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UriZzz

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UriZzz последний раз побеждал 13 Апреля 2019

UriZzz - автор самых популярных публикаций!

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О UriZzz

  • День рождения 17.12.1982

Звание

  • Звание
    Иди и смотри...

Информация

  • Реальное имя
    Юрий
  • Город
    Ростов на Дону
  • Интересы
    Сталкерство и тяжёлый метал.

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6 208 просмотров профиля
  1. UriZzz

    Dream Reader different look

    @Outlaw не сильно ли грамоздко будет выглядеть? Локация то маленькая. Хотя, может мне кажется... Мне последнее время всё что-то кажется
  2. Скрытый текст Это какое то вероломство, Вот бессовестные люди
  3. Ребята, я не пойму - как проигрываются партиклы струения воздуха в пси-зонах? Заглядывал в конфиг аномалии, а там idle_particles = ;zones\zone_electra_idle Не подскажете ли - где копать по этому поводу? Ковырялся в ЧНовской папке scripts и нашел там такие файлы: xrs_dyn_music.script, xrs_dynamic_music_themes.script, xrs_stereo.script. И в каждом из них: Скрытый текст --[[ xStream 02.2008 ]] xStream принимала участие в разработке ЧН?
  4. UriZzz

    Dream Reader different look

    @DarkSnowder попробуй вот эту утилиту http://stalkerin.gameru.net/modules.php?name=Downloads&d_op=viewtheoned&lid=467
  5. UriZzz

    Dream Reader different look

    @DarkSnowder а какую версию огср ты адаптировал? Хочу глянуть, у меня есть подозрения, что я его (ОГСР) не весь выпилил...
  6. UriZzz

    Dream Reader different look

    @DarkSnowder дружище, как же ты над моей любимой локацией поработал... Болота буквально преобразились. Вот только невидимую стеночку забыл возвести. К задникам можно пройти https://disk.yandex.ru/i/54ZFc9wHRk4vig. Кстати, я думаю - можно было бы полноценный земснаряд поставить, с аи сеткой и прочим, а то я из этого выбраться не смог https://disk.yandex.ru/i/iPOe0Me-ccgHdQ Но это так, хотелки... Эх, погулял я по болотам, так ЧН внезапно пройти захотелось... Слежу за твоими делами праведными, аки чёрный сталкер. Зонолюбное дело делаешь
  7. UriZzz

