ОП 2.2: Обсуждение и прохождение - Страница 620 - Объединенный Пак (ОП, ОП-2, ООП) - AMK Team
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ОП 2.2: Обсуждение и прохождение


Рекомендуемые сообщения

О фух, теперь можно не думать о потерянной цепочке квестов. Благодарю за разъяснения. 
 

Я на форуме недавно, знать бы как оценки поставить я бы поставил положительный.

Привет всем !

Ребята кто подскажет ,что сейчас не так ?

Скрытый текст

* Detected CPU: Intel(R) Core(TM) i5-4460  CPU @ 3.20GHz GenuineIntel, F6/M60/S3
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2
* CPU cores: [4], threads: [4]
Initializing File System...
using fs-ltx d:\op-2.2\fsgame.ltx
CLocatorAPI::_initialize, FS: 83521 files cached, 25109Kb memory used.
Init FileSystem 1.180701 sec
[12.03.25 18:46:56.061] 'xrCore' build 8402, Feb  7 2022
[12.03.25 18:46:56.061] OP 2.2 Engine ver 2.2a x64 08.02.2022
[12.03.25 18:46:56.061] 
[12.03.25 18:46:56.295] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[12.03.25 18:46:56.296] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[12.03.25 18:46:56.296] Initializing Engine...
[12.03.25 18:46:56.297] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations
[12.03.25 18:46:56.297]  fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[12.03.25 18:46:56.297] Loading  config for renderer 
[12.03.25 18:46:56.297] Executing config-script "user.ltx"...
[12.03.25 18:46:56.297] [d:\op-2.2\userdata\user.ltx] successfully loaded.
[12.03.25 18:46:56.297] Starting INPUT device...
[12.03.25 18:46:56.303] Loading DLL: xrRender_R1.dll
[12.03.25 18:46:56.304] Loading DLL: xrGame.dll
[12.03.25 18:46:56.305] 'xrGame' build Feb  7 2022 16:34:07
[12.03.25 18:46:56.338] * [win32]: free[137434528064 K], reserved[4283692 K], committed[141652 K]
[12.03.25 18:46:56.338] * [ D3D ]: textures[0 K]
[12.03.25 18:46:56.338] * [x-ray]: crt heap[49025 K], process heap[49025 K], game lua[0 K], engine lua[0 K], render[0 K]
[12.03.25 18:46:56.338] * [x-ray]: economy: strings[count: 39643, lengths: 1074 K, overhead: 2013 K, saved: 20394 K]
[12.03.25 18:46:56.338] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[12.03.25 18:46:56.338] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"...
[12.03.25 18:46:56.338] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[12.03.25 18:46:56.338] Executing config-script "user.ltx"...
[12.03.25 18:46:56.338] Executing config-script "d:\op-2.2\gamedata\config\rspec_default.ltx"...
[12.03.25 18:46:56.339] [d:\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded.
[12.03.25 18:46:56.339] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"...
[12.03.25 18:46:56.339] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[12.03.25 18:46:56.339] - Maximum allowed affinity mask: 0xF, current: 0xE
[12.03.25 18:46:56.339] [d:\op-2.2\userdata\user.ltx] successfully loaded.
[12.03.25 18:46:56.339] SOUND: OpenAL: enumerate devices...
[12.03.25 18:46:56.339] SOUND: OpenAL: EnumerationExtension Present
[12.03.25 18:46:56.339] devices OpenAL Soft
[12.03.25 18:46:56.339] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[12.03.25 18:46:56.357] SOUND: OpenAL: All available devices:
[12.03.25 18:46:56.357] 1. OpenAL Soft, Spec Version 1.1 (default)
[12.03.25 18:46:56.357] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[12.03.25 18:46:56.361] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[12.03.25 18:46:56.364] * sound: EAX 2.0 extension: absent
[12.03.25 18:46:56.364] * sound: EAX 2.0 deferred: absent
[12.03.25 18:46:56.364] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[12.03.25 18:46:56.372] Starting RENDER device...
[12.03.25 18:46:56.389] * GPU [vendor:10DE]-[device:11C8]: NVIDIA GeForce GTX 650
[12.03.25 18:46:56.389] * GPU driver: 23.21.13.8813
[12.03.25 18:46:56.647] * CREATE: DeviceREF: 1
[12.03.25 18:46:56.647] *     Texture memory: 4072 M
[12.03.25 18:46:56.647] *          DDI-level: 9.0
[12.03.25 18:46:56.654] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[12.03.25 18:46:56.654] * GPU vertex cache: unrecognized, 16
[12.03.25 18:46:56.654] * DVB created: 8192K
[12.03.25 18:46:56.654] * DIB created: 512K
[12.03.25 18:46:56.720] load time LTX=60 ms
[12.03.25 18:46:56.727] count of .thm files=3236
[12.03.25 18:46:56.767] load time THM=47 ms
[12.03.25 18:46:56.768] * distortion: used, dev(30),need(14)
[12.03.25 18:46:56.768] * SSample: 1920x1080
[12.03.25 18:46:56.774] * SSample: enabled
[12.03.25 18:46:56.889] - r__tf_aniso 4
[12.03.25 18:46:56.889] - r1_tf_mipbias 0.
[12.03.25 18:46:56.898] Script debugger succesfully restarted.
[12.03.25 18:46:58.841] - Gamedata version: [Сборка 2.2 15.03.2023]
[12.03.25 18:46:58.913] Starting engine...
[12.03.25 18:46:58.970] GMLib loaded at 56 msec
[12.03.25 18:46:59.490] Game_Globals loaded at 519 msec
[12.03.25 18:46:59.602] App_Start loaded at 112 msec
[12.03.25 18:46:59.612] ui_core loaded at 10 msec
[12.03.25 18:46:59.670] Main_Menu loaded at 57 msec
[12.03.25 18:50:14.332] * DVB created: 8192K
[12.03.25 18:50:14.332] * DIB created: 512K
[12.03.25 18:50:14.332] - r__tf_aniso 4
[12.03.25 18:50:14.332] - r1_tf_mipbias 0.
[12.03.25 18:50:14.332] * SSample: 1920x1080
[12.03.25 18:50:14.338] * SSample: enabled
[12.03.25 18:50:14.338] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[12.03.25 18:50:14.338] * GPU vertex cache: recognized, 24
[12.03.25 18:50:14.338] *** RESET [31 ms]
[12.03.25 18:50:14.338] "d:\op-2.2\bin\xr_3da.exe" -nointro
[12.03.25 18:50:14.338] Begin load
[12.03.25 18:50:14.339] * phase time: 0 ms
[12.03.25 18:50:14.394] * phase cmem: 232126 K
[12.03.25 18:50:14.394] Prefetching objects...
[12.03.25 18:50:14.447] * Objects loaded in 0 ms
[12.03.25 18:50:15.043] * Models loaded in 595 ms
[12.03.25 18:50:15.090] * Prefetch memory:  719033Kb
[12.03.25 18:50:15.092] * phase time: 752 ms
[12.03.25 18:50:15.139] * phase cmem: 938309 K
[12.03.25 18:50:15.139] Starting server...
[12.03.25 18:50:15.209] - Gamedata version: [Сборка 2.2 15.03.2023]
[12.03.25 18:50:15.242] * phase time: 150 ms
[12.03.25 18:50:15.288] * phase cmem: 935703 K
[12.03.25 18:50:15.288] Loading alife simulator...
[12.03.25 18:50:15.289] * phase time: 46 ms
[12.03.25 18:50:15.335] * phase cmem: 935696 K
[12.03.25 18:50:15.335] Loading savegame...
[12.03.25 18:50:15.376]  d:\op-2.2\userdata\savedgames\alleks yann_quicksave.sav save created on DEVELOPER mode!
[12.03.25 18:50:15.376] * Loading key-value pairs...
[12.03.25 18:50:15.480] * 43 key-value pairs were successfully loaded (0.104s)
[12.03.25 18:50:15.480] * Loading spawn registry...
[12.03.25 18:50:17.665] * 24708 spawn points were successfully loaded (2.186s)
[12.03.25 18:50:17.666] * Loading objects...
[12.03.25 18:50:18.991] * 63948 out of 63948 objects were successfully loaded (1.324s)
