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Возвращение в Зону (+ все дополнения)


Jek@n

Рекомендуемые сообщения

Тяжело играть, 1.5 руки рабочие, правая рука плохо работает, как то сложность исправить не могу, а пройти очень сильное желание.

@aleksandrmap56 , ну я не знаю, чем вам помочь, режим специфический, рассчитанный как раз на постоянную активность, динамику и случайные ситуации. Посмотрите на ютубе прохождение, что ли.

Народ, кто-нибудь сталкивался с такой проблемой?

Игра вылетает, или просто зависает на мертво (выход только через перезапуск системы через  Alt-Ctrl-Del). Файл лога без FATAL ERROR. Все происходит рандомно, никакой системы или закономерности нет. Менял настройки (повышал-понижал), перепробовал все версии игры, системы (Win 7, Win 10) ничего не помогает. Самое интересное, что все это безобразие происходит на режиме "Воспоминание", в "Приключении" все отлично никаких проблем не было. На всякий случай 

Скрытый текст

 

  • Полезно 1

@skitalez_rus лог в данном случае неинформативен. Я знаю про эти рандомные вылеты и могу сказать только то, что если бы знал их причину, то исправил бы. Самое интересное то, что я разрабатывал мод на стим-версии и как раз на ней подобные вылеты почти никогда не происходили.

@lopilon , смотрите пост выше. Также советую перейти на статику.

Изменено пользователем Jek@n

Спасибо, вылетать стало вылетать не так часто

Добавлено  Опричник,

Для "Спасибо" в каждом сообщении справа-внизу есть кнопки (п. 2.1.1 правил форума)

что-то можно сделать с производительностью на Юпитере? Картинка дергается. Фпс нестабильный на любом рендере.

@shrmn а что у вас за "железо"? Вот у меня, например, Ryzen-5 3500, GeForce GTX 1650, 8 Гб Ram, SSD - далеко не топ. Прогрузил сейв, FPS не мерил, но по ощущениям он был вполне играбельным. Завалил прибежавшего киллера и квестовую химеру вообще без проблем.

Изменено пользователем Jek@n
5 минут назад, Jek@n сказал:

@shrmn а что у вас за "железо"? Вот у меня, например, Ryzen-5 3500, GeForce GTX 1650, 8 Гб Ram, SSD - далеко не топ. Прогрузил сейв, FPS не мерил, но по ощущениям он был вполне играбельным. Завалил прибежавшего киллера и квестовую химеру вообще без проблем.

возможно я играл с не последним фиксом, потому что как мне сказали, что хоть и написано, мол фикс от 03.09, фикс обновлялся несколько дней назад, так ли это ? на другом форуме писал про блему, которая возникла с вылетом при апгрейде шлема, а в списке изменений как раз есть фикс данной проблемы. возможно и фпс фиксили именно в последнем апдейте - не знаю. хотя тут вы тему изменяли как 03.09, когда и был последний фикс, только вылет все же поймал у кулибина.

Изменено пользователем shrmn
18 часов назад, Jek@n сказал:

@shrmn а что у вас за "железо"? Вот у меня, например, Ryzen-5 3500, GeForce GTX 1650, 8 Гб Ram, SSD - далеко не топ. Прогрузил сейв, FPS не мерил, но по ощущениям он был вполне играбельным. Завалил прибежавшего киллера и квестовую химеру вообще без проблем.

ryzen 5600x, gtx 1660s. поставил последний фикс от 09.10, хотя в шапке темы вроде как нет инфы, что фикс обновлялся. при апгрейде шлема игра не вылетает, производительность в целом вроде как стала лучше, хотя иногда при загрузке сейва повторно в начале стабильно 25 фпс, затем через какое-то время он стабилизируется, но все же неприятно. не сочтите за наглость, но было бы замечательно, если бы при наведении на объект апгрейда, подсвечивались соответствующие материалы у торговца для удобства.

@Jek@n обсуждали ли фикс теней на 10 иксе, не могу найти. было бы замечательно.

Изменено пользователем shrmn

@shrmn фикс теней вроде-бы должен быть встроен в репак от Stern-13, если там нет, то поищите в шапке темы на ap-pro рекомендацию со специальными консольными командами.

  • Полезно 2

@Jek@n

Что-то не так со счетчиком кол-ва выбросов, убитых сталкеров и найденных артов

@Jek@n 

Скрытый текст

* Detected CPU: AMD Ryzen 5 5600X 6-Core Processor [AuthenticAMD], F15/M1/S0, 3699.00 mhz, 30-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
* CPU threads: 12

Initializing File System...
using fs-ltx fsgame.ltx
FS: 38570 files cached 15 archives, 5689Kb memory used.
Init FileSystem 0.376865 sec
'xrCore' build 3967, Dec 14 2009

