utak3r 6 Опубликовано 1 Декабря 2009 Is there a way to add .bones file to an existing .object file? In Actor Editor there's a button "load" but only when there ARE already some bones... I want to add saved skeleton to a new mesh... tried to do it with converter.exe, but didn't find any solution for it... sooner or later... you will meet the undertaker... utak3r Поделиться этим сообщением Ссылка на сообщение
utak3r 6 Опубликовано 4 Декабря 2009 utak3r, The .bones file does not contain the bones itself. Oh, I see... Because of this I had to find my old and dust-covered CD with MAX8, as bardak's plugin for MAX2010 doesn't export bones - only the mesh and textures And - why, oh why XRay is so picky when loading objects? Every little mesh mistake and it crashes Another question: how to prepare a weapon so it can hold few various optics or grenade launchers? I mean, not at the same time, of course Сообщение от модератора Halford Оne model contain only one grenade launcher or scope... But you can use "Night scopes" by Kirag sooner or later... you will meet the undertaker... utak3r Поделиться этим сообщением Ссылка на сообщение
utak3r 6 Опубликовано 4 Сентября 2010 update data left in explosive_barrel секция explosive_barrel => 'cse_alife_item_explosive' в acdc прописана. It means that in your acdc.pl, in section_to_class table, explosive_barrel has a wrong class set - or eventually one item before it in this table. sooner or later... you will meet the undertaker... utak3r Поделиться этим сообщением Ссылка на сообщение