[12.03.25 18:50:21.192] * Loading quick slots data...
[12.03.25 18:50:21.192] * Loading pre random queues data...
[12.03.25 18:50:21.217] * Start objects on_register'ed...
[12.03.25 18:50:25.180] * 63948 objects on_register'ed (3.962s)
[12.03.25 18:50:25.181] * Game alleks yann_quicksave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\alleks yann_quicksave.sav' (9.893s)
[12.03.25 18:50:25.181] * phase time: 9892 ms
[12.03.25 18:50:25.285] * phase cmem: 1198520 K
[12.03.25 18:50:25.285] Connecting...
[12.03.25 18:50:25.301] MaxPlayers = 32
[12.03.25 18:50:25.361] * phase time: 179 ms
[12.03.25 18:50:25.464] * phase cmem: 1213418 K
[12.03.25 18:50:25.464] Connecting to...
[12.03.25 18:50:25.468]  Player not found. New player created.
[12.03.25 18:50:25.468] * client : connection accepted - <>
[12.03.25 18:50:25.484] * phase time: 123 ms
[12.03.25 18:50:25.587] * phase cmem: 1213469 K
[12.03.25 18:50:25.587] Reading level info...
[12.03.25 18:50:25.587] * phase time: 103 ms
[12.03.25 18:50:25.690] * phase cmem: 1213469 K
[12.03.25 18:50:25.690] Loading object space...
[12.03.25 18:50:25.827] * object space load: 136 ms
[12.03.25 18:50:25.827] * phase time: 239 ms
[12.03.25 18:50:25.931] * phase cmem: 1265003 K
[12.03.25 18:50:25.931] Loading shaders (R1)...
[12.03.25 18:50:26.067] * phase time: 240 ms
[12.03.25 18:50:26.172] * phase cmem: 1267103 K
[12.03.25 18:50:26.172] Loading geometry (R1)...
[12.03.25 18:50:26.204] * phase time: 136 ms
[12.03.25 18:50:26.308] * phase cmem: 1317095 K
[12.03.25 18:50:26.308] Loading visuals (R1)...
[12.03.25 18:50:26.322] * phase time: 118 ms
[12.03.25 18:50:26.426] * phase cmem: 1319685 K
[12.03.25 18:50:26.426] Loading details (R1)...
[12.03.25 18:50:26.447] * [DETAILS] VertexConsts(256), Batch(61)
[12.03.25 18:50:26.447] * [DETAILS] 40687 v(20), 26352 p
[12.03.25 18:50:26.447] * [DETAILS] Batch(61), VB(794K), IB(154K)
[12.03.25 18:50:26.448] * phase time: 126 ms
[12.03.25 18:50:26.554] * phase cmem: 1320701 K
[12.03.25 18:50:26.554] Loading sectors (R1)...
[12.03.25 18:50:26.554] * Loading HOM: d:\op-2.2\gamedata\levels\l05_bar\level.hom
[12.03.25 18:50:26.557] * Loading environment modificator: d:\op-2.2\gamedata\levels\l05_bar\level.env_mod
[12.03.25 18:50:26.557] * phase time: 108 ms
[12.03.25 18:50:26.661] * phase cmem: 1320935 K
[12.03.25 18:50:26.661] Loading AI objects...
[12.03.25 18:50:26.666] * phase time: 108 ms
[12.03.25 18:50:26.772] * phase cmem: 1320940 K
[12.03.25 18:50:26.772] Loading PH world...
[12.03.25 18:50:26.990] - Game configuring : Started 
[12.03.25 18:50:27.012] - Game configuring : Finished 
[12.03.25 18:50:27.148] * phase time: 482 ms
[12.03.25 18:50:27.268] * phase cmem: 1498267 K
[12.03.25 18:50:27.268] Loading textures...
[12.03.25 18:50:27.554] * t-report - base: 1196, 956603 K
[12.03.25 18:50:27.554] * t-report - lmap: 8, 8193 K
[12.03.25 18:50:27.554] * phase time: 405 ms
[12.03.25 18:50:27.674] * phase cmem: 1761288 K
[12.03.25 18:50:27.674] Synchronizing...
[12.03.25 18:50:27.675] Save created on [Engine 2.2a x64 08.02.2022]
[12.03.25 18:50:27.675] Save date and time [Tue Mar 11 22:16:41 2025]
[12.03.25 18:50:27.695] * phase time: 141 ms
[12.03.25 18:50:27.817] * phase cmem: 1761290 K
[12.03.25 18:50:28.164] * [win32]: free[137432139560 K], reserved[4360196 K], committed[2453652 K]
[12.03.25 18:50:28.164] * [ D3D ]: textures[964796 K]
[12.03.25 18:50:28.164] * [x-ray]: crt heap[1760769 K], process heap[1760769 K], game lua[393490 K], engine lua[230 K], render[0 K]
[12.03.25 18:50:28.164] * [x-ray]: economy: strings[count: 202735, lengths: 11555 K, overhead: 10295 K, saved: 31916 K]
[12.03.25 18:50:28.164] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[12.03.25 18:50:28.164] Starting measure
[12.03.25 18:51:01.117]  ALL_SPAWN_FIX release [bar_arena_door_0000][52089]
[12.03.25 18:51:02.567] * MEMORY USAGE: 3319493 K
[12.03.25 18:55:22.082]  Unable to find Hotkey entry in registry
[12.03.25 19:02:02.012] * Saving spawns...
[12.03.25 19:02:02.014] * Saving objects...
[12.03.25 19:02:02.343] * 55166 objects are successfully saved
[12.03.25 19:02:02.355] * Saving key-value pairs...
[12.03.25 19:02:02.413] * 45 key-value pairs were successfully saved
[12.03.25 19:02:02.413] * Saving quick slots data...
[12.03.25 19:02:02.413] * Saving pre random queues data...
[12.03.25 19:02:02.511] * Game Alleks Yann_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\alleks yann_quicksave.sav'
[12.03.25 19:02:23.002] ---aem_team2 other---
[12.03.25 19:02:23.002] aem_tushkano_1
[12.03.25 19:02:23.002] 151.19999694824 -21.038000106812 129.5
[12.03.25 19:02:23.002] 40396
[12.03.25 19:02:23.002] 1291
[12.03.25 19:02:23.002] ---aem_team2 other---
[12.03.25 19:02:23.004] ---aem_team2 other---
[12.03.25 19:02:23.004] aem_tushkano_2
[12.03.25 19:02:23.004] 149.85510253906 -20.999000549316 131.64880371094
[12.03.25 19:02:23.004] 40125
[12.03.25 19:02:23.004] 1291
[12.03.25 19:02:23.004] ---aem_team2 other---
[12.03.25 19:02:23.005] ---aem_team2 other---
[12.03.25 19:02:23.005] aem_tushkano_3
[12.03.25 19:02:23.005] 152.67379760742 -20.997200012207 131.75
[12.03.25 19:02:23.005] 40642
[12.03.25 19:02:23.005] 1291
[12.03.25 19:02:23.005] ---aem_team2 other---
[12.03.25 19:02:23.006] ---aem_team2 other---
[12.03.25 19:02:23.006] aem_tushkano_4
[12.03.25 19:02:23.006] 151.27439880371 -20.997299194336 131.74380493164
[12.03.25 19:02:23.006] 40400
[12.03.25 19:02:23.006] 1291
[12.03.25 19:02:23.006] ---aem_team2 other---
[12.03.25 19:02:23.007] ---aem_team2 other---
[12.03.25 19:02:23.007] aem_tushkano_5
[12.03.25 19:02:23.007] 154.05090332031 -21.011400222778 130.96170043945
[12.03.25 19:02:23.007] 40883
[12.03.25 19:02:23.007] 1291
[12.03.25 19:02:23.007] ---aem_team2 other---
[12.03.25 19:02:23.008] ---aem_team2 other---
[12.03.25 19:02:23.008] aem_tushkano_6
[12.03.25 19:02:23.008] 148.4156036377 -21.024799346924 130.86849975586
[12.03.25 19:02:23.008] 39884
[12.03.25 19:02:23.008] 1291
[12.03.25 19:02:23.008] ---aem_team2 other---
[12.03.25 19:02:23.009] ---aem_team2 other---
[12.03.25 19:02:23.009] aem_tushkano_7
[12.03.25 19:02:23.009] 163.39999389648 -21.10000038147 121
[12.03.25 19:02:23.009] 42388
[12.03.25 19:02:23.009] 1212
[12.03.25 19:02:23.009] ---aem_team2 other---
[12.03.25 19:02:23.009] ---aem_team2 other---
[12.03.25 19:02:23.009] aem_tushkano_8
[12.03.25 19:02:23.009] 161.30000305176 -21.10000038147 121
[12.03.25 19:02:23.009] 42036
[12.03.25 19:02:23.009] 1212
[12.03.25 19:02:23.009] ---aem_team2 other---
[12.03.25 19:02:23.010] ---aem_team2 other---
[12.03.25 19:02:23.010] aem_tushkano_9
[12.03.25 19:02:23.010] 152.89999389648 -21.10000038147 117.19999694824
[12.03.25 19:02:23.010] 40605
[12.03.25 19:02:23.010] 1212
