Genesis 0.4.1 - Страница 5 - Мастерская ТЧ - AMK Team
Перейти к контенту

Genesis 0.4.1


Рекомендуемые сообщения

Вот насчёт мародёров-сталкеров... А почему бы просто в xml-файлах не поменять местами текст, чтобы не запутывать игроков? Ну, или в скриптах, если текст сразу в них напечатан, без идентификатора фразы в файле с текстами.

Renson, типа основной куратор, очнулся со спячки. Обещал быстренько состряпать.

 

vodkin6804

А лог можешь залить?

Тестер Генезис мода.

---

Moonlight and vodka, take me away...

BUhlo_Red, НИ начать получилось,но ловлю вылет на вылете....Вот лог

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 4200.00 mhz, 36-clk 'rdtsc'

* CPU Features: RDTSC, MMX, SSE, SSE2

 

Initializing File System...

using fs-ltx fsgame.ltx

--found external arch mp_military_2.xdb0

FS: 31038 files cached, 4495Kb memory used.

Init FileSystem 0.609002 sec

'xrCore' build 3312, Feb 27 2008

 

Initializing Engine...

Executing config-script "user.ltx"...

[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.

Starting INPUT device...

Loading DLL: xrRender_R1.dll

Loading DLL: xrGame.dll

* [win32]: free[4059352 K], reserved[50084 K], committed[84804 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[6696 K], process heap[1693 K], game lua[0 K], engine lua[0 K], render[0 K]

* [x-ray]: economy: strings[1427 K], smem[0 K]

Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

! cant convert dik_name for dik[16], prop=[

! cant convert dik_name for dik[17], prop=[

! cant convert dik_name for dik[18], prop=[

! cant convert dik_name for dik[19], prop=[

! cant convert dik_name for dik[20], prop=[

! cant convert dik_name for dik[21], prop=[

! cant convert dik_name for dik[22], prop=[

! cant convert dik_name for dik[23], prop=[

! cant convert dik_name for dik[24], prop=[

! cant convert dik_name for dik[25], prop=[

! cant convert dik_name for dik[26], prop=[

! cant convert dik_name for dik[27], prop=[

! cant convert dik_name for dik[30], prop=[

! cant convert dik_name for dik[31], prop=[

! cant convert dik_name for dik[32], prop=[

! cant convert dik_name for dik[33], prop=[

! cant convert dik_name for dik[34], prop=[

! cant convert dik_name for dik[35], prop=[

! cant convert dik_name for dik[36], prop=[

! cant convert dik_name for dik[37], prop=[

! cant convert dik_name for dik[38], prop=[

! cant convert dik_name for dik[39], prop=[

! cant convert dik_name for dik[40], prop=[

! cant convert dik_name for dik[41], prop=[

! cant convert dik_name for dik[44], prop=[

! cant convert dik_name for dik[45], prop=[

! cant convert dik_name for dik[46], prop=[

! cant convert dik_name for dik[47], prop=[

! cant convert dik_name for dik[48], prop=[

! cant convert dik_name for dik[49], prop=[

! cant convert dik_name for dik[50], prop=[

! cant convert dik_name for dik[51], prop=[

! cant convert dik_name for dik[52], prop=[

! cant convert dik_name for dik[144], prop=[

[d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"...

! Unknown command: r__dtex_range

! Unknown command: r__ssa_glod_end

! Unknown command: r__ssa_glod_start

! Unknown command: r__wallmark_ttl

! Unknown command: rs_detail

! Unknown command: rs_skeleton_update

! Unknown command: vid_bpp

[d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded.

Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

[d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Software, Spec Version 1.1 (default)

2. Generic Software, Spec Version 1.1 (default)

SOUND: OpenAL: SelectBestDevice is Generic Software 1.1

SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 32773 kb, 3805 lines, 8820 bpl

Starting RENDER device...

* GPU [vendor:10DE]-[device:615]: NVIDIA GeForce GTS 250

* GPU driver: 8.17.12.6658

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 2271 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

* DVB created: 1536K

* DIB created: 512K

count of .thm files=355

load time=39 ms

* distortion: used, dev(30),need(14)

* SSample: 2048x2048

* SSample: enabled

- r__tf_aniso 16

- r1_tf_mipbias 0.

Starting engine...

Loading DLL: xrGameSpy.dll

* DVB created: 1536K

* DIB created: 512K

- r__tf_aniso 16

- r1_tf_mipbias 0.

