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Sigerous Mod (CoP)


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Приветствую всех!

Мод забирает, это беспорно!

Но возникла проблемка на версии 1.6.0.1 с модом 1.0 +фикс №1:

-При использывании ящика утилизатора такой вылет:

FATAL ERROR

[error]Expression    : xml_doc.NavigateToNode(path,index)
[error]Function      : CUIXmlInit::InitWindow
[error]File          : D:\prog_repository\sources\trunk\xrGame\ui\UIXmlInit.cpp
[error]Line          : 80
[error]Description   : XML node not found
[error]Argument 0    : global_wnd
[error]Argument 1    : ui\game_tutorials.xml

Вылеты с использованием других модов или своих рук не рассматриваются. Serg2526

Изменено пользователем Serg2526
Сталкер всегда был сам по себе , и ни кто , и ни что его не изменит!

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SlayeR приблизительно так:D:\Games\S.T.A.L.K.E.R. - Зов Припяти\gamedata\sounds\radio_music Изменено пользователем витос-одиночка
Сталкер всегда был сам по себе , и ни кто , и ни что его не изменит!

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Кащей Смертный, возможно умельцы и прекрутили Альфу к 1.4.1, но пока офиц.версия альфы идёт к 1.3 версии SGM Mod
Сталкер всегда был сам по себе , и ни кто , и ни что его не изменит!

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Приветствую всех! С наступающим!

Прошу помощи в такой ситуации: после установки фикса от 17.12.2011 немогу подойти к базе наёмников (до фикса к Рассвету).

Комплект такой: Win7x64, лиц.+патч второй+nodvd+SGM2+фикс от17.12+nobump

Вылет характеризуется завершением работы программы с подтверждением закрытия.

* Detected CPU: AMD Athlon II X4 620 Processor [AuthenticAMD], F15/M5/S2, 2611.00 mhz, 59-clk 'rdtsc'

* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT

* CPU threads: 4

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 44195 files cached 27 archives, 7771Kb memory used.

Init FileSystem 7.173410 sec

'xrCore' build 3967, Dec 14 2009

 

EH: 3CAABCFCFF6F3A810019C6A72180F166

 

-----loading f:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltx

-----loading f:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltx

Initializing Engine...

Starting INPUT device...

Loading DLL: xrRender_R2.dll

Loading DLL: xrRender_R3.dll

refCount:m_pAdapter 1

Loading DLL: xrRender_R4.dll

* D3D11: device creation failed with hr=0x887a0004

command line

Executing config-script "user.ltx"...

[f:\users\public\zp\user.ltx] successfully loaded.

Loading DLL: xrRender_R1.dll

Loading DLL: xrGame.dll

! Player name in registry is empty! (InstallUserName)

* [win32]: free[3971120 K], reserved[117768 K], committed[105352 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[19285 K], process heap[4567 K], game lua[0 K], render[0 K]

* [x-ray]: economy: strings[21739 K], smem[0 K]

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

dir[0]=F:\Games\S.T.A.L.K.E.R. - Зов Припяти\Bin\

dir[1]=F:\Games\S.T.A.L.K.E.R. - Зов Припяти\

dir[2]=F:\Games\S.T.A.L.K.E.R. - Зов Припяти\Bin\

dir[3]=C:\Windows\system32\

CleanDeviceSpecifierList

CleanDeviceSpecifierList Generic Hardware

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]

2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]

Executing config-script "f:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"...

[f:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "f:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_default.ltx"...

[f:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_default.ltx] successfully loaded.

Executing config-script "f:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"...

[f:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded.

~ Invalid syntax in call to 'r2_aa_break'

~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]

~ Invalid syntax in call to 'r2_aa_weight'

~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]

~ Invalid syntax in call to 'sv_adm_menu_ban_time'

~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever

[f:\users\public\zp\user.ltx] successfully loaded.

SOUND: Selected device is Generic Software

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 65537 kb, 4856 lines, 13820 bpl

Starting RENDER device...

* GPU [vendor:10DE]-[device:5E2]: NVIDIA GeForce GTX 260

* GPU driver: 8.17.12.8562

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 2645 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

* NVidia MGPU: Logical(1), Physical(1)

* Starting rendering as 2-GPU.

* DVB created: 1536K

* DIB created: 512K

* distortion: used, dev(30),need(14)

* color_mapping: used, dev(30),need(14)

* SSample: 1920x1080

compiling shader postprocess

compiling shader postprocess_d

compiling shader postprocess_cm_pre

* SSample: enabled

compiling shader particle_distort

compiling shader particle

compiling shader particle

- r__tf_aniso 4

- r1_tf_mipbias 0.

compiling shader simple_color

compiling shader portal

compiling shader editor

compiling shader sky2

compiling shader sky2

compiling shader clouds

compiling shader clouds

Starting engine...

compiling shader hud_font

! Player name in registry is empty! (InstallUserName)