[12.03.25 19:02:23.010] ---aem_team2 other---
[12.03.25 19:02:23.011] ---aem_team2 other---
[12.03.25 19:02:23.011] aem_tushkano_10
[12.03.25 19:02:23.011] 150.5 -21.10000038147 117.19999694824
[12.03.25 19:02:23.011] 40241
[12.03.25 19:02:23.011] 1205
[12.03.25 19:02:23.011] ---aem_team2 other---
[12.03.25 19:02:23.012] ---aem_team2 other---
[12.03.25 19:02:23.012] aem_tushkano_11
[12.03.25 19:02:23.012] 138.69999694824 -21.10000038147 114.59999847412
[12.03.25 19:02:23.012] 37408
[12.03.25 19:02:23.012] 1205
[12.03.25 19:02:23.012] ---aem_team2 other---
[12.03.25 19:02:23.013] ---aem_team2 other---
[12.03.25 19:02:23.013] aem_tushkano_12
[12.03.25 19:02:23.013] 137.89999389648 -21.10000038147 110.40000152588
[12.03.25 19:02:23.013] 37235
[12.03.25 19:02:23.013] 1205
[12.03.25 19:02:23.013] ---aem_team2 other---
[12.03.25 19:25:13.172] * Saving spawns...
[12.03.25 19:25:13.174] * Saving objects...
[12.03.25 19:25:13.515] * 63192 objects are successfully saved
[12.03.25 19:25:13.527] * Saving key-value pairs...
[12.03.25 19:25:13.584] * 47 key-value pairs were successfully saved
[12.03.25 19:25:13.584] * Saving quick slots data...
[12.03.25 19:25:13.584] * Saving pre random queues data...
[12.03.25 19:25:13.681] * Game Alleks Yann_autosave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\alleks yann_autosave.sav'
[12.03.25 19:25:13.692] - Disconnect
[12.03.25 19:25:52.436] - Destroying level
[12.03.25 19:25:52.936] * DVB created: 8192K
[12.03.25 19:25:52.936] * DIB created: 512K
[12.03.25 19:25:52.936] - r__tf_aniso 4
[12.03.25 19:25:52.936] - r1_tf_mipbias 0.
[12.03.25 19:25:52.936] * SSample: 1920x1080
[12.03.25 19:25:52.948] * SSample: enabled
[12.03.25 19:25:52.948] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[12.03.25 19:25:52.948] * GPU vertex cache: recognized, 24
[12.03.25 19:25:52.948] *** RESET [78 ms]
[12.03.25 19:25:52.949] "d:\op-2.2\bin\xr_3da.exe" -nointro
[12.03.25 19:25:52.949] Begin load
[12.03.25 19:25:52.959] * phase time: 0 ms
[12.03.25 19:25:53.159] * phase cmem: 1419515 K
[12.03.25 19:25:53.159] Starting server...
[12.03.25 19:25:53.598] - Gamedata version: [Сборка 2.2 15.03.2023]
[12.03.25 19:25:53.635] * phase time: 677 ms
[12.03.25 19:25:53.828] * phase cmem: 1418889 K
[12.03.25 19:25:53.828] Loading alife simulator...
[12.03.25 19:25:53.830] * phase time: 194 ms
[12.03.25 19:25:54.021] * phase cmem: 1418885 K
[12.03.25 19:25:54.021] Loading savegame...
[12.03.25 19:25:54.063]  d:\op-2.2\userdata\savedgames\alleks yann_autosave.sav save created on DEVELOPER mode!
[12.03.25 19:25:54.063] * Loading key-value pairs...
[12.03.25 19:25:54.162] * 47 key-value pairs were successfully loaded (0.099s)
[12.03.25 19:25:54.162] * Loading spawn registry...
[12.03.25 19:25:56.262] * 24708 spawn points were successfully loaded (2.098s)
[12.03.25 19:25:56.262] * Loading objects...
[12.03.25 19:25:57.537] * 63192 out of 63192 objects were successfully loaded (1.275s)
[12.03.25 19:26:00.022] * Loading quick slots data...
[12.03.25 19:26:00.022] * Loading pre random queues data...
[12.03.25 19:26:00.043] * Start objects on_register'ed...
[12.03.25 19:26:03.725] * 63192 objects on_register'ed (3.682s)
[12.03.25 19:26:03.726] * Game alleks yann_autosave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\alleks yann_autosave.sav' (9.897s)
[12.03.25 19:26:03.726] * phase time: 9896 ms
[12.03.25 19:26:03.932] * phase cmem: 1552873 K
[12.03.25 19:26:03.932] Connecting...
[12.03.25 19:26:03.932] MaxPlayers = 32
[12.03.25 19:26:04.002] * phase time: 275 ms
[12.03.25 19:26:04.206] * phase cmem: 1552873 K
[12.03.25 19:26:04.206] Connecting to...
[12.03.25 19:26:04.210]  Player not found. New player created.
[12.03.25 19:26:04.210] * client : connection accepted - <>
[12.03.25 19:26:04.231] * phase time: 229 ms
[12.03.25 19:26:04.435] * phase cmem: 1552923 K
[12.03.25 19:26:04.435] Reading level info...
[12.03.25 19:26:04.445] * phase time: 213 ms
[12.03.25 19:26:04.649] * phase cmem: 1552923 K
[12.03.25 19:26:04.649] Loading object space...
[12.03.25 19:26:05.814] * object space load: 1164 ms
[12.03.25 19:26:05.814] * phase time: 1370 ms
[12.03.25 19:26:06.020] * phase cmem: 1677476 K
[12.03.25 19:26:06.020] Loading shaders (R1)...
[12.03.25 19:26:06.173] * phase time: 358 ms
[12.03.25 19:26:06.377] * phase cmem: 1679035 K
[12.03.25 19:26:06.377] Loading geometry (R1)...
[12.03.25 19:26:06.967] * phase time: 793 ms
[12.03.25 19:26:07.176] * phase cmem: 1754894 K
[12.03.25 19:26:07.176] Loading visuals (R1)...
[12.03.25 19:26:07.239] * phase time: 272 ms
[12.03.25 19:26:07.444] * phase cmem: 1757542 K
[12.03.25 19:26:07.444] Loading details (R1)...
[12.03.25 19:26:07.483] * [DETAILS] VertexConsts(256), Batch(61)
[12.03.25 19:26:07.483] * [DETAILS] 40687 v(20), 26352 p
[12.03.25 19:26:07.483] * [DETAILS] Batch(61), VB(794K), IB(154K)
[12.03.25 19:26:07.484] * phase time: 245 ms
[12.03.25 19:26:07.687] * phase cmem: 1758533 K
[12.03.25 19:26:07.687] Loading sectors (R1)...
[12.03.25 19:26:07.691] * Loading HOM: d:\op-2.2\gamedata\levels\l11_pripyat\level.hom
[12.03.25 19:26:07.698] * Loading environment modificator: d:\op-2.2\gamedata\levels\l11_pripyat\level.env_mod
[12.03.25 19:26:07.698] * phase time: 213 ms
[12.03.25 19:26:07.905] * phase cmem: 1758945 K
[12.03.25 19:26:07.905] Loading AI objects...
[12.03.25 19:26:07.905] - Loading music tracks from 'l11_pripyat_musics'...
[12.03.25 19:26:08.001] * phase time: 302 ms
[12.03.25 19:26:08.243] * phase cmem: 1758739 K
[12.03.25 19:26:08.243] Loading PH world...
[12.03.25 19:26:08.433] - Game configuring : Started 
[12.03.25 19:26:08.451] - Game configuring : Finished 
[12.03.25 19:26:08.457] * phase time: 455 ms
[12.03.25 19:26:08.684] * phase cmem: 1916146 K
[12.03.25 19:26:08.684] Loading textures...
[12.03.25 19:26:10.395] * t-report - base: 1210, 978320 K
[12.03.25 19:26:10.395] * t-report - lmap: 10, 10241 K
[12.03.25 19:26:10.395] * phase time: 1939 ms
[12.03.25 19:26:10.641] * phase cmem: 2071297 K
[12.03.25 19:26:10.641] Synchronizing...
[12.03.25 19:26:10.641] Save created on [Engine 2.2a x64 08.02.2022]
[12.03.25 19:26:10.641] Save date and time [Wed Mar 12 19:25:13 2025]
[12.03.25 19:26:10.660] * phase time: 264 ms
[12.03.25 19:26:10.890] * phase cmem: 2071297 K
[12.03.25 19:26:11.464] * [win32]: free[137430282500 K], reserved[5533908 K], committed[3137000 K]
[12.03.25 19:26:11.464] * [ D3D ]: textures[988561 K]
[12.03.25 19:26:11.464] * [x-ray]: crt heap[2070774 K], process heap[2070774 K], game lua[392543 K], engine lua[256 K], render[4457 K]
[12.03.25 19:26:11.464] * [x-ray]: economy: strings[count: 229475, lengths: 12536 K, overhead: 11653 K, saved: 460574 K]
