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Jek@n

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Тяжело играть, 1.5 руки рабочие, правая рука плохо работает, как то сложность исправить не могу, а пройти очень сильное желание.

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@aleksandrmap56 , ну я не знаю, чем вам помочь, режим специфический, рассчитанный как раз на постоянную активность, динамику и случайные ситуации. Посмотрите на ютубе прохождение, что ли.


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    Народ, кто-нибудь сталкивался с такой проблемой?

    Игра вылетает, или просто зависает на мертво (выход только через перезапуск системы через  Alt-Ctrl-Del). Файл лога без FATAL ERROR. Все происходит рандомно, никакой системы или закономерности нет. Менял настройки (повышал-понижал), перепробовал все версии игры, системы (Win 7, Win 10) ничего не помогает. Самое интересное, что все это безобразие происходит на режиме "Воспоминание", в "Приключении" все отлично никаких проблем не было. На всякий случай 

    Скрытый текст

     

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    @skitalez_rus лог в данном случае неинформативен. Я знаю про эти рандомные вылеты и могу сказать только то, что если бы знал их причину, то исправил бы. Самое интересное то, что я разрабатывал мод на стим-версии и как раз на ней подобные вылеты почти никогда не происходили.


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    @lopilon , смотрите пост выше. Также советую перейти на статику.

    Изменено пользователем Jek@n

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    Спасибо, вылетать стало вылетать не так часто

    Добавлено  Опричник,

    Для "Спасибо" в каждом сообщении справа-внизу есть кнопки (п. 2.1.1 правил форума)

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    @shrmn а что у вас за "железо"? Вот у меня, например, Ryzen-5 3500, GeForce GTX 1650, 8 Гб Ram, SSD - далеко не топ. Прогрузил сейв, FPS не мерил, но по ощущениям он был вполне играбельным. Завалил прибежавшего киллера и квестовую химеру вообще без проблем.

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    5 минут назад, Jek@n сказал:

    @shrmn а что у вас за "железо"? Вот у меня, например, Ryzen-5 3500, GeForce GTX 1650, 8 Гб Ram, SSD - далеко не топ. Прогрузил сейв, FPS не мерил, но по ощущениям он был вполне играбельным. Завалил прибежавшего киллера и квестовую химеру вообще без проблем.

    возможно я играл с не последним фиксом, потому что как мне сказали, что хоть и написано, мол фикс от 03.09, фикс обновлялся несколько дней назад, так ли это ? на другом форуме писал про блему, которая возникла с вылетом при апгрейде шлема, а в списке изменений как раз есть фикс данной проблемы. возможно и фпс фиксили именно в последнем апдейте - не знаю. хотя тут вы тему изменяли как 03.09, когда и был последний фикс, только вылет все же поймал у кулибина.

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    18 часов назад, Jek@n сказал:

    @shrmn а что у вас за "железо"? Вот у меня, например, Ryzen-5 3500, GeForce GTX 1650, 8 Гб Ram, SSD - далеко не топ. Прогрузил сейв, FPS не мерил, но по ощущениям он был вполне играбельным. Завалил прибежавшего киллера и квестовую химеру вообще без проблем.

    ryzen 5600x, gtx 1660s. поставил последний фикс от 09.10, хотя в шапке темы вроде как нет инфы, что фикс обновлялся. при апгрейде шлема игра не вылетает, производительность в целом вроде как стала лучше, хотя иногда при загрузке сейва повторно в начале стабильно 25 фпс, затем через какое-то время он стабилизируется, но все же неприятно. не сочтите за наглость, но было бы замечательно, если бы при наведении на объект апгрейда, подсвечивались соответствующие материалы у торговца для удобства.

    @Jek@n обсуждали ли фикс теней на 10 иксе, не могу найти. было бы замечательно.

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    @shrmn фикс теней вроде-бы должен быть встроен в репак от Stern-13, если там нет, то поищите в шапке темы на ap-pro рекомендацию со специальными консольными командами.

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    @Jek@n

    Что-то не так со счетчиком кол-ва выбросов, убитых сталкеров и найденных артов

    @Jek@n 

    Скрытый текст

    * Detected CPU: AMD Ryzen 5 5600X 6-Core Processor [AuthenticAMD], F15/M1/S0, 3699.00 mhz, 30-clk 'rdtsc'
    * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
    * CPU threads: 12

    Initializing File System...
    using fs-ltx fsgame.ltx
    FS: 38570 files cached 15 archives, 5689Kb memory used.
    Init FileSystem 0.376865 sec
    'xrCore' build 3967, Dec 14 2009

