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Lost Alpha - Правки и модификации


BFG

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Доброго времени суток, Сталкеры! Спустя долгое время установил Lost Alpha DC Extended, чтобы перепройти этот шедевр модостроя в новой обёртке. Как известно, туда встроен PRM Weapon Pack, в котором имеются пушки из СТКОП пака оружия. Но после аддонов на Stalker Anomaly и ганслингера, в которых положение оружия в руках просто восхитительно, мне режет глаз оное в Lost Alphе.

 

Собрав все свои умения по редактированию игровых ресурсов я распаковал конфиги Лост Альфы и переписал значения hands_position и hands_orentation и т.п Но в итоге, кинув отредактированные файлы по соответствующему пути я зашел в игру, взял отредактированное оружие в руки и получил вылет, логе которого говорилось о ненаходе анимаций этой пушки:

 

Скрытый текст

Expression    : pm->m_animations.size()
Function      : player_hud_motion_container::load
File          : player_hud.cpp
Line          : 90
Description   : motion not found [ak74_idle_bore]

 

Также полный лог:

Скрытый текст

 

* Detected CPU: AMD Ryzen 3 2200G with Radeon Vega Graphics [AuthenticAMD], F15/M1/S0, 3493.00 mhz, 44-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU cores/threads: 4/4

Initializing File System...
Processing archive gamedata.db0.
Processing archive gamedata.db1.
using fs-ltx fsgame.ltx
Processing archive gamedata\anims.db0.
Processing archive gamedata\levels.db0.
Processing archive gamedata\meshes.db0.
Processing archive gamedata\shaders.db0.
Processing archive gamedata\sounds.db0.
Processing archive gamedata\sounds.db1.
Processing archive gamedata\textures.db0.
Processing archive gamedata\textures.db1.
Processing archive gamedata\textures.db2.
Processing archive gamedata\textures.db3.
Processing archive gamedata\textures.db4.
Processing archive gamedata\textures.db5.
Processing archive gamedata\levels\ai_test.db0.
Processing archive gamedata\levels\la01_escape.db0.
Processing archive gamedata\levels\la02_garbage.db0.
Processing archive gamedata\levels\la03_agroprom.db0.
Processing archive gamedata\levels\la04_darkdolina.db0.
Processing archive gamedata\levels\la04u_darklab.db0.
Processing archive gamedata\levels\la05_bar_rostok.db0.
Processing archive gamedata\levels\la06_yantar.db0.
Processing archive gamedata\levels\la07_military.db0.
Processing archive gamedata\levels\la08_deadcity.db0.
Processing archive gamedata\levels\la09_swamp.db0.
Processing archive gamedata\levels\la10_radar.db0.
Processing archive gamedata\levels\la10u_bunker.db0.
Processing archive gamedata\levels\la11_pripyat.db0.
Processing archive gamedata\levels\la12_stancia.db0.
Processing archive gamedata\levels\la12u_sarcofag.db0.
Processing archive gamedata\levels\la13_generators.db0.
Processing archive gamedata\levels\la13u_oso.db0.
Processing archive gamedata\levels\la13u_warlab.db0.
Processing archive gamedata\levels\la14_rostok_factory.db0.
Processing archive gamedata\levels\la14u_secret_lab.db0.
Processing archive gamedata\levels\la15_darkscape.db0.
Processing archive gamedata\levels\la16_lost_factory.db0.
Processing archive gamedata\levels\la16u_labx16.db0.
Processing archive gamedata\levels\la17_outskirts.db0.
Processing archive gamedata\levels\la17u_labx7.db0.
Processing archive gamedata\levels\la18_damned.db0.
Processing archive gamedata\levels\la19_country.db0.
Processing archive gamedata\levels\la20_forgotten.db0.
Processing archive gamedata\levels\la22_forest.db0.
Processing archive gamedata\levels\la23_oldroad.db0.
Processing archive gamedata\levels\la24_antennas.db0.
Processing archive mods\ladc_rus_voice.xdb.
Processing archive mods\ladc_z_new_extended.xdb0.
Processing archive mods\ladc_z_new_extended.xdb1.
Processing archive mods\ladc_z_new_extended.xdb2.
Processing archive mods\ladc_z_new_extended.xdb3.
Processing archive mods\mod_anim_detectors.xdb0.
Processing archive mods\mod_dynamic_hud.xdb0.
Processing archive mods\mod_new_grass.xdb0.
Processing archive mods\mod_prooty_weapon_sounds.xdb0.
Processing archive mods\mod_shoot_effects.xdb0.
Processing archive mods\mod_stalker_network.xdb0.
Processing archive mods\mod_y_shadersfixes.xdb0.
Processing archive mods\zzz_prooty_hud.xdb0.
FS: 52518 files cached, 6207Kb memory used.
Init FileSystem 0.697974 sec
Lost Alpha 'xrCore' build 7942, Nov  4 2020

