Сообщество Мапперов - Страница 190 - SDK и маппинг - AMK Team
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Сообщество Мапперов


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@karavan, Какие цифры у тебя стоят в строке Total mu vertices:? И вообще что за лока такая что на таком железе как у тебя не компилится?

Маленькую тестовую карту компилирует на высоких за 6 минут. Насчет попробовать скомпилировать на драфте - это можно попробовать. Эмуляторы, анитивирус, скайп и пр. отключал.

И да, возможно это ошибка виндовс 7, потому как в логе ничего указывающего на ошибки компилятора нет. Вот один из примеров. 

* Detected CPU: AMD FX-8320 Eight-Core Processor [AuthenticAMD], F111/M2/S0, 3511.00 mhz, 63-clk 'rdtsc'


* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
* CPU threads: 8

Initializing File System...
using fs-ltx fsgame.ltx
FS: 22727 files cached 0 archives, 4634Kb memory used.
Init FileSystem 0.544448 sec
'xrCore' build 0, (null)

"X-Ray Level Compiler"
Compilation date: Sep 27 2014

Startup time: 16:12:27

* New phase started: Reading project [marshcs]...
| | version: 18

* New phase started: Converting data structures...
| Vertices...
| | * vertices: 1126987
| Faces...
| | * faces: 1982581
| Models and References
| | * Loading model: 'levels\marsh\marsh_lod0000' - v(350/350), f(416/416)
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| | * Loading model: 'levels\marsh\marsh_lod0066' - v(161/161), f(182/182)
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| | * Loading model: 'levels\marsh\marsh_lod0071' - v(438/438), f(810/810)
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| | * Loading model: 'levels\marsh\marsh_lod0091' - v(7/7), f(10/10)
| | * Loading model: 'levels\marsh\marsh_lod0096' - v(392/392), f(730/730)
| | * Loading model: 'levels\marsh\marsh_lod0097' - v(1919/1919), f(3615/3615)
| | * Loading model: 'levels\marsh\marsh_lod0098' - v(1904/1904), f(3583/3583)
| | * Loading model: 'levels\marsh\marsh_lod0100' - v(6/6), f(8/8)
| | * Loading model: 'levels\marsh\marsh_lod0101' - v(2018/2018), f(3800/3800)
| | * Loading model: 'levels\marsh\marsh_lod0102' - v(2128/2128), f(4796/4796)
| | * Loading model: 'levels\marsh\marsh_lod0109' - v(636/636), f(1057/1057)
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| | * Loading model: 'levels\marsh\marsh_lod0111' - v(312/312), f(505/505)
| | * Loading model: 'levels\marsh\marsh_lod0112' - v(161/161), f(227/227)
| | * Loading model: 'levels\marsh\marsh_lod0113' - v(227/227), f(314/314)
| | * Loading model: 'levels\marsh\marsh_lod0114' - v(188/188), f(234/234)
| | * Loading model: 'levels\marsh\marsh_lod0115' - v(1875/1875), f(3549/3549)
| | * Loading model: 'levels\marsh\marsh_lod0116' - v(566/566), f(881/881)
| | * Loading model: 'levels\marsh\marsh_lod0119' - v(280/280), f(518/518)
| | * Loading model: 'levels\marsh\marsh_lod0120' - v(2018/2018), f(3800/3800)
| | * Loading model: 'levels\marsh\marsh_lod0122' - v(1890/1890), f(3581/3581)
| | * Loading model: 'trees\new_trees\trees_topol_pack' - v(968/968), f(1878/1878)
| | * Loading model: 'trees\cane\cane_line_small' - v(344/344), f(384/384)
| | * Loading model: 'trees\cane\cane_end_tri_rotr' - v(342/342), f(368/368)
| | * Loading model: 'trees\cane\cane_end_tri_rotl' - v(376/376), f(414/414)
| | * Loading model: 'trees\new_trees\bush_heel_04' - v(472/472), f(472/472)
| | * Loading model: 'trees\new_trees\bush_heel_03' - v(427/427), f(430/430)
| | * Loading model: 'trees\new_trees\bush_heel_02' - v(466/466), f(466/466)
| | * Loading model: 'trees\new_trees\bush_heel_01' - v(442/442), f(442/442)
| | * Loading model: 'trees\new_trees\trees_sosna_1_02' - v(1392/1392), f(2040/2040)
| | * Loading model: 'trees\new_trees\trees_elka_1_02' - v(204/204), f(256/256)
| | * Loading model: 'trees\new_trees\bush_sux_big_01' - v(607/607), f(688/688)
| | * Loading model: 'trees\cane\cane_end_tri_big' - v(304/304), f(326/326)
| | * Loading model: 'trees\new_trees\trees_sosna_1_sux_02_low' - v(679/679), f(1129/1129)
| | * Loading model: 'trees\new_trees\trees_sosna_1_sux_02' - v(1477/1477), f(2152/2152)
| | * Loading model: 'trees\new_trees\trees_sosna_1_sux_01' - v(1219/1219), f(1830/1830)
| | * Loading model: 'trees\new_trees\trees_sosna_1_01_low' - v(621/621), f(971/971)
| | * Loading model: 'trees\new_trees\trees_sosna_1_red_01_low' - v(621/621), f(971/971)
| | * Loading model: 'trees\new_trees\trees_sosna_1_red_02_low' - v(679/679), f(1129/1129)
| | * Loading model: 'trees\new_trees\trees_sosna_1_02_low' - v(679/679), f(1129/1129)
| | * Loading model: 'trees\new_trees\trees_sosna_1_sux_01_low' - v(621/621), f(971/971)
| | * Loading model: 'trees\new_trees\trees_sosna_1_01' - v(1219/1219), f(1830/1830)
| | * Loading model: 'trees\new_trees\trees_elka_sux_1_01' - v(351/351), f(426/426)
| | * Loading model: 'trees\new_trees\trees_elka_sux_1_02' - v(204/204), f(250/250)
| | * Loading model: 'trees\new_trees\bush_1_sux_03' - v(312/312), f(505/505)
| Other transfer...
| | * materials: 332
| | * shaders: 15
| | * shaders_xrlc: 12
| | * glows: 11
| | * portals: 0
| | * LODs: 114
| Loading lights...
| | *lighting*: HEMI: 26 lights
| | *lighting*: SUN: 9 lights
| | *lighting*: STATIC: 52 lights
| | * d-lights: 53
| Processing textures...
* ImageLibrary version: 3.16.0
* 26 supported formats
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\glow\glow_red2.thm
| | - loading: glow\glow_red2
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\glow\glow_white.thm
| | - loading: glow\glow_white
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\glow\glow_04.thm
| | - loading: glow\glow_04
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_fake_nosun.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls_02.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_girder_reil.thm
| | - loading: mtl\mtl_girder_reil
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_girder_reil_a.thm
| | - loading: mtl\mtl_girder_reil_a
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_girder_reil_b.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_elektro.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_provod_03.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\water\water_water.thm
| | - loading: water\water_water
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_collect.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_doski2.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_fence_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_jasik.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_old.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_plank6.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_spil_1_old.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_stolb.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_table_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_table_02.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_table_03.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\act\act_ryukzak.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\briks\briks_big_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\briks\briks_br2.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\briks\briks_dirt_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\briks\briks_inside_02.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_beton_5.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_beton_lom.thm
| | - loading: crete\crete_beton_lom
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_beton_pod_03.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_debris_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_dirt_1.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_pol_brown_1.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\door\door_wood_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\grnd\grnd_dirt_dust_02.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\grnd\grnd_dry_gr_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\grnd\grnd_land_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\grnd\grnd_rocks_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_angar_a_b.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_arm_2.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_barrel_02.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_barrel_big.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_bochka_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_bochka_02.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_bochka_03_r.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_bochka_06.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_floor_fence_01.thm
