MarKerR 0 Опубликовано 20 Февраля 2022 Всем доброго здравия! Помогите с проблемкой (и не одной ). Скачана версия из шапки за 09.09.2020. Первое - при запуске появляется лого и окошко с ошибкой следующего содержания: Cannot open file "fsgame.ltx". Check your working folder". Светилы из ютуба предлагают переместить содержимое из папки bin_x64 в общую папку с игрой. Такое решение помогает. Это вообще проблема? Просто откуда не скачай, везде структура папок одинаковая, и ошибка соответственно, тоже. Второе - уже после запуска, я не создавая новой игры (но сделав настройку худа и т.д. по инструкции) я пробую загрузить сохранение от прошлой попытки запуска. На 6% вылетает. При этом сохранение от авторов (то, где ГГ возле КПП возле бара) запускается прекрасно. Лог xray_steamuser.log в спойлере. Скрытый текст [20.02.22 07:34:05.292] * Detected CPU: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz [GenuineIntel], F6/M58/S9 [20.02.22 07:34:05.292] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX [20.02.22 07:34:05.292] * CPU cores: [4], threads: [8] [20.02.22 07:34:05.293] * CPU0 current freq: 3700 MHz, max freq: 3700 MHz [20.02.22 07:34:05.293] * CPU1 current freq: 3700 MHz, max freq: 3700 MHz [20.02.22 07:34:05.293] * CPU2 current freq: 3700 MHz, max freq: 3700 MHz [20.02.22 07:34:05.293] * CPU3 current freq: 3700 MHz, max freq: 3700 MHz [20.02.22 07:34:05.293] * CPU4 current freq: 3700 MHz, max freq: 3700 MHz [20.02.22 07:34:05.293] * CPU5 current freq: 3700 MHz, max freq: 3700 MHz [20.02.22 07:34:05.293] * CPU6 current freq: 3700 MHz, max freq: 3700 MHz [20.02.22 07:34:05.293] * CPU7 current freq: 3700 MHz, max freq: 3700 MHz [20.02.22 07:34:05.293] Initializing File System... [20.02.22 07:34:05.293] --Found base arch: [z:\data\dima\games\ns_2016_ogsr\gamedata.db_base_configs], size: [14828542] [20.02.22 07:34:05.330] --Found base arch: [z:\data\dima\games\ns_2016_ogsr\gamedata.db_base_levels_1], size: [2036761753] [20.02.22 07:34:05.347] --Found base arch: [z:\data\dima\games\ns_2016_ogsr\gamedata.db_base_levels_2], size: [1758127739] [20.02.22 07:34:05.361] --Found base arch: [z:\data\dima\games\ns_2016_ogsr\gamedata.db_base_meshes], size: [735099508] [20.02.22 07:34:05.402] --Found base arch: [z:\data\dima\games\ns_2016_ogsr\gamedata.db_base_sounds], size: [1861866494] [20.02.22 07:34:05.880] --Found base arch: [z:\data\dima\games\ns_2016_ogsr\gamedata.db_base_textures_1], size: [1992511637] [20.02.22 07:34:05.939] --Found base arch: [z:\data\dima\games\ns_2016_ogsr\gamedata.db_base_textures_2], size: [1914993423] [20.02.22 07:34:06.030] --Found base arch: [z:\data\dima\games\ns_2016_ogsr\gamedata.db_patch], size: [102655397] [20.02.22 07:34:06.034] --Found base arch: [gamedata.db_base_configs], size: [14828542] [20.02.22 07:34:06.052] --Found base arch: [gamedata.db_base_levels_1], size: [2036761753] [20.02.22 07:34:06.060] --Found base arch: [gamedata.db_base_levels_2], size: [1758127739] [20.02.22 07:34:06.067] --Found base arch: [gamedata.db_base_meshes], size: [735099508] [20.02.22 07:34:06.088] --Found base arch: [gamedata.db_base_sounds], size: [1861866494] [20.02.22 07:34:06.399] --Found base arch: [gamedata.db_base_textures_1], size: [1992511637] [20.02.22 07:34:06.427] --Found base arch: [gamedata.db_base_textures_2], size: [1914993423] [20.02.22 07:34:06.470] --Found base arch: [gamedata.db_patch], size: [102655397] [20.02.22 07:34:06.472] using fs-ltx fsgame.ltx [20.02.22 07:34:06.472] --Found FS dir: [_appdata_\] [20.02.22 07:34:06.472] files: [6] [20.02.22 07:34:06.473] --Found FS dir: [gamedata\] [20.02.22 07:34:06.473] files: [4] [20.02.22 07:34:06.474] --Found FS dir: [gamedata\textures\] [20.02.22 07:34:06.474] files: [3] [20.02.22 07:34:06.474] --Found FS dir: [gamedata\config\] [20.02.22 07:34:06.474] files: [3] [20.02.22 07:34:06.474] --Found FS dir: [_appdata_\savedgames\] [20.02.22 07:34:06.474] files: [9] [20.02.22 07:34:06.474] --Found FS dir: [_appdata_\logs\] [20.02.22 07:34:06.474] files: [5] [20.02.22 07:34:06.475] FS: 102696 files cached, 669Kb memory used. [20.02.22 07:34:06.475] Init FileSystem 1.182452 sec [20.02.22 07:34:06.476] [OGSR Engine (x64)] build date: [Aug 31 2020 13:15:40] [20.02.22 07:34:06.476] [AppVeyor] build version: [2.1.112], repo: [OGSR/OGSR-Engine] [20.02.22 07:34:06.476] [_MSC_FULL_VER]: [192729111], [_MSVC_LANG]: [201703L] [20.02.22 07:34:06.476] Working Directory: [Z:\data\Dima\GAMES\NS_2016_OGSR] [20.02.22 07:34:06.476] CommandLine: ["Z:\data\Dima\GAMES\NS_2016_OGSR\xrEngine.exe"] [20.02.22 07:34:06.696] TTAPI number of threads: [8] [20.02.22 07:34:06.696] Initializing Engine... [20.02.22 07:34:06.697] Starting INPUT device... [20.02.22 07:34:06.780] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [20.02.22 07:34:06.780] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [20.02.22 07:34:06.987] refCount:m_pAdapter 1 [20.02.22 07:34:06.987] refCount:pFactory 1 [20.02.22 07:34:06.987] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [20.02.22 07:34:06.987] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [20.02.22 07:34:07.447] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [20.02.22 07:34:07.447] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [20.02.22 07:34:07.448] --[CEngineAPI::CreateRendererList] Available render modes [5]: [20.02.22 07:34:07.448] -- [renderer_r2a] [20.02.22 07:34:07.448] -- [renderer_r2] [20.02.22 07:34:07.448] -- [renderer_r2.5] [20.02.22 07:34:07.448] -- [renderer_r3] [20.02.22 07:34:07.448] -- [renderer_r4] [20.02.22 07:34:07.448] Executing config-script "user.ltx"... [20.02.22 07:34:07.448] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1] [20.02.22 07:34:07.448] [_appdata_\user.ltx] successfully loaded. [20.02.22 07:34:07.448] --Loading DLL: [xrRender_R2.dll] [20.02.22 07:34:07.452] --Loading DLL: [xrGame.dll] [20.02.22 07:34:07.462] -------------------------------------------------------------------------------- [20.02.22 07:34:07.462] [40393MB] physical memory installed, [20084MB] available, [50] percent of memory in use [20.02.22 07:34:07.462] PageFile usage: [154MB], Peak PageFile usage: [154MB] [20.02.22 07:34:07.462] -------------------------------------------------------------------------------- [20.02.22 07:34:07.462] * [ D3D ]: textures[0 K] [20.02.22 07:34:07.462] * [x-ray]: process heap[1017 K], render[0 K] [20.02.22 