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Редактирование движка X-Ray


Rolan

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Подскажите где скачать распакованный xray для 1.0006? 

God save Hatsune Miku!

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Всем доброго утра
Как можно "подключить" дллку, не редактируя движок? 
К примеру, я хочу использовать что-то, что есть в ogse.dll, но не хочу редактировать движок для этого. Как возможно подключить? Я пробовал использовать ASI Loader, закинул в bin dsound.dll, переименовал ogse.dll в ogse.asi, но результатов никаких. Может, делаю что-то не то? Подскажите, товарищи

upd: Скачал Ultimate Asi Loader в интернетах, там файл dinput.dll с предложением закинуть его в корень, если запускать игру с этим файлом, получаю ошибку "Unable to load ogse.asi Error 126"

 

upd2: в логе самого asi лоадер пишет такое: (помимо попытки подключить огсе.asi я ещё использую кейлоггер). 

Loading ASI D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin\keylogger.asi
ASI loaded : D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin\keylogger.asi, Address 0x60E70000 //тут адрес есть
Loading ASI D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin\ogse.asi
ASI loaded : D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin\ogse.asi, Address 0x00000000 //тут адреса нет

 

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@dsh Благодарствую, попробую искать в этом направлении, с asi loader'ом так ничего и не получилось. 

@dsh Нашёл init_external_libs() 
Откуда вызывается? 

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@dsh Ну тут разные вылеты случаются, в зависимости от места в _g.script, куда я это вставлял, либо вовсе не работает, если вставлять в конец. 
Возьму перерыв, пожалуй

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upd: вероятно тут загвоздка

package.cpath = package.cpath..";"..path.."\\?.dll"

 

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@dsh Снова приветствую, надеюсь, не надоел))
Такой вопрос, в логе пишет: 

Скрытый текст
using OGSE.DLL rev.64 build Mar 29 2016
Loaded: extensions\ogse.dll
Starting engine...
Loading DLL: xrGameSpy.dll
Сервер: Старт...
Loaded: extensions\ogse.dll
* phase time: 60 ms
* phase cmem: 176973 K
Сервер: Загрузка симуляции жизни...
* phase time: 11 ms
* phase cmem: 176973 K
Создание новой игры...

Как понимаю, строчка Loaded: extensions\ogse.dll означает, что ogse.dll было подключено

И следом, вылет с таким логом: 

Скрытый текст
Expression    : fatal error
Function      : CScriptEngine::lua_error
File          : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
Line          : 73
Description   : <no expression>
Arguments     : LUA error: ...ow of chernobyl\gamedata\scripts\xr_motivator.script:174: attempt to call global 'read_hit_data' (a nil value)

 

Чего не понимаю, если ogse.dll подключено, а read_hit_data находится именно в нём, то непонятно почему такой вылет. 

upd: как всегда проблема в невнимательности)) 
Заработало, @dsh'y отдельное огромное спасибо!)

Изменено пользователем Labadal

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@naxac 

17.08.2021 в 04:25, naxac сказал:

ссылка. Только это не 1.0006, а 1.0007, но отличия незначительные.

А как и чем его собрать? Нужны ли какие-то доп файлы или что-то типа того? 

upd: вроде начал собирать, но происходит СБОЙ ПОСТРОЕНИЯ, из-за ошибок, типа: 

15>x:\intermediate\xr_3da\xrgame\../stdafx.h(42): fatal error C1083: Не удается открыть файл включение: log.h: No such file or directory
14>x:\intermediate\xr_3da\xrcpu_pipe\..\\stdafx.h(42): fatal error C1083: Не удается открыть файл включение: log.h: No such file or directory
12>x:\intermediate\xrsound\stdafx.h(27): fatal error C1083: Не удается открыть файл включение: vorbis/codec.h: No such file or directory
15>x:\intermediate\xr_3da\xrgame\../stdafx.h(18): fatal error C1083: Не удается открыть файл включение: dplay8.h: No such file or directory
8>luabind\weak_ref.cpp(26): fatal error C1083: Не удается открыть файл включение: luabind/lua_include.hpp: No such file or directory
И так далее
Скрытый текст
1>------ Построение начато: проект: zlib, Конфигурация: Release Win32 ------
2>------ Построение начато: проект: openal32, Конфигурация: Release Win32 ------
3>------ Построение начато: проект: ode, Конфигурация: Mixed Win32 ------
1>Построение начато 25.08.2021 12:09:55.
1>InitializeBuildStatus:
1>  Создание "x:\intermediate\Release\zlib\zlib.unsuccessfulbuild", так как было задано "AlwaysCreate".
1>ClCompile:
1>  Для всех выходных данных обновления не требуется.
1>  Для всех выходных данных обновления не требуется.
1>  Для всех выходных данных обновления не требуется.
2>Построение начато 25.08.2021 12:09:55.
2>InitializeBuildStatus:
2>  Создание "x:\intermediate\Release\openal32\openal32.unsuccessfulbuild", так как было задано "AlwaysCreate".
2>ClCompile:
2>  Для всех выходных данных обновления не требуется.
2>ResourceCompile:
2>  Для всех выходных данных обновления не требуется.
3>Построение начато 25.08.2021 12:09:55.
2>Link:
2>     Создается библиотека x:\libraries\OpenAL32.lib и объект x:\libraries\OpenAL32.exp
2>  Создание кода
1>Lib:
1>  zlib.vcxproj -> x:\libraries\zlib.lib
3>InitializeBuildStatus:
3>  Создание "x:\intermediate\Mixed\ode\ode.unsuccessfulbuild", так как было задано "AlwaysCreate".
1>FinalizeBuildStatus:
1>  Файл "x:\intermediate\Release\zlib\zlib.unsuccessfulbuild" удаляется.
1>  Обращение к "x:\intermediate\Release\zlib\zlib.lastbuildstate".
1>
1>Построение успешно завершено.
1>
1>Затраченное время: 00:00:00.37
3>ClCompile:
3>  Для всех выходных данных обновления не требуется.
3>  Для всех выходных данных обновления не требуется.
3>  Для всех выходных данных обновления не требуется.
3>Link:
3>     Создается библиотека x:\libraries\ode.lib и объект x:\libraries\ode.exp
4>------ Построение начато: проект: minizip, Конфигурация: Release Win32 ------
4>Построение начато 25.08.2021 12:09:55.
4>InitializeBuildStatus:
4>  Создание "x:\intermediate\Release\minizip\minizip.unsuccessfulbuild", так как было задано "AlwaysCreate".
4>ClCompile:
4>  Для всех выходных данных обновления не требуется.
2>  Создание кода завершено
3>  default.vcxproj -> x:\binaries\ode.dll
4>Lib:
4>  minizip.vcxproj -> x:\libraries\minizip.lib
3>FinalizeBuildStatus:
3>  Файл "x:\intermediate\Mixed\ode\ode.unsuccessfulbuild" удаляется.
3>  Обращение к "x:\intermediate\Mixed\ode\ode.lastbuildstate".
3>
3>Построение успешно завершено.
3>
3>Затраченное время: 00:00:00.68
2>  Router.vcxproj -> x:\binaries\openal32.dll
2>FinalizeBuildStatus:
2>  Файл "x:\intermediate\Release\openal32\openal32.unsuccessfulbuild" удаляется.
2>  Обращение к "x:\intermediate\Release\openal32\openal32.lastbuildstate".
2>
2>Построение успешно завершено.
2>
2>Затраченное время: 00:00:01.02
4>FinalizeBuildStatus:
4>  Файл "x:\intermediate\Release\minizip\minizip.unsuccessfulbuild" удаляется.
4>  Обращение к "x:\intermediate\Release\minizip\minizip.lastbuildstate".
4>
4>Построение успешно завершено.
4>
4>Затраченное время: 00:00:00.59
5>------ Построение начато: проект: BugTrap (3rd party\bugtrap\BugTrap), Конфигурация: Release Win32 ------
5>Построение начато 25.08.2021 12:09:56.
5>InitializeBuildStatus:
5>  Создание "x:\intermediate\Release\BugTrap\BugTrap.unsuccessfulbuild", так как было задано "AlwaysCreate".
5>ClCompile:
5>  Для всех выходных данных обновления не требуется.
5>  Для всех выходных данных обновления не требуется.
5>ResourceCompile:
5>  Для всех выходных данных обновления не требуется.
5>Link:
5>  minizip.lib(zip.obj) : найден .netmodule MSIL или модуль, откомпилированный с параметром /GL; перезапускается компоновка с параметром /LTCG; добавьте /LTCG в командную строку компоновки для повышения производительности компоновщика
5>     Создается библиотека x:\libraries\BugTrap.lib и объект x:\libraries\BugTrap.exp
5>  Создание кода
5>  Создание кода завершено
5>  BugTrap.vcxproj -> x:\binaries\BugTrap.dll
5>FinalizeBuildStatus:
5>  Файл "x:\intermediate\Release\BugTrap\BugTrap.unsuccessfulbuild" удаляется.
5>  Обращение к "x:\intermediate\Release\BugTrap\BugTrap.lastbuildstate".
5>
5>Построение успешно завершено.
5>
5>Затраченное время: 00:00:01.73
6>------ Построение начато: проект: xrCore, Конфигурация: Mixed Win32 ------
6>Построение начато 25.08.2021 12:09:58.
6>InitializeBuildStatus:
6>  Обращение к "X:\intermediate\Mixed\xrCore\xrCore.unsuccessfulbuild".
6>ClCompile:
6>  Для всех выходных данных обновления не требуется.
6>  xrDebugNew.cpp
6>xrDebugNew.cpp(6): fatal error C1083: Не удается открыть файл включение: dxerr9.h: No such file or directory
6>
6>СБОЙ построения.
6>
6>Затраченное время: 00:00:00.31
7>------ Построение начато: проект: xrCDB, Конфигурация: Mixed Win32 ------
8>------ Построение начато: проект: xrLua, Конфигурация: Mixed Win32 ------
9>------ Построение начато: проект: xrParticles, Конфигурация: Mixed Win32 ------
10>------ Построение начато: проект: xrXMLParser, Конфигурация: Mixed Win32 ------
7>Построение начато 25.08.2021 12:09:58.
8>Построение начато 25.08.2021 12:09:58.
9>Построение начато 25.08.2021 12:09:58.
7>InitializeBuildStatus:
7>  Обращение к "X:\intermediate\Mixed\xrCDB\xrCDB.unsuccessfulbuild".
9>InitializeBuildStatus:
7>ClCompile:
7>  Для всех выходных данных обновления не требуется.
9>  Обращение к "X:\intermediate\Mixed\xrParticles\xrParticles.unsuccessfulbuild".
9>ClCompile:
9>  Для всех выходных данных обновления не требуется.
9>  Для всех выходных данных обновления не требуется.
10>Построение начато 25.08.2021 12:09:58.
7>  Frustum.cpp
10>InitializeBuildStatus:
10>  Обращение к "X:\intermediate\Mixed\xrXMLParser\xrXMLParser.unsuccessfulbuild".
10>ClCompile:
10>  Для всех выходных данных обновления не требуется.
10>  Для всех выходных данных обновления не требуется.
9>ManifestResourceCompile:
9>  
9>X:\intermediate\Mixed\xrParticles\xrParticles_manifest.rc(1): error RC2135: file not found: D:\trunc\Mixed\xrParticles\xrParticles.dll.embed.manifest
9>  
7>x:\intermediate\xrcdb\Frustum.h(9): fatal error C1083: Не удается открыть файл включение: fixedvector.h: No such file or directory
7>  xrCDB_frustum.cpp
9>
9>СБОЙ построения.
9>
9>Затраченное время: 00:00:00.36
11>------ Построение начато: проект: xrNetServer, Конфигурация: Mixed Win32 ------
7>x:\intermediate\xrcdb\frustum.h(9): fatal error C1083: Не удается открыть файл включение: fixedvector.h: No such file or directory
7>  Создание кода...
10>ManifestResourceCompile:
10>  
10>X:\intermediate\Mixed\xrXMLParser\xrXMLParser_manifest.rc(1): error RC2135: file not found: D:\trunc\Mixed\xrXMLParser\xrXMLParser.dll.embed.manifest
10>  
11>Построение начато 25.08.2021 12:09:59.
10>
10>СБОЙ построения.
10>
10>Затраченное время: 00:00:00.34
8>InitializeBuildStatus:
8>  Обращение к "X:\intermediate\Mixed\xrLua\xrLua.unsuccessfulbuild".
7>
7>СБОЙ построения.
7>
7>Затраченное время: 00:00:00.71
11>InitializeBuildStatus:
11>  Обращение к "X:\intermediate\Mixed\xrNetServer\xrNetServer.unsuccessfulbuild".
8>ClCompile:
8>  Для всех выходных данных обновления не требуется.
8>  class.cpp
8>luabind\class.cpp(24): fatal error C1083: Не удается открыть файл включение: luabind/lua_include.hpp: No such file or directory
8>  class_info.cpp
8>luabind\class_info.cpp(24): fatal error C1083: Не удается открыть файл включение: luabind/lua_include.hpp: No such file or directory
8>  class_registry.cpp
8>luabind\class_registry.cpp(24): fatal error C1083: Не удается открыть файл включение: luabind/lua_include.hpp: No such file or directory
8>  class_rep.cpp
8>luabind\class_rep.cpp(24): fatal error C1083: Не удается открыть файл включение: luabind/lua_include.hpp: No such file or directory
8>  create_class.cpp
8>luabind\create_class.cpp(24): fatal error C1083: Не удается открыть файл включение: luabind/lua_include.hpp: No such file or directory
8>  error.cpp
8>luabind\error.cpp(23): fatal error C1083: Не удается открыть файл включение: luabind/error.hpp: No such file or directory
8>  find_best_match.cpp
11>ClCompile:
11>  stdafx.cpp
8>luabind\find_best_match.cpp(24): fatal error C1083: Не удается открыть файл включение: luabind/lua_include.hpp: No such file or directory
8>  function.cpp
8>luabind\function.cpp(24): fatal error C1083: Не удается открыть файл включение: luabind/lua_include.hpp: No such file or directory
8>  implicit_cast.cpp
8>luabind\implicit_cast.cpp(24): fatal error C1083: Не удается открыть файл включение: luabind/lua_include.hpp: No such file or directory
8>  link_compatibility.cpp
8>luabind\link_compatibility.cpp(23): fatal error C1083: Не удается открыть файл включение: luabind/detail/link_compatibility.hpp: No such file or directory
8>  object.cpp
8>luabind\object.cpp(24): fatal error C1083: Не удается открыть файл включение: luabind/lua_include.hpp: No such file or directory
8>  object_rep.cpp
8>luabind\object_rep.cpp(24): fatal error C1083: Не удается открыть файл включение: luabind/detail/object_rep.hpp: No such file or directory
8>  open.cpp
8>luabind\open.cpp(24): fatal error C1083: Не удается открыть файл включение: luabind/lua_include.hpp: No such file or directory
8>  pcall.cpp
8>luabind\pcall.cpp(24): fatal error C1083: Не удается открыть файл включение: luabind/detail/pcall.hpp: No such file or directory
8>  ref.cpp
8>luabind\ref.cpp(25): fatal error C1083: Не удается открыть файл включение: luabind/config.hpp: No such file or directory
12>------ Построение начато: проект: xrSound, Конфигурация: Mixed Win32 ------
8>  scope.cpp
8>luabind\scope.cpp(24): fatal error C1083: Не удается открыть файл включение: luabind/lua_include.hpp: No such file or directory
8>  stack_content_by_name.cpp
12>Построение начато 25.08.2021 12:09:59.
8>luabind\stack_content_by_name.cpp(24): fatal error C1083: Не удается открыть файл включение: luabind/lua_include.hpp: No such file or directory
8>  weak_ref.cpp
12>InitializeBuildStatus:
12>  Обращение к "X:\intermediate\Mixed\xrSound\xrSound.unsuccessfulbuild".
12>ClCompile:
12>  stdafx.cpp
8>luabind\weak_ref.cpp(26): fatal error C1083: Не удается открыть файл включение: luabind/lua_include.hpp: No such file or directory
8>  wrapper_base.cpp
8>luabind\wrapper_base.cpp(24): fatal error C1083: Не удается открыть файл включение: luabind/config.hpp: No such file or directory
8>  Создание кода...
8>
8>СБОЙ построения.
8>
8>Затраченное время: 00:00:01.73
11>x:\intermediate\xrnetserver\stdafx.h(16): fatal error C1083: Не удается открыть файл включение: dplay8.h: No such file or directory
11>
11>СБОЙ построения.
11>
11>Затраченное время: 00:00:01.32
12>x:\intermediate\xrsound\stdafx.h(27): fatal error C1083: Не удается открыть файл включение: vorbis/codec.h: No such file or directory
12>
12>СБОЙ построения.
12>
12>Затраченное время: 00:00:01.04
13>------ Построение начато: проект: XR_3DA, Конфигурация: Mixed Win32 ------
13>Построение начато 25.08.2021 12:10:00.
13>InitializeBuildStatus:
13>  Обращение к "X:\intermediate\Mixed\XR_3DA\XR_3DA.unsuccessfulbuild".
13>ClCompile:
13>  stdafx.cpp
13>x:\intermediate\xr_3da\stdafx.h(18): fatal error C1083: Не удается открыть файл включение: dplay8.h: No such file or directory
13>
13>СБОЙ построения.
13>
13>Затраченное время: 00:00:01.15
14>------ Построение начато: проект: xrCPU_Pipe, Конфигурация: Mixed Win32 ------
14>Построение начато 25.08.2021 12:10:02.
14>InitializeBuildStatus:
14>  Обращение к "X:\intermediate\Mixed\xrCPU_Pipe\xrCPU_Pipe.unsuccessfulbuild".
14>ClCompile:
14>  StdAfx.cpp
14>x:\intermediate\xr_3da\xrcpu_pipe\..\\stdafx.h(18): fatal error C1083: Не удается открыть файл включение: dplay8.h: No such file or directory
14>
14>СБОЙ построения.
14>
14>Затраченное время: 00:00:01.01
15>------ Построение начато: проект: xrGame, Конфигурация: Debug Win32 ------
15>Построение начато 25.08.2021 12:10:03.
15>InitializeBuildStatus:
15>  Обращение к "X:\intermediate\Debug\xrGame\xrGame.unsuccessfulbuild".
15>ClCompile:
15>  pch_script.cpp
15>x:\intermediate\xr_3da\xrgame\../stdafx.h(18): fatal error C1083: Не удается открыть файл включение: dplay8.h: No such file or directory
15>
15>СБОЙ построения.
15>
15>Затраченное время: 00:00:01.79
========== Построение: успешно: 5, с ошибками: 10, без изменений: 0, пропущено: 0 ==========