[12.03.25 19:26:11.464] * [x-ray]: economy: smem[count: 87374, lengths: 51122 K, overhead: 1365 K, saved: 25642 K]
[12.03.25 19:26:11.464] Starting measure
[12.03.25 19:26:43.183] * MEMORY USAGE: 2831931 K
[12.03.25 20:16:22.130] ~ move_mgr.validate_accessibility: point [1] on path [pri_stadium_help_guard_1_walk] not accessible for npc [lim_zombied_respawn_228645] lv[136513]
[12.03.25 20:18:56.588] * Saving spawns...
[12.03.25 20:18:56.592] * Saving objects...
[12.03.25 20:18:56.938] * 63207 objects are successfully saved
[12.03.25 20:18:56.952] * Saving key-value pairs...
[12.03.25 20:18:57.008] * 47 key-value pairs were successfully saved
[12.03.25 20:18:57.008] * Saving quick slots data...
[12.03.25 20:18:57.008] * Saving pre random queues data...
[12.03.25 20:18:57.105] * Game Alleks Yann_autosave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\alleks yann_autosave.sav'
[12.03.25 20:18:57.116] - Disconnect
[12.03.25 20:19:37.296] - Destroying level
[12.03.25 20:19:37.990] * DVB created: 8192K
[12.03.25 20:19:37.990] * DIB created: 512K
[12.03.25 20:19:37.990] - r__tf_aniso 4
[12.03.25 20:19:37.990] - r1_tf_mipbias 0.
[12.03.25 20:19:37.990] * SSample: 1920x1080
[12.03.25 20:19:38.001] * SSample: enabled
[12.03.25 20:19:38.001] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[12.03.25 20:19:38.001] * GPU vertex cache: recognized, 24
[12.03.25 20:19:38.001] *** RESET [91 ms]
[12.03.25 20:19:38.002] "d:\op-2.2\bin\xr_3da.exe" -nointro
[12.03.25 20:19:38.002] Begin load
[12.03.25 20:19:38.012] * phase time: 0 ms
[12.03.25 20:19:38.221] * phase cmem: 1447160 K
[12.03.25 20:19:38.221] Starting server...
[12.03.25 20:19:38.403] - Gamedata version: [Сборка 2.2 15.03.2023]
[12.03.25 20:19:38.438] * phase time: 426 ms
[12.03.25 20:19:38.638] * phase cmem: 1447256 K
[12.03.25 20:19:38.638] Loading alife simulator...
[12.03.25 20:19:38.639] * phase time: 200 ms
[12.03.25 20:19:38.840] * phase cmem: 1447256 K
[12.03.25 20:19:38.840] Loading savegame...
[12.03.25 20:19:38.885]  d:\op-2.2\userdata\savedgames\alleks yann_autosave.sav save created on DEVELOPER mode!
[12.03.25 20:19:38.885] * Loading key-value pairs...
[12.03.25 20:19:38.992] * 47 key-value pairs were successfully loaded (0.107s)
[12.03.25 20:19:38.992] * Loading spawn registry...
[12.03.25 20:19:41.110] * 24708 spawn points were successfully loaded (2.118s)
[12.03.25 20:19:41.111] * Loading objects...
[12.03.25 20:19:42.435] * 63207 out of 63207 objects were successfully loaded (1.324s)
[12.03.25 20:19:44.963] * Loading quick slots data...
[12.03.25 20:19:44.963] * Loading pre random queues data...
[12.03.25 20:19:44.984] * Start objects on_register'ed...
[12.03.25 20:19:48.699] * 63207 objects on_register'ed (3.715s)
[12.03.25 20:19:48.700] * Game alleks yann_autosave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\alleks yann_autosave.sav' (10.062s)
[12.03.25 20:19:48.700] * phase time: 10061 ms
[12.03.25 20:19:48.916] * phase cmem: 1583513 K
[12.03.25 20:19:48.916] Connecting...
[12.03.25 20:19:48.916] MaxPlayers = 32
[12.03.25 20:19:49.005] * phase time: 304 ms
[12.03.25 20:19:49.221] * phase cmem: 1583420 K
[12.03.25 20:19:49.221] Connecting to...
[12.03.25 20:19:49.224]  Player not found. New player created.
[12.03.25 20:19:49.224] * client : connection accepted - <>
[12.03.25 20:19:49.245] * phase time: 241 ms
[12.03.25 20:19:49.459] * phase cmem: 1583475 K
[12.03.25 20:19:49.459] Reading level info...
[12.03.25 20:19:49.468] * phase time: 221 ms
[12.03.25 20:19:49.683] * phase cmem: 1583475 K
[12.03.25 20:19:49.683] Loading object space...
[12.03.25 20:19:50.782] * object space load: 1098 ms
[12.03.25 20:19:50.782] * phase time: 1314 ms
[12.03.25 20:19:50.996] * phase cmem: 1700365 K
[12.03.25 20:19:50.996] Loading shaders (R1)...
[12.03.25 20:19:51.254] * phase time: 471 ms
[12.03.25 20:19:51.468] * phase cmem: 1702049 K
[12.03.25 20:19:51.468] Loading geometry (R1)...
[12.03.25 20:19:52.300] * phase time: 1046 ms
[12.03.25 20:19:52.530] * phase cmem: 1808694 K
[12.03.25 20:19:52.530] Loading visuals (R1)...
[12.03.25 20:19:52.628] * phase time: 328 ms
[12.03.25 20:19:52.846] * phase cmem: 1811373 K
[12.03.25 20:19:52.846] Loading details (R1)...
[12.03.25 20:19:52.899] * [DETAILS] VertexConsts(256), Batch(61)
[12.03.25 20:19:52.899] * [DETAILS] 10126 v(20), 5368 p
[12.03.25 20:19:52.899] * [DETAILS] Batch(61), VB(197K), IB(31K)
[12.03.25 20:19:52.899] * phase time: 270 ms
[12.03.25 20:19:53.114] * phase cmem: 1811634 K
[12.03.25 20:19:53.114] Loading sectors (R1)...
[12.03.25 20:19:53.138] * Loading HOM: d:\op-2.2\gamedata\levels\pripyat\level.hom
[12.03.25 20:19:53.148] * Loading environment modificator: d:\op-2.2\gamedata\levels\pripyat\level.env_mod
[12.03.25 20:19:53.148]  ERROR CEnvironment::mods_load: d:\op-2.2\gamedata\levels\pripyat\level.env_mod is malformed!
[12.03.25 20:19:53.148] * phase time: 248 ms
[12.03.25 20:19:53.365] * phase cmem: 1812167 K
[12.03.25 20:19:53.365] Loading AI objects...
[12.03.25 20:19:53.365] - Loading music tracks from 'pripyat_musics'...
[12.03.25 20:19:53.409] * phase time: 260 ms
[12.03.25 20:19:53.625] * phase cmem: 1811696 K
[12.03.25 20:19:53.625] Loading PH world...
[12.03.25 20:19:53.788] - Game configuring : Started 
[12.03.25 20:19:53.810] - Game configuring : Finished 
[12.03.25 20:19:53.816] * phase time: 407 ms
[12.03.25 20:19:54.053] * phase cmem: 1957670 K
[12.03.25 20:19:54.053] Loading textures...
[12.03.25 20:19:56.471] * t-report - base: 1194, 1007852 K
[12.03.25 20:19:56.471] * t-report - lmap: 28, 28675 K
[12.03.25 20:19:56.471] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[12.03.25 20:19:56.471]         Reduce pixel density (worse) or use more vertex lighting (better).
[12.03.25 20:19:56.472] * phase time: 2655 ms
[12.03.25 20:19:56.722] * phase cmem: 2166944 K
[12.03.25 20:19:56.722] Synchronizing...
[12.03.25 20:19:56.723] Save created on [Engine 2.2a x64 08.02.2022]
[12.03.25 20:19:56.723] Save date and time [Wed Mar 12 20:18:57 2025]
[12.03.25 20:19:56.742] * phase time: 269 ms
[12.03.25 20:19:56.982] * phase cmem: 2166944 K
[12.03.25 20:19:57.579] * [win32]: free[137430230804 K], reserved[5468900 K], committed[3253704 K]
[12.03.25 20:19:57.580] * [ D3D ]: textures[1036528 K]
[12.03.25 20:19:57.580] * [x-ray]: crt heap[2166418 K], process heap[2166418 K], game lua[392583 K], engine lua[295 K], render[5331 K]
[12.03.25 20:19:57.580] * [x-ray]: economy: strings[count: 233120, lengths: 12751 K, overhead: 11838 K, saved: 1184495 K]
[12.03.25 20:19:57.580] * [x-ray]: economy: smem[count: 108621, lengths: 61305 K, overhead: 1697 K, saved: 61645 K]
[12.03.25 20:19:57.580] Starting measure
[12.03.25 20:20:24.085] * MEMORY USAGE: 2841183 K
[12.03.25 20:29:30.227]  error in stalker with visual actors\neytral\act_tank
 

