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NLC 6 - Long Way Mod


Forest Of Shadows

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После начального ролика - 

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 3191.00 mhz, 33-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
 
Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
--found external arch nlc.xdb0
--found external arch nlc.xdb1
--found external arch nlc.xdb2
--found external arch nlc.xdb3
--found external arch nlc.xdb4
--found external arch nlc.xdb5
--found external arch nlc.xdb6
--found external arch nlc.xdb9
FS: 44865 files cached, 6178Kb memory used.
Init FileSystem 0.856894 sec
'xrCore' build 3312, Feb 27 2008
 
Initializing Engine...
Executing config-script "user.ltx"...
[c:\s.t.a.l.k.e.r\userdata_nlc6\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[1990484 K], reserved[27944 K], committed[78660 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[9982 K], process heap[2665 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[2988 K], smem[0 K]
Executing config-script "c:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[
[c:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
! Unknown command:  ai_dbg_alife
! Unknown command:  ai_dbg_anim
! Unknown command:  ai_dbg_brain
! Unknown command:  ai_dbg_cover
! Unknown command:  ai_dbg_destroy
! Unknown command:  ai_dbg_dialogs
! Unknown command:  ai_dbg_frustum
! Unknown command:  ai_dbg_funcs
! Unknown command:  ai_dbg_goap
! Unknown command:  ai_dbg_goap_object
! Unknown command:  ai_dbg_goap_script
! Unknown command:  ai_dbg_inactive_time
! Unknown command:  ai_dbg_infoportion
! Unknown command:  ai_dbg_lua
! Unknown command:  ai_dbg_monster
! Unknown command:  ai_dbg_motion
! Unknown command:  ai_dbg_serialize
! Unknown command:  ai_dbg_stalker
! Unknown command:  ai_dbg_vision
! Unknown command:  ai_debug
! Unknown command:  ai_draw_game_graph
! Unknown command:  ai_draw_game_graph_objects
! Unknown command:  ai_draw_game_graph_stalkers
! Unknown command:  ai_draw_visibility_rays
! Unknown command:  dbg_destroy
! Unknown command:  dbg_draw_actor_alive
! Unknown command:  dbg_draw_actor_dead
! Unknown command:  dbg_draw_actor_phys
! Unknown command:  dbg_draw_autopickupbox
! Unknown command:  dbg_draw_bullet_hit
! Unknown command:  dbg_draw_car_plots_all_trans
! Unknown command:  dbg_draw_climbable
! Unknown command:  dbg_draw_customdetector
! Unknown command:  dbg_draw_customzone
! Unknown command:  dbg_draw_invitem
! Unknown command:  dbg_draw_ph_car_dynamics
! Unknown command:  dbg_draw_ph_car_plots
! Unknown command:  dbg_draw_ph_cashed_tries_stats
! Unknown command:  dbg_draw_ph_contacts
! Unknown command:  dbg_draw_ph_death_boxes
! Unknown command:  dbg_draw_ph_enabled_aabbs
! Unknown command:  dbg_draw_ph_explosion_position
! Unknown command:  dbg_draw_ph_explosions
! Unknown command:  dbg_draw_ph_hit_app_pos
! Unknown command:  dbg_draw_ph_ik_goal
! Unknown command:  dbg_draw_ph_intersected_tries
! Unknown command:  dbg_draw_ph_mass_centres
! Unknown command:  dbg_draw_ph_negative_tries
! Unknown command:  dbg_draw_ph_positive_tries
! Unknown command:  dbg_draw_ph_ray_motions
! Unknown command:  dbg_draw_ph_saved_tries
! Unknown command:  dbg_draw_ph_statistics
! Unknown command:  dbg_draw_ph_tri_point
! Unknown command:  dbg_draw_ph_tri_test_aabb
! Unknown command:  dbg_draw_ph_tri_trace
! Unknown command:  dbg_draw_ph_tries_changes_sign
! Unknown command:  dbg_draw_ph_zbuffer_disable
! Unknown command:  dbg_draw_rp
! Unknown command:  dbg_draw_skeleton
! Unknown command:  dbg_draw_teamzone
! Unknown command:  dbg_dump_physics_step
! Unknown command:  dbg_ph_actor_restriction
! Unknown command:  dbg_ph_ai_always_phmove
! Unknown command:  dbg_ph_ai_never_phmove
! Unknown command:  dbg_ph_character_control
! Unknown command:  dbg_ph_ik_anim_goal_only
! Unknown command:  dbg_ph_ik_limits
! Unknown command:  dbg_ph_ladder
! Unknown command:  dbg_ph_obj_collision_damage
! Unknown command:  dbg_ph_vel_collid_damage_to_display
! Unknown command:  dbg_show_ani_info
! Unknown command:  ai_animation_stats
! Unknown command:  ai_ignore_actor
! Unknown command:  ai_nil_object_access
! Unknown command:  ai_stats
Executing config-script "c:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[c:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
! Unknown command:  cl_calculateping
! Unknown command:  cl_leave_tdemo
! Unknown command:  demo_delta_frame
! Unknown command:  error_line_count
! Unknown command:  g_god
! Unknown command:  g_unlimitedammo
! Unknown command:  hud_adjust_mode
! Unknown command:  hud_adjust_value
! Unknown command:  hud_draw
! Unknown command:  hud_fov
! Unknown command:  lua_gcstep
! Unknown command:  mt_ai_vision
! Unknown command:  mt_alife
! Unknown command:  mt_bullets
! Unknown command:  mt_detail_path
! Unknown command:  mt_level_path
! Unknown command:  mt_level_sounds
! Unknown command:  mt_network
! Unknown command:  mt_object_handler
! Unknown command:  mt_particles
! Unknown command:  mt_physics
! Unknown command:  mt_script_gc
! Unknown command:  mt_sound
! Unknown command:  mt_sound_player
! Unknown command:  net_cl_pending_lim
! Unknown command:  net_cl_update_rate
! Unknown command:  net_dump_size
! Unknown command:  ph_break_common_factor
! Unknown command:  ph_gravity
! Unknown command:  ph_rigid_break_weapon_factor
! Unknown command:  ph_timefactor
! Unknown command:  ph_tri_clear_disable_count
! Unknown command:  ph_tri_query_ex_aabb_rate
! Unknown command:  psp_cam_offset
! Unknown command:  r2_dhemi_count
! Unknown command:  r2_dhemi_scale
! Unknown command:  r2_dhemi_smooth
! Unknown command:  r__d_tree_w_amp
! Unknown command:  r__d_tree_w_rot
! Unknown command:  r__d_tree_w_speed
! Unknown command:  r__d_tree_wave
! Unknown command:  r__detail_l_ambient
! Unknown command:  r__detail_l_aniso
! Unknown command:  r__dtex_range
! Unknown command:  r__lsleep_frames
! Unknown command:  r__ssa_glod_end
! Unknown command:  r__ssa_glod_start
! Unknown command:  r__wallmark_shift_pp
! Unknown command:  r__wallmark_shift_v
! Unknown command:  r__wallmark_ttl
! Unknown command:  rs_cam_pos
! Unknown command:  rs_clear_bb
! Unknown command:  rs_constant_fps
! Unknown command:  rs_detail
! Unknown command:  rs_occ_draw
! Unknown command:  rs_occ_stats
! Unknown command:  rs_occlusion
! Unknown command:  rs_render_dynamics
! Unknown command:  rs_render_statics
! Unknown command:  rs_skeleton_update
! Unknown command:  rs_wireframe
! Unknown command:  show_wnd_rect
! Unknown command:  show_wnd_rect_all
! Unknown command:  snd_stats
! Unknown command:  snd_stats_ai_dist
! Unknown command:  snd_stats_info_name
! Unknown command:  snd_stats_info_object
! Unknown command:  snd_stats_max_dist
! Unknown command:  snd_stats_min_dist
! Unknown command:  start_time_single
! Unknown command:  string_table_error_msg
~ Invalid syntax in call to 'sv_hail_to_winner_time'
~ Valid arguments: integer value in range [0,60]
! Unknown command:  sv_pending_wait_time
! Unknown command:  sv_skip_winner_waiting
! Unknown command:  sv_statistic_save_auto
! Unknown command:  sv_wait_for_players_ready
! Unknown command:  time_factor_single
! Unknown command:  vid_bpp
Executing config-script "c:\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx"...
! Unknown command:  r__wallmark_ttl
! Unknown command:  rs_skeleton_update
[c:\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx] successfully loaded.
[c:\s.t.a.l.k.e.r\userdata_nlc6\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1244]: NVIDIA GeForce GTX 550 Ti
* GPU driver: 9.18.13.4448
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 2248 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 4096K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=713
load time=166 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 4
- r2_tf_mipbias 0.
Starting engine...
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-5.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-8.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-9.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-10.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-11.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-12.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-13.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-17.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-18.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-19.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-20.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-21.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-24.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-25.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-27.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-28.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-29.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-33.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-34.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-35.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-36.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-37.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-40.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-16.ogg
! Missing ogg-comment, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\storm_1.ogg
! Missing ogg-comment, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\storm_2.ogg
! Missing ogg-comment, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\storm_3.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\storm_4.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\storm_5.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-6.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-7.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-14.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-15.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-22.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-23.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-31.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-32.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-38.ogg
! Invalid ogg-comment version, file:  c:\s.t.a.l.k.e.r\gamedata\sounds\nature\thunder-39.ogg
Loading DLL: xrGameSpy.dll
stack trace:
 
