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OGSE - Технические проблемы (архив)

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Выпустил новый апдейт, забирайте в теме

http://forum.ogse.ru/viewtopic.php?f=9&t=2641

  • Спасибо 3

Отладчик и скриптер мода OGSE. Автор схемы "Компаньоны", стреляющего БТРа и многих других полезностей :wink:

Ссылка на комментарий

Какова механика взлома сейфа для диггера? У меня он (сейф) не активен; если оный нужно использовать для вызова менюшки взлома, то сделать это невозможно.

Intel Core i7-5820K 4.3Ghz | Corsair H100i v2 | MSI X99A SLI plus | 32Gb DDR4 2400Mhz CL12 | Palit GTX1080 1.9Ghz | 2x OCZ Vertex4 128Gb + 1Tb HDD | Corsair RM850i | Corsair Air 540.

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Внизу уже есть циферблат, на текстуре наверное лучше убрать :unknw:

@abramcumner, Уж очень неудобно. Дык время суток легко определяется по шкале внизу, отсчёт всегда идёт с текущего часа.

 

UPD: Отбой, незнал что у вас не так как в New Sleep моде.

Изменено пользователем BFG
Ссылка на комментарий

Внизу уже есть циферблат, на текстуре наверное лучше убрать  :unknw:

Вверху показывается время суток, внизу выбираешь сколько часов хочешь поспать.
Ссылка на комментарий

1.Активировал артефакт под ногами  свободовца который охраняет склад.

2.


* Game Никита_quicksave.sav is successfully saved to file 'stalker-shoc\savedgames\Никита_quicksave.sav'
~ ERROR: can't detach independant object. entity[af_mincer_meat2817:2817], parent[af_mincer_meat2817:2817], section[af_mincer_meat]
ahtung !!! [12537]
CInventory::DropItem pIItem->m_pCurrentInventory!=this
this = [15480]
stack trace:

0023:04E1476C xrGame.dll

[error][ 183] : Невозможно создать файл, так как он уже существует.



 

3.Ссылка mdmp

nikita_nz1986.gif
9JX0t72.jpg
XqgE6.png

Ссылка на комментарий

Никита и лог полностью плз.

Отладчик и скриптер мода OGSE. Автор схемы "Компаньоны", стреляющего БТРа и многих других полезностей :wink:

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@kamikazze,

* Detected CPU: GenuineIntel P3 family, F6/M10/S7, 2793.00 mhz, 27-clk 'rdtsc'


* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 44553 files cached, 6274Kb memory used.
Init FileSystem 0.956069 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
using OGSE.DLL rev.53 build Jan 14 2015
Loaded: extensions\ogse.dll
Loading DLL: xrGame.dll
! Unable to find InstallUserName entry in registry
* [win32]: free[4050952 K], reserved[52976 K], committed[90312 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[9824 K], process heap[711 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[4042 K], smem[0 K]
Executing config-script "e:\stalke~1.r\stalker\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[e:\stalke~1.r\stalker\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\stalke~1.r\stalker\gamedata\config\rspec_extreme.ltx"...
[e:\stalke~1.r\stalker\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "e:\stalke~1.r\stalker\gamedata\config\default_controls.ltx"...
[e:\stalke~1.r\stalker\gamedata\config\default_controls.ltx] successfully loaded.
[stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
Loaded: extensions\ogse.dll
* GPU [vendor:10DE]-[device:1245]: NVIDIA GeForce GTS 450
* GPU driver: 9.18.13.3182
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4025 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_noblend'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'selflight'
! Version conflict in shader 'selflight_static'
count of .thm files=799
load time=48 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
Shadow Map resolution: 4096x4096
OS VERSION: VISTA OR ABOVE
- r__tf_aniso 16
- r2_tf_mipbias 0.75
--SetLogCallback to file stalker-shoc\logs\_ogse.log
Loaded: extensions\ogse.dll
file: .
file: ..
file: LuaXML_lib.dll
--try to load LuaXML_lib.dll
fname: LuaXML_lib
~~ loaded
file: ogse.dll
--try to load ogse.dll
fname: ogse
open_global_ns - start
open_global_ns - end
~~ loaded
file: ogse.exp
file: ogse.lib
file: ogse.pdb
file: xp
~~ _G : os.clock() = 3.9030001163483 math.randomseed()
luaxml1
luaxml2
Starting engine...
CLensFlareDescriptor::load: sect = flares_moon
CLensFlareDescriptor::load: sect = no_flares
CLensFlareDescriptor::load: sect = sun_rise
CLensFlareDescriptor::load: sect = clear_morning
CLensFlareDescriptor::load: sect = clear_day
CLensFlareDescriptor::load: sect = flares_clear2
CLensFlareDescriptor::load: sect = partly_halo
CLensFlareDescriptor::load: sect = cloudy
CLensFlareDescriptor::load: sect = sun_rise_cloudy
CLensFlareDescriptor::load: sect = cloudy_morning
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\nature\thunder-0.ogg
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\nature\thunder-1.ogg
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\nature\thunder-2.ogg
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\nature\thunder-3.ogg
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\nature\thunder-4.ogg
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\nature\thundernew1.ogg
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\nature\thundernew2.ogg
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\nature\thundernew3.ogg
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\nature\thundernew4.ogg
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\nature\thundernew5.ogg
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\nature\thundernew6.ogg
CLensFlareDescriptor::load: sect = flares_clear
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\nature\thunder-0-hec.ogg
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\nature\thunder-3-hec.ogg
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\nature\new_thunder1_hec.ogg
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\nature\new_thunder2_hec.ogg
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\nature\new_thunder3_hec.ogg
CLensFlareDescriptor::load: sect = flares_clear_sunset
CLensFlareDescriptor::load: sect = flares_blowout_explosion
CLensFlareDescriptor::load: sect = flares_blowout_waves
CLensFlareDescriptor::load: sect = flares_cloudy_sunset
CLensFlareDescriptor::load: sect = flares_default10
CLensFlareDescriptor::load: sect = flares_default
CLensFlareDescriptor::load: sect = flares_default_0_10
CLensFlareDescriptor::load: sect = flares_gradient1
CLensFlareDescriptor::load: sect = flares_gradient
CLensFlareDescriptor::load: sect = flares_sun_rise
CLensFlareDescriptor::load: sect = flares_sun_rise_clouds
CLensFlareDescriptor::load: sect = flares_sun_rise_dezo
CLensFlareDescriptor::load: sect = flares_vecher
CLensFlareDescriptor::load: sect = foggy
Loading DLL: xrGameSpy.dll
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\music\ogse_music_l.ogg
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\music\ogse_music_r.ogg
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.75
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [483 ms]
e:\stalke~1.r\stalker\bin\xr_3da.exe -nointro -noprefetch -smap4096
* phase time: 0 ms
* phase cmem: 130494 K
....
* phase time: 7 ms
* phase cmem: 109881 K
....
--SetLogCallback to file stalker-shoc\logs\_ogse.log
Loaded: extensions\ogse.dll
file: .
file: ..
file: LuaXML_lib.dll
--try to load LuaXML_lib.dll
fname: LuaXML_lib
~~ loaded
file: ogse.dll
--try to load ogse.dll
fname: ogse
open_global_ns - start
open_global_ns - end
~~ loaded
file: ogse.exp
file: ogse.lib
file: ogse.pdb
file: xp
~~ _G : os.clock() = 10.998000144958 math.randomseed()
luaxml1
luaxml2
! Cannot find saved game ~~~ sandbox initialized
* Log file has been saved successfully!
* phase time: 76 ms
* phase cmem: 110089 K
....
* phase time: 1 ms
* phase cmem: 110089 K
Загрузка записи "Никита_quicksave.sav"...
* Loading spawn registry...
* 11680 spawn points are successfully loaded
* Loading objects...
Размер нетпакета Сидоровича 907
* 30112 objects are successfully loaded
* Game Никита_quicksave is successfully loaded from file 'stalker-shoc\savedgames\Никита_quicksave.sav' (2.460s)
* phase time: 2459 ms
* phase cmem: 181149 K
....
MaxPlayers = 32
* phase time: 297 ms
* phase cmem: 179622 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 3 ms
* phase cmem: 179663 K
Открытие потока...
* phase time: 2 ms
* phase cmem: 179663 K
....
* phase time: 2939 ms
* phase cmem: 260912 K
....
* phase time: 128 ms
* phase cmem: 262912 K
....
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65514 verts, 2047 Kb
* [Loading VB] 65488 verts, 2046 Kb
* [Loading VB] 65501 verts, 2046 Kb
* [Loading VB] 57349 verts, 1792 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 35508 verts, 1109 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65028 verts, 2032 Kb
* [Loading VB] 5056 verts, 158 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 729972 indices, 1425 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 57485 verts, 673 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 573324 indices, 1119 Kb
* phase time: 56 ms
* phase cmem: 263498 K
....
* phase time: 462 ms
* phase cmem: 267024 K
....
* [DETAILS] VertexConsts(256), Batch(80)
* [DETAILS] 53360 v(20), 34560 p
* [DETAILS] Batch(80), VB(1042K), IB(202K)
* phase time: 14 ms
* phase cmem: 267050 K
....
* Loading HOM: e:\stalke~1.r\stalker\gamedata\levels\l07_military\level.hom
* phase time: 13 ms
* phase cmem: 267284 K
....
* phase time: 4 ms
* phase cmem: 267305 K
....
- Game configuring : Started
- Game configuring : Finished
* phase time: 177 ms
* phase cmem: 282499 K
....
!! cannot load texture 'briks\briks_br2a'
* t-report - base: 1377, 496389 K
* t-report - lmap: 19, 19458 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 2062 ms
* phase cmem: 282499 K
....
* phase time: 7 ms
* phase cmem: 282499 K
* [win32]: free[2885616 K], reserved[88188 K], committed[1220436 K]
* [ D3D ]: textures[515848 K]
* [x-ray]: crt heap[282484 K], process heap[38497 K], game lua[28369 K], engine lua[400 K], render[0 K]
* [x-ray]: economy: strings[6869 K], smem[0 K]
--SetLogCallback to file stalker-shoc\logs\_ogse.log
Loaded: extensions\ogse.dll
file: .
file: ..
file: LuaXML_lib.dll
--try to load LuaXML_lib.dll
fname: LuaXML_lib
~~ loaded
file: ogse.dll