07:34:07.462] * [x-ray]: economy: strings[18180 K], smem[0 K] [20.02.22 07:34:07.462] SOUND: OpenAL: enumerate devices... [20.02.22 07:34:07.462] SOUND: OpenAL: EnumerationExtension Present [20.02.22 07:34:07.462] devices OpenAL Soft [20.02.22 07:34:07.462] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [20.02.22 07:34:07.473] SOUND: OpenAL: All available devices: [20.02.22 07:34:07.473] 1. OpenAL Soft, Spec Version 1.1 (default) eax[0] efx[no] xram[no] [20.02.22 07:34:07.473] Executing config-script "gamedata\config\default_controls.ltx"... [20.02.22 07:34:07.474] [gamedata\config\default_controls.ltx] successfully loaded. [20.02.22 07:34:07.474] Executing config-script "user.ltx"... [20.02.22 07:34:07.474] Executing config-script "gamedata\config\rspec_default.ltx"... [20.02.22 07:34:07.474] ! Unknown command: r2_sun_shafts [20.02.22 07:34:07.474] ! Unknown command: r__supersample [20.02.22 07:34:07.474] [gamedata\config\rspec_default.ltx] successfully loaded. [20.02.22 07:34:07.474] Executing config-script "gamedata\config\default_controls.ltx"... [20.02.22 07:34:07.474] [gamedata\config\default_controls.ltx] successfully loaded. [20.02.22 07:34:07.475] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1] [20.02.22 07:34:07.475] [_appdata_\user.ltx] successfully loaded. [20.02.22 07:34:07.475] SOUND: Selected device is OpenAL Soft [20.02.22 07:34:07.479] * sound: EAX 2.0 extension: absent [20.02.22 07:34:07.479] * sound: EAX 2.0 deferred: absent [20.02.22 07:34:07.479] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [20.02.22 07:34:07.485] Starting RENDER device... [20.02.22 07:34:07.569] * GPU [vendor:10DE]-[device:FC6]: NVIDIA GeForce GTX 650 [20.02.22 07:34:07.569] * GPU driver: 32767.65535.65535.65535 [20.02.22 07:34:07.793] * CREATE: DeviceREF: 1 [20.02.22 07:34:07.793] * Vertex Processor: PURE HARDWARE [20.02.22 07:34:07.793] * Texture memory: 4070 M [20.02.22 07:34:07.793] * DDI-level: 9.0 [20.02.22 07:34:07.795] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [20.02.22 07:34:07.795] * GPU vertex cache: recognized, 24 [20.02.22 07:34:07.802] * DVB created: 16384K [20.02.22 07:34:07.802] * DIB created: 512K [20.02.22 07:34:07.807] ! Version conflict in shader 'def_shaders\def_vertex' [20.02.22 07:34:07.807] ! Version conflict in shader 'default' [20.02.22 07:34:07.807] ! Version conflict in shader 'effects\lightplanes' [20.02.22 07:34:07.807] ! Version conflict in shader 'models\lightplanes' [20.02.22 07:34:07.807] ! Version conflict in shader 'models\lightplanesself' [20.02.22 07:34:07.807] ! Version conflict in shader 'models\model' [20.02.22 07:34:07.807] ! Version conflict in shader 'models\model_aref' [20.02.22 07:34:07.807] ! Version conflict in shader 'models\model_fur' [20.02.22 07:34:07.807] ! Version conflict in shader 'models\model_puh' [20.02.22 07:34:07.807] ! Version conflict in shader 'models\model_refl' [20.02.22 07:34:07.807] ! Version conflict in shader 'models\pautina' [20.02.22 07:34:07.807] ! Version conflict in shader 'models\selflight' [20.02.22 07:34:07.807] ! Version conflict in shader 'models\selflightl' [20.02.22 07:34:07.807] ! Version conflict in shader 'models\transparent' [20.02.22 