 

Что делать, и где взять отсутствующие файлы?

upd2: допустим, файлы я нашёл, теперь другая проблема. Допустим, собираю xrLua.dll, выдает кучу ошибок: 
 

1>  class.cpp
1>luabind\class.cpp(24): fatal error C1083: Не удается открыть файл включение: luabind/lua_include.hpp: No such file or directory
1>luabind\class_info.cpp(24): fatal error C1083: Не удается открыть файл включение: luabind/lua_include.hpp: No such file or directory
1>luabind\class_registry.cpp(24): fatal error C1083: Не удается открыть файл включение: luabind/lua_include.hpp: No such file or directory
1>luabind\class_rep.cpp(24): fatal error C1083: Не удается открыть файл включение: luabind/lua_include.hpp: No such file or directory
1>luabind\create_class.cpp(24): fatal error C1083: Не удается открыть файл включение: luabind/lua_include.hpp: No such file or directory
И так далее

При двойном клике на строку с ошибкой открывается файл с инклудом на файл, который не может найти в ошибке. Сам инклуд подчеркнут волнистой красной линией, а при наводе мышей пишет Error: не удаётся открыть источник файл luabind/lua_include.hpp 
Однако!! Если по данному инклуду кликнуть ПКМ и нажать Отрыть документ luabind/lua_include.hpp, то файл спокойно откроется безо всяких проблем. Тогда почему при сборке VS его не видит? В чем проблема?  

upd3: все,вроде разобрался

God save Hatsune Miku!

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(МНЕ ДЛЯ ТЧ) 
Всем привет! Такой вопрос, существует ли в принципе OGSR движок + X-ray EXTENSIONS? Хотелось бы перейти на огср, но использую функции XRE. Если существует такой и есть у кого, поделитесь, пожалуйста.

God save Hatsune Miku!

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Скачал и собрал ОГСР, прошло без ошибок но при запуске открывает файл с логом:
 

