ded 5 Опубликовано 8 Июля Скрытый текст * Detected CPU: Intel(R) Xeon(R) CPU E5-2630 v2 @ 2.60GHz GenuineIntel, F6/M62/S4 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX * CPU cores: [6], threads: [12] Initializing File System... using fs-ltx d:\games\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 82346 files cached, 25114Kb memory used. Init FileSystem 1.744017 sec [08.07.25 15:23:48.176] 'xrCore' build 8402, Feb 7 2022 [08.07.25 15:23:48.176] OP 2.2 Engine ver 2.2a x64 08.02.2022 [08.07.25 15:23:48.176] [08.07.25 15:23:48.481] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [08.07.25 15:23:48.482] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [08.07.25 15:23:48.482] Initializing Engine... [08.07.25 15:23:48.483] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations [08.07.25 15:23:48.483] fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [08.07.25 15:23:48.483] Loading config for renderer [08.07.25 15:23:48.483] Executing config-script "user.ltx"... [08.07.25 15:23:48.483] [d:\games\op-2.2\userdata\user.ltx] successfully loaded. [08.07.25 15:23:48.483] Starting INPUT device... [08.07.25 15:23:48.493] Loading DLL: xrRender_R1.dll [08.07.25 15:23:48.494] Loading DLL: xrGame.dll [08.07.25 15:23:48.497] 'xrGame' build Feb 7 2022 16:34:07 [08.07.25 15:23:48.537] * [win32]: free[137434517412 K], reserved[4293792 K], committed[142204 K] [08.07.25 15:23:48.537] * [ D3D ]: textures[0 K] [08.07.25 15:23:48.537] * [x-ray]: crt heap[49029 K], process heap[49029 K], game lua[0 K], engine lua[0 K], render[0 K] [08.07.25 15:23:48.537] * [x-ray]: economy: strings[count: 39672, lengths: 1075 K, overhead: 2014 K, saved: 20385 K] [08.07.25 15:23:48.537] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [08.07.25 15:23:48.537] Executing config-script "d:\games\op-2.2\gamedata\config\default_controls.ltx"... [08.07.25 15:23:48.538] [d:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [08.07.25 15:23:48.538] Executing config-script "user.ltx"... [08.07.25 15:23:48.538] Executing config-script "d:\games\op-2.2\gamedata\config\rspec_default.ltx"... [08.07.25 15:23:48.538] [d:\games\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded. [08.07.25 15:23:48.538] Executing config-script "d:\games\op-2.2\gamedata\config\default_controls.ltx"... [08.07.25 15:23:48.538] [d:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [08.07.25 15:23:48.539] - Maximum allowed affinity mask: 0xFFF, current: 0xFFE [08.07.25 15:23:48.539] [d:\games\op-2.2\userdata\user.ltx] successfully loaded. [08.07.25 15:23:48.539] SOUND: OpenAL: enumerate devices... [08.07.25 15:23:48.539] SOUND: OpenAL: EnumerationExtension Present [08.07.25 15:23:48.539] devices OpenAL Soft [08.07.25 15:23:48.539] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [08.07.25 15:23:48.598] SOUND: OpenAL: All available devices: [08.07.25 15:23:48.598] 1. OpenAL Soft, Spec Version 1.1 (default) [08.07.25 15:23:48.598] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [08.07.25 15:23:48.609] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [08.07.25 