Loading DLL: xrGameSpy.dll

intro_start intro_logo

intro_delete ::update_logo_intro

compiling shader yuv2rgb

* [win32]: free[3699540 K], reserved[164016 K], committed[330684 K]

* [ D3D ]: textures[64 K]

* [x-ray]: crt heap[113641 K], process heap[9814 K], game lua[2634 K], render[164 K]

* [x-ray]: economy: strings[21817 K], smem[0 K]

* 0.0 : [ 55] $null

* 0.0 : [ 2] $user$cmap0

* 0.0 : [ 2] $user$cmap1

* 0.0 : [ 3] $user$distort

* 0.0 : [ 6] $user$rendertarget

* 0.0 : [ 5] $user$rendertarget_color_map

* 0.0 : [ 1] $user$sky0

* 0.0 : [ 1] $user$sky1

* 0.0 : [ 1] $user$tonemap

* 0.0 : [ 1] act\act_controller_hit

* 0.0 : [ 1] act\act_controller_hit1

* 0.0 : [ 1] amik\anomaly\electric_radial

* 0.0 : [ 1] amik\explosions\anim_dirtexp_3

* 0.0 : [ 1] amik\explosions\boom_0

* 0.0 : [ 1] amik\explosions\boom_1

* 0.0 : [ 1] amik\explosions\boom_2

* 0.0 : [ 1] amik\explosions\decal_concrete

* 0.0 : [ 1] amik\explosions\explo_end

* 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din

* 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight

* 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke

* 0.0 : [ 1] amik\explosions\explosion_flash_atlas

* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1

* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3

* 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl

* 0.0 : [ 1] amik\explosions\explosion_smoke03

* 0.0 : [ 1] amik\explosions\final_expl

* 0.0 : [ 1] amik\explosions\ring_grey

* 0.0 : [ 1] amik\explosions\smoke128_3w

* 0.0 : [ 1] amik\explosions\smoke2

* 0.0 : [ 1] amik\explosions\smoke_cannon

* 0.0 : [ 1] amik\explosions\smoke_white_tiled3

* 0.0 : [ 1] amik\fly\fly

* 0.0 : [ 1] amik\hit_fx\blood\962e6155

* 0.0 : [ 1] amik\hit_fx\blood\blood

* 0.0 : [ 1] amik\hit_fx\blood\m

* 0.0 : [ 1] amik\hit_fx\water_splash\water_splash_anim

* 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt

* 0.0 : [ 1] amik\mine\mine

* 0.0 : [ 1] amik\nature\list

* 0.0 : [ 1] amik\nature\stonedebris1

* 0.0 : [ 1] amik\nature\wood_part

* 0.0 : [ 1] amik\static\gas_light\flame_zippo

* 0.0 : [ 1] amik\weapons\00

* 0.0 : [ 1] amik\weapons\12x70

* 0.0 : [ 1] amik\weapons\6ways1

* 0.0 : [ 1] amik\weapons\6ways2

* 0.0 : [ 1] amik\weapons\9x39

* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways1

* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways2

* 0.0 : [ 1] amik\weapons\dtk_2

* 0.0 : [ 1] amik\weapons\dtk_3

* 0.0 : [ 1] amik\weapons\dtk_4

* 0.0 : [ 1] amik\weapons\dtk_4_1

* 0.0 : [ 1] amik\weapons\dtk_5

* 0.0 : [ 1] amik\weapons\dtk_6

* 0.0 : [ 1] amik\weapons\dtk_8

* 0.0 : [ 1] amik\weapons\flame\flameshoot_1

* 0.0 : [ 1] amik\weapons\flame\flameshoot_2

* 0.0 : [ 1] amik\weapons\flame\flameshoot_3

* 0.0 : [ 1] amik\weapons\flame\flameshoot_4

* 0.0 : [ 1] amik\weapons\flame\flameshoot_5

* 0.0 : [ 1] amik\weapons\flame\mg42out

* 0.0 : [ 1] amik\weapons\flame\trace

* 0.0 : [ 1] amik\weapons\flame\trace_01

* 0.0 : [ 1] amik\weapons\flame\trail

* 0.0 : [ 1] amik\weapons\flash_01

