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dsh mod


dsh

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Всем привет. Випыл микстурку от доктора загружаеться Пещера и вылетает
 

Spoiler

[error]Expression    : current_level.guid() == level_graph().header().guid()
[error]Function      : CAI_Space::load
[error]File          : ai_space.cpp
[error]Line          : 126
[error]Description   : graph doesn't correspond to the AI-map

 

И почему то сохраняюсь без проблем в любом месте и сколько влезет

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Всем привет. На Аропроме кейс военных можно получить альтернативным способом(без мочилова)?

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22 minutes ago, Stanislav Simonov said:

или бегом

Маловероятно, но я уже пошел путем тук-тук, то там то тут.

Торгаш на ветушке на Агропром еще прилетает? А то я вот насобирал стволов, а начал думать куда их девать только теперь...

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После того как вылечил Монгола на базе Борова в меня все еще среляют бандиты. Так и должно быть?

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@LED319, наверно все же надо переиграть, потому как красные все, но стреляють только % 15-20 от всех на базе.

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@LED319, Переиграл, и все равно все красные, а бандиты что в комплексе на Х-18 стреляют. Делал как ты написала оба раза. Пойду на базу, буду смотеть как еа меня там будут реагировать.

Я понял кто по мне стеляет. На базу оказалася Фраер, и он на меня агриться. Наверно это его кореша на меня тогда агрились. Но почему тогда с комплекса бандиты тоже бунтуют...  Я им ничего не делел.

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8 hours ago, LED319 said:

Раз 10 перегрузится

Так арты ж пропадают от перезагрузок...

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On 4/30/2015 at 9:30 PM, dsh said:

Сохранения можно делать только в определенных местах

 
- рядом с горящими кострами
 
- в безопасных местах, где можно укрыться от Выброса

Последнее еще актуально? А то я пробовал на агропроме, то не получилось... 

Какие арты бояться выбросов?

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При выходе с лаборатории х-18 через пару секунд овлю стабильный вылет, появляется это dca79fe71a10df8a1fd4d354ac422f10c3429d34, потом это 8b6b794fdca46821da8c434efb86e563c3429d34.

Такое впечатление будто вылет происходит когда заканчиваеться сообщение от военных.