 

7 минут назад, Kuramych_h сказал:

можно не думать о потерянной цепочке квестов

Да, но было бы не плохо разобраться, из за чего у тебя проблема с этим квестом. Как бы где-нибудь в другом месте не застопорится, с похожей проблемой.

А оценить пост можно кнопкой с право внизу, наведи туда курсор и всё поймёшь.:)

- Вы каждый день ноете как вам здесь тяжело и невыносимо,

   но вы ничего не делаете, чтобы выбраться отсюда.

14 minutes ago, AleksYan said:

[12.03.25 20:29:30.227]  error in stalker with visual actors\neytral\act_tank

Битый визуал? Виноват какой-то аддон на модельки видимо.

Just now, MAN968 said:

было бы не плохо разобраться, из за чего у тебя проблема с этим квестом.

Да квест багованный малость, у очень многих с ним проблемы. Там плоти спавнятся рядом, задача их убить и добыть Дружку свинины. Если сразу этого не сделать, то а-лайф их заставит разбрестись по всей зоне и потом ищи-свищи.

  • Согласен 2
22 минуты назад, bortmeh сказал:

Да квест багованный малость,

Так то оно так, но не завершение подквеста "найти собаку доктора" как-то выглядит странно. Ведь он завершается с заданием "Поговорить с Максом Любером" за один диалог. 

  • Согласен 1

- Вы каждый день ноете как вам здесь тяжело и невыносимо,

   но вы ничего не делаете, чтобы выбраться отсюда.

2 часа назад, bortmeh сказал:

Битый визуал? Виноват какой-то аддон

Что это значит ? Как исправить ?

 

35 минут назад, AleksYan сказал:

Что это значит ?

Проблема с нпс имеющего модель act_tank.ogf

Судя по названию и текстурам это танк монолита.

41 минуту назад, AleksYan сказал:

Как исправить ?

Если установлены какие то дополнения меняющие внешний вид нпс, то просто удалить их.

Если таких дополнений нет, то попробовать заново перекачать и установить мод - может ошибка закралась в процессе скачивания, или при установке.

  • Спасибо 1
7 часов назад, shahvkit сказал:

Если установлены какие то дополнения меняющие внешний вид нпс

это косяк разрабов, понатыкали самодельных текстур на визуал НПС вот оно местами и глючит.

Вылет разовый, перезапустил игру с последнего сейва (край с автосейва, не надо нести бред про взятие задания заново через 6 локаций) и побежал дальше.

7 часов назад, shahvkit сказал:

то попробовать заново перекачать и установить мод

Вот про это я и говорю, и что измениться? Ни чего! Играй как играл дальше.

Цитата

Там плоти спавнятся рядом

Ну не совсем рядом, у перехода в ТД. Рядом это будет уже другой квест с другими последствиями.

Изменено пользователем iMac
  • Полезно 1
17 часов назад, Kuramych_h сказал:

квест «Дружок Доктора»

11 часов назад, MAN968 сказал:

"найти собаку доктора"

Берём квест у Доктора. Общаемся с Максом на Свалке(скрин) и самое главное: не выходим из диалога, пока не скажем "По Доктору скучает... Скажу Доку, пусть порадуется..." Если выйти из диалога не сказав "По Доктору скучает... Скажу Доку, пусть порадуется..." - квест остановится. Далее можно сразу лететь к Доктору отчитываться по Дружку. Квест на мясо - это дополнительный/отдельный квест, не имеющий отношения к поиску Дружка.

Скрытый текст

01-1.jpg

 

  • Полезно 3

Найди покой в своей душе, всё остальное само найдёт тебя.

Всем привет. :) Вопрос по прохождению. В сюжете "Снайпер", примерно когда я начал искать вторую часть рецепта "Звезда Пророка", ПДА накрылся "мохнатым зверьком" .... Где на этот раз чинить ? P.S. В сети ответа не нашёл.

@Hunter-ma121 А? Поломка ПДА это же сюжетный (и важный потом) момент солянки, к веткам ОП и Снайперу в частности отношения не имеет. Конкретно во второй части рецепта просто прыгаешь в окно гостиницы и подбираешь КПК, ничего не должно ломаться.