EH: 183BCE2025BD0C31AF12B9D84936762B

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
Executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
* [win32]: free[3934804 K], reserved[145740 K], committed[113696 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[18744 K], process heap[18744 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[10309 K], smem[0 K]
SOUND: OpenAL: All available devices:
1. Generic Software, spec. 1.1 (default)
2. Generic Software on Динамики (HyperX Cloud Stinger S), spec. 1.1 
3. Generic Software on Realtek Digital Output (Realtek(R) Audio), spec. 1.1 
4. Generic Software on Линия (Voicemod Virtual Audio Device (WDM)), spec. 1.1 
Executing config-script "gamedata\config\default_controls.ltx"...
~ Invalid syntax in call to 'cam_inert'
~ Valid arguments: float value in range [0.3000,0.5000]
~ Invalid syntax in call to 'r__geom_quality_dist_f'
~ Valid arguments: float value in range [0.1000,0.3500]
~ Invalid syntax in call to 'r__geom_discard_dist_f'
~ Valid arguments: float value in range [0.1000,0.3500]
! Unknown command:  time_factor
[gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "gamedata\config\rspec_high.ltx"...
! Unknown command:  r1_detail_textures
~ Invalid syntax in call to 'r__geom_quality_dist_f'
~ Valid arguments: float value in range [0.1000,0.3500]
~ Invalid syntax in call to 'r__geom_discard_dist_f'
~ Valid arguments: float value in range [0.1000,0.3500]
~ Invalid syntax in call to 'r__detail_density'
~ Valid arguments: float value in range [0.1800,0.2800]
~ Invalid syntax in call to 'snd_cache_size'
~ Valid arguments: integer value in range [64,128]
~ Invalid syntax in call to 'snd_targets'
~ Valid arguments: integer value in range [512,1024]
[gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "gamedata\config\default_controls.ltx"...
~ Invalid syntax in call to 'cam_inert'
~ Valid arguments: float value in range [0.3000,0.5000]
~ Invalid syntax in call to 'r__geom_quality_dist_f'
~ Valid arguments: float value in range [0.1000,0.3500]
~ Invalid syntax in call to 'r__geom_discard_dist_f'
~ Valid arguments: float value in range [0.1000,0.3500]
! Unknown command:  time_factor
[gamedata\config\default_controls.ltx] successfully loaded.
[appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* SOUND: EAX extension: present
* SOUND: EAX deferred: present
* sound : cache: 131074 kb, 9712 lines, 13820 bpl
! sound: OpenAL: Can't create source. Error: Invalid Value.
! SOUND: OpenAL: Max targets -  256
Starting RENDER device...
* GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti
* GPU driver type: hardware
* CREATE: DeviceREF: 3
*     Texture memory: 3072 M
*     Direct3D feature level used: 10.1
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
  
