Хлад 0 Опубликовано 28 Ноября 2010 (изменено) Добавлено через 98 мин.: При попытке починить оружие ремнабором почему-то проиходит вылет. * Detected CPU: GenuineIntel P4 family, F15/M6/S5, 2999.00 mhz, 108-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... FS: 46070 files cached, 6346Kb memory used. Init FileSystem 1.818510 sec 'xrCore' build 2947, Feb 27 2007 Initializing Engine... Executing config-script "user.ltx"... [c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[2032268 K], reserved[9984 K], committed[54836 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[13786 K], process heap[164 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[9082 K], smem[0 K] Executing config-script "c:\games\stalker\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[] ! cant convert dik_name for dik[17], prop=[] ! cant convert dik_name for dik[18], prop=[] ! cant convert dik_name for dik[19], prop=[] ! cant convert dik_name for dik[20], prop=[] ! cant convert dik_name for dik[21], prop=[] ! cant convert dik_name for dik[22], prop=[] ! cant convert dik_name for dik[23], prop=[] ! cant convert dik_name for dik[24], prop=[] ! cant convert dik_name for dik[25], prop=[] ! cant convert dik_name for dik[26], prop=[] ! cant convert dik_name for dik[27], prop=[] ! cant convert dik_name for dik[30], prop=[] ! cant convert dik_name for dik[31], prop=[] ! cant convert dik_name for dik[32], prop=[] ! cant convert dik_name for dik[33], prop=[] ! cant convert dik_name for dik[34], prop=[] ! cant convert dik_name for dik[35], prop=[] ! cant convert dik_name for dik[36], prop=[] ! cant convert dik_name for dik[37], prop=[] ! cant convert dik_name for dik[38], prop=[] ! cant convert dik_name for dik[39], prop=[] ! cant convert dik_name for dik[40], prop=[] ! cant convert dik_name for dik[41], prop=[] ! cant convert dik_name for dik[44], prop=[] ! cant convert dik_name for dik[45], prop=[] ! cant convert dik_name for dik[46], prop=[] ! cant convert dik_name for dik[47], prop=[] ! cant convert dik_name for dik[48], prop=[] ! cant convert dik_name for dik[49], prop=[] ! cant convert dik_name for dik[50], prop=[] ! cant convert dik_name for dik[51], prop=[] ! cant convert dik_name for dik[52], prop=[] ! cant convert dik_name for dik[144], prop=[] ! cant find corresponding [id] for action_name ! cant find corresponding [id] for action_name [c:\games\stalker\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\games\stalker\gamedata\config\rspec_minimum.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [c:\games\stalker\gamedata\config\rspec_minimum.ltx] successfully loaded. Executing config-script "c:\games\stalker\gamedata\config\default_controls.ltx"... ! cant find corresponding [id] for action_name ! cant find corresponding [id] for action_name [c:\games\stalker\gamedata\config\default_controls.ltx] successfully loaded. [c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: actualDeviceName for [Generic Hardware] is [Generic Software] SOUND: OpenAL: actualDeviceName for [Generic Software] is [Generic Software] SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 2. Generic Software, Spec Version 1.1 SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:421]: NVIDIA GeForce 8500 GT * GPU driver: 6.14.11.6218 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 611 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * DVB created: 1536K * DIB created: 512K * distortion: used, dev(30),need(14) * SSample: 1024x768 * SSample: enabled - r__tf_aniso 1 - r1_tf_mipbias 1. Starting engine... Loading DLL: xrGameSpy.dll FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : D:\xray-svn\xr_3da\xrGame\script_engine.cpp [error]Line : 70 [error]Description : <no expression> [error]Arguments : LUA error: ...:\games\stalker\gamedata\scripts\ui_main_menu.script:37: attempt to call method 'GetGSVer' (a nil value) stack trace: Почему это происходит?Как это можно исправить? З.Ы.Ремнаборов в коробке много,около двух сотен оружейных и столько же для брони. Изменено 28 Ноября 2010 пользователем Хлад Поделиться этим сообщением Ссылка на сообщение
Хлад 0 Опубликовано 28 Ноября 2010 WhatAbout Шапку темы читали? Сейв? Мне тогда проще загрузить сейв,в котором ремнаборов только по 150 штук.:-(Быстрее будет. Можно поинтересоваться, зачем столько Так вышло. 1.Не видел смысла варить из найденных артов еще что-либо,т.к. Меченый и так уже гасился только электрохимерами и вертолетами. 2.Не видел смысла продавать арты при пяти мегах денег. Поделиться этим сообщением Ссылка на сообщение
