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@Epic Samaritan, вот сатана так сатана а? Экзорцистов на тебя не хватает:guru:

Нужно юзать православный яндех диск, ну на крайняк католический гугиль дрив, но не этот Богомерзкий, со всех сторон баненый ргхост:guru:, без обид.

  • Согласен 2
  • Смешно 2

 Моя нычкаНычка в арендованном у Опричника холодильнике  

Мы хорошие ребята, жаль патронов маловато:):ukostra:

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Откопал у себя на промзоне на винте текстуры - заготовки для создания загрузочных заставок. Изначально выкладывались товарищем @Marafon6540 здесь: https://www.amk-team.ru/forum/topic/5858-rabota-s-teksturami/?do=findComment&comment=1229987 но ссылки сдохли.

Здесь в архиве оба архива плюс пара бонусов со скринами: https://yadi.sk/d/Tehbg2CpS3LQmg, пользуйтесь.

Счастье для всех, даром, и пусть никто не уйдет обиженный(с):biggrin:

П.с. так же найдете в моей нычке:ukostra:

  • Полезно 2

 Моя нычкаНычка в арендованном у Опричника холодильнике  

Мы хорошие ребята, жаль патронов маловато:):ukostra:

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23.03.2020 в 12:47, naxac сказал:

Расширенное спавн-меню со сканированием конфигов

Сделал всё по инструкции. При попытке вызвать спавн меню, вылет с вот таким логом:

Скрытый текст

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 3047.00 mhz, 32-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 29845 files cached, 4511Kb memory used.
Init FileSystem 0.787737 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[d:\s.t.a.l.k.e.r Тени Чернобыля\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[4065388 K], reserved[47404 K], committed[81448 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[6510 K], process heap[672 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1036 K], smem[0 K]
Executing config-script "d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[
[d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\rspec_default.ltx"...
! Unknown command:  r__wallmark_ttl
! Unknown command:  rs_skeleton_update
[d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx"...
[d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx] successfully loaded.
[d:\s.t.a.l.k.e.r Тени Чернобыля\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system  default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT
* GPU driver: 21.21.13.4201
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 2780 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 6144K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=12
load time=31 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 4
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file:  d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [350 ms]
"d:\s.t.a.l.k.e.r Тени Чернобыля\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 111615 K
Кэширование объектов...
Loading objects...
Loading models...
! auto-generated bump map: artifact\artifact_fire_bump
! auto-generated bump map: artifact\artifact_fire_bump#
* [prefetch] time:    5472 ms
* [prefetch] memory:  88359Kb
* phase time: 5501 ms
* phase cmem: 189108 K
Сервер: Старт...
* phase time: 68 ms
* phase cmem: 189329 K
Сервер: Загрузка симуляции жизни...
* phase time: 8 ms
* phase cmem: 189329 K
Создание новой игры...
* Creating new game...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Saving spawns...
* Saving objects...
* 16760 objects are successfully saved
* Game all.sav is successfully saved to file 'd:\s.t.a.l.k.e.r Тени Чернобыля\stalker-shoc\savedgames\all.sav'
* New game is successfully created!
* phase time: 3569 ms
* phase cmem: 236380 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 30 ms
* phase cmem: 236380 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 16 ms
* phase cmem: 236420 K
Открытие потока...
* phase time: 15 ms
* phase cmem: 240419 K
Загрузка формы объектов...
* phase time: 3292 ms
* phase cmem: 313087 K
Загрузка шейдеров...
* phase time: 250 ms
* phase cmem: 315111 K
Загрузка геометрии...
* phase time: 65 ms
* phase cmem: 315486 K
Загрузка базы пространств...
* phase time: 566 ms
* phase cmem: 319752 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 52 ms
* phase cmem: 327990 K
Загрузка секторов и порталов...
* Loading HOM: d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\levels\l01_escape\level.hom
* phase time: 15 ms
* phase cmem: 328180 K
Загрузка ИИ объектов...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 21 ms
* phase cmem: 324236 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 259 ms
* phase cmem: 331996 K
Загрузка текстур...
* t-report - base: 1640, 664207 K
* t-report - lmap: 7, 7168 K
* phase time: 2080 ms
* phase cmem: 331996 K
Клиент: Синхронизация...
* phase time: 23 ms
* phase cmem: 331996 K
* [win32]: free[2645944 K], reserved[85232 K], committed[1463064 K]
* [ D3D ]: textures[671376 K]
* [x-ray]: crt heap[331996 K], process heap[47086 K], game lua[24695 K], engine lua[137 K], render[0 K]
* [x-ray]: economy: strings[3711 K], smem[29207 K]
Intro start 2848
* MEMORY USAGE: 350365 K
[collect_sections.main] write to table
! collect_sections: parse file: 'system.ltx'
! collect_sections: parse file: 'defines.ltx'
! collect_sections: parse file: 'prefetch\prefetch.ltx'
! collect_sections: parse file: 'weathers\environment.ltx'
! collect_sections: parse file: 'creatures\monsters.ltx'