    Dream Reader different look

    @DarkSnowder привет. Прошелся по Агро, Свалке, ТД, вылетов (пока) не наблюдается. Выкладываю лог: https://disk.yandex.ru/d/3o1a9z_nTUg_2g Одно замечание: в ТД переход на кордон за невидимой стенкой, по этому в него не попасть. В остальном всё нравится, биру в работу Первый вылет в ТД при подходе к долговскому кэмпу у перехода. Скрытый текст * Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 3047.00 mhz, 33-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 32061 files cached, 4869Kb memory used. Init FileSystem 0.844514 sec 'xrCore' build 3312, Feb 27 2008 Initializing Engine... Executing config-script "user.ltx"... [d:\s.t.a.l.k.e.r Тени Чернобыля\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[4065388 K], reserved[47320 K], committed[81532 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[6928 K], process heap[672 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[1217 K], smem[0 K] Executing config-script "d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[144], prop=[ [d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\rspec_default.ltx"... ! Unknown command: r2_detail_bump ! Unknown command: r2_dof_enable ! Unknown command: r2_ssao ! Unknown command: r2_steep_parallax ! Unknown command: r2_sun_quality ~ Invalid syntax in call to 'r2_sun_shafts' ~ Valid arguments: off/low/medium/high ! Unknown command: r2_volumetric_lights ! Unknown command: r3_dynamic_wet_surfaces ! Unknown command: r3_volumetric_smoke ! Unknown command: r__wallmark_ttl ! Unknown command: rs_skeleton_update ! Unknown command: snd_device [d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\rspec_default.ltx] successfully loaded. Executing config-script "d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx"... [d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx] successfully loaded. [d:\s.t.a.l.k.e.r Тени Чернобыля\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Software SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT * GPU driver: 21.21.13.4201 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 2780 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * DVB created: 6144K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_noblend' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\def_vertex' ! Version conflict in shader 'def_shaders\def_vertex_hm' ! Version conflict in shader 'def_shaders\def_vertex_pn' ! Version conflict in shader 'def_shaders\def_vertex_pn_hm' ! Version conflict in shader 'def_shaders\lod_old' ! Version conflict in shader 'default' ! Version conflict in shader 'default_hm' ! Version conflict in shader 'default_pn' ! Version conflict in shader 'default_pn_hm' ! Version conflict in shader 'effects\lightplanes' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' ! Version conflict in shader 'models\lightplanes' ! Version conflict in shader 'models\model' ! Version conflict in shader 'models\model_aref' ! Version conflict in shader 'models\model_fur' ! Version conflict in shader 'models\model_hm' ! Version conflict in shader 'models\model_pn' ! Version conflict in shader 'models\model_pn_hm' ! Version conflict in shader 'models\pautina' ! Version conflict in shader 'models\selflight' ! Version conflict in shader 'models\selflight_det' ! Version conflict in shader 'models\selflightl' ! Version conflict in shader 'models\transparent' ! Version conflict in shader 'models\xanomaly' ! Version conflict in shader 'models\xdistort' ! Version conflict in shader 'models\xdistortcolor' ! Version conflict in shader 'models\xdistortcolorl' ! Version conflict in shader 'models\xdistortinv' ! Version conflict in shader 'models\xmonolith' ! Version conflict in shader 'models\xwindows' ! Version conflict in shader 'selflight' count of .thm files=381 load time=72 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 4 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll ! Missing ogg-comment, file: d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg * DVB created: 6144K * DIB created: 512K - r__tf_aniso 4 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [348 ms] "d:\s.t.a.l.k.e.r Тени Чернобыля\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 117040 K Кэширование объектов... Loading objects... Loading models... * [prefetch] time: 7992 ms * [prefetch] memory: 83191Kb * phase time: 8022 ms * phase cmem: 189710 K Сервер: Старт... * phase time: 61 ms * phase cmem: 176294 K Сервер: Загрузка симуляции жизни... * phase time: 9 ms * phase cmem: 176294 K Загрузка игры "444.sav"... * Loading spawn registry... * 10810 spawn points are successfully loaded * Loading objects... * 24198 objects are successfully loaded * Game 444 is successfully loaded from file 'd:\s.t.a.l.k.e.r Тени Чернобыля\stalker-shoc\savedgames\444.sav' (2.072s) * phase time: 2069 ms * phase cmem: 214678 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 20 ms * phase cmem: 214694 K Клиент: Соединение с localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 9 ms * phase cmem: 214718 K Открытие потока... * phase time: 8 ms * phase cmem: 214718 K Загрузка формы объектов... * phase time: 7841 ms * phase cmem: 391683 K Загрузка шейдеров... * phase time: 320 ms * phase cmem: 393866 K Загрузка геометрии... * phase time: 611 ms * phase cmem: 394036 K Загрузка базы пространств... * phase time: 1684 ms * phase cmem: 402177 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 55815 v(20), 37698 p * [DETAILS] Batch(61), VB(1090K), IB(220K) * phase time: 65 ms * phase cmem: 402235 K Загрузка секторов и порталов... * Loading HOM: d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\levels\l04_darkvalley\level.hom * phase time: 16 ms * phase cmem: 402379 K Загрузка ИИ объектов... - Loading music tracks from 'l04_darkvalley_musics'... * phase time: 56 ms * phase cmem: 402574 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 245 ms * phase cmem: 410025 K Загрузка текстур... * t-report - base: 1602, 503585 K * t-report - lmap: 20, 20482 K ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M). Reduce pixel density (worse) or use more vertex lighting (better). * phase time: 5141 ms * phase cmem: 410025 K Клиент: Синхронизация... * phase time: 91 ms * phase cmem: 410026 K * [win32]: free[2679320 K], reserved[80660 K], committed[1434260 K] * [ D3D ]: textures[524068 K] * [x-ray]: crt heap[410026 K], process heap[48165 K], game lua[23122 K], engine lua[129 K], render[0 K] * [x-ray]: economy: strings[4203 K], smem[28909 K] CurrentEnv.sun_dir (0.808504,0.500000,0.310356) current_weight 1.000000 mpower 0.000000 Current[0]->sun_dir (0.808504,0.500000,0.310356) Current[1]->sun_dir (0.808504,0.500000,0.310356) * MEMORY USAGE: 426940 K ! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\sounds\characters_voice\human_01\dolg\fight\backup\backup_4.ogg ! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\sounds\characters_voice\human_03\dolg\fight\backup\backup_4.ogg Scheduler tried to update object esc_bandit_respawn_241520 stack trace: 0023:0097000E xrCore.dll 0023:0083CE15 xrCore.dll, xrDebug::fail() 0023:0405DD47 xrGame.dll Этот вылет рандомный, слава богу. Скрытый текст ! Cannot build GAME path! (object flesh_strong23121) ! CURRENT LEVEL : l05_bar_rostok ! CURRENT game point position : [212.688583][3.359737][-147.453003] ! TARGET LEVEL : l06_marsh ! TARGET game point position : [188.348846][0.949806][368.400116] ! Target point mask [19][0][0][0] ! Object masks (1) : ! [255][0][255][255] Старый добрый мусор в логе.
  8. UriZzz

