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ОП 2.2: Обсуждение и прохождение


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Ох и долго мучался с тайником в переходе Лиманск-Красный лес (с телепортом в Х-8). ГГ в проем не влезает, а если децл отступится на обломке плиты то сразу срабатывает переход и отбрасывает к буханке. Вообще если легально, то как к нему подобратся?

Рюкзака вообще не видно, я в полном присяде включил суперпрыжок и застрял где-то между уровнями, и как то раскорячился и смог спрыгнуть вниз, но только с обратной стороны перехода. :gamer3: Думаю такое уже не смогу повторить.

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А ниче, что Семецкий который день гуляет по Лиманску? Бродит с одного конца на другой, по пути зачищая все. Сдал ему детектор изоморфов, позиционер и красный мозг за 2-й ультра детектор.

Ведь раньше он исчезал вообще, вот и напрягло немного "не глюкануло ли чего".

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1 час назад, achavanin сказал:

Mod Pack LSC

Ну я на этом паке и прохожу :pardon:. Установил в день релиза, все нормуль пока. @SLAVNеще и походу дополнения выкладывает. По турелям; я одну в Пещере поставил, у перекрестка в зал,,, ваще благодать. Другие; у перехода Бар-Склады, в Припяти у перехода в В. Припять (собаки утомили), в Красном лесу- прямо на остановку. Он оттудова весь лес простреливает, сосыча у перехода и псевдособак на раз выкашивает.

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А, почему у Калинина еще ЦЗ не открывается? Я уже все притаранил и в рюкзаке рядом сложил.

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1 час назад, Кантор сказал:

стаю ворон

Я в ТД настрелял. На холме между железной конструкцией с "маминами бусами" и остановкой. Если стоять на месте, то вороны сами подлетают и не надо бегать за ними. Минут за десять настрелял 30 тушек.

p.s. почему то ворон упавших после выброса, невозможно подобрать,,, наверное не той системы. :pardon:

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Зачем нужон телепорт Старожила по памятникам зоны? Попрыгал тут несколько раз и ни чего интересного не увидел, разок кто-то поздравил голосовым сообщением и фсе... :pardon:

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Начало вылетать при переходе на Юпитер, успеваю только оглядется и пройти несколько метров. Прогулялся по другим локациям и там все нормально

