UriZzz 1 004 Опубликовано 10 Мая 2019 @Epic Samaritan, вот сатана так сатана а? Экзорцистов на тебя не хватает Нужно юзать православный яндех диск, ну на крайняк католический гугиль дрив, но не этот Богомерзкий, со всех сторон баненый ргхост, без обид. 2 2 Моя нычка, Нычка в арендованном у Опричника холодильнике Мы хорошие ребята, жаль патронов маловато:) Поделиться этим сообщением Ссылка на сообщение
UriZzz 1 004 Опубликовано 4 Сентября 2019 (изменено) Откопал у себя на промзоне на винте текстуры - заготовки для создания загрузочных заставок. Изначально выкладывались товарищем @Marafon6540 здесь: https://www.amk-team.ru/forum/topic/5858-rabota-s-teksturami/?do=findComment&comment=1229987 но ссылки сдохли. Здесь в архиве оба архива плюс пара бонусов со скринами: https://yadi.sk/d/Tehbg2CpS3LQmg, пользуйтесь. Рабочая ссылка: тут Счастье для всех, даром, и пусть никто не уйдет обиженный(с) П.с. так же найдете в моей нычке Изменено 4 Сентября 2024 пользователем Купер обновил ссылку 3 Моя нычка, Нычка в арендованном у Опричника холодильнике Мы хорошие ребята, жаль патронов маловато:) Поделиться этим сообщением Ссылка на сообщение
UriZzz 1 004 Опубликовано 30 Июня 2020 (изменено) Для билдоманов. Билдовский инвентарь с мелкими моими правками. Текстура и конфиги взяты из shadows addona 0.5 Правка текстуры (удалил кое что не нужное) UriZzz На чистую игру, версия не важна. https://yadi.sk/d/eI147CIDCqXZCQ П.С. Мелочь, но мало ли, может ещё кто решит заморочиться. П.С.С. Так же найдёте в моей нычке Изменено 30 Июня 2020 пользователем UriZzz 1 2 2 Моя нычка, Нычка в арендованном у Опричника холодильнике Мы хорошие ребята, жаль патронов маловато:) Поделиться этим сообщением Ссылка на сообщение
UriZzz 1 004 Опубликовано 6 Октября 2021 23.03.2020 в 12:47, naxac сказал: Расширенное спавн-меню со сканированием конфигов Сделал всё по инструкции. При попытке вызвать спавн меню, вылет с вот таким логом: Скрытый текст * Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 3047.00 mhz, 32-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 29845 files cached, 4511Kb memory used. Init FileSystem 0.787737 sec 'xrCore' build 3312, Feb 27 2008 Initializing Engine... Executing config-script "user.ltx"... [d:\s.t.a.l.k.e.r Тени Чернобыля\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[4065388 K], reserved[47404 K], committed[81448 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[6510 K], process heap[672 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[1036 K], smem[0 K] Executing config-script "d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[144], prop=[ [d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\rspec_default.ltx"... ! Unknown command: r__wallmark_ttl ! Unknown command: rs_skeleton_update [d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\rspec_default.ltx] successfully loaded. Executing config-script "d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx"... [d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx] successfully loaded. [d:\s.t.a.l.k.e.r Тени Чернобыля\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Software SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT * GPU driver: 21.21.13.4201 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 2780 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * DVB created: 6144K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=12 load time=31 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 4 