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Эдуард Брылёв

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Сообщения опубликованы Эдуард Брылёв

  1. 18 часов назад, vitaly_m67 сказал:

    единственным оружием при себе был ВАЛ(не считая ножа) , так и тот Гаврик реквизировал

    Я всегда перед тем, как с Гавром пить на брудершафт, раздевался ло гола в будке около туннеля, оставлял только ствол помощнее и пару пачек патронов к нему. Перед подходом к Гавру сбрасывал ствол и патроны у последней колонны и только потом шел к базарить и делать распальцовку. Ну после отравления поднять ствол и патроны дело мгновний)))

    • Согласен 1
  2. @Anck-Su-Namun, Ну-у, вы, мадам, такими терминами оперируете, просто жуть))) Топографический кретинизм разве что самому тупому не понять, а вот пространственная память, что за зверь?! Я, например, в пространстве и времени ориентируюсь нормально, даже через чур нормально))) Например, однажды, в молодости, еще служа в Армии срочную, в самоволке перебрали с ребятами самогона и очнулся в чистом поле, один как перст, среди ночи, темень, глаз выколи, а в часть к утру надо, кровь из носа. Попробовал идти, чуть в речку не салился, Ворксла такая там протекала, а мы в лесу стояли. Подождал пока рассвело и пошел. Просто пошел))) Через пару часов был на месте. Это какой, по вашему мнению кретинизм?

    Или еще пример. г. Кривой Рог, не были? И не советую. Площадь 256 кв. км. ЮГОК, ИНГОК, СЕВГОК, ЦГОК и сам город. И между этими ГОКами десятки км. Было это в 67-м, волею случая выкинули меня ночью, по среди поля. Кругом ни деревца ни кустика, одна трава пожухлая, октябрь, однако, уже был. Вдали терриконы видно и кое где зарево жилья. В городе впервые, друг на свадьбу пригласил, отец его, главный инженер СЕВГОКа, дома у них побыл пару дней и все. Но дом запомнил. Куда везли, тоже не видел, везли в закрытой машине. Ну я и пошел))) Через несколько часов пришел и позвонил в дверь родителей друга.

    И в том же 67-м был на плавпрактике на пароходе "Адмирал Нахимов", упокой его Нептун, так я там заблудился с первого же дня. И все 2 месяца практики так и не мог без провожатого ходить. Зато всю Одесу исходил за 5 лет вдоль и поперек и мог с закрытыми глазами пройти в любом месте.

    Вот это и есть топографический кретинизм.

    Я к чему это. В СТАЛКЕРе по ночам я сплю, ибо ночью могу забрести куда угодно, в Пещере тоже, хоть с картой, хоть без, плутать могу долго, хожу только проверенными маршрутами, а вот в Лабиринте ориентируюсь свободно.

    • Нравится 2
  3. @Anck-Su-Namun, ЧУ я всегда отключаю, маразм это и мракобесие)))

    Винторез хорош, мой любимый, особенно если ему хит подкрутить и патронов добавить))) Один недостаток, подствола нет)))

    • Согласен 1
  4. @INNOCENT KILLAZ, В х-16 - надо Ю-туб смотреть, сам не возьмешь)))

    На АС в Саркофаге, там еще будут записка Стрелка, маскэкза, 5 телепортов монолита на ЧАЭС-2 (если купишь у Лукаша за 300 косых и 2 мозга контриков кота в мешке).

    Остальные надо добывать))) В тайниках Стрелка, начиная с Бара под вышкой (3-х ходовая нычка: Саркофаг-Красный Лес(тоже 2 нычки: в тоннеле и под мостом со стороны Лиманска, причем из этой нычки выбраться можно либо суперпрыжком, либо телепортом), бар - со стороны дороги на АС под вышкой, как добраться думай сам. Вот там и будет первый телепорт Стрелка, а далее в каждой нычке по телепорту, кроме последней, а в одном даже 2 (или 3, непомню точно).

    Потом по Островам - после взятия каждого бонусные тайники с телепортами. Тоже лучше искать по Ю-тубу.

    И, наконец, Акил выдаст в конце всех его заданий кучу совсем бесполезных телепортов на локи, которые в игре не участвуют. Так, для мебели и развлечения.

    • Согласен 1
  5. @The Big Tenkowski, Я вообще уже давно не пользуюсь ни какими антивирусами))) Бред все это и лохоторон, я имею ввиду вирусы и антивирусы)))

    Давно уже прошли времена, когда прыщавые юнцы препубертатного возраста, возомнившие себя великими хакерами наводнили сеть вирусами, один страшнее другого. Их быстро вычислили и вычистили. Не антивирусами, нет, а физически, поскольку они замахнулись на самое святое, деньги)))

    Я к чему это, уже лет 5-6 я вообще даже внутренний брандмауэр отключаю, а всякие обновления безопасности еще с начала знакомства с виндой игнорирую. Мелкомягкие придумали себе кормушку и доят лохов пугая их мифическими дырами в своем же продукте, эксплоере, которые он сами специально и наделали. Поэтому Билл Гейтс и богат, как Крез. Как только вышли приемлимые версии Оперы, Лисички и Хрома, я ИЕ вообще перестал пользоваться, а стало быть все эти "дыры" и заплатки на них, мне до фонаря))) А сетевых вирусов кроме троянов сейчас нет. Конечно, мозжет влезть какой-нибудь пакостник через троян и накуролесить, но... Во-первых у меня на компе нет ничего такого, чтобы красть, а архивы того, что мне необходимо лежат в надежном месте и, естественно, не на компе. А переустановить винду дело 2-х часов.

    Но самое главное, зачем вам антивирус, когда вы играете))) Ни кому не приходило в голову что кроме вреда, включенный антивирус ни чего не принесет)))

    • Согласен 3
    • Сочувствую 1
  6. @Deadman507UA, Зачем вводить людей в заблуждение))) Сивый на ДТ спавнится только после убийства Ары и взятия у него флешки. И тут-же начинается штурм блокпоста наймой.

    Никакой связи штурма блок поста и убийства Сивого нет и быть не может))) 

    Это соляночный сюжет))) Читайте в гиде по прохождению ОПы или НС-2010 сюжет "Поиски пропавшей экспедиции")))

    • Не нравится 3
    • Согласен 1
    • Сомнительно 1
  7. Блин! Мазь от ожогов для Прайма всегда варил в подземке Агро на втором пролете лестницы. Там хорошая лужа холодца и если варишь на земле, то банка проваливалась в структуры, а так она падала под лестницу. А на патче 8.2 ни в какую))) Бросаю банку в холодец и она исчезает))) Сообщение, что трансмутация произошла, есть, а банки нет))) Ни в холодце, ни под лестницей))) И с бубном танцевал, и по новой переустановил игру на патче 7.3, исчезает банка с мазью и все))) А потом как-то случайно поднялся на пролет выше, а банка там. Вот такие чудеса в ОПе)))

    Кто будет варить мазь для Прайма, учтите это. 

  8. @lexa.3012, Извините, но коли вы выложили продукт для всеобщего пользования, то этот продукт должен удовлетворять любого пользователя, а не только прихвостней авторов продукта))) 

    Это закон рынка, и элементарные правила общества. А если вы сделали что-то для себя, то не выносите это на всеобщее обозрение. Это не этично)))

    Кстати, у меня в личке еще один умник нарисовался, и тоже поучает. Хотя я думаю вам в сумме лет меньше, чем мне. Так вот, загрузил сохранку перед этим вылетом в патч 7.3 (стоит у меня такой, не стал убирать) и спокойно с этим же (неправильно правленым, по вашему мнению) прошел спокойно в здание, взял тиски и вышел назад)))

    И что теперь вы, "гуру", на это скажите)))

    • Не согласен 1
    • Сочувствую 1
  9. Решил методом тыка вычислить, где же собака порылась?! Все сейвы у меня хранятся в отдельной папке, я их не стираю))) Начал откатываться и постепенно дошел до того сейва где началась эта байда. А начало меня выкидывать с ангара на Свалке в ТД когда я телепортнулся из Пещеры на Болота. Времни у меня, чтобы выполнить ночной квест Дэна было в обрез, вот и пришлось телепортироваться. Из пещеры вышел и спокойно зашел в ангар, Телепортнулся на Болота, вернулся на Свалку и облом, выкидывает на ТД)))

    Но мне кажется, что все эти выкидыши это месть разрабов нормальным геймерам, которые хотят играть в Сталкера так, как им хочется, а не по их желанию))) Все дело в том, что примерно в это время я включил трейнер, надоело бегать с тонной патронов, а в трейнере есть функция unlimitedammo. Так что на 99% это их подлянка))) 

    • Не нравится 1
  10. @re6el33, Нет его ни где на Радаре))) Ни у вагончика, ни около Сяка, ни среди охраны х-10, всех монолитовцев прошерстил, всех жмуров обшманал, нет Звягинцева и все))) 

    На первом патче играл, Звягинцев был, а на 7.3 нету))) Несколько раз переигрывал.

    Но это полбеды, попробую его толкнуть поршнем, а может пусть висит в задании. Беда в другом. У меня на Свалке образовалась непонятная аномалия в ангаре-депо. при попытке зайти в ангар меня телепортирует в ТД. Пытался зайти с разных сторон и в разные времена, результат один - телепорт на ТД. Не могу пройти к Кулинару)))

    Вот полный лог после принудительной телепортации: https://yadi.sk/d/mdwsJkFZt7JrCw

    или

    Скрытый текст

     

    * Detected CPU: AuthenticAMD AMD Athlon(tm) II X2 270 Processor, F31/M6/S3 Counts: 2
    * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2, SSE3

