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Тема тех.поддержки "солянки".


n6260

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Добавлено через 98 мин.:

При попытке починить оружие ремнабором почему-то проиходит вылет.

 

* Detected CPU: GenuineIntel P4 family, F15/M6/S5, 2999.00 mhz, 108-clk 'rdtsc'

* CPU Features: RDTSC, MMX, SSE, SSE2

 

Initializing File System...

FS: 46070 files cached, 6346Kb memory used.

Init FileSystem 1.818510 sec

'xrCore' build 2947, Feb 27 2007

 

Initializing Engine...

Executing config-script "user.ltx"...

[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.

Starting INPUT device...

Loading DLL: xrRender_R1.dll

Loading DLL: xrGame.dll

* [win32]: free[2032268 K], reserved[9984 K], committed[54836 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[13786 K], process heap[164 K], game lua[0 K], engine lua[0 K], render[0 K]

* [x-ray]: economy: strings[9082 K], smem[0 K]

Executing config-script "c:\games\stalker\gamedata\config\default_controls.ltx"...

! cant convert dik_name for dik[16], prop=[]

! cant convert dik_name for dik[17], prop=[]

! cant convert dik_name for dik[18], prop=[]

! cant convert dik_name for dik[19], prop=[]

! cant convert dik_name for dik[20], prop=[]

! cant convert dik_name for dik[21], prop=[]

! cant convert dik_name for dik[22], prop=[]

! cant convert dik_name for dik[23], prop=[]

! cant convert dik_name for dik[24], prop=[]

! cant convert dik_name for dik[25], prop=[]

! cant convert dik_name for dik[26], prop=[]

! cant convert dik_name for dik[27], prop=[]

! cant convert dik_name for dik[30], prop=[]

! cant convert dik_name for dik[31], prop=[]

! cant convert dik_name for dik[32], prop=[]

! cant convert dik_name for dik[33], prop=[]

! cant convert dik_name for dik[34], prop=[]

! cant convert dik_name for dik[35], prop=[]

! cant convert dik_name for dik[36], prop=[]

! cant convert dik_name for dik[37], prop=[]

! cant convert dik_name for dik[38], prop=[]

! cant convert dik_name for dik[39], prop=[]

! cant convert dik_name for dik[40], prop=[]

! cant convert dik_name for dik[41], prop=[]

! cant convert dik_name for dik[44], prop=[]

! cant convert dik_name for dik[45], prop=[]

! cant convert dik_name for dik[46], prop=[]

! cant convert dik_name for dik[47], prop=[]

! cant convert dik_name for dik[48], prop=[]

! cant convert dik_name for dik[49], prop=[]

! cant convert dik_name for dik[50], prop=[]

! cant convert dik_name for dik[51], prop=[]

! cant convert dik_name for dik[52], prop=[]

! cant convert dik_name for dik[144], prop=[]

! cant find corresponding [id] for action_name

! cant find corresponding [id] for action_name

[c:\games\stalker\gamedata\config\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "c:\games\stalker\gamedata\config\rspec_minimum.ltx"...

! Unknown command: r__dtex_range

! Unknown command: r__ssa_glod_end

! Unknown command: r__ssa_glod_start

! Unknown command: r__wallmark_ttl

! Unknown command: rs_detail

! Unknown command: rs_skeleton_update

! Unknown command: vid_bpp

[c:\games\stalker\gamedata\config\rspec_minimum.ltx] successfully loaded.

Executing config-script "c:\games\stalker\gamedata\config\default_controls.ltx"...

! cant find corresponding [id] for action_name

! cant find corresponding [id] for action_name

[c:\games\stalker\gamedata\config\default_controls.ltx] successfully loaded.

[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: actualDeviceName for [Generic Hardware] is [Generic Software]

SOUND: OpenAL: actualDeviceName for [Generic Software] is [Generic Software]

SOUND: OpenAL: All available devices:

1. Generic Software, Spec Version 1.1

2. Generic Software, Spec Version 1.1

SOUND: OpenAL: SelectBestDevice is Generic Software 1.1

SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 32773 kb, 3805 lines, 8820 bpl

Starting RENDER device...