Сейв

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@dsh, хоть лог посмотри

Spoiler


* Detected CPU:        Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz [GenuineIntel], F6/M58/S9
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX
* CPU cores: [2], threads: [4]
* CPU0 current freq: 2501 MHz, max freq: 2501 MHz
* CPU1 current freq: 2501 MHz, max freq: 2501 MHz
* CPU2 current freq: 2501 MHz, max freq: 2501 MHz
* CPU3 current freq: 2501 MHz, max freq: 2501 MHz
Initializing File System...
--Found base arch: [f:\games\dsh\gamedata.db0], size: [1630674437]
--Found base arch: [f:\games\dsh\gamedata.db1], size: [1541425426]
--Found base arch: [f:\games\dsh\gamedata.db2], size: [2036372149]
--Found base arch: [f:\games\dsh\gamedata.db3], size: [2080830737]
--Found base arch: [f:\games\dsh\gamedata.db4], size: [2043434447]
--Found base arch: [f:\games\dsh\gamedata.db5], size: [1805155576]
--Found base arch: [f:\games\dsh\gamedata.db6], size: [1547036038]
--Found base arch: [f:\games\dsh\gamedata.db7], size: [1577678644]
--Found base arch: [f:\games\dsh\gamedata.db8], size: [591049829]
--Found base arch: [f:\games\dsh\gamedata.db9], size: [34]
--Found base arch: [f:\games\dsh\gamedata.dbw_base], size: [47549510]
--Found base arch: [f:\games\dsh\gamedata.dbw_levels], size: [302329463]
--Found base arch: [f:\games\dsh\gamedata.dbw_meshes], size: [423728800]
--Found base arch: [f:\games\dsh\gamedata.dbw_sounds], size: [189382988]
--Found base arch: [f:\games\dsh\gamedata.dbw_textures], size: [1750519309]
--Found base arch: [f:\games\dsh\gamedata.dbw_textures_wpnv], size: [575231404]
using fs-ltx fs.ltx
--Found external arch: [doberbull_op21_inv.xdb], size: [5163588]
--Found external arch: [nlc7_cold_wasteland.xdb], size: [2082982654]
FS: 57995 files cached, 9416Kb memory used.
Init FileSystem 0.806039 sec
[23.08.19 19:47:16.553] [OGSR Engine (x64)] build date: [Aug 17 2019 13:27:27]
[23.08.19 19:47:16.553] Working Directory: [F:\Games\DSH\bin]
[23.08.19 19:47:16.553] CommandLine: ["F:\Games\DSH\bin\xrEngine.exe" ]
[23.08.19 19:47:17.009] TTAPI number of threads: [4]
[23.08.19 19:47:17.009] Initializing Engine...
[23.08.19 19:47:17.011] Starting INPUT device...
[23.08.19 19:47:17.659] refCount:m_pAdapter 1
[23.08.19 19:47:17.703] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[23.08.19 19:47:17.703] --  [renderer_r2a]
[23.08.19 19:47:17.703] --  [renderer_r2]
[23.08.19 19:47:17.703] --  [renderer_r2.5]
[23.08.19 19:47:17.703] --  [renderer_r3]
[23.08.19 19:47:17.703] --  [renderer_r4]
[23.08.19 19:47:17.703] Executing config-script "user.ltx"...
[23.08.19 19:47:17.704] --[CCC_r2::Execute] Executing renderer: [renderer_r2a], renderer_value: [0]
[23.08.19 19:47:17.704] [f:\games\dsh\userdata\user.ltx] successfully loaded.
[23.08.19 19:47:17.704] --Loading DLL: [xrRender_R2.dll]
[23.08.19 19:47:17.705] --Loading DLL: [xrGame.dll]
[23.08.19 19:47:17.829] --------------------------------------------------------------------------------
[23.08.19 19:47:17.829] [8010MB] physical memory installed, [6601MB] available, [17] percent of memory in use
[23.08.19 19:47:17.829] PageFile usage: [106MB], Peak PageFile usage: [119MB]
[23.08.19 19:47:17.829] --------------------------------------------------------------------------------
[23.08.19 19:47:17.829] * [ D3D ]: textures[0 K]
[23.08.19 19:47:17.830] * [x-ray]: process heap[82249 K], render[0 K]
[23.08.19 19:47:17.830] * [x-ray]: economy: strings[27410 K], smem[0 K]
[23.08.19 19:47:17.830] SOUND: OpenAL: enumerate devices...
[23.08.19 19:47:17.830] SOUND: OpenAL: EnumerationExtension Present
[23.08.19 19:47:17.935] devices OpenAL Soft
[23.08.19 19:47:17.935] SOUND: OpenAL: system  default SndDevice name is Generic Software
[23.08.19 19:47:18.239] SOUND: OpenAL: All available devices:
[23.08.19 19:47:18.239] 1. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
[23.08.19 19:47:18.239] 2. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[23.08.19 19:47:18.239] Executing config-script "f:\games\dsh\gamedata\config\default_controls.ltx"...
[23.08.19 19:47:18.242] [f:\games\dsh\gamedata\config\default_controls.ltx] successfully loaded.
[23.08.19 19:47:18.242] Executing config-script "user.ltx"...
[23.08.19 19:47:18.243] Executing config-script "f:\games\dsh\gamedata\config\rspec_default.ltx"...
[23.08.19 19:47:18.243] ! Unknown command:  r2_ignore_actor_torch
[23.08.19 19:47:18.243] ! Unknown command:  r2_shader_cache
[23.08.19 19:47:18.243] ! Unknown command:  r__supersample
[23.08.19 19:47:18.244] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1]
[23.08.19 19:47:18.244] [f:\games\dsh\gamedata\config\rspec_default.ltx] successfully loaded.
[23.08.19 19:47:18.244] Executing config-script "f:\games\dsh\gamedata\config\default_controls.ltx"...
[23.08.19 19:47:18.244] [f:\games\dsh\gamedata\config\default_controls.ltx] successfully loaded.
[23.08.19 19:47:18.245] --[CCC_r2::Execute] Executing renderer: [renderer_r2a], renderer_value: [0]
[23.08.19 19:47:18.245] [f:\games\dsh\userdata\user.ltx] successfully loaded.
[23.08.19 19:47:18.245] SOUND: Selected device is OpenAL Soft
[23.08.19 19:47:18.270] * sound: EAX 2.0 extension: absent
[23.08.19 19:47:18.270] * sound: EAX 2.0 deferred: absent
[23.08.19 19:47:18.271] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[23.08.19 19:47:18.276] Starting RENDER device...
[23.08.19 19:47:18.291] * GPU [vendor:10DE]-[device:FD1]: NVIDIA GeForce GT 650M
[23.08.19 19:47:18.291] * GPU driver: 21.21.13.7654
[23.08.19 19:47:18.429] * CREATE: DeviceREF: 1
[23.08.19 19:47:18.429] * Vertex Processor: PURE HARDWARE
[23.08.19 19:47:18.429] *     Texture memory: 4056 M
[23.08.19 19:47:18.429] *          DDI-level: 9.0
[23.08.19 19:47:18.433] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[23.08.19 19:47:18.433] * GPU vertex cache: unrecognized, 16
[23.08.19 19:47:18.438] --[CHWCaps::Update] Detected GpuNum : [1]
[23.08.19 19:47:18.439] * DVB created: 16384K
[23.08.19 19:47:18.439] * DIB created: 512K
[23.08.19 19:47:18.455] ! Version conflict in shader 'models\lightplanes_00'
[23.08.19 19:47:18.455] ! Version conflict in shader 'models\lightplanesself'
[23.08.19 19:47:18.455] ! Version conflict in shader 'models\model_puh'
[23.08.19 19:47:18.455] ! Version conflict in shader 'models\model_refl'
[23.08.19 19:47:18.455] ! Version conflict in shader 'models\xbrainglass'
[23.08.19 19:47:18.455] ! Version conflict in shader 'models\xdistortcolorlinv'
[23.08.19 19:47:18.455] ! Version conflict in shader 'models\xglass'
[23.08.19 19:47:18.455] ! Version conflict in shader 'models\xglass2'
[23.08.19 19:47:18.455] ! Version conflict in shader 'models\xlens'
[23.08.19 19:47:18.455] ! Version conflict in shader 'selflight_static'
[23.08.19 19:47:18.457] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[23.08.19 19:47:19.276] * NULLRT supported
[23.08.19 19:47:19.276] * ...and used
[23.08.19 19:47:19.276] * HWDST/PCF supported and used
[23.08.19 19:47:19.276] * NV-DBT supported and used
[23.08.19 19:47:19.279] compiling shader dumb
[23.08.19 19:47:19.284] compiling shader dumb
[23.08.19 19:47:19.289] compiling shader accum_mask
[23.08.19 19:47:19.292] compiling shader accum_sun_mask
[23.08.19 19:47:19.296] compiling shader copy_p
[23.08.19 19:47:19.300] compiling shader accum_volume
[23.08.19 19:47:19.317] compiling shader copy
[23.08.19 19:47:19.321] compiling shader accum_sun_near
[23.08.19 19:47:19.329] compiling shader accum_sun
[23.08.19 19:47:19.338] compiling shader accum_sun_cascade
[23.08.19 19:47:19.349] compiling shader accum_sun_cascade_far
[23.08.19 19:47:19.359] compiling shader accum_omni_unshadowed
[23.08.19 19:47:19.364] compiling shader accum_omni_normal
[23.08.19 19:47:19.374] compiling shader accum_omni_transluent
[23.08.19 19:47:19.384] compiling shader accum_spot_unshadowed
[23.08.19 19:47:19.395] compiling shader accum_spot_normal
[23.08.19 19:47:19.404] compiling shader accum_spot_fullsize
[23.08.19 19:47:19.414] compiling shader accum_volumetric
[23.08.19 19:47:19.422] compiling shader accum_volumetric
[23.08.19 19:47:19.430] compiling shader accum_indirect
[23.08.19 19:47:19.436] compiling shader bloom_build
[23.08.19 19:47:19.444] compiling shader bloom_filter
[23.08.19 19:47:19.453] compiling shader bloom_filter_f
[23.08.19 19:47:19.458] compiling shader bloom_luminance_1
[23.08.19 19:47:19.462] compiling shader bloom_luminance_2
[23.08.19 19:47:19.468] compiling shader bloom_luminance_3
[23.08.19 19:47:19.474] compiling shader combine_1
[23.08.19 19:47:19.490] compiling shader combine_1
[23.08.19 19:47:19.497] compiling shader combine_2_NAA
[23.08.19 19:47:19.503] compiling shader combine_2_NAA_D
[23.08.19 19:47:19.511] compiling shader combine_volumetric
[23.08.19 19:47:19.515] compiling shader ogsr_rain_drops
[23.08.19 19:47:19.947] compiling shader fxaa_main
[23.08.19 19:47:24.447] compiling shader fxaa_main
[23.08.19 19:47:24.472] compiling shader postprocess
[23.08.19 19:47:24.479] compiling shader postprocess_CM
[23.08.19 19:47:24.485] compiling shader distort
[23.08.19 19:47:24.563] compiling shader particle
[23.08.19 19:47:24.567] compiling shader particle
[23.08.19 19:47:24.571] compiling shader particle_s-add
[23.08.19 19:47:24.575] compiling shader particle-clip
[23.08.19 19:47:24.579] compiling shader particle_distort
[23.08.19 19:47:24.583] compiling shader particle_s-blend
[23.08.19 19:47:24.587] compiling shader particle_s-aadd
[23.08.19 19:47:24.599] compiling shader vert
[23.08.19 19:47:24.603] compiling shader vert
[23.08.19 19:47:24.644] compiling shader particle_s-mul
[23.08.19 19:47:24.672] compiling shader deffer_particle
[23.08.19 19:47:24.677] compiling shader deffer_particle
[23.08.19 19:47:25.397] compiling shader portal
[23.08.19 19:47:25.400] compiling shader portal
[23.08.19 19:47:25.408] compiling shader simple_color
[23.08.19 19:47:25.411] compiling shader editor
[23.08.19 19:47:25.514] * loading script _G.script
[23.08.19 19:47:25.519] --LUA version: [LuaJIT 2.1.0-beta3]
[23.08.19 19:47:25.519] --_G loaded from: stack traceback:
-     f:\games\dsh\gamedata\scripts\_g.script:2848: in main chunk
[23.08.19 19:47:25.519] * loading script class_registrator.script
[23.08.19 19:47:25.520] * loading script ui_main_menu.script
[23.08.19 19:47:25.521] * loading script ogse_qt.script
[23.08.19 19:47:25.521] * loading script smart_terrain.script
[23.08.19 19:47:25.524] * loading script se_respawn.script
[23.08.19 19:47:25.525] * loading script se_stalker.script
[23.08.19 19:47:25.526] * loading script se_car.script
[23.08.19 19:47:25.526] * loading script se_zones.script
[23.08.19 19:47:25.526] * loading script se_item.script
[23.08.19 19:47:25.527] * loading script se_artefact.script
[23.08.19 19:47:25.528] * loading script se_monster.script
[23.08.19 19:47:25.529] * loading script aem_lights.script
[23.08.19 19:47:25.530] * loading script turret_mgun.script
[23.08.19 19:47:25.531] * loading script ogse_base_storage.script
[23.08.19 19:47:25.533] compiling shader sky2
[23.08.19 19:47:25.537] compiling shader sky2
[23.08.19 19:47:25.545] compiling shader clouds
[23.08.19 19:47:25.549] compiling shader clouds
[23.08.19 19:47:25.656] Starting engine...
[23.08.19 19:47:30.077] compiling shader stub_default
[23.08.19 19:47:30.081] compiling shader effects_sun
[23.08.19 19:47:31.814] compiling shader yuv2rgb
[23.08.19 19:47:32.311] * loading script meceniy_utils.script
[23.08.19 19:47:32.312] * loading script dsh_cfg.script
[23.08.19 19:47:32.314] * loading script m_netpk.script
[23.08.19 19:47:34.556] * loading script ui_load_dialog.script
[23.08.19 19:47:34.562] * loading script dsh.script
[23.08.19 19:47:36.797] * loading script ui_mm_opt_add.script
[23.08.19 19:47:36.873] * phase time: 9 ms
[23.08.19 19:47:37.003] * phase cmem: 255071 K
[23.08.19 19:47:37.038] * loading script _G.script
[23.08.19 19:47:37.041] --LUA version: [LuaJIT 2.1.0-beta3]
[23.08.19 19:47:37.041] --_G loaded from: stack traceback:
-     f:\games\dsh\gamedata\scripts\_g.script:2848: in main chunk
[23.08.19 19:47:37.041] * loading script class_registrator.script
[23.08.19 19:47:37.042] * loading script ui_main_menu.script
[23.08.19 19:47:37.042] * loading script ogse_qt.script
[23.08.19 19:47:37.042] * loading script smart_terrain.script
[23.08.19 19:47:37.044] * loading script se_respawn.script
[23.08.19 19:47:37.045] * loading script se_stalker.script
[23.08.19 19:47:37.045] * loading script se_car.script
[23.08.19 19:47:37.045] * loading script se_zones.script
[23.08.19 19:47:37.046] * loading script se_item.script