Скрытый текст

[02.12.21 12:52:24.683] * Detected CPU: Intel(R) Pentium(R) Silver N5030 CPU @ 1.10GHz [GenuineIntel], F6/M122/S8
[02.12.21 12:52:24.683] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
[02.12.21 12:52:24.683] * CPU cores: [4], threads: [4]
[02.12.21 12:52:24.683] * CPU0 current freq: 1101 MHz, max freq: 1101 MHz
[02.12.21 12:52:24.683] * CPU1 current freq: 1101 MHz, max freq: 1101 MHz
[02.12.21 12:52:24.683] * CPU2 current freq: 1101 MHz, max freq: 1101 MHz
[02.12.21 12:52:24.683] * CPU3 current freq: 1101 MHz, max freq: 1101 MHz
[02.12.21 12:52:24.683] Initializing File System...
[02.12.21 12:52:24.685] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db0], size: [678577379]
[02.12.21 12:52:24.816] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db1], size: [708434331]
[02.12.21 12:52:24.838] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db2], size: [671169415]
[02.12.21 12:52:24.849] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db3], size: [684792231]
[02.12.21 12:52:24.858] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db4], size: [671392842]
[02.12.21 12:52:25.500] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db5], size: [697475082]
[02.12.21 12:52:25.607] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db6], size: [672288151]
[02.12.21 12:52:25.611] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db7], size: [672462598]
[02.12.21 12:52:25.667] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db8], size: [293378144]
[02.12.21 12:52:25.689] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db9], size: [79312307]
[02.12.21 12:52:25.741] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.dba], size: [22884835]
[02.12.21 12:52:25.748] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.dbb], size: [55194918]
[02.12.21 12:52:25.757] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.dbc], size: [160948]
[02.12.21 12:52:25.758] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.dbd], size: [101014]
[02.12.21 12:52:25.758] using fs-ltx fsgame.ltx
[02.12.21 12:52:25.758] --Found FS dir: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\appdata\]
[02.12.21 12:52:25.758]   files: [7]
[02.12.21 12:52:25.759] --Found FS dir: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\]
[02.12.21 12:52:25.759]   files: [4]
[02.12.21 12:52:25.760] --Found FS dir: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\]
[02.12.21 12:52:25.760]   files: [3]
[02.12.21 12:52:25.761] --Found FS dir: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\]
[02.12.21 12:52:25.761]   files: [4]
[02.12.21 12:52:25.761] --Found FS dir: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\appdata\savedgames\]
[02.12.21 12:52:25.761]   files: [29]
[02.12.21 12:52:25.761] --Found FS dir: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\appdata\logs\]
[02.12.21 12:52:25.761]   files: [4]
[02.12.21 12:52:25.761] --Found FS dir: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\appdata\screenshots\]
[02.12.21 12:52:25.762]   files: [5]
[02.12.21 12:52:25.762] --Found FS dir: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\mods\]
[02.12.21 12:52:25.762]   files: [3]
[02.12.21 12:52:25.762] --Found external arch: [mp_military_2.xdb0], size: [50350518]
[02.12.21 12:52:25.762] FS: 28262 files cached, 0Kb memory used.
[02.12.21 12:52:25.762] Init FileSystem 1.079387 sec
[02.12.21 12:52:25.763] [OGSR Engine (x64)] build date: [Dec  2 2021 12:22:59]
[02.12.21 12:52:25.763] [_MSC_FULL_VER]: [193030706], [_MSVC_LANG]: [201703L]
[02.12.21 12:52:25.763] Working Directory: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64]
[02.12.21 12:52:25.763] CommandLine: ["D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe" ]
[02.12.21 12:52:25.853] Initializing Engine...
[02.12.21 12:52:25.855] Starting INPUT device...
[02.12.21 12:52:25.908] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[02.12.21 12:52:25.909] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[02.12.21 12:52:25.925] refCount:m_pAdapter 1
[02.12.21 12:52:25.925] refCount:pFactory 1
[02.12.21 12:52:25.925] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[02.12.21 12:52:25.925] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[02.12.21 12:52:25.991] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[02.12.21 12:52:25.991] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[02.12.21 12:52:25.993] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[02.12.21 12:52:25.993] --  [renderer_r2a]
[02.12.21 12:52:25.993] --  [renderer_r2]
[02.12.21 12:52:25.993] --  [renderer_r2.5]
[02.12.21 12:52:25.993] --  [renderer_r3]
[02.12.21 12:52:25.993] --  [renderer_r4]
[02.12.21 12:52:25.993] Executing config-script "user.ltx"...
[02.12.21 12:52:25.993] ~ Invalid syntax in call to 'renderer'
[02.12.21 12:52:25.993] ~ Valid arguments: renderer_r2a/renderer_r2/renderer_r2.5/renderer_r3/renderer_r4
[02.12.21 12:52:25.993] --[CCC_r2::Execute] Executing renderer: [renderer_r1], renderer_value: [1]
[02.12.21 12:52:25.993] [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\appdata\user.ltx] successfully loaded.
[02.12.21 12:52:25.993] --Loading DLL: [xrRender_R2.dll]
[02.12.21 12:52:25.995] --Loading DLL: [xrGame.dll]
[02.12.21 12:52:26.000] --------------------------------------------------------------------------------
[02.12.21 12:52:26.001] [3902MB] physical memory installed, [564MB] available, [85] percent of memory in use
[02.12.21 12:52:26.001] PageFile usage: [25MB], Peak PageFile usage: [28MB]
[02.12.21 12:52:26.001] --------------------------------------------------------------------------------
[02.12.21 12:52:26.001] * [ D3D ]: textures[0 K]
[02.12.21 12:52:26.001] * [x-ray]: process heap[0 K], render[0 K]
[02.12.21 12:52:26.001] * [x-ray]: economy: strings[2590 K], smem[0 K]
[02.12.21 12:52:26.001] SOUND: OpenAL: enumerate devices...
[02.12.21 12:52:26.001] SOUND: OpenAL: EnumerationExtension Present
[02.12.21 12:52:26.084] devices Generic Software
[02.12.21 12:52:26.084] SOUND: OpenAL: system  default SndDevice name is Generic Software
[02.12.21 12:52:27.181] SOUND: OpenAL: All available devices:
[02.12.21 12:52:27.181] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[02.12.21 12:52:27.182] 2. OpenAL Soft, Spec Version 1.1  eax[0] efx[yes] xram[no]
[02.12.21 12:52:27.182] Executing config-script "d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[02.12.21 12:52:27.189] [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[02.12.21 12:52:27.189] Executing config-script "user.ltx"...
[02.12.21 12:52:27.189] Executing config-script "d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx"...
[02.12.21 12:52:27.189] ! Unknown command:  r1_tf_mipbias
[02.12.21 12:52:27.189] ! Unknown command:  r2_tf_mipbias
[02.12.21 12:52:27.189] ! Unknown command:  r__supersample
[02.12.21 12:52:27.190] ~ Invalid syntax in call to 'snd_targets'
[02.12.21 12:52:27.190] ~ Valid arguments: integer value in range [128,256]
[02.12.21 12:52:27.190] [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx] successfully loaded.
[02.12.21 12:52:27.190] ! Unknown command:  bemsg
[02.12.21 12:52:27.190] Executing config-script "d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[02.12.21 12:52:27.192] [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[02.12.21 12:52:27.195] ! Unknown command:  cam_fov
[02.12.21 12:52:27.195] ! Unknown command:  cl_cod_pickup_mode
[02.12.21 12:52:27.195] ! Unknown command:  g_autopickup
[02.12.21 12:52:27.195] ! Unknown command:  g_backrun
[02.12.21 12:52:27.195] ! Unknown command:  g_corpsenum
[02.12.21 12:52:27.195] ! Unknown command:  g_eventdelay
[02.12.21 12:52:27.195] ! Unknown command:  hud_adjust_value
[02.12.21 12:52:27.196] ! Unknown command:  mm_mm_net_srv_dedicated
[02.12.21 12:52:27.196] ! Unknown command:  mm_net_con_publicserver
[02.12.21 12:52:27.196] ! Unknown command:  mm_net_con_spectator
[02.12.21 12:52:27.196] ! Unknown command:  mm_net_con_spectator_on
[02.12.21 12:52:27.196] ! Unknown command:  mm_net_filter_battleye
[02.12.21 12:52:27.196] ! Unknown command:  mm_net_filter_empty
[02.12.21 12:52:27.196] ! Unknown command:  mm_net_filter_full
[02.12.21 12:52:27.196] ! Unknown command:  mm_net_filter_listen
[02.12.21 12:52:27.196] ! Unknown command:  mm_net_filter_pass
[02.12.21 12:52:27.196] ! Unknown command:  mm_net_filter_wo_ff
[02.12.21 12:52:27.196] ! Unknown command:  mm_net_filter_wo_pass