EH: 9BDBD715169AC65D0242294793C84288

-----loading e:\stalker-retrievalmod\gamedata\configs\system.ltx
-----loading e:\stalker-retrievalmod\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[e:\stalker-retrievalmod\_appdata_\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[3887012 K], reserved[142256 K], committed[164972 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[7 K], process heap[8633 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[28344 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=E:\STALKER-RetrievalMod\bin\
dir[1]=E:\STALKER-RetrievalMod\
dir[2]=E:\STALKER-RetrievalMod\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "e:\stalker-retrievalmod\gamedata\configs\default_controls.ltx"...
[e:\stalker-retrievalmod\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\stalker-retrievalmod\gamedata\configs\rspec_default.ltx"...
[e:\stalker-retrievalmod\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "e:\stalker-retrievalmod\gamedata\configs\default_controls.ltx"...
[e:\stalker-retrievalmod\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[e:\stalker-retrievalmod\_appdata_\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:21C4]: NVIDIA GeForce GTX 1660 SUPER
* GPU driver: 30.0.15.1215
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4072 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader particle_s-mul
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 16
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader stub_default
compiling shader effects_sun
compiling shader hud_font
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
* [win32]: free[3590916 K], reserved[225500 K], committed[377824 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[21 K], process heap[36340 K], game lua[2842 K], render[218 K]
* [x-ray]: economy: strings[28163 K], smem[0 K]
*  0.0 : [  56] $null
*  0.0 : [   3] $user$accum
*  0.0 : [   1] $user$accum_temp
*  0.0 : [   6] $user$albedo
*  0.0 : [   6] $user$bloom1
*  0.0 : [   2] $user$bloom2
*  0.0 : [   2] $user$cmap0
*  0.0 : [   2] $user$cmap1
*  0.0 : [   2] $user$env_s0
*  0.0 : [   2] $user$env_s1
*  0.0 : [   7] $user$generic0
*  0.0 : [   5] $user$generic1
*  0.0 : [   1] $user$generic2
*  0.0 : [   1] $user$jitter_0
*  0.0 : [   1] $user$jitter_1
*  0.0 : [   1] $user$jitter_2
*  0.0 : [   1] $user$jitter_3
*  0.0 : [   1] $user$jitter_4
*  0.0 : [   2] $user$lum_t64
*  0.0 : [   3] $user$lum_t8
*  0.0 : [   1] $user$luminance_0
*  0.0 : [   1] $user$luminance_1
*  0.0 : [   1] $user$luminance_2
*  0.0 : [   1] $user$luminance_3
*  0.0 : [   8] $user$material
*  0.0 : [  12] $user$normal
*  0.0 : [  12] $user$position
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   4] $user$smap_depth
*  0.0 : [   3] $user$smap_surf
*  0.0 : [   7] $user$tonemap
*  0.0 : [   2] $user$tonemap_src
*  0.0 : [   1] act\act_controller_hit1
*  0.0 : [   1] fx\fx_flare1
*  0.0 : [   1] fx\fx_flare2
*  0.0 : [   1] fx\fx_flare3
*  0.0 : [   1] fx\fx_gradient
*  0.0 : [   1] fx\fx_gradient1
*  0.0 : [   1] fx\fx_lightning
*  0.0 : [   1] fx\fx_noise
*  0.0 : [   2] fx\fx_noise2
*  0.0 : [   1] fx\fx_rain
*  0.0 : [   1] fx\fx_rainsplash1
*  0.0 : [   1] fx\fx_sun
*  0.0 : [   1] fx\fx_sun_rise
*  0.0 : [   1] fx\fx_thunderbolts_gradient
*  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
*  0.0 : [   1] fx\fx_volumefog1
*  0.0 : [   1] glow\glow_04
*  0.0 : [   1] glow\glow_fire1
*  0.0 : [   1] glow\glow_orange
*  0.0 : [   1] glow\glow_orange2
*  0.0 : [   1] glow\glow_orange_bright
*  0.0 : [   1] glow\glow_rays
*  0.0 : [   1] glow\glow_white
*  0.0 : [   4] lights\lights_spot01
*  0.0 : [   1] pfx\pfx_ani-explosion-02
*  0.0 : [   1] pfx\pfx_ani-explosion-02-b-a
*  0.0 : [   1] pfx\pfx_ani-explosion-02a
*  0.0 : [   1] pfx\pfx_ani-fire01
*  0.0 : [   1] pfx\pfx_ani-fire02
*  0.0 : [   1] pfx\pfx_ani-smoke-01
*  0.0 : [   1] pfx\pfx_anomaly_1
*  0.0 : [   1] pfx\pfx_anomaly_16
*  0.0 : [   1] pfx\pfx_anomaly_18
*  0.0 : [   1] pfx\pfx_anomaly_19
*  0.0 : [   1] pfx\pfx_anomaly_2
*  0.0 : [   1] pfx\pfx_anomaly_21
*  0.0 : [   1] pfx\pfx_anomaly_23
*  0.0 : [   1] pfx\pfx_anomaly_2_green
*  0.0 : [   1] pfx\pfx_anomaly_3
*  0.0 : [   1] pfx\pfx_anomaly_4
*  0.0 : [   1] pfx\pfx_anomaly_5
*  0.0 : [   1] pfx\pfx_anomaly_6
*  0.0 : [   1] pfx\pfx_anomaly_7
*  0.0 : [   1] pfx\pfx_anomaly_8
*  0.0 : [   1] pfx\pfx_anomaly_88
*  0.0 : [   1] pfx\pfx_anomaly_9
*  0.0 : [   1] pfx\pfx_bloodsplash1
*  0.0 : [   1] pfx\pfx_bloodsplash2
*  0.0 : [   1] pfx\pfx_blurry_cloud
*  0.0 : [   1] pfx\pfx_brick
*  0.0 : [   1] pfx\pfx_bubble
*  0.0 : [   1] pfx\pfx_bubble_1
*  0.0 : [   1] pfx\pfx_bubble_water
*  0.0 : [   1] pfx\pfx_cc_lighting_grad2
*  0.0 : [   1] pfx\pfx_cc_lightings
*  0.0 : [   1] pfx\pfx_concretedebris_01
*  0.0 : [   1] pfx\pfx_concretepuffs_01
*  0.0 : [   1] pfx\pfx_dist2
*  0.0 : [   1] pfx\pfx_dist2inv
*  0.0 : [   1] pfx\pfx_dist3
*  0.0 : [   1] pfx\pfx_dist4
*  0.0 : [   1] pfx\pfx_dist7
*  0.0 : [   1] pfx\pfx_dist8
*  0.0 : [   1] pfx\pfx_dist9
*  0.0 : [   1] pfx\pfx_dist_teleport
*  0.0 : [   1] pfx\pfx_distort_anomaly
*  0.0 : [   1] pfx\pfx_distortion
*  0.0 : [   1] pfx\pfx_electrostatic
*  0.0 : [   1] pfx\pfx_explotions_2
*  0.0 : [   1] pfx\pfx_explotions_3
*  0.0 : [   1] pfx\pfx_explotions_4
*  0.0 : [   1] pfx\pfx_explotions_smoke
*  0.0 : [   1] pfx\pfx_flame
*  0.0 : [   1] pfx\pfx_flame_01
*  0.0 : [   1] pfx\pfx_flamefx_01
*  0.0 : [   1] pfx\pfx_flash_01
*  0.0 : [   1] pfx\pfx_flash_05
*  0.0 : [   1] pfx\pfx_flash_07
*  0.0 : [   1] pfx\pfx_gologramma