! collect_sections: parse file: 'creatures\stalkers.ltx'
! collect_sections: parse file: 'weapons\weapons.ltx'
! collect_sections: parse file: 'misc\items.ltx'
! collect_sections: parse file: 'misc\monster_items.ltx'
! collect_sections: parse file: 'creatures\actor.ltx'
! collect_sections: parse file: 'misc\zones.ltx'
! collect_sections: parse file: 'misc\postprocess.ltx'
! collect_sections: parse file: 'misc\artefacts.ltx'
! collect_sections: parse file: 'misc\devices.ltx'
! collect_sections: parse file: 'misc\quest_items.ltx'
! collect_sections: parse file: 'misc\outfit.ltx'
! collect_sections: parse file: 'misc\effectors.ltx'
! collect_sections: parse file: 'creatures\helicopter.ltx'
! collect_sections: parse file: 'external.ltx'
! collect_sections: parse file: 'misc\unique_items.ltx'
! collect_sections: parse file: 'creatures\game_relations.ltx'
! collect_sections: parse file: 'mp\mp_actor.ltx'
! collect_sections: parse file: 'mp\team_logo.ltx'
! collect_sections: parse file: 'mp\weapons_mp\ammo_mp.ltx'
! collect_sections: parse file: 'mp\weapons_mp\weapons_mp.ltx'
! collect_sections: parse file: 'mp\weapons_mp\outfit_mp.ltx'
! collect_sections: parse file: 'mp\weapons_mp\items_mp.ltx'
! collect_sections: parse file: 'mp\SoundMessages\mp_snd_messages.ltx'
! collect_sections: parse file: 'mp\SoundMessages\ahunt_snd_messages.ltx'
! collect_sections: parse file: 'mp\SoundMessages\dm_snd_messages.ltx'
! collect_sections: parse file: 'mp\SoundMessages\tdm_snd_messages.ltx'
! collect_sections: parse file: 'mp\deathmatch_game.ltx'
! collect_sections: parse file: 'mp\teamdeathmatch_game.ltx'
! collect_sections: parse file: 'mp\artefacthunt_game.ltx'
! collect_sections: parse file: 'evaluation.ltx'
! collect_sections: parse file: 'fonts.ltx'
! collect_sections: parse file: 'alife.ltx'
! collect_sections: parse file: 'misc\smart_terrain.ltx'
! collect_sections: parse file: 'misc\respawn.ltx'
! collect_sections: parse file: 'creatures\spawn_sections.ltx'
! collect_sections: parse file: 'extracontent.ltx'
! collect_sections: parse file: 'localization.ltx'
! collect_sections: parse file: 'prefetch\prefetch_globals.ltx'
! collect_sections: parse file: 'prefetch\prefetch_single.ltx'
! collect_sections: parse file: 'prefetch\prefetch_mp.ltx'
! collect_sections: parse file: 'weathers\env_ambient.ltx'
! collect_sections: parse file: 'weathers\flares.ltx'
! collect_sections: parse file: 'weathers\thunderbolt.ltx'
! collect_sections: parse file: 'weathers\weather_default.ltx'
! collect_sections: parse file: 'weathers\weather_sarkofag.ltx'
! collect_sections: parse file: 'weathers\weather_test.ltx'
! collect_sections: parse file: 'weathers\weather_map.ltx'
! collect_sections: parse file: 'weathers\weather_surge.ltx'
! collect_sections: parse file: 'weathers\weather_rain.ltx'
! collect_sections: parse file: 'weathers\weather_yantar.ltx'
! collect_sections: parse file: 'weathers\weather_radar.ltx'
! collect_sections: parse file: 'weathers\weather_prypyat.ltx'
! collect_sections: parse file: 'weathers\weather_stancia.ltx'
! collect_sections: parse file: 'weathers\weather_indoor.ltx'
! collect_sections: parse file: 'creatures\M_flesh.ltx'
! collect_sections: parse file: 'creatures\M_chimera.ltx'
! collect_sections: parse file: 'creatures\M_bloodsucker.ltx'
! collect_sections: parse file: 'creatures\M_dog.ltx'
! collect_sections: parse file: 'creatures\M_boar.ltx'
! collect_sections: parse file: 'creatures\M_pseudodog.ltx'
! collect_sections: parse file: 'creatures\M_burer.ltx'
! collect_sections: parse file: 'creatures\M_giant.ltx'
! collect_sections: parse file: 'creatures\M_controller.ltx'
! collect_sections: parse file: 'creatures\m_poltergeist.ltx'
! collect_sections: parse file: 'creatures\m_zombie.ltx'
! collect_sections: parse file: 'creatures\m_fracture.ltx'
! collect_sections: parse file: 'creatures\m_snork.ltx'
! collect_sections: parse file: 'creatures\m_cat.ltx'
! collect_sections: parse file: 'creatures\M_Rat.ltx'
! collect_sections: parse file: 'creatures\m_crow.ltx'