[02.12.21 12:52:27.196] ! Unknown command:  mm_net_srv_gamemode
[02.12.21 12:52:27.196] ! Unknown command:  mm_net_srv_maxplayers
[02.12.21 12:52:27.196] ! Unknown command:  mm_net_srv_name
[02.12.21 12:52:27.196] ! Unknown command:  mm_net_srv_reinforcement_type
[02.12.21 12:52:27.196] ! Unknown command:  mm_net_use_battleye
[02.12.21 12:52:27.196] ! Unknown command:  mm_net_weather_rateofchange
[02.12.21 12:52:27.196] ! Unknown command:  mouse_ui_sens
[02.12.21 12:52:27.196] ! Unknown command:  mouse_wheel_slot_changing
[02.12.21 12:52:27.197] ! Unknown command:  net_cl_icurvesize
[02.12.21 12:52:27.197] ! Unknown command:  net_cl_icurvetype
[02.12.21 12:52:27.197] ! Unknown command:  net_cl_interpolation
[02.12.21 12:52:27.197] ! Unknown command:  net_cl_log_data
[02.12.21 12:52:27.197] ! Unknown command:  net_compressor_enabled
[02.12.21 12:52:27.197] ! Unknown command:  net_compressor_gather_stats
[02.12.21 12:52:27.197] ! Unknown command:  net_dbg_dump_export_obj
[02.12.21 12:52:27.197] ! Unknown command:  net_dbg_dump_import_obj
[02.12.21 12:52:27.197] ! Unknown command:  net_dbg_dump_update_read
[02.12.21 12:52:27.197] ! Unknown command:  net_dbg_dump_update_write
[02.12.21 12:52:27.197] ! Unknown command:  net_dedicated_sleep
[02.12.21 12:52:27.197] ! Unknown command:  net_sv_gpmode
[02.12.21 12:52:27.197] ! Unknown command:  net_sv_log_data
[02.12.21 12:52:27.197] ! Unknown command:  net_sv_pending_lim
[02.12.21 12:52:27.197] ! Unknown command:  net_sv_update_rate
[02.12.21 12:52:27.197] ! Unknown command:  r1_tf_mipbias
[02.12.21 12:52:27.197] ! Unknown command:  r2_aa
[02.12.21 12:52:27.197] ! Unknown command:  r2_aa_break
[02.12.21 12:52:27.197] ! Unknown command:  r2_aa_kernel
[02.12.21 12:52:27.198] ! Unknown command:  r2_aa_weight
[02.12.21 12:52:27.198] ! Unknown command:  r2_tf_mipbias
[02.12.21 12:52:27.198] ! Unknown command:  r__supersample
[02.12.21 12:52:27.198] ~ Invalid syntax in call to 'renderer'
[02.12.21 12:52:27.198] ~ Valid arguments: renderer_r2a/renderer_r2/renderer_r2.5/renderer_r3/renderer_r4
[02.12.21 12:52:27.198] --[CCC_r2::Execute] Executing renderer: [renderer_r1], renderer_value: [1]
[02.12.21 12:52:27.198] ~ Invalid syntax in call to 'snd_cache_size'
[02.12.21 12:52:27.198] ~ Valid arguments: integer value in range [32,64]
[02.12.21 12:52:27.198] ~ Invalid syntax in call to 'snd_targets'
[02.12.21 12:52:27.198] ~ Valid arguments: integer value in range [128,256]
[02.12.21 12:52:27.198] ! Unknown command:  sv_anomalies_enabled
[02.12.21 12:52:27.198] ! Unknown command:  sv_anomalies_length
[02.12.21 12:52:27.198] ! Unknown command:  sv_artefact_respawn_delta
[02.12.21 12:52:27.198] ! Unknown command:  sv_artefact_spawn_force
[02.12.21 12:52:27.199] ! Unknown command:  sv_artefact_stay_time
[02.12.21 12:52:27.199] ! Unknown command:  sv_artefacts_count
[02.12.21 12:52:27.199] ! Unknown command:  sv_auto_team_balance
[02.12.21 12:52:27.199] ! Unknown command:  sv_auto_team_swap
[02.12.21 12:52:27.199] ! Unknown command:  sv_bearercantsprint
[02.12.21 12:52:27.199] ! Unknown command:  sv_client_reconnect_time
[02.12.21 12:52:27.199] ! Unknown command:  sv_console_update_rate
[02.12.21 12:52:27.199] ! Unknown command:  sv_dedicated_server_update_rate
[02.12.21 12:52:27.199] ! Unknown command:  sv_dmgblockindicator
[02.12.21 12:52:27.199] ! Unknown command:  sv_dmgblocktime
[02.12.21 12:52:27.199] ! Unknown command:  sv_dump_online_statistics_period
[02.12.21 12:52:27.199] ! Unknown command:  sv_forcerespawn
[02.12.21 12:52:27.199] ! Unknown command:  sv_fraglimit
[02.12.21 12:52:27.199] ! Unknown command:  sv_friendly_indicators
[02.12.21 12:52:27.199] ! Unknown command:  sv_friendly_names
[02.12.21 12:52:27.199] ! Unknown command:  sv_friendlyfire
[02.12.21 12:52:27.199] ! Unknown command:  sv_hail_to_winner_time
[02.12.21 12:52:27.199] ! Unknown command:  sv_max_ping_limit
[02.12.21 12:52:27.200] ! Unknown command:  sv_pda_hunt
[02.12.21 12:52:27.200] ! Unknown command:  sv_reinforcement_time
[02.12.21 12:52:27.200] ! Unknown command:  sv_remove_corpse
[02.12.21 12:52:27.200] ! Unknown command:  sv_remove_weapon
[02.12.21 12:52:27.200] ! Unknown command:  sv_returnplayers
[02.12.21 12:52:27.200] ! Unknown command:  sv_rpoint_freeze_time
[02.12.21 12:52:27.200] ! Unknown command:  sv_shieldedbases
[02.12.21 12:52:27.200] ! Unknown command:  sv_spectr_firsteye
[02.12.21 12:52:27.200] ! Unknown command:  sv_spectr_freefly
[02.12.21 12:52:27.200] ! Unknown command:  sv_spectr_freelook
[02.12.21 12:52:27.200] ! Unknown command:  sv_spectr_lookat
[02.12.21 12:52:27.200] ! Unknown command:  sv_spectr_teamcamera
[02.12.21 12:52:27.200] ! Unknown command:  sv_statistic_collect
[02.12.21 12:52:27.200] ! Unknown command:  sv_teamkill_limit
[02.12.21 12:52:27.200] ! Unknown command:  sv_teamkill_punish
[02.12.21 12:52:27.200] ! Unknown command:  sv_timelimit
[02.12.21 12:52:27.200] ! Unknown command:  sv_vote_enabled
[02.12.21 12:52:27.200] ! Unknown command:  sv_vote_participants
[02.12.21 12:52:27.200] ! Unknown command:  sv_vote_quota
[02.12.21 12:52:27.200] ! Unknown command:  sv_vote_time
[02.12.21 12:52:27.201] ! Unknown command:  sv_warm_up
[02.12.21 12:52:27.201] [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\appdata\user.ltx] successfully loaded.
[02.12.21 12:52:27.201] SOUND: Selected device is Generic Software
[02.12.21 12:52:27.367] [OpenAL] EAX 2.0 extension: present
[02.12.21 12:52:27.367] [OpenAL] EAX 2.0 deferred: present
[02.12.21 12:52:27.367] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[02.12.21 12:52:27.439] Starting RENDER device...
[02.12.21 12:52:27.495] * GPU [vendor:8086]-[device:3184]: Intel(R) UHD Graphics 605
[02.12.21 12:52:27.495] * GPU driver: 27.20.100.8280
[02.12.21 12:52:27.659] * CREATE: DeviceREF: 1
[02.12.21 12:52:27.659] * Vertex Processor: PURE HARDWARE
[02.12.21 12:52:27.659] *     Texture memory: 2055 M
[02.12.21 12:52:27.659] *          DDI-level: 9.0
[02.12.21 12:52:27.664] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.12.21 12:52:27.664] * GPU vertex cache: recognized, 32
[02.12.21 12:52:27.665] * DVB created: 4096K
[02.12.21 12:52:27.665] * DIB created: 512K
[02.12.21 12:52:27.688] ! Version conflict in shader 'def_shaders\def_vertex'
[02.12.21 12:52:27.688] ! Version conflict in shader 'default'
[02.12.21 12:52:27.688] ! Version conflict in shader 'effects\lightplanes'
[02.12.21 12:52:27.689] ! Version conflict in shader 'models\lightplanes'
[02.12.21 12:52:27.689] ! Version conflict in shader 'models\lightplanesself'
[02.12.21 12:52:27.689] ! Version conflict in shader 'models\model'
[02.12.21 12:52:27.689] ! Version conflict in shader 'models\model_aref'
[02.12.21 12:52:27.689] ! Version conflict in shader 'models\model_fur'
[02.12.21 12:52:27.689] ! Version conflict in shader 'models\model_puh'
[02.12.21 12:52:27.689] ! Version conflict in shader 'models\model_refl'
[02.12.21 12:52:27.689] ! Version conflict in shader 'models\pautina'
[02.12.21 12:52:27.689] ! Version conflict in shader 'models\selflight'
[02.12.21 12:52:27.689] ! Version conflict in shader 'models\selflightl'
[02.12.21 12:52:27.689] ! Version conflict in shader 'models\transparent'
[02.12.21 12:52:27.689] ! Version conflict in shader 'models\xanomaly'
[02.12.21 12:52:27.690] ! Version conflict in shader 'models\xbrainglass'
[02.12.21 12:52:27.690] ! Version conflict in shader 'models\xdistort'
[02.12.21 12:52:27.690] ! Version conflict in shader 'models\xdistortcolor'
[02.12.21 12:52:27.690] ! Version conflict in shader 'models\xdistortcolorl'
[02.12.21 12:52:27.690] ! Version conflict in shader 'models\xdistortcolorlinv'
[02.12.21 12:52:27.690] ! Version conflict in shader 'models\xdistortinv'
[02.12.21 12:52:27.690] ! Version conflict in shader 'models\xglass'
[02.12.21 12:52:27.690] ! Version conflict in shader 'models\xglass2'
[02.12.21 12:52:27.690] ! Version conflict in shader 'models\xlens'
[02.12.21 12:52:27.690] ! Version conflict in shader 'models\xmonolith'
[02.12.21 12:52:27.690] ! Version conflict in shader 'models\xwindows'
[02.12.21 12:52:27.690] ! Version conflict in shader 'selflight'
[02.12.21 12:52:27.692] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[02.12.21 12:52:27.811] * NULLRT supported
[02.12.21 12:52:27.811] * ...and used
[02.12.21 12:52:27.811] * HWDST/PCF supported and used
[02.12.21 12:52:27.873] 
FATAL ERROR