* GPU [vendor:10DE]-[device:421]: NVIDIA GeForce 8500 GT

* GPU driver: 6.14.11.6218

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 611 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

* DVB created: 1536K

* DIB created: 512K

* distortion: used, dev(30),need(14)

* SSample: 1024x768

* SSample: enabled

- r__tf_aniso 1

- r1_tf_mipbias 1.

Starting engine...

Loading DLL: xrGameSpy.dll

 

FATAL ERROR

 

[error]Expression : fatal error

[error]Function : CScriptEngine::lua_error

[error]File : D:\xray-svn\xr_3da\xrGame\script_engine.cpp

[error]Line : 70

[error]Description : <no expression>

[error]Arguments : LUA error: ...:\games\stalker\gamedata\scripts\ui_main_menu.script:37: attempt to call method 'GetGSVer' (a nil value)

 

 

stack trace:

 

 

 

 

 

Почему это происходит?Как это можно исправить?

З.Ы.Ремнаборов в коробке много,около двух сотен оружейных и столько же для брони.

Изменено пользователем Хлад

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WhatAbout

Шапку темы читали? Сейв?

Мне тогда проще загрузить сейв,в котором ремнаборов только по 150 штук.:-(Быстрее будет.

Можно поинтересоваться, зачем столько

Так вышло. :)

1.Не видел смысла варить из найденных артов еще что-либо,т.к. Меченый и так уже гасился только электрохимерами и вертолетами.

2.Не видел смысла продавать арты при пяти мегах денег.

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Вылет при переходе на Неразведанную Землю.Солянка от 19.04.10,дополнение от 14.08.10,Патч от 20.08.2010, Патч от 03.09.2010. Скачана с этого же сайта.

Версия игры- 1.004.

* Detected CPU: GenuineIntel P4 family, F15/M6/S5, 2999.00 mhz, 107-clk 'rdtsc'

* CPU Features: RDTSC, MMX, SSE, SSE2

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 41164 files cached, 7169Kb memory used.

Init FileSystem 20.744287 sec

'xrCore' build 3116, Aug 15 2007

 

Initializing Engine...

Executing config-script "user.ltx"...

[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.

Starting INPUT device...

Loading DLL: xrRender_R1.dll

Loading DLL: xrGame.dll

* [win32]: free[2014148 K], reserved[23484 K], committed[59456 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[15467 K], process heap[617 K], game lua[0 K], engine lua[0 K], render[0 K]

* [x-ray]: economy: strings[8317 K], smem[0 K]

Executing config-script "c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...

! cant convert dik_name for dik[16], prop=[

! cant convert dik_name for dik[17], prop=[

! cant convert dik_name for dik[18], prop=[

! cant convert dik_name for dik[19], prop=[

! cant convert dik_name for dik[20], prop=[

! cant convert dik_name for dik[21], prop=[

! cant convert dik_name for dik[22], prop=[

! cant convert dik_name for dik[23], prop=[

! cant convert dik_name for dik[24], prop=[

! cant convert dik_name for dik[25], prop=[

! cant convert dik_name for dik[26], prop=[

! cant convert dik_name for dik[27], prop=[

! cant convert dik_name for dik[30], prop=[

! cant convert dik_name for dik[31], prop=[

! cant convert dik_name for dik[32], prop=[

! cant convert dik_name for dik[33], prop=[

! cant convert dik_name for dik[34], prop=[

! cant convert dik_name for dik[35], prop=[

! cant convert dik_name for dik[36], prop=[

! cant convert dik_name for dik[37], prop=[

! cant convert dik_name for dik[38], prop=[

! cant convert dik_name for dik[39], prop=[

! cant convert dik_name for dik[40], prop=[

! cant convert dik_name for dik[41], prop=[

! cant convert dik_name for dik[44], prop=[

! cant convert dik_name for dik[45], prop=[

! cant convert dik_name for dik[46], prop=[

! cant convert dik_name for dik[47], prop=[

! cant convert dik_name for dik[48], prop=[

! cant convert dik_name for dik[49], prop=[

! cant convert dik_name for dik[50], prop=[

! cant convert dik_name for dik[51], prop=[

! cant convert dik_name for dik[52], prop=[

! cant convert dik_name for dik[144], prop=[

[c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_minimum.ltx"...

