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[SoC] Вопросы по SDK


faniloko

Рекомендуемые сообщения

@abramcumner,

 

Да всё как обычно...

 

 

 

[levels]
level01
level02
level03
level04
level05
level06
level07
level08
level09
level10
level11
; level12
level13
level14
level15
level16
level17
; level18
level19
level20
; level21

level100
level101
level102
level103
level104
level105
level106
level107
level108
level109
level110
level111
level112
level113
level114
level115
level116
level117
level118
; level119
level120
; level121
level122
; level125
; level126
; level127
level128
; level129
level130
; level131
level132
; level133
; level134
level135
; level136
level137
level139
level140
; level141
level142
level143
level145
level146
level147
level148
level149
; level150
level151
level152
level153
level154
level155
level156
level157
level158
level159
level160
level161
level162
level163
level164
level165
level166

; for Hardware testing
level167
level168
level169

[level01]
name = L01_Escape
caption = "L01_Escape"
offset = 3000.0, 1000.0, 0.0
id = 01

[level02]
name = L02_Garbage
caption = "L02_Garbage"
offset = 3000.0, 1000.0, 1000.0
id = 02

[level03]
name = L03_Agroprom
caption = "L03_Agroprom"
offset = 2000.0, 1000.0, 1000.0
id = 03

[level04]
name = l03u_agr_underground
caption = "l03u_agr_underground"
offset = 2000.0, 800.0, 1000.0
id = 04

[level05]
name = l04_darkvalley
caption = "l04_darkvalley"
offset = 4000.0, 1000.0, 1000.0
id = 05

[level06]
name = l04u_LabX18
caption = "l04u_LabX18"
offset = 4000.0, 800.0, 1000.0
id = 06

[level07]
name = L05_Bar
caption = "L05_Bar"
offset = 3000.0, 1000.0, 2000.0
id = 07

[level08]
name = L06_rostok
caption = "L06_rostok"
offset = 2000.0, 1000.0, 2000.0
id = 08

[level09]
name = l08_yantar
caption = "l08_yantar"
offset = 1000.0, 1000.0, 2000.0
id = 09

[level10]
name = l08u_brainlab
caption = "l08u_brainlab"
offset = 1000.0, 800.0, 2000.0
id = 10

[level11]
name = L07_Military
caption = "L07_Military"
offset = 3000.0, 1000.0, 3000.0
id = 11

[level12]
name = L09_Deadcity
caption = "L09_Deadcity"
offset = 1000.0, 1000.0, 3000.0
id = 12

[level13]
name = l10_radar
caption = "l10_radar"
offset = 3000.0, 1000.0, 4000.0
id = 13

[level14]
name = L11_Pripyat
caption = "L11_Pripyat"
offset = 3000.0, 1000.0, 5000.0
id = 14

[level15]
name = L12_Stancia
caption = "L12_Stancia"
offset = 2000.0, 1000.0, 8000.0
id = 15

[level16]
name = L12U_Sarcofag
caption = "L12U_Sarcofag"
offset = 2000.0, 1200.0, 8000.0
id = 16

[level17]
name = l12u_control_monolith
caption = "l12u_control_monolith"
offset = 2000.0, 1400.0, 8000.0
id = 17

[level18]
name = k01_darkscape
caption = "k01_darkscape"
offset = 4000.0, 1000.0, 0.0
id = 18

[level19]
name = L12_Stancia_2
caption = "L12_Stancia_2"
offset = 2000.0, 1000.0, 9000.0
id = 19

[level20]
name = l10u_bunker
caption = "l10u_bunker"
offset = 3000.0, 800.0, 4000.0
id = 20

[level21]
name = l23_final_battle
caption = "l23_final_battle"
offset = 2000.0, 800.0, 9000.0
id = 21







[level100]
name = monster_tests
caption = "monster_tests"
offset = 10000.0, 1000.0, 10000.0
id = 100

[level101]
name = jim_agro
caption = "jim_agro"
offset = 10000.0, 1000.0, 10000.0
id = 101

[level102]
name = stohe_selo
caption = "stohe_selo"
offset = 10000.0, 1000.0, 10000.0
weathers = stancia
id = 102

[level103]
name = ai_test
caption = "ai_test"
offset = -1000.0, 0.0, -1000.0
id = 103