@bortmeh Примерно после разговора с Клеоновым , уточнить не могу т.к. не сразу заметил , но в Центральной Припяти уже не работал

ss-hunter-03-13-25-22-39-05-jupiter.jpg

Что делать не знаю , надо за Фобосом идти , а я сориентироваться не могу 

2 минуты назад, Hunter-ma121 сказал:

Что делать не знаю

Подойди  к Бурбону, к Доктору и они тебе что-то расскажут интересное про ПДА и не только.

  • Спасибо 1

ВК Плей Лайв

Мастерство не пропьешь!

@Hunter-ma121 

2 часа назад, algaloff сказал:

Подойди  к Бурбону, к Доктору и они тебе что-то расскажут интересное про ПДА и не только.

Вот тут, кстати, и очень даже пригодится телепорт Альпиниста на крышу и телепорты Доктора на крышах. С них все (или почти все, кажется на кране одна вне поля зрения будет) вражьи глушилки и увидеть, и нейтрализовать относительно легко - с хорошей снайперкой, разумеется.

Всем привет,100% вылет при переходе с саркофага в бум,не могу понять причину 

 

Скрытый текст

* Detected CPU: Intel(R) Core(TM) i3-10100 CPU @ 3.60GHz GenuineIntel, F6/M165/S3
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2
* CPU cores: [4], threads: [8]
Initializing File System...
using fs-ltx d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\fsgame.ltx
CLocatorAPI::_initialize, FS: 82740 files cached, 28842Kb memory used.
Init FileSystem 1.325874 sec
[15.03.25 01:26:05.296] 'xrCore' build 8402, Feb  7 2022
[15.03.25 01:26:05.296] OP 2.2 Engine ver 2.2a x64 08.02.2022
[15.03.25 01:26:05.296] 
[15.03.25 01:26:05.461] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[15.03.25 01:26:05.462] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[15.03.25 01:26:05.462] Initializing Engine...
[15.03.25 01:26:05.463] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations
[15.03.25 01:26:05.463]  fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[15.03.25 01:26:05.463] Loading  config for renderer 
[15.03.25 01:26:05.463] Executing config-script "user.ltx"...
[15.03.25 01:26:05.463] [d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\userdata\user.ltx] successfully loaded.
[15.03.25 01:26:05.463] Starting INPUT device...
[15.03.25 01:26:05.539] Loading DLL: xrRender_R1.dll
[15.03.25 01:26:05.540] Loading DLL: xrGame.dll
[15.03.25 01:26:05.542] 'xrGame' build Feb  7 2022 16:34:07
[15.03.25 01:26:05.566] * [win32]: free[137434526688 K], reserved[4280592 K], committed[146128 K]
[15.03.25 01:26:05.566] * [ D3D ]: textures[0 K]
[15.03.25 01:26:05.566] * [x-ray]: crt heap[52739 K], process heap[52739 K], game lua[0 K], engine lua[0 K], render[0 K]
[15.03.25 01:26:05.566] * [x-ray]: economy: strings[count: 39720, lengths: 1078 K, overhead: 2017 K, saved: 20417 K]
[15.03.25 01:26:05.566] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[15.03.25 01:26:05.566] Executing config-script "d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\gamedata\config\default_controls.ltx"...
[15.03.25 01:26:05.566] [d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[15.03.25 01:26:05.566] Executing config-script "user.ltx"...
[15.03.25 01:26:05.567] Executing config-script "d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\gamedata\config\rspec_low.ltx"...
[15.03.25 01:26:05.567] [d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\gamedata\config\rspec_low.ltx] successfully loaded.
[15.03.25 01:26:05.567] Executing config-script "d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\gamedata\config\default_controls.ltx"...
[15.03.25 01:26:05.567] [d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[15.03.25 01:26:05.567] - Maximum allowed affinity mask: 0xFF, current: 0xFE
[15.03.25 01:26:05.567] [d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\userdata\user.ltx] successfully loaded.
[15.03.25 01:26:05.567] SOUND: OpenAL: enumerate devices...
[15.03.25 01:26:05.567] SOUND: OpenAL: EnumerationExtension Present
[15.03.25 01:26:05.567] devices OpenAL Soft
[15.03.25 01:26:05.567] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[15.03.25 01:26:05.632] SOUND: OpenAL: All available devices:
[15.03.25 01:26:05.632] 1. OpenAL Soft, Spec Version 1.1 (default)
[15.03.25 01:26:05.632] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[15.03.25 01:26:05.648] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[15.03.25 01:26:05.650] * sound: EAX 2.0 extension: absent
[15.03.25 01:26:05.650] * sound: EAX 2.0 deferred: absent
[15.03.25 01:26:05.650] * sound : cache: 49155 kb, 5707 lines, 8820 bpl
[15.03.25 01:26:05.658] Starting RENDER device...
[15.03.25 01:26:05.669] * GPU [vendor:1002]-[device:699F]: Radeon RX550/550 Series
[15.03.25 01:26:05.669] * GPU driver: 31.0.12029.10015
[15.03.25 01:26:06.719] * CREATE: DeviceREF: 1
[15.03.25 01:26:06.719] *     Texture memory: 4081 M
[15.03.25 01:26:06.719] *          DDI-level: 9.0
[15.03.25 01:26:06.771] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[15.03.25 01:26:06.771] * GPU vertex cache: unrecognized, 16
[15.03.25 01:26:06.771] * DVB created: 8192K
[15.03.25 01:26:06.771] * DIB created: 512K
[15.03.25 01:26:06.929] load time LTX=66 ms
[15.03.25 01:26:06.936] count of .thm files=3236
[15.03.25 01:26:21.042] load time THM=14112 ms
[15.03.25 01:26:21.042] * distortion: used, dev(30),need(14)
[15.03.25 01:26:21.042] * SSample: 1440x900
[15.03.25 01:26:21.046] * SSample: enabled
[15.03.25 01:26:21.345] - r__tf_aniso 2
[15.03.25 01:26:21.345] - r1_tf_mipbias 0.5
[15.03.25 01:26:21.392] Script debugger succesfully restarted.
[15.03.25 01:26:23.516] - Gamedata version: [Сборка 2.2 15.03.2023]
[15.03.25 01:26:23.793] Starting engine...
[15.03.25 01:26:24.031] GMLib loaded at 238 msec
[15.03.25 01:26:24.640] Game_Globals loaded at 608 msec
[15.03.25 01:26:25.619] App_Start loaded at 978 msec
[15.03.25 01:26:25.716] ui_core loaded at 97 msec
[15.03.25 01:26:25.872] Main_Menu loaded at 155 msec
[15.03.25 01:26:31.718] * DVB created: 8192K
[15.03.25 01:26:31.718] * DIB created: 512K
[15.03.25 01:26:31.718] - r__tf_aniso 2
[15.03.25 01:26:31.718] - r1_tf_mipbias 0.5
[15.03.25 01:26:31.718] * SSample: 1440x900
[15.03.25 01:26:31.722] * SSample: enabled
[15.03.25 01:26:31.722] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[15.03.25 01:26:31.722] * GPU vertex cache: unrecognized, 16
[15.03.25 01:26:31.722] *** RESET [108 ms]
[15.03.25 01:26:31.722] "d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\bin\xr_3da.exe" -nointro
[15.03.25 01:26:31.722] Begin load
[15.03.25 01:26:31.723] * phase time: 0 ms
[15.03.25 01:26:31.756] * phase cmem: 260829 K
[15.03.25 01:26:31.756] Prefetching objects...
[15.03.25 01:26:31.793] * Objects loaded in 0 ms
[15.03.25 01:26:40.910] * Models loaded in 9116 ms
[15.03.25 01:26:40.946] * Prefetch memory:  668622Kb
[15.03.25 01:26:40.948] * phase time: 9224 ms
[15.03.25 01:26:40.982] * phase cmem: 919476 K
[15.03.25 01:26:40.982] Starting server...
[15.03.25 01:26:41.006] - Gamedata version: [Сборка 2.2 15.03.2023]
[15.03.25 01:26:41.051] * phase time: 102 ms
[15.03.25 01:26:41.085] * phase cmem: 917326 K
[15.03.25 01:26:41.085] Loading alife simulator...
[15.03.25 01:26:41.086] * phase time: 35 ms
[15.03.25 01:26:41.121] * phase cmem: 917330 K
[15.03.25 01:26:41.121] Loading savegame...
[15.03.25 01:26:41.152] * Loading key-value pairs...
[15.03.25 01:26:41.271] * 98 key-value pairs were successfully loaded (0.119s)
[15.03.25 01:26:41.271] * Loading spawn registry...
[15.03.25 01:26:42.937] * 24708 spawn points were successfully loaded (1.666s)
[15.03.25 01:26:42.937] * Loading objects...
[15.03.25 01:26:43.501] * 33180 out of 33180 objects were successfully loaded (0.564s)
[15.03.25 01:26:44.658] * Loading quick slots data...
[15.03.25 01:26:44.658] * Loading pre random queues data...
[15.03.25 01:26:44.673] * Start objects on_register'ed...
[15.03.25 01:26:46.417] * 33180 objects on_register'ed (1.744s)
[15.03.25 01:26:46.418] * Game День 109. 20.15. Саркофаг is successfully loaded from file 'd:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\userdata\savedgames\День 109. 20.15. Саркофаг.sav' (5.334s)
[15.03.25 01:26:46.418] * phase time: 5332 ms
[15.03.25 01:26:46.492] * phase cmem: 1186053 K
[15.03.25 01:26:46.492] Connecting...
[15.03.25 01:26:46.609] MaxPlayers = 32
[15.03.25 01:26:46.645] * phase time: 225 ms
[15.03.25 01:26:46.715] * phase cmem: 1195584 K
[15.03.25 01:26:46.715] Connecting to...
[15.03.25 01:26:46.716]  Player not found. New player created.
[15.03.25 01:26:46.716] * client : connection accepted - <>
[15.03.25 01:26:46.753] * phase time: 108 ms
[15.03.25 01:26:46.824] * phase cmem: 1195633 K
[15.03.25 01:26:46.824] Reading level info...
[15.03.25 01:26:46.841] * phase time: 87 ms
[15.03.25 01:26:46.911] * phase cmem: 1195633 K
[15.03.25 01:26:46.911] Loading object space...
[15.03.25 01:26:47.207] * object space load: 295 ms