    EH: 9BDBD715169AC65D0242294793C84288

    -----loading e:\stalker-retrievalmod\gamedata\configs\system.ltx
    -----loading e:\stalker-retrievalmod\gamedata\configs\system.ltx
    Initializing Engine...
    Starting INPUT device...
    Loading DLL: xrRender_R2.dll
    Loading DLL: xrRender_R3.dll
    refCount:m_pAdapter 1
    Loading DLL: xrRender_R4.dll
    command line
    Executing config-script "user.ltx"...
    [e:\stalker-retrievalmod\_appdata_\user.ltx] successfully loaded.
    Loading DLL: xrRender_R2.dll
    Loading DLL: xrGame.dll
    * [win32]: free[3887012 K], reserved[142256 K], committed[164972 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: crt heap[7 K], process heap[8633 K], game lua[0 K], render[0 K]
    * [x-ray]: economy: strings[28344 K], smem[0 K]
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    dir[0]=E:\STALKER-RetrievalMod\bin\
    dir[1]=E:\STALKER-RetrievalMod\
    dir[2]=E:\STALKER-RetrievalMod\bin\
    dir[3]=C:\Windows\system32\
    CleanDeviceSpecifierList
    CleanDeviceSpecifierList Generic Hardware
    devices Generic Hardware
    SOUND: OpenAL: system  default SndDevice name is Generic Hardware
    SOUND: OpenAL: default SndDevice name set to Generic Software
    SOUND: OpenAL: All available devices:
    1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    Executing config-script "e:\stalker-retrievalmod\gamedata\configs\default_controls.ltx"...
    [e:\stalker-retrievalmod\gamedata\configs\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    Executing config-script "e:\stalker-retrievalmod\gamedata\configs\rspec_default.ltx"...
    [e:\stalker-retrievalmod\gamedata\configs\rspec_default.ltx] successfully loaded.
    Executing config-script "e:\stalker-retrievalmod\gamedata\configs\default_controls.ltx"...
    [e:\stalker-retrievalmod\gamedata\configs\default_controls.ltx] successfully loaded.
    ~ Invalid syntax in call to 'r2_aa_break'
    ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
    ~ Invalid syntax in call to 'r2_aa_weight'
    ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
    ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
    ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
    [e:\stalker-retrievalmod\_appdata_\user.ltx] successfully loaded.
    SOUND: Selected device is Generic Software
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    Starting RENDER device...
    * GPU [vendor:10DE]-[device:21C4]: NVIDIA GeForce GTX 1660 SUPER
    * GPU driver: 30.0.15.1215
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    *     Texture memory: 4072 M
    *          DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVidia MGPU: Logical(1), Physical(1)
    * Starting rendering as 2-GPU.
    * DVB created: 1536K
    * DIB created: 512K
    ! Renderer doesn't support blender 'effects\shadow_world'
    * NULLRT supported
    * ...and used
    * HWDST/PCF supported and used
    * NV-DBT supported and used
    compiling shader dumb
    compiling shader dumb
    compiling shader accum_mask
    compiling shader accum_sun_mask
    compiling shader copy_p
    compiling shader accum_volume
    compiling shader copy
    compiling shader accum_sun_near
    compiling shader accum_sun
    compiling shader accum_sun_cascade
    compiling shader accum_sun_cascade_far
    compiling shader accum_omni_unshadowed
    compiling shader accum_omni_normal
    compiling shader accum_omni_transluent
    compiling shader accum_spot_unshadowed
    compiling shader accum_spot_normal
    compiling shader accum_spot_fullsize
    compiling shader accum_volumetric
    compiling shader accum_volumetric
    compiling shader accum_indirect
    compiling shader bloom_build
    compiling shader bloom_filter
    compiling shader bloom_filter_f
    compiling shader bloom_luminance_1
    compiling shader bloom_luminance_2
    compiling shader bloom_luminance_3
    compiling shader combine_1
    compiling shader combine_1
    compiling shader combine_2_AA
    compiling shader combine_2_NAA
    compiling shader combine_2_AA_D
    compiling shader combine_2_NAA_D
    compiling shader combine_volumetric
    compiling shader postprocess
    compiling shader postprocess_CM
    compiling shader distort
    compiling shader particle_distort
    compiling shader particle
    compiling shader particle
    compiling shader particle_s-blend
    compiling shader particle-clip
    compiling shader particle_s-add
    compiling shader particle_s-aadd
    compiling shader particle_s-mul
    compiling shader deffer_particle
    compiling shader deffer_particle
    - r__tf_aniso 16
    - r2_tf_mipbias 0.
    compiling shader portal
    compiling shader portal
    compiling shader simple_color
    compiling shader editor
    compiling shader sky2
    compiling shader sky2
    compiling shader clouds
    compiling shader clouds
    Starting engine...
    compiling shader stub_default
    compiling shader effects_sun
    compiling shader hud_font
    Loading DLL: xrGameSpy.dll
    intro_start intro_logo
    intro_delete ::update_logo_intro
    compiling shader yuv2rgb
    * [win32]: free[3590916 K], reserved[225500 K], committed[377824 K]
    * [ D3D ]: textures[64 K]
    * [x-ray]: crt heap[21 K], process heap[36340 K], game lua[2842 K], render[218 K]
    * [x-ray]: economy: strings[28163 K], smem[0 K]
    *  0.0 : [  56] $null
    *  0.0 : [   3] $user$accum
    *  0.0 : [   1] $user$accum_temp
    *  0.0 : [   6] $user$albedo
    *  0.0 : [   6] $user$bloom1
    *  0.0 : [   2] $user$bloom2
    *  0.0 : [   2] $user$cmap0
    *  0.0 : [   2] $user$cmap1
    *  0.0 : [   2] $user$env_s0
    *  0.0 : [   2] $user$env_s1
    *  0.0 : [   7] $user$generic0
    *  0.0 : [   5] $user$generic1
    *  0.0 : [   1] $user$generic2
    *  0.0 : [   1] $user$jitter_0
    *  0.0 : [   1] $user$jitter_1
    *  0.0 : [   1] $user$jitter_2
    *  0.0 : [   1] $user$jitter_3
    *  0.0 : [   1] $user$jitter_4
    *  0.0 : [   2] $user$lum_t64
    *  0.0 : [   3] $user$lum_t8
    *  0.0 : [   1] $user$luminance_0
    *  0.0 : [   1] $user$luminance_1
    *  0.0 : [   1] $user$luminance_2
    *  0.0 : [   1] $user$luminance_3
    *  0.0 : [   8] $user$material
    *  0.0 : [  12] $user$normal
    *  0.0 : [  12] $user$position
    *  0.0 : [   1] $user$sky0
    *  0.0 : [   1] $user$sky1
    *  0.0 : [   4] $user$smap_depth
    *  0.0 : [   3] $user$smap_surf
    *  0.0 : [   7] $user$tonemap
    *  0.0 : [   2] $user$tonemap_src
    *  0.0 : [   1] act\act_controller_hit1
    *  0.0 : [   1] fx\fx_flare1
    *  0.0 : [   1] fx\fx_flare2
    *  0.0 : [   1] fx\fx_flare3
    *  0.0 : [   1] fx\fx_gradient
    *  0.0 : [   1] fx\fx_gradient1
    *  0.0 : [   1] fx\fx_lightning
    *  0.0 : [   1] fx\fx_noise
    *  0.0 : [   2] fx\fx_noise2
    *  0.0 : [   1] fx\fx_rain
    *  0.0 : [   1] fx\fx_rainsplash1
    *  0.0 : [   1] fx\fx_sun
    *  0.0 : [   1] fx\fx_sun_rise
    *  0.0 : [   1] fx\fx_thunderbolts_gradient
    *  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
    *  0.0 : [   1] fx\fx_volumefog1
    *  0.0 : [   1] glow\glow_04
    *  0.0 : [   1] glow\glow_fire1
    *  0.0 : [   1] glow\glow_orange
    *  0.0 : [   1] glow\glow_orange2
    *  0.0 : [   1] glow\glow_orange_bright
    *  0.0 : [   1] glow\glow_rays
    *  0.0 : [   1] glow\glow_white
    *  0.0 : [   4] lights\lights_spot01
    *  0.0 : [   1] pfx\pfx_ani-explosion-02
    *  0.0 : [   1] pfx\pfx_ani-explosion-02-b-a
    *  0.0 : [   1] pfx\pfx_ani-explosion-02a
    *  0.0 : [   1] pfx\pfx_ani-fire01
    *  0.0 : [   1] pfx\pfx_ani-fire02
    *  0.0 : [   1] pfx\pfx_ani-smoke-01
    *  0.0 : [   1] pfx\pfx_anomaly_1
    *  0.0 : [   1] pfx\pfx_anomaly_16
    *  0.0 : [   1] pfx\pfx_anomaly_18
    *  0.0 : [   1] pfx\pfx_anomaly_19
    *  0.0 : [   1] pfx\pfx_anomaly_2
    *  0.0 : [   1] pfx\pfx_anomaly_21
    *  0.0 : [   1] pfx\pfx_anomaly_23
    *  0.0 : [   1] pfx\pfx_anomaly_2_green
    *  0.0 : [   1] pfx\pfx_anomaly_3
    *  0.0 : [   1] pfx\pfx_anomaly_4
    *  0.0 : [   1] pfx\pfx_anomaly_5
    *  0.0 : [   1] pfx\pfx_anomaly_6
    *  0.0 : [   1] pfx\pfx_anomaly_7
    *  0.0 : [   1] pfx\pfx_anomaly_8