[23.08.19 19:47:37.046] * loading script se_artefact.script
[23.08.19 19:47:37.046] * loading script se_monster.script
[23.08.19 19:47:37.048] * loading script aem_lights.script
[23.08.19 19:47:37.049] * loading script turret_mgun.script
[23.08.19 19:47:37.050] * loading script ogse_base_storage.script
[23.08.19 19:47:37.050] * loading script dsh_cfg.script
[23.08.19 19:47:37.050] * loading script m_netpk.script
[23.08.19 19:47:37.055] * loading script task_manager.script
[23.08.19 19:47:37.058] * loading script xr_sound.script
[23.08.19 19:47:37.060] * loading script treasure_manager.script
[23.08.19 19:47:37.061] * loading script dialog_manager.script
[23.08.19 19:47:37.071] * loading script amk.script
[23.08.19 19:47:37.077] * loading script utils.script
[23.08.19 19:47:37.078] * loading script db.script
[23.08.19 19:47:37.078] * loading script actor_proxy.script
[23.08.19 19:47:37.079] * loading script ui_mm_opt_main.script
[23.08.19 19:47:37.080] * loading script xs_sandbox.script
[23.08.19 19:47:37.081] * loading script xs_sandbox_binds.script
[23.08.19 19:47:37.081] * loading script xs_helpers.script
[23.08.19 19:47:37.082] * loading script xs_netpk.script
[23.08.19 19:47:37.084] * loading script dsh.script
[23.08.19 19:47:37.087] * loading script dsh_respawn.script
[23.08.19 19:47:37.088] ! Cannot find saved game ~~~ sandbox initialized
[23.08.19 19:47:37.088] ! Unknown command:  flush
[23.08.19 19:47:37.089] * phase time: 215 ms
[23.08.19 19:47:37.218] * phase cmem: 255045 K
[23.08.19 19:47:37.234] * Loading spawn registry...
[23.08.19 19:47:37.298] * loading script smart_terrain_params.script
[23.08.19 19:47:37.298] * loading script xr_logic.script
[23.08.19 19:47:37.300] * loading script xr_gulag.script
[23.08.19 19:47:37.789] * loading script xr_conditions.script
[23.08.19 19:47:39.012] Start load of custom waypoints...
[23.08.19 19:47:39.012] Loaded 1 items from custom_waypoints, 0 from all.spawn was replaced!
[23.08.19 19:47:39.012] End load of custom waypoints...
[23.08.19 19:47:39.017] * 15840 spawn points are successfully loaded
[23.08.19 19:47:39.017] * Loading objects...
[23.08.19 19:47:39.994] * 29864 objects are successfully loaded
[23.08.19 19:47:40.137] [smart_terrain]: register val_raid_g05_soldier_0010 in val_soldiers_raid_off
[23.08.19 19:47:40.138] [smart_terrain]: register val_raid_g06_soldier_0012 in val_soldiers_raid_off
[23.08.19 19:47:40.138] [smart_terrain]: register val_raid_g07_soldier_0014 in val_soldiers_raid_off
[23.08.19 19:47:40.139] [smart_terrain]: register val_raid_g08_soldier_0016 in val_soldiers_raid_off
[23.08.19 19:47:40.139] [smart_terrain]: register val_raid_g09_soldier_0018 in val_soldiers_raid_off
[23.08.19 19:47:40.140] [smart_terrain]: register val_raid_g09_soldier_0019 in val_soldiers_raid_off
[23.08.19 19:47:40.141] [smart_terrain]: register val_raid_g05_soldier_0011 in val_soldiers_raid_off
[23.08.19 19:47:40.141] [smart_terrain]: register val_raid_g06_soldier_0013 in val_soldiers_raid_off
[23.08.19 19:47:40.142] [smart_terrain]: register val_raid_g07_soldier_0015 in val_soldiers_raid_off
[23.08.19 19:47:40.142] [smart_terrain]: register val_raid_g08_soldier_0017 in val_soldiers_raid_off
[23.08.19 19:47:40.143] [smart_terrain]: register val_raid_g09_soldier_0020 in val_soldiers_raid_off
[23.08.19 19:47:40.362] [smart_terrain]: register zat_rotan_26 in zaton_raton_lair_2
[23.08.19 19:47:40.364] [smart_terrain]: register zat_rotan_27 in zaton_raton_lair_2
[23.08.19 19:47:40.564] * loading script arhara_dialog.script
[23.08.19 19:47:40.591] * loading script sak_dialog.script
[23.08.19 19:47:40.611] * loading script akill.script
[23.08.19 19:47:40.631] * loading script darkvalley_tasks.script
[23.08.19 19:47:40.657] * 24084 script vars are successfully loaded
[23.08.19 19:47:40.672] * loading script gulag_general.script
[23.08.19 19:47:40.673] * loading script gulag_escape.script
[23.08.19 19:47:40.676] * loading script gulag_garbage.script
[23.08.19 19:47:40.677] * loading script gulag_agroprom.script
[23.08.19 19:47:40.678] * loading script gulag_agroprom_underground.script
[23.08.19 19:47:40.678] * loading script gulag_dark_valley.script
[23.08.19 19:47:40.680] * loading script gulag_labx18.script
[23.08.19 19:47:40.680] * loading script gulag_bar.script
[23.08.19 19:47:40.682] * loading script gulag_military.script
[23.08.19 19:47:40.683] * loading script gulag_radar.script
[23.08.19 19:47:40.685] * loading script gulag_radar_u.script
[23.08.19 19:47:40.685] * loading script gulag_yantar.script
[23.08.19 19:47:40.686] * loading script gulag_pripyat.script
[23.08.19 19:47:40.688] * loading script gulag_sarcofag.script
[23.08.19 19:47:40.688] * loading script gulag_deadcity.script
[23.08.19 19:47:40.689] * loading script gulag_amk.script
[23.08.19 19:47:40.689] * loading script gulag_new.script
[23.08.19 19:47:40.695] * loading script dsh_walking_stalkers.script
[23.08.19 19:47:40.965] * Game День 7. Переход Лаборатория x-18 - Тёмная Долина is successfully loaded from file 'f:\games\dsh\userdata\savedgames\День 7. Переход Лаборатория x-18 - Тёмная Долина.sav' (3.746s)
[23.08.19 19:47:40.965] * phase time: 3876 ms
[23.08.19 19:47:41.150] * phase cmem: 340941 K
[23.08.19 19:47:41.153] * loading script dsh_switch_distances.script
[23.08.19 19:47:41.159] * loading script xr_spawner.script
[23.08.19 19:47:41.221] # Player not found. New player created.
[23.08.19 19:47:41.221] !!xrServer::Check_GameSpy_CDKey_Success - 1
[23.08.19 19:47:41.222] * client : connection accepted - <>
[23.08.19 19:47:41.238] * phase time: 272 ms
[23.08.19 19:47:41.428] * phase cmem: 341138 K
[23.08.19 19:47:41.429] * phase time: 191 ms
[23.08.19 19:47:41.620] * phase cmem: 341138 K
[23.08.19 19:47:42.773] * phase time: 1343 ms
[23.08.19 19:47:42.996] * phase cmem: 405095 K
[23.08.19 19:47:42.998] compiling shader deffer_base_bump_d-hq
[23.08.19 19:47:43.010] compiling shader deffer_base_bump_d-hq
[23.08.19 19:47:43.019] compiling shader deffer_base_bump
[23.08.19 19:47:43.029] compiling shader deffer_base_bump
[23.08.19 19:47:43.037] compiling shader shadow_direct_base
[23.08.19 19:47:43.045] compiling shader deffer_base_steep-hq
[23.08.19 19:47:43.055] compiling shader deffer_base_bump-hq
[23.08.19 19:47:43.065] compiling shader deffer_base_flat
[23.08.19 19:47:43.073] compiling shader deffer_base_flat
[23.08.19 19:47:43.082] compiling shader deffer_base_bump-hq
[23.08.19 19:47:43.088] compiling shader deffer_base_steep_d-hq
[23.08.19 19:47:43.095] compiling shader deffer_base_aref_steep_d-hq
[23.08.19 19:47:43.106] compiling shader deffer_base_aref_bump
[23.08.19 19:47:43.115] compiling shader shadow_direct_base_aref
[23.08.19 19:47:43.122] compiling shader shadow_direct_base_aref
[23.08.19 19:47:43.130] compiling shader deffer_base_flat_d
[23.08.19 19:47:43.147] compiling shader deffer_base_flat_d
[23.08.19 19:47:43.156] compiling shader base_lplanes
[23.08.19 19:47:43.163] compiling shader base_lplanes
[23.08.19 19:47:43.171] compiling shader simple
[23.08.19 19:47:43.178] compiling shader wmark
[23.08.19 19:47:43.188] compiling shader deffer_base_lmh_steep_d-hq
[23.08.19 19:47:43.199] compiling shader deffer_base_lmh_bump_d-hq
[23.08.19 19:47:43.209] compiling shader deffer_base_lmh_bump
[23.08.19 19:47:43.218] compiling shader deffer_base_lmh_bump
[23.08.19 19:47:43.226] compiling shader deffer_base_lmh_flat_d
[23.08.19 19:47:43.236] compiling shader deffer_base_lmh_flat_d
[23.08.19 19:47:43.244] compiling shader deffer_base_lmh_flat
[23.08.19 19:47:43.252] compiling shader deffer_base_lmh_flat
[23.08.19 19:47:43.267] compiling shader deffer_base_lmh_bump_d-hq
[23.08.19 19:47:43.274] compiling shader deffer_base_lmh_steep-hq
[23.08.19 19:47:43.284] compiling shader deffer_base_lmh_bump-hq
[23.08.19 19:47:43.297] compiling shader lmapE
[23.08.19 19:47:43.305] compiling shader lmapE
[23.08.19 19:47:43.335] compiling shader deffer_base_lmh_aref_steep_d-hq
[23.08.19 19:47:43.348] compiling shader deffer_base_lmh_aref_bump
[23.08.19 19:47:43.367] compiling shader deffer_impl_flat_d
[23.08.19 19:47:43.378] compiling shader deffer_impl_flat_d
[23.08.19 19:47:43.383] compiling shader deffer_impl_flat
[23.08.19 19:47:43.392] compiling shader water_soft
[23.08.19 19:47:43.402] compiling shader water_soft
[23.08.19 19:47:43.414] compiling shader waterd_soft
[23.08.19 19:47:43.421] compiling shader waterd_soft
[23.08.19 19:47:43.436] compiling shader deffer_tree_bump_d-hq
[23.08.19 19:47:43.446] compiling shader deffer_tree_bump
[23.08.19 19:47:43.458] compiling shader shadow_direct_base
[23.08.19 19:47:43.462] compiling shader shadow_direct_tree
[23.08.19 19:47:43.470] compiling shader deffer_base_aref_flat
[23.08.19 19:47:43.478] compiling shader deffer_tree_flat
[23.08.19 19:47:43.487] compiling shader lod
[23.08.19 19:47:43.496] compiling shader lod
[23.08.19 19:47:43.506] compiling shader deffer_tree_s_bump_d-hq
[23.08.19 19:47:43.516] compiling shader deffer_tree_s_bump
[23.08.19 19:47:43.528] compiling shader shadow_direct_tree_s
[23.08.19 19:47:43.535] compiling shader deffer_tree_s_flat_d
[23.08.19 19:47:43.548] compiling shader deffer_tree_s_flat
[23.08.19 19:47:43.560] * phase time: 786 ms
[23.08.19 19:47:43.750] * phase cmem: 408438 K
[23.08.19 19:47:43.751] * [Loading VB] 65530 verts, 2047 Kb
[23.08.19 19:47:43.758] * [Loading VB] 65525 verts, 2047 Kb
[23.08.19 19:47:43.765] * [Loading VB] 61226 verts, 1913 Kb
[23.08.19 19:47:43.771] * [Loading VB] 65535 verts, 2047 Kb
[23.08.19 19:47:43.778] * [Loading VB] 65535 verts, 2047 Kb
[23.08.19 19:47:43.784] * [Loading VB] 65534 verts, 2047 Kb
[23.08.19 19:47:43.791] * [Loading VB] 65535 verts, 2047 Kb
[23.08.19 19:47:43.797] * [Loading VB] 65533 verts, 2047 Kb
[23.08.19 19:47:43.804] * [Loading VB] 65533 verts, 2047 Kb
[23.08.19 19:47:43.810] * [Loading VB] 65534 verts, 2047 Kb
[23.08.19 19:47:43.817] * [Loading VB] 65534 verts, 2047 Kb
[23.08.19 19:47:43.823] * [Loading VB] 65534 verts, 2047 Kb
[23.08.19 19:47:43.830] * [Loading VB] 65535 verts, 2047 Kb
[23.08.19 19:47:43.836] * [Loading VB] 65534 verts, 2047 Kb
[23.08.19 19:47:43.843] * [Loading VB] 65535 verts, 2047 Kb
[23.08.19 19:47:43.849] * [Loading VB] 65535 verts, 2047 Kb
[23.08.19 19:47:43.855] * [Loading VB] 65534 verts, 2047 Kb
[23.08.19 19:47:43.862] * [Loading VB] 2002 verts, 62 Kb
[23.08.19 19:47:43.862] * [Loading VB] 30140 verts, 941 Kb
[23.08.19 19:47:43.866] * [Loading IB] 1048575 indices, 2047 Kb
[23.08.19 19:47:43.871] * [Loading IB] 1048575 indices, 2047 Kb
[23.08.19 19:47:43.877] * [Loading IB] 1048575 indices, 2047 Kb
[23.08.19 19:47:43.884] * [Loading IB] 1048575 indices, 2047 Kb
[23.08.19 19:47:43.890] * [Loading IB] 1048575 indices, 2047 Kb
[23.08.19 19:47:43.897] * [Loading IB] 1048575 indices, 2047 Kb
[23.08.19 19:47:43.903] * [Loading IB] 1048572 indices, 2047 Kb
[23.08.19 19:47:43.910] * [Loading IB] 915879 indices, 1788 Kb
[23.08.19 19:47:43.917] * [Loading VB] 65535 verts, 767 Kb
[23.08.19 19:47:43.920] * [Loading VB] 65533 verts, 767 Kb
[23.08.19 19:47:43.922] * [Loading VB] 65535 verts, 767 Kb
[23.08.19 19:47:43.924] * [Loading VB] 65534 verts, 767 Kb
[23.08.19 19:47:43.926] * [Loading VB] 65533 verts, 767 Kb
[23.08.19 19:47:43.929] * [Loading VB] 65535 verts, 767 Kb
[23.08.19 19:47:43.931] * [Loading VB] 65533 verts, 767 Kb
[23.08.19 19:47:43.934] * [Loading VB] 64530 verts, 756 Kb
[23.08.19 19:47:43.936] * [Loading IB] 1048575 indices, 2047 Kb
[23.08.19 19:47:43.942] * [Loading IB] 1048575 indices, 2047 Kb
[23.08.19 19:47:43.948] * [Loading IB] 1048575 indices, 2047 Kb
[23.08.19 19:47:43.954] * [Loading IB] 1048572 indices, 2047 Kb
[23.08.19 19:47:43.960] * [Loading IB] 485238 indices, 947 Kb
[23.08.19 19:47:43.965] * phase time: 404 ms
[23.08.19 19:47:44.151] * phase cmem: 475835 K
[23.08.19 19:47:44.544] * phase time: 578 ms
[23.08.19 19:47:44.730] * phase cmem: 479983 K
[23.08.19 19:47:44.732] compiling shader deffer_detail_w_flat
[23.08.19 19:47:44.746] compiling shader deffer_detail_s_flat
[23.08.19 19:47:44.767] * [DETAILS] VertexConsts(256), Batch(61)
[23.08.19 19:47:44.767] * [DETAILS] 40687 v(20), 26352 p
[23.08.19 19:47:44.767] * [DETAILS] Batch(61), VB(794K), IB(154K)
[23.08.19 19:47:44.768] * phase time: 224 ms
[23.08.19 19:47:44.955] * phase cmem: 480994 K
[23.08.19 19:47:44.958] * Loading HOM: f:\games\dsh\gamedata\levels\l04_darkvalley\level.hom
[23.08.19 19:47:45.081] * phase time: 312 ms
[23.08.19 19:47:45.269] * phase cmem: 481460 K
[23.08.19 19:47:45.270] * phase time: 189 ms
[23.08.19 19:47:45.465] * phase cmem: 481460 K
[23.08.19 19:47:45.482] - Game configuring : Started 
