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Первые впечатления :)

Вырезанная статика, это огромный минус. Встроенный панорамик мод тоже минус, особенно его намокание.

И худ аля NLC тоже минус большой. И вообще этот Prosectors Project получается аля NLC. Чтоб зайти в инвентарь надо убирать руки, чтоб разбит ящичек железный, надо бить ножом "пол часа"...

И протагонист жрать хочет не знаю как кто даже, за 10 минут игры, сожрал уже столько... Только пожрёт, через минуту уже снова жрать хочет.

Но самое печальное из всего этого то, что статику вырезали.

А так всё норм :)

 

По поводу предпочтения статики:

 

 

Ох уж это агрессивное лукавство...

Ну не мощный ноут, но сталкер то тянет ещё :)

Тип ЦП Mobile DualCore AMD A6-4400M, 3200 MHz (32 x 100)

Системная память 4856 МБ  (DDR3-1600 DDR3 SDRAM)

Видеоадаптер AMD Radeon HD 7520G  (512 МБ)

И ещё одна видюха есть в нём 1 гб, но я отключил её за ненадобностью. Дуал график ни к чему мне :)

Edited by alex5773
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Загрузка секторов и порталов


[01:16:46.767|19550] * Loading HOM: d:\prosectors v1.3\gamedata\levels\l02_garbage\level.hom
[01:16:46.773|19550] Клиент: Создание
[01:16:46.785|19550] - Game configuring : Started
[01:16:46.787|19550] - Game configuring : Finished
[01:16:46.792|19550] Загрузка текстур
[01:16:47.968|19550] Клиент: Синхронизация
[01:16:47.979|19551] Создание игрока
[01:16:48.075|19551] ~ WARNING :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[01:16:48.075|19551] ~ WARNING :>ВНИМАНИЕ! Некритическая ошибка! Ниже строка с информацией по ошибке!
[01:16:48.075|19551] ~ WARNING :>ОШИБКА:
[01:16:48.075|19551]
[01:16:48.075|19551] ~ Описание ошибки: НЕТ ДАННЫХ! Хранилище в модуле [sr_psy_antenna.script] не используется, либо метод save еще ниразу не отработал (в таком случае все в порядке)!
[01:16:48.075|19551] stack traceback:
[01:16:48.075|19551] d:\prosectors v1.3\gamedata\scripts\m_storage.script:361: in function 'func'
[01:16:48.075|19551] d:\prosectors v1.3\gamedata\scripts\m_events.script:133: in function '_func'
[01:16:48.075|19551] d:\prosectors v1.3\gamedata\scripts\m_events.script:166: in function 'trigger'
[01:16:48.075|19551] d:\prosectors v1.3\gamedata\scripts\bind_actor.script:167: in function 'on_before_load'
[01:16:48.075|19551] d:\prosectors v1.3\gamedata\scripts\bind_actor.script:178: in function
[01:16:48.075|19551]
[01:16:48.075|19551] ~ WARNING :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[01:16:51.192|19556]
[01:16:51.192|19556] FATAL ERROR
[01:16:51.192|19556]
[01:16:51.192|19556] [error]Expression : fatal error
[01:16:51.192|19556] [error]Function : CScriptEngine::lua_error
[01:16:51.192|19556] [error]File : script_engine.cpp
[01:16:51.192|19556] [error]Line : 143
[01:16:51.192|19556] [error]Description :
[01:16:51.192|19556] [error]Arguments : LUA error: d:\prosectors v1.3\gamedata\scripts\manager_task.script:349: attempt to index global 'obj' (a nil value)
[01:16:51.192|19556]
[01:16:51.192|19556] stack traceback:
[01:16:51.192|19556]
[01:16:51.192|19556]
[01:16:51.192|19556] #DEBUG CONTEXT DUMP:
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.224|19556] *** break by StackWalk ***
[01:16:51.224|19556] !stack trace:
[01:16:51.224|19556]
[01:16:51.224|19556] ! 0023:712B8CBE (0x460A0D72 0x20656C69 0x20202020 0x20202020) xrCore.dll, xrDebug::backend()
[01:16:51.224|19556] ! 0023:6F727265 (0x64203A72 0x72705C3A 0x6365736F 0x73726F74) uxtheme.dll, GetThemeBool()
[01:16:51.224|19556] ! 0023:6F727265 (0x00000004 0x00000080 0x00001008 0x00000001) uxtheme.dll, GetThemeBool()
[01:16:51.224|19556] ! 0023:68B19754 (0x00002000 0x00000000 0x00000001 0x0D8D337C) atiumdag.dll, XdxInitXopAdapterServices()
[01:16:51.224|19556] ! 0023:68B226B5 (0x003EAC1C 0x0D920558 0x0D8D337C 0x00000000) atiumdag.dll, XdxInitXopAdapterServices()
[01:16:51.224|19556] ! 0023:68A131BD (0x00000020 0x00000000 0x00000074 0x00000000) atiumdag.dll, XdxInitXopAdapterServices()
[01:16:51.224|19556] ! 0023:68A136C7 (0x003FF700 0x00000055 0x00000001 0x00000000) atiumdag.dll, XdxInitXopAdapterServices()
[01:16:51.224|19556] ! 0023:68A36894 (0x0B7EEE08 0x003EAC90 0x00061440 0x0D9204E4) atiumdag.dll, XdxInitXopAdapterServices()
[01:16:51.224|19556] ! 0023:68E0DD9B (0x0B7EEE08 0x00000005 0x00000000 0x003EAD00) atiumdag.dll, XdxInitXopAdapterServices()
[01:16:51.224|19556] ! 0023:68E10152 (0x003EAF6C 0x00000000 0x003EB11C 0x00000000) atiumdag.dll, XdxInitXopAdapterServices()
[01:16:51.224|19556] ! 0023:68E10B8B (0x0D8DF1EC 0x00000000 0x00000000 0x00000000) atiumdag.dll, XdxInitXopAdapterServices()

 

Два раза новую игру начинал, и вылет этот. Получается пока играть можно только на кордоне?

Ничего не правил вообще.

 

И для чего вы усталость превратили в сытость? 

Идёшь не хочешь жрать. Как побежал, всё, жрать хочет. Пробежал сто метров, и сдох от голода...

Ну бред же...

 