15:23:48.617] * sound: EAX 2.0 extension: absent [08.07.25 15:23:48.617] * sound: EAX 2.0 deferred: absent [08.07.25 15:23:48.618] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [08.07.25 15:23:48.624] Starting RENDER device... [08.07.25 15:23:48.670] * GPU [vendor:10DE]-[device:11C6]: NVIDIA GeForce GTX 650 Ti [08.07.25 15:23:48.670] * GPU driver: 30.0.14.7514 [08.07.25 15:23:49.004] * CREATE: DeviceREF: 1 [08.07.25 15:23:49.004] * Texture memory: 4081 M [08.07.25 15:23:49.004] * DDI-level: 9.0 [08.07.25 15:23:49.009] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [08.07.25 15:23:49.009] * GPU vertex cache: unrecognized, 16 [08.07.25 15:23:49.010] * DVB created: 8192K [08.07.25 15:23:49.011] * DIB created: 512K [08.07.25 15:23:49.098] load time LTX=77 ms [08.07.25 15:23:49.108] count of .thm files=3236 [08.07.25 15:23:49.177] load time THM=79 ms [08.07.25 15:23:49.177] * distortion: used, dev(30),need(14) [08.07.25 15:23:49.177] * SSample: 1280x1024 [08.07.25 15:23:49.186] * SSample: enabled [08.07.25 15:23:49.325] - r__tf_aniso 4 [08.07.25 15:23:49.325] - r1_tf_mipbias 0. [08.07.25 15:23:49.336] Script debugger succesfully restarted. [08.07.25 15:23:49.561] WARNING: duplicate string table id kb_jumper. Ignoring. [08.07.25 15:23:49.561] WARNING: duplicate string table id cant_hunger_jump_sprint. Ignoring. [08.07.25 15:23:51.825] - Gamedata version: [Сборка 2.2 15.03.2023] [08.07.25 15:23:51.920] Starting engine... [08.07.25 15:23:51.992] GMLib loaded at 70 msec [08.07.25 15:23:52.871] Game_Globals loaded at 878 msec [08.07.25 15:23:53.015] App_Start loaded at 143 msec [08.07.25 15:23:53.028] ui_core loaded at 12 msec [08.07.25 15:23:53.102] Main_Menu loaded at 74 msec [08.07.25 15:24:12.827] * DVB created: 8192K [08.07.25 15:24:12.827] * DIB created: 512K [08.07.25 15:24:12.827] - r__tf_aniso 4 [08.07.25 15:24:12.827] - r1_tf_mipbias 0. [08.07.25 15:24:12.827] * SSample: 1280x1024 [08.07.25 15:24:12.834] * SSample: enabled [08.07.25 15:24:12.834] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [08.07.25 15:24:12.834] * GPU vertex cache: recognized, 24 [08.07.25 15:24:12.834] *** RESET [34 ms] [08.07.25 15:24:12.835] "d:\games\op-2.2\bin\xr_3da.exe" [08.07.25 15:24:12.835] Begin load [08.07.25 15:24:12.836] * phase time: 0 ms [08.07.25 15:24:12.897] * phase cmem: 233573 K [08.07.25 15:24:12.897] Prefetching objects... [08.07.25 15:24:12.965] * Objects loaded in 0 ms [08.07.25 15:24:13.697] * Models loaded in 731 ms [08.07.25 15:24:13.762] * Prefetch memory: 728857Kb [08.07.25 15:24:13.764] * phase time: 928 ms [08.07.25 15:24:13.829] * phase cmem: 950274 K [08.07.25 15:24:13.829] Starting server... [08.07.25 15:24:13.870] - Gamedata version: [Сборка 2.2 15.03.2023] [08.07.25 15:24:13.916] * phase time: 151 ms [08.07.25 15:24:13.980] * phase cmem: 947538 K [08.07.25 15:24:13.980] Loading alife simulator... [08.07.25 15:24:13.982] * phase time: 66 ms [08.07.25 15:24:14.047] * phase cmem: 947526 K [08.07.25 15:24:14.047] Loading