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll ! Missing ogg-comment, file: d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\sounds\characters_voice\scenario\video\intro_компания-разработчик (признана нежелательная)_wp_r.ogg * DVB created: 6144K * DIB created: 512K - r__tf_aniso 4 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [350 ms] "d:\s.t.a.l.k.e.r Тени Чернобыля\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 111615 K Кэширование объектов... Loading objects... Loading models... ! auto-generated bump map: artifact\artifact_fire_bump ! auto-generated bump map: artifact\artifact_fire_bump# * [prefetch] time: 5472 ms * [prefetch] memory: 88359Kb * phase time: 5501 ms * phase cmem: 189108 K Сервер: Старт... * phase time: 68 ms * phase cmem: 189329 K Сервер: Загрузка симуляции жизни... * phase time: 8 ms * phase cmem: 189329 K Создание новой игры... * Creating new game... * Loading spawn registry... * 8641 spawn points are successfully loaded * Saving spawns... * Saving objects... * 16760 objects are successfully saved * Game all.sav is successfully saved to file 'd:\s.t.a.l.k.e.r Тени Чернобыля\stalker-shoc\savedgames\all.sav' * New game is successfully created! * phase time: 3569 ms * phase cmem: 236380 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 30 ms * phase cmem: 236380 K Клиент: Соединение с localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 16 ms * phase cmem: 236420 K Открытие потока... * phase time: 15 ms * phase cmem: 240419 K Загрузка формы объектов... * phase time: 3292 ms * phase cmem: 313087 K Загрузка шейдеров... * phase time: 250 ms * phase cmem: 315111 K Загрузка геометрии... * phase time: 65 ms * phase cmem: 315486 K Загрузка базы пространств... * phase time: 566 ms * phase cmem: 319752 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 52 ms * phase cmem: 327990 K Загрузка секторов и порталов... * Loading HOM: d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\levels\l01_escape\level.hom * phase time: 15 ms * phase cmem: 328180 K Загрузка ИИ объектов... - Loading music tracks from 'l01_escape_musics'... * phase time: 21 ms * phase cmem: 324236 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 259 ms * phase cmem: 331996 K Загрузка текстур... * t-report - base: 1640, 664207 K * t-report - lmap: 7, 7168 K * phase time: 2080 ms * phase cmem: 331996 K Клиент: Синхронизация... * phase time: 23 ms * phase cmem: 331996 K * [win32]: free[2645944 K], reserved[85232 K], committed[1463064 K] * [ D3D ]: textures[671376 K] * [x-ray]: crt heap[331996 K], process heap[47086 K], game lua[24695 K], engine lua[137 K], render[0 K] * [x-ray]: economy: strings[3711 K], smem[29207 K] Intro start 2848 * MEMORY USAGE: 350365 K [collect_sections.main] write to table ! collect_sections: parse file: 'system.ltx' ! collect_sections: parse file: 'defines.ltx' ! collect_sections: parse file: 'prefetch\prefetch.ltx' ! collect_sections: parse file: 'weathers\environment.ltx' ! collect_sections: parse file: 'creatures\monsters.ltx' ! collect_sections: parse file: 'creatures\stalkers.ltx' ! collect_sections: parse file: 'weapons\weapons.ltx' ! collect_sections: parse file: 'misc\items.ltx' ! collect_sections: parse file: 'misc\monster_items.ltx' ! collect_sections: parse file: 'creatures\actor.ltx' ! collect_sections: parse file: 'misc\zones.ltx' ! collect_sections: parse file: 'misc\postprocess.ltx' ! collect_sections: parse file: 'misc\artefacts.ltx' ! collect_sections: parse file: 