    Dream Reader different look

    @DarkSnowder привет. ОГСР обязателен? Будут ли какие проблемы с чистым ТЧ движком или x-ray ext?
  9. @Mari крутая моделька, но я непонятно с анимацией перезарядки. Как жаль что нет для неписей и монстров анимаций и партиклов горения. Хотя нет, анимации не надо, жутковато
  10. UriZzz

    Ваши правки для Сталкер ТЧ

    @naxac словил ещё один вылет: Скрытый текст * Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 3047.00 mhz, 32-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 29854 files cached, 4511Kb memory used. Init FileSystem 0.787064 sec 'xrCore' build 3312, Feb 27 2008 Initializing Engine... Executing config-script "user.ltx"... [d:\s.t.a.l.k.e.r Тени Чернобыля\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[4065388 K], reserved[48032 K], committed[80820 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[6526 K], process heap[672 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[1036 K], smem[0 K] Executing config-script "d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[144], prop=[ [d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\rspec_default.ltx"... ! Unknown command: r__wallmark_ttl ! Unknown command: rs_skeleton_update [d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\rspec_default.ltx] successfully loaded. Executing config-script "d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx"... [d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx] successfully loaded. [d:\s.t.a.l.k.e.r Тени Чернобыля\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Software SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT * GPU driver: 21.21.13.4201 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 2780 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 6144K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=12 load time=34 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 4 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll ! Missing ogg-comment, file: d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg * DVB created: 6144K * DIB created: 512K - r__tf_aniso 4 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [232 ms] "d:\s.t.a.l.k.e.r Тени Чернобыля\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 111615 K Кэширование объектов... Loading objects... Loading models... ! auto-generated bump map: artifact\artifact_fire_bump ! auto-generated bump map: artifact\artifact_fire_bump# * [prefetch] time: 14296 ms * [prefetch] memory: 88359Kb * phase time: 14321 ms * phase cmem: 189108 K Сервер: Старт... * phase time: 106 ms * phase cmem: 189329 K Сервер: Загрузка симуляции жизни... * phase time: 10 ms * phase cmem: 189329 K Создание новой игры... * Creating new game... * Loading spawn registry... * 8641 spawn points are successfully loaded * Saving spawns... * Saving objects... * 16764 objects are successfully saved * Game all.sav is successfully saved to file 'd:\s.t.a.l.k.e.r Тени Чернобыля\stalker-shoc\savedgames\all.sav' * New game is successfully created! * phase time: 3641 ms * phase cmem: 236364 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 58 ms * phase cmem: 236364 K Клиент: Соединение с localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 41 ms * phase cmem: 236404 K Открытие потока... * phase time: 42 ms * phase cmem: 240403 K Загрузка формы объектов... * phase time: 3412 ms * phase cmem: 313071 K Загрузка шейдеров... * phase time: 248 ms * phase cmem: 315111 K Загрузка геометрии... * phase time: 487 ms * phase cmem: 315486 K Загрузка базы пространств... * phase time: 575 ms * phase cmem: 319752 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 68 ms * phase cmem: 327974 K Загрузка секторов и порталов... * Loading HOM: d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\levels\l01_escape\level.hom * phase time: 16 ms * phase cmem: 328164 K Загрузка ИИ объектов... - Loading music tracks from 'l01_escape_musics'... * phase time: 102 ms * phase cmem: 324220 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 315 ms * phase cmem: 331996 K Загрузка текстур... * t-report - base: 1640, 664207 K * t-report - lmap: 7, 7168 K * phase time: 3982 ms * phase cmem: 331996 K Клиент: Синхронизация... * phase time: 24 ms * phase cmem: 331996 K * [win32]: free[2646796 K], reserved[85076 K], committed[1462368 K] * [ D3D ]: textures[671376 K] * [x-ray]: crt heap[331996 K], process heap[47086 K], game