[15.03.25 01:26:47.207] * phase time: 366 ms
[15.03.25 01:26:47.278] * phase cmem: 1218829 K
[15.03.25 01:26:47.278] Loading shaders (R1)...
[15.03.25 01:26:47.322] * phase time: 114 ms
[15.03.25 01:26:47.391] * phase cmem: 1220296 K
[15.03.25 01:26:47.391] Loading geometry (R1)...
[15.03.25 01:26:47.937] * phase time: 615 ms
[15.03.25 01:26:48.007] * phase cmem: 1264073 K
[15.03.25 01:26:48.007] Loading visuals (R1)...
[15.03.25 01:26:48.057] * phase time: 120 ms
[15.03.25 01:26:48.128] * phase cmem: 1265596 K
[15.03.25 01:26:48.128] Loading details (R1)...
[15.03.25 01:26:48.128] * phase time: 71 ms
[15.03.25 01:26:48.199] * phase cmem: 1265596 K
[15.03.25 01:26:48.199] Loading sectors (R1)...
[15.03.25 01:26:48.200]  WARNING: Occlusion map 'd:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\gamedata\levels\l12u_sarcofag\level.hom' not found.
[15.03.25 01:26:48.200] * Loading environment modificator: d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\gamedata\levels\l12u_sarcofag\level.env_mod
[15.03.25 01:26:48.200] * phase time: 71 ms
[15.03.25 01:26:48.271] * phase cmem: 1265640 K
[15.03.25 01:26:48.271] Loading AI objects...
[15.03.25 01:26:48.292] - Loading music tracks from 'l12u_sarcofag_musics'...
[15.03.25 01:26:48.340] * phase time: 139 ms
[15.03.25 01:26:48.411] * phase cmem: 1265698 K
[15.03.25 01:26:48.411] Loading PH world...
[15.03.25 01:26:48.423] - Game configuring : Started 
[15.03.25 01:26:48.424] - Game configuring : Finished 
[15.03.25 01:26:48.624] * phase time: 284 ms
[15.03.25 01:26:48.697] * phase cmem: 1280240 K
[15.03.25 01:26:48.697] Loading textures...
[15.03.25 01:26:51.394] * t-report - base: 985, 781749 K
[15.03.25 01:26:51.394] * t-report - lmap: 18, 18434 K
[15.03.25 01:26:51.394] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[15.03.25 01:26:51.394]         Reduce pixel density (worse) or use more vertex lighting (better).
[15.03.25 01:26:51.394] * phase time: 2769 ms
[15.03.25 01:26:51.468] * phase cmem: 1411278 K
[15.03.25 01:26:51.468] Synchronizing...
[15.03.25 01:26:51.468] Save created on [Engine 2.2a x64 08.02.2022]
[15.03.25 01:26:51.468] Save date and time [Sat Mar 15 01:22:33 2025]
[15.03.25 01:26:51.558] * phase time: 164 ms
[15.03.25 01:26:51.631] * phase cmem: 1411279 K
[15.03.25 01:26:51.853] * [win32]: free[137432597380 K], reserved[4365328 K], committed[1990700 K]
[15.03.25 01:26:51.853] * [ D3D ]: textures[800183 K]
[15.03.25 01:26:51.853] * [x-ray]: crt heap[1389331 K], process heap[1389331 K], game lua[280221 K], engine lua[269 K], render[0 K]
[15.03.25 01:26:51.853] * [x-ray]: economy: strings[count: 207386, lengths: 12016 K, overhead: 10531 K, saved: 32080 K]
[15.03.25 01:26:51.853] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[15.03.25 01:26:51.853] Starting measure
[15.03.25 01:27:07.800] * MEMORY USAGE: 1611443 K
[15.03.25 01:27:24.791] * Saving spawns...
[15.03.25 01:27:24.793] * Saving objects...
[15.03.25 01:27:24.967] * 33254 objects are successfully saved
[15.03.25 01:27:24.978] * Saving key-value pairs...
[15.03.25 01:27:25.056] * 98 key-value pairs were successfully saved
[15.03.25 01:27:25.056] * Saving quick slots data...
[15.03.25 01:27:25.056] * Saving pre random queues data...
[15.03.25 01:27:25.131] * Game Fedor_autosave.sav is successfully saved to file 'd:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\userdata\savedgames\fedor_autosave.sav'
[15.03.25 01:27:25.138] - Disconnect
[15.03.25 01:27:27.170] - Destroying level
[15.03.25 01:27:27.374] * DVB created: 8192K
[15.03.25 01:27:27.374] * DIB created: 512K
[15.03.25 01:27:27.374] - r__tf_aniso 2
[15.03.25 01:27:27.374] - r1_tf_mipbias 0.5
[15.03.25 01:27:27.374] * SSample: 1440x900
[15.03.25 01:27:27.383] * SSample: enabled
[15.03.25 01:27:27.383] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[15.03.25 01:27:27.383] * GPU vertex cache: unrecognized, 16
[15.03.25 01:27:27.383] *** RESET [118 ms]
[15.03.25 01:27:27.384] "d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\bin\xr_3da.exe" -nointro
[15.03.25 01:27:27.384] Begin load
[15.03.25 01:27:27.392] * phase time: 1 ms
[15.03.25 01:27:27.482] * phase cmem: 1220161 K
[15.03.25 01:27:27.482] Starting server...
[15.03.25 01:27:27.645] - Gamedata version: [Сборка 2.2 15.03.2023]
[15.03.25 01:27:27.671] * phase time: 278 ms
[15.03.25 01:27:27.758] * phase cmem: 1220249 K
[15.03.25 01:27:27.758] Loading alife simulator...
[15.03.25 01:27:27.758] * phase time: 88 ms
[15.03.25 01:27:27.846] * phase cmem: 1220249 K
[15.03.25 01:27:27.846] Loading savegame...
[15.03.25 01:27:27.879] * Loading key-value pairs...
[15.03.25 01:27:27.996] * 98 key-value pairs were successfully loaded (0.117s)
[15.03.25 01:27:27.996] * Loading spawn registry...
[15.03.25 01:27:29.569] * 24708 spawn points were successfully loaded (1.572s)
[15.03.25 01:27:29.569] * Loading objects...
[15.03.25 01:27:30.108] * 33254 out of 33254 objects were successfully loaded (0.539s)
[15.03.25 01:27:38.589] * Loading quick slots data...
[15.03.25 01:27:38.589] * Loading pre random queues data...
[15.03.25 01:27:38.604] * Start objects on_register'ed...
[15.03.25 01:27:40.262] * 33254 objects on_register'ed (1.657s)
[15.03.25 01:27:40.263] * Game fedor_autosave is successfully loaded from file 'd:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\userdata\savedgames\fedor_autosave.sav' (12.505s)
[15.03.25 01:27:40.263] * phase time: 12504 ms
[15.03.25 01:27:40.359] * phase cmem: 1383319 K
[15.03.25 01:27:40.359] Connecting...
[15.03.25 01:27:40.359] MaxPlayers = 32
[15.03.25 01:27:40.394] * phase time: 130 ms
[15.03.25 01:27:40.489] * phase cmem: 1383322 K
[15.03.25 01:27:40.489] Connecting to...
[15.03.25 01:27:40.491]  Player not found. New player created.
[15.03.25 01:27:40.491] * client : connection accepted - <>
[15.03.25 01:27:42.540] * phase time: 2146 ms
[15.03.25 01:27:42.637] * phase cmem: 1383370 K
[15.03.25 01:27:42.637] Reading level info...
[15.03.25 01:27:52.921] * phase time: 10380 ms
[15.03.25 01:27:53.018] * phase cmem: 1383370 K
[15.03.25 01:27:53.018] Loading object space...
[15.03.25 01:28:08.300] * object space load: 15280 ms
[15.03.25 01:28:08.300] * phase time: 15379 ms
[15.03.25 01:28:08.395] * phase cmem: 1398026 K
[15.03.25 01:28:08.395] Loading shaders (R1)...
[15.03.25 01:28:08.432] * phase time: 132 ms
[15.03.25 01:28:08.528] * phase cmem: 1399385 K
[15.03.25 01:28:08.528] Loading geometry (R1)...
[15.03.25 01:28:08.806] * phase time: 373 ms
[15.03.25 01:28:08.902] * phase cmem: 1420253 K
[15.03.25 01:28:08.902] Loading visuals (R1)...
[15.03.25 01:28:08.930] * phase time: 124 ms
[15.03.25 01:28:09.026] * phase cmem: 1420844 K
[15.03.25 01:28:09.026] Loading details (R1)...
[15.03.25 01:28:09.026] * phase time: 95 ms
[15.03.25 01:28:09.122] * phase cmem: 1420844 K
[15.03.25 01:28:09.122] Loading sectors (R1)...
[15.03.25 01:28:09.122] * Loading HOM: d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\gamedata\levels\l12u_control_monolith\level.hom
[15.03.25 01:28:09.130] * Loading environment modificator: d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\gamedata\levels\l12u_control_monolith\level.env_mod
[15.03.25 01:28:09.130] * phase time: 103 ms
[15.03.25 01:28:09.226] * phase cmem: 1420967 K
[15.03.25 01:28:09.226] Loading AI objects...
[15.03.25 01:28:09.245] - Loading music tracks from 'l12u_control_musics'...
[15.03.25 01:28:09.348] * phase time: 218 ms
[15.03.25 01:28:09.444] * phase cmem: 1421012 K
[15.03.25 01:28:09.444] Loading PH world...
[15.03.25 01:28:09.453] - Game configuring : Started 
[15.03.25 01:28:09.453] - Game configuring : Finished 
[15.03.25 01:28:09.459] * phase time: 110 ms
[15.03.25 01:28:09.555] * phase cmem: 1428283 K
[15.03.25 01:28:09.555] Loading textures...
[15.03.25 01:28:09.992] * t-report - base: 948, 785575 K
[15.03.25 01:28:09.992] * t-report - lmap: 6, 6144 K
[15.03.25 01:28:09.993] * phase time: 533 ms
[15.03.25 01:28:10.089] * phase cmem: 1443144 K
[15.03.25 01:28:10.089] Synchronizing...
[15.03.25 01:28:10.089] Save created on [Engine 2.2a x64 08.02.2022]
[15.03.25 01:28:10.114] Save date and time [Sat Mar 15 01:27:25 2025]
[15.03.25 01:28:10.130] * phase time: 136 ms
[15.03.25 01:28:10.226] * phase cmem: 1443146 K
[15.03.25 01:28:10.505] * [win32]: free[137432319216 K], reserved[4476572 K], committed[2157620 K]
[15.03.25 01:28:10.505] * [ D3D ]: textures[791720 K]
[15.03.25 01:28:10.505] * [x-ray]: crt heap[1421349 K], process heap[1421349 K], game lua[280311 K], engine lua[270 K], render[283 K]
[15.03.25 01:28:10.505] * [x-ray]: economy: strings[count: 214236, lengths: 12429 K, overhead: 10879 K, saved: 36916 K]
[15.03.25 01:28:10.505] * [x-ray]: economy: smem[count: 52937, lengths: 30552 K, overhead: 827 K, saved: 12402 K]
[15.03.25 01:28:10.505] Starting measure
 