* SSample: 2048x2048

* SSample: enabled

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

*** RESET [152 ms]

"d:\games\s.t.a.l.k.e.r\bin\xr_3da.exe" -noprefetch -nointro -noshadows

* phase time: 0 ms

* phase cmem: 78920 K

Кэширование объектов...

* phase time: 9 ms

* phase cmem: 78920 K

Сервер: Старт...

* phase time: 42 ms

* phase cmem: 65474 K

Сервер: Загрузка симуляции жизни...

* phase time: 1 ms

* phase cmem: 65474 K

Загрузка игры "Любер_quicksave.sav"...

* Loading spawn registry...

* 6548 spawn points are successfully loaded

* Loading objects...

* 7020 objects are successfully loaded

! Unknown command: xndbg:freeplay_bar_load_jobs:type=bar_100r

* Log file has been saved successfully!

* Game Любер_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\Любер_quicksave.sav' (0.533s)

* phase time: 532 ms

* phase cmem: 94797 K

Сервер: Соединяемся...

MaxPlayers = 32

* phase time: 8 ms

* phase cmem: 94829 K

Клиент: Соединение с localhost...

# Player not found. New player created.

* client : connection accepted - <>

* phase time: 3 ms

* phase cmem: 94854 K

Открытие потока...

* phase time: 1 ms

* phase cmem: 94854 K

Загрузка формы объектов...

* phase time: 1662 ms

* phase cmem: 144278 K

Загрузка шейдеров...

* phase time: 212 ms

* phase cmem: 145557 K

Загрузка геометрии...

* [Loading VB] 65530 verts, 2047 Kb

* [Loading VB] 65525 verts, 2047 Kb

* [Loading VB] 61226 verts, 1913 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 2002 verts, 62 Kb

* [Loading VB] 30140 verts, 941 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 915879 indices, 1788 Kb

* phase time: 37 ms

* phase cmem: 145796 K

Загрузка базы пространств...

* phase time: 229 ms

* phase cmem: 148733 K

Загрузка детальных объектов...

* [DETAILS] VertexConsts(256), Batch(61)

* [DETAILS] 40687 v(20), 26352 p

* [DETAILS] Batch(61), VB(794K), IB(154K)

* phase time: 25 ms

* phase cmem: 148792 K

Загрузка секторов и порталов...

* Loading HOM: d:\games\s.t.a.l.k.e.r\gamedata\levels\l04_darkvalley\level.hom

* phase time: 7 ms

* phase cmem: 148931 K

Загрузка ИИ объектов...

- Loading music tracks from 'l04_darkvalley_musics'...

* phase time: 3 ms

* phase cmem: 148947 K

Клиент: Создание...

- Game configuring : Started

- Game configuring : Finished

! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\interface\inv_open.ogg

! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\interface\inv_close.ogg

* phase time: 149 ms

* phase cmem: 156367 K

Загрузка текстур...

* t-report - base: 597, 163212 K

* t-report - lmap: 16, 16386 K

***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).

Reduce pixel density (worse) or use more vertex lighting (better).

* phase time: 355 ms

* phase cmem: 156367 K

Клиент: Синхронизация...

* phase time: 4 ms

* phase cmem: 156367 K

* [win32]: free[3485988 K], reserved[106672 K], committed[601580 K]

* [ D3D ]: textures[179598 K]

* [x-ray]: crt heap[156367 K], process heap[8489 K], game lua[11444 K], engine lua[240 K], render[0 K]

* [x-ray]: economy: strings[2589 K], smem[0 K]

! Unknown command: xndbg:loading_spawnart_time

* Log file has been saved successfully!

sv destroy object [2405][zone_zharka_static_average:val_zone_zharka_static_strong] [3157]

sv destroy object [2413][zone_zharka_static_average:val_zone_zharka_static_strong_0000] [3157]

sv destroy object [686][l04_darkvalley_dynamic_lc_gonarh:l04_darkvalley_dynamic_lc_gonarh0686] [3157]

sv destroy object [687][l04_darkvalley_dynamic_lc_gonarh_restrictor:l04_darkvalley_dynamic_lc_gona

rh_restrictor0687] [3157]

sv destroy object [688][l04_darkvalley_dynamic_lc_gonarh:l04_darkvalley_dynamic_lc_gonarh0688] [3157]

sv destroy object [689][l04_darkvalley_dynamic_lc_gonarh_restrictor:l04_darkvalley_dynamic_lc_gona

rh_restrictor0689] [3157]

sv destroy object [690][l04_darkvalley_dynamic_lc_gonarh:l04_darkvalley_dynamic_lc_gonarh0690] [3157]

sv destroy object [691][l04_darkvalley_dynamic_lc_gonarh_restrictor:l04_darkvalley_dynamic_lc_gona

rh_restrictor0691] [3157]

sv destroy object [692][l04_darkvalley_dynamic_lc_gonarh:l04_darkvalley_dynamic_lc_gonarh0692] [3157]

sv destroy object [693][l04_darkvalley_dynamic_lc_gonarh_restrictor:l04_darkvalley_dynamic_lc_gona

rh_restrictor0693] [3157]