* 0.0 : [ 1] amik\weapons\flash_02

* 0.0 : [ 1] amik\weapons\flash_04

* 0.0 : [ 1] amik\weapons\flash_05

* 0.0 : [ 1] amik\weapons\grishik\357mag

* 0.0 : [ 1] amik\weapons\grishik\45

* 0.0 : [ 1] amik\weapons\grishik\50_ae

* 0.0 : [ 1] amik\weapons\grishik\5x45x39

* 0.0 : [ 1] amik\weapons\grishik\5x45x39_00

* 0.0 : [ 1] amik\weapons\grishik\5x45x39_01

* 0.0 : [ 1] amik\weapons\grishik\5x56x45

* 0.0 : [ 1] amik\weapons\grishik\5x56x45_00

* 0.0 : [ 1] amik\weapons\grishik\5x7x28

* 0.0 : [ 1] amik\weapons\grishik\6x5x50

* 0.0 : [ 1] amik\weapons\grishik\7x62x25_0

* 0.0 : [ 1] amik\weapons\grishik\7x62x25_1

* 0.0 : [ 1] amik\weapons\grishik\7x62x25_2

* 0.0 : [ 1] amik\weapons\grishik\7x62x25_3

* 0.0 : [ 1] amik\weapons\grishik\7x62x25_4

* 0.0 : [ 1] amik\weapons\grishik\7x62x39_00

* 0.0 : [ 1] amik\weapons\grishik\7x62x39_01

* 0.0 : [ 1] amik\weapons\grishik\7x62x39_02

* 0.0 : [ 1] amik\weapons\grishik\7x62x39_03

* 0.0 : [ 1] amik\weapons\grishik\7x62x51_1

* 0.0 : [ 1] amik\weapons\grishik\7x62x51_2

* 0.0 : [ 1] amik\weapons\grishik\7x62x54

* 0.0 : [ 1] amik\weapons\grishik\7x7x57

* 0.0 : [ 1] amik\weapons\grishik\7x92x57

* 0.0 : [ 1] amik\weapons\grishik\9x18_1

* 0.0 : [ 1] amik\weapons\grishik\9x18_2

* 0.0 : [ 1] amik\weapons\grishik\9x18_3

* 0.0 : [ 1] amik\weapons\grishik\9x39

* 0.0 : [ 1] amik\weapons\mg42out

* 0.0 : [ 1] amik\weapons\shells_12x70

* 0.0 : [ 1] amik\weapons\shells_ak

* 0.0 : [ 1] amik\weapons\shells_ak_01

* 0.0 : [ 1] amik\weapons\smokeshoot_0

* 0.0 : [ 1] amik\weapons\smokeshoot_1

* 0.0 : [ 1] amik\weapons\trace

* 0.0 : [ 1] amik\weapons\trace_01

* 0.0 : [ 1] det\det_list

* 0.0 : [ 1] flare\flare_04

* 0.0 : [ 1] fx\fx_fire1_06

* 0.0 : [ 1] fx\fx_fire1_13

* 0.0 : [ 1] fx\fx_flare1

* 0.0 : [ 1] fx\fx_flare2

* 0.0 : [ 1] fx\fx_flare3

* 0.0 : [ 1] fx\fx_gradient

* 0.0 : [ 1] fx\fx_gradient1

* 0.0 : [ 1] fx\fx_lightning

* 0.0 : [ 1] fx\fx_rain

* 0.0 : [ 1] fx\fx_rainsplash1

* 0.0 : [ 1] fx\fx_sun

* 0.0 : [ 1] fx\fx_sun_rise

* 0.0 : [ 1] fx\fx_thunderbolts_gradient

* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge

* 0.0 : [ 1] fx\fx_volumefog1

* 0.0 : [ 1] glow\glow_04

* 0.0 : [ 1] glow\glow_anamorphic

* 0.0 : [ 1] glow\glow_blue

* 0.0 : [ 1] glow\glow_fire1

* 0.0 : [ 1] glow\glow_orange

* 0.0 : [ 1] glow\glow_orange2

* 0.0 : [ 1] glow\glow_orange_bright

* 0.0 : [ 1] glow\glow_rays

* 0.0 : [ 1] glow\glow_reddish1

* 0.0 : [ 1] glow\glow_white

* 0.0 : [ 1] lights\lights_flashlight2

* 0.0 : [ 1] pfx\pfx_ani-explosion-02

* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a

* 0.0 : [ 1] pfx\pfx_ani-explosion-02a

* 0.0 : [ 1] pfx\pfx_ani-fire01

* 0.0 : [ 1] pfx\pfx_ani-smoke-01

* 0.0 : [ 1] pfx\pfx_anomaly_1

* 0.0 : [ 1] pfx\pfx_anomaly_16

* 0.0 : [ 1] pfx\pfx_anomaly_18

* 0.0 : [ 1] pfx\pfx_anomaly_19

* 0.0 : [ 1] pfx\pfx_anomaly_2

* 0.0 : [ 1] pfx\pfx_anomaly_21

* 0.0 : [ 1] pfx\pfx_anomaly_23

* 0.0 : [ 1] pfx\pfx_anomaly_2_green

* 0.0 : [ 1] pfx\pfx_anomaly_3

* 0.0 : [ 1] pfx\pfx_anomaly_4

