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STALKER CS: Final stroke 0.9


monk

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Решил поспать в безопасном месте. Без негативных факторов. ХП около 100%.
Проснулся где-то через 8 часов со здоровьем близким к нулю и острым голодом.
Здравый смысл подсказывает, что так быть не должно. Умереть во сне от голода - это нонсенс.
Как бы это дело подправить?

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@monk не понимаю, на чем основывается ваш стеб, но только что подобная ситуация повторилась.
прилег поспать на баз нейтралов на кордоне и после пробуждения красный маркер голода и здоровье процентов десять.
причем до сна здоровья было около 100%.
вы можете ответить на вопрос: "Как бы это дело подправить?"

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@monk во-первых, я очень признателен вам за вашу работу.
в сталкера я начал играть еще с первых лет, работая когда то на военном объекте.
там не плохие пни стояли.
а теперь к теме.
два раза такое повторялось. думал, что это так и бывает...
мало играл в ЧН, в основном ТЧ.
если это не норма, то тогда попробую словить ситуацию и выложить в виде сохранения.

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Приветствую.
Проблему со здоровьем после длительного сна решил артефактом на поясе повышающим ХP.

Подскажите, пожалуйста, что может вызывать вылет при просмотре экспериментального КПК в разделе "Снаряжение", когда начинаешь прокручивать список вниз?

Скрытый текст

* Detected CPU: GenuineIntel P3 family, F6/M12/S3, 3264.00 mhz, 26-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 32580 files cached 33 archives, 5264Kb memory used.
Init FileSystem 0.698860 sec
'xrCore' build 3795, Jun 25 2009