lua[24696 K], engine lua[137 K], render[0 K] * [x-ray]: economy: strings[3712 K], smem[29207 K] Intro start 11609 * MEMORY USAGE: 352970 K [collect_sections.main] write to table ! collect_sections: parse file: 'system.ltx' ! collect_sections: parse file: 'defines.ltx' ! collect_sections: parse file: 'prefetch\prefetch.ltx' ! collect_sections: parse file: 'weathers\environment.ltx' ! collect_sections: parse file: 'creatures\monsters.ltx' ! collect_sections: parse file: 'creatures\stalkers.ltx' ! collect_sections: parse file: 'weapons\weapons.ltx' ! collect_sections: parse file: 'misc\items.ltx' ! collect_sections: parse file: 'misc\monster_items.ltx' ! collect_sections: parse file: 'creatures\actor.ltx' ! collect_sections: parse file: 'misc\zones.ltx' ! collect_sections: parse file: 'misc\postprocess.ltx' ! collect_sections: parse file: 'misc\artefacts.ltx' ! collect_sections: parse file: 'misc\devices.ltx' ! collect_sections: parse file: 'misc\quest_items.ltx' ! collect_sections: parse file: 'misc\outfit.ltx' ! collect_sections: parse file: 'misc\effectors.ltx' ! collect_sections: parse file: 'creatures\helicopter.ltx' ! collect_sections: parse file: 'external.ltx' ! collect_sections: parse file: 'misc\unique_items.ltx' ! collect_sections: parse file: 'creatures\game_relations.ltx' ! collect_sections: parse file: 'mp\mp_actor.ltx' ! collect_sections: parse file: 'mp\team_logo.ltx' ! collect_sections: parse file: 'mp\weapons_mp\ammo_mp.ltx' ! collect_sections: parse file: 'mp\weapons_mp\weapons_mp.ltx' ! collect_sections: parse file: 'mp\weapons_mp\outfit_mp.ltx' ! collect_sections: parse file: 'mp\weapons_mp\items_mp.ltx' ! collect_sections: parse file: 'mp\SoundMessages\mp_snd_messages.ltx' ! collect_sections: parse file: 'mp\SoundMessages\ahunt_snd_messages.ltx' ! collect_sections: parse file: 'mp\SoundMessages\dm_snd_messages.ltx' ! collect_sections: parse file: 'mp\SoundMessages\tdm_snd_messages.ltx' ! collect_sections: parse file: 'mp\deathmatch_game.ltx' ! collect_sections: parse file: 'mp\teamdeathmatch_game.ltx' ! collect_sections: parse file: 'mp\artefacthunt_game.ltx' ! collect_sections: parse file: 'evaluation.ltx' ! collect_sections: parse file: 'fonts.ltx' ! collect_sections: parse file: 'alife.ltx' ! collect_sections: parse file: 'misc\smart_terrain.ltx' ! collect_sections: parse file: 'misc\respawn.ltx' ! collect_sections: parse file: 'creatures\spawn_sections.ltx' ! collect_sections: parse file: 'extracontent.ltx' ! collect_sections: parse file: 'localization.ltx' ! collect_sections: parse file: 'prefetch\prefetch_globals.ltx' ! collect_sections: parse file: 'prefetch\prefetch_single.ltx' ! collect_sections: parse file: 'prefetch\prefetch_mp.ltx' ! collect_sections: parse file: 'weathers\env_ambient.ltx' ! collect_sections: parse file: 'weathers\flares.ltx' ! collect_sections: parse file: 'weathers\thunderbolt.ltx' ! collect_sections: parse file: 'weathers\weather_default.ltx' ! collect_sections: parse file: 'weathers\weather_sarkofag.ltx' ! collect_sections: parse file: 'weathers\weather_test.ltx' ! collect_sections: parse file: 'weathers\weather_map.ltx' ! collect_sections: parse file: 'weathers\weather_surge.ltx' ! collect_sections: parse file: 'weathers\weather_rain.ltx' ! collect_sections: parse file: 'weathers\weather_yantar.ltx' ! collect_sections: parse file: 'weathers\weather_radar.ltx' ! collect_sections: parse file: 'weathers\weather_prypyat.ltx' ! collect_sections: parse file: 'weathers\weather_stancia.ltx' ! collect_sections: parse file: 'weathers\weather_indoor.ltx' ! collect_sections: parse file: 'creatures\M_flesh.ltx' ! collect_sections: parse file: 'creatures\M_chimera.ltx' ! collect_sections: parse file: 'creatures\M_bloodsucker.ltx' ! collect_sections: parse file: 'creatures\M_dog.ltx' ! collect_sections: parse file: 'creatures\M_boar.ltx' ! collect_sections: parse file: 'creatures\M_pseudodog.ltx' ! collect_sections: parse file: 'creatures\M_burer.ltx' ! collect_sections: parse file: 'creatures\M_giant.ltx' ! collect_sections: parse file: 'creatures\M_controller.ltx' ! collect_sections: parse file: 'creatures\m_poltergeist.ltx' ! collect_sections: parse file: 'creatures\m_zombie.ltx' ! collect_sections: parse file: 'creatures\m_fracture.ltx' ! collect_sections: parse file: 'creatures\m_snork.ltx' ! collect_sections: parse file: 'creatures\m_cat.ltx' ! collect_sections: parse