[03/03/17 01:09:22] * Detected CPU: AuthenticAMD AMD A6-4400M APU with Radeon HD Graphics , F111/M16/S1
[03/03/17 01:09:22] * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
[03/03/17 01:09:22]
[03/03/17 01:09:22] Initializing File System...
[03/03/17 01:09:22] !WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 23)
[03/03/17 01:09:22] !WARNING: CLocatorAPI::check_for_file not found file d:\prosectors v1.3\bin\fsgame.ltx in files list (size = 23)
[03/03/17 01:09:22] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db0
[03/03/17 01:09:22] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db1
[03/03/17 01:09:22] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db2
[03/03/17 01:09:22] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db3
[03/03/17 01:09:22] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db4
[03/03/17 01:09:22] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db5
[03/03/17 01:09:22] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db6
[03/03/17 01:09:22] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db7
[03/03/17 01:09:22] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db8
[03/03/17 01:09:22] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db9
[03/03/17 01:09:22] using fs-ltx fsgame.ltx
[03/03/17 01:09:22] FS: 22206 files cached, 3021Kb memory used.
[03/03/17 01:09:22] Init FileSystem 1.000241 sec
[01:09:22.929|0] 'xrCore' build 6598, Feb 28 2017
[01:09:22.929|0]
[01:09:23.053|0] Initializing Engine...
[01:09:23.053|0] Executing config-script "user.ltx"...
[01:09:23.053|0] [d:\prosectors v1.3\userdata\user.ltx] successfully loaded.
[01:09:23.053|0] Starting INPUT device...
[01:09:23.069|0] Loading DLL: xrRender_R2.dll
[01:09:23.163|0] Loading DLL: xrGame.dll
[01:09:23.178|0] SOUND: OpenAL: enumerate devices...
[01:09:23.334|0] SOUND: OpenAL: system default SndDevice name is Generic Software
[01:09:23.797|0] SOUND: OpenAL: All available devices:
[01:09:23.797|0] 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] soft[yes]
[01:09:23.797|0] 2. Generic Software, Spec Version 1.1 (default) eax[2.0] efx[yes] soft[no]
[01:09:23.797|0] Executing config-script "d:\prosectors v1.3\gamedata\config\default_controls.ltx"...
[01:09:23.799|0] [d:\prosectors v1.3\gamedata\config\default_controls.ltx] successfully loaded.
[01:09:23.799|0] Executing config-script "user.ltx"...
[01:09:23.800|0] Executing config-script "d:\prosectors v1.3\gamedata\config\rspec_low.ltx"...
[01:09:23.800|0] ! Unknown command: r1_dlights
[01:09:23.800|0] ! Unknown command: r1_dlights_clip
[01:09:23.800|0] ! Unknown command: r1_glows_per_frame
[01:09:23.800|0] ! Unknown command: r1_tf_mipbias
[01:09:23.800|0] ! Unknown command: rs_skeleton_update
[01:09:23.800|0] [d:\prosectors v1.3\gamedata\config\rspec_low.ltx] successfully loaded.
[01:09:23.800|0] Executing config-script "d:\prosectors v1.3\gamedata\config\default_controls.ltx"...
[01:09:23.801|0] [d:\prosectors v1.3\gamedata\config\default_controls.ltx] successfully loaded.
[01:09:23.801|0] [d:\prosectors v1.3\userdata\user.ltx] successfully loaded.
[01:09:23.801|0] SOUND: Selected device is OpenAL Soft
[01:09:23.829|0] * SOFT: Backend (dsound), Channels (Stereo), Headphones (no)
[01:09:23.830|0] * SOFT: HRTF 0 (2), StereoRender 2, Crossfeed 0 (5)
[01:09:23.847|0] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[01:09:23.847|0] * EFX: Supported aux sends per source: 4
[01:09:23.847|0] * sound : EAX 2.0 extension: absent
[01:09:23.847|0] * sound : EFX extension: present
[01:09:23.847|0] * sound : using EFX
[01:09:23.858|0] Starting RENDER device...
[01:09:23.956|0] * GPU [vendor:1002]-[device:9990]: AMD Radeon HD 7520G
[01:09:23.956|0] * GPU driver: 8.17.10.1404
[01:09:25.009|0] * CREATE: DeviceREF: 1
[01:09:25.009|0] * Vertex Processor: PURE HARDWARE
[01:09:25.010|0] * Texture memory: 3644 M
[01:09:25.010|0] * DDI-level: 9.0
[01:09:25.217|0] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01:09:25.217|0] * GPU vertex cache: unrecognized, 16
[01:09:25.218|0] * DVB created: 4096K
[01:09:25.218|0] * DIB created: 512K
[01:09:25.230|0] ! Version conflict in shader 'def_shaders\def_aref'
[01:09:25.230|0] ! Version conflict in shader 'def_shaders\def_aref_v'
[01:09:25.230|0] ! Version conflict in shader 'def_shaders\def_trans'
[01:09:25.230|0] ! Version conflict in shader 'def_shaders\def_trans_v'
[01:09:25.230|0] ! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
[01:09:25.230|0] ! Version conflict in shader 'def_shaders\lod_old'
[01:09:25.231|0] ! Renderer doesn't support blender 'effects\shadow_world'
[01:09:25.231|0] ! Version conflict in shader 'effects\watertest-1'
[01:09:25.303|0] count of .thm files=99
[01:09:25.306|0] load time=74 ms
[01:09:25.307|0] * NULLRT supported
[01:09:25.307|0] * ...and used
[01:09:25.307|0] * HWDST/PCF supported and used
[01:09:26.073|0] - r__tf_aniso 2
[01:09:26.073|0] - r2_tf_mipbias 0.5
[01:09:26.154|0] LuaJIT 2 is available
[01:09:26.218|0] Starting engine...
[01:09:31.257|138] "d:\prosectors v1.3\bin\xrengine.exe" -nointro -center_screen
[01:09:31.257|138] Кэширование объектов
[01:09:31.262|138] Loading objects...
[01:09:31.262|138] Loading models...
[01:09:43.822|138] Сервер: Старт
[01:09:43.869|138] * MEMORY USAGE: 191128 K
[01:09:43.875|138] * sv_Connect: 123/single/alife/load
[01:09:43.875|138] * Created server_game single
[01:09:43.875|138] * game_sv_Single::Create
[01:09:43.924|138] LuaJIT 2 is available
[01:09:44.223|138] Загрузка игры "123.sav"
[01:09:44.255|138] * Loading spawn registry...
[01:09:45.465|138] * 8592 spawn points are successfully loaded
[01:09:45.466|138] * Loading objects...
[01:09:46.520|138] * 17553 objects are successfully loaded
[01:09:46.739|138] * 7709 script vars are successfully loaded
[01:09:49.027|138] * Game 123 is successfully loaded from file 'd:\prosectors v1.3\userdata\savedgames\123.sav' (4.830s)
[01:09:49.054|138] # Player not found. New player created.
[01:09:49.054|138] * client : connection accepted - <>
[01:09:49.067|138] Открытие потока
[01:09:49.078|138] Загрузка формы объектов
[01:09:56.841|138] Загрузка шейдеров
[01:09:57.434|138] Загрузка геометрии
[01:09:57.563|138] Загрузка базы пространств
[01:10:01.305|138] Загрузка детальных объектов
[01:10:01.369|138] * [DETAILS] VertexConsts(256), Batch(61)
[01:10:01.369|138] * [DETAILS] 40687 v(20), 26352 p
[01:10:01.369|138] * [DETAILS] Batch(61), VB(794K), IB(154K)
[01:10:01.373|138] Загрузка секторов и порталов
[01:10:01.375|138] * Loading HOM: d:\prosectors v1.3\gamedata\levels\l01_escape\level.hom
[01:10:01.392|138] Клиент: Создание
[01:10:01.415|138] - Game configuring : Started
[01:10:01.419|138] - Game configuring : Finished
[01:10:02.052|138] Загрузка текстур
[01:10:03.395|138] Клиент: Синхронизация
[01:10:03.507|139] Создание игрока
[01:10:03.603|139] ~ WARNING :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[01:10:03.603|139] ~ WARNING :>ВНИМАНИЕ! Некритическая ошибка! Ниже строка с информацией по ошибке!
[01:10:03.603|139] ~ WARNING :>ОШИБКА:
[01:10:03.603|139]
[01:10:03.603|139] ~ Описание ошибки: НЕТ ДАННЫХ! Хранилище в модуле [sr_psy_antenna.script] не используется, либо метод save еще ниразу не отработал (в таком случае все в порядке)!
[01:10:03.603|139] stack traceback:
[01:10:03.603|139] d:\prosectors v1.3\gamedata\scripts\m_storage.script:361: in function 'func'
[01:10:03.603|139] d:\prosectors v1.3\gamedata\scripts\m_events.script:133: in function '_func'
[01:10:03.603|139] d:\prosectors v1.3\gamedata\scripts\m_events.script:166: in function 'trigger'
[01:10:03.603|139] d:\prosectors v1.3\gamedata\scripts\bind_actor.script:167: in function 'on_before_load'
[01:10:03.603|139] d:\prosectors v1.3\gamedata\scripts\bind_actor.script:178: in function
[01:10:03.603|139]
[01:10:03.603|139] ~ WARNING :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[01:10:11.256|166] * MEMORY USAGE: 331264 K
[01:12:46.685|6740] * Saving spawns...
[01:12:46.687|6740] * Saving objects...
[01:12:46.781|6740] * 17561 objects are successfully saved
[01:12:46.822|6740] * 7702 script vars are successfully saved
[01:12:46.858|6740] * Game 123.sav is successfully saved to file 'd:\prosectors v1.3\userdata\savedgames\123.sav'
[01:15:14.157|15244] * Saving spawns...
[01:15:14.159|15244] * Saving objects...
[01:15:14.273|15244] * 17631 objects are successfully saved
[01:15:14.323|15244] * 7666 script vars are successfully saved
[01:15:14.358|15244] * Game 123.sav is successfully saved to file 'd:\prosectors v1.3\userdata\savedgames\123.sav'
[01:16:21.221|19097] * Saving spawns...
[01:16:21.222|19097] * Saving objects...
[01:16:21.317|19097] * 17632 objects are successfully saved
[01:16:21.361|19097] * 7667 script vars are successfully saved
[01:16:21.396|19097] * Game 123.sav is successfully saved to file 'd:\prosectors v1.3\userdata\savedgames\123.sav'
[01:16:29.375|19549] * Saving spawns...
[01:16:29.376|19549] * Saving objects...
[01:16:29.470|19549] * 17632 objects are successfully saved
[01:16:29.513|19549] * 7667 script vars are successfully saved
[01:16:29.549|19549] * Game Администратор_autosave.sav is successfully saved to file 'd:\prosectors v1.3\userdata\savedgames\Администратор_autosave.sav'
[01:16:29.570|19550] Разъединение
[01:16:29.572|19550] - Disconnect
[01:16:32.681|19550] - Destroying level
[01:16:32.908|19550] "d:\prosectors v1.3\bin\xrengine.exe" -nointro -center_screen
[01:16:32.909|19550] Сервер: Старт
[01:16:32.911|19550] * sv_Connect: Администратор_autosave/single/alife
[01:16:32.911|19550] * Created server_game single
[01:16:32.911|19550] * game_sv_Single::Create
[01:16:32.911|19550] game_sv_GameState::Create - level.game
[01:16:33.026|19550] LuaJIT 2 is available
[01:16:33.274|19550] Загрузка игры "Администратор_autosave.sav"
[01:16:33.291|19550] * Loading spawn registry...
[01:16:34.406|19550] * 8592 spawn points are successfully loaded
[01:16:34.407|19550] * Loading objects...
[01:16:35.423|19550] * 17632 objects are successfully loaded
[01:16:35.619|19550] * 7667 script vars are successfully loaded
[01:16:37.912|19550] * Game Администратор_autosave is successfully loaded from file 'd:\prosectors v1.3\userdata\savedgames\Администратор_autosave.sav' (4.638s)
[01:16:37.932|19550] # Player not found. New player created.
[01:16:37.932|19550] * client : connection accepted - <>
[01:16:37.939|19550] Открытие потока
[01:16:37.940|19550] Загрузка формы объектов
[01:16:44.716|19550] Загрузка шейдеров
[01:16:45.266|19550] Загрузка геометрии
[01:16:45.364|19550] Загрузка базы пространств
[01:16:46.697|19550] Загрузка детальных объектов
[01:16:46.761|19550] * [DETAILS] VertexConsts(256), Batch(61)
[01:16:46.761|19550] * [DETAILS] 40687 v(20), 26352 p
[01:16:46.761|19550] * [DETAILS] Batch(61), VB(794K), IB(154K)
[01:16:46.766|19550] Загрузка секторов и порталов
[01:16:46.767|19550] * Loading HOM: d:\prosectors v1.3\gamedata\levels\l02_garbage\level.hom
[01:16:46.773|19550] Клиент: Создание
[01:16:46.785|19550] - Game configuring : Started
[01:16:46.787|19550] - Game configuring : Finished
[01:16:46.792|19550] Загрузка текстур
[01:16:47.968|19550] Клиент: Синхронизация
[01:16:47.979|19551] Создание игрока
[01:16:48.075|19551] ~ WARNING :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[01:16:48.075|19551] ~ WARNING :>ВНИМАНИЕ! Некритическая ошибка! Ниже строка с информацией по ошибке!
[01:16:48.075|19551] ~ WARNING :>ОШИБКА:
[01:16:48.075|19551]
[01:16:48.075|19551] ~ Описание ошибки: НЕТ ДАННЫХ! Хранилище в модуле [sr_psy_antenna.script] не используется, либо метод save еще ниразу не отработал (в таком случае все в порядке)!
[01:16:48.075|19551] stack traceback:
[01:16:48.075|19551] d:\prosectors v1.3\gamedata\scripts\m_storage.script:361: in function 'func'
[01:16:48.075|19551] d:\prosectors v1.3\gamedata\scripts\m_events.script:133: in function '_func'
[01:16:48.075|19551] d:\prosectors v1.3\gamedata\scripts\m_events.script:166: in function 'trigger'
[01:16:48.075|19551] d:\prosectors v1.3\gamedata\scripts\bind_actor.script:167: in function 'on_before_load'
[01:16:48.075|19551] d:\prosectors v1.3\gamedata\scripts\bind_actor.script:178: in function
[01:16:48.075|19551]
[01:16:48.075|19551] ~ WARNING :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[01:16:51.192|19556]
[01:16:51.192|19556] FATAL ERROR
[01:16:51.192|19556]
[01:16:51.192|19556] [error]Expression : fatal error
[01:16:51.192|19556] [error]Function : CScriptEngine::lua_error
[01:16:51.192|19556] [error]File : script_engine.cpp
[01:16:51.192|19556] [error]Line : 143
[01:16:51.192|19556] [error]Description :
[01:16:51.192|19556] [error]Arguments : LUA error: d:\prosectors v1.3\gamedata\scripts\manager_task.script:349: attempt to index global 'obj' (a nil value)
[01:16:51.192|19556]
[01:16:51.192|19556] stack traceback:
[01:16:51.192|19556]
[01:16:51.192|19556]
[01:16:51.192|19556] #DEBUG CONTEXT DUMP:
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.192|19556] #
[01:16:51.224|19556] *** break by StackWalk ***
[01:16:51.224|19556] !stack trace:
[01:16:51.224|19556]
[01:16:51.224|19556] ! 0023:712B8CBE (0x460A0D72 0x20656C69 0x20202020 0x20202020) xrCore.dll, xrDebug::backend()
[01:16:51.224|19556] ! 0023:6F727265 (0x64203A72 0x72705C3A 0x6365736F 0x73726F74) uxtheme.dll, GetThemeBool()
[01:16:51.224|19556] ! 0023:6F727265 (0x00000004 0x00000080 0x00001008 0x00000001) uxtheme.dll, GetThemeBool()
[01:16:51.224|19556] ! 0023:68B19754 (0x00002000 0x00000000 0x00000001 0x0D8D337C) atiumdag.dll, XdxInitXopAdapterServices()
[01:16:51.224|19556] ! 0023:68B226B5 (0x003EAC1C 0x0D920558 0x0D8D337C 0x00000000) atiumdag.dll, XdxInitXopAdapterServices()
[01:16:51.224|19556] ! 0023:68A131BD (0x00000020 0x00000000 0x00000074 0x00000000) atiumdag.dll, XdxInitXopAdapterServices()
[01:16:51.224|19556] ! 0023:68A136C7 (0x003FF700 0x00000055 0x00000001 0x00000000) atiumdag.dll, XdxInitXopAdapterServices()
[01:16:51.224|19556] ! 0023:68A36894 (0x0B7EEE08 0x003EAC90 0x00061440 0x0D9204E4) atiumdag.dll, XdxInitXopAdapterServices()
[01:16:51.224|19556] ! 0023:68E0DD9B (0x0B7EEE08 0x00000005 0x00000000 0x003EAD00) atiumdag.dll, XdxInitXopAdapterServices()
[01:16:51.224|19556] ! 0023:68E10152 (0x003EAF6C 0x00000000 0x003EB11C 0x00000000) atiumdag.dll, XdxInitXopAdapterServices()
[01:16:51.224|19556] ! 0023:68E10B8B (0x0D8DF1EC 0x00000000 0x00000000 0x00000000) atiumdag.dll, XdxInitXopAdapterServices()

 

Ни фига не пойму, скопировал с лога, но тут совсем по другому чем в логе. редактирует что-ли текст автоматически как в личной переписке?