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
command line
Executing config-script "user.ltx"...
[c:\games\s.t.a.l.k.e.r. clear sky\_appdata_\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-STCS\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[4061160 K], reserved[50888 K], committed[82192 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[10220 K], process heap[672 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[5330 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "c:\games\s.t.a.l.k.e.r. clear sky\gamedata\configs\rspec_extreme.ltx"...
[c:\games\s.t.a.l.k.e.r. clear sky\gamedata\configs\rspec_extreme.ltx] successfully loaded.
[c:\games\s.t.a.l.k.e.r. clear sky\_appdata_\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti
* GPU driver: 30.0.14.7141
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 3702 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
! Unable to find Software\GSC Game World\STALKER-STCS\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-STCS\ in registry
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [910 ms]
* MEMORY USAGE: 110258 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [821 ms]
"c:\games\s.t.a.l.k.e.r. clear sky\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 135089 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time:    86 ms
* [prefetch] memory:  0Kb
! Unable to find Software\GSC Game World\STALKER-STCS\ in registry
! Player name registry key (InstallUserName) not found !
* phase time: 101 ms
* phase cmem: 126007 K
Сервер: Старт...
* phase time: 125 ms
* phase cmem: 112877 K
Сервер: Загрузка симуляции жизни...
* phase time: 3 ms
* phase cmem: 112877 K
Загрузка игры "asplinux_quicksave.sav"...
* Loading spawn registry...
* 12243 spawn points are successfully loaded
* Loading objects...
* 25081 objects are successfully loaded
* Game asplinux_quicksave is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. clear sky\_appdata_\savedgames\asplinux_quicksave.sav' (3.057s)
* phase time: 3054 ms
* phase cmem: 172327 K
Сервер: Соединение...
* phase time: 15 ms
* phase cmem: 172371 K
Клиент: Соединение с localhost...
* client : connection accepted - <>
* phase time: 3 ms
* phase cmem: 172404 K
Открытие потока...
* phase time: 2 ms
* phase cmem: 172404 K
Загрузка формы объектов...
* phase time: 1803 ms
* phase cmem: 239050 K
Загрузка шейдеров...
* phase time: 220 ms
* phase cmem: 240113 K
Загрузка геометрии...
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 64110 verts, 2003 Kb
* [Loading VB] 26096 verts, 815 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 15473 verts, 483 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 57946 verts, 1810 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 786576 indices, 1536 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65531 verts, 767 Kb
* [Loading VB] 16541 verts, 193 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 276162 indices, 539 Kb
* phase time: 34 ms
* phase cmem: 240368 K
Загрузка базы пространств...
* phase time: 16 ms
* phase cmem: 246535 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 11590 v(20), 6100 p
* [DETAILS] Batch(61), VB(226K), IB(35K)
* phase time: 17 ms
* phase cmem: 246551 K
Загрузка секторов и порталов...
* Loading HOM: c:\games\s.t.a.l.k.e.r. clear sky\gamedata\levels\red_forest\level.hom
* phase time: 6 ms
* phase cmem: 246736 K
Загрузка ИИ объектов...
* phase time: 3 ms
* phase cmem: 246736 K
Клиент: Создание...
* phase time: 2 ms
* phase cmem: 246752 K
Загрузка текстур...
* t-report - base: 1029, 407078 K
* t-report - lmap: 4, 4096 K
* phase time: 612 ms
* phase cmem: 278256 K
Клиент: Синхронизация...
* phase time: 5 ms
* phase cmem: 278256 K
* [win32]: free[2938776 K], reserved[78996 K], committed[1176468 K]
* [ D3D ]: textures[453024 K]
* [x-ray]: crt heap[278256 K], process heap[40502 K], game lua[84170 K], render[118 K]
* [x-ray]: economy: strings[18347 K], smem[926 K]
* MEMORY USAGE: 353691 K
* End of synchronization A[1] R[1]
* Saving spawns...
* Saving objects...
* 25079 objects are successfully saved
* Game ASPLinuX_quicksave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. clear sky\_appdata_\savedgames\asplinux_quicksave.sav'
* Saving spawns...
* Saving objects...
* 25079 objects are successfully saved
* Game ASPLinuX_autosave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. clear sky\_appdata_\savedgames\asplinux_autosave.sav'
* Saving spawns...
* Saving objects...
* 25079 objects are successfully saved
* Game asplinux - Лесник.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. clear sky\_appdata_\savedgames\asplinux - Лесник.sav'
* Saving spawns...
* Saving objects...
* 25079 objects are successfully saved
* Game ASPLinuX_quicksave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. clear sky\_appdata_\savedgames\asplinux_quicksave.sav'
* Saving spawns...
* Saving objects...
* 25080 objects are successfully saved
* Game ASPLinuX_autosave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. clear sky\_appdata_\savedgames\asplinux_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [941 ms]
"c:\games\s.t.a.l.k.e.r. clear sky\bin\xrengine.exe"
! Unable to find Software\GSC Game World\STALKER-STCS\ in registry
! Player name registry key (InstallUserName) not found !
* phase time: 0 ms
* phase cmem: 238819 K
Сервер: Старт...
* phase time: 232 ms
* phase cmem: 238128 K
Сервер: Загрузка симуляции жизни...
* phase time: 6 ms
* phase cmem: 238128 K
Загрузка игры "asplinux_autosave.sav"...
* Loading spawn registry...
* 12243 spawn points are successfully loaded
* Loading objects...