Скрытый текст

* Detected CPU: Intel(R) Core(TM) i5-10500 CPU @ 3.10GHz GenuineIntel, F6/M165/S3
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2
* CPU cores: [6], threads: [12]
Initializing File System...
using fs-ltx e:\game\op-2.2\fsgame.ltx
CLocatorAPI::_initialize, FS: 89696 files cached, 27454Kb memory used.
Init FileSystem 1.299086 sec
[08.09.22 17:52:14.758] 'xrCore' build 8402, Feb  7 2022
[08.09.22 17:52:14.758] OP 2.2 Engine ver 2.2a x64 08.02.2022
[08.09.22 17:52:14.758] 
[08.09.22 17:52:14.929] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[08.09.22 17:52:14.930] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[08.09.22 17:52:14.930] Initializing Engine...
[08.09.22 17:52:14.930] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms
[08.09.22 17:52:14.930]  ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[08.09.22 17:52:14.930] Loading  config for renderer 
[08.09.22 17:52:14.930] Executing config-script "user.ltx"...
[08.09.22 17:52:14.930] [e:\game\op-2.2\userdata\user.ltx] successfully loaded.
[08.09.22 17:52:14.930] Starting INPUT device...
[08.09.22 17:52:14.941] Loading DLL: xrRender_R2.dll
[08.09.22 17:52:14.968] Loading DLL: xrGame.dll
[08.09.22 17:52:14.970] 'xrGame' build Feb  7 2022 16:34:07
[08.09.22 17:52:14.992] * [win32]: free[137434525112 K], reserved[4281156 K], committed[147140 K]
[08.09.22 17:52:14.992] * [ D3D ]: textures[0 K]
[08.09.22 17:52:14.992] * [x-ray]: crt heap[52053 K], process heap[52053 K], game lua[0 K], engine lua[0 K], render[0 K]
[08.09.22 17:52:14.992] * [x-ray]: economy: strings[count: 39825, lengths: 1082 K, overhead: 2022 K, saved: 20456 K]
[08.09.22 17:52:14.992] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[08.09.22 17:52:14.992] Executing config-script "e:\game\op-2.2\gamedata\config\default_controls.ltx"...
[08.09.22 17:52:14.993] [e:\game\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[08.09.22 17:52:14.993] Executing config-script "user.ltx"...
[08.09.22 17:52:14.993] Executing config-script "e:\game\op-2.2\gamedata\config\rspec_high.ltx"...
[08.09.22 17:52:14.993] [e:\game\op-2.2\gamedata\config\rspec_high.ltx] successfully loaded.
[08.09.22 17:52:14.993] Executing config-script "e:\game\op-2.2\gamedata\config\default_controls.ltx"...
[08.09.22 17:52:14.993] [e:\game\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[08.09.22 17:52:14.994] - Maximum allowed affinity mask: 0xFFF, current: 0xFFE
[08.09.22 17:52:14.994] [e:\game\op-2.2\userdata\user.ltx] successfully loaded.
[08.09.22 17:52:14.994] SOUND: OpenAL: enumerate devices...
[08.09.22 17:52:14.994] SOUND: OpenAL: EnumerationExtension Present
[08.09.22 17:52:14.994] devices OpenAL Soft
[08.09.22 17:52:14.994] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[08.09.22 17:52:15.016] SOUND: OpenAL: All available devices:
[08.09.22 17:52:15.016] 1. OpenAL Soft, Spec Version 1.1 (default)
[08.09.22 17:52:15.016] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[08.09.22 17:52:15.022] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[08.09.22 17:52:15.025] * sound: EAX 2.0 extension: absent
[08.09.22 17:52:15.025] * sound: EAX 2.0 deferred: absent
[08.09.22 17:52:15.025] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[08.09.22 17:52:15.032] Starting RENDER device...
[08.09.22 17:52:15.054] * GPU [vendor:10DE]-[device:1B80]: NVIDIA GeForce GTX 1080
[08.09.22 17:52:15.054] * GPU driver: 31.0.15.1659
[08.09.22 17:52:15.146] * CREATE: DeviceREF: 1
[08.09.22 17:52:15.146] *     Texture memory: 4072 M
[08.09.22 17:52:15.146] *          DDI-level: 9.0
[08.09.22 17:52:15.148] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.09.22 17:52:15.149] * GPU vertex cache: unrecognized, 16
[08.09.22 17:52:15.149] * DVB created: 8192K
[08.09.22 17:52:15.149] * DIB created: 512K
[08.09.22 17:52:15.153]  Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[08.09.22 17:52:15.154]  Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[08.09.22 17:52:15.154]  Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[08.09.22 17:52:15.154]  Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[08.09.22 17:52:15.154]  Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[08.09.22 17:52:15.154]  Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[08.09.22 17:52:15.154]  Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[08.09.22 17:52:15.154]  Renderer doesn't support blender 'effects\shadow_world'
[08.09.22 17:52:15.154]  Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[08.09.22 17:52:15.196] load time LTX=42 ms
[08.09.22 17:52:15.203] count of .thm files=4632
[08.09.22 17:52:15.259] load time THM=62 ms
[08.09.22 17:52:15.259] * NULLRT supported
[08.09.22 17:52:15.259] * ...and used
[08.09.22 17:52:15.259] * HWDST/PCF supported and used
[08.09.22 17:52:15.259] * NV-DBT supported and used
[08.09.22 17:52:15.516] - r__tf_aniso 4
[08.09.22 17:52:15.516] - r2_tf_mipbias 0.
[08.09.22 17:52:15.525] Script debugger succesfully restarted.
[08.09.22 17:52:16.981] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08]
[08.09.22 17:52:17.042] Starting engine...
[08.09.22 17:52:17.087] GMLib loaded at 44 msec
[08.09.22 17:52:17.380] Game_Globals loaded at 293 msec
[08.09.22 17:52:17.468] App_Start loaded at 88 msec
[08.09.22 17:52:17.476] ui_core loaded at 8 msec
[08.09.22 17:52:17.517] Main_Menu loaded at 40 msec
[08.09.22 17:52:25.243] * DVB created: 8192K
[08.09.22 17:52:25.243] * DIB created: 512K
[08.09.22 17:52:25.403] - r__tf_aniso 4
[08.09.22 17:52:25.403] - r2_tf_mipbias 0.
[08.09.22 17:52:25.403] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.09.22 17:52:25.403] * GPU vertex cache: recognized, 24
[08.09.22 17:52:25.403] *** RESET [181 ms]
[08.09.22 17:52:25.403] "e:\game\op-2.2\bin\xr_3da.exe" -nointro
[08.09.22 17:52:25.403] Begin load
[08.09.22 17:52:25.403] * phase time: 0 ms
[08.09.22 17:52:25.438] * phase cmem: 285752 K
[08.09.22 17:52:25.438] Prefetching objects...
[08.09.22 17:52:25.479] * Objects loaded in 0 ms
[08.09.22 17:52:25.961] * Models loaded in 481 ms
[08.09.22 17:52:26.000] * Prefetch memory:  732913Kb
[08.09.22 17:52:26.002] * phase time: 597 ms
[08.09.22 17:52:26.039] * phase cmem: 1005878 K
[08.09.22 17:52:26.039] Starting server...
[08.09.22 17:52:26.079] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08]
[08.09.22 17:52:26.104] * phase time: 102 ms
[08.09.22 17:52:26.143] * phase cmem: 1003267 K
[08.09.22 17:52:26.143] Loading alife simulator...
[08.09.22 17:52:26.144] * phase time: 39 ms
[08.09.22 17:52:26.182] * phase cmem: 1003255 K
[08.09.22 17:52:26.182] Loading savegame...
[08.09.22 17:52:26.212]  e:\game\op-2.2\userdata\savedgames\adminsss_quicksave.sav save created on DEVELOPER mode!
[08.09.22 17:52:26.212] * Loading key-value pairs...
[08.09.22 17:52:26.292] * 121 key-value pairs were successfully loaded (0.080s)
[08.09.22 17:52:26.292] * Loading spawn registry...
[08.09.22 17:52:27.870] * 24511 spawn points were successfully loaded (1.577s)
[08.09.22 17:52:27.870] * Loading objects...
[08.09.22 17:52:28.566] * 40207 out of 40207 objects were successfully loaded (0.696s)
[08.09.22 17:52:30.329] * Loading quick slots data...
[08.09.22 17:52:30.329] * Loading pre random queues data...
[08.09.22 17:52:30.343] * Start objects on_register'ed...
[08.09.22 17:52:32.439] * 40207 objects on_register'ed (2.096s)
[08.09.22 17:52:32.440] * Game adminsss_quicksave is successfully loaded from file 'e:\game\op-2.2\userdata\savedgames\adminsss_quicksave.sav' (6.298s)
[08.09.22 17:52:32.440] * phase time: 6296 ms
[08.09.22 17:52:32.530] * phase cmem: 1372653 K
[08.09.22 17:52:32.530] Connecting...
[08.09.22 17:52:32.548] MaxPlayers = 32
[08.09.22 17:52:32.592] * phase time: 151 ms
[08.09.22 17:52:32.680] * phase cmem: 1392981 K
[08.09.22 17:52:32.680] Connecting to...
[08.09.22 17:52:32.681]  Player not found. New player created.
[08.09.22 17:52:32.681] * client : connection accepted - <>
[08.09.22 17:52:32.697] * phase time: 105 ms
[08.09.22 17:52:32.785] * phase cmem: 1393036 K
[08.09.22 17:52:32.785] Reading level info...
[08.09.22 17:52:32.785] * phase time: 87 ms
[08.09.22 17:52:32.873] * phase cmem: 1393036 K
[08.09.22 17:52:32.873] Loading object space...
[08.09.22 17:52:33.078] * object space load: 205 ms
[08.09.22 17:52:33.078] * phase time: 293 ms
[08.09.22 17:52:33.167] * phase cmem: 1503402 K
[08.09.22 17:52:33.167] Loading shaders (R2)...
[08.09.22 17:52:33.438] * phase time: 358 ms
[08.09.22 17:52:33.525] * phase cmem: 1506498 K
[08.09.22 17:52:33.525] Loading geometry (R2)...
[08.09.22 17:52:33.589] * phase time: 151 ms
[08.09.22 17:52:33.678] * phase cmem: 1627971 K
[08.09.22 17:52:33.678] Loading visuals (R2)...
[08.09.22 17:52:33.726] * phase time: 136 ms
[08.09.22 17:52:33.817] * phase cmem: 1640451 K
[08.09.22 17:52:33.817] Loading details (R2)...
[08.09.22 17:52:33.835] * [DETAILS] VertexConsts(256), Batch(61)
[08.09.22 17:52:33.835] * [DETAILS] 41419 v(20), 22326 p
[08.09.22 17:52:33.835] * [DETAILS] Batch(61), VB(808K), IB(130K)
[08.09.22 17:52:33.836] * phase time: 110 ms
[08.09.22 17:52:33.927] * phase cmem: 1641513 K
[08.09.22 17:52:33.927] Loading sectors (R2)...
[08.09.22 17:52:33.931] * Loading HOM: e:\game\op-2.2\gamedata\levels\jupiter\level.hom
[08.09.22 17:52:33.938] * Loading environment modificator: e:\game\op-2.2\gamedata\levels\jupiter\level.env_mod
[08.09.22 17:52:33.938]  ERROR CEnvironment::mods_load: e:\game\op-2.2\gamedata\levels\jupiter\level.env_mod is malformed!
[08.09.22 17:52:33.938] * phase time: 101 ms
[08.09.22 17:52:34.030] * phase cmem: 1642265 K
[08.09.22 17:52:34.030] Loading AI objects...
[08.09.22 17:52:34.031] - Loading music tracks from 'jupiter_musics'...
[08.09.22 17:52:34.033] * phase time: 94 ms
[08.09.22 17:52:34.125] * phase cmem: 1641792 K
[08.09.22 17:52:34.125] Loading PH world...
[08.09.22 17:52:34.151] - Game configuring : Started 
[08.09.22 17:52:34.159] - Game configuring : Finished 
[08.09.22 17:52:34.277] * phase time: 244 ms
[08.09.22 17:52:34.372] * phase cmem: 1677989 K
[08.09.22 17:52:34.372] Loading textures...
[08.09.22 17:52:36.041] * t-report - base: 1768, 2378477 K
[08.09.22 17:52:36.041] * t-report - lmap: 20, 20482 K
[08.09.22 17:52:36.041] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[08.09.22 17:52:36.041]         Reduce pixel density (worse) or use more vertex lighting (better).
[08.09.22 17:52:36.041] * phase time: 1763 ms
[08.09.22 17:52:36.145] * phase cmem: 3404165 K
[08.09.22 17:52:36.145] Synchronizing...
[08.09.22 17:52:36.145] Save created on [Engine 2.2a x64 08.02.2022]
[08.09.22 17:52:36.145] Save date and time [Thu Sep  8 14:20:14 2022]
[08.09.22 17:52:36.163] * phase time: 121 ms
[08.09.22 17:52:36.264] * phase cmem: 3404184 K
[08.09.22 17:52:36.559] * [win32]: free[137430368384 K], reserved[4398816 K], committed[4186208 K]
[08.09.22 17:52:36.559] * [ D3D ]: textures[2398960 K]
[08.09.22 17:52:36.559] * [x-ray]: crt heap[3403703 K], process heap[3403703 K], game lua[343780 K], engine lua[215 K], render[0 K]
[08.09.22 17:52:36.559] * [x-ray]: economy: strings[count: 211429, lengths: 12415 K, overhead: 10736 K, saved: 31375 K]
[08.09.22 17:52:36.559] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[08.09.22 17:52:36.559] Starting measure
[08.09.22 17:52:38.453] ~ 7.03
[08.09.22 17:52:38.472] ~ steal false
[08.09.22 17:52:38.493] ~ loading bags...
[08.09.22 17:52:38.561]  load pre-generated bump map for: act\newmonolith\will_marines_loadouts_bump#
[08.09.22 17:52:38.561]  load pre-generated bump map for: act\newmonolith\will_marines_loadouts_bump
[08.09.22 17:52:42.000] ~ fix position for object [physic_object15653]
[08.09.22 17:52:42.001] - Successfully
[08.09.22 17:52:42.851] * MEMORY USAGE: 4035313 K
[08.09.22 17:52:56.606] * Saving spawns...
[08.09.22 17:52:56.607] * Saving objects...
[08.09.22 17:52:56.779] * 40207 objects are successfully saved
[08.09.22 17:52:56.785] * Saving key-value pairs...
[08.09.22 17:52:56.829] * 121 key-value pairs were successfully saved
[08.09.22 17:52:56.829] * Saving quick slots data...
[08.09.22 17:52:56.829] * Saving pre random queues data...
[08.09.22 17:52:56.901] * Game AdminSSS_autosave.sav is successfully saved to file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav'
[08.09.22 17:52:56.907] - Disconnect
[08.09.22 17:52:59.994] - Destroying level
[08.09.22 17:53:00.324] * DVB created: 8192K
[08.09.22 17:53:00.324] * DIB created: 512K
[08.09.22 17:53:00.522] - r__tf_aniso 4
[08.09.22 17:53:00.522] - r2_tf_mipbias 0.
[08.09.22 17:53:00.522] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.09.22 17:53:00.522] * GPU vertex cache: recognized, 24
[08.09.22 17:53:00.522] *** RESET [257 ms]
[08.09.22 17:53:00.523] "e:\game\op-2.2\bin\xr_3da.exe" -nointro
[08.09.22 17:53:00.523] Begin load
[08.09.22 17:53:00.531] * phase time: 0 ms
[08.09.22 17:53:00.639] * phase cmem: 1333152 K
[08.09.22 17:53:00.639] Starting server...
[08.09.22 17:53:00.761] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08]
[08.09.22 17:53:00.787] * phase time: 255 ms
[08.09.22 17:53:00.892] * phase cmem: 1333240 K
[08.09.22 17:53:00.892] Loading alife simulator...
[08.09.22 17:53:00.893] * phase time: 105 ms
[08.09.22 17:53:01.042] * phase cmem: 1333240 K
[08.09.22 17:53:01.042] Loading savegame...
[08.09.22 17:53:01.086]  e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav save created on DEVELOPER mode!
[08.09.22 17:53:01.086] * Loading key-value pairs...
[08.09.22 17:53:01.168] * 121 key-value pairs were successfully loaded (0.082s)
[08.09.22 17:53:01.168] * Loading spawn registry...
[08.09.22 17:53:02.658] * 24511 spawn points were successfully loaded (1.490s)
[08.09.22 17:53:02.659] * Loading objects...
[08.09.22 17:53:03.323] * 40207 out of 40207 objects were successfully loaded (0.664s)
[08.09.22 17:53:05.113] * Loading quick slots data...
[08.09.22 17:53:05.113] * Loading pre random queues data...
[08.09.22 17:53:05.127] * Start objects on_register'ed...
[08.09.22 17:53:07.114] * 40207 objects on_register'ed (1.988s)
[08.09.22 17:53:07.115] * Game adminsss_autosave is successfully loaded from file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav' (6.223s)
[08.09.22 17:53:07.115] * phase time: 6222 ms
[08.09.22 17:53:07.237] * phase cmem: 1575303 K
[08.09.22 17:53:07.237] Connecting...
[08.09.22 17:53:07.237] MaxPlayers = 32
[08.09.22 17:53:07.279] * phase time: 163 ms
[08.09.22 17:53:07.402] * phase cmem: 1575307 K
[08.09.22 17:53:07.402] Connecting to...
[08.09.22 17:53:07.403]  Player not found. New player created.
[08.09.22 17:53:07.403] * client : connection accepted - <>
[08.09.22 17:53:07.430] * phase time: 151 ms
[08.09.22 17:53:07.564] * phase cmem: 1575358 K
[08.09.22 17:53:07.564] Reading level info...
[08.09.22 17:53:07.568] * phase time: 137 ms
[08.09.22 17:53:07.703] * phase cmem: 1575358 K
[08.09.22 17:53:07.703] Loading object space...
[08.09.22 17:53:08.244] * object space load: 541 ms
[08.09.22 17:53:08.244] * phase time: 676 ms
[08.09.22 17:53:08.372] * phase cmem: 1658063 K
[08.09.22 17:53:08.372] Loading shaders (R2)...
[08.09.22 17:53:08.659] * phase time: 414 ms
[08.09.22 17:53:08.783] * phase cmem: 1659843 K
[08.09.22 17:53:08.783] Loading geometry (R2)...
[08.09.22 17:53:09.259] * phase time: 599 ms
[08.09.22 17:53:09.393] * phase cmem: 1735374 K
[08.09.22 17:53:09.393] Loading visuals (R2)...
[08.09.22 17:53:09.457] * phase time: 198 ms
[08.09.22 17:53:09.580] * phase cmem: 1737905 K
[08.09.22 17:53:09.580] Loading details (R2)...
[08.09.22 17:53:09.643] * [DETAILS] VertexConsts(256), Batch(61)
[08.09.22 17:53:09.643] * [DETAILS] 40687 v(20), 26352 p
[08.09.22 17:53:09.643] * [DETAILS] Batch(61), VB(794K), IB(154K)
[08.09.22 17:53:09.644] * phase time: 186 ms
[08.09.22 17:53:09.766] * phase cmem: 1738904 K
[08.09.22 17:53:09.766] Loading sectors (R2)...
[08.09.22 17:53:09.767] * Loading HOM: e:\game\op-2.2\gamedata\levels\l02_garbage\level.hom
[08.09.22 17:53:09.768] * Loading environment modificator: e:\game\op-2.2\gamedata\levels\l02_garbage\level.env_mod
[08.09.22 17:53:09.782] * phase time: 138 ms
[08.09.22 17:53:09.920] * phase cmem: 1739003 K
[08.09.22 17:53:09.920] Loading AI objects...
[08.09.22 17:53:09.920] - Loading music tracks from 'l02_garbage_musics'...
[08.09.22 17:53:10.030] * phase time: 247 ms
[08.09.22 17:53:10.174] * phase cmem: 1738902 K
[08.09.22 17:53:10.174] Loading PH world...
[08.09.22 17:53:10.196] - Game configuring : Started 
[08.09.22 17:53:10.199] - Game configuring : Finished 
[08.09.22 17:53:10.204] * phase time: 173 ms
[08.09.22 17:53:10.328] * phase cmem: 1765566 K
[08.09.22 17:53:10.328] Loading textures...
[08.09.22 17:53:19.430] * t-report - base: 1776, 2115533 K
[08.09.22 17:53:19.430] * t-report - lmap: 14, 14337 K
[08.09.22 17:53:19.430] * phase time: 9227 ms
[08.09.22 17:53:19.561] * phase cmem: 3112179 K
[08.09.22 17:53:19.561] Synchronizing...
[08.09.22 17:53:19.561] Save created on [Engine 2.2a x64 08.02.2022]
[08.09.22 17:53:19.561] Save date and time [Thu Sep  8 17:52:56 2022]
[08.09.22 17:53:19.578] * phase time: 146 ms
[08.09.22 17:53:19.709] * phase cmem: 3112179 K
[08.09.22 17:53:20.070] * [win32]: free[137429749196 K], reserved[5213084 K], committed[3991128 K]
[08.09.22 17:53:20.070] * [ D3D ]: textures[2129871 K]
[08.09.22 17:53:20.070] * [x-ray]: crt heap[3111698 K], process heap[3111698 K], game lua[342664 K], engine lua[184 K], render[5527 K]
[08.09.22 17:53:20.070] * [x-ray]: economy: strings[count: 221004, lengths: 12893 K, overhead: 11222 K, saved: 36697 K]
[08.09.22 17:53:20.070] * [x-ray]: economy: smem[count: 47063, lengths: 27390 K, overhead: 735 K, saved: 37330 K]
[08.09.22 17:53:20.070] Starting measure
[08.09.22 17:53:22.288] ~ 7.03
[08.09.22 17:53:22.307] ~ steal false
[08.09.22 17:53:22.328] ~ loading bags...
[08.09.22 17:53:24.575]  load pre-generated bump map for: act\newmonolith\will_marines_loadouts_bump#
[08.09.22 17:53:24.575]  load pre-generated bump map for: act\newmonolith\will_marines_loadouts_bump
[08.09.22 17:53:39.395] ~ WARNING id_cleaner has empty levels 33. nothing to clean...
[08.09.22 17:53:40.627] ~ fix position for object [physic_destroyable_object3924]
[08.09.22 17:53:40.627] - Successfully
[08.09.22 17:53:41.462] * MEMORY USAGE: 4019872 K
[08.09.22 17:54:15.872]  Unable to find Hotkey entry in registry
[08.09.22 17:54:41.944] - Disconnect
[08.09.22 17:54:43.870] - Destroying level
[08.09.22 17:54:44.159] * DVB created: 8192K
[08.09.22 17:54:44.159] * DIB created: 512K
[08.09.22 17:54:44.326] - r__tf_aniso 4
[08.09.22 17:54:44.326] - r2_tf_mipbias 0.
[08.09.22 17:54:44.326] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.09.22 17:54:44.326] * GPU vertex cache: recognized, 24
[08.09.22 17:54:44.326] *** RESET [230 ms]
[08.09.22 17:54:44.327] "e:\game\op-2.2\bin\xr_3da.exe" -nointro
[08.09.22 17:54:44.327] Begin load
[08.09.22 17:54:44.337] * phase time: 3 ms
[08.09.22 17:54:44.452] * phase cmem: 1362151 K
[08.09.22 17:54:44.452] Starting server...
[08.09.22 17:54:44.606] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08]
[08.09.22 17:54:44.632] * phase time: 295 ms
[08.09.22 17:54:44.744] * phase cmem: 1359949 K
[08.09.22 17:54:44.744] Loading alife simulator...
[08.09.22 17:54:44.745] * phase time: 112 ms
[08.09.22 17:54:44.856] * phase cmem: 1359928 K
[08.09.22 17:54:44.856] Loading savegame...
[08.09.22 17:54:44.887]  e:\game\op-2.2\userdata\savedgames\adminsss_quicksave.sav save created on DEVELOPER mode!
[08.09.22 17:54:44.887] * Loading key-value pairs...
[08.09.22 17:54:44.969] * 121 key-value pairs were successfully loaded (0.082s)
[08.09.22 17:54:44.969] * Loading spawn registry...
[08.09.22 17:54:46.477] * 24511 spawn points were successfully loaded (1.508s)
[08.09.22 17:54:46.477] * Loading objects...
[08.09.22 17:54:47.166] * 40207 out of 40207 objects were successfully loaded (0.688s)
[08.09.22 17:54:48.937] * Loading quick slots data...
[08.09.22 17:54:48.937] * Loading pre random queues data...
[08.09.22 17:54:48.952] * Start objects on_register'ed...
[08.09.22 17:54:50.945] * 40207 objects on_register'ed (1.994s)
[08.09.22 17:54:50.946] * Game adminsss_quicksave is successfully loaded from file 'e:\game\op-2.2\userdata\savedgames\adminsss_quicksave.sav' (6.202s)
[08.09.22 17:54:50.946] * phase time: 6201 ms
[08.09.22 17:54:51.080] * phase cmem: 1621527 K
[08.09.22 17:54:51.080] Connecting...
[08.09.22 17:54:51.080] MaxPlayers = 32
[08.09.22 17:54:51.124] * phase time: 177 ms
[08.09.22 17:54:51.259] * phase cmem: 1621528 K
[08.09.22 17:54:51.259] Connecting to...
[08.09.22 17:54:51.259]  Player not found. New player created.
[08.09.22 17:54:51.259] * client : connection accepted - <>
[08.09.22 17:54:51.275] * phase time: 151 ms
[08.09.22 17:54:51.412] * phase cmem: 1621583 K
[08.09.22 17:54:51.412] Reading level info...
[08.09.22 17:54:51.412] * phase time: 136 ms
[08.09.22 17:54:51.548] * phase cmem: 1621583 K
[08.09.22 17:54:51.548] Loading object space...
[08.09.22 17:54:51.752] * object space load: 204 ms
[08.09.22 17:54:51.752] * phase time: 339 ms
[08.09.22 17:54:51.887] * phase cmem: 1731922 K
[08.09.22 17:54:51.887] Loading shaders (R2)...
[08.09.22 17:54:52.193] * phase time: 441 ms
[08.09.22 17:54:52.328] * phase cmem: 1733707 K
[08.09.22 17:54:52.328] Loading geometry (R2)...
[08.09.22 17:54:52.393] * phase time: 200 ms
[08.09.22 17:54:52.529] * phase cmem: 1854792 K
[08.09.22 17:54:52.529] Loading visuals (R2)...
[08.09.22 17:54:52.578] * phase time: 184 ms
[08.09.22 17:54:52.714] * phase cmem: 1860795 K
[08.09.22 17:54:52.714] Loading details (R2)...
[08.09.22 17:54:52.733] * [DETAILS] VertexConsts(256), Batch(61)
[08.09.22 17:54:52.733] * [DETAILS] 41419 v(20), 22326 p
[08.09.22 17:54:52.733] * [DETAILS] Batch(61), VB(808K), IB(130K)
[08.09.22 17:54:52.735] * phase time: 156 ms
[08.09.22 17:54:52.869] * phase cmem: 1861777 K
[08.09.22 17:54:52.869] Loading sectors (R2)...
[08.09.22 17:54:52.872] * Loading HOM: e:\game\op-2.2\gamedata\levels\jupiter\level.hom
[08.09.22 17:54:52.879] * Loading environment modificator: e:\game\op-2.2\gamedata\levels\jupiter\level.env_mod
[08.09.22 17:54:52.879]  ERROR CEnvironment::mods_load: e:\game\op-2.2\gamedata\levels\jupiter\level.env_mod is malformed!
[08.09.22 17:54:52.879] * phase time: 144 ms
[08.09.22 17:54:53.014] * phase cmem: 1862333 K
[08.09.22 17:54:53.014] Loading AI objects...
[08.09.22 17:54:53.014] - Loading music tracks from 'jupiter_musics'...
[08.09.22 17:54:53.015] * phase time: 135 ms
[08.09.22 17:54:53.149] * phase cmem: 1861821 K
[08.09.22 17:54:53.149] Loading PH world...
[08.09.22 17:54:53.175] - Game configuring : Started 
[08.09.22 17:54:53.178] - Game configuring : Finished 
[08.09.22 17:54:53.184] * phase time: 169 ms
[08.09.22 17:54:53.323] * phase cmem: 1895904 K
[08.09.22 17:54:53.323] Loading textures...
[08.09.22 17:54:54.886] * t-report - base: 1779, 2383300 K
[08.09.22 17:54:54.886] * t-report - lmap: 20, 20482 K
[08.09.22 17:54:54.886] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[08.09.22 17:54:54.886]         Reduce pixel density (worse) or use more vertex lighting (better).
[08.09.22 17:54:54.886] * phase time: 1702 ms
[08.09.22 17:54:55.032] * phase cmem: 3511221 K
[08.09.22 17:54:55.032] Synchronizing...
[08.09.22 17:54:55.033] Save created on [Engine 2.2a x64 08.02.2022]
[08.09.22 17:54:55.033] Save date and time [Thu Sep  8 14:20:14 2022]
[08.09.22 17:54:55.049] * phase time: 162 ms
[08.09.22 17:54:55.193] * phase cmem: 3511221 K
[08.09.22 17:54:55.592] * [win32]: free[137429190612 K], reserved[5293956 K], committed[4468840 K]
[08.09.22 17:54:55.592] * [ D3D ]: textures[2403783 K]
[08.09.22 17:54:55.592] * [x-ray]: crt heap[3510741 K], process heap[3510741 K], game lua[342583 K], engine lua[158 K], render[7927 K]
[08.09.22 17:54:55.592] * [x-ray]: economy: strings[count: 225988, lengths: 13259 K, overhead: 11475 K, saved: 55719 K]
[08.09.22 17:54:55.592] * [x-ray]: economy: smem[count: 63467, lengths: 35315 K, overhead: 991 K, saved: 41981 K]
[08.09.22 17:54:55.592] Starting measure
[08.09.22 17:54:56.660] ~ 7.03
[08.09.22 17:54:56.680] ~ steal false
[08.09.22 17:54:56.701] ~ loading bags...
[08.09.22 17:54:56.765]  load pre-generated bump map for: act\newmonolith\will_marines_loadouts_bump#
[08.09.22 17:54:56.765]  load pre-generated bump map for: act\newmonolith\will_marines_loadouts_bump
[08.09.22 17:54:59.689] ~ fix position for object [physic_object15653]
[08.09.22 17:54:59.690] - Successfully
[08.09.22 17:55:00.497] * MEMORY USAGE: 4079567 K
[08.09.22 17:55:10.933] * Saving spawns...
[08.09.22 17:55:10.935] * Saving objects...
[08.09.22 17:55:11.114] * 40207 objects are successfully saved
[08.09.22 17:55:11.122] * Saving key-value pairs...
[08.09.22 17:55:11.166] * 121 key-value pairs were successfully saved
[08.09.22 17:55:11.166] * Saving quick slots data...
[08.09.22 17:55:11.166] * Saving pre random queues data...
[08.09.22 17:55:11.236] * Game AdminSSS_autosave.sav is successfully saved to file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav'
[08.09.22 17:55:11.243] - Disconnect
[08.09.22 17:55:14.405] - Destroying level
[08.09.22 17:55:14.686] * DVB created: 8192K
[08.09.22 17:55:14.686] * DIB created: 512K
[08.09.22 17:55:14.860] - r__tf_aniso 4
[08.09.22 17:55:14.860] - r2_tf_mipbias 0.
[08.09.22 17:55:14.860] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.09.22 17:55:14.860] * GPU vertex cache: recognized, 24
[08.09.22 17:55:14.860] *** RESET [236 ms]
[08.09.22 17:55:14.861] "e:\game\op-2.2\bin\xr_3da.exe" -nointro
[08.09.22 17:55:14.861] Begin load
[08.09.22 17:55:14.868] * phase time: 0 ms
[08.09.22 17:55:14.985] * phase cmem: 1370892 K
[08.09.22 17:55:14.985] Starting server...
[08.09.22 17:55:15.109] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08]
[08.09.22 17:55:15.135] * phase time: 267 ms
[08.09.22 17:55:15.251] * phase cmem: 1370975 K
[08.09.22 17:55:15.251] Loading alife simulator...
[08.09.22 17:55:15.252] * phase time: 116 ms
[08.09.22 17:55:15.367] * phase cmem: 1370975 K
[08.09.22 17:55:15.367] Loading savegame...
[08.09.22 17:55:15.399]  e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav save created on DEVELOPER mode!
[08.09.22 17:55:15.399] * Loading key-value pairs...
[08.09.22 17:55:15.487] * 121 key-value pairs were successfully loaded (0.087s)
[08.09.22 17:55:15.487] * Loading spawn registry...
[08.09.22 17:55:17.006] * 24511 spawn points were successfully loaded (1.519s)
[08.09.22 17:55:17.006] * Loading objects...
[08.09.22 17:55:17.713] * 40207 out of 40207 objects were successfully loaded (0.707s)
[08.09.22 17:55:19.695] * Loading quick slots data...
[08.09.22 17:55:19.695] * Loading pre random queues data...
[08.09.22 17:55:19.710] * Start objects on_register'ed...
[08.09.22 17:55:21.693] * 40207 objects on_register'ed (1.983s)
[08.09.22 17:55:21.693] * Game adminsss_autosave is successfully loaded from file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav' (6.443s)
[08.09.22 17:55:21.693] * phase time: 6442 ms
[08.09.22 17:55:21.832] * phase cmem: 1619808 K