! Unknown command: r__dtex_range

! Unknown command: r__ssa_glod_end

! Unknown command: r__ssa_glod_start

! Unknown command: r__wallmark_ttl

! Unknown command: rs_detail

! Unknown command: rs_skeleton_update

! Unknown command: vid_bpp

[c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_minimum.ltx] successfully loaded.

Executing config-script "c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...

[c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.

[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Software, Spec Version 1.1 (default)

2. Generic Software, Spec Version 1.1 (default)

SOUND: OpenAL: SelectBestDevice is Generic Software 1.1

SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 32773 kb, 3805 lines, 8820 bpl

Starting RENDER device...

* GPU [vendor:10DE]-[device:421]: NVIDIA GeForce 8500 GT

* GPU driver: 6.14.11.6218

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 604 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

* DVB created: 1536K

* DIB created: 512K

count of .thm files=319

load time=814 ms

* distortion: used, dev(30),need(14)

* SSample: 1280x1024

* SSample: enabled

- r__tf_aniso 1

- r1_tf_mipbias 0.

Starting engine...

Loading DLL: xrGameSpy.dll

* DVB created: 1536K

* DIB created: 512K

- r__tf_aniso 1

- r1_tf_mipbias 0.

* SSample: 1280x1024

* SSample: enabled

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

*** RESET [253 ms]

"c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"

* phase time: 0 ms

* phase cmem: 104682 K

Кэширование объектов...

Loading objects...

Loading models...

* [prefetch] time: 162481 ms

* [prefetch] memory: 84787Kb

* phase time: 168014 ms

* phase cmem: 186936 K

Сервер: Старт...

* phase time: 1896 ms

* phase cmem: 187069 K

Сервер: Загрузка симуляции жизни...

* phase time: 73 ms

* phase cmem: 187069 K

Загрузка игры "238.sav"...

* Loading spawn registry...

* 15270 spawn points are successfully loaded

* Loading objects...

* 29427 objects are successfully loaded

* Game 238 is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\238.sav' (20.074s)

* phase time: 20044 ms

* phase cmem: 280996 K

Сервер: Соединяемся...

MaxPlayers = 32

* phase time: 175 ms

* phase cmem: 279679 K

Клиент: Соединение с localhost...

Player not found

* client : connection accepted - <>

* phase time: 153 ms

* phase cmem: 279704 K

Открытие потока...

* phase time: 63 ms

* phase cmem: 279704 K

Загрузка формы объектов...

* phase time: 189 ms

* phase cmem: 280244 K

Загрузка шейдеров...

* phase time: 277 ms

* phase cmem: 280962 K

Загрузка геометрии...

* [Loading VB] 1447 verts, 45 Kb

* [Loading VB] 12029 verts, 375 Kb

* [Loading IB] 110592 indices, 216 Kb

* phase time: 323 ms

* phase cmem: 280963 K

Загрузка базы пространств...

* phase time: 49 ms

* phase cmem: 280966 K

Загрузка детальных объектов...

* phase time: 46 ms

* phase cmem: 280966 K

Загрузка секторов и порталов...

WARNING: Occlusion map 'c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\peshera\level.hom' not found.

* phase time: 47 ms

* phase cmem: 280966 K

Загрузка ИИ объектов...

- Loading music tracks from 'peshera_musics'...

* phase time: 420 ms

* phase cmem: 280979 K

Клиент: Создание...

- Game configuring : Started

- Game configuring : Finished

* phase time: 1046 ms

* phase cmem: 285552 K

Загрузка текстур...

* t-report - base: 735, 201207 K

* t-report - lmap: 10, 10241 K

***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).

Reduce pixel density (worse) or use more vertex lighting (better).

* phase time: 42720 ms

* phase cmem: 285554 K

Солянка: Синхронизация...