Вот лог http://dropmefiles.com/sVfKO

----------------------------------------------------------------------------

Вылет исправил, играю дальше...


[03/03/17 03:49:42] * Detected CPU: AuthenticAMD AMD A6-4400M APU with Radeon HD Graphics , F111/M16/S1
[03/03/17 03:49:42] * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
[03/03/17 03:49:42]
[03/03/17 03:49:42] Initializing File System...
[03/03/17 03:49:42] !WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 23)
[03/03/17 03:49:42] !WARNING: CLocatorAPI::check_for_file not found file d:\prosectors v1.3\bin\fsgame.ltx in files list (size = 23)
[03/03/17 03:49:42] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db0
[03/03/17 03:49:42] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db1
[03/03/17 03:49:42] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db2
[03/03/17 03:49:42] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db3
[03/03/17 03:49:42] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db4
[03/03/17 03:49:42] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db5
[03/03/17 03:49:42] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db6
[03/03/17 03:49:42] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db7
[03/03/17 03:49:42] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db8
[03/03/17 03:49:42] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db9
[03/03/17 03:49:42] using fs-ltx fsgame.ltx
[03/03/17 03:49:42] FS: 23345 files cached, 3166Kb memory used.
[03/03/17 03:49:42] Init FileSystem 1.063494 sec
[03:49:42.596|0] 'xrCore' build 6598, Feb 28 2017
[03:49:42.596|0]
[03:49:42.720|0] Initializing Engine...
[03:49:42.720|0] Executing config-script "user.ltx"...
[03:49:42.720|0] [d:\prosectors v1.3\userdata\user.ltx] successfully loaded.
[03:49:42.720|0] Starting INPUT device...
[03:49:42.752|0] Loading DLL: xrRender_R2.dll
[03:49:42.830|0] Loading DLL: xrGame.dll
[03:49:42.845|0] SOUND: OpenAL: enumerate devices...
[03:49:42.999|0] SOUND: OpenAL: system default SndDevice name is Generic Software
[03:49:43.467|0] SOUND: OpenAL: All available devices:
[03:49:43.468|0] 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] soft[yes]
[03:49:43.468|0] 2. Generic Software, Spec Version 1.1 (default) eax[2.0] efx[yes] soft[no]
[03:49:43.468|0] Executing config-script "d:\prosectors v1.3\gamedata\config\default_controls.ltx"...
[03:49:43.470|0] [d:\prosectors v1.3\gamedata\config\default_controls.ltx] successfully loaded.
[03:49:43.470|0] Executing config-script "user.ltx"...
[03:49:43.471|0] Executing config-script "d:\prosectors v1.3\gamedata\config\rspec_low.ltx"...
[03:49:43.471|0] ! Unknown command: r1_dlights
[03:49:43.471|0] ! Unknown command: r1_dlights_clip
[03:49:43.471|0] ! Unknown command: r1_glows_per_frame
[03:49:43.471|0] ! Unknown command: r1_tf_mipbias
[03:49:43.471|0] ! Unknown command: rs_skeleton_update
[03:49:43.471|0] [d:\prosectors v1.3\gamedata\config\rspec_low.ltx] successfully loaded.
[03:49:43.471|0] Executing config-script "d:\prosectors v1.3\gamedata\config\default_controls.ltx"...
[03:49:43.472|0] [d:\prosectors v1.3\gamedata\config\default_controls.ltx] successfully loaded.
[03:49:43.472|0] [d:\prosectors v1.3\userdata\user.ltx] successfully loaded.
[03:49:43.472|0] SOUND: Selected device is OpenAL Soft
[03:49:43.506|0] * SOFT: Backend (dsound), Channels (Stereo), Headphones (no)
[03:49:43.506|0] * SOFT: HRTF 0 (2), StereoRender 2, Crossfeed 0 (5)
[03:49:43.529|0] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[03:49:43.530|0] * EFX: Supported aux sends per source: 4
[03:49:43.530|0] * sound : EAX 2.0 extension: absent
[03:49:43.530|0] * sound : EFX extension: present
[03:49:43.530|0] * sound : using EFX
[03:49:43.552|0] Starting RENDER device...
[03:49:43.660|0] * GPU [vendor:1002]-[device:9990]: AMD Radeon HD 7520G
[03:49:43.660|0] * GPU driver: 8.17.10.1404
[03:49:44.688|0] * CREATE: DeviceREF: 1
[03:49:44.688|0] * Vertex Processor: PURE HARDWARE
[03:49:44.688|0] * Texture memory: 3644 M
[03:49:44.688|0] * DDI-level: 9.0
[03:49:44.902|0] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03:49:44.902|0] * GPU vertex cache: unrecognized, 16
[03:49:44.902|0] * DVB created: 4096K
[03:49:44.902|0] * DIB created: 512K
[03:49:44.914|0] ! Version conflict in shader 'def_shaders\def_aref'
[03:49:44.914|0] ! Version conflict in shader 'def_shaders\def_aref_v'
[03:49:44.914|0] ! Version conflict in shader 'def_shaders\def_trans'
[03:49:44.914|0] ! Version conflict in shader 'def_shaders\def_trans_v'
[03:49:44.914|0] ! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
[03:49:44.914|0] ! Version conflict in shader 'def_shaders\lod_old'
[03:49:44.915|0] ! Renderer doesn't support blender 'effects\shadow_world'
[03:49:44.915|0] ! Version conflict in shader 'effects\watertest-1'
[03:49:44.987|0] count of .thm files=99
[03:49:44.991|0] load time=75 ms
[03:49:44.991|0] * NULLRT supported
[03:49:44.991|0] * ...and used
[03:49:44.991|0] * HWDST/PCF supported and used
[03:49:45.736|0] - r__tf_aniso 2
[03:49:45.736|0] - r2_tf_mipbias 0.5
[03:49:45.817|0] LuaJIT 2 is available
[03:49:45.910|0] Starting engine...
[03:49:52.381|200] "d:\prosectors v1.3\bin\xrengine.exe" -nointro -center_screen
[03:49:52.381|200] Кэширование объектов
[03:49:52.387|200] Loading objects...
[03:49:52.388|200] Loading models...
[03:50:05.670|200] Сервер: Старт
[03:50:05.744|200] * MEMORY USAGE: 191288 K
[03:50:05.757|200] * sv_Connect: Администратор_autosave/single/alife/load
[03:50:05.758|200] * Created server_game single
[03:50:05.758|200] * game_sv_Single::Create
[03:50:05.806|200] LuaJIT 2 is available
[03:50:06.139|200] Загрузка игры "Администратор_autosave.sav"
[03:50:06.168|200] * Loading spawn registry...
[03:50:07.401|200] * 8592 spawn points are successfully loaded
[03:50:07.402|200] * Loading objects...
[03:50:08.447|200] * 17627 objects are successfully loaded
[03:50:08.647|200] * 7953 script vars are successfully loaded
[03:50:10.920|200] * Game Администратор_autosave is successfully loaded from file 'd:\prosectors v1.3\userdata\savedgames\Администратор_autosave.sav' (4.804s)
[03:50:10.941|200] # Player not found. New player created.
[03:50:10.941|200] * client : connection accepted - <>
[03:50:10.955|200] Открытие потока
[03:50:10.965|200] Загрузка формы объектов
[03:50:17.715|200] Загрузка шейдеров
[03:50:18.306|200] Загрузка геометрии
[03:50:18.897|200] Загрузка базы пространств
[03:50:20.510|200] Загрузка детальных объектов
[03:50:20.575|200] * [DETAILS] VertexConsts(256), Batch(61)
[03:50:20.575|200] * [DETAILS] 40687 v(20), 26352 p
[03:50:20.575|200] * [DETAILS] Batch(61), VB(794K), IB(154K)
[03:50:20.579|200] Загрузка секторов и порталов
[03:50:20.580|200] * Loading HOM: d:\prosectors v1.3\gamedata\levels\l02_garbage\level.hom
[03:50:20.588|200] Клиент: Создание
[03:50:20.601|200] - Game configuring : Started
[03:50:20.602|200] - Game configuring : Finished
[03:50:21.249|200] Загрузка текстур
[03:50:23.043|200] Клиент: Синхронизация
[03:50:23.151|201] Создание игрока
[03:50:28.546|228] * MEMORY USAGE: 301871 K
[03:52:10.511|4891] sv !ownership (entity already has parent) new_parent [0][actor:single_player] id_parent [0][actor:single_player] id_entity [18529][ammo_9x19_pbp:ammo_9x19_pbp18529] [4915]
[03:59:21.394|26353] sv !ownership (entity already has parent) new_parent [0][actor:single_player] id_parent [0][actor:single_player] id_entity [588][novice_outfit:novice_outfit0588] [26377]
[04:00:24.693|28835] sv !ownership (entity already has parent) new_parent [0][actor:single_player] id_parent [0][actor:single_player] id_entity [22787][ammo_5.45x39_fmj:ammo_5.45x39_fmj22787] [28859]
[04:03:05.709|35584] * Saving spawns...
[04:03:05.711|35584] * Saving objects...
[04:03:05.809|35584] * 17893 objects are successfully saved
[04:03:06.086|35584] * 9431 script vars are successfully saved
[04:03:06.122|35584] * Game 123.sav is successfully saved to file 'd:\prosectors v1.3\userdata\savedgames\123.sav'
[04:05:24.026|40453] sv !ownership (entity already has parent) new_parent [0][actor:single_player] id_parent [0][actor:single_player] id_entity [4964][wpn_mp5:wpn_mp54964] [40477]
[04:09:50.838|49696] * Saving spawns...
[04:09:50.840|49696] * Saving objects...
[04:09:50.936|49696] * 17940 objects are successfully saved
[04:09:50.989|49696] * 9872 script vars are successfully saved
[04:09:51.026|49696] * Game 123.sav is successfully saved to file 'd:\prosectors v1.3\userdata\savedgames\123.sav'
[04:12:49.645|58446] * Saving spawns...
[04:12:49.647|58446] * Saving objects...
[04:12:49.742|58446] * 17936 objects are successfully saved
[04:12:49.794|58446] * 9969 script vars are successfully saved
[04:12:49.831|58446] * Game 123.sav is successfully saved to file 'd:\prosectors v1.3\userdata\savedgames\123.sav'
[04:13:05.731|59309] * Saving spawns...
[04:13:05.732|59309] * Saving objects...
[04:13:05.826|59309] * 17936 objects are successfully saved
[04:13:05.880|59309] * 9956 script vars are successfully saved
[04:13:05.917|59309] * Game Администратор_autosave.sav is successfully saved to file 'd:\prosectors v1.3\userdata\savedgames\Администратор_autosave.sav'
[04:13:05.942|59310] Разъединение
[04:13:05.944|59310] - Disconnect
[04:13:07.726|59310] - Destroying level
[04:13:07.919|59310] "d:\prosectors v1.3\bin\xrengine.exe" -nointro -center_screen
[04:13:07.920|59310] Сервер: Старт
[04:13:07.921|59310] * sv_Connect: Администратор_autosave/single/alife
[04:13:07.922|59310] * Created server_game single
[04:13:07.922|59310] * game_sv_Single::Create
[04:13:07.922|59310] game_sv_GameState::Create - level.game
[04:13:08.017|59310] LuaJIT 2 is available
[04:13:08.274|59310] Загрузка игры "Администратор_autosave.sav"
[04:13:08.290|59310] * Loading spawn registry...
[04:13:09.512|59310] * 8592 spawn points are successfully loaded
[04:13:09.514|59310] * Loading objects...
[04:13:10.564|59310] * 17936 objects are successfully loaded
[04:13:10.922|59310] * 9956 script vars are successfully loaded
[04:13:13.290|59310] * Game Администратор_autosave is successfully loaded from file 'd:\prosectors v1.3\userdata\savedgames\Администратор_autosave.sav' (5.017s)
[04:13:13.308|59310] # Player not found. New player created.
[04:13:13.309|59310] * client : connection accepted - <>
[04:13:13.316|59310] Открытие потока
[04:13:13.343|59310] Загрузка формы объектов
[04:13:18.974|59310] Загрузка шейдеров
[04:13:19.649|59310] Загрузка геометрии
[04:13:20.221|59310] Загрузка базы пространств
[04:13:21.371|59310] Загрузка детальных объектов
[04:13:21.476|59310] * [DETAILS] VertexConsts(256), Batch(61)
[04:13:21.476|59310] * [DETAILS] 40687 v(20), 26352 p
[04:13:21.477|59310] * [DETAILS] Batch(61), VB(794K), IB(154K)
[04:13:21.482|59310] Загрузка секторов и порталов
[04:13:21.485|59310] * Loading HOM: d:\prosectors v1.3\gamedata\levels\l03_agroprom\level.hom
[04:13:21.552|59310] Клиент: Создание
[04:13:21.562|59310] - Game configuring : Started
[04:13:21.564|59310] - Game configuring : Finished
[04:13:21.569|59310] Загрузка текстур
[04:13:25.789|59310] Клиент: Синхронизация
[04:13:25.799|59311] Создание игрока
[04:13:28.521|59315] ! ERROR :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[04:13:28.521|59315] ! ERROR :>ВНИМАНИЕ! Критическая ошибка! Ниже строка с информацией по ошибке!
[04:13:28.521|59315] ! ERROR :>ОШИБКА:
[04:13:28.521|59315]
[04:13:28.521|59315] ! Описание ошибки: WRONG RANDOM TASK kill_stalker_trader 0
[04:13:28.521|59315] stack traceback:
[04:13:28.521|59315] d:\prosectors v1.3\gamedata\scripts\manager_task.script:382: in function
[04:13:28.521|59315]
[04:13:28.521|59315] ! ERROR :>ВНИМАНИЕ! ЭТИ ДАННЫЕ НУЖНО ОБЯЗАТЕЛЬНО ОТПРАВИТЬ РАЗРАБОТЧИКУ!
[04:13:28.521|59315] ! ERROR :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[04:13:28.521|59315] * Log file has been saved successfully!
[04:13:28.521|59315] Destroying Direct3D...
[04:13:28.730|59315] DeviceREF: 1117
[04:13:28.730|59315]
[04:13:28.730|59315] FATAL ERROR
[04:13:28.730|59315]
[04:13:28.730|59315] [error]Expression : fatal error
[04:13:28.730|59315] [error]Function : FatalError
[04:13:28.730|59315] [error]File : script_engine_script.cpp
[04:13:28.730|59315] [error]Line : 194
[04:13:28.730|59315] [error]Description :
[04:13:28.730|59315] [error]Arguments : SCRIPT ERROR: Отправьте SAVE и *.log-файлы разработчику! ИНФОРМАЦИЯ ПО ОШИБКЕ НАХОДИТСЯ ВЫШЕ!
[04:13:28.730|59315]
[04:13:28.730|59315]
[04:13:28.730|59315] #DEBUG CONTEXT DUMP:
[04:13:28.730|59315] #
[04:13:28.730|59315] #
[04:13:28.730|59315] #
[04:13:28.730|59315] #
[04:13:28.730|59315] #
[04:13:28.730|59315] #
[04:13:28.730|59315] #
[04:13:28.730|59315] #
[04:13:28.730|59315] #
[04:13:28.730|59315] #
[04:13:28.730|59315] #
[04:13:28.730|59315] #
[04:13:28.730|59315] #
[04:13:28.730|59315] #
[04:13:28.730|59315] #
[04:13:28.783|59315] *** break by StackWalk ***
[04:13:28.783|59315] !stack trace:
[04:13:28.783|59315]
[04:13:28.783|59315] ! 0023:712B8CBE (0x012D41A8 0x003FBA7C 0x00000000 0x695DFA50) xrCore.dll, xrDebug::backend()
[04:13:28.783|59315] ! 0023:712D41B8 (0x003FBA7C 0x00000000 0x695DFA50 0x000000C2) xrCore.dll, IReaderBase::`vftable'()
[04:13:28.783|59315] ! 0023:012D41A8 (0x00000000 0x695DFA50 0x000000C2 0x695DFA80) xrEngine.exe
[04:13:28.783|59315] ! 0023:003FBA7C (0x695DFA50 0x000000C2 0x695DFA80 0x003FAA54) xrEngine.exe