[error]Expression    : file
[error]Function      : CResourceManager::_CreatePS
[error]File          : D:\mymod\OGSR-Engine-main\ogsr_engine\Layers\xrRender\ResourceManager_Resources.cpp
[error]Line          : 235
[error]Description   : d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\shaders\r2\accum_sun_cascade.ps

[02.12.21 12:52:27.873] ********************************************************************************
[02.12.21 12:52:27.873] !![LogStackTrace] Thread: [UNKNOWN]
[02.12.21 12:52:27.980] !!stack trace:
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4ED53E24], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrCore\stacktrace_collector.cpp-->152]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4ED78AD1], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrCore\xrDebugNew.cpp-->74] + [13 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4ED78983], Fun: [xrDebug::backend()] + [171 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrCore\xrDebugNew.cpp-->182]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4ED7871D], Fun: [xrDebug::fail()] + [41 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrCore\xrDebugNew.cpp-->230]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFD0C8430D7], Fun: [CResourceManager::_CreatePS()] + [367 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Layers\xrRender\ResourceManager_Resources.cpp-->235] + [56 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFD0C7F6CEA], Fun: [CBlender_Compile::r_Pass()] + [214 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Layers\xrRender\Blender_Recorder_R2.cpp-->28]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFD0C88510C], Fun: [CBlender_accum_direct_cascade::Compile()] + [464 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Layers\xrRenderPC_R2\blender_light_direct_cascade.cpp-->24]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFD0C83F97B], Fun: [CResourceManager::_cpp_Create()] + [203 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Layers\xrRender\ResourceManager.cpp-->179]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFD0C86307C], Fun: [resptrcode_shader::create()] + [56 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Layers\xrRender\Shader.cpp-->30] + [46 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFD0C88F6B7], Fun: [CRenderTarget::CRenderTarget()] + [1603 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Layers\xrRenderPC_R2\r2_rendertarget.cpp-->297]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFD0C8893BF], Fun: [CRender::create()] + [2063 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Layers\xrRenderPC_R2\r2.cpp-->268] + [5 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFD0C814A99], Fun: [dxRenderDeviceRender::OnDeviceCreate()] + [65 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Layers\xrRender\dxRenderDeviceRender.cpp-->140]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7EEF3CA00], Fun: [CRenderDevice::_Create()] + [60 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\Device_create.cpp-->121]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7EEF3CC1A], Fun: [CRenderDevice::Create()] + [218 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\Device_create.cpp-->203]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7EEEFEE91], Fun: [Startup()] + [153 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\x_ray.cpp-->201]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7EEEFF296], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\x_ray.cpp-->418]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7EEEFC978], Fun: [WinMain()] + [72 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\x_ray.cpp-->439]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7EEF5B142], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\a01\_work\20\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFDA2A36AB0], Fun: [BaseThreadInitThunk()] + [16 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFDA3A51EDB], Fun: [RtlUserThreadStart()] + [43 byte(s)]
[02.12.21 12:52:27.981] ********************************************************************************
[02.12.21 12:52:28.273] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[02.12.21 12:52:28.274] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[02.12.21 12:52:28.276] 
FATAL ERROR

[error]Expression    : ExitFromWinMain
[error]Function      : xrDebug::_initialize::<lambda_d76a78998545af3d7520612bd4fb839a>::operator ()
[error]File          : D:\mymod\OGSR-Engine-main\ogsr_engine\xrCore\xrDebugNew.cpp
[error]Line          : 534
[error]Description   : Unexpected application exit!

[02.12.21 12:52:28.276] ********************************************************************************
[02.12.21 12:52:28.276] !![LogStackTrace] Thread: [UNKNOWN]
[02.12.21 12:52:28.429] !!stack trace:
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4ED53E24], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrCore\stacktrace_collector.cpp-->152]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4ED78AD1], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrCore\xrDebugNew.cpp-->74] + [13 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4ED78983], Fun: [xrDebug::backend()] + [171 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrCore\xrDebugNew.cpp-->182]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4ED7930C], Fun: [<lambda_d76a78998545af3d7520612bd4fb839a>::<lambda_invoker_cdecl>()] + [80 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrCore\xrDebugNew.cpp-->534] + [80 byte(s)]
! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFDA1333973], Fun: [_sys_nerr()] + [691 byte(s)]
! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFDA1300022], Fun: [execute_onexit_table()] + [130 byte(s)]
! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFDA12FFFDD], Fun: [execute_onexit_table()] + [61 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4ED7CAE9], Fun: [dllmain_crt_process_detach()] + [69 byte(s)], File-->Line: [d:\a01\_work\20\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->182]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4ED7CC0E], Fun: [dllmain_dispatch()] + [230 byte(s)], File-->Line: [d:\a01\_work\20\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->293] + [13 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFDA3A1EEE7], Fun: [RtlActivateActivationContextUnsafeFast()] + [295 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFDA3A72486], Fun: [LdrShutdownProcess()] + [374 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFDA3A722ED], Fun: [RtlExitUserProcess()] + [173 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFDA2A3E08B], Fun: [ExitProcess()] + [11 byte(s)]
! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFDA12FE0EC], Fun: [exit()] + [172 byte(s)]
! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFDA12FE1C1], Fun: [exit()] + [385 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4ED789D6], Fun: [xrDebug::backend()] + [254 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrCore\xrDebugNew.cpp-->190] + [8 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4ED7871D], Fun: [xrDebug::fail()] + [41 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrCore\xrDebugNew.cpp-->230]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFD0C8430D7], Fun: [CResourceManager::_CreatePS()] + [367 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Layers\xrRender\ResourceManager_Resources.cpp-->235] + [56 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFD0C7F6CEA], Fun: [CBlender_Compile::r_Pass()] + [214 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Layers\xrRender\Blender_Recorder_R2.cpp-->28]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFD0C88510C], Fun: [CBlender_accum_direct_cascade::Compile()] + [464 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Layers\xrRenderPC_R2\blender_light_direct_cascade.cpp-->24]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFD0C83F97B], Fun: [CResourceManager::_cpp_Create()] + [203 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Layers\xrRender\ResourceManager.cpp-->179]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFD0C86307C], Fun: [resptrcode_shader::create()] + [56 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Layers\xrRender\Shader.cpp-->30] + [46 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFD0C88F6B7], Fun: [CRenderTarget::CRenderTarget()] + [1603 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Layers\xrRenderPC_R2\r2_rendertarget.cpp-->297]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFD0C8893BF], Fun: [CRender::create()] + [2063 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Layers\xrRenderPC_R2\r2.cpp-->268] + [5 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFD0C814A99], Fun: [dxRenderDeviceRender::OnDeviceCreate()] + [65 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Layers\xrRender\dxRenderDeviceRender.cpp-->140]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7EEF3CA00], Fun: [CRenderDevice::_Create()] + [60 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\Device_create.cpp-->121]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7EEF3CC1A], Fun: [CRenderDevice::Create()] + [218 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\Device_create.cpp-->203]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7EEEFEE91], Fun: [Startup()] + [153 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\x_ray.cpp-->201]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7EEEFF296], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\x_ray.cpp-->418]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7EEEFC978], Fun: [WinMain()] + [72 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\x_ray.cpp-->439]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7EEF5B142], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\a01\_work\20\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFDA2A36AB0], Fun: [BaseThreadInitThunk()] + [16 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFDA3A51EDB], Fun: [RtlUserThreadStart()] + [43 byte(s)]
[02.12.21 12:52:28.429] ********************************************************************************

 

Как бороться?

God save Hatsune Miku!

Поделиться этим сообщением


Ссылка на сообщение

@dsh Теперь - да, за это спасибо, но при переходе в "Настройки" тоже вылетает:
 