[08.09.22 17:55:21.832] Connecting...
[08.09.22 17:55:21.833] MaxPlayers = 32
[08.09.22 17:55:21.878] * phase time: 184 ms
[08.09.22 17:55:22.018] * phase cmem: 1619811 K
[08.09.22 17:55:22.018] Connecting to...
[08.09.22 17:55:22.018]  Player not found. New player created.
[08.09.22 17:55:22.019] * client : connection accepted - <>
[08.09.22 17:55:22.046] * phase time: 167 ms
[08.09.22 17:55:22.197] * phase cmem: 1619862 K
[08.09.22 17:55:22.197] Reading level info...
[08.09.22 17:55:22.208] * phase time: 162 ms
[08.09.22 17:55:22.361] * phase cmem: 1619862 K
[08.09.22 17:55:22.361] Loading object space...
[08.09.22 17:55:22.923] * object space load: 561 ms
[08.09.22 17:55:22.923] * phase time: 714 ms
[08.09.22 17:55:23.066] * phase cmem: 1703263 K
[08.09.22 17:55:23.066] Loading shaders (R2)...
[08.09.22 17:55:23.271] * phase time: 347 ms
[08.09.22 17:55:23.411] * phase cmem: 1704963 K
[08.09.22 17:55:23.411] Loading geometry (R2)...
[08.09.22 17:55:23.841] * phase time: 569 ms
[08.09.22 17:55:24.004] * phase cmem: 1773756 K
[08.09.22 17:55:24.004] Loading visuals (R2)...
[08.09.22 17:55:24.085] * phase time: 243 ms
[08.09.22 17:55:24.224] * phase cmem: 1776529 K
[08.09.22 17:55:24.224] Loading details (R2)...
[08.09.22 17:55:24.271] * [DETAILS] VertexConsts(256), Batch(61)
[08.09.22 17:55:24.271] * [DETAILS] 40687 v(20), 26352 p
[08.09.22 17:55:24.271] * [DETAILS] Batch(61), VB(794K), IB(154K)
[08.09.22 17:55:24.272] * phase time: 187 ms
[08.09.22 17:55:24.411] * phase cmem: 1777527 K
[08.09.22 17:55:24.411] Loading sectors (R2)...
[08.09.22 17:55:24.412] * Loading HOM: e:\game\op-2.2\gamedata\levels\l01_escape\level.hom
[08.09.22 17:55:24.413] * Loading environment modificator: e:\game\op-2.2\gamedata\levels\l01_escape\level.env_mod
[08.09.22 17:55:24.429] * phase time: 155 ms
[08.09.22 17:55:24.582] * phase cmem: 1777691 K
[08.09.22 17:55:24.582] Loading AI objects...
[08.09.22 17:55:24.644] - Loading music tracks from 'l01_escape_musics'...
[08.09.22 17:55:24.740] * phase time: 311 ms
[08.09.22 17:55:24.899] * phase cmem: 1777470 K
[08.09.22 17:55:24.899] Loading PH world...
[08.09.22 17:55:24.922] - Game configuring : Started 
[08.09.22 17:55:24.925] - Game configuring : Finished 
[08.09.22 17:55:24.931] * phase time: 190 ms
[08.09.22 17:55:25.074] * phase cmem: 1806239 K
[08.09.22 17:55:25.074] Loading textures...
[08.09.22 17:55:30.789] * t-report - base: 1588, 2046057 K
[08.09.22 17:55:30.789] * t-report - lmap: 7, 7168 K
[08.09.22 17:55:30.789] * phase time: 5858 ms
[08.09.22 17:55:30.937] * phase cmem: 3060002 K
[08.09.22 17:55:30.937] Synchronizing...
[08.09.22 17:55:30.937] Save created on [Engine 2.2a x64 08.02.2022]
[08.09.22 17:55:30.937] Save date and time [Thu Sep  8 17:55:11 2022]
[08.09.22 17:55:30.953] * phase time: 162 ms
[08.09.22 17:55:31.098] * phase cmem: 3060002 K
[08.09.22 17:55:31.484] * [win32]: free[137429751488 K], reserved[5210212 K], committed[3991708 K]
[08.09.22 17:55:31.484] * [ D3D ]: textures[2053226 K]
[08.09.22 17:55:31.484] * [x-ray]: crt heap[3059521 K], process heap[3059521 K], game lua[342717 K], engine lua[221 K], render[7933 K]
[08.09.22 17:55:31.484] * [x-ray]: economy: strings[count: 226329, lengths: 13266 K, overhead: 11493 K, saved: 59406 K]
[08.09.22 17:55:31.484] * [x-ray]: economy: smem[count: 63467, lengths: 35315 K, overhead: 991 K, saved: 41981 K]
[08.09.22 17:55:31.484] Starting measure
[08.09.22 17:55:33.063] ~ 7.03
[08.09.22 17:55:33.083] ~ steal false
[08.09.22 17:55:33.105] ~ loading bags...
[08.09.22 17:55:48.362] ~ WARNING id_cleaner has empty levels 33. nothing to clean...
[08.09.22 17:55:51.859] * MEMORY USAGE: 4046543 K
[08.09.22 17:56:38.912] - Disconnect
[08.09.22 17:56:41.676] - Destroying level
[08.09.22 17:56:41.961] * DVB created: 8192K
[08.09.22 17:56:41.961] * DIB created: 512K
[08.09.22 17:56:42.138] - r__tf_aniso 4
[08.09.22 17:56:42.138] - r2_tf_mipbias 0.
[08.09.22 17:56:42.138] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.09.22 17:56:42.138] * GPU vertex cache: recognized, 24
[08.09.22 17:56:42.138] *** RESET [243 ms]
[08.09.22 17:56:42.138] "e:\game\op-2.2\bin\xr_3da.exe" -nointro
[08.09.22 17:56:42.138] Begin load
[08.09.22 17:56:42.148] * phase time: 3 ms
[08.09.22 17:56:42.281] * phase cmem: 1440918 K
[08.09.22 17:56:42.281] Starting server...
[08.09.22 17:56:42.426] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08]
[08.09.22 17:56:42.451] * phase time: 304 ms
[08.09.22 17:56:42.581] * phase cmem: 1438734 K
[08.09.22 17:56:42.581] Loading alife simulator...
[08.09.22 17:56:42.581] * phase time: 129 ms
[08.09.22 17:56:42.710] * phase cmem: 1438713 K
[08.09.22 17:56:42.710] Loading savegame...
[08.09.22 17:56:42.742]  e:\game\op-2.2\userdata\savedgames\adminsss_quicksave.sav save created on DEVELOPER mode!
[08.09.22 17:56:42.742] * Loading key-value pairs...
[08.09.22 17:56:42.830] * 121 key-value pairs were successfully loaded (0.088s)
[08.09.22 17:56:42.830] * Loading spawn registry...
[08.09.22 17:56:44.366] * 24511 spawn points were successfully loaded (1.536s)
[08.09.22 17:56:44.367] * Loading objects...
[08.09.22 17:56:45.090] * 40207 out of 40207 objects were successfully loaded (0.723s)
[08.09.22 17:56:46.885] * Loading quick slots data...
[08.09.22 17:56:46.885] * Loading pre random queues data...
[08.09.22 17:56:46.900] * Start objects on_register'ed...
[08.09.22 17:56:48.898] * 40207 objects on_register'ed (1.998s)
[08.09.22 17:56:48.899] * Game adminsss_quicksave is successfully loaded from file 'e:\game\op-2.2\userdata\savedgames\adminsss_quicksave.sav' (6.319s)
[08.09.22 17:56:48.899] * phase time: 6318 ms
[08.09.22 17:56:49.055] * phase cmem: 1700313 K
[08.09.22 17:56:49.055] Connecting...
[08.09.22 17:56:49.055] MaxPlayers = 32
[08.09.22 17:56:49.098] * phase time: 198 ms
[08.09.22 17:56:49.255] * phase cmem: 1700313 K
[08.09.22 17:56:49.255] Connecting to...
[08.09.22 17:56:49.256]  Player not found. New player created.
[08.09.22 17:56:49.256] * client : connection accepted - <>
[08.09.22 17:56:49.271] * phase time: 173 ms
[08.09.22 17:56:49.429] * phase cmem: 1700368 K
[08.09.22 17:56:49.429] Reading level info...
[08.09.22 17:56:49.430] * phase time: 158 ms
[08.09.22 17:56:49.588] * phase cmem: 1700368 K
[08.09.22 17:56:49.588] Loading object space...
[08.09.22 17:56:49.793] * object space load: 204 ms
[08.09.22 17:56:49.793] * phase time: 363 ms
[08.09.22 17:56:49.949] * phase cmem: 1810707 K
[08.09.22 17:56:49.949] Loading shaders (R2)...
[08.09.22 17:56:50.274] * phase time: 480 ms
[08.09.22 17:56:50.430] * phase cmem: 1812492 K
[08.09.22 17:56:50.430] Loading geometry (R2)...
[08.09.22 17:56:50.493] * phase time: 220 ms
[08.09.22 17:56:50.650] * phase cmem: 1933591 K
[08.09.22 17:56:50.650] Loading visuals (R2)...
[08.09.22 17:56:50.703] * phase time: 209 ms
[08.09.22 17:56:50.861] * phase cmem: 1939434 K
[08.09.22 17:56:50.861] Loading details (R2)...
[08.09.22 17:56:50.883] * [DETAILS] VertexConsts(256), Batch(61)
[08.09.22 17:56:50.883] * [DETAILS] 41419 v(20), 22326 p
[08.09.22 17:56:50.883] * [DETAILS] Batch(61), VB(808K), IB(130K)
[08.09.22 17:56:50.884] * phase time: 180 ms
[08.09.22 17:56:51.041] * phase cmem: 1940433 K
[08.09.22 17:56:51.041] Loading sectors (R2)...
[08.09.22 17:56:51.044] * Loading HOM: e:\game\op-2.2\gamedata\levels\jupiter\level.hom
[08.09.22 17:56:51.051] * Loading environment modificator: e:\game\op-2.2\gamedata\levels\jupiter\level.env_mod
[08.09.22 17:56:51.051]  ERROR CEnvironment::mods_load: e:\game\op-2.2\gamedata\levels\jupiter\level.env_mod is malformed!
[08.09.22 17:56:51.051] * phase time: 166 ms
[08.09.22 17:56:51.209] * phase cmem: 1940989 K
[08.09.22 17:56:51.209] Loading AI objects...
[08.09.22 17:56:51.209] - Loading music tracks from 'jupiter_musics'...
[08.09.22 17:56:51.210] * phase time: 158 ms
[08.09.22 17:56:51.367] * phase cmem: 1940477 K
[08.09.22 17:56:51.367] Loading PH world...
[08.09.22 17:56:51.394] - Game configuring : Started 
[08.09.22 17:56:51.402] - Game configuring : Finished 
[08.09.22 17:56:51.408] * phase time: 197 ms
[08.09.22 17:56:51.579] * phase cmem: 1974449 K
[08.09.22 17:56:51.579] Loading textures...
[08.09.22 17:56:53.154] * t-report - base: 1782, 2389701 K
[08.09.22 17:56:53.154] * t-report - lmap: 20, 20482 K
[08.09.22 17:56:53.154] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[08.09.22 17:56:53.154]         Reduce pixel density (worse) or use more vertex lighting (better).
[08.09.22 17:56:53.154] * phase time: 1747 ms
[08.09.22 17:56:53.324] * phase cmem: 3589767 K
[08.09.22 17:56:53.324] Synchronizing...
[08.09.22 17:56:53.324] Save created on [Engine 2.2a x64 08.02.2022]
[08.09.22 17:56:53.324] Save date and time [Thu Sep  8 14:20:14 2022]
[08.09.22 17:56:53.342] * phase time: 187 ms
[08.09.22 17:56:53.507] * phase cmem: 3589767 K
[08.09.22 17:56:53.951] * [win32]: free[137429077112 K], reserved[5314560 K], committed[4561736 K]
[08.09.22 17:56:53.951] * [ D3D ]: textures[2410183 K]
[08.09.22 17:56:53.951] * [x-ray]: crt heap[3589286 K], process heap[3589286 K], game lua[342818 K], engine lua[190 K], render[8658 K]
[08.09.22 17:56:53.951] * [x-ray]: economy: strings[count: 231610, lengths: 13605 K, overhead: 11761 K, saved: 74461 K]
[08.09.22 17:56:53.951] * [x-ray]: economy: smem[count: 109846, lengths: 69221 K, overhead: 1716 K, saved: 80468 K]
[08.09.22 17:56:53.951] Starting measure
[08.09.22 17:56:55.032] ~ 7.03
[08.09.22 17:56:55.053] ~ steal false
[08.09.22 17:56:55.075] ~ loading bags...
[08.09.22 17:56:55.139]  load pre-generated bump map for: act\newmonolith\will_marines_loadouts_bump#
[08.09.22 17:56:55.140]  load pre-generated bump map for: act\newmonolith\will_marines_loadouts_bump
[08.09.22 17:56:58.489] ~ fix position for object [physic_object15653]
[08.09.22 17:56:58.489] - Successfully
[08.09.22 17:56:58.907] * MEMORY USAGE: 4159669 K
[08.09.22 17:57:33.801] * Saving spawns...
[08.09.22 17:57:33.803] * Saving objects...
[08.09.22 17:57:33.991] * 40206 objects are successfully saved
[08.09.22 17:57:34.000] * Saving key-value pairs...
[08.09.22 17:57:34.044] * 121 key-value pairs were successfully saved
[08.09.22 17:57:34.044] * Saving quick slots data...
[08.09.22 17:57:34.044] * Saving pre random queues data...
[08.09.22 17:57:34.115] * Game AdminSSS_autosave.sav is successfully saved to file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav'
[08.09.22 17:57:34.121] - Disconnect
[08.09.22 17:57:37.284] - Destroying level
[08.09.22 17:57:37.569] * DVB created: 8192K
[08.09.22 17:57:37.569] * DIB created: 512K
[08.09.22 17:57:37.740] - r__tf_aniso 4
[08.09.22 17:57:37.740] - r2_tf_mipbias 0.
[08.09.22 17:57:37.740] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.09.22 17:57:37.740] * GPU vertex cache: recognized, 24
[08.09.22 17:57:37.740] *** RESET [241 ms]
[08.09.22 17:57:37.741] "e:\game\op-2.2\bin\xr_3da.exe" -nointro
[08.09.22 17:57:37.741] Begin load
[08.09.22 17:57:37.748] * phase time: 1 ms
[08.09.22 17:57:37.883] * phase cmem: 1452808 K
[08.09.22 17:57:37.883] Starting server...
[08.09.22 17:57:38.000] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08]
[08.09.22 17:57:38.027] * phase time: 278 ms
[08.09.22 17:57:38.159] * phase cmem: 1452891 K
[08.09.22 17:57:38.159] Loading alife simulator...
[08.09.22 17:57:38.160] * phase time: 133 ms
[08.09.22 17:57:38.292] * phase cmem: 1452891 K
[08.09.22 17:57:38.292] Loading savegame...
[08.09.22 17:57:38.325]  e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav save created on DEVELOPER mode!
[08.09.22 17:57:38.325] * Loading key-value pairs...
[08.09.22 17:57:38.414] * 121 key-value pairs were successfully loaded (0.089s)
[08.09.22 17:57:38.414] * Loading spawn registry...
[08.09.22 17:57:39.965] * 24511 spawn points were successfully loaded (1.551s)
[08.09.22 17:57:39.965] * Loading objects...
[08.09.22 17:57:40.700] * 40206 out of 40206 objects were successfully loaded (0.735s)
[08.09.22 17:57:42.430] * Loading quick slots data...
[08.09.22 17:57:42.430] * Loading pre random queues data...
[08.09.22 17:57:42.445] * Start objects on_register'ed...
[08.09.22 17:57:44.459] * 40206 objects on_register'ed (2.014s)
[08.09.22 17:57:44.460] * Game adminsss_autosave is successfully loaded from file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav' (6.301s)
[08.09.22 17:57:44.460] * phase time: 6300 ms
[08.09.22 17:57:44.620] * phase cmem: 1701724 K
[08.09.22 17:57:44.620] Connecting...
[08.09.22 17:57:44.621] MaxPlayers = 32
[08.09.22 17:57:44.665] * phase time: 204 ms
[08.09.22 17:57:44.825] * phase cmem: 1701724 K
[08.09.22 17:57:44.825] Connecting to...
[08.09.22 17:57:44.826]  Player not found. New player created.
[08.09.22 17:57:44.826] * client : connection accepted - <>
[08.09.22 17:57:44.842] * phase time: 177 ms
[08.09.22 17:57:45.004] * phase cmem: 1701776 K
[08.09.22 17:57:45.004] Reading level info...
[08.09.22 17:57:45.004] * phase time: 162 ms
[08.09.22 17:57:45.166] * phase cmem: 1701776 K
[08.09.22 17:57:45.166] Loading object space...
[08.09.22 17:57:45.324] * object space load: 158 ms
[08.09.22 17:57:45.324] * phase time: 320 ms
[08.09.22 17:57:45.485] * phase cmem: 1785177 K
[08.09.22 17:57:45.485] Loading shaders (R2)...
[08.09.22 17:57:45.696] * phase time: 370 ms
[08.09.22 17:57:45.856] * phase cmem: 1786877 K
[08.09.22 17:57:45.856] Loading geometry (R2)...
[08.09.22 17:57:45.892] * phase time: 197 ms
[08.09.22 17:57:46.054] * phase cmem: 1855669 K
[08.09.22 17:57:46.054] Loading visuals (R2)...
[08.09.22 17:57:46.087] * phase time: 195 ms
[08.09.22 17:57:46.249] * phase cmem: 1858445 K
[08.09.22 17:57:46.249] Loading details (R2)...
[08.09.22 17:57:46.270] * [DETAILS] VertexConsts(256), Batch(61)
[08.09.22 17:57:46.270] * [DETAILS] 40687 v(20), 26352 p
[08.09.22 17:57:46.270] * [DETAILS] Batch(61), VB(794K), IB(154K)
[08.09.22 17:57:46.271] * phase time: 182 ms
[08.09.22 17:57:46.432] * phase cmem: 1859443 K
[08.09.22 17:57:46.432] Loading sectors (R2)...
[08.09.22 17:57:46.432] * Loading HOM: e:\game\op-2.2\gamedata\levels\l01_escape\level.hom
[08.09.22 17:57:46.434] * Loading environment modificator: e:\game\op-2.2\gamedata\levels\l01_escape\level.env_mod
[08.09.22 17:57:46.434] * phase time: 162 ms
[08.09.22 17:57:46.596] * phase cmem: 1859607 K
[08.09.22 17:57:46.596] Loading AI objects...
[08.09.22 17:57:46.596] - Loading music tracks from 'l01_escape_musics'...
[08.09.22 17:57:46.597] * phase time: 164 ms
[08.09.22 17:57:46.758] * phase cmem: 1859351 K
[08.09.22 17:57:46.758] Loading PH world...
[08.09.22 17:57:46.782] - Game configuring : Started 
[08.09.22 17:57:46.790] - Game configuring : Finished 
[08.09.22 17:57:46.796] * phase time: 198 ms
[08.09.22 17:57:46.973] * phase cmem: 1888522 K
[08.09.22 17:57:46.973] Loading textures...
[08.09.22 17:57:48.179] * t-report - base: 1590, 2054506 K
[08.09.22 17:57:48.179] * t-report - lmap: 7, 7168 K
[08.09.22 17:57:48.180] * phase time: 1383 ms
[08.09.22 17:57:48.351] * phase cmem: 3142285 K
[08.09.22 17:57:48.351] Synchronizing...
[08.09.22 17:57:48.351] Save created on [Engine 2.2a x64 08.02.2022]
[08.09.22 17:57:48.351] Save date and time [Thu Sep  8 17:57:34 2022]
[08.09.22 17:57:48.368] * phase time: 188 ms
[08.09.22 17:57:48.539] * phase cmem: 3142285 K
[08.09.22 17:57:48.977] * [win32]: free[137429635308 K], reserved[5224728 K], committed[4093372 K]
[08.09.22 17:57:48.977] * [ D3D ]: textures[2061675 K]
[08.09.22 17:57:48.977] * [x-ray]: crt heap[3141803 K], process heap[3141803 K], game lua[342777 K], engine lua[167 K], render[9144 K]
[08.09.22 17:57:48.977] * [x-ray]: economy: strings[count: 232027, lengths: 13610 K, overhead: 11782 K, saved: 87144 K]
[08.09.22 17:57:48.977] * [x-ray]: economy: smem[count: 109846, lengths: 69221 K, overhead: 1716 K, saved: 80468 K]
[08.09.22 17:57:48.977] Starting measure
[08.09.22 17:57:50.515] ~ 7.03
[08.09.22 17:57:50.535] ~ steal false
[08.09.22 17:57:50.557] ~ loading bags...
[08.09.22 17:57:54.414] ~ WARNING id_cleaner has empty levels 33. nothing to clean...
[08.09.22 17:57:55.567] * MEMORY USAGE: 4086891 K
[08.09.22 18:02:52.960] * Saving spawns...
[08.09.22 18:02:52.962] * Saving objects...
[08.09.22 18:02:53.156] * 40366 objects are successfully saved
[08.09.22 18:02:53.170] * Saving key-value pairs...
[08.09.22 18:02:53.210] * 119 key-value pairs were successfully saved
[08.09.22 18:02:53.210] * Saving quick slots data...
[08.09.22 18:02:53.210] * Saving pre random queues data...
[08.09.22 18:02:53.282] * Game AdminSSS_autosave.sav is successfully saved to file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav'
[08.09.22 18:02:53.287] - Disconnect
[08.09.22 18:02:56.011] - Destroying level
[08.09.22 18:02:56.317] * DVB created: 8192K
[08.09.22 18:02:56.317] * DIB created: 512K
[08.09.22 18:02:56.493] - r__tf_aniso 4
[08.09.22 18:02:56.493] - r2_tf_mipbias 0.
[08.09.22 18:02:56.493] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.09.22 18:02:56.493] * GPU vertex cache: recognized, 24
[08.09.22 18:02:56.493] *** RESET [263 ms]
[08.09.22 18:02:56.494] "e:\game\op-2.2\bin\xr_3da.exe" -nointro
[08.09.22 18:02:56.494] Begin load
[08.09.22 18:02:56.500] * phase time: 0 ms
[08.09.22 18:02:56.646] * phase cmem: 1481655 K
[08.09.22 18:02:56.646] Starting server...
[08.09.22 18:02:56.786] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08]
[08.09.22 18:02:56.814] * phase time: 313 ms
[08.09.22 18:02:56.955] * phase cmem: 1481326 K
[08.09.22 18:02:56.955] Loading alife simulator...
[08.09.22 18:02:56.956] * phase time: 142 ms
[08.09.22 18:02:57.096] * phase cmem: 1481321 K
[08.09.22 18:02:57.096] Loading savegame...
[08.09.22 18:02:57.130]  e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav save created on DEVELOPER mode!
[08.09.22 18:02:57.130] * Loading key-value pairs...
[08.09.22 18:02:57.220] * 119 key-value pairs were successfully loaded (0.091s)
[08.09.22 18:02:57.220] * Loading spawn registry...
[08.09.22 18:02:58.788] * 24511 spawn points were successfully loaded (1.567s)
[08.09.22 18:02:58.788] * Loading objects...
[08.09.22 18:02:59.534] * 40366 out of 40366 objects were successfully loaded (0.746s)
[08.09.22 18:03:01.477] * Loading quick slots data...
[08.09.22 18:03:01.477] * Loading pre random queues data...
[08.09.22 18:03:01.491] * Start objects on_register'ed...
[08.09.22 18:03:03.544] * 40366 objects on_register'ed (2.052s)
[08.09.22 18:03:03.545] * Game adminsss_autosave is successfully loaded from file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav' (6.589s)
[08.09.22 18:03:03.545] * phase time: 6588 ms
[08.09.22 18:03:03.712] * phase cmem: 1725003 K
[08.09.22 18:03:03.712] Connecting...
[08.09.22 18:03:03.712] MaxPlayers = 32
[08.09.22 18:03:03.761] * phase time: 215 ms
[08.09.22 18:03:03.929] * phase cmem: 1725006 K
[08.09.22 18:03:03.929] Connecting to...
[08.09.22 18:03:03.929]  Player not found. New player created.
[08.09.22 18:03:03.929] * client : connection accepted - <>
[08.09.22 18:03:03.963] * phase time: 202 ms
[08.09.22 18:03:04.143] * phase cmem: 1725057 K
[08.09.22 18:03:04.143] Reading level info...
[08.09.22 18:03:04.150] * phase time: 186 ms
[08.09.22 18:03:04.328] * phase cmem: 1725057 K
[08.09.22 18:03:04.328] Loading object space...
[08.09.22 18:03:05.384] * object space load: 1056 ms
[08.09.22 18:03:05.385] * phase time: 1234 ms
[08.09.22 18:03:05.552] * phase cmem: 1869980 K
[08.09.22 18:03:05.552] Loading shaders (R2)...
[08.09.22 18:03:05.793] * phase time: 408 ms
[08.09.22 18:03:05.961] * phase cmem: 1871749 K
[08.09.22 18:03:05.961] Loading geometry (R2)...
[08.09.22 18:03:06.688] * phase time: 895 ms
[08.09.22 18:03:06.857] * phase cmem: 2001522 K
[08.09.22 18:03:06.857] Loading visuals (R2)...
[08.09.22 18:03:06.986] * phase time: 297 ms
[08.09.22 18:03:07.152] * phase cmem: 2011563 K
[08.09.22 18:03:07.152] Loading details (R2)...
[08.09.22 18:03:07.196] * [DETAILS] VertexConsts(256), Batch(61)
[08.09.22 18:03:07.196] * [DETAILS] 22936 v(20), 11468 p
[08.09.22 18:03:07.196] * [DETAILS] Batch(61), VB(447K), IB(67K)
[08.09.22 18:03:07.196] * phase time: 211 ms
[08.09.22 18:03:07.364] * phase cmem: 2012119 K
[08.09.22 18:03:07.364] Loading sectors (R2)...
[08.09.22 18:03:07.364] * Loading HOM: e:\game\op-2.2\gamedata\levels\marsh\level.hom
[08.09.22 18:03:07.366] * Loading environment modificator: e:\game\op-2.2\gamedata\levels\marsh\level.env_mod
[08.09.22 18:03:07.377] * phase time: 179 ms
[08.09.22 18:03:07.559] * phase cmem: 2012286 K
[08.09.22 18:03:07.559] Loading AI objects...
[08.09.22 18:03:07.672] - Loading music tracks from 'marsh_musics'...
[08.09.22 18:03:07.767] * phase time: 390 ms
[08.09.22 18:03:07.956] * phase cmem: 2011907 K
[08.09.22 18:03:07.956] Loading PH world...
[08.09.22 18:03:07.983] - Game configuring : Started 
[08.09.22 18:03:07.986] - Game configuring : Finished 
[08.09.22 18:03:07.992] * phase time: 224 ms
[08.09.22 18:03:08.163] * phase cmem: 2043200 K
[08.09.22 18:03:08.163] Loading textures...
[08.09.22 18:03:11.648] * t-report - base: 1526, 1925684 K
[08.09.22 18:03:11.648] * t-report - lmap: 12, 12289 K
[08.09.22 18:03:11.648] * phase time: 3656 ms
[08.09.22 18:03:11.824] * phase cmem: 3158667 K
[08.09.22 18:03:11.824] Synchronizing...
[08.09.22 18:03:11.824] Save created on [Engine 2.2a x64 08.02.2022]
[08.09.22 18:03:11.824] Save date and time [Thu Sep  8 18:02:53 2022]
[08.09.22 18:03:11.840] * phase time: 190 ms
[08.09.22 18:03:12.013] * phase cmem: 3158667 K
[08.09.22 18:03:12.464] * [win32]: free[137429455568 K], reserved[5383420 K], committed[4114420 K]
[08.09.22 18:03:12.464] * [ D3D ]: textures[1937973 K]
[08.09.22 18:03:12.464] * [x-ray]: crt heap[3158185 K], process heap[3158185 K], game lua[343037 K], engine lua[205 K], render[9305 K]
[08.09.22 18:03:12.464] * [x-ray]: economy: strings[count: 232113, lengths: 13617 K, overhead: 11787 K, saved: 210222 K]
[08.09.22 18:03:12.464] * [x-ray]: economy: smem[count: 110255, lengths: 69449 K, overhead: 1722 K, saved: 80743 K]
[08.09.22 18:03:12.464] Starting measure
[08.09.22 18:03:14.874] ~ 7.03
[08.09.22 18:03:14.894] ~ steal false
[08.09.22 18:03:14.915] ~ loading bags...
[08.09.22 18:03:25.870] * MEMORY USAGE: 3830110 K
[08.09.22 18:04:19.991]  load pre-generated bump map for: act\newmonolith\will_marines_loadouts_bump#
[08.09.22 18:04:19.991]  load pre-generated bump map for: act\newmonolith\will_marines_loadouts_bump
[08.09.22 18:05:48.746] * Saving spawns...
[08.09.22 18:05:48.748] * Saving objects...
[08.09.22 18:05:48.945] * 40330 objects are successfully saved
[08.09.22 18:05:48.959] * Saving key-value pairs...
[08.09.22 18:05:48.999] * 119 key-value pairs were successfully saved
[08.09.22 18:05:48.999] * Saving quick slots data...
[08.09.22 18:05:48.999] * Saving pre random queues data...
[08.09.22 18:05:49.072] * Game AdminSSS_quicksave.sav is successfully saved to file 'e:\game\op-2.2\userdata\savedgames\adminsss_quicksave.sav'
[08.09.22 18:09:33.692] * Saving spawns...
[08.09.22 18:09:33.695] * Saving objects...
[08.09.22 18:09:33.897] * 40450 objects are successfully saved
[08.09.22 18:09:33.911] * Saving key-value pairs...
[08.09.22 18:09:33.951] * 119 key-value pairs were successfully saved
[08.09.22 18:09:33.951] * Saving quick slots data...
[08.09.22 18:09:33.951] * Saving pre random queues data...
[08.09.22 18:09:34.024] * Game AdminSSS_quicksave.sav is successfully saved to file 'e:\game\op-2.2\userdata\savedgames\adminsss_quicksave.sav'
[08.09.22 18:10:59.812]  ERROR hw_Render_dump _iI is nullptr,element pointed to nullptr! O [7] list.size [11] m_visibles.size [11]. clean.
[08.09.22 18:13:38.274] * Saving spawns...
[08.09.22 18:13:38.277] * Saving objects...
[08.09.22 18:13:38.562] * 40482 objects are successfully saved
[08.09.22 18:13:38.577] * Saving key-value pairs...
[08.09.22 18:13:38.617] * 117 key-value pairs were successfully saved
[08.09.22 18:13:38.617] * Saving quick slots data...
[08.09.22 18:13:38.617] * Saving pre random queues data...
[08.09.22 18:13:38.688] * Game AdminSSS_autosave.sav is successfully saved to file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav'
[08.09.22 18:13:38.696] - Disconnect
[08.09.22 18:13:41.930] - Destroying level
[08.09.22 18:13:42.251] * DVB created: 8192K
[08.09.22 18:13:42.251] * DIB created: 512K
[08.09.22 18:13:42.430] - r__tf_aniso 4
[08.09.22 18:13:42.430] - r2_tf_mipbias 0.
[08.09.22 18:13:42.430] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.09.22 18:13:42.430] * GPU vertex cache: recognized, 24
[08.09.22 18:13:42.430] *** RESET [252 ms]
[08.09.22 18:13:42.430] "e:\game\op-2.2\bin\xr_3da.exe" -nointro
[08.09.22 18:13:42.430] Begin load
[08.09.22 18:13:42.438] * phase time: 0 ms
[08.09.22 18:13:42.592] * phase cmem: 1517734 K
[08.09.22 18:13:42.592] Starting server...
[08.09.22 18:13:42.734] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08]
[08.09.22 18:13:42.760] * phase time: 322 ms
[08.09.22 18:13:42.910] * phase cmem: 1517208 K
[08.09.22 18:13:42.910] Loading alife simulator...
[08.09.22 18:13:42.911] * phase time: 150 ms
[08.09.22 18:13:43.060] * phase cmem: 1517202 K
[08.09.22 18:13:43.060] Loading savegame...
[08.09.22 18:13:43.094]  e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav save created on DEVELOPER mode!
[08.09.22 18:13:43.094] * Loading key-value pairs...
[08.09.22 18:13:43.185] * 117 key-value pairs were successfully loaded (0.091s)
[08.09.22 18:13:43.185] * Loading spawn registry...
[08.09.22 18:13:44.748] * 24511 spawn points were successfully loaded (1.563s)
[08.09.22 18:13:44.748] * Loading objects...
[08.09.22 18:13:45.503] * 40482 out of 40482 objects were successfully loaded (0.755s)
[08.09.22 18:13:47.418] * Loading quick slots data...
[08.09.22 18:13:47.418] * Loading pre random queues data...
[08.09.22 18:13:47.432] * Start objects on_register'ed...
[08.09.22 18:13:49.472] * 40482 objects on_register'ed (2.040s)
[08.09.22 18:13:49.473] * Game adminsss_autosave is successfully loaded from file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav' (6.563s)
[08.09.22 18:13:49.473] * phase time: 6562 ms
[08.09.22 18:13:49.653] * phase cmem: 1763304 K
[08.09.22 18:13:49.653] Connecting...
[08.09.22 18:13:49.654] MaxPlayers = 32
[08.09.22 18:13:49.697] * phase time: 223 ms
[08.09.22 18:13:49.878] * phase cmem: 1763308 K
[08.09.22 18:13:49.878] Connecting to...
[08.09.22 18:13:49.879]  Player not found. New player created.
[08.09.22 18:13:49.879] * client : connection accepted - <>
[08.09.22 18:13:49.909] * phase time: 212 ms
[08.09.22 18:13:50.106] * phase cmem: 1763359 K
[08.09.22 18:13:50.106] Reading level info...
[08.09.22 18:13:50.116] * phase time: 206 ms
[08.09.22 18:13:50.309] * phase cmem: 1763359 K
[08.09.22 18:13:50.309] Loading object space...
[08.09.22 18:13:50.602] * object space load: 292 ms
[08.09.22 18:13:50.602] * phase time: 486 ms
[08.09.22 18:13:50.792] * phase cmem: 1807570 K
[08.09.22 18:13:50.792] Loading shaders (R2)...
[08.09.22 18:13:51.024] * phase time: 422 ms
[08.09.22 18:13:51.208] * phase cmem: 1809320 K
[08.09.22 18:13:51.208] Loading geometry (R2)...