 

 

----------------------------------------------------------------------

Исправил, многое нарушив наверное. Зато играю дальше :)

 

[03/03/17 04:29:19] * Detected CPU: AuthenticAMD AMD A6-4400M APU with Radeon HD Graphics , F111/M16/S1
[03/03/17 04:29:19] * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
[03/03/17 04:29:19]
[03/03/17 04:29:19] Initializing File System...
[03/03/17 04:29:19] !WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 23)
[03/03/17 04:29:19] !WARNING: CLocatorAPI::check_for_file not found file d:\prosectors v1.3\bin\fsgame.ltx in files list (size = 23)
[03/03/17 04:29:19] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db0
[03/03/17 04:29:19] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db1
[03/03/17 04:29:19] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db2
[03/03/17 04:29:19] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db3
[03/03/17 04:29:19] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db4
[03/03/17 04:29:19] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db5
[03/03/17 04:29:19] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db6
[03/03/17 04:29:19] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db7
[03/03/17 04:29:19] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db8
[03/03/17 04:29:19] CLocatorAPI::ProcessArchive, path = d:\prosectors v1.3\gamedata.db9
[03/03/17 04:29:19] using fs-ltx fsgame.ltx
[03/03/17 04:29:19] FS: 23345 files cached, 3166Kb memory used.
[03/03/17 04:29:19] Init FileSystem 1.091254 sec
[04:29:19.226|0] 'xrCore' build 6598, Feb 28 2017
[04:29:19.226|0]
[04:29:19.350|0] Initializing Engine...
[04:29:19.350|0] Executing config-script "user.ltx"...
[04:29:19.350|0] [d:\prosectors v1.3\userdata\user.ltx] successfully loaded.
[04:29:19.350|0] Starting INPUT device...
[04:29:19.366|0] Loading DLL: xrRender_R2.dll
[04:29:19.460|0] Loading DLL: xrGame.dll
[04:29:19.475|0] SOUND: OpenAL: enumerate devices...
[04:29:19.631|0] SOUND: OpenAL: system default SndDevice name is Generic Software
[04:29:20.120|0] SOUND: OpenAL: All available devices:
[04:29:20.120|0] 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] soft[yes]
[04:29:20.120|0] 2. Generic Software, Spec Version 1.1 (default) eax[2.0] efx[yes] soft[no]
[04:29:20.120|0] Executing config-script "d:\prosectors v1.3\gamedata\config\default_controls.ltx"...
[04:29:20.123|0] [d:\prosectors v1.3\gamedata\config\default_controls.ltx] successfully loaded.
[04:29:20.123|0] Executing config-script "user.ltx"...
[04:29:20.123|0] Executing config-script "d:\prosectors v1.3\gamedata\config\rspec_low.ltx"...
[04:29:20.123|0] ! Unknown command: r1_dlights
[04:29:20.123|0] ! Unknown command: r1_dlights_clip
[04:29:20.123|0] ! Unknown command: r1_glows_per_frame
[04:29:20.123|0] ! Unknown command: r1_tf_mipbias
[04:29:20.123|0] ! Unknown command: rs_skeleton_update
[04:29:20.123|0] [d:\prosectors v1.3\gamedata\config\rspec_low.ltx] successfully loaded.
[04:29:20.123|0] Executing config-script "d:\prosectors v1.3\gamedata\config\default_controls.ltx"...
[04:29:20.124|0] [d:\prosectors v1.3\gamedata\config\default_controls.ltx] successfully loaded.
[04:29:20.124|0] [d:\prosectors v1.3\userdata\user.ltx] successfully loaded.
[04:29:20.124|0] SOUND: Selected device is OpenAL Soft
[04:29:20.154|0] * SOFT: Backend (dsound), Channels (Stereo), Headphones (no)
[04:29:20.154|0] * SOFT: HRTF 0 (2), StereoRender 2, Crossfeed 0 (5)
[04:29:20.177|0] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[04:29:20.177|0] * EFX: Supported aux sends per source: 4
[04:29:20.177|0] * sound : EAX 2.0 extension: absent
[04:29:20.177|0] * sound : EFX extension: present
[04:29:20.177|0] * sound : using EFX
[04:29:20.192|0] Starting RENDER device...
[04:29:20.285|0] * GPU [vendor:1002]-[device:9990]: AMD Radeon HD 7520G
[04:29:20.285|0] * GPU driver: 8.17.10.1404
[04:29:21.345|0] * CREATE: DeviceREF: 1
[04:29:21.345|0] * Vertex Processor: PURE HARDWARE
[04:29:21.345|0] * Texture memory: 3644 M
[04:29:21.345|0] * DDI-level: 9.0
[04:29:21.348|0] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[04:29:21.348|0] * GPU vertex cache: unrecognized, 16
[04:29:21.349|0] * DVB created: 4096K
[04:29:21.349|0] * DIB created: 512K
[04:29:21.361|0] ! Version conflict in shader 'def_shaders\def_aref'
[04:29:21.361|0] ! Version conflict in shader 'def_shaders\def_aref_v'
[04:29:21.361|0] ! Version conflict in shader 'def_shaders\def_trans'
[04:29:21.361|0] ! Version conflict in shader 'def_shaders\def_trans_v'
[04:29:21.361|0] ! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
[04:29:21.361|0] ! Version conflict in shader 'def_shaders\lod_old'
[04:29:21.361|0] ! Renderer doesn't support blender 'effects\shadow_world'
[04:29:21.361|0] ! Version conflict in shader 'effects\watertest-1'
[04:29:21.437|0] count of .thm files=99
[04:29:21.441|0] load time=78 ms
[04:29:21.441|0] * NULLRT supported
[04:29:21.441|0] * ...and used
[04:29:21.441|0] * HWDST/PCF supported and used
[04:29:22.196|0] - r__tf_aniso 2
[04:29:22.196|0] - r2_tf_mipbias 0.5
[04:29:22.298|0] LuaJIT 2 is available
[04:29:22.357|0] Starting engine...
[04:29:27.859|162] "d:\prosectors v1.3\bin\xrengine.exe" -nointro -center_screen
[04:29:27.859|162] Кэширование объектов
[04:29:27.863|162] Loading objects...
[04:29:27.864|162] Loading models...
[04:29:41.241|162] Сервер: Старт
[04:29:41.331|162] * MEMORY USAGE: 191288 K
[04:29:41.342|162] * sv_Connect: Администратор_autosave/single/alife/load
[04:29:41.342|162] * Created server_game single
[04:29:41.342|162] * game_sv_Single::Create
[04:29:41.396|162] LuaJIT 2 is available
[04:29:41.736|162] Загрузка игры "Администратор_autosave.sav"
[04:29:41.771|162] * Loading spawn registry...
[04:29:43.326|162] * 8592 spawn points are successfully loaded
[04:29:43.327|162] * Loading objects...
[04:29:44.617|162] * 17936 objects are successfully loaded
[04:29:44.897|162] * 9956 script vars are successfully loaded
[04:29:47.733|162] * Game Администратор_autosave is successfully loaded from file 'd:\prosectors v1.3\userdata\savedgames\Администратор_autosave.sav' (6.041s)
[04:29:47.754|162] # Player not found. New player created.
[04:29:47.754|162] * client : connection accepted - <>
[04:29:47.766|162] Открытие потока
[04:29:47.777|162] Загрузка формы объектов
[04:29:53.935|162] Загрузка шейдеров
[04:29:54.898|162] Загрузка геометрии
[04:29:55.031|162] Загрузка базы пространств
[04:29:56.478|162] Загрузка детальных объектов
[04:29:56.579|162] * [DETAILS] VertexConsts(256), Batch(61)
[04:29:56.579|162] * [DETAILS] 40687 v(20), 26352 p
[04:29:56.579|162] * [DETAILS] Batch(61), VB(794K), IB(154K)
[04:29:56.584|162] Загрузка секторов и порталов
[04:29:56.592|162] * Loading HOM: d:\prosectors v1.3\gamedata\levels\l03_agroprom\level.hom
[04:29:56.603|162] Клиент: Создание
[04:29:56.619|162] - Game configuring : Started
[04:29:56.621|162] - Game configuring : Finished
[04:29:57.361|162] Загрузка текстур
[04:29:58.755|162] Клиент: Синхронизация
[04:29:58.826|163] Создание игрока
[04:30:06.155|190] * MEMORY USAGE: 288934 K
[04:31:46.417|5631] * DVB created: 4096K
[04:31:46.418|5631] * DIB created: 512K
[04:31:46.962|5631] - r__tf_aniso 2
[04:31:46.962|5631] - r2_tf_mipbias 0.5
[04:31:46.962|5631] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[04:31:46.962|5631] * GPU vertex cache: unrecognized, 16
[04:31:46.962|5631] *** RESET [0 ms]
[04:31:47.617|5650] * MEMORY USAGE: 293168 K
[04:31:49.505|5740] * DVB created: 4096K
[04:31:49.505|5740] * DIB created: 512K
[04:31:50.052|5740] - r__tf_aniso 2
[04:31:50.052|5740] - r2_tf_mipbias 0.5
[04:31:50.052|5740] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[04:31:50.052|5740] * GPU vertex cache: unrecognized, 16
[04:31:50.052|5740] *** RESET [752 ms]
[04:31:51.331|5759] * MEMORY USAGE: 289830 K
[04:37:02.468|16931] * Saving spawns...
[04:37:02.469|16931] * Saving objects...
[04:37:02.571|16931] * 17980 objects are successfully saved
[04:37:02.703|16931] * 12364 script vars are successfully saved
[04:37:02.741|16931] * Game 123.sav is successfully saved to file 'd:\prosectors v1.3\userdata\savedgames\123.sav'
[04:37:08.100|17327] * Saving spawns...
[04:37:08.101|17327] * Saving objects...
[04:37:08.207|17327] * 17980 objects are successfully saved
[04:37:08.277|17327] * 12400 script vars are successfully saved
[04:37:08.316|17327] * Game Администратор_autosave.sav is successfully saved to file 'd:\prosectors v1.3\userdata\savedgames\Администратор_autosave.sav'
[04:37:08.337|17328] Разъединение
[04:37:08.339|17328] - Disconnect
[04:37:10.376|17328] - Destroying level
[04:37:10.589|17328] "d:\prosectors v1.3\bin\xrengine.exe" -nointro -center_screen
[04:37:10.589|17328] Сервер: Старт
[04:37:10.591|17328] * sv_Connect: Администратор_autosave/single/alife
[04:37:10.591|17328] * Created server_game single
[04:37:10.591|17328] * game_sv_Single::Create
[04:37:10.591|17328] game_sv_GameState::Create - level.game
[04:37:10.681|17328] LuaJIT 2 is available
[04:37:10.986|17328] Загрузка игры "Администратор_autosave.sav"
[04:37:11.004|17328] * Loading spawn registry...
[04:37:12.250|17328] * 8592 spawn points are successfully loaded
[04:37:12.251|17328] * Loading objects...
[04:37:13.363|17328] * 17980 objects are successfully loaded
[04:37:13.612|17328] * 12400 script vars are successfully loaded
[04:37:15.982|17328] * Game Администратор_autosave is successfully loaded from file 'd:\prosectors v1.3\userdata\savedgames\Администратор_autosave.sav' (4.996s)
[04:37:16.006|17328] # Player not found. New player created.
[04:37:16.006|17328] * client : connection accepted - <>
[04:37:16.018|17328] Открытие потока
[04:37:16.065|17328] Загрузка формы объектов
[04:37:17.806|17328] Загрузка шейдеров
[04:37:18.190|17328] Загрузка геометрии
[04:37:18.871|17328] Загрузка базы пространств
[04:37:18.996|17328] Загрузка детальных объектов
[04:37:18.996|17328] Загрузка секторов и порталов
[04:37:18.997|17328] * Loading HOM: d:\prosectors v1.3\gamedata\levels\l03u_agr_underground\level.hom
[04:37:19.071|17328] Клиент: Создание
[04:37:19.080|17328] - Game configuring : Started
[04:37:19.081|17328] - Game configuring : Finished
[04:37:19.086|17328] Загрузка текстур
[04:37:20.132|17328] Клиент: Синхронизация
[04:37:20.143|17329] Создание игрока
[04:37:22.138|17334]
[04:37:22.138|17334] FATAL ERROR
[04:37:22.138|17334]
[04:37:22.138|17334] [error]Expression : fatal error
[04:37:22.138|17334] [error]Function : CScriptEngine::lua_error
[04:37:22.138|17334] [error]File : script_engine.cpp
[04:37:22.138|17334] [error]Line : 143
[04:37:22.138|17334] [error]Description :
[04:37:22.138|17334] [error]Arguments : LUA error: d:\prosectors v1.3\gamedata\scripts\manager_task.script:410: attempt to call method 'force_set_goodwill' (a nil value)
[04:37:22.138|17334]
[04:37:22.138|17334] stack traceback:
[04:37:22.138|17334]
[04:37:22.138|17334]
[04:37:22.139|17334] #DEBUG CONTEXT DUMP:
[04:37:22.139|17334] #
[04:37:22.139|17334] #
[04:37:22.139|17334] #
[04:37:22.139|17334] #
[04:37:22.139|17334] #
[04:37:22.139|17334] #
[04:37:22.139|17334] #
[04:37:22.139|17334] #
[04:37:22.139|17334] #
[04:37:22.139|17334] #
[04:37:22.139|17334] #
[04:37:22.139|17334] #
[04:37:22.139|17334] #
[04:37:22.139|17334] #
[04:37:22.139|17334] #
[04:37:22.233|17334] *** break by StackWalk ***
[04:37:22.233|17334] !stack trace:
[04:37:22.233|17334]
[04:37:22.233|17334] ! 0023:69A08CBE (0x460A0D72 0x20656C69 0x20202020 0x20202020) xrCore.dll, xrDebug::backend()
[04:37:22.233|17334] ! 0023:6F727265 (0x64203A72 0x72705C3A 0x6365736F 0x73726F74) uxtheme.dll, GetThemeBool()
[04:37:22.233|17334] ! 0023:6F727265 (0x72705C3A 0x6365736F 0x73726F74 0x2E317620) uxtheme.dll, GetThemeBool()
[04:37:22.233|17334] ! 0023:64203A72 (0x6365736F 0x73726F74 0x2E317620 0x61675C33) xrEngine.exe
[04:37:22.233|17334] ! 0023:72705C3A (0x0014ADD8 0x0014AEB8 0x00000000 0x00000002) xrEngine.exe
[04:37:22.233|17334] ! 0023:60B4F451 (0x00000001 0x0014AEB8 0x00000000 0x00000002) atiumdag.dll, XdxInitXopAdapterServices()
[04:37:22.233|17334] ! 0023:60B4F115 (0x0B770000 0x0D9C30E0 0x00000000 0x03000003) atiumdag.dll, XdxInitXopAdapterServices()
[04:37:22.233|17334] ! 0023:75BDD441 (0x0B770138 0x316DB144 0x0014ADF8 0x60A431BD) GDI32.dll, D3DKMTCreateAllocation()
[04:37:22.233|17334] ! 0023:778B2F91 (0x0FF2CB10 0x00000005 0x00000000 0x0014AEF0) ntdll.dll, RtlQueryPerformanceCounter()
[04:37:22.233|17334] ! 0023:60E40152 (0x0FCD6A08 0x00000005 0x00061440 0x00061440) atiumdag.dll, XdxInitXopAdapterServices()
[04:37:22.233|17334] ! 0023:60E64439 (0x0014B15C 0x00000000 0x0014B30C 0x00000000) atiumdag.dll, XdxInitXopAdapterServices()
[04:37:22.233|17334] ! 0023:60E40B8B (0x0D9E7C54 0x00000000 0x00000000 0x00000000) atiumdag.dll, XdxInitXopAdapterServices()

 

 

---------------------------------

Исправил. Правда теперь вот постоянно пищит проваленное задание которое никто и не давал http://vfl.ru/fotos/a478cada16307643.html

Ну да ладно, играю дальше :)

Попищала немного, перестало. 