[level104]
name = ai_test2
caption = "ai_test2"
offset = -1000.0, 0.0, -1500.0
id = 104

[level105]
name = jim_dark
caption = "jim_dark"
offset = 10000.0, 1000.0, 10000.0
id = 105

[level106]
name = chugai_test
caption = "chugai_test"
offset = 10000.0, 1000.0, 10000.0
id = 106

[level107]
name = $debug$\y_selo
caption = "$debug$\y_selo"
offset = 10000.0, 1000.0, 10000.0
id = 107

[level108]
name = slipch_al_test
caption = "slipch_al_test"
offset = 10000.0, 1000.0, 10000.0
id = 108

[level109]
name = slipch_al_test2
caption = "slipch_al_test2"
offset = 10000.0, 1000.0, 10000.0
id = 109

[level110]
name = krondor_selo
caption = "krondor_selo"
offset = 10000.0, 1000.0, 10000.0
id = 110

[level111]
name = zmey_selo2
caption = "zmey_selo2"
offset = 10000.0, 1000.0, 10000.0
id = 111

[level112]
name = zmey_test2
caption = "zmey_test2"
offset = 10000.0, 1000.0, 10000.0
id = 112


[level113]
name = slipch_lab
caption = "slipch_lab"
offset = 10000.0, 1000.0, 10000.0
id = 113

[level114]
name = slipch_selo
caption = "slipch_selo"
offset = 10000.0, 1000.0, 10000.0
id = 114

[level115]
name = chugai_ai_test
caption = "chugai_ai_test"
offset = 10000.0, 1000.0, 10000.0
id = 115

[level116]
name = ivan_test
caption = "ivan_test"
offset = 10000.0, 1000.0, 10000.0
id = 116

[level117]
name = l01_escape_ph_test
caption = "l01_escape_ph_test"
offset = 10000.0, 1000.0, 10000.0
id = 117

[level118]
name = l02_garbage_ai
caption = "l02_garbage_ai"
offset = 10000.0, 1000.0, 10000.0
id = 118

[level119]
name = l03_agroprom_ai
caption = "l03_agroprom_ai"
offset = 10000.0, 1000.0, 10000.0
id = 119

[level120]
name = l03u_agroprom_ai
caption = "l03u_agroprom_ai"
offset = 10000.0, 1000.0, 10000.0
id = 120


[level121]
name = l04u_LabX18_ai
caption = "l04u_LabX18_ai"
offset = 10000.0, 1000.0, 10000.0
id = 121

[level122]
name = l04u_labx18_proba
caption = "l04u_labx18_proba"
offset = 10000.0, 1000.0, 10000.0
id = 122

[level125]
name = l05_rostok_ai
caption = "l05_rostok_ai"
offset = 10000.0, 1000.0, 10000.0
id = 125


[level126]
name = L05_Rostok
caption = "L05_Rostok"
offset = 10000.0, 1000.0, 10000.0
id = 126

[level127]
name = l05_bar_ai
caption = "l05_bar_ai"
offset = 10000.0, 1000.0, 10000.0
id = 127

[level128]
name = L07_Military_proba
caption = "L07_Military_proba"
offset = 10000.0, 1000.0, 10000.0
id = 128


[level129]
name = l08_yantar_ai
caption = "l08_yantar_ai"
offset = 10000.0, 1000.0, 10000.0
id = 129

[level130]
name = l17_radar_underground_ai
caption = "l17_radar_underground_ai"
offset = 10000.0, 1000.0, 10000.0
id = 130


[level131]
name = l10_radar_ai
caption = "l10_radar_ai"
offset = 10000.0, 1000.0, 10000.0
id = 131


[level132]
name = l12_stancia_2ch_proba
caption = "l12_stancia_2ch_proba"
offset = 10000.0, 1000.0, 10000.0
id = 132

[level133]
name = l12u_sarcofag_ai
caption = "l12u_sarcofag_ai"
offset = 10000.0, 1000.0, 10000.0
id = 133

[level134]
name = l12u_control_monolith_ai
caption = "l12u_control_monolith_ai"
offset = 10000.0, 1000.0, 10000.0
id = 134

[level135]
name = l12_stancia_1ch_proba
caption = "l12_stancia_1ch_proba"
offset = 10000.0, 1000.0, 10000.0
id = 135