    *  0.0 : [   1] pfx\pfx_anomaly_88
    *  0.0 : [   1] pfx\pfx_anomaly_9
    *  0.0 : [   1] pfx\pfx_bloodsplash1
    *  0.0 : [   1] pfx\pfx_bloodsplash2
    *  0.0 : [   1] pfx\pfx_blurry_cloud
    *  0.0 : [   1] pfx\pfx_brick
    *  0.0 : [   1] pfx\pfx_bubble
    *  0.0 : [   1] pfx\pfx_bubble_1
    *  0.0 : [   1] pfx\pfx_bubble_water
    *  0.0 : [   1] pfx\pfx_cc_lighting_grad2
    *  0.0 : [   1] pfx\pfx_cc_lightings
    *  0.0 : [   1] pfx\pfx_concretedebris_01
    *  0.0 : [   1] pfx\pfx_concretepuffs_01
    *  0.0 : [   1] pfx\pfx_dist2
    *  0.0 : [   1] pfx\pfx_dist2inv
    *  0.0 : [   1] pfx\pfx_dist3
    *  0.0 : [   1] pfx\pfx_dist4
    *  0.0 : [   1] pfx\pfx_dist7
    *  0.0 : [   1] pfx\pfx_dist8
    *  0.0 : [   1] pfx\pfx_dist9
    *  0.0 : [   1] pfx\pfx_dist_teleport
    *  0.0 : [   1] pfx\pfx_distort_anomaly
    *  0.0 : [   1] pfx\pfx_distortion
    *  0.0 : [   1] pfx\pfx_electrostatic
    *  0.0 : [   1] pfx\pfx_explotions_2
    *  0.0 : [   1] pfx\pfx_explotions_3
    *  0.0 : [   1] pfx\pfx_explotions_4
    *  0.0 : [   1] pfx\pfx_explotions_smoke
    *  0.0 : [   1] pfx\pfx_flame
    *  0.0 : [   1] pfx\pfx_flame_01
    *  0.0 : [   1] pfx\pfx_flamefx_01
    *  0.0 : [   1] pfx\pfx_flash_01
    *  0.0 : [   1] pfx\pfx_flash_05
    *  0.0 : [   1] pfx\pfx_flash_07
    *  0.0 : [   1] pfx\pfx_gologramma
    *  0.0 : [   1] pfx\pfx_gradient
    *  0.0 : [   1] pfx\pfx_gradient1
    *  0.0 : [   1] pfx\pfx_leaves_01
    *  0.0 : [   1] pfx\pfx_leaves_02
    *  0.0 : [   1] pfx\pfx_light1
    *  0.0 : [   1] pfx\pfx_light3
    *  0.0 : [   1] pfx\pfx_light4
    *  0.0 : [   1] pfx\pfx_lighting_stancia_01
    *  0.0 : [   1] pfx\pfx_lighting_stancia_02
    *  0.0 : [   1] pfx\pfx_lightning_01
    *  0.0 : [   1] pfx\pfx_lightning_02
    *  0.0 : [   1] pfx\pfx_ligth_6
    *  0.0 : [   1] pfx\pfx_plasma
    *  0.0 : [   1] pfx\pfx_shells1
    *  0.0 : [   1] pfx\pfx_shells2
    *  0.0 : [   1] pfx\pfx_skinsplash1
    *  0.0 : [   1] pfx\pfx_smoke_a
    *  0.0 : [   1] pfx\pfx_smoke_b
    *  0.0 : [   1] pfx\pfx_smokepuffs1
    *  0.0 : [   1] pfx\pfx_smokepuffs2
    *  0.0 : [   1] pfx\pfx_spark_01
    *  0.0 : [   1] pfx\pfx_spark_02
    *  0.0 : [   1] pfx\pfx_sparks
    *  0.0 : [   1] pfx\pfx_specks
    *  0.0 : [   1] pfx\pfx_specks_poison
    *  0.0 : [   1] pfx\pfx_spikey_star
    *  0.0 : [   1] pfx\pfx_splash3
    *  0.0 : [   1] pfx\pfx_splash_01
    *  0.0 : [   1] pfx\pfx_splash_02
    *  0.0 : [   1] pfx\pfx_step_blood
    *  0.0 : [   1] pfx\pfx_stonedebris1
    *  0.0 : [   1] pfx\pfx_stonedebris2
    *  0.0 : [   1] pfx\pfx_synus
    *  0.0 : [   1] pfx\pfx_teleport
    *  0.0 : [   1] pfx\pfx_teleport_green
    *  0.0 : [   1] pfx\pfx_test_textures
    *  0.0 : [   1] pfx\pfx_vehglassdebris_01
    *  0.0 : [   1] pfx\pfx_vehmetaldebris_01
    *  0.0 : [   1] pfx\pfx_water_wave
    *  0.0 : [   1] pfx\pfx_woodchips1
    *  0.0 : [   1] pfx\pfx_woodchips3
    *  0.0 : [   1] prop\prop_fake_bed_fireplace
    *  0.0 : [   1] prop\prop_provod_02
    *  0.0 : [   5] sky\sky_12_vibros_cube
    *  0.0 : [   5] sky\sky_12_vibros_cube#small
    *  0.0 : [  26] sky\sky_13_cube
    *  0.0 : [  26] sky\sky_13_cube#small
    *  0.0 : [  16] sky\sky_13_cube_night
    *  0.0 : [  16] sky\sky_13_cube_night#small
    *  0.0 : [  12] sky\sky_13_vibros_cube
    *  0.0 : [  12] sky\sky_13_vibros_cube#small
    *  0.0 : [  10] sky\sky_14_cube
    *  0.0 : [  10] sky\sky_14_cube#small
    *  0.0 : [   4] sky\sky_17_clouds_cube
    *  0.0 : [   4] sky\sky_17_clouds_cube#small
    *  0.0 : [   4] sky\sky_17_cube
    *  0.0 : [   4] sky\sky_17_cube#small
    *  0.0 : [   8] sky\sky_18_cube
    *  0.0 : [   8] sky\sky_18_cube#small
    *  0.0 : [  11] sky\sky_19_cube
    *  0.0 : [  11] sky\sky_19_cube#small
    *  0.0 : [   4] sky\sky_1_clouds_cube
    *  0.0 : [   4] sky\sky_1_clouds_cube#small
    *  0.0 : [   4] sky\sky_20_clouds_cube
    *  0.0 : [   4] sky\sky_20_clouds_cube#small
    *  0.0 : [   4] sky\sky_20_cube
    *  0.0 : [   4] sky\sky_20_cube#small
    *  0.0 : [   4] sky\sky_2_clouds_cube
    *  0.0 : [   4] sky\sky_2_clouds_cube#small
    *  0.0 : [   4] sky\sky_2_cube
    *  0.0 : [   4] sky\sky_2_cube#small
    *  0.0 : [  12] sky\sky_3_cube
    *  0.0 : [  12] sky\sky_3_cube#small
    *  0.0 : [   3] sky\sky_4_cube
    *  0.0 : [   3] sky\sky_4_cube#small
    *  0.0 : [  30] sky\sky_5_cube
    *  0.0 : [  30] sky\sky_5_cube#small
    *  0.0 : [   7] sky\sky_6_cube
    *  0.0 : [   7] sky\sky_6_cube#small
    *  0.0 : [  11] sky\sky_7_cube
    *  0.0 : [  11] sky\sky_7_cube#small
    *  0.0 : [   8] sky\sky_8_cube
    *  0.0 : [   8] sky\sky_8_cube#small
    *  0.0 : [  51] sky\sky_9_cube
    *  0.0 : [  51] sky\sky_9_cube#small
    *  0.0 : [ 238] sky\sky_oblaka
    *  0.0 : [   1] wm\wm_blood_1
    *  0.0 : [   1] wm\wm_blood_1_1
    *  0.0 : [   1] wm\wm_blood_1_2
    *  0.0 : [   1] wm\wm_blood_1_3
    *  0.0 : [   1] wm\wm_blood_drop_4
    *  0.0 : [   1] wm\wm_bullet_asfalt_1
    *  0.0 : [   1] wm\wm_bullet_asfalt_2
    *  0.0 : [   1] wm\wm_bullet_asfalt_3
    *  0.0 : [   1] wm\wm_bullet_brick_1
    *  0.0 : [   1] wm\wm_bullet_brick_2
    *  0.0 : [   1] wm\wm_bullet_concrete
    *  0.0 : [   1] wm\wm_bullet_concrete_1
    *  0.0 : [   1] wm\wm_bullet_concrete_2
    *  0.0 : [   1] wm\wm_bullet_concrete_4
    *  0.0 : [   1] wm\wm_bullet_concrete_5
    *  0.0 : [   1] wm\wm_bullet_concrete_6
    *  0.0 : [   1] wm\wm_bullet_concrete_7
    *  0.0 : [   1] wm\wm_bullet_glass01
    *  0.0 : [   1] wm\wm_bullet_glass02
    *  0.0 : [   1] wm\wm_bullet_glass03
    *  0.0 : [   1] wm\wm_bullet_glass04
    *  0.0 : [   1] wm\wm_bullet_ground
    *  0.0 : [   1] wm\wm_bullet_ground_1
    *  0.0 : [   1] wm\wm_bullet_ground_2
    *  0.0 : [   1] wm\wm_bullet_metall_thik
    *  0.0 : [   1] wm\wm_bullet_metall_thik_1
    *  0.0 : [   1] wm\wm_bullet_metall_thik_2
    *  0.0 : [   1] wm\wm_bullet_metall_thik_3
    *  0.0 : [   1] wm\wm_bullet_metall_thin
    *  0.0 : [   1] wm\wm_bullet_metall_thin_1
    *  0.0 : [   1] wm\wm_bullet_metall_thin_2
    *  0.0 : [   1] wm\wm_bullet_metall_thin_3
    *  0.0 : [   1] wm\wm_bullet_metall_thin_4
    *  0.0 : [   1] wm\wm_bullet_wood
    *  0.0 : [   1] wm\wm_bullet_wood_1
    *  0.0 : [   1] wm\wm_bullet_wood_2
    *  0.0 : [   1] wm\wm_bullet_wood_3
    *  0.0 : [   1] wm\wm_bullet_wood_4
    *  0.0 : [   1] wm\wm_bullet_wood_5
    *  0.0 : [   1] wm\wm_bullet_wood_6
    *  0.0 : [   1] wm\wm_bullet_wood_7
    *  0.0 : [   1] wm\wm_bullet_wood_8
    *  0.0 : [   1] wm\wm_bullet_wood_9
    *  0.0 : [   1] wm\wm_grenade
    *  0.0 : [   1] wm\wm_knife_dead
    *  0.0 : [   1] wm\wm_knife_horiz
    *  0.0 : [   1] wm\wm_knife_horiz_blood
    *  0.0 : [   1] wm\wm_knife_horiz_blood1
    *  0.0 : [   1] wm\wm_knife_horiz_metal
    *  0.0 : [   1] wm\wm_knife_horiz_ston
    *  0.0 : [   1] wm\wm_knife_wood
    *  0.0 : [   1] wm\wm_knife_wood1
    *  0.0 : [   1] wm\wm_knife_wood2
    * 32.1 : [   1] ui\ui_font_arial_14_1600
    * 32.1 : [   1] ui\ui_magnifier2
    * 33.0 : [   1] ui\ui_ani_cursor
    * 64.1 : [   1] ui\ui_font_console_02
    * 64.1 : [   1] ui\ui_font_hud_01
    * 64.1 : [   1] ui\ui_font_letter_16_1600
    * 64.1 : [   1] ui\ui_font_letter_18_1600
    * 128.1 : [   1] ui\ui_font_graff_19_1600
    * 128.1 : [   1] ui\ui_font_graff_22_1600
    * 256.1 : [   1] ui\ui_font_graff_32_1600
    * 256.1 : [   1] ui\ui_font_hud_02
    * 256.1 : [   1] ui\ui_font_letter_25_1600
    * 270.0 : [   1] ui\video_voroni_crop
    * 512.1 : [   1] ui\ui_font_graff_50_1600
    * 705.4 : [   1] ui\ui_noise
    * 936.0 : [   1] ui\video_water_crop
    * 1024.1 : [   1] ui\ui_actor_hint_wnd
    * 1024.1 : [   1] ui\ui_actor_main_menu_all
    * 1024.1 : [   1] ui\ui_actor_main_menu_loadscreen
    * 1024.1 : [   1] ui\ui_actor_mp_screen
    * 1024.1 : [   1] ui\ui_actor_multiplayer_background
    * 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
    * 1024.1 : [   1] ui\ui_actor_sleep_screen
    * 1024.1 : [   1] ui\ui_actor_widescreen_sidepanels
    * 1024.1 : [   1] ui\ui_common
    * 8100.0 : [   1] ui\video_mod_background2
    compiling shader deffer_base_bump-hq