    Initializing File System...
    using fs-ltx e:\op-2.17\fsgame.ltx
    CLocatorAPI::_initialize, FS: 78946 files cached, 18163Kb memory used.
    Init FileSystem 3.885592 sec
    [27.05.19 07:38:54.201] 'xrCore' build 7395, May  6 2019
    [27.05.19 07:38:54.201] OP 2.1 Engine ver 1.0f patch ver 0.7.3
    [27.05.19 07:38:54.201] 
    [27.05.19 07:38:54.607] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda said hud v0.4 serafim stalker_shoc ]
    [27.05.19 07:38:54.607] Initializing Engine...
    [27.05.19 07:38:54.607] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
    [27.05.19 07:38:54.607]  buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
    [27.05.19 07:38:54.607]  respawn_type transparent_treasure user_name ]
    [27.05.19 07:38:54.607] Loading  config for renderer 
    [27.05.19 07:38:54.607] Executing config-script "user.ltx"...
    [27.05.19 07:38:54.607] [e:\op-2.17\userdata\user.ltx] successfully loaded.
    [27.05.19 07:38:54.607] Starting INPUT device...
    [27.05.19 07:38:54.716] Loading DLL: xrRender_R2.dll
    [27.05.19 07:38:54.747] Loading DLL: xrGame.dll
    [27.05.19 07:38:54.747] 'xrGame' build May  6 2019 10:58:35
    [27.05.19 07:38:55.075] * [win32]: free[4034168 K], reserved[51000 K], committed[109072 K]
    [27.05.19 07:38:55.075] * [ D3D ]: textures[0 K]
    [27.05.19 07:38:55.075] * [x-ray]: crt heap[29563 K], process heap[29563 K], game lua[0 K], engine lua[0 K], render[0 K]
    [27.05.19 07:38:55.075] * [x-ray]: economy: strings[count: 37108, lengths: 1016 K, overhead: 1159 K, saved: 14700 K]
    [27.05.19 07:38:55.075] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
    [27.05.19 07:38:55.075] Executing config-script "e:\op-2.17\gamedata\config\default_controls.ltx"...
    [27.05.19 07:38:55.075] [e:\op-2.17\gamedata\config\default_controls.ltx] successfully loaded.
    [27.05.19 07:38:55.075] Executing config-script "user.ltx"...
    [27.05.19 07:38:55.075] Executing config-script "e:\op-2.17\gamedata\config\rspec_default.ltx"...
    [27.05.19 07:38:55.075] [e:\op-2.17\gamedata\config\rspec_default.ltx] successfully loaded.
    [27.05.19 07:38:55.075] Executing config-script "e:\op-2.17\gamedata\config\default_controls.ltx"...
    [27.05.19 07:38:55.075] [e:\op-2.17\gamedata\config\default_controls.ltx] successfully loaded.
    [27.05.19 07:38:55.075] - Maximum allowed affinity mask: 0x3, current: 0x2
    [27.05.19 07:38:55.075] [e:\op-2.17\userdata\user.ltx] successfully loaded.
    [27.05.19 07:38:55.075] SOUND: OpenAL: enumerate devices...
    [27.05.19 07:38:55.075] SOUND: OpenAL: EnumerationExtension Present
    [27.05.19 07:38:55.075] devices OpenAL Soft
    [27.05.19 07:38:55.075] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
    [27.05.19 07:38:55.118] SOUND: OpenAL: All available devices:
    [27.05.19 07:38:55.118] 1. OpenAL Soft, Spec Version 1.1 (default)
    [27.05.19 07:38:55.118] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
    [27.05.19 07:38:55.129] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
    [27.05.19 07:38:55.132] * sound: EAX 2.0 extension: absent
    [27.05.19 07:38:55.132] * sound: EAX 2.0 deferred: absent
    [27.05.19 07:38:55.133] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
    [27.05.19 07:38:55.138] Starting RENDER device...
    [27.05.19 07:38:55.151] * GPU [vendor:10DE]-[device:1244]: NVIDIA GeForce GTX 550 Ti
    [27.05.19 07:38:55.151] * GPU driver: 8.17.13.142
    [27.05.19 07:38:55.429] * CREATE: DeviceREF: 1
    [27.05.19 07:38:55.429] *     Texture memory: 4026 M
    [27.05.19 07:38:55.429] *          DDI-level: 9.0
    [27.05.19 07:38:55.519] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [27.05.19 07:38:55.519] * GPU vertex cache: recognized, 24
    [27.05.19 07:38:55.520] * DVB created: 4096K
    [27.05.19 07:38:55.520] * DIB created: 512K
    [27.05.19 07:38:55.539]  Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
    [27.05.19 07:38:55.539]  Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
    [27.05.19 07:38:55.540]  Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
    [27.05.19 07:38:55.540]  Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
    [27.05.19 07:38:55.540]  Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
    [27.05.19 07:38:55.540]  Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
    [27.05.19 07:38:55.540]  Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
    [27.05.19 07:38:55.540]  Renderer doesn't support blender 'effects\shadow_world'
    [27.05.19 07:38:55.540]  Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
    [27.05.19 07:38:55.643] load time LTX=100 ms
    [27.05.19 07:38:55.653] count of .thm files=3228
    [27.05.19 07:39:02.298] load time THM=6654 ms
    [27.05.19 07:39:02.321] * NULLRT supported
    [27.05.19 07:39:02.321] * ...and used
    [27.05.19 07:39:02.321] * HWDST/PCF supported and used
    [27.05.19 07:39:02.321] * NV-DBT supported and used
    [27.05.19 07:39:03.808] - r__tf_aniso 4
    [27.05.19 07:39:03.808] - r2_tf_mipbias 0.
    [27.05.19 07:39:04.067] Script debugger succesfully restarted.
    [27.05.19 07:39:08.177] - Gamedata version: [Сборка 2.1 final p.7.3]
    [27.05.19 07:39:09.151] Starting engine...
    [27.05.19 07:39:09.557] GMLib loaded at 384 msec
    [27.05.19 07:39:10.728] Game_Globals loaded at 1171 msec
    [27.05.19 07:39:11.929] App_Start loaded at 1200 msec
    [27.05.19 07:39:12.087] ui_core loaded at 157 msec
    [27.05.19 07:39:12.345] Loading DLL: xrGameSpy.dll
    [27.05.19 07:39:12.592] Main_Menu loaded at 504 msec
    [27.05.19 07:39:38.152] * DVB created: 4096K
    [27.05.19 07:39:38.152] * DIB created: 512K
    [27.05.19 07:39:38.479] - r__tf_aniso 4
    [27.05.19 07:39:38.479] - r2_tf_mipbias 0.
    [27.05.19 07:39:38.479] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [27.05.19 07:39:38.479] * GPU vertex cache: recognized, 24
    [27.05.19 07:39:38.479] *** RESET [591 ms]
    [27.05.19 07:39:38.545] "e:\op-2.17\bin\xr_3da.exe" 
    [27.05.19 07:39:38.545] Begin load
    [27.05.19 07:39:38.565] * phase time: 0 ms
    [27.05.19 07:39:38.660] * phase cmem: 202882 K
    [27.05.19 07:39:38.660] Prefetching objects...
    [27.05.19 07:39:38.808] * Objects loaded in 0 ms
    [27.05.19 07:39:52.249] * Models loaded in 13441 ms
    [27.05.19 07:39:52.342] * Prefetch memory:  717583Kb
    [27.05.19 07:39:52.346] * phase time: 13781 ms
    [27.05.19 07:39:52.405] * phase cmem: 883699 K
    [27.05.19 07:39:52.405] Starting server...
    [27.05.19 07:39:52.473] - Gamedata version: [Сборка 2.1 final p.7.3]
    [27.05.19 07:39:52.646] * phase time: 300 ms
    [27.05.19 07:39:52.733] * phase cmem: 881551 K
    [27.05.19 07:39:52.733] Loading alife simulator...
    [27.05.19 07:39:52.734] * phase time: 87 ms
    [27.05.19 07:39:52.791] * phase cmem: 881553 K
    [27.05.19 07:39:52.791] Loading savegame...
    [27.05.19 07:39:52.921] * Loading key-value pairs...
    [27.05.19 07:39:52.968] * 17 key-value pairs were successfully loaded (0.047s)
    [27.05.19 07:39:52.968] * Loading spawn registry...
    [27.05.19 07:39:57.054] * 25177 spawn points were successfully loaded (4.085s)
    [27.05.19 07:39:57.055] * Loading objects...
    [27.05.19 07:39:58.123] * 35256 objects were successfully loaded (1.067s) 35256
    [27.05.19 07:39:58.263] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
    [27.05.19 07:40:04.996] * Start objects on_register'ed...
    [27.05.19 07:40:07.575] * 35256 objects on_register'ed (2.579s)
    [27.05.19 07:40:07.576] * Game День 10. 18.03. Свалка is successfully loaded from file 'e:\op-2.17\userdata\savedgames\День 10. 18.03. Свалка.sav' (11.626s)
    [27.05.19 07:40:07.576] * phase time: 11625 ms
    [27.05.19 07:40:07.682] * phase cmem: 1037900 K
    [27.05.19 07:40:07.682] Connecting...
    [27.05.19 07:40:07.940] MaxPlayers = 32
    [27.05.19 07:40:08.047] * phase time: 470 ms
    [27.05.19 07:40:08.153] * phase cmem: 1050915 K
    [27.05.19 07:40:08.153] Connecting to...
    [27.05.19 07:40:08.154]  Player not found. New player created.
    [27.05.19 07:40:08.175] * client : connection accepted - <>
    [27.05.19 07:40:08.176] * phase time: 129 ms
    [27.05.19 07:40:08.281] * phase cmem: 1050939 K
    [27.05.19 07:40:08.281] Reading level info...
    [27.05.19 07:40:08.310] * phase time: 133 ms
    [27.05.19 07:40:08.414] * phase cmem: 1050939 K
    [27.05.19 07:40:08.414] Loading object space...
    [27.05.19 07:40:09.464] * object space load: 1050 ms
    [27.05.19 07:40:09.465] * phase time: 1155 ms
    [27.05.19 07:40:09.568] * phase cmem: 1123081 K
    [27.05.19 07:40:09.568] Loading shaders (R2)...
    [27.05.19 07:40:10.104] * phase time: 639 ms
    [27.05.19 07:40:10.211] * phase cmem: 1125148 K
    [27.05.19 07:40:10.211] Loading geometry (R2)...
    [27.05.19 07:40:11.437] * phase time: 1333 ms
    [27.05.19 07:40:11.569] * phase cmem: 1200749 K
    [27.05.19 07:40:11.569] Loading visuals (R2)...
    [27.05.19 07:40:11.687] * phase time: 249 ms
    [27.05.19 07:40:11.795] * phase cmem: 1205690 K
    [27.05.19 07:40:11.795] Loading details (R2)...
    [27.05.19 07:40:11.868] * [DETAILS] VertexConsts(256), Batch(61)
    [27.05.19 07:40:11.868] * [DETAILS] 40687 v(20), 26352 p
    [27.05.19 07:40:11.868] * [DETAILS] Batch(61), VB(794K), IB(154K)
    [27.05.19 07:40:11.870] * phase time: 183 ms
    [27.05.19 07:40:11.979] * phase cmem: 1206693 K
    [27.05.19 07:40:11.979] Loading sectors (R2)...
    [27.05.19 07:40:11.997] * Loading HOM: e:\op-2.17\gamedata\levels\l02_garbage\level.hom
    [27.05.19 07:40:11.999] * Loading environment modificator: e:\op-2.17\gamedata\levels\l02_garbage\level.env_mod
    [27.05.19 07:40:11.999] * phase time: 129 ms
    [27.05.19 07:40:12.108] * phase cmem: 1206795 K
    [27.05.19 07:40:12.108] Loading AI objects...
    [27.05.19 07:40:12.131] - Loading music tracks from 'l02_garbage_musics'...
    [27.05.19 07:40:12.245] * phase time: 246 ms
    [27.05.19 07:40:12.380] * phase cmem: 1206844 K
    [27.05.19 07:40:12.380] Loading PH world...
    [27.05.19 07:40:12.464] - Game configuring : Started 
    [27.05.19 07:40:12.471] - Game configuring : Finished 
    [27.05.19 07:40:13.068] * phase time: 822 ms
    [27.05.19 07:40:13.178] * phase cmem: 1218270 K
    [27.05.19 07:40:13.178] Loading textures...
    [27.05.19 07:40:27.082] * t-report - base: 1737, 1306072 K
    [27.05.19 07:40:27.082] * t-report - lmap: 14, 14337 K
    [27.05.19 07:40:27.083] * phase time: 14015 ms
    [27.05.19 07:40:27.202] * phase cmem: 1853910 K
    [27.05.19 07:40:27.202] Synchronizing...
    [27.05.19 07:40:27.202] Save created on [Engine 1.0f p 0.7.3]
    [27.05.19 07:40:27.202] Save date and time [Mon May 27 01:19:28 2019]
    [27.05.19 07:40:27.241] * phase time: 157 ms
    [27.05.19 07:40:27.358] * phase cmem: 1853912 K
    [27.05.19 07:40:27.846] * [win32]: free[1771112 K], reserved[88824 K], committed[2334304 K]
    [27.05.19 07:40:27.846] * [ D3D ]: textures[1320409 K]
    [27.05.19 07:40:27.846] * [x-ray]: crt heap[388931 K], process heap[388931 K], game lua[199220 K], engine lua[179 K], render[0 K]
    [27.05.19 07:40:27.846] * [x-ray]: economy: strings[count: 183433, lengths: 9484 K, overhead: 5732 K, saved: 22678 K]
    [27.05.19 07:40:27.846] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
    [27.05.19 07:40:27.846] * Starting measure
    [27.05.19 07:41:08.270] * MEMORY USAGE: 2414190 K
    [27.05.19 07:44:10.755] * Saving spawns...
    [27.05.19 07:44:10.758] * Saving objects...
    [27.05.19 07:44:11.024] * 35258 objects are successfully saved
    [27.05.19 07:44:11.035] * Saving key-value pairs...
    [27.05.19 07:44:11.068] * 17 key-value pairs were successfully saved
    [27.05.19 07:44:11.119] * Game День 10. 18.23. Свалка.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\День 10. 18.23. Свалка.sav'
    [27.05.19 07:44:19.152] * Saving spawns...
    [27.05.19 07:44:19.155] * Saving objects...
    [27.05.19 07:44:19.409] * 35258 objects are successfully saved
    [27.05.19 07:44:19.421] * Saving key-value pairs...
    [27.05.19 07:44:19.454] * 17 key-value pairs were successfully saved
    [27.05.19 07:44:19.506] * Game эд_autosave.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav'
    [27.05.19 07:44:19.528] - Disconnect
    [27.05.19 07:44:22.832] - Destroying level
    [27.05.19 07:44:23.316] * DVB created: 4096K
    [27.05.19 07:44:23.316] * DIB created: 512K
    [27.05.19 07:44:23.684] - r__tf_aniso 4
    [27.05.19 07:44:23.684] - r2_tf_mipbias 0.
    [27.05.19 07:44:23.684] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [27.05.19 07:44:23.685] * GPU vertex cache: recognized, 24
    [27.05.19 07:44:23.685] *** RESET [567 ms]
    [27.05.19 07:44:23.703] "e:\op-2.17\bin\xr_3da.exe" 
    [27.05.19 07:44:23.703] Begin load
    [27.05.19 07:44:23.716] * phase time: 0 ms
    [27.05.19 07:44:23.863] * phase cmem: 1145706 K
    [27.05.19 07:44:23.863] Starting server...
    [27.05.19 07:44:24.131] - Gamedata version: [Сборка 2.1 final p.7.3]
    [27.05.19 07:44:24.208] * phase time: 491 ms
    [27.05.19 07:44:24.350] * phase cmem: 1141022 K
    [27.05.19 07:44:24.350] Loading alife simulator...
    [27.05.19 07:44:24.351] * phase time: 143 ms
    [27.05.19 07:44:24.489] * phase cmem: 1141022 K
    [27.05.19 07:44:24.489] Loading savegame...
    [27.05.19 07:44:24.522] * Loading key-value pairs...
    [27.05.19 07:44:24.569] * 17 key-value pairs were successfully loaded (0.047s)
    [27.05.19 07:44:24.569] * Loading spawn registry...
    [27.05.19 07:44:27.835] * 25177 spawn points were successfully loaded (3.266s)
    [27.05.19 07:44:27.837] * Loading objects...
    [27.05.19 07:44:28.836] * 35258 objects were successfully loaded (1.000s) 35258
    [27.05.19 07:44:28.919] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
    [27.05.19 07:44:30.641] * Start objects on_register'ed...
    [27.05.19 07:44:32.964] * 35258 objects on_register'ed (2.323s)
    [27.05.19 07:44:32.965] * Game эд_autosave is successfully loaded from file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav' (8.613s)
    [27.05.19 07:44:32.965] * phase time: 8613 ms
    [27.05.19 07:44:33.112] * phase cmem: 1238510 K
    [27.05.19 07:44:33.112] Connecting...
    [27.05.19 07:44:33.112] MaxPlayers = 32
    [27.05.19 07:44:33.193] * phase time: 227 ms
    [27.05.19 07:44:33.340] * phase cmem: 1238538 K
    [27.05.19 07:44:33.340] Connecting to...
    [27.05.19 07:44:33.340]  Player not found. New player created.
    [27.05.19 07:44:33.340] * client : connection accepted - <>
    [27.05.19 07:44:33.356] * phase time: 163 ms
    [27.05.19 07:44:33.502] * phase cmem: 1238562 K
    [27.05.19 07:44:33.502] Reading level info...
    [27.05.19 07:44:33.512] * phase time: 155 ms
    [27.05.19 07:44:33.657] * phase cmem: 1238562 K
    [27.05.19 07:44:33.657] Loading object space...