*  0.0 : [   1] pfx\pfx_gradient
*  0.0 : [   1] pfx\pfx_gradient1
*  0.0 : [   1] pfx\pfx_leaves_01
*  0.0 : [   1] pfx\pfx_leaves_02
*  0.0 : [   1] pfx\pfx_light1
*  0.0 : [   1] pfx\pfx_light3
*  0.0 : [   1] pfx\pfx_light4
*  0.0 : [   1] pfx\pfx_lighting_stancia_01
*  0.0 : [   1] pfx\pfx_lighting_stancia_02
*  0.0 : [   1] pfx\pfx_lightning_01
*  0.0 : [   1] pfx\pfx_lightning_02
*  0.0 : [   1] pfx\pfx_ligth_6
*  0.0 : [   1] pfx\pfx_plasma
*  0.0 : [   1] pfx\pfx_shells1
*  0.0 : [   1] pfx\pfx_shells2
*  0.0 : [   1] pfx\pfx_skinsplash1
*  0.0 : [   1] pfx\pfx_smoke_a
*  0.0 : [   1] pfx\pfx_smoke_b
*  0.0 : [   1] pfx\pfx_smokepuffs1
*  0.0 : [   1] pfx\pfx_smokepuffs2
*  0.0 : [   1] pfx\pfx_spark_01
*  0.0 : [   1] pfx\pfx_spark_02
*  0.0 : [   1] pfx\pfx_sparks
*  0.0 : [   1] pfx\pfx_specks
*  0.0 : [   1] pfx\pfx_specks_poison
*  0.0 : [   1] pfx\pfx_spikey_star
*  0.0 : [   1] pfx\pfx_splash3
*  0.0 : [   1] pfx\pfx_splash_01
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*  0.0 : [   1] pfx\pfx_step_blood
*  0.0 : [   1] pfx\pfx_stonedebris1
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*  0.0 : [   1] pfx\pfx_synus
*  0.0 : [   1] pfx\pfx_teleport
*  0.0 : [   1] pfx\pfx_teleport_green
*  0.0 : [   1] pfx\pfx_test_textures
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*  0.0 : [   1] pfx\pfx_vehmetaldebris_01
*  0.0 : [   1] pfx\pfx_water_wave
*  0.0 : [   1] pfx\pfx_woodchips1
*  0.0 : [   1] pfx\pfx_woodchips3
*  0.0 : [   1] prop\prop_fake_bed_fireplace
*  0.0 : [   1] prop\prop_provod_02
*  0.0 : [   5] sky\sky_12_vibros_cube
*  0.0 : [   5] sky\sky_12_vibros_cube#small
*  0.0 : [  26] sky\sky_13_cube
*  0.0 : [  26] sky\sky_13_cube#small
*  0.0 : [  16] sky\sky_13_cube_night
*  0.0 : [  16] sky\sky_13_cube_night#small
*  0.0 : [  12] sky\sky_13_vibros_cube
*  0.0 : [  12] sky\sky_13_vibros_cube#small
*  0.0 : [  10] sky\sky_14_cube
*  0.0 : [  10] sky\sky_14_cube#small
*  0.0 : [   4] sky\sky_17_clouds_cube
*  0.0 : [   4] sky\sky_17_clouds_cube#small
*  0.0 : [   4] sky\sky_17_cube
*  0.0 : [   4] sky\sky_17_cube#small
*  0.0 : [   8] sky\sky_18_cube
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*  0.0 : [  11] sky\sky_19_cube#small
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*  0.0 : [   4] sky\sky_20_clouds_cube#small
*  0.0 : [   4] sky\sky_20_cube
*  0.0 : [   4] sky\sky_20_cube#small
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*  0.0 : [   3] sky\sky_4_cube#small
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*  0.0 : [  30] sky\sky_5_cube#small
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*  0.0 : [  11] sky\sky_7_cube#small
*  0.0 : [   8] sky\sky_8_cube
*  0.0 : [   8] sky\sky_8_cube#small
*  0.0 : [  51] sky\sky_9_cube
*  0.0 : [  51] sky\sky_9_cube#small
*  0.0 : [ 238] sky\sky_oblaka
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
* 32.1 : [   1] ui\ui_font_arial_14_1600
* 32.1 : [   1] ui\ui_magnifier2
* 33.0 : [   1] ui\ui_ani_cursor
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_letter_16_1600
* 64.1 : [   1] ui\ui_font_letter_18_1600
* 128.1 : [   1] ui\ui_font_graff_19_1600
* 128.1 : [   1] ui\ui_font_graff_22_1600
* 256.1 : [   1] ui\ui_font_graff_32_1600
* 256.1 : [   1] ui\ui_font_hud_02
* 256.1 : [   1] ui\ui_font_letter_25_1600
* 270.0 : [   1] ui\video_voroni_crop
* 512.1 : [   1] ui\ui_font_graff_50_1600
* 705.4 : [   1] ui\ui_noise
* 936.0 : [   1] ui\video_water_crop
* 1024.1 : [   1] ui\ui_actor_hint_wnd
* 1024.1 : [   1] ui\ui_actor_main_menu_all
* 1024.1 : [   1] ui\ui_actor_main_menu_loadscreen
* 1024.1 : [   1] ui\ui_actor_mp_screen
* 1024.1 : [   1] ui\ui_actor_multiplayer_background
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [   1] ui\ui_actor_sleep_screen
* 1024.1 : [   1] ui\ui_actor_widescreen_sidepanels
* 1024.1 : [   1] ui\ui_common
* 8100.0 : [   1] ui\video_mod_background2
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_3
compiling shader deffer_base_bump
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
"e:\stalker-retrievalmod\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 163738 K
Loading objects...
compiling shader deffer_base_flat
compiling shader deffer_model_flat_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader deffer_base_aref_flat
compiling shader accum_emissive
compiling shader deffer_base_bump_d-hq
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
! Invalid ogg-comment version, file:  e:\stalker-retrievalmod\gamedata\sounds\weapons\svu\svu_reload.ogg
Loading models...
compiling shader deffer_model_bump-hq_4
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader deffer_model_bump_d-hq_4
compiling shader deffer_model_flat_2
compiling shader shadow_direct_model_aref_2
compiling shader deffer_model_bump_d-hq_3
compiling shader deffer_model_flat_1
compiling shader model_distort4glass_3
compiling shader shadow_direct_model_aref_3
compiling shader deffer_model_flat_4
compiling shader shadow_direct_model_aref_4
! auto-generated bump map: wpn\wpn_addon_rail_bump
! auto-generated bump map: wpn\wpn_addon_rail_bump#
* [prefetch] time:    2647 ms
* [prefetch] memory:  78853Kb
* phase time: 2707 ms
* phase cmem: 227472 K
* phase time: 3 ms
* phase cmem: 227472 K
* Loading spawn registry...
* 12524 spawn points are successfully loaded
* Loading objects...
* 17762 objects are successfully loaded
! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[2289]:(2291)
! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[statistic],chunk_size=[2489]:(2491)
! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[sound],chunk_size=[4275]:(4277)
! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[3]:(5)
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! Cannot find saved game ~:se_stor:load storehouse: size(1)=[9200], keys=[9] :buildsav=[-1]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game roman - autosave is successfully loaded from file 'e:\stalker-retrievalmod\_appdata_\savedgames\roman - autosave.scop' (0.584s)
* phase time: 584 ms
* phase cmem: 341134 K
* phase time: 29 ms
* phase cmem: 341222 K
* phase time: 5 ms
* phase cmem: 341222 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 4 ms
* phase cmem: 341257 K
* phase time: 4 ms
* phase cmem: 341257 K
* phase time: 1721 ms
* phase cmem: 437617 K
compiling shader deffer_base_bump-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_flat
compiling shader deffer_base_steep_d-hq
compiling shader base_lplanes
compiling shader deffer_base_steep-hq
compiling shader vert
compiling shader vert
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader shadow_direct_base_aref
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_aref_flat_d
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_flat_d
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_aref_steep_d-hq
compiling shader deffer_base_lmh_steep-hq
compiling shader deffer_base_lmh_aref_bump-hq
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_tree_flat
compiling shader shadow_direct_tree
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_base
compiling shader lod
compiling shader lod
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_flat_d
compiling shader deffer_tree_s_flat
* phase time: 62 ms
* phase cmem: 438949 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 62094 verts, 1940 Kb
* [Loading VB] 38434 verts, 1201 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 20408 verts, 637 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 45823 verts, 1431 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 202320 indices, 395 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 52340 verts, 613 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 469323 indices, 916 Kb
* phase time: 229 ms
* phase cmem: 439073 K
* phase time: 31 ms
* phase cmem: 446534 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 6 ms
* phase cmem: 446566 K
* Loading HOM: e:\stalker-retrievalmod\gamedata\levels\jupiter\level.hom
* phase time: 30 ms
* phase cmem: 447513 K
* phase time: 4 ms
* phase cmem: 447513 K
* phase time: 3 ms
* phase cmem: 447513 K
* t-report - base: 1613, 985560 K
* t-report - lmap: 20, 20482 K
* WARNING: player not logged in
! Can't find texture 'map\map_bar_stalker'
! Can't find texture 'map\map_bunker_lab_1'
! Can't find texture 'map\map_l15u_pripyat_und'
* phase time: 4229 ms
* phase cmem: 526761 K
* phase time: 9 ms
* phase cmem: 526761 K
* [win32]: free[1742224 K], reserved[232276 K], committed[2219740 K]
* [ D3D ]: textures[1057956 K]
* [x-ray]: crt heap[27 K], process heap[1359415 K], game lua[29660 K], render[122 K]
* [x-ray]: economy: strings[33847 K], smem[11777 K]
! Cannot find saved game ~:lua_helper:fget_inisection:ini=[<userdata>],not_found_section=[levels],type=[table]:<error!>
! Cannot find saved game ~:lua_helper:fget_inisection:ini=[<userdata>],not_found_section=[levels_underground],type=[true]:<error!>
! Cannot find saved game ~:lua_helper:correct_max_idlevelvertex:=[1460059]=>[1486319](+26260), map(115)=[jupiter] :<info!>
! Cannot find saved game ~:bind_stalker:load:size=[1173]
compiling shader deffer_model_flat_3
compiling shader accum_emissivel
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_def_lplanes_3
compiling shader deffer_model_bump_d-hq_1
compiling shader model_def_lplanes_1
compiling shader model_distort4ghost_1
compiling shader model_distort_3
compiling shader model_distort_1
compiling shader particle_alphaonly
compiling shader model_distort_2
compiling shader model_env_lq_1
compiling shader model_distort_0
compiling shader deffer_model_flat_d_1
compiling shader dumb_0
compiling shader deffer_model_flat_d_0
compiling shader deffer_model_bump_d-hq_2
compiling shader shadow_direct_model_aref_1
compiling shader model_def_lq_3
! auto-generated bump map: ston\ston_walls1_bump#
! auto-generated bump map: ston\ston_walls1_bump
compiling shader deffer_model_flat_d_2
! Unknown command:  dump_infos
compiling shader model_scope_lense
compiling shader model_scope_lense_0
intro_start game_loaded
* MEMORY USAGE: 579805 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
compiling shader hud3d
compiling shader hud3d
! ERROR: SV: can't find children [36609] of parent [536252848]
! ERROR: SV: can't find children [38917] of parent [536298448]
! ERROR: SV: can't find children [26173] of parent [535452000]
! ERROR: SV: can't find children [49667] of parent [536309856]
! ERROR: SV: can't find children [65024] of parent [536690720]
! ERROR: SV: can't find children [26628] of parent [-1497397328]
! ERROR: SV: can't find children [26640] of parent [-1497396336]
! ERROR: SV: can't find children [38146] of parent [536255328]
! ERROR: SV: can't find children [18993] of parent [498231168]
! ERROR: SV: can't find children [53763] of parent [536311344]
compiling shader font2
@ save pod
* [win32]: free[1209620 K], reserved[324544 K], committed[2660076 K]
* [ D3D ]: textures[1254116 K]
* [x-ray]: crt heap[27 K], process heap[1634595 K], game lua[54566 K], render[5239 K]
* [x-ray]: economy: strings[41021 K], smem[11875 K]
! Cannot find saved game ~:bind_stalker:save:size=[1173]
