stalker][novice]: set default[07/27/15 13:30:58] cl setDestroy [1710][7400][07/27/15 13:30:58] cl setDestroy [1708][7400][07/27/15 13:30:58] cl setDestroy [1682][7400][07/27/15 13:30:58] cl setDestroy [1680][7400][07/27/15 13:30:58] cl setDestroy [1678][7401][07/27/15 13:30:58] cl setDestroy [1676][7401][07/27/15 13:30:59] cl setDestroy [1674][7402][07/27/15 13:30:59] cl setDestroy [1672][7402][07/27/15 13:30:59] cl setDestroy [1650][7402][07/27/15 13:30:59] cl setDestroy [1654][7402][07/27/15 13:30:59] cl setDestroy [1655][7402][07/27/15 13:30:59] cl setDestroy [1657][7402][07/27/15 13:30:59] cl setDestroy [1658][7402][07/27/15 13:30:59] cl setDestroy [1659][7402][07/27/15 13:30:59] cl setDestroy [1660][7402][07/27/15 13:30:59] cl setDestroy [1661][7402][07/27/15 13:30:59] cl setDestroy [1662][7402][07/27/15 13:30:59] cl setDestroy [1663][7402][07/27/15 13:30:59] cl setDestroy [1664][7402][07/27/15 13:30:59] cl setDestroy [1665][7402][07/27/15 13:30:59] cl setDestroy [415][7402][07/27/15 13:30:59] cl setDestroy [416][7402][07/27/15 13:30:59] cl setDestroy [418][7402][07/27/15 13:30:59] cl setDestroy [419][7402][07/27/15 13:30:59] cl setDestroy [420][7402][07/27/15 13:30:59] ! Invalid ogg-comment version, file: c:\games\o.g.s.e - 0.6.9.3\gamedata\sounds\weapons\ak_unified\ak74_shoot.ogg[07/27/15 13:30:59] ! auto-generated bump map: arsenal_mod\556x45_clip_bump#[07/27/15 13:30:59] ! auto-generated bump map: arsenal_mod\762x39_clip2_bump#[07/27/15 13:30:59] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[07/27/15 13:30:59] ##called from function 'void __cdecl xrDebug::my_fatal(const char *,int,const char *,const char *,...)' in file '_main.cpp' on line 65[07/27/15 13:30:59] --stack traceback:[07/27/15 13:30:59] [string "log1('--' .. debug.traceback())"]:1: in main chunk[07/27/15 13:30:59] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[07/27/15 13:30:59] E:\stalker\sources\trunk\xr_3da\xrGame\WeaponHUD.cpp[07/27/15 13:30:59] weapon_hud_value::load[07/27/15 13:30:59] There is no '%s' bone for weapon '%s'.[07/27/15 13:30:59] binoculars[07/27/15 13:30:59] info-called from CPP[07/27/15 13:30:59] -----------------------------[07/27/15 13:30:59] ВНИМАНИЕ, игра вылетела![07/27/15 13:30:59] Это может быть ошибкой в коде мода, а может - проблемой самой игры.[07/27/15 13:30:59] В любом случае вам стоит сообщить об этом разработчикам мода[07/27/15 13:30:59] Упакуйте в архив полный лог вылета и его dmp файл,[07/27/15 13:30:59] и сообщите о нем, приложив архив с логом и дампом на нашем[07/27/15 13:30:59] форуме - www.ogse.ru в теме о вылетах или на нашем moddb.[07/27/15 13:30:59] И самое главное не нервничайте - большая часть проблем вполне решаема[07/27/15 13:30:59] вам обязательно постараются помочь![07/27/15 13:30:59] -----------------------------[07/27/15 13:30:59] actor_update = 0[07/27/15 13:30:59] actor_update_amk = 0[07/27/15 13:30:59] actor_info_callback = 0[07/27/15 13:30:59] actor_task_callback = 0[07/27/15 13:30:59] actor_on_item_take = 0[07/27/15 13:30:59] actor_on_item_drop = 0[07/27/15 13:30:59] actor_use_item = 0[07/27/15 13:30:59] actor_on_key = 0[07/27/15 13:30:59] actor_on_key_free = 0[07/27/15 13:30:59] actor_on_key_hold = 0[07/27/15 13:30:59] actor_net_spawn = 0[07/27/15 13:30:59] stack traceback:[07/27/15 13:30:59] ...:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\_g.script:1178: in function 'abort'[07/27/15 13:30:59] [string "abort('called from CPP', '')"]:1: in main chunk[07/27/15 