    compiling shader deffer_model_bump-hq_3
    compiling shader deffer_base_bump
    compiling shader deffer_model_bump_3
    compiling shader shadow_direct_model_3
    "e:\stalker-retrievalmod\bin\xrengine.exe"
    * phase time: 0 ms
    * phase cmem: 163738 K
    Loading objects...
    compiling shader deffer_base_flat
    compiling shader deffer_model_flat_0
    compiling shader shadow_direct_model_0
    compiling shader deffer_model_bump-hq_0
    compiling shader deffer_model_bump_0
    compiling shader deffer_base_aref_bump-hq
    compiling shader deffer_base_aref_bump
    compiling shader shadow_direct_base_aref
    compiling shader shadow_direct_model_aref_0
    compiling shader deffer_model_bump-hq_1
    compiling shader deffer_model_bump_1
    compiling shader shadow_direct_model_1
    compiling shader base_lplanes
    compiling shader model_def_lplanes_0
    compiling shader deffer_base_aref_flat
    compiling shader accum_emissive
    compiling shader deffer_base_bump_d-hq
    compiling shader deffer_model_bump_d-hq_0
    compiling shader deffer_model_bump-hq_2
    compiling shader deffer_model_bump_2
    compiling shader shadow_direct_model_2
    ! Invalid ogg-comment version, file:  e:\stalker-retrievalmod\gamedata\sounds\weapons\svu\svu_reload.ogg
    Loading models...
    compiling shader deffer_model_bump-hq_4
    compiling shader deffer_model_bump_4
    compiling shader shadow_direct_model_4
    compiling shader model_def_lq
    compiling shader model_def_lq_0
    compiling shader deffer_model_bump_d-hq_4
    compiling shader deffer_model_flat_2
    compiling shader shadow_direct_model_aref_2
    compiling shader deffer_model_bump_d-hq_3
    compiling shader deffer_model_flat_1
    compiling shader model_distort4glass_3
    compiling shader shadow_direct_model_aref_3
    compiling shader deffer_model_flat_4
    compiling shader shadow_direct_model_aref_4
    ! auto-generated bump map: wpn\wpn_addon_rail_bump
    ! auto-generated bump map: wpn\wpn_addon_rail_bump#
    * [prefetch] time:    2647 ms
    * [prefetch] memory:  78853Kb
    * phase time: 2707 ms
    * phase cmem: 227472 K
    * phase time: 3 ms
    * phase cmem: 227472 K
    * Loading spawn registry...
    * 12524 spawn points are successfully loaded
    * Loading objects...
    * 17762 objects are successfully loaded
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[2289]:(2291)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[statistic],chunk_size=[2489]:(2491)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[sound],chunk_size=[4275]:(4277)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[3]:(5)
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ! Cannot find saved game ~:se_stor:load storehouse: size(1)=[9200], keys=[9] :buildsav=[-1]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game roman - autosave is successfully loaded from file 'e:\stalker-retrievalmod\_appdata_\savedgames\roman - autosave.scop' (0.584s)
    * phase time: 584 ms
    * phase cmem: 341134 K
    * phase time: 29 ms
    * phase cmem: 341222 K
    * phase time: 5 ms
    * phase cmem: 341222 K
    * WARNING: player not logged in
    * client : connection accepted - <All Ok>
    * phase time: 4 ms
    * phase cmem: 341257 K
    * phase time: 4 ms
    * phase cmem: 341257 K
    * phase time: 1721 ms
    * phase cmem: 437617 K
    compiling shader deffer_base_bump-hq
    compiling shader deffer_base_bump
    compiling shader shadow_direct_base
    compiling shader deffer_base_bump_d-hq
    compiling shader deffer_base_flat
    compiling shader deffer_base_steep_d-hq
    compiling shader base_lplanes
    compiling shader deffer_base_steep-hq
    compiling shader vert
    compiling shader vert
    compiling shader deffer_base_flat_d
    compiling shader deffer_base_flat_d
    compiling shader water
    compiling shader water
    compiling shader waterd
    compiling shader waterd
    compiling shader shadow_direct_base_aref
    compiling shader water_soft
    compiling shader water_soft
    compiling shader waterd_soft
    compiling shader waterd_soft
    compiling shader deffer_base_aref_bump_d-hq
    compiling shader deffer_base_aref_flat_d
    compiling shader simple
    compiling shader wmark
    compiling shader deffer_base_lmh_bump_d-hq
    compiling shader deffer_base_lmh_bump_d-hq
    compiling shader deffer_base_lmh_bump
    compiling shader deffer_base_lmh_bump
    compiling shader deffer_base_lmh_flat_d
    compiling shader deffer_base_lmh_flat_d
    compiling shader deffer_base_lmh_flat
    compiling shader deffer_base_lmh_flat
    compiling shader deffer_base_lmh_steep_d-hq
    compiling shader deffer_base_lmh_bump-hq
    compiling shader deffer_base_lmh_bump-hq
    compiling shader deffer_base_lmh_aref_bump_d-hq
    compiling shader deffer_base_lmh_aref_bump
    compiling shader lmapE
    compiling shader lmapE
    compiling shader deffer_base_lmh_aref_flat_d
    compiling shader deffer_base_lmh_aref_flat
    compiling shader deffer_base_lmh_aref_steep_d-hq
    compiling shader deffer_base_lmh_steep-hq
    compiling shader deffer_base_lmh_aref_bump-hq
    compiling shader deffer_impl_flat_d
    compiling shader deffer_impl_flat_d
    compiling shader deffer_impl_flat
    compiling shader deffer_tree_flat
    compiling shader shadow_direct_tree
    compiling shader deffer_tree_bump_d-hq
    compiling shader deffer_tree_bump
    compiling shader shadow_direct_base
    compiling shader lod
    compiling shader lod
    compiling shader deffer_tree_s_bump_d-hq
    compiling shader deffer_tree_s_bump
    compiling shader shadow_direct_tree_s
    compiling shader deffer_tree_s_flat_d
    compiling shader deffer_tree_s_flat
    * phase time: 62 ms
    * phase cmem: 438949 K
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 62094 verts, 1940 Kb
    * [Loading VB] 38434 verts, 1201 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65526 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65530 verts, 2047 Kb
    * [Loading VB] 65517 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 20408 verts, 637 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 45823 verts, 1431 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 202320 indices, 395 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 52340 verts, 613 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 469323 indices, 916 Kb
    * phase time: 229 ms
    * phase cmem: 439073 K
    * phase time: 31 ms
    * phase cmem: 446534 K
    compiling shader deffer_detail_w_flat
    compiling shader deffer_detail_s_flat
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 10126 v(20), 5368 p
    * [DETAILS] Batch(61), VB(197K), IB(31K)
    * phase time: 6 ms
    * phase cmem: 446566 K
    * Loading HOM: e:\stalker-retrievalmod\gamedata\levels\jupiter\level.hom
    * phase time: 30 ms
    * phase cmem: 447513 K
    * phase time: 4 ms
    * phase cmem: 447513 K
    * phase time: 3 ms
    * phase cmem: 447513 K
    * t-report - base: 1613, 985560 K
    * t-report - lmap: 20, 20482 K
    * WARNING: player not logged in
    ! Can't find texture 'map\map_bar_stalker'
    ! Can't find texture 'map\map_bunker_lab_1'
    ! Can't find texture 'map\map_l15u_pripyat_und'
    * phase time: 4229 ms
    * phase cmem: 526761 K
    * phase time: 9 ms
    * phase cmem: 526761 K
    * [win32]: free[1742224 K], reserved[232276 K], committed[2219740 K]
    * [ D3D ]: textures[1057956 K]
    * [x-ray]: crt heap[27 K], process heap[1359415 K], game lua[29660 K], render[122 K]
    * [x-ray]: economy: strings[33847 K], smem[11777 K]
    ! Cannot find saved game ~:lua_helper:fget_inisection:ini=[<userdata>],not_found_section=[levels],type=[table]:<error!>
    ! Cannot find saved game ~:lua_helper:fget_inisection:ini=[<userdata>],not_found_section=[levels_underground],type=[true]:<error!>
    ! Cannot find saved game ~:lua_helper:correct_max_idlevelvertex:=[1460059]=>[1486319](+26260), map(115)=[jupiter] :<info!>
    ! Cannot find saved game ~:bind_stalker:load:size=[1173]
    compiling shader deffer_model_flat_3
    compiling shader accum_emissivel
    compiling shader model_env_lq