[level136]
name = k01_darkscape_r
caption = "k01_darkscape_r"
offset = 10000.0, 1000.0, 10000.0
id = 136

[level137]
name = l18_pripyat_ai
caption = "l18_pripyat_ai"
offset = 10000.0, 1000.0, 10000.0
id = 137

[level139]
name = selo2
caption = "selo2"
offset = 10000.0, 1000.0, 10000.0
id = 139

[level140]
name = vovan_test
caption = "vovan_test"
offset = 10000.0, 1000.0, 10000.0
id = 140

[level141]
name = l03u_agr_underground_oles
caption = "l03u_agr_underground_oles"
offset = 4000.0, 800.0, 1000.0
id = 141

[level142]
name = l04u_LabX18_oles
caption = "l04u_LabX18_oles"
offset = 4000.0, 800.0, 1000.0
id = 142

[level143]
name = l04u_labx18_test
caption = "l04u_labx18_test
offset = 4000.0, 800.0, 1000.0
id = 143

[level145]
name = k01_darkscape_ct
caption = "k01_darkscape_ct"
offset = 10000.0, 1000.0, 10000.0
id = 145

[level146]
name = l24_sarcofag_mental
caption = "l24_sarcofag_mental"
offset = 10000.0, 1000.0, 10000.0
id = 146

[level147]
name = chugai_test1
caption = "chugai_test1"
offset = -700.0, 0.0, -1500.0
id = 147

[level148]
name = chugai_test2
caption = "chugai_test2"
offset = -700.0, 0.0, -1000.0
id = 148

[level149]
name = selo3
caption = "selo3"
offset = -500.0, 0.0, -1500.0
id = 149

[level150]
name = l12_deadcity_ai
caption = "l12_deadcity_ai"
offset = 10000.0, 1000.0, 10000.0
id = 150

[level151]
name = wik_selo
caption = "wik_selo"
offset = 10000.0, 1000.0, 10000.0
id = 151

[level152]
name = l08u_brainlab_ai
caption = "l08u_brainlab_ai"
offset = 10000.0, 1000.0, 10000.0
id = 152

[level153]
name = l04_darkvalley_ai
caption = "l04_darkvalley_ai"
offset = 10000.0, 1000.0, 10000.0
id = 153

[level154]
name = agro_under
caption = "agro_under"
offset = 10000.0, 1000.0, 10000.0
id = 154

[level155]
name = l23_soznanie_ai
caption = "l23_soznanie_ai"
offset = 10000.0, 1000.0, 10000.0
id = 155

[level156]
name = doc_test
caption = "doc_test"
offset = 10000.0, 1000.0, 10000.0
id = 156

[level157]
name = plecha_selo
caption = "plecha_selo"
offset = 10000.0, 1000.0, 10000.0
id = 157

[level158]
name = l04_darkvalley_ct
caption = "l04_darkvalley_ct"
offset = 10000.0, 1000.0, 10000.0
id = 158

[level159]
name = ai_test_new
caption = "ai_test_new"
offset = 10000.0, 1000.0, 10000.0
id = 159

[level160]
name = stason_test
caption = "stason_test"
offset = 10000.0, 1000.0, 10000.0
id = 160

[level161]
name = bar_arena
caption = "bar_arena"
offset = 10000.0, 1000.0, 10000.0
id = 161

[level162]
name = koan_test
caption = "koan_test"
offset = 10000.0, 1000.0, 10000.0
id = 162

[level163]
name = L07_Military_test
caption = "L07_Military_test"
offset = 10000.0, 1000.0, 10000.0
id = 163

[level164]
name = haron_selo_towers
caption = "haron_selo_towers"
offset = 10000.0, 1000.0, 10000.0
id = 164

[level165]
name = l17_radar_underground_r
caption = "l17_radar_underground_r"
offset = 10000.0, 1000.0, 10000.0
weathers = sarkofag
id = 165

[level166]
name = l06_rostok_demo
caption = "l06_rostok"
offset = 10000.0, 1000.0, 11000.0
id = 166

[level167]
name = L05_Bar_HW
caption = "L05_Bar_HW"
offset = 3000.0, 1000.0, 2000.0
id = 167

[level168]
name = L03_Agroprom_HW
caption = "L03_Agroprom_HW"
offset = 2000.0, 1000.0, 1000.0
id = 168