'misc\devices.ltx' ! collect_sections: parse file: 'misc\quest_items.ltx' ! collect_sections: parse file: 'misc\outfit.ltx' ! collect_sections: parse file: 'misc\effectors.ltx' ! collect_sections: parse file: 'creatures\helicopter.ltx' ! collect_sections: parse file: 'external.ltx' ! collect_sections: parse file: 'misc\unique_items.ltx' ! collect_sections: parse file: 'creatures\game_relations.ltx' ! collect_sections: parse file: 'mp\mp_actor.ltx' ! collect_sections: parse file: 'mp\team_logo.ltx' ! collect_sections: parse file: 'mp\weapons_mp\ammo_mp.ltx' ! collect_sections: parse file: 'mp\weapons_mp\weapons_mp.ltx' ! collect_sections: parse file: 'mp\weapons_mp\outfit_mp.ltx' ! collect_sections: parse file: 'mp\weapons_mp\items_mp.ltx' ! collect_sections: parse file: 'mp\SoundMessages\mp_snd_messages.ltx' ! collect_sections: parse file: 'mp\SoundMessages\ahunt_snd_messages.ltx' ! collect_sections: parse file: 'mp\SoundMessages\dm_snd_messages.ltx' ! collect_sections: parse file: 'mp\SoundMessages\tdm_snd_messages.ltx' ! collect_sections: parse file: 'mp\deathmatch_game.ltx' ! collect_sections: parse file: 'mp\teamdeathmatch_game.ltx' ! collect_sections: parse file: 'mp\artefacthunt_game.ltx' ! collect_sections: parse file: 'evaluation.ltx' ! collect_sections: parse file: 'fonts.ltx' ! collect_sections: parse file: 'alife.ltx' ! collect_sections: parse file: 'misc\smart_terrain.ltx' ! collect_sections: parse file: 'misc\respawn.ltx' ! collect_sections: parse file: 'creatures\spawn_sections.ltx' ! collect_sections: parse file: 'extracontent.ltx' ! collect_sections: parse file: 'localization.ltx' ! collect_sections: parse file: 'prefetch\prefetch_globals.ltx' ! collect_sections: parse file: 'prefetch\prefetch_single.ltx' ! collect_sections: parse file: 'prefetch\prefetch_mp.ltx' ! collect_sections: parse file: 'weathers\env_ambient.ltx' ! collect_sections: parse file: 'weathers\flares.ltx' ! collect_sections: parse file: 'weathers\thunderbolt.ltx' ! collect_sections: parse file: 'weathers\weather_default.ltx' ! collect_sections: parse file: 'weathers\weather_sarkofag.ltx' ! collect_sections: parse file: 'weathers\weather_test.ltx' ! collect_sections: parse file: 'weathers\weather_map.ltx' ! collect_sections: parse file: 'weathers\weather_surge.ltx' ! collect_sections: parse file: 'weathers\weather_rain.ltx' ! collect_sections: parse file: 'weathers\weather_yantar.ltx' ! collect_sections: parse file: 'weathers\weather_radar.ltx' ! collect_sections: parse file: 'weathers\weather_prypyat.ltx' ! collect_sections: parse file: 'weathers\weather_stancia.ltx' ! collect_sections: parse file: 'weathers\weather_indoor.ltx' ! collect_sections: parse file: 'creatures\M_flesh.ltx' ! collect_sections: parse file: 'creatures\M_chimera.ltx' ! collect_sections: parse file: 'creatures\M_bloodsucker.ltx' ! collect_sections: parse file: 'creatures\M_dog.ltx' ! collect_sections: parse file: 'creatures\M_boar.ltx' ! collect_sections: parse file: 'creatures\M_pseudodog.ltx' ! collect_sections: parse file: 'creatures\M_burer.ltx' ! collect_sections: parse file: 'creatures\M_giant.ltx' ! collect_sections: parse file: 'creatures\M_controller.ltx' ! collect_sections: parse file: 'creatures\m_poltergeist.ltx' ! collect_sections: parse file: 'creatures\m_zombie.ltx' ! collect_sections: parse file: 'creatures\m_fracture.ltx' ! collect_sections: parse file: 'creatures\m_snork.ltx' ! collect_sections: parse file: 'creatures\m_cat.ltx' ! collect_sections: parse file: 'creatures\M_Rat.ltx' ! collect_sections: parse file: 'creatures\m_crow.ltx' ! collect_sections: parse file: 'creatures\m_tushkano.ltx' ! collect_sections: parse file: 'creatures\m_phantom.ltx' ! collect_sections: parse file: 'creatures\m_stalker.ltx' ! collect_sections: parse file: 'creatures\m_person.ltx' ! collect_sections: parse file: 'creatures\immunities.ltx' ! collect_sections: parse file: 'creatures\damages.ltx' ! collect_sections: parse file: 'creatures\m_stalker_zombied.ltx' ! collect_sections: parse file: 'creatures\m_stalker_monolith.ltx' ! collect_sections: parse file: 'weapons\delayed_action_fuse.ltx' ! collect_sections: parse file: 'weapons\w_ak74.ltx' ! collect_sections: parse file: 'weapons\w_ak74u.ltx' ! collect_sections: parse file: 'weapons\w_fn2000.ltx' ! collect_sections: parse file: 'weapons\w_rpg7.ltx' ! collect_sections: parse file: 'weapons\w_knife.ltx' ! collect_sections: parse file: 'weapons\w_bolt.ltx' ! collect_sections: parse file: 'weapons\w_f1.ltx' ! collect_sections: parse file: 'weapons\w_rgd5.ltx' ! collect_sections: parse file: 'weapons\w_rg6.ltx' ! collect_sections: parse file: 'weapons\w_vintorez.ltx' ! collect_sections: parse file: 'weapons\w_lr300.ltx' ! collect_sections: parse file: 'weapons\w_mp5.ltx' ! collect_sections: parse file: 'weapons\w_val.ltx' ! collect_sections: parse file: 'weapons\w_gauss.ltx' ! collect_sections: parse file: 'weapons\w_groza.ltx' ! collect_sections: parse file: 'weapons\w_hpsa.ltx' ! collect_sections: parse file: 'weapons\w_pm.ltx' ! collect_sections: parse file: 'weapons\w_pb.ltx' ! collect_sections: parse file: 'weapons\w_walther.ltx' ! collect_sections: parse file: 'weapons\w_ups.ltx' ! collect_sections: parse file: 'weapons\w_fort.ltx' ! collect_sections: parse file: 'weapons\w_toz34.ltx' ! collect_sections: parse file: 'weapons\w_svd.ltx' ! collect_sections: parse file: 'weapons\w_svu.ltx' ! collect_sections: parse file: 'weapons\w_binoc.ltx' ! collect_sections: parse file: 'weapons\w_l85.ltx' ! collect_sections: parse file: 'weapons\w_bm16.ltx' ! collect_sections: parse file: 'weapons\w_spas12.ltx' ! collect_sections: parse file: 'weapons\w_wincheaster1300.ltx' ! collect_sections: parse file: 'weapons\w_mounted.ltx' ! collect_sections: parse file: 'weapons\w_colt1911.ltx' ! collect_sections: parse file: 'weapons\w_beretta.ltx' ! collect_sections: parse file: 'weapons\w_desert_eagle.ltx' ! collect_sections: parse file: 'weapons\w_sig220.ltx' ! collect_sections: parse file: 'weapons\w_sig550.ltx' ! collect_sections: parse file: 'weapons\w_abakan.ltx' ! collect_sections: parse file: 'weapons\w_abakan_m2.ltx' ! collect_sections: parse file: 'weapons\w_g36.ltx' ! collect_sections: parse file: 'weapons\grenadier.ltx' ! collect_sections: parse file: 'misc\zone_witchesgalantine.ltx' ! collect_sections: parse file: 'misc\zone_gravi.ltx' ! collect_sections: parse file: 'misc\zone_mincer.ltx' ! collect_sections: parse file: 'misc\zone_mosquitobald.ltx' ! collect_sections: parse file: 'misc\zone_burningfuzz.ltx' ! collect_sections: parse file: 'misc\zone_buzz.ltx' ! collect_sections: parse file: 'misc\zone_radioactive.ltx' ! collect_sections: parse file: 'misc\zone_kampfire.ltx' ! collect_sections: parse file: 'misc\zone_torrid.ltx' ! collect_sections: parse file: 'misc\zone_zharka_static.ltx' ! collect_sections: parse file: 'misc\zone_minefield.ltx' ! collect_sections: parse file: 'misc\zone_teleport.ltx' ! collect_sections: parse file: 'misc\zone_nogravity.ltx' ! collect_sections: parse file: 'misc\zone_monolith.ltx' ! collect_sections: parse file: 'misc\zone_ameba.ltx' ! collect_sections: parse file: 'misc\zone_rustyhair.ltx' ! collect_sections: parse file: 'misc\trigger.ltx' ! collect_sections: parse file: 'mp\mp_ranks.ltx' ! collect_sections: parse file: 'mp\mp_bonuses.ltx' FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp [error]Line : 73 [error]Description : <no expression> [error]Arguments : LUA error: ...