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Murarius

Lost Alpha - Технические проблемы

Рекомендуемые сообщения

Тема создана для обсуждения и решения технических проблем Lost Alpha (вылеты, графика и пр.).


Обсуждение игровых моментов (сюжетной линии, квестов, монстров, локаций, артефактов и пр) - здесь.


Ссылки на скачивание - здесь.


Наиболее частые проблемы и способы их решения собраны в третьем посте этой темы.


Добавил:



Вопрос: Почему не работает кнопка меню "Опции LA"?


Ответ: Она выключена в первоначальном релизе. Будет включена в ближайших патчах (или убрана).


h_1398807779_5782444_1a82258982.jpg


"Полный путь к игре\bins\xr_3da.exe не является приложением Win32."


[error]Expression : no_assert
[error]Function : CXML_IdToIndex<class CEncyclopediaArticle>::GetById 
[error]File : x:\stalker\xray-svn-trunk\xr_3da\xrgame\xml_str_id_loader.h 
[error]Line : 115 
[error]Description : item [deedee_find_item_2_descr] not found!!

или

[error]Expression : no_assert
[error]Function : CXML_IdToIndex::GetById
[error]File : x:\stalker\xray-svn-trunk\xr_3da\xrgame\xml_str_id_loader.h
[error]Line : 115
[error]Description : item [deedee_find_item_3_descr] not found!!

Статус: Исправлено


Expression : fatal error
Function : CScriptEngine::lua_error
File : script_engine.cpp
Line : 75
Description : <no expression>
Arguments : LUA error: ....r. - lost alpha\gamedata\scripts\pdacontacts.script:1670: attempt to index field '?' (a nil value)

Статус: Исправлено


Expression : 0
Function : CPhraseDialog::SayPhrase
File : PhraseDialog.cpp
Line : 152
Description : No available phrase to say, dialog[agr_ratcatcher_start]

Статус: Исправлено


Expression : no_assert 
Function : CXML_IdToIndex<class CEncyclopediaArticle>::GetById 
File : x:\stalker\xray-svn-trunk\xr_3da\xrgame\xml_str_id_loader.h 
Line : 115 
Description : item [pda_npc_sell_014_article] not found!!

Статус: Исправлено


Ошибка: Кнопки в меню накладываются поверх окон загрузки игры, завершения и выхода из игры:


s_1398854350_3244361_679ea754f0.jpg
Статус: Исправлено
Ошибка: На локации "Бар-Росток", есть сундук, который открывается в одном месте, а находится в другом.
Статус: Исправлено
Ошибка: При резкой остановке в транспорте "УАЗ", отваливаются её части. Конкретно: левое зеркало, запаска.
После этого также нельзя отремонтировать машину, заправить, открыть багажник.
Статус: Исправлено
Ошибка: У транспорта "УАЗ", неестественно вывернута дверь.
Статус: Исправлено


Ошибка: При попытке ремонта костюма новичка (светлый костюм), деньги снимаются, но костюм не ремонтируется.


В меню улучшений, нельзя переключится на другие предметы.
Статус: Исправлено
Ошибка: В комбинаторе артефактов, нельзя выбирать рецепты. При нажатии на область, где отображаются рецепты, можно выбрать только первый.
Статус: Исправлено
Ошибка: В локации "Лаборатория X-10", не открывается квестовая дверь с помощью кода 3823.
Статус: Исправлено
Ошибка: Проблема с заправкой транспорта. Сколько топлива не заливавай, бак не наполняется.
Статус: Исправлено
Ошибка: Проблема с меню использования транспорта. Не работает меню багажника, ремонта, заправки у Москвича, УАЗика, и возможно у других. Работает у Нивы.
Статус: Исправлено
Ошибка: На локации "НИИ Агропром", квест "Помочь сталкерам отбиться от военных" не выполняется.
Статус: Исправлено
Ошибка: Из инвентаря невозможно выбросить артефакт "Кровь камня".
Статус: Исправлено
Ошибка: Проблема с дверью и NPC на локации "Бар-Росток": NPC упирается в дверь, если та открыта, и мешает проходу ГГ.
Статус: Исправлено
Ошибка: При сдаче некоторых квестов пишет "Новая метка получена" с парой цифр, но в КПК ничем не отображается.
Статус: Исправлено


[error]Expression : fatal error
[error]Function : CTexture::Load
[error]File : ..\xrRender\SH_Texture.cpp
[error]Line : 216
[error]Description : <no expression>
[error]Arguments : Can't open video stream

Ошибка: На локации "Болота", после диалога с "Доктором", при загрузке другой локации.


Expression : wave&&wave->length()
Function : CSoundRender_Source::LoadWave
File : SoundRender_Source_loader.cpp
Line : 65
Description : Can't open wave file:
Arguments : d:\s.t.a.l.k.e.r\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\scenario\video\dream_sarcofag.ogg

Ошибка: Вылет при сновидении в локации "Лаборатория X-10".


[error]Expression : wave&&wave->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\scenario\video\final_gold.ogg

Ошибка: Вылет около т.н. "Монолита", в локации "Саркофаг".


[error]Expression : _valid( bi.mTransform )
[error]Function : CKinematics::CLBone
[error]File : ..\xrRender\SkeletonRigid.cpp
[error]Line : 157
[error]Description : callback kils bone matrix bone: front_gun_tower

Ошибка: Вылет на локации "Тёмная лощина".


Expression : bone<obj->PHGetSyncItemsNumber()
Function : CPHSkeleton::RestoreNetState
File : PHSkeleton.cpp
Line : 246
Description : bone>obj->PHGetSyncItemsNumber() - bone[5], visual name[physics\vehicles\niva\veh_niva_u_02], id[6649]

Ошибка: Вылет при переходе с локации "Тёмная Лощина", на локацию "Тёмная долина".


Engine error. Last line in stack trace:
CDialogHolder::IR_UIOnKeyboardHold()+298431 byte(s) E:\S.T.A.L.K.E.R. - Lost Alpha\bins\xrGame.dll

Ошибка: Вылет при попытке использования ремонтного комплекта.