13:30:59] ПОСЛЕДНЕЕ СООБЩЕНИЕ СИСТЕМЫ OFFLINE_ALIFE:[07/27/15 13:30:59] ОПИСАНИЕ ОШИБКИ: called from CPP[07/27/15 13:30:59] * Log file has been saved successfully![07/27/15 13:30:59] ABORT: fail(message)[07/27/15 13:30:59] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[07/27/15 13:30:59] ##called from function 'void __thiscall xrDebug::my_fail(const char *,const char *,int,const char *,bool &)' in file '_main.cpp' on line 141[07/27/15 13:30:59] --stack traceback:[07/27/15 13:30:59] [string "log1('--' .. debug.traceback())"]:1: in main chunk[07/27/15 13:30:59] [C]: in function 'fail'[07/27/15 13:30:59] ...:\games\o.g.s.e - 0.6.9.3\gamedata\scripts\_g.script:1194: in function 'abort'[07/27/15 13:30:59] [string "abort('called from CPP', '')"]:1: in main chunk[07/27/15 13:30:59] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[07/27/15 13:30:59][07/27/15 13:30:59] FATAL ERROR[07/27/15 13:30:59][07/27/15 13:30:59] [error]Expression : assertion failed[07/27/15 13:30:59] [error]Function :[07/27/15 13:30:59] [error]File :[07/27/15 13:30:59] [error]Line : 0[07/27/15 13:30:59] [error]Description : called from CPP[07/27/15 13:30:59][07/27/15 13:30:59][07/27/15 13:30:59] stack trace:[07/27/15 13:30:59] Толь я не понял, как правильно устанавливать?!В общем прошу помощи! Изменено 27 Июля 2015 пользователем Igrok1122 Ссылка на комментарий https://www.amk-team.ru/forum/topic/13111-ogse-tehnicheskie-problemy-arhiv/page/74/#findComment-953681
Tegi79 316 Опубликовано 27 Июля 2015 Поделиться Опубликовано 27 Июля 2015 @Igrok1122, в шапке темы под спойлером "Вылеты и известные проблемы" ссылка на Visual C++ поставь, должно помочь. Не судите, да не судимы будете, ибо каким судом судите, таким будете судимы. DualCore Intel Pentium G630, 2700 MHz (27 x 100) Память 4077 МБ (DDR3-1333 DDR3 SDRAM) Видео AMD Radeon HD 7700 Series (1 ГБ) Ссылка на комментарий https://www.amk-team.ru/forum/topic/13111-ogse-tehnicheskie-problemy-arhiv/page/74/#findComment-953682
Igrok1122 131 Опубликовано 27 Июля 2015 Поделиться Опубликовано 27 Июля 2015 Побывал, не помогает. Ссылка на комментарий https://www.amk-team.ru/forum/topic/13111-ogse-tehnicheskie-problemy-arhiv/page/74/#findComment-953720
sto1en 420 Опубликовано 27 Июля 2015 Поделиться Опубликовано 27 Июля 2015 @Igrok1122, у тебя в логе последнее, после чего вылетает: There is no '%s' bone for weapon '%s'. binoculars т.е., получается, в конфиге бинокля прописана кость binoculars, которой нет в модели бинокля. В геймдате ничего лишнего нет? Попробуй без пака локаций запустить. Или попробуй установить так, если сталкер уже установлен: 1. Делаешь пустую папку, например, STALKER OGSE. 2. Ставишь в нее мод: - STALKER_OGSE_0693_OBT.exe - STALKER_OGSE_0693_OBT_wipe_2_stable.exe - STALKER_OGSE_0693_OBT_wipe_2_stable_up_16.exe 3. Копируешь в папку STALKER OGSE геймдаты с gamedata.db0 по 9 и gamedata.dba, b, c, d и fsgame.ltx (если его нет, не помню мод ставит или нет). И запускаешь. В системе должны быть : - VC++ 2005 - .NET Framework 3.51 Do what thou wilt shall be the whole of the Law. Ссылка на комментарий https://www.amk-team.ru/forum/topic/13111-ogse-tehnicheskie-problemy-arhiv/page/74/#findComment-953741