Тени Чернобыля\gamedata\scripts\ui_cheat_menu.script:984: attempt to compare nil with string stack trace: Моя нычка, Нычка в арендованном у Опричника холодильнике Мы хорошие ребята, жаль патронов маловато:) Поделиться этим сообщением Ссылка на сообщение
UriZzz 1 004 Опубликовано 7 Октября 2021 @naxac словил ещё один вылет: Скрытый текст * Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 3047.00 mhz, 32-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 29854 files cached, 4511Kb memory used. Init FileSystem 0.787064 sec 'xrCore' build 3312, Feb 27 2008 Initializing Engine... Executing config-script "user.ltx"... [d:\s.t.a.l.k.e.r Тени Чернобыля\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[4065388 K], reserved[48032 K], committed[80820 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[6526 K], process heap[672 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[1036 K], smem[0 K] Executing config-script "d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[144], prop=[ [d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\rspec_default.ltx"... ! Unknown command: r__wallmark_ttl ! Unknown command: rs_skeleton_update [d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\rspec_default.ltx] successfully loaded. Executing config-script "d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx"... [d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\config\default_controls.ltx] successfully loaded. [d:\s.t.a.l.k.e.r Тени Чернобыля\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Software SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT * GPU driver: 21.21.13.4201 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 2780 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 6144K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=12 load time=34 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 4 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll ! Missing ogg-comment, file: d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\sounds\characters_voice\scenario\video\intro_компания-разработчик (признана нежелательная)_wp_r.ogg * DVB created: 6144K * DIB created: 512K - r__tf_aniso 4 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [232 ms] "d:\s.t.a.l.k.e.r Тени Чернобыля\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 111615 K Кэширование объектов... Loading objects... Loading models... ! auto-generated bump map: artifact\artifact_fire_bump ! auto-generated bump map: artifact\artifact_fire_bump# * [prefetch] time: 14296 ms * [prefetch] memory: 88359Kb * phase time: 14321 ms * phase cmem: 189108 K Сервер: Старт... * phase time: 106 ms * phase cmem: 189329 K Сервер: Загрузка симуляции жизни... * phase time: 10 ms * phase cmem: 189329 K Создание новой игры... * Creating new game... * Loading spawn registry... * 8641 spawn points are successfully loaded * Saving spawns... * Saving objects... * 16764 objects are successfully saved * Game all.sav is successfully