| | - loading: mtl\mtl_floor_fence_01
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_fly_polosa.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_luk_ch_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_luk_ch_02.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_pod_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_rja_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_rja_02.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_rja_blue.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_rja_green.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_rust_dark.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_stena_ch_04.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_truba_ch_02.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_truba_factory.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_truba_pod_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_truba_ql02.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_tubes3.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_tubes7.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_ventil_pod_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_ventil_pod_02.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls10.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls8.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls9a.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls9b.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_bag.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_barbwire3.thm
| | - loading: prop\prop_barbwire3
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_barometr.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_bed1.thm
| | - loading: prop\prop_bed1
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_bed1a.thm
| | - loading: prop\prop_bed1a
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_dangerbox.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_electricalunit4.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_electroengine1.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_fake_kollision.thm
| | - loading: prop\prop_fake_kollision
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_fake_ladder.thm
| | - loading: prop\prop_fake_ladder
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_governmentbox_1.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_lampa_g_red2.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_mask_setka.thm
| | - loading: prop\prop_mask_setka
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_mattress1.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_safe_1.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_shlang_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_sigaret.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_transformer_dw.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\roof\roof_metal_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\roof\roof_schiffer_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark_a_02.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_fuflo.thm
| | - loading: trees\trees_fuflo
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_spil.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_bochka_pricep.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_uazik.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_vagon1_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_vagoni_cpm.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_zaz968.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wall\wall_ceiling_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wall\wall_walls_paint_02.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\water\water_normal.thm
| | - loading: water\water_normal
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_board_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_board_02.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_border_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\grnd\grnd_train_road.thm
| | - loading: grnd\grnd_train_road
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_railway_1.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_provod_02.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\grnd\grnd_rocks_02.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_bochka_05.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_shkaf.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_audio_video.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_provod_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_shitok.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_vagon_gr.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\roof\roof_smola.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wall\wall_wallpaper_03.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls8.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_fence_01.thm
| | - loading: mtl\mtl_fence_01
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\fx\fx_wood_fire.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\grnd\grnd_concrete_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_zaz_gorb.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\roof\roof_metal_01_holes.thm
| | - loading: roof\roof_metal_01_holes
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_bochenok.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_psyradar.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_pult4.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\act\act_himera.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\act\act_pseudodog.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\act\act_pseudodog_fur.thm
| | - loading: act\act_pseudodog_fur
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\act\act_stalker_nebo_1.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\act\act_stalker_nebo_2.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\floor\floor_linoleum_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_dirt.thm
| | - loading: glas\glas_dirt
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\glow\glow_galogen.thm
| | - loading: glow\glow_galogen
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\grnd\grnd_leaves.thm
| | - loading: grnd\grnd_leaves
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_bochka_04.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_pod_green.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_truba_pod_02.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_tubes3b.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_agit.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_antena_pipes.thm
| | - loading: prop\prop_antena_pipes
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_bidon.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_bike_wheel.thm
| | - loading: prop\prop_bike_wheel
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_blanket.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_blind01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_box_3.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_carpet.thm
| | - loading: prop\prop_carpet
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_clock1.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_pribori_face_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_white_painted_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_wire.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_plita.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_pribori_02.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_el_shkaf_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_electricalunit3.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_freez.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_instrument_1.thm