[23.08.19 19:47:45.485] - Game configuring : Finished 
[23.08.19 19:47:45.661] * phase time: 390 ms
[23.08.19 19:47:45.850] * phase cmem: 494053 K
[23.08.19 19:47:49.648] ! Can't find texture 'ui_am_prop_thermo'
[23.08.19 19:47:50.096] * t-report - base: 1363, 954141 K
[23.08.19 19:47:50.096] * t-report - lmap: 10, 10241 K
[23.08.19 19:47:50.097] * phase time: 4436 ms
[23.08.19 19:47:50.310] * phase cmem: 1490758 K
[23.08.19 19:47:50.329] * phase time: 232 ms
[23.08.19 19:47:50.530] * phase cmem: 1490762 K
[23.08.19 19:47:50.765] --------------------------------------------------------------------------------
[23.08.19 19:47:50.765] [8010MB] physical memory installed, [5100MB] available, [36] percent of memory in use
[23.08.19 19:47:50.765] PageFile usage: [1765MB], Peak PageFile usage: [1765MB]
[23.08.19 19:47:50.765] --------------------------------------------------------------------------------
[23.08.19 19:47:50.765] * [ D3D ]: textures[964382 K]
[23.08.19 19:47:50.765] * [x-ray]: process heap[1488755 K], render[0 K]
[23.08.19 19:47:50.765] * [x-ray]: economy: strings[31948 K], smem[0 K]
[23.08.19 19:47:50.790] compiling shader deffer_model_bump-hq_2
[23.08.19 19:47:50.823] compiling shader deffer_model_bump_2
[23.08.19 19:47:50.843] compiling shader shadow_direct_model_2
[23.08.19 19:47:51.223] * loading script bind_stalker.script
[23.08.19 19:47:51.225] * loading script level_weathers.script
[23.08.19 19:47:51.270] * loading script xr_detector.script
[23.08.19 19:47:51.270] * loading script ogse_signals.script
[23.08.19 19:47:51.271] * loading script ogse_signals_addons_list.script
[23.08.19 19:47:51.271] * loading script dsh_fdelta_times.script
[23.08.19 19:47:51.271] * loading script ogse_critical_hit.script
[23.08.19 19:47:51.272] * loading script ogse_dynamic_hud.script
[23.08.19 19:47:51.273] * loading script modules.script
[23.08.19 19:47:51.273] * loading script xr_danger.script
[23.08.19 19:47:51.274] * loading script blowout_scheme.script
[23.08.19 19:47:51.275] * loading script rx_karavan.script
[23.08.19 19:47:51.280] * loading script xr_abuse.script
[23.08.19 19:47:51.281] * loading script xr_walker.script
[23.08.19 19:47:51.282] * loading script xr_remark.script
[23.08.19 19:47:51.282] * loading script xr_sleeper.script
[23.08.19 19:47:51.283] * loading script xr_kamp.script
[23.08.19 19:47:51.285] * loading script xr_evaluators_id.script
[23.08.19 19:47:51.286] * loading script xr_camper.script
[23.08.19 19:47:51.287] * loading script xr_meet.script
[23.08.19 19:47:51.287] * loading script xr_test.script
[23.08.19 19:47:51.288] * loading script xr_heli_hunter.script
[23.08.19 19:47:51.289] * loading script xr_attendant.script
[23.08.19 19:47:51.289] * loading script xr_combat.script
[23.08.19 19:47:51.289] * loading script xr_death.script
[23.08.19 19:47:51.290] * loading script xr_use.script
[23.08.19 19:47:51.290] * loading script xr_hit.script
[23.08.19 19:47:51.290] * loading script xr_wounded.script
[23.08.19 19:47:51.291] * loading script xr_rest.script
[23.08.19 19:47:51.292] * loading script xr_combat_ignore.script
[23.08.19 19:47:51.292] * loading script xr_patrol.script
[23.08.19 19:47:51.293] * loading script xrs_battle_ai.script
[23.08.19 19:47:51.308] * loading script watcher_act.script
[23.08.19 19:47:51.310] * loading script xrs_ai.script
[23.08.19 19:47:51.310] * loading script xrs_grenade.script
[23.08.19 19:47:51.311] * loading script xrs_medic.script
[23.08.19 19:47:51.313] * loading script mob_remark.script
[23.08.19 19:47:51.313] * loading script mob_walker.script
[23.08.19 19:47:51.314] * loading script mob_combat.script
[23.08.19 19:47:51.315] * loading script mob_death.script
[23.08.19 19:47:51.315] * loading script mob_trade.script
[23.08.19 19:47:51.315] * loading script mob_kicker.script
[23.08.19 19:47:51.316] * loading script mob_eluder.script
[23.08.19 19:47:51.316] * loading script mob_jump.script
[23.08.19 19:47:51.317] * loading script mob_camp.script
[23.08.19 19:47:51.317] * loading script mob_home.script
[23.08.19 19:47:51.318] * loading script mob_fake_death.script
[23.08.19 19:47:51.318] * loading script mob_panic.script
[23.08.19 19:47:51.318] * loading script mob_trader.script
[23.08.19 19:47:51.319] * loading script ph_door.script
[23.08.19 19:47:51.320] * loading script ph_gate.script
[23.08.19 19:47:51.322] * loading script ph_idle.script
[23.08.19 19:47:51.322] * loading script ph_hit.script
[23.08.19 19:47:51.322] * loading script ph_on_hit.script
[23.08.19 19:47:51.323] * loading script ph_impulse.script
[23.08.19 19:47:51.323] * loading script ph_camera.script
[23.08.19 19:47:51.324] * loading script ph_car.script
[23.08.19 19:47:51.327] * loading script ph_button.script
[23.08.19 19:47:51.327] * loading script ph_code.script
[23.08.19 19:47:51.328] * loading script ph_sound.script
[23.08.19 19:47:51.328] * loading script ph_appforce.script
[23.08.19 19:47:51.328] * loading script ph_death.script
[23.08.19 19:47:51.328] * loading script ph_oscillate.script
[23.08.19 19:47:51.329] * loading script ph_minigun.script
[23.08.19 19:47:51.330] * loading script fx_sound.script
[23.08.19 19:47:51.330] * loading script heli_move.script
[23.08.19 19:47:51.332] * loading script turret_firmware.script
[23.08.19 19:47:51.332] * loading script sr_no_weapon.script
[23.08.19 19:47:51.333] * loading script sr_tip.script
[23.08.19 19:47:51.334] * loading script sr_teleport.script
[23.08.19 19:47:51.334] * loading script sr_sound.script
[23.08.19 19:47:51.335] * loading script sr_idle.script
[23.08.19 19:47:51.335] * loading script sr_territory.script
[23.08.19 19:47:51.336] * loading script sr_danger.script
[23.08.19 19:47:51.336] * loading script sr_light.script
[23.08.19 19:47:51.336] * loading script sr_particle.script
[23.08.19 19:47:51.337] * loading script sr_mapspot.script
[23.08.19 19:47:51.337] * loading script sr_sound2d.script
[23.08.19 19:47:51.337] * loading script sr_timer.script
[23.08.19 19:47:51.337] * loading script sr_psy_antenna.script
[23.08.19 19:47:51.338] * loading script sr_postprocess.script
[23.08.19 19:47:51.338] * loading script sr_aes_deadzone.script
[23.08.19 19:47:51.339] * loading script sr_sleep.script
[23.08.19 19:47:51.339] * loading script sr_cutscene.script
[23.08.19 19:47:51.340] * loading script dsh_alife.script
[23.08.19 19:47:51.340] * loading script sak_off_corpses.script
[23.08.19 19:47:51.341] * loading script amk_utils.script
[23.08.19 19:47:51.342] * loading script smart_monster_parts.script
[23.08.19 19:47:51.343] * loading script amk_mod.script
[23.08.19 19:47:51.347] * loading script ogse_ui_item_effects.script
[23.08.19 19:47:51.347] * loading script ogse_unist.script
[23.08.19 19:47:51.349] * loading script ogse_st_mgr.script
[23.08.19 19:47:51.350] * loading script inventory.script
[23.08.19 19:47:51.351] * loading script dsh_babah_proxy.script
[23.08.19 19:47:51.351] * loading script dsh_remove_ammo.script
[23.08.19 19:47:51.352] * loading script dsh_grenade_flash.script
[23.08.19 19:47:51.352] * loading script dsh_hotkeys_proxy.script
[23.08.19 19:47:51.352] * loading script dsh_zamok_proxy.script
[23.08.19 19:47:51.353] * loading script ogse_sleep_mgr.script
[23.08.19 19:47:51.353] * loading script dsh_sleep.script
[23.08.19 19:47:51.354] * loading script ogse_lights_mgr.script
[23.08.19 19:47:51.355] * loading script dsh_cop_weather.script
[23.08.19 19:47:51.357] * loading script ogse_surge_mgr.script
[23.08.19 19:47:51.358] * loading script dsh_quick_save.script
[23.08.19 19:47:51.358] * loading script dsh_ui.script
[23.08.19 19:47:51.359] * loading script dsh_deadmans.script
[23.08.19 19:47:51.359] * loading script dsh_weight_control.script
[23.08.19 19:47:51.359] * loading script dsh_skat15_control.script
[23.08.19 19:47:51.360] * loading script ogse_actor_conditions_mgr.script
[23.08.19 19:47:51.361] * loading script dsh_art_degrad.script
[23.08.19 19:47:51.362] * loading script dsh_remkit.script
[23.08.19 19:47:51.362] * loading script dsh_ui_simple_craft.script
[23.08.19 19:47:51.363] * loading script dsh_busy_hands.script
[23.08.19 19:47:51.363] * loading script dsh_lc_fixes.script
[23.08.19 19:47:51.364] * loading script dsh_hand_teleporter.script
[23.08.19 19:47:51.365] * loading script arc_radiation.script
[23.08.19 19:47:51.365] * loading script arc_ui_8container_menu.script
[23.08.19 19:47:51.366] * loading script dsh_acumm.script
[23.08.19 19:47:51.366] * loading script ogse_night_vision.script
[23.08.19 19:47:51.369] * loading script dsh_hud_fx.script
[23.08.19 19:47:51.369] * loading script dsh_hud_fx_data.script
[23.08.19 19:47:51.370] * loading script dsh_player_ogg_proxy.script
[23.08.19 19:47:51.370] * loading script dsh_fast_inv_drop.script
[23.08.19 19:47:51.371] * loading script dsh_rukzak.script
[23.08.19 19:47:51.373] * loading script dsh_switch_scope.script
[23.08.19 19:47:51.374] * loading script dsh_monster_microquest.script
[23.08.19 19:47:51.374] * loading script dsh_fixes.script
[23.08.19 19:47:51.382] * loading script dsh_particles.script
[23.08.19 19:47:51.382] * loading script dsh_torch.script
[23.08.19 19:47:51.382] * loading script dsh_vips.script
[23.08.19 19:47:51.382] * loading script dsh_ogse_relations.script
[23.08.19 19:47:51.382] * loading script anom_remover.script
[23.08.19 19:47:51.383] * loading script dsh_anomaly_detector.script
[23.08.19 19:47:51.383] * loading script dsh_enemies.script
[23.08.19 19:47:51.383] * loading script dsh_rats.script
[23.08.19 19:47:51.383] * loading script dsh_amulet_monolith.script
[23.08.19 19:47:51.384] * loading script dsh_invisible_outfit.script
[23.08.19 19:47:51.384] * loading script bind_det_arts.script
[23.08.19 19:47:51.385] * loading script trade_manager.script
[23.08.19 19:47:51.385] * loading script art_hit.script
[23.08.19 19:47:51.386] * loading script dsh_monster_attack.script
[23.08.19 19:47:51.393] * loading script battle.script
[23.08.19 19:47:51.394] * loading script sound_theme.script
[23.08.19 19:47:51.394] * loading script sound_theme_data.script
[23.08.19 19:47:51.399] * loading script dsh_energy_drink.script
[23.08.19 19:47:51.399] * loading script dsh_wpn.script
[23.08.19 19:47:51.401] * loading script ogse_hitfx.script
[23.08.19 19:47:51.401] * loading script bind_fot.script
[23.08.19 19:47:51.401] * loading script marsh_radiation.script
[23.08.19 19:47:51.401] * loading script dsh_medkit.script
[23.08.19 19:47:51.402] * loading script meceniy_outfit.script
[23.08.19 19:47:51.402] * loading script dsh_story_agro_final.script
[23.08.19 19:47:51.403] * loading script ogse_mental_fix.script
[23.08.19 19:47:51.403] * loading script ogse_night.script
[23.08.19 19:47:51.403] * loading script amkii_equip.script
[23.08.19 19:47:51.403] * loading script amkii_equip_data.script
[23.08.19 19:47:51.404] * loading script rx_wmgr.script
[23.08.19 19:47:51.406] * loading script rx_utils.script
[23.08.19 19:47:51.406] * loading script state_mgr.script
[23.08.19 19:47:51.407] * loading script sak.script
[23.08.19 19:47:51.410] * loading script braad_test.script
[23.08.19 19:47:51.412] * loading script amk_alcohol.script
[23.08.19 19:47:51.412] * loading script stco.script
[23.08.19 19:47:51.413] * loading script doc_viewer.script
[23.08.19 19:47:51.414] * loading script dsh_running_treasure.script
[23.08.19 19:47:51.414] * loading script kostya_dialog.script
[23.08.19 19:47:51.417] * loading script dsh_dirty_mask.script
[23.08.19 19:47:51.418] * loading script dsh_outfit.script
[23.08.19 19:47:51.418] * loading script dsh_broken_pda.script
[23.08.19 19:47:51.418] * loading script flamethrower.script
[23.08.19 19:47:51.418] * loading script dsh_bone_protection.script
[23.08.19 19:47:51.419] * loading script monster_parts.script
[23.08.19 19:47:51.419] * loading script dunin_ammo.script
[23.08.19 19:47:51.419] * loading script dsh_life_saver.script
[23.08.19 19:47:51.419] * loading script reminder.script
[23.08.19 19:47:51.420] * loading script news_main.script
[23.08.19 19:47:51.422] * loading script dsh_item_ttl.script
[23.08.19 19:47:51.423] * loading script level_tasks.script
[23.08.19 19:47:51.423] * loading script escape_tasks.script
[23.08.19 19:47:51.424] * loading script garbage_tasks.script
[23.08.19 19:47:51.424] * loading script agroprom_tasks.script
[23.08.19 19:47:51.424] * loading script bar_rostok_tasks.script
[23.08.19 19:47:51.424] * loading script yantar_tasks.script
[23.08.19 19:47:51.425] * loading script mil_tasks.script
[23.08.19 19:47:51.425] * loading script radar_tasks.script