saved to file 'd:\s.t.a.l.k.e.r Тени Чернобыля\stalker-shoc\savedgames\all.sav' * New game is successfully created! * phase time: 3641 ms * phase cmem: 236364 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 58 ms * phase cmem: 236364 K Клиент: Соединение с localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 41 ms * phase cmem: 236404 K Открытие потока... * phase time: 42 ms * phase cmem: 240403 K Загрузка формы объектов... * phase time: 3412 ms * phase cmem: 313071 K Загрузка шейдеров... * phase time: 248 ms * phase cmem: 315111 K Загрузка геометрии... * phase time: 487 ms * phase cmem: 315486 K Загрузка базы пространств... * phase time: 575 ms * phase cmem: 319752 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 68 ms * phase cmem: 327974 K Загрузка секторов и порталов... * Loading HOM: d:\s.t.a.l.k.e.r Тени Чернобыля\gamedata\levels\l01_escape\level.hom * phase time: 16 ms * phase cmem: 328164 K Загрузка ИИ объектов... - Loading music tracks from 'l01_escape_musics'... * phase time: 102 ms * phase cmem: 324220 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 315 ms * phase cmem: 331996 K Загрузка текстур... * t-report - base: 1640, 664207 K * t-report - lmap: 7, 7168 K * phase time: 3982 ms * phase cmem: 331996 K Клиент: Синхронизация... * phase time: 24 ms * phase cmem: 331996 K * [win32]: free[2646796 K], reserved[85076 K], committed[1462368 K] * [ D3D ]: textures[671376 K] * [x-ray]: crt heap[331996 K], process heap[47086 K], game lua[24696 K], engine lua[137 K], render[0 K] * [x-ray]: economy: strings[3712 K], smem[29207 K] Intro start 11609 * MEMORY USAGE: 352970 K [collect_sections.main] write to table ! collect_sections: parse file: 'system.ltx' ! collect_sections: parse file: 'defines.ltx' ! collect_sections: parse file: 'prefetch\prefetch.ltx' ! collect_sections: parse file: 'weathers\environment.ltx' ! collect_sections: parse file: 'creatures\monsters.ltx' ! collect_sections: parse file: 'creatures\stalkers.ltx' ! collect_sections: parse file: 'weapons\weapons.ltx' ! collect_sections: parse file: 'misc\items.ltx' ! collect_sections: parse file: 'misc\monster_items.ltx' ! collect_sections: parse file: 'creatures\actor.ltx' ! collect_sections: parse file: 'misc\zones.ltx' ! collect_sections: parse file: 'misc\postprocess.ltx' ! collect_sections: parse file: 'misc\artefacts.ltx' ! collect_sections: parse file: 'misc\devices.ltx' ! collect_sections: parse file: 'misc\quest_items.ltx' ! collect_sections: parse file: 'misc\outfit.ltx' ! collect_sections: parse file: 'misc\effectors.ltx' ! collect_sections: parse file: 'creatures\helicopter.ltx' ! collect_sections: parse file: 'external.ltx' ! collect_sections: parse file: 'misc\unique_items.ltx' ! collect_sections: parse file: 'creatures\game_relations.ltx' ! collect_sections: parse file: 'mp\mp_actor.ltx' ! collect_sections: parse file: 'mp\team_logo.ltx' ! collect_sections: parse file: 'mp\weapons_mp\ammo_mp.ltx' ! collect_sections: parse file: 'mp\weapons_mp\weapons_mp.ltx' ! collect_sections: parse file: 'mp\weapons_mp\outfit_mp.ltx' ! collect_sections: parse file: 'mp\weapons_mp\items_mp.ltx' ! collect_sections: parse file: 'mp\SoundMessages\mp_snd_messages.ltx' ! collect_sections: parse file: 'mp\SoundMessages\ahunt_snd_messages.ltx' ! collect_sections: parse file: 'mp\SoundMessages\dm_snd_messages.ltx' ! collect_sections: parse file: 'mp\SoundMessages\tdm_snd_messages.ltx' ! collect_sections: parse file: 