* 25080 objects are successfully loaded
* Game asplinux_autosave is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. clear sky\_appdata_\savedgames\asplinux_autosave.sav' (3.047s)
* phase time: 3046 ms
* phase cmem: 247230 K
Сервер: Соединение...
* phase time: 21 ms
* phase cmem: 247244 K
Клиент: Соединение с localhost...
* client : connection accepted - <>
* phase time: 9 ms
* phase cmem: 247276 K
Открытие потока...
* phase time: 7 ms
* phase cmem: 247276 K
Загрузка формы объектов...
* phase time: 2828 ms
* phase cmem: 347299 K
Загрузка шейдеров...
* phase time: 217 ms
* phase cmem: 347989 K
Загрузка геометрии...
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63724 verts, 1991 Kb
* [Loading VB] 17324 verts, 541 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65454 verts, 2045 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 47969 verts, 1499 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 49100 verts, 1534 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 260865 indices, 509 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 44388 verts, 520 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 485868 indices, 948 Kb
* phase time: 377 ms
* phase cmem: 348252 K
Загрузка базы пространств...
* phase time: 38 ms
* phase cmem: 350847 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 11590 v(20), 6100 p
* [DETAILS] Batch(61), VB(226K), IB(35K)
* phase time: 25 ms
* phase cmem: 350847 K
Загрузка секторов и порталов...
* Loading HOM: c:\games\s.t.a.l.k.e.r. clear sky\gamedata\levels\military\level.hom
* phase time: 13 ms
* phase cmem: 350984 K
Загрузка ИИ объектов...
* phase time: 7 ms
* phase cmem: 350984 K
Клиент: Создание...
* phase time: 7 ms
* phase cmem: 350984 K
Загрузка текстур...
* t-report - base: 1456, 668177 K
* t-report - lmap: 11, 11265 K
* phase time: 707 ms
* phase cmem: 379679 K
Клиент: Синхронизация...
* phase time: 8 ms
* phase cmem: 379679 K
* [win32]: free[2418632 K], reserved[143988 K], committed[1631620 K]
* [ D3D ]: textures[679442 K]
* [x-ray]: crt heap[379679 K], process heap[52654 K], game lua[83910 K], render[3921 K]
* [x-ray]: economy: strings[18620 K], smem[7201 K]
* MEMORY USAGE: 390735 K
* End of synchronization A[1] R[1]
* Saving spawns...
* Saving objects...
* 25062 objects are successfully saved
* Game asplinux - Военные склады.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. clear sky\_appdata_\savedgames\asplinux - Военные склады.sav'
* Saving spawns...
* Saving objects...
* 25066 objects are successfully saved
* Game armeyskie skladi.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. clear sky\_appdata_\savedgames\armeyskie skladi.sav'
! ERROR: SV: can't find children [16483] of parent [1554336624]
! ERROR: SV: can't find children [18517] of parent [1554337120]
! ERROR: SV: can't find children [19803] of parent [1344452160]
* Saving spawns...
* Saving objects...
* 25140 objects are successfully saved
* Game ASPLinuX_quicksave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. clear sky\_appdata_\savedgames\asplinux_quicksave.sav'
! ERROR: SV: can't find children [25383] of parent [574829424]
! ERROR: SV: can't find children [26646] of parent [434232560]
! ERROR: SV: can't find children [27393] of parent [574830912]
! ERROR: SV: can't find children [27655] of parent [434142128]
* Saving spawns...
* Saving objects...
* 25145 objects are successfully saved
* Game ASPLinuX_quicksave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. clear sky\_appdata_\savedgames\asplinux_quicksave.sav'
! ERROR: SV: can't find children [28171] of parent [434133200]
! ERROR: SV: can't find children [28939] of parent [1444301280]
! ERROR: SV: can't find children [29473] of parent [574827936]
! ERROR: SV: can't find children [30496] of parent [434135680]
* Saving spawns...
* Saving objects...
* 25145 objects are successfully saved
* Game ASPLinuX_quicksave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. clear sky\_appdata_\savedgames\asplinux_quicksave.sav'
! ERROR: SV: can't find children [31758] of parent [434129728]
* Saving spawns...
* Saving objects...
* 25145 objects are successfully saved
* Game ASPLinuX_quicksave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. clear sky\_appdata_\savedgames\asplinux_quicksave.sav'
* Saving spawns...
* Saving objects...
* 25145 objects are successfully saved
* Game ASPLinuX_quicksave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. clear sky\_appdata_\savedgames\asplinux_quicksave.sav'
* Saving spawns...
* Saving objects...
* 25144 objects are successfully saved
* Game ASPLinuX_quicksave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. clear sky\_appdata_\savedgames\asplinux_quicksave.sav'
* Saving spawns...
* Saving objects...
* 25143 objects are successfully saved
* Game ASPLinuX_quicksave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. clear sky\_appdata_\savedgames\asplinux_quicksave.sav'
* Saving spawns...
* Saving objects...
* 25143 objects are successfully saved
* Game armeyskie skladi.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. clear sky\_appdata_\savedgames\armeyskie skladi.sav'
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 397961 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [838 ms]
* MEMORY USAGE: 388879 K
* End of synchronization A[1] R[1]
* Saving spawns...
* Saving objects...
* 25143 objects are successfully saved
* Game ASPLinuX_quicksave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. clear sky\_appdata_\savedgames\asplinux_quicksave.sav'
! ERROR: SV: can't find children [36870] of parent [574831904]
 