    compiling shader model_env_lq_0
    compiling shader model_def_lplanes_3
    compiling shader deffer_model_bump_d-hq_1
    compiling shader model_def_lplanes_1
    compiling shader model_distort4ghost_1
    compiling shader model_distort_3
    compiling shader model_distort_1
    compiling shader particle_alphaonly
    compiling shader model_distort_2
    compiling shader model_env_lq_1
    compiling shader model_distort_0
    compiling shader deffer_model_flat_d_1
    compiling shader dumb_0
    compiling shader deffer_model_flat_d_0
    compiling shader deffer_model_bump_d-hq_2
    compiling shader shadow_direct_model_aref_1
    compiling shader model_def_lq_3
    ! auto-generated bump map: ston\ston_walls1_bump#
    ! auto-generated bump map: ston\ston_walls1_bump
    compiling shader deffer_model_flat_d_2
    ! Unknown command:  dump_infos
    compiling shader model_scope_lense
    compiling shader model_scope_lense_0
    intro_start game_loaded
    * MEMORY USAGE: 579805 K
    * End of synchronization A[1] R[1]
    intro_delete ::update_game_loaded
    compiling shader hud3d
    compiling shader hud3d
    ! ERROR: SV: can't find children [36609] of parent [536252848]
    ! ERROR: SV: can't find children [38917] of parent [536298448]
    ! ERROR: SV: can't find children [26173] of parent [535452000]
    ! ERROR: SV: can't find children [49667] of parent [536309856]
    ! ERROR: SV: can't find children [65024] of parent [536690720]
    ! ERROR: SV: can't find children [26628] of parent [-1497397328]
    ! ERROR: SV: can't find children [26640] of parent [-1497396336]
    ! ERROR: SV: can't find children [38146] of parent [536255328]
    ! ERROR: SV: can't find children [18993] of parent [498231168]
    ! ERROR: SV: can't find children [53763] of parent [536311344]
    compiling shader font2
    @ save pod
    * [win32]: free[1209620 K], reserved[324544 K], committed[2660076 K]
    * [ D3D ]: textures[1254116 K]
    * [x-ray]: crt heap[27 K], process heap[1634595 K], game lua[54566 K], render[5239 K]
    * [x-ray]: economy: strings[41021 K], smem[11875 K]
    ! Cannot find saved game ~:bind_stalker:save:size=[1173]
    ! Cannot find saved game ~:se_stor:save_storehouse:size=[8/item_take]:(>)
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[2291],len=[2306]=>[2306]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[2489],len=[2503]=>[4809]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[4291],len=[4301]=>[9110]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[9129]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ! Cannot find saved game ~:se_stor:save storehouse: size(1)=[9218], keys=[9] : buildsav=[-1]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Saving spawns...
    * Saving objects...
    * 17915 objects are successfully saved
    * Game pod.scop is successfully saved to file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod.scop'
    compiling shader yuv2rgb
    * [win32]: free[1200200 K], reserved[307904 K], committed[2686136 K]
    * [ D3D ]: textures[1257405 K]
    * [x-ray]: crt heap[27 K], process heap[1640725 K], game lua[72276 K], render[5973 K]
    * [x-ray]: economy: strings[41025 K], smem[11875 K]
    * [win32]: free[1205812 K], reserved[305692 K], committed[2682736 K]
    * [ D3D ]: textures[1260159 K]
    * [x-ray]: crt heap[27 K], process heap[1643681 K], game lua[72688 K], render[5973 K]
    * [x-ray]: economy: strings[41020 K], smem[11875 K]
    * phase time: 81 ms
    * phase cmem: 535256 K
    * phase time: 7 ms
    * phase cmem: 535256 K
    * Loading spawn registry...
    * 12524 spawn points are successfully loaded
    * Loading objects...
    * 17762 objects are successfully loaded
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[2289]:(2291)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[statistic],chunk_size=[2489]:(2491)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[sound],chunk_size=[4275]:(4277)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[3]:(5)
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ! Cannot find saved game ~:se_stor:load storehouse: size(1)=[9200], keys=[9] :buildsav=[-1]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game roman - autosave is successfully loaded from file 'e:\stalker-retrievalmod\_appdata_\savedgames\roman - autosave.scop' (0.569s)
    * phase time: 568 ms
    * phase cmem: 611019 K
    * phase time: 11 ms
    * phase cmem: 611019 K
    * phase time: 6 ms
    * phase cmem: 611019 K
    * [win32]: free[1156324 K], reserved[238024 K], committed[2799892 K]
    * [ D3D ]: textures[1253777 K]
    * [x-ray]: crt heap[27 K], process heap[1634936 K], game lua[33634 K], render[5974 K]
    * [x-ray]: economy: strings[33927 K], smem[11833 K]
    ! Cannot find saved game ~:lua_helper:fget_inisection:ini=[<userdata>],not_found_section=[levels],type=[table]:<error!>
    ! Cannot find saved game ~:lua_helper:fget_inisection:ini=[<userdata>],not_found_section=[levels_underground],type=[true]:<error!>
    ! Cannot find saved game ~:lua_helper:correct_max_idlevelvertex:=[1460059]=>[1486319](+26260), map(115)=[jupiter] :<info!>
    ! Cannot find saved game ~:bind_stalker:load:size=[1173]
    compiling shader model_env_lq_1
    compiling shader model_distort_0
    ! Unknown command:  dump_infos
    intro_start game_loaded
    * MEMORY USAGE: 624095 K
    * End of synchronization A[1] R[1]
    intro_delete ::update_game_loaded
    compiling shader hud3d
    compiling shader hud3d
    ! ERROR: SV: can't find children [36609] of parent [498227696]
    ! ERROR: SV: can't find children [38917] of parent [498748960]
    * [win32]: free[1153172 K], reserved[282408 K], committed[2758660 K]
    * [ D3D ]: textures[1254119 K]
    * [x-ray]: crt heap[27 K], process heap[1638411 K], game lua[67240 K], render[6598 K]
    * [x-ray]: economy: strings[40334 K], smem[11869 K]
    ! Cannot find saved game ~:bind_stalker:save:size=[1173]
    ! Cannot find saved game ~:se_stor:save_storehouse:size=[8/item_take]:(>)
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[2285],len=[2300]=>[2300]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[2489],len=[2503]=>[4803]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[4285],len=[4295]=>[9098]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[9117]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ! Cannot find saved game ~:se_stor:save storehouse: size(1)=[9206], keys=[9] : buildsav=[-1]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Saving spawns...
    * Saving objects...
    * 17911 objects are successfully saved
    * Game pod.scop is successfully saved to file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod.scop'
    ! ERROR: SV: can't find children [49667] of parent [498756400]
    ! ERROR: SV: can't find children [26173] of parent [536095392]
    ! ERROR: SV: can't find children [65024] of parent [-1718049440]
    ! ERROR: SV: can't find children [26629] of parent [1456708512]
    ! ERROR: SV: can't find children [26630] of parent [-1593773408]
    @ save pod1
    * [win32]: free[1152716 K], reserved[342508 K], committed[2699016 K]
    * [ D3D ]: textures[1254121 K]
    * [x-ray]: crt heap[27 K], process heap[1640229 K], game lua[75373 K], render[7027 K]
    * [x-ray]: economy: strings[40333 K], smem[11869 K]
    ! Cannot find saved game ~:bind_stalker:save:size=[1173]
    ! Cannot find saved game ~:se_stor:save_storehouse:size=[9/item_take]:(>)
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[2285],len=[2300]=>[2300]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[2489],len=[2503]=>[4803]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[4276],len=[4286]=>[9089]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[9108]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ! Cannot find saved game ~:se_stor:save storehouse: size(1)=[9197], keys=[9] : buildsav=[-1]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Saving spawns...
    * Saving objects...
    * 17912 objects are successfully saved
    * Game pod1.scop is successfully saved to file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod1.scop'
    ! ERROR: SV: can't find children [38146] of parent [498350048]