! collect_sections: parse file: 'creatures\m_tushkano.ltx'
! collect_sections: parse file: 'creatures\m_phantom.ltx'
! collect_sections: parse file: 'creatures\m_stalker.ltx'
! collect_sections: parse file: 'creatures\m_person.ltx'
! collect_sections: parse file: 'creatures\immunities.ltx'
! collect_sections: parse file: 'creatures\damages.ltx'
! collect_sections: parse file: 'creatures\m_stalker_zombied.ltx'
! collect_sections: parse file: 'creatures\m_stalker_monolith.ltx'
! collect_sections: parse file: 'weapons\delayed_action_fuse.ltx'
! collect_sections: parse file: 'weapons\w_ak74.ltx'
! collect_sections: parse file: 'weapons\w_ak74u.ltx'
! collect_sections: parse file: 'weapons\w_fn2000.ltx'
! collect_sections: parse file: 'weapons\w_rpg7.ltx'
! collect_sections: parse file: 'weapons\w_knife.ltx'
! collect_sections: parse file: 'weapons\w_bolt.ltx'
! collect_sections: parse file: 'weapons\w_f1.ltx'
! collect_sections: parse file: 'weapons\w_rgd5.ltx'
! collect_sections: parse file: 'weapons\w_rg6.ltx'
! collect_sections: parse file: 'weapons\w_vintorez.ltx'
! collect_sections: parse file: 'weapons\w_lr300.ltx'
! collect_sections: parse file: 'weapons\w_mp5.ltx'
! collect_sections: parse file: 'weapons\w_val.ltx'
! collect_sections: parse file: 'weapons\w_gauss.ltx'
! collect_sections: parse file: 'weapons\w_groza.ltx'
! collect_sections: parse file: 'weapons\w_hpsa.ltx'
! collect_sections: parse file: 'weapons\w_pm.ltx'
! collect_sections: parse file: 'weapons\w_pb.ltx'
! collect_sections: parse file: 'weapons\w_walther.ltx'
! collect_sections: parse file: 'weapons\w_ups.ltx'
! collect_sections: parse file: 'weapons\w_fort.ltx'
! collect_sections: parse file: 'weapons\w_toz34.ltx'
! collect_sections: parse file: 'weapons\w_svd.ltx'
! collect_sections: parse file: 'weapons\w_svu.ltx'
! collect_sections: parse file: 'weapons\w_binoc.ltx'
! collect_sections: parse file: 'weapons\w_l85.ltx'
! collect_sections: parse file: 'weapons\w_bm16.ltx'
! collect_sections: parse file: 'weapons\w_spas12.ltx'
! collect_sections: parse file: 'weapons\w_wincheaster1300.ltx'
! collect_sections: parse file: 'weapons\w_mounted.ltx'
! collect_sections: parse file: 'weapons\w_colt1911.ltx'
! collect_sections: parse file: 'weapons\w_beretta.ltx'
! collect_sections: parse file: 'weapons\w_desert_eagle.ltx'
! collect_sections: parse file: 'weapons\w_sig220.ltx'
! collect_sections: parse file: 'weapons\w_sig550.ltx'
! collect_sections: parse file: 'weapons\w_abakan.ltx'
! collect_sections: parse file: 'weapons\w_abakan_m2.ltx'
! collect_sections: parse file: 'weapons\w_g36.ltx'
! collect_sections: parse file: 'weapons\grenadier.ltx'
! collect_sections: parse file: 'misc\zone_witchesgalantine.ltx'
! collect_sections: parse file: 'misc\zone_gravi.ltx'
! collect_sections: parse file: 'misc\zone_mincer.ltx'
! collect_sections: parse file: 'misc\zone_mosquitobald.ltx'
! collect_sections: parse file: 'misc\zone_burningfuzz.ltx'
! collect_sections: parse file: 'misc\zone_buzz.ltx'
! collect_sections: parse file: 'misc\zone_radioactive.ltx'
! collect_sections: parse file: 'misc\zone_kampfire.ltx'
! collect_sections: parse file: 'misc\zone_torrid.ltx'
! collect_sections: parse file: 'misc\zone_zharka_static.ltx'
! collect_sections: parse file: 'misc\zone_minefield.ltx'
! collect_sections: parse file: 'misc\zone_teleport.ltx'
! collect_sections: parse file: 'misc\zone_nogravity.ltx'
! collect_sections: parse file: 'misc\zone_monolith.ltx'
! collect_sections: parse file: 'misc\zone_ameba.ltx'
! collect_sections: parse file: 'misc\zone_rustyhair.ltx'
! collect_sections: parse file: 'misc\trigger.ltx'
! collect_sections: parse file: 'mp\mp_ranks.ltx'
! collect_sections: parse file: 'mp\mp_bonuses.ltx'
 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : CScriptEngine::lua_error
[error]File          : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line          : 73
[error]Description   : <no expression>
[error]Arguments     : LUA error: ...Тени Чернобыля\gamedata\scripts\ui_cheat_menu.script:984: attempt to compare nil with string
 