    [27.05.19 07:44:34.400] * object space load: 742 ms
    [27.05.19 07:44:34.400] * phase time: 888 ms
    [27.05.19 07:44:34.545] * phase cmem: 1293567 K
    [27.05.19 07:44:34.545] Loading shaders (R2)...
    [27.05.19 07:44:35.050] * phase time: 650 ms
    [27.05.19 07:44:35.197] * phase cmem: 1294882 K
    [27.05.19 07:44:35.197] Loading geometry (R2)...
    [27.05.19 07:44:36.441] * phase time: 1390 ms
    [27.05.19 07:44:36.601] * phase cmem: 1372935 K
    [27.05.19 07:44:36.601] Loading visuals (R2)...
    [27.05.19 07:44:36.694] * phase time: 253 ms
    [27.05.19 07:44:36.841] * phase cmem: 1375344 K
    [27.05.19 07:44:36.841] Loading details (R2)...
    [27.05.19 07:44:36.911] * [DETAILS] VertexConsts(256), Batch(61)
    [27.05.19 07:44:36.911] * [DETAILS] 40687 v(20), 26352 p
    [27.05.19 07:44:36.911] * [DETAILS] Batch(61), VB(794K), IB(154K)
    [27.05.19 07:44:36.913] * phase time: 219 ms
    [27.05.19 07:44:37.061] * phase cmem: 1376343 K
    [27.05.19 07:44:37.061] Loading sectors (R2)...
    [27.05.19 07:44:37.063] * Loading HOM: e:\op-2.17\gamedata\levels\l04_darkvalley\level.hom
    [27.05.19 07:44:37.065] * phase time: 152 ms
    [27.05.19 07:44:37.212] * phase cmem: 1376449 K
    [27.05.19 07:44:37.212] Loading AI objects...
    [27.05.19 07:44:37.226] - Loading music tracks from 'l04_darkvalley_musics'...
    [27.05.19 07:44:37.314] * phase time: 248 ms
    [27.05.19 07:44:37.497] * phase cmem: 1376384 K
    [27.05.19 07:44:37.497] Loading PH world...
    [27.05.19 07:44:37.523] - Game configuring : Started 
    [27.05.19 07:44:37.527] - Game configuring : Finished 
    [27.05.19 07:44:37.532] * phase time: 218 ms
    [27.05.19 07:44:37.682] * phase cmem: 1387203 K
    [27.05.19 07:44:37.682] Loading textures...
    [27.05.19 07:44:42.981] * t-report - base: 1745, 1338179 K
    [27.05.19 07:44:42.981] * t-report - lmap: 12, 12289 K
    [27.05.19 07:44:42.981] * phase time: 5449 ms
    [27.05.19 07:44:43.133] * phase cmem: 1942823 K
    [27.05.19 07:44:43.133] Synchronizing...
    [27.05.19 07:44:43.133] Save created on [Engine 1.0f p 0.7.3]
    [27.05.19 07:44:43.133] Save date and time [Mon May 27 07:44:19 2019]
    [27.05.19 07:44:43.149] * phase time: 167 ms
    [27.05.19 07:44:43.300] * phase cmem: 1942823 K
    [27.05.19 07:44:43.755] * [win32]: free[1424448 K], reserved[193848 K], committed[2575944 K]
    [27.05.19 07:44:43.755] * [ D3D ]: textures[1350469 K]
    [27.05.19 07:44:43.755] * [x-ray]: crt heap[437982 K], process heap[437982 K], game lua[199088 K], engine lua[162 K], render[5438 K]
    [27.05.19 07:44:43.755] * [x-ray]: economy: strings[count: 193256, lengths: 10001 K, overhead: 6039 K, saved: 56314 K]
    [27.05.19 07:44:43.755] * [x-ray]: economy: smem[count: 53356, lengths: 31190 K, overhead: 833 K, saved: 11759 K]
    [27.05.19 07:44:43.755] * Starting measure
    [27.05.19 07:45:06.425] * MEMORY USAGE: 2428064 K
    [27.05.19 07:46:08.477] * Saving spawns...
    [27.05.19 07:46:08.482] * Saving objects...
    [27.05.19 07:46:08.739] * 35345 objects are successfully saved
    [27.05.19 07:46:08.751] * Saving key-value pairs...
    [27.05.19 07:46:08.783] * 17 key-value pairs were successfully saved
    [27.05.19 07:46:08.834] * Game День 10. Телепорт Тёмная Долина - Бар.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\День 10. Телепорт Тёмная Долина - Бар.sav'
    [27.05.19 07:46:12.001] * Saving spawns...
    [27.05.19 07:46:12.005] * Saving objects...
    [27.05.19 07:46:12.258] * 35346 objects are successfully saved
    [27.05.19 07:46:12.268] * Saving key-value pairs...
    [27.05.19 07:46:12.301] * 17 key-value pairs were successfully saved
    [27.05.19 07:46:12.352] * Game эд_autosave.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav'
    [27.05.19 07:46:12.367] - Disconnect
    [27.05.19 07:46:16.309] - Destroying level
    [27.05.19 07:46:16.777] * DVB created: 4096K
    [27.05.19 07:46:16.777] * DIB created: 512K
    [27.05.19 07:46:17.131] - r__tf_aniso 4
    [27.05.19 07:46:17.131] - r2_tf_mipbias 0.
    [27.05.19 07:46:17.131] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [27.05.19 07:46:17.132] * GPU vertex cache: recognized, 24
    [27.05.19 07:46:17.132] *** RESET [526 ms]
    [27.05.19 07:46:17.151] "e:\op-2.17\bin\xr_3da.exe" 
    [27.05.19 07:46:17.151] Begin load
    [27.05.19 07:46:17.164] * phase time: 0 ms
    [27.05.19 07:46:17.314] * phase cmem: 1155840 K
    [27.05.19 07:46:17.314] Starting server...
    [27.05.19 07:46:17.590] - Gamedata version: [Сборка 2.1 final p.7.3]
    [27.05.19 07:46:17.667] * phase time: 503 ms
    [27.05.19 07:46:17.815] * phase cmem: 1152121 K
    [27.05.19 07:46:17.815] Loading alife simulator...
    [27.05.19 07:46:17.815] * phase time: 147 ms
    [27.05.19 07:46:17.954] * phase cmem: 1152121 K
    [27.05.19 07:46:17.954] Loading savegame...
    [27.05.19 07:46:17.982] * Loading key-value pairs...
    [27.05.19 07:46:18.027] * 17 key-value pairs were successfully loaded (0.045s)
    [27.05.19 07:46:18.027] * Loading spawn registry...
    [27.05.19 07:46:21.297] * 25177 spawn points were successfully loaded (3.269s)
    [27.05.19 07:46:21.298] * Loading objects...
    [27.05.19 07:46:22.363] * 35346 objects were successfully loaded (1.065s) 35346
    [27.05.19 07:46:22.445] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
    [27.05.19 07:46:24.090] * Start objects on_register'ed...
    [27.05.19 07:46:26.418] * 35346 objects on_register'ed (2.327s)
    [27.05.19 07:46:26.419] * Game эд_autosave is successfully loaded from file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav' (8.604s)
    [27.05.19 07:46:26.419] * phase time: 8604 ms
    [27.05.19 07:46:26.569] * phase cmem: 1250624 K
    [27.05.19 07:46:26.570] Connecting...
    [27.05.19 07:46:26.570] MaxPlayers = 32
    [27.05.19 07:46:26.624] * phase time: 204 ms
    [27.05.19 07:46:26.773] * phase cmem: 1250661 K
    [27.05.19 07:46:26.773] Connecting to...
    [27.05.19 07:46:26.775]  Player not found. New player created.
    [27.05.19 07:46:26.776] * client : connection accepted - <>
    [27.05.19 07:46:26.791] * phase time: 167 ms
    [27.05.19 07:46:26.941] * phase cmem: 1250686 K
    [27.05.19 07:46:26.941] Reading level info...
    [27.05.19 07:46:26.969] * phase time: 177 ms
    [27.05.19 07:46:27.119] * phase cmem: 1250686 K
    [27.05.19 07:46:27.119] Loading object space...
    [27.05.19 07:46:27.729] * object space load: 610 ms
    [27.05.19 07:46:27.729] * phase time: 760 ms
    [27.05.19 07:46:27.872] * phase cmem: 1295590 K
    [27.05.19 07:46:27.872] Loading shaders (R2)...
    [27.05.19 07:46:28.283] * phase time: 554 ms
    [27.05.19 07:46:28.435] * phase cmem: 1296779 K
    [27.05.19 07:46:28.436] Loading geometry (R2)...
    [27.05.19 07:46:29.296] * phase time: 1011 ms
    [27.05.19 07:46:29.451] * phase cmem: 1360542 K
    [27.05.19 07:46:29.451] Loading visuals (R2)...
    [27.05.19 07:46:29.521] * phase time: 225 ms
    [27.05.19 07:46:29.671] * phase cmem: 1361889 K
    [27.05.19 07:46:29.671] Loading details (R2)...
    [27.05.19 07:46:29.752] * [DETAILS] VertexConsts(256), Batch(61)
    [27.05.19 07:46:29.752] * [DETAILS] 40687 v(20), 26352 p
    [27.05.19 07:46:29.752] * [DETAILS] Batch(61), VB(794K), IB(154K)
    [27.05.19 07:46:29.756] * phase time: 234 ms
    [27.05.19 07:46:29.940] * phase cmem: 1362887 K
    [27.05.19 07:46:29.940] Loading sectors (R2)...
    [27.05.19 07:46:29.941] * Loading HOM: e:\op-2.17\gamedata\levels\l05_bar\level.hom
    [27.05.19 07:46:29.946] * Loading environment modificator: e:\op-2.17\gamedata\levels\l05_bar\level.env_mod
    [27.05.19 07:46:29.946] * phase time: 190 ms
    [27.05.19 07:46:30.097] * phase cmem: 1363067 K
    [27.05.19 07:46:30.097] Loading AI objects...
    [27.05.19 07:46:30.127] * phase time: 181 ms
    [27.05.19 07:46:30.278] * phase cmem: 1363094 K
    [27.05.19 07:46:30.278] Loading PH world...
    [27.05.19 07:46:30.310] - Game configuring : Started 
    [27.05.19 07:46:30.316] - Game configuring : Finished 
    [27.05.19 07:46:30.321] * phase time: 193 ms
    [27.05.19 07:46:30.472] * phase cmem: 1378462 K
    [27.05.19 07:46:30.472] Loading textures...
    [27.05.19 07:46:33.361] * t-report - base: 1605, 1186067 K
    [27.05.19 07:46:33.361] * t-report - lmap: 5, 5120 K
    [27.05.19 07:46:33.361] * phase time: 3040 ms
    [27.05.19 07:46:33.514] * phase cmem: 1764924 K
    [27.05.19 07:46:33.514] Synchronizing...
    [27.05.19 07:46:33.514] Save created on [Engine 1.0f p 0.7.3]
    [27.05.19 07:46:33.514] Save date and time [Mon May 27 07:46:12 2019]
    [27.05.19 07:46:33.531] * phase time: 169 ms
    [27.05.19 07:46:33.685] * phase cmem: 1764926 K
    [27.05.19 07:46:34.173] * [win32]: free[1500932 K], reserved[266744 K], committed[2426564 K]
    [27.05.19 07:46:34.173] * [ D3D ]: textures[1191187 K]
    [27.05.19 07:46:34.173] * [x-ray]: crt heap[437094 K], process heap[437094 K], game lua[198789 K], engine lua[216 K], render[5602 K]
    [27.05.19 07:46:34.173] * [x-ray]: economy: strings[count: 194764, lengths: 10086 K, overhead: 6086 K, saved: 68331 K]
    [27.05.19 07:46:34.173] * [x-ray]: economy: smem[count: 63148, lengths: 35515 K, overhead: 986 K, saved: 13240 K]
    [27.05.19 07:46:34.173] * Starting measure
    [27.05.19 07:47:20.285]  ALL_SPAWN_FIX release [bar_arena_door_0000][13446]
    [27.05.19 07:47:22.176] * MEMORY USAGE: 2943311 K
    [27.05.19 07:50:09.571] * DVB created: 4096K
    [27.05.19 07:50:09.571] * DIB created: 512K
    [27.05.19 07:50:09.949] - r__tf_aniso 4
    [27.05.19 07:50:09.949] - r2_tf_mipbias 0.
    [27.05.19 07:50:09.949] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [27.05.19 07:50:09.949] * GPU vertex cache: recognized, 24
    [27.05.19 07:50:09.949] *** RESET [1509 ms]
    [27.05.19 07:50:11.263] * MEMORY USAGE: 2915816 K
    [27.05.19 07:50:52.779] * DVB created: 4096K
    [27.05.19 07:50:52.779] * DIB created: 512K
    [27.05.19 07:50:53.083] - r__tf_aniso 4
    [27.05.19 07:50:53.083] - r2_tf_mipbias 0.
    [27.05.19 07:50:53.083] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [27.05.19 07:50:53.083] * GPU vertex cache: recognized, 24
    [27.05.19 07:50:53.083] *** RESET [837 ms]
    [27.05.19 07:50:54.185] * MEMORY USAGE: 2916304 K
    [27.05.19 07:51:27.470] - Disconnect
    [27.05.19 07:51:31.651] - Destroying level
    [27.05.19 07:51:32.214] * DVB created: 4096K
    [27.05.19 07:51:32.214] * DIB created: 512K
    [27.05.19 07:51:32.567] - r__tf_aniso 4
    [27.05.19 07:51:32.567] - r2_tf_mipbias 0.
    [27.05.19 07:51:32.567] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [27.05.19 07:51:32.567] * GPU vertex cache: recognized, 24
    [27.05.19 07:51:32.567] *** RESET [518 ms]
    [27.05.19 07:51:32.585] "e:\op-2.17\bin\xr_3da.exe" 
    [27.05.19 07:51:32.585] Begin load
    [27.05.19 07:51:32.602] * phase time: 5 ms
    [27.05.19 07:51:32.766] * phase cmem: 1193348 K
    [27.05.19 07:51:32.766] Starting server...
    [27.05.19 07:51:32.992] - Gamedata version: [Сборка 2.1 final p.7.3]
    [27.05.19 07:51:33.067] * phase time: 465 ms
    [27.05.19 07:51:33.230] * phase cmem: 1185032 K
    [27.05.19 07:51:33.230] Loading alife simulator...
    [27.05.19 07:51:33.230] * phase time: 162 ms
    [27.05.19 07:51:33.384] * phase cmem: 1185032 K
    [27.05.19 07:51:33.384] Loading savegame...
    [27.05.19 07:51:33.415] * Loading key-value pairs...
    [27.05.19 07:51:33.461] * 17 key-value pairs were successfully loaded (0.046s)
    [27.05.19 07:51:33.461] * Loading spawn registry...
    [27.05.19 07:51:36.741] * 25177 spawn points were successfully loaded (3.281s)
    [27.05.19 07:51:36.743] * Loading objects...
    [27.05.19 07:51:37.813] * 35345 objects were successfully loaded (1.070s) 35345
    [27.05.19 07:51:37.897] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
    [27.05.19 07:51:39.307] * Start objects on_register'ed...
    [27.05.19 07:51:41.683] * 35345 objects on_register'ed (2.376s)
    [27.05.19 07:51:41.684] * Game День 10. Телепорт Тёмная Долина - Бар is successfully loaded from file 'e:\op-2.17\userdata\savedgames\День 10. Телепорт Тёмная Долина - Бар.sav' (8.455s)
    [27.05.19 07:51:41.684] * phase time: 8454 ms
    [27.05.19 07:51:41.850] * phase cmem: 1283504 K
    [27.05.19 07:51:41.850] Connecting...
    [27.05.19 07:51:41.851] MaxPlayers = 32
    [27.05.19 07:51:41.904] * phase time: 219 ms
    [27.05.19 07:51:42.069] * phase cmem: 1283541 K
    [27.05.19 07:51:42.069] Connecting to...
    [27.05.19 07:51:42.070]  Player not found. New player created.
    [27.05.19 07:51:42.070] * client : connection accepted - <>
    [27.05.19 07:51:42.086] * phase time: 182 ms
    [27.05.19 07:51:42.250] * phase cmem: 1283566 K
    [27.05.19 07:51:42.250] Reading level info...
    [27.05.19 07:51:42.250] * phase time: 163 ms
    [27.05.19 07:51:42.405] * phase cmem: 1283566 K
    [27.05.19 07:51:42.405] Loading object space...
    [27.05.19 07:51:42.621] * object space load: 215 ms
    [27.05.19 07:51:42.621] * phase time: 371 ms
    [27.05.19 07:51:42.785] * phase cmem: 1338571 K
    [27.05.19 07:51:42.785] Loading shaders (R2)...
    [27.05.19 07:51:43.316] * phase time: 695 ms
    [27.05.19 07:51:43.482] * phase cmem: 1339884 K
    [27.05.19 07:51:43.482] Loading geometry (R2)...
    [27.05.19 07:51:43.547] * phase time: 231 ms
    [27.05.19 07:51:43.714] * phase cmem: 1418111 K
    [27.05.19 07:51:43.714] Loading visuals (R2)...
    [27.05.19 07:51:43.765] * phase time: 217 ms
    [27.05.19 07:51:43.932] * phase cmem: 1420488 K
    [27.05.19 07:51:43.932] Loading details (R2)...
    [27.05.19 07:51:43.973] * [DETAILS] VertexConsts(256), Batch(61)
    [27.05.19 07:51:43.973] * [DETAILS] 40687 v(20), 26352 p
    [27.05.19 07:51:43.973] * [DETAILS] Batch(61), VB(794K), IB(154K)
    [27.05.19 07:51:43.975] * phase time: 209 ms
    [27.05.19 07:51:44.142] * phase cmem: 1421503 K
    [27.05.19 07:51:44.142] Loading sectors (R2)...
    [27.05.19 07:51:44.146] * Loading HOM: e:\op-2.17\gamedata\levels\l04_darkvalley\level.hom
    [27.05.19 07:51:44.147] * phase time: 172 ms
    [27.05.19 07:51:44.313] * phase cmem: 1421608 K
    [27.05.19 07:51:44.313] Loading AI objects...
    [27.05.19 07:51:44.315] - Loading music tracks from 'l04_darkvalley_musics'...
    [27.05.19 07:51:44.317] * phase time: 169 ms
    [27.05.19 07:51:44.482] * phase cmem: 1421514 K
    [27.05.19 07:51:44.482] Loading PH world...
    [27.05.19 07:51:44.512] - Game configuring : Started 
    [27.05.19 07:51:44.518] - Game configuring : Finished 
    [27.05.19 07:51:44.523] * phase time: 206 ms
    [27.05.19 07:51:44.691] * phase cmem: 1433208 K
    [27.05.19 07:51:44.691] Loading textures...
    [27.05.19 07:51:45.905] * t-report - base: 1747, 1342532 K
    [27.05.19 07:51:45.905] * t-report - lmap: 12, 12289 K
    [27.05.19 07:51:45.905] * phase time: 1382 ms