[23.08.19 19:47:51.425] * loading script pripyat_tasks.script
[23.08.19 19:47:51.425] * loading script dsh_amk_metka.script
[23.08.19 19:47:51.425] * loading script death_manager.script
[23.08.19 19:47:51.427] * loading script dsh_mob_home.script
[23.08.19 19:47:51.427] * loading script dsh_hud_icons.script
[23.08.19 19:47:51.427] * loading script dsh_hud_quickinfo.script
[23.08.19 19:47:51.427] * loading script ogse_campfire.script
[23.08.19 19:47:51.428] * loading script dsh_ui_minimap.script
[23.08.19 19:47:51.429] * loading script dsh_inventory.script
[23.08.19 19:47:51.431] * loading script dsh_drag_drop.script
[23.08.19 19:47:51.431] * loading script arc_diary.script
[23.08.19 19:47:51.445] * loading script ogse.script
[23.08.19 19:47:51.448] [xr_logic]: [actor]: pstor_load_all loaded: ctr = 0, read 4
[23.08.19 19:47:51.460] [treasure_manager]: 6 treasures loaded (active/done): 4/6
[23.08.19 19:47:51.461] [task_manager]: 159 tasks loaded: 0 active
[23.08.19 19:47:51.484] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 581 timers loaded
[23.08.19 19:47:51.487] [ogse_st_mgr]: 581 all timers loaded
[23.08.19 19:47:51.490] [dsh_respawn]: 355 respawners loaded: 951 spawned
[23.08.19 19:47:51.490] [dsh_cop_weather]: DynamicForecast: marsh loaded: 4 items
[23.08.19 19:47:51.493] [dsh_cop_weather]: StaticForecast: marsh loaded: 42 items
[23.08.19 19:47:51.493] [dsh_cop_weather]: DynamicForecast: default loaded: 7 items
[23.08.19 19:47:51.495] [dsh_cop_weather]: StaticForecast: default loaded: 46 items
[23.08.19 19:47:51.495] [dsh_cop_weather]: DynamicForecast: bad loaded: 7 items
[23.08.19 19:47:51.496] [dsh_cop_weather]: StaticForecast: bad loaded: 43 items
[23.08.19 19:47:51.496] [ogse_signals]: signal 'on_load' is too slow: 34341
[23.08.19 19:47:51.496] [ogse_signals]: 25671, @f:\games\dsh\gamedata\scripts\ogse\ogse_st_mgr.script
[23.08.19 19:47:51.497] [bind_stalker]: disable ui_inventory_hide
[23.08.19 19:47:51.497] [bind_stalker]: disable ui_pda_hide
[23.08.19 19:47:51.497] [bind_stalker]: disable ui_pda_map_local
[23.08.19 19:47:51.553] [dsh_alife]: 29864/2485 items collected: 56520
[23.08.19 19:47:51.553] [dsh_alife]:       0: 145 items
[23.08.19 19:47:51.553] [dsh_alife]:   65535: 17249 items
[23.08.19 19:47:51.555] * loading script amk_anoms.script
[23.08.19 19:47:51.559] * loading script protected_items.script
[23.08.19 19:47:51.752] [sak_off_corpses]: 0 objects released: 198435
[23.08.19 19:47:51.758] [dsh]: [18Aug19.1316] loaded build: 18Aug19.1316
[23.08.19 19:47:51.759] * loading script amk_offline_alife.script
[23.08.19 19:47:51.805] [dsh_respawn]: 355 respawners created: 951 spawned
[23.08.19 19:47:51.805] [ogse_signals]: signal 'on_before_spawn' is too slow: 307660
[23.08.19 19:47:51.805] [ogse_signals]: 56647, @f:\games\dsh\gamedata\scripts\dsh\dsh_alife.script
[23.08.19 19:47:51.805] [ogse_signals]: 198500, @f:\games\dsh\gamedata\scripts\sak\sak_off_corpses.script
[23.08.19 19:47:51.805] [ogse_signals]: 43372, @f:\games\dsh\gamedata\scripts\dsh\dsh_respawn.script
[23.08.19 19:47:51.805] * loading script zamok.script
[23.08.19 19:47:51.824] * loading script news_data.script
[23.08.19 19:47:51.831] * loading script ranks.script
[23.08.19 19:47:51.833] * loading script ogse_wpn_utils.script
[23.08.19 19:47:52.041] [amk_offline_alife]: trade updated: 213118
[23.08.19 19:47:54.396] * loading script meceniy_work.script
[23.08.19 19:47:54.397] * loading script spawn_teleport.script
[23.08.19 19:47:54.397] * loading script netpacket_pda_create.script
[23.08.19 19:47:54.398] * loading script ogse_light_schedules.script
[23.08.19 19:47:54.399] * loading script soundtrack.script
[23.08.19 19:47:54.400] [dsh_weight_control]: weight_upgrade = 0.5413194444444
[23.08.19 19:47:54.418] [smart_terrain]: patch level_groups
[23.08.19 19:47:54.418] [smart_terrain]: update brain zat_rotan_26
[23.08.19 19:47:54.420] [smart_terrain]: no smart terrain found for zat_rotan_26
[23.08.19 19:47:54.420] [smart_terrain]: update brain zat_rotan_27
[23.08.19 19:47:54.422] [smart_terrain]: no smart terrain found for zat_rotan_27
[23.08.19 19:47:54.422] [smart_terrain]: update brain val_raid_g08_soldier_0016
[23.08.19 19:47:54.423] [smart_terrain]: no smart terrain found for val_raid_g08_soldier_0016
[23.08.19 19:47:54.423] [smart_terrain]: update brain val_raid_g05_soldier_0011
[23.08.19 19:47:54.424] [smart_terrain]: no smart terrain found for val_raid_g05_soldier_0011
[23.08.19 19:47:54.424] [smart_terrain]: update brain val_raid_g09_soldier_0019
[23.08.19 19:47:54.424] [smart_terrain]: no smart terrain found for val_raid_g09_soldier_0019
[23.08.19 19:47:54.424] [smart_terrain]: update brain val_raid_g07_soldier_0015
[23.08.19 19:47:54.425] [smart_terrain]: no smart terrain found for val_raid_g07_soldier_0015
[23.08.19 19:47:54.425] [smart_terrain]: update brain val_raid_g06_soldier_0013
[23.08.19 19:47:54.426] [smart_terrain]: no smart terrain found for val_raid_g06_soldier_0013
[23.08.19 19:47:54.426] [smart_terrain]: update brain val_raid_g07_soldier_0014
[23.08.19 19:47:54.426] [smart_terrain]: no smart terrain found for val_raid_g07_soldier_0014
[23.08.19 19:47:54.427] [smart_terrain]: update brain val_raid_g06_soldier_0012
[23.08.19 19:47:54.427] [smart_terrain]: no smart terrain found for val_raid_g06_soldier_0012
[23.08.19 19:47:54.427] [smart_terrain]: update brain val_raid_g05_soldier_0010
[23.08.19 19:47:54.428] [smart_terrain]: no smart terrain found for val_raid_g05_soldier_0010
[23.08.19 19:47:54.428] [smart_terrain]: update brain val_raid_g09_soldier_0020
[23.08.19 19:47:54.428] [smart_terrain]: no smart terrain found for val_raid_g09_soldier_0020
[23.08.19 19:47:54.428] [smart_terrain]: update brain val_raid_g08_soldier_0017
[23.08.19 19:47:54.429] [smart_terrain]: no smart terrain found for val_raid_g08_soldier_0017
[23.08.19 19:47:54.429] [smart_terrain]: update brain val_raid_g09_soldier_0018
[23.08.19 19:47:54.429] [smart_terrain]: no smart terrain found for val_raid_g09_soldier_0018
[23.08.19 19:47:54.429] [smart_terrain]: 13 brains updated: 11037
[23.08.19 19:47:54.489] [dsh_item_ttl]: 0/145 items processes: 57661
[23.08.19 19:47:54.490] [death_manager]: 39 / 43 letters loaded
[23.08.19 19:47:54.554] [ogse_signals]: signal 'on_spawn' is too slow: 156355
[23.08.19 19:47:54.554] [ogse_signals]: 57760, @f:\games\dsh\gamedata\scripts\dsh\dsh_item_ttl.script
[23.08.19 19:47:54.554] [ogse_signals]: 63617, @f:\games\dsh\gamedata\scripts\dsh\dsh_inventory.script
[23.08.19 19:47:54.558] compiling shader deffer_model_bump_d-hq_1
[23.08.19 19:47:54.577] compiling shader deffer_model_bump_1
[23.08.19 19:47:54.595] compiling shader shadow_direct_model_1
[23.08.19 19:47:54.610] * loading script bind_physic_object.script
[23.08.19 19:47:54.758] * loading script xr_motivator.script
[23.08.19 19:47:54.821] * loading script xr_actions_id.script
[23.08.19 19:47:54.821] * loading script state_mgr_goap.script
[23.08.19 19:47:54.822] * loading script state_mgr_weapon.script
[23.08.19 19:47:54.823] * loading script state_mgr_movement.script
[23.08.19 19:47:54.824] * loading script state_mgr_mental.script
[23.08.19 19:47:54.824] * loading script state_mgr_bodystate.script
[23.08.19 19:47:54.825] * loading script state_mgr_direction.script
[23.08.19 19:47:54.825] * loading script state_mgr_animstate.script
[23.08.19 19:47:54.826] * loading script state_mgr_animation.script
[23.08.19 19:47:54.828] * loading script move_mgr.script
[23.08.19 19:47:54.831] * loading script xr_info.script
[23.08.19 19:47:54.835] * loading script stalker_generic.script
[23.08.19 19:47:54.835] * loading script xr_kamp_data.script
[23.08.19 19:47:54.854] * loading script ogse_kamp_eating.script
[23.08.19 19:47:54.885] compiling shader deffer_model_flat_0
[23.08.19 19:47:54.900] compiling shader shadow_direct_model_0
[23.08.19 19:47:55.093] * loading script state_lib.script
[23.08.19 19:47:55.125] * loading script bind_mteleport.script
[23.08.19 19:47:55.338] * loading script rx_ai.script
[23.08.19 19:47:55.490] compiling shader model_env_lq
[23.08.19 19:47:55.497] compiling shader model_env_lq_0
[23.08.19 19:47:55.517] compiling shader model_distort4glass_0
[23.08.19 19:47:55.534] compiling shader model_def_lplanes_0
[23.08.19 19:47:55.550] compiling shader deffer_model_bump_d-hq_0
[23.08.19 19:47:55.572] compiling shader deffer_model_bump_0
[23.08.19 19:47:55.600] compiling shader model_distort_0
[23.08.19 19:47:55.640] compiling shader shadow_direct_model_aref_0
[23.08.19 19:47:55.668] compiling shader deffer_model_bump-hq_1
[23.08.19 19:47:55.695] compiling shader accum_emissive
[23.08.19 19:47:55.704] compiling shader deffer_model_bump-hq_0
[23.08.19 19:47:55.726] compiling shader accum_emissivel
[23.08.19 19:47:55.870] * [CPatrolPathStorage::safe_path]: path[val_lager_bandits_patrol_look3] pp[wp05] level_vertex_id[4294967295] -> 195308
[23.08.19 19:47:55.917] * [CPatrolPathStorage::safe_path]: path[val_lager_bandits_patrol_look1] pp[wp01] level_vertex_id[4294967295] -> 207832
[23.08.19 19:47:55.961] compiling shader deffer_model_flat_1
[23.08.19 19:47:56.001] compiling shader deffer_model_flat_2
[23.08.19 19:47:56.414] * loading script bind_monster.script
[23.08.19 19:47:56.536] compiling shader model_def_lq
[23.08.19 19:47:56.543] compiling shader model_def_lq_0
[23.08.19 19:47:56.690] compiling shader deffer_model_bump_d-hq_2
[23.08.19 19:47:56.750] * [CGameObject::net_Spawn]: changed visual_name[monsters\dog\dog_white] found in agr_m_dog_e_0004, keep original monsters\dog\dog_red instead
[23.08.19 19:47:56.777] * loading script bind_restrictor.script
[23.08.19 19:47:56.781] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of spawn_bland_restrictor to eRestrictorTypeNone because border().empty()
[23.08.19 19:47:56.782] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of spawn1_bland1_restrictor to eRestrictorTypeNone because border().empty()
[23.08.19 19:47:56.820] * loading script ogse_bind_light.script
[23.08.19 19:47:56.896] compiling shader deffer_model_flat_d_0
[23.08.19 19:47:57.016] compiling shader model_env_lq_1
[23.08.19 19:47:57.074] * loading script bind_smart_terrain.script
[23.08.19 19:47:57.673] compiling shader model_def_lq_1
[23.08.19 19:47:57.695] * loading script bind_heli.script
[23.08.19 19:47:57.696] * loading script heli_combat.script
[23.08.19 19:47:58.280] compiling shader deffer_model_flat_d_1
[23.08.19 19:47:58.424] compiling shader model_def_lq_2
[23.08.19 19:47:58.627] * loading script xr_box.script
[23.08.19 19:47:58.752] * [CGameObject::net_Spawn]: changed visual_name[weapons\ak74\wpn_ak74] found in dar_wpn_ak74, keep original weaponsv\ak74m\wpn_ak74m instead
[23.08.19 19:47:59.994] compiling shader model_distort_2
[23.08.19 19:48:00.108] * loading script bind_grenade.script
[23.08.19 19:48:00.118] compiling shader shadow_direct_model_aref_1
[23.08.19 19:48:00.652] * loading script all_spawn_fix.script
[23.08.19 19:48:00.654] [dsh_fixes]: version = 473, fixes = 473
[23.08.19 19:48:00.654] * loading script archievements.script
[23.08.19 19:48:00.663] [dsh_cop_weather]: restore time_factor: 0 -> 5
[23.08.19 19:48:00.663] [dsh_cop_weather]: time diff on first update is -0
[23.08.19 19:48:00.664] [task_manager]: 0/0 active tasks launched
[23.08.19 19:48:00.664] [ogse_signals]: time limit functionality paused: 10000 ms
[23.08.19 19:48:00.669] [dsh_alife]: invalidate all items
[23.08.19 19:48:00.684] * loading script xr_effects.script
[23.08.19 19:48:00.690] * loading script spawn_zombi.script
[23.08.19 19:48:00.708] [ogse_signals]: signal 'on_update' is too slow: 42042
[23.08.19 19:48:00.909] * loading script _sdata.script
[23.08.19 19:48:00.910] * loading script ogse_debug.script
[23.08.19 19:48:00.912] * loading script amk_hideouts.script
[23.08.19 19:48:02.090] * MEMORY USAGE: 1936975 K
[23.08.19 19:48:02.090] * End of synchronization A[1] R[1]
[23.08.19 19:48:07.152] * loading script new_dialog.script
[23.08.19 19:48:07.571] * loading script state_mgr_animation_list.script
[23.08.19 19:48:12.978] * loading script dsh_danger.script
[23.08.19 19:48:17.583] * loading script news_manager.script
[23.08.19 19:48:17.627] compiling shader shadow_direct_model_aref_2
[23.08.19 19:48:19.677] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : SGameTaskObjective::get_object_id
[error]File          : e:\ogsr-engine\ogsr_engine\xrgame\gametask.cpp
[error]Line          : 307
[error]Description   : [SGameTaskObjective::get_object_id]: can't find object_id by object_story_id[val_exit_gate] description[val_come_to_trader] m_Title[val_come_to_trader_1]