! Unknown command: xndbg:init_amk_weather

* Log file has been saved successfully!

! Unknown command: xndbg:amk_weather:on_spawn

* Log file has been saved successfully!

! Unknown command: xndbg:amk_weather:true

* Log file has been saved successfully!

! Unknown command: xndbg:amk_weather:w=amk_pasmurno_pasmurno_18

* Log file has been saved successfully!

! Unknown command: xndbg:weather_manager_onspawn.set_weather('amk_pasmurno_pasmurno_18')

* Log file has been saved successfully!

! Unknown command: xndbg:load_weathers

* Log file has been saved successfully!

! Unknown command: xndbg:load_variable_frn=false

* Log file has been saved successfully!

! Unknown command: xndbg:restoring_sun...

* Log file has been saved successfully!

! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\anomaly\amk_electra.ogg

! Unknown command: aeff:start

* Log file has been saved successfully!

! Unknown command: aeff:game_load..._skip_item_pickup

* Log file has been saved successfully!

! Unknown command: aeff:start

* Log file has been saved successfully!

! Unknown command: aeff:game_load..._skip_item_pickup

* Log file has been saved successfully!

! Unknown command: aeff:start

* Log file has been saved successfully!

! Unknown command: aeff:game_load..._skip_item_pickup

* Log file has been saved successfully!

! Unknown command: aeff:start

* Log file has been saved successfully!

! Unknown command: aeff:game_load..._skip_item_pickup

* Log file has been saved successfully!

cl setDestroy [2405][3158]

cl setDestroy [2413][3158]

! Unknown command: aeff:start

* Log file has been saved successfully!

! Unknown command: aeff:game_load..._skip_item_pickup

* Log file has been saved successfully!

cl setDestroy [686][3158]

cl setDestroy [687][3158]

cl setDestroy [688][3158]

cl setDestroy [689][3158]

cl setDestroy [690][3158]

cl setDestroy [691][3158]

cl setDestroy [692][3158]

cl setDestroy [693][3158]

! Unknown command: aeff:start

* Log file has been saved successfully!

! Unknown command: aeff:game_load..._skip_item_pickup

* Log file has been saved successfully!

sv destroy object [1251][separator:separator1251] [3162]

sv reject. id_parent [0][actor:single_player] id_entity [1251][separator:separator1251] [3162]

cl setDestroy [1251][3162]

* MEMORY USAGE: 197111 K

sv reject. id_parent [1065][bolt:bolt] id_entity [5714][bolt:bolt] [3638]

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

sv reject. id_parent [1065][bolt:bolt] id_entity [5715][bolt:bolt] [4146]

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

sv reject. id_parent [1065][bolt:bolt] id_entity [5716][bolt:bolt] [4672]

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

sv reject. id_parent [1065][bolt:bolt] id_entity [5717][bolt:bolt] [5162]

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

sv reject. id_parent [1065][bolt:bolt] id_entity [5718][bolt:bolt] [6515]

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

cl setDestroy [2285][8977]

cl setDestroy [5379][8977]

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: aeff:start

* Log file has been saved successfully!

! Unknown command: aeff:game_load..._skip_item_pickup

* Log file has been saved successfully!

sv destroy object [5720][separator:separator5720] [11223]

sv reject. id_parent [0][actor:single_player] id_entity [5720][separator:separator5720] [11223]

cl setDestroy [5720][11223]

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:AnomalyManager:disable_anomaly()_:_obj_is_nil

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

Scheduler tried to update object dino_zharka_static_average4894

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

* Saving spawns...

* Saving objects...

* 7019 objects are successfully saved

* Game Любер_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\Любер_quicksave.sav'

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

stack trace:

 

0023:04647905 xrGame.dll

0023:04625715 xrGame.dll

0023:044B2A96 xrGame.dll

0023:004834A5 XR_3DA.exe, CRenderDevice::End()

 

 

101 ОсБрОН... Нас предали (август 96-ого), но не победили...