! Cannot find saved game ~:se_stor:save_storehouse:size=[8/item_take]:(>)
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[2291],len=[2306]=>[2306]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[2489],len=[2503]=>[4809]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[4291],len=[4301]=>[9110]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[9129]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! Cannot find saved game ~:se_stor:save storehouse: size(1)=[9218], keys=[9] : buildsav=[-1]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Saving spawns...
* Saving objects...
* 17915 objects are successfully saved
* Game pod.scop is successfully saved to file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod.scop'
compiling shader yuv2rgb
* [win32]: free[1200200 K], reserved[307904 K], committed[2686136 K]
* [ D3D ]: textures[1257405 K]
* [x-ray]: crt heap[27 K], process heap[1640725 K], game lua[72276 K], render[5973 K]
* [x-ray]: economy: strings[41025 K], smem[11875 K]
* [win32]: free[1205812 K], reserved[305692 K], committed[2682736 K]
* [ D3D ]: textures[1260159 K]
* [x-ray]: crt heap[27 K], process heap[1643681 K], game lua[72688 K], render[5973 K]
* [x-ray]: economy: strings[41020 K], smem[11875 K]
* phase time: 81 ms
* phase cmem: 535256 K
* phase time: 7 ms
* phase cmem: 535256 K
* Loading spawn registry...
* 12524 spawn points are successfully loaded
* Loading objects...
* 17762 objects are successfully loaded
! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[2289]:(2291)
! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[statistic],chunk_size=[2489]:(2491)
! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[sound],chunk_size=[4275]:(4277)
! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[3]:(5)
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! Cannot find saved game ~:se_stor:load storehouse: size(1)=[9200], keys=[9] :buildsav=[-1]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game roman - autosave is successfully loaded from file 'e:\stalker-retrievalmod\_appdata_\savedgames\roman - autosave.scop' (0.569s)
* phase time: 568 ms
* phase cmem: 611019 K
* phase time: 11 ms
* phase cmem: 611019 K
* phase time: 6 ms
* phase cmem: 611019 K
* [win32]: free[1156324 K], reserved[238024 K], committed[2799892 K]
* [ D3D ]: textures[1253777 K]
* [x-ray]: crt heap[27 K], process heap[1634936 K], game lua[33634 K], render[5974 K]
* [x-ray]: economy: strings[33927 K], smem[11833 K]
! Cannot find saved game ~:lua_helper:fget_inisection:ini=[<userdata>],not_found_section=[levels],type=[table]:<error!>
! Cannot find saved game ~:lua_helper:fget_inisection:ini=[<userdata>],not_found_section=[levels_underground],type=[true]:<error!>
! Cannot find saved game ~:lua_helper:correct_max_idlevelvertex:=[1460059]=>[1486319](+26260), map(115)=[jupiter] :<info!>
! Cannot find saved game ~:bind_stalker:load:size=[1173]
compiling shader model_env_lq_1
compiling shader model_distort_0
! Unknown command:  dump_infos
intro_start game_loaded
* MEMORY USAGE: 624095 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
compiling shader hud3d
compiling shader hud3d
! ERROR: SV: can't find children [36609] of parent [498227696]
! ERROR: SV: can't find children [38917] of parent [498748960]
* [win32]: free[1153172 K], reserved[282408 K], committed[2758660 K]
* [ D3D ]: textures[1254119 K]
* [x-ray]: crt heap[27 K], process heap[1638411 K], game lua[67240 K], render[6598 K]
* [x-ray]: economy: strings[40334 K], smem[11869 K]
! Cannot find saved game ~:bind_stalker:save:size=[1173]
! Cannot find saved game ~:se_stor:save_storehouse:size=[8/item_take]:(>)
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[2285],len=[2300]=>[2300]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[2489],len=[2503]=>[4803]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[4285],len=[4295]=>[9098]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[9117]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! Cannot find saved game ~:se_stor:save storehouse: size(1)=[9206], keys=[9] : buildsav=[-1]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Saving spawns...
* Saving objects...
* 17911 objects are successfully saved
* Game pod.scop is successfully saved to file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod.scop'
! ERROR: SV: can't find children [49667] of parent [498756400]
! ERROR: SV: can't find children [26173] of parent [536095392]
! ERROR: SV: can't find children [65024] of parent [-1718049440]
! ERROR: SV: can't find children [26629] of parent [1456708512]
! ERROR: SV: can't find children [26630] of parent [-1593773408]
@ save pod1
* [win32]: free[1152716 K], reserved[342508 K], committed[2699016 K]
* [ D3D ]: textures[1254121 K]
* [x-ray]: crt heap[27 K], process heap[1640229 K], game lua[75373 K], render[7027 K]
* [x-ray]: economy: strings[40333 K], smem[11869 K]
! Cannot find saved game ~:bind_stalker:save:size=[1173]
! Cannot find saved game ~:se_stor:save_storehouse:size=[9/item_take]:(>)
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[2285],len=[2300]=>[2300]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[2489],len=[2503]=>[4803]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[4276],len=[4286]=>[9089]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[9108]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! Cannot find saved game ~:se_stor:save storehouse: size(1)=[9197], keys=[9] : buildsav=[-1]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Saving spawns...
* Saving objects...
* 17912 objects are successfully saved