* Reading Textures:LTX
  
* Reading Textures:THM: Count of .thm files: = 1484
BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_balka_ch_01) BumpDiffuse Flag setting
Detail Name is assigned in LTX, skipping THM (mtl\mtl_balka_ch_01) Detail Name setting
Material is assigned in LTX, skipping THM (mtl\mtl_balka_ch_01) Material setting
Parallax is assigned true in LTX, skipping THM (mtl\mtl_balka_ch_01) Parallax setting
Bump Name is assigned in LTX, skipping THM (mtl\mtl_balka_ch_01) Bump Name setting
BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_gar_pod_01) BumpDiffuse Flag setting
Detail Name is assigned in LTX, skipping THM (mtl\mtl_gar_pod_01) Detail Name setting
Material is assigned in LTX, skipping THM (mtl\mtl_gar_pod_01) Material setting
Parallax is assigned true in LTX, skipping THM (mtl\mtl_gar_pod_01) Parallax setting
Bump Name is assigned in LTX, skipping THM (mtl\mtl_gar_pod_01) Bump Name setting
BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_gate_j01a) BumpDiffuse Flag setting
Detail Name is assigned in LTX, skipping THM (mtl\mtl_gate_j01a) Detail Name setting
Material is assigned in LTX, skipping THM (mtl\mtl_gate_j01a) Material setting
Parallax is assigned true in LTX, skipping THM (mtl\mtl_gate_j01a) Parallax setting
Bump Name is assigned in LTX, skipping THM (mtl\mtl_gate_j01a) Bump Name setting
BumpDiffuse Flag is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) BumpDiffuse Flag setting
Detail Name is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) Detail Name setting
Material is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) Material setting
Parallax is assigned true in LTX, skipping THM (trees\trees_bark_sux_mox) Parallax setting
Bump Name is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) Bump Name setting
Material is assigned in LTX, skipping THM (trees\trees_vetka_green_2v) Material setting
Parallax is assigned true in LTX, skipping THM (trees\trees_vetka_green_2v) Parallax setting
  