| | - loading: prop\prop_instrument_1
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_item2.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_kitchen_stuff.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_konserva.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_lampa_g.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_lampa_galogen.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_map_2.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_map.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_map_flag.thm
| | - loading: prop\prop_map_flag
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_plank7.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_plank8.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_veranda_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_safe.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_schetchik.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_signs.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_switch.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_trofy_board.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\sign\sign_hospital.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\tile\tile_white_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\vine\vine_dried_up.thm
| | - loading: vine\vine_dried_up
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wall\wall_wallpaper_02.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\water\water_studen.thm
| | - loading: water\water_studen
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_poster_02.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_kamaz_u_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_big_konteyneri.thm
| | - loading: mtl\mtl_big_konteyneri
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_dub_bark.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\act\act_corp_stalker.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_vishka_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_beton_6.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\act\act_ryukzak_black.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_beton_4.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_musor_02.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\briks\briks_br1.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_dangerbox_2.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_cable_bobbin.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_woodenreel1.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_grate_01.thm
| | - loading: prop\prop_grate_01
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wall\wall_stucco_04.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_beton_2.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_stupeni_a.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_pod_01_stears.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_trainwheel1.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_floor_plate_03.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_train_diesel.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\sign\sign_radiation.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_ukazatel.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_fire.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wall\wall_wallpaper_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_kamaz_u_br.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\act\act_stalker.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_tomb.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_high_tention_tower.thm
| | - loading: mtl\mtl_high_tention_tower
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\fx\fx_lavahell.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\grnd\grnd_heat.thm
| | - loading: grnd\grnd_heat
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_musor_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_beton_7.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wall\wall_stena_05b.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls10.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_vetkagreen3.thm
| | - loading: trees\trees_vetkagreen3
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_vetkasux2.thm
| | - loading: trees\trees_vetkasux2
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark_a_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_vetkabig.thm
| | - loading: trees\trees_vetkabig
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_kamysh.thm
| | - loading: trees\trees_kamysh
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_kamish_big_01.thm
| | - loading: trees\trees_kamish_big_01
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_vetkagreen5.thm
| | - loading: trees\trees_vetkagreen5
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_dub.thm
| | - loading: trees\trees_dub
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_kamish_big_02.thm
| | - loading: trees\trees_kamish_big_02
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_tina.thm
| | - loading: trees\trees_tina
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_vetkasux1_v.thm
| | - loading: trees\trees_vetkasux1_v
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_vetkagreen1.thm
| | - loading: trees\trees_vetkagreen1
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark_sux_mox.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_traktor_br.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_uaz_2.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_molokovoz.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_gaz_f.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_dub_red.thm
| | - loading: trees\trees_dub_red
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\act\act_corp_specnaz.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\act\act_corp_monolit.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_zil.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_moskvitch_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark_sosna_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark_sosna_02.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_sosna_low.thm
| | - loading: trees\trees_sosna_low
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_sosna_sux.thm
| | - loading: trees\trees_sosna_sux
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_sosna_sux_low.thm
| | - loading: trees\trees_sosna_sux_low
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_elka_sux.thm
| | - loading: trees\trees_elka_sux
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_elka.thm
| | - loading: trees\trees_elka
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_fake_dead.thm
| | - loading: prop\prop_fake_dead
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\terrain\terrain_marsh.thm
| | - loading: terrain\terrain_marsh
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_barbwire1.thm
| | - loading: prop\prop_barbwire1
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_fake.thm
| | - loading: trees\trees_fake
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_osoka_sux.thm
| | - loading: trees\trees_osoka_sux
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_kamish_sux.thm
| | - loading: trees\trees_kamish_sux
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_sosna.thm
| | - loading: trees\trees_sosna
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_sosna_red_low.thm
| | - loading: trees\trees_sosna_red_low
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_barrel_01.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls7.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_doski_1.thm
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\karavan\karavan_renegad.thm
| | - loading: karavan\karavan_renegad
| | processing: g:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_barrel_big_rust.thm
| Post-process materials...
| | * sizes: V(80),F(144)

