Перейти к контенту

Lost Alpha - Технические проблемы


Murarius

Рекомендуемые сообщения

(изменено)

Установлен ли официальный патч: да
Установлены ли сторонние моды и fix'ы: нет
Использовались ли ранее сторонние моды и fix'ы: нет

Как: при переходе с нии агропром на свалку
Где: нии агропром

.log после вылета: http://rghost.ru/58301656
.sav перед вылетом:  http://rghost.ru/58301666

 

 

Было бы не плохо, если бы выложили текст лога прямо в посте (под спойлером).

(lord_Aron)

Изменено пользователем lord_Aron

Поделиться этим сообщением


Ссылка на сообщение
(изменено)

* Detected CPU: AMD Athlon II X3 450 Processor [AuthenticAMD], F15/M5/S3, 3214.00 mhz, 75-clk 'rdtsc'


* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 3

Initializing File System...
using fs-ltx fsgame.ltx
FS: 54036 files cached, 7911Kb memory used.
Init FileSystem 2.080168 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014

EH: 00805548CA869E992625B2B99EC003D6

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4057156 K], reserved[49012 K], committed[88072 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17282 K], process heap[17282 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7381 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[e:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1244]: NVIDIA GeForce GTX 550 Ti
* GPU driver: 9.18.13.3523
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4025 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader ssao_calc
compiling shader combine_1
compiling shader depth_downs
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader particle_distort
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 16
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_generic
compiling shader stub_default
compiling shader effects_sun
compiling shader effects_flare_p
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3803732 K], reserved[75740 K], committed[314768 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[121291 K], process heap[121291 K], game lua[3477 K], render[148 K]
* [x-ray]: economy: strings[6995 K], smem[0 K]
"e:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 128268 K
* phase time: 74 ms
* phase cmem: 123547 K
$ LA_DBG:[3393] Game_Start: Engine v1.3003() , Game: v1.0.gold(140326)
$ LA_DBG:[3393] level_weathers:initing level_weathers
$ LA_DBG:[3393] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 702 ms
* phase cmem: 128108 K
* phase time: 3 ms
* phase cmem: 128045 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 34619 objects are successfully loaded
* Loading Store...
$ LA_DBG:[3393] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3393] load_storehouse: size=[18]/[2543]bytes : Build=[5529]
$ LA_DBG:[3393] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3393] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17133.363]kB
$ LA_DBG:[3393] GameTime=[12:29:56] Map(21)=[la03_agroprom], knowMaps=[8]
* Log file has been saved successfully!
* Game nfrnjdfg is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\nfrnjdfg.sav' (5.635s)
* phase time: 5634 ms
* phase cmem: 188691 K
* phase time: 67 ms
* phase cmem: 188821 K
* client : connection accepted - <>
* phase time: 30 ms
* phase cmem: 188870 K
* phase time: 26 ms
* phase cmem: 188870 K
* phase time: 4015 ms
* phase cmem: 251417 K
compiling shader effects_glow_p
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat
compiling shader deffer_base_flat
compiling shader shadow_direct_base
compiling shader vert
compiling shader vert
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader deffer_base_bump
compiling shader accum_emissive
compiling shader simple
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_base_aref
compiling shader deffer_base_aref_flat_d
compiling shader deffer_base_aref_flat
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_aref_flat_d
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree
compiling shader deffer_tree_flat
compiling shader lod
compiling shader lod
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_tree_s
compiling shader deffer_base_bump-hq
compiling shader deffer_tree_bump-hq
* phase time: 421 ms
* phase cmem: 255288 K
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65052 verts, 2032 Kb
* [Loading VB] 46537 verts, 1454 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 1929 verts, 60 Kb
* [Loading VB] 15011 verts, 469 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 280332 indices, 547 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65526 verts, 767 Kb
* [Loading VB] 722 verts, 8 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 361314 indices, 705 Kb
* phase time: 3020 ms
* phase cmem: 255554 K
* phase time: 203 ms
* phase cmem: 262086 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 63562 v(20), 41297 p
* [DETAILS] Batch(61), VB(1241K), IB(241K)
* phase time: 201 ms
* phase cmem: 262197 K
* Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la03_agroprom\level.hom
* phase time: 70 ms
* phase cmem: 262340 K
* phase time: 274 ms
* phase cmem: 262486 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 100 ms
* phase cmem: 277125 K
* t-report - base: 1521, 705624 K
* t-report - lmap: 9, 9217 K
* phase time: 31063 ms
* phase cmem: 305895 K
* phase time: 56 ms
* phase cmem: 305893 K
* [win32]: free[2710312 K], reserved[82960 K], committed[1400968 K]
* [ D3D ]: textures[725939 K]
* [x-ray]: crt heap[305893 K], process heap[305893 K], game lua[35746 K], render[182 K]
* [x-ray]: economy: strings[22169 K], smem[0 K]
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
* Log file has been saved successfully!
$ LA_DBG:[49592] level_weathers:presets level_weathers
$ LA_DBG:[49592] level_weathers:r2 active
$ LA_DBG:[49592] level_weathers:WeatherManager:__init: r2_active = true : 12:35:19