Скрытый текст

[02.12.21 13:42:27.164] * Detected CPU: Intel(R) Pentium(R) Silver N5030 CPU @ 1.10GHz [GenuineIntel], F6/M122/S8
[02.12.21 13:42:27.164] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
[02.12.21 13:42:27.164] * CPU cores: [4], threads: [4]
[02.12.21 13:42:27.165] * CPU0 current freq: 1101 MHz, max freq: 1101 MHz
[02.12.21 13:42:27.165] * CPU1 current freq: 1101 MHz, max freq: 1101 MHz
[02.12.21 13:42:27.165] * CPU2 current freq: 1101 MHz, max freq: 1101 MHz
[02.12.21 13:42:27.165] * CPU3 current freq: 1101 MHz, max freq: 1101 MHz
[02.12.21 13:42:27.165] Initializing File System...
[02.12.21 13:42:27.166] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db0], size: [678577379]
[02.12.21 13:42:27.296] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db1], size: [708434331]
[02.12.21 13:42:27.317] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db2], size: [671169415]
[02.12.21 13:42:27.324] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db3], size: [684792231]
[02.12.21 13:42:27.343] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db4], size: [671392842]
[02.12.21 13:42:28.019] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db5], size: [697475082]
[02.12.21 13:42:28.122] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db6], size: [672288151]
[02.12.21 13:42:28.126] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db7], size: [672462598]
[02.12.21 13:42:28.187] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db8], size: [293378144]
[02.12.21 13:42:28.210] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db9], size: [79312307]
[02.12.21 13:42:28.261] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.dba], size: [22884835]
[02.12.21 13:42:28.268] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.dbb], size: [55194918]
[02.12.21 13:42:28.276] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.dbc], size: [160948]
[02.12.21 13:42:28.277] --Found base arch: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.dbd], size: [101014]
[02.12.21 13:42:28.277] using fs-ltx fsgame.ltx
[02.12.21 13:42:28.277] --Found FS dir: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\appdata\]
[02.12.21 13:42:28.277]   files: [7]
[02.12.21 13:42:28.278] --Found FS dir: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\]
[02.12.21 13:42:28.278]   files: [9]
[02.12.21 13:42:28.297] --Found FS dir: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\anims\]
[02.12.21 13:42:28.297]   files: [3]
[02.12.21 13:42:28.298] --Found FS dir: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\shaders\]
[02.12.21 13:42:28.298]   files: [6]
[02.12.21 13:42:28.304] --Found FS dir: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\]
[02.12.21 13:42:28.304]   files: [3]
[02.12.21 13:42:28.305] --Found FS dir: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\textures\]
[02.12.21 13:42:28.305]   files: [11]
[02.12.21 13:42:28.305] --Found FS dir: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\]
[02.12.21 13:42:28.306]   files: [16]
[02.12.21 13:42:28.306] --Found FS dir: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\]
[02.12.21 13:42:28.306]   files: [12]
[02.12.21 13:42:28.306] --Found FS dir: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\appdata\savedgames\]
[02.12.21 13:42:28.307]   files: [29]
[02.12.21 13:42:28.307] --Found FS dir: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\appdata\logs\]
[02.12.21 13:42:28.307]   files: [10]
[02.12.21 13:42:28.307] --Found FS dir: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\appdata\screenshots\]
[02.12.21 13:42:28.307]   files: [5]
[02.12.21 13:42:28.307] --Found FS dir: [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\mods\]
[02.12.21 13:42:28.307]   files: [3]
[02.12.21 13:42:28.307] --Found external arch: [mp_military_2.xdb0], size: [50350518]
[02.12.21 13:42:28.308] FS: 28855 files cached, 0Kb memory used.
[02.12.21 13:42:28.308] Init FileSystem 1.143422 sec
[02.12.21 13:42:28.310] [OGSR Engine (x64)] build date: [Dec  2 2021 12:22:59]
[02.12.21 13:42:28.310] [_MSC_FULL_VER]: [193030706], [_MSVC_LANG]: [201703L]
[02.12.21 13:42:28.310] Working Directory: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64]
[02.12.21 13:42:28.310] CommandLine: ["D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe" ]
[02.12.21 13:42:28.394] Initializing Engine...
[02.12.21 13:42:28.397] Starting INPUT device...
[02.12.21 13:42:28.451] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[02.12.21 13:42:28.451] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[02.12.21 13:42:28.464] refCount:m_pAdapter 1
[02.12.21 13:42:28.464] refCount:pFactory 1
[02.12.21 13:42:28.464] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[02.12.21 13:42:28.464] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[02.12.21 13:42:28.531] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[02.12.21 13:42:28.531] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[02.12.21 13:42:28.532] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[02.12.21 13:42:28.532] --  [renderer_r2a]
[02.12.21 13:42:28.532] --  [renderer_r2]
[02.12.21 13:42:28.532] --  [renderer_r2.5]
[02.12.21 13:42:28.532] --  [renderer_r3]
[02.12.21 13:42:28.532] --  [renderer_r4]
[02.12.21 13:42:28.532] Executing config-script "user.ltx"...
[02.12.21 13:42:28.532] ~ Invalid syntax in call to 'renderer'
[02.12.21 13:42:28.532] ~ Valid arguments: renderer_r2a/renderer_r2/renderer_r2.5/renderer_r3/renderer_r4
[02.12.21 13:42:28.532] --[CCC_r2::Execute] Executing renderer: [renderer_r1], renderer_value: [1]
[02.12.21 13:42:28.532] [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\appdata\user.ltx] successfully loaded.
[02.12.21 13:42:28.533] --Loading DLL: [xrRender_R2.dll]
[02.12.21 13:42:28.535] --Loading DLL: [xrGame.dll]
[02.12.21 13:42:28.539] --------------------------------------------------------------------------------
[02.12.21 13:42:28.539] [3902MB] physical memory installed, [1054MB] available, [72] percent of memory in use
[02.12.21 13:42:28.539] PageFile usage: [26MB], Peak PageFile usage: [29MB]
[02.12.21 13:42:28.539] --------------------------------------------------------------------------------
[02.12.21 13:42:28.539] * [ D3D ]: textures[0 K]
[02.12.21 13:42:28.539] * [x-ray]: process heap[0 K], render[0 K]
[02.12.21 13:42:28.539] * [x-ray]: economy: strings[2596 K], smem[0 K]
[02.12.21 13:42:28.539] SOUND: OpenAL: enumerate devices...
[02.12.21 13:42:28.539] SOUND: OpenAL: EnumerationExtension Present
[02.12.21 13:42:28.625] devices Generic Software
[02.12.21 13:42:28.625] SOUND: OpenAL: system  default SndDevice name is Generic Software
[02.12.21 13:42:29.730] SOUND: OpenAL: All available devices:
[02.12.21 13:42:29.730] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[02.12.21 13:42:29.730] 2. OpenAL Soft, Spec Version 1.1  eax[0] efx[yes] xram[no]
[02.12.21 13:42:29.730] Executing config-script "d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[02.12.21 13:42:29.736] [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[02.12.21 13:42:29.736] Executing config-script "user.ltx"...
[02.12.21 13:42:29.737] Executing config-script "d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx"...
[02.12.21 13:42:29.737] ! Unknown command:  r2_sun_shafts
[02.12.21 13:42:29.737] ! Unknown command:  r__supersample
[02.12.21 13:42:29.737] [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx] successfully loaded.
[02.12.21 13:42:29.737] ! Unknown command:  bemsg
[02.12.21 13:42:29.737] Executing config-script "d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[02.12.21 13:42:29.740] [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[02.12.21 13:42:29.743] ! Unknown command:  cam_fov
[02.12.21 13:42:29.743] ! Unknown command:  cl_cod_pickup_mode
[02.12.21 13:42:29.743] ! Unknown command:  g_autopickup
[02.12.21 13:42:29.743] ! Unknown command:  g_backrun
[02.12.21 13:42:29.743] ! Unknown command:  g_corpsenum
[02.12.21 13:42:29.743] ! Unknown command:  g_eventdelay
[02.12.21 13:42:29.743] ! Unknown command:  hud_adjust_value
[02.12.21 13:42:29.743] ! Unknown command:  mm_mm_net_srv_dedicated
[02.12.21 13:42:29.743] ! Unknown command:  mm_net_con_publicserver
[02.12.21 13:42:29.744] ! Unknown command:  mm_net_con_spectator
[02.12.21 13:42:29.744] ! Unknown command:  mm_net_con_spectator_on
[02.12.21 13:42:29.744] ! Unknown command:  mm_net_filter_battleye
[02.12.21 13:42:29.744] ! Unknown command:  mm_net_filter_empty
[02.12.21 13:42:29.744] ! Unknown command:  mm_net_filter_full
[02.12.21 13:42:29.744] ! Unknown command:  mm_net_filter_listen
[02.12.21 13:42:29.744] ! Unknown command:  mm_net_filter_pass
[02.12.21 13:42:29.744] ! Unknown command:  mm_net_filter_wo_ff
[02.12.21 13:42:29.744] ! Unknown command:  mm_net_filter_wo_pass
[02.12.21 13:42:29.744] ! Unknown command:  mm_net_srv_gamemode
[02.12.21 13:42:29.744] ! Unknown command:  mm_net_srv_maxplayers
[02.12.21 13:42:29.744] ! Unknown command:  mm_net_srv_name
[02.12.21 13:42:29.744] ! Unknown command:  mm_net_srv_reinforcement_type
[02.12.21 13:42:29.744] ! Unknown command:  mm_net_use_battleye
[02.12.21 13:42:29.744] ! Unknown command:  mm_net_weather_rateofchange
[02.12.21 13:42:29.744] ! Unknown command:  mouse_ui_sens
[02.12.21 13:42:29.744] ! Unknown command:  mouse_wheel_slot_changing
[02.12.21 13:42:29.744] ! Unknown command:  net_cl_icurvesize
[02.12.21 13:42:29.744] ! Unknown command:  net_cl_icurvetype
[02.12.21 13:42:29.745] ! Unknown command:  net_cl_interpolation
[02.12.21 13:42:29.745] ! Unknown command:  net_cl_log_data
[02.12.21 13:42:29.745] ! Unknown command:  net_compressor_enabled
[02.12.21 13:42:29.745] ! Unknown command:  net_compressor_gather_stats
[02.12.21 13:42:29.745] ! Unknown command:  net_dbg_dump_export_obj
[02.12.21 13:42:29.745] ! Unknown command:  net_dbg_dump_import_obj
[02.12.21 13:42:29.745] ! Unknown command:  net_dbg_dump_update_read
[02.12.21 13:42:29.745] ! Unknown command:  net_dbg_dump_update_write
[02.12.21 13:42:29.745] ! Unknown command:  net_dedicated_sleep
[02.12.21 13:42:29.745] ! Unknown command:  net_sv_gpmode
[02.12.21 13:42:29.745] ! Unknown command:  net_sv_log_data
[02.12.21 13:42:29.745] ! Unknown command:  net_sv_pending_lim
[02.12.21 13:42:29.745] ! Unknown command:  net_sv_update_rate
[02.12.21 13:42:29.745] ! Unknown command:  r1_tf_mipbias
[02.12.21 13:42:29.745] ! Unknown command:  r2_aa
[02.12.21 13:42:29.745] ! Unknown command:  r2_aa_break
[02.12.21 13:42:29.745] ! Unknown command:  r2_aa_kernel
[02.12.21 13:42:29.745] ! Unknown command:  r2_aa_weight
[02.12.21 13:42:29.746] ! Unknown command:  r2_tf_mipbias
[02.12.21 13:42:29.746] ! Unknown command:  r__supersample
[02.12.21 13:42:29.746] ~ Invalid syntax in call to 'renderer'
[02.12.21 13:42:29.746] ~ Valid arguments: renderer_r2a/renderer_r2/renderer_r2.5/renderer_r3/renderer_r4
[02.12.21 13:42:29.746] --[CCC_r2::Execute] Executing renderer: [renderer_r1], renderer_value: [1]
[02.12.21 13:42:29.746] ~ Invalid syntax in call to 'snd_cache_size'
[02.12.21 13:42:29.746] ~ Valid arguments: integer value in range [32,64]
[02.12.21 13:42:29.746] ~ Invalid syntax in call to 'snd_targets'
[02.12.21 13:42:29.746] ~ Valid arguments: integer value in range [128,256]
[02.12.21 13:42:29.746] ! Unknown command:  sv_anomalies_enabled
[02.12.21 13:42:29.746] ! Unknown command:  sv_anomalies_length
[02.12.21 13:42:29.746] ! Unknown command:  sv_artefact_respawn_delta
[02.12.21 13:42:29.746] ! Unknown command:  sv_artefact_spawn_force
[02.12.21 13:42:29.746] ! Unknown command:  sv_artefact_stay_time
[02.12.21 13:42:29.747] ! Unknown command:  sv_artefacts_count
[02.12.21 13:42:29.747] ! Unknown command:  sv_auto_team_balance
[02.12.21 13:42:29.747] ! Unknown command:  sv_auto_team_swap
[02.12.21 13:42:29.747] ! Unknown command:  sv_bearercantsprint
[02.12.21 13:42:29.747] ! Unknown command:  sv_client_reconnect_time
[02.12.21 13:42:29.747] ! Unknown command:  sv_console_update_rate
[02.12.21 13:42:29.747] ! Unknown command:  sv_dedicated_server_update_rate
[02.12.21 13:42:29.747] ! Unknown command:  sv_dmgblockindicator
[02.12.21 13:42:29.747] ! Unknown command:  sv_dmgblocktime
[02.12.21 13:42:29.747] ! Unknown command:  sv_dump_online_statistics_period
[02.12.21 13:42:29.747] ! Unknown command:  sv_forcerespawn
[02.12.21 13:42:29.747] ! Unknown command:  sv_fraglimit
[02.12.21 13:42:29.747] ! Unknown command:  sv_friendly_indicators
[02.12.21 13:42:29.747] ! Unknown command:  sv_friendly_names
[02.12.21 13:42:29.747] ! Unknown command:  sv_friendlyfire
[02.12.21 13:42:29.747] ! Unknown command:  sv_hail_to_winner_time
[02.12.21 13:42:29.747] ! Unknown command:  sv_max_ping_limit
[02.12.21 13:42:29.747] ! Unknown command:  sv_pda_hunt
[02.12.21 13:42:29.747] ! Unknown command:  sv_reinforcement_time
[02.12.21 13:42:29.747] ! Unknown command:  sv_remove_corpse
[02.12.21 13:42:29.747] ! Unknown command:  sv_remove_weapon
[02.12.21 13:42:29.748] ! Unknown command:  sv_returnplayers
[02.12.21 13:42:29.748] ! Unknown command:  sv_rpoint_freeze_time
[02.12.21 13:42:29.748] ! Unknown command:  sv_shieldedbases
[02.12.21 13:42:29.748] ! Unknown command:  sv_spectr_firsteye
[02.12.21 13:42:29.748] ! Unknown command:  sv_spectr_freefly
[02.12.21 13:42:29.748] ! Unknown command:  sv_spectr_freelook
[02.12.21 13:42:29.748] ! Unknown command:  sv_spectr_lookat
[02.12.21 13:42:29.748] ! Unknown command:  sv_spectr_teamcamera
[02.12.21 13:42:29.748] ! Unknown command:  sv_statistic_collect
[02.12.21 13:42:29.748] ! Unknown command:  sv_teamkill_limit
[02.12.21 13:42:29.748] ! Unknown command:  sv_teamkill_punish
[02.12.21 13:42:29.748] ! Unknown command:  sv_timelimit
[02.12.21 13:42:29.748] ! Unknown command:  sv_vote_enabled
[02.12.21 13:42:29.748] ! Unknown command:  sv_vote_participants
[02.12.21 13:42:29.748] ! Unknown command:  sv_vote_quota
[02.12.21 13:42:29.748] ! Unknown command:  sv_vote_time
[02.12.21 13:42:29.748] ! Unknown command:  sv_warm_up
[02.12.21 13:42:29.748] [d:\mymod\s.t.a.l.k.e.r. - shadow of chernobyl\appdata\user.ltx] successfully loaded.
[02.12.21 13:42:29.748] SOUND: Selected device is OpenAL Soft
[02.12.21 13:42:29.876] [OpenAL] EFX: present
[02.12.21 13:42:29.877] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[02.12.21 13:42:29.899] Starting RENDER device...
[02.12.21 13:42:29.940] * GPU [vendor:8086]-[device:3184]: Intel(R) UHD Graphics 605
[02.12.21 13:42:29.940] * GPU driver: 27.20.100.8280
[02.12.21 13:42:30.109] * CREATE: DeviceREF: 1
[02.12.21 13:42:30.109] * Vertex Processor: PURE HARDWARE
[02.12.21 13:42:30.109] *     Texture memory: 2055 M
[02.12.21 13:42:30.109] *          DDI-level: 9.0
[02.12.21 13:42:30.112] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.12.21 13:42:30.112] * GPU vertex cache: recognized, 32
[02.12.21 13:42:30.113] * DVB created: 4096K
[02.12.21 13:42:30.113] * DIB created: 512K
[02.12.21 13:42:30.161] ! Version conflict in shader 'models\lightplanes_00'
[02.12.21 13:42:30.161] ! Version conflict in shader 'models\lightplanesself'
[02.12.21 13:42:30.162] ! Version conflict in shader 'models\model_puh'
[02.12.21 13:42:30.162] ! Version conflict in shader 'models\model_refl'
[02.12.21 13:42:30.162] ! Version conflict in shader 'models\xbrainglass'
[02.12.21 13:42:30.162] ! Version conflict in shader 'models\xdistortcolorlinv'
[02.12.21 13:42:30.162] ! Version conflict in shader 'models\xglass'
[02.12.21 13:42:30.162] ! Version conflict in shader 'models\xglass2'
[02.12.21 13:42:30.162] ! Version conflict in shader 'models\xlens'
[02.12.21 13:42:30.162] ! Version conflict in shader 'selflight_static'
[02.12.21 13:42:30.163] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[02.12.21 13:42:30.253] * NULLRT supported
[02.12.21 13:42:30.253] * ...and used
[02.12.21 13:42:30.253] * HWDST/PCF supported and used
[02.12.21 13:42:32.218] --LUA version: [LuaJIT 2.1.0-beta3]
[02.12.21 13:42:32.248] Starting engine...
[02.12.21 13:42:36.365] ! cant find corresponding [id] for action_name [power]
[02.12.21 13:42:36.365] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CUIEditKeyBind::Register
[error]File          : D:\mymod\OGSR-Engine-main\ogsr_engine\xrGame\ui\UIEditKeyBind.cpp
[error]Line          : 150
[error]Description   : Action [power] not found. Group: [key_binding]