07:34:07.807] ! Version conflict in shader 'models\xanomaly' [20.02.22 07:34:07.807] ! Version conflict in shader 'models\xbrainglass' [20.02.22 07:34:07.807] ! Version conflict in shader 'models\xdistort' [20.02.22 07:34:07.807] ! Version conflict in shader 'models\xdistortcolor' [20.02.22 07:34:07.807] ! Version conflict in shader 'models\xdistortcolorl' [20.02.22 07:34:07.807] ! Version conflict in shader 'models\xdistortcolorlinv' [20.02.22 07:34:07.807] ! Version conflict in shader 'models\xdistortinv' [20.02.22 07:34:07.807] ! Version conflict in shader 'models\xglass' [20.02.22 07:34:07.807] ! Version conflict in shader 'models\xglass2' [20.02.22 07:34:07.807] ! Version conflict in shader 'models\xlens' [20.02.22 07:34:07.807] ! Version conflict in shader 'models\xmonolith' [20.02.22 07:34:07.807] ! Version conflict in shader 'models\xwindows' [20.02.22 07:34:07.807] ! Version conflict in shader 'selflight' [20.02.22 07:34:07.809] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [20.02.22 07:34:07.885] * NULLRT supported [20.02.22 07:34:07.886] * ...and used [20.02.22 07:34:07.886] * HWDST/PCF supported and used [20.02.22 07:34:07.886] * NV-DBT supported and used [20.02.22 07:34:09.249] --LUA version: [LuaJIT 2.1.0-beta3] [20.02.22 07:34:09.255] !![CObjectFactory::add] Clsid [1095517216] already exists! Script clsid: [zone_mosquito_bald] [20.02.22 07:34:09.255] !![CObjectFactory::add] Script clsid [zone_mosquito_bald] already exists! Clsid: [1095517216] [20.02.22 07:34:09.270] Starting engine... [20.02.22 07:34:42.226] * phase time: 13 ms [20.02.22 07:34:42.228] * phase cmem: 1017 K [20.02.22 07:34:42.248] --LUA version: [LuaJIT 2.1.0-beta3] [20.02.22 07:34:42.254] !![CObjectFactory::add] Clsid [1095517216] already exists! Script clsid: [zone_mosquito_bald] [20.02.22 07:34:42.254] !![CObjectFactory::add] Script clsid [zone_mosquito_bald] already exists! Clsid: [1095517216] [20.02.22 07:34:42.270] ~~['sol_options.ltx'] [20.02.22 07:34:42.270] * phase time: 43 ms [20.02.22 07:34:42.271] * phase cmem: 1017 K [20.02.22 07:34:42.280] * Loading spawn registry... [20.02.22 07:34:43.533] * 15525 spawn points are successfully loaded [20.02.22 07:34:43.533] * Loading objects... [20.02.22 07:34:44.355] * 24566 objects are successfully loaded [20.02.22 07:34:44.563] story_id not found: esc_bandits_factory [20.02.22 07:34:44.574] ! Cannot find saved game ~~~ db.ver: 7 [20.02.22 07:34:46.864] ***************************[ScriptCrashHandler]********************************** [20.02.22 07:34:46.864] stack traceback: [20.02.22 07:34:46.864] ********************************************************************************* [20.02.22 07:34:46.864] ******************************************************************************** [20.02.22 07:34:46.864] !![LogStackTrace] Thread: [X-RAY Primary thread], ExceptionCode: [c0000005] [20.02.22 07:34:46.943] !!Unhandled exception stack trace: [20.02.22 07:34:46.943] ******************************************************************************** [20.02.22 07:34:50.387] --Saved dump file to [_appdata_\logs\xray_steamuser_02-20-22_07-34-48.mdmp] Поделиться этим сообщением Ссылка на сообщение