* New phase started: Optimizing...
| Processing...
| Processing... (0 verts removed)
| Processing... (0 verts removed)
| Processing... (13 verts removed)
| Processing... (19 verts removed)
| Processing... (139 verts removed)
| Processing... (139 verts removed)
| Processing... (221 verts removed)
| Processing... (221 verts removed)
| Processing... (221 verts removed)
| Processing... (242 verts removed)
| Processing... (1575 verts removed)
| Processing... (3381 verts removed)
| Removing degenerated/duplicated faces...
| | * ERROR: Invalid face. (A=-1.#IND00,e0=4.094053,e1=12.282184,e2=8.188130)
| | * v0[328.034973,12.779737,531.548828], v1[332.128815,12.820234,531.558411], v2[340.316559,12.897477,531.577515]
| | * ERROR: Invalid face. (A=0.000000,e0=8.205719,e1=4.102860,e2=4.102859)
| | * v0[266.609619,12.175853,531.390930], v1[258.404236,12.109674,531.357178], v2[262.506927,12.142764,531.374023]
| | * ERROR: Invalid face. (A=0.000000,e0=20.736668,e1=27.648888,e2=6.912222)
| | * v0[388.698853,13.456217,531.569824], v1[367.963531,13.219971,531.573120], v2[361.051697,13.146847,531.574219]
| | * ERROR: Invalid face. (A=-1.#IND00,e0=3.456080,e1=3.456049,e2=6.912129)
| | * v0[350.688904,13.019431,531.430908], v1[347.233093,12.976307,531.431458], v2[354.144684,13.062555,531.430359]
| | * ERROR: Invalid face. (A=0.000000,e0=8.188123,e1=4.094061,e2=4.094061)
| | * v0[283.007629,12.330603,531.298828], v1[291.195251,12.419096,531.317932], v2[287.101440,12.374849,531.308350]
| | * ERROR: Invalid face. (A=0.000000,e0=4.094275,e1=8.188581,e2=4.094306)
| | * v0[291.129181,12.418062,533.236816], v1[287.035156,12.373817,533.227234], v2[282.941101,12.329573,533.217651]
| | * ERROR: Invalid face. (A=0.000000,e0=3.456507,e1=3.456507,e2=6.913013)
| | * v0[350.626892,13.018362,533.349854], v1[347.170654,12.975242,533.350464], v2[354.083130,13.061481,533.349365]
| | * ERROR: Invalid face. (A=-1.#IND00,e0=4.103075,e1=12.309192,e2=8.206117)
| | * v0[254.233490,12.075568,533.259033], v1[258.336365,12.112406,533.275940], v2[266.542114,12.182331,533.309692]
| | * ERROR: Invalid face. (A=-1.#IND00,e0=12.309207,e1=4.103075,e2=16.412283)
| | * v0[254.233490,12.075568,533.259033], v1[241.924850,11.968805,533.208374], v2[258.336365,12.112406,533.275940]
| | * ERROR: Invalid face. (A=0.000000,e0=27.652262,e1=20.739176,e2=6.913087)
| | * v0[354.078369,13.068899,533.494324], v1[381.729004,13.368863,533.489990], v2[374.816284,13.297622,533.491089]
| | * ERROR: Invalid face. (A=0.000008,e0=0.013896,e1=0.012516,e2=0.026383)
| | * v0[525.997375,2.558612,286.436035], v1[525.987671,2.563949,286.427643], v2[526.005249,2.553343,286.444214]
| | * ERROR: Invalid face. (A=0.000002,e0=0.035149,e1=0.018191,e2=0.016958)
| | * v0[526.010620,2.551114,286.439392], v1[526.034912,2.534334,286.420319], v2[526.023254,2.542434,286.429596]
| | * ERROR: Invalid face. (A=0.000002,e0=0.035166,e1=0.018201,e2=0.016965)
| | * v0[464.218323,1.985523,-3.621269], v1[464.187622,1.968940,-3.616899], v2[464.202423,1.976932,-3.619104]
| | * ERROR: Invalid face. (A=0.000008,e0=0.013895,e1=0.012514,e2=0.026381)
| | * v0[-152.627960,0.906820,71.268188], v1[-152.623474,0.912713,71.279945], v2[-152.630905,0.901189,71.257408]
| | * ERROR: Invalid face. (A=0.000008,e0=0.013897,e1=0.012514,e2=0.026383)
| | * v0[33.090199,0.941151,-122.538574], v1[33.083851,0.945557,-122.550125], v2[33.094864,0.936912,-122.527763]
| | * ERROR: Invalid face. (A=0.000008,e0=0.013899,e1=0.012516,e2=0.026386)
| | * v0[69.621201,1.268734,125.861298], v1[69.610756,1.274261,125.868614], v2[69.631088,1.263464,125.855721]
| | * ERROR: Invalid face. (A=0.003046,e0=0.110401,e1=0.077976,e2=0.078128)
| | * v0[534.956787,-0.181295,426.850525], v1[534.915161,-0.199848,426.951080], v2[534.987122,-0.194778,426.921082]
| | * ERROR: Invalid face. (A=0.003046,e0=0.077976,e1=0.078128,e2=0.110401)
| | * v0[534.884827,-0.186365,426.880524], v1[534.915161,-0.199848,426.951080], v2[534.956787,-0.181295,426.850525]
| | * ERROR: Invalid face. (A=0.003046,e0=0.110431,e1=0.078116,e2=0.077999)
| | * v0[535.772339,-0.139469,426.593994], v1[535.669983,-0.131056,426.553406], v2[535.700378,-0.144538,426.623962]
| | * ERROR: Invalid face. (A=0.003048,e0=0.078172,e1=0.077976,e2=0.110431)
| | * v0[535.742004,-0.125986,426.523438], v1[535.669983,-0.131056,426.553406], v2[535.772339,-0.139469,426.593994]
| | * Total 20 invalid faces. Do something.
| Adjacency check...
| Cleanup...
| | 3830 vertices removed. (1123157 left)
| | 1496 faces removed. (1981085 left)
| Processing...
| | *** 3431 junctions and 1227 long edges found.