---------------------------------------------------

Ну хорошо что при выходе с подземелья вылета нет :)

 

--------------------------------------------------------------

Ура! При переходе со свалки в бар вылета не было! Ура, я в баре! :)

Edited by alex5773
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FATAL ERROR


[05:23:28.305|119046]
[05:23:28.305|119046] [error]Expression : !phrase_dialog->m_PhraseVector.empty()
[05:23:28.305|119046] [error]Function : CPhraseDialog::SayPhrase
[05:23:28.305|119046] [error]File : PhraseDialog.cpp
[05:23:28.305|119046] [error]Line : 148
[05:23:28.305|119046] [error]Description : No available phrase to say, dialog[tm_barman_reward]

 

А почему он гад торговаться не хочет? :) http://vfl.ru/fotos/c28ee90f16307616.html

За копейки скупает всё. Если бы не сталкеры, ГГ вообще бы без копейки был :)

Ладно, на сегодня онлайн тест закончен :)
 

У кого есть -- дайте Яндекс вместо Меги.

Быстрей будет самому зарегистрироваться на этом Меги :)

Кстати. А почему ГГ не спит и не отдыхает? И где брать рюкзаки побольше? У Сидора и Бармена не наблюдаю в продаже. 

Ну рюкзаки ладно, вот спать ГГ ни в какую не хочет. Или сон пока не функционирует?

Edited by Bak
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к таким вылетам прилагай сейв. Понять, даже приблизительно, причину подобной ошибки по логу не представляется возможным.

Ясно. Но в связи с этим новым апдейтом я удалил старую геймдату и бин.

Вот сейв остался http://dropmefiles.com/KRk7F

 

В игре в новом апдейте осталось что-ли только полное динамическое освещение?

Ставлю динамику, сохраняю, выхожу. Захожу, стоит полная динамика. Несколько раз пробовал, стоит полная динамика, не меняется.

 

Хотя странно, фпс стало больше, и ноут меньше стал греться :russian_ru:

Это что получается, полная динамика меньше жрёт чем динамика?...

Edited by alex5773
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[23:17:03.667|155775] ~ WARNING :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


[23:17:03.667|155775] ~ WARNING :>ВНИМАНИЕ! Некритическая ошибка! Ниже строка с информацией по ошибке!
[23:17:03.667|155775] ~ WARNING :>ОШИБКА:
[23:17:03.667|155775]
[23:17:03.667|155775] ~ Описание ошибки: НЕТ ДАННЫХ! Хранилище в модуле [sr_psy_antenna.script] не используется, либо метод save еще ниразу не отработал (в таком случае все в порядке)!
[23:17:03.667|155775] stack traceback:
[23:17:03.667|155775] d:\prosectors v1.3\gamedata\scripts\m_storage.script:361: in function 'func'
[23:17:03.667|155775] d:\prosectors v1.3\gamedata\scripts\m_events.script:133: in function '_func'
[23:17:03.667|155775] d:\prosectors v1.3\gamedata\scripts\m_events.script:166: in function 'trigger'
[23:17:03.667|155775] d:\prosectors v1.3\gamedata\scripts\bind_actor.script:167: in function 'on_before_load'
[23:17:03.667|155775] d:\prosectors v1.3\gamedata\scripts\bind_actor.script:178: in function
[23:17:03.667|155775]
[23:17:03.667|155775] ~ WARNING :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

Постоянно в консоли после перехода или загрузки. Это не страшно? :)

 

Кстати вопросик.

А у ГГ нет прокачки грузоподъёмности? Или только артефактами можно увеличить грузоподъёмность?

 

А то он дистрофик какой-то вообще. Есть мужики с двумя мешками на плечах, каждый по 50 кг, бегают на длинные дистанции, что фиг пустой догонишь :)  А ГГ с 30 кг не может долго бежать, несколько десятков метров, и всё, выдохся. Хотя какой бежать, он идти то долго не может, когда чуть больше тридцати.

 

----------------------------------------------------------------------------------

Отлично, нет не единого вылета пока. Сейчас уже в подземной лаборатории в тёмной долине.

 

Кстати, ребят, а холодильник будете в игру вводить? :)  А то лето же, и части монстров быстро портятся. Да и продукты тоже.

Хорошо что артефакты ещё не так быстро портятся.

 

 

Если кому надо адаптацию, могу поделится.
Тут уже не буду выкладывать. А то ругать будут :) 
Тестю то я оригинальной геймдатой, без изменений если что.

А замена оружия уже для игры так сказать, отдельной геймдатой у меня.

 

Хотя может и не будут ругать :)

Вот адаптация если что http://my-files.ru/bsouls

А вот  https://github.com/K...osectorsProject

Сперва короче это https://mega.nz/#F!9...2Mb_sU0Uy2uLxjw

Потом это

Установка обновлений:

1. На главной странице репозитория (https://github.com/K...osectorsProject) нажать зеленую кнопку "Clone or Download" (находится справа), затем нажать "Download ZIP". 
2. Удалить папки bin и gamedata из корневого каталога с игрой.
3. Переместить папки bin и gamedata из скачанного архива в корневой каталог с игрой.

 

Потом это http://my-files.ru/5qi2fw  ну а потом это http://my-files.ru/bsouls

:)

Обновил под 4 апдейт.

 

 

Edited by alex5773
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:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


[04:36:48.175|211821] * MEMORY USAGE: 303022 K
[04:38:25.459|216796] sv !ownership (entity already has parent) new_parent [0][actor:single_player] id_parent [0][actor:single_player] id_entity [7170][stalker_outfit:rostok_stalker_outfit] [216979]
[04:40:49.139|224244]
[04:40:49.140|224244] FATAL ERROR
[04:40:49.140|224244]
[04:40:49.140|224244] [error]Expression : g_uiSpotXml->NavigateToNode(path_base,0)
[04:40:49.140|224244] [error]Function : CMapLocation::LoadSpot
[04:40:49.140|224244] [error]File : map_location.cpp
[04:40:49.140|224244] [error]Line : 104
[04:40:49.140|224244] [error]Description : XML node not found in file map_spots.xml
[04:40:49.140|224244] [error]Arguments : volkodav_location
[04:40:49.140|224244]
[04:40:49.140|224244]
[04:40:49.140|224244] #DEBUG CONTEXT DUMP:
[04:40:49.140|224244] #
[04:40:49.140|224244] #
[04:40:49.140|224244] #
[04:40:49.140|224244] #
[04:40:49.140|224244] #
[04:40:49.140|224244] #
[04:40:49.140|224244] #
[04:40:49.140|224244] #
[04:40:49.140|224244] #
[04:40:49.140|224244] #
[04:40:49.140|224244] #
[04:40:49.140|224244] #
[04:40:49.140|224244] #
[04:40:49.140|224244] #
[04:40:49.140|224244] #
[04:40:49.296|224244] *** break by StackWalk ***
[04:40:49.296|224244] !stack trace:
[04:40:49.296|224244]
[04:40:49.296|224244] ! 0023:70658CBE (0x011566F4 0x00439C18 0x00000000 0x6A156720) xrCore.dll, xrDebug::backend()
[04:40:49.297|224244] ! 0023:6A1566C8 (0x00439C18 0x00000000 0x6A156720 0x00000068) xrGame.dll, SetupGameIcon()
[04:40:49.297|224244] ! 0023:011566F4 (0x00000000 0x6A156720 0x00000068 0x6A156734) xrEngine.exe
[04:40:49.297|224244] ! 0023:00439C18 (0x6A156720 0x00000068 0x6A156734 0x004389C0) xrEngine.exe

 

Первый вылет с новой игры в этом апдейте.

Edited by alex5773

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Вот теперь нормально, прошёл :) Иду дальше.

 

 

в кодировках Nazgool соображает (я только ломать умею)

Так это ты поломал кодировку в этом апдейте что-ли? :) Изначально то можно было блокнотом читать нормально, а теперь ни один файл нельзя прочесть с блокнота, всё сплошником.

А вот этот что залил сейчас, нормально читается блокнотом.


Невыполнимое задание http://vfl.ru/fotos/e0b1ed5116321337.html

А при отказе от этого задание 

:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


[11:37:27.829|622] * MEMORY USAGE: 285765 K
[11:38:35.067|3784] Scheduler tried to update object bar_visitor_7
[11:39:12.528|5934]
[11:39:12.528|5934] FATAL ERROR
[11:39:12.528|5934]
[11:39:12.528|5934] [error]Expression : вызван базовый обработчик ошибки
[11:39:12.528|5934] [error]Function : handler_base
[11:39:12.528|5934] [error]File : xrDebugNew.cpp
[11:39:12.528|5934] [error]Line : 926
[11:39:12.528|5934] [error]Description : приложение прервано
[11:39:12.528|5934]
[11:39:12.528|5934]
[11:39:12.528|5934] #DEBUG CONTEXT DUMP:
[11:39:12.528|5934] #
[11:39:12.528|5934] #
[11:39:12.528|5934] #
[11:39:12.528|5934] #
[11:39:12.528|5934] #
[11:39:12.528|5934] #
[11:39:12.528|5934] #
[11:39:12.528|5934] #
[11:39:12.528|5934] #
[11:39:12.528|5934] #
[11:39:12.528|5934] #
[11:39:12.528|5934] #
[11:39:12.528|5934] #
[11:39:12.528|5934] #
[11:39:12.528|5934] #
[11:39:12.585|5934] *** break by StackWalk ***
[11:39:12.585|5934] !stack trace:
[11:39:12.585|5934]
[11:39:12.585|5934] ! 0023:6C3D8CBE (0x013F4610 0x00000000 0x00000000 0x6C3F4324) xrCore.dll, xrDebug::backend()
[11:39:12.585|5934] ! 0023:6C3F4534 (0x00000000 0x00000000 0x6C3F4324 0x0000039E) xrCore.dll, IReaderBase::`vftable'()
[11:39:12.585|5934] ! 0023:013F4610 (0x00000000 0x6C3F4324 0x0000039E 0x6C3F4524) xrEngine.exe

 

Три раза заходил на локацию, всех бандитов и наёмников уничтожал. А задание весит всё равно.

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Сейв и лог http://dropmefiles.com/KMSoF

 

Так итак у Бармана сохраняюсь всегда перед сдачей задания. А у Сидора и Сахорова нет проблем вроде с этим.

 

Кстати, у меня баг был на дикой территории, не мог костюм снять и заменить, пришлось перезагружаться.