    [27.05.19 07:51:46.074] * phase cmem: 1988827 K
    [27.05.19 07:51:46.074] Synchronizing...
    [27.05.19 07:51:46.074] Save created on [Engine 1.0f p 0.7.3]
    [27.05.19 07:51:46.074] Save date and time [Mon May 27 07:46:08 2019]
    [27.05.19 07:51:46.091] * phase time: 185 ms
    [27.05.19 07:51:46.261] * phase cmem: 1988829 K
    [27.05.19 07:51:46.746] * [win32]: free[1125128 K], reserved[355444 K], committed[2713668 K]
    [27.05.19 07:51:46.746] * [ D3D ]: textures[1354821 K]
    [27.05.19 07:51:46.746] * [x-ray]: crt heap[471338 K], process heap[471338 K], game lua[198921 K], engine lua[266 K], render[5945 K]
    [27.05.19 07:51:46.746] * [x-ray]: economy: strings[count: 201053, lengths: 10470 K, overhead: 6282 K, saved: 93388 K]
    [27.05.19 07:51:46.746] * [x-ray]: economy: smem[count: 75459, lengths: 42394 K, overhead: 1179 K, saved: 29669 K]
    [27.05.19 07:51:46.746] * Starting measure
    [27.05.19 07:52:00.924] * MEMORY USAGE: 2462864 K
    [27.05.19 07:53:40.741] * Saving spawns...
    [27.05.19 07:53:40.747] * Saving objects...
    [27.05.19 07:53:41.013] * 35342 objects are successfully saved
    [27.05.19 07:53:41.024] * Saving key-value pairs...
    [27.05.19 07:53:41.057] * 17 key-value pairs were successfully saved
    [27.05.19 07:53:41.108] * Game эд_autosave.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav'
    [27.05.19 07:53:41.120] - Disconnect
    [27.05.19 07:53:45.173] - Destroying level
    [27.05.19 07:53:45.728] * DVB created: 4096K
    [27.05.19 07:53:45.728] * DIB created: 512K
    [27.05.19 07:53:46.101] - r__tf_aniso 4
    [27.05.19 07:53:46.101] - r2_tf_mipbias 0.
    [27.05.19 07:53:46.101] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [27.05.19 07:53:46.101] * GPU vertex cache: recognized, 24
    [27.05.19 07:53:46.101] *** RESET [575 ms]
    [27.05.19 07:53:46.120] "e:\op-2.17\bin\xr_3da.exe" 
    [27.05.19 07:53:46.121] Begin load
    [27.05.19 07:53:46.133] * phase time: 0 ms
    [27.05.19 07:53:46.303] * phase cmem: 1232341 K
    [27.05.19 07:53:46.303] Starting server...
    [27.05.19 07:53:46.610] - Gamedata version: [Сборка 2.1 final p.7.3]
    [27.05.19 07:53:46.688] * phase time: 554 ms
    [27.05.19 07:53:46.851] * phase cmem: 1226779 K
    [27.05.19 07:53:46.851] Loading alife simulator...
    [27.05.19 07:53:46.852] * phase time: 163 ms
    [27.05.19 07:53:47.018] * phase cmem: 1226779 K
    [27.05.19 07:53:47.018] Loading savegame...
    [27.05.19 07:53:47.055] * Loading key-value pairs...
    [27.05.19 07:53:47.104] * 17 key-value pairs were successfully loaded (0.049s)
    [27.05.19 07:53:47.104] * Loading spawn registry...
    [27.05.19 07:53:50.481] * 25177 spawn points were successfully loaded (3.377s)
    [27.05.19 07:53:50.482] * Loading objects...
    [27.05.19 07:53:51.576] * 35342 objects were successfully loaded (1.094s) 35342
    [27.05.19 07:53:51.661] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
    [27.05.19 07:53:53.694] * Start objects on_register'ed...
    [27.05.19 07:53:56.061] * 35342 objects on_register'ed (2.367s)
    [27.05.19 07:53:56.062] * Game эд_autosave is successfully loaded from file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav' (9.211s)
    [27.05.19 07:53:56.063] * phase time: 9210 ms
    [27.05.19 07:53:56.228] * phase cmem: 1329188 K
    [27.05.19 07:53:56.228] Connecting...
    [27.05.19 07:53:56.229] MaxPlayers = 32
    [27.05.19 07:53:56.310] * phase time: 247 ms
    [27.05.19 07:53:56.477] * phase cmem: 1329219 K
    [27.05.19 07:53:56.477] Connecting to...
    [27.05.19 07:53:56.479]  Player not found. New player created.
    [27.05.19 07:53:56.479] * client : connection accepted - <>
    [27.05.19 07:53:56.495] * phase time: 185 ms
    [27.05.19 07:53:56.662] * phase cmem: 1329244 K
    [27.05.19 07:53:56.662] Reading level info...
    [27.05.19 07:53:56.692] * phase time: 196 ms
    [27.05.19 07:53:56.881] * phase cmem: 1329244 K
    [27.05.19 07:53:56.881] Loading object space...
    [27.05.19 07:53:58.211] * object space load: 1329 ms
    [27.05.19 07:53:58.211] * phase time: 1519 ms
    [27.05.19 07:53:58.379] * phase cmem: 1414789 K
    [27.05.19 07:53:58.379] Loading shaders (R2)...
    [27.05.19 07:53:58.860] * phase time: 648 ms
    [27.05.19 07:53:59.028] * phase cmem: 1416053 K
    [27.05.19 07:53:59.028] Loading geometry (R2)...
    [27.05.19 07:54:00.669] * phase time: 1808 ms
    [27.05.19 07:54:00.842] * phase cmem: 1514654 K
    [27.05.19 07:54:00.842] Loading visuals (R2)...
    [27.05.19 07:54:00.925] * phase time: 255 ms
    [27.05.19 07:54:01.092] * phase cmem: 1516157 K
    [27.05.19 07:54:01.092] Loading details (R2)...
    [27.05.19 07:54:01.159] * [DETAILS] VertexConsts(256), Batch(61)
    [27.05.19 07:54:01.159] * [DETAILS] 40687 v(20), 26352 p
    [27.05.19 07:54:01.159] * [DETAILS] Batch(61), VB(794K), IB(154K)
    [27.05.19 07:54:01.161] * phase time: 236 ms
    [27.05.19 07:54:01.329] * phase cmem: 1517156 K
    [27.05.19 07:54:01.329] Loading sectors (R2)...
    [27.05.19 07:54:01.331] * Loading HOM: e:\op-2.17\gamedata\levels\l07_military\level.hom
    [27.05.19 07:54:01.335] * phase time: 174 ms
    [27.05.19 07:54:01.502] * phase cmem: 1517322 K
    [27.05.19 07:54:01.502] Loading AI objects...
    [27.05.19 07:54:01.532] - Loading music tracks from 'l07_military_musics'...
    [27.05.19 07:54:01.740] * phase time: 404 ms
    [27.05.19 07:54:01.939] * phase cmem: 1517331 K
    [27.05.19 07:54:01.939] Loading PH world...
    [27.05.19 07:54:01.971] - Game configuring : Started 
    [27.05.19 07:54:01.978] - Game configuring : Finished 
    [27.05.19 07:54:01.983] * phase time: 242 ms
    [27.05.19 07:54:02.150] * phase cmem: 1530855 K
    [27.05.19 07:54:02.150] Loading textures...
    [27.05.19 07:54:05.449] * t-report - base: 1648, 1292992 K
    [27.05.19 07:54:05.449] * t-report - lmap: 8, 8193 K
    [27.05.19 07:54:05.450] * phase time: 3465 ms
    [27.05.19 07:54:05.620] * phase cmem: 1989046 K
    [27.05.19 07:54:05.620] Synchronizing...
    [27.05.19 07:54:05.620] Save created on [Engine 1.0f p 0.7.3]
    [27.05.19 07:54:05.620] Save date and time [Mon May 27 07:53:40 2019]
    [27.05.19 07:54:05.636] * phase time: 186 ms
    [27.05.19 07:54:05.807] * phase cmem: 1989047 K
    [27.05.19 07:54:06.278] * [win32]: free[1104456 K], reserved[369540 K], committed[2720244 K]
    [27.05.19 07:54:06.278] * [ D3D ]: textures[1301185 K]
    [27.05.19 07:54:06.278] * [x-ray]: crt heap[505949 K], process heap[505949 K], game lua[198836 K], engine lua[257 K], render[6037 K]
    [27.05.19 07:54:06.278] * [x-ray]: economy: strings[count: 201025, lengths: 10472 K, overhead: 6282 K, saved: 111778 K]
    [27.05.19 07:54:06.278] * [x-ray]: economy: smem[count: 78837, lengths: 43357 K, overhead: 1231 K, saved: 29799 K]
    [27.05.19 07:54:06.278] * Starting measure
    [27.05.19 07:54:30.029] * MEMORY USAGE: 2575757 K
    [27.05.19 08:02:31.067] * Saving spawns...
    [27.05.19 08:02:31.073] * Saving objects...
    [27.05.19 08:02:31.470] * 35278 objects are successfully saved
    [27.05.19 08:02:31.483] * Saving key-value pairs...
    [27.05.19 08:02:31.517] * 17 key-value pairs were successfully saved
    [27.05.19 08:02:31.589] * Game эд_autosave.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav'
    [27.05.19 08:02:31.599] - Disconnect
    [27.05.19 08:02:35.092] - Destroying level
    [27.05.19 08:02:35.725] * DVB created: 4096K
    [27.05.19 08:02:35.725] * DIB created: 512K
    [27.05.19 08:02:36.088] - r__tf_aniso 4
    [27.05.19 08:02:36.088] - r2_tf_mipbias 0.
    [27.05.19 08:02:36.088] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [27.05.19 08:02:36.088] * GPU vertex cache: recognized, 24
    [27.05.19 08:02:36.088] *** RESET [594 ms]
    [27.05.19 08:02:36.109] "e:\op-2.17\bin\xr_3da.exe" 
    [27.05.19 08:02:36.109] Begin load
    [27.05.19 08:02:36.122] * phase time: 0 ms
    [27.05.19 08:02:36.291] * phase cmem: 1243094 K
    [27.05.19 08:02:36.291] Starting server...
    [27.05.19 08:02:36.550] - Gamedata version: [Сборка 2.1 final p.7.3]
    [27.05.19 08:02:36.629] * phase time: 507 ms
    [27.05.19 08:02:36.799] * phase cmem: 1236724 K
    [27.05.19 08:02:36.799] Loading alife simulator...
    [27.05.19 08:02:36.800] * phase time: 171 ms
    [27.05.19 08:02:36.971] * phase cmem: 1236725 K
    [27.05.19 08:02:36.971] Loading savegame...
    [27.05.19 08:02:37.009] * Loading key-value pairs...
    [27.05.19 08:02:37.057] * 17 key-value pairs were successfully loaded (0.048s)
    [27.05.19 08:02:37.057] * Loading spawn registry...
    [27.05.19 08:02:40.503] * 25177 spawn points were successfully loaded (3.430s)
    [27.05.19 08:02:40.505] * Loading objects...
    [27.05.19 08:02:41.636] * 35278 objects were successfully loaded (1.132s) 35278
    [27.05.19 08:02:41.723] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
    [27.05.19 08:02:43.702] * Start objects on_register'ed...
    [27.05.19 08:02:46.075] * 35278 objects on_register'ed (2.373s)
    [27.05.19 08:02:46.077] * Game эд_autosave is successfully loaded from file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav' (9.277s)
    [27.05.19 08:02:46.077] * phase time: 9276 ms
    [27.05.19 08:02:46.246] * phase cmem: 1342210 K
    [27.05.19 08:02:46.246] Connecting...
    [27.05.19 08:02:46.246] MaxPlayers = 32
    [27.05.19 08:02:46.323] * phase time: 245 ms
    [27.05.19 08:02:46.492] * phase cmem: 1342247 K
    [27.05.19 08:02:46.492] Connecting to...
    [27.05.19 08:02:46.494]  Player not found. New player created.
    [27.05.19 08:02:46.494] * client : connection accepted - <>
    [27.05.19 08:02:46.535] * phase time: 212 ms
    [27.05.19 08:02:46.703] * phase cmem: 1342273 K
    [27.05.19 08:02:46.703] Reading level info...
    [27.05.19 08:02:46.743] * phase time: 208 ms
    [27.05.19 08:02:46.939] * phase cmem: 1342273 K
    [27.05.19 08:02:46.939] Loading object space...
    [27.05.19 08:02:48.350] * object space load: 1410 ms
    [27.05.19 08:02:48.351] * phase time: 1606 ms
    [27.05.19 08:02:48.520] * phase cmem: 1441871 K
    [27.05.19 08:02:48.520] Loading shaders (R2)...
    [27.05.19 08:02:48.934] * phase time: 583 ms
    [27.05.19 08:02:49.103] * phase cmem: 1443057 K
    [27.05.19 08:02:49.103] Loading geometry (R2)...
    [27.05.19 08:02:50.292] * phase time: 1358 ms
    [27.05.19 08:02:50.483] * phase cmem: 1514232 K
    [27.05.19 08:02:50.483] Loading visuals (R2)...
    [27.05.19 08:02:50.597] * phase time: 305 ms
    [27.05.19 08:02:50.766] * phase cmem: 1517090 K
    [27.05.19 08:02:50.766] Loading details (R2)...
    [27.05.19 08:02:50.843] * [DETAILS] VertexConsts(256), Batch(61)
    [27.05.19 08:02:50.843] * [DETAILS] 40687 v(20), 26352 p
    [27.05.19 08:02:50.843] * [DETAILS] Batch(61), VB(794K), IB(154K)
    [27.05.19 08:02:50.850] * phase time: 252 ms
    [27.05.19 08:02:51.049] * phase cmem: 1518087 K
    [27.05.19 08:02:51.049] Loading sectors (R2)...
    [27.05.19 08:02:51.051] * Loading HOM: e:\op-2.17\gamedata\levels\l10_radar\level.hom
    [27.05.19 08:02:51.052] * phase time: 202 ms
    [27.05.19 08:02:51.221] * phase cmem: 1518141 K
    [27.05.19 08:02:51.221] Loading AI objects...
    [27.05.19 08:02:51.235] - Loading music tracks from 'l10_radar_musics'...
    [27.05.19 08:02:51.418] * phase time: 365 ms
    [27.05.19 08:02:51.618] * phase cmem: 1518092 K
    [27.05.19 08:02:51.618] Loading PH world...
    [27.05.19 08:02:51.645] - Game configuring : Started 
    [27.05.19 08:02:51.650] - Game configuring : Finished 
    [27.05.19 08:02:51.655] * phase time: 236 ms
    [27.05.19 08:02:51.825] * phase cmem: 1528405 K
    [27.05.19 08:02:51.825] Loading textures...
    [27.05.19 08:02:53.951] * t-report - base: 1544, 1240746 K
    [27.05.19 08:02:53.951] * t-report - lmap: 5, 5120 K
    [27.05.19 08:02:53.951] * phase time: 2296 ms
    [27.05.19 08:02:54.123] * phase cmem: 1918268 K
    [27.05.19 08:02:54.123] Synchronizing...
    [27.05.19 08:02:54.123] Save created on [Engine 1.0f p 0.7.3]
    [27.05.19 08:02:54.123] Save date and time [Mon May 27 08:02:31 2019]
    [27.05.19 08:02:54.140] * phase time: 188 ms
    [27.05.19 08:02:54.311] * phase cmem: 1918268 K
    [27.05.19 08:02:54.783] * [win32]: free[1155968 K], reserved[382796 K], committed[2655476 K]
    [27.05.19 08:02:54.783] * [ D3D ]: textures[1245867 K]
    [27.05.19 08:02:54.783] * [x-ray]: crt heap[518219 K], process heap[518219 K], game lua[198042 K], engine lua[284 K], render[7512 K]
    [27.05.19 08:02:54.783] * [x-ray]: economy: strings[count: 203205, lengths: 10631 K, overhead: 6350 K, saved: 210869 K]
    [27.05.19 08:02:54.783] * [x-ray]: economy: smem[count: 82262, lengths: 44937 K, overhead: 1285 K, saved: 31066 K]
    [27.05.19 08:02:54.783] * Starting measure
    [27.05.19 08:03:11.754] * MEMORY USAGE: 2308206 K
    [27.05.19 08:03:53.983] - Disconnect
    [27.05.19 08:03:57.673] - Destroying level
    [27.05.19 08:03:58.106] * DVB created: 4096K
    [27.05.19 08:03:58.106] * DIB created: 512K
    [27.05.19 08:03:58.438] - r__tf_aniso 4
    [27.05.19 08:03:58.438] - r2_tf_mipbias 0.
    [27.05.19 08:03:58.438] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [27.05.19 08:03:58.438] * GPU vertex cache: recognized, 24
    [27.05.19 08:03:58.438] *** RESET [524 ms]
    [27.05.19 08:03:58.456] "e:\op-2.17\bin\xr_3da.exe" 
    [27.05.19 08:03:58.456] Begin load
    [27.05.19 08:03:58.472] * phase time: 5 ms
    [27.05.19 08:03:58.641] * phase cmem: 1248132 K
    [27.05.19 08:03:58.641] Starting server...
    [27.05.19 08:03:58.957] - Gamedata version: [Сборка 2.1 final p.7.3]
    [27.05.19 08:03:59.034] * phase time: 561 ms
    [27.05.19 08:03:59.201] * phase cmem: 1241460 K
    [27.05.19 08:03:59.201] Loading alife simulator...
    [27.05.19 08:03:59.202] * phase time: 168 ms
    [27.05.19 08:03:59.365] * phase cmem: 1241462 K
    [27.05.19 08:03:59.365] Loading savegame...
    [27.05.19 08:03:59.397] * Loading key-value pairs...
    [27.05.19 08:03:59.444] * 17 key-value pairs were successfully loaded (0.047s)
    [27.05.19 08:03:59.444] * Loading spawn registry...
    [27.05.19 08:04:02.837] * 25177 spawn points were successfully loaded (3.394s)
    [27.05.19 08:04:02.839] * Loading objects...
    [27.05.19 08:04:03.993] * 35342 objects were successfully loaded (1.154s) 35342
    [27.05.19 08:04:04.080] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
    [27.05.19 08:04:05.547] * Start objects on_register'ed...
    [27.05.19 08:04:07.978] * 35342 objects on_register'ed (2.430s)
    [27.05.19 08:04:07.979] * Game День 10. Автосохранение Тёмная Долина - Армейские Склады is successfully loaded from file 'e:\op-2.17\userdata\savedgames\День 10. Автосохранение Тёмная Долина - Армейские Склады.sav' (8.778s)
    [27.05.19 08:04:07.979] * phase time: 8777 ms
    [27.05.19 08:04:08.149] * phase cmem: 1344783 K