--try to load ogse.dll
fname: ogse
~~ loaded
file: ogse.exp
file: ogse.lib
file: ogse.pdb
file: xp
~~ _G : os.clock() = 19.958999633789 math.randomseed()
module: e:\stalke~1.r\stalker\gamedata\scripts\ogse_benchmark.script
error: cannot open e:\stalke~1.r\stalker\gamedata\scripts\ogse_benchmark.script: No such file or directory
module: e:\stalke~1.r\stalker\gamedata\scripts\ogse_campfire.script
error: cannot open e:\stalke~1.r\stalker\gamedata\scripts\ogse_campfire.script: No such file or directory
module: e:\stalke~1.r\stalker\gamedata\scripts\ogse_lang_switch.script
error: cannot open e:\stalke~1.r\stalker\gamedata\scripts\ogse_lang_switch.script: No such file or directory
module: e:\stalke~1.r\stalker\gamedata\scripts\ogse_musicbox.script
error: cannot open e:\stalke~1.r\stalker\gamedata\scripts\ogse_musicbox.script: No such file or directory
module: e:\stalke~1.r\stalker\gamedata\scripts\ogse_zones_editor.script
error: cannot open e:\stalke~1.r\stalker\gamedata\scripts\ogse_zones_editor.script: No such file or directory
module: e:\stalke~1.r\stalker\gamedata\scripts\tasks_functor.script
error: cannot open e:\stalke~1.r\stalker\gamedata\scripts\tasks_functor.script: No such file or directory
module: e:\stalke~1.r\stalker\gamedata\scripts\trunk_inv.script
error: cannot open e:\stalke~1.r\stalker\gamedata\scripts\trunk_inv.script: No such file or directory
module: e:\stalke~1.r\stalker\gamedata\scripts\ogse_car_control.script
error: cannot open e:\stalke~1.r\stalker\gamedata\scripts\ogse_car_control.script: No such file or directory
module: e:\stalke~1.r\stalker\gamedata\scripts\ogse_addons.script
error: cannot open e:\stalke~1.r\stalker\gamedata\scripts\ogse_addons.script: No such file or directory
module: e:\stalke~1.r\stalker\gamedata\scripts\ogse_car_trade.script
error: cannot open e:\stalke~1.r\stalker\gamedata\scripts\ogse_car_trade.script: No such file or directory
module: e:\stalke~1.r\stalker\gamedata\scripts\ogse_unist.script
error: cannot open e:\stalke~1.r\stalker\gamedata\scripts\ogse_unist.script: No such file or directory
module: e:\stalke~1.r\stalker\gamedata\scripts\ogse_st_mgr.script
error: cannot open e:\stalke~1.r\stalker\gamedata\scripts\ogse_st_mgr.script: No such file or directory
module: e:\stalke~1.r\stalker\gamedata\scripts\ogse_grenade_switcher.script
error: cannot open e:\stalke~1.r\stalker\gamedata\scripts\ogse_grenade_switcher.script: No such file or directory
module: e:\stalke~1.r\stalker\gamedata\scripts\ogse_actor_conditions_mgr.script
error: cannot open e:\stalke~1.r\stalker\gamedata\scripts\ogse_actor_conditions_mgr.script: No such file or directory
module: e:\stalke~1.r\stalker\gamedata\scripts\ogse_sleep_mgr.script
error: cannot open e:\stalke~1.r\stalker\gamedata\scripts\ogse_sleep_mgr.script: No such file or directory
module: e:\stalke~1.r\stalker\gamedata\scripts\ogse_hideouts.script
error: cannot open e:\stalke~1.r\stalker\gamedata\scripts\ogse_hideouts.script: No such file or directory
module: e:\stalke~1.r\stalker\gamedata\scripts\ogse_lights_mgr.script
error: cannot open e:\stalke~1.r\stalker\gamedata\scripts\ogse_lights_mgr.script: No such file or directory
module: e:\stalke~1.r\stalker\gamedata\scripts\ogse_autodoc.script
error: cannot open e:\stalke~1.r\stalker\gamedata\scripts\ogse_autodoc.script: No such file or directory
module: e:\stalke~1.r\stalker\gamedata\scripts\ogse_healing.script
error: cannot open e:\stalke~1.r\stalker\gamedata\scripts\ogse_healing.script: No such file or directory
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\characters_voice\scenario\superkontroler\avaaa.ogg
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\characters_voice\scenario\superkontroler\fooooood.ogg
module: e:\stalke~1.r\stalker\gamedata\scripts\jekan_update.script
error: cannot open e:\stalke~1.r\stalker\gamedata\scripts\jekan_update.script: No such file or directory
module: e:\stalke~1.r\stalker\gamedata\scripts\ogse_weather_mgr.script
error: cannot open e:\stalke~1.r\stalker\gamedata\scripts\ogse_weather_mgr.script: No such file or directory
module: e:\stalke~1.r\stalker\gamedata\scripts\ogse_surge_mgr.script
error: cannot open e:\stalke~1.r\stalker\gamedata\scripts\ogse_surge_mgr.script: No such file or directory
module: e:\stalke~1.r\stalker\gamedata\scripts\bind_statpkm.script
error: cannot open e:\stalke~1.r\stalker\gamedata\scripts\bind_statpkm.script: No such file or directory
module: e:\stalke~1.r\stalker\gamedata\scripts\ogse_trade_precondition.script
error: cannot open e:\stalke~1.r\stalker\gamedata\scripts\ogse_trade_precondition.script: No such file or directory
module: e:\stalke~1.r\stalker\gamedata\scripts\ogse_lc_mngr.script
error: cannot open e:\stalke~1.r\stalker\gamedata\scripts\ogse_lc_mngr.script: No such file or directory
module: e:\stalke~1.r\stalker\gamedata\scripts\ogse_detectors.script
error: cannot open e:\stalke~1.r\stalker\gamedata\scripts\ogse_detectors.script: No such file or directory
start_pos=167 (167)
1
2
3
clear
3
cloudy_light_rain
3
cloudy_dark
3
clear_alt
3
storm
3
cloudy_light
3
cloudy_dark_rain
3
4
5
load_main_variable_tbl: INFO: main_variable_tbl load is succesful
INFO: There is an 30111 ID's in use at that moment
trunk_inv.on_spawn
sim=userdata
device_pda
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
quest_case_01
harmonica_f
! auto-generated bump map: arsenal_mod\762x39_clip2_bump#
wpn_ak47_sk1
af_electra_sparkler
bread
af_mincer_meat
antirad
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\characters_voice\human_03\dolg\fight\backup\backup_4.ogg
! Missing ogg-comment, file: e:\stalke~1.r\stalker\gamedata\sounds\characters_voice\scenario\pervert_song.ogg
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\characters_voice\human_03\dolg\reactions\story\cool_teller_7.ogg
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\characters_voice\scenario\drifter_resurrect_scream.ogg
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\characters_voice\scenario\bratstvo_lider_hello_1.ogg
! Missing ogg-comment, file: e:\stalke~1.r\stalker\gamedata\sounds\characters_voice\scenario\girl_metamorph.ogg
! Missing ogg-comment, file: e:\stalke~1.r\stalker\gamedata\sounds\characters_voice\scenario\atp_lider_punch.ogg
! Missing ogg-comment, file: e:\stalke~1.r\stalker\gamedata\sounds\characters_voice\scenario\tikar_common_1.ogg
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\characters_voice\scenario\girl_smeh_1.ogg
! Missing ogg-comment, file: e:\stalke~1.r\stalker\gamedata\sounds\characters_voice\scenario\girl_smeh_2.ogg
! Missing ogg-comment, file: e:\stalke~1.r\stalker\gamedata\sounds\characters_voice\scenario\girl_talking.ogg
MOVE_MGR validating mil_dolg_walk_bin2 for mil_dolg_stalker0001
MOVE_MGR verifying point [0] on path mil_dolg_walk_bin2 VTX [106856] for mil_dolg_stalker0001
MOVE_MGR checked point
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\characters_voice\human_02\freedom\reactions\story\cool_teller_7.ogg
MOVE_MGR validating mil_freedom_cook_walk1 for mil_freedom_stalker0026
MOVE_MGR verifying point [0] on path mil_freedom_cook_walk1 VTX [237560] for mil_freedom_stalker0026
MOVE_MGR checked point
MOVE_MGR validating mil_freedom_leader_walk for mil_freedom_member0012
MOVE_MGR verifying point [0] on path mil_freedom_leader_walk VTX [283473] for mil_freedom_member0012
MOVE_MGR checked point
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\characters_voice\human_01\freedom\reactions\story\cool_teller_7.ogg
MOVE_MGR validating mil_freedom_camp_walk4 for mil_freedom_stalker0004
MOVE_MGR verifying point [0] on path mil_freedom_camp_walk4 VTX [210661] for mil_freedom_stalker0004
MOVE_MGR checked point
MOVE_MGR validating mil_freedom_gulag_walk5 for mil_freedom_member0002
MOVE_MGR verifying point [0] on path mil_freedom_gulag_walk5 VTX [269720] for mil_freedom_member0002
MOVE_MGR checked point
MOVE_MGR validating mil_freedom_attack_way7_2 for mil_freedom_member0018
MOVE_MGR verifying point [0] on path mil_freedom_attack_way7_2 VTX [301791] for mil_freedom_member0018