<<< aka_sektor
Модифицировал и обновил - lord_Aron Изменено пользователем Murarius
  • Нравится 1
  • Полезно 2
Ссылка на комментарий

У меня виснет почему-то когда иду к Велесу задание сдавать:

 

 

* Game Владислав_quicksave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\Владислав_quicksave.sav'
stack trace:

0023:5F1F7A89 xrGame.dll, CDialogHolder::operator=()
0023:5F1EE092 xrGame.dll, CDialogHolder::operator=()
0023:5F04D7B1 xrGame.dll, CDialogHolder::operator=()
0023:5F0494F0 xrGame.dll, CDialogHolder::operator=()
0023:602B4871 xrLua.dll, lua_getinfo()

 

 

А еще.. Когда я устанавливал парт1 все нормально поставилось,_а когда парт2,3,4., выдавал какую-то ошибку._Качал я парты с этого сайта.

Изменено пользователем HellRatz
Добавлено  HellRatz,

Все предложения в русском языке начинаются с заглавной буквы.

Ссылка на комментарий

Такая проблема. Пришёл в бар по квесту где наёмники нападают, а Петренко нету на месте, до этого обнаружил его в баре мёртвым ни с того ни с сего. Меня интересует секция его спауна как obj, что бы прописать в чит спаунер и заспаунить, но имя из конфига bar_dolg_petrenko не работает.

Изменено пользователем N.E.M.E.S.I.S.

Гениальность в простоте, простота в совершенстве.

Ссылка на комментарий

При попытке разговора с Барменом на замирение с кланом Грех вылет с таким логом

* Detected CPU: AMD Athlon X4 740 Quad Core Processor [AuthenticAMD], F15/M0/S1, 3194.00 mhz, 58-clk 'rdtsc'

* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 54246 files cached, 7991Kb memory used.
Init FileSystem 2.018195 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014

EH: 00805548CA869E992625B2B99EC003D6

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4017492 K], reserved[66044 K], committed[110704 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17396 K], process heap[17396 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7448 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_low.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_low.ltx] successfully loaded.
Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[e:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 49152 kb, 3642 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:FC2]: NVIDIA GeForce GT 630
* GPU driver: 9.18.13.2018
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2715 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1039
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1920x1080
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 2
- r1_tf_mipbias 0.5
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3769292 K], reserved[88784 K], committed[336164 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[102485 K], process heap[102485 K], game lua[3478 K], render[263 K]
* [x-ray]: economy: strings[7067 K], smem[0 K]
$ LA_DBG:[3337] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[3337] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[3337] ui_mm_opt_video:InitControls:* [win32]: free[3755088 K], reserved[89904 K], committed[349248 K]
* [ D3D ]: textures[7331 K]
* [x-ray]: crt heap[110102 K], process heap[110102 K], game lua[2610 K], render[263 K]
* [x-ray]: economy: strings[7041 K], smem[0 K]
$ LA_DBG:[3761] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[3761] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[3761] ui_mm_opt_video:InitControls:"e:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 112409 K
* phase time: 1309 ms
* phase cmem: 107685 K
$ LA_DBG:[3761] Game_Start: Engine v1.3003() , Game: v1.0.gold(140326)
$ LA_DBG:[3761] level_weathers:initing level_weathers
$ LA_DBG:[3761] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 1478 ms
* phase cmem: 110576 K
* phase time: 1335 ms
* phase cmem: 110574 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 35455 objects are successfully loaded
* Loading Store...
$ LA_DBG:[3761] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3761] load_storehouse: size=[23]/[3084]bytes : Build=[5529]
$ LA_DBG:[3761] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3761] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17063.980]kB
$ LA_DBG:[3761] GameTime=[13:42:26] Map(24)=[la05_bar_rostok], knowMaps=[7]
* Log file has been saved successfully!
* Game Александр_quicksave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\Александр_quicksave.sav' (4.982s)
* phase time: 4981 ms
* phase cmem: 169862 K
* phase time: 2835 ms
* phase cmem: 169509 K
* client : connection accepted - <>
* phase time: 2899 ms
* phase cmem: 169558 K
* phase time: 2911 ms
* phase cmem: 169558 K
* phase time: 7473 ms
* phase cmem: 255847 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 3221 ms
* phase cmem: 259715 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65360 verts, 2042 Kb
* [Loading VB] 23539 verts, 735 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 55136 verts, 1723 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 30933 verts, 966 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 817797 indices, 1597 Kb
* phase time: 8897 ms
* phase cmem: 260024 K
* phase time: 9203 ms
* phase cmem: 262595 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 52643 v(20), 33306 p
* [DETAILS] Batch(61), VB(1028K), IB(195K)
* phase time: 9530 ms
* phase cmem: 262677 K
* Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la05_bar_rostok\level.hom
* phase time: 10134 ms
* phase cmem: 262747 K
* phase time: 10211 ms
* phase cmem: 263201 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 10538 ms
* phase cmem: 298362 K
! Can't find texture 'amik\explosions\explosion_dynamite\smoke'
! Can't find texture 'amik\explosions\explosion_smoke03'
! Can't find texture 'amik\nature\list'
! Can't find texture 'amik\nature\wood_part'
! Can't find texture 'amik\weapons\9x39'
! Can't find texture 'amik\weapons\grishik\shells_45_01'
! Can't find texture 'amik\weapons\shells_ak'
! Can't find texture 'amik\weapons\shells_ak_01'
* t-report - base: 1193, 363723 K
* t-report - lmap: 52, 53254 K
* phase time: 13578 ms
* phase cmem: 298741 K
* phase time: 13480 ms
* phase cmem: 298229 K
* [win32]: free[2947844 K], reserved[92708 K], committed[1153688 K]
* [ D3D ]: textures[428075 K]
* [x-ray]: crt heap[298226 K], process heap[298226 K], game lua[35886 K], render[304 K]
* [x-ray]: economy: strings[22270 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[155380] level_weathers:presets level_weathers
$ LA_DBG:[155380] level_weathers:r1 active
$ LA_DBG:[155380] level_weathers:WeatherManager:__init: r2_active = false : 14:00:07
$ LA_DBG:[155380] level_weathers:has sav
* Log file has been saved successfully!
compiling shader model_def_lqs_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_def_shadow_0