* Game pod1.scop is successfully saved to file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod1.scop'
! ERROR: SV: can't find children [38146] of parent [498350048]
! ERROR: SV: can't find children [18993] of parent [536248384]
! ERROR: SV: can't find children [53763] of parent [498142144]
@ save pod11
* [win32]: free[1148776 K], reserved[340636 K], committed[2704828 K]
* [ D3D ]: textures[1254121 K]
* [x-ray]: crt heap[27 K], process heap[1641600 K], game lua[68953 K], render[7242 K]
* [x-ray]: economy: strings[41033 K], smem[11870 K]
! Cannot find saved game ~:bind_stalker:save:size=[1173]
! Cannot find saved game ~:se_stor:save_storehouse:size=[9/item_take]:(>)
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[2287],len=[2302]=>[2302]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[2489],len=[2503]=>[4805]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[4283],len=[4293]=>[9098]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[9117]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! Cannot find saved game ~:se_stor:save storehouse: size(1)=[9206], keys=[9] : buildsav=[-1]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Saving spawns...
* Saving objects...
* 18074 objects are successfully saved
* Game pod11.scop is successfully saved to file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod11.scop'
@ save pod111
* [win32]: free[1147924 K], reserved[335896 K], committed[2710420 K]
* [ D3D ]: textures[1254124 K]
* [x-ray]: crt heap[27 K], process heap[1643397 K], game lua[61732 K], render[8143 K]
* [x-ray]: economy: strings[41098 K], smem[11870 K]
! Cannot find saved game ~:bind_stalker:save:size=[1173]
! Cannot find saved game ~:se_stor:save_storehouse:size=[9/item_take]:(>)
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[2289],len=[2304]=>[2304]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[2489],len=[2503]=>[4807]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[4269],len=[4279]=>[9086]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[9105]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! Cannot find saved game ~:se_stor:save storehouse: size(1)=[9194], keys=[9] : buildsav=[-1]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Saving spawns...
* Saving objects...
* 18071 objects are successfully saved
* Game pod111.scop is successfully saved to file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod111.scop'
@ save pod1111
* [win32]: free[1147860 K], reserved[333996 K], committed[2712384 K]
* [ D3D ]: textures[1254124 K]
* [x-ray]: crt heap[27 K], process heap[1644073 K], game lua[77942 K], render[8248 K]
* [x-ray]: economy: strings[41114 K], smem[11870 K]
! Cannot find saved game ~:bind_stalker:save:size=[1173]
! Cannot find saved game ~:se_stor:save_storehouse:size=[9/item_take]:(>)
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[2299],len=[2314]=>[2314]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[2489],len=[2503]=>[4817]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[4284],len=[4294]=>[9111]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[9130]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! Cannot find saved game ~:se_stor:save storehouse: size(1)=[9219], keys=[9] : buildsav=[-1]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Saving spawns...
* Saving objects...
* 18062 objects are successfully saved
* Game pod1111.scop is successfully saved to file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod1111.scop'
@ save pod11111
* [win32]: free[1132004 K], reserved[360640 K], committed[2701596 K]
* [ D3D ]: textures[1255148 K]
* [x-ray]: crt heap[27 K], process heap[1646563 K], game lua[62340 K], render[8929 K]
* [x-ray]: economy: strings[41114 K], smem[11870 K]
! Cannot find saved game ~:bind_stalker:save:size=[1173]
! Cannot find saved game ~:se_stor:save_storehouse:size=[9/item_take]:(>)
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[2301],len=[2316]=>[2316]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[2489],len=[2503]=>[4819]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[4275],len=[4285]=>[9104]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[9123]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! Cannot find saved game ~:se_stor:save storehouse: size(1)=[9212], keys=[9] : buildsav=[-1]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Saving spawns...
* Saving objects...
* 18060 objects are successfully saved
* Game pod11111.scop is successfully saved to file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod11111.scop'
@ save pod111111
* [win32]: free[1123812 K], reserved[352188 K], committed[2718240 K]
* [ D3D ]: textures[1255148 K]
* [x-ray]: crt heap[27 K], process heap[1646705 K], game lua[67884 K], render[8963 K]
* [x-ray]: economy: strings[41115 K], smem[11870 K]
! Cannot find saved game ~:bind_stalker:save:size=[1173]
! Cannot find saved game ~:se_stor:save_storehouse:size=[9/item_take]:(>)
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[2301],len=[2316]=>[2316]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[2489],len=[2503]=>[4819]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[4297],len=[4307]=>[9126]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[9145]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! Cannot find saved game ~:se_stor:save storehouse: size(1)=[9234], keys=[9] : buildsav=[-1]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Saving spawns...
* Saving objects...
* 18060 objects are successfully saved
* Game pod111111.scop is successfully saved to file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod111111.scop'