MOVE_MGR checked point
MOVE_MGR validating mil_zomb_stalker_walk2 for mil_stalker0012
MOVE_MGR verifying point [0] on path mil_zomb_stalker_walk2 VTX [399133] for mil_stalker0012
MOVE_MGR checked point
MOVE_MGR validating mil_freedom_trader_walk1 for mil_freedom_member0021
MOVE_MGR verifying point [0] on path mil_freedom_trader_walk1 VTX [288985] for mil_freedom_member0021
MOVE_MGR checked point
ammo_5.45x39_fmj
ammo_7.62x39_ap
ammo_7.62x39_ap
ammo_7.62x39_ap
ammo_7.62x39_fmj
ammo_7.62x39_fmj
ammo_7.62x39_fmj
ammo_7.62x39_fmj
ammo_7.62x39_fmj
ammo_7.62x39_fmj
ammo_5.45x39_fmj
ammo_5.45x39_fmj
ammo_5.45x39_fmj
ammo_5.45x39_fmj
ammo_5.45x39_fmj
ammo_7.62x39_ap
ammo_5.45x39_ap
ammo_5.45x39_ap
ammo_5.45x39_fmj
ammo_5.45x39_fmj
ammo_7.62x39_ap
ammo_7.62x39_ap
ammo_7.62x39_ap
ammo_7.62x39_ap
ammo_7.62x39_ap
wpn_binoc
mutant_tail_cat
antirad
gunslinger_flash
ammo_5.45x39_fmj
ammo_5.45x39_fmj
ammo_7.62x39_ap
ammo_7.62x39_ap
ammo_7.62x39_ap
ammo_7.62x39_ap
stalker_outfit
ammo_5.45x39_fmj
ammo_5.45x39_fmj
ammo_5.45x39_fmj
wpn_rpk74_sk1
! auto-generated bump map: arsenal_mod\556x45_clip_ar15_bump#
bandage
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\characters_voice\human_03\freedom\reactions\story\cool_teller_7.ogg
MOVE_MGR validating mil_freedom_attack_way6_2 for mil_freedom_barier_respawn_148402
MOVE_MGR verifying point [0] on path mil_freedom_attack_way6_2 VTX [307683] for mil_freedom_barier_respawn_148402
MOVE_MGR checked point
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\characters_voice\human_02\stalker\reactions\story\cool_teller_7.ogg
xr_companion scheme online 37053
--XR_COMBAT_COMP: Схема боёвки напарника включена для bar_stalker_respawn_137053
af_bolt
medkit
medkit_army
MOVE_MGR validating mil_freedom_attack_way2_2 for mil_freedom_respawn_142471
MOVE_MGR verifying point [0] on path mil_freedom_attack_way2_2 VTX [301018] for mil_freedom_respawn_142471
MOVE_MGR checked point
MOVE_MGR validating mil_freedom_attack_way5_2 for mil_freedom_respawn_242452
MOVE_MGR verifying point [0] on path mil_freedom_attack_way5_2 VTX [307680] for mil_freedom_respawn_242452
MOVE_MGR checked point
af_electra_sparkler
wpn_knife
matras
wpn_pm
ammo_5.45x39_fmj
ammo_5.45x39_fmj
ammo_5.45x39_fmj
ammo_5.45x39_fmj
ammo_7.62x39_ap
ammo_7.62x39_ap
ammo_7.62x39_ap
syrok
device_pnv_1
af_electra_flash
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\weapons\ak_unified\ak74_shoot.ogg
wpn_ak107
ammo_5.45x39_fmj
af_electra_sparkler
hand_radio_f
af_electra_sparkler
af_electra_sparkler
MOVE_MGR validating mil_freedom_attack_way1_2 for mil_freedom_respawn_142486
MOVE_MGR verifying point [0] on path mil_freedom_attack_way1_2 VTX [304087] for mil_freedom_respawn_142486
MOVE_MGR checked point
MOVE_MGR validating mil_freedom_attack_way8_2 for mil_freedom_barier_respawn_148384
MOVE_MGR verifying point [0] on path mil_freedom_attack_way8_2 VTX [297365] for mil_freedom_barier_respawn_148384
MOVE_MGR checked point
MOVE_MGR validating mil_freedom_attack_way4_2 for mil_freedom_respawn_242501
MOVE_MGR verifying point [0] on path mil_freedom_attack_way4_2 VTX [295278] for mil_freedom_respawn_242501
MOVE_MGR checked point
af_rusty_sea-urchin
ammo_5.45x39_fmj
ammo_5.45x39_fmj
ammo_5.45x39_fmj
ammo_7.62x39_ap
ammo_7.62x39_ap
ammo_7.62x39_ap
ammo_7.62x39_fmj
ammo_7.62x39_fmj
af_electra_flash
af_electra_flash
ammo_9x18_fmj
ammo_9x18_fmj
ammo_9x18_fmj
ammo_9x18_fmj
ammo_9x18_fmj
ammo_5.45x39_ap
ammo_5.45x39_ap
af_electra_flash
af_electra_flash
af_electra_flash
af_electra_flash
af_electra_flash
cheb
detector_simple
device_torch
af_cristall_flower
ammo_5.45x39_fmj
af_electra_flash
ammo_7.62x39_fmj
ammo_7.62x39_fmj
ammo_5.45x39_fmj
ammo_5.45x39_fmj
af_maska_1
1
1_
2
i=0
InitEnvDescriptor
key: sun_shafts_length
key: rain_density
key: rain_max_drop_angle
key: sky_color
key: fog_density
key: bolt_duration
key: far_plane
key: bolt_period
key: exec_time
key: env_ambient
key: sun_shafts
key: fog_color
key: fog_distance
key: clouds_color
key: hemi_color
key: thunderbolt
thunderbolt_name:
thunderbolt_id: -1
key: sky_rotation
key: sun_dir
key: rain_increase_speed
key: sky_texture
key: flares
flares_name: cloudy
lens_flare_id: 7
key: ambient
key: sun_color
key: clouds_texture
key: rain_color
key: wind_velocity
key: wind_direction
init done
i=1
InitEnvDescriptor
key: sun_shafts_length
key: rain_density
key: rain_max_drop_angle
key: sky_color
key: fog_density
key: bolt_duration
key: far_plane
key: bolt_period
key: exec_time
key: env_ambient
key: sun_shafts
key: fog_color
key: fog_distance
key: clouds_color
key: hemi_color
key: thunderbolt
thunderbolt_name:
thunderbolt_id: -1
key: sky_rotation
key: sun_dir
key: rain_increase_speed
key: sky_texture
key: flares
flares_name: cloudy
lens_flare_id: 7
key: ambient
key: sun_color
key: clouds_texture
key: rain_color
key: wind_velocity
key: wind_direction
init done
1 - env0: 46800.000000, env1: 50400.000000
1 - envd0: 50400.000000, envd1: 46800.000000
2 - env0: 46800.000000, env1: 50400.000000
2 - envd0: 50400.000000, envd1: 46800.000000
3 - env0: 46800.000000, env1: 50400.000000
3 - envd0: 46800.000000, envd1: 50400.000000
* MEMORY USAGE: 347977 K
rx_aiwm:read_wm_modes[freedom][experienced]: set default
rx_aiwm:read_wm_modes[freedom][veteran]: set default
rx_aiwm:read_wm_modes[stalker][experienced]: set default
cl setDestroy [3462][3535]
cl setDestroy [3496][3535]
cl setDestroy [3497][3535]
cl setDestroy [3498][3535]
cl setDestroy [3499][3535]
cl setDestroy [3550][3535]
cl setDestroy [3551][3535]
cl setDestroy [3552][3535]
cl setDestroy [3553][3535]
cl setDestroy [3554][3535]
cl setDestroy [3555][3535]
cl setDestroy [3556][3535]
cl setDestroy [3557][3535]
cl setDestroy [3558][3535]
cl setDestroy [3560][3535]
cl setDestroy [3561][3535]
cl setDestroy [3562][3535]
cl setDestroy [3563][3535]
cl setDestroy [3564][3535]
cl setDestroy [3565][3535]
cl setDestroy [3566][3535]
cl setDestroy [3567][3535]
cl setDestroy [3568][3535]
cl setDestroy [3569][3535]
cl setDestroy [3570][3535]
cl setDestroy [3571][3535]
cl setDestroy [3572][3535]
cl setDestroy [3573][3535]
cl setDestroy [3574][3535]
cl setDestroy [3575][3535]
cl setDestroy [3576][3535]
cl setDestroy [3577][3535]
cl setDestroy [3578][3535]
cl setDestroy [3579][3535]
cl setDestroy [3664][3535]
cl setDestroy [3679][3535]
cl setDestroy [3680][3535]
cl setDestroy [3703][3535]
cl setDestroy [3704][3535]
cl setDestroy [3705][3535]
cl setDestroy [3713][3535]
cl setDestroy [3717][3535]
cl setDestroy [3718][3535]
cl setDestroy [3719][3535]
cl setDestroy [3721][3535]
cl setDestroy [3775][3535]
cl setDestroy [3784][3535]
cl setDestroy [3831][3535]
cl setDestroy [3832][3535]
cl setDestroy [3916][3535]
cl setDestroy [4072][3535]
cl setDestroy [4262][3535]
cl setDestroy [6149][3535]
cl setDestroy [6163][3535]
cl setDestroy [6164][3535]
cl setDestroy [6165][3535]
cl setDestroy [6166][3535]
cl setDestroy [6167][3535]
cl setDestroy [6168][3535]
cl setDestroy [6169][3535]
cl setDestroy [6170][3535]
cl setDestroy [6171][3535]
cl setDestroy [6172][3535]
cl setDestroy [6173][3535]
cl setDestroy [6174][3535]
cl setDestroy [6175][3535]
cl setDestroy [6260][3535]
cl setDestroy [6261][3535]
cl setDestroy [6262][3535]
cl setDestroy [6264][3535]
cl setDestroy [6265][3535]
cl setDestroy [6266][3535]
cl setDestroy [6267][3535]
cl setDestroy [6268][3535]
cl setDestroy [6269][3535]
cl setDestroy [6270][3535]
cl setDestroy [6271][3535]
cl setDestroy [6272][3535]
cl setDestroy [6273][3535]
cl setDestroy [6274][3535]
cl setDestroy [6277][3535]
cl setDestroy [6278][3535]
cl setDestroy [6279][3535]
cl setDestroy [6280][3535]
cl setDestroy [6281][3535]
cl setDestroy [6282][3535]
cl setDestroy [6283][3535]
cl setDestroy [6284][3535]
cl setDestroy [6285][3535]
cl setDestroy [6287][3535]
cl setDestroy [6288][3535]
cl setDestroy [6289][3535]
cl setDestroy [6290][3535]
cl setDestroy [6291][3535]
cl setDestroy [6292][3535]
cl setDestroy [6293][3535]
cl setDestroy [6294][3535]
cl setDestroy [7113][3535]
cl setDestroy [7114][3535]
cl setDestroy [7115][3535]
cl setDestroy [7116][3535]