[08.09.22 18:13:51.592] * phase time: 567 ms
[08.09.22 18:13:51.777] * phase cmem: 1871368 K
[08.09.22 18:13:51.777] Loading visuals (R2)...
[08.09.22 18:13:51.844] * phase time: 251 ms
[08.09.22 18:13:52.025] * phase cmem: 1873372 K
[08.09.22 18:13:52.025] Loading details (R2)...
[08.09.22 18:13:52.073] * [DETAILS] VertexConsts(256), Batch(61)
[08.09.22 18:13:52.073] * [DETAILS] 40687 v(20), 26352 p
[08.09.22 18:13:52.073] * [DETAILS] Batch(61), VB(794K), IB(154K)
[08.09.22 18:13:52.074] * phase time: 230 ms
[08.09.22 18:13:52.255] * phase cmem: 1874370 K
[08.09.22 18:13:52.255] Loading sectors (R2)...
[08.09.22 18:13:52.256] * Loading HOM: e:\game\op-2.2\gamedata\levels\l08_yantar\level.hom
[08.09.22 18:13:52.258] * Loading environment modificator: e:\game\op-2.2\gamedata\levels\l08_yantar\level.env_mod
[08.09.22 18:13:52.267] * phase time: 192 ms
[08.09.22 18:13:52.467] * phase cmem: 1874608 K
[08.09.22 18:13:52.467] Loading AI objects...
[08.09.22 18:13:52.467] - Loading music tracks from 'l08_yantar_musics'...
[08.09.22 18:13:52.605] * phase time: 338 ms
[08.09.22 18:13:52.809] * phase cmem: 1874566 K
[08.09.22 18:13:52.809] Loading PH world...
[08.09.22 18:13:52.830] - Game configuring : Started 
[08.09.22 18:13:52.833] - Game configuring : Finished 
[08.09.22 18:13:52.840] * phase time: 234 ms
[08.09.22 18:13:53.024] * phase cmem: 1901681 K
[08.09.22 18:13:53.024] Loading textures...
[08.09.22 18:13:57.051] * t-report - base: 1566, 2010640 K
[08.09.22 18:13:57.052] * t-report - lmap: 6, 6144 K
[08.09.22 18:13:57.052] * phase time: 4211 ms
[08.09.22 18:13:57.246] * phase cmem: 3091758 K
[08.09.22 18:13:57.246] Synchronizing...
[08.09.22 18:13:57.246] Save created on [Engine 2.2a x64 08.02.2022]
[08.09.22 18:13:57.246] Save date and time [Thu Sep  8 18:13:38 2022]
[08.09.22 18:13:57.262] * phase time: 209 ms
[08.09.22 18:13:57.449] * phase cmem: 3091758 K
[08.09.22 18:13:57.931] * [win32]: free[137429408484 K], reserved[5479920 K], committed[4065004 K]
[08.09.22 18:13:57.931] * [ D3D ]: textures[2016785 K]
[08.09.22 18:13:57.931] * [x-ray]: crt heap[3091277 K], process heap[3091277 K], game lua[343387 K], engine lua[191 K], render[11388 K]
[08.09.22 18:13:57.931] * [x-ray]: economy: strings[count: 234803, lengths: 13722 K, overhead: 11923 K, saved: 474566 K]
[08.09.22 18:13:57.931] * [x-ray]: economy: smem[count: 137450, lengths: 83243 K, overhead: 2147 K, saved: 90465 K]
[08.09.22 18:13:57.931] Starting measure
[08.09.22 18:13:59.667] ~ 7.03
[08.09.22 18:13:59.688] ~ steal false
[08.09.22 18:13:59.710] ~ loading bags...
[08.09.22 18:14:07.467] * MEMORY USAGE: 3663141 K
[08.09.22 18:17:20.330] * Saving spawns...
[08.09.22 18:17:20.333] * Saving objects...
[08.09.22 18:17:20.535] * 40638 objects are successfully saved
[08.09.22 18:17:20.551] * Saving key-value pairs...
[08.09.22 18:17:20.591] * 117 key-value pairs were successfully saved
[08.09.22 18:17:20.591] * Saving quick slots data...
[08.09.22 18:17:20.591] * Saving pre random queues data...
[08.09.22 18:17:20.662] * Game AdminSSS_autosave.sav is successfully saved to file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav'
[08.09.22 18:17:20.669] - Disconnect
[08.09.22 18:17:23.233] - Destroying level
[08.09.22 18:17:23.472] * DVB created: 8192K
[08.09.22 18:17:23.472] * DIB created: 512K
[08.09.22 18:17:23.646] - r__tf_aniso 4
[08.09.22 18:17:23.646] - r2_tf_mipbias 0.
[08.09.22 18:17:23.646] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.09.22 18:17:23.646] * GPU vertex cache: recognized, 24
[08.09.22 18:17:23.646] *** RESET [262 ms]
[08.09.22 18:17:23.647] "e:\game\op-2.2\bin\xr_3da.exe" -nointro
[08.09.22 18:17:23.647] Begin load
[08.09.22 18:17:23.654] * phase time: 0 ms
[08.09.22 18:17:23.810] * phase cmem: 1530235 K
[08.09.22 18:17:23.810] Starting server...
[08.09.22 18:17:23.929] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08]
[08.09.22 18:17:23.955] * phase time: 300 ms
[08.09.22 18:17:24.105] * phase cmem: 1530303 K
[08.09.22 18:17:24.105] Loading alife simulator...
[08.09.22 18:17:24.106] * phase time: 151 ms
[08.09.22 18:17:24.258] * phase cmem: 1530303 K
[08.09.22 18:17:24.258] Loading savegame...
[08.09.22 18:17:24.292]  e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav save created on DEVELOPER mode!
[08.09.22 18:17:24.292] * Loading key-value pairs...
[08.09.22 18:17:24.385] * 117 key-value pairs were successfully loaded (0.093s)
[08.09.22 18:17:24.385] * Loading spawn registry...
[08.09.22 18:17:25.958] * 24511 spawn points were successfully loaded (1.574s)
[08.09.22 18:17:25.958] * Loading objects...
[08.09.22 18:17:26.727] * 40638 out of 40638 objects were successfully loaded (0.768s)
[08.09.22 18:17:28.444] * Loading quick slots data...
[08.09.22 18:17:28.444] * Loading pre random queues data...
[08.09.22 18:17:28.459] * Start objects on_register'ed...
[08.09.22 18:17:30.494] * 40638 objects on_register'ed (2.036s)
[08.09.22 18:17:30.495] * Game adminsss_autosave is successfully loaded from file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav' (6.390s)
[08.09.22 18:17:30.496] * phase time: 6389 ms
[08.09.22 18:17:30.678] * phase cmem: 1773628 K
[08.09.22 18:17:30.678] Connecting...
[08.09.22 18:17:30.678] MaxPlayers = 32
[08.09.22 18:17:30.720] * phase time: 223 ms
[08.09.22 18:17:30.903] * phase cmem: 1773629 K
[08.09.22 18:17:30.903] Connecting to...
[08.09.22 18:17:30.904]  Player not found. New player created.
[08.09.22 18:17:30.904] * client : connection accepted - <>
[08.09.22 18:17:30.920] * phase time: 199 ms
[08.09.22 18:17:31.106] * phase cmem: 1773680 K
[08.09.22 18:17:31.106] Reading level info...
[08.09.22 18:17:31.106] * phase time: 186 ms
[08.09.22 18:17:31.291] * phase cmem: 1773680 K
[08.09.22 18:17:31.291] Loading object space...
[08.09.22 18:17:31.447] * object space load: 155 ms
[08.09.22 18:17:31.447] * phase time: 340 ms
[08.09.22 18:17:31.630] * phase cmem: 1856385 K
[08.09.22 18:17:31.630] Loading shaders (R2)...
[08.09.22 18:17:31.942] * phase time: 495 ms
[08.09.22 18:17:32.125] * phase cmem: 1858165 K
[08.09.22 18:17:32.125] Loading geometry (R2)...
[08.09.22 18:17:32.165] * phase time: 222 ms
[08.09.22 18:17:32.348] * phase cmem: 1933495 K
[08.09.22 18:17:32.348] Loading visuals (R2)...
[08.09.22 18:17:32.383] * phase time: 217 ms
[08.09.22 18:17:32.567] * phase cmem: 1935915 K
[08.09.22 18:17:32.567] Loading details (R2)...
[08.09.22 18:17:32.589] * [DETAILS] VertexConsts(256), Batch(61)
[08.09.22 18:17:32.589] * [DETAILS] 40687 v(20), 26352 p
[08.09.22 18:17:32.590] * [DETAILS] Batch(61), VB(794K), IB(154K)
[08.09.22 18:17:32.590] * phase time: 207 ms
[08.09.22 18:17:32.776] * phase cmem: 1936914 K
[08.09.22 18:17:32.776] Loading sectors (R2)...
[08.09.22 18:17:32.776] * Loading HOM: e:\game\op-2.2\gamedata\levels\l02_garbage\level.hom
[08.09.22 18:17:32.777] * Loading environment modificator: e:\game\op-2.2\gamedata\levels\l02_garbage\level.env_mod
[08.09.22 18:17:32.777] * phase time: 186 ms
[08.09.22 18:17:32.961] * phase cmem: 1937012 K
[08.09.22 18:17:32.961] Loading AI objects...
[08.09.22 18:17:32.961] - Loading music tracks from 'l02_garbage_musics'...
[08.09.22 18:17:32.962] * phase time: 185 ms
[08.09.22 18:17:33.145] * phase cmem: 1936820 K
[08.09.22 18:17:33.145] Loading PH world...
[08.09.22 18:17:33.169] - Game configuring : Started 
[08.09.22 18:17:33.173] - Game configuring : Finished 
[08.09.22 18:17:33.178] * phase time: 215 ms
[08.09.22 18:17:33.365] * phase cmem: 1966595 K
[08.09.22 18:17:33.365] Loading textures...
[08.09.22 18:17:34.477] * t-report - base: 1792, 2141440 K
[08.09.22 18:17:34.477] * t-report - lmap: 14, 14337 K
[08.09.22 18:17:34.477] * phase time: 1299 ms
[08.09.22 18:17:34.672] * phase cmem: 3313217 K
[08.09.22 18:17:34.672] Synchronizing...
[08.09.22 18:17:34.672] Save created on [Engine 2.2a x64 08.02.2022]
[08.09.22 18:17:34.672] Save date and time [Thu Sep  8 18:17:20 2022]
[08.09.22 18:17:34.688] * phase time: 210 ms
[08.09.22 18:17:34.879] * phase cmem: 3313217 K
[08.09.22 18:17:35.373] * [win32]: free[137429272960 K], reserved[5395180 K], committed[4285268 K]
[08.09.22 18:17:35.373] * [ D3D ]: textures[2155778 K]
[08.09.22 18:17:35.373] * [x-ray]: crt heap[3312736 K], process heap[3312736 K], game lua[344255 K], engine lua[215 K], render[12716 K]
[08.09.22 18:17:35.373] * [x-ray]: economy: strings[count: 235776, lengths: 13754 K, overhead: 11973 K, saved: 559993 K]
[08.09.22 18:17:35.373] * [x-ray]: economy: smem[count: 142246, lengths: 85668 K, overhead: 2222 K, saved: 93383 K]
[08.09.22 18:17:35.373] Starting measure
[08.09.22 18:17:37.105] ~ 7.03
[08.09.22 18:17:37.126] ~ steal false
[08.09.22 18:17:37.148] ~ loading bags...
[08.09.22 18:17:37.531]  load pre-generated bump map for: act\newmonolith\will_marines_loadouts_bump#
[08.09.22 18:17:37.531]  load pre-generated bump map for: act\newmonolith\will_marines_loadouts_bump
[08.09.22 18:17:42.482] ~ fix position for object [physic_destroyable_object3924]
[08.09.22 18:17:42.482] - Successfully
[08.09.22 18:17:43.319] * MEMORY USAGE: 4333466 K
[08.09.22 18:25:51.230] * Saving spawns...
[08.09.22 18:25:51.233] * Saving objects...
[08.09.22 18:25:51.562] * 40448 objects are successfully saved
[08.09.22 18:25:51.581] * Saving key-value pairs...
[08.09.22 18:25:51.623] * 117 key-value pairs were successfully saved
[08.09.22 18:25:51.623] * Saving quick slots data...
[08.09.22 18:25:51.623] * Saving pre random queues data...
[08.09.22 18:25:51.703] * Game AdminSSS_autosave.sav is successfully saved to file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav'
[08.09.22 18:25:51.709] - Disconnect
[08.09.22 18:25:53.626] - Destroying level
[08.09.22 18:25:53.917] * DVB created: 8192K
[08.09.22 18:25:53.917] * DIB created: 512K
[08.09.22 18:25:54.089] - r__tf_aniso 4
[08.09.22 18:25:54.089] - r2_tf_mipbias 0.
[08.09.22 18:25:54.089] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.09.22 18:25:54.089] * GPU vertex cache: recognized, 24
[08.09.22 18:25:54.089] *** RESET [260 ms]
[08.09.22 18:25:54.090] "e:\game\op-2.2\bin\xr_3da.exe" -nointro
[08.09.22 18:25:54.090] Begin load
[08.09.22 18:25:54.096] * phase time: 0 ms
[08.09.22 18:25:54.254] * phase cmem: 1540397 K
[08.09.22 18:25:54.254] Starting server...
[08.09.22 18:25:54.391] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08]
[08.09.22 18:25:54.418] * phase time: 321 ms
[08.09.22 18:25:54.571] * phase cmem: 1539600 K
[08.09.22 18:25:54.571] Loading alife simulator...
[08.09.22 18:25:54.572] * phase time: 153 ms
[08.09.22 18:25:54.726] * phase cmem: 1539594 K
[08.09.22 18:25:54.726] Loading savegame...
[08.09.22 18:25:54.760]  e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav save created on DEVELOPER mode!
[08.09.22 18:25:54.760] * Loading key-value pairs...
[08.09.22 18:25:54.852] * 117 key-value pairs were successfully loaded (0.092s)
[08.09.22 18:25:54.852] * Loading spawn registry...
[08.09.22 18:25:56.436] * 24511 spawn points were successfully loaded (1.584s)
[08.09.22 18:25:56.437] * Loading objects...
[08.09.22 18:25:57.208] * 40448 out of 40448 objects were successfully loaded (0.771s)
[08.09.22 18:25:59.211] * Loading quick slots data...
[08.09.22 18:25:59.211] * Loading pre random queues data...
[08.09.22 18:25:59.225] * Start objects on_register'ed...
[08.09.22 18:26:01.248] * 40448 objects on_register'ed (2.023s)
[08.09.22 18:26:01.249] * Game adminsss_autosave is successfully loaded from file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav' (6.678s)
[08.09.22 18:26:01.249] * phase time: 6677 ms
[08.09.22 18:26:01.434] * phase cmem: 1787182 K
[08.09.22 18:26:01.434] Connecting...
[08.09.22 18:26:01.434] MaxPlayers = 32
[08.09.22 18:26:01.478] * phase time: 228 ms
[08.09.22 18:26:01.664] * phase cmem: 1787182 K
[08.09.22 18:26:01.664] Connecting to...
[08.09.22 18:26:01.665]  Player not found. New player created.
[08.09.22 18:26:01.665] * client : connection accepted - <>
[08.09.22 18:26:01.693] * phase time: 215 ms
[08.09.22 18:26:01.882] * phase cmem: 1787234 K
[08.09.22 18:26:01.882] Reading level info...
[08.09.22 18:26:01.891] * phase time: 197 ms
[08.09.22 18:26:02.077] * phase cmem: 1787234 K
[08.09.22 18:26:02.077] Loading object space...
[08.09.22 18:26:02.720] * object space load: 642 ms
[08.09.22 18:26:02.720] * phase time: 828 ms
[08.09.22 18:26:02.907] * phase cmem: 1885340 K
[08.09.22 18:26:02.907] Loading shaders (R2)...
[08.09.22 18:26:03.167] * phase time: 447 ms
[08.09.22 18:26:03.352] * phase cmem: 1887078 K
[08.09.22 18:26:03.352] Loading geometry (R2)...
[08.09.22 18:26:03.961] * phase time: 793 ms
[08.09.22 18:26:04.156] * phase cmem: 1985643 K
[08.09.22 18:26:04.156] Loading visuals (R2)...
[08.09.22 18:26:04.192] * phase time: 231 ms
[08.09.22 18:26:04.379] * phase cmem: 1987250 K
[08.09.22 18:26:04.379] Loading details (R2)...
[08.09.22 18:26:04.412] * [DETAILS] VertexConsts(256), Batch(61)
[08.09.22 18:26:04.412] * [DETAILS] 40687 v(20), 26352 p
[08.09.22 18:26:04.413] * [DETAILS] Batch(61), VB(794K), IB(154K)
[08.09.22 18:26:04.413] * phase time: 221 ms
[08.09.22 18:26:04.599] * phase cmem: 1988248 K
[08.09.22 18:26:04.599] Loading sectors (R2)...
[08.09.22 18:26:04.600] * Loading HOM: e:\game\op-2.2\gamedata\levels\l07_military\level.hom
[08.09.22 18:26:04.602] * phase time: 188 ms
[08.09.22 18:26:04.788] * phase cmem: 1988443 K
[08.09.22 18:26:04.788] Loading AI objects...
[08.09.22 18:26:04.789] - Loading music tracks from 'l07_military_musics'...
[08.09.22 18:26:04.882] * phase time: 279 ms
[08.09.22 18:26:05.087] * phase cmem: 1988400 K
[08.09.22 18:26:05.087] Loading PH world...
[08.09.22 18:26:05.107] - Game configuring : Started 
[08.09.22 18:26:05.117] - Game configuring : Finished 
[08.09.22 18:26:05.122] * phase time: 240 ms
[08.09.22 18:26:05.325] * phase cmem: 2019738 K
[08.09.22 18:26:05.325] Loading textures...
[08.09.22 18:26:08.712] * t-report - base: 1673, 2018525 K
[08.09.22 18:26:08.712] * t-report - lmap: 8, 8193 K
[08.09.22 18:26:08.712] * phase time: 3589 ms
[08.09.22 18:26:08.907] * phase cmem: 3227507 K
[08.09.22 18:26:08.907] Synchronizing...
[08.09.22 18:26:08.907] Save created on [Engine 2.2a x64 08.02.2022]
[08.09.22 18:26:08.907] Save date and time [Thu Sep  8 18:25:51 2022]
[08.09.22 18:26:08.924] * phase time: 210 ms
[08.09.22 18:26:09.114] * phase cmem: 3227507 K
[08.09.22 18:26:09.608] * [win32]: free[137429223172 K], reserved[5479420 K], committed[4250816 K]
[08.09.22 18:26:09.608] * [ D3D ]: textures[2026718 K]
[08.09.22 18:26:09.608] * [x-ray]: crt heap[3227026 K], process heap[3227026 K], game lua[344973 K], engine lua[178 K], render[14195 K]
[08.09.22 18:26:09.608] * [x-ray]: economy: strings[count: 235508, lengths: 13750 K, overhead: 11959 K, saved: 753773 K]
[08.09.22 18:26:09.608] * [x-ray]: economy: smem[count: 142285, lengths: 85686 K, overhead: 2223 K, saved: 93414 K]
[08.09.22 18:26:09.608] Starting measure
[08.09.22 18:26:11.462] ~ 7.03
[08.09.22 18:26:11.483] ~ steal false
[08.09.22 18:26:11.506] ~ loading bags...
[08.09.22 18:26:17.851]  load pre-generated bump map for: act\act_face_26_bump#
[08.09.22 18:26:17.852]  load pre-generated bump map for: act\act_face_26_bump
[08.09.22 18:26:23.115] * MEMORY USAGE: 3892042 K
[08.09.22 18:27:38.769] - Disconnect
[08.09.22 18:27:41.451] - Destroying level
[08.09.22 18:27:41.687] * DVB created: 8192K
[08.09.22 18:27:41.687] * DIB created: 512K
[08.09.22 18:27:41.857] - r__tf_aniso 4
[08.09.22 18:27:41.857] - r2_tf_mipbias 0.
[08.09.22 18:27:41.857] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.09.22 18:27:41.857] * GPU vertex cache: recognized, 24
[08.09.22 18:27:41.857] *** RESET [224 ms]
[08.09.22 18:27:41.857] "e:\game\op-2.2\bin\xr_3da.exe" -nointro
[08.09.22 18:27:41.858] Begin load
[08.09.22 18:27:41.868] * phase time: 4 ms
[08.09.22 18:27:42.027] * phase cmem: 1555900 K
[08.09.22 18:27:42.027] Starting server...
[08.09.22 18:27:42.220] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08]
[08.09.22 18:27:42.248] * phase time: 379 ms
[08.09.22 18:27:42.400] * phase cmem: 1552577 K
[08.09.22 18:27:42.400] Loading alife simulator...
[08.09.22 18:27:42.401] * phase time: 154 ms
[08.09.22 18:27:42.555] * phase cmem: 1552504 K
[08.09.22 18:27:42.555] Loading savegame...
[08.09.22 18:27:42.589]  e:\game\op-2.2\userdata\savedgames\День 113. Автосохранение Янтарь - Свалка.sav save created on DEVELOPER mode!
[08.09.22 18:27:42.589] * Loading key-value pairs...
[08.09.22 18:27:42.681] * 117 key-value pairs were successfully loaded (0.092s)
[08.09.22 18:27:42.681] * Loading spawn registry...
[08.09.22 18:27:44.264] * 24511 spawn points were successfully loaded (1.583s)
[08.09.22 18:27:44.265] * Loading objects...
[08.09.22 18:27:45.041] * 40638 out of 40638 objects were successfully loaded (0.776s)
[08.09.22 18:27:46.790] * Loading quick slots data...
[08.09.22 18:27:46.790] * Loading pre random queues data...
[08.09.22 18:27:46.805] * Start objects on_register'ed...
[08.09.22 18:27:48.814] * 40638 objects on_register'ed (2.009s)
[08.09.22 18:27:48.815] * Game День 113. Автосохранение Янтарь - Свалка is successfully loaded from file 'e:\game\op-2.2\userdata\savedgames\День 113. Автосохранение Янтарь - Свалка.sav' (6.415s)
[08.09.22 18:27:48.816] * phase time: 6414 ms
[08.09.22 18:27:49.002] * phase cmem: 1795826 K
[08.09.22 18:27:49.002] Connecting...
[08.09.22 18:27:49.002] MaxPlayers = 32
[08.09.22 18:27:49.045] * phase time: 228 ms
[08.09.22 18:27:49.231] * phase cmem: 1795830 K
[08.09.22 18:27:49.231] Connecting to...
[08.09.22 18:27:49.232]  Player not found. New player created.
[08.09.22 18:27:49.232] * client : connection accepted - <>
[08.09.22 18:27:49.248] * phase time: 203 ms
[08.09.22 18:27:49.438] * phase cmem: 1795881 K
[08.09.22 18:27:49.438] Reading level info...
[08.09.22 18:27:49.438] * phase time: 189 ms
[08.09.22 18:27:49.627] * phase cmem: 1795881 K
[08.09.22 18:27:49.627] Loading object space...
[08.09.22 18:27:49.782] * object space load: 154 ms
[08.09.22 18:27:49.782] * phase time: 344 ms
[08.09.22 18:27:49.969] * phase cmem: 1878586 K
[08.09.22 18:27:49.969] Loading shaders (R2)...
[08.09.22 18:27:50.292] * phase time: 509 ms
[08.09.22 18:27:50.480] * phase cmem: 1880366 K
[08.09.22 18:27:50.480] Loading geometry (R2)...
[08.09.22 18:27:50.520] * phase time: 228 ms
[08.09.22 18:27:50.708] * phase cmem: 1955421 K
[08.09.22 18:27:50.708] Loading visuals (R2)...
[08.09.22 18:27:50.739] * phase time: 219 ms
[08.09.22 18:27:50.927] * phase cmem: 1958140 K
[08.09.22 18:27:50.927] Loading details (R2)...
[08.09.22 18:27:50.949] * [DETAILS] VertexConsts(256), Batch(61)
[08.09.22 18:27:50.949] * [DETAILS] 40687 v(20), 26352 p
[08.09.22 18:27:50.949] * [DETAILS] Batch(61), VB(794K), IB(154K)
[08.09.22 18:27:50.950] * phase time: 211 ms
[08.09.22 18:27:51.139] * phase cmem: 1959138 K
[08.09.22 18:27:51.139] Loading sectors (R2)...
[08.09.22 18:27:51.139] * Loading HOM: e:\game\op-2.2\gamedata\levels\l02_garbage\level.hom
[08.09.22 18:27:51.140] * Loading environment modificator: e:\game\op-2.2\gamedata\levels\l02_garbage\level.env_mod
[08.09.22 18:27:51.140] * phase time: 189 ms
[08.09.22 18:27:51.328] * phase cmem: 1959237 K
[08.09.22 18:27:51.328] Loading AI objects...
[08.09.22 18:27:51.329] - Loading music tracks from 'l02_garbage_musics'...
[08.09.22 18:27:51.330] * phase time: 190 ms
[08.09.22 18:27:51.517] * phase cmem: 1959014 K
[08.09.22 18:27:51.517] Loading PH world...
[08.09.22 18:27:51.536] - Game configuring : Started 
[08.09.22 18:27:51.539] - Game configuring : Finished 
[08.09.22 18:27:51.544] * phase time: 213 ms
[08.09.22 18:27:51.736] * phase cmem: 1988810 K
[08.09.22 18:27:51.736] Loading textures...
[08.09.22 18:27:52.824] * t-report - base: 1792, 2141440 K
[08.09.22 18:27:52.824] * t-report - lmap: 14, 14337 K
[08.09.22 18:27:52.824] * phase time: 1280 ms
[08.09.22 18:27:53.024] * phase cmem: 3335432 K
[08.09.22 18:27:53.024] Synchronizing...
[08.09.22 18:27:53.024] Save created on [Engine 2.2a x64 08.02.2022]
[08.09.22 18:27:53.024] Save date and time [Thu Sep  8 18:17:20 2022]
[08.09.22 18:27:53.041] * phase time: 215 ms
[08.09.22 18:27:53.237] * phase cmem: 3335432 K
[08.09.22 18:27:53.743] * [win32]: free[137429168400 K], reserved[5469412 K], committed[4315596 K]
[08.09.22 18:27:53.743] * [ D3D ]: textures[2155778 K]
[08.09.22 18:27:53.743] * [x-ray]: crt heap[3334950 K], process heap[3334950 K], game lua[344219 K], engine lua[147 K], render[14849 K]
[08.09.22 18:27:53.743] * [x-ray]: economy: strings[count: 237962, lengths: 13906 K, overhead: 12084 K, saved: 777897 K]
[08.09.22 18:27:53.743] * [x-ray]: economy: smem[count: 144987, lengths: 86958 K, overhead: 2265 K, saved: 94402 K]
[08.09.22 18:27:53.743] Starting measure
[08.09.22 18:27:55.467] ~ 7.03
[08.09.22 18:27:55.489] ~ steal false
[08.09.22 18:27:55.511] ~ loading bags...
[08.09.22 18:27:55.902]  load pre-generated bump map for: act\newmonolith\will_marines_loadouts_bump#
[08.09.22 18:27:55.902]  load pre-generated bump map for: act\newmonolith\will_marines_loadouts_bump
[08.09.22 18:28:00.675] ~ fix position for object [physic_destroyable_object3924]
[08.09.22 18:28:00.675] - Successfully
[08.09.22 18:28:01.510] * MEMORY USAGE: 4356161 K
[08.09.22 18:34:26.955] * Saving spawns...
[08.09.22 18:34:26.958] * Saving objects...
[08.09.22 18:34:27.175] * 40424 objects are successfully saved
[08.09.22 18:34:27.194] * Saving key-value pairs...
[08.09.22 18:34:27.235] * 117 key-value pairs were successfully saved
[08.09.22 18:34:27.235] * Saving quick slots data...
[08.09.22 18:34:27.235] * Saving pre random queues data...
[08.09.22 18:34:27.307] * Game AdminSSS_autosave.sav is successfully saved to file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav'
[08.09.22 18:34:27.312] - Disconnect
[08.09.22 18:34:29.363] - Destroying level
[08.09.22 18:34:29.697] * DVB created: 8192K
[08.09.22 18:34:29.697] * DIB created: 512K
[08.09.22 18:34:29.881] - r__tf_aniso 4
[08.09.22 18:34:29.881] - r2_tf_mipbias 0.
[08.09.22 18:34:29.881] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.09.22 18:34:29.881] * GPU vertex cache: recognized, 24
[08.09.22 18:34:29.881] *** RESET [271 ms]
[08.09.22 18:34:29.882] "e:\game\op-2.2\bin\xr_3da.exe" -nointro
[08.09.22 18:34:29.882] Begin load
[08.09.22 18:34:29.890] * phase time: 0 ms
[08.09.22 18:34:30.051] * phase cmem: 1561392 K
[08.09.22 18:34:30.051] Starting server...
[08.09.22 18:34:30.195] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08]
[08.09.22 18:34:30.223] * phase time: 333 ms
[08.09.22 18:34:30.380] * phase cmem: 1560660 K
[08.09.22 18:34:30.380] Loading alife simulator...
[08.09.22 18:34:30.381] * phase time: 157 ms
[08.09.22 18:34:30.539] * phase cmem: 1560654 K
[08.09.22 18:34:30.539] Loading savegame...
[08.09.22 18:34:30.573]  e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav save created on DEVELOPER mode!
[08.09.22 18:34:30.573] * Loading key-value pairs...
[08.09.22 18:34:30.666] * 117 key-value pairs were successfully loaded (0.093s)
[08.09.22 18:34:30.666] * Loading spawn registry...
[08.09.22 18:34:32.259] * 24511 spawn points were successfully loaded (1.593s)
[08.09.22 18:34:32.259] * Loading objects...
[08.09.22 18:34:33.045] * 40424 out of 40424 objects were successfully loaded (0.785s)
[08.09.22 18:34:34.783] * Loading quick slots data...
[08.09.22 18:34:34.783] * Loading pre random queues data...
[08.09.22 18:34:34.798] * Start objects on_register'ed...
[08.09.22 18:34:36.874] * 40424 objects on_register'ed (2.076s)
[08.09.22 18:34:36.875] * Game adminsss_autosave is successfully loaded from file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav' (6.496s)
[08.09.22 18:34:36.875] * phase time: 6494 ms
[08.09.22 18:34:37.068] * phase cmem: 1808152 K
[08.09.22 18:34:37.068] Connecting...
[08.09.22 18:34:37.068] MaxPlayers = 32
[08.09.22 18:34:37.109] * phase time: 233 ms
[08.09.22 18:34:37.299] * phase cmem: 1808155 K
[08.09.22 18:34:37.299] Connecting to...
[08.09.22 18:34:37.300]  Player not found. New player created.
[08.09.22 18:34:37.300] * client : connection accepted - <>
[08.09.22 18:34:37.316] * phase time: 207 ms
[08.09.22 18:34:37.511] * phase cmem: 1808207 K
[08.09.22 18:34:37.511] Reading level info...
[08.09.22 18:34:37.511] * phase time: 194 ms
[08.09.22 18:34:37.705] * phase cmem: 1808207 K
[08.09.22 18:34:37.705] Loading object space...
[08.09.22 18:34:37.785] * object space load: 80 ms
[08.09.22 18:34:37.785] * phase time: 274 ms
[08.09.22 18:34:37.978] * phase cmem: 1852418 K
[08.09.22 18:34:37.978] Loading shaders (R2)...
[08.09.22 18:34:38.217] * phase time: 432 ms
[08.09.22 18:34:38.409] * phase cmem: 1854168 K
[08.09.22 18:34:38.409] Loading geometry (R2)...
[08.09.22 18:34:38.443] * phase time: 225 ms
[08.09.22 18:34:38.634] * phase cmem: 1916028 K
[08.09.22 18:34:38.634] Loading visuals (R2)...
[08.09.22 18:34:38.655] * phase time: 212 ms
[08.09.22 18:34:38.848] * phase cmem: 1918032 K
[08.09.22 18:34:38.848] Loading details (R2)...
[08.09.22 18:34:38.870] * [DETAILS] VertexConsts(256), Batch(61)
[08.09.22 18:34:38.870] * [DETAILS] 40687 v(20), 26352 p
[08.09.22 18:34:38.870] * [DETAILS] Batch(61), VB(794K), IB(154K)
[08.09.22 18:34:38.871] * phase time: 215 ms
[08.09.22 18:34:39.064] * phase cmem: 1919031 K
[08.09.22 18:34:39.064] Loading sectors (R2)...
[08.09.22 18:34:39.065] * Loading HOM: e:\game\op-2.2\gamedata\levels\l08_yantar\level.hom
[08.09.22 18:34:39.067] * Loading environment modificator: e:\game\op-2.2\gamedata\levels\l08_yantar\level.env_mod
[08.09.22 18:34:39.067] * phase time: 196 ms
[08.09.22 18:34:39.260] * phase cmem: 1919268 K
[08.09.22 18:34:39.260] Loading AI objects...
[08.09.22 18:34:39.260] - Loading music tracks from 'l08_yantar_musics'...
[08.09.22 18:34:39.261] * phase time: 193 ms
[08.09.22 18:34:39.453] * phase cmem: 1919098 K
[08.09.22 18:34:39.453] Loading PH world...
[08.09.22 18:34:39.473] - Game configuring : Started 
[08.09.22 18:34:39.476] - Game configuring : Finished 
[08.09.22 18:34:39.482] * phase time: 220 ms
[08.09.22 18:34:39.678] * phase cmem: 1943164 K
[08.09.22 18:34:39.678] Loading textures...
[08.09.22 18:34:40.835] * t-report - base: 1567, 2010824 K
[08.09.22 18:34:40.835] * t-report - lmap: 6, 6144 K
[08.09.22 18:34:40.836] * phase time: 1352 ms
[08.09.22 18:34:41.035] * phase cmem: 3132655 K
[08.09.22 18:34:41.035] Synchronizing...
[08.09.22 18:34:41.035] Save created on [Engine 2.2a x64 08.02.2022]
[08.09.22 18:34:41.035] Save date and time [Thu Sep  8 18:34:27 2022]
[08.09.22 18:34:41.053] * phase time: 217 ms
[08.09.22 18:34:41.253] * phase cmem: 3132655 K
[08.09.22 18:34:41.759] * [win32]: free[137429228704 K], reserved[5599076 K], committed[4125628 K]
[08.09.22 18:34:41.759] * [ D3D ]: textures[2016969 K]
[08.09.22 18:34:41.759] * [x-ray]: crt heap[3132175 K], process heap[3132175 K], game lua[344819 K], engine lua[211 K], render[15511 K]
[08.09.22 18:34:41.759] * [x-ray]: economy: strings[count: 237554, lengths: 13898 K, overhead: 12063 K, saved: 929711 K]