$ LA_DBG:[49592] level_weathers:activating
$ LA_DBG:[49592] level_weathers:has sav
* Log file has been saved successfully!
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_flat_0
compiling shader accum_emissivel
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_model_flat_2
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_env_lq_0
compiling shader deffer_model_flat_1
compiling shader deffer_model_flat_d_1
compiling shader deffer_model_bump_d-hq_1
compiling shader shadow_direct_model_aref_1
compiling shader deffer_model_bump_d-hq_0
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader deffer_model_flat_d_0
compiling shader deffer_model_bump_d-hq_2
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_24.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_25.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_26.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_27.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_28.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_29.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_30.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_31.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_32.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_33.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_34.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_35.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_36.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_37.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_38.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_39.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_40.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_41.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\talk\jokes\joke_42.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_17.ogg
compiling shader model_def_lq_1
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_24.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_25.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_26.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_27.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_28.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_29.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_30.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_31.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_32.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_33.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_34.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_35.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_36.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_37.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_38.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_39.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_40.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_41.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_42.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\music\guitar_17.ogg
compiling shader shadow_direct_model_aref_0
compiling shader model_def_lq_2
$ LA_DBG:[75914] level_weathers:transition = [af_rain]
* MEMORY USAGE: 409178 K
* End of synchronization A[1] R[1]
$ LA_DBG:[87412] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[87412] Game_Save:BuildMod=[5529]:[12:39:44]:MemUsage=[28935.379]kB:TimeFactor=[7],Map=[21~>20]
$ LA_DBG:[87412] level_weathers:Save: curr=[af_rain], next=[]
$ LA_DBG:[87412] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[87412] treasure_manager:save: #treasure=[3],size=[41]
~ Used 4 NetPacket(s) total objects 2708 total stored 25808b
* Saving spawns...
* Saving objects...
* 34620 objects are successfully saved
* Writing Store...
$ LA_DBG:[87412] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[87412] save_storehouse: size=[18]/[2580]bytes : Build=[5529]
$ LA_DBG:[87412] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game пропраоапро_autosave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\пропраоапро_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[419539 K]
"e:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 3 ms
* phase cmem: 252771 K
$ LA_DBG:[87896] Game_Start: Engine v1.3003() , Game: v1.0.gold(140326)
$ LA_DBG:[87896] level_weathers:initing level_weathers
$ LA_DBG:[87896] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 369 ms
* phase cmem: 258141 K
* phase time: 25 ms
* phase cmem: 258141 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 34620 objects are successfully loaded
* Loading Store...
$ LA_DBG:[87896] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[87896] load_storehouse: size=[18]/[2580]bytes : Build=[5529]
$ LA_DBG:[87896] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[87896] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17134.463]kB
$ LA_DBG:[87896] GameTime=[12:39:44] Map(20)=[la02_garbage], MapSaved(21)=[la03_agroprom], knowMaps=[8]
* Log file has been saved successfully!
* Game пропраоапро_autosave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\пропраоапро_autosave.sav' (4.377s)
* phase time: 4376 ms
* phase cmem: 272765 K
* phase time: 61 ms
* phase cmem: 272758 K
* client : connection accepted - <>
* phase time: 34 ms
* phase cmem: 272807 K
* phase time: 41 ms
* phase cmem: 272807 K
* phase time: 5847 ms
* phase cmem: 367474 K
compiling shader effects_glow_p
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader vert
compiling shader vert
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat
compiling shader simple
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_aref_flat_d
compiling shader deffer_base_lmh_aref_flat
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_aref_flat_d
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree
compiling shader deffer_tree_flat