stack trace:

 

 Моя нычкаНычка в арендованном у Опричника холодильнике  

Мы хорошие ребята, жаль патронов маловато:):ukostra:

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Поделиться этим сообщением


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@naxac словил ещё один вылет:

Скрытый текст

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 3047.00 mhz, 32-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 29854 files cached, 4511Kb memory used.
Init FileSystem 0.787064 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[d:\s.t.a.l.k.e.r Тени Чернобыля\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[4065388 K], reserved[48032 K], committed[80820 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[6526 K], process heap[672 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1036 K], smem[0 K]
Executing config-script "d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[
[d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\rspec_default.ltx"...
! Unknown command:  r__wallmark_ttl
! Unknown command:  rs_skeleton_update
[d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx"...
[d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx] successfully loaded.
[d:\s.t.a.l.k.e.r Тени Чернобыля\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system  default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT
* GPU driver: 21.21.13.4201
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 2780 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=12
load time=34 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 4
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file:  d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [232 ms]
"d:\s.t.a.l.k.e.r Тени Чернобыля\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 111615 K
Кэширование объектов...
Loading objects...
Loading models...
! auto-generated bump map: artifact\artifact_fire_bump
! auto-generated bump map: artifact\artifact_fire_bump#
* [prefetch] time:    14296 ms
* [prefetch] memory:  88359Kb
* phase time: 14321 ms
* phase cmem: 189108 K
Сервер: Старт...
* phase time: 106 ms
* phase cmem: 189329 K
Сервер: Загрузка симуляции жизни...
* phase time: 10 ms
* phase cmem: 189329 K
Создание новой игры...
* Creating new game...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Saving spawns...
* Saving objects...
* 16764 objects are successfully saved
* Game all.sav is successfully saved to file 'd:\s.t.a.l.k.e.r Тени Чернобыля\stalker-shoc\savedgames\all.sav'
* New game is successfully created!
* phase time: 3641 ms
* phase cmem: 236364 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 58 ms
* phase cmem: 236364 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 41 ms
* phase cmem: 236404 K
Открытие потока...
* phase time: 42 ms
* phase cmem: 240403 K
Загрузка формы объектов...
* phase time: 3412 ms
* phase cmem: 313071 K
Загрузка шейдеров...
* phase time: 248 ms
* phase cmem: 315111 K
Загрузка геометрии...
* phase time: 487 ms
* phase cmem: 315486 K
Загрузка базы пространств...
* phase time: 575 ms
* phase cmem: 319752 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 68 ms
* phase cmem: 327974 K
Загрузка секторов и порталов...
* Loading HOM: d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\levels\l01_escape\level.hom
* phase time: 16 ms
* phase cmem: 328164 K
Загрузка ИИ объектов...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 102 ms
* phase cmem: 324220 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 315 ms
* phase cmem: 331996 K
Загрузка текстур...
* t-report - base: 1640, 664207 K
* t-report - lmap: 7, 7168 K
* phase time: 3982 ms
* phase cmem: 331996 K
Клиент: Синхронизация...
* phase time: 24 ms
* phase cmem: 331996 K
* [win32]: free[2646796 K], reserved[85076 K], committed[1462368 K]
* [ D3D ]: textures[671376 K]
* [x-ray]: crt heap[331996 K], process heap[47086 K], game lua[24696 K], engine lua[137 K], render[0 K]
* [x-ray]: economy: strings[3712 K], smem[29207 K]
Intro start 11609
* MEMORY USAGE: 352970 K
[collect_sections.main] write to table
! collect_sections: parse file: 'system.ltx'
! collect_sections: parse file: 'defines.ltx'
! collect_sections: parse file: 'prefetch\prefetch.ltx'
! collect_sections: parse file: 'weathers\environment.ltx'
! collect_sections: parse file: 'creatures\monsters.ltx'