@ save pod1111111
* [win32]: free[1123748 K], reserved[352060 K], committed[2718432 K]
* [ D3D ]: textures[1255148 K]
* [x-ray]: crt heap[27 K], process heap[1646747 K], game lua[67975 K], render[9045 K]
* [x-ray]: economy: strings[41019 K], smem[11869 K]
! Cannot find saved game ~:bind_stalker:save:size=[1173]
! Cannot find saved game ~:se_stor:save_storehouse:size=[9/item_take]:(>)
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[2301],len=[2316]=>[2316]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[2489],len=[2503]=>[4819]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[4268],len=[4278]=>[9097]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[9116]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! Cannot find saved game ~:se_stor:save storehouse: size(1)=[9205], keys=[9] : buildsav=[-1]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Saving spawns...
* Saving objects...
* 18057 objects are successfully saved
* Game pod1111111.scop is successfully saved to file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod1111111.scop'
@ save pod11111111
* [win32]: free[1129736 K], reserved[362416 K], committed[2702088 K]
* [ D3D ]: textures[1255113 K]
* [x-ray]: crt heap[27 K], process heap[1646688 K], game lua[74905 K], render[9124 K]
* [x-ray]: economy: strings[41029 K], smem[11869 K]
! Cannot find saved game ~:bind_stalker:save:size=[1173]
! Cannot find saved game ~:se_stor:save_storehouse:size=[9/item_take]:(>)
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[2301],len=[2316]=>[2316]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[2489],len=[2503]=>[4819]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[4276],len=[4286]=>[9105]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[9124]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! Cannot find saved game ~:se_stor:save storehouse: size(1)=[9213], keys=[9] : buildsav=[-1]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Saving spawns...
* Saving objects...
* 18056 objects are successfully saved
* Game pod11111111.scop is successfully saved to file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod11111111.scop'
@ save pod111111111
* [win32]: free[1121448 K], reserved[353512 K], committed[2719280 K]
* [ D3D ]: textures[1255113 K]
* [x-ray]: crt heap[27 K], process heap[1646729 K], game lua[66699 K], render[9234 K]
* [x-ray]: economy: strings[41005 K], smem[11869 K]
! Cannot find saved game ~:bind_stalker:save:size=[1173]
! Cannot find saved game ~:se_stor:save_storehouse:size=[9/item_take]:(>)
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[2285],len=[2300]=>[2300]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[2489],len=[2503]=>[4803]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[4282],len=[4292]=>[9095]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[9114]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! Cannot find saved game ~:se_stor:save storehouse: size(1)=[9203], keys=[9] : buildsav=[-1]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Saving spawns...
* Saving objects...
* 18053 objects are successfully saved
* Game pod111111111.scop is successfully saved to file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod111111111.scop'
@ save pod1111111111
* [win32]: free[1121320 K], reserved[353424 K], committed[2719496 K]
* [ D3D ]: textures[1255113 K]
* [x-ray]: crt heap[27 K], process heap[1646845 K], game lua[76406 K], render[9329 K]
* [x-ray]: economy: strings[40947 K], smem[11869 K]
! Cannot find saved game ~:bind_stalker:save:size=[1173]
! Cannot find saved game ~:se_stor:save_storehouse:size=[9/item_take]:(>)
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[2284],len=[2299]=>[2299]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[2489],len=[2503]=>[4802]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[4283],len=[4293]=>[9095]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[9114]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! Cannot find saved game ~:se_stor:save storehouse: size(1)=[9203], keys=[9] : buildsav=[-1]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Saving spawns...
* Saving objects...
* 18045 objects are successfully saved
* Game pod1111111111.scop is successfully saved to file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod1111111111.scop'
@ save pod11111111111
* [win32]: free[1121192 K], reserved[353252 K], committed[2719796 K]
* [ D3D ]: textures[1255113 K]
* [x-ray]: crt heap[27 K], process heap[1646906 K], game lua[62111 K], render[9442 K]
* [x-ray]: economy: strings[40952 K], smem[11869 K]
! Cannot find saved game ~:bind_stalker:save:size=[1173]
! Cannot find saved game ~:se_stor:save_storehouse:size=[9/item_take]:(>)
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[2284],len=[2299]=>[2299]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[2489],len=[2503]=>[4802]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[4276],len=[4286]=>[9088]
! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[9107]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! Cannot find saved game ~:se_stor:save storehouse: size(1)=[9196], keys=[9] : buildsav=[-1]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Saving spawns...
* Saving objects...
* 18044 objects are successfully saved
* Game pod11111111111.scop is successfully saved to file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod11111111111.scop'
compiling shader yuv2rgb
* [win32]: free[1112196 K], reserved[353064 K], committed[2728980 K]
* [ D3D ]: textures[1258399 K]