prjnik 44 Опубликовано 29 Июля 2015 Поделиться Опубликовано 29 Июля 2015 Для тех у кого старенький компьютер с сокетом 775. Как я его проапгрейдил по этой методе (с помощью более мощного серверного процессора Intel Xeon). Что было: Материнская плата (сокет 775) GA-EP43-UD3L, Pentium E6500, SSD 60Gb, 2Gb DDR2, GTX550Ti (PCI-E 2.0), БП 600 Вт. Индекс производительности в Windows 7 (64 bit) был от 5.3 до 7.3. Наименьшие значения были у процессора и оперативной памяти. Что сделал: Купил здесь Intel Xeon 5460 (2039 р.). Здесь оперативную память 2Gb DDR2 4 шт (740 р. за 1 шт.). Все это приехало по почте через 20 дней. Срезал ключи в сокете и поставил Xeon в плату по методике. Никаких прошивок биоса не делал. После первых перезагрузок Windows видел только 2 ядра из 4-х.В msconfig в дополнительных параметрах автозагрузки убрал галочку на количестве ядер, после перезагрузки система увидела все 4 ядра. В итоге: индекс производительности Windows 7 (64 bit) вырос с 5.4 до 7.3.На моем домашнем компьютере, на котором стоит STALKER и его моды (i5-4670, 16Gb DDR3, SSD 120Gb, GTX760) индекс производительности - 7.6. 1 Ссылка на комментарий https://www.amk-team.ru/forum/topic/13111-ogse-tehnicheskie-problemy-arhiv/page/74/#findComment-954108
арматура 226 Опубликовано 30 Июля 2015 Поделиться Опубликовано 30 Июля 2015 (изменено) Братья... Настал момент установить (OGSE obt) все скачал, кроме (STALKER_OGSE_0693_OBT_wipe_2_stable_up_ 16.exe) именно он нужен на rghost залейте пжста, ну и обн.пак локаций + фикс если можно? ..например на dropbox, ибо сижу на мобиле (wm6.5) браузера устаревшие. Упдатер 16'ый если не ошибаюсь весит 60мб, пробовал скачать с яндекса, майл.ру и др.. нехочет, rghost последняя надежда... Изменено 30 Июля 2015 пользователем арматура ...сталкера идут к монолиту желаний тогда, когда смертельно устают от своей тоски.. Последний путь Ссылка на комментарий https://www.amk-team.ru/forum/topic/13111-ogse-tehnicheskie-problemy-arhiv/page/74/#findComment-954348
kresot 72 Опубликовано 30 Июля 2015 Поделиться Опубликовано 30 Июля 2015 (изменено) STALKER_OGSE_0693_OBT_wipe_2_stable_up_16 http://rghost.ru/8NtQfHHbZ Последний пак локаций не советую - забагован. Изменено 30 Июля 2015 пользователем kresot 2 Ссылка на комментарий https://www.amk-team.ru/forum/topic/13111-ogse-tehnicheskie-problemy-arhiv/page/74/#findComment-954356
VVV32768 299 Опубликовано 31 Июля 2015 Поделиться Опубликовано 31 Июля 2015 (изменено) В общем прошу помощи! Софт, необходимый для игр на компе как сталкера, так и забугорных: Microsoft Visual C++- необходимый набор библиотек для игр, написанных для С++. Microsoft Visual C++ 2005 SP1 Redistributable Package (x86 и x64) Microsoft Visual C++ 2008 SP1 Redistributable Package (x86 и x64) 9.0.30729.17 Microsoft Visual C++ 2010 SP1 Redistributable Package (x86 и x64) 10.0.30319 Microsoft Visual C++ 2012 Redistributable (x86 и x64) - 11.0.50727 Microsoft Visual C++ 2012 Обновление 4 Microsoft Visual C++ 2013 http://www.microsoft.com/ru-ru/download/details.aspx?id=30679 .NET Framework — программная платформа компании Microsoft, - среда .NET Framework и связанные с ней файлы, необходимые для запуска приложений и игр, созданных/написанных для работы в среде выполнения .NET Framework Если разработчик пишет приложение с использованием одной из версий .NET Framework, то для запуска этого приложения потребуется аналогичная версия .NET Framework на компьютере юзверя. NET Framework 1.0 - 1.1 используются редко, в состав ОС не входят. Устанавливать только при необходимости если в системных требованиях игры/программы значится. Платформа .NET Framework 2.0 с SP1 и SP2. Платформа .NET Framework 3.0 с SP1 и SP2. Платформа .NET Framework 3.5 с SP1. Версия 3.5 SP1 имеется в составе Windows 8, но по умолчанию