[08.09.22 18:34:41.759] * [x-ray]: economy: smem[count: 144987, lengths: 86958 K, overhead: 2265 K, saved: 94410 K]
[08.09.22 18:34:41.759] Starting measure
[08.09.22 18:34:43.485] ~ 7.03
[08.09.22 18:34:43.507] ~ steal false
[08.09.22 18:34:43.529] ~ loading bags...
[08.09.22 18:34:46.938] * MEMORY USAGE: 3577663 K
[08.09.22 18:36:17.075]  load pre-generated bump map for: act\newmonolith\will_marines_loadouts_bump#
[08.09.22 18:36:17.075]  load pre-generated bump map for: act\newmonolith\will_marines_loadouts_bump
[08.09.22 18:37:43.047] * Saving spawns...
[08.09.22 18:37:43.051] * Saving objects...
[08.09.22 18:37:43.256] * 40517 objects are successfully saved
[08.09.22 18:37:43.271] * Saving key-value pairs...
[08.09.22 18:37:43.311] * 117 key-value pairs were successfully saved
[08.09.22 18:37:43.312] * Saving quick slots data...
[08.09.22 18:37:43.312] * Saving pre random queues data...
[08.09.22 18:37:43.395] * Game AdminSSS_quicksave.sav is successfully saved to file 'e:\game\op-2.2\userdata\savedgames\adminsss_quicksave.sav'
[08.09.22 18:38:02.025] * Saving spawns...
[08.09.22 18:38:02.028] * Saving objects...
[08.09.22 18:38:02.230] * 40517 objects are successfully saved
[08.09.22 18:38:02.245] * Saving key-value pairs...
[08.09.22 18:38:02.285] * 117 key-value pairs were successfully saved
[08.09.22 18:38:02.285] * Saving quick slots data...
[08.09.22 18:38:02.285] * Saving pre random queues data...
[08.09.22 18:38:02.356] * Game AdminSSS_quicksave.sav is successfully saved to file 'e:\game\op-2.2\userdata\savedgames\adminsss_quicksave.sav'
[08.09.22 18:44:51.480] * Saving spawns...
[08.09.22 18:44:51.484] * Saving objects...
[08.09.22 18:44:51.686] * 40535 objects are successfully saved
[08.09.22 18:44:51.702] * Saving key-value pairs...
[08.09.22 18:44:51.741] * 117 key-value pairs were successfully saved
[08.09.22 18:44:51.741] * Saving quick slots data...
[08.09.22 18:44:51.741] * Saving pre random queues data...
[08.09.22 18:44:51.813] * Game AdminSSS_quicksave.sav is successfully saved to file 'e:\game\op-2.2\userdata\savedgames\adminsss_quicksave.sav'
[08.09.22 18:46:28.874]  ERROR hw_Render_dump _iI is nullptr,element pointed to nullptr! O [2] list.size [21] m_visibles.size [21]. clean.
[08.09.22 18:47:45.860] * Saving spawns...
[08.09.22 18:47:45.864] * Saving objects...
[08.09.22 18:47:46.064] * 40554 objects are successfully saved
[08.09.22 18:47:46.079] * Saving key-value pairs...
[08.09.22 18:47:46.119] * 117 key-value pairs were successfully saved
[08.09.22 18:47:46.119] * Saving quick slots data...
[08.09.22 18:47:46.119] * Saving pre random queues data...
[08.09.22 18:47:46.190] * Game AdminSSS_quicksave.sav is successfully saved to file 'e:\game\op-2.2\userdata\savedgames\adminsss_quicksave.sav'
[08.09.22 18:47:55.212] * Saving spawns...
[08.09.22 18:47:55.216] * Saving objects...
[08.09.22 18:47:55.418] * 40554 objects are successfully saved
[08.09.22 18:47:55.433] * Saving key-value pairs...
[08.09.22 18:47:55.473] * 117 key-value pairs were successfully saved
[08.09.22 18:47:55.473] * Saving quick slots data...
[08.09.22 18:47:55.473] * Saving pre random queues data...
[08.09.22 18:47:55.545] * Game AdminSSS_autosave.sav is successfully saved to file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav'
[08.09.22 18:47:55.548] - Disconnect
[08.09.22 18:47:58.260] - Destroying level
[08.09.22 18:47:58.541] * DVB created: 8192K
[08.09.22 18:47:58.541] * DIB created: 512K
[08.09.22 18:47:58.719] - r__tf_aniso 4
[08.09.22 18:47:58.719] - r2_tf_mipbias 0.
[08.09.22 18:47:58.719] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.09.22 18:47:58.719] * GPU vertex cache: recognized, 24
[08.09.22 18:47:58.719] *** RESET [270 ms]
[08.09.22 18:47:58.720] "e:\game\op-2.2\bin\xr_3da.exe" -nointro
[08.09.22 18:47:58.720] Begin load
[08.09.22 18:47:58.727] * phase time: 0 ms
[08.09.22 18:47:58.896] * phase cmem: 1576147 K
[08.09.22 18:47:58.896] Starting server...
[08.09.22 18:47:59.051] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08]
[08.09.22 18:47:59.079] * phase time: 352 ms
[08.09.22 18:47:59.239] * phase cmem: 1576091 K
[08.09.22 18:47:59.239] Loading alife simulator...
[08.09.22 18:47:59.240] * phase time: 160 ms
[08.09.22 18:47:59.401] * phase cmem: 1576091 K
[08.09.22 18:47:59.401] Loading savegame...
[08.09.22 18:47:59.435]  e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav save created on DEVELOPER mode!
[08.09.22 18:47:59.435] * Loading key-value pairs...
[08.09.22 18:47:59.530] * 117 key-value pairs were successfully loaded (0.095s)
[08.09.22 18:47:59.530] * Loading spawn registry...
[08.09.22 18:48:01.132] * 24511 spawn points were successfully loaded (1.601s)
[08.09.22 18:48:01.132] * Loading objects...
[08.09.22 18:48:01.919] * 40554 out of 40554 objects were successfully loaded (0.787s)
[08.09.22 18:48:03.674] * Loading quick slots data...
[08.09.22 18:48:03.674] * Loading pre random queues data...
[08.09.22 18:48:03.689] * Start objects on_register'ed...
[08.09.22 18:48:05.784] * 40554 objects on_register'ed (2.095s)
[08.09.22 18:48:05.785] * Game adminsss_autosave is successfully loaded from file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav' (6.545s)
[08.09.22 18:48:05.785] * phase time: 6544 ms
[08.09.22 18:48:05.979] * phase cmem: 1820741 K
[08.09.22 18:48:05.979] Connecting...
[08.09.22 18:48:05.979] MaxPlayers = 32
[08.09.22 18:48:06.021] * phase time: 235 ms
[08.09.22 18:48:06.215] * phase cmem: 1820741 K
[08.09.22 18:48:06.215] Connecting to...
[08.09.22 18:48:06.216]  Player not found. New player created.
[08.09.22 18:48:06.216] * client : connection accepted - <>
[08.09.22 18:48:06.232] * phase time: 211 ms
[08.09.22 18:48:06.428] * phase cmem: 1820793 K
[08.09.22 18:48:06.428] Reading level info...
[08.09.22 18:48:06.429] * phase time: 197 ms
[08.09.22 18:48:06.626] * phase cmem: 1820793 K
[08.09.22 18:48:06.626] Loading object space...
[08.09.22 18:48:06.781] * object space load: 154 ms
[08.09.22 18:48:06.781] * phase time: 351 ms
[08.09.22 18:48:06.977] * phase cmem: 1903497 K
[08.09.22 18:48:06.977] Loading shaders (R2)...
[08.09.22 18:48:07.299] * phase time: 518 ms
[08.09.22 18:48:07.496] * phase cmem: 1905277 K
[08.09.22 18:48:07.496] Loading geometry (R2)...
[08.09.22 18:48:07.536] * phase time: 237 ms
[08.09.22 18:48:07.732] * phase cmem: 1980608 K
[08.09.22 18:48:07.732] Loading visuals (R2)...
[08.09.22 18:48:07.768] * phase time: 231 ms
[08.09.22 18:48:07.964] * phase cmem: 1983028 K
[08.09.22 18:48:07.964] Loading details (R2)...
[08.09.22 18:48:07.987] * [DETAILS] VertexConsts(256), Batch(61)
[08.09.22 18:48:07.987] * [DETAILS] 40687 v(20), 26352 p
[08.09.22 18:48:07.987] * [DETAILS] Batch(61), VB(794K), IB(154K)
[08.09.22 18:48:07.988] * phase time: 220 ms
[08.09.22 18:48:08.184] * phase cmem: 1984026 K
[08.09.22 18:48:08.184] Loading sectors (R2)...
[08.09.22 18:48:08.185] * Loading HOM: e:\game\op-2.2\gamedata\levels\l02_garbage\level.hom
[08.09.22 18:48:08.185] * Loading environment modificator: e:\game\op-2.2\gamedata\levels\l02_garbage\level.env_mod
[08.09.22 18:48:08.185] * phase time: 196 ms
[08.09.22 18:48:08.379] * phase cmem: 1984124 K
[08.09.22 18:48:08.379] Loading AI objects...
[08.09.22 18:48:08.380] - Loading music tracks from 'l02_garbage_musics'...
[08.09.22 18:48:08.381] * phase time: 196 ms
[08.09.22 18:48:08.576] * phase cmem: 1983932 K
[08.09.22 18:48:08.576] Loading PH world...
[08.09.22 18:48:08.596] - Game configuring : Started 
[08.09.22 18:48:08.603] - Game configuring : Finished 
[08.09.22 18:48:08.609] * phase time: 227 ms
[08.09.22 18:48:08.821] * phase cmem: 2007323 K
[08.09.22 18:48:08.821] Loading textures...
[08.09.22 18:48:09.926] * t-report - base: 1792, 2141440 K
[08.09.22 18:48:09.926] * t-report - lmap: 14, 14337 K
[08.09.22 18:48:09.926] * phase time: 1317 ms
[08.09.22 18:48:10.130] * phase cmem: 3353945 K
[08.09.22 18:48:10.130] Synchronizing...
[08.09.22 18:48:10.130] Save created on [Engine 2.2a x64 08.02.2022]
[08.09.22 18:48:10.130] Save date and time [Thu Sep  8 18:47:55 2022]
[08.09.22 18:48:10.146] * phase time: 218 ms
[08.09.22 18:48:10.346] * phase cmem: 3353945 K
[08.09.22 18:48:10.871] * [win32]: free[137429066140 K], reserved[5523984 K], committed[4363284 K]
[08.09.22 18:48:10.871] * [ D3D ]: textures[2155778 K]
[08.09.22 18:48:10.871] * [x-ray]: crt heap[3353466 K], process heap[3353466 K], game lua[345943 K], engine lua[186 K], render[17077 K]
[08.09.22 18:48:10.871] * [x-ray]: economy: strings[count: 238856, lengths: 13980 K, overhead: 12129 K, saved: 1278578 K]
[08.09.22 18:48:10.871] * [x-ray]: economy: smem[count: 152941, lengths: 91349 K, overhead: 2389 K, saved: 96721 K]
[08.09.22 18:48:10.871] Starting measure
[08.09.22 18:48:12.460] ~ 7.03
[08.09.22 18:48:12.484] ~ steal false
[08.09.22 18:48:12.507] ~ loading bags...
[08.09.22 18:48:16.108] * MEMORY USAGE: 3751941 K
[08.09.22 18:53:19.414] * Saving spawns...
[08.09.22 18:53:19.418] * Saving objects...
[08.09.22 18:53:19.614] * 40374 objects are successfully saved
[08.09.22 18:53:19.629] * Saving key-value pairs...
[08.09.22 18:53:19.670] * 117 key-value pairs were successfully saved
[08.09.22 18:53:19.670] * Saving quick slots data...
[08.09.22 18:53:19.670] * Saving pre random queues data...
[08.09.22 18:53:19.741] * Game AdminSSS_autosave.sav is successfully saved to file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav'
[08.09.22 18:53:19.747] - Disconnect
[08.09.22 18:53:21.689] - Destroying level
[08.09.22 18:53:21.941] * DVB created: 8192K
[08.09.22 18:53:21.941] * DIB created: 512K
[08.09.22 18:53:22.114] - r__tf_aniso 4
[08.09.22 18:53:22.114] - r2_tf_mipbias 0.
[08.09.22 18:53:22.114] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.09.22 18:53:22.114] * GPU vertex cache: recognized, 24
[08.09.22 18:53:22.114] *** RESET [281 ms]
[08.09.22 18:53:22.115] "e:\game\op-2.2\bin\xr_3da.exe" -nointro
[08.09.22 18:53:22.115] Begin load
[08.09.22 18:53:22.123] * phase time: 0 ms
[08.09.22 18:53:22.287] * phase cmem: 1584674 K
[08.09.22 18:53:22.287] Starting server...
[08.09.22 18:53:22.403] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08]
[08.09.22 18:53:22.431] * phase time: 308 ms
[08.09.22 18:53:22.591] * phase cmem: 1584539 K
[08.09.22 18:53:22.591] Loading alife simulator...
[08.09.22 18:53:22.591] * phase time: 160 ms
[08.09.22 18:53:22.753] * phase cmem: 1584534 K
[08.09.22 18:53:22.753] Loading savegame...
[08.09.22 18:53:22.787]  e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav save created on DEVELOPER mode!
[08.09.22 18:53:22.787] * Loading key-value pairs...
[08.09.22 18:53:22.879] * 117 key-value pairs were successfully loaded (0.093s)
[08.09.22 18:53:22.879] * Loading spawn registry...
[08.09.22 18:53:24.480] * 24511 spawn points were successfully loaded (1.600s)
[08.09.22 18:53:24.481] * Loading objects...
[08.09.22 18:53:25.269] * 40374 out of 40374 objects were successfully loaded (0.788s)
[08.09.22 18:53:27.231] * Loading quick slots data...
[08.09.22 18:53:27.231] * Loading pre random queues data...
[08.09.22 18:53:27.246] * Start objects on_register'ed...
[08.09.22 18:53:29.291] * 40374 objects on_register'ed (2.045s)
[08.09.22 18:53:29.292] * Game adminsss_autosave is successfully loaded from file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav' (6.702s)
[08.09.22 18:53:29.293] * phase time: 6700 ms
[08.09.22 18:53:29.486] * phase cmem: 1825478 K
[08.09.22 18:53:29.486] Connecting...
[08.09.22 18:53:29.486] MaxPlayers = 32
[08.09.22 18:53:29.529] * phase time: 235 ms
[08.09.22 18:53:29.726] * phase cmem: 1825481 K
[08.09.22 18:53:29.726] Connecting to...
[08.09.22 18:53:29.726]  Player not found. New player created.
[08.09.22 18:53:29.726] * client : connection accepted - <>
[08.09.22 18:53:29.752] * phase time: 222 ms
[08.09.22 18:53:29.949] * phase cmem: 1825533 K
[08.09.22 18:53:29.949] Reading level info...
[08.09.22 18:53:29.961] * phase time: 209 ms
[08.09.22 18:53:30.169] * phase cmem: 1825533 K
[08.09.22 18:53:30.169] Loading object space...
[08.09.22 18:53:30.568] * object space load: 398 ms
[08.09.22 18:53:30.569] * phase time: 607 ms
[08.09.22 18:53:30.770] * phase cmem: 1877025 K
[08.09.22 18:53:30.770] Loading shaders (R2)...
[08.09.22 18:53:31.001] * phase time: 433 ms
[08.09.22 18:53:31.196] * phase cmem: 1878710 K
[08.09.22 18:53:31.196] Loading geometry (R2)...
[08.09.22 18:53:31.603] * phase time: 601 ms
[08.09.22 18:53:31.807] * phase cmem: 1942403 K
[08.09.22 18:53:31.807] Loading visuals (R2)...
[08.09.22 18:53:31.854] * phase time: 251 ms
[08.09.22 18:53:32.049] * phase cmem: 1943842 K
[08.09.22 18:53:32.049] Loading details (R2)...
[08.09.22 18:53:32.120] * [DETAILS] VertexConsts(256), Batch(61)
[08.09.22 18:53:32.120] * [DETAILS] 40687 v(20), 26352 p
[08.09.22 18:53:32.120] * [DETAILS] Batch(61), VB(794K), IB(154K)
[08.09.22 18:53:32.122] * phase time: 267 ms
[08.09.22 18:53:32.328] * phase cmem: 1944841 K
[08.09.22 18:53:32.328] Loading sectors (R2)...
[08.09.22 18:53:32.329] * Loading HOM: e:\game\op-2.2\gamedata\levels\l05_bar\level.hom
[08.09.22 18:53:32.331] * Loading environment modificator: e:\game\op-2.2\gamedata\levels\l05_bar\level.env_mod
[08.09.22 18:53:32.338] * phase time: 215 ms
[08.09.22 18:53:32.547] * phase cmem: 1945052 K
[08.09.22 18:53:32.547] Loading AI objects...
[08.09.22 18:53:32.586] * phase time: 248 ms
[08.09.22 18:53:32.790] * phase cmem: 1944982 K
[08.09.22 18:53:32.790] Loading PH world...
[08.09.22 18:53:32.810] - Game configuring : Started 
[08.09.22 18:53:32.817] - Game configuring : Finished 
[08.09.22 18:53:32.823] * phase time: 236 ms
[08.09.22 18:53:33.035] * phase cmem: 1968944 K
[08.09.22 18:53:33.035] Loading textures...
[08.09.22 18:53:36.084] * t-report - base: 1641, 2117525 K
[08.09.22 18:53:36.084] * t-report - lmap: 5, 5120 K
[08.09.22 18:53:36.084] * phase time: 3261 ms
[08.09.22 18:53:36.287] * phase cmem: 3272157 K
[08.09.22 18:53:36.287] Synchronizing...
[08.09.22 18:53:36.287] Save created on [Engine 2.2a x64 08.02.2022]
[08.09.22 18:53:36.287] Save date and time [Thu Sep  8 18:53:19 2022]
[08.09.22 18:53:36.303] * phase time: 218 ms
[08.09.22 18:53:36.502] * phase cmem: 3272157 K
[08.09.22 18:53:37.018] * [win32]: free[137429120320 K], reserved[5535888 K], committed[4297200 K]
[08.09.22 18:53:37.018] * [ D3D ]: textures[2122646 K]
[08.09.22 18:53:37.018] * [x-ray]: crt heap[3271676 K], process heap[3271676 K], game lua[343971 K], engine lua[191 K], render[17290 K]
[08.09.22 18:53:37.018] * [x-ray]: economy: strings[count: 238685, lengths: 13977 K, overhead: 12120 K, saved: 1336764 K]
[08.09.22 18:53:37.018] * [x-ray]: economy: smem[count: 152941, lengths: 91349 K, overhead: 2389 K, saved: 96721 K]
[08.09.22 18:53:37.018] Starting measure
[08.09.22 18:53:38.736] ~ 7.03
[08.09.22 18:53:38.758] ~ steal false
[08.09.22 18:53:38.781] ~ loading bags...
[08.09.22 18:53:43.388]  ALL_SPAWN_FIX release [bar_arena_door_0000][47741]
[08.09.22 18:53:44.420] * MEMORY USAGE: 3722750 K
[08.09.22 18:54:48.179]  load pre-generated bump map for: act\newmonolith\will_marines_loadouts_bump#
[08.09.22 18:54:48.179]  load pre-generated bump map for: act\newmonolith\will_marines_loadouts_bump
[08.09.22 18:56:24.929] * Saving spawns...
[08.09.22 18:56:24.933] * Saving objects...
[08.09.22 18:56:25.143] * 40450 objects are successfully saved
[08.09.22 18:56:25.162] * Saving key-value pairs...
[08.09.22 18:56:25.203] * 117 key-value pairs were successfully saved
[08.09.22 18:56:25.203] * Saving quick slots data...
[08.09.22 18:56:25.203] * Saving pre random queues data...
[08.09.22 18:56:25.282] * Game AdminSSS_quicksave.sav is successfully saved to file 'e:\game\op-2.2\userdata\savedgames\adminsss_quicksave.sav'
[08.09.22 18:56:33.087] * Saving spawns...
[08.09.22 18:56:33.090] * Saving objects...
[08.09.22 18:56:33.292] * 40451 objects are successfully saved
[08.09.22 18:56:33.310] * Saving key-value pairs...
[08.09.22 18:56:33.350] * 117 key-value pairs were successfully saved
[08.09.22 18:56:33.350] * Saving quick slots data...
[08.09.22 18:56:33.350] * Saving pre random queues data...
[08.09.22 18:56:33.422] * Game AdminSSS_autosave.sav is successfully saved to file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav'
[08.09.22 18:56:33.431] - Disconnect
[08.09.22 18:56:36.164] - Destroying level
[08.09.22 18:56:36.524] * DVB created: 8192K
[08.09.22 18:56:36.524] * DIB created: 512K
[08.09.22 18:56:36.703] - r__tf_aniso 4
[08.09.22 18:56:36.703] - r2_tf_mipbias 0.
[08.09.22 18:56:36.703] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.09.22 18:56:36.703] * GPU vertex cache: recognized, 24
[08.09.22 18:56:36.703] *** RESET [256 ms]
[08.09.22 18:56:36.704] "e:\game\op-2.2\bin\xr_3da.exe" -nointro
[08.09.22 18:56:36.704] Begin load
[08.09.22 18:56:36.713] * phase time: 0 ms
[08.09.22 18:56:36.891] * phase cmem: 1627691 K
[08.09.22 18:56:36.891] Starting server...
[08.09.22 18:56:37.021] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08]
[08.09.22 18:56:37.048] * phase time: 335 ms
[08.09.22 18:56:37.220] * phase cmem: 1627684 K
[08.09.22 18:56:37.220] Loading alife simulator...
[08.09.22 18:56:37.221] * phase time: 172 ms
[08.09.22 18:56:37.392] * phase cmem: 1627678 K
[08.09.22 18:56:37.392] Loading savegame...
[08.09.22 18:56:37.427]  e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav save created on DEVELOPER mode!
[08.09.22 18:56:37.427] * Loading key-value pairs...
[08.09.22 18:56:37.521] * 117 key-value pairs were successfully loaded (0.094s)
[08.09.22 18:56:37.521] * Loading spawn registry...
[08.09.22 18:56:39.134] * 24511 spawn points were successfully loaded (1.612s)
[08.09.22 18:56:39.134] * Loading objects...
[08.09.22 18:56:39.919] * 40451 out of 40451 objects were successfully loaded (0.784s)
[08.09.22 18:56:41.817] * Loading quick slots data...
[08.09.22 18:56:41.817] * Loading pre random queues data...
[08.09.22 18:56:41.832] * Start objects on_register'ed...
[08.09.22 18:56:43.896] * 40451 objects on_register'ed (2.065s)
[08.09.22 18:56:43.897] * Game adminsss_autosave is successfully loaded from file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav' (6.677s)
[08.09.22 18:56:43.898] * phase time: 6676 ms
[08.09.22 18:56:44.106] * phase cmem: 1870949 K
[08.09.22 18:56:44.106] Connecting...
[08.09.22 18:56:44.106] MaxPlayers = 32
[08.09.22 18:56:44.151] * phase time: 252 ms
[08.09.22 18:56:44.360] * phase cmem: 1870953 K
[08.09.22 18:56:44.360] Connecting to...
[08.09.22 18:56:44.360]  Player not found. New player created.
[08.09.22 18:56:44.360] * client : connection accepted - <>
[08.09.22 18:56:44.385] * phase time: 234 ms
[08.09.22 18:56:44.610] * phase cmem: 1871004 K
[08.09.22 18:56:44.610] Reading level info...
[08.09.22 18:56:44.619] * phase time: 233 ms
[08.09.22 18:56:44.840] * phase cmem: 1871004 K
[08.09.22 18:56:44.840] Loading object space...
[08.09.22 18:56:45.665] * object space load: 824 ms
[08.09.22 18:56:45.665] * phase time: 1046 ms
[08.09.22 18:56:45.875] * phase cmem: 1995557 K
[08.09.22 18:56:45.875] Loading shaders (R2)...
[08.09.22 18:56:46.082] * phase time: 417 ms
[08.09.22 18:56:46.291] * phase cmem: 1997198 K
[08.09.22 18:56:46.291] Loading geometry (R2)...
[08.09.22 18:56:46.887] * phase time: 805 ms
[08.09.22 18:56:47.109] * phase cmem: 2093341 K
[08.09.22 18:56:47.109] Loading visuals (R2)...
[08.09.22 18:56:47.186] * phase time: 298 ms
[08.09.22 18:56:47.395] * phase cmem: 2096193 K
[08.09.22 18:56:47.395] Loading details (R2)...
[08.09.22 18:56:47.459] * [DETAILS] VertexConsts(256), Batch(61)
[08.09.22 18:56:47.459] * [DETAILS] 40687 v(20), 26352 p
[08.09.22 18:56:47.459] * [DETAILS] Batch(61), VB(794K), IB(154K)
[08.09.22 18:56:47.460] * phase time: 273 ms
[08.09.22 18:56:47.669] * phase cmem: 2097192 K
[08.09.22 18:56:47.669] Loading sectors (R2)...
[08.09.22 18:56:47.672] * Loading HOM: e:\game\op-2.2\gamedata\levels\l11_pripyat\level.hom
[08.09.22 18:56:47.676] * Loading environment modificator: e:\game\op-2.2\gamedata\levels\l11_pripyat\level.env_mod
[08.09.22 18:56:47.687] * phase time: 227 ms
[08.09.22 18:56:47.910] * phase cmem: 2097599 K
[08.09.22 18:56:47.910] Loading AI objects...
[08.09.22 18:56:47.910] - Loading music tracks from 'l11_pripyat_musics'...
[08.09.22 18:56:48.018] * phase time: 330 ms
[08.09.22 18:56:48.246] * phase cmem: 2097393 K
[08.09.22 18:56:48.246] Loading PH world...
[08.09.22 18:56:48.269] - Game configuring : Started 
[08.09.22 18:56:48.272] - Game configuring : Finished 
[08.09.22 18:56:48.278] * phase time: 260 ms
[08.09.22 18:56:48.492] * phase cmem: 2124783 K
[08.09.22 18:56:48.492] Loading textures...
[08.09.22 18:56:52.479] * t-report - base: 1652, 2030387 K
[08.09.22 18:56:52.479] * t-report - lmap: 7, 7168 K
[08.09.22 18:56:52.480] * phase time: 4201 ms
[08.09.22 18:56:52.698] * phase cmem: 3343209 K
[08.09.22 18:56:52.698] Synchronizing...
[08.09.22 18:56:52.698] Save created on [Engine 2.2a x64 08.02.2022]
[08.09.22 18:56:52.698] Save date and time [Thu Sep  8 18:56:33 2022]
[08.09.22 18:56:52.715] * phase time: 235 ms
[08.09.22 18:56:52.932] * phase cmem: 3343209 K
[08.09.22 18:56:53.489] * [win32]: free[137429112368 K], reserved[5459364 K], committed[4381676 K]
[08.09.22 18:56:53.489] * [ D3D ]: textures[2037556 K]
[08.09.22 18:56:53.489] * [x-ray]: crt heap[3342727 K], process heap[3342727 K], game lua[344204 K], engine lua[199 K], render[18007 K]
[08.09.22 18:56:53.489] * [x-ray]: economy: strings[count: 240361, lengths: 14064 K, overhead: 12205 K, saved: 1405332 K]
[08.09.22 18:56:53.489] * [x-ray]: economy: smem[count: 189947, lengths: 117318 K, overhead: 2967 K, saved: 119927 K]
[08.09.22 18:56:53.489] Starting measure
[08.09.22 18:56:55.386] ~ 7.03
[08.09.22 18:56:55.407] ~ steal false
[08.09.22 18:56:55.430] ~ loading bags...
[08.09.22 18:57:03.036] * MEMORY USAGE: 3780980 K
[08.09.22 18:57:24.038] ~ WARNING SlotItem pointer is null! skip. sp_id[1]
[08.09.22 18:57:24.524] ~ WARNING SlotItem pointer is null! skip. sp_id[1]
[08.09.22 18:57:25.001] ~ WARNING SlotItem pointer is null! skip. sp_id[1]
[08.09.22 18:58:27.273] * Saving spawns...
[08.09.22 18:58:27.276] * Saving objects...
[08.09.22 18:58:27.477] * 40433 objects are successfully saved
[08.09.22 18:58:27.496] * Saving key-value pairs...
[08.09.22 18:58:27.536] * 117 key-value pairs were successfully saved
[08.09.22 18:58:27.536] * Saving quick slots data...
[08.09.22 18:58:27.536] * Saving pre random queues data...
[08.09.22 18:58:27.616] * Game AdminSSS_autosave.sav is successfully saved to file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav'
[08.09.22 18:58:27.630] - Disconnect
[08.09.22 18:58:30.248] - Destroying level
[08.09.22 18:58:30.496] * DVB created: 8192K
[08.09.22 18:58:30.496] * DIB created: 512K
[08.09.22 18:58:30.673] - r__tf_aniso 4
[08.09.22 18:58:30.673] - r2_tf_mipbias 0.
[08.09.22 18:58:30.673] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.09.22 18:58:30.673] * GPU vertex cache: recognized, 24
[08.09.22 18:58:30.673] *** RESET [233 ms]
[08.09.22 18:58:30.674] "e:\game\op-2.2\bin\xr_3da.exe" -nointro
[08.09.22 18:58:30.674] Begin load
[08.09.22 18:58:30.682] * phase time: 0 ms
[08.09.22 18:58:30.860] * phase cmem: 1641253 K
[08.09.22 18:58:30.860] Starting server...
[08.09.22 18:58:30.979] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08]
[08.09.22 18:58:31.007] * phase time: 325 ms
[08.09.22 18:58:31.181] * phase cmem: 1641324 K
[08.09.22 18:58:31.181] Loading alife simulator...
[08.09.22 18:58:31.182] * phase time: 174 ms
[08.09.22 18:58:31.356] * phase cmem: 1641324 K
[08.09.22 18:58:31.356] Loading savegame...
[08.09.22 18:58:31.391]  e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav save created on DEVELOPER mode!
[08.09.22 18:58:31.391] * Loading key-value pairs...
[08.09.22 18:58:31.485] * 117 key-value pairs were successfully loaded (0.094s)
[08.09.22 18:58:31.485] * Loading spawn registry...
[08.09.22 18:58:33.099] * 24511 spawn points were successfully loaded (1.615s)
[08.09.22 18:58:33.100] * Loading objects...
[08.09.22 18:58:33.892] * 40433 out of 40433 objects were successfully loaded (0.791s)
[08.09.22 18:58:35.658] * Loading quick slots data...
[08.09.22 18:58:35.658] * Loading pre random queues data...
[08.09.22 18:58:35.673] * Start objects on_register'ed...
[08.09.22 18:58:37.742] * 40433 objects on_register'ed (2.069s)
[08.09.22 18:58:37.743] * Game adminsss_autosave is successfully loaded from file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav' (6.561s)
[08.09.22 18:58:37.743] * phase time: 6560 ms
[08.09.22 18:58:37.953] * phase cmem: 1884304 K
[08.09.22 18:58:37.953] Connecting...
[08.09.22 18:58:37.954] MaxPlayers = 32
[08.09.22 18:58:37.994] * phase time: 250 ms
[08.09.22 18:58:38.205] * phase cmem: 1884305 K
[08.09.22 18:58:38.205] Connecting to...
[08.09.22 18:58:38.205]  Player not found. New player created.
[08.09.22 18:58:38.205] * client : connection accepted - <>
[08.09.22 18:58:38.221] * phase time: 227 ms
[08.09.22 18:58:38.435] * phase cmem: 1884356 K
[08.09.22 18:58:38.435] Reading level info...
[08.09.22 18:58:38.435] * phase time: 214 ms
[08.09.22 18:58:38.649] * phase cmem: 1884356 K
[08.09.22 18:58:38.649] Loading object space...
[08.09.22 18:58:38.804] * object space load: 155 ms
[08.09.22 18:58:38.804] * phase time: 369 ms
[08.09.22 18:58:39.015] * phase cmem: 1967061 K
[08.09.22 18:58:39.015] Loading shaders (R2)...
[08.09.22 18:58:39.341] * phase time: 536 ms
[08.09.22 18:58:39.552] * phase cmem: 1968840 K
[08.09.22 18:58:39.552] Loading geometry (R2)...
[08.09.22 18:58:39.593] * phase time: 251 ms
[08.09.22 18:58:39.804] * phase cmem: 2044162 K
[08.09.22 18:58:39.804] Loading visuals (R2)...
[08.09.22 18:58:39.840] * phase time: 247 ms
[08.09.22 18:58:40.053] * phase cmem: 2046582 K
[08.09.22 18:58:40.053] Loading details (R2)...
[08.09.22 18:58:40.076] * [DETAILS] VertexConsts(256), Batch(61)
[08.09.22 18:58:40.076] * [DETAILS] 40687 v(20), 26352 p
[08.09.22 18:58:40.076] * [DETAILS] Batch(61), VB(794K), IB(154K)
[08.09.22 18:58:40.077] * phase time: 236 ms
[08.09.22 18:58:40.288] * phase cmem: 2047581 K
[08.09.22 18:58:40.288] Loading sectors (R2)...
[08.09.22 18:58:40.288] * Loading HOM: e:\game\op-2.2\gamedata\levels\l02_garbage\level.hom
[08.09.22 18:58:40.289] * Loading environment modificator: e:\game\op-2.2\gamedata\levels\l02_garbage\level.env_mod
[08.09.22 18:58:40.289] * phase time: 212 ms
[08.09.22 18:58:40.500] * phase cmem: 2047679 K
[08.09.22 18:58:40.500] Loading AI objects...
[08.09.22 18:58:40.501] - Loading music tracks from 'l02_garbage_musics'...
[08.09.22 18:58:40.502] * phase time: 213 ms
[08.09.22 18:58:40.715] * phase cmem: 2047494 K
[08.09.22 18:58:40.715] Loading PH world...
[08.09.22 18:58:40.735] - Game configuring : Started 
[08.09.22 18:58:40.742] - Game configuring : Finished 
[08.09.22 18:58:40.747] * phase time: 244 ms
[08.09.22 18:58:40.968] * phase cmem: 2070556 K
[08.09.22 18:58:40.968] Loading textures...
[08.09.22 18:58:42.080] * t-report - base: 1792, 2141440 K
[08.09.22 18:58:42.080] * t-report - lmap: 14, 14337 K