file: 'creatures\M_Rat.ltx' ! collect_sections: parse file: 'creatures\m_crow.ltx' ! collect_sections: parse file: 'creatures\m_tushkano.ltx' ! collect_sections: parse file: 'creatures\m_phantom.ltx' ! collect_sections: parse file: 'creatures\m_stalker.ltx' ! collect_sections: parse file: 'creatures\m_person.ltx' ! collect_sections: parse file: 'creatures\immunities.ltx' ! collect_sections: parse file: 'creatures\damages.ltx' ! collect_sections: parse file: 'creatures\m_stalker_zombied.ltx' ! collect_sections: parse file: 'creatures\m_stalker_monolith.ltx' ! collect_sections: parse file: 'weapons\delayed_action_fuse.ltx' ! collect_sections: parse file: 'weapons\w_ak74.ltx' ! collect_sections: parse file: 'weapons\w_ak74u.ltx' ! collect_sections: parse file: 'weapons\w_fn2000.ltx' ! collect_sections: parse file: 'weapons\w_rpg7.ltx' ! collect_sections: parse file: 'weapons\w_knife.ltx' ! collect_sections: parse file: 'weapons\w_bolt.ltx' ! collect_sections: parse file: 'weapons\w_f1.ltx' ! collect_sections: parse file: 'weapons\w_rgd5.ltx' ! collect_sections: parse file: 'weapons\w_rg6.ltx' ! collect_sections: parse file: 'weapons\w_vintorez.ltx' ! collect_sections: parse file: 'weapons\w_lr300.ltx' ! collect_sections: parse file: 'weapons\w_mp5.ltx' ! collect_sections: parse file: 'weapons\w_val.ltx' ! collect_sections: parse file: 'weapons\w_gauss.ltx' ! collect_sections: parse file: 'weapons\w_groza.ltx' ! collect_sections: parse file: 'weapons\w_hpsa.ltx' ! collect_sections: parse file: 'weapons\w_pm.ltx' ! collect_sections: parse file: 'weapons\w_pb.ltx' ! collect_sections: parse file: 'weapons\w_walther.ltx' ! collect_sections: parse file: 'weapons\w_ups.ltx' ! collect_sections: parse file: 'weapons\w_fort.ltx' ! collect_sections: parse file: 'weapons\w_toz34.ltx' ! collect_sections: parse file: 'weapons\w_svd.ltx' ! collect_sections: parse file: 'weapons\w_svu.ltx' ! collect_sections: parse file: 'weapons\w_binoc.ltx' ! collect_sections: parse file: 'weapons\w_l85.ltx' ! collect_sections: parse file: 'weapons\w_bm16.ltx' ! collect_sections: parse file: 'weapons\w_spas12.ltx' ! collect_sections: parse file: 'weapons\w_wincheaster1300.ltx' ! collect_sections: parse file: 'weapons\w_mounted.ltx' ! collect_sections: parse file: 'weapons\w_colt1911.ltx' ! collect_sections: parse file: 'weapons\w_beretta.ltx' ! collect_sections: parse file: 'weapons\w_desert_eagle.ltx' ! collect_sections: parse file: 'weapons\w_sig220.ltx' ! collect_sections: parse file: 'weapons\w_sig550.ltx' ! collect_sections: parse file: 'weapons\w_abakan.ltx' ! collect_sections: parse file: 'weapons\w_abakan_m2.ltx' ! collect_sections: parse file: 'weapons\w_g36.ltx' ! collect_sections: parse file: 'weapons\grenadier.ltx' ! collect_sections: parse file: 'misc\zone_witchesgalantine.ltx' ! collect_sections: parse file: 'misc\zone_gravi.ltx' ! collect_sections: parse file: 'misc\zone_mincer.ltx' ! collect_sections: parse file: 'misc\zone_mosquitobald.ltx' ! collect_sections: parse file: 'misc\zone_burningfuzz.ltx' ! collect_sections: parse file: 'misc\zone_buzz.ltx' ! collect_sections: parse file: 'misc\zone_radioactive.ltx' ! collect_sections: parse file: 'misc\zone_kampfire.ltx' ! collect_sections: parse file: 'misc\zone_torrid.ltx' ! collect_sections: parse file: 'misc\zone_zharka_static.ltx' ! collect_sections: parse file: 'misc\zone_minefield.ltx' ! collect_sections: parse file: 'misc\zone_teleport.ltx' ! collect_sections: parse file: 'misc\zone_nogravity.ltx' ! collect_sections: parse file: 'misc\zone_monolith.ltx' ! collect_sections: parse file: 'misc\zone_ameba.ltx' ! collect_sections: parse file: 'misc\zone_rustyhair.ltx' ! collect_sections: parse file: 'misc\trigger.ltx' ! collect_sections: parse file: 'mp\mp_ranks.ltx' ! collect_sections: parse file: 'mp\mp_bonuses.ltx' FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp [error]Line : 73 [error]Description : <no expression> [error]Arguments : LUA error: ...Тени Чернобыля\gamedata\scripts\ui_cheat_menu.script:742: attempt to concatenate a nil value stack trace: В этот раз спавн меню открывается. В списке оружие отображается в двух экземплярах, это наверное inv_name и inv_name_short. Только обрез в трёх экземплярах. При выборе третьего, вот так вылетает. Думаю - проблема в том же inv_name. Короче нужно капитально порядок в конфигах наводить, иначе вылеты не прекратятся.
  11. UriZzz