cl setDestroy [7117][3535]
cl setDestroy [7118][3535]
cl setDestroy [7119][3535]
cl setDestroy [7120][3535]
cl setDestroy [7121][3535]
cl setDestroy [7122][3535]
cl setDestroy [7123][3535]
cl setDestroy [7124][3535]
cl setDestroy [7125][3535]
cl setDestroy [9583][3535]
cl setDestroy [9898][3535]
cl setDestroy [9899][3535]
cl setDestroy [9902][3535]
cl setDestroy [9917][3535]
cl setDestroy [12046][3535]
cl setDestroy [12052][3535]
cl setDestroy [12166][3535]
cl setDestroy [29723][3535]
cl setDestroy [29725][3535]
cl setDestroy [29726][3535]
cl setDestroy [29727][3535]
cl setDestroy [29749][3535]
cl setDestroy [29750][3535]
cl setDestroy [29757][3535]
cl setDestroy [29758][3535]
cl setDestroy [29759][3535]
cl setDestroy [29760][3535]
cl setDestroy [29761][3535]
cl setDestroy [29762][3535]
cl setDestroy [29764][3535]
cl setDestroy [29765][3535]
cl setDestroy [29769][3535]
cl setDestroy [29772][3535]
cl setDestroy [29773][3535]
cl setDestroy [29774][3535]
cl setDestroy [29775][3535]
cl setDestroy [29776][3535]
cl setDestroy [29777][3535]
cl setDestroy [29778][3535]
cl setDestroy [29779][3535]
cl setDestroy [29780][3535]
cl setDestroy [29817][3535]
cl setDestroy [29820][3535]
cl setDestroy [29821][3535]
cl setDestroy [29822][3535]
cl setDestroy [29823][3535]
cl setDestroy [29824][3535]
cl setDestroy [29825][3535]
cl setDestroy [29826][3535]
cl setDestroy [29827][3535]
cl setDestroy [29828][3535]
cl setDestroy [29829][3535]
cl setDestroy [29830][3535]
cl setDestroy [29831][3535]
cl setDestroy [29832][3535]
!!CHECKING!!
!!CHECKING!!
cl setDestroy [4364][3703]
cl setDestroy [4491][3703]
cl setDestroy [36773][3775]
cl setDestroy [36774][3775]
cl setDestroy [36775][3799]
cl setDestroy [36776][3799]
cl setDestroy [37124][3911]
cl setDestroy [37125][3911]
cl setDestroy [15380][3952]
cl setDestroy [15339][4002]
~~WARNING! NPC mil_freedom_barier_respawn_148384 is in panic - will check it for freezing.
~~WARNING! NPC mil_dolg_stalker0006 is in panic - will check it for freezing.
~~WARNING! NPC mil_dolg_stalker0002 is in panic - will check it for freezing.
~~WARNING! NPC mil_dolg_stalker0006_0000 is in panic - will check it for freezing.
~~WARNING! NPC mil_dolg_stalker0007 is in panic - will check it for freezing.
cl setDestroy [37404][4093]
cl setDestroy [37389][4093]
Попробуем отследить что там не так с наградами
items: table
1: table
prob: 12
section: ammo_m209
2: table
prob: 12
section: ammo_m208a
condlist: table
1: table
infop_check: table
1: table
expected: true
func: npc_rank
params: table
1: veteran
infop_set: table
section: 5
2: table
infop_check: table
1: table
expected: true
func: npc_rank
params: table
1: master
infop_set: table
section: 7
description: mil_secret_0026_description
community: table
dolg: true
freedom: true
stalker: true
target: 5226
done: false
active: false
name: mil_secret_0026_name
Стальной тайник
===
treasure_level = l07_military
===
self.item_data: l08_yantar: table
self.item_data: 5234: table
self.item_data: tr_item: table
self.item_data: bandit_plash_m1: 4
self.item_data: tr_type: outfits
self.item_data: 5238: table
self.item_data: tr_item: table
self.item_data: exo1: 5
self.item_data: tr_type: outfits
self.item_data: l04_darkvalley: table
self.item_data: 5408: table
self.item_data: tr_item: table
self.item_data: wpn_ak108: 5
self.item_data: tr_type: weapons
self.item_data: 5409: table
self.item_data: tr_item: table
self.item_data: wpn_ak47_sk1: 4
self.item_data: tr_type: weapons
self.item_data: 5430: table
self.item_data: tr_item: table
self.item_data: ecolog_outfit: 5
self.item_data: tr_type: outfits
self.item_data: 5406: table
self.item_data: tr_item: table
self.item_data: monolit_outfit: 4
self.item_data: tr_type: outfits
self.item_data: l07_military: table
self.item_data: 5226: table
self.item_data: tr_item: table
self.item_data: military_outfit: 5
self.item_data: tr_type: outfits
self.item_data: 5212: table
self.item_data: tr_item: table
self.item_data: af_electra_moonlight: 5
self.item_data: tr_type: arts
self.item_data: l02_garbage: table
self.item_data: 5050: table
self.item_data: tr_item: table
self.item_data: af_ameba_slime: 4
self.item_data: af_vyvert: 4
self.item_data: af_electra_sparkler: 4
self.item_data: tr_type: arts
self.item_data: 5038: table
self.item_data: tr_item: table
self.item_data: af_blood: 5
self.item_data: tr_type: arts
self.item_data: 5047: table
self.item_data: tr_item: table
self.item_data: wpn_bm16: 5
self.item_data: tr_type: weapons
self.item_data: l03_agroprom: table
self.item_data: 5103: table
self.item_data: tr_item: table
self.item_data: af_night_star: 5
self.item_data: tr_type: arts
self.item_data: 5073: table
self.item_data: tr_item: table
self.item_data: wpn_ak74: 5
self.item_data: tr_type: weapons
self.item_data: 5082: table
self.item_data: tr_item: table
self.item_data: wpn_mac10: 4
self.item_data: tr_type: weapons
self.item_data: 5084: table
self.item_data: tr_item: table
self.item_data: af_electra_flash: 4
self.item_data: af_mincer_meat: 4
self.item_data: tr_type: arts
self.item_data: l06_rostok: table
self.item_data: 5472: table
self.item_data: tr_item: table
self.item_data: bandit_plash: 5
self.item_data: tr_type: outfits
self.item_data: 5463: table
self.item_data: tr_item: table
self.item_data: wpn_g36: 5
self.item_data: tr_type: weapons
self.item_data: l05_bar: table
self.item_data: 5440: table
self.item_data: tr_item: table
self.item_data: wpn_ak107: 5
self.item_data: tr_type: weapons
self.item_data: l01_escape: table
self.item_data: 5002: table
self.item_data: tr_item: table
self.item_data: af_ameba_slime: 5
self.item_data: af_electra_sparkler: 5
self.item_data: tr_type: arts
self.item_data: 5008: table
self.item_data: tr_item: table
self.item_data: wpn_ppsh41: 5
self.item_data: tr_type: weapons
v.items: 1: table
v.items: prob: 1
v.items: section: military_outfit
!!CHECKING!!
military_outfit
cl setDestroy [15509][4125]
cl setDestroy [42473][4126]
ammo_5.45x39_fmj
cl setDestroy [37384][4177]
cl setDestroy [37412][4177]
cl setDestroy [4492][4184]
cl setDestroy [55555][4184]
cl setDestroy [54533][4184]
ammo_5.45x39_fmj
!!CHECKING!!
!!CHECKING!!
!!DEBUG_DELETING_ONLY_GAMEOBJ
cl setDestroy [2848][4281]
cl setDestroy [15338][4281]
cl setDestroy [15341][4281]
cl setDestroy [15342][4281]
cl setDestroy [15343][4281]
cl setDestroy [15344][4281]
cl setDestroy [15345][4281]
cl setDestroy [15346][4281]
cl setDestroy [15347][4281]
cl setDestroy [15348][4281]
cl setDestroy [15349][4281]
cl setDestroy [15352][4281]
cl setDestroy [34315][4281]
cl setDestroy [34316][4281]
cl setDestroy [36772][4281]
cl setDestroy [37408][4281]
!!DEBUG_DELETING_ALREADY_FINISH
cl setDestroy [15340][4287]
cl setDestroy [15503][4297]
!!CHECKING!!
cl setDestroy [37892][4353]
cl setDestroy [37893][4353]
cl setDestroy [37902][4386]
cl setDestroy [37903][4386]
cl setDestroy [42489][4398]
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
~~WARNING! NPC mil_freedom_respawn_242501 is in panic - will check it for freezing.
cl setDestroy [42455][4497]
cl setDestroy [37895][4511]
cl setDestroy [37888][4511]
!!CHECKING!!
cl setDestroy [15365][4551]
!!CHECKING!!
!!DEBUG_DELETING_ONLY_GAMEOBJ
cl setDestroy [34589][4560]
cl setDestroy [48385][4560]
cl setDestroy [48388][4560]
cl setDestroy [48389][4560]
cl setDestroy [48390][4560]
cl setDestroy [48391][4560]
cl setDestroy [48392][4560]
cl setDestroy [48393][4560]
cl setDestroy [48394][4560]
cl setDestroy [48395][4560]
cl setDestroy [48396][4560]
cl setDestroy [48397][4560]
cl setDestroy [48398][4560]
cl setDestroy [48399][4560]
cl setDestroy [51969][4560]
cl setDestroy [48387][4560]
!!DEBUG_DELETING_ALREADY_FINISH
cl setDestroy [48386][4566]
rx_aiwm:__finalize[mil_dolg_stalker0006(Вадим Ржавый)]
cl setDestroy [38922][4710]
rx_aiwm:__finalize[mil_freedom_barier_respawn_148384(Лёня Топор)]
cl setDestroy [2846][4790]
cl setDestroy [15354][4790]
cl setDestroy [15357][4790]
cl setDestroy [15358][4790]
cl setDestroy [15359][4790]
cl setDestroy [15360][4790]
cl setDestroy [15361][4790]
cl setDestroy [15362][4790]