! collect_sections: parse file: 'creatures\stalkers.ltx'
! collect_sections: parse file: 'weapons\weapons.ltx'
! collect_sections: parse file: 'misc\items.ltx'
! collect_sections: parse file: 'misc\monster_items.ltx'
! collect_sections: parse file: 'creatures\actor.ltx'
! collect_sections: parse file: 'misc\zones.ltx'
! collect_sections: parse file: 'misc\postprocess.ltx'
! collect_sections: parse file: 'misc\artefacts.ltx'
! collect_sections: parse file: 'misc\devices.ltx'
! collect_sections: parse file: 'misc\quest_items.ltx'
! collect_sections: parse file: 'misc\outfit.ltx'
! collect_sections: parse file: 'misc\effectors.ltx'
! collect_sections: parse file: 'creatures\helicopter.ltx'
! collect_sections: parse file: 'external.ltx'
! collect_sections: parse file: 'misc\unique_items.ltx'
! collect_sections: parse file: 'creatures\game_relations.ltx'
! collect_sections: parse file: 'mp\mp_actor.ltx'
! collect_sections: parse file: 'mp\team_logo.ltx'
! collect_sections: parse file: 'mp\weapons_mp\ammo_mp.ltx'
! collect_sections: parse file: 'mp\weapons_mp\weapons_mp.ltx'
! collect_sections: parse file: 'mp\weapons_mp\outfit_mp.ltx'
! collect_sections: parse file: 'mp\weapons_mp\items_mp.ltx'
! collect_sections: parse file: 'mp\SoundMessages\mp_snd_messages.ltx'
! collect_sections: parse file: 'mp\SoundMessages\ahunt_snd_messages.ltx'
! collect_sections: parse file: 'mp\SoundMessages\dm_snd_messages.ltx'
! collect_sections: parse file: 'mp\SoundMessages\tdm_snd_messages.ltx'
! collect_sections: parse file: 'mp\deathmatch_game.ltx'
! collect_sections: parse file: 'mp\teamdeathmatch_game.ltx'
! collect_sections: parse file: 'mp\artefacthunt_game.ltx'
! collect_sections: parse file: 'evaluation.ltx'
! collect_sections: parse file: 'fonts.ltx'
! collect_sections: parse file: 'alife.ltx'
! collect_sections: parse file: 'misc\smart_terrain.ltx'
! collect_sections: parse file: 'misc\respawn.ltx'
! collect_sections: parse file: 'creatures\spawn_sections.ltx'
! collect_sections: parse file: 'extracontent.ltx'
! collect_sections: parse file: 'localization.ltx'
! collect_sections: parse file: 'prefetch\prefetch_globals.ltx'
! collect_sections: parse file: 'prefetch\prefetch_single.ltx'
! collect_sections: parse file: 'prefetch\prefetch_mp.ltx'
! collect_sections: parse file: 'weathers\env_ambient.ltx'
! collect_sections: parse file: 'weathers\flares.ltx'
! collect_sections: parse file: 'weathers\thunderbolt.ltx'
! collect_sections: parse file: 'weathers\weather_default.ltx'
! collect_sections: parse file: 'weathers\weather_sarkofag.ltx'
! collect_sections: parse file: 'weathers\weather_test.ltx'
! collect_sections: parse file: 'weathers\weather_map.ltx'
! collect_sections: parse file: 'weathers\weather_surge.ltx'
! collect_sections: parse file: 'weathers\weather_rain.ltx'
! collect_sections: parse file: 'weathers\weather_yantar.ltx'
! collect_sections: parse file: 'weathers\weather_radar.ltx'
! collect_sections: parse file: 'weathers\weather_prypyat.ltx'
! collect_sections: parse file: 'weathers\weather_stancia.ltx'
! collect_sections: parse file: 'weathers\weather_indoor.ltx'
! collect_sections: parse file: 'creatures\M_flesh.ltx'
! collect_sections: parse file: 'creatures\M_chimera.ltx'
! collect_sections: parse file: 'creatures\M_bloodsucker.ltx'
! collect_sections: parse file: 'creatures\M_dog.ltx'
! collect_sections: parse file: 'creatures\M_boar.ltx'
! collect_sections: parse file: 'creatures\M_pseudodog.ltx'
! collect_sections: parse file: 'creatures\M_burer.ltx'
! collect_sections: parse file: 'creatures\M_giant.ltx'
! collect_sections: parse file: 'creatures\M_controller.ltx'
! collect_sections: parse file: 'creatures\m_poltergeist.ltx'
! collect_sections: parse file: 'creatures\m_zombie.ltx'
! collect_sections: parse file: 'creatures\m_fracture.ltx'
! collect_sections: parse file: 'creatures\m_snork.ltx'
! collect_sections: parse file: 'creatures\m_cat.ltx'
! collect_sections: parse file: 'creatures\M_Rat.ltx'
! collect_sections: parse file: 'creatures\m_crow.ltx'
! collect_sections: parse file: 'creatures\m_tushkano.ltx'
! collect_sections: parse file: 'creatures\m_phantom.ltx'
! collect_sections: parse file: 'creatures\m_stalker.ltx'
! collect_sections: parse file: 'creatures\m_person.ltx'
! collect_sections: parse file: 'creatures\immunities.ltx'