[08.09.22 18:58:42.080] * phase time: 1333 ms
[08.09.22 18:58:42.303] * phase cmem: 3417178 K
[08.09.22 18:58:42.303] Synchronizing...
[08.09.22 18:58:42.303] Save created on [Engine 2.2a x64 08.02.2022]
[08.09.22 18:58:42.303] Save date and time [Thu Sep  8 18:58:27 2022]
[08.09.22 18:58:42.320] * phase time: 239 ms
[08.09.22 18:58:42.543] * phase cmem: 3417178 K
[08.09.22 18:58:43.099] * [win32]: free[137428965168 K], reserved[5527640 K], committed[4460600 K]
[08.09.22 18:58:43.099] * [ D3D ]: textures[2155778 K]
[08.09.22 18:58:43.099] * [x-ray]: crt heap[3416697 K], process heap[3416697 K], game lua[344134 K], engine lua[230 K], render[18688 K]
[08.09.22 18:58:43.099] * [x-ray]: economy: strings[count: 240443, lengths: 14074 K, overhead: 12210 K, saved: 1441869 K]
[08.09.22 18:58:43.099] * [x-ray]: economy: smem[count: 195106, lengths: 120044 K, overhead: 3048 K, saved: 125194 K]
[08.09.22 18:58:43.099] Starting measure
[08.09.22 18:58:44.713] ~ 7.03
[08.09.22 18:58:44.735] ~ steal false
[08.09.22 18:58:44.758] ~ loading bags...
[08.09.22 18:58:48.304] * MEMORY USAGE: 3746423 K
[08.09.22 18:58:57.572] * Saving spawns...
[08.09.22 18:58:57.576] * Saving objects...
[08.09.22 18:58:57.773] * 40343 objects are successfully saved
[08.09.22 18:58:57.789] * Saving key-value pairs...
[08.09.22 18:58:57.829] * 117 key-value pairs were successfully saved
[08.09.22 18:58:57.829] * Saving quick slots data...
[08.09.22 18:58:57.829] * Saving pre random queues data...
[08.09.22 18:58:57.901] * Game AdminSSS_quicksave.sav is successfully saved to file 'e:\game\op-2.2\userdata\savedgames\adminsss_quicksave.sav'
[08.09.22 18:59:05.177] * Saving spawns...
[08.09.22 18:59:05.181] * Saving objects...
[08.09.22 18:59:05.380] * 40343 objects are successfully saved
[08.09.22 18:59:05.396] * Saving key-value pairs...
[08.09.22 18:59:05.436] * 117 key-value pairs were successfully saved
[08.09.22 18:59:05.436] * Saving quick slots data...
[08.09.22 18:59:05.436] * Saving pre random queues data...
[08.09.22 18:59:05.507] * Game AdminSSS_autosave.sav is successfully saved to file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav'
[08.09.22 18:59:05.513] - Disconnect
[08.09.22 18:59:08.007] - Destroying level
[08.09.22 18:59:08.247] * DVB created: 8192K
[08.09.22 18:59:08.247] * DIB created: 512K
[08.09.22 18:59:08.448] - r__tf_aniso 4
[08.09.22 18:59:08.448] - r2_tf_mipbias 0.
[08.09.22 18:59:08.448] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.09.22 18:59:08.448] * GPU vertex cache: recognized, 24
[08.09.22 18:59:08.448] *** RESET [272 ms]
[08.09.22 18:59:08.449] "e:\game\op-2.2\bin\xr_3da.exe" -nointro
[08.09.22 18:59:08.449] Begin load
[08.09.22 18:59:08.457] * phase time: 0 ms
[08.09.22 18:59:08.634] * phase cmem: 1649678 K
[08.09.22 18:59:08.634] Starting server...
[08.09.22 18:59:08.764] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08]
[08.09.22 18:59:08.793] * phase time: 335 ms
[08.09.22 18:59:08.967] * phase cmem: 1649774 K
[08.09.22 18:59:08.967] Loading alife simulator...
[08.09.22 18:59:08.968] * phase time: 174 ms
[08.09.22 18:59:09.142] * phase cmem: 1649774 K
[08.09.22 18:59:09.142] Loading savegame...
[08.09.22 18:59:09.176]  e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav save created on DEVELOPER mode!
[08.09.22 18:59:09.176] * Loading key-value pairs...
[08.09.22 18:59:09.269] * 117 key-value pairs were successfully loaded (0.093s)
[08.09.22 18:59:09.269] * Loading spawn registry...
[08.09.22 18:59:10.879] * 24511 spawn points were successfully loaded (1.610s)
[08.09.22 18:59:10.880] * Loading objects...
[08.09.22 18:59:11.673] * 40343 out of 40343 objects were successfully loaded (0.793s)
[08.09.22 18:59:13.681] * Loading quick slots data...
[08.09.22 18:59:13.681] * Loading pre random queues data...
[08.09.22 18:59:13.696] * Start objects on_register'ed...
[08.09.22 18:59:15.760] * 40343 objects on_register'ed (2.064s)
[08.09.22 18:59:15.761] * Game adminsss_autosave is successfully loaded from file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav' (6.794s)
[08.09.22 18:59:15.761] * phase time: 6793 ms
[08.09.22 18:59:15.974] * phase cmem: 1904321 K
[08.09.22 18:59:15.974] Connecting...
[08.09.22 18:59:15.974] MaxPlayers = 32
[08.09.22 18:59:16.014] * phase time: 253 ms
[08.09.22 18:59:16.228] * phase cmem: 1904322 K
[08.09.22 18:59:16.228] Connecting to...
[08.09.22 18:59:16.229]  Player not found. New player created.
[08.09.22 18:59:16.229] * client : connection accepted - <>
[08.09.22 18:59:16.253] * phase time: 238 ms
[08.09.22 18:59:16.478] * phase cmem: 1904373 K
[08.09.22 18:59:16.478] Reading level info...
[08.09.22 18:59:16.488] * phase time: 235 ms
[08.09.22 18:59:16.716] * phase cmem: 1904373 K
[08.09.22 18:59:16.716] Loading object space...
[08.09.22 18:59:17.185] * object space load: 469 ms
[08.09.22 18:59:17.186] * phase time: 697 ms
[08.09.22 18:59:17.403] * phase cmem: 1975341 K
[08.09.22 18:59:17.403] Loading shaders (R2)...
[08.09.22 18:59:17.607] * phase time: 421 ms
[08.09.22 18:59:17.820] * phase cmem: 1977039 K
[08.09.22 18:59:17.820] Loading geometry (R2)...
[08.09.22 18:59:18.252] * phase time: 645 ms
[08.09.22 18:59:18.465] * phase cmem: 2049202 K
[08.09.22 18:59:18.465] Loading visuals (R2)...
[08.09.22 18:59:18.523] * phase time: 270 ms
[08.09.22 18:59:18.735] * phase cmem: 2050377 K
[08.09.22 18:59:18.735] Loading details (R2)...
[08.09.22 18:59:18.837] * [DETAILS] VertexConsts(256), Batch(61)
[08.09.22 18:59:18.837] * [DETAILS] 40687 v(20), 26352 p
[08.09.22 18:59:18.837] * [DETAILS] Batch(61), VB(794K), IB(154K)
[08.09.22 18:59:18.838] * phase time: 315 ms
[08.09.22 18:59:19.052] * phase cmem: 2051375 K
[08.09.22 18:59:19.052] Loading sectors (R2)...
[08.09.22 18:59:19.053] * Loading HOM: e:\game\op-2.2\gamedata\levels\l12_stancia\level.hom
[08.09.22 18:59:19.053] * phase time: 214 ms
[08.09.22 18:59:19.265] * phase cmem: 2051426 K
[08.09.22 18:59:19.265] Loading AI objects...
[08.09.22 18:59:19.267] - Loading music tracks from 'l12_stancia_musics'...
[08.09.22 18:59:19.317] * phase time: 264 ms
[08.09.22 18:59:19.530] * phase cmem: 2051440 K
[08.09.22 18:59:19.530] Loading PH world...
[08.09.22 18:59:19.547] - Game configuring : Started 
[08.09.22 18:59:19.550] - Game configuring : Finished 
[08.09.22 18:59:19.555] * phase time: 238 ms
[08.09.22 18:59:19.774] * phase cmem: 2071826 K
[08.09.22 18:59:19.774] Loading textures...
[08.09.22 18:59:21.315] * t-report - base: 1368, 1632709 K
[08.09.22 18:59:21.315] * t-report - lmap: 5, 5120 K
[08.09.22 18:59:21.315] * phase time: 1759 ms
[08.09.22 18:59:21.533] * phase cmem: 2866038 K
[08.09.22 18:59:21.533] Synchronizing...
[08.09.22 18:59:21.534] Save created on [Engine 2.2a x64 08.02.2022]
[08.09.22 18:59:21.534] Save date and time [Thu Sep  8 18:59:05 2022]
[08.09.22 18:59:21.550] * phase time: 234 ms
[08.09.22 18:59:21.768] * phase cmem: 2866038 K
[08.09.22 18:59:22.309] * [win32]: free[137429520388 K], reserved[5493892 K], committed[3939128 K]
[08.09.22 18:59:22.309] * [ D3D ]: textures[1637829 K]
[08.09.22 18:59:22.309] * [x-ray]: crt heap[2865557 K], process heap[2865557 K], game lua[343699 K], engine lua[185 K], render[18688 K]
[08.09.22 18:59:22.309] * [x-ray]: economy: strings[count: 240188, lengths: 14068 K, overhead: 12197 K, saved: 1448872 K]
[08.09.22 18:59:22.309] * [x-ray]: economy: smem[count: 195106, lengths: 120044 K, overhead: 3048 K, saved: 125194 K]
[08.09.22 18:59:22.309] Starting measure
[08.09.22 18:59:23.879] ~ 7.03
[08.09.22 18:59:23.901] ~ steal false
[08.09.22 18:59:23.924] ~ loading bags...
[08.09.22 18:59:28.200]  load pre-generated bump map for: greshnik13rs\monster\fallout\act13_deathclaw_rs_bump#
[08.09.22 18:59:28.200]  load pre-generated bump map for: greshnik13rs\monster\fallout\act13_deathclaw_rs_bump
[08.09.22 18:59:30.276] * MEMORY USAGE: 2962758 K
[08.09.22 18:59:56.053] - Disconnect
[08.09.22 18:59:58.691] - Destroying level
[08.09.22 18:59:58.849] * DVB created: 8192K
[08.09.22 18:59:58.849] * DIB created: 512K
[08.09.22 18:59:59.022] - r__tf_aniso 4
[08.09.22 18:59:59.022] - r2_tf_mipbias 0.
[08.09.22 18:59:59.022] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.09.22 18:59:59.022] * GPU vertex cache: recognized, 24
[08.09.22 18:59:59.022] *** RESET [234 ms]
[08.09.22 18:59:59.023] "e:\game\op-2.2\bin\xr_3da.exe" -nointro
[08.09.22 18:59:59.023] Begin load
[08.09.22 18:59:59.033] * phase time: 3 ms
[08.09.22 18:59:59.213] * phase cmem: 1664765 K
[08.09.22 18:59:59.213] Starting server...
[08.09.22 18:59:59.430] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08]
[08.09.22 18:59:59.458] * phase time: 425 ms
[08.09.22 18:59:59.633] * phase cmem: 1662664 K
[08.09.22 18:59:59.633] Loading alife simulator...
[08.09.22 18:59:59.634] * phase time: 176 ms
[08.09.22 18:59:59.811] * phase cmem: 1662648 K
[08.09.22 18:59:59.811] Loading savegame...
[08.09.22 18:59:59.845]  e:\game\op-2.2\userdata\savedgames\adminsss_quicksave.sav save created on DEVELOPER mode!
[08.09.22 18:59:59.845] * Loading key-value pairs...
[08.09.22 18:59:59.938] * 117 key-value pairs were successfully loaded (0.093s)
[08.09.22 18:59:59.938] * Loading spawn registry...
[08.09.22 19:00:01.552] * 24511 spawn points were successfully loaded (1.614s)
[08.09.22 19:00:01.553] * Loading objects...
[08.09.22 19:00:02.347] * 40343 out of 40343 objects were successfully loaded (0.794s)
[08.09.22 19:00:04.139] * Loading quick slots data...
[08.09.22 19:00:04.139] * Loading pre random queues data...
[08.09.22 19:00:04.154] * Start objects on_register'ed...
[08.09.22 19:00:06.176] * 40343 objects on_register'ed (2.022s)
[08.09.22 19:00:06.177] * Game adminsss_quicksave is successfully loaded from file 'e:\game\op-2.2\userdata\savedgames\adminsss_quicksave.sav' (6.544s)
[08.09.22 19:00:06.177] * phase time: 6543 ms
[08.09.22 19:00:06.391] * phase cmem: 1905291 K
[08.09.22 19:00:06.391] Connecting...
[08.09.22 19:00:06.392] MaxPlayers = 32
[08.09.22 19:00:06.433] * phase time: 255 ms
[08.09.22 19:00:06.647] * phase cmem: 1905291 K
[08.09.22 19:00:06.647] Connecting to...
[08.09.22 19:00:06.648]  Player not found. New player created.
[08.09.22 19:00:06.648] * client : connection accepted - <>
[08.09.22 19:00:06.664] * phase time: 231 ms
[08.09.22 19:00:06.880] * phase cmem: 1905343 K
[08.09.22 19:00:06.880] Reading level info...
[08.09.22 19:00:06.880] * phase time: 216 ms
[08.09.22 19:00:07.097] * phase cmem: 1905343 K
[08.09.22 19:00:07.097] Loading object space...
[08.09.22 19:00:07.252] * object space load: 155 ms
[08.09.22 19:00:07.252] * phase time: 371 ms
[08.09.22 19:00:07.467] * phase cmem: 1988047 K
[08.09.22 19:00:07.467] Loading shaders (R2)...
[08.09.22 19:00:07.792] * phase time: 539 ms
[08.09.22 19:00:08.005] * phase cmem: 1989827 K
[08.09.22 19:00:08.005] Loading geometry (R2)...
[08.09.22 19:00:08.045] * phase time: 252 ms
[08.09.22 19:00:08.259] * phase cmem: 2064982 K
[08.09.22 19:00:08.259] Loading visuals (R2)...
[08.09.22 19:00:08.292] * phase time: 247 ms
[08.09.22 19:00:08.507] * phase cmem: 2067399 K
[08.09.22 19:00:08.507] Loading details (R2)...
[08.09.22 19:00:08.530] * [DETAILS] VertexConsts(256), Batch(61)
[08.09.22 19:00:08.530] * [DETAILS] 40687 v(20), 26352 p
[08.09.22 19:00:08.531] * [DETAILS] Batch(61), VB(794K), IB(154K)
[08.09.22 19:00:08.531] * phase time: 238 ms
[08.09.22 19:00:08.746] * phase cmem: 2068398 K
[08.09.22 19:00:08.746] Loading sectors (R2)...
[08.09.22 19:00:08.746] * Loading HOM: e:\game\op-2.2\gamedata\levels\l02_garbage\level.hom
[08.09.22 19:00:08.747] * Loading environment modificator: e:\game\op-2.2\gamedata\levels\l02_garbage\level.env_mod
[08.09.22 19:00:08.747] * phase time: 216 ms
[08.09.22 19:00:08.964] * phase cmem: 2068496 K
[08.09.22 19:00:08.964] Loading AI objects...
[08.09.22 19:00:08.965] - Loading music tracks from 'l02_garbage_musics'...
[08.09.22 19:00:08.966] * phase time: 218 ms
[08.09.22 19:00:09.182] * phase cmem: 2068273 K
[08.09.22 19:00:09.182] Loading PH world...
[08.09.22 19:00:09.198] - Game configuring : Started 
[08.09.22 19:00:09.201] - Game configuring : Finished 
[08.09.22 19:00:09.206] * phase time: 240 ms
[08.09.22 19:00:09.423] * phase cmem: 2091828 K
[08.09.22 19:00:09.423] Loading textures...
[08.09.22 19:00:10.523] * t-report - base: 1796, 2141445 K
[08.09.22 19:00:10.523] * t-report - lmap: 14, 14337 K
[08.09.22 19:00:10.523] * phase time: 1317 ms
[08.09.22 19:00:10.753] * phase cmem: 3438452 K
[08.09.22 19:00:10.753] Synchronizing...
[08.09.22 19:00:10.753] Save created on [Engine 2.2a x64 08.02.2022]
[08.09.22 19:00:10.753] Save date and time [Thu Sep  8 18:58:57 2022]
[08.09.22 19:00:10.769] * phase time: 245 ms
[08.09.22 19:00:10.993] * phase cmem: 3438452 K
[08.09.22 19:00:11.554] * [win32]: free[137429202540 K], reserved[5282748 K], committed[4468120 K]
[08.09.22 19:00:11.554] * [ D3D ]: textures[2155783 K]
[08.09.22 19:00:11.554] * [x-ray]: crt heap[3437971 K], process heap[3437971 K], game lua[343679 K], engine lua[191 K], render[18801 K]
[08.09.22 19:00:11.554] * [x-ray]: economy: strings[count: 240545, lengths: 14084 K, overhead: 12215 K, saved: 1457099 K]
[08.09.22 19:00:11.554] * [x-ray]: economy: smem[count: 203021, lengths: 123929 K, overhead: 3172 K, saved: 129400 K]
[08.09.22 19:00:11.554] Starting measure
[08.09.22 19:00:12.544] ~ 7.03
[08.09.22 19:00:12.565] ~ steal false
[08.09.22 19:00:12.588] ~ loading bags...
[08.09.22 19:00:16.164] * MEMORY USAGE: 3767740 K
[08.09.22 19:11:02.536] * Saving spawns...
[08.09.22 19:11:02.540] * Saving objects...
[08.09.22 19:11:02.785] * 40339 objects are successfully saved
[08.09.22 19:11:02.800] * Saving key-value pairs...
[08.09.22 19:11:02.841] * 117 key-value pairs were successfully saved
[08.09.22 19:11:02.841] * Saving quick slots data...
[08.09.22 19:11:02.841] * Saving pre random queues data...
[08.09.22 19:11:02.912] * Game AdminSSS_autosave.sav is successfully saved to file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav'
[08.09.22 19:11:02.918] - Disconnect
[08.09.22 19:11:04.893] - Destroying level
[08.09.22 19:11:05.120] * DVB created: 8192K
[08.09.22 19:11:05.120] * DIB created: 512K
[08.09.22 19:11:05.297] - r__tf_aniso 4
[08.09.22 19:11:05.297] - r2_tf_mipbias 0.
[08.09.22 19:11:05.297] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.09.22 19:11:05.297] * GPU vertex cache: recognized, 24
[08.09.22 19:11:05.297] *** RESET [242 ms]
[08.09.22 19:11:05.298] "e:\game\op-2.2\bin\xr_3da.exe" -nointro
[08.09.22 19:11:05.298] Begin load
[08.09.22 19:11:05.306] * phase time: 1 ms
[08.09.22 19:11:05.490] * phase cmem: 1675967 K
[08.09.22 19:11:05.490] Starting server...
[08.09.22 19:11:05.608] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08]
[08.09.22 19:11:05.636] * phase time: 330 ms
[08.09.22 19:11:05.815] * phase cmem: 1675804 K
[08.09.22 19:11:05.815] Loading alife simulator...
[08.09.22 19:11:05.816] * phase time: 179 ms
[08.09.22 19:11:05.994] * phase cmem: 1675798 K
[08.09.22 19:11:05.994] Loading savegame...
[08.09.22 19:11:06.029]  e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav save created on DEVELOPER mode!
[08.09.22 19:11:06.029] * Loading key-value pairs...
[08.09.22 19:11:06.122] * 117 key-value pairs were successfully loaded (0.093s)
[08.09.22 19:11:06.122] * Loading spawn registry...
[08.09.22 19:11:07.736] * 24511 spawn points were successfully loaded (1.614s)
[08.09.22 19:11:07.737] * Loading objects...
[08.09.22 19:11:08.532] * 40339 out of 40339 objects were successfully loaded (0.796s)
[08.09.22 19:11:10.623] * Loading quick slots data...
[08.09.22 19:11:10.623] * Loading pre random queues data...
[08.09.22 19:11:10.638] * Start objects on_register'ed...
[08.09.22 19:11:12.730] * 40339 objects on_register'ed (2.092s)
[08.09.22 19:11:12.732] * Game adminsss_autosave is successfully loaded from file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav' (6.916s)
[08.09.22 19:11:12.732] * phase time: 6915 ms
[08.09.22 19:11:12.949] * phase cmem: 1935256 K
[08.09.22 19:11:12.949] Connecting...
[08.09.22 19:11:12.950] MaxPlayers = 32
[08.09.22 19:11:13.103] * phase time: 370 ms
[08.09.22 19:11:13.319] * phase cmem: 1935257 K
[08.09.22 19:11:13.319] Connecting to...
[08.09.22 19:11:13.320]  Player not found. New player created.
[08.09.22 19:11:13.320] * client : connection accepted - <>
[08.09.22 19:11:13.346] * phase time: 243 ms
[08.09.22 19:11:13.564] * phase cmem: 1935310 K
[08.09.22 19:11:13.564] Reading level info...
[08.09.22 19:11:13.577] * phase time: 231 ms
[08.09.22 19:11:13.811] * phase cmem: 1935310 K
[08.09.22 19:11:13.811] Loading object space...
[08.09.22 19:11:14.622] * object space load: 811 ms
[08.09.22 19:11:14.622] * phase time: 1045 ms
[08.09.22 19:11:14.842] * phase cmem: 2050728 K
[08.09.22 19:11:14.842] Loading shaders (R2)...
[08.09.22 19:11:15.122] * phase time: 499 ms
[08.09.22 19:11:15.340] * phase cmem: 2052493 K
[08.09.22 19:11:15.340] Loading geometry (R2)...
[08.09.22 19:11:16.080] * phase time: 957 ms
[08.09.22 19:11:16.298] * phase cmem: 2185063 K
[08.09.22 19:11:16.298] Loading visuals (R2)...
[08.09.22 19:11:16.398] * phase time: 318 ms
[08.09.22 19:11:16.619] * phase cmem: 2191835 K
[08.09.22 19:11:16.619] Loading details (R2)...
[08.09.22 19:11:16.661] * [DETAILS] VertexConsts(256), Batch(61)
[08.09.22 19:11:16.661] * [DETAILS] 40199 v(20), 21716 p
[08.09.22 19:11:16.661] * [DETAILS] Batch(61), VB(785K), IB(127K)
[08.09.22 19:11:16.662] * phase time: 263 ms
[08.09.22 19:11:16.879] * phase cmem: 2192789 K
[08.09.22 19:11:16.879] Loading sectors (R2)...
[08.09.22 19:11:16.897] * Loading HOM: e:\game\op-2.2\gamedata\levels\zaton\level.hom
[08.09.22 19:11:16.901] * Loading environment modificator: e:\game\op-2.2\gamedata\levels\zaton\level.env_mod
[08.09.22 19:11:16.907]  ERROR CEnvironment::mods_load: e:\game\op-2.2\gamedata\levels\zaton\level.env_mod is malformed!
[08.09.22 19:11:16.907] * phase time: 244 ms
[08.09.22 19:11:17.138] * phase cmem: 2193081 K
[08.09.22 19:11:17.138] Loading AI objects...
[08.09.22 19:11:17.162] - Loading music tracks from 'zaton_musics'...
[08.09.22 19:11:17.228] * phase time: 321 ms
[08.09.22 19:11:17.464] * phase cmem: 2192602 K
[08.09.22 19:11:17.464] Loading PH world...
[08.09.22 19:11:17.488] - Game configuring : Started 
[08.09.22 19:11:17.495] - Game configuring : Finished 
[08.09.22 19:11:17.500] * phase time: 271 ms
[08.09.22 19:11:17.738] * phase cmem: 2219277 K
[08.09.22 19:11:17.738] Loading textures...
[08.09.22 19:11:20.967] * t-report - base: 1649, 2122375 K
[08.09.22 19:11:20.967] * t-report - lmap: 16, 16386 K
[08.09.22 19:11:20.967] * phase time: 3466 ms
[08.09.22 19:11:21.200] * phase cmem: 3538482 K
[08.09.22 19:11:21.200] Synchronizing...
[08.09.22 19:11:21.200] Save created on [Engine 2.2a x64 08.02.2022]
[08.09.22 19:11:21.200] Save date and time [Thu Sep  8 19:11:02 2022]
[08.09.22 19:11:21.217] * phase time: 249 ms
[08.09.22 19:11:21.442] * phase cmem: 3538482 K
[08.09.22 19:11:22.014] * [win32]: free[137429063892 K], reserved[5263076 K], committed[4626440 K]
[08.09.22 19:11:22.014] * [ D3D ]: textures[2138761 K]
[08.09.22 19:11:22.014] * [x-ray]: crt heap[3538001 K], process heap[3538001 K], game lua[343867 K], engine lua[149 K], render[18844 K]
[08.09.22 19:11:22.014] * [x-ray]: economy: strings[count: 240664, lengths: 14087 K, overhead: 12221 K, saved: 1522807 K]
[08.09.22 19:11:22.014] * [x-ray]: economy: smem[count: 203021, lengths: 123929 K, overhead: 3172 K, saved: 129400 K]
[08.09.22 19:11:22.014] Starting measure
[08.09.22 19:11:24.459] ~ 7.03
[08.09.22 19:11:24.482] ~ steal false
[08.09.22 19:11:24.505] ~ loading bags...
[08.09.22 19:11:26.157]  load pre-generated bump map for: act\newmonolith\will_marines_loadouts_bump#
[08.09.22 19:11:26.157]  load pre-generated bump map for: act\newmonolith\will_marines_loadouts_bump
[08.09.22 19:11:32.233] * MEMORY USAGE: 4175570 K
[08.09.22 19:11:58.133] * Saving spawns...
[08.09.22 19:11:58.137] * Saving objects...
[08.09.22 19:11:58.333] * 40450 objects are successfully saved
[08.09.22 19:11:58.349] * Saving key-value pairs...
[08.09.22 19:11:58.389] * 117 key-value pairs were successfully saved
[08.09.22 19:11:58.389] * Saving quick slots data...
[08.09.22 19:11:58.389] * Saving pre random queues data...
[08.09.22 19:11:58.461] * Game AdminSSS_quicksave.sav is successfully saved to file 'e:\game\op-2.2\userdata\savedgames\adminsss_quicksave.sav'
[08.09.22 19:13:12.203] * Saving spawns...
[08.09.22 19:13:12.207] * Saving objects...
[08.09.22 19:13:12.471] * 40452 objects are successfully saved
[08.09.22 19:13:12.489] * Saving key-value pairs...
[08.09.22 19:13:12.530] * 117 key-value pairs were successfully saved
[08.09.22 19:13:12.530] * Saving quick slots data...
[08.09.22 19:13:12.530] * Saving pre random queues data...
[08.09.22 19:13:12.602] * Game AdminSSS_autosave.sav is successfully saved to file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav'
[08.09.22 19:13:12.611] - Disconnect
[08.09.22 19:13:15.041] - Destroying level
[08.09.22 19:13:15.346] * DVB created: 8192K
[08.09.22 19:13:15.346] * DIB created: 512K
[08.09.22 19:13:15.523] - r__tf_aniso 4
[08.09.22 19:13:15.523] - r2_tf_mipbias 0.
[08.09.22 19:13:15.523] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.09.22 19:13:15.523] * GPU vertex cache: recognized, 24
[08.09.22 19:13:15.523] *** RESET [263 ms]
[08.09.22 19:13:15.524] "e:\game\op-2.2\bin\xr_3da.exe" -nointro
[08.09.22 19:13:15.524] Begin load
[08.09.22 19:13:15.531] * phase time: 0 ms
[08.09.22 19:13:15.721] * phase cmem: 1693941 K
[08.09.22 19:13:15.721] Starting server...
[08.09.22 19:13:15.843] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08]
[08.09.22 19:13:15.871] * phase time: 340 ms
[08.09.22 19:13:16.055] * phase cmem: 1693998 K
[08.09.22 19:13:16.055] Loading alife simulator...
[08.09.22 19:13:16.056] * phase time: 184 ms
[08.09.22 19:13:16.240] * phase cmem: 1693998 K
[08.09.22 19:13:16.240] Loading savegame...
[08.09.22 19:13:16.275]  e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav save created on DEVELOPER mode!
[08.09.22 19:13:16.275] * Loading key-value pairs...
[08.09.22 19:13:16.367] * 117 key-value pairs were successfully loaded (0.092s)
[08.09.22 19:13:16.367] * Loading spawn registry...
[08.09.22 19:13:17.985] * 24511 spawn points were successfully loaded (1.617s)
[08.09.22 19:13:17.985] * Loading objects...
[08.09.22 19:13:18.782] * 40452 out of 40452 objects were successfully loaded (0.797s)
[08.09.22 19:13:20.980] * Loading quick slots data...
[08.09.22 19:13:20.980] * Loading pre random queues data...
[08.09.22 19:13:20.995] * Start objects on_register'ed...
[08.09.22 19:13:23.107] * 40452 objects on_register'ed (2.113s)
[08.09.22 19:13:23.108] * Game adminsss_autosave is successfully loaded from file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav' (7.053s)
[08.09.22 19:13:23.109] * phase time: 7052 ms
[08.09.22 19:13:23.334] * phase cmem: 1956937 K
[08.09.22 19:13:23.334] Connecting...
[08.09.22 19:13:23.334] MaxPlayers = 32
[08.09.22 19:13:23.490] * phase time: 380 ms
[08.09.22 19:13:23.716] * phase cmem: 1956940 K
[08.09.22 19:13:23.716] Connecting to...
[08.09.22 19:13:23.716]  Player not found. New player created.
[08.09.22 19:13:23.716] * client : connection accepted - <>
[08.09.22 19:13:23.745] * phase time: 255 ms
[08.09.22 19:13:23.970] * phase cmem: 1956995 K
[08.09.22 19:13:23.970] Reading level info...
[08.09.22 19:13:23.980] * phase time: 235 ms
[08.09.22 19:13:24.217] * phase cmem: 1956995 K
[08.09.22 19:13:24.217] Loading object space...
[08.09.22 19:13:24.994] * object space load: 777 ms
[08.09.22 19:13:24.994] * phase time: 1014 ms
[08.09.22 19:13:25.222] * phase cmem: 2067335 K
[08.09.22 19:13:25.222] Loading shaders (R2)...
[08.09.22 19:13:25.576] * phase time: 580 ms
[08.09.22 19:13:25.800] * phase cmem: 2069120 K
[08.09.22 19:13:25.800] Loading geometry (R2)...
[08.09.22 19:13:26.486] * phase time: 910 ms
[08.09.22 19:13:26.710] * phase cmem: 2190496 K
[08.09.22 19:13:26.710] Loading visuals (R2)...
[08.09.22 19:13:26.827] * phase time: 341 ms
[08.09.22 19:13:27.052] * phase cmem: 2195933 K
[08.09.22 19:13:27.052] Loading details (R2)...
[08.09.22 19:13:27.115] * [DETAILS] VertexConsts(256), Batch(61)
[08.09.22 19:13:27.115] * [DETAILS] 41419 v(20), 22326 p
[08.09.22 19:13:27.115] * [DETAILS] Batch(61), VB(808K), IB(130K)
[08.09.22 19:13:27.116] * phase time: 288 ms
[08.09.22 19:13:27.341] * phase cmem: 2196914 K
[08.09.22 19:13:27.341] Loading sectors (R2)...
[08.09.22 19:13:27.344] * Loading HOM: e:\game\op-2.2\gamedata\levels\jupiter\level.hom
[08.09.22 19:13:27.351] * Loading environment modificator: e:\game\op-2.2\gamedata\levels\jupiter\level.env_mod
[08.09.22 19:13:27.360]  ERROR CEnvironment::mods_load: e:\game\op-2.2\gamedata\levels\jupiter\level.env_mod is malformed!
[08.09.22 19:13:27.360] * phase time: 243 ms
[08.09.22 19:13:27.583] * phase cmem: 2197471 K
[08.09.22 19:13:27.583] Loading AI objects...
[08.09.22 19:13:27.583] - Loading music tracks from 'jupiter_musics'...
[08.09.22 19:13:27.584] * phase time: 223 ms
[08.09.22 19:13:27.806] * phase cmem: 2196959 K
[08.09.22 19:13:27.806] Loading PH world...
[08.09.22 19:13:27.831] - Game configuring : Started 
[08.09.22 19:13:27.839] - Game configuring : Finished 
[08.09.22 19:13:27.845] * phase time: 260 ms
[08.09.22 19:13:28.087] * phase cmem: 2224896 K
[08.09.22 19:13:28.087] Loading textures...
[08.09.22 19:13:32.683] * t-report - base: 1804, 2414409 K
[08.09.22 19:13:32.683] * t-report - lmap: 20, 20482 K
[08.09.22 19:13:32.683] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[08.09.22 19:13:32.683]         Reduce pixel density (worse) or use more vertex lighting (better).
[08.09.22 19:13:32.683] * phase time: 4838 ms
[08.09.22 19:13:32.924] * phase cmem: 3840213 K
[08.09.22 19:13:32.924] Synchronizing...
[08.09.22 19:13:32.924] Save created on [Engine 2.2a x64 08.02.2022]
[08.09.22 19:13:32.924] Save date and time [Thu Sep  8 19:13:12 2022]
[08.09.22 19:13:32.940] * phase time: 255 ms
[08.09.22 19:13:33.175] * phase cmem: 3840213 K
[08.09.22 19:13:33.768] * [win32]: free[137428604208 K], reserved[5438024 K], committed[4911176 K]
[08.09.22 19:13:33.768] * [ D3D ]: textures[2434891 K]
[08.09.22 19:13:33.768] * [x-ray]: crt heap[3839732 K], process heap[3839732 K], game lua[343919 K], engine lua[196 K], render[19784 K]
[08.09.22 19:13:33.768] * [x-ray]: economy: strings[count: 241632, lengths: 14129 K, overhead: 12270 K, saved: 1563141 K]
[08.09.22 19:13:33.768] * [x-ray]: economy: smem[count: 211794, lengths: 127498 K, overhead: 3309 K, saved: 160668 K]
[08.09.22 19:13:33.768] Starting measure
[08.09.22 19:13:35.356] ~ 7.03
[08.09.22 19:13:35.376] ~ steal false
[08.09.22 19:13:35.399] ~ loading bags...
[08.09.22 19:13:37.952] ~ WARNING id_cleaner has empty levels 33. nothing to spawn...
[08.09.22 19:13:38.794] ~ fix position for object [physic_object6849]
[08.09.22 19:13:38.795] - Successfully
[08.09.22 19:13:39.468] * MEMORY USAGE: 4018629 K