cl setDestroy [15363][4790]
cl setDestroy [15364][4790]
cl setDestroy [15366][4790]
cl setDestroy [15367][4790]
cl setDestroy [15368][4790]
cl setDestroy [15369][4790]
cl setDestroy [15370][4790]
cl setDestroy [15371][4790]
cl setDestroy [15372][4790]
cl setDestroy [15373][4790]
cl setDestroy [15374][4790]
cl setDestroy [15377][4790]
cl setDestroy [15355][4796]
cl setDestroy [15356][4796]
!!CHECKING!!
!!DEBUG_DELETING_ONLY_GAMEOBJ
cl setDestroy [34816][4822]
cl setDestroy [34821][4822]
cl setDestroy [42502][4822]
cl setDestroy [42505][4822]
cl setDestroy [42506][4822]
cl setDestroy [42507][4822]
cl setDestroy [42508][4822]
cl setDestroy [42509][4822]
cl setDestroy [42510][4822]
cl setDestroy [42511][4822]
cl setDestroy [42512][4822]
cl setDestroy [42513][4822]
cl setDestroy [42504][4822]
!!DEBUG_DELETING_ALREADY_FINISH
!!ERROR! NPC 48384 is in panic more than 15 seconds! Trying to recover!
!!ERROR! NPC 15337 is in panic more than 15 seconds! Trying to recover!
cl setDestroy [42503][4828]
!!ERROR! NPC 15282 is in panic more than 15 seconds! Trying to recover!
!!ERROR! NPC 15353 is in panic more than 15 seconds! Trying to recover!
!!ERROR! NPC 15378 is in panic more than 15 seconds! Trying to recover!
!!CHECKING!!
cl setDestroy [14398][4869]
cl setDestroy [14399][4870]
!!CHECKING!!
!!CHECKING!!
cl setDestroy [37636][4989]
!!CHECKING!!
cl setDestroy [15286][5048]
!!CHECKING!!
cl setDestroy [37388][5173]
!!CHECKING!!
rx_aiwm:__finalize[mil_freedom_respawn_242501(Богдан Хирург)]
rx_aiwm:__finalize[mil_dolg_stalker0006_0000(Герман Рвач)]
!!ERROR! NPC 42501 is in panic more than 15 seconds! Trying to recover!
cl setDestroy [3009][5268]
cl setDestroy [3026][5268]
cl setDestroy [15283][5268]
cl setDestroy [15288][5268]
cl setDestroy [15289][5268]
cl setDestroy [15290][5268]
cl setDestroy [15291][5268]
cl setDestroy [15292][5268]
cl setDestroy [15294][5268]
cl setDestroy [15295][5268]
cl setDestroy [15296][5268]
cl setDestroy [15297][5268]
cl setDestroy [15298][5268]
cl setDestroy [15299][5268]
cl setDestroy [15300][5268]
cl setDestroy [15303][5268]
cl setDestroy [39194][5268]
cl setDestroy [15284][5272]
cl setDestroy [15285][5272]
cl setDestroy [15293][5292]
cl setDestroy [39181][5380]
cl setDestroy [39186][5380]
cl setDestroy [39180][5380]
cl setDestroy [39185][5380]
cl setDestroy [39182][5380]
cl setDestroy [39183][5380]
cl setDestroy [39184][5382]
cl setDestroy [39189][5387]
cl setDestroy [39190][5387]
cl setDestroy [39187][5387]
cl setDestroy [39191][5387]
cl setDestroy [39192][5387]
cl setDestroy [39193][5389]
cl setDestroy [39188][5389]
cl setDestroy [39195][5448]
cl setDestroy [4385][5692]
rx_aiwm:__finalize[mil_dolg_stalker0002(Семён Чебур)]
cl setDestroy [41476][5749]
cl setDestroy [3005][6053]
cl setDestroy [15379][6053]
cl setDestroy [15382][6053]
cl setDestroy [15383][6053]
cl setDestroy [15384][6053]
cl setDestroy [15385][6053]
cl setDestroy [15386][6053]
cl setDestroy [15387][6053]
cl setDestroy [15388][6053]
cl setDestroy [15389][6053]
cl setDestroy [15390][6053]
cl setDestroy [15391][6053]
cl setDestroy [15392][6053]
cl setDestroy [15393][6053]
cl setDestroy [15394][6053]
cl setDestroy [15397][6053]
cl setDestroy [34317][6053]
cl setDestroy [34318][6053]
cl setDestroy [15381][6059]
cl setDestroy [43267][6059]
cl setDestroy [4386][6191]
!!CHECKING!!
!!CHECKING!!
Попробуем отследить что там не так с наградами
items: table
1: table
prob: 1
section: ammo_og-7b
2: table
prob: 5
section: grenade_f1
3: table
prob: 5
section: grenade_rgd5
4: table
prob: 5
section: ammo_m209
5: table
prob: 5
section: af_mine
condlist: table
1: table
infop_check: table
1: table
expected: true
func: npc_rank
params: table
1: veteran
infop_set: table
section: 5
2: table
infop_check: table
1: table
expected: true
func: npc_rank
params: table
1: master
infop_set: table
section: 4
description: mil_secret_0021_description
community: table
dolg: true
freedom: true
stalker: true
target: 5221
done: false
active: false
name: mil_secret_0021_name
Схрон со взрывчаткой
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
rx_aiwm:__finalize[mil_dolg_stalker0007(Стёпа Муравей)]
medkit
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
Active slot = 4294967296, stored
save_main_variable_tbl: INFO: main_variable_tbl saved in store is succesful
~~Actor netpacket size 6550
* Log file has been saved successfully!
StaticForecast:save 1
StaticForecast:save 2
* Saving spawns...
* Saving objects...
Размер нетпакета Сидоровича 919
* Log file has been saved successfully!
* 30049 objects are successfully saved
* Game Никита_quicksave.sav is successfully saved to file 'stalker-shoc\savedgames\Никита_quicksave.sav'
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
medkit
!!CHECKING!!
cl setDestroy [3010][7793]
cl setDestroy [3027][7793]
cl setDestroy [15266][7793]
cl setDestroy [15269][7793]
cl setDestroy [15270][7793]
cl setDestroy [15271][7793]
cl setDestroy [15272][7793]
cl setDestroy [15273][7793]
cl setDestroy [15274][7793]
cl setDestroy [15275][7793]
cl setDestroy [15276][7793]
cl setDestroy [15277][7793]
cl setDestroy [15281][7793]
cl setDestroy [29793][7793]
MOVE_MGR validating mil_freedom_attack_way5_4 for mil_freedom_respawn_242452
MOVE_MGR verifying point [0] on path mil_freedom_attack_way5_4 VTX [122194] for mil_freedom_respawn_242452
MOVE_MGR checked point
MOVE_MGR validating mil_freedom_attack_way7_5 for mil_freedom_member0018
MOVE_MGR verifying point [0] on path mil_freedom_attack_way7_5 VTX [105140] for mil_freedom_member0018
MOVE_MGR checked point
MOVE_MGR validating mil_freedom_attack_way1_4 for mil_freedom_respawn_142486
MOVE_MGR verifying point [0] on path mil_freedom_attack_way1_4 VTX [108001] for mil_freedom_respawn_142486
MOVE_MGR checked point
MOVE_MGR validating mil_freedom_attack_way2_4 for mil_freedom_respawn_142471
MOVE_MGR verifying point [0] on path mil_freedom_attack_way2_4 VTX [106864] for mil_freedom_respawn_142471
MOVE_MGR checked point
MOVE_MGR validating mil_freedom_attack_way6_4 for mil_freedom_barier_respawn_148402
MOVE_MGR verifying point [0] on path mil_freedom_attack_way6_4 VTX [112662] for mil_freedom_barier_respawn_148402
MOVE_MGR checked point
cl setDestroy [15268][7799]
cl setDestroy [55319][7799]
cl setDestroy [43549][7812]
cl setDestroy [15520][7946]
rx_aiwm:__finalize[mil_dolg_stalker0001(Антон Меч)]
Active slot = 4294967296, stored
save_main_variable_tbl: INFO: main_variable_tbl saved in store is succesful
~~Actor netpacket size 6550
* Log file has been saved successfully!
StaticForecast:save 1
StaticForecast:save 2
* Saving spawns...
* Saving objects...
Размер нетпакета Сидоровича 943
* Log file has been saved successfully!
* 30036 objects are successfully saved
* Game Никита_quicksave.sav is successfully saved to file 'stalker-shoc\savedgames\Никита_quicksave.sav'
wpn_m16a1_sk1
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
~ ERROR: can't detach independant object. entity[wpn_m16a1_sk148400:48400], parent[wpn_m16a1_sk148400:48400], section[wpn_m16a1_sk1]
!!CHECKING!!
~ ERROR: can't detach independant object. entity[wpn_m16a1_sk115516:15516], parent[wpn_m16a1_sk115516:15516], section[wpn_m16a1_sk1]
!!CHECKING!!
!!CHECKING!!
~ ERROR: can't detach independant object. entity[wpn_rpk74_sk115280:15280], parent[wpn_rpk74_sk115280:15280], section[wpn_rpk74_sk1]
!!CHECKING!!
!!CHECKING!!
MOVE_MGR validating mil_freedom_sniper_walk2 for mil_freedom_member0025
MOVE_MGR verifying point [0] on path mil_freedom_sniper_walk2 VTX [245648] for mil_freedom_member0025
MOVE_MGR checked point
!!CHECKING!!
MOVE_MGR validating mil_freedom_zoneguard_walk_kill1 for mil_freedom_member0009
MOVE_MGR verifying point [0] on path mil_freedom_zoneguard_walk_kill1 VTX [284895] for mil_freedom_member0009
MOVE_MGR checked point
MOVE_MGR validating mil_freedom_zoneguard_walk_kill2 for mil_freedom_member0019
MOVE_MGR verifying point [0] on path mil_freedom_zoneguard_walk_kill2 VTX [282788] for mil_freedom_member0019
MOVE_MGR checked point
MOVE_MGR validating mil_freedom_sniper_walk1 for mil_freedom_member0024