[level169]
name = l03u_agr_underground_HW
caption = "l03u_agr_underground_HW"
offset = 2000.0, 800.0, 1000.0
id = 169

 

 

Вот логи по последовательности компиляции:

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2200.00 mhz, 32-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 35665 files cached, 4492Kb memory used.
Init FileSystem 1.199735 sec
'xrCore' build 0, (null)

CRT heap 0x01460000
Process heap 0x00050000
Loading DLL: xrSE_Factory.dll
'xrCore' build 0, (null)

CRT heap 0x01460000
Process heap 0x00050000
"LevelBuilder v4.1" beta build
Compilation date: Mar 27 2010

Startup time: 21:40:20

* New phase started: Building level game graph
level "gamedata\levels\l01_escape\"
Loading AI map
595499 nodes loaded
Loading graph points
Script debugger succesfully restarted.
* loading script _G.script
* loading script class_registrator.script
* loading script smart_terrain.script
* loading script se_respawn.script
* loading script se_switcher.script
* loading script se_stalker.script
* loading script se_car.script
* loading script se_zones.script
* loading script se_item.script
* loading script se_artefact.script
* loading script se_monster.script
* loading script game_registrator.script
253 graph points loaded
Building cross table
Saving cross table
Loading cross table
Building graph
Generating edges
1130 edges built
Checking graph connectivity
Optimizing graph
edges before optimization : 1130
edges after optimization : 650
Saving graph
14612 bytes saved
Level graph is generated successfully
Freeing resources

 

 

 

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2200.00 mhz, 33-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 35665 files cached, 4492Kb memory used.
Init FileSystem 1.169762 sec
'xrCore' build 0, (null)

CRT heap 0x01460000
Process heap 0x00050000
Loading DLL: xrSE_Factory.dll
'xrCore' build 0, (null)

CRT heap 0x01460000
Process heap 0x00050000
"LevelBuilder v4.1" beta build
Compilation date: Mar 27 2010