FATAL ERROR
 
[error]Expression    : error handler is invoked!
[error]Function      : invalid_parameter_handler
[error]File          : E:\priquel\sources\engine\xrCore\xrDebugNew.cpp
[error]Line          : 793
[error]Description   :
 

stack trace:

 



 

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@Купер да, вы правы.
На каком-то этапе появился битый сейв. Благо, в моде присутствуют ключевые автосохранения. Пришлось переиграть пару часов.
Скажите, можно ли вернуться из рыжего леса на другие локации или пока до конечной точки Лиманска не дойдешь нельзя?
В "чистое небо" почти не играл. Возможно, по сюжету нельзя отклоняться до какого-то этапа.
Происходят вылеты при попытке переместиться через проводника на любую локацию из Рыжего леса.

Все. Разобрался. Вылеты вызывал "Сайнс МОД" из дополнительных файлов.
После его удаления все нормально. Перемещение между локациями работает.
Это нужно в шапке темы указать.

И еще. =)
Как удалить через бубны сделанные тайники?
На одной из локаций происходит вылет из-за модовского костюма.

Поделиться этим сообщением


Ссылка на сообщение

@Dimus в нычке остался костюм, модифицированный Сайнс МОДом.
Из-за этого на локацию, где лежит хабар не зайти - вылет.

Короче, переиграл без дополнительных файлов.
После зачистки моста в Рыжем лесу получении награды в виде FN 2000+ 50000 невозможно переместиться на Янтарь - вылет.
Прикладываю лог. Мод сильно не доработан.

 

Скрытый текст

* Detected CPU: GenuineIntel P3 family, F6/M12/S3, 3264.00 mhz, 22-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 32620 files cached 33 archives, 5312Kb memory used.
Init FileSystem 0.700194 sec
'xrCore' build 3795, Jun 25 2009