 

Изменено пользователем BozSu75

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Приперся в Х-18 к Партизану, а там 7-ро бандюков и наймов, которые подрываются на минах и соответственно задание добраться до Партизана проваливается. Думаю бандюки там засели из-за задания "найти тайник бандита в Х-18", и теперь два квеста пересеклись. Что думаете, как можно выйти из ситуешн? Пробовал несколько заходов, результат один. Бандюки кодлой прут вверх и подрываются на лестнице.

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Только что, Кантор сказал:

откатись до взятия квеста

О неет,,, это было тыщу лет назад. :cray5:

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@Павел Рагозин  спс, помогло.

------‐----

Вопрос другой; сдал все декодеры с островов Прайму, и он через 3-е суток отправил сообщение чтобы заглянул, типа расшифровал коды. Но по прибытию Прайм молчит, какие то еще условия надо выполнить?

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4 часа назад, re6el33 сказал:

если только его лечить не нужно. Ну и Славика Снегиря еще спасти надо.

Прайм вылечен, вручил ему мазь из холодца и таблетки, но почему то в ПДА в задании пункт "вылечить", висит как не выполненное. Снегирь спасен.

И Фенрир после тайника в Путепроводе, заявляет чтоб сперва выполнил задания Хико.

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@Каин  То ли по 3 шт, или по 5 шт будут нужны по цикличкам Калмыку, остальное мусор.

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Преследует вылет при переходе на Юпитер. Происходит через несколько сек, успеваю пробежаться несколько шагов. На остальных локациях все нормально, эта проблема нарисовалась недавно. думал сама рассосется и проходил квесты на др. локациях, но теперь вот уперся. Помогите, я сам в этом вообще дум-дум.