001B:043A6110 xrGame.dll
001B:004B9858 XR_3DA.EXE, CObjectList::~CObjectList()
001B:004D25A4 XR_3DA.EXE, CTheoraSurface::`vftable'()
001B:0040A470 XR_3DA.EXE, resptr_base<Shader>::_set()

 

И один в поле воин, коль по русски скроен ...

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Вдруг кому, у кого не запускается ни с какими бубно-танцами, поможет -

При установке "Long way mod" следовал вылет после ролика в начале игры, скачал "nlc" по ссылке в данной теме, установил, поставил дополнение - все запустилось! Так что nlc, nlc_у рознь ...

зы. Свой "NLC" скачал в первые же часы, наверное, после выхода, плюс патчи (впоследствии оставил крайний 6.08) 

  • Согласен 1

И один в поле воин, коль по русски скроен ...

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(изменено)

Одна маленькая большая просьба - помогите отключить hud костюмов, и так серость жесткая, плюс треть экрана, закрытая опять же серой мутью, глаза на лоб лезут минут через 10.

зы. в свое время в "Начало" не играл до выхода правки отключающей сие уродство, в "Пки" тоже ждать придется явно.

Изменено пользователем amba

И один в поле воин, коль по русски скроен ...

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В главном меню нажать А(английскую) там настройки худ,с дыханием без, тайники и тп.

 

Окно выбора появляется, но функции не фунциклируют.

Сия опция не работала еще в Начале (есть правка, возвращающая) но к lwm она не подходит.

И один в поле воин, коль по русски скроен ...

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@ArtFil, За проход найму (караульные) артефакт платишь?

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И один в поле воин, коль по русски скроен ...

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