* 0.0 : [ 1] pfx\pfx_anomaly_5

* 0.0 : [ 1] pfx\pfx_anomaly_6

* 0.0 : [ 1] pfx\pfx_anomaly_7

* 0.0 : [ 1] pfx\pfx_anomaly_8

* 0.0 : [ 1] pfx\pfx_anomaly_88

* 0.0 : [ 1] pfx\pfx_anomaly_9

* 0.0 : [ 1] pfx\pfx_bloodsplash1

* 0.0 : [ 1] pfx\pfx_bloodsplash2

* 0.0 : [ 1] pfx\pfx_blurry_cloud

* 0.0 : [ 1] pfx\pfx_brick

* 0.0 : [ 1] pfx\pfx_bubble

* 0.0 : [ 1] pfx\pfx_bubble_1

* 0.0 : [ 1] pfx\pfx_bubble_water

* 0.0 : [ 1] pfx\pfx_cc_lighting_grad2

* 0.0 : [ 1] pfx\pfx_cc_lightings

* 0.0 : [ 1] pfx\pfx_concretedebris_01

* 0.0 : [ 1] pfx\pfx_concretepuffs_01

* 0.0 : [ 1] pfx\pfx_dist2

* 0.0 : [ 1] pfx\pfx_dist2a

* 0.0 : [ 1] pfx\pfx_dist2inv

* 0.0 : [ 1] pfx\pfx_dist3

* 0.0 : [ 1] pfx\pfx_dist4

* 0.0 : [ 1] pfx\pfx_dist7

* 0.0 : [ 1] pfx\pfx_dist8

* 0.0 : [ 1] pfx\pfx_dist9

* 0.0 : [ 1] pfx\pfx_dist_lens_base

* 0.0 : [ 1] pfx\pfx_dist_lightning_02

* 0.0 : [ 1] pfx\pfx_dist_teleport

* 0.0 : [ 1] pfx\pfx_distort_anomaly

* 0.0 : [ 1] pfx\pfx_distortion

* 0.0 : [ 1] pfx\pfx_electrostatic

* 0.0 : [ 1] pfx\pfx_expl_01

* 0.0 : [ 1] pfx\pfx_expl_benzin

* 0.0 : [ 1] pfx\pfx_explotions_2

* 0.0 : [ 1] pfx\pfx_explotions_3

* 0.0 : [ 1] pfx\pfx_explotions_4

* 0.0 : [ 1] pfx\pfx_explotions_smoke

* 0.0 : [ 1] pfx\pfx_explotions_smoke_benzine

* 0.0 : [ 1] pfx\pfx_flame

* 0.0 : [ 1] pfx\pfx_flame_01

* 0.0 : [ 1] pfx\pfx_flamefx_01

* 0.0 : [ 1] pfx\pfx_flash_01

* 0.0 : [ 1] pfx\pfx_flash_02

* 0.0 : [ 1] pfx\pfx_flash_04

* 0.0 : [ 1] pfx\pfx_flash_05

* 0.0 : [ 1] pfx\pfx_flash_07

* 0.0 : [ 1] pfx\pfx_flash_08

* 0.0 : [ 1] pfx\pfx_g-smoke-01

* 0.0 : [ 1] pfx\pfx_gologramma

* 0.0 : [ 1] pfx\pfx_gradient

* 0.0 : [ 1] pfx\pfx_gradient1

* 0.0 : [ 1] pfx\pfx_intense2_a

* 0.0 : [ 1] pfx\pfx_leaves_01

* 0.0 : [ 1] pfx\pfx_leaves_02

* 0.0 : [ 1] pfx\pfx_light1

* 0.0 : [ 1] pfx\pfx_light3

* 0.0 : [ 1] pfx\pfx_light4

* 0.0 : [ 1] pfx\pfx_lighting_stancia_01

* 0.0 : [ 1] pfx\pfx_lighting_stancia_02

* 0.0 : [ 1] pfx\pfx_lightning_01

* 0.0 : [ 1] pfx\pfx_lightning_02

* 0.0 : [ 1] pfx\pfx_ligth_6

* 0.0 : [ 1] pfx\pfx_plasma

* 0.0 : [ 1] pfx\pfx_shells1

* 0.0 : [ 1] pfx\pfx_shells2

* 0.0 : [ 1] pfx\pfx_skinsplash1

* 0.0 : [ 1] pfx\pfx_smoke_a

* 0.0 : [ 1] pfx\pfx_smoke_b

* 0.0 : [ 1] pfx\pfx_smokepuffs1

* 0.0 : [ 1] pfx\pfx_smokepuffs2

* 0.0 : [ 1] pfx\pfx_snow_10

* 0.0 : [ 1] pfx\pfx_snow_100

* 0.0 : [ 1] pfx\pfx_snow_20

* 0.0 : [ 1] pfx\pfx_snow_30

* 0.0 : [ 1] pfx\pfx_snow_40

* 0.0 : [ 1] pfx\pfx_snow_50

* 0.0 : [ 1] pfx\pfx_snow_60

* 0.0 : [ 1] pfx\pfx_snow_70

* 0.0 : [ 1] pfx\pfx_snow_80

* 0.0 : [ 1] pfx\pfx_snow_90

* 0.0 : [ 1] pfx\pfx_spark_01

* 0.0 : [ 1] pfx\pfx_spark_02

* 0.0 : [ 1] pfx\pfx_sparks

* 0.0 : [ 1] pfx\pfx_sparks1

* 0.0 : [ 1] pfx\pfx_sparks2

* 0.0 : [ 1] pfx\pfx_specks

* 0.0 : [ 1] pfx\pfx_specks_poison

* 0.0 : [ 1] pfx\pfx_spikey_star

* 0.0 : [ 1] pfx\pfx_splash3

* 0.0 : [ 1] pfx\pfx_splash_01

* 0.0 : [ 1] pfx\pfx_splash_02

* 0.0 : [ 1] pfx\pfx_step_blood

* 0.0 : [ 1] pfx\pfx_stonedebris1

* 0.0 : [ 1] pfx\pfx_stonedebris2

