ShadowTony 21 Опубликовано 28 Апреля 2008 For those guys who wanted to play AMK with SmartMarauder! Here's description of new version of Marauder by Skunk. Intellectual Marauder Mod 1.5 for AMK 1.4 Author: Skunk This is modified Smart Marauder Mod v1.4 by DEXXX This mode allows you to pick up armour from dead enemies... and friends;). Now all armour is the same as displayed, it's always the same! You can find outfits not at all corpses. In affort to save the balance stalkers will buy outfits at VERY low prices. Stalkers now don't buy the cheapest armour. Now you can pick up armour even from zombies. But mode's athour thinks that zombies are too easy preys for bloodthirsty Actors, so, if you'll search their poor corpses, you'll find a nice surprise. Chances of outfits to appear in a corpse (all outfits are now shared into five categories) (like in AI Pack by xStream) : - jackets and mackintoshes - 65%, - light kevlars - 55%, - middle kevlars - 45%, - heavy kevlars and SKAT's - 35%, - exoskeletons - 25%. Let's think that usual jackets or light kevlars have better for Marked One size, than exo, which was made exactly like a figure of corpse. Conditions of outfits, which were got from dead people: - jackets and mackintoshes - 55%-75%, - light kevlars - 45%-75%, - medium-class armour - 35%-75%, - heavy kevlars and SKAT's - 25%-75%, - exoskeletons - 15%-85%. Let's think that expensive armor has a big wear and tear because of high price of repairing (if you remember each average NPC hasn't more than 5000 RU). Except outfits from "Wider Choice of Outfits" (All_Armor_Mod), which is a part of IMM, was added some new outfits. Gravitykevlar, bandit's exoskeleton, modified stalker's outfit, guard's kevlar (from Bar) and monolith's with gas-mask. Bandit's exoskeleton appears in Barman's range after turning off the Skorcher or in Skinflint's range after destruction of Duty's troops. Also this exo can be found in the hiding-place after getting the information from Duty soldier caught in cage on bandit's base in DV after his discharge. Also, all bandits with rank "Master" now wear exoskeletons, so you have chance to get this outfit from their corpses. All other outfits you can also pick up from corpses. To install this modification just copy folder "gamedata" from archive to game's directory, agreeing replacement of files. You don't need to start new game. Don't forget to make backup of all changed files. Also I want to tell you that all saves that you made with this modification won't work after moving away this mode. Good luck, Marauders!!! ___________________________________________________ Intellectual Marauder Mod 1.5 for AMK 1.4: (4.87 М http://skunk.ifolder.ru/6334337 (Also in this addon added watches. How to get "gravitykevlar" Sidorovich will tell you when you take to him his strange Night Star. Also you can find this kevlar in Petrenko's range.) __________________________ Intellectual Marauder Mod 1.5 for AMK 1.4 with New Level Changer 4.0: (4.85 М http://skunk.ifolder.ru/6334232 (Except Sak's variants, AK-47 and some cartriges to it you can get from Sidorovich after taking him burer's hand, Saiga with cartriges - giant's paw, also cartriges for AK you'll get for bloodsucker's jaw.) Intellectual Marauder Mod 1.5 for AMK 1.4 with AI Pack Final by xStream: (4.87 М http://skunk.ifolder.ru/6334317 (Also in this addon added watches. How to get "gravitykevlar" Sidorovich will tell you when you take to him his strange Night Star. Also you can find this kevlar in Petrenko's range.) Mode's author remaked something in IMM for compability with AI pack and NLC. Exactly he's done that thing - NPC's clothe into that armor that You gave them. There are 2 exception - Suty soldiers and Freedomers remake outfits into outfits of their groupes. Army soldiers, Scientists, Mercenaries and Monolithes wear only their type of armor. But neutrals and bandits now don't have any restrictions and wear that type of outfit which you gave them. Also he lowered NPC's "embaressment" - if you want to redress NPC into his new costume, you hould just get off his field of vision. Weather Mode by NightVz - adaptation for "clear" AMK with IMM (version 0.99) http://skunk.ifolder.ru/6318966 Weather Mode by NightVz - adaptation for NLC with IMM (version 0.99) http://skunk.ifolder.ru/6315108 Weather Mode by NightVz - adaptation for AI Pack Final with IMM (version 0.99) http://skunk.ifolder.ru/6315162 __________________________ Thanks to RG-2007 and Xarvius for testing Thanks to Vizzy for idea of translation. Поделиться этим сообщением Ссылка на сообщение
ShadowTony 21 Опубликовано 29 Апреля 2008 Oh, no matter! It's my duty to help with modifications on russian which are interesting for english AMK users. Поделиться этим сообщением Ссылка на сообщение
ShadowTony 21 Опубликовано 29 Апреля 2008 hey shadow tony... I'll search for, today's evening. If I find something interesting it'll be here. Поделиться этим сообщением Ссылка на сообщение