    ! ERROR: SV: can't find children [18993] of parent [536248384]
    ! ERROR: SV: can't find children [53763] of parent [498142144]
    @ save pod11
    * [win32]: free[1148776 K], reserved[340636 K], committed[2704828 K]
    * [ D3D ]: textures[1254121 K]
    * [x-ray]: crt heap[27 K], process heap[1641600 K], game lua[68953 K], render[7242 K]
    * [x-ray]: economy: strings[41033 K], smem[11870 K]
    ! Cannot find saved game ~:bind_stalker:save:size=[1173]
    ! Cannot find saved game ~:se_stor:save_storehouse:size=[9/item_take]:(>)
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[2287],len=[2302]=>[2302]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[2489],len=[2503]=>[4805]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[4283],len=[4293]=>[9098]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[9117]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ! Cannot find saved game ~:se_stor:save storehouse: size(1)=[9206], keys=[9] : buildsav=[-1]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Saving spawns...
    * Saving objects...
    * 18074 objects are successfully saved
    * Game pod11.scop is successfully saved to file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod11.scop'
    @ save pod111
    * [win32]: free[1147924 K], reserved[335896 K], committed[2710420 K]
    * [ D3D ]: textures[1254124 K]
    * [x-ray]: crt heap[27 K], process heap[1643397 K], game lua[61732 K], render[8143 K]
    * [x-ray]: economy: strings[41098 K], smem[11870 K]
    ! Cannot find saved game ~:bind_stalker:save:size=[1173]
    ! Cannot find saved game ~:se_stor:save_storehouse:size=[9/item_take]:(>)
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[2289],len=[2304]=>[2304]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[2489],len=[2503]=>[4807]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[4269],len=[4279]=>[9086]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[9105]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ! Cannot find saved game ~:se_stor:save storehouse: size(1)=[9194], keys=[9] : buildsav=[-1]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Saving spawns...
    * Saving objects...
    * 18071 objects are successfully saved
    * Game pod111.scop is successfully saved to file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod111.scop'
    @ save pod1111
    * [win32]: free[1147860 K], reserved[333996 K], committed[2712384 K]
    * [ D3D ]: textures[1254124 K]
    * [x-ray]: crt heap[27 K], process heap[1644073 K], game lua[77942 K], render[8248 K]
    * [x-ray]: economy: strings[41114 K], smem[11870 K]
    ! Cannot find saved game ~:bind_stalker:save:size=[1173]
    ! Cannot find saved game ~:se_stor:save_storehouse:size=[9/item_take]:(>)
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[2299],len=[2314]=>[2314]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[2489],len=[2503]=>[4817]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[4284],len=[4294]=>[9111]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[9130]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ! Cannot find saved game ~:se_stor:save storehouse: size(1)=[9219], keys=[9] : buildsav=[-1]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Saving spawns...
    * Saving objects...
    * 18062 objects are successfully saved
    * Game pod1111.scop is successfully saved to file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod1111.scop'
    @ save pod11111
    * [win32]: free[1132004 K], reserved[360640 K], committed[2701596 K]
    * [ D3D ]: textures[1255148 K]
    * [x-ray]: crt heap[27 K], process heap[1646563 K], game lua[62340 K], render[8929 K]
    * [x-ray]: economy: strings[41114 K], smem[11870 K]
    ! Cannot find saved game ~:bind_stalker:save:size=[1173]
    ! Cannot find saved game ~:se_stor:save_storehouse:size=[9/item_take]:(>)
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[2301],len=[2316]=>[2316]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[2489],len=[2503]=>[4819]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[4275],len=[4285]=>[9104]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[9123]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ! Cannot find saved game ~:se_stor:save storehouse: size(1)=[9212], keys=[9] : buildsav=[-1]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Saving spawns...
    * Saving objects...
    * 18060 objects are successfully saved
    * Game pod11111.scop is successfully saved to file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod11111.scop'
    @ save pod111111
    * [win32]: free[1123812 K], reserved[352188 K], committed[2718240 K]
    * [ D3D ]: textures[1255148 K]
    * [x-ray]: crt heap[27 K], process heap[1646705 K], game lua[67884 K], render[8963 K]
    * [x-ray]: economy: strings[41115 K], smem[11870 K]
    ! Cannot find saved game ~:bind_stalker:save:size=[1173]
    ! Cannot find saved game ~:se_stor:save_storehouse:size=[9/item_take]:(>)
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[2301],len=[2316]=>[2316]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[2489],len=[2503]=>[4819]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[4297],len=[4307]=>[9126]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[9145]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ! Cannot find saved game ~:se_stor:save storehouse: size(1)=[9234], keys=[9] : buildsav=[-1]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Saving spawns...
    * Saving objects...
    * 18060 objects are successfully saved
    * Game pod111111.scop is successfully saved to file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod111111.scop'
    @ save pod1111111
    * [win32]: free[1123748 K], reserved[352060 K], committed[2718432 K]
    * [ D3D ]: textures[1255148 K]
    * [x-ray]: crt heap[27 K], process heap[1646747 K], game lua[67975 K], render[9045 K]
    * [x-ray]: economy: strings[41019 K], smem[11869 K]
    ! Cannot find saved game ~:bind_stalker:save:size=[1173]
    ! Cannot find saved game ~:se_stor:save_storehouse:size=[9/item_take]:(>)
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[2301],len=[2316]=>[2316]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[2489],len=[2503]=>[4819]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[4268],len=[4278]=>[9097]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[9116]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ! Cannot find saved game ~:se_stor:save storehouse: size(1)=[9205], keys=[9] : buildsav=[-1]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Saving spawns...
    * Saving objects...
    * 18057 objects are successfully saved
    * Game pod1111111.scop is successfully saved to file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod1111111.scop'
    @ save pod11111111
    * [win32]: free[1129736 K], reserved[362416 K], committed[2702088 K]
    * [ D3D ]: textures[1255113 K]
    * [x-ray]: crt heap[27 K], process heap[1646688 K], game lua[74905 K], render[9124 K]
    * [x-ray]: economy: strings[41029 K], smem[11869 K]
    ! Cannot find saved game ~:bind_stalker:save:size=[1173]
    ! Cannot find saved game ~:se_stor:save_storehouse:size=[9/item_take]:(>)
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[2301],len=[2316]=>[2316]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[2489],len=[2503]=>[4819]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[4276],len=[4286]=>[9105]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[9124]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ! Cannot find saved game ~:se_stor:save storehouse: size(1)=[9213], keys=[9] : buildsav=[-1]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Saving spawns...
    * Saving objects...
    * 18056 objects are successfully saved
    * Game pod11111111.scop is successfully saved to file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod11111111.scop'
    @ save pod111111111
    * [win32]: free[1121448 K], reserved[353512 K], committed[2719280 K]
    * [ D3D ]: textures[1255113 K]
    * [x-ray]: crt heap[27 K], process heap[1646729 K], game lua[66699 K], render[9234 K]
    * [x-ray]: economy: strings[41005 K], smem[11869 K]