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\dolg\talk\jokes\joke_11.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\dolg\talk\jokes\joke_12.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\dolg\talk\jokes\joke_13.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\dolg\talk\jokes\joke_14.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\dolg\talk\jokes\joke_15.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\dolg\talk\jokes\joke_16.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\dolg\talk\jokes\joke_17.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\dolg\music\guitar_17.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\newbie\talk\jokes\joke_11.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\newbie\talk\jokes\joke_12.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\newbie\talk\jokes\joke_13.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\newbie\talk\jokes\joke_14.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\newbie\talk\jokes\joke_15.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\newbie\talk\jokes\joke_16.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\newbie\talk\jokes\joke_17.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\newbie\talk\jokes\joke_18.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\newbie\talk\jokes\joke_19.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\newbie\talk\jokes\joke_20.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\newbie\talk\jokes\joke_21.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\newbie\talk\jokes\joke_22.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\newbie\talk\jokes\joke_23.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\newbie\talk\jokes\joke_24.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\newbie\talk\jokes\joke_25.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\newbie\talk\jokes\joke_26.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\newbie\talk\jokes\joke_27.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\newbie\talk\jokes\joke_28.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\newbie\talk\jokes\joke_29.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\newbie\music\guitar_17.ogg
compiling shader model_env_hq_2
compiling shader model_env_lq_2
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_24.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_25.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_26.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_27.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_28.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_29.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_30.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_31.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_32.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_33.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_34.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_35.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_36.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_37.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_38.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_39.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_40.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_41.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_42.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\music\guitar_17.ogg
compiling shader model_distort_0
compiling shader model_def_lqs_1
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\dolg\talk\jokes\joke_11.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\dolg\talk\jokes\joke_12.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\dolg\talk\jokes\joke_13.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\dolg\talk\jokes\joke_14.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\dolg\talk\jokes\joke_15.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\dolg\talk\jokes\joke_16.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\dolg\talk\jokes\joke_17.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\dolg\music\guitar_17.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_24.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_25.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_26.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_27.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_28.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_29.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_30.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_31.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_32.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_33.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_34.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_35.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_36.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_37.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_38.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_39.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_40.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_41.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_42.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\stalker\music\guitar_17.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\newbie\talk\jokes\joke_11.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\newbie\talk\jokes\joke_12.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\newbie\talk\jokes\joke_13.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\newbie\talk\jokes\joke_14.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\newbie\talk\jokes\joke_15.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\newbie\talk\jokes\joke_16.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\newbie\talk\jokes\joke_17.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\newbie\talk\jokes\joke_18.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\newbie\talk\jokes\joke_19.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\newbie\talk\jokes\joke_20.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\newbie\talk\jokes\joke_21.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\newbie\talk\jokes\joke_22.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\newbie\talk\jokes\joke_23.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\newbie\talk\jokes\joke_24.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\newbie\talk\jokes\joke_25.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\newbie\talk\jokes\joke_26.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\newbie\talk\jokes\joke_27.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\newbie\talk\jokes\joke_28.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\newbie\talk\jokes\joke_29.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\newbie\music\guitar_17.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_24.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_25.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_26.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_27.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_28.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_29.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_30.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_31.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_32.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_33.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_34.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_35.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_36.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_37.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_38.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_39.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_40.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_41.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_42.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_17.ogg
compiling shader model_def_lqs_2
compiling shader model_distort_2
* MEMORY USAGE: 412020 K
* End of synchronization A[1] R[1]
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [bar_petrenko_warning] not found!!
! item [dar_soldier_delay] not found!!
! item [bar_gave_hunter_medkit] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [bar_petrenko_warning] not found!!
! item [dar_soldier_delay] not found!!
! item [bar_gave_hunter_medkit] not found!!
stack trace:

0023:60A2AC6D xrLua.dll, lua_checkstack()
0023:5F9FFFAC xrGame.dll, CDialogHolder::operator=()
0023:5F9FF450 xrGame.dll, CDialogHolder::operator=()
0023:5F9FF486 xrGame.dll, CDialogHolder::operator=()

!>

volkodav37.gif

Ссылка на комментарий

При запуске игры (ЛостАльфа + патчи 1-3 + русификатор) вот такое действо:

 

Initializing File System...
using fs-ltx fsgame.ltx
FS: 54032 files cached, 7946Kb memory used.
Init FileSystem 5.527308 sec
Lost Alpha 'xrCore' build 5630, Jul  5 2014

EH: 00805548CA869E992625B2B99EC003D6

 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : CInifile::r_section
[error]File          : Xr_ini.cpp
[error]Line          : 499
[error]Description   : <no expression>
[error]Arguments     : Can't open section 'bandit_outfit'
 

stack trace:

0023:7204463F xrCore.dll, xrDebug::fatal()
0023:7203DBD5 xrCore.dll, CInifile::Load()
0023:7203DBD5 xrCore.dll, CInifile::Load()
0023:7203DBD5 xrCore.dll, CInifile::Load()
0023:7203E6E2 xrCore.dll, CInifile::CInifile()
0023:00BA26C4 XR_3DA.exe, CCC_LoadCFG_custom::operator=()
0023:00BD212A XR_3DA.exe, InitSettings()
0023:00BD195A XR_3DA.exe, CApplication::CApplication()
0023:00BD16C6 XR_3DA.exe, CApplication::CApplication()
0023:00BCFF82 XR_3DA.exe, shared_motions::id()
0023:75F9850D KERNEL32.DLL, BaseThreadInitThunk()
0023:774DBF39 ntdll.dll, RtlInitializeExceptionChain()
0023:774DBF0C ntdll.dll, RtlInitializeExceptionChain()

 

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@Кирюха,[error]Arguments : Can't open section 'bandit_outfit <= тут написано что не может открыть секцию куртки бандита, а с ним еще и скрипт связан квестовый, так что возможно из-за него, остальные я не знаю, надо логи смотреть.
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Ау люди,  хоть кто-то может мне ответить?