Startup time: 21:44:03

* New phase started: Processing level graphs
! There is no cross table for the level l02_garbage! (level is not included into the game graph)
! There is no cross table for the level l03_agroprom! (level is not included into the game graph)
! There is no cross table for the level l03u_agr_underground! (level is not included into the game graph)
! There is no cross table for the level l04_darkvalley! (level is not included into the game graph)
! There is no cross table for the level l04u_labx18! (level is not included into the game graph)
! There is no cross table for the level l05_bar! (level is not included into the game graph)
! There is no cross table for the level l06_rostok! (level is not included into the game graph)
! There is no cross table for the level l08_yantar! (level is not included into the game graph)
! There is no cross table for the level l08u_brainlab! (level is not included into the game graph)
! There is no ai-map for the level monster_tests! (level is not included into the game graph)
! There is no ai-map for the level jim_agro! (level is not included into the game graph)
! There is no ai-map for the level stohe_selo! (level is not included into the game graph)
! There is no ai-map for the level ai_test! (level is not included into the game graph)
! There is no ai-map for the level ai_test2! (level is not included into the game graph)
! There is no ai-map for the level jim_dark! (level is not included into the game graph)
! There is no ai-map for the level chugai_test! (level is not included into the game graph)
! There is no ai-map for the level $debug$\y_selo! (level is not included into the game graph)
! There is no ai-map for the level slipch_al_test! (level is not included into the game graph)
! There is no ai-map for the level slipch_al_test2! (level is not included into the game graph)
! There is no cross table for the level l07_military! (level is not included into the game graph)
! There is no ai-map for the level krondor_selo! (level is not included into the game graph)
! There is no ai-map for the level zmey_selo2! (level is not included into the game graph)
! There is no ai-map for the level zmey_test2! (level is not included into the game graph)
! There is no ai-map for the level slipch_lab! (level is not included into the game graph)
! There is no ai-map for the level slipch_selo! (level is not included into the game graph)
! There is no ai-map for the level chugai_ai_test! (level is not included into the game graph)
! There is no ai-map for the level ivan_test! (level is not included into the game graph)
! There is no ai-map for the level l01_escape_ph_test! (level is not included into the game graph)
! There is no ai-map for the level l02_garbage_ai! (level is not included into the game graph)
! There is no ai-map for the level l03u_agroprom_ai! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_proba! (level is not included into the game graph)
! There is no ai-map for the level l07_military_proba! (level is not included into the game graph)
! There is no cross table for the level l10_radar! (level is not included into the game graph)
! There is no ai-map for the level l17_radar_underground_ai! (level is not included into the game graph)
! There is no ai-map for the level l12_stancia_2ch_proba! (level is not included into the game graph)
! There is no ai-map for the level l12_stancia_1ch_proba! (level is not included into the game graph)
! There is no ai-map for the level l18_pripyat_ai! (level is not included into the game graph)
! There is no ai-map for the level selo2! (level is not included into the game graph)
! There is no cross table for the level l11_pripyat! (level is not included into the game graph)
! There is no ai-map for the level vovan_test! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_oles! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_test! (level is not included into the game graph)
! There is no ai-map for the level k01_darkscape_ct! (level is not included into the game graph)
! There is no ai-map for the level l24_sarcofag_mental! (level is not included into the game graph)
! There is no ai-map for the level chugai_test1! (level is not included into the game graph)
! There is no ai-map for the level chugai_test2! (level is not included into the game graph)
! There is no ai-map for the level selo3! (level is not included into the game graph)
! There is no cross table for the level l12_stancia! (level is not included into the game graph)
! There is no ai-map for the level wik_selo! (level is not included into the game graph)
! There is no ai-map for the level l08u_brainlab_ai! (level is not included into the game graph)
! There is no ai-map for the level l04_darkvalley_ai! (level is not included into the game graph)
! There is no ai-map for the level agro_under! (level is not included into the game graph)
! There is no ai-map for the level l23_soznanie_ai! (level is not included into the game graph)
! There is no ai-map for the level doc_test! (level is not included into the game graph)
! There is no ai-map for the level plecha_selo! (level is not included into the game graph)
! There is no ai-map for the level l04_darkvalley_ct! (level is not included into the game graph)
! There is no ai-map for the level ai_test_new! (level is not included into the game graph)
! There is no cross table for the level l12u_sarcofag! (level is not included into the game graph)
! There is no ai-map for the level stason_test! (level is not included into the game graph)
! There is no ai-map for the level bar_arena! (level is not included into the game graph)
! There is no ai-map for the level koan_test! (level is not included into the game graph)
! There is no ai-map for the level l07_military_test! (level is not included into the game graph)
! There is no ai-map for the level haron_selo_towers! (level is not included into the game graph)
! There is no ai-map for the level l17_radar_underground_r! (level is not included into the game graph)
! There is no ai-map for the level l06_rostok_demo! (level is not included into the game graph)
! There is no ai-map for the level l05_bar_hw! (level is not included into the game graph)
! There is no ai-map for the level l03_agroprom_hw! (level is not included into the game graph)
! There is no ai-map for the level l03u_agr_underground_hw! (level is not included into the game graph)
! There is no cross table for the level l12u_control_monolith! (level is not included into the game graph)
! There is no cross table for the level l12_stancia_2! (level is not included into the game graph)
! There is no cross table for the level l10u_bunker! (level is not included into the game graph)
level 1 l01_escape
Script debugger succesfully restarted.
* loading script _G.script
* loading script class_registrator.script
* loading script smart_terrain.script
* loading script se_respawn.script
* loading script se_switcher.script
* loading script se_stalker.script
* loading script se_car.script
* loading script se_zones.script
* loading script se_item.script
* loading script se_artefact.script
* loading script se_monster.script
* loading script game_registrator.script

* New phase started: Adding interconnection points
Cannot find level with level_id 2. Connection point will not be generated!
Cannot find level with level_id 2. Connection point will not be generated!