Адаптировал правые зотворы под 0.4 чисто для себя .

Также сделал крысу нормальный ассортимент .

Делал на 4 фиксе .

Надо кому?

Выложить могу только целиком геймдату.

 

Добавлено через 1 мин.:

Убрал к хренам из продажи и отобрал у неписей бизон , он меня кумарит.

Строгое предупреждение от модератора Ааз
Пункт 2.1, Рецидив, 7 суток бана.
Изменено пользователем Ааз

Здесь сюжета практически нет! Но писалось, что будет полностью новый. Увы сейчас мод работает крайне нестабильно, так что ждем патч.

S.T.A.L.K.E.R. Weapon modding team - группа вКонтакте

Зона, это не артефакты, деньги монстры или война...Это стиль жизни...

Мод интересный, но увы часто вылетает )

S.T.A.L.K.E.R. - Это игра для настоящих ценителей игр!

В.Цой жив! Группа "Кино" Forever!

У меня вылет в баре, когда немного пройдусь, не доходя до псов, он не исчезает при перезагрузке игры, но правда это версия 0.4, незнаю; может быть такое что в 0.4.1 Вылет исправлен? (noDVD)..

ArtFil.gif

Хм, на свежеустановленной лицензии с интегрированным патчем 1.0006 процес синхронизации при старте новой игры идет вечно (уже на локе ТД). Оригинальный сюжет стартует без проблем. Откатился на 1.0005 (ксожалению как это сделать без noDVD я не знаю). Игра стартовала.

 

Добавлено через 29 мин.:

И одни вылеты безлоговые: "stack trace:" либо при загрузке почти всех именных сейвов либо при нахождении на локации более 1 минуты.

 

 

 

 

Добавлено через 27 мин.:

Рано обрадовался. Пытался заново начать игру - раз 20 уже начинаю и все время либо жесткий вис на синхронизации либо вылет по стеку. Почитал тему - такие-же симптомы не у меня одного. Это первый мод из более чем десятка тщательно пройденых с такими косяками :( Никакого мусора от других модов, никаких кривых инсталяций 100%. СИ с интегрированным 1.0006 откаченое до 1.0005 через RST откатчик. С этого же диска и откатчика до этого пройдены Кровосос, Апокалипсис, Поиск, ТТ2.


Апокалипсис,Долг Ф.В,Кровосос,LWC,LWR,NLC6,ТТ,TT2,Осознание,Поиск,История Прибоя 1+2,RMA+addons,Народная Солянка,Симбион,OGSE+addons,Жесть,DreamReader,IP,Шрам,Мессер. Да всё что в Мастерской ТЧ пройдено либо заканчивается прохождение :)

Да, сколько ждать? Примерно хотя бы.

Ты должен сделать добро из зла, потому что его больше не из чего сделать.

survarium_user_bar_ru.jpg

Ждать еще прилично... Ибо делается много локаций с нуля, некоторые полностью переделываются, новый сюжет, квесты, новые модели (Оружия, НПС, объектов для локаций и пр), скрипты пишутся ну и остальные мелочи...

Изменено пользователем HellRatz
HellRatz уже полгода жду , не патча ,не фикса , ни нового мода нет а жаль у меня как и у большинства безлаговые выбросы , там раньше рекомендовали правку ,но ссылали всех к АМК , но могли бы и подумать там рекомендация правки в папке амк , и откуда ей взяться в лиценции и в твоем моде ( их же нет )

Ой, люди...

Играйте в 0.4. За 0.4.1 извиняюсь: фейл он и есть фейл.

А 0.5... Вообще не ждите :) в смысле, что мод в разработке, но делов там: ого-го :)

 

И вообще, перестали бы ныть и сами сварганили патч

joke

:)

 

Строгое предупреждение от модератора Ааз
Пред за оффтоп.
Изменено пользователем Ааз

Создайте аккаунт или авторизуйтесь, чтобы оставить комментарий

Комментарии могут оставлять только зарегистрированные пользователи

Создать аккаунт

Зарегистрировать новый аккаунт в нашем сообществе. Это несложно!

Зарегистрировать новый аккаунт

Войти

Есть аккаунт? Войти.

Войти
  • Недавно просматривали   0 пользователей

    • Ни один зарегистрированный пользователь не просматривает эту страницу.
×
×
  • Создать...