отключена. Microsoft .NET Framework 4.5 Версия 4 обновлена до версии 4.5 и отдельная установка не требуется. .NET Framework 4.5 входит в состав Windows 8 в качестве базовой платформы. Установка или включение не требуются. http://www.microsoft.com/ru-ru/download/details.aspx?id=30653 Windows Installer 4.5 Redistributable http://www.microsoft.com/ru-ru/download/details.aspx?id=8483 - Microsoft XNA набор инструментов разработчика компьютерных игр, разрабатываемый Microsoft. В XNA при отрисовке сцен весь упор идет на использование шейдеров в современных играх. Microsoft XNA Framework Redistributable 3.1 Microsoft XNA Framework Redistributable 4.0 Refresh Installer http://www.microsoft.com/en-us/download/confirmation.aspx?id=20914 PhysX 9.10.0513_System Software - этот драйвер кроссплатформенный физический движок для симуляции ряда физических явлений необходим современным играм, основанным на реальной физике. PhysX Game installer - 2.81 PhysX Legacy драйвер от разработчиков NVIDIA http://www.nvidia.ru/object/physx-9.12.1031-legacy-driver-ru.html Звуковой пак WMFDist 11 Windows PX86 - не обязательно, на Вин 7 уже встроен. K-LITE codec pack full OpenAL 2.0.7.0 - аппаратно-программный интерфейс (API) от Creative для работы с аудиоданными. Ключевой особенностью является работа со звуком в 3D пространстве и использование эффектов EAX Microsoft Core XML Services (MSXML) 6.0 Service Pack 1 Драйвера в.карты- желательно должны быть - whql http://support.amd.com/us/gpudownload/Pages/index.aspx http://www.nvidia.ru/Download/index.aspx?lang=ru Ну и так далее.....Все современные игры этого хотят. Сейчас эта не запустится, потом другая без этого выше. А уж .NET Framework и Microsoft Visual C++ в обязалово в системе должен быть сразу после установки винды. Каждый сам выберет, что ему не достаёт. Иногда и всё есть вроде, но кривизну никто не отменял в результате неопытных действий или невнимательности. Тогда обновление с откатом или без такового, исправит ситуёвину. Изменено 31 Июля 2015 пользователем VVV32768 4 Безглючная работа компа и модов, зависит от присутствия у юзера драйверов mozgi.sys и pryami_hands.vxd. Ссылка на комментарий https://www.amk-team.ru/forum/topic/13111-ogse-tehnicheskie-problemy-arhiv/page/74/#findComment-954389
FastWind 0 Опубликовано 2 Августа 2015 Поделиться Опубликовано 2 Августа 2015 Помогите!!! Залагал звук контролера, хотя его рядом нет и вовсе. Может глушилка какая есть на него? Ссылка на комментарий https://www.amk-team.ru/forum/topic/13111-ogse-tehnicheskie-problemy-arhiv/page/74/#findComment-954998
VVV32768 299 Опубликовано 2 Августа 2015 Поделиться Опубликовано 2 Августа 2015 Может глушилка какая есть Есть, сейв лойд. 1 Безглючная работа компа и модов, зависит от присутствия у юзера драйверов mozgi.sys и pryami_hands.vxd. Ссылка на комментарий https://www.amk-team.ru/forum/topic/13111-ogse-tehnicheskie-problemy-arhiv/page/74/#findComment-955022
andrey1960 0 Опубликовано 9 Августа 2015 Поделиться Опубликовано 9 Августа 2015 не могу зайти на локацию саркофак! Вылет: Expression : fatal error Function : CRender::texture_load File : E:\stalker\patch_1_0004\xr_3da\xrRender\Texture.cpp Line : 295 Description : <no expression> Arguments : Can't find texture 'fx\fx_lava_sar' Помогите!!! Ссылка на комментарий https://www.amk-team.ru/forum/topic/13111-ogse-tehnicheskie-problemy-arhiv/page/74/#findComment-956430