* New phase started: Saving graph being merged
cross_table offset: 829462

* New phase started: Freeing resources being allocated

 

 

 

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2200.00 mhz, 33-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 35665 files cached, 4492Kb memory used.
Init FileSystem 1.131190 sec
'xrCore' build 0, (null)

CRT heap 0x01460000
Process heap 0x00050000
Loading DLL: xrSE_Factory.dll
'xrCore' build 0, (null)

CRT heap 0x01460000
Process heap 0x00050000
"LevelBuilder v4.1" beta build
Compilation date: Mar 27 2010

Startup time: 21:46:08
! There is no cross table for the level l02_garbage! (level is not included into the game graph)
! There is no cross table for the level l03_agroprom! (level is not included into the game graph)
! There is no cross table for the level l03u_agr_underground! (level is not included into the game graph)
! There is no cross table for the level l04_darkvalley! (level is not included into the game graph)
! There is no cross table for the level l04u_labx18! (level is not included into the game graph)
! There is no cross table for the level l05_bar! (level is not included into the game graph)
! There is no cross table for the level l06_rostok! (level is not included into the game graph)
! There is no cross table for the level l08_yantar! (level is not included into the game graph)
! There is no cross table for the level l08u_brainlab! (level is not included into the game graph)
! There is no ai-map for the level monster_tests! (level is not included into the game graph)
! There is no ai-map for the level jim_agro! (level is not included into the game graph)
! There is no ai-map for the level stohe_selo! (level is not included into the game graph)
! There is no ai-map for the level ai_test! (level is not included into the game graph)
! There is no ai-map for the level ai_test2! (level is not included into the game graph)
! There is no ai-map for the level jim_dark! (level is not included into the game graph)
! There is no ai-map for the level chugai_test! (level is not included into the game graph)
! There is no ai-map for the level $debug$\y_selo! (level is not included into the game graph)
! There is no ai-map for the level slipch_al_test! (level is not included into the game graph)
! There is no ai-map for the level slipch_al_test2! (level is not included into the game graph)
! There is no cross table for the level l07_military! (level is not included into the game graph)
! There is no ai-map for the level krondor_selo! (level is not included into the game graph)
! There is no ai-map for the level zmey_selo2! (level is not included into the game graph)
! There is no ai-map for the level zmey_test2! (level is not included into the game graph)
! There is no ai-map for the level slipch_lab! (level is not included into the game graph)
! There is no ai-map for the level slipch_selo! (level is not included into the game graph)
! There is no ai-map for the level chugai_ai_test! (level is not included into the game graph)
! There is no ai-map for the level ivan_test! (level is not included into the game graph)
! There is no ai-map for the level l01_escape_ph_test! (level is not included into the game graph)
! There is no ai-map for the level l02_garbage_ai! (level is not included into the game graph)
! There is no ai-map for the level l03u_agroprom_ai! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_proba! (level is not included into the game graph)
! There is no ai-map for the level l07_military_proba! (level is not included into the game graph)
! There is no cross table for the level l10_radar! (level is not included into the game graph)
! There is no ai-map for the level l17_radar_underground_ai! (level is not included into the game graph)
! There is no ai-map for the level l12_stancia_2ch_proba! (level is not included into the game graph)
! There is no ai-map for the level l12_stancia_1ch_proba! (level is not included into the game graph)
! There is no ai-map for the level l18_pripyat_ai! (level is not included into the game graph)
! There is no ai-map for the level selo2! (level is not included into the game graph)
! There is no cross table for the level l11_pripyat! (level is not included into the game graph)
! There is no ai-map for the level vovan_test! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_oles! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_test! (level is not included into the game graph)
! There is no ai-map for the level k01_darkscape_ct! (level is not included into the game graph)
! There is no ai-map for the level l24_sarcofag_mental! (level is not included into the game graph)
! There is no ai-map for the level chugai_test1! (level is not included into the game graph)
! There is no ai-map for the level chugai_test2! (level is not included into the game graph)
! There is no ai-map for the level selo3! (level is not included into the game graph)
! There is no cross table for the level l12_stancia! (level is not included into the game graph)
! There is no ai-map for the level wik_selo! (level is not included into the game graph)
! There is no ai-map for the level l08u_brainlab_ai! (level is not included into the game graph)
! There is no ai-map for the level l04_darkvalley_ai! (level is not included into the game graph)
! There is no ai-map for the level agro_under! (level is not included into the game graph)
! There is no ai-map for the level l23_soznanie_ai! (level is not included into the game graph)
! There is no ai-map for the level doc_test! (level is not included into the game graph)
! There is no ai-map for the level plecha_selo! (level is not included into the game graph)
! There is no ai-map for the level l04_darkvalley_ct! (level is not included into the game graph)
! There is no ai-map for the level ai_test_new! (level is not included into the game graph)
! There is no cross table for the level l12u_sarcofag! (level is not included into the game graph)
! There is no ai-map for the level stason_test! (level is not included into the game graph)
! There is no ai-map for the level bar_arena! (level is not included into the game graph)
! There is no ai-map for the level koan_test! (level is not included into the game graph)
! There is no ai-map for the level l07_military_test! (level is not included into the game graph)
! There is no ai-map for the level haron_selo_towers! (level is not included into the game graph)
! There is no ai-map for the level l17_radar_underground_r! (level is not included into the game graph)
! There is no ai-map for the level l06_rostok_demo! (level is not included into the game graph)
! There is no ai-map for the level l05_bar_hw! (level is not included into the game graph)
! There is no ai-map for the level l03_agroprom_hw! (level is not included into the game graph)
! There is no ai-map for the level l03u_agr_underground_hw! (level is not included into the game graph)
! There is no cross table for the level l12u_control_monolith! (level is not included into the game graph)
! There is no cross table for the level l12_stancia_2! (level is not included into the game graph)
! There is no cross table for the level l10u_bunker! (level is not included into the game graph)
level 1 l01_escape
Script debugger succesfully restarted.
* loading script _G.script
* loading script class_registrator.script
* loading script smart_terrain.script
* loading script se_respawn.script
* loading script se_switcher.script
* loading script se_stalker.script
* loading script se_car.script
* loading script se_zones.script
* loading script se_item.script
* loading script se_artefact.script
* loading script se_monster.script
* loading script game_registrator.script
* loading script smart_terrain_params.script
* loading script xr_gulag.script
* loading script gulag_general.script
* loading script gulag_escape.script
* loading script gulag_garbage.script
* loading script gulag_agroprom.script
* loading script gulag_agroprom_underground.script
* loading script gulag_dark_valley.script
* loading script gulag_labx18.script
* loading script gulag_bar.script
* loading script gulag_military.script
* loading script gulag_radar.script
* loading script gulag_radar_u.script
* loading script gulag_yantar.script
* loading script gulag_pripyat.script
* loading script gulag_kishka.script
* loading script gulag_sarcofag.script
* loading script gulag_deadcity.script
* loading script xr_logic.script
| | [l01_escape][respawn][esc_respawn_inventory_box_0000] : position changed from [-212.228470][-19.857691][-141.877960] -> [-211.399994][-20.020472][-142.100006]
| | [l01_escape][respawn][esc_respawn_inventory_box_0001] : position changed from [-118.984505][-29.900000][-390.841705] -> [-118.300003][-30.047827][-390.600006]
| | [l01_escape][respawn][esc_respawn_inventory_box_0003] : position changed from [60.924278][-0.339917][155.849762] -> [60.199982][-0.315674][156.100006]
Level [l01_escape] : searching for AI map separators space restrictors
Level [l01_escape] : no separators found
List of the level changers which are invalid for some reasons
exit_to_garbage_01