    [27.05.19 08:04:08.149] Connecting...
    [27.05.19 08:04:08.150] MaxPlayers = 32
    [27.05.19 08:04:08.200] * phase time: 220 ms
    [27.05.19 08:04:08.360] * phase cmem: 1344820 K
    [27.05.19 08:04:08.360] Connecting to...
    [27.05.19 08:04:08.361]  Player not found. New player created.
    [27.05.19 08:04:08.361] * client : connection accepted - <>
    [27.05.19 08:04:08.377] * phase time: 177 ms
    [27.05.19 08:04:08.546] * phase cmem: 1344846 K
    [27.05.19 08:04:08.546] Reading level info...
    [27.05.19 08:04:08.546] * phase time: 169 ms
    [27.05.19 08:04:08.706] * phase cmem: 1344846 K
    [27.05.19 08:04:08.706] Loading object space...
    [27.05.19 08:04:09.050] * object space load: 343 ms
    [27.05.19 08:04:09.050] * phase time: 503 ms
    [27.05.19 08:04:09.219] * phase cmem: 1430392 K
    [27.05.19 08:04:09.219] Loading shaders (R2)...
    [27.05.19 08:04:09.708] * phase time: 658 ms
    [27.05.19 08:04:09.879] * phase cmem: 1431649 K
    [27.05.19 08:04:09.879] Loading geometry (R2)...
    [27.05.19 08:04:09.960] * phase time: 251 ms
    [27.05.19 08:04:10.130] * phase cmem: 1530058 K
    [27.05.19 08:04:10.130] Loading visuals (R2)...
    [27.05.19 08:04:10.171] * phase time: 211 ms
    [27.05.19 08:04:10.343] * phase cmem: 1531561 K
    [27.05.19 08:04:10.343] Loading details (R2)...
    [27.05.19 08:04:10.390] * [DETAILS] VertexConsts(256), Batch(61)
    [27.05.19 08:04:10.390] * [DETAILS] 40687 v(20), 26352 p
    [27.05.19 08:04:10.390] * [DETAILS] Batch(61), VB(794K), IB(154K)
    [27.05.19 08:04:10.392] * phase time: 221 ms
    [27.05.19 08:04:10.563] * phase cmem: 1532558 K
    [27.05.19 08:04:10.563] Loading sectors (R2)...
    [27.05.19 08:04:10.565] * Loading HOM: e:\op-2.17\gamedata\levels\l07_military\level.hom
    [27.05.19 08:04:10.569] * phase time: 176 ms
    [27.05.19 08:04:10.739] * phase cmem: 1532726 K
    [27.05.19 08:04:10.739] Loading AI objects...
    [27.05.19 08:04:10.740] - Loading music tracks from 'l07_military_musics'...
    [27.05.19 08:04:10.744] * phase time: 174 ms
    [27.05.19 08:04:10.913] * phase cmem: 1532662 K
    [27.05.19 08:04:10.913] Loading PH world...
    [27.05.19 08:04:10.945] - Game configuring : Started 
    [27.05.19 08:04:10.952] - Game configuring : Finished 
    [27.05.19 08:04:10.957] * phase time: 212 ms
    [27.05.19 08:04:11.128] * phase cmem: 1546203 K
    [27.05.19 08:04:11.128] Loading textures...
    [27.05.19 08:04:12.117] * t-report - base: 1654, 1296673 K
    [27.05.19 08:04:12.117] * t-report - lmap: 8, 8193 K
    [27.05.19 08:04:12.118] * phase time: 1160 ms
    [27.05.19 08:04:12.291] * phase cmem: 2004394 K
    [27.05.19 08:04:12.291] Synchronizing...
    [27.05.19 08:04:12.291] Save created on [Engine 1.0f p 0.7.3]
    [27.05.19 08:04:12.291] Save date and time [Mon May 27 07:53:40 2019]
    [27.05.19 08:04:12.308] * phase time: 190 ms
    [27.05.19 08:04:12.480] * phase cmem: 2004394 K
    [27.05.19 08:04:12.956] * [win32]: free[1092872 K], reserved[367488 K], committed[2733880 K]
    [27.05.19 08:04:12.956] * [ D3D ]: textures[1304866 K]
    [27.05.19 08:04:12.956] * [x-ray]: crt heap[509243 K], process heap[509243 K], game lua[198816 K], engine lua[210 K], render[7589 K]
    [27.05.19 08:04:12.956] * [x-ray]: economy: strings[count: 206213, lengths: 10855 K, overhead: 6444 K, saved: 215280 K]
    [27.05.19 08:04:12.956] * [x-ray]: economy: smem[count: 82662, lengths: 45089 K, overhead: 1291 K, saved: 31446 K]
    [27.05.19 08:04:12.956] * Starting measure
    [27.05.19 08:04:26.031] * MEMORY USAGE: 2562495 K
    [27.05.19 08:05:54.788] * Saving spawns...
    [27.05.19 08:05:54.794] * Saving objects...
    [27.05.19 08:05:55.067] * 35276 objects are successfully saved
    [27.05.19 08:05:55.081] * Saving key-value pairs...
    [27.05.19 08:05:55.113] * 17 key-value pairs were successfully saved
    [27.05.19 08:05:55.163] * Game Защита периметра - завершено.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\Защита периметра - завершено.sav'
    [27.05.19 08:06:10.831] * Saving spawns...
    [27.05.19 08:06:10.837] * Saving objects...
    [27.05.19 08:06:11.241] * 35276 objects are successfully saved
    [27.05.19 08:06:11.255] * Saving key-value pairs...
    [27.05.19 08:06:11.289] * 17 key-value pairs were successfully saved
    [27.05.19 08:06:11.339] * Game эд_autosave.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav'
    [27.05.19 08:06:11.346] - Disconnect
    [27.05.19 08:06:15.328] - Destroying level
    [27.05.19 08:06:15.919] * DVB created: 4096K
    [27.05.19 08:06:15.919] * DIB created: 512K
    [27.05.19 08:06:16.295] - r__tf_aniso 4
    [27.05.19 08:06:16.295] - r2_tf_mipbias 0.
    [27.05.19 08:06:16.295] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [27.05.19 08:06:16.296] * GPU vertex cache: recognized, 24
    [27.05.19 08:06:16.296] *** RESET [571 ms]
    [27.05.19 08:06:16.315] "e:\op-2.17\bin\xr_3da.exe" 
    [27.05.19 08:06:16.315] Begin load
    [27.05.19 08:06:16.329] * phase time: 0 ms
    [27.05.19 08:06:16.499] * phase cmem: 1253734 K
    [27.05.19 08:06:16.499] Starting server...
    [27.05.19 08:06:16.817] - Gamedata version: [Сборка 2.1 final p.7.3]
    [27.05.19 08:06:16.902] * phase time: 573 ms
    [27.05.19 08:06:17.066] * phase cmem: 1247249 K
    [27.05.19 08:06:17.066] Loading alife simulator...
    [27.05.19 08:06:17.067] * phase time: 164 ms
    [27.05.19 08:06:17.237] * phase cmem: 1247249 K
    [27.05.19 08:06:17.237] Loading savegame...
    [27.05.19 08:06:17.275] * Loading key-value pairs...
    [27.05.19 08:06:17.324] * 17 key-value pairs were successfully loaded (0.048s)
    [27.05.19 08:06:17.324] * Loading spawn registry...
    [27.05.19 08:06:20.776] * 25177 spawn points were successfully loaded (3.451s)
    [27.05.19 08:06:20.777] * Loading objects...
    [27.05.19 08:06:21.945] * 35276 objects were successfully loaded (1.168s) 35276
    [27.05.19 08:06:22.033] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
    [27.05.19 08:06:23.481] * Start objects on_register'ed...
    [27.05.19 08:06:25.897] * 35276 objects on_register'ed (2.416s)
    [27.05.19 08:06:25.898] * Game эд_autosave is successfully loaded from file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav' (8.831s)
    [27.05.19 08:06:25.898] * phase time: 8830 ms
    [27.05.19 08:06:26.070] * phase cmem: 1352752 K
    [27.05.19 08:06:26.070] Connecting...
    [27.05.19 08:06:26.070] MaxPlayers = 32
    [27.05.19 08:06:26.123] * phase time: 224 ms
    [27.05.19 08:06:26.294] * phase cmem: 1352792 K
    [27.05.19 08:06:26.294] Connecting to...
    [27.05.19 08:06:26.296]  Player not found. New player created.
    [27.05.19 08:06:26.296] * client : connection accepted - <>
    [27.05.19 08:06:26.312] * phase time: 189 ms
    [27.05.19 08:06:26.483] * phase cmem: 1352818 K
    [27.05.19 08:06:26.483] Reading level info...
    [27.05.19 08:06:26.483] * phase time: 170 ms
    [27.05.19 08:06:26.648] * phase cmem: 1352818 K
    [27.05.19 08:06:26.648] Loading object space...
    [27.05.19 08:06:27.051] * object space load: 402 ms
    [27.05.19 08:06:27.051] * phase time: 568 ms
    [27.05.19 08:06:27.220] * phase cmem: 1452417 K
    [27.05.19 08:06:27.220] Loading shaders (R2)...
    [27.05.19 08:06:27.632] * phase time: 580 ms
    [27.05.19 08:06:27.803] * phase cmem: 1453602 K
    [27.05.19 08:06:27.803] Loading geometry (R2)...
    [27.05.19 08:06:27.863] * phase time: 231 ms
    [27.05.19 08:06:28.035] * phase cmem: 1524777 K
    [27.05.19 08:06:28.035] Loading visuals (R2)...
    [27.05.19 08:06:28.098] * phase time: 234 ms
    [27.05.19 08:06:28.270] * phase cmem: 1527565 K
    [27.05.19 08:06:28.270] Loading details (R2)...
    [27.05.19 08:06:28.312] * [DETAILS] VertexConsts(256), Batch(61)
    [27.05.19 08:06:28.312] * [DETAILS] 40687 v(20), 26352 p
    [27.05.19 08:06:28.312] * [DETAILS] Batch(61), VB(794K), IB(154K)
    [27.05.19 08:06:28.315] * phase time: 216 ms
    [27.05.19 08:06:28.487] * phase cmem: 1528563 K
    [27.05.19 08:06:28.487] Loading sectors (R2)...
    [27.05.19 08:06:28.489] * Loading HOM: e:\op-2.17\gamedata\levels\l10_radar\level.hom
    [27.05.19 08:06:28.490] * phase time: 174 ms
    [27.05.19 08:06:28.661] * phase cmem: 1528616 K
    [27.05.19 08:06:28.661] Loading AI objects...
    [27.05.19 08:06:28.663] - Loading music tracks from 'l10_radar_musics'...
    [27.05.19 08:06:28.668] * phase time: 177 ms
    [27.05.19 08:06:28.840] * phase cmem: 1528488 K
    [27.05.19 08:06:28.840] Loading PH world...
    [27.05.19 08:06:28.866] - Game configuring : Started 
    [27.05.19 08:06:28.872] - Game configuring : Finished 
    [27.05.19 08:06:28.877] * phase time: 209 ms
    [27.05.19 08:06:29.049] * phase cmem: 1538793 K
    [27.05.19 08:06:29.049] Loading textures...
    [27.05.19 08:06:29.944] * t-report - base: 1544, 1240746 K
    [27.05.19 08:06:29.944] * t-report - lmap: 5, 5120 K
    [27.05.19 08:06:29.945] * phase time: 1068 ms
    [27.05.19 08:06:30.118] * phase cmem: 1928655 K
    [27.05.19 08:06:30.118] Synchronizing...
    [27.05.19 08:06:30.118] Save created on [Engine 1.0f p 0.7.3]
    [27.05.19 08:06:30.118] Save date and time [Mon May 27 08:06:10 2019]
    [27.05.19 08:06:30.135] * phase time: 189 ms
    [27.05.19 08:06:30.309] * phase cmem: 1928655 K
    [27.05.19 08:06:30.788] * [win32]: free[1128648 K], reserved[399580 K], committed[2666012 K]
    [27.05.19 08:06:30.788] * [ D3D ]: textures[1245867 K]
    [27.05.19 08:06:30.788] * [x-ray]: crt heap[520334 K], process heap[520334 K], game lua[198021 K], engine lua[239 K], render[7712 K]
    [27.05.19 08:06:30.788] * [x-ray]: economy: strings[count: 206449, lengths: 10861 K, overhead: 6451 K, saved: 235764 K]
    [27.05.19 08:06:30.788] * [x-ray]: economy: smem[count: 83003, lengths: 45213 K, overhead: 1296 K, saved: 31479 K]
    [27.05.19 08:06:30.788] * Starting measure
    [27.05.19 08:06:40.444] * MEMORY USAGE: 2375302 K
    [27.05.19 08:11:43.176] * Saving spawns...
    [27.05.19 08:11:43.183] * Saving objects...
    [27.05.19 08:11:43.451] * 35247 objects are successfully saved
    [27.05.19 08:11:43.464] * Saving key-value pairs...
    [27.05.19 08:11:43.497] * 17 key-value pairs were successfully saved
    [27.05.19 08:11:43.547] * Game День 10. Телепорт Радар - Агропром.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\День 10. Телепорт Радар - Агропром.sav'
    [27.05.19 08:11:46.720] * Saving spawns...
    [27.05.19 08:11:46.726] * Saving objects...
    [27.05.19 08:11:47.169] * 35248 objects are successfully saved
    [27.05.19 08:11:47.182] * Saving key-value pairs...
    [27.05.19 08:11:47.214] * 17 key-value pairs were successfully saved
    [27.05.19 08:11:47.264] * Game эд_autosave.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav'
    [27.05.19 08:11:47.281] - Disconnect
    [27.05.19 08:11:50.780] - Destroying level
    [27.05.19 08:11:51.305] * DVB created: 4096K
    [27.05.19 08:11:51.305] * DIB created: 512K
    [27.05.19 08:11:51.672] - r__tf_aniso 4
    [27.05.19 08:11:51.672] - r2_tf_mipbias 0.
    [27.05.19 08:11:51.672] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [27.05.19 08:11:51.673] * GPU vertex cache: recognized, 24
    [27.05.19 08:11:51.673] *** RESET [554 ms]
    [27.05.19 08:11:51.692] "e:\op-2.17\bin\xr_3da.exe" 
    [27.05.19 08:11:51.692] Begin load
    [27.05.19 08:11:51.707] * phase time: 1 ms
    [27.05.19 08:11:51.886] * phase cmem: 1261047 K
    [27.05.19 08:11:51.886] Starting server...
    [27.05.19 08:11:52.151] - Gamedata version: [Сборка 2.1 final p.7.3]
    [27.05.19 08:11:52.231] * phase time: 523 ms
    [27.05.19 08:11:52.407] * phase cmem: 1254809 K
    [27.05.19 08:11:52.407] Loading alife simulator...
    [27.05.19 08:11:52.408] * phase time: 177 ms
    [27.05.19 08:11:52.572] * phase cmem: 1254810 K
    [27.05.19 08:11:52.572] Loading savegame...
    [27.05.19 08:11:52.605] * Loading key-value pairs...
    [27.05.19 08:11:52.652] * 17 key-value pairs were successfully loaded (0.047s)
    [27.05.19 08:11:52.652] * Loading spawn registry...
    [27.05.19 08:11:56.106] * 25177 spawn points were successfully loaded (3.454s)
    [27.05.19 08:11:56.107] * Loading objects...
    [27.05.19 08:11:57.285] * 35248 objects were successfully loaded (1.177s) 35248
    [27.05.19 08:11:57.373] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
    [27.05.19 08:11:59.363] * Start objects on_register'ed...
    [27.05.19 08:12:01.816] * 35248 objects on_register'ed (2.453s)
    [27.05.19 08:12:01.818] * Game эд_autosave is successfully loaded from file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav' (9.411s)
    [27.05.19 08:12:01.818] * phase time: 9410 ms
    [27.05.19 08:12:01.993] * phase cmem: 1357729 K
    [27.05.19 08:12:01.993] Connecting...
    [27.05.19 08:12:01.994] MaxPlayers = 32
    [27.05.19 08:12:02.075] * phase time: 256 ms
    [27.05.19 08:12:02.250] * phase cmem: 1357769 K
    [27.05.19 08:12:02.250] Connecting to...
    [27.05.19 08:12:02.251]  Player not found. New player created.
    [27.05.19 08:12:02.251] * client : connection accepted - <>
    [27.05.19 08:12:02.267] * phase time: 192 ms
    [27.05.19 08:12:02.442] * phase cmem: 1357794 K
    [27.05.19 08:12:02.442] Reading level info...
    [27.05.19 08:12:02.484] * phase time: 217 ms
    [27.05.19 08:12:02.689] * phase cmem: 1357794 K
    [27.05.19 08:12:02.689] Loading object space...
    [27.05.19 08:12:03.514] * object space load: 824 ms
    [27.05.19 08:12:03.514] * phase time: 1029 ms
    [27.05.19 08:12:03.689] * phase cmem: 1410465 K
    [27.05.19 08:12:03.689] Loading shaders (R2)...
    [27.05.19 08:12:04.171] * phase time: 656 ms
    [27.05.19 08:12:04.346] * phase cmem: 1411708 K
    [27.05.19 08:12:04.346] Loading geometry (R2)...
    [27.05.19 08:12:05.125] * phase time: 954 ms
    [27.05.19 08:12:05.301] * phase cmem: 1465412 K
    [27.05.19 08:12:05.301] Loading visuals (R2)...
    [27.05.19 08:12:05.401] * phase time: 276 ms
    [27.05.19 08:12:05.577] * phase cmem: 1467077 K
    [27.05.19 08:12:05.577] Loading details (R2)...
    [27.05.19 08:12:05.655] * [DETAILS] VertexConsts(256), Batch(61)
    [27.05.19 08:12:05.655] * [DETAILS] 40687 v(20), 26352 p
    [27.05.19 08:12:05.655] * [DETAILS] Batch(61), VB(794K), IB(154K)
    [27.05.19 08:12:05.657] * phase time: 256 ms
    [27.05.19 08:12:05.832] * phase cmem: 1468075 K
    [27.05.19 08:12:05.832] Loading sectors (R2)...
    [27.05.19 08:12:05.834] * Loading HOM: e:\op-2.17\gamedata\levels\l03_agroprom\level.hom
    [27.05.19 08:12:05.837] * Loading environment modificator: e:\op-2.17\gamedata\levels\l03_agroprom\level.env_mod
    [27.05.19 08:12:05.837] * phase time: 179 ms
    [27.05.19 08:12:06.013] * phase cmem: 1468169 K
    [27.05.19 08:12:06.013] Loading AI objects...
    [27.05.19 08:12:06.094] - Loading music tracks from 'l03_agroprom_musics'...