Добавлено  HellRatz,

Если не отвечают, значит не знают ответа. Как знающий человек увидит, ответ будет дан. Не надо оффтопить.

volkodav37.gif

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Мужики, помогите решить проблему... На Радаре,после разговора сОтшельником, не могу забрать документы из сейфа...  Сейф открывается,но взять из него я ничего не могу.... :angry:

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СПАСИБО, ВАМ! <_<      Сам всё решил.   Если у кого,вдруг не будет получаться забрать из сейфа что нибудь, просто увеличьте разрешение в настройках игры.....  Как не странно , помогло. :P

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Помогите

Expression    : m_ammoType < m_ammoTypes.size()

Function      : CWeapon::net_Spawn

File          : Weapon.cpp

Line          : 500

Description   : [L85] ammo type [75] ammo type size [2]

При переходе свалка металлургическая фабрика. 

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Народ...у мя проблема...не могу пройти на радаре по квесту капитан(проводник)-патриарх дойти по дорожке до выжигателя...убиваю снорков и усё...(...бывает захожу чуть дальше в пределах 100-200 метров по дороге и выброс с игры...так обидно...у мя чистая игра+патч3 плюс русская озвучка и всё с этого сайта...может поможете?

Detected CPU: Intel® Core2 Duo CPU E8400 @ 3.00GHz [GenuineIntel], F6/M7/S10, 3000.00 mhz, 35-clk 'rdtsc'


* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 54197 files cached, 8151Kb memory used.
Init FileSystem 8.444851 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014

EH: 00805548CA869E992625B2B99EC003D6

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\game\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4054148 K], reserved[49240 K], committed[90852 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16364 K], process heap[16364 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7380 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx"...
[d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\game\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:683D]: AMD Radeon HD 7700 Series
* GPU driver type: hardware
* CREATE: DeviceREF: 2
* Texture memory: 1009 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'models\helicopter'
! Version conflict in shader 'models\lightplanes'
! Version conflict in shader 'models\lightplanesself'
! Version conflict in shader 'models\model'
! Version conflict in shader 'models\model_aref'
! Version conflict in shader 'models\model_fur'
! Version conflict in shader 'models\model_puh'
! Version conflict in shader 'models\model_refl'
! Version conflict in shader 'models\pautina'
! Version conflict in shader 'models\selflight'
! Version conflict in shader 'models\selflightl'
! Version conflict in shader 'models\transparent'
! Version conflict in shader 'models\xanomaly'
! Version conflict in shader 'models\xbrainglass'
! Version conflict in shader 'models\xdistort'
! Version conflict in shader 'models\xdistortcolor'
! Version conflict in shader 'models\xdistortcolorl'
! Version conflict in shader 'models\xdistortcolorlinv'
! Version conflict in shader 'models\xdistortinv'
! Version conflict in shader 'models\xglass'
! Version conflict in shader 'models\xglass2'
! Version conflict in shader 'models\xlens'
! Version conflict in shader 'models\xmonolith'
! Version conflict in shader 'models\xwindows'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* HWDST/PCF supported and used
- r__tf_aniso 8
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
Loading DLL: xrGameSpy.dll
* [win32]: free[3804356 K], reserved[80144 K], committed[309740 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[117349 K], process heap[117349 K], game lua[3476 K], render[301 K]
* [x-ray]: economy: strings[7012 K], smem[0 K]
"d:\game\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 124506 K
* phase time: 251 ms
* phase cmem: 119788 K
$ LA_DBG:[14028] Game_Start: Engine v1.3003() , Game: v1.0.gold(140326)
$ LA_DBG:[14028] level_weathers:initing level_weathers
$ LA_DBG:[14028] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 562 ms
* phase cmem: 124240 K
* phase time: 3 ms
* phase cmem: 124238 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 33203 objects are successfully loaded
* Loading Store...
$ LA_DBG:[14028] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[14028] load_storehouse: size=[16]/[3243]bytes : Build=[5529]
$ LA_DBG:[14028] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[14028] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16625.074]kB
$ LA_DBG:[14028] GameTime=[11:37:12] Map(29)=[la10_radar], knowMaps=[20]
* Log file has been saved successfully!
* Game 100 is successfully loaded from file 'd:\game\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\100.sav' (3.431s)
* phase time: 3430 ms
* phase cmem: 185462 K
* phase time: 60 ms
* phase cmem: 185506 K
* client : connection accepted - <>
* phase time: 51 ms
* phase cmem: 185555 K
* phase time: 15 ms
* phase cmem: 185555 K
* phase time: 4567 ms
* phase cmem: 277694 K
* phase time: 1459 ms
* phase cmem: 281642 K
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65511 verts, 2047 Kb
* [Loading VB] 12157 verts, 379 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 28797 verts, 899 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 49889 verts, 1559 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 265635 indices, 518 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65530 verts, 767 Kb
* [Loading VB] 12865 verts, 150 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 689922 indices, 1347 Kb
* phase time: 253 ms
* phase cmem: 281901 K
* phase time: 72 ms
* phase cmem: 286058 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 49898 v(20), 28670 p
* [DETAILS] Batch(61), VB(974K), IB(167K)
* phase time: 287 ms
* phase cmem: 286132 K
* Loading HOM: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la10_radar\level.hom
* phase time: 8 ms
* phase cmem: 286231 K
* phase time: 19 ms
* phase cmem: 286271 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 52 ms
* phase cmem: 305746 K
* t-report - base: 1677, 712859 K
* t-report - lmap: 15, 15361 K
* phase time: 37558 ms
* phase cmem: 306559 K
* phase time: 35 ms
* phase cmem: 306559 K
* [win32]: free[2457288 K], reserved[87764 K], committed[1649188 K]
* [ D3D ]: textures[739318 K]
* [x-ray]: crt heap[306559 K], process heap[306559 K], game lua[34557 K], render[326 K]
* [x-ray]: economy: strings[22499 K], smem[0 K]
* Log file has been saved successfully!
$ LA_DBG:[62968] level_weathers:presets level_weathers
$ LA_DBG:[62968] level_weathers:r3 active
$ LA_DBG:[62968] level_weathers:WeatherManager:__init: r2_active = false : 11:42:55
$ LA_DBG:[62968] level_weathers:Load: curr=[alpha_r2], next=[af_partly]
$ LA_DBG:[62968] level_weathers:has sav
* Log file has been saved successfully!
! Space restrictor [radar_actor1_shelter] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='radar_actor1_shelter'
$ LA_DBG:[91488] level_weathers:transition = [alpha_r2]
* MEMORY USAGE: 401402 K
* End of synchronization A[1] R[1]
$ LA_DBG:[123735] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[123735] [error]ABORT CALLED:
$ LA_DBG:[123735] [error]From: gamedata\scripts\move_mgr.script in function 'choose_look_point' (49)
$ LA_DBG:[123735] [error]Line: 79
$ LA_DBG:[123735] [error]Description: No patrol_look here! npc=[/]
$ LA_DBG:[123735] ABORT:
stack traceback:
...k.e.r. - lost alpha\gamedata\scripts\move_mgr.script:79: in function 'choose_look_point'
...e.r. - lost alpha\gamedata\scripts\mob_walker.script:174: in function '?'
...k.e.r. - lost alpha\gamedata\scripts\xr_logic.script:344: in function 'issue_event'
...r. - lost alpha\gamedata\scripts\bind_monster.script:205: in function <...r. - lost alpha\gamedata\scripts\bind_monster.script:203>
$ LA_DBG:[123735] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[123735] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[123735] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[123735] [error]ABORT CALLED:
$ LA_DBG:[123735] [error]From: gamedata\scripts\mob_walker.script in function '?' (119)
$ LA_DBG:[123735] [error]Line: 215
$ LA_DBG:[123735] [error]Description: object 'radar_dog_normal': path_walk '', index : cannot find corresponding point(s) on path_look ''
$ LA_DBG:[123735] ABORT:
stack traceback:
...e.r. - lost alpha\gamedata\scripts\mob_walker.script:215: in function '?'
...k.e.r. - lost alpha\gamedata\scripts\xr_logic.script:344: in function 'issue_event'
...r. - lost alpha\gamedata\scripts\bind_monster.script:205: in function <...r. - lost alpha\gamedata\scripts\bind_monster.script:203>
$ LA_DBG:[123735] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[123735] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[416458 K]
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [d:\game\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
refCount:m_pSwapChain 1
DeviceREF: 10
refCount:m_pAdapter 4