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
command line
Executing config-script "user.ltx"...
[c:\games\s.t.a.l.k.e.r. - clear sky\_appdata_\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[4061160 K], reserved[51116 K], committed[81964 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[10284 K], process heap[672 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[5332 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "c:\games\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_extreme.ltx"...
[c:\games\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_extreme.ltx] successfully loaded.
[c:\games\s.t.a.l.k.e.r. - clear sky\_appdata_\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti
* GPU driver: 30.0.14.7141
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 3702 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [269 ms]
"c:\games\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 135135 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time:    88 ms
* [prefetch] memory:  0Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 102 ms
* phase cmem: 126052 K
Сервер: Старт...
* phase time: 125 ms
* phase cmem: 112922 K
Сервер: Загрузка симуляции жизни...
* phase time: 3 ms
* phase cmem: 112922 K
Загрузка игры "bolota.sav"...
* Loading spawn registry...
* 12243 spawn points are successfully loaded
* Loading objects...
* 25434 objects are successfully loaded
* Game bolota is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. - clear sky\_appdata_\savedgames\bolota.sav' (3.139s)
* phase time: 3137 ms
* phase cmem: 177281 K
Сервер: Соединение...
* phase time: 21 ms
* phase cmem: 177293 K
Клиент: Соединение с localhost...
* client : connection accepted - <>
* phase time: 6 ms
* phase cmem: 177326 K
Открытие потока...
* phase time: 2 ms
* phase cmem: 177326 K
Загрузка формы объектов...
* phase time: 3108 ms
* phase cmem: 288290 K
Загрузка шейдеров...
* phase time: 234 ms
* phase cmem: 289192 K
Загрузка геометрии...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65506 verts, 2047 Kb
* [Loading VB] 56742 verts, 1773 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65507 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 65515 verts, 2047 Kb
* [Loading VB] 65501 verts, 2046 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 11053 verts, 345 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 50268 verts, 1570 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 741387 indices, 1448 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 22720 verts, 266 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 466236 indices, 910 Kb
* phase time: 60 ms
* phase cmem: 289361 K
Загрузка базы пространств...
* phase time: 28 ms
* phase cmem: 300607 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 22936 v(20), 11468 p
* [DETAILS] Batch(61), VB(447K), IB(67K)
* phase time: 18 ms
* phase cmem: 300640 K
Загрузка секторов и порталов...
* Loading HOM: c:\games\s.t.a.l.k.e.r. - clear sky\gamedata\levels\marsh\level.hom
* phase time: 9 ms
* phase cmem: 300951 K
Загрузка ИИ объектов...
* phase time: 4 ms
* phase cmem: 300951 K
Клиент: Создание...
* phase time: 3 ms
* phase cmem: 300951 K
Загрузка текстур...
* t-report - base: 981, 393918 K
* t-report - lmap: 11, 11265 K
* phase time: 650 ms
* phase cmem: 345814 K
Клиент: Синхронизация...
* phase time: 6 ms
* phase cmem: 345814 K
* [win32]: free[2793144 K], reserved[82700 K], committed[1318396 K]
* [ D3D ]: textures[447033 K]
* [x-ray]: crt heap[345809 K], process heap[39955 K], game lua[54602 K], render[127 K]
* [x-ray]: economy: strings[18347 K], smem[926 K]
* MEMORY USAGE: 417427 K
* End of synchronization A[1] R[1]
* Saving spawns...
* Saving objects...
* 25439 objects are successfully saved
* Game ASPLinuX_autosave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky\_appdata_\savedgames\asplinux_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [356 ms]
"c:\games\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
! Player name in registry is empty! (InstallUserName)
* phase time: 0 ms
* phase cmem: 251375 K
Сервер: Старт...
* phase time: 229 ms
* phase cmem: 236704 K
Сервер: Загрузка симуляции жизни...
* phase time: 6 ms
* phase cmem: 236704 K
Загрузка игры "asplinux_autosave.sav"...
* Loading spawn registry...
* 12243 spawn points are successfully loaded
* Loading objects...
* 25439 objects are successfully loaded
* Game asplinux_autosave is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. - clear sky\_appdata_\savedgames\asplinux_autosave.sav' (3.111s)
* phase time: 3110 ms
* phase cmem: 245976 K
Сервер: Соединение...
* phase time: 23 ms
* phase cmem: 245942 K
Клиент: Соединение с localhost...
* client : connection accepted - <>
* phase time: 12 ms
* phase cmem: 245975 K
Открытие потока...
* phase time: 8 ms
* phase cmem: 245975 K
Загрузка формы объектов...
* phase time: 2389 ms
* phase cmem: 330932 K
Загрузка шейдеров...
* phase time: 229 ms
* phase cmem: 331623 K
Загрузка геометрии...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65506 verts, 2047 Kb