* New phase started: Adaptive HT...
| Tesselating...
| Tesselating...
| Working: 10000 verts created, 1133156(now) / 1123157(was) ...
| Working: 20000 verts created, 1143156(now) / 1123157(was) ...
| Precalculating...
| Converting faces...
| Models...
| Building search tree...
| Precalculating : base hemisphere ...
| | * THREAD #0: Started.
| | * THREAD #1: Started.
| | * THREAD #2: Started.
| | * THREAD #4: Started.
| | * THREAD #3: Started.
| | * THREAD #5: Started.
| | * THREAD #6: Started.
| | * THREAD #7: Started.
| | * THREAD #8: Started.
| | * THREAD #8: Task Completed.
| | * THREAD #7: Task Completed.
| | * THREAD #5: Task Completed.
| | * THREAD #4: Task Completed.
| | * THREAD #0: Task Completed.
| | * THREAD #6: Task Completed.
| | * THREAD #1: Task Completed.
| | * THREAD #2: Task Completed.
| | * THREAD #3: Task Completed.
| Gathering lighting information...

* New phase started: Building normals...
| Processing...
| | ::compact:: 1144435 verts removed
| | 2685882 vertices was duplicated 'cause of SM groups
| Models...
| Processing...
| | ::compact:: 350 verts removed
| | 784 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 599 verts removed
| | 1235 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 276 verts removed
| | 744 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 338 verts removed
| | 442 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 366 verts removed
| | 538 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 225 verts removed
| | 152 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 268 verts removed
| | 150 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 427 verts removed
| | 649 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 294 verts removed
| | 806 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 258 verts removed
| | 715 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 965 verts removed
| | 2411 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 185 verts removed
| | 325 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 301 verts removed
| | 483 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 2480 verts removed
| | 2341 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 312 verts removed
| | 892 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 442 verts removed
| | 680 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 526 verts removed
| | 904 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 239 verts removed
| | 433 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 304 verts removed
| | 528 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 269 verts removed
| | 436 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 472 verts removed
| | 760 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 418 verts removed
| | 702 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 238 verts removed
| | 222 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 561 verts removed
| | 1383 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 890 verts removed
| | 1506 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 164 verts removed
| | 300 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 495 verts removed
| | 850 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 458 verts removed
| | 784 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 794 verts removed
| | 1302 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 346 verts removed
| | 572 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 544 verts removed
| | 869 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 466 verts removed
| | 732 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 2480 verts removed
| | 2341 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 2128 verts removed
| | 10771 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 253 verts removed
| | 428 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 1701 verts removed
| | 5667 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 7 verts removed
| | 7 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 4 verts removed
| | 4 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 1823 verts removed
| | 2889 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 4 verts removed
| | 4 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 983 verts removed
| | 3632 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 142 verts removed
| | 234 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 227 verts removed
| | 412 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 2092 verts removed
| | 3574 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 540 verts removed
| | 1302 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 218 verts removed
| | 371 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 439 verts removed
| | 742 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 329 verts removed
| | 706 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 280 verts removed
| | 1210 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 352 verts removed
| | 329 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 987 verts removed
| | 2004 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 776 verts removed
| | 1294 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 321 verts removed
| | 562 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 323 verts removed
| | 572 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 497 verts removed
| | 1009 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 91 verts removed
| | 210 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 330 verts removed
| | 966 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 312 verts removed
| | 954 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 161 verts removed
| | 319 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 349 verts removed
| | 574 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 438 verts removed
| | 349 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 227 verts removed
| | 232 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 350 verts removed
| | 1366 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 392 verts removed
| | 598 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 299 verts removed
| | 764 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 218 verts removed
| | 151 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 294 verts removed
| | 853 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 454 verts removed
| | 753 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 1012 verts removed
| | 380 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 2018 verts removed
| | 3466 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 1890 verts removed
| | 2916 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 218 verts removed
| | 151 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 7 verts removed
| | 7 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 392 verts removed
| | 588 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 1919 verts removed
| | 3302 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 1904 verts removed
| | 3172 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 6 verts removed
| | 6 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 2018 verts removed
| | 6043 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 2128 verts removed
| | 10412 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 636 verts removed
| | 1860 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 1091 verts removed
| | 2627 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 312 verts removed
| | 892 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 161 verts removed
| | 412 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 227 verts removed
| | 565 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 188 verts removed
| | 434 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 1875 verts removed
| | 2784 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 566 verts removed
| | 1475 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 280 verts removed
| | 272 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 2018 verts removed
| | 6043 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 1890 verts removed
| | 2930 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 968 verts removed
| | 742 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 344 verts removed
| | 384 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 342 verts removed
| | 374 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 376 verts removed
| | 414 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 472 verts removed
| | 460 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 427 verts removed
| | 405 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 466 verts removed
| | 452 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 442 verts removed
| | 420 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 1392 verts removed
| | 1200 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 204 verts removed
| | 227 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 607 verts removed
| | 565 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 304 verts removed
| | 326 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 679 verts removed
| | 448 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 1477 verts removed
| | 1283 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 1219 verts removed
| | 854 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 621 verts removed
| | 295 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 621 verts removed
| | 295 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 679 verts removed
| | 448 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 679 verts removed
| | 448 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 621 verts removed
| | 295 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 1219 verts removed
| | 854 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 351 verts removed
| | 463 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 204 verts removed
| | 234 vertices was duplicated 'cause of SM groups
| Processing...
| | ::compact:: 312 verts removed
| | 221 vertices was duplicated 'cause of SM groups

* New phase started: Building collision database...

* New phase started: CFORM: creating...
| Sorting...
| Collecting faces...
| Collecting vertices...

* New phase started: CFORM: collision model...
| Items to process: 1882388
| | MultipleEdges: 2133 faces
| Models...
| Saving...

* New phase started: Building tangent-basis...
| Declarator...
| Building inputs...
| | duplication: was[3830317] / become[4202617] - 9.7%
| Calculating basis...
| Retreiving basis...

* New phase started: Building rcast-CFORM model...
| Converting faces...

* New phase started: Building rcast-CFORM-mu model...
| Models...
| Building search tree...
| Saving...

* New phase started: LIGHT: Starting MU...

* New phase started: Resolving materials...
| | model 'levels\marsh\marsh_lod0000' - 1 subdivisions
| Calculating materials/subdivs...
| | model 'levels\marsh\marsh_lod0000' - REF_lighted.
| | model 'levels\marsh\marsh_lod0001' - 1 subdivisions
| Perfroming subdivisions...
| | model 'levels\marsh\marsh_lod0001' - REF_lighted.
| | model 'levels\marsh\marsh_lod0002' - 2 subdivisions
| | model 'levels\marsh\marsh_lod0002' - REF_lighted.
| | model 'levels\marsh\marsh_lod0003' - 3 subdivisions
| | model 'levels\marsh\marsh_lod0003' - REF_lighted.
| | model 'levels\marsh\marsh_lod0004' - 3 subdivisions
| Removing empty subdivs...
| Detaching subdivs...
| | model 'levels\marsh\marsh_lod0004' - REF_lighted.
| | model 'levels\marsh\marsh_lod0005' - 4 subdivisions
| | model 'levels\marsh\marsh_lod0005' - REF_lighted.
| | model 'levels\marsh\marsh_lod0006' - 3 subdivisions
| | model 'levels\marsh\marsh_lod0006' - REF_lighted.
| | model 'levels\marsh\marsh_lod0007' - 2 subdivisions
| | model 'levels\marsh\marsh_lod0007' - REF_lighted.
| | model 'levels\marsh\marsh_lod0008' - 2 subdivisions
| | model 'levels\marsh\marsh_lod0008' - REF_lighted.
| | model 'levels\marsh\marsh_lod0009' - 2 subdivisions
| | model 'levels\marsh\marsh_lod0009' - REF_lighted.
| | model 'levels\marsh\marsh_lod0010' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0010' - REF_lighted.
| | model 'levels\marsh\marsh_lod0011' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0011' - REF_lighted.
| | model 'levels\marsh\marsh_lod0012' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0012' - REF_lighted.
| | model 'levels\marsh\marsh_lod0014' - 5 subdivisions
| | 282 subdivisions.
| Isolating vertices...
| | ::compact:: 3735067 verts removed