11 минут назад, Vandaluk сказал:

[15.03.25 01:26:51.394] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[15.03.25 01:26:51.394]         Reduce pixel density (worse) or use more vertex lighting (better).

Похоже тупо железяка не вывозит..

Скрытый текст

Облегченные текстуры ОП-2.2

Автор edwin0

Описание: Просто сжатые текстуры из ОП-2.2. Данный аддон сделан для игроков с компьютерами, которые не позволяют играть в ОП-2.2 со стандартными текстурами ОП-2.2.
В данном аддоне текстуры ужаты в размерах, что конечно приводит к некоторой потере качества текстур, но позволяет играть на более слабых машинах.
Это не облегченные текстуры HD-пака, а облегченные текстуры из ОП-2.2. Просто текстуры ОП-2.2, ужатые для слабых машин.

Установка - скачиваем архив аддона, распаковываем и кладем файлы gamedata.dbz_sd_22_1 и gamedata.dbz_sd_22_2 в папку с игрой к аналогичным архивам (обязательно оба указанных файла).

Удаление - удаляем файлы gamedata.dbz_sd_22_1 и gamedata.dbz_sd_22_2 из папки с игрой.

Ссылка: GoogleDrive

 

Найди покой в своей душе, всё остальное само найдёт тебя.

18 минут назад, Vandaluk сказал:

вылет при переходе с саркофага в бум

Попробуй временно переключиться на статическое освещение.

25 минут назад, shahvkit сказал:

переключиться на статическое освещение.

Он уже

45 минут назад, Vandaluk сказал:

[15.03.25 01:26:21.345] - r__tf_aniso 2
[15.03.25 01:26:21.345] - r1_tf_mipbias 0.5

 

Найди покой в своей душе, всё остальное само найдёт тебя.

@tihik Ну раз уже, то тогда пусть пробует полное динамическое.

Достаточно лишь перейти и сохраниться. Дальше снова можно на статику.

На переходах из Пещеры или Лабиринта помогало.

9 минут назад, shahvkit сказал:

пусть пробует полное динамическое.

:good: И кириллицу убрать, вот нафига это:

1 час назад, Vandaluk сказал:

\+Объединённый Пак 2.2 + Компоненты

И в таких случаях, когда ничонепонятна, лучше вместо лога архив OP22Engine_error_report_ из папки crashes прилагать.

  • Смешно 1

Найди покой в своей душе, всё остальное само найдёт тебя.

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