[23.08.19 19:48:19.677] ***************************[ScriptCrashHandler]**********************************
[23.08.19 19:48:19.677] stack traceback:
    [C]: in function 'give_info_portion'
    f:\games\dsh\gamedata\scripts\xr\xr_logic.script:717: in function 'pick_section_from_condlist'
    f:\games\dsh\gamedata\scripts\xr\xr_logic.script:847: in function 'try_switch_to_another_section'
    f:\games\dsh\gamedata\scripts\sr\sr_idle.script:26: in function <f:\games\dsh\gamedata\scripts\sr\sr_idle.script:17>
    f:\games\dsh\gamedata\scripts\xr\xr_logic.script:647: in function 'issue_event'
    f:\games\dsh\gamedata\scripts\bind\bind_restrictor.script:137: in function 'update_logic'
    f:\games\dsh\gamedata\scripts\bind\bind_restrictor.script:117: in function 'fun'
    f:\games\dsh\gamedata\scripts\ogse\ogse_signals.script:379: in function 'process_call'
    f:\games\dsh\gamedata\scripts\ogse\ogse_signals.script:281: in function 'call'
    f:\games\dsh\gamedata\scripts\bind\bind_stalker.script:544: in function <f:\games\dsh\gamedata\scripts\bind\bind_stalker.script:475>
[23.08.19 19:48:19.677]     Locals: 
[23.08.19 19:48:19.677]      userdata (*temporary) : (game_object): 0000024794BD30E0
[23.08.19 19:48:19.677]      string (*temporary) : val_come_to_trader_task
[23.08.19 19:48:19.677]     End
[23.08.19 19:48:19.677]     Locals: 
[23.08.19 19:48:19.677]      userdata actor : (game_object): 0000024794BD30E0
[23.08.19 19:48:19.677]      userdata npc : (game_object): 00000248083E2CE0
[23.08.19 19:48:19.677]      Table: condlist
[23.08.19 19:48:19.677]              Table: condlist.1
[23.08.19 19:48:19.677]                      table condlist.1.infop_check : [...]
[23.08.19 19:48:19.677]                      string condlist.1.section : nil
[23.08.19 19:48:19.677]                      table condlist.1.infop_set : [...]
[23.08.19 19:48:19.677] *********************************************************************************
[23.08.19 19:48:19.677] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
invalid key to 'next'
stack traceback:
    [C]: at 0x7ffebc761b0c
    [C]: in function 'give_info_portion'
    f:\games\dsh\gamedata\scripts\xr\xr_logic.script:717: in function 'pick_section_from_condlist'
    f:\games\dsh\gamedata\scripts\xr\xr_logic.script:847: in function 'try_switch_to_another_section'
    f:\games\dsh\gamedata\scripts\sr\sr_idle.script:26: in function <f:\games\dsh\gamedata\scripts\sr\sr_idle.script:17>
    f:\games\dsh\gamedata\scripts\xr\xr_logic.script:647: in function 'issue_event'
    f:\games\dsh\gamedata\scripts\bind\bind_restrictor.script:137: in function 'update_logic'
    f:\games\dsh\gamedata\scripts\bind\bind_restrictor.script:117: in function 'fun'
    f:\games\dsh\gamedata\scripts\ogse\ogse_signals.script:379: in function 'process_call'
    f:\games\dsh\gamedata\scripts\ogse\ogse_signals.script:281: in function 'call'
    f:\games\dsh\gamedata\scripts\bind\bind_stalker.script:544: in function <f:\games\dsh\gamedata\scripts\bind\bind_stalker.script:475>
[23.08.19 19:48:19.678] *********************************************************************************
[23.08.19 19:48:19.678] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : e:\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp
[error]Line          : 52
[error]Description   : [CScriptEngine::lua_pcall_failed]: invalid key to 'next'