!>!>!>!>!>!>


до сегоднешнего дня я играл последний раз 2.06.15го числа и тогда был такой лог но всё на той же дороге к выжигателю...

если не решить уту проблему...удалять игру?...но так хочется продолжить историю...(

* Detected CPU: Intel® Core2 Duo CPU E8400 @ 3.00GHz [GenuineIntel], F6/M7/S10, 3000.00 mhz, 35-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 54141 files cached, 8135Kb memory used.
Init FileSystem 2.057031 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014

EH: 00805548CA869E992625B2B99EC003D6

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\game\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4050964 K], reserved[50056 K], committed[93220 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16373 K], process heap[16373 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7380 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx"...
[d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\game\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:683D]: AMD Radeon HD 7700 Series
* GPU driver type: hardware
* CREATE: DeviceREF: 2
* Texture memory: 1009 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'models\helicopter'
! Version conflict in shader 'models\lightplanes'
! Version conflict in shader 'models\lightplanesself'
! Version conflict in shader 'models\model'
! Version conflict in shader 'models\model_aref'
! Version conflict in shader 'models\model_fur'
! Version conflict in shader 'models\model_puh'
! Version conflict in shader 'models\model_refl'
! Version conflict in shader 'models\pautina'
! Version conflict in shader 'models\selflight'
! Version conflict in shader 'models\selflightl'
! Version conflict in shader 'models\transparent'
! Version conflict in shader 'models\xanomaly'
! Version conflict in shader 'models\xbrainglass'
! Version conflict in shader 'models\xdistort'
! Version conflict in shader 'models\xdistortcolor'
! Version conflict in shader 'models\xdistortcolorl'
! Version conflict in shader 'models\xdistortcolorlinv'
! Version conflict in shader 'models\xdistortinv'
! Version conflict in shader 'models\xglass'
! Version conflict in shader 'models\xglass2'
! Version conflict in shader 'models\xlens'
! Version conflict in shader 'models\xmonolith'
! Version conflict in shader 'models\xwindows'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* HWDST/PCF supported and used
- r__tf_aniso 8
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
Loading DLL: xrGameSpy.dll
* [win32]: free[3802272 K], reserved[79264 K], committed[312704 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[117350 K], process heap[117350 K], game lua[3476 K], render[336 K]
* [x-ray]: economy: strings[7012 K], smem[0 K]
"d:\game\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 124385 K
* phase time: 185 ms
* phase cmem: 119667 K
$ LA_DBG:[8056] Game_Start: Engine v1.3003() , Game: v1.0.gold(140326)
$ LA_DBG:[8056] level_weathers:initing level_weathers
$ LA_DBG:[8056] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 290 ms
* phase cmem: 124160 K
* phase time: 4 ms
* phase cmem: 124158 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 34322 objects are successfully loaded
* Loading Store...
$ LA_DBG:[8056] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[8056] load_storehouse: size=[16]/[2872]bytes : Build=[5529]
$ LA_DBG:[8056] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[8056] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17004.027]kB
$ LA_DBG:[8056] GameTime=[15:59:25] Map(27)=[la08_deadcity], knowMaps=[11]
* Log file has been saved successfully!
* Game паша-обрез is successfully loaded from file 'd:\game\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\паша-обрез.sav' (3.126s)
* phase time: 3125 ms
* phase cmem: 189975 K
* phase time: 53 ms
* phase cmem: 190152 K
* client : connection accepted - <>
* phase time: 50 ms
* phase cmem: 190201 K
* phase time: 16 ms
* phase cmem: 190201 K
* phase time: 5101 ms
* phase cmem: 306045 K
* phase time: 1579 ms
* phase cmem: 310527 K
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 64854 verts, 2026 Kb
* [Loading VB] 17579 verts, 549 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65514 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 17898 verts, 559 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 29485 verts, 921 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 977256 indices, 1908 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 38894 verts, 455 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 439440 indices, 858 Kb
* phase time: 363 ms
* phase cmem: 310978 K
* phase time: 78 ms
* phase cmem: 316847 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 56059 v(20), 34831 p
* [DETAILS] Batch(61), VB(1094K), IB(204K)
* phase time: 266 ms
* phase cmem: 316874 K
* Loading HOM: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la08_deadcity\level.hom
* phase time: 39 ms
* phase cmem: 317721 K
* phase time: 9 ms
* phase cmem: 317819 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 41 ms
* phase cmem: 340131 K
* t-report - base: 2109, 900154 K
* t-report - lmap: 16, 16386 K
* phase time: 43312 ms
* phase cmem: 341244 K
* phase time: 40 ms
* phase cmem: 341244 K
* [win32]: free[2212944 K], reserved[76536 K], committed[1904760 K]
* [ D3D ]: textures[927638 K]
* [x-ray]: crt heap[341244 K], process heap[341244 K], game lua[35544 K], render[371 K]
* [x-ray]: economy: strings[22455 K], smem[0 K]
* Log file has been saved successfully!
$ LA_DBG:[62865] level_weathers:presets level_weathers
$ LA_DBG:[62865] level_weathers:r3 active
$ LA_DBG:[62865] level_weathers:WeatherManager:__init: r2_active = false : 16:05:49
$ LA_DBG:[62865] level_weathers:Load: curr=[af_partly], next=[af_partly]
$ LA_DBG:[62865] level_weathers:has sav
* Log file has been saved successfully!
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_24.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_25.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_26.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_27.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_28.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_29.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_30.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_31.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_32.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_33.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_34.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_35.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_36.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_37.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_38.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_39.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_40.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_41.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_42.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_17.ogg
$ LA_DBG:[87620] level_weathers:transition = [af_partly]
* MEMORY USAGE: 430178 K
* End of synchronization A[1] R[1]
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [dar_soldier_delay] not found!!
$ LA_DBG:[154132] level_weathers:if next then current = [af_partly] and next = [af_partly]
$ LA_DBG:[154132] level_weathers:current transition: [af_partly]~>[af_partly_to_af_partly_at_16_00] : 16:18:16 ~> 16:18:16
$ LA_DBG:[154132] level_weathers:transition = [af_partly_to_af_partly_at_16_00]
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [dar_soldier_delay] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [dar_soldier_delay] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [dar_soldier_delay] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [dar_soldier_delay] not found!!
! [LUA] attempt to kill dead object cit_killer_stalker_leader
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\military\talk\jokes\joke_4.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\military\talk\jokes\joke_5.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\military\talk\jokes\joke_6.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\military\music\guitar_17.ogg
$ LA_DBG:[314860] xr_effects:logic_print:(1): okok