* Reading Textures:MINI LTX: Count of .ltx files in Textures: = 158
* HWDST/PCF supported and used
* Managed textures disabled
- r__tf_aniso 16
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
---Engine is freezed, saving log
* Log file has been saved successfully!
"d:\games\lost alpha dc extended\bins\xr_3da.exe" -noprefetch -nospawncheck -start server(Кордон - Выход из безопасной зоны/single/alife/load)
* phase time: 17 ms
* phase cmem: 219463 K
$ Frame [3]; : Game_Start: Engine ver. Release(7942), Game: v2.82.gold(181128)(7235)
$ Frame [3]; : level_weathers:initing level_weathers
$ Frame [3]; : surge_manager:surge_manager inited
$ Frame [3]; : stalker_network:initing stalker_network
$ Frame [3]; : garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 304 ms
* phase cmem: 225660 K
* phase time: 7 ms
* phase cmem: 226739 K
* Loading spawn registry...
* 27310 spawn points are successfully loaded
* Loading objects...
* 34078 objects are successfully loaded
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [5]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[8093] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[9043] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[15566] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[16011] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[17073] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[17230] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[18670] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[18982] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[19542] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[19794] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[19963] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[20163] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[21201] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[21202] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[21742] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[21743] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[27230] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[27477] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[43511] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[43533] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[44362] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[45591] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[46455] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[46816] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[55841] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[56082] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[56105] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[56291] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[56314] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[56536] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[56559] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[56818] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[56841] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[57061] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[60303] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[60601] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[60758] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[60960] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[60986] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[61221] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[62657] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[65145] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[65762] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[66182] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[66198] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[66206] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[66207] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[66530] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[66539] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[66540] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[74995] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[76671] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[96740] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[128164] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[128482] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[141351] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[186040] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[188137] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[188738] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[189065] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[189089] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[189090] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[189380] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[189381] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[198628] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[198813] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[198843] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[200087] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[200348] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[201060] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[201330] <~ zero string
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$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[204885] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[205136] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[206683] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[206950] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[207170] <~ zero string
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$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[207787] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[210607] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[211157] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[211158] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[215643] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[219295] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[219343] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[219636] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[222515] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[222784] <~ zero string
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$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[223751] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[225263] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[225453] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[226227] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[226228] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[226441] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[226442] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[226468] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[226759] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[228391] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[228618] <~ zero string
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$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[229247] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[229303] <~ zero string