А то экзу нашёл, а одеть ни как не мог :)  И даже снять тот что был не мог, и заменить на тот что в инвентаре был тоже не мог.

И на дикой теретории какой-то спавн дикий вообще. Только всех перестреляешь, а они тут как тут уже. И неписи, и монстры. Пси собаки стаями бегают по пять шесть штук. Хорошо что патронов много в трупах.

Уборщика не хватает это точно, кучи трупов по всем локациям.

______________________________

Кстати, у ак-74 объём большой слишком.

У частей монстров вырезанных нет описания.

Да и Гауссовке, СВД, СВУ, Винтарезу нужно бы прописать scope_dynamic_zoom = true, а у фн-2000 наоборот убрать.

Edited by alex5773
  • Thanks 1
  • Полезно 1

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Сам попробуй бежать с рюкзаком такого веса: сразу спустишься с небес на землю.)

А я прям не бегал :)  Два года бегал :)

ДМБ 91-93 осень  ;)

Кстати самый такой "счастливый" призыв. До нас один призыв весна 1.5 года, мы 2 года, и опять после нас 1.5 года.

Edited by alex5773

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Прошёл вторую часть арены, получил 10000, нажал "пока", и..., действительно пока...

:>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


[22:19:04.742|3167] * MEMORY USAGE: 291852 K
[22:27:49.649|30616] DEBUG: light_big_glass_0006 health = 100.000, damage = 291.771
[22:27:49.649|30616] DEBUG: light_big_glass_0005 health = 100.000, damage = 300.491
[22:27:49.851|30619] DEBUG: light_big_glass_0004 health = 100.000, damage = 191.053
[22:28:32.518|33743] DEBUG: light_alarm_glass_0020 health = 100.000, damage = 323.281
[22:28:32.603|33746] DEBUG: light_big_glass_0003 health = 100.000, damage = 168.389
[22:28:36.134|33980] DEBUG: light_big_glass_0002 health = 100.000, damage = 208.788
[22:28:36.134|33980] DEBUG: light_big_glass_0001 health = 100.000, damage = 164.776
[22:28:46.727|34911] sv !ownership (entity already has parent) new_parent [0][actor:single_player] id_parent [0][actor:single_player] id_entity [6061][wpn_fn2000_arena:wpn_fn2000_arena6061] [34935]
[22:30:02.351|41123]
[22:30:02.351|41123] FATAL ERROR
[22:30:02.351|41123]
[22:30:02.351|41123] [error]Expression : !phrase_dialog->m_PhraseVector.empty()
[22:30:02.351|41123] [error]Function : CPhraseDialog::SayPhrase
[22:30:02.351|41123] [error]File : PhraseDialog.cpp
[22:30:02.351|41123] [error]Line : 148
[22:30:02.351|41123] [error]Description : No available phrase to say, dialog[bar_arena_man_start]
[22:30:02.351|41123]
[22:30:02.351|41123]
[22:30:02.351|41123] #DEBUG CONTEXT DUMP:
[22:30:02.351|41123] #
[22:30:02.351|41123] #
[22:30:02.351|41123] #
[22:30:02.351|41123] #
[22:30:02.351|41123] #
[22:30:02.351|41123] #
[22:30:02.351|41123] #
[22:30:02.351|41123] #
[22:30:02.351|41123] #
[22:30:02.351|41123] #
[22:30:02.351|41123] #
[22:30:02.351|41123] #
[22:30:02.352|41123] #
[22:30:02.352|41123] #
[22:30:02.352|41123] #
[22:30:02.467|41123] *** break by StackWalk ***
[22:30:02.467|41123] !stack trace:
[22:30:02.467|41123]
[22:30:02.467|41123] ! 0023:710B8CBE (0x0188BAE0 0x00000000 0x00000000 0x6A4F8584) xrCore.dll, xrDebug::backend()
[22:30:02.467|41123] ! 0023:6A4F860C (0x00000000 0x00000000 0x6A4F8584 0x00000094) xrGame.dll, SetupGameIcon()
[22:30:02.467|41123] ! 0023:0188BAE0 (0x00000000 0x6A4F8584 0x00000094 0x6A4F865C) xrEngine.exe

 

Если что, сейв тот же, я не сохранялся на арене :)

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Вот нажал "До встречи" и

\arena.sav'


[00:32:28.639|14654] * Saving spawns...
[00:32:28.641|14654] * Saving objects...
[00:32:28.752|14654] * 18832 objects are successfully saved
[00:32:28.945|14654] * 36106 script vars are successfully saved
[00:32:29.017|14654] * Game arena.sav is successfully saved to file 'd:\prosectors v1.3\userdata\savedgames\arena.sav'
[00:33:22.427|18992] Scheduler tried to update object bar_visitor_5
[00:33:41.349|20218] * Saving spawns...
[00:33:41.350|20218] * Saving objects...
[00:33:41.462|20218] * 18842 objects are successfully saved
[00:33:41.657|20218] * 36191 script vars are successfully saved
[00:33:41.706|20218] * Game arena.sav is successfully saved to file 'd:\prosectors v1.3\userdata\savedgames\arena.sav'
[00:33:49.478|20820]
[00:33:49.478|20820] FATAL ERROR
[00:33:49.478|20820]
[00:33:49.478|20820] [error]Expression : !phrase_dialog->m_PhraseVector.empty()
[00:33:49.478|20820] [error]Function : CPhraseDialog::SayPhrase
[00:33:49.478|20820] [error]File : PhraseDialog.cpp
[00:33:49.478|20820] [error]Line : 148
[00:33:49.478|20820] [error]Description : No available phrase to say, dialog[bar_arena_man_start]
[00:33:49.478|20820]
[00:33:49.478|20820]
[00:33:49.478|20820] #DEBUG CONTEXT DUMP:
[00:33:49.478|20820] #
[00:33:49.478|20820] #
[00:33:49.478|20820] #
[00:33:49.478|20820] #
[00:33:49.478|20820] #
[00:33:49.478|20820] #
[00:33:49.478|20820] #
[00:33:49.478|20820] #
[00:33:49.478|20820] #
[00:33:49.478|20820] #
[00:33:49.478|20820] #
[00:33:49.478|20820] #
[00:33:49.478|20820] #
[00:33:49.478|20820] #
[00:33:49.478|20820] #
[00:33:49.634|20820] *** break by StackWalk ***
[00:33:49.634|20820] !stack trace:
[00:33:49.634|20820]
[00:33:49.634|20820] ! 0023:698F8CBE (0x013B4240 0x00000000 0x00000000 0x69058584) xrCore.dll, xrDebug::backend()
[00:33:49.634|20820] ! 0023:6905860C (0x00000000 0x00000000 0x69058584 0x00000094) xrGame.dll, SetupGameIcon()
[00:33:49.634|20820] ! 0023:013B4240 (0x00000000 0x69058584 0x00000094 0x6905865C) xrEngine.exe, CEnvironment::~CEnvironment()
[00:33:52.552|20820]
[00:33:52.552|20820] FATAL ERROR
[00:33:52.552|20820]
[00:33:52.552|20820] [error]Expression : fatal error
[00:33:52.552|20820] [error]Function : WinMain
[00:33:52.552|20820] [error]File : x_ray.cpp
[00:33:52.552|20820] [error]Line : 814
[00:33:52.552|20820] [error]Description :
[00:33:52.552|20820] [error]Arguments : stack overflow
[00:33:52.552|20820]
[00:33:52.552|20820]
[00:33:52.552|20820] #DEBUG CONTEXT DUMP:
[00:33:52.552|20820] #
[00:33:52.552|20820] #
[00:33:52.552|20820] #
[00:33:52.552|20820] #
[00:33:52.552|20820] #
[00:33:52.552|20820] #
[00:33:52.552|20820] #
[00:33:52.552|20820] #
[00:33:52.552|20820] #
[00:33:52.552|20820] #
[00:33:52.552|20820] #
[00:33:52.552|20820] #
[00:33:52.553|20820] #
[00:33:52.553|20820] #
[00:33:52.553|20820] #
[00:33:52.583|20820] *** break by StackWalk ***
[00:33:52.583|20820] !stack trace:
[00:33:52.584|20820]
[00:33:52.584|20820] ! 0023:698F8CBE (0x019141A8 0x003AF75C 0x00000000 0x0143F45C) xrCore.dll, xrDebug::backend()
[00:33:52.584|20820] ! 0023:699141B8 (0x003AF75C 0x00000000 0x0143F45C 0x0000032E) xrCore.dll, IReaderBase::`vftable'()
[00:33:52.584|20820] ! 0023:019141A8 (0x00000000 0x0143F45C 0x0000032E 0x0143F974) xrEngine.exe
[00:33:52.584|20820] ! 0023:003AF75C (0x0143F45C 0x0000032E 0x0143F974 0x003AE734) xrEngine.exe

 

Лог и сейв http://dropmefiles.com/Djgfr

Сейв перед тем как нажать "До встречи".

"Пока" уже нет почему-то.

Edited by alex5773
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Я не понял, фриплея нет что-ли?

Вышел во фриплей, а с ЧАЭС выйти не могу, при переходе ГГ погибает.

Зря играл что-ли, сюжет проходил?!

Столько тайников осталось...


 

 

Хочу понять как можно сделать намокание похожее

Панорамик мод скачай, и будет тебе счастье..


Не, правда, что за прикол с гибелью ГГ?

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Переходы появляются. Вот когда сюжет заканчивается, ГГ появляется на задней стороне ЧАЭС, и идёт через всю территорию к воротам, и вот там при переходе он погибает.

Могу сейвы скинут.

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Играя сегодня, я понял одно, что не надо жадничать и рюкзак перегружать :)

Ой как жалко было когда он порвался :mellow:  Хорошо что сохранение было до этого момента. Так я лишнее выложил сразу :)

А ремонт не думаете добавить? Какой-нибудь продвинутый, в смысле что-нибудь новое в нём.

Не хватает сна, ремонта, жажды. (ну хоть уники чтоб ремонтировать :) )

Кстати, а можно как нибудь торговлю с нпс сделать так, чтоб можно ему отдавать товар за те деньги, что у него есть на данный момент, хоть и товар стоил бы немного больше чем у него денег есть.