    [27.05.19 08:12:06.277] * phase time: 439 ms
    [27.05.19 08:12:06.477] * phase cmem: 1468209 K
    [27.05.19 08:12:06.477] Loading PH world...
    [27.05.19 08:12:06.502] - Game configuring : Started 
    [27.05.19 08:12:06.508] - Game configuring : Finished 
    [27.05.19 08:12:06.513] * phase time: 236 ms
    [27.05.19 08:12:06.689] * phase cmem: 1478519 K
    [27.05.19 08:12:06.689] Loading textures...
    [27.05.19 08:12:09.834] * t-report - base: 1540, 1225399 K
    [27.05.19 08:12:09.834] * t-report - lmap: 8, 8193 K
    [27.05.19 08:12:09.834] * phase time: 3320 ms
    [27.05.19 08:12:10.012] * phase cmem: 1861857 K
    [27.05.19 08:12:10.012] Synchronizing...
    [27.05.19 08:12:10.012] Save created on [Engine 1.0f p 0.7.3]
    [27.05.19 08:12:10.012] Save date and time [Mon May 27 08:11:46 2019]
    [27.05.19 08:12:10.029] * phase time: 194 ms
    [27.05.19 08:12:10.207] * phase cmem: 1861857 K
    [27.05.19 08:12:10.691] * [win32]: free[1186628 K], reserved[397816 K], committed[2609796 K]
    [27.05.19 08:12:10.691] * [ D3D ]: textures[1233592 K]
    [27.05.19 08:12:10.691] * [x-ray]: crt heap[477361 K], process heap[477361 K], game lua[197860 K], engine lua[269 K], render[7837 K]
    [27.05.19 08:12:10.691] * [x-ray]: economy: strings[count: 208213, lengths: 10993 K, overhead: 6506 K, saved: 297045 K]
    [27.05.19 08:12:10.691] * [x-ray]: economy: smem[count: 83640, lengths: 45423 K, overhead: 1306 K, saved: 31538 K]
    [27.05.19 08:12:10.691] * Starting measure
    [27.05.19 08:12:31.509] * MEMORY USAGE: 2551269 K
    [27.05.19 08:13:34.745] * DVB created: 4096K
    [27.05.19 08:13:34.746] * DIB created: 512K
    [27.05.19 08:13:35.087] - r__tf_aniso 4
    [27.05.19 08:13:35.087] - r2_tf_mipbias 0.
    [27.05.19 08:13:35.087] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [27.05.19 08:13:35.088] * GPU vertex cache: recognized, 24
    [27.05.19 08:13:35.088] *** RESET [1116 ms]
    [27.05.19 08:13:36.659] * MEMORY USAGE: 2655453 K
    [27.05.19 08:15:28.291] Begin load
    [27.05.19 08:15:28.675] - Gamedata version: [Сборка 2.1 final p.7.3]
    [27.05.19 08:15:28.752] * phase time: 448 ms
    [27.05.19 08:15:28.948] * phase cmem: 2677306 K
    [27.05.19 08:15:28.948] Loading alife simulator...
    [27.05.19 08:15:28.950] * phase time: 198 ms
    [27.05.19 08:15:29.138] * phase cmem: 2677312 K
    [27.05.19 08:15:29.138] Loading savegame...
    [27.05.19 08:15:29.171] * Loading key-value pairs...
    [27.05.19 08:15:29.218] * 17 key-value pairs were successfully loaded (0.047s)
    [27.05.19 08:15:29.218] * Loading spawn registry...
    [27.05.19 08:15:32.641] * 25177 spawn points were successfully loaded (3.423s)
    [27.05.19 08:15:32.642] * Loading objects...
    [27.05.19 08:15:33.829] * 35248 objects were successfully loaded (1.187s) 35248
    [27.05.19 08:15:33.927] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
    [27.05.19 08:15:35.491] * Start objects on_register'ed...
    [27.05.19 08:15:37.964] * 35248 objects on_register'ed (2.473s)
    [27.05.19 08:15:37.965] * Game День 10. Автосохранение Радар - Агропром is successfully loaded from file 'e:\op-2.17\userdata\savedgames\День 10. Автосохранение Радар - Агропром.sav' (9.016s)
    [27.05.19 08:15:37.966] * phase time: 9015 ms
    [27.05.19 08:15:38.154] * phase cmem: 2776785 K
    [27.05.19 08:15:38.154] Connecting...
    [27.05.19 08:15:38.154] * phase time: 188 ms
    [27.05.19 08:15:38.334] * phase cmem: 2776781 K
    [27.05.19 08:15:38.334] Restart sim...
    [27.05.19 08:15:38.335] * phase time: 180 ms
    [27.05.19 08:15:38.518] * phase cmem: 2776767 K
    [27.05.19 08:15:39.042] * [win32]: free[479036 K], reserved[204924 K], committed[3510280 K]
    [27.05.19 08:15:39.043] * [ D3D ]: textures[1961412 K]
    [27.05.19 08:15:39.043] * [x-ray]: crt heap[519750 K], process heap[519750 K], game lua[197646 K], engine lua[228 K], render[8043 K]
    [27.05.19 08:15:39.043] * [x-ray]: economy: strings[count: 210607, lengths: 11083 K, overhead: 6581 K, saved: 320823 K]
    [27.05.19 08:15:39.043] * [x-ray]: economy: smem[count: 88714, lengths: 47547 K, overhead: 1386 K, saved: 33463 K]
    [27.05.19 08:15:39.043] * Starting measure
    [27.05.19 08:15:47.159] * MEMORY USAGE: 2752700 K
    [27.05.19 08:17:20.396] * DVB created: 4096K
    [27.05.19 08:17:20.396] * DIB created: 512K
    [27.05.19 08:17:20.763] - r__tf_aniso 4
    [27.05.19 08:17:20.763] - r2_tf_mipbias 0.
    [27.05.19 08:17:20.764] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [27.05.19 08:17:20.764] * GPU vertex cache: recognized, 24
    [27.05.19 08:17:20.764] *** RESET [997 ms]
    [27.05.19 08:17:22.423] * MEMORY USAGE: 2663568 K
    [27.05.19 08:19:55.898] * Saving spawns...
    [27.05.19 08:19:55.904] * Saving objects...
    [27.05.19 08:19:56.175] * 35148 objects are successfully saved
    [27.05.19 08:19:56.188] * Saving key-value pairs...
    [27.05.19 08:19:56.221] * 17 key-value pairs were successfully saved
    [27.05.19 08:19:56.272] * Game эд_quicksave.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\эд_quicksave.sav'
    [27.05.19 08:20:01.070] Begin load
    [27.05.19 08:20:01.399] - Gamedata version: [Сборка 2.1 final p.7.3]
    [27.05.19 08:20:01.477] * phase time: 396 ms
    [27.05.19 08:20:01.665] * phase cmem: 2682919 K
    [27.05.19 08:20:01.665] Loading alife simulator...
    [27.05.19 08:20:01.666] * phase time: 189 ms
    [27.05.19 08:20:01.845] * phase cmem: 2682934 K
    [27.05.19 08:20:01.845] Loading savegame...
    [27.05.19 08:20:01.888] * Loading key-value pairs...
    [27.05.19 08:20:01.935] * 17 key-value pairs were successfully loaded (0.047s)
    [27.05.19 08:20:01.935] * Loading spawn registry...
    [27.05.19 08:20:05.359] * 25177 spawn points were successfully loaded (3.424s)
    [27.05.19 08:20:05.360] * Loading objects...
    [27.05.19 08:20:06.550] * 35148 objects were successfully loaded (1.190s) 35148
    [27.05.19 08:20:06.639] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
    [27.05.19 08:20:08.218] * Start objects on_register'ed...
    [27.05.19 08:20:10.715] * 35148 objects on_register'ed (2.497s)
    [27.05.19 08:20:10.716] * Game эд_quicksave is successfully loaded from file 'e:\op-2.17\userdata\savedgames\эд_quicksave.sav' (9.051s)
    [27.05.19 08:20:10.716] * phase time: 9050 ms
    [27.05.19 08:20:10.914] * phase cmem: 2782147 K
    [27.05.19 08:20:10.914] Connecting...
    [27.05.19 08:20:10.915] * phase time: 198 ms
    [27.05.19 08:20:11.102] * phase cmem: 2782151 K
    [27.05.19 08:20:11.102] Restart sim...
    [27.05.19 08:20:11.102] * phase time: 187 ms
    [27.05.19 08:20:11.291] * phase cmem: 2782152 K
    [27.05.19 08:20:11.809] * [win32]: free[459032 K], reserved[200036 K], committed[3535172 K]
    [27.05.19 08:20:11.809] * [ D3D ]: textures[1966917 K]
    [27.05.19 08:20:11.809] * [x-ray]: crt heap[518011 K], process heap[518011 K], game lua[197190 K], engine lua[234 K], render[8271 K]
    [27.05.19 08:20:11.809] * [x-ray]: economy: strings[count: 210476, lengths: 11082 K, overhead: 6577 K, saved: 365319 K]
    [27.05.19 08:20:11.809] * [x-ray]: economy: smem[count: 88718, lengths: 47547 K, overhead: 1386 K, saved: 34878 K]
    [27.05.19 08:20:11.809] * Starting measure
    [27.05.19 08:20:19.217] * MEMORY USAGE: 2752977 K
    [27.05.19 08:21:07.547] Begin load
    [27.05.19 08:21:08.003] - Gamedata version: [Сборка 2.1 final p.7.3]
    [27.05.19 08:21:08.080] * phase time: 522 ms
    [27.05.19 08:21:08.269] * phase cmem: 2689531 K
    [27.05.19 08:21:08.269] Loading alife simulator...
    [27.05.19 08:21:08.270] * phase time: 190 ms
    [27.05.19 08:21:08.451] * phase cmem: 2689539 K
    [27.05.19 08:21:08.451] Loading savegame...
    [27.05.19 08:21:08.486] * Loading key-value pairs...
    [27.05.19 08:21:08.533] * 17 key-value pairs were successfully loaded (0.047s)
    [27.05.19 08:21:08.533] * Loading spawn registry...
    [27.05.19 08:21:11.971] * 25177 spawn points were successfully loaded (3.437s)
    [27.05.19 08:21:11.972] * Loading objects...
    [27.05.19 08:21:13.151] * 35148 objects were successfully loaded (1.179s) 35148
    [27.05.19 08:21:13.240] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
    [27.05.19 08:21:14.809] * Start objects on_register'ed...
    [27.05.19 08:21:17.273] * 35148 objects on_register'ed (2.464s)
    [27.05.19 08:21:17.274] * Game эд_quicksave is successfully loaded from file 'e:\op-2.17\userdata\savedgames\эд_quicksave.sav' (9.004s)
    [27.05.19 08:21:17.274] * phase time: 9003 ms
    [27.05.19 08:21:17.466] * phase cmem: 2788752 K
    [27.05.19 08:21:17.466] Connecting...
    [27.05.19 08:21:17.466] * phase time: 192 ms
    [27.05.19 08:21:17.650] * phase cmem: 2788755 K
    [27.05.19 08:21:17.650] Restart sim...
    [27.05.19 08:21:17.650] * phase time: 183 ms
    [27.05.19 08:21:17.834] * phase cmem: 2788755 K
    [27.05.19 08:21:18.357] * [win32]: free[469068 K], reserved[199208 K], committed[3525964 K]
    [27.05.19 08:21:18.357] * [ D3D ]: textures[1966917 K]
    [27.05.19 08:21:18.357] * [x-ray]: crt heap[518182 K], process heap[518182 K], game lua[197190 K], engine lua[235 K], render[8429 K]
    [27.05.19 08:21:18.357] * [x-ray]: economy: strings[count: 210482, lengths: 11082 K, overhead: 6577 K, saved: 374707 K]
    [27.05.19 08:21:18.357] * [x-ray]: economy: smem[count: 88718, lengths: 47547 K, overhead: 1386 K, saved: 34878 K]
    [27.05.19 08:21:18.357] * Starting measure
    [27.05.19 08:21:25.864] * MEMORY USAGE: 2759905 K
    [27.05.19 08:25:19.590] * Saving spawns...
    [27.05.19 08:25:19.596] * Saving objects...
    [27.05.19 08:25:20.021] * 35122 objects are successfully saved
    [27.05.19 08:25:20.035] * Saving key-value pairs...
    [27.05.19 08:25:20.068] * 17 key-value pairs were successfully saved
    [27.05.19 08:25:20.118] * Game День 10. 20.03. Агропром.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\День 10. 20.03. Агропром.sav'
    [27.05.19 08:25:26.365] Begin load
    [27.05.19 08:25:26.686] - Gamedata version: [Сборка 2.1 final p.7.3]
    [27.05.19 08:25:26.763] * phase time: 386 ms
    [27.05.19 08:25:26.960] * phase cmem: 2698572 K
    [27.05.19 08:25:26.960] Loading alife simulator...
    [27.05.19 08:25:26.965] * phase time: 201 ms
    [27.05.19 08:25:27.160] * phase cmem: 2698581 K
    [27.05.19 08:25:27.160] Loading savegame...
    [27.05.19 08:25:27.194] * Loading key-value pairs...
    [27.05.19 08:25:27.241] * 17 key-value pairs were successfully loaded (0.047s)
    [27.05.19 08:25:27.241] * Loading spawn registry...
    [27.05.19 08:25:30.676] * 25177 spawn points were successfully loaded (3.435s)
    [27.05.19 08:25:30.677] * Loading objects...
    [27.05.19 08:25:31.873] * 35148 objects were successfully loaded (1.195s) 35148
    [27.05.19 08:25:31.969] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
    [27.05.19 08:25:33.518] * Start objects on_register'ed...
    [27.05.19 08:25:35.982] * 35148 objects on_register'ed (2.464s)
    [27.05.19 08:25:35.983] * Game эд_quicksave is successfully loaded from file 'e:\op-2.17\userdata\savedgames\эд_quicksave.sav' (9.018s)
    [27.05.19 08:25:35.983] * phase time: 9017 ms
    [27.05.19 08:25:36.174] * phase cmem: 2797794 K
    [27.05.19 08:25:36.174] Connecting...
    [27.05.19 08:25:36.174] * phase time: 191 ms
    [27.05.19 08:25:36.367] * phase cmem: 2797797 K
    [27.05.19 08:25:36.367] Restart sim...
    [27.05.19 08:25:36.367] * phase time: 193 ms
    [27.05.19 08:25:36.558] * phase cmem: 2797799 K
    [27.05.19 08:25:37.080] * [win32]: free[463208 K], reserved[195784 K], committed[3535248 K]
    [27.05.19 08:25:37.080] * [ D3D ]: textures[1968453 K]
    [27.05.19 08:25:37.080] * [x-ray]: crt heap[519763 K], process heap[519763 K], game lua[197212 K], engine lua[235 K], render[8534 K]
    [27.05.19 08:25:37.080] * [x-ray]: economy: strings[count: 210532, lengths: 11084 K, overhead: 6579 K, saved: 421535 K]
    [27.05.19 08:25:37.080] * [x-ray]: economy: smem[count: 88719, lengths: 47547 K, overhead: 1386 K, saved: 34878 K]
    [27.05.19 08:25:37.080] * Starting measure
    [27.05.19 08:25:44.526] * MEMORY USAGE: 2768202 K
    [27.05.19 08:26:06.628]  Unable to find Hotkey entry in registry
    [27.05.19 08:27:20.251] Begin load
    [27.05.19 08:27:20.777] - Gamedata version: [Сборка 2.1 final p.7.3]
    [27.05.19 08:27:20.854] * phase time: 592 ms
    [27.05.19 08:27:21.051] * phase cmem: 2698721 K
    [27.05.19 08:27:21.051] Loading alife simulator...
    [27.05.19 08:27:21.053] * phase time: 198 ms
    [27.05.19 08:27:21.245] * phase cmem: 2698720 K
    [27.05.19 08:27:21.245] Loading savegame...
    [27.05.19 08:27:21.278] * Loading key-value pairs...
    [27.05.19 08:27:21.325] * 17 key-value pairs were successfully loaded (0.047s)
    [27.05.19 08:27:21.325] * Loading spawn registry...
    [27.05.19 08:27:24.771] * 25177 spawn points were successfully loaded (3.446s)
    [27.05.19 08:27:24.772] * Loading objects...
    [27.05.19 08:27:25.978] * 35248 objects were successfully loaded (1.205s) 35248
    [27.05.19 08:27:26.067] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
    [27.05.19 08:27:27.639] * Start objects on_register'ed...
    [27.05.19 08:27:30.094] * 35248 objects on_register'ed (2.455s)
    [27.05.19 08:27:30.095] * Game День 10. Автосохранение Радар - Агропром is successfully loaded from file 'e:\op-2.17\userdata\savedgames\День 10. Автосохранение Радар - Агропром.sav' (9.045s)
    [27.05.19 08:27:30.096] * phase time: 9043 ms
    [27.05.19 08:27:30.288] * phase cmem: 2798178 K
    [27.05.19 08:27:30.288] Connecting...
    [27.05.19 08:27:30.289] * phase time: 193 ms
    [27.05.19 08:27:30.473] * phase cmem: 2798171 K
    [27.05.19 08:27:30.473] Restart sim...
    [27.05.19 08:27:30.475] * phase time: 185 ms
    [27.05.19 08:27:30.671] * phase cmem: 2798172 K
    [27.05.19 08:27:31.195] * [win32]: free[447020 K], reserved[209948 K], committed[3537272 K]
    [27.05.19 08:27:31.195] * [ D3D ]: textures[1968453 K]
    [27.05.19 08:27:31.195] * [x-ray]: crt heap[520097 K], process heap[520097 K], game lua[197659 K], engine lua[237 K], render[8534 K]
    [27.05.19 08:27:31.195] * [x-ray]: economy: strings[count: 210535, lengths: 11085 K, overhead: 6579 K, saved: 428065 K]
    [27.05.19 08:27:31.195] * [x-ray]: economy: smem[count: 88719, lengths: 47547 K, overhead: 1386 K, saved: 34878 K]
    [27.05.19 08:27:31.195] * Starting measure
    [27.05.19 08:27:39.146] * MEMORY USAGE: 2771124 K
    [27.05.19 08:28:43.237] * DVB created: 4096K
    [27.05.19 08:28:43.237] * DIB created: 512K
    [27.05.19 08:28:43.598] - r__tf_aniso 4
    [27.05.19 08:28:43.598] - r2_tf_mipbias 0.
    [27.05.19 08:28:43.598] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [27.05.19 08:28:43.599] * GPU vertex cache: recognized, 24
    [27.05.19 08:28:43.599] *** RESET [1100 ms]