* 0.0 : [ 1] pfx\pfx_synus

* 0.0 : [ 1] pfx\pfx_teleport

* 0.0 : [ 1] pfx\pfx_test_textures

* 0.0 : [ 1] pfx\pfx_vehglassdebris_01

* 0.0 : [ 1] pfx\pfx_vehmetaldebris_01

* 0.0 : [ 1] pfx\pfx_water_wave

* 0.0 : [ 1] pfx\pfx_woodchips1

* 0.0 : [ 1] pfx\pfx_woodchips3

* 0.0 : [ 1] prop\prop_fake_bed_fireplace

* 0.0 : [ 1] prop\prop_provod_02

* 0.0 : [ 5] sky\sky_12_vibros_cube

* 0.0 : [ 5] sky\sky_12_vibros_cube#small

* 0.0 : [ 24] sky\sky_13_cube

* 0.0 : [ 24] sky\sky_13_cube#small

* 0.0 : [ 22] sky\sky_13_cube_night

* 0.0 : [ 22] sky\sky_13_cube_night#small

* 0.0 : [ 14] sky\sky_13_vibros_cube

* 0.0 : [ 14] sky\sky_13_vibros_cube#small

* 0.0 : [ 10] sky\sky_14_cube

* 0.0 : [ 10] sky\sky_14_cube#small

* 0.0 : [ 4] sky\sky_17_clouds_cube

* 0.0 : [ 4] sky\sky_17_clouds_cube#small

* 0.0 : [ 4] sky\sky_17_cube

* 0.0 : [ 4] sky\sky_17_cube#small

* 0.0 : [ 8] sky\sky_18_cube

* 0.0 : [ 8] sky\sky_18_cube#small

* 0.0 : [ 8] sky\sky_19_cube

* 0.0 : [ 8] sky\sky_19_cube#small

* 0.0 : [ 3] sky\sky_1_clouds_cube

* 0.0 : [ 3] sky\sky_1_clouds_cube#small

* 0.0 : [ 4] sky\sky_20_clouds_cube

* 0.0 : [ 4] sky\sky_20_clouds_cube#small

* 0.0 : [ 3] sky\sky_20_cube

* 0.0 : [ 3] sky\sky_20_cube#small

* 0.0 : [ 4] sky\sky_2_clouds_cube

* 0.0 : [ 4] sky\sky_2_clouds_cube#small

* 0.0 : [ 3] sky\sky_2_cube

* 0.0 : [ 3] sky\sky_2_cube#small

* 0.0 : [ 9] sky\sky_3_cube

* 0.0 : [ 9] sky\sky_3_cube#small

* 0.0 : [ 2] sky\sky_4_cube

* 0.0 : [ 2] sky\sky_4_cube#small

* 0.0 : [ 27] sky\sky_5_cube

* 0.0 : [ 27] sky\sky_5_cube#small

* 0.0 : [ 5] sky\sky_6_cube

* 0.0 : [ 5] sky\sky_6_cube#small

* 0.0 : [ 8] sky\sky_7_cube

* 0.0 : [ 8] sky\sky_7_cube#small

* 0.0 : [ 6] sky\sky_8_cube

* 0.0 : [ 6] sky\sky_8_cube#small

* 0.0 : [ 45] sky\sky_9_cube

* 0.0 : [ 45] sky\sky_9_cube#small

* 0.0 : [ 2] sky\sky_clear_1

* 0.0 : [ 2] sky\sky_clear_1#small

* 0.0 : [ 3] sky\sky_clear_10

* 0.0 : [ 3] sky\sky_clear_10#small

* 0.0 : [ 1] sky\sky_clear_12

* 0.0 : [ 1] sky\sky_clear_12#small

* 0.0 : [ 2] sky\sky_clear_2

* 0.0 : [ 2] sky\sky_clear_2#small

* 0.0 : [ 1] sky\sky_clear_3

* 0.0 : [ 1] sky\sky_clear_3#small

* 0.0 : [ 1] sky\sky_clear_4

* 0.0 : [ 1] sky\sky_clear_4#small

* 0.0 : [ 2] sky\sky_clear_6

* 0.0 : [ 2] sky\sky_clear_6#small

* 0.0 : [ 2] sky\sky_clear_8

* 0.0 : [ 2] sky\sky_clear_8#small

* 0.0 : [ 6] sky\sky_clear_9

* 0.0 : [ 6] sky\sky_clear_9#small

* 0.0 : [ 3] sky\sky_cloudy_2

* 0.0 : [ 3] sky\sky_cloudy_2#small

* 0.0 : [ 3] sky\sky_cloudy_3

* 0.0 : [ 3] sky\sky_cloudy_3#small

* 0.0 : [ 1] sky\sky_cloudy_4

* 0.0 : [ 1] sky\sky_cloudy_4#small

* 0.0 : [ 1] sky\sky_cloudy_6

* 0.0 : [ 1] sky\sky_cloudy_6#small

* 0.0 : [ 1] sky\sky_cloudy_7

* 0.0 : [ 1] sky\sky_cloudy_7#small

* 0.0 : [ 1] sky\sky_cloudy_9

* 0.0 : [ 1] sky\sky_cloudy_9#small

* 0.0 : [ 248] sky\sky_oblaka

* 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu

* 0.0 : [ 1] ui\ui_actor_sleep_screen

* 0.0 : [ 1] ui\ui_fog_of_war

* 0.0 : [ 1] wm\wm_blood_1