kit56 364 Опубликовано 17 Августа 2015 Поделиться Опубликовано 17 Августа 2015 (изменено) Начал заново проходить мод и на АТП вылетаю при разборках с бандитами, когда валю последнего и Шустрый должен заговорить e:\s.t.a.l.k.e.r\gamedata\scripts\_g.script:1178: in function 'abort'...:\s.t.a.l.k.e.r\gamedata\scripts\ogse_signals.script:118: in function <...:\s.t.a.l.k.e.r\gamedata\scripts\ogse_signals.script:112>[C]: in function 'section'e:\s.t.a.l.k.e.r\gamedata\scripts\xrs_grenade.script:877: in function 'fake_pickup'e:\s.t.a.l.k.e.r\gamedata\scripts\xrs_ai.script:82: in function 'actor_item_take'...:\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:501: in function <...:\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:469>[C]: in function 'section'e:\s.t.a.l.k.e.r\gamedata\scripts\ogse_addons.script:607: in function 'fun'...:\s.t.a.l.k.e.r\gamedata\scripts\ogse_signals.script:222: in function 'call'...:\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:898: in function <...:\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:894>ПОСЛЕДНЕЕ СООБЩЕНИЕ СИСТЕМЫ OFFLINE_ALIFE: cn on_news offline_alife exitОПИСАНИЕ ОШИБКИ: Signal manager 'global' crushed:One of the calls hung! See stack dump for details.* Log file has been saved successfully!ABORT: fail(message)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~##called from function 'void __thiscall xrDebug::my_fail(const char *,const char *,int,const char *,bool &)' in file '_main.cpp' on line 141--stack traceback:[string "log1('--' .. debug.traceback())"]:1: in main chunk[C]: in function 'fail'e:\s.t.a.l.k.e.r\gamedata\scripts\_g.script:1194: in function 'abort'...:\s.t.a.l.k.e.r\gamedata\scripts\ogse_signals.script:118: in function <...:\s.t.a.l.k.e.r\gamedata\scripts\ogse_signals.script:112>[C]: in function 'section'e:\s.t.a.l.k.e.r\gamedata\scripts\xrs_grenade.script:877: in function 'fake_pickup'e:\s.t.a.l.k.e.r\gamedata\scripts\xrs_ai.script:82: in function 'actor_item_take'...:\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:501: in function <...:\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:469>[C]: in function 'section'e:\s.t.a.l.k.e.r\gamedata\scripts\ogse_addons.script:607: in function 'fun'...:\s.t.a.l.k.e.r\gamedata\scripts\ogse_signals.script:222: in function 'call'...:\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:898: in function <...:\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:894>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~FATAL ERROR[error]Expression : assertion failed[error]Function :[error]File :[error]Line : 0Signal manager 'global' crushed:One of the calls hung! See stack dump for details.stack trace: Пробывал несколько раз перегрузиться. Изменено 17 Августа 2015 пользователем kit56 моё железо и игра MSI Z270 SLI Plus (MS-7A59), i5 6600, GTX 1060, RAM 16Gb HDD 1.5Tb SSD 240Gb 1.0004 НС+ОП без всяких приблуд. движок Макрона ТЧ 1.0006 НС2016 с движкомОГСЕ Ссылка на комментарий https://www.amk-team.ru/forum/topic/13111-ogse-tehnicheskie-problemy-arhiv/page/74/#findComment-958030
kresot 72 Опубликовано 17 Августа 2015 Поделиться Опубликовано 17 Августа 2015 (изменено) kit56, вроде не новичок, а вылеты оформлять не научился... По куску лога - без дампа не разберешься, выкладывай в соответствующей теме. Может там в-дампах-разбирающиеся и появляются. Изменено 17 Августа 2015 пользователем kresot Ссылка на комментарий https://www.amk-team.ru/forum/topic/13111-ogse-tehnicheskie-problemy-arhiv/page/74/#findComment-958111
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