* New phase started: Build UV mapping...
| Processing...
| | model 'levels\marsh\marsh_lod0014' - REF_lighted.
| | model 'levels\marsh\marsh_lod0015' - 2 subdivisions
| | model 'levels\marsh\marsh_lod0015' - REF_lighted.
| | model 'levels\marsh\marsh_lod0016' - 3 subdivisions
| | model 'levels\marsh\marsh_lod0016' - REF_lighted.
| | model 'levels\marsh\marsh_lod0017' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0017' - REF_lighted.
| | model 'levels\marsh\marsh_lod0018' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0018' - REF_lighted.
| | model 'levels\marsh\marsh_lod0019' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0019' - REF_lighted.
| | model 'levels\marsh\marsh_lod0020' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0020' - REF_lighted.
| | model 'levels\marsh\marsh_lod0021' - 2 subdivisions
| | model 'levels\marsh\marsh_lod0021' - REF_lighted.
| | model 'levels\marsh\marsh_lod0022' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0022' - REF_lighted.
| | model 'levels\marsh\marsh_lod0024' - 5 subdivisions
| | model 'levels\marsh\marsh_lod0024' - REF_lighted.
| | model 'levels\marsh\marsh_lod0025' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0025' - REF_lighted.
| | model 'levels\marsh\marsh_lod0026' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0026' - REF_lighted.
| | model 'levels\marsh\marsh_lod0027' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0027' - REF_lighted.
| | model 'levels\marsh\marsh_lod0028' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0028' - REF_lighted.
| | model 'levels\marsh\marsh_lod0029' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0029' - REF_lighted.
| | model 'levels\marsh\marsh_lod0031' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0031' - REF_lighted.
| | model 'levels\marsh\marsh_lod0032' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0032' - REF_lighted.
| | model 'levels\marsh\marsh_lod0033' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0033' - REF_lighted.
| | model 'levels\marsh\marsh_lod0034' - 2 subdivisions
| | model 'levels\marsh\marsh_lod0034' - REF_lighted.
| | model 'levels\marsh\marsh_lod0035' - 5 subdivisions
| | model 'levels\marsh\marsh_lod0035' - REF_lighted.
| | model 'levels\marsh\marsh_lod0036' - 6 subdivisions
| | model 'levels\marsh\marsh_lod0036' - REF_lighted.
| | model 'levels\marsh\marsh_lod0037' - 2 subdivisions
| | model 'levels\marsh\marsh_lod0037' - REF_lighted.
| | model 'levels\marsh\marsh_lod0038' - 6 subdivisions
| | model 'levels\marsh\marsh_lod0038' - REF_lighted.
| | model 'levels\marsh\marsh_lod0039' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0039' - REF_lighted.
| | model 'levels\marsh\marsh_lod0040' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0040' - REF_lighted.
| | model 'levels\marsh\marsh_lod0041' - 3 subdivisions
| | model 'levels\marsh\marsh_lod0041' - REF_lighted.
| | model 'levels\marsh\marsh_lod0043' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0043' - REF_lighted.
| | model 'levels\marsh\marsh_lod0044' - 5 subdivisions
| | model 'levels\marsh\marsh_lod0044' - REF_lighted.
| | model 'levels\marsh\marsh_lod0045' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0045' - REF_lighted.
| | model 'levels\marsh\marsh_lod0046' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0046' - REF_lighted.
| | model 'levels\marsh\marsh_lod0047' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0047' - REF_lighted.
| | model 'levels\marsh\marsh_lod0049' - 2 subdivisions
| | model 'levels\marsh\marsh_lod0049' - REF_lighted.
| | model 'levels\marsh\marsh_lod0050' - 2 subdivisions
| | model 'levels\marsh\marsh_lod0050' - REF_lighted.
| | model 'levels\marsh\marsh_lod0051' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0051' - REF_lighted.
| | model 'levels\marsh\marsh_lod0052' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0052' - REF_lighted.
| | model 'levels\marsh\marsh_lod0053' - 3 subdivisions
| | model 'levels\marsh\marsh_lod0053' - REF_lighted.
| | model 'levels\marsh\marsh_lod0054' - 3 subdivisions
| | model 'levels\marsh\marsh_lod0054' - REF_lighted.
| | model 'levels\marsh\marsh_lod0055' - 3 subdivisions
| | model 'levels\marsh\marsh_lod0055' - REF_lighted.
| | model 'levels\marsh\marsh_lod0058' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0058' - REF_lighted.
| | model 'levels\marsh\marsh_lod0059' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0059' - REF_lighted.
| | model 'levels\marsh\marsh_lod0060' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0060' - REF_lighted.
| | model 'levels\marsh\marsh_lod0061' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0061' - REF_lighted.
| | model 'levels\marsh\marsh_lod0062' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0062' - REF_lighted.
| | model 'levels\marsh\marsh_lod0063' - 2 subdivisions
| | model 'levels\marsh\marsh_lod0063' - REF_lighted.
| | model 'levels\marsh\marsh_lod0064' - 2 subdivisions
| | model 'levels\marsh\marsh_lod0064' - REF_lighted.
| | model 'levels\marsh\marsh_lod0066' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0066' - REF_lighted.
| | model 'levels\marsh\marsh_lod0067' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0067' - REF_lighted.
| | model 'levels\marsh\marsh_lod0071' - 3 subdivisions
| | model 'levels\marsh\marsh_lod0071' - REF_lighted.
| | model 'levels\marsh\marsh_lod0072' - 3 subdivisions
| | model 'levels\marsh\marsh_lod0072' - REF_lighted.
| | model 'levels\marsh\marsh_lod0073' - 3 subdivisions
| | model 'levels\marsh\marsh_lod0073' - REF_lighted.
| | model 'levels\marsh\marsh_lod0075' - 2 subdivisions
| | model 'levels\marsh\marsh_lod0075' - REF_lighted.
| | model 'levels\marsh\marsh_lod0076' - 3 subdivisions
| | model 'levels\marsh\marsh_lod0076' - REF_lighted.