savegame... [08.07.25 15:24:14.077] d:\games\op-2.2\userdata\savedgames\1.sav save created on DEVELOPER mode! [08.07.25 15:24:14.077] * Loading key-value pairs... [08.07.25 15:24:14.169] * 47 key-value pairs were successfully loaded (0.092s) [08.07.25 15:24:14.169] * Loading spawn registry... [08.07.25 15:24:16.903] * 24708 spawn points were successfully loaded (2.733s) [08.07.25 15:24:16.903] * Loading objects... [08.07.25 15:24:17.896] * 34090 out of 34090 objects were successfully loaded (0.993s) [08.07.25 15:24:19.030] * Loading quick slots data... [08.07.25 15:24:19.030] * Loading pre random queues data... [08.07.25 15:24:19.057] * Start objects on_register'ed... [08.07.25 15:24:21.803] * 34090 objects on_register'ed (2.746s) [08.07.25 15:24:21.804] * Game 1 is successfully loaded from file 'd:\games\op-2.2\userdata\savedgames\1.sav' (7.823s) [08.07.25 15:24:21.804] * phase time: 7821 ms [08.07.25 15:24:21.930] * phase cmem: 1188423 K [08.07.25 15:24:21.930] Connecting... [08.07.25 15:24:21.949] MaxPlayers = 32 [08.07.25 15:24:21.994] * phase time: 189 ms [08.07.25 15:24:22.118] * phase cmem: 1203069 K [08.07.25 15:24:22.118] Connecting to... [08.07.25 15:24:22.120] Player not found. New player created. [08.07.25 15:24:22.120] * client : connection accepted - <> [08.07.25 15:24:22.135] * phase time: 142 ms [08.07.25 15:24:22.259] * phase cmem: 1203121 K [08.07.25 15:24:22.259] Reading level info... [08.07.25 15:24:22.260] * phase time: 124 ms [08.07.25 15:24:22.384] * phase cmem: 1203121 K [08.07.25 15:24:22.384] Loading object space... [08.07.25 15:24:22.788] * object space load: 402 ms [08.07.25 15:24:22.788] * phase time: 527 ms [08.07.25 15:24:22.913] * phase cmem: 1327700 K [08.07.25 15:24:22.913] Loading shaders (R1)... [08.07.25 15:24:23.073] * phase time: 285 ms [08.07.25 15:24:23.201] * phase cmem: 1330147 K [08.07.25 15:24:23.201] Loading geometry (R1)... [08.07.25 15:24:23.257] * phase time: 183 ms [08.07.25 15:24:23.384] * phase cmem: 1406080 K [08.07.25 15:24:23.384] Loading visuals (R1)... [08.07.25 15:24:23.430] * phase time: 172 ms [08.07.25 15:24:23.559] * phase cmem: 1413092 K [08.07.25 15:24:23.559] Loading details (R1)... [08.07.25 15:24:23.587] * [DETAILS] VertexConsts(256), Batch(61) [08.07.25 15:24:23.587] * [DETAILS] 40687 v(20), 26352 p [08.07.25 15:24:23.587] * [DETAILS] Batch(61), VB(794K), IB(154K) [08.07.25 15:24:23.589] * phase time: 158 ms [08.07.25 15:24:23.719] * phase cmem: 1414151 K [08.07.25 15:24:23.719] Loading sectors (R1)... [08.07.25 15:24:23.723] * Loading HOM: d:\games\op-2.2\gamedata\levels\l11_pripyat\level.hom [08.07.25 15:24:23.732] * Loading environment modificator: d:\games\op-2.2\gamedata\levels\l11_pripyat\level.env_mod [08.07.25 15:24:23.732] * phase time: 143 ms [08.07.25 15:24:23.862] * phase cmem: 1414750 K [08.07.25 15:24:23.862] Loading AI objects... [08.07.25 15:24:23.863] - Loading music tracks from 'l11_pripyat_musics'... [08.07.25 15:24:23.867] * phase time: 134 ms [08.07.25 15:24:23.997] * phase cmem: 1414557 K [08.07.25 