    ! Cannot find saved game ~:bind_stalker:save:size=[1173]
    ! Cannot find saved game ~:se_stor:save_storehouse:size=[9/item_take]:(>)
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[2285],len=[2300]=>[2300]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[2489],len=[2503]=>[4803]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[4282],len=[4292]=>[9095]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[9114]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ! Cannot find saved game ~:se_stor:save storehouse: size(1)=[9203], keys=[9] : buildsav=[-1]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Saving spawns...
    * Saving objects...
    * 18053 objects are successfully saved
    * Game pod111111111.scop is successfully saved to file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod111111111.scop'
    @ save pod1111111111
    * [win32]: free[1121320 K], reserved[353424 K], committed[2719496 K]
    * [ D3D ]: textures[1255113 K]
    * [x-ray]: crt heap[27 K], process heap[1646845 K], game lua[76406 K], render[9329 K]
    * [x-ray]: economy: strings[40947 K], smem[11869 K]
    ! Cannot find saved game ~:bind_stalker:save:size=[1173]
    ! Cannot find saved game ~:se_stor:save_storehouse:size=[9/item_take]:(>)
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[2284],len=[2299]=>[2299]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[2489],len=[2503]=>[4802]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[4283],len=[4293]=>[9095]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[9114]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ! Cannot find saved game ~:se_stor:save storehouse: size(1)=[9203], keys=[9] : buildsav=[-1]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Saving spawns...
    * Saving objects...
    * 18045 objects are successfully saved
    * Game pod1111111111.scop is successfully saved to file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod1111111111.scop'
    @ save pod11111111111
    * [win32]: free[1121192 K], reserved[353252 K], committed[2719796 K]
    * [ D3D ]: textures[1255113 K]
    * [x-ray]: crt heap[27 K], process heap[1646906 K], game lua[62111 K], render[9442 K]
    * [x-ray]: economy: strings[40952 K], smem[11869 K]
    ! Cannot find saved game ~:bind_stalker:save:size=[1173]
    ! Cannot find saved game ~:se_stor:save_storehouse:size=[9/item_take]:(>)
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[2284],len=[2299]=>[2299]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[statistic],chunk_size=[2489],len=[2503]=>[4802]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[sound],chunk_size=[4276],len=[4286]=>[9088]
    ! Cannot find saved game ~:se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[3],len=[19]=>[9107]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ! Cannot find saved game ~:se_stor:save storehouse: size(1)=[9196], keys=[9] : buildsav=[-1]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Saving spawns...
    * Saving objects...
    * 18044 objects are successfully saved
    * Game pod11111111111.scop is successfully saved to file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod11111111111.scop'
    compiling shader yuv2rgb
    * [win32]: free[1112196 K], reserved[353064 K], committed[2728980 K]
    * [ D3D ]: textures[1258399 K]
    * [x-ray]: crt heap[27 K], process heap[1651703 K], game lua[66011 K], render[9446 K]
    * [x-ray]: economy: strings[40958 K], smem[11869 K]
    * [win32]: free[1112812 K], reserved[352788 K], committed[2728640 K]
    * [ D3D ]: textures[1258399 K]
    * [x-ray]: crt heap[27 K], process heap[1651732 K], game lua[65479 K], render[9446 K]
    * [x-ray]: economy: strings[40957 K], smem[11869 K]
    * phase time: 83 ms
    * phase cmem: 543824 K
    * phase time: 8 ms
    * phase cmem: 543824 K
    * Loading spawn registry...
    * 12524 spawn points are successfully loaded
    * Loading objects...
    * 18044 objects are successfully loaded
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[2284]:(2286)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[statistic],chunk_size=[2489]:(2491)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[sound],chunk_size=[4276]:(4278)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[3]:(5)
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ! Cannot find saved game ~:se_stor:load storehouse: size(1)=[9196], keys=[9] :buildsav=[-1]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game pod11111111111 is successfully loaded from file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod11111111111.scop' (0.574s)
    * phase time: 573 ms
    * phase cmem: 619307 K
    * phase time: 13 ms
    * phase cmem: 619307 K
    * phase time: 7 ms
    * phase cmem: 619307 K
    * [win32]: free[1111768 K], reserved[236924 K], committed[2845548 K]
    * [ D3D ]: textures[1254771 K]
    * [x-ray]: crt heap[27 K], process heap[1645556 K], game lua[35228 K], render[9446 K]
    * [x-ray]: economy: strings[33957 K], smem[11832 K]
    ! Cannot find saved game ~:lua_helper:fget_inisection:ini=[<userdata>],not_found_section=[levels],type=[table]:<error!>
    ! Cannot find saved game ~:lua_helper:fget_inisection:ini=[<userdata>],not_found_section=[levels_underground],type=[true]:<error!>
    ! Cannot find saved game ~:lua_helper:correct_max_idlevelvertex:=[1460059]=>[1486319](+26260), map(115)=[jupiter] :<info!>
    ! Cannot find saved game ~:bind_stalker:load:size=[1173]
    compiling shader model_env_lq_1
    compiling shader model_distort_0
    ! Unknown command:  dump_infos
    intro_start game_loaded
    * MEMORY USAGE: 632968 K
    * End of synchronization A[1] R[1]
    intro_delete ::update_game_loaded
    compiling shader yuv2rgb
    * [win32]: free[1108664 K], reserved[250952 K], committed[2834624 K]
    * [ D3D ]: textures[1258399 K]
    * [x-ray]: crt heap[27 K], process heap[1652094 K], game lua[76504 K], render[9461 K]
    * [x-ray]: economy: strings[40843 K], smem[11865 K]
    * [win32]: free[1113336 K], reserved[247620 K], committed[2833284 K]
    * [ D3D ]: textures[1258399 K]
    * [x-ray]: crt heap[27 K], process heap[1652131 K], game lua[76523 K], render[9461 K]
    * [x-ray]: economy: strings[40843 K], smem[11865 K]
    * phase time: 80 ms
    * phase cmem: 544192 K
    * phase time: 7 ms
    * phase cmem: 544192 K
    * Loading spawn registry...
    * 12524 spawn points are successfully loaded
    * Loading objects...
    * 18044 objects are successfully loaded
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[2284]:(2286)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[statistic],chunk_size=[2489]:(2491)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[sound],chunk_size=[4276]:(4278)
    ! Cannot find saved game ~:se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[3]:(5)
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ! Cannot find saved game ~:se_stor:load storehouse: size(1)=[9196], keys=[9] :buildsav=[-1]
    ! Cannot find saved game ~:se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game pod11111111111 is successfully loaded from file 'e:\stalker-retrievalmod\_appdata_\savedgames\pod11111111111.scop' (0.577s)
    * phase time: 577 ms
    * phase cmem: 619675 K
    * phase time: 13 ms
    * phase cmem: 619675 K
    * phase time: 6 ms
    * phase cmem: 619675 K
    * [win32]: free[1119916 K], reserved[247704 K], committed[2826620 K]
    * [ D3D ]: textures[1254771 K]
    * [x-ray]: crt heap[27 K], process heap[1646160 K], game lua[35228 K], render[9461 K]
    * [x-ray]: economy: strings[33960 K], smem[11832 K]
    ! Cannot find saved game ~:lua_helper:fget_inisection:ini=[<userdata>],not_found_section=[levels],type=[table]:<error!>
    ! Cannot find saved game ~:lua_helper:fget_inisection:ini=[<userdata>],not_found_section=[levels_underground],type=[true]:<error!>
    ! Cannot find saved game ~:lua_helper:correct_max_idlevelvertex:=[1460059]=>[1486319](+26260), map(115)=[jupiter] :<info!>
    ! Cannot find saved game ~:bind_stalker:load:size=[1173]
    compiling shader model_env_lq_1
    compiling shader model_distort_0
    ! Unknown command:  dump_infos
    stack trace:

    0023:0EE70708 xrGame.dll, CxIOFile::Scanf()
    0023:0EF173AB xrGame.dll, CDialogHolder::CDialogHolder()

     

     

    Иногда не грузятся сейвы, спасает выход из системы или ребут. Можно в логе чего есть.

    Изменено пользователем shrmn
    Ссылка на комментарий
    Скрытый текст

     

    FATAL ERROR
     
    [error]Expression    : !m_error_code
    [error]Function      : raii_guard::~raii_guard
    [error]File          : ..\xrServerEntities\script_storage.cpp
    [error]Line          : 748
    [error]Description   : ...talker-retrievalmod\gamedata\scripts\xr_logic.script:377: attempt to index local 'current_gulag' (a nil value)
     

    stack trace:

     

    Вылет в лагере свободы после сюжетного квеста в вентиляционном комплексе

    Ссылка на комментарий
    45 минут назад, Jek@n сказал:

    @shrmn повторяется?

    нет, но теперь в припяти постоянные вылеты по памяти.

    Скрытый текст

    stack trace:

    0023:0EE90708 xrGame.dll, CxIOFile::Scanf()
    0023:0EF373AB xrGame.dll, CDialogHolder::CDialogHolder()
     
    [error][      87]    : Параметр задан неверно.

    Либо недостаточно ресурсов памяти для выполнения команды.

     

    Ссылка на комментарий

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