* 0.0 : [ 1] wm\wm_blood_1_1

* 0.0 : [ 1] wm\wm_blood_1_2

* 0.0 : [ 1] wm\wm_blood_1_3

* 0.0 : [ 1] wm\wm_blood_drop_4

* 0.0 : [ 1] wm\wm_bullet_asfalt_1

* 0.0 : [ 1] wm\wm_bullet_asfalt_2

* 0.0 : [ 1] wm\wm_bullet_asfalt_3

* 0.0 : [ 1] wm\wm_bullet_brick_1

* 0.0 : [ 1] wm\wm_bullet_brick_2

* 0.0 : [ 1] wm\wm_bullet_concrete

* 0.0 : [ 1] wm\wm_bullet_concrete_1

* 0.0 : [ 1] wm\wm_bullet_concrete_2

* 0.0 : [ 1] wm\wm_bullet_concrete_4

* 0.0 : [ 1] wm\wm_bullet_concrete_5

* 0.0 : [ 1] wm\wm_bullet_concrete_6

* 0.0 : [ 1] wm\wm_bullet_concrete_7

* 0.0 : [ 1] wm\wm_bullet_glass01

* 0.0 : [ 1] wm\wm_bullet_glass02

* 0.0 : [ 1] wm\wm_bullet_glass03

* 0.0 : [ 1] wm\wm_bullet_glass04

* 0.0 : [ 1] wm\wm_bullet_ground

* 0.0 : [ 1] wm\wm_bullet_ground_1

* 0.0 : [ 1] wm\wm_bullet_ground_2

* 0.0 : [ 1] wm\wm_bullet_metall_thik

* 0.0 : [ 1] wm\wm_bullet_metall_thik_1

* 0.0 : [ 1] wm\wm_bullet_metall_thik_2

* 0.0 : [ 1] wm\wm_bullet_metall_thik_3

* 0.0 : [ 1] wm\wm_bullet_metall_thin

* 0.0 : [ 1] wm\wm_bullet_metall_thin_1

* 0.0 : [ 1] wm\wm_bullet_metall_thin_2

* 0.0 : [ 1] wm\wm_bullet_metall_thin_3

* 0.0 : [ 1] wm\wm_bullet_metall_thin_4

* 0.0 : [ 1] wm\wm_bullet_wood

* 0.0 : [ 1] wm\wm_bullet_wood_1

* 0.0 : [ 1] wm\wm_bullet_wood_2

* 0.0 : [ 1] wm\wm_bullet_wood_3

* 0.0 : [ 1] wm\wm_bullet_wood_4

* 0.0 : [ 1] wm\wm_bullet_wood_5

* 0.0 : [ 1] wm\wm_bullet_wood_6

* 0.0 : [ 1] wm\wm_bullet_wood_7

* 0.0 : [ 1] wm\wm_bullet_wood_8

* 0.0 : [ 1] wm\wm_bullet_wood_9

* 0.0 : [ 1] wm\wm_grenade

* 0.0 : [ 1] wm\wm_knife_dead

* 0.0 : [ 1] wm\wm_knife_horiz

* 0.0 : [ 1] wm\wm_knife_horiz_blood

* 0.0 : [ 1] wm\wm_knife_horiz_blood1

* 0.0 : [ 1] wm\wm_knife_horiz_metal

* 0.0 : [ 1] wm\wm_knife_horiz_ston

* 0.0 : [ 1] wm\wm_knife_wood

* 0.0 : [ 1] wm\wm_knife_wood1

* 0.0 : [ 1] wm\wm_knife_wood2

* 8.1 : [ 1] ВИТОС - «Янов»1

* 18.0 : [ 1] ui\ui_pda_menu_anims

* 32.1 : [ 1] ui\ui_font_arial_14_1600

* 33.0 : [ 1] ui\ui_ani_cursor

* 64.1 : [ 1] ui\ui_font_console_02

* 64.1 : [ 1] ui\ui_font_hud_01

* 64.1 : [ 1] ui\ui_font_letter_16_1600

* 64.1 : [ 1] ui\ui_font_letter_18_1600

* 128.1 : [ 1] ui\ui_font_graff_19_1600

* 128.1 : [ 1] ui\ui_font_graff_22_1600

* 170.8 : [ 4] fx\fx_noise2

* 256.1 : [ 1] ui\ui_font_graff_32_1600

* 256.1 : [ 1] ui\ui_font_hud_02

* 256.1 : [ 1] ui\ui_font_letter_25_1600

* 270.0 : [ 1] ui\video_voroni_crop

* 512.1 : [ 1] ui\ui_font_graff_50_1600

* 936.0 : [ 1] ui\video_water_crop

* 1024.1 : [ 1] ui\ui_actor_hint_wnd

* 1024.1 : [ 1] ui\ui_actor_main_menu

* 1024.1 : [ 1] ui\ui_actor_mp_screen

* 1024.1 : [ 1] ui\ui_actor_save_load

* 1024.1 : [ 1] ui\ui_common

* 1024.1 : [ 1] ui\ui_mod_widescreen

compiling shader model_def_hq

compiling shader model_def_hq_3

compiling shader model_def_lq

compiling shader model_def_lq_3

compiling shader add_point

compiling shader model_def_point_3

compiling shader add_spot

compiling shader model_def_spot_3

compiling shader model_shadow

compiling shader model_def_shadow_3

".\bin\xrengine.exe"