compiling shader deffer_tree_s_flat
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader deffer_tree_s_flat_d
compiling shader deffer_tree_bump-hq
* phase time: 491 ms
* phase cmem: 370701 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 37175 verts, 1161 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 56823 verts, 1775 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 58749 verts, 1835 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 227565 indices, 444 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65504 verts, 767 Kb
* [Loading VB] 720 verts, 8 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 839214 indices, 1639 Kb
* phase time: 3444 ms
* phase cmem: 369106 K
* phase time: 168 ms
* phase cmem: 369867 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 63196 v(20), 40626 p
* [DETAILS] Batch(61), VB(1234K), IB(238K)
* phase time: 155 ms
* phase cmem: 369898 K
* Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la02_garbage\level.hom
* phase time: 52 ms
* phase cmem: 369920 K
* phase time: 90 ms
* phase cmem: 369875 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 66 ms
* phase cmem: 386566 K
* t-report - base: 1908, 862562 K
* t-report - lmap: 16, 16386 K
* phase time: 13224 ms
* phase cmem: 409762 K
* phase time: 37 ms
* phase cmem: 409761 K
* [win32]: free[2332824 K], reserved[128304 K], committed[1733112 K]
* [ D3D ]: textures[885949 K]
* [x-ray]: crt heap[409761 K], process heap[409761 K], game lua[35440 K], render[2547 K]
* [x-ray]: economy: strings[22539 K], smem[7699 K]
* Log file has been saved successfully!
$ LA_DBG:[117524] level_weathers:presets level_weathers
$ LA_DBG:[117524] level_weathers:r2 active
$ LA_DBG:[117524] level_weathers:WeatherManager:__init: r2_active = true : 12:43:12
$ LA_DBG:[117524] level_weathers:Load: curr=[af_rain], next=[af_rain]
$ LA_DBG:[117524] level_weathers:has sav
* Log file has been saved successfully!
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_env_lq_1
compiling shader model_distort4glass_0
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\dolg\talk\jokes\joke_11.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\dolg\talk\jokes\joke_12.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\dolg\talk\jokes\joke_13.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\dolg\talk\jokes\joke_14.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\dolg\talk\jokes\joke_15.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\dolg\talk\jokes\joke_16.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\dolg\talk\jokes\joke_17.ogg
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\dolg\music\guitar_17.ogg
compiling shader shadow_direct_model_aref_2
$ LA_DBG:[117524] xr_logic:pstor_load_all:Obj=[vehicle_lada47104],Cnt=[255]>32:
$ LA_DBG:[117524] xr_logic:pstor_load_all:Obj=[vehicle_lada47104/47104],Type(9/32)=[108]<~?:Var()=[nil]:
$ LA_DBG:[117524] xr_logic:pstor_load_all:Obj=[vehicle_lada47104/47104],Type(21/32)=[108]<~?:Var(Р·м])=[nil]:
$ LA_DBG:[117524] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[117524] [error]ABORT CALLED:
$ LA_DBG:[117524] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)
$ LA_DBG:[117524] [error]Line: 1024
$ LA_DBG:[117524] [error]Description: set_save_marker:[xr_logic:vehicle_lada47104]:LOAD:Size=[289][0]:build=[5529]
$ LA_DBG:[117524] ABORT:
stack traceback:
...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker'
...k.e.r. - lost alpha\gamedata\scripts\xr_logic.script:1216: in function 'load_obj'
...k.e.r. - lost alpha\gamedata\scripts\bind_car.script:318: in function <...k.e.r. - lost alpha\gamedata\scripts\bind_car.script:314>
$ LA_DBG:[117524] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[117524] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[117524] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[117524] [error]ABORT CALLED:
$ LA_DBG:[117524] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)
$ LA_DBG:[117524] [error]Line: 1024
$ LA_DBG:[117524] [error]Description: set_save_marker:[bind_car:vehicle_lada47104]:LOAD:Size=[291][22]:build=[5529]
$ LA_DBG:[117524] ABORT:
stack traceback:
...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker'
...k.e.r. - lost alpha\gamedata\scripts\bind_car.script:319: in function <...k.e.r. - lost alpha\gamedata\scripts\bind_car.script:314>
$ LA_DBG:[117524] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[117524] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Disconnect
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
! Error: No object to reject/sell [482]
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[480537 K]
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [e:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1

!>!>!>!>!>

 

Немного подкорректировал сообщение до простого лога под спойлером.

Никаких русификаторов не устанавливалось?

Ошибка заключается в сохранении текущей метки и спавне авто lada47104.

(lord_Aron)


 

 

lada47104

да русик ставил звука и текста этот новый  http://vk.com/lostalpha?w=page-30531678_48946284,

 дак а как решить?? нету сохранки чтоб гдет близко??))

 

Для размышления - ТЫК

(lord_Aron)


@zakam, понял)) спасибо))

Изменено пользователем lord_Aron

Поделиться этим сообщением


Ссылка на сообщение
(изменено)

вылетает на складах когда выброс нада переждать в здании


хах)) переустановил чистую la+патч все вылет пропал))

 

 

Возможно просто была попытка сейвиться при выбросе?

Тема вылетов при выбросах освещена в шапке данной темы.

Переустаналивать было вовсе необязательно.

(lord_Aron)

Изменено пользователем lord_Aron

Поделиться этим сообщением


Ссылка на сообщение
  • Недавно просматривали   0 пользователей

    Ни один зарегистрированный пользователь не просматривает эту страницу.

AMK-Team.ru

×
×
  • Создать...