    [27.05.19 08:28:45.093] * MEMORY USAGE: 2673775 K
    [27.05.19 08:30:23.908] * Saving spawns...
    [27.05.19 08:30:23.914] * Saving objects...
    [27.05.19 08:30:24.197] * 35162 objects are successfully saved
    [27.05.19 08:30:24.212] * Saving key-value pairs...
    [27.05.19 08:30:24.245] * 17 key-value pairs were successfully saved
    [27.05.19 08:30:24.299] * Game эд_quicksave.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\эд_quicksave.sav'
    [27.05.19 08:35:03.910] * Saving spawns...
    [27.05.19 08:35:03.916] * Saving objects...
    [27.05.19 08:35:04.312] * 35220 objects are successfully saved
    [27.05.19 08:35:04.325] * Saving key-value pairs...
    [27.05.19 08:35:04.358] * 17 key-value pairs were successfully saved
    [27.05.19 08:35:04.408] * Game Ноутбук Архары.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\Ноутбук Архары.sav'
    [27.05.19 08:35:20.769] * Saving spawns...
    [27.05.19 08:35:20.775] * Saving objects...
    [27.05.19 08:35:21.067] * 35222 objects are successfully saved
    [27.05.19 08:35:21.079] * Saving key-value pairs...
    [27.05.19 08:35:21.112] * 17 key-value pairs were successfully saved
    [27.05.19 08:35:21.162] * Game эд_autosave.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav'
    [27.05.19 08:35:21.169] - Disconnect
    [27.05.19 08:35:24.054] - Destroying level
    [27.05.19 08:35:24.641] * DVB created: 4096K
    [27.05.19 08:35:24.641] * DIB created: 512K
    [27.05.19 08:35:24.997] - r__tf_aniso 4
    [27.05.19 08:35:24.997] - r2_tf_mipbias 0.
    [27.05.19 08:35:24.997] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [27.05.19 08:35:24.997] * GPU vertex cache: recognized, 24
    [27.05.19 08:35:24.997] *** RESET [571 ms]
    [27.05.19 08:35:25.017] "e:\op-2.17\bin\xr_3da.exe" 
    [27.05.19 08:35:25.017] Begin load
    [27.05.19 08:35:25.028] * phase time: 0 ms
    [27.05.19 08:35:25.208] * phase cmem: 1276034 K
    [27.05.19 08:35:25.208] Starting server...
    [27.05.19 08:35:25.481] - Gamedata version: [Сборка 2.1 final p.7.3]
    [27.05.19 08:35:25.560] * phase time: 531 ms
    [27.05.19 08:35:25.742] * phase cmem: 1269259 K
    [27.05.19 08:35:25.742] Loading alife simulator...
    [27.05.19 08:35:25.743] * phase time: 182 ms
    [27.05.19 08:35:25.926] * phase cmem: 1269163 K
    [27.05.19 08:35:25.926] Loading savegame...
    [27.05.19 08:35:25.967] * Loading key-value pairs...
    [27.05.19 08:35:26.016] * 17 key-value pairs were successfully loaded (0.049s)
    [27.05.19 08:35:26.016] * Loading spawn registry...
    [27.05.19 08:35:29.615] * 25177 spawn points were successfully loaded (3.598s)
    [27.05.19 08:35:29.617] * Loading objects...
    [27.05.19 08:35:30.822] * 35222 objects were successfully loaded (1.205s) 35222
    [27.05.19 08:35:30.911] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
    [27.05.19 08:35:32.781] * Start objects on_register'ed...
    [27.05.19 08:35:35.285] * 35222 objects on_register'ed (2.503s)
    [27.05.19 08:35:35.286] * Game эд_autosave is successfully loaded from file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav' (9.543s)
    [27.05.19 08:35:35.286] * phase time: 9542 ms
    [27.05.19 08:35:35.468] * phase cmem: 1367372 K
    [27.05.19 08:35:35.468] Connecting...
    [27.05.19 08:35:35.468] MaxPlayers = 32
    [27.05.19 08:35:35.548] * phase time: 261 ms
    [27.05.19 08:35:35.733] * phase cmem: 1367404 K
    [27.05.19 08:35:35.733] Connecting to...
    [27.05.19 08:35:35.733]  Player not found. New player created.
    [27.05.19 08:35:35.733] * client : connection accepted - <>
    [27.05.19 08:35:35.749] * phase time: 201 ms
    [27.05.19 08:35:35.932] * phase cmem: 1367429 K
    [27.05.19 08:35:35.932] Reading level info...
    [27.05.19 08:35:35.970] * phase time: 220 ms
    [27.05.19 08:35:36.180] * phase cmem: 1367429 K
    [27.05.19 08:35:36.180] Loading object space...
    [27.05.19 08:35:37.244] * object space load: 1063 ms
    [27.05.19 08:35:37.244] * phase time: 1273 ms
    [27.05.19 08:35:37.426] * phase cmem: 1439558 K
    [27.05.19 08:35:37.426] Loading shaders (R2)...
    [27.05.19 08:35:38.109] * phase time: 865 ms
    [27.05.19 08:35:38.291] * phase cmem: 1440861 K
    [27.05.19 08:35:38.291] Loading geometry (R2)...
    [27.05.19 08:35:39.804] * phase time: 1694 ms
    [27.05.19 08:35:40.000] * phase cmem: 1516231 K
    [27.05.19 08:35:40.000] Loading visuals (R2)...
    [27.05.19 08:35:40.137] * phase time: 332 ms
    [27.05.19 08:35:40.318] * phase cmem: 1518488 K
    [27.05.19 08:35:40.318] Loading details (R2)...
    [27.05.19 08:35:40.422] * [DETAILS] VertexConsts(256), Batch(61)
    [27.05.19 08:35:40.422] * [DETAILS] 40687 v(20), 26352 p
    [27.05.19 08:35:40.422] * [DETAILS] Batch(61), VB(794K), IB(154K)
    [27.05.19 08:35:40.425] * phase time: 287 ms
    [27.05.19 08:35:40.606] * phase cmem: 1519487 K
    [27.05.19 08:35:40.606] Loading sectors (R2)...
    [27.05.19 08:35:40.607] * Loading HOM: e:\op-2.17\gamedata\levels\l02_garbage\level.hom
    [27.05.19 08:35:40.626] * Loading environment modificator: e:\op-2.17\gamedata\levels\l02_garbage\level.env_mod
    [27.05.19 08:35:40.626] * phase time: 201 ms
    [27.05.19 08:35:40.809] * phase cmem: 1519570 K
    [27.05.19 08:35:40.809] Loading AI objects...
    [27.05.19 08:35:40.811] - Loading music tracks from 'l02_garbage_musics'...
    [27.05.19 08:35:40.814] * phase time: 188 ms
    [27.05.19 08:35:41.001] * phase cmem: 1519509 K
    [27.05.19 08:35:41.001] Loading PH world...
    [27.05.19 08:35:41.024] - Game configuring : Started 
    [27.05.19 08:35:41.029] - Game configuring : Finished 
    [27.05.19 08:35:41.034] * phase time: 219 ms
    [27.05.19 08:35:41.217] * phase cmem: 1528301 K
    [27.05.19 08:35:41.217] Loading textures...
    [27.05.19 08:35:45.865] * t-report - base: 1769, 1353489 K
    [27.05.19 08:35:45.865] * t-report - lmap: 14, 14337 K
    [27.05.19 08:35:45.865] * phase time: 4830 ms
    [27.05.19 08:35:46.055] * phase cmem: 2056824 K
    [27.05.19 08:35:46.055] Synchronizing...
    [27.05.19 08:35:46.055] Save created on [Engine 1.0f p 0.7.3]
    [27.05.19 08:35:46.055] Save date and time [Mon May 27 08:35:20 2019]
    [27.05.19 08:35:46.073] * phase time: 207 ms
    [27.05.19 08:35:46.261] * phase cmem: 2056825 K
    [27.05.19 08:35:46.819] * [win32]: free[992344 K], reserved[426712 K], committed[2775184 K]
    [27.05.19 08:35:46.819] * [ D3D ]: textures[1367827 K]
    [27.05.19 08:35:46.819] * [x-ray]: crt heap[505840 K], process heap[505840 K], game lua[197381 K], engine lua[250 K], render[8582 K]
    [27.05.19 08:35:46.819] * [x-ray]: economy: strings[count: 209191, lengths: 11052 K, overhead: 6537 K, saved: 523481 K]
    [27.05.19 08:35:46.819] * [x-ray]: economy: smem[count: 89804, lengths: 48197 K, overhead: 1403 K, saved: 34887 K]
    [27.05.19 08:35:46.819] * Starting measure
    [27.05.19 08:36:03.517] * MEMORY USAGE: 2608465 K
    [27.05.19 08:36:21.552] * Saving spawns...
    [27.05.19 08:36:21.559] * Saving objects...
    [27.05.19 08:36:21.828] * 35176 objects are successfully saved
    [27.05.19 08:36:21.842] * Saving key-value pairs...
    [27.05.19 08:36:21.881] * 17 key-value pairs were successfully saved
    [27.05.19 08:36:21.933] * Game День 10. 20.06. Свалка.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\День 10. 20.06. Свалка.sav'
    [27.05.19 08:36:32.802] * Saving spawns...
    [27.05.19 08:36:32.809] * Saving objects...
    [27.05.19 08:36:33.088] * 35177 objects are successfully saved
    [27.05.19 08:36:33.102] * Saving key-value pairs...
    [27.05.19 08:36:33.135] * 17 key-value pairs were successfully saved
    [27.05.19 08:36:33.185] * Game эд_autosave.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav'
    [27.05.19 08:36:33.201] - Disconnect
    [27.05.19 08:36:36.578] - Destroying level
    [27.05.19 08:36:37.120] * DVB created: 4096K
    [27.05.19 08:36:37.120] * DIB created: 512K
    [27.05.19 08:36:37.483] - r__tf_aniso 4
    [27.05.19 08:36:37.483] - r2_tf_mipbias 0.
    [27.05.19 08:36:37.483] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [27.05.19 08:36:37.483] * GPU vertex cache: recognized, 24
    [27.05.19 08:36:37.483] *** RESET [568 ms]
    [27.05.19 08:36:37.506] "e:\op-2.17\bin\xr_3da.exe" 
    [27.05.19 08:36:37.506] Begin load
    [27.05.19 08:36:37.520] * phase time: 0 ms
    [27.05.19 08:36:37.706] * phase cmem: 1277139 K
    [27.05.19 08:36:37.706] Starting server...
    [27.05.19 08:36:38.034] - Gamedata version: [Сборка 2.1 final p.7.3]
    [27.05.19 08:36:38.114] * phase time: 593 ms
    [27.05.19 08:36:38.291] * phase cmem: 1273695 K
    [27.05.19 08:36:38.291] Loading alife simulator...
    [27.05.19 08:36:38.294] * phase time: 180 ms
    [27.05.19 08:36:38.467] * phase cmem: 1273696 K
    [27.05.19 08:36:38.467] Loading savegame...
    [27.05.19 08:36:38.502] * Loading key-value pairs...
    [27.05.19 08:36:38.550] * 17 key-value pairs were successfully loaded (0.047s)
    [27.05.19 08:36:38.550] * Loading spawn registry...
    [27.05.19 08:36:42.119] * 25177 spawn points were successfully loaded (3.569s)
    [27.05.19 08:36:42.120] * Loading objects...
    [27.05.19 08:36:43.339] * 35177 objects were successfully loaded (1.219s) 35177
    [27.05.19 08:36:43.433] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
    [27.05.19 08:36:44.950] * Start objects on_register'ed...
    [27.05.19 08:36:47.406] * 35177 objects on_register'ed (2.456s)
    [27.05.19 08:36:47.407] * Game эд_autosave is successfully loaded from file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav' (9.116s)
    [27.05.19 08:36:47.407] * phase time: 9114 ms
    [27.05.19 08:36:47.589] * phase cmem: 1370810 K
    [27.05.19 08:36:47.589] Connecting...
    [27.05.19 08:36:47.590] MaxPlayers = 32
    [27.05.19 08:36:47.702] * phase time: 294 ms
    [27.05.19 08:36:47.881] * phase cmem: 1370847 K
    [27.05.19 08:36:47.881] Connecting to...
    [27.05.19 08:36:47.882]  Player not found. New player created.
    [27.05.19 08:36:47.882] * client : connection accepted - <>
    [27.05.19 08:36:47.898] * phase time: 196 ms
    [27.05.19 08:36:48.080] * phase cmem: 1370873 K
    [27.05.19 08:36:48.080] Reading level info...
    [27.05.19 08:36:48.080] * phase time: 181 ms
    [27.05.19 08:36:48.254] * phase cmem: 1370873 K
    [27.05.19 08:36:48.254] Loading object space...
    [27.05.19 08:36:48.475] * object space load: 220 ms
    [27.05.19 08:36:48.475] * phase time: 394 ms
    [27.05.19 08:36:48.655] * phase cmem: 1425878 K
    [27.05.19 08:36:48.655] Loading shaders (R2)...
    [27.05.19 08:36:49.234] * phase time: 759 ms
    [27.05.19 08:36:49.420] * phase cmem: 1427191 K
    [27.05.19 08:36:49.420] Loading geometry (R2)...
    [27.05.19 08:36:49.989] * phase time: 755 ms
    [27.05.19 08:36:50.217] * phase cmem: 1505238 K
    [27.05.19 08:36:50.217] Loading visuals (R2)...
    [27.05.19 08:36:50.352] * phase time: 363 ms
    [27.05.19 08:36:50.536] * phase cmem: 1507614 K
    [27.05.19 08:36:50.536] Loading details (R2)...
    [27.05.19 08:36:50.639] * [DETAILS] VertexConsts(256), Batch(61)
    [27.05.19 08:36:50.639] * [DETAILS] 40687 v(20), 26352 p
    [27.05.19 08:36:50.640] * [DETAILS] Batch(61), VB(794K), IB(154K)
    [27.05.19 08:36:50.649] * phase time: 296 ms
    [27.05.19 08:36:50.856] * phase cmem: 1508611 K
    [27.05.19 08:36:50.856] Loading sectors (R2)...
    [27.05.19 08:36:50.859] * Loading HOM: e:\op-2.17\gamedata\levels\l04_darkvalley\level.hom
    [27.05.19 08:36:50.881] * phase time: 232 ms
    [27.05.19 08:36:51.063] * phase cmem: 1508717 K
    [27.05.19 08:36:51.063] Loading AI objects...
    [27.05.19 08:36:51.065] - Loading music tracks from 'l04_darkvalley_musics'...
    [27.05.19 08:36:51.067] * phase time: 185 ms
    [27.05.19 08:36:51.252] * phase cmem: 1508600 K
    [27.05.19 08:36:51.252] Loading PH world...
    [27.05.19 08:36:51.281] - Game configuring : Started 
    [27.05.19 08:36:51.287] - Game configuring : Finished 
    [27.05.19 08:36:51.292] * phase time: 224 ms
    [27.05.19 08:36:51.477] * phase cmem: 1519563 K
    [27.05.19 08:36:51.477] Loading textures...
    [27.05.19 08:36:53.528] * t-report - base: 1764, 1380262 K
    [27.05.19 08:36:53.528] * t-report - lmap: 12, 12289 K
    [27.05.19 08:36:53.529] * phase time: 2237 ms
    [27.05.19 08:36:53.717] * phase cmem: 2075183 K
    [27.05.19 08:36:53.717] Synchronizing...
    [27.05.19 08:36:53.717] Save created on [Engine 1.0f p 0.7.3]
    [27.05.19 08:36:53.717] Save date and time [Mon May 27 08:36:32 2019]
    [27.05.19 08:36:53.736] * phase time: 205 ms
    [27.05.19 08:36:53.924] * phase cmem: 2075183 K
    [27.05.19 08:36:54.457] * [win32]: free[987620 K], reserved[403692 K], committed[2802928 K]
    [27.05.19 08:36:54.457] * [ D3D ]: textures[1392551 K]
    [27.05.19 08:36:54.457] * [x-ray]: crt heap[490907 K], process heap[490907 K], game lua[197078 K], engine lua[274 K], render[9747 K]
    [27.05.19 08:36:54.457] * [x-ray]: economy: strings[count: 209222, lengths: 11052 K, overhead: 6538 K, saved: 528349 K]
    [27.05.19 08:36:54.457] * [x-ray]: economy: smem[count: 89804, lengths: 48197 K, overhead: 1403 K, saved: 35009 K]
    [27.05.19 08:36:54.457] * Starting measure
    [27.05.19 08:37:16.536] * MEMORY USAGE: 2602445 K
    [27.05.19 08:37:45.359] - Disconnect
    [27.05.19 08:37:49.216] - Destroying level
    [27.05.19 08:37:50.112] DestroySingleton::RefCounter: 0
    [27.05.19 08:37:50.117] DestroySingleton::RefCounter: 0
    [27.05.19 08:37:50.125] DestroySingleton::RefCounter: 0
    [27.05.19 08:37:50.139] DestroySingleton::RefCounter: 0
    [27.05.19 08:37:50.141] DestroySingleton::RefCounter: 0
    [27.05.19 08:37:50.244] Input:  1
    [27.05.19 08:37:50.283] Destroying Direct3D...
    [27.05.19 08:37:50.554] * RM_Dump: textures  : 1
    [27.05.19 08:37:50.554] *        :   1 ( 2048 K): ui\ui_inventory2
    [27.05.19 08:37:50.554] * RM_Dump: textures  : 2048 K
    [27.05.19 08:37:50.554] * RM_Dump: rtargets  : 0
    [27.05.19 08:37:50.554] * RM_Dump: rtargetsc : 0
    [27.05.19 08:37:50.554] * RM_Dump: vs        : 1
    [27.05.19 08:37:50.554] *        :   1 (    0 K): null
    [27.05.19 08:37:50.554] * RM_Dump: ps        : 1
    [27.05.19 08:37:50.554] *        :   1 (    0 K): null
    [27.05.19 08:37:50.554] * RM_Dump: dcl       : 0
    [27.05.19 08:37:50.554] * RM_Dump: states    : 1
    [27.05.19 08:37:50.554] * RM_Dump: tex_list  : 1
    [27.05.19 08:37:50.554] * RM_Dump: matrices  : 0
    [27.05.19 08:37:50.554] * RM_Dump: lst_constants: 0
    [27.05.19 08:37:50.554] * RM_Dump: v_passes  : 1
    [27.05.19 08:37:50.554] * RM_Dump: v_elements: 1
    [27.05.19 08:37:50.554] * RM_Dump: v_shaders : 1
    [27.05.19 08:37:50.554] refCount:pBaseZB 1
    [27.05.19 08:37:50.554] refCount:pBaseRT 1
    [27.05.19 08:37:50.554] DeviceREF: 3