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\military\talk\jokes\joke_4.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\military\talk\jokes\joke_5.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\military\talk\jokes\joke_6.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\military\music\guitar_17.ogg
$ LA_DBG:[406404] level_weathers:if next then current = [af_partly] and next = [af_cloudy]
$ LA_DBG:[406404] level_weathers:current transition: [af_partly]~>[af_partly_to_af_cloudy_at_17_00] : 17:00:19 ~> 17:00:19
$ LA_DBG:[406404] level_weathers:transition = [af_partly_to_af_cloudy_at_17_00]
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [dar_soldier_delay] not found!!
$ LA_DBG:[766731] level_weathers:if next then current = [af_cloudy] and next = [af_partly]
$ LA_DBG:[766731] level_weathers:current transition: [af_cloudy]~>[af_cloudy_to_af_partly_at_18_00] : 18:00:22 ~> 18:00:22
$ LA_DBG:[766731] level_weathers:transition = [af_cloudy_to_af_partly_at_18_00]
! ERROR: SV: can't find children [36633] of parent [381369080]
! ERROR: SV: can't find children [36632] of parent [381370424]
! [LUA] SetRelation available only for InventoryOwner
! [LUA] SetRelation available only for InventoryOwner
! [LUA] SetRelation available only for InventoryOwner
! [LUA] SetRelation available only for InventoryOwner
! [LUA] SetRelation available only for InventoryOwner
! [LUA] SetRelation available only for InventoryOwner
! [LUA] SetRelation available only for InventoryOwner
! [LUA] SetRelation available only for InventoryOwner
! [LUA] SetRelation available only for InventoryOwner
! [LUA] SetRelation available only for InventoryOwner
! [LUA] SetRelation available only for InventoryOwner
! [LUA] SetRelation available only for InventoryOwner
! [LUA] SetRelation available only for InventoryOwner
! [LUA] SetRelation available only for InventoryOwner
! ERROR: SV: can't find children [50181] of parent [381491000]
! ERROR: SV: can't find children [36634] of parent [381373112]
* [win32]: free[2393504 K], reserved[89556 K], committed[1711180 K]
* [ D3D ]: textures[1008600 K]
* [x-ray]: crt heap[439278 K], process heap[439278 K], game lua[60905 K], render[6179 K]
* [x-ray]: economy: strings[63727 K], smem[136383 K]
$ LA_DBG:[906320] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[906320] Game_Save:BuildMod=[5529]:[18:23:38]:MemUsage=[37414.801]kB:TimeFactor=[10]
$ LA_DBG:[906320] level_weathers:Save: curr=[af_partly], next=[af_partly]
$ LA_DBG:[906320] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[906320] treasure_manager:save: #treasure=[11],size=[97]
~ Used 10 NetPacket(s) total objects 8362 total stored 86728b
* Saving spawns...
* Saving objects...
* 34338 objects are successfully saved
* Writing Store...
$ LA_DBG:[906320] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[906320] save_storehouse: size=[16]/[2738]bytes : Build=[5529]
$ LA_DBG:[906320] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game 100.sav is successfully saved to file 'd:\game\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\100.sav'
$ LA_DBG:[1127661] level_weathers:if next then current = [af_partly] and next = [af_partly]
$ LA_DBG:[1127661] level_weathers:current transition: [af_partly]~>[af_partly_to_af_partly_at_19_00] : 19:00:32 ~> 19:00:32
$ LA_DBG:[1127661] level_weathers:transition = [af_partly_to_af_partly_at_19_00]
* [win32]: free[2387624 K], reserved[88528 K], committed[1718088 K]
* [ D3D ]: textures[1010136 K]
* [x-ray]: crt heap[439005 K], process heap[439005 K], game lua[57054 K], render[19429 K]
* [x-ray]: economy: strings[71899 K], smem[138384 K]
$ LA_DBG:[1156985] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1156985] Game_Save:BuildMod=[5529]:[19:05:25]:MemUsage=[37485.930]kB:TimeFactor=[10]
$ LA_DBG:[1156985] level_weathers:Save: curr=[af_partly], next=[alpha_r2]
$ LA_DBG:[1156985] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[1156985] treasure_manager:save: #treasure=[11],size=[97]
~ Used 9 NetPacket(s) total objects 8744 total stored 74091b
* Saving spawns...
* Saving objects...
* 34281 objects are successfully saved
* Writing Store...
$ LA_DBG:[1156985] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1156985] save_storehouse: size=[16]/[2845]bytes : Build=[5529]
$ LA_DBG:[1156985] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game 200.sav is successfully saved to file 'd:\game\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\200.sav'
* [win32]: free[2405288 K], reserved[88256 K], committed[1700696 K]
* [ D3D ]: textures[1010144 K]
* [x-ray]: crt heap[438999 K], process heap[438999 K], game lua[56208 K], render[19520 K]
* [x-ray]: economy: strings[74073 K], smem[138384 K]
$ LA_DBG:[1484452] level_weathers:no transition hours previous weather = [af_partly]
$ LA_DBG:[1484926] level_weathers:transition = [af_partly]
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [dar_soldier_delay] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [dar_soldier_delay] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [dar_soldier_delay] not found!!
* [win32]: free[2420024 K], reserved[102604 K], committed[1671612 K]
* [ D3D ]: textures[1012704 K]
* [x-ray]: crt heap[442731 K], process heap[442731 K], game lua[52028 K], render[21804 K]
* [x-ray]: economy: strings[97582 K], smem[139646 K]
$ LA_DBG:[1939492] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1939492] Game_Save:BuildMod=[5529]:[21:15:50]:MemUsage=[37601.836]kB:TimeFactor=[10]
$ LA_DBG:[1939492] level_weathers:Save: curr=[af_partly], next=[alpha_r2]
$ LA_DBG:[1939492] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[1939492] treasure_manager:save: #treasure=[11],size=[97]
~ Used 9 NetPacket(s) total objects 8681 total stored 70176b
* Saving spawns...
* Saving objects...
* 34194 objects are successfully saved
* Writing Store...
$ LA_DBG:[1939492] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1939492] save_storehouse: size=[16]/[2798]bytes : Build=[5529]
$ LA_DBG:[1939492] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game мертвый город выход.sav is successfully saved to file 'd:\game\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\мертвый город выход.sav'
$ LA_DBG:[1982602] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1982602] Game_Save:BuildMod=[5529]:[21:23:01]:MemUsage=[37327.988]kB:TimeFactor=[10],Map=[27~>25]
$ LA_DBG:[1982602] level_weathers:Save: curr=[af_partly], next=[alpha_r2]
$ LA_DBG:[1982602] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[1982602] treasure_manager:save: #treasure=[11],size=[97]
~ Used 7 NetPacket(s) total objects 7371 total stored 53817b
* Saving spawns...
* Saving objects...
* 34194 objects are successfully saved
* Writing Store...
$ LA_DBG:[1982602] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1982602] save_storehouse: size=[16]/[2793]bytes : Build=[5529]
$ LA_DBG:[1982602] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game fabio_autosave.sav is successfully saved to file 'd:\game\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\fabio_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[435695 K]
"d:\game\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 110 ms
* phase cmem: 283748 K
$ LA_DBG:[1983026] Game_Start: Engine v1.3003() , Game: v1.0.gold(140326)
$ LA_DBG:[1983026] level_weathers:initing level_weathers
$ LA_DBG:[1983026] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 274 ms
* phase cmem: 287249 K
* phase time: 14 ms
* phase cmem: 287244 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 34194 objects are successfully loaded
* Loading Store...
$ LA_DBG:[1983026] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1983026] load_storehouse: size=[16]/[2793]bytes : Build=[5529]
$ LA_DBG:[1983026] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1983026] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16983.133]kB
$ LA_DBG:[1983026] GameTime=[21:23:01] Map(25)=[la06_yantar], MapSaved(27)=[la08_deadcity], knowMaps=[11]
* Log file has been saved successfully!
* Game fabio_autosave is successfully loaded from file 'd:\game\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\fabio_autosave.sav' (3.381s)
* phase time: 3380 ms
* phase cmem: 301794 K
* phase time: 55 ms
* phase cmem: 301790 K
* client : connection accepted - <>
* phase time: 61 ms
* phase cmem: 301838 K
* phase time: 27 ms
* phase cmem: 301838 K
* phase time: 4855 ms
* phase cmem: 402988 K
* phase time: 1640 ms