Скрытый текст

 Detected CPU: Intel(R) Core(TM) i5-10500 CPU @ 3.10GHz GenuineIntel, F6/M165/S3
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2
* CPU cores: [6], threads: [12]
Initializing File System...
using fs-ltx e:\game\op-2.2\fsgame.ltx
CLocatorAPI::_initialize, FS: 89765 files cached, 27476Kb memory used.
Init FileSystem 3.940611 sec
[12.09.22 18:15:55.542] 'xrCore' build 8402, Feb  7 2022
[12.09.22 18:15:55.542] OP 2.2 Engine ver 2.2a x64 08.02.2022
[12.09.22 18:15:55.542] 
[12.09.22 18:15:58.308] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[12.09.22 18:15:58.310] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[12.09.22 18:15:58.322] Initializing Engine...
[12.09.22 18:15:58.327] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms
[12.09.22 18:15:58.327]  ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[12.09.22 18:15:58.327] Loading  config for renderer 
[12.09.22 18:15:58.327] Executing config-script "user.ltx"...
[12.09.22 18:15:58.356] [e:\game\op-2.2\userdata\user.ltx] successfully loaded.
[12.09.22 18:15:58.370] Starting INPUT device...
[12.09.22 18:15:58.415] Loading DLL: xrRender_R2.dll
[12.09.22 18:15:58.473] Loading DLL: xrGame.dll
[12.09.22 18:15:58.641] 'xrGame' build Feb  7 2022 16:34:07
[12.09.22 18:15:58.692] * [win32]: free[137434525068 K], reserved[4281056 K], committed[147284 K]
[12.09.22 18:15:58.692] * [ D3D ]: textures[0 K]
[12.09.22 18:15:58.692] * [x-ray]: crt heap[52076 K], process heap[52076 K], game lua[0 K], engine lua[0 K], render[0 K]
[12.09.22 18:15:58.692] * [x-ray]: economy: strings[count: 39825, lengths: 1082 K, overhead: 2022 K, saved: 20456 K]
[12.09.22 18:15:58.692] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[12.09.22 18:15:58.693] Executing config-script "e:\game\op-2.2\gamedata\config\default_controls.ltx"...
[12.09.22 18:15:58.696] [e:\game\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[12.09.22 18:15:58.696] Executing config-script "user.ltx"...
[12.09.22 18:15:58.696] Executing config-script "e:\game\op-2.2\gamedata\config\rspec_high.ltx"...
[12.09.22 18:15:58.696] [e:\game\op-2.2\gamedata\config\rspec_high.ltx] successfully loaded.
[12.09.22 18:15:58.696] Executing config-script "e:\game\op-2.2\gamedata\config\default_controls.ltx"...
[12.09.22 18:15:58.696] [e:\game\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[12.09.22 18:15:58.696] - Maximum allowed affinity mask: 0xFFF, current: 0xFFE
[12.09.22 18:15:58.697] [e:\game\op-2.2\userdata\user.ltx] successfully loaded.
[12.09.22 18:15:58.713] SOUND: OpenAL: enumerate devices...
[12.09.22 18:15:58.713] SOUND: OpenAL: EnumerationExtension Present
[12.09.22 18:15:58.713] devices OpenAL Soft
[12.09.22 18:15:58.713] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[12.09.22 18:15:58.744] SOUND: OpenAL: All available devices:
[12.09.22 18:15:58.744] 1. OpenAL Soft, Spec Version 1.1 (default)
[12.09.22 18:15:58.744] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[12.09.22 18:15:58.750] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[12.09.22 18:15:58.754] * sound: EAX 2.0 extension: absent
[12.09.22 18:15:58.754] * sound: EAX 2.0 deferred: absent
[12.09.22 18:15:58.762] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[12.09.22 18:15:58.785] Starting RENDER device...
[12.09.22 18:15:58.806] * GPU [vendor:10DE]-[device:1B80]: NVIDIA GeForce GTX 1080
[12.09.22 18:15:58.806] * GPU driver: 31.0.15.1659
[12.09.22 18:15:58.891] * CREATE: DeviceREF: 1
[12.09.22 18:15:58.891] *     Texture memory: 4072 M
[12.09.22 18:15:58.891] *          DDI-level: 9.0
[12.09.22 18:15:58.893] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[12.09.22 18:15:58.894] * GPU vertex cache: unrecognized, 16
[12.09.22 18:15:58.895] * DVB created: 8192K
[12.09.22 18:15:58.895] * DIB created: 512K
[12.09.22 18:15:58.942]  Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[12.09.22 18:15:58.943]  Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[12.09.22 18:15:58.943]  Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[12.09.22 18:15:58.943]  Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[12.09.22 18:15:58.943]  Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[12.09.22 18:15:58.943]  Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[12.09.22 18:15:58.943]  Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[12.09.22 18:15:58.943]  Renderer doesn't support blender 'effects\shadow_world'
[12.09.22 18:15:58.944]  Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[12.09.22 18:15:59.042] load time LTX=97 ms
[12.09.22 18:15:59.049] count of .thm files=4632
[12.09.22 18:16:20.114] load time THM=21071 ms
[12.09.22 18:16:20.114] * NULLRT supported
[12.09.22 18:16:20.114] * ...and used
[12.09.22 18:16:20.114] * HWDST/PCF supported and used
[12.09.22 18:16:20.114] * NV-DBT supported and used
[12.09.22 18:16:20.521] - r__tf_aniso 4
[12.09.22 18:16:20.521] - r2_tf_mipbias 0.
[12.09.22 18:16:20.640] Script debugger succesfully restarted.
[12.09.22 18:16:23.740] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08]
[12.09.22 18:16:24.318] Starting engine...
[12.09.22 18:16:24.587] GMLib loaded at 269 msec
[12.09.22 18:16:25.430] Game_Globals loaded at 841 msec
[12.09.22 18:16:26.570] App_Start loaded at 1140 msec
[12.09.22 18:16:26.668] ui_core loaded at 97 msec
[12.09.22 18:16:26.819] Main_Menu loaded at 151 msec
[12.09.22 18:16:33.033] * DVB created: 8192K
[12.09.22 18:16:33.033] * DIB created: 512K
[12.09.22 18:16:33.195] - r__tf_aniso 4
[12.09.22 18:16:33.195] - r2_tf_mipbias 0.
[12.09.22 18:16:33.195] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[12.09.22 18:16:33.195] * GPU vertex cache: recognized, 24
[12.09.22 18:16:33.195] *** RESET [184 ms]
[12.09.22 18:16:33.230] "e:\game\op-2.2\bin\xr_3da.exe" -nointro
[12.09.22 18:16:33.230] Begin load
[12.09.22 18:16:33.248] * phase time: 0 ms
[12.09.22 18:16:33.287] * phase cmem: 285859 K
[12.09.22 18:16:33.287] Prefetching objects...
[12.09.22 18:16:33.374] * Objects loaded in 0 ms
[12.09.22 18:16:38.702] * Models loaded in 5327 ms
[12.09.22 18:16:38.740] * Prefetch memory:  732918Kb
[12.09.22 18:16:38.757] * phase time: 5508 ms
[12.09.22 18:16:38.795] * phase cmem: 1005982 K
[12.09.22 18:16:38.795] Starting server...
[12.09.22 18:16:38.867] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08]
[12.09.22 18:16:38.981] * phase time: 223 ms
[12.09.22 18:16:39.036] * phase cmem: 1003328 K
[12.09.22 18:16:39.036] Loading alife simulator...
[12.09.22 18:16:39.038] * phase time: 57 ms
[12.09.22 18:16:39.076] * phase cmem: 1003316 K
[12.09.22 18:16:39.076] Loading savegame...
[12.09.22 18:16:39.137]  e:\game\op-2.2\userdata\savedgames\adminsss_quicksave.sav save created on DEVELOPER mode!
[12.09.22 18:16:39.137] * Loading key-value pairs...
[12.09.22 18:16:39.219] * 115 key-value pairs were successfully loaded (0.082s)
[12.09.22 18:16:39.219] * Loading spawn registry...
[12.09.22 18:16:41.075] * 24511 spawn points were successfully loaded (1.855s)
[12.09.22 18:16:41.075] * Loading objects...
[12.09.22 18:16:41.861] * 41076 out of 41076 objects were successfully loaded (0.786s)
[12.09.22 18:16:44.929] * Loading quick slots data...
[12.09.22 18:16:44.929] * Loading pre random queues data...
[12.09.22 18:16:44.943] * Start objects on_register'ed...
[12.09.22 18:16:47.178] * 41076 objects on_register'ed (2.234s)
[12.09.22 18:16:47.178] * Game adminsss_quicksave is successfully loaded from file 'e:\game\op-2.2\userdata\savedgames\adminsss_quicksave.sav' (8.141s)
[12.09.22 18:16:47.178] * phase time: 8139 ms
[12.09.22 18:16:47.266] * phase cmem: 1379992 K
[12.09.22 18:16:47.266] Connecting...
[12.09.22 18:16:47.403] MaxPlayers = 32
[12.09.22 18:16:47.582] * phase time: 403 ms
[12.09.22 18:16:47.666] * phase cmem: 1392590 K
[12.09.22 18:16:47.666] Connecting to...
[12.09.22 18:16:47.668]  Player not found. New player created.
[12.09.22 18:16:47.680] * client : connection accepted - <>
[12.09.22 18:16:47.700] * phase time: 119 ms
[12.09.22 18:16:47.785] * phase cmem: 1392641 K
[12.09.22 18:16:47.785] Reading level info...
[12.09.22 18:16:47.798] * phase time: 97 ms
[12.09.22 18:16:47.885] * phase cmem: 1392641 K
[12.09.22 18:16:47.885] Loading object space...
[12.09.22 18:16:48.644] * object space load: 758 ms
[12.09.22 18:16:48.644] * phase time: 846 ms
[12.09.22 18:16:48.732] * phase cmem: 1508085 K
[12.09.22 18:16:48.732] Loading shaders (R2)...
[12.09.22 18:16:48.973] * phase time: 327 ms
[12.09.22 18:16:49.059] * phase cmem: 1510800 K
[12.09.22 18:16:49.059] Loading geometry (R2)...
[12.09.22 18:16:49.801] * phase time: 828 ms
[12.09.22 18:16:49.889] * phase cmem: 1643775 K
[12.09.22 18:16:49.889] Loading visuals (R2)...
[12.09.22 18:16:49.985] * phase time: 183 ms
[12.09.22 18:16:50.074] * phase cmem: 1657450 K
[12.09.22 18:16:50.074] Loading details (R2)...
[12.09.22 18:16:50.151] * [DETAILS] VertexConsts(256), Batch(61)
[12.09.22 18:16:50.151] * [DETAILS] 40199 v(20), 21716 p
[12.09.22 18:16:50.152] * [DETAILS] Batch(61), VB(785K), IB(127K)
[12.09.22 18:16:50.153] * phase time: 167 ms
[12.09.22 18:16:50.241] * phase cmem: 1658453 K
[12.09.22 18:16:50.241] Loading sectors (R2)...
[12.09.22 18:16:50.258] * Loading HOM: e:\game\op-2.2\gamedata\levels\zaton\level.hom
[12.09.22 18:16:50.260] * Loading environment modificator: e:\game\op-2.2\gamedata\levels\zaton\level.env_mod
[12.09.22 18:16:50.269]  ERROR CEnvironment::mods_load: e:\game\op-2.2\gamedata\levels\zaton\level.env_mod is malformed!
[12.09.22 18:16:50.269] * phase time: 116 ms
[12.09.22 18:16:50.359] * phase cmem: 1658899 K
[12.09.22 18:16:50.359] Loading AI objects...
[12.09.22 18:16:50.416] - Loading music tracks from 'zaton_musics'...
[12.09.22 18:16:50.448] * phase time: 178 ms
[12.09.22 18:16:50.552] * phase cmem: 1658422 K
[12.09.22 18:16:50.552] Loading PH world...
[12.09.22 18:16:50.636] - Game configuring : Started 
[12.09.22 18:16:50.639] - Game configuring : Finished 
[12.09.22 18:16:51.018] * phase time: 570 ms
[12.09.22 18:16:51.111] * phase cmem: 1691560 K
[12.09.22 18:16:51.111] Loading textures...
[12.09.22 18:17:04.946] * t-report - base: 1615, 2087042 K
[12.09.22 18:17:04.946] * t-report - lmap: 16, 16386 K
[12.09.22 18:17:04.947] * phase time: 13927 ms
[12.09.22 18:17:05.052] * phase cmem: 3121752 K
[12.09.22 18:17:05.052] Synchronizing...
[12.09.22 18:17:05.052] Save created on [Engine 2.2a x64 08.02.2022]
[12.09.22 18:17:05.052] Save date and time [Mon Sep 12 14:34:32 2022]
[12.09.22 18:17:05.085] * phase time: 138 ms
[12.09.22 18:17:05.186] * phase cmem: 3121771 K
[12.09.22 18:17:05.483] * [win32]: free[137430639932 K], reserved[4395796 K], committed[3917680 K]
[12.09.22 18:17:05.483] * [ D3D ]: textures[2103428 K]
[12.09.22 18:17:05.483] * [x-ray]: crt heap[3121290 K], process heap[3121290 K], game lua[351103 K], engine lua[215 K], render[0 K]
[12.09.22 18:17:05.483] * [x-ray]: economy: strings[count: 212032, lengths: 12504 K, overhead: 10767 K, saved: 31490 K]
[12.09.22 18:17:05.483] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[12.09.22 18:17:05.483] Starting measure
[12.09.22 18:17:12.864] ~ 7.03
[12.09.22 18:17:12.914] ~ steal false
[12.09.22 18:17:12.957] ~ loading bags...
[12.09.22 18:17:15.328]  load pre-generated bump map for: act\newmonolith\will_marines_loadouts_bump#
[12.09.22 18:17:15.329]  load pre-generated bump map for: act\newmonolith\will_marines_loadouts_bump
[12.09.22 18:17:39.309] * MEMORY USAGE: 3975744 K
[12.09.22 18:17:45.047]  Unable to find Hotkey entry in registry
[12.09.22 18:17:52.159]  НЕЛЬЗЯ СОХРАНИТЬ ИГРУ ПРЯМО СЕЙЧАС!
[12.09.22 18:19:06.383] * Saving spawns...
[12.09.22 18:19:06.384] * Saving objects...
[12.09.22 18:19:06.570] * 41092 objects are successfully saved
[12.09.22 18:19:06.580] * Saving key-value pairs...
[12.09.22 18:19:06.621] * 115 key-value pairs were successfully saved
[12.09.22 18:19:06.621] * Saving quick slots data...
[12.09.22 18:19:06.621] * Saving pre random queues data...
[12.09.22 18:19:06.706] * Game 0101.sav is successfully saved to file 'e:\game\op-2.2\userdata\savedgames\0101.sav'
[12.09.22 18:20:38.872] * Saving spawns...
[12.09.22 18:20:38.874] * Saving objects...
[12.09.22 18:20:39.068] * 41107 objects are successfully saved
[12.09.22 18:20:39.079] * Saving key-value pairs...
[12.09.22 18:20:39.119] * 115 key-value pairs were successfully saved
[12.09.22 18:20:39.120] * Saving quick slots data...
[12.09.22 18:20:39.120] * Saving pre random queues data...
[12.09.22 18:20:39.193] * Game AdminSSS_autosave.sav is successfully saved to file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav'
[12.09.22 18:20:39.200] - Disconnect
[12.09.22 18:20:41.685] - Destroying level
[12.09.22 18:20:42.007] * DVB created: 8192K
[12.09.22 18:20:42.007] * DIB created: 512K
[12.09.22 18:20:42.174] - r__tf_aniso 4
[12.09.22 18:20:42.174] - r2_tf_mipbias 0.
[12.09.22 18:20:42.174] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[12.09.22 18:20:42.174] * GPU vertex cache: recognized, 24
[12.09.22 18:20:42.174] *** RESET [252 ms]
[12.09.22 18:20:42.175] "e:\game\op-2.2\bin\xr_3da.exe" -nointro
[12.09.22 18:20:42.175] Begin load
[12.09.22 18:20:42.182] * phase time: 0 ms
[12.09.22 18:20:42.300] * phase cmem: 1376976 K
[12.09.22 18:20:42.300] Starting server...
[12.09.22 18:20:42.530] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08]
[12.09.22 18:20:42.555] * phase time: 373 ms
[12.09.22 18:20:42.670] * phase cmem: 1375919 K
[12.09.22 18:20:42.670] Loading alife simulator...
[12.09.22 18:20:42.671] * phase time: 114 ms
[12.09.22 18:20:42.784] * phase cmem: 1375914 K
[12.09.22 18:20:42.784] Loading savegame...
[12.09.22 18:20:42.816]  e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav save created on DEVELOPER mode!
[12.09.22 18:20:42.816] * Loading key-value pairs...
[12.09.22 18:20:42.892] * 115 key-value pairs were successfully loaded (0.077s)
[12.09.22 18:20:42.893] * Loading spawn registry...
[12.09.22 18:20:44.387] * 24511 spawn points were successfully loaded (1.494s)
[12.09.22 18:20:44.387] * Loading objects...
[12.09.22 18:20:45.069] * 41107 out of 41107 objects were successfully loaded (0.682s)
[12.09.22 18:20:47.169] * Loading quick slots data...
[12.09.22 18:20:47.169] * Loading pre random queues data...
[12.09.22 18:20:47.184] * Start objects on_register'ed...
[12.09.22 18:20:49.243] * 41107 objects on_register'ed (2.059s)
[12.09.22 18:20:49.243] * Game adminsss_autosave is successfully loaded from file 'e:\game\op-2.2\userdata\savedgames\adminsss_autosave.sav' (6.573s)
[12.09.22 18:20:49.243] * phase time: 6572 ms
[12.09.22 18:20:49.381] * phase cmem: 1646362 K
[12.09.22 18:20:49.381] Connecting...
[12.09.22 18:20:49.382] MaxPlayers = 32
[12.09.22 18:20:49.516] * phase time: 273 ms
[12.09.22 18:20:49.655] * phase cmem: 1646366 K
[12.09.22 18:20:49.655] Connecting to...
[12.09.22 18:20:49.655]  Player not found. New player created.
[12.09.22 18:20:49.655] * client : connection accepted - <>
[12.09.22 18:20:49.681] * phase time: 164 ms
[12.09.22 18:20:49.818] * phase cmem: 1646420 K
[12.09.22 18:20:49.818] Reading level info...
[12.09.22 18:20:49.858] * phase time: 176 ms
[12.09.22 18:20:50.014] * phase cmem: 1646420 K
[12.09.22 18:20:50.014] Loading object space...
[12.09.22 18:20:50.759] * object space load: 744 ms
[12.09.22 18:20:50.759] * phase time: 902 ms
[12.09.22 18:20:50.897] * phase cmem: 1756760 K
[12.09.22 18:20:50.897] Loading shaders (R2)...
[12.09.22 18:20:51.185] * phase time: 424 ms
[12.09.22 18:20:51.321] * phase cmem: 1758548 K
[12.09.22 18:20:51.321] Loading geometry (R2)...
[12.09.22 18:20:52.030] * phase time: 846 ms
[12.09.22 18:20:52.179] * phase cmem: 1880513 K
[12.09.22 18:20:52.179] Loading visuals (R2)...
[12.09.22 18:20:52.271] * phase time: 240 ms
[12.09.22 18:20:52.407] * phase cmem: 1885838 K
[12.09.22 18:20:52.407] Loading details (R2)...
[12.09.22 18:20:52.468] * [DETAILS] VertexConsts(256), Batch(61)
[12.09.22 18:20:52.468] * [DETAILS] 41419 v(20), 22326 p
[12.09.22 18:20:52.468] * [DETAILS] Batch(61), VB(808K), IB(130K)
[12.09.22 18:20:52.469] * phase time: 198 ms
[12.09.22 18:20:52.605] * phase cmem: 1886824 K
[12.09.22 18:20:52.605] Loading sectors (R2)...
[12.09.22 18:20:52.609] * Loading HOM: e:\game\op-2.2\gamedata\levels\jupiter\level.hom
[12.09.22 18:20:52.616] * Loading environment modificator: e:\game\op-2.2\gamedata\levels\jupiter\level.env_mod
[12.09.22 18:20:52.630]  ERROR CEnvironment::mods_load: e:\game\op-2.2\gamedata\levels\jupiter\level.env_mod is malformed!
[12.09.22 18:20:52.630] * phase time: 160 ms
[12.09.22 18:20:52.766] * phase cmem: 1887383 K
[12.09.22 18:20:52.766] Loading AI objects...
[12.09.22 18:20:52.812] - Loading music tracks from 'jupiter_musics'...
[12.09.22 18:20:52.873] * phase time: 242 ms
[12.09.22 18:20:53.015] * phase cmem: 1886909 K
[12.09.22 18:20:53.015] Loading PH world...
[12.09.22 18:20:53.039] - Game configuring : Started 
[12.09.22 18:20:53.042] - Game configuring : Finished 
[12.09.22 18:20:53.048] * phase time: 174 ms
[12.09.22 18:20:53.190] * phase cmem: 1916791 K
[12.09.22 18:20:53.190] Loading textures...
[12.09.22 18:20:59.481] * t-report - base: 1782, 2389701 K
[12.09.22 18:20:59.481] * t-report - lmap: 20, 20482 K
[12.09.22 18:20:59.481] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[12.09.22 18:20:59.481]         Reduce pixel density (worse) or use more vertex lighting (better).
[12.09.22 18:20:59.482] * phase time: 6434 ms
[12.09.22 18:20:59.631] * phase cmem: 3532108 K
[12.09.22 18:20:59.631] Synchronizing...
[12.09.22 18:20:59.631] Save created on [Engine 2.2a x64 08.02.2022]
[12.09.22 18:20:59.631] Save date and time [Mon Sep 12 18:20:39 2022]
[12.09.22 18:20:59.647] * phase time: 165 ms
[12.09.22 18:20:59.793] * phase cmem: 3532108 K
[12.09.22 18:21:00.197] * [win32]: free[137429325516 K], reserved[5144144 K], committed[4483748 K]
[12.09.22 18:21:00.197] * [ D3D ]: textures[2410183 K]
[12.09.22 18:21:00.197] * [x-ray]: crt heap[3531626 K], process heap[3531626 K], game lua[350727 K], engine lua[196 K], render[8971 K]
[12.09.22 18:21:00.197] * [x-ray]: economy: strings[count: 223666, lengths: 13081 K, overhead: 11358 K, saved: 96435 K]
[12.09.22 18:21:00.197] * [x-ray]: economy: smem[count: 74460, lengths: 39685 K, overhead: 1163 K, saved: 104592 K]
[12.09.22 18:21:00.197] Starting measure
[12.09.22 18:21:01.904] ~ 7.03
[12.09.22 18:21:01.923] ~ steal false
[12.09.22 18:21:01.944] ~ loading bags...
[12.09.22 18:21:05.828] ~ WARNING id_cleaner has empty levels 33. nothing to spawn...
[12.09.22 18:21:07.311] ~ fix position for object [physic_object6849]
[12.09.22 18:21:07.311] - Successfully
[12.09.22 18:21:07.959] * MEMORY USAGE: 3823045 K

 

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1 час назад, Nevada47 сказал:

 switch_distance

Хорошо! Но в  чем проблема, какой то глючный объект что ли? И как это в дальнейшем исправить, у меня там еще квесты с дальними дистанциями?

------------------------

Порылся в геймдате, и у меня в папке  config нет файла alife.ltx

 

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Спс @Generaator у за файл  alife.ltx (скинул в ЛС). После установки сам поправил switch_distance, но не помогло. Так же вылетает с тем же логом. :(

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12.09.2022 в 18:31, BozSu75 сказал:

Преследует вылет при переходе на Юпитер.

лог-

 WARNING id_cleaner has empty levels 33. nothing to spawn...
 ~ fix position for object [physic_object6849]

Не смог победить вылет. :( При попытке удалить объект через меню, выдает "такой объект не найден". Личное подозрение на баллоны с газом под очистными, которых надо пометить. Ибо такая байда началась после взятия этого квеста, до этого тыщу раз входил\выходил на локацию.

Если заставлю себя то наверное начну НИ, с полной переустановкой. Сейчас все дороги ведут на Юпитер, а там такая засада. На др. локациях нормуль и пока бегаю по ЦЗ.... пока не упрусь.

15.09.2022 в 16:27, Тень121 сказал:

Что за не понятки по поводу красного мозга для Ворона на Юпе? Прибыл, пострелял немного, Коллеционер сказал что это засада, я смотался от тудыва

Хех, я тоже на эти грабли наступил. Короче оказца по мнению разрабов ГГ не должен ни куда сбегать, а геройски отбиватся на месте, в ДЕПО :1762046691_p02441:. При попытке сбежать за территорию, трупы нужных мозговитых контриков испаряются. :biggrin:

Я переигрывать не стал, а др. красный мозг выпал в тайнике. От кого не помню.

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1 час назад, iMac сказал:

А если рендер поменять DX9 vs DX11?

Эээ... а как это сделать? Чет в настройках не нашел. :t1807:

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12 часов назад, iMac сказал:

меняйте рендер Статика -> Динамика -> Полная Динамика

Перешел с "полной динамики" на просто "динамику", не помогло. Вылет с тем же логом.

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6 часов назад, zima59 сказал:

Не работает функция, когда уже сидишь в транспорте.

Надо садится за руль уже с открытым инвентарем. Я так багги и БэТэР на Янтарь "перегнал", ток яйцеголовые чуть не офигели когда прямо на крышу бункера телепортонулся и из ворот еле выехал.

Для прикола на Агро, прямо к Адреналину попробовал тоже.

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15 часов назад, Купер сказал:

В мод-паке id_cleaner.script как выглядит?

Хм, а где он находится? Укажи  полный путь.

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Тут сохранка у перехода В.Припять-Юпитер https://dropmefiles.com/lhQzm

Тут уже на Юпитере, автосейв после перехода. Вылетает через 8-10 сек после появления на локе. https://dropmefiles.com/RzV8o

Пробовал заходить и со стороны Затона и результат тот же, но вылет происходит чуть с запозданием.

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10 часов назад, iMac сказал:

Сразу вылет

Ты наверное на чистую ОП 2.2 ставишь. У меня игра на мод-паке от Славна.

5 часов назад, Кантор сказал:

нашёл вот этот пост

Не, там говорится о квесте с красными мозгами в депо, а этот дело мной благополучно пройдено уже давно. После этого еще тыщу раз побывал на Юпитере.

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