| | model 'levels\marsh\marsh_lod0077' - 4 subdivisions
| | model 'levels\marsh\marsh_lod0077' - REF_lighted.
| | model 'levels\marsh\marsh_lod0079' - 2 subdivisions
| | model 'levels\marsh\marsh_lod0079' - REF_lighted.
| | model 'levels\marsh\marsh_lod0083' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0083' - REF_lighted.
| | model 'levels\marsh\marsh_lod0084' - 5 subdivisions
| | model 'levels\marsh\marsh_lod0084' - REF_lighted.
| | model 'levels\marsh\marsh_lod0086' - 3 subdivisions
| | model 'levels\marsh\marsh_lod0086' - REF_lighted.
| | model 'levels\marsh\marsh_lod0088' - 4 subdivisions
| | model 'levels\marsh\marsh_lod0088' - REF_lighted.
| | model 'levels\marsh\marsh_lod0089' - 3 subdivisions
| | model 'levels\marsh\marsh_lod0089' - REF_lighted.
| | model 'levels\marsh\marsh_lod0091' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0091' - REF_lighted.
| | model 'levels\marsh\marsh_lod0096' - 3 subdivisions
| | model 'levels\marsh\marsh_lod0096' - REF_lighted.
| | model 'levels\marsh\marsh_lod0097' - 3 subdivisions
| | model 'levels\marsh\marsh_lod0097' - REF_lighted.
| | model 'levels\marsh\marsh_lod0098' - 3 subdivisions
| | model 'levels\marsh\marsh_lod0098' - REF_lighted.
| | model 'levels\marsh\marsh_lod0100' - 1 subdivisions
| | model 'levels\marsh\marsh_lod0100' - REF_lighted.
| | model 'levels\marsh\marsh_lod0101' - 3 subdivisions
| | model 'levels\marsh\marsh_lod0101' - REF_lighted.
| | model 'levels\marsh\marsh_lod0102' - 6 subdivisions
| | model 'levels\marsh\marsh_lod0102' - REF_lighted.
| | model 'levels\marsh\marsh_lod0109' - 6 subdivisions
| | model 'levels\marsh\marsh_lod0109' - REF_lighted.
| | model 'levels\marsh\marsh_lod0110' - 3 subdivisions
| | model 'levels\marsh\marsh_lod0110' - REF_lighted.
| | model 'levels\marsh\marsh_lod0111' - 2 subdivisions
| | model 'levels\marsh\marsh_lod0111' - REF_lighted.
| | model 'levels\marsh\marsh_lod0112' - 3 subdivisions
| | model 'levels\marsh\marsh_lod0112' - REF_lighted.
| | model 'levels\marsh\marsh_lod0113' - 3 subdivisions
| | model 'levels\marsh\marsh_lod0113' - REF_lighted.
| | model 'levels\marsh\marsh_lod0114' - 3 subdivisions
| | model 'levels\marsh\marsh_lod0114' - REF_lighted.
| | model 'levels\marsh\marsh_lod0115' - 4 subdivisions
| | model 'levels\marsh\marsh_lod0115' - REF_lighted.
| | model 'levels\marsh\marsh_lod0116' - 5 subdivisions
| | model 'levels\marsh\marsh_lod0116' - REF_lighted.
| | model 'levels\marsh\marsh_lod0119' - 4 subdivisions
| | model 'levels\marsh\marsh_lod0119' - REF_lighted.
| | model 'levels\marsh\marsh_lod0120' - 3 subdivisions
| | model 'levels\marsh\marsh_lod0120' - REF_lighted.
| | model 'levels\marsh\marsh_lod0122' - 4 subdivisions
| | model 'levels\marsh\marsh_lod0122' - REF_lighted.
| | model 'trees\new_trees\trees_topol_pack' - 2 subdivisions
| | model 'trees\new_trees\trees_topol_pack' - REF_lighted.
| | model 'trees\cane\cane_line_small' - 2 subdivisions
| | model 'trees\cane\cane_line_small' - REF_lighted.
| | model 'trees\cane\cane_end_tri_rotr' - 2 subdivisions
| | model 'trees\cane\cane_end_tri_rotr' - REF_lighted.
| | model 'trees\cane\cane_end_tri_rotl' - 2 subdivisions
| | model 'trees\cane\cane_end_tri_rotl' - REF_lighted.
| | model 'trees\new_trees\bush_heel_04' - 2 subdivisions
| | model 'trees\new_trees\bush_heel_04' - REF_lighted.
| | model 'trees\new_trees\bush_heel_03' - 2 subdivisions
| | model 'trees\new_trees\bush_heel_03' - REF_lighted.
| | model 'trees\new_trees\bush_heel_02' - 2 subdivisions
| | model 'trees\new_trees\bush_heel_02' - REF_lighted.
| | model 'trees\new_trees\bush_heel_01' - 3 subdivisions
| | model 'trees\new_trees\bush_heel_01' - REF_lighted.
| | model 'trees\new_trees\trees_sosna_1_02' - 4 subdivisions
| | model 'trees\new_trees\trees_sosna_1_02' - REF_lighted.
| | model 'trees\new_trees\trees_elka_1_02' - 2 subdivisions
| | model 'trees\new_trees\trees_elka_1_02' - REF_lighted.
| | model 'trees\new_trees\bush_sux_big_01' - 1 subdivisions
| | model 'trees\new_trees\bush_sux_big_01' - REF_lighted.
| | model 'trees\cane\cane_end_tri_big' - 2 subdivisions
| | model 'trees\cane\cane_end_tri_big' - REF_lighted.
| | model 'trees\new_trees\trees_sosna_1_sux_02_low' - 4 subdivisions
| | model 'trees\new_trees\trees_sosna_1_sux_02_low' - REF_lighted.
| | model 'trees\new_trees\trees_sosna_1_sux_02' - 3 subdivisions
| | model 'trees\new_trees\trees_sosna_1_sux_02' - REF_lighted.
| | model 'trees\new_trees\trees_sosna_1_sux_01' - 3 subdivisions
| | model 'trees\new_trees\trees_sosna_1_sux_01' - REF_lighted.
| | model 'trees\new_trees\trees_sosna_1_01_low' - 4 subdivisions
| | model 'trees\new_trees\trees_sosna_1_01_low' - REF_lighted.
| | model 'trees\new_trees\trees_sosna_1_red_01_low' - 4 subdivisions
| | model 'trees\new_trees\trees_sosna_1_red_01_low' - REF_lighted.
| | model 'trees\new_trees\trees_sosna_1_red_02_low' - 5 subdivisions
| | model 'trees\new_trees\trees_sosna_1_red_02_low' - REF_lighted.
| | model 'trees\new_trees\trees_sosna_1_02_low' - 5 subdivisions
| | model 'trees\new_trees\trees_sosna_1_02_low' - REF_lighted.
| | model 'trees\new_trees\trees_sosna_1_sux_01_low' - 4 subdivisions
| | model 'trees\new_trees\trees_sosna_1_sux_01_low' - REF_lighted.
| | model 'trees\new_trees\trees_sosna_1_01' - 4 subdivisions
| | model 'trees\new_trees\trees_sosna_1_01' - REF_lighted.
| | model 'trees\new_trees\trees_elka_sux_1_01' - 2 subdivisions
| | model 'trees\new_trees\trees_elka_sux_1_01' - REF_lighted.
| | model 'trees\new_trees\trees_elka_sux_1_02' - 2 subdivisions
| | model 'trees\new_trees\trees_elka_sux_1_02' - REF_lighted.
| | model 'trees\new_trees\bush_1_sux_03' - 2 subdivisions
| | model 'trees\new_trees\bush_1_sux_03' - REF_lighted.
stack trace:

stack trace:

stack trace:

stack trace:

 

 

В общем попробую вариант Макрона. :)

Карта - это переделанные Болота ЧН (расширенные).

 

 

karavan, Какие цифры у тебя стоят в строке Total mu vertices:?
Повторяю вопрос. Это находится в файле level_stat.txt
  • Согласен 1

Map size X x Z: [1501 x 1501]


Max static vertex per m^2: 1997
Total static vertices: 872940
Max mu vertex per m^2: 1517
Total mu vertices: 2991636

 

 

И что это должно означать? Компилятор не переваривает?

Изменено пользователем karavan

@karavan, Да нет, уровень у тебя очень маленький. Я компилю уровни намного большего размера. Я подумал что у тебя му вертексов больше 7 миллионов, такое не компилится, а у тебя и половины от максимума нет.

@karavan[/b],

http://www.amk-team.ru/forum/index.php?showtopic=5533&p=959373

 

Просто, ты с инвалидами и битыми группами сглаживания,  прям переборщил сильно.

 

Будь я на месте компилятора, то я еще бы кое что там в логе, приписал бы ниже. :beach:

Изменено пользователем Дизель

andreyholkin.gif

rod_cccp.gif

 

с инвалидами и битыми группами сглаживания,  прям переборщил сильно.

Кстати, попробуй weld distance в 0 поставить (тогда инвалидов может быть меньше), а в батник добавить параметр  -noise.

Изменено пользователем macron

А можно растолковать по поводу батника?

Сейчас он выглядит так:

start bin\compiler_x64\xrLC.exe -skipinvalid -norgb -f marshcsv2 

Как правильно и куда прописать -noise ?

Изменено пользователем karavan

 

 

Как правильно и куда прописать -noise ?

У меня так:

 

@start bins\compiler_x64\xrlc.exe -skipinvalid -noise -f имякарты

  • Полезно 1
-noise - что это за ключ? Для чего он?

 

-noise == disable converting to MU .Вроде отключение isolated vertices. На сложных картах помогает при вылетах на финальных этапах компиляции, точнее не знаю.

Изменено пользователем macron

У меня вот так @start bin\compilers_x64\xrLC.exe -nosmg -f имя_карты -skipinvalid 

Без проблем компилировал локи 4000х4000 

Решил рассказать чем же все закончилось. Откомпилировал я Болото на средних.

Компилировал с вот таким батником:

start bin\compiler_x64\xrLC.exe -skipinvalid -norgb -noise -f marshcsv2 %1

По привычке поставил вот это "%1" хотя уже и не помню зачем было это писать. Может кто напомнит?

Предварительно так же отключил DEP. По вот этой статье:

http://it-like.ru/kak-otklyuchit-dep-v-windows-7-8/

Может кому пригодится.

За всё время компиляции было свободно 9 Гб оперативки. 

Я так подозреваю что именно DEP прерывал процесс компиляции, так как у этой системы повышенное внимание к х64 разрядным системам.

Изменено пользователем karavan

 

 

По привычке поставил вот это "%1" хотя уже и не помню зачем было это писать. Может кто напомнит?

Это чтобы можно было не редактируя батник вводить: "батник.cmd слово". И это слово будет системой воспринято как часть батника. То есть, если в батник прописать -f %1, то компилить карту можно будет командой "батник.cmd имякарты".

  • Спасибо 1
  • Полезно 2

Ребят,подскажите пожалуйста, перенёс новую локацию в чн и получи такой вылет: 

 

Expression    : fatal error
Function      : CResourceManager::_GetBlender
File          : E:\priquel\sources\engine\Layers\xrRender\ResourceManager.cpp
Line          : 60
Description   : <no expression>
Arguments     : Shader 'levels\pripyat_earth' not found in library.

 

 

Shader 'levels\pripyat_earth' not found in library.

Шейдер "levels\pripyat_earth" не найден в шейдерной библиотеке.

это я понял, где он может находится? если в паке с локацией небыло папки shader . Локация для зп

каким образом можно найти и запихнуть недостающий шейдер?


И подскажите где можно найти новые локации именно для ЧН ? 

@sem_27, !ShaderEditor.cmd

 

Заходи в шейдер-эдитор. Клонируй похожий шейдер и пиши ему название из лога вылета. Сохраняй всё это дело и подкидывай в мод новые .xr файлы.

  • Спасибо 2

andreyholkin.gif

rod_cccp.gif

 

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