Хлад 0 Опубликовано 28 Декабря 2010 (изменено) Вылет при переходе на Неразведанную Землю.Солянка от 19.04.10,дополнение от 14.08.10,Патч от 20.08.2010, Патч от 03.09.2010. Скачана с этого же сайта. Версия игры- 1.004. * Detected CPU: GenuineIntel P4 family, F15/M6/S5, 2999.00 mhz, 107-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 41164 files cached, 7169Kb memory used. Init FileSystem 20.744287 sec 'xrCore' build 3116, Aug 15 2007 Initializing Engine... Executing config-script "user.ltx"... [c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[2014148 K], reserved[23484 K], committed[59456 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[15467 K], process heap[617 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[8317 K], smem[0 K] Executing config-script "c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[ ! cant convert dik_name for dik[17], prop=[ ! cant convert dik_name for dik[18], prop=[ ! cant convert dik_name for dik[19], prop=[ ! cant convert dik_name for dik[20], prop=[ ! cant convert dik_name for dik[21], prop=[ ! cant convert dik_name for dik[22], prop=[ ! cant convert dik_name for dik[23], prop=[ ! cant convert dik_name for dik[24], prop=[ ! cant convert dik_name for dik[25], prop=[ ! cant convert dik_name for dik[26], prop=[ ! cant convert dik_name for dik[27], prop=[ ! cant convert dik_name for dik[30], prop=[ ! cant convert dik_name for dik[31], prop=[ ! cant convert dik_name for dik[32], prop=[ ! cant convert dik_name for dik[33], prop=[ ! cant convert dik_name for dik[34], prop=[ ! cant convert dik_name for dik[35], prop=[ ! cant convert dik_name for dik[36], prop=[ ! cant convert dik_name for dik[37], prop=[ ! cant convert dik_name for dik[38], prop=[ ! cant convert dik_name for dik[39], prop=[ ! cant convert dik_name for dik[40], prop=[ ! cant convert dik_name for dik[41], prop=[ ! cant convert dik_name for dik[44], prop=[ ! cant convert dik_name for dik[45], prop=[ ! cant convert dik_name for dik[46], prop=[ ! cant convert dik_name for dik[47], prop=[ ! cant convert dik_name for dik[48], prop=[ ! cant convert dik_name for dik[49], prop=[ ! cant convert dik_name for dik[50], prop=[ ! cant convert dik_name for dik[51], prop=[ ! cant convert dik_name for dik[52], prop=[ ! cant convert dik_name for dik[144], prop=[ [c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_minimum.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_minimum.ltx] successfully loaded. Executing config-script "c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... [c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. [c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:421]: NVIDIA GeForce 8500 GT * GPU driver: 6.14.11.6218 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 604 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * DVB created: 1536K * DIB created: 512K count of .thm files=319 load time=814 ms * distortion: used, dev(30),need(14) * SSample: 1280x1024 * SSample: enabled - r__tf_aniso 1 - r1_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll * DVB created: 1536K * DIB created: 512K - r__tf_aniso 1 - r1_tf_mipbias 0. * SSample: 1280x1024 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [253 ms] "c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 104682 K Кэширование объектов... Loading objects... Loading models... * [prefetch] time: 162481 ms * [prefetch] memory: 84787Kb * phase time: 168014 ms * phase cmem: 186936 K Сервер: Старт... * phase time: 1896 ms * phase cmem: 187069 K Сервер: Загрузка симуляции жизни... * phase time: 73 ms * phase cmem: 187069 K Загрузка игры "238.sav"... * Loading spawn registry... * 15270 spawn points are successfully loaded * Loading objects... * 29427 objects are successfully loaded * Game 238 is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\238.sav' (20.074s) * phase time: 20044 ms * phase cmem: 280996 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 175 ms * phase cmem: 279679 K Клиент: Соединение с localhost... Player not found * client : connection accepted - <> * phase time: 153 ms * phase cmem: 279704 K Открытие потока... * phase time: 63 ms * phase cmem: 279704 K Загрузка формы объектов... * phase time: 189 ms * phase cmem: 280244 K Загрузка шейдеров... * phase time: 277 ms * phase cmem: 280962 K Загрузка