[02.12.21 13:42:36.365] ***************************[ScriptCrashHandler]**********************************
[02.12.21 13:42:36.365] stack traceback:
	[C]: in function 'InitKeyBinding'
	... of chernobyl\gamedata\scripts\ui_mm_opt_controls.script:21: in function 'InitControls'
	...adow of chernobyl\gamedata\scripts\ui_mm_opt_main.script:57: in function 'InitControls'
	...adow of chernobyl\gamedata\scripts\ui_mm_opt_main.script:14: in function <...adow of chernobyl\gamedata\scripts\ui_mm_opt_main.script:7>
	[C]: in function 'options_dialog'
	...shadow of chernobyl\gamedata\scripts\ui_main_menu.script:154: in function <...shadow of chernobyl\gamedata\scripts\ui_main_menu.script:152>
	[C]: in function 'OnKeyboard'
	...shadow of chernobyl\gamedata\scripts\ui_main_menu.script:163: in function <...shadow of chernobyl\gamedata\scripts\ui_main_menu.script:162>
[02.12.21 13:42:36.365] 	Locals: 
[02.12.21 13:42:36.365] 	 userdata (*temporary) : (CScriptXmlInit): 000002393FC3AED0
[02.12.21 13:42:36.365] 	 string (*temporary) : tab_controls:key_binding
[02.12.21 13:42:36.365] 	 Userdata: (*temporary)
[02.12.21 13:42:36.365] 	End
[02.12.21 13:42:36.365] 	Locals: 
[02.12.21 13:42:36.365] 	 Userdata: self
[02.12.21 13:42:36.365] 	 number x : 55.000000
[02.12.21 13:42:36.365] 	 number y : 74.000000
[02.12.21 13:42:36.365] 	 userdata xml : (CScriptXmlInit): 000002393FC3AED0
[02.12.21 13:42:36.365] 	 Userdata: handler
[02.12.21 13:42:36.365] 			 userdata handler.hint_name : (CUIStatic): 00000239423D9510
[02.12.21 13:42:36.365] 			 Userdata: handler.dlg_gameplay
[02.12.21 13:42:36.365] 			 Userdata: handler.dlg_sound
[02.12.21 13:42:36.365] 			 number handler.current_view : 1.000000
[02.12.21 13:42:36.365] 			 userdata handler.dialog : (CUIStatic): 00000239423D6A70
[02.12.21 13:42:36.365] 			 Userdata: handler.dlg_video
[02.12.21 13:42:36.365] 			 userdata handler.hint_caption : (CUIStatic): 00000239423D8590
[02.12.21 13:42:36.365] 	End
[02.12.21 13:42:36.365] 	Locals: 
[02.12.21 13:42:36.365] 	 Userdata: self
[02.12.21 13:42:36.365] 			 userdata self.hint_name : (CUIStatic): 00000239423D9510
[02.12.21 13:42:36.365] 			 Userdata: self.dlg_gameplay
[02.12.21 13:42:36.365] 			 Userdata: self.dlg_sound
[02.12.21 13:42:36.365] 			 number self.current_view : 1.000000
[02.12.21 13:42:36.365] 			 userdata self.dialog : (CUIStatic): 00000239423D6A70
[02.12.21 13:42:36.365] 			 Userdata: self.dlg_controls
[02.12.21 13:42:36.365] 			 Userdata: self.dlg_video
[02.12.21 13:42:36.365] 			 userdata self.hint_caption : (CUIStatic): 00000239423D8590
[02.12.21 13:42:36.365] 	 userdata xml : (CScriptXmlInit): 000002393FC3AED0
[02.12.21 13:42:36.365] 	End
[02.12.21 13:42:36.365] 	Locals: 
[02.12.21 13:42:36.365] 	 Userdata: self
[02.12.21 13:42:36.365] 			 userdata self.hint_name : (CUIStatic): 00000239423D9510
[02.12.21 13:42:36.365] 			 Userdata: self.dlg_gameplay
[02.12.21 13:42:36.365] 			 Userdata: self.dlg_sound
[02.12.21 13:42:36.365] 			 number self.current_view : 1.000000
[02.12.21 13:42:36.365] 			 userdata self.dialog : (CUIStatic): 00000239423D6A70
[02.12.21 13:42:36.365] 			 Userdata: self.dlg_controls
[02.12.21 13:42:36.366] 			 Userdata: self.dlg_video
[02.12.21 13:42:36.366] 			 userdata self.hint_caption : (CUIStatic): 00000239423D8590
[02.12.21 13:42:36.366] 	End
[02.12.21 13:42:36.366] 	Locals: 
[02.12.21 13:42:36.366] 	 Userdata: (*temporary)
[02.12.21 13:42:36.366] 			 userdata (*temporary).hint_name : (CUIStatic): 00000239423D9510
[02.12.21 13:42:36.366] 			 Userdata: (*temporary).dlg_gameplay
[02.12.21 13:42:36.366] 			 Userdata: (*temporary).dlg_sound
[02.12.21 13:42:36.366] 			 number (*temporary).current_view : 1.000000
[02.12.21 13:42:36.366] 			 userdata (*temporary).dialog : (CUIStatic): 00000239423D6A70
[02.12.21 13:42:36.366] 			 Userdata: (*temporary).dlg_controls
[02.12.21 13:42:36.366] 			 Userdata: (*temporary).dlg_video
[02.12.21 13:42:36.366] 			 userdata (*temporary).hint_caption : (CUIStatic): 00000239423D8590
[02.12.21 13:42:36.366] 	End
[02.12.21 13:42:36.366] 	Locals: 
[02.12.21 13:42:36.366] 	 Userdata: self
[02.12.21 13:42:36.366] 			 userdata self.message_box : (CUIMessageBoxEx): 0000023941FA8F60
[02.12.21 13:42:36.366] 			 number self.mbox_mode : 0.000000
[02.12.21 13:42:36.366] 			 userdata self.shniaga : (CUIMMShniaga): 000002393FB13D40
[02.12.21 13:42:36.366] 	End
[02.12.21 13:42:36.366] 	Locals: 
[02.12.21 13:42:36.366] 	 Userdata: (*temporary)
[02.12.21 13:42:36.366] 			 userdata (*temporary).message_box : (CUIMessageBoxEx): 0000023941FA8F60
[02.12.21 13:42:36.366] 			 number (*temporary).mbox_mode : 0.000000
[02.12.21 13:42:36.366] 			 userdata (*temporary).shniaga : (CUIMMShniaga): 000002393FB13D40
[02.12.21 13:42:36.366] 	 number (*temporary) : 28.000000
[02.12.21 13:42:36.366] 	 number (*temporary) : 10.000000
[02.12.21 13:42:36.366] 	 function (*temporary) : [[function]]
[02.12.21 13:42:36.366] 	End
[02.12.21 13:42:36.366] 	Locals: 
[02.12.21 13:42:36.366] 	 Userdata: self
[02.12.21 13:42:36.366] 			 userdata self.message_box : (CUIMessageBoxEx): 0000023941FA8F60
[02.12.21 13:42:36.366] 			 number self.mbox_mode : 0.000000
[02.12.21 13:42:36.366] 			 userdata self.shniaga : (CUIMMShniaga): 000002393FB13D40
[02.12.21 13:42:36.366] 	 number dik : 28.000000
[02.12.21 13:42:36.366] 	 number keyboard_action : 10.000000
[02.12.21 13:42:36.366] 	End
[02.12.21 13:42:36.366] *********************************************************************************
[02.12.21 13:42:36.366] ********************************************************************************
[02.12.21 13:42:36.366] !![LogStackTrace] Thread: [X-RAY Primary thread]
[02.12.21 13:42:36.772] !!stack trace:
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4ED03E24], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrCore\stacktrace_collector.cpp-->152]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4ED28AD1], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrCore\xrDebugNew.cpp-->74] + [13 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4ED28983], Fun: [xrDebug::backend()] + [171 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrCore\xrDebugNew.cpp-->182]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4ED288C3], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrCore\xrDebugNew.cpp-->251]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BE80B45], Fun: [CUIEditKeyBind::Register()] + [101 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrGame\ui\UIEditKeyBind.cpp-->151]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BE81A1C], Fun: [CUIKeyBinding::FillUpList()] + [868 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrGame\ui\UIKeyBinding.cpp-->85]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BE81692], Fun: [CUIKeyBinding::InitFromXml()] + [442 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrGame\ui\UIKeyBinding.cpp-->33]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BBC162F], Fun: [CScriptXmlInit::InitKeyBinding()] + [51 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrGame\ScriptXMLInit.cpp-->236]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BBC4D5D], Fun: [luabind::detail::returns<CUIFrameWindow *>::callApply<CScriptXmlInit,CScriptXmlInit,char const *,CUIWindow *,char const *,CUIWindow *>()] + [141 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\luabind\detail\call.hpp-->102] + [91 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BBC49CC], Fun: [luabind::detail::returns<CUIWindow *>::callApply<2,CScriptXmlInit,CUIWindow * (__cdecl CScriptXmlInit::*&)(char const *,CUIWindow *),luabind::detail::primitive_converter<0>,luabind::detail::pointer_converter<0>,char const *,CUIWindow *,0,1>()] + [144 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\luabind\detail\call.hpp-->127] + [112 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BBC3A07], Fun: [luabind::detail::returns<CUIWindow *>::call<CScriptXmlInit,2,CUIWindow * (__cdecl CScriptXmlInit::*&)(char const *,CUIWindow *),char const *,CUIWindow *>()] + [135 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\luabind\detail\call.hpp-->171]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BBC7280], Fun: [std::_Func_impl_no_alloc<luabind::detail::mem_fn_callback<CUIWindow * (__cdecl CScriptXmlInit::*)(char const *,CUIWindow *),CScriptXmlInit>,int,lua_State *>::_Do_call()] + [36 byte(s)], File-->Line: [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\functional-->823]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D91B], Fun: [luabind::detail::overload_rep::call()] + [51 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\luabind\detail\overload_rep_impl.hpp-->35] + [11 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009945], Fun: [luabind::detail::class_rep::function_dispatcher()] + [269 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\src\class_rep.cpp-->648] + [14 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFD0C7954D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000A3F0], Fun: [luabind::detail::class_rep::construct_lua_class_callback()] + [384 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\src\class_rep.cpp-->1050]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFD0C7954D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFD0C79F24A], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\LuaJIT\src\lj_api.c-->1144]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000DA74], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BA4EF79], Fun: [luabind::detail::proxy_functor_void_caller<luabind::object const *>::~proxy_functor_void_caller<luabind::object const *>()] + [89 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\luabind\functor.hpp-->292] + [16 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BA4EEC5], Fun: [CScriptCallbackEx<void>::operator()<>()] + [81 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrGame\script_callback_ex.h-->181] + [35 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BEB88A1], Fun: [CUIDialogWndEx::SendMessageA()] + [181 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrGame\ui\UIScriptWnd.cpp-->53]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BE7FFC0], Fun: [CUIMMShniaga::OnKeyboard()] + [104 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrGame\ui\UIMMShniaga.cpp-->320]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BEA1A7E], Fun: [CUIWindow::OnKeyboard()] + [174 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrGame\ui\UIWindow.cpp-->498] + [19 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BE9F647], Fun: [CUIDialogWnd::OnKeyboard()] + [47 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrGame\ui\UIDialogWnd.cpp-->173] + [14 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BEBD3C1], Fun: [luabind::detail::returns<bool>::callApply<1,CUIDialogWndEx,bool (__cdecl*&)(CUIDialogWndEx *,int,enum EUIMessages),luabind::detail::pointer_converter<0>,luabind::detail::primitive_converter<0>,luabind::detail::enum_converter<0>,CUIDialogWndEx *,int,enum EUIMessages,0,1,2>()] + [157 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\luabind\detail\call.hpp-->127] + [115 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BEBCD3E], Fun: [luabind::detail::returns<bool>::call<CUIDialogWndEx,1,bool (__cdecl*&)(CUIDialogWndEx *,int,enum EUIMessages),CUIDialogWndEx *,int,enum EUIMessages>()] + [138 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\luabind\detail\call.hpp-->171]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BEBE8CC], Fun: [std::_Func_impl_no_alloc<luabind::detail::mem_fn_callback<bool (__cdecl*)(CUIDialogWndEx *,int,enum EUIMessages),CUIDialogWndEx>,int,lua_State *>::_Do_call()] + [36 byte(s)], File-->Line: [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\functional-->823]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D91B], Fun: [luabind::detail::overload_rep::call()] + [51 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\luabind\detail\overload_rep_impl.hpp-->35] + [11 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009945], Fun: [luabind::detail::class_rep::function_dispatcher()] + [269 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\src\class_rep.cpp-->648] + [14 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFD0C7954D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFD0C79F24A], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\LuaJIT\src\lj_api.c-->1144]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000DA74], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BEBBB00], Fun: [luabind::detail::proxy_member_caller<bool,int const *,enum EUIMessages const *>::operator bool()] + [104 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->118] + [18 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BEBBC7F], Fun: [CWrapperBase<CUIDialogWndEx>::OnKeyboard()] + [71 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrGame\ui\uiscriptwnd_script.h-->10] + [54 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BE9F2BC], Fun: [CUIDialogWnd::IR_OnKeyboardPress()] + [188 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrGame\ui\UIDialogWnd.cpp-->83] + [24 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BE51428], Fun: [CMainMenu::IR_OnKeyboardPress()] + [132 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrGame\MainMenu.cpp-->254]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF66BA67744], Fun: [CInput::KeyUpdate()] + [276 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\Xr_input.cpp-->173]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF66BA67FD9], Fun: [CInput::OnFrame()] + [69 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\Xr_input.cpp-->427]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF66BA9C2EC], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\pure.h-->86]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF66BA9B404], Fun: [CRenderDevice::FrameMove()] + [288 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\device.cpp-->443]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF66BA9B6F6], Fun: [CRenderDevice::on_idle()] + [230 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\device.cpp-->214]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF66BA9BEBA], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\device.cpp-->316]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF66BA9B51A], Fun: [CRenderDevice::Run()] + [222 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\device.cpp-->389]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF66BA5EF20], Fun: [Startup()] + [296 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\x_ray.cpp-->218]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF66BA5F296], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\x_ray.cpp-->418]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF66BA5C978], Fun: [WinMain()] + [72 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\x_ray.cpp-->439]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF66BABB142], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\a01\_work\20\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFDA2A36AB0], Fun: [BaseThreadInitThunk()] + [16 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFDA3A51EDB], Fun: [RtlUserThreadStart()] + [43 byte(s)]
[02.12.21 13:42:36.773] ********************************************************************************
[02.12.21 13:42:37.035] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[02.12.21 13:42:37.035] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[02.12.21 13:42:37.038] 
FATAL ERROR