[23.08.19 19:48:19.678] ***************************[ScriptCrashHandler]**********************************
[23.08.19 19:48:19.678] stack traceback:
    [C]: at 0x7ffebc761b0c
    [C]: in function 'give_info_portion'
    f:\games\dsh\gamedata\scripts\xr\xr_logic.script:717: in function 'pick_section_from_condlist'
    f:\games\dsh\gamedata\scripts\xr\xr_logic.script:847: in function 'try_switch_to_another_section'
    f:\games\dsh\gamedata\scripts\sr\sr_idle.script:26: in function <f:\games\dsh\gamedata\scripts\sr\sr_idle.script:17>
    f:\games\dsh\gamedata\scripts\xr\xr_logic.script:647: in function 'issue_event'
    f:\games\dsh\gamedata\scripts\bind\bind_restrictor.script:137: in function 'update_logic'
    f:\games\dsh\gamedata\scripts\bind\bind_restrictor.script:117: in function 'fun'
    f:\games\dsh\gamedata\scripts\ogse\ogse_signals.script:379: in function 'process_call'
    f:\games\dsh\gamedata\scripts\ogse\ogse_signals.script:281: in function 'call'
    f:\games\dsh\gamedata\scripts\bind\bind_stalker.script:544: in function <f:\games\dsh\gamedata\scripts\bind\bind_stalker.script:475>
[23.08.19 19:48:19.678] *********************************************************************************
[23.08.19 19:48:19.678] ********************************************************************************
[23.08.19 19:48:20.609] !!stack trace:
! Module: [F:\Games\DSH\bin\xrCore.dll], AddrPC.Offset: [00007FFEC5933E78], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
! Module: [F:\Games\DSH\bin\xrCore.dll], AddrPC.Offset: [00007FFEC595A65B], Fun: [LogStackTrace()] + [51 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->32] + [13 byte(s)]
! Module: [F:\Games\DSH\bin\xrCore.dll], AddrPC.Offset: [00007FFEC595A4B2], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->149]
! Module: [F:\Games\DSH\bin\xrCore.dll], AddrPC.Offset: [00007FFEC595A3EF], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->229]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC761B84], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp-->53]
! Module: [F:\Games\DSH\bin\LuaJIT.dll], AddrPC.Offset: [00007FFEC56753A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [F:\Games\DSH\bin\LuaJIT.dll], AddrPC.Offset: [00007FFEC56B2E24], Fun: [lj_err_run()] + [356 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->621] + [5 byte(s)]
! Module: [F:\Games\DSH\bin\LuaJIT.dll], AddrPC.Offset: [00007FFEC56B2209], Fun: [err_msgv()] + [121 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->636] + [8 byte(s)]
! Module: [F:\Games\DSH\bin\LuaJIT.dll], AddrPC.Offset: [00007FFEC56B2B29], Fun: [lj_err_msg()] + [9 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->642] + [5 byte(s)]
! Module: [F:\Games\DSH\bin\LuaJIT.dll], AddrPC.Offset: [00007FFEC56EE01C], Fun: [lj_tab_next()] + [332 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luajit\src\lj_tab.c-->623] + [13 byte(s)]
! Module: [F:\Games\DSH\bin\LuaJIT.dll], AddrPC.Offset: [00007FFEC567EC82], Fun: [lua_next()] + [50 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->883] + [32 byte(s)]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC7677CD], Fun: [CScriptStorage::LogTable()] + [173 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->92] + [13 byte(s)]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC767A17], Fun: [CScriptStorage::LogVariable()] + [551 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->141]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC7676A1], Fun: [CScriptStorage::dump_state()] + [129 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->78]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC767BAE], Fun: [ScriptCrashHandler()] + [122 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->193]
! Module: [F:\Games\DSH\bin\xrCore.dll], AddrPC.Offset: [00007FFEC595A642], Fun: [LogStackTrace()] + [26 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->31]
! Module: [F:\Games\DSH\bin\xrCore.dll], AddrPC.Offset: [00007FFEC595A4B2], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->149]
! Module: [F:\Games\DSH\bin\xrCore.dll], AddrPC.Offset: [00007FFEC595A3EF], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->229]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC7E02FC], Fun: [SGameTaskObjective::get_object_id()] + [212 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\gametask.cpp-->308]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC7E6BCC], Fun: [CGameTaskManager::GiveGameTaskToActor()] + [716 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\gametaskmanager.cpp-->106] + [8 byte(s)]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC7E68E4], Fun: [CGameTaskManager::GiveGameTaskToActor()] + [76 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\gametaskmanager.cpp-->74]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC7AE2B8], Fun: [CActor::AddGameTask()] + [52 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\actor_communication.cpp-->108]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC7AD92E], Fun: [CActor::OnReceiveInfo()] + [174 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\actor_communication.cpp-->142]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC7FDD48], Fun: [CInventoryOwner::TransferInfo()] + [152 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\inventory_owner_info.cpp-->148] + [33 byte(s)]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC6E3785], Fun: [CScriptGameObject::GiveInfoPortion()] + [153 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\script_game_object_inventory_owner.cpp-->48]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC6F1C1D], Fun: [luabind::detail::returns<bool>::call<CScriptGameObject,2,bool (__cdecl CScriptGameObject::*&)(char const *),char const *>()] + [97 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luabind\luabind\detail\call.hpp-->168] + [55 byte(s)]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC6FA6D1], Fun: [std::_Func_impl_no_alloc<luabind::detail::mem_fn_callback<bool (__cdecl CScriptGameObject::*)(char const *),CScriptGameObject>,int,lua_State *>::_Do_call()] + [33 byte(s)], File-->Line: [c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\functional-->15732480]
! Module: [F:\Games\DSH\bin\Luabind.dll], AddrPC.Offset: [000000018000ABC4], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luabind\src\class_rep.cpp-->652] + [56 byte(s)]
! Module: [F:\Games\DSH\bin\LuaJIT.dll], AddrPC.Offset: [00007FFEC56753A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [F:\Games\DSH\bin\LuaJIT.dll], AddrPC.Offset: [00007FFEC567EE7A], Fun: [lua_pcall()] + [186 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->1130]
! Module: [F:\Games\DSH\bin\Luabind.dll], AddrPC.Offset: [000000018000EC44], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC6B5BE5], Fun: [luabind::detail::proxy_member_void_caller<unsigned int const *>::~proxy_member_void_caller<unsigned int const *>()] + [73 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luabind\luabind\detail\call_member.hpp-->269] + [16 byte(s)]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC6B5811], Fun: [CScriptBinderObjectWrapper::shedule_Update()] + [53 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\script_binder_object_wrapper.cpp-->87]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC5D199B], Fun: [CScriptBinder::shedule_Update()] + [19 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\script_binder.cpp-->119]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC7C22BF], Fun: [CEntity::shedule_Update()] + [27 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\entity.cpp-->327]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC7C32AE], Fun: [CEntityAlive::shedule_Update()] + [18 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\entity_alive.cpp-->197]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC7A7C82], Fun: [CActor::shedule_Update()] + [1014 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\actor.cpp-->1028]
! Module: [F:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF6AEC5A2D0], Fun: [CSheduler::Update()] + [356 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\xrsheduler.cpp-->428]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC774DA7], Fun: [CGamePersistent::OnFrame()] + [495 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\gamepersistent.cpp-->577]
! Module: [F:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF6AEC8D2F8], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\pure.h-->86]
! Module: [F:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF6AEC8C3F8], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->431]
! Module: [F:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF6AEC8C70F], Fun: [CRenderDevice::on_idle()] + [267 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->262]
! Module: [F:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF6AEC8CDD2], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->336]
! Module: [F:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF6AEC8C4E6], Fun: [CRenderDevice::Run()] + [182 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->377]
! Module: [F:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF6AEC4F124], Fun: [Startup()] + [284 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->218]
! Module: [F:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF6AEC4F493], Fun: [WinMain_impl()] + [471 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->418]
! Module: [F:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF6AEC4CB7D], Fun: [WinMain()] + [73 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->453]
! Module: [F:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF6AECAEC1A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFEE14084D4], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFEE3C8E851], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[23.08.19 19:48:20.609] ********************************************************************************
[23.08.19 19:48:26.053] 
FATAL ERROR