     

     

    • Не нравится 1
  11. Начинаю уже третий раз и все время нарисовываются 2 проблемы))) Не появляется Фраер, и не могу найти сержанта Звягинцева))) Весь Радар перелопатил, в каждого жмурика-монолитовца обыскал))) Нету его))) Патч 7.3.

    По Фраеру проще, его ПДА можно заспавнить, а вот что делать с звягинцевым, ума не приложу)))

    • Не нравится 1
  12. @KOSTA153, Запросто))) В файле w_aug_bmk пропиши дополнительно:

    Скрытый текст

     

    1. Меняем класс оружия.
    class = WP_BINOC
    2. В любом месте до секции худа (например после прописанных звуков) вставляем следующее:
    snd_gyro         = weapons\binoculars_gyro
    snd_zoomin     = weapons\binoculars_zoomin
    snd_zoomout   = weapons\binoculars_zoomout
    vision_present = true
    vis_frame_speed = 4
    vis_frame_color = 0.7,0.7,0.7,1.0
    found_snd = detectors\DA-2_beep1

    Далее не забудь установить прицел:

    после - scope_status        = 1
    вписать - scope_texture        = Arsenal_Mod\Crosshairs\wpn_aug_a2 (это для Модифицированного ВМК Кальтера, но какой прицел будет установлен, значения не имеет, работать будет на любом оружии)))

     

    З.Ы. Не забудь в опциях поставить питичку "открытые прицелы")))

    @Ислам Гаджикурбанов, Такой правки нет))) Но вот текст одного из постов еще из предыдущей ОПы:

    Скрытый текст

     

    Эх вот и мне понадобилась помощь, попробую изложить проблему хотя уже и сам запутался напрочь :wacko2:
    В пда задание не отображается есть только запись от Вульфа что мол вождь укажет место поисков ( поиск звезды пророка, тени) и всё бы нечего но... Прийдя на место попадаешь сразу в телепорт к тайнику с прибором, взяв прибор приходит смс про Юпитер и всё на этом всё встало. По идее перед телепортом должно быть смс про идол монолита которое и запускает эту ветку, но рестрикторы не заспавнились (сделал видимыми) хотя точнее они там были за долго до начала этих мытарств. Проходя по палате №6 (шахматисту) МГ и приблизившись к памятнику получал смс по идолу монолита но прочитав до этого о том что тени мягко говоря глючное задание и проходить надо не отвлекаясь, переиграл не подходя к памятнику. После отдав Вульфу эмбрион и получив наводку на эти самые тени пришёл в МГ а рестрикторов и след простыл. На Юпитере спавница только первый рестриктор но хоть убейся об него, ветка стоит.
    Забавно, откатился до разговора с Вожаком, прыгнул в МГ, смс приходит, стоит отдать эмбрион и прыгнуть в МГ смс нет.

    Да блин с этим опом программистом стать не долго :wacko2: победил таки эти тени, может кому пригодится, я так думаю сбилось игровое время, чутка поправил и задание пошло, и от излишнего идиотизма избавился :crazy:
     было
    local shadows = {
    -- МГ
    [1] = {
    restrictor = {radius = 8, position={x=-64.039001464844,y=2.2065124511719,z=73.642807006836},gv=3630,lv=283236},
    info = "snp_shadows_start"
    },
    [2] = {
    sms = "%c[255,160,160,160]".."ИСТОЧНИК НЕИЗВЕСТЕН:".."\\n".."%c[255,255,128,128]Обнаружена дополнительная активная субстанция неорганической природы, проверьте наличие изменённых свойств артефакта Идол Монолита в рюкзаке или на поясе.\n",
    restrictor = {radius = 1, position={x=-53.259620666504,y=1.2500267028809,z=70.405075073242},gv=3630,lv=295366,timer="18:00:18:10"}
    },
    [3] = {
    teleport = {section = "snp_shadow_tp1", position = "actor"}
    },
    [4] = {
    rukzak = {section = "n_inventory_box_mg3_shadow", position={x=-38.976585388184,y=-1.6544604301453,z=45.222923278809},gv=3634,lv=311334}
    },
    -- Юпитер
    [5] = {
    restrictor = {radius = 2, position={x=-95.085525512695,y=8.202507019043,z=219.8607635498},gv=3717,lv=565688,timer_pftp="16:30:16:40"}

     стало
    -- МГ
    [1] = {
    restrictor = {radius = 8, position={x=-64.039001464844,y=2.2065124511719,z=73.642807006836},gv=3630,lv=283236},
    info = "snp_shadows_start"
    },
    [2] = {
    sms = "%c[255,160,160,160]".."ИСТОЧНИК НЕИЗВЕСТЕН:".."\\n".."%c[255,255,128,128]Обнаружена дополнительная активная субстанция неорганической природы, проверьте наличие изменённых свойств артефакта Идол Монолита в рюкзаке или на поясе.\n",
    restrictor = {radius = 8, position={x=-53.259620666504,y=1.2500267028809,z=70.405075073242},gv=3630,lv=295366,timer="1:00:23:50"}
    },
    [3] = {
    teleport = {section = "snp_shadow_tp1", position = "actor"}
    },
    [4] = {
    rukzak = {section = "n_inventory_box_mg3_shadow", position={x=-38.976585388184,y=-1.6544604301453,z=45.222923278809},gv=3634,lv=311334}
    },
    -- Юпитер
    [5] = {
    restrictor = {radius = 2, position={x=-95.085525512695,y=8.202507019043,z=219.8607635498},gv=3717,lv=565688,timer_pftp="1:00:23:50"}

    В очередной раз удивляюсь недальновидностью и садистским наклонностям авторов.

     

    Суть идеи такова, вместо то время что проставлено на всех локах, поменять на 1:00:23:50 и тогда "тени" на всех локах проходятся на одном дыхании)))

     

    Файл:  х:\OP-2.1\gamedata\scripts\snp_shadow.script

    Я на патче 1 прошел этот квест без проблем)))

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  13. @Евгений Спирин Выпадение частей мутантов можешь поправить сам, ни кого не напрягая и не ожидать манны небесной)))

    В каждом файле монстров, по пути:

    Х:\OP-2.1\gamedata\config\creatures\

    есть строка:

    Spawn_Inventory_Item_Probability = х.хх

    В место иксов проставляешь то значение которое тебе нужно)))

    1.0 - 100%

    0.0 - вообще ни одного хвоста )или еще чего), не выпадет))) 

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  14. @ALLCOM, Оч-чень интересно, как ты собираешь на ЧАЭС-2 Золотые ломти и чистишь шилки, не поговорив с О-сознанием, не пройдя стандартно на ЧАЭС-2 и не пройдя цепочку телепортов))) Ты же сюжет сломал напрочь))) А потом жалуетесь, что то не так и то не этак, и неписи разговаривать не хотят, и диалоги пропадают, и спавнится не хотят. В соли все взаимосвязано, и любое нарушение в основной линии сюжета, чревато дальнейшими багами и вылетами. Хотя, если вам хочется заниматься мазохизмом, то барабан вам в руки и три пера в хвост)))

    Сумка для Цукермана напротив входа в Саркофаг, у забора, там еще БТР стоит, ящики и стол, на котором лежат сумка, бинокль и рация)))

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