MOVE_MGR verifying point [0] on path mil_freedom_sniper_walk1 VTX [291138] for mil_freedom_member0024
MOVE_MGR checked point
MOVE_MGR validating mil_freedom_armory_walk_warn for mil_freedom_member0010
MOVE_MGR verifying point [0] on path mil_freedom_armory_walk_warn VTX [286961] for mil_freedom_member0010
MOVE_MGR checked point
cl setDestroy [15704][9200]
MOVE_MGR validating mil_freedom_path_walk10 for mil_freedom_stalker0010
MOVE_MGR verifying point [0] on path mil_freedom_path_walk10 VTX [291862] for mil_freedom_stalker0010
MOVE_MGR checked point
cl setDestroy [15680][9226]
Active slot = 4294967296, stored
save_main_variable_tbl: INFO: main_variable_tbl saved in store is succesful
~~Actor netpacket size 6550
* Log file has been saved successfully!
StaticForecast:save 1
StaticForecast:save 2
* Saving spawns...
* Saving objects...
Размер нетпакета Сидоровича 943
* Log file has been saved successfully!
* 30039 objects are successfully saved
* Game Никита_quicksave.sav is successfully saved to file 'stalker-shoc\savedgames\Никита_quicksave.sav'
cl setDestroy [15718][9247]
MOVE_MGR validating mil_freedom_patrol_path2 for mil_freedom_respawn_142370
MOVE_MGR verifying point [0] on path mil_freedom_patrol_path2 VTX [301776] for mil_freedom_respawn_142370
MOVE_MGR checked point
MOVE_MGR validating mil_freedom_camp_walk5 for mil_freedom_respawn_142409
MOVE_MGR verifying point [0] on path mil_freedom_camp_walk5 VTX [298916] for mil_freedom_respawn_142409
MOVE_MGR checked point
cl setDestroy [14541][9315]
MOVE_MGR validating mil_freedom_path_walk12 for mil_freedom_member0005
MOVE_MGR verifying point [0] on path mil_freedom_path_walk12 VTX [302688] for mil_freedom_member0005
MOVE_MGR checked point
MOVE_MGR validating mil_freedom_camp_walk3 for mil_freedom_respawn_342389
MOVE_MGR verifying point [0] on path mil_freedom_camp_walk3 VTX [305744] for mil_freedom_respawn_342389
MOVE_MGR checked point
MOVE_MGR validating mil_freedom_zoneguard_walk_warn for mil_freedom_respawn_142347
MOVE_MGR verifying point [0] on path mil_freedom_zoneguard_walk_warn VTX [292440] for mil_freedom_respawn_142347
MOVE_MGR checked point
MOVE_MGR validating mil_freedom_zoneguard_walk_warn2 for mil_freedom_respawn_142347
MOVE_MGR verifying point [0] on path mil_freedom_zoneguard_walk_warn2 VTX [292438] for mil_freedom_respawn_142347
MOVE_MGR checked point
MOVE_MGR validating mil_freedom_gulag_walk4 for mil_freedom_respawn_342431
MOVE_MGR verifying point [0] on path mil_freedom_gulag_walk4 VTX [295965] for mil_freedom_respawn_342431
MOVE_MGR checked point
MOVE_MGR validating mil_freedom_attack_way7_4 for mil_freedom_member0018
MOVE_MGR verifying point [0] on path mil_freedom_attack_way7_4 VTX [105129] for mil_freedom_member0018
MOVE_MGR checked point
~ ERROR: can't detach independant object. entity[wpn_rpk74_sk115351:15351], parent[wpn_rpk74_sk115351:15351], section[wpn_rpk74_sk1]
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_6.ogg
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_7.ogg
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_8.ogg
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\characters_voice\human_03\stalker\talk\jokes\joke_9.ogg
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\characters_voice\human_03\stalker\reactions\story\cool_teller_7.ogg
MOVE_MGR validating mil_lager_guard_2_walk for sim_stalker_umnik
MOVE_MGR verifying point [0] on path mil_lager_guard_2_walk VTX [222443] for sim_stalker_umnik
MOVE_MGR checked point
cl setDestroy [14544][9661]
! Invalid ogg-comment version, file: e:\stalke~1.r\stalker\gamedata\sounds\characters_voice\human_01\stalker\reactions\story\cool_teller_7.ogg
cl setDestroy [42514][9722]
cl setDestroy [14574][9750]
cl setDestroy [15376][9750]
cl setDestroy [14539][9910]
cl setDestroy [14540][9910]
cl setDestroy [14542][9910]
cl setDestroy [14543][9910]
cl setDestroy [16274][9910]
cl setDestroy [16275][9910]
cl setDestroy [16277][9910]
cl setDestroy [14187][9962]
cl setDestroy [14188][9962]
cl setDestroy [14507][9962]
cl setDestroy [14508][9962]
cl setDestroy [14682][9962]
cl setDestroy [14683][9962]
cl setDestroy [37635][10018]
cl setDestroy [14567][10018]
MOVE_MGR validating mil_freedom_sniper_walk3 for mil_freedom_member0026
MOVE_MGR verifying point [0] on path mil_freedom_sniper_walk3 VTX [310252] for mil_freedom_member0026
MOVE_MGR checked point
cl setDestroy [44058][10097]
cl setDestroy [37409][10097]
cl setDestroy [37407][10097]
cl setDestroy [15941][10097]
cl setDestroy [15940][10097]
cl setDestroy [15939][10097]
cl setDestroy [15938][10097]
cl setDestroy [15937][10097]
cl setDestroy [15936][10097]
cl setDestroy [15935][10097]
cl setDestroy [15934][10097]
cl setDestroy [15933][10097]
cl setDestroy [15932][10097]
cl setDestroy [15931][10097]
cl setDestroy [15930][10097]
cl setDestroy [15929][10097]
cl setDestroy [15928][10097]
cl setDestroy [15927][10097]
cl setDestroy [15926][10097]
cl setDestroy [15925][10097]
cl setDestroy [15924][10097]
cl setDestroy [15923][10097]
cl setDestroy [44059][10097]
cl setDestroy [37406][10097]
cl setDestroy [29716][10097]
cl setDestroy [29715][10097]
cl setDestroy [29714][10097]
cl setDestroy [29713][10097]
cl setDestroy [29712][10097]
cl setDestroy [29711][10097]
cl setDestroy [29710][10097]
cl setDestroy [29709][10097]
cl setDestroy [29708][10097]
cl setDestroy [29707][10097]
cl setDestroy [29706][10097]
cl setDestroy [29705][10097]
cl setDestroy [29704][10097]
cl setDestroy [29703][10097]
cl setDestroy [29702][10097]
cl setDestroy [29701][10097]
cl setDestroy [29700][10097]
cl setDestroy [29699][10097]
cl setDestroy [29698][10097]
cl setDestroy [29697][10097]
cl setDestroy [29696][10097]
rx_aiget_storage:not npc storage!
rx_aiget_storage:not npc storage!
cl setDestroy [44040][10118]
cl setDestroy [34836][10118]
cl setDestroy [34596][10118]
cl setDestroy [34585][10118]
cl setDestroy [11183][10118]
cl setDestroy [11182][10118]
cl setDestroy [11181][10118]
cl setDestroy [11180][10118]
cl setDestroy [11179][10118]
cl setDestroy [11178][10118]
cl setDestroy [11177][10118]
cl setDestroy [11176][10118]
cl setDestroy [11175][10118]
cl setDestroy [11174][10118]
cl setDestroy [11173][10118]
cl setDestroy [11172][10118]
cl setDestroy [11171][10118]
cl setDestroy [11170][10118]
cl setDestroy [11169][10118]
cl setDestroy [11168][10118]
rx_aiget_storage:not npc storage!
cl setDestroy [14569][10388]
cl setDestroy [14688][10388]
cl setDestroy [14689][10388]
cl setDestroy [16283][10388]
rx_aiwm:__finalize[sim_stalker_master_master(Мастер)]
rx_aiwm:__finalize[gar_stalker_respawn_229696(Димка Динозавр)]
rx_aiwm:__finalize[sim_stalker_umnik(Умник)]
cl setDestroy [48440][10439]
cl setDestroy [14559][10461]
cl setDestroy [14564][10542]
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
Active slot = 4294967296, stored
save_main_variable_tbl: INFO: main_variable_tbl saved in store is succesful
~~Actor netpacket size 6550
* Log file has been saved successfully!
StaticForecast:save 1
StaticForecast:save 2
* Saving spawns...
* Saving objects...
Размер нетпакета Сидоровича 943
* Log file has been saved successfully!
* 30059 objects are successfully saved
* Game Никита_quicksave.sav is successfully saved to file 'stalker-shoc\savedgames\Никита_quicksave.sav'
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
!!CHECKING!!
Active slot = 4294967296, stored
save_main_variable_tbl: INFO: main_variable_tbl saved in store is succesful
~~Actor netpacket size 6550
* Log file has been saved successfully!
StaticForecast:save 1
StaticForecast:save 2
* Saving spawns...
* Saving objects...
Размер нетпакета Сидоровича 943
* Log file has been saved successfully!
* 30061 objects are successfully saved
* Game Никита_quicksave.sav is successfully saved to file 'stalker-shoc\savedgames\Никита_quicksave.sav'
~ ERROR: can't detach independant object. entity[af_mincer_meat2817:2817], parent[af_mincer_meat2817:2817], section[af_mincer_meat]
ahtung !!! [12537]
CInventory::DropItem pIItem->m_pCurrentInventory!=this
this = [15480]
stack trace:

0023:04E1476C xrGame.dll

[error][ 183] : Невозможно создать файл, так как он уже существует.


 

Это?


1.Выполняю задание Шустрого, взял значит я костюм и только сожусь в свой запорожец и тут на тебе, вылет.

2.

Expression : assertion failed
Function :
File :
Line : 0
Description : ogse_debug: check_monsters - monsters_update hang >> obj:dog_v_strong33189 id: 33189 code: 3

 

3.Ссылка mdmp

nikita_nz1986.gif
9JX0t72.jpg
XqgE6.png

Ссылка на комментарий

Добрый вечер.

В описании мода было сказано, что будет сделана кардинальная переработка боевого поведения НПС.

Насколько я понимаю, за это отвечают скрипты со словом combat в названии.

Но вот что то я этих изменённых скриптов не нашёл.

Подскажите пожалуйста - какие файлы были изменены в плане боевого поведения НПС ?

Ссылка на комментарий

Иногда проподает звук и что бы он появился нужно стрельнуть из автомата или на машине врезаться во что нибудь.

nikita_nz1986.gif
9JX0t72.jpg
XqgE6.png

Ссылка на комментарий

@shahvkit, в архивах смотрел?

 

Плагины Total Commander для работы с игровыми архивами:

Архиваторный плагин (для работы с одиночным архивом): link1 link2

Системный плагин (для распаковки установленной игры): link1 link2

 

Ссылка на комментарий

Разрешение монитора 1920х1080 , иконки некоторых патронов и ножа "вылазиют" за рамку . Вот что пока нашел :

 

e7ecc0389eb17c6dc3b057785ca0bc0552d07d20 54983de20faa0a164cc2d2c463fbaccf52d07d20 16d9a1d50e78c0642bac7ebcf32e8ff552d07d20

akva.gif

" Кто людям помогает , тот тратит время зря! Хорошими делами прославиться нельзя ! " ©

Ссылка на комментарий

Нет, в архивах я не смотрел.

Я пока скачал только распакованные скрипты и конфиги.

Что нужно скачать чтобы посмотреть требуемые материалы ?

Ссылка на комментарий

1.Врезался на машине в военного получил вылет.

2.


0023:04C86026 xrGame.dll

[error][ 8] : Недостаточно памяти для обработки команды.

 

3.Ссылка mdmp

nikita_nz1986.gif
9JX0t72.jpg
XqgE6.png

Ссылка на комментарий

@shahvkit,  посмотри в xrs_battle_ai.script

На Кордоне нашел вот такой ящик.

5a049945901a905a1925f48c7a7744741f2bdf20

Изменено пользователем vyatkin.74
  • Полезно 1
Ссылка на комментарий

@Vyatkin.74, был такой, это явно все из-за освещения. У тебя тоже трава выглядит неестественно. Я совсем отключил освещение глобальное, стало нормально. А так не могу смотреть на неё, как-будто пластмассовая. Я считаю это недоработкой, очень некрасиво.

  • Согласен 3

Intrel Core i5 9400F, msi gtx 1660 super ventus, RAM 16g-DDR4, HD 2000g, Win 10x64, SSD 256g, SSD m2 500g.

Ссылка на комментарий

@Vyatkin.74 Свет на другие ящики падает по другому. Я сталкивался даже с тем что в ДН сидящие у костра отображаются нормально , а патрулирующий по дороге весь черный . Мне помогло тогда уменьшение Интенсивность HDR. А по Глобальному освещению , наверное его лучше вообще отключить .

Изменено пользователем akva
  • Согласен 2

akva.gif

" Кто людям помогает , тот тратит время зря! Хорошими делами прославиться нельзя ! " ©

Ссылка на комментарий

Свалка, Бес, Вопрос: Как тут живётся брату сталкеру?

 

[error]Expression : !phrase_dialog->m_PhraseVector.empty()


[error]Function : CPhraseDialog::SayPhrase
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\PhraseDialog.cpp
[error]Line : 140
[error]Description : No available phrase to say, dialog[stalker_garbage_about_life]

 

Изменено пользователем Anonim
Ссылка на комментарий

Вроде бы все ничего, но вчера, походу, перегрел видеокарту до артефактов (полный завис компа и всякие разноцветные треугольники, при выбросе - пережидал у Сидора), три раза ловил вылет по нехватке памяти (хотя таковой 8 гб, вин7 64bit, игра стоит на ssd, диск "С"b835f25e3bfae2701299ee653e13fc4d2e3df220),  может только мне такая невезуха, ведь у других все вроде норм. Обидно как то получается :( , что не так у меня?  Все на средних настройках, плотность травы и тени убирал в минимум, как то даж непонятно из за чего, всегда все шло вообще на "ура", вот только с вашим детищем не лады какие то.

ЗЫ. Видеокарта - Zotac GTX 560 Ti 950Mhz

Изменено пользователем перегар

Все мы могли бы быть разными, если не были бы так одинаковы.
Нам что водка, что пулемёт - лишь бы с ног валило.

Ссылка на комментарий

 Вылет при спасении Крота :

Expression    : assertion failed
Function      :
File          :
Line          : 0
Description   : called from CPP
 

Не становись на пути десантника, ты рискуешь стать загадкой для хирурга !!! В.Ф. Маргелов.

Что нужно сталкеру, чтобы добраться до Монолита ? Кусок колбасы, бутылка водки, нож ... и знание конфигов.

Ссылка на комментарий
Гость
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