* [Loading VB] 30586 verts, 955 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65504 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 1195 verts, 37 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 34422 verts, 1075 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 812169 indices, 1586 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 41130 verts, 481 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 539193 indices, 1053 Kb
* phase time: 318 ms
* phase cmem: 331802 K
Загрузка базы пространств...
* phase time: 39 ms
* phase cmem: 335179 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 9394 v(20), 5002 p
* [DETAILS] Batch(61), VB(183K), IB(29K)
* phase time: 24 ms
* phase cmem: 335179 K
Загрузка секторов и порталов...
* Loading HOM: c:\games\s.t.a.l.k.e.r. - clear sky\gamedata\levels\agroprom\level.hom
* phase time: 22 ms
* phase cmem: 335464 K
Загрузка ИИ объектов...
* phase time: 6 ms
* phase cmem: 335464 K
Клиент: Создание...
* phase time: 6 ms
* phase cmem: 335464 K
Загрузка текстур...
* t-report - base: 1535, 671964 K
* t-report - lmap: 7, 7168 K
* phase time: 657 ms
* phase cmem: 358374 K
Клиент: Синхронизация...
* phase time: 8 ms
* phase cmem: 358374 K
* [win32]: free[2337548 K], reserved[160964 K], committed[1695728 K]
* [ D3D ]: textures[679133 K]
* [x-ray]: crt heap[358369 K], process heap[55844 K], game lua[51960 K], render[3200 K]
* [x-ray]: economy: strings[18595 K], smem[6045 K]
* MEMORY USAGE: 370680 K
* End of synchronization A[1] R[1]
current_state 5
next_state 5
item_sect wpn_ak74
H_Parent sim_default_stalker_2
current_state 5
next_state 5
item_sect wpn_ak74
H_Parent sim_default_stalker_2
* Saving spawns...
* Saving objects...
* 25439 objects are successfully saved
* Game ASPLinuX_quicksave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky\_appdata_\savedgames\asplinux_quicksave.sav'
* Saving spawns...
* Saving objects...
* 25439 objects are successfully saved
* Game ASPLinuX_quicksave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky\_appdata_\savedgames\asplinux_quicksave.sav'
* Saving spawns...
* Saving objects...
* 25439 objects are successfully saved
* Game ASPLinuX_autosave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky\_appdata_\savedgames\asplinux_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [362 ms]
"c:\games\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
! Player name in registry is empty! (InstallUserName)
* phase time: 0 ms
* phase cmem: 247644 K
Сервер: Старт...
* phase time: 231 ms
* phase cmem: 246985 K
Сервер: Загрузка симуляции жизни...
* phase time: 6 ms
* phase cmem: 246985 K
Загрузка игры "asplinux_autosave.sav"...
* Loading spawn registry...
* 12243 spawn points are successfully loaded
* Loading objects...
* 25439 objects are successfully loaded
* Game asplinux_autosave is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. - clear sky\_appdata_\savedgames\asplinux_autosave.sav' (3.091s)
* phase time: 3091 ms
* phase cmem: 254005 K
Сервер: Соединение...
* phase time: 20 ms
* phase cmem: 254011 K
Клиент: Соединение с localhost...
* client : connection accepted - <>
* phase time: 14 ms
* phase cmem: 254043 K
Открытие потока...
* phase time: 6 ms
* phase cmem: 254043 K
Загрузка формы объектов...
* phase time: 1441 ms
* phase cmem: 307842 K
Загрузка шейдеров...
* phase time: 203 ms
* phase cmem: 308532 K
Загрузка геометрии...
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 30972 verts, 967 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 60821 verts, 1900 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65089 verts, 2034 Kb
* [Loading VB] 1388 verts, 43 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 250893 indices, 490 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 31255 verts, 366 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 158562 indices, 309 Kb
* phase time: 33 ms
* phase cmem: 308627 K
Загрузка базы пространств...
* phase time: 19 ms
* phase cmem: 310228 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 11590 v(20), 6100 p
* [DETAILS] Batch(61), VB(226K), IB(35K)
* phase time: 21 ms
* phase cmem: 310228 K
Загрузка секторов и порталов...
* Loading HOM: c:\games\s.t.a.l.k.e.r. - clear sky\gamedata\levels\yantar\level.hom
* phase time: 9 ms
* phase cmem: 310258 K
Загрузка ИИ объектов...
* phase time: 7 ms
* phase cmem: 310258 K
Клиент: Создание...
* phase time: 6 ms
* phase cmem: 310258 K
Загрузка текстур...
* t-report - base: 1528, 658427 K
* t-report - lmap: 8, 8193 K
* phase time: 353 ms
* phase cmem: 326598 K
Клиент: Синхронизация...
* phase time: 7 ms
* phase cmem: 326598 K
* [win32]: free[2402828 K], reserved[168336 K], committed[1623076 K]
* [ D3D ]: textures[666620 K]
* [x-ray]: crt heap[326598 K], process heap[56718 K], game lua[54322 K], render[4281 K]
* [x-ray]: economy: strings[18605 K], smem[6016 K]
stack trace:

0023:04061B9E xrGame.dll
0023:040681DD xrGame.dll
0023:04067D0B xrGame.dll
0023:04066BAB xrGame.dll
0023:0406698C xrGame.dll
0023:04064EEB xrGame.dll
0023:04180865 xrGame.dll
0023:00413865 xrEngine.exe, CCameraManager::operator=()

 

 

Сохранение при переходе на Янтарь

Почему-то мне кажется, что ответа не будет.
Судя по всему, у автора одно мнение - все в порядке, багов нет.

Нашел тему от 2018 года с тем же багом.
Переждал выброс у долговцев и только после этого отправился на Янтарь.
Вылет присутствует.

И еще кое-что.
Игра с диска.

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