геометрии... * [Loading VB] 1447 verts, 45 Kb * [Loading VB] 12029 verts, 375 Kb * [Loading IB] 110592 indices, 216 Kb * phase time: 323 ms * phase cmem: 280963 K Загрузка базы пространств... * phase time: 49 ms * phase cmem: 280966 K Загрузка детальных объектов... * phase time: 46 ms * phase cmem: 280966 K Загрузка секторов и порталов... WARNING: Occlusion map 'c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\peshera\level.hom' not found. * phase time: 47 ms * phase cmem: 280966 K Загрузка ИИ объектов... - Loading music tracks from 'peshera_musics'... * phase time: 420 ms * phase cmem: 280979 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 1046 ms * phase cmem: 285552 K Загрузка текстур... * t-report - base: 735, 201207 K * t-report - lmap: 10, 10241 K ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M). Reduce pixel density (worse) or use more vertex lighting (better). * phase time: 42720 ms * phase cmem: 285554 K Солянка: Синхронизация... * phase time: 209 ms * phase cmem: 285554 K * [win32]: free[1243568 K], reserved[156032 K], committed[697488 K] * [ D3D ]: textures[211448 K] * [x-ray]: crt heap[285552 K], process heap[302419 K], game lua[36091 K], engine lua[214 K], render[0 K] * [x-ray]: economy: strings[13456 K], smem[28220 K] * Log file has been saved successfully! * DVB created: 1536K * DIB created: 512K - r__tf_aniso 1 - r1_tf_mipbias 0. * SSample: 1280x1024 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [7514 ms] * MEMORY USAGE: 291848 K * Saving spawns... * Saving objects... * 29403 objects are successfully saved * Game я_autosave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\я_autosave.sav' - Disconnect - Destroying level * DVB created: 1536K * DIB created: 512K - r__tf_aniso 1 - r1_tf_mipbias 0. * SSample: 1280x1024 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [1834 ms] "c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 277415 K Сервер: Старт... * phase time: 2917 ms * phase cmem: 277469 K Сервер: Загрузка симуляции жизни... * phase time: 14 ms * phase cmem: 277469 K Загрузка игры "я_autosave.sav"... * Loading spawn registry... * 15270 spawn points are successfully loaded * Loading objects... * 29403 objects are successfully loaded * Game я_autosave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\я_autosave.sav' (23.563s) * phase time: 23562 ms * phase cmem: 332098 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 253 ms * phase cmem: 330299 K Клиент: Соединение с localhost... Player not found * client : connection accepted - <> * phase time: 49 ms * phase cmem: 330323 K Открытие потока... * phase time: 41 ms * phase cmem: 330323 K Загрузка формы объектов... * phase time: 933 ms * phase cmem: 333987 K Загрузка шейдеров... * phase time: 195 ms * phase cmem: 334689 K Загрузка геометрии... * [Loading VB] 65410 verts, 2044 Kb * [Loading VB] 21995 verts, 687 Kb * [Loading IB] 207615 indices, 405 Kb * phase time: 1156 ms * phase cmem: 334690 K Загрузка базы пространств... * phase time: 30 ms * phase cmem: 334692 K Загрузка детальных объектов... * phase time: 18 ms * phase cmem: 334692 K Загрузка секторов и порталов... WARNING: Occlusion map 'c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\av_peshera\level.hom' not found. * phase time: 16 ms * phase cmem: 334692 K Загрузка ИИ объектов... - Loading music tracks from 'av_peshera_musics'... * phase time: 142 ms * phase cmem: 334704 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 61 ms * phase cmem: 340844 K Загрузка текстур... * t-report - base: 817, 218975 K * t-report - lmap: 0, 0 K * phase time: 16138 ms * phase cmem: 340849 K Солянка: Синхронизация... * phase time: 38 ms * phase cmem: 340849 K * [win32]: free[952164 K], reserved[325584 K], committed[819340 K] * [ D3D ]: textures[218975 K] * [x-ray]: crt heap[340847 K], process heap[338257 K], game lua[35888 K], engine lua[249 K], render[266 K] * [x-ray]: economy: strings[15616 K], smem[28212 K] Сейв Комп- 3ГГц,1ГБ памяти. С вашего сейва я перехожу без малейших проблем и вылетов. Вот сохранки перед самим переходом и Автосейв К сожалению, вы указали объем оперативки непонятно чего и не указали используемую ОС. Скорее всего - у вас проблема именно в этом. Если 1 ГБ - это видеокарта, то это прекрасно, но если это объем оперативки, то это ниже всяких требований. SergeT Изменено 28 Декабря 2010 пользователем SergeT Поделиться этим сообщением Ссылка на сообщение