    Ваши правки для Сталкер ТЧ

    Сделал всё по инструкции. При попытке вызвать спавн меню, вылет с вот таким логом: Скрытый текст * Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 3047.00 mhz, 32-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 29845 files cached, 4511Kb memory used. Init FileSystem 0.787737 sec 'xrCore' build 3312, Feb 27 2008 Initializing Engine... Executing config-script "user.ltx"... [d:\s.t.a.l.k.e.r Тени Чернобыля\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[4065388 K], reserved[47404 K], committed[81448 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[6510 K], process heap[672 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[1036 K], smem[0 K] Executing config-script "d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[144], prop=[ [d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\rspec_default.ltx"... ! Unknown command: r__wallmark_ttl ! Unknown command: rs_skeleton_update [d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\rspec_default.ltx] successfully loaded. Executing config-script "d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx"... [d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx] successfully loaded. [d:\s.t.a.l.k.e.r Тени Чернобыля\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Software SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT * GPU driver: 21.21.13.4201 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 2780 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * DVB created: 6144K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=12 load time=31 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 4 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll ! Missing ogg-comment, file: d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg * DVB created: 6144K * DIB created: 512K - r__tf_aniso 4 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [350 ms] "d:\s.t.a.l.k.e.r Тени Чернобыля\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 111615 K Кэширование объектов... Loading objects... Loading models... ! auto-generated bump map: artifact\artifact_fire_bump ! auto-generated bump map: artifact\artifact_fire_bump# * [prefetch] time: 5472 ms * [prefetch] memory: 88359Kb * phase time: 5501 ms * phase cmem: 189108 K Сервер: Старт... * phase time: 68 ms * phase cmem: 189329 K Сервер: Загрузка симуляции жизни... * phase time: 8 ms * phase cmem: 189329 K Создание новой игры... * Creating new game... * Loading spawn registry... * 8641 spawn points are successfully loaded * Saving spawns... * Saving objects... * 16760 objects are successfully saved * Game all.sav is successfully saved to file 'd:\s.t.a.l.k.e.r Тени Чернобыля\stalker-shoc\savedgames\all.sav' * New game is successfully created! * phase time: 3569 ms * phase cmem: 236380 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 30 ms * phase cmem: 236380 K Клиент: Соединение с localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 16 ms * phase cmem: 236420 K Открытие потока... * phase time: 15 ms * phase cmem: 240419 K Загрузка формы объектов... * phase time: 3292 ms * phase cmem: 313087 K Загрузка шейдеров... * phase time: 250 ms * phase cmem: 315111 K Загрузка геометрии... * phase time: 65 ms * phase cmem: 315486 K Загрузка базы пространств... * phase time: 566 ms * phase cmem: 319752 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 52 ms * phase cmem: 327990 K Загрузка секторов и порталов... * Loading HOM: d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\levels\l01_escape\level.hom * phase time: 15 ms * phase cmem: 328180 K Загрузка ИИ объектов... - Loading music tracks from 'l01_escape_musics'... * phase time: 21 ms * phase cmem: 324236 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 259 ms * phase cmem: 331996 K Загрузка текстур... * t-report - base: 1640, 664207 K * t-report - lmap: 7, 7168 K * phase time: 2080 ms * phase cmem: 331996 K Клиент: Синхронизация... * phase time: 23 ms * phase cmem: 331996 K * [win32]: free[2645944 K], reserved[85232 K], committed[1463064 K] * [ D3D ]: textures[671376 K] * [x-ray]: crt heap[331996 K], process heap[47086 K], game lua[24695 K], engine lua[137 K], render[0 K] * [x-ray]: economy: strings[3711 K], smem[29207 K] Intro start 2848 * MEMORY USAGE: 350365 K [collect_sections.main] write to table ! collect_sections: parse file: 'system.ltx' ! collect_sections: parse file: 'defines.ltx' ! collect_sections: parse file: 'prefetch\prefetch.ltx' ! collect_sections: parse file: 'weathers\environment.ltx' ! collect_sections: parse file: 'creatures\monsters.ltx' ! collect_sections: parse file: 'creatures\stalkers.ltx' ! collect_sections: parse file: 'weapons\weapons.ltx' ! collect_sections: parse file: 'misc\items.ltx' ! collect_sections: parse file: 'misc\monster_items.ltx' ! collect_sections: parse file: 'creatures\actor.ltx' ! collect_sections: parse file: 'misc\zones.ltx' ! collect_sections: parse file: 'misc\postprocess.ltx' ! collect_sections: parse file: 'misc\artefacts.ltx' ! collect_sections: parse file: 'misc\devices.ltx' ! collect_sections: parse file: 'misc\quest_items.ltx' ! collect_sections: parse file: 'misc\outfit.ltx' ! collect_sections: parse file: 'misc\effectors.ltx' ! collect_sections: parse file: 'creatures\helicopter.ltx' ! collect_sections: parse file: 'external.ltx' ! collect_sections: parse file: 'misc\unique_items.ltx' ! collect_sections: parse file: 'creatures\game_relations.ltx' ! collect_sections: parse file: 'mp\mp_actor.ltx' ! collect_sections: parse file: 'mp\team_logo.ltx' ! collect_sections: parse file: 'mp\weapons_mp\ammo_mp.ltx' ! collect_sections: parse file: 'mp\weapons_mp\weapons_mp.ltx' ! collect_sections: parse file: 'mp\weapons_mp\outfit_mp.ltx' ! collect_sections: parse file: 'mp\weapons_mp\items_mp.ltx' ! collect_sections: parse file: 'mp\SoundMessages\mp_snd_messages.ltx' ! collect_sections: parse file: 'mp\SoundMessages\ahunt_snd_messages.ltx' ! collect_sections: parse file: 'mp\SoundMessages\dm_snd_messages.ltx' ! collect_sections: parse file: 'mp\SoundMessages\tdm_snd_messages.ltx' ! collect_sections: parse file: 'mp\deathmatch_game.ltx' ! collect_sections: parse file: 'mp\teamdeathmatch_game.ltx' ! collect_sections: parse file: 'mp\artefacthunt_game.ltx' ! collect_sections: parse file: 'evaluation.ltx' ! collect_sections: parse file: 'fonts.ltx' ! collect_sections: parse file: 'alife.ltx' ! collect_sections: parse file: 'misc\smart_terrain.ltx' ! collect_sections: parse file: 'misc\respawn.ltx' ! collect_sections: parse file: 'creatures\spawn_sections.ltx' ! collect_sections: parse file: 'extracontent.ltx' ! collect_sections: parse file: 'localization.ltx' ! collect_sections: parse file: 'prefetch\prefetch_globals.ltx' ! collect_sections: parse file: 'prefetch\prefetch_single.ltx' ! collect_sections: parse file: 'prefetch\prefetch_mp.ltx' ! collect_sections: parse file: 'weathers\env_ambient.ltx' ! collect_sections: parse file: 'weathers\flares.ltx' ! collect_sections: parse file: 'weathers\thunderbolt.ltx' ! collect_sections: parse file: 'weathers\weather_default.ltx' ! collect_sections: parse file: 'weathers\weather_sarkofag.ltx' ! collect_sections: parse file: 'weathers\weather_test.ltx' ! collect_sections: parse file: 'weathers\weather_map.ltx' ! collect_sections: parse file: 'weathers\weather_surge.ltx' ! collect_sections: parse file: 'weathers\weather_rain.ltx' ! collect_sections: parse file: 'weathers\weather_yantar.ltx' ! collect_sections: parse file: 'weathers\weather_radar.ltx' ! collect_sections: parse file: 'weathers\weather_prypyat.ltx' ! collect_sections: parse file: 'weathers\weather_stancia.ltx' ! collect_sections: parse file: 'weathers\weather_indoor.ltx' ! collect_sections: parse file: 'creatures\M_flesh.ltx' ! collect_sections: parse file: 'creatures\M_chimera.ltx' ! collect_sections: parse file: 'creatures\M_bloodsucker.ltx' ! collect_sections: parse file: 'creatures\M_dog.ltx' ! collect_sections: parse file: 'creatures\M_boar.ltx' ! collect_sections: parse file: 'creatures\M_pseudodog.ltx' ! collect_sections: parse file: 'creatures\M_burer.ltx' ! collect_sections: parse file: 'creatures\M_giant.ltx' ! collect_sections: parse file: 'creatures\M_controller.ltx' ! collect_sections: parse file: 'creatures\m_poltergeist.ltx' ! collect_sections: parse file: 'creatures\m_zombie.ltx' ! collect_sections: parse file: 'creatures\m_fracture.ltx' ! collect_sections: parse file: 'creatures\m_snork.ltx' ! collect_sections: parse file: 'creatures\m_cat.ltx' ! collect_sections: parse file: 'creatures\M_Rat.ltx' ! collect_sections: parse file: 'creatures\m_crow.ltx' ! collect_sections: parse file: 'creatures\m_tushkano.ltx' ! collect_sections: parse file: 'creatures\m_phantom.ltx' ! collect_sections: parse file: 'creatures\m_stalker.ltx' ! collect_sections: parse file: 