* [x-ray]: crt heap[27 K], process heap[1651703 K], game lua[66011 K], render[9446 K]
* [x-ray]: economy: strings[40958 K], smem[11869 K]
* [win32]: free[1112812 K], reserved[352788 K], committed[2728640 K]
* [ D3D ]: textures[1258399 K]
* [x-ray]: crt heap[27 K], process heap[1651732 K], game lua[65479 K], render[9446 K]
* [x-ray]: economy: strings[40957 K], smem[11869 K]
* phase time: 83 ms
* phase cmem: 543824 K
* phase time: 8 ms
* phase cmem: 543824 K
* Loading spawn registry...
* 12524 spawn points are successfully loaded
* Loading objects...
* 18044 objects are successfully loaded
! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[2284]:(2286)
! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[statistic],chunk_size=[2489]:(2491)
! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[sound],chunk_size=[4276]:(4278)
! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[3]:(5)
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! Cannot find saved game ~:se_stor:load storehouse: size(1)=[9196], keys=[9] :buildsav=[-1]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game pod11111111111 is successfully loaded from file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod11111111111.scop' (0.574s)
* phase time: 573 ms
* phase cmem: 619307 K
* phase time: 13 ms
* phase cmem: 619307 K
* phase time: 7 ms
* phase cmem: 619307 K
* [win32]: free[1111768 K], reserved[236924 K], committed[2845548 K]
* [ D3D ]: textures[1254771 K]
* [x-ray]: crt heap[27 K], process heap[1645556 K], game lua[35228 K], render[9446 K]
* [x-ray]: economy: strings[33957 K], smem[11832 K]
! Cannot find saved game ~:lua_helper:fget_inisection:ini=[<userdata>],not_found_section=[levels],type=[table]:<error!>
! Cannot find saved game ~:lua_helper:fget_inisection:ini=[<userdata>],not_found_section=[levels_underground],type=[true]:<error!>
! Cannot find saved game ~:lua_helper:correct_max_idlevelvertex:=[1460059]=>[1486319](+26260), map(115)=[jupiter] :<info!>
! Cannot find saved game ~:bind_stalker:load:size=[1173]
compiling shader model_env_lq_1
compiling shader model_distort_0
! Unknown command:  dump_infos
intro_start game_loaded
* MEMORY USAGE: 632968 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
compiling shader yuv2rgb
* [win32]: free[1108664 K], reserved[250952 K], committed[2834624 K]
* [ D3D ]: textures[1258399 K]
* [x-ray]: crt heap[27 K], process heap[1652094 K], game lua[76504 K], render[9461 K]
* [x-ray]: economy: strings[40843 K], smem[11865 K]
* [win32]: free[1113336 K], reserved[247620 K], committed[2833284 K]
* [ D3D ]: textures[1258399 K]
* [x-ray]: crt heap[27 K], process heap[1652131 K], game lua[76523 K], render[9461 K]
* [x-ray]: economy: strings[40843 K], smem[11865 K]
* phase time: 80 ms
* phase cmem: 544192 K
* phase time: 7 ms
* phase cmem: 544192 K
* Loading spawn registry...
* 12524 spawn points are successfully loaded
* Loading objects...
* 18044 objects are successfully loaded
! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[2284]:(2286)
! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[statistic],chunk_size=[2489]:(2491)
! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[sound],chunk_size=[4276]:(4278)
! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[3]:(5)
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! Cannot find saved game ~:se_stor:load storehouse: size(1)=[9196], keys=[9] :buildsav=[-1]
! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game pod11111111111 is successfully loaded from file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod11111111111.scop' (0.577s)
* phase time: 577 ms
* phase cmem: 619675 K
* phase time: 13 ms
* phase cmem: 619675 K
* phase time: 6 ms
* phase cmem: 619675 K
* [win32]: free[1119916 K], reserved[247704 K], committed[2826620 K]
* [ D3D ]: textures[1254771 K]
* [x-ray]: crt heap[27 K], process heap[1646160 K], game lua[35228 K], render[9461 K]
* [x-ray]: economy: strings[33960 K], smem[11832 K]
! Cannot find saved game ~:lua_helper:fget_inisection:ini=[<userdata>],not_found_section=[levels],type=[table]:<error!>
! Cannot find saved game ~:lua_helper:fget_inisection:ini=[<userdata>],not_found_section=[levels_underground],type=[true]:<error!>
! Cannot find saved game ~:lua_helper:correct_max_idlevelvertex:=[1460059]=>[1486319](+26260), map(115)=[jupiter] :<info!>
! Cannot find saved game ~:bind_stalker:load:size=[1173]
compiling shader model_env_lq_1
compiling shader model_distort_0
! Unknown command:  dump_infos
stack trace:

0023:0EE70708 xrGame.dll, CxIOFile::Scanf()
0023:0EF173AB xrGame.dll, CDialogHolder::CDialogHolder()

 

 

Иногда не грузятся сейвы, спасает выход из системы или ребут. Можно в логе чего есть.

Изменено пользователем shrmn
Скрытый текст

 

FATAL ERROR
 
[error]Expression    : !m_error_code
[error]Function      : raii_guard::~raii_guard
[error]File          : ..\xrServerEntities\script_storage.cpp
[error]Line          : 748
[error]Description   : ...talker-retrievalmod\gamedata\scripts\xr_logic.script:377: attempt to index local 'current_gulag' (a nil value)
 

stack trace:

 

Вылет в лагере свободы после сюжетного квеста в вентиляционном комплексе

45 минут назад, Jek@n сказал:

@shrmn повторяется?

нет, но теперь в припяти постоянные вылеты по памяти.

Скрытый текст

stack trace:

0023:0EE90708 xrGame.dll, CxIOFile::Scanf()
0023:0EF373AB xrGame.dll, CDialogHolder::CDialogHolder()
 
[error][      87]    : Параметр задан неверно.

Либо недостаточно ресурсов памяти для выполнения команды.

 

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