[error]Expression    : ExitFromWinMain
[error]Function      : xrDebug::_initialize::<lambda_d76a78998545af3d7520612bd4fb839a>::operator ()
[error]File          : D:\mymod\OGSR-Engine-main\ogsr_engine\xrCore\xrDebugNew.cpp
[error]Line          : 534
[error]Description   : Unexpected application exit!

[02.12.21 13:42:37.038] ***************************[ScriptCrashHandler]**********************************
[02.12.21 13:42:37.038] stack traceback:
	[C]: in function 'InitKeyBinding'
	... of chernobyl\gamedata\scripts\ui_mm_opt_controls.script:21: in function 'InitControls'
	...adow of chernobyl\gamedata\scripts\ui_mm_opt_main.script:57: in function 'InitControls'
	...adow of chernobyl\gamedata\scripts\ui_mm_opt_main.script:14: in function <...adow of chernobyl\gamedata\scripts\ui_mm_opt_main.script:7>
	[C]: in function 'options_dialog'
	...shadow of chernobyl\gamedata\scripts\ui_main_menu.script:154: in function <...shadow of chernobyl\gamedata\scripts\ui_main_menu.script:152>
	[C]: in function 'OnKeyboard'
	...shadow of chernobyl\gamedata\scripts\ui_main_menu.script:163: in function <...shadow of chernobyl\gamedata\scripts\ui_main_menu.script:162>
[02.12.21 13:42:37.038] 	Locals: 
[02.12.21 13:42:37.038] 	 userdata (*temporary) : (CScriptXmlInit): 000002393FC3AED0
[02.12.21 13:42:37.038] 	 string (*temporary) : tab_controls:key_binding
[02.12.21 13:42:37.038] 	 Userdata: (*temporary)
[02.12.21 13:42:37.038] 	End
[02.12.21 13:42:37.038] 	Locals: 
[02.12.21 13:42:37.038] 	 Userdata: self
[02.12.21 13:42:37.038] 	 number x : 55.000000
[02.12.21 13:42:37.038] 	 number y : 74.000000
[02.12.21 13:42:37.038] 	 userdata xml : (CScriptXmlInit): 000002393FC3AED0
[02.12.21 13:42:37.038] 	 Userdata: handler
[02.12.21 13:42:37.038] 			 userdata handler.hint_name : (CUIStatic): 00000239423D9510
[02.12.21 13:42:37.038] 			 Userdata: handler.dlg_gameplay
[02.12.21 13:42:37.038] 			 Userdata: handler.dlg_sound
[02.12.21 13:42:37.038] 			 number handler.current_view : 1.000000
[02.12.21 13:42:37.038] 			 userdata handler.dialog : (CUIStatic): 00000239423D6A70
[02.12.21 13:42:37.039] 			 Userdata: handler.dlg_video
[02.12.21 13:42:37.039] 			 userdata handler.hint_caption : (CUIStatic): 00000239423D8590
[02.12.21 13:42:37.039] 	End
[02.12.21 13:42:37.039] 	Locals: 
[02.12.21 13:42:37.039] 	 Userdata: self
[02.12.21 13:42:37.039] 			 userdata self.hint_name : (CUIStatic): 00000239423D9510
[02.12.21 13:42:37.039] 			 Userdata: self.dlg_gameplay
[02.12.21 13:42:37.039] 			 Userdata: self.dlg_sound
[02.12.21 13:42:37.039] 			 number self.current_view : 1.000000
[02.12.21 13:42:37.039] 			 userdata self.dialog : (CUIStatic): 00000239423D6A70
[02.12.21 13:42:37.039] 			 Userdata: self.dlg_controls
[02.12.21 13:42:37.045] 			 Userdata: self.dlg_video
[02.12.21 13:42:37.045] 			 userdata self.hint_caption : (CUIStatic): 00000239423D8590
[02.12.21 13:42:37.045] 	 userdata xml : (CScriptXmlInit): 000002393FC3AED0
[02.12.21 13:42:37.045] 	End
[02.12.21 13:42:37.045] 	Locals: 
[02.12.21 13:42:37.045] 	 Userdata: self
[02.12.21 13:42:37.045] 			 userdata self.hint_name : (CUIStatic): 00000239423D9510
[02.12.21 13:42:37.045] 			 Userdata: self.dlg_gameplay
[02.12.21 13:42:37.045] 			 Userdata: self.dlg_sound
[02.12.21 13:42:37.045] 			 number self.current_view : 1.000000
[02.12.21 13:42:37.045] 			 userdata self.dialog : (CUIStatic): 00000239423D6A70
[02.12.21 13:42:37.045] 			 Userdata: self.dlg_controls
[02.12.21 13:42:37.045] 			 Userdata: self.dlg_video
[02.12.21 13:42:37.045] 			 userdata self.hint_caption : (CUIStatic): 00000239423D8590
[02.12.21 13:42:37.045] 	End
[02.12.21 13:42:37.045] 	Locals: 
[02.12.21 13:42:37.045] 	 Userdata: (*temporary)
[02.12.21 13:42:37.045] 			 userdata (*temporary).hint_name : (CUIStatic): 00000239423D9510
[02.12.21 13:42:37.045] 			 Userdata: (*temporary).dlg_gameplay
[02.12.21 13:42:37.045] 			 Userdata: (*temporary).dlg_sound
[02.12.21 13:42:37.045] 			 number (*temporary).current_view : 1.000000
[02.12.21 13:42:37.045] 			 userdata (*temporary).dialog : (CUIStatic): 00000239423D6A70
[02.12.21 13:42:37.045] 			 Userdata: (*temporary).dlg_controls
[02.12.21 13:42:37.045] 			 Userdata: (*temporary).dlg_video
[02.12.21 13:42:37.045] 			 userdata (*temporary).hint_caption : (CUIStatic): 00000239423D8590
[02.12.21 13:42:37.045] 	End
[02.12.21 13:42:37.045] 	Locals: 
[02.12.21 13:42:37.045] 	 Userdata: self
[02.12.21 13:42:37.045] 			 userdata self.message_box : (CUIMessageBoxEx): 0000023941FA8F60
[02.12.21 13:42:37.045] 			 number self.mbox_mode : 0.000000
[02.12.21 13:42:37.045] 			 userdata self.shniaga : (CUIMMShniaga): 000002393FB13D40
[02.12.21 13:42:37.045] 	End
[02.12.21 13:42:37.045] 	Locals: 
[02.12.21 13:42:37.046] 	 Userdata: (*temporary)
[02.12.21 13:42:37.046] 			 userdata (*temporary).message_box : (CUIMessageBoxEx): 0000023941FA8F60
[02.12.21 13:42:37.046] 			 number (*temporary).mbox_mode : 0.000000
[02.12.21 13:42:37.046] 			 userdata (*temporary).shniaga : (CUIMMShniaga): 000002393FB13D40
[02.12.21 13:42:37.046] 	 number (*temporary) : 28.000000
[02.12.21 13:42:37.046] 	 number (*temporary) : 10.000000
[02.12.21 13:42:37.046] 	 function (*temporary) : [[function]]
[02.12.21 13:42:37.046] 	End
[02.12.21 13:42:37.046] 	Locals: 
[02.12.21 13:42:37.046] 	 Userdata: self
[02.12.21 13:42:37.046] 			 userdata self.message_box : (CUIMessageBoxEx): 0000023941FA8F60
[02.12.21 13:42:37.046] 			 number self.mbox_mode : 0.000000
[02.12.21 13:42:37.046] 			 userdata self.shniaga : (CUIMMShniaga): 000002393FB13D40
[02.12.21 13:42:37.046] 	 number dik : 28.000000
[02.12.21 13:42:37.046] 	 number keyboard_action : 10.000000
[02.12.21 13:42:37.046] 	End
[02.12.21 13:42:37.046] *********************************************************************************
[02.12.21 13:42:37.046] ********************************************************************************
[02.12.21 13:42:37.046] !![LogStackTrace] Thread: [X-RAY Primary thread]
[02.12.21 13:42:37.698] !!stack trace:
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4ED03E24], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrCore\stacktrace_collector.cpp-->152]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4ED28AD1], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrCore\xrDebugNew.cpp-->74] + [13 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4ED28983], Fun: [xrDebug::backend()] + [171 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrCore\xrDebugNew.cpp-->182]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4ED2930C], Fun: [<lambda_d76a78998545af3d7520612bd4fb839a>::<lambda_invoker_cdecl>()] + [80 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrCore\xrDebugNew.cpp-->534] + [80 byte(s)]
! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFDA1333973], Fun: [_sys_nerr()] + [691 byte(s)]
! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFDA1300022], Fun: [execute_onexit_table()] + [130 byte(s)]
! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFDA12FFFDD], Fun: [execute_onexit_table()] + [61 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4ED2CAE9], Fun: [dllmain_crt_process_detach()] + [69 byte(s)], File-->Line: [d:\a01\_work\20\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->182]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4ED2CC0E], Fun: [dllmain_dispatch()] + [230 byte(s)], File-->Line: [d:\a01\_work\20\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->293] + [13 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFDA3A1EEE7], Fun: [RtlActivateActivationContextUnsafeFast()] + [295 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFDA3A72486], Fun: [LdrShutdownProcess()] + [374 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFDA3A722ED], Fun: [RtlExitUserProcess()] + [173 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFDA2A3E08B], Fun: [ExitProcess()] + [11 byte(s)]
! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFDA12FE0EC], Fun: [exit()] + [172 byte(s)]
! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFDA12FE1C1], Fun: [exit()] + [385 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4ED289D6], Fun: [xrDebug::backend()] + [254 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrCore\xrDebugNew.cpp-->190] + [8 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4ED288C3], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrCore\xrDebugNew.cpp-->251]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BE80B45], Fun: [CUIEditKeyBind::Register()] + [101 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrGame\ui\UIEditKeyBind.cpp-->151]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BE81A1C], Fun: [CUIKeyBinding::FillUpList()] + [868 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrGame\ui\UIKeyBinding.cpp-->85]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BE81692], Fun: [CUIKeyBinding::InitFromXml()] + [442 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrGame\ui\UIKeyBinding.cpp-->33]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BBC162F], Fun: [CScriptXmlInit::InitKeyBinding()] + [51 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrGame\ScriptXMLInit.cpp-->236]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BBC4D5D], Fun: [luabind::detail::returns<CUIFrameWindow *>::callApply<CScriptXmlInit,CScriptXmlInit,char const *,CUIWindow *,char const *,CUIWindow *>()] + [141 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\luabind\detail\call.hpp-->102] + [91 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BBC49CC], Fun: [luabind::detail::returns<CUIWindow *>::callApply<2,CScriptXmlInit,CUIWindow * (__cdecl CScriptXmlInit::*&)(char const *,CUIWindow *),luabind::detail::primitive_converter<0>,luabind::detail::pointer_converter<0>,char const *,CUIWindow *,0,1>()] + [144 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\luabind\detail\call.hpp-->127] + [112 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BBC3A07], Fun: [luabind::detail::returns<CUIWindow *>::call<CScriptXmlInit,2,CUIWindow * (__cdecl CScriptXmlInit::*&)(char const *,CUIWindow *),char const *,CUIWindow *>()] + [135 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\luabind\detail\call.hpp-->171]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BBC7280], Fun: [std::_Func_impl_no_alloc<luabind::detail::mem_fn_callback<CUIWindow * (__cdecl CScriptXmlInit::*)(char const *,CUIWindow *),CScriptXmlInit>,int,lua_State *>::_Do_call()] + [36 byte(s)], File-->Line: [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\functional-->823]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D91B], Fun: [luabind::detail::overload_rep::call()] + [51 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\luabind\detail\overload_rep_impl.hpp-->35] + [11 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009945], Fun: [luabind::detail::class_rep::function_dispatcher()] + [269 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\src\class_rep.cpp-->648] + [14 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFD0C7954D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000A3F0], Fun: [luabind::detail::class_rep::construct_lua_class_callback()] + [384 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\src\class_rep.cpp-->1050]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFD0C7954D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFD0C79F24A], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\LuaJIT\src\lj_api.c-->1144]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000DA74], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BA4EF79], Fun: [luabind::detail::proxy_functor_void_caller<luabind::object const *>::~proxy_functor_void_caller<luabind::object const *>()] + [89 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\luabind\functor.hpp-->292] + [16 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BA4EEC5], Fun: [CScriptCallbackEx<void>::operator()<>()] + [81 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrGame\script_callback_ex.h-->181] + [35 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BEB88A1], Fun: [CUIDialogWndEx::SendMessageA()] + [181 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrGame\ui\UIScriptWnd.cpp-->53]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BE7FFC0], Fun: [CUIMMShniaga::OnKeyboard()] + [104 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrGame\ui\UIMMShniaga.cpp-->320]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BEA1A7E], Fun: [CUIWindow::OnKeyboard()] + [174 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrGame\ui\UIWindow.cpp-->498] + [19 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BE9F647], Fun: [CUIDialogWnd::OnKeyboard()] + [47 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrGame\ui\UIDialogWnd.cpp-->173] + [14 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BEBD3C1], Fun: [luabind::detail::returns<bool>::callApply<1,CUIDialogWndEx,bool (__cdecl*&)(CUIDialogWndEx *,int,enum EUIMessages),luabind::detail::pointer_converter<0>,luabind::detail::primitive_converter<0>,luabind::detail::enum_converter<0>,CUIDialogWndEx *,int,enum EUIMessages,0,1,2>()] + [157 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\luabind\detail\call.hpp-->127] + [115 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BEBCD3E], Fun: [luabind::detail::returns<bool>::call<CUIDialogWndEx,1,bool (__cdecl*&)(CUIDialogWndEx *,int,enum EUIMessages),CUIDialogWndEx *,int,enum EUIMessages>()] + [138 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\luabind\detail\call.hpp-->171]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BEBE8CC], Fun: [std::_Func_impl_no_alloc<luabind::detail::mem_fn_callback<bool (__cdecl*)(CUIDialogWndEx *,int,enum EUIMessages),CUIDialogWndEx>,int,lua_State *>::_Do_call()] + [36 byte(s)], File-->Line: [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\include\functional-->823]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D91B], Fun: [luabind::detail::overload_rep::call()] + [51 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\luabind\detail\overload_rep_impl.hpp-->35] + [11 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009945], Fun: [luabind::detail::class_rep::function_dispatcher()] + [269 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\src\class_rep.cpp-->648] + [14 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFD0C7954D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFD0C79F24A], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\LuaJIT\src\lj_api.c-->1144]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000DA74], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BEBBB00], Fun: [luabind::detail::proxy_member_caller<bool,int const *,enum EUIMessages const *>::operator bool()] + [104 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->118] + [18 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BEBBC7F], Fun: [CWrapperBase<CUIDialogWndEx>::OnKeyboard()] + [71 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrGame\ui\uiscriptwnd_script.h-->10] + [54 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BE9F2BC], Fun: [CUIDialogWnd::IR_OnKeyboardPress()] + [188 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrGame\ui\UIDialogWnd.cpp-->83] + [24 byte(s)]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD0BE51428], Fun: [CMainMenu::IR_OnKeyboardPress()] + [132 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xrGame\MainMenu.cpp-->254]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF66BA67744], Fun: [CInput::KeyUpdate()] + [276 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\Xr_input.cpp-->173]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF66BA67FD9], Fun: [CInput::OnFrame()] + [69 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\Xr_input.cpp-->427]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF66BA9C2EC], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\pure.h-->86]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF66BA9B404], Fun: [CRenderDevice::FrameMove()] + [288 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\device.cpp-->443]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF66BA9B6F6], Fun: [CRenderDevice::on_idle()] + [230 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\device.cpp-->214]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF66BA9BEBA], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\device.cpp-->316]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF66BA9B51A], Fun: [CRenderDevice::Run()] + [222 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\device.cpp-->389]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF66BA5EF20], Fun: [Startup()] + [296 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\x_ray.cpp-->218]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF66BA5F296], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\x_ray.cpp-->418]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF66BA5C978], Fun: [WinMain()] + [72 byte(s)], File-->Line: [D:\mymod\OGSR-Engine-main\ogsr_engine\xr_3da\x_ray.cpp-->439]
! Module: [D:\mymod\S.T.A.L.K.E.R. - Shadow Of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF66BABB142], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\a01\_work\20\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFDA2A36AB0], Fun: [BaseThreadInitThunk()] + [16 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFDA3A51EDB], Fun: [RtlUserThreadStart()] + [43 byte(s)]
[02.12.21 13:42:37.699] ********************************************************************************

 

А с этим что?

upd: я понял..

 upd: у меня есть 6 функций, им можно назначить клавиши? 
Я делал как для иксрея - по этому уроку: 

 
Но ловлю вылет при заходе в настройки вылетает:
 


cant find corresponding [id] for action_name [power]

[error]Expression    : FATAL ERROR
[error]Function      : CUIEditKeyBind::Register
[error]File          : D:\mymod\OGSR-Engine-main\ogsr_engine\xrGame\ui\UIEditKeyBind.cpp
[error]Line          : 150
[error]Description   : Action [power] not found. Group: [key_binding]

 

God save Hatsune Miku!

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@I am Dead это больше похоже на нереализованную идею, чем на полноценный способ. Оно работает? 

  • Смешно 1

God save Hatsune Miku!

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Здравствуйте, а подскажите, какая функция в движке отвечает за смерть? 
допустим, я хочу, чтобы когда ХП закончилось я не умирал, например? 

И ещё вопрос, в движке (OGSR) в студии в проекте xrGame, в свойствах "тип конфигурации" выставил динамическая библиотека (.dll) в надежде собрать dll, но при сборке получил целую кучу ошибок. Как мне тогда dll собрать? если тип конфигурации поставить .lib, то всё нормально собирается. Однако мне нужно xrGame.dll, что делать, подскажите? 

God save Hatsune Miku!

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