'creatures\m_person.ltx' ! collect_sections: parse file: 'creatures\immunities.ltx' ! collect_sections: parse file: 'creatures\damages.ltx' ! collect_sections: parse file: 'creatures\m_stalker_zombied.ltx' ! collect_sections: parse file: 'creatures\m_stalker_monolith.ltx' ! collect_sections: parse file: 'weapons\delayed_action_fuse.ltx' ! collect_sections: parse file: 'weapons\w_ak74.ltx' ! collect_sections: parse file: 'weapons\w_ak74u.ltx' ! collect_sections: parse file: 'weapons\w_fn2000.ltx' ! collect_sections: parse file: 'weapons\w_rpg7.ltx' ! collect_sections: parse file: 'weapons\w_knife.ltx' ! collect_sections: parse file: 'weapons\w_bolt.ltx' ! collect_sections: parse file: 'weapons\w_f1.ltx' ! collect_sections: parse file: 'weapons\w_rgd5.ltx' ! collect_sections: parse file: 'weapons\w_rg6.ltx' ! collect_sections: parse file: 'weapons\w_vintorez.ltx' ! collect_sections: parse file: 'weapons\w_lr300.ltx' ! collect_sections: parse file: 'weapons\w_mp5.ltx' ! collect_sections: parse file: 'weapons\w_val.ltx' ! collect_sections: parse file: 'weapons\w_gauss.ltx' ! collect_sections: parse file: 'weapons\w_groza.ltx' ! collect_sections: parse file: 'weapons\w_hpsa.ltx' ! collect_sections: parse file: 'weapons\w_pm.ltx' ! collect_sections: parse file: 'weapons\w_pb.ltx' ! collect_sections: parse file: 'weapons\w_walther.ltx' ! collect_sections: parse file: 'weapons\w_ups.ltx' ! collect_sections: parse file: 'weapons\w_fort.ltx' ! collect_sections: parse file: 'weapons\w_toz34.ltx' ! collect_sections: parse file: 'weapons\w_svd.ltx' ! collect_sections: parse file: 'weapons\w_svu.ltx' ! collect_sections: parse file: 'weapons\w_binoc.ltx' ! collect_sections: parse file: 'weapons\w_l85.ltx' ! collect_sections: parse file: 'weapons\w_bm16.ltx' ! collect_sections: parse file: 'weapons\w_spas12.ltx' ! collect_sections: parse file: 'weapons\w_wincheaster1300.ltx' ! collect_sections: parse file: 'weapons\w_mounted.ltx' ! collect_sections: parse file: 'weapons\w_colt1911.ltx' ! collect_sections: parse file: 'weapons\w_beretta.ltx' ! collect_sections: parse file: 'weapons\w_desert_eagle.ltx' ! collect_sections: parse file: 'weapons\w_sig220.ltx' ! collect_sections: parse file: 'weapons\w_sig550.ltx' ! collect_sections: parse file: 'weapons\w_abakan.ltx' ! collect_sections: parse file: 'weapons\w_abakan_m2.ltx' ! collect_sections: parse file: 'weapons\w_g36.ltx' ! collect_sections: parse file: 'weapons\grenadier.ltx' ! collect_sections: parse file: 'misc\zone_witchesgalantine.ltx' ! collect_sections: parse file: 'misc\zone_gravi.ltx' ! collect_sections: parse file: 'misc\zone_mincer.ltx' ! collect_sections: parse file: 'misc\zone_mosquitobald.ltx' ! collect_sections: parse file: 'misc\zone_burningfuzz.ltx' ! collect_sections: parse file: 'misc\zone_buzz.ltx' ! collect_sections: parse file: 'misc\zone_radioactive.ltx' ! collect_sections: parse file: 'misc\zone_kampfire.ltx' ! collect_sections: parse file: 'misc\zone_torrid.ltx' ! collect_sections: parse file: 'misc\zone_zharka_static.ltx' ! collect_sections: parse file: 'misc\zone_minefield.ltx' ! collect_sections: parse file: 'misc\zone_teleport.ltx' ! collect_sections: parse file: 'misc\zone_nogravity.ltx' ! collect_sections: parse file: 'misc\zone_monolith.ltx' ! collect_sections: parse file: 'misc\zone_ameba.ltx' ! collect_sections: parse file: 'misc\zone_rustyhair.ltx' ! collect_sections: parse file: 'misc\trigger.ltx' ! collect_sections: parse file: 'mp\mp_ranks.ltx' ! collect_sections: parse file: 'mp\mp_bonuses.ltx' FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp [error]Line : 73 [error]Description : <no expression> [error]Arguments : LUA error: ...Тени Чернобыля\gamedata\scripts\ui_cheat_menu.script:984: attempt to compare nil with string stack trace:
  12. UriZzz

    Universal ACDC и другие perl-скрипты

    @WolfHeart не стоит, благодарю. Я кажется разбил, буду в СДК смотреть.
  13. UriZzz

    Universal ACDC и другие perl-скрипты

    Вообще не пойму - что у меня тут творится. Ладно, буду делать...
  14. UriZzz

    Universal ACDC и другие perl-скрипты

    @WolfHeart да, у меня после вот этой операции разбивка тоже прошла гладко, и даже папка _level_unknown не создалась, фигня какая-то... Чёрт его знает.
  15. UriZzz

    Universal ACDC и другие perl-скрипты

    @WolfHeart нет, это при разбивке на level.spawnы.

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