ShadowTony 21 Опубликовано 3 Мая 2008 I have a request... is there anyone that could translate in English the Readme.doc from Weather Mod by NightVz, pls ? Hey! I returned to make this job. Here. Dynamic Weather Mod for AMK от NightVz 0. It's made for Russian AMKmod 1.4 v22, so if you want to install it not on AMK, you'll may have certain problems... 1. Function and features of this mode. This modification to "S.T.A.L.K.E.R. - Shadow of Chernobyl" changes some ingame-settings. Main purpose of this mode was wishes to get off from too grey, monotonous and expressionless weather of AMKmode, to enlarge dynamic range of colours and illuminations, to realize really different weather phases. Toward this end was made new group of weather configs, ensuring enough realistic and rather сolour-saturated picture. These configs are using for static (DX8) and dynamic (DX9) illumination. All round the day heavinly bodies moves naturally for DX9-render. 2. Features of this mode, concerned with "AMK dynamic weather" This mode doesn't change original weather of AMK-mode, but it makes alternative presets for 5 configurations: sunny weather (weather_default_clear), cloudy weather (weather_default_pasmurno), rainy weather (weather_default_rain), cloud bursty weather (weather_default_groza). Also Yantar-config itself was returned (weather_default_yantar). Not like original Stalker, now it's full preset. 3. Random and definete weather. AMK thinks that each-hour-weather changes on four base configuration files - weather_default_clear, weather_default_pasmurno, weather_default_rain, weather_default_groza. Pseudorandom weather changes are provided during game-day, using variety of different changes, which were made in these files. In this version of mode, except of resettings of parameters of changed weather phases, was realized middle solution, which provides in presets "weather-windows" during their action weather is definete in good time. Presets "September". There're four "weather-windows" - sunrise, sunset, midday and clear moonlight weather. During these time parts weathers configs of all four base types are the same and on them clear "nice" weather is guarantly provided. During other time of day weather is "random", but set on a rather higher chance of getting clear weather. Presets "October". There're three "weather-windows" - sunrise, sunset and clear moonlight weather. They are in 3 from 4 configs, except weather_default_groza. During other time of day weather is "random", but set on a higher chance of getting clear weather. Presets "Depressive". There're three "weather-windows" - heavy wogs during sunsets and sunrises, also "window" of clear moonlight weather in all configs, except weather_default_groza. During other time of day weather is "random", but set on a higher chance of getting cloudy and rainy weather. Presets "Mist". It's the same as "Depressive", but has more heavy "white" wogs and VERY big chances of getting cloudy and rainy weather. 4. Installation. Extract archive. Copy "gamedata" folder from Base\Common_Files\ to game root-catalogue. Copy to same folder catalogue "gamedata" from ONE folder of new weather configurations (for example, folder "gamedata" from Base\DX9\Presets\2.October\). For uniformity for all players is strongly recommended to copy into …\Documents and Settings\All Users\Документы\STALKER-SHOC\ one of "user.ltx" files, which are attached to this mode. They're located in folders Base\DX9\User.ltx\и Base\DX8(9)\User.ltx\, for DX9 and DX8 renders. Also there're three files attached on each picture (configures set on "bright" - clear contrasting, "default" - medium, "Dark" - gently darked). After starting a new game you should change setting of video and resolution at your discetion. Attention! Before mode installation you must delete all textures in folder …\gamedata\textures\sky\... otherwise normal image can not be. 5. Support. In this mode was made rather dark, but acceptavle for normal gameplay nights. If you can't understand what happens on your screen, redispose your monitor settings. To this modification is attached "Test of tues visibility". Upper part is all white (255.255.255) with barely evident inscription "A M K". If you see all three letters - it's excellent result, two - rather good, one - satisfactory. Lower part is all black (0.0.0), alsowith barely evident inscription "A M K". For comfortable playing you should see even two letters on black part. If inscription on black isn't noticing, you should increase brightness of monitor until you can see one of the letters. If inscription on white isn't noticing, you should decrease contrast until you can see one of the letters. During your installation of this mode you should repeat this monitor-settings-changes twice. Here are links: http://ifolder.ru/5998805 http://dump.ru/files/n/n76548699/ _________________________________________ Thanks to All testers Thanks to Vizzy for helping me in translation. Thanks to bac9_flcl for сhecking this text on mistakes. Поделиться этим сообщением Ссылка на сообщение