!>!>

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Господа скриптёры, помогите в LA убрать выпадение лишней полной пачки пистолетных патронов у трупов.

Пишу сюда так-как это техническая проблема.

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При попытке разговора с Барменом на замирение с кланом Грех вылет с таким логом

Похоже на битый сейв, слишком много объектов отсутствует.

 

Попробовать переиграть с сейва до данного, не поможет - сейв до этого сейва сохранить, игру полностью переустановить (с патчами и т.д.), в папку с сейвами закинуть сохраненный и попробовать пройти.

 

При запуске игры (ЛостАльфа + патчи 1-3 + русификатор) вот такое действо:

Переустановить в комплектации: LA 1.000 + крайний патч (1.3003.) + рус.

 

На Радаре,после разговора сОтшельником, не могу забрать документы из сейфа...

Выбрасывание ключей лишних на землю решает проблему, но новый метод (изменение разрешения) тоже не будет лишним.

 

не могу пройти на радаре по квесту капитан(проводник)-патриарх дойти по дорожке до выжигателя...

Скачать патченный _g.script - обычно помогает.

 

Господа скриптёры, помогите в LA убрать выпадение лишней полной пачки пистолетных патронов у трупов.

Пишу сюда так-как это техническая проблема.

Может быть и проблема, а может быть и фишка - просто кто-то носит пачку, чтобы всем комрадам вокруг выдавать в случае нехватки :)

В результате, когда всех укладываешь, достается трофейная полная пачка от данного "оружейника" :)

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Всем привет!
Возникла проблема с выбросом. В темной лощине ехал на переворачивающейся ниве( по квест удирал на кардон) Начался выброс, ну я естественно за определено время успел покинуть локацию, а выброс так и торчит в ней, на карте мигают убежища, возвращаюсь, выброса нет, и в других локация пропал, атмосфера уже не та. Помогите как решить эту проблему версия 1.3003, начать новую не вариант, много прошел. 

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Всем привет.

Прихожу к Велесу отдавать документы из лаборатории на Ростке, а он в Темной Лощине в шахтах лежит мертвый. Что делать?

"...Let the game begin hear the starting gun

Play from the heart today we will overcome
When the game is over all the counting is done
We were born to win number 1..." (с) Manowar
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Вот такой косячок образовался. перехожу из лаборатории в Чернобыль и вылет

0023:62C35B69 xrRender_R2.dll, SupportsAdvancedRendering()

0023:627941EB xrGame.dll, CDialogHolder::operator=()
0023:62792896 xrGame.dll, CDialogHolder::operator=()
0023:62772CF7 xrGame.dll, CDialogHolder::operator=()
0023:627902D0 xrGame.dll, CDialogHolder::operator=()
0023:627965FD xrGame.dll, CDialogHolder::operator=()
0023:000D98C2 XR_3DA.exe, CPS_Instance::operator=()
0023:00108EDC XR_3DA.exe, CObjectList::Create()
0023:6273FD31 xrGame.dll, CDialogHolder::operator=()

0023:6402C99C xrNetServer.dll, IPureServer::SendTo()

 

Изменено пользователем volkodav37

volkodav37.gif

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И что мне с этим жуком делать?Забрал кучу документов в Х-18,еду на машине к Велесу.

post-39362-0-00996800-1437575175_thumb.png

Все зовут меня Пришедший из Ниоткуда...Почему?Потому что я пришел из ниоткуда и иду в никуда...

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Установлен ли официальный патч: 1.3003 + русская локализация
Установлены ли сторонние моды и fix'ы: OGSW + спавн-меню
Использовались ли ранее сторонние моды и fix'ы: нет

Как: При переходе на Металлургическую Фабрику
Где: После получения задания от Сахарова, помочь Долгу в Баре. Пытался переходить на локацию не только с Янтаря но и с других, вылет постоянно, лог один и тот же.

 

Лог:

 

FATAL ERROR

[error]Expression : fatal error
[error]Function : weapon_hud_value::load
[error]File : WeaponHUD.cpp
[error]Line : 38
[error]Description : <no expression>
[error]Arguments : There is no 'grenade_0' bone for weapon 'wpn_rpg7_hud'.

 

stack trace:
 
0023:6CB5463F xrCore.dll, xrDebug::fatal()
0023:6CB672A8 xrCore.dll, IReaderBase<CStreamReader>::`vftable'()
0023:6CB67298 xrCore.dll, IReaderBase<CStreamReader>::`vftable'()
0023:77E83CF3 ntdll.dll, RtlImageNtHeader()
0023:77E83D1E ntdll.dll, RtlImageNtHeader()
0023:6CB50361 xrCore.dll, xrMemory::dbg_register()
0023:6B1E278C xrRender_R3.dll, SupportsDX10Rendering()
0023:6B129AD5 xrRender_R3.dll
0023:6CB56C6E xrCore.dll, str_container::dock()
0023:6B192455 xrRender_R3.dll, SupportsDX10Rendering()
0023:6CB56C6E xrCore.dll, str_container::dock()
0023:6CB4D246 xrCore.dll, CInifile::r_section()
0023:6CB4D246 xrCore.dll, CInifile::r_section()
0023:6C5AA72D MSVCR120.dll, _ValidateRead()
0023:66693BD2 xrGame.dll, CDialogHolder::operator=()
0023:66414044 xrGame.dll, CDialogHolder::operator=()
0023:66413F9D xrGame.dll, CDialogHolder::operator=()
0023:6669365B xrGame.dll, CDialogHolder::operator=()
0023:66693618 xrGame.dll, CDialogHolder::operator=()
0023:666A8B24 xrGame.dll, CDialogHolder::operator=()
0023:66672F09 xrGame.dll, CDialogHolder::operator=()
0023:6CB5058B xrCore.dll, xrMemory::mem_free()
0023:6B7B4A10 xrLua.dll, lua_getinfo()
0023:6B7B4C90 xrLua.dll, lua_yield()
0023:6B7A9BD2 xrLua.dll, lua_pcall()
0023:6C62EA53 MSVCR120.dll, _RTDynamicCast()
0023:6C62EA6B MSVCR120.dll, _RTDynamicCast()
0023:666A895E xrGame.dll, CDialogHolder::operator=()
0023:6667F357 xrGame.dll, CDialogHolder::operator=()
0023:6668BB1F xrGame.dll, CDialogHolder::operator=()
0023:00366D59 XR_3DA.exe, IGame_ObjectPool::create()
0023:00368EC8 XR_3DA.exe, CObjectList::Create()
0023:6661FD1F xrGame.dll, CDialogHolder::operator=()

 

 

Auto и Quick тутhttp://my-files.ru/f4d3o1.savedgames.rar

 

Игру переустанавливал, проходил с начала 3-жды, эффект один и тот же.

 

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