! collect_sections: parse file: 'creatures\damages.ltx'
! collect_sections: parse file: 'creatures\m_stalker_zombied.ltx'
! collect_sections: parse file: 'creatures\m_stalker_monolith.ltx'
! collect_sections: parse file: 'weapons\delayed_action_fuse.ltx'
! collect_sections: parse file: 'weapons\w_ak74.ltx'
! collect_sections: parse file: 'weapons\w_ak74u.ltx'
! collect_sections: parse file: 'weapons\w_fn2000.ltx'
! collect_sections: parse file: 'weapons\w_rpg7.ltx'
! collect_sections: parse file: 'weapons\w_knife.ltx'
! collect_sections: parse file: 'weapons\w_bolt.ltx'
! collect_sections: parse file: 'weapons\w_f1.ltx'
! collect_sections: parse file: 'weapons\w_rgd5.ltx'
! collect_sections: parse file: 'weapons\w_rg6.ltx'
! collect_sections: parse file: 'weapons\w_vintorez.ltx'
! collect_sections: parse file: 'weapons\w_lr300.ltx'
! collect_sections: parse file: 'weapons\w_mp5.ltx'
! collect_sections: parse file: 'weapons\w_val.ltx'
! collect_sections: parse file: 'weapons\w_gauss.ltx'
! collect_sections: parse file: 'weapons\w_groza.ltx'
! collect_sections: parse file: 'weapons\w_hpsa.ltx'
! collect_sections: parse file: 'weapons\w_pm.ltx'
! collect_sections: parse file: 'weapons\w_pb.ltx'
! collect_sections: parse file: 'weapons\w_walther.ltx'
! collect_sections: parse file: 'weapons\w_ups.ltx'
! collect_sections: parse file: 'weapons\w_fort.ltx'
! collect_sections: parse file: 'weapons\w_toz34.ltx'
! collect_sections: parse file: 'weapons\w_svd.ltx'
! collect_sections: parse file: 'weapons\w_svu.ltx'
! collect_sections: parse file: 'weapons\w_binoc.ltx'
! collect_sections: parse file: 'weapons\w_l85.ltx'
! collect_sections: parse file: 'weapons\w_bm16.ltx'
! collect_sections: parse file: 'weapons\w_spas12.ltx'
! collect_sections: parse file: 'weapons\w_wincheaster1300.ltx'
! collect_sections: parse file: 'weapons\w_mounted.ltx'
! collect_sections: parse file: 'weapons\w_colt1911.ltx'
! collect_sections: parse file: 'weapons\w_beretta.ltx'
! collect_sections: parse file: 'weapons\w_desert_eagle.ltx'
! collect_sections: parse file: 'weapons\w_sig220.ltx'
! collect_sections: parse file: 'weapons\w_sig550.ltx'
! collect_sections: parse file: 'weapons\w_abakan.ltx'
! collect_sections: parse file: 'weapons\w_abakan_m2.ltx'
! collect_sections: parse file: 'weapons\w_g36.ltx'
! collect_sections: parse file: 'weapons\grenadier.ltx'
! collect_sections: parse file: 'misc\zone_witchesgalantine.ltx'
! collect_sections: parse file: 'misc\zone_gravi.ltx'
! collect_sections: parse file: 'misc\zone_mincer.ltx'
! collect_sections: parse file: 'misc\zone_mosquitobald.ltx'
! collect_sections: parse file: 'misc\zone_burningfuzz.ltx'
! collect_sections: parse file: 'misc\zone_buzz.ltx'
! collect_sections: parse file: 'misc\zone_radioactive.ltx'
! collect_sections: parse file: 'misc\zone_kampfire.ltx'
! collect_sections: parse file: 'misc\zone_torrid.ltx'
! collect_sections: parse file: 'misc\zone_zharka_static.ltx'
! collect_sections: parse file: 'misc\zone_minefield.ltx'
! collect_sections: parse file: 'misc\zone_teleport.ltx'
! collect_sections: parse file: 'misc\zone_nogravity.ltx'
! collect_sections: parse file: 'misc\zone_monolith.ltx'
! collect_sections: parse file: 'misc\zone_ameba.ltx'
! collect_sections: parse file: 'misc\zone_rustyhair.ltx'
! collect_sections: parse file: 'misc\trigger.ltx'
! collect_sections: parse file: 'mp\mp_ranks.ltx'
! collect_sections: parse file: 'mp\mp_bonuses.ltx'
 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : CScriptEngine::lua_error
[error]File          : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line          : 73
[error]Description   : <no expression>
[error]Arguments     : LUA error: ...Тени Чернобыля\gamedata\scripts\ui_cheat_menu.script:742: attempt to concatenate a nil value
 

stack trace:

 

В этот раз спавн меню открывается. В списке оружие отображается в двух экземплярах, это наверное inv_name и inv_name_short. Только обрез в трёх экземплярах. При выборе третьего, вот так вылетает.

Думаю - проблема в том же inv_name. Короче нужно капитально порядок в конфигах наводить, иначе вылеты не прекратятся.

  • Полезно 2

 Моя нычкаНычка в арендованном у Опричника холодильнике  

Мы хорошие ребята, жаль патронов маловато:):ukostra:

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