15:24:23.997] Loading PH world... [08.07.25 15:24:24.027] - Game configuring : Started [08.07.25 15:24:24.031] - Game configuring : Finished [08.07.25 15:24:24.201] * phase time: 333 ms [08.07.25 15:24:24.333] * phase cmem: 1440810 K [08.07.25 15:24:24.333] Loading textures... [08.07.25 15:24:24.684] * t-report - base: 1191, 939620 K [08.07.25 15:24:24.684] * t-report - lmap: 10, 10241 K [08.07.25 15:24:24.684] * phase time: 483 ms [08.07.25 15:24:24.822] * phase cmem: 1695886 K [08.07.25 15:24:24.822] Synchronizing... [08.07.25 15:24:24.822] Save created on [Engine 2.2a x64 08.02.2022] [08.07.25 15:24:24.822] Save date and time [Tue Jul 8 15:04:01 2025] [08.07.25 15:24:24.841] * phase time: 156 ms [08.07.25 15:24:24.978] * phase cmem: 1695889 K [08.07.25 15:24:25.347] * [win32]: free[137432348712 K], reserved[4375992 K], committed[2228704 K] [08.07.25 15:24:25.347] * [ D3D ]: textures[949861 K] [08.07.25 15:24:25.347] * [x-ray]: crt heap[1695435 K], process heap[1695435 K], game lua[245599 K], engine lua[269 K], render[0 K] [08.07.25 15:24:25.347] * [x-ray]: economy: strings[count: 194823, lengths: 10348 K, overhead: 9893 K, saved: 28642 K] [08.07.25 15:24:25.347] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [08.07.25 15:24:25.347] Starting measure [08.07.25 15:24:36.353] * MEMORY USAGE: 2162021 K [08.07.25 15:26:33.853] Unable to find Hotkey entry in registry [08.07.25 15:26:44.633] * Saving spawns... [08.07.25 15:26:44.635] * Saving objects... [08.07.25 15:26:44.858] * 34097 objects are successfully saved [08.07.25 15:26:44.865] * Saving key-value pairs... [08.07.25 15:26:44.915] * 47 key-value pairs were successfully saved [08.07.25 15:26:44.915] * Saving quick slots data... [08.07.25 15:26:44.915] * Saving pre random queues data... [08.07.25 15:26:44.986] * Game 2.sav is successfully saved to file 'd:\games\op-2.2\userdata\savedgames\2.sav' [08.07.25 15:27:11.440] [LUA] SCRIPT RUNTIME ERROR [08.07.25 15:27:11.440] [LUA] ...:\games\op-2.2\gamedata\scripts\arhara_dialog.script:191: attempt to index local 'obj' (a nil value) [08.07.25 15:27:11.440] [08.07.25 15:27:11.440] FATAL ERROR [08.07.25 15:27:11.440] [08.07.25 15:27:11.440] [error]Expression : fatal error [08.07.25 15:27:11.440] [error]Function : CScriptEngine::lua_error [08.07.25 15:27:11.440] [error]File : script_engine.cpp [08.07.25 15:27:11.440] [error]Line : 79 [08.07.25 15:27:11.440] [error]Description : <no expression> [08.07.25 15:27:11.440] [error]Arguments : LUA error: ...:\games\op-2.2\gamedata\scripts\arhara_dialog.script:191: attempt to index local 'obj' (a nil value) [08.07.25 15:27:11.440] [08.07.25 15:27:11.440] stack traceback: [08.07.25 15:27:11.440] [08.07.25 15:27:11.440] [08.07.25 15:27:11.440] stack trace: [08.07.25 15:27:11.440] [LUA] SCRIPT RUNTIME ERROR [08.07.25 15:27:11.440] [LUA] ...:\games\op-2.2\gamedata\scripts\arhara_dialog.script:191: attempt to index local 'obj' (a nil value) [08.07.25 15:27:11.440] [08.07.25 15:27:11.440] FATAL ERROR [08.07.25 15:27:11.440] [08.07.25 15:27:11.440] [error]Expression : fatal error [08.07.25 15:27:11.440] [error]Function : CScriptEngine::lua_error [08.07.25 15:27:11.440] [error]File : script_engine.cpp [08.07.25 15:27:11.440] [error]Line : 79 [08.07.25 15:27:11.440] [error]Description : <no expression> [08.07.25 15:27:11.440] [error]Arguments : LUA error: ...:\games\op-2.2\gamedata\scripts\arhara_dialog.script:191: attempt to index local 'obj' (a nil value) [08.07.25 15:27:11.440] [08.07.25 15:27:11.440] stack traceback: [08.07.25 15:27:11.440] [08.07.25 15:27:11.440] [08.07.25 15:27:11.440] stack trace: [08.07.25 15:27:11.440] Кто подскажет как исправить? 1 Поделиться этим сообщением Ссылка на сообщение
ded 5 Опубликовано 8 Июля @bortmeh Привет, заменил файл на оригинальный, все равно вылет при разговоре с доком. Поделиться этим сообщением Ссылка на сообщение
ded 5 Опубликовано 8 Июля @Stariy https://disk.yandex.ru/d/88VeoGHoOvfs4A https://disk.yandex.ru/d/hsQahyUS4mwogQ Лог вылета при разговоре с доком в Припяти Поделиться этим сообщением Ссылка на сообщение
ded 5 Опубликовано 9 Июля @Stariy Помогло, спасибо, да, стоит правка на тайники. Поделиться этим сообщением Ссылка на сообщение
ded 5 Опубликовано 12 Августа Вылет на Юпитере по квесту Бороды, после сообщения от создателей мода, как исправить? Вертолеты, бтр и монолит уничтожены. Скрытый текст ERROR Section[tele_jupiter_boroda] not found in game configs! [12.08.25 11:44:37.063] [LUA] 0 : [C ] create [12.08.25 11:44:37.063] [LUA] 1 : [Lua] d:\games\op-2.2\gamedata\scripts\_g.script(3935) : create [12.08.25 11:44:37.063] [LUA] 2 : [Lua] d:\games\op-2.2\gamedata\scripts\snp_spawn.script(678) : snpt_jupiter5_have3 [12.08.25 11:44:37.063] [LUA] 3 : [main] [string "snp_spawn.snpt_jupiter5_have3()"](1) : f [12.08.25 11:44:37.064] [LUA] 4 : [Lua] d:\games\op-2.2\gamedata\scripts\timers.script(363) : trigger [12.08.25 11:44:37.064] [LUA] 5 : [Lua] d:\games\op-2.2\gamedata\scripts\timers.script(350) : update [12.08.25 11:44:37.064] [LUA] 6 : [Lua] ...es\op-2.2\gamedata\scripts\binders\bind_actor.script(379) : update250 [12.08.25 11:44:37.064] [LUA] 7 : [Lua] ...es\op-2.2\gamedata\scripts\binders\bind_actor.script(323) : f [12.08.25 11:44:37.064] [LUA] 8 : [Lua] d:\games\op-2.2\gamedata\scripts\autopause.script(65) : [12.08.25 11:44:37.064] [12.08.25 11:44:37.064] FATAL ERROR [12.08.25 11:44:37.064] [12.08.25 11:44:37.064] [error]Expression : fatal error [12.08.25 11:44:37.064] [error]Function : CALifeSimulator__spawn_item [12.08.25 11:44:37.064] [error]File : alife_simulator_script.cpp [12.08.25 11:44:37.064] [error]Line : 238 [12.08.25 11:44:37.064] [error]Description : <no expression> [12.08.25 11:44:37.064] [error]Arguments : Invalid section! [12.08.25 11:44:37.064] [12.08.25 11:44:37.064] [12.08.25 11:44:37.064] stack trace: [12.08.25 11:44:37.064] Поделиться этим сообщением Ссылка на сообщение
ded 5 Опубликовано 12 Августа @bortmeh , ставил уже адаптированные под последний патч, наверное ушами прохлопал, не глядя поставил, буду смотреть. Спасибо. Поделиться этим сообщением Ссылка на сообщение