Просто иногда хочется продать что-нибудь им, а у их не хватает прям самую малость. Ну я бы скинул цену типа :)

Edited by alex5773
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[04:36:32.974|2688] Клиент: Синхронизация


[04:36:33.019|2689] Создание игрока
[04:36:37.604|2717] * MEMORY USAGE: 362446 K
[04:37:07.179|4025] ~ cannot remove restriction with id [3288][gar_zone_mincer] to the entity with id [3197][pri_stadium_lair_tushkano_0005], because it is not added
[04:37:07.355|4033] ~ cannot remove restriction with id [3288][gar_zone_mincer] to the entity with id [3198][pri_stadium_lair_tushkano_0006], because it is not added
[04:37:37.583|5251] ~ cannot remove restriction with id [3288][gar_zone_mincer] to the entity with id [3197][pri_stadium_lair_tushkano_0005], because it is not added
[04:37:37.657|5253] ~ cannot remove restriction with id [3288][gar_zone_mincer] to the entity with id [3198][pri_stadium_lair_tushkano_0006], because it is not added
[04:37:42.463|5384] ~ cannot remove restriction with id [3288][gar_zone_mincer] to the entity with id [17215][tushkano_normal17215], because it is not added
[04:45:44.242|26344] DEFAULT OUT RESTRICTIONS :
[04:45:44.242|26344] DEFAULT IN RESTRICTIONS :
[04:45:44.242|26344] camp_fire_0004
[04:45:44.242|26344] camp_fire_0008
[04:45:44.242|26344] camp_fire_0010
[04:45:44.242|26344] camp_fire_0011
[04:45:44.242|26344] camp_fire_0012
[04:45:44.242|26344] pri_monolith_roof1_space_restrictor
[04:45:44.242|26344] pri_monolith_roof2_space_restrictor
[04:45:44.242|26344] pri_monolith_roof3_space_restrictor
[04:45:44.242|26344] pri_sniper_10_restrictor
[04:45:44.242|26344] pri_sniper_11_restrictor
[04:45:44.242|26344] pri_sniper_12_restrictor
[04:45:44.242|26344] pri_sniper_13_restrictor
[04:45:44.242|26344] pri_sniper_14_restrictor
[04:45:44.242|26344] pri_sniper_15_restrictor
[04:45:44.242|26344] pri_sniper_1_restrictor
[04:45:44.242|26344] pri_sniper_2_restrictor
[04:45:44.242|26344] pri_sniper_3_restrictor
[04:45:44.242|26344] pri_sniper_4_restrictor
[04:45:44.242|26344] pri_sniper_5_restrictor
[04:45:44.242|26344] pri_sniper_6_restrictor
[04:45:44.242|26344] pri_sniper_7_restrictor
[04:45:44.242|26344] pri_sniper_8_restrictor
[04:45:44.242|26344] pri_sniper_9_restrictor
[04:45:44.242|26344] pri_space_restrictor
[04:45:44.242|26344] pri_space_restrictor_0000
[04:45:44.242|26344] pri_space_restrictor_0001
[04:45:44.242|26344] pri_space_restrictor_0002
[04:45:44.242|26344] pri_space_restrictor_0003
[04:45:44.242|26344] pri_space_restrictor_0004
[04:45:44.242|26344] pri_space_restrictor_0005
[04:45:44.242|26344] pri_space_restrictor_0006
[04:45:44.242|26344] pri_space_restrictor_0007
[04:45:44.242|26344] pri_space_restrictor_0008
[04:45:44.242|26344] pri_space_restrictor_0009
[04:45:44.242|26344] pri_space_restrictor_0010
[04:45:44.242|26344] pri_stadium_snipers_restr
[04:45:44.242|26344] pri_wave1_restr1
[04:45:44.242|26344] pri_wave2_restr1
[04:45:44.242|26344] pri_wave2_restr2
[04:45:44.242|26344] pri_wave2_restr3
[04:45:44.242|26344] pri_wave2_restr4
[04:45:44.242|26344] pri_wave2_restr5
[04:45:44.243|26344] pri_wave4_restr1
[04:45:44.243|26344] pri_wave4_restr2
[04:45:44.243|26344] pri_wave4_restr3
[04:45:44.243|26344] pri_wave4_restr4
[04:45:44.243|26344] pri_wave6_restr1
[04:45:44.243|26344] OUT RESTRICTIONS :
[04:45:44.243|26344] IN RESTRICTIONS :
[04:45:44.243|26344] camp_fire_0004
[04:45:44.243|26344] camp_fire_0008
[04:45:44.243|26344] camp_fire_0010
[04:45:44.243|26344] camp_fire_0011
[04:45:44.243|26344] camp_fire_0012
[04:45:44.243|26344] pri_monolith_roof1_space_restrictor
[04:45:44.243|26344] pri_monolith_roof2_space_restrictor
[04:45:44.243|26344] pri_monolith_roof3_space_restrictor
[04:45:44.243|26344] pri_sniper_10_restrictor
[04:45:44.243|26344] pri_sniper_11_restrictor
[04:45:44.243|26344] pri_sniper_12_restrictor
[04:45:44.243|26344] pri_sniper_13_restrictor
[04:45:44.243|26344] pri_sniper_14_restrictor
[04:45:44.243|26344] pri_sniper_15_restrictor
[04:45:44.243|26344] pri_sniper_1_restrictor
[04:45:44.243|26344] pri_sniper_2_restrictor
[04:45:44.243|26344] pri_sniper_3_restrictor
[04:45:44.243|26344] pri_sniper_4_restrictor
[04:45:44.243|26344] pri_sniper_5_restrictor
[04:45:44.243|26344] pri_sniper_6_restrictor
[04:45:44.243|26344] pri_sniper_7_restrictor
[04:45:44.243|26344] pri_sniper_8_restrictor
[04:45:44.243|26344] pri_sniper_9_restrictor
[04:45:44.243|26344] pri_space_restrictor
[04:45:44.243|26344] pri_space_restrictor_0000
[04:45:44.243|26344] pri_space_restrictor_0001
[04:45:44.243|26344] pri_space_restrictor_0002
[04:45:44.243|26344] pri_space_restrictor_0003
[04:45:44.243|26344] pri_space_restrictor_0004
[04:45:44.243|26344] pri_space_restrictor_0005
[04:45:44.243|26344] pri_space_restrictor_0006
[04:45:44.243|26344] pri_space_restrictor_0007
[04:45:44.243|26344] pri_space_restrictor_0008
[04:45:44.243|26344] pri_space_restrictor_0009
[04:45:44.243|26344] pri_space_restrictor_0010
[04:45:44.243|26344] pri_stadium_snipers_restr
[04:45:44.243|26344] pri_wave1_restr1
[04:45:44.243|26344] pri_wave2_restr1
[04:45:44.243|26344] pri_wave2_restr2
[04:45:44.243|26344] pri_wave2_restr3
[04:45:44.243|26344] pri_wave2_restr4
[04:45:44.243|26344] pri_wave2_restr5
[04:45:44.243|26344] pri_wave4_restr1
[04:45:44.243|26344] pri_wave4_restr2
[04:45:44.243|26344] pri_wave4_restr3
[04:45:44.243|26344] pri_wave4_restr4
[04:45:44.243|26344] pri_wave6_restr1
[04:45:44.243|26344] pri_zone_gravi_zone_strong_secret_1
[04:45:44.243|26344] pri_zone_mincer_strong_secret_1
[04:45:44.243|26344]
[04:45:44.243|26344] FATAL ERROR
[04:45:44.243|26344]
[04:45:44.243|26344] [error]Expression : vertex || show_restrictions(m_object)
[04:45:44.243|26344] [error]Function : CPatrolPathManager::select_point
[04:45:44.243|26344] [error]File : patrol_path_manager.cpp
[04:45:44.243|26344] [error]Line : 155
[04:45:44.243|26344] [error]Description : any vertex in patrol path [pri_smart_freedom_stalker1_guard_2_walk] in inaccessible for object [mil_freedom_respawn_32949]
[04:45:44.243|26344]
[04:45:44.243|26344]
[04:45:44.243|26344] #DEBUG CONTEXT DUMP:
[04:45:44.243|26344] #
[04:45:44.243|26344] #
[04:45:44.243|26344] #
[04:45:44.243|26344] #
[04:45:44.243|26344] #
[04:45:44.243|26344] #
[04:45:44.243|26344] #
[04:45:44.243|26344] #
[04:45:44.243|26344] #
[04:45:44.243|26344] #
[04:45:44.243|26344] #
[04:45:44.243|26344] #
[04:45:44.243|26344] #
[04:45:44.243|26344] #
[04:45:44.243|26344] #
[04:45:44.675|26344] *** break by StackWalk ***
[04:45:44.675|26344] !stack trace:
[04:45:44.675|26344]
[04:45:44.675|26344] ! 0023:71738CBE (0x01AFFAA0 0x00000000 0x00000000 0x6E645DE8) xrCore.dll, xrDebug::backend()
[04:45:44.675|26344] ! 0023:6E645D80 (0x00000000 0x00000000 0x6E645DE8 0x0000009B) xrGame.dll, SetupGameIcon()
[04:45:44.675|26344] ! 0023:01AFFAA0 (0x00000000 0x6E645DE8 0x0000009B 0x6E645E00) xrEngine.exe

 

Метров 50-70 осталось до перехода на Радар.

 

Думал проскочу, а не, снова он

[05:10:45.360|26767] [error]Expression : vertex || show_restrictions(m_object)
[05:10:45.360|26767] [error]Function : CPatrolPathManager::select_point
[05:10:45.360|26767] [error]File : patrol_path_manager.cpp
[05:10:45.360|26767] [error]Line : 155
[05:10:45.360|26767] [error]Description : any vertex in patrol path [pri_smart_freedom_stalker1_guard_2_walk] in inaccessible for object [mil_freedom_respawn_32949]

 

Edited by alex5773

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Наш проект будет удобно использовать тем людям, которые любят мастерить какие-то солянки, сборки под себя, или просто не сильно разбираются в скриптах, но хотят взять за основу движок на исходниках. В нашем проекте проведен глобальный багфикс и применяются многие современные технологии в части скриптов, которые в свою очередь подготовлены для каких-то дальнейших улучшений и обновлений. 

 

Вот я делаю сборки для себя(да и выкладываю некоторые), адаптируя моды. Но к Prosectors Project я уже ничего не смогу адаптировать :(

Как можно адаптировать скрипт, к переписанному скрипту. Лично я не в силах это сделать :mellow:

И солянки, сборки, с него никакой уже не выйдет, у меня. Кроме как оружейной :)

 

 

А будет ли адаптация ai_add_shoc_2.0f3 к Prosectors Project?

Не хватает сильно собирательства, и многих других фич с ai_add_shoc.

 

Прошёл всю игру. Если кому лень сюжет проходить, а поиграть, проверить мод хочется, вот сохранение во фриплее у Сидора http://dropmefiles.com/vLczL

Многие задания не брал, тайники вообще не брал. Так-что есть ещё чем заняться.

Edited by alex5773

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Кстати, а неработающая отметка протагониста на карте, это баг или фича? Если фича, то это очень плохая фича :)

Столько нервов потратил на военных складах ночью, пока добрался с одного перехода до другого.

Дело в том, что эта отметка не указывает направление движения протагониста, всегда указывая только на север.

Тогда уже бы стрелочку на кружке убрали.

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Прикольно, во фриплее то работает http://vfl.ru/fotos/6f7e3b1a16367861.html

Хотя во фриплее на военных складах не работало.

Короче ясно, это баг, хочет работает, а хочет не работает.

Но вот сейчас первый раз заработало, за всю игру :)

Edited by alex5773

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После взятия тайника не всегда исчезают метки.

Ну да, точно, было у меня тоже такое, на кордоне возле тепловоза взял тайник, а он всё равно отмечен. 

А чтоб жрать сильно часто не хотелось ГГ, не носись как метеор :) Желание жрать от усталости зависит, глупо конечно, но что поделаешь, так разрабы пока сделали.

По идее это жажда должна так-то быть :)

Говорят всё будет, и сон, и всё остальное.

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