* phase time: 0 ms

* phase cmem: 128656 K

Loading objects...

compiling shader model_def_hq_0

compiling shader model_def_lq_0

compiling shader model_def_point_0

compiling shader model_def_spot_0

compiling shader model_def_shadow_0

compiling shader model_env_hq

compiling shader model_env_hq_0

compiling shader model_env_lq

compiling shader model_env_lq_0

compiling shader model_env_hq_1

compiling shader model_env_lq_1

compiling shader model_def_point_1

compiling shader model_def_spot_1

compiling shader model_def_shadow_1

! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\wpn_colt1911\colt1911_shoot.ogg

! Missing ogg-comment, file: f:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\wpn_groza\groza_shoot_silence.ogg

compiling shader model_def_hq_1

compiling shader model_def_lq_1

! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\wpn_sig220\sig220_shoot.ogg

compiling shader model_env_hq_2

compiling shader model_env_lq_2

compiling shader model_def_point_2

compiling shader model_def_spot_2

compiling shader model_def_shadow_2

! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\wpn_val\val_shoot.ogg

! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\wpn_vintorez\vintorez_shoot.ogg

Loading models...

compiling shader model_def_hq_4

compiling shader model_def_lq_4

compiling shader model_def_point_4

compiling shader model_def_spot_4

compiling shader model_def_shadow_4

compiling shader model_def_hq_2

compiling shader model_def_lq_2

compiling shader simple

compiling shader model_def_lqs_1

compiling shader model_env_hq_3

compiling shader model_env_lq_3

compiling shader model_distort4glass_3

! Can't find texture 'det\det_list'

! Can't find texture 'flare\flare_04'

! Can't find texture 'glow\glow_anamorphic'

! Can't find texture 'glow\glow_blue'

! Can't find texture 'glow\glow_rays'

! Can't find texture 'glow\glow_reddish1'

! Can't find texture 'pfx\pfx_cc_lighting_grad2'

! Can't find texture 'pfx\pfx_cc_lightings'

! Can't find texture 'pfx\pfx_dist2a'

! Can't find texture 'pfx\pfx_dist_lens_base'

! Can't find texture 'pfx\pfx_dist_lightning_02'

! Can't find texture 'pfx\pfx_electrostatic'

! Can't find texture 'pfx\pfx_intense2_a'

! Can't find texture 'pfx\pfx_snow_10'

! Can't find texture 'pfx\pfx_snow_100'

! Can't find texture 'pfx\pfx_snow_20'

! Can't find texture 'pfx\pfx_snow_30'

! Can't find texture 'pfx\pfx_snow_40'

! Can't find texture 'pfx\pfx_snow_50'

! Can't find texture 'pfx\pfx_snow_60'

! Can't find texture 'pfx\pfx_snow_70'

! Can't find texture 'pfx\pfx_snow_80'

! Can't find texture 'pfx\pfx_snow_90'

! Can't find texture 'pfx\pfx_spark_02'

! Can't find texture 'pfx\pfx_sparks1'

! Can't find texture 'pfx\pfx_sparks2'

* [prefetch] time: 14685 ms

* [prefetch] memory: 77939Kb

! Player name in registry is empty! (InstallUserName)

* phase time: 15214 ms

* phase cmem: 209114 K

* phase time: 21 ms

* phase cmem: 209114 K

* Loading spawn registry...

* 8671 spawn points are successfully loaded

* Loading objects...