'mp\deathmatch_game.ltx' ! collect_sections: parse file: 'mp\teamdeathmatch_game.ltx' ! collect_sections: parse file: 'mp\artefacthunt_game.ltx' ! collect_sections: parse file: 'evaluation.ltx' ! collect_sections: parse file: 'fonts.ltx' ! collect_sections: parse file: 'alife.ltx' ! collect_sections: parse file: 'misc\smart_terrain.ltx' ! collect_sections: parse file: 'misc\respawn.ltx' ! collect_sections: parse file: 'creatures\spawn_sections.ltx' ! collect_sections: parse file: 'extracontent.ltx' ! collect_sections: parse file: 'localization.ltx' ! collect_sections: parse file: 'prefetch\prefetch_globals.ltx' ! collect_sections: parse file: 'prefetch\prefetch_single.ltx' ! collect_sections: parse file: 'prefetch\prefetch_mp.ltx' ! collect_sections: parse file: 'weathers\env_ambient.ltx' ! collect_sections: parse file: 'weathers\flares.ltx' ! collect_sections: parse file: 'weathers\thunderbolt.ltx' ! collect_sections: parse file: 'weathers\weather_default.ltx' ! collect_sections: parse file: 'weathers\weather_sarkofag.ltx' ! collect_sections: parse file: 'weathers\weather_test.ltx' ! collect_sections: parse file: 'weathers\weather_map.ltx' ! collect_sections: parse file: 'weathers\weather_surge.ltx' ! collect_sections: parse file: 'weathers\weather_rain.ltx' ! collect_sections: parse file: 'weathers\weather_yantar.ltx' ! collect_sections: parse file: 'weathers\weather_radar.ltx' ! collect_sections: parse file: 'weathers\weather_prypyat.ltx' ! collect_sections: parse file: 'weathers\weather_stancia.ltx' ! collect_sections: parse file: 'weathers\weather_indoor.ltx' ! collect_sections: parse file: 'creatures\M_flesh.ltx' ! collect_sections: parse file: 'creatures\M_chimera.ltx' ! collect_sections: parse file: 'creatures\M_bloodsucker.ltx' ! collect_sections: parse file: 'creatures\M_dog.ltx' ! collect_sections: parse file: 'creatures\M_boar.ltx' ! collect_sections: parse file: 'creatures\M_pseudodog.ltx' ! collect_sections: parse file: 'creatures\M_burer.ltx' ! collect_sections: parse file: 'creatures\M_giant.ltx' ! collect_sections: parse file: 'creatures\M_controller.ltx' ! collect_sections: parse file: 'creatures\m_poltergeist.ltx' ! collect_sections: parse file: 'creatures\m_zombie.ltx' ! collect_sections: parse file: 'creatures\m_fracture.ltx' ! collect_sections: parse file: 'creatures\m_snork.ltx' ! collect_sections: parse file: 'creatures\m_cat.ltx' ! collect_sections: parse file: 'creatures\M_Rat.ltx' ! collect_sections: parse file: 'creatures\m_crow.ltx' ! collect_sections: parse file: 'creatures\m_tushkano.ltx' ! collect_sections: parse file: 'creatures\m_phantom.ltx' ! collect_sections: parse file: 'creatures\m_stalker.ltx' ! collect_sections: parse file: 'creatures\m_person.ltx' ! collect_sections: parse file: 'creatures\immunities.ltx' ! collect_sections: parse file: 'creatures\damages.ltx' ! collect_sections: parse file: 'creatures\m_stalker_zombied.ltx' ! collect_sections: parse file: 'creatures\m_stalker_monolith.ltx' ! collect_sections: parse file: 'weapons\delayed_action_fuse.ltx' ! collect_sections: parse file: 'weapons\w_ak74.ltx' ! collect_sections: parse file: 'weapons\w_ak74u.ltx' ! collect_sections: parse file: 'weapons\w_fn2000.ltx' ! collect_sections: parse file: 'weapons\w_rpg7.ltx' ! collect_sections: parse file: 'weapons\w_knife.ltx' ! collect_sections: parse file: 'weapons\w_bolt.ltx' ! collect_sections: parse file: 'weapons\w_f1.ltx' ! collect_sections: parse file: 'weapons\w_rgd5.ltx' ! collect_sections: parse file: 'weapons\w_rg6.ltx' ! collect_sections: parse file: 'weapons\w_vintorez.ltx' ! collect_sections: parse file: 'weapons\w_lr300.ltx' ! collect_sections: parse file: 'weapons\w_mp5.ltx' ! collect_sections: parse file: 'weapons\w_val.ltx' ! collect_sections: parse file: 'weapons\w_gauss.ltx' ! collect_sections: parse file: 'weapons\w_groza.ltx' ! collect_sections: parse file: 'weapons\w_hpsa.ltx' ! collect_sections: parse file: 'weapons\w_pm.ltx' ! collect_sections: parse file: 'weapons\w_pb.ltx' ! collect_sections: parse file: 'weapons\w_walther.ltx' ! collect_sections: parse file: 'weapons\w_ups.ltx' ! collect_sections: parse file: 'weapons\w_fort.ltx' ! collect_sections: parse file: 'weapons\w_toz34.ltx' ! collect_sections: parse file: 'weapons\w_svd.ltx' ! collect_sections: parse file: 'weapons\w_svu.ltx' ! collect_sections: parse file: 'weapons\w_binoc.ltx' ! collect_sections: parse file: 'weapons\w_l85.ltx' ! collect_sections: parse file: 'weapons\w_bm16.ltx' ! collect_sections: parse file: 'weapons\w_spas12.ltx' ! collect_sections: parse file: 'weapons\w_wincheaster1300.ltx' ! collect_sections: parse file: 'weapons\w_mounted.ltx' ! collect_sections: parse file: 'weapons\w_colt1911.ltx' ! collect_sections: parse file: 'weapons\w_beretta.ltx' ! collect_sections: parse file: 'weapons\w_desert_eagle.ltx' ! collect_sections: parse file: 'weapons\w_sig220.ltx' ! collect_sections: parse file: 'weapons\w_sig550.ltx' ! collect_sections: parse file: 'weapons\w_abakan.ltx' ! collect_sections: parse file: 'weapons\w_abakan_m2.ltx' ! collect_sections: parse file: 'weapons\w_g36.ltx' ! collect_sections: parse file: 'weapons\grenadier.ltx' ! collect_sections: parse file: 'misc\zone_witchesgalantine.ltx' ! collect_sections: parse file: 'misc\zone_gravi.ltx' ! collect_sections: parse file: 'misc\zone_mincer.ltx' ! collect_sections: parse file: 'misc\zone_mosquitobald.ltx' ! collect_sections: parse file: 'misc\zone_burningfuzz.ltx' ! collect_sections: parse file: 'misc\zone_buzz.ltx' ! collect_sections: parse file: 'misc\zone_radioactive.ltx' ! collect_sections: parse file: 'misc\zone_kampfire.ltx' ! collect_sections: parse file: 'misc\zone_torrid.ltx' ! collect_sections: parse file: 'misc\zone_zharka_static.ltx' ! collect_sections: parse file: 'misc\zone_minefield.ltx' ! collect_sections: parse file: 'misc\zone_teleport.ltx' ! collect_sections: parse file: 'misc\zone_nogravity.ltx' ! collect_sections: parse file: 'misc\zone_monolith.ltx' ! collect_sections: parse file: 'misc\zone_ameba.ltx' ! collect_sections: parse file: 'misc\zone_rustyhair.ltx' ! collect_sections: parse file: 'misc\trigger.ltx' ! collect_sections: parse file: 'mp\mp_ranks.ltx' ! collect_sections: parse file: 'mp\mp_bonuses.ltx' FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp [error]Line : 73 [error]Description : <no expression> [error]Arguments : LUA error: ...Тени Чернобыля\gamedata\scripts\ui_cheat_menu.script:742: attempt to concatenate a nil value stack trace: В этот раз спавн меню открывается. В списке оружие отображается в двух экземплярах, это наверное inv_name и inv_name_short. Только обрез в трёх экземплярах. При выборе третьего, вот так вылетает. Думаю - проблема в том же inv_name. Короче нужно капитально порядок в конфигах наводить, иначе вылеты не прекратятся. 2 Моя нычка, Нычка в арендованном у Опричника холодильнике Мы хорошие ребята, жаль патронов маловато:) Поделиться этим сообщением Ссылка на сообщение