FATAL ERROR

[error]Expression : m_level_changers.empty()
[error]Function : CGameSpawnConstructor::verify_level_changers
[error]File : .\game_spawn_constructor.cpp
[error]Line : 196
[error]Description : Some of the level changers setup incorrectly


stack trace:


FATAL ERROR

[error]Expression : assertion failed
[error]Function : SFillPropData::~SFillPropData
[error]File : .\xrServer_Objects_ALife.cpp
[error]Line : 64
[error]Description : 0==counter


stack trace:

 

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@andronikrty, Компиляция с возможностью обхода косячных фэйсов?

Похоже на то...

 

Возник вопрос при декомпиляции Бара из финалки, при распаковке игровых архивов в папке "l05_bar" отсутствует файл level.geom, в следствии чего такой лог:

log started (console and converter.log)
level name: l05_bar
loading level.ltx
can't load level.geom
[bug] unexpected code path at ..\xr_level.cxx:131

Так и должно быть? Или я криво игру распаковал?

Использовал "STALKER_Data_Unpacker_RU.exe".

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Профи СДК-ТЧ, кто знает нюансы настроек левел-ченчжеров, объясните данные настройки:

 

 

d227cc98aee6ca21a3d1b97c9f92fbe3.png

e7ea10fd07a784da52276e2300d5fa71.png

c7ac60deeaceba3a817fd7412a616a82.png

 

 

Одни такие графпойнты стоят где попало и xrAI их удаляет если они находятся не на ai-сетке...