* phase time: 209 ms

* phase cmem: 285554 K

* [win32]: free[1243568 K], reserved[156032 K], committed[697488 K]

* [ D3D ]: textures[211448 K]

* [x-ray]: crt heap[285552 K], process heap[302419 K], game lua[36091 K], engine lua[214 K], render[0 K]

* [x-ray]: economy: strings[13456 K], smem[28220 K]

* Log file has been saved successfully!

* DVB created: 1536K

* DIB created: 512K

- r__tf_aniso 1

- r1_tf_mipbias 0.

* SSample: 1280x1024

* SSample: enabled

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

*** RESET [7514 ms]

* MEMORY USAGE: 291848 K

* Saving spawns...

* Saving objects...

* 29403 objects are successfully saved

* Game я_autosave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\я_autosave.sav'

- Disconnect

- Destroying level

* DVB created: 1536K

* DIB created: 512K

- r__tf_aniso 1

- r1_tf_mipbias 0.

* SSample: 1280x1024

* SSample: enabled

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

*** RESET [1834 ms]

"c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"

* phase time: 0 ms

* phase cmem: 277415 K

Сервер: Старт...

* phase time: 2917 ms

* phase cmem: 277469 K

Сервер: Загрузка симуляции жизни...

* phase time: 14 ms

* phase cmem: 277469 K

Загрузка игры "я_autosave.sav"...

* Loading spawn registry...

* 15270 spawn points are successfully loaded

* Loading objects...

* 29403 objects are successfully loaded

* Game я_autosave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\я_autosave.sav' (23.563s)

* phase time: 23562 ms

* phase cmem: 332098 K

Сервер: Соединяемся...

MaxPlayers = 32

* phase time: 253 ms

* phase cmem: 330299 K

Клиент: Соединение с localhost...

Player not found

* client : connection accepted - <>

* phase time: 49 ms

* phase cmem: 330323 K

Открытие потока...

* phase time: 41 ms

* phase cmem: 330323 K

Загрузка формы объектов...

* phase time: 933 ms

* phase cmem: 333987 K

Загрузка шейдеров...

* phase time: 195 ms

* phase cmem: 334689 K

Загрузка геометрии...

* [Loading VB] 65410 verts, 2044 Kb

* [Loading VB] 21995 verts, 687 Kb

* [Loading IB] 207615 indices, 405 Kb

* phase time: 1156 ms

* phase cmem: 334690 K

Загрузка базы пространств...

* phase time: 30 ms

* phase cmem: 334692 K

Загрузка детальных объектов...

* phase time: 18 ms

* phase cmem: 334692 K

Загрузка секторов и порталов...

WARNING: Occlusion map 'c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\av_peshera\level.hom' not found.

* phase time: 16 ms

* phase cmem: 334692 K

Загрузка ИИ объектов...

- Loading music tracks from 'av_peshera_musics'...

* phase time: 142 ms

* phase cmem: 334704 K

Клиент: Создание...

- Game configuring : Started

- Game configuring : Finished

* phase time: 61 ms

* phase cmem: 340844 K

Загрузка текстур...

* t-report - base: 817, 218975 K

* t-report - lmap: 0, 0 K

* phase time: 16138 ms

* phase cmem: 340849 K

Солянка: Синхронизация...

* phase time: 38 ms

* phase cmem: 340849 K

* [win32]: free[952164 K], reserved[325584 K], committed[819340 K]

* [ D3D ]: textures[218975 K]

* [x-ray]: crt heap[340847 K], process heap[338257 K], game lua[35888 K], engine lua[249 K], render[266 K]

* [x-ray]: economy: strings[15616 K], smem[28212 K]

 

Сейв

Комп- 3ГГц,1ГБ памяти.

 

С вашего сейва я перехожу без малейших проблем и вылетов. Вот сохранки перед самим переходом и Автосейв

К сожалению, вы указали объем оперативки непонятно чего и не указали используемую ОС. Скорее всего - у вас проблема именно в этом.

Если 1 ГБ - это видеокарта, то это прекрасно, но если это объем оперативки, то это ниже всяких требований.

SergeT

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