[error]Expression    : ExitFromWinMain
[error]Function      : xrDebug::_initialize::<lambda_3910b79f772d6d0a440f0bd5f77e6326>::operator ()
[error]File          : e:\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp
[error]Line          : 518
[error]Description   : Unexpected application exit!

[23.08.19 19:48:26.053] ***************************[ScriptCrashHandler]**********************************
[23.08.19 19:48:26.053] stack traceback:
    [C]: at 0x7ffebc761b0c
    [C]: in function 'give_info_portion'
    f:\games\dsh\gamedata\scripts\xr\xr_logic.script:717: in function 'pick_section_from_condlist'
    f:\games\dsh\gamedata\scripts\xr\xr_logic.script:847: in function 'try_switch_to_another_section'
    f:\games\dsh\gamedata\scripts\sr\sr_idle.script:26: in function <f:\games\dsh\gamedata\scripts\sr\sr_idle.script:17>
    f:\games\dsh\gamedata\scripts\xr\xr_logic.script:647: in function 'issue_event'
    f:\games\dsh\gamedata\scripts\bind\bind_restrictor.script:137: in function 'update_logic'
    f:\games\dsh\gamedata\scripts\bind\bind_restrictor.script:117: in function 'fun'
    f:\games\dsh\gamedata\scripts\ogse\ogse_signals.script:379: in function 'process_call'
    f:\games\dsh\gamedata\scripts\ogse\ogse_signals.script:281: in function 'call'
    f:\games\dsh\gamedata\scripts\bind\bind_stalker.script:544: in function <f:\games\dsh\gamedata\scripts\bind\bind_stalker.script:475>
[23.08.19 19:48:26.053] *********************************************************************************
[23.08.19 19:48:26.053] ********************************************************************************
[23.08.19 19:48:26.286] !!stack trace:
! Module: [F:\Games\DSH\bin\xrCore.dll], AddrPC.Offset: [00007FFEC5933E78], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
! Module: [F:\Games\DSH\bin\xrCore.dll], AddrPC.Offset: [00007FFEC595A65B], Fun: [LogStackTrace()] + [51 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->32] + [13 byte(s)]
! Module: [F:\Games\DSH\bin\xrCore.dll], AddrPC.Offset: [00007FFEC595A4B2], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->149]
! Module: [F:\Games\DSH\bin\xrCore.dll], AddrPC.Offset: [00007FFEC595AF2C], Fun: [<lambda_3910b79f772d6d0a440f0bd5f77e6326>::<lambda_invoker_cdecl>()] + [80 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->518] + [80 byte(s)]
! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFEE0F29A03], Fun: [malloc_base()] + [2083 byte(s)]
! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFEE0F2E67B], Fun: [register_onexit_function()] + [235 byte(s)]
! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFEE0F29B34], Fun: [execute_onexit_table()] + [52 byte(s)]
! Module: [F:\Games\DSH\bin\xrCore.dll], AddrPC.Offset: [00007FFEC595E31E], Fun: [dllmain_crt_process_detach()] + [82 byte(s)], File-->Line: [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->108]
! Module: [F:\Games\DSH\bin\xrCore.dll], AddrPC.Offset: [00007FFEC595E444], Fun: [dllmain_dispatch()] + [232 byte(s)], File-->Line: [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->212] + [13 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFEE3C4389F], Fun: [RtlDeactivateActivationContextUnsafeFast()] + [447 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFEE3C3200B], Fun: [LdrShutdownProcess()] + [331 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFEE3C31EA4], Fun: [RtlExitUserProcess()] + [180 byte(s)]
! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFEE141D2AA], Fun: [ExitProcess()] + [10 byte(s)]
! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFEE0F26E8D], Fun: [exit()] + [237 byte(s)]
! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFEE0F26E1F], Fun: [exit()] + [127 byte(s)]
! Module: [F:\Games\DSH\bin\xrCore.dll], AddrPC.Offset: [00007FFEC595A537], Fun: [xrDebug::backend()] + [307 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->168] + [8 byte(s)]
! Module: [F:\Games\DSH\bin\xrCore.dll], AddrPC.Offset: [00007FFEC595A3EF], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->229]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC761B84], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp-->53]
! Module: [F:\Games\DSH\bin\LuaJIT.dll], AddrPC.Offset: [00007FFEC56753A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [F:\Games\DSH\bin\LuaJIT.dll], AddrPC.Offset: [00007FFEC56B2E24], Fun: [lj_err_run()] + [356 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->621] + [5 byte(s)]
! Module: [F:\Games\DSH\bin\LuaJIT.dll], AddrPC.Offset: [00007FFEC56B2209], Fun: [err_msgv()] + [121 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->636] + [8 byte(s)]
! Module: [F:\Games\DSH\bin\LuaJIT.dll], AddrPC.Offset: [00007FFEC56B2B29], Fun: [lj_err_msg()] + [9 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->642] + [5 byte(s)]
! Module: [F:\Games\DSH\bin\LuaJIT.dll], AddrPC.Offset: [00007FFEC56EE01C], Fun: [lj_tab_next()] + [332 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luajit\src\lj_tab.c-->623] + [13 byte(s)]
! Module: [F:\Games\DSH\bin\LuaJIT.dll], AddrPC.Offset: [00007FFEC567EC82], Fun: [lua_next()] + [50 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->883] + [32 byte(s)]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC7677CD], Fun: [CScriptStorage::LogTable()] + [173 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->92] + [13 byte(s)]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC767A17], Fun: [CScriptStorage::LogVariable()] + [551 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->141]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC7676A1], Fun: [CScriptStorage::dump_state()] + [129 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->78]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC767BAE], Fun: [ScriptCrashHandler()] + [122 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->193]
! Module: [F:\Games\DSH\bin\xrCore.dll], AddrPC.Offset: [00007FFEC595A642], Fun: [LogStackTrace()] + [26 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->31]
! Module: [F:\Games\DSH\bin\xrCore.dll], AddrPC.Offset: [00007FFEC595A4B2], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->149]
! Module: [F:\Games\DSH\bin\xrCore.dll], AddrPC.Offset: [00007FFEC595A3EF], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->229]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC7E02FC], Fun: [SGameTaskObjective::get_object_id()] + [212 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\gametask.cpp-->308]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC7E6BCC], Fun: [CGameTaskManager::GiveGameTaskToActor()] + [716 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\gametaskmanager.cpp-->106] + [8 byte(s)]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC7E68E4], Fun: [CGameTaskManager::GiveGameTaskToActor()] + [76 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\gametaskmanager.cpp-->74]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC7AE2B8], Fun: [CActor::AddGameTask()] + [52 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\actor_communication.cpp-->108]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC7AD92E], Fun: [CActor::OnReceiveInfo()] + [174 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\actor_communication.cpp-->142]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC7FDD48], Fun: [CInventoryOwner::TransferInfo()] + [152 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\inventory_owner_info.cpp-->148] + [33 byte(s)]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC6E3785], Fun: [CScriptGameObject::GiveInfoPortion()] + [153 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\script_game_object_inventory_owner.cpp-->48]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC6F1C1D], Fun: [luabind::detail::returns<bool>::call<CScriptGameObject,2,bool (__cdecl CScriptGameObject::*&)(char const *),char const *>()] + [97 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luabind\luabind\detail\call.hpp-->168] + [55 byte(s)]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC6FA6D1], Fun: [std::_Func_impl_no_alloc<luabind::detail::mem_fn_callback<bool (__cdecl CScriptGameObject::*)(char const *),CScriptGameObject>,int,lua_State *>::_Do_call()] + [33 byte(s)], File-->Line: [c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\functional-->15732480]
! Module: [F:\Games\DSH\bin\Luabind.dll], AddrPC.Offset: [000000018000ABC4], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luabind\src\class_rep.cpp-->652] + [56 byte(s)]
! Module: [F:\Games\DSH\bin\LuaJIT.dll], AddrPC.Offset: [00007FFEC56753A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [F:\Games\DSH\bin\LuaJIT.dll], AddrPC.Offset: [00007FFEC567EE7A], Fun: [lua_pcall()] + [186 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->1130]
! Module: [F:\Games\DSH\bin\Luabind.dll], AddrPC.Offset: [000000018000EC44], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC6B5BE5], Fun: [luabind::detail::proxy_member_void_caller<unsigned int const *>::~proxy_member_void_caller<unsigned int const *>()] + [73 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luabind\luabind\detail\call_member.hpp-->269] + [16 byte(s)]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC6B5811], Fun: [CScriptBinderObjectWrapper::shedule_Update()] + [53 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\script_binder_object_wrapper.cpp-->87]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC5D199B], Fun: [CScriptBinder::shedule_Update()] + [19 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\script_binder.cpp-->119]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC7C22BF], Fun: [CEntity::shedule_Update()] + [27 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\entity.cpp-->327]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC7C32AE], Fun: [CEntityAlive::shedule_Update()] + [18 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\entity_alive.cpp-->197]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC7A7C82], Fun: [CActor::shedule_Update()] + [1014 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\actor.cpp-->1028]
! Module: [F:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF6AEC5A2D0], Fun: [CSheduler::Update()] + [356 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\xrsheduler.cpp-->428]
! Module: [F:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFEBC774DA7], Fun: [CGamePersistent::OnFrame()] + [495 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\gamepersistent.cpp-->577]
! Module: [F:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF6AEC8D2F8], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\pure.h-->86]
! Module: [F:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF6AEC8C3F8], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->431]
! Module: [F:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF6AEC8C70F], Fun: [CRenderDevice::on_idle()] + [267 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->262]
! Module: [F:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF6AEC8CDD2], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->336]
! Module: [F:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF6AEC8C4E6], Fun: [CRenderDevice::Run()] + [182 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->377]
! Module: [F:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF6AEC4F124], Fun: [Startup()] + [284 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->218]
! Module: [F:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF6AEC4F493], Fun: [WinMain_impl()] + [471 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->418]
! Module: [F:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF6AEC4CB7D], Fun: [WinMain()] + [73 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->453]
! Module: [F:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF6AECAEC1A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFEE14084D4], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFEE3C8E851], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[23.08.19 19:48:26.287] ********************************************************************************

 

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@Merthiless, должно быть подойдет и обычная, это еще с ОП-2 так, там по диалогу Дяк дает обычную хоть и говорит по черную, не знаю дает ли тут, но наверно сойдет и обычная.

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Кто-нибуть, поделитесь, пожалуйста сейвом после прохождения х-18.

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21 minutes ago, Дмитрий_кум said:

полтеры то используй гранаты

на нижнем уровне я галопом передвигался.

Вчера посмотел стрим Дениса, и меня жаба начала душить, что взял у Ворона дробь, а не пули...:biggrin:

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Это только у меня бандиты в депо себе нормально ходят не воюя со сталкерами?

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