* 15240 objects are successfully loaded

* Game ВИТОС - «Янов»1 is successfully loaded from file 'f:\users\public\zp\savedgames\ВИТОС - «Янов»1.scop' (4.477s)

* phase time: 4476 ms

* phase cmem: 269900 K

* phase time: 74 ms

* phase cmem: 269972 K

* phase time: 15 ms

* phase cmem: 269972 K

* WARNING: player not logged in

* client : connection accepted - <All Ok>

* phase time: 27 ms

* phase cmem: 270007 K

* phase time: 22 ms

* phase cmem: 270007 K

* phase time: 6336 ms

* phase cmem: 366383 K

compiling shader vert

compiling shader vert

compiling shader vert_point

compiling shader vert_spot

compiling shader vert_l

compiling shader vert_l

compiling shader simple

compiling shader simple_point

compiling shader simple_spot

compiling shader base_lplanes

compiling shader base_lplanes

compiling shader water

compiling shader water

compiling shader waterd

compiling shader waterd

compiling shader wmark

compiling shader wmark_point

compiling shader wmark_spot

compiling shader wmarkmult

compiling shader lmap

compiling shader lmap

compiling shader lmap_point

compiling shader lmap_spot

compiling shader lmap_l

compiling shader lmap_l

compiling shader impl_dt

compiling shader impl_dt

compiling shader impl_point

compiling shader impl_spot

compiling shader impl_l

compiling shader impl_l

compiling shader tree_w

compiling shader tree_s

compiling shader tree_w_point

compiling shader tree_w_spot

compiling shader lod

compiling shader lod

compiling shader tree_s_point

compiling shader tree_s_spot

compiling shader avg4

* phase time: 509 ms

* phase cmem: 367469 K

* [Loading VB] 65531 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 62094 verts, 1940 Kb

* [Loading VB] 38434 verts, 1201 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65526 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65530 verts, 2047 Kb

* [Loading VB] 65517 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 20408 verts, 637 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 45823 verts, 1431 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 202320 indices, 395 Kb

* phase time: 1217 ms

* phase cmem: 367601 K

* phase time: 141 ms

* phase cmem: 374168 K

compiling shader detail

compiling shader detail_wave

compiling shader detail_still

* [DETAILS] VertexConsts(256), Batch(61)

* [DETAILS] 10126 v(20), 5368 p

* [DETAILS] Batch(61), VB(197K), IB(31K)

* phase time: 78 ms

* phase cmem: 374200 K

* Loading HOM: f:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\levels\jupiter\level.hom

* phase time: 106 ms

* phase cmem: 374796 K

* phase time: 13 ms

* phase cmem: 374796 K

* phase time: 13 ms

* phase cmem: 374796 K

* t-report - base: 948, 314209 K

* t-report - lmap: 28, 28675 K

* WARNING: player not logged in

* phase time: 6170 ms

* phase cmem: 428112 K

* phase time: 136 ms

* phase cmem: 428112 K

* [win32]: free[2674704 K], reserved[188228 K], committed[1331308 K]

* [ D3D ]: textures[383863 K]

* [x-ray]: crt heap[428035 K], process heap[12377 K], game lua[46256 K], render[159 K]

* [x-ray]: economy: strings[41426 K], smem[10086 K]

! Invalid weather name: dynamic_jupiter

compiling shader model_def_lqs_0

compiling shader model_def_lplanes_0

! Can't find texture 'amk\amk_ballon_texture'

! Invalid ogg-comment version, file: f:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\wpn_flamewerfer\flamewerfer_shoot.ogg

compiling shader particle_alphaonly

compiling shader model_distort_0

compiling shader model_def_lqs_3

compiling shader model_distort_2

compiling shader model_distort_1

compiling shader model_def_lplanes_1

! Unknown command: dump_infos

intro_start game_loaded

* MEMORY USAGE: 458026 K

* End of synchronization A[1] R[1]

intro_delete ::update_game_loaded

compiling shader model_def_lplanes_2

compiling shader model_distort4ghost_1

compiling shader model_distort_3

stack trace:

 

0023:00F306C0 xrCore.dll, str_container::dock()

 

 

 

Новую игру начинал после установки последнего фикса? (fox6666)

 

Спасибо за то, что дописали в шапке о начале новой игры после установки фикса.

Теперь начну.

 

В Новый Год, с Новой Игрой! :) Кстати, обрати так-же внимание на то, что если играешь с АФ3, на него тож фикс имеется. (fox6666)

Изменено пользователем fox6666
Сталкер всегда был сам по себе , и ни кто , и ни что его не изменит!

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VladNic, если есть эти слова "stack trace:" , значит есть и лог.

Откуда ты это взял, должно быть много строк. Последние тридцать укажи.

 

Сталкер всегда был сам по себе , и ни кто , и ни что его не изменит!

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(изменено)
White Rabbit, на мини карте нет, а вот детектор да. У механика в бункере учённых спроси. Раньше делал, сейчас не знаю. Изменено пользователем monk
Сталкер всегда был сам по себе , и ни кто , и ни что его не изменит!

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