Другие на выходах, некоторые на ai-сетке другие вне ёё...

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@Comador, а что но счёт размещения графпойнтов с параметром - "ограниченный доступ" посреди локации, не на ai-сетке?

На Баре таких пару штук нашёл...

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@artur, "Building dynamic objects"... Не может сбилдить динамические объекты, попробуй открыть в ЛЕ build_admin.err, может что покажет...

Если есть битая геометрия, то лучше её исправить, а не обходить...

Может проблема разрешится, я вообще не пользуюсь компиляторами для обхода косячной геометрии.

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Подскажите, к каким ещё lod`ам (кроме деревьев и кустов) присваивается тип "Multiple Usage"? И можно ли им дать тип - "Static"?

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game.graph

Если использовать СДК, то не всё так уж и просто...
После распаковки архивов игры и конвертирования локаций в формат СДК, столкнулся с тем что all.spawn не собирался...

Ковырялся долго с граф-пойнтами и прочими спавн-элементами...

В итоге добился положительного результата, можно редактировать родные уровни ТЧ... Но поделки на такой основе будут несовместимы с модами, в которых затронут all.spawn и game.graph...

 

А так на Сталкерине есть кое-что...

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Есть конечно способ - добавлять по кустику

Рисование точной карты деталей - есть морока, КРОМЕШНАЯ...
А вот удаление по кустику (я так понял по "Draw slot boxes") было бы выходом...
Но я так и не докумекал... Возможно ли это в СДК 0.4?

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Где-то на форуме читал что у AE имеется оптимизация мелких полигонов...
Заметил что модель частично ломается при экспорте в OGF и другие форматы, кто что знает про это?
СДК -0.4, модель простейшая с одной костью (подствольник).

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@Comador, Увы ссыль дохлая, после ввода капчи имею "404 Несуществующая страница" :unsure:

Если есть у кого то перезалейте пожалуйста...

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Подскажите есть ли подробные уроки по спавну в SDK 0.4?

Пробую заспавнить ящик на тестовой локе, с какими либо предметами в нём.

Ставлю статический объект:

 

0c0661e2c8b4274fa112b7a6c71f8f6f.png

 

 

Спавню inventory_box по размеру ящика:

 

62c64a830b104799702492976f590957.png

 

 

И сам шейп привязанный к respawn-графу:

 

837f050f350b2287b0ae26aa47704752.png

 

 

При синхронизации вылетаю с таким логом:

Expression    : assertion failed
Function      : CSE_Abstract::Spawn_Read
File          : E:\stalker\patch_1_0004\xr_3da\xrGame\xrServer_Object_Base.cpp
Line          : 236
Description   : M_SPAWN==dummy16

Если кто спавнил подобные вещи то подскажите что и как...

Искал в тырнете инфу по таким вылетам, ничего конкретного не нашёл...

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Подскажите, конвертирование локаций от других версий (вместе с level.spawn) в формат СДК-ТЧ, всё так же невозможна? Или есть подобные парсеры?

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@krovosnork, попробуй разделить его на две части и скомпилировать отдельно от остальной сцены...
По полигонам террейн Болот ЧН довольно велик (не помню точное ограничение для террейна) и из-за этого компилятор и валится.

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@krovosnork, у меня компилятор всегда валился даже на голом террейне, хотя оперативки 16 Гб...
Поделил его на девять частей и компилятор прожевал его со свистом ;)

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@krovosnork, наверно много лок декомпилировал, lod`ов object`ов накопилось прилично...
Сколько весит папка с ними и сколько оперативки у компа?

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@J.A.A., собирал Кордон несколько раз, но ни разу не использовал Aiwrapper... Даже не знаю что тут посоветовать... :huh:

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@HellRatz, ни разу такого не видел... :blink:

Что бы судить о глюках надо подробнее узнать состав сборки.

Попробуй принцип исключения, испробуй сборку на других компах... Желательно на разных ОС и на разных типах освещения...

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@amik, После перекомпиляции ai-сеток, даже если они не редактировались, родные (то бишь старые) level.ai уже не подойдут...
При сборе геймдаты папки с уровнями полностью берутся из СДК, а не из распакованных архивов игры.
Данный вылет характерен для такого случая...

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