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$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[229589] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[229812] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[230280] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[230777] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[231481] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[231781] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[232717] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[232990] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[233012] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[233373] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[233395] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[233697] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[233965] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[233987] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[234231] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[234264] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[234595] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[236008] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[237048] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[237049] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[238242] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[238667] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[242954] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[243240] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[243637] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[243648] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[243922] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[243928] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[244302] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[245354] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[245629] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[246076] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[246090] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[246329] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[247114] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[247153] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[248748] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[249058] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[249433] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[250106] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[250735] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[251244] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[251567] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[251789] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[251790] <~ zero string
$ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[252425] <~ zero string
$ Frame [5]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [5]; : load_storehouse: size=[15]/[264855]bytes : Build=[7235]
$ Frame [5]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [5]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[20284.496]kB
$ Frame [5]; : GameTime=[08:25:02] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game Кордон - Выход из безопасной зоны is successfully loaded from file 'appdata\savedgames\Кордон - Выход из безопасной зоны.sav' (4.406s)
* phase time: 4405 ms
* phase cmem: 288681 K
* phase time: 20 ms
* phase cmem: 289064 K
* client : connection accepted - <>
* phase time: 14 ms
* phase cmem: 289086 K
* phase time: 6 ms
* phase cmem: 289128 K
* phase time: 128 ms
* phase cmem: 352175 K
* phase time: 2267 ms
* phase cmem: 438542 K
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 36682 verts, 1146 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 63865 verts, 1995 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65512 verts, 2047 Kb
* [Loading VB] 20330 verts, 635 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 451317 indices, 881 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 26622 verts, 311 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 865962 indices, 1691 Kb
* phase time: 186 ms
* phase cmem: 448497 K
* phase time: 45 ms
* phase cmem: 455610 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 209 ms
* phase cmem: 466013 K
* Loading HOM: gamedata\levels\la01_escape\level.hom
* phase time: 16 ms
* phase cmem: 466991 K
* phase time: 27 ms
* phase cmem: 467943 K
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 35 ms
* phase cmem: 489435 K
Texture.size = 2321, i = 24, delta = 100
*Spawning thread# 1
*Spawning thread# 2
*Spawning thread# 3
*Spawning thread# 4
*Spawning thread# 5
*Spawning thread# 6
*Spawning thread# 7
*Thread# 1 is for textures from 0 to 100
*Spawning thread# 8
*Spawning thread# 9
*Spawning thread# 10
*Spawning thread# 11
*Spawning thread# 12
*Spawning thread# 13
*Thread# 2 is for textures from 100 to 200
*Thread# 3 is for textures from 200 to 300
*Spawning thread# 14
*Thread# 4 is for textures from 300 to 400
*Spawning thread# 15
*Spawning thread# 16
*Spawning thread# 17
*Spawning thread# 18
*Spawning thread# 19
*Spawning thread# 20
*Spawning thread# 21
*Spawning thread# 22
*Spawning thread# 23
*Spawning thread# 24
Spawning threads: Done! readythreadscount = 0
* t-report - base: 2291, 2427 K
* t-report - lmap: 30, 0 K
* phase time: 12 ms
*Thread# 5 is for textures from 400 to 500
*Thread# 6 is for textures from 500 to 600
*Thread# 7 is for textures from 600 to 700
*Thread# 8 is for textures from 700 to 800
*Thread# 9 is for textures from 800 to 900
*Thread# 10 is for textures from 900 to 1000
*Thread# 11 is for textures from 1000 to 1100
*Thread# 12 is for textures from 1100 to 1200
*Thread# 13 is for textures from 1200 to 1300
*Thread# 14 is for textures from 1300 to 1400
*Thread# 15 is for textures from 1400 to 1500
*Thread# 16 is for textures from 1500 to 1600
*Thread# 17 is for textures from 1600 to 1700
*Thread# 18 is for textures from 1700 to 1800
*Thread# 19 is for textures from 1800 to 1900
*Thread# 20 is for textures from 1900 to 2000
*Thread# 21 is for textures from 2000 to 2100
*Thread# 22 is for textures from 2100 to 2200
*Thread# 23 is for textures from 2200 to 2300
*Thread# 24 is for textures from 2300 to 2400
* phase cmem: 517339 K
*Thread# 24 : Done!
* phase time: 4139 ms
* phase cmem: 458707 K
* phase time: 122 ms
* phase cmem: 461059 K
* [win32]: free[3195168 K], reserved[161972 K], committed[837100 K]
* [ D3D ]: textures[643396 K]
* [x-ray]: crt heap[461059 K], process heap[464230 K], game lua[53082 K], render[216 K]
* [x-ray]: economy: strings[16168 K], smem[1540 K]
*Thread# 1 : Done!
*Thread# 10 : Done!
*Thread# 6 : Done!
*Thread# 12 : Done!
*Thread# 9 : Done!
*Thread# 11 : Done!
*Thread# 4 : Done!
*Thread# 23 : Done!
*Thread# 2 : Done!
*Thread# 21 : Done!
*Thread# 8 : Done!
*Thread# 5 : Done!
$ Frame [30]; : level_weathers:WeatherManager:__init: is dynamic = false : 08:26:38
*Thread# 22 : Done!
*Thread# 20 : Done!
* Log file has been saved successfully!
$ Frame [30]; : level_weathers:presets level_weathers
$ Frame [30]; : stalker_network:presets stalker_network
$ Frame [30]; : stalker_network:выполняется __init
$ Frame [30]; : stalker_network:has sav
$ Frame [30]; : stalker_network:load:#morning_news=[37],#day_news=[932],#evening_news=[42],#night_news=[71],#surge_news=[38],size=[259054]
* Log file has been saved successfully!
$ Frame [30]; : garbage_cleaner:Cleaning garbage based on 0 ids.
*Thread# 3 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 7 : Done!
*Thread# 13 : Done!
*Thread# 16 : Done!
*Thread# 15 : Done!
! Invalid section wpn_akm_m2
! Invalid section wpn_akm_m2
! Invalid section wpn_akm_m2
! Invalid section wpn_akm_m2
! Invalid section wpn_akm_m2
! Invalid section wpn_akm_m2
---Engine is freezed, saving log
* Log file has been saved successfully!
! Invalid section wpn_akm_m2
! Invalid section wpn_akm_m2
! Invalid section wpn_akm_m2
! Invalid section wpn_akm_m2
! Invalid section wpn_akm_m2
! Invalid section wpn_akm_m2
*Thread# 17 : Done!
*Thread# 14 : Done!
! Invalid section wpn_akm_m2
! Invalid section wpn_akm_m2
 
FATAL ERROR
 
[error]Expression    : pm->m_animations.size()
[error]Function      : player_hud_motion_container::load
[error]File          : player_hud.cpp
[error]Line          : 90
[error]Description   : motion not found [ak74_idle_bore]
 

stack trace:

0023:79A845D1 xrCore.dll, xrDebug::fail()
0023:060AECFD xrGame.dll, CDialogHolder::operator=()
0023:060AF528 xrGame.dll, CDialogHolder::operator=()
0023:060C80AC xrGame.dll, CDialogHolder::operator=()
0023:060A04C8 xrGame.dll, CDialogHolder::operator=()
0023:0609FF43 xrGame.dll, CDialogHolder::operator=()
0023:06035D59 xrGame.dll, CDialogHolder::operator=()
0023:5004C9CC xrNetServer.dll, IPureServer::SendTo()

 


 

 Итак, вопрос: как переписать конфиги положения оружия в Lоst Alpha под себя без вылетов?

 

P.S как в моддинге, так и в написании постов я абсолютный новичок, прошу не кидаться камнями и не называть идиотом, заранее спасибо!:biggrin:

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