Luxing 0 Опубликовано 17 Июня 2010 (изменено) Помогите, пожалуйста, бармэн мертвый снова, т.е. Новую игру начинал по другому играл, с двух сохранок в баре, взял квест на лекарсво для кота и на джеймса. как его оживить? кто нибудь поможет? почему бармэн умирает? и кстати, последние разы заходил к нему у него в продаже оставалось 3 вида патронов и маячек,может обанкротился и сердце не выдержало Изменено 18 Июня 2010 пользователем Luxing Все что нас не убивает, нас делает сильней!!! Поделиться этим сообщением Ссылка на сообщение
Luxing 0 Опубликовано 3 Августа 2010 (изменено) всем здрасте, помогите пожалуйста вот такие вылеты: темная долина и при попытке поговорить с сяком * Detected CPU: AuthenticAMD , F15/M11/S2, 2600.00 mhz, 8-clk 'rdtsc' * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 40848 files cached, 5807Kb memory used. Init FileSystem 19.996443 sec 'xrCore' build 3116, Aug 15 2007 Initializing Engine... Executing config-script "user.ltx"... [d:\games\s.t.a.l.k.e.r\profiles\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[1984836 K], reserved[19756 K], committed[92496 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[14354 K], process heap[1214 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[8713 K], smem[0 K] Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[ ! cant convert dik_name for dik[17], prop=[ ! cant convert dik_name for dik[18], prop=[ ! cant convert dik_name for dik[19], prop=[ ! cant convert dik_name for dik[20], prop=[ ! cant convert dik_name for dik[21], prop=[ ! cant convert dik_name for dik[22], prop=[ ! cant convert dik_name for dik[23], prop=[ ! cant convert dik_name for dik[24], prop=[ ! cant convert dik_name for dik[25], prop=[ ! cant convert dik_name for dik[26], prop=[ ! cant convert dik_name for dik[27], prop=[ ! cant convert dik_name for dik[30], prop=[ ! cant convert dik_name for dik[31], prop=[ ! cant convert dik_name for dik[32], prop=[ ! cant convert dik_name for dik[33], prop=[ ! cant convert dik_name for dik[34], prop=[ ! cant convert dik_name for dik[35], prop=[ ! cant convert dik_name for dik[36], prop=[ ! cant convert dik_name for dik[37], prop=[ ! cant convert dik_name for dik[38], prop=[ ! cant convert dik_name for dik[39], prop=[ ! cant convert dik_name for dik[40], prop=[ ! cant convert dik_name for dik[41], prop=[ ! cant convert dik_name for dik[44], prop=[ ! cant convert dik_name for dik[45], prop=[ ! cant convert dik_name for dik[46], prop=[ ! cant convert dik_name for dik[47], prop=[ ! cant convert dik_name for dik[48], prop=[ ! cant convert dik_name for dik[49], prop=[ ! cant convert dik_name for dik[50], prop=[ ! cant convert dik_name for dik[51], prop=[ ! cant convert dik_name for dik[52], prop=[ ! cant convert dik_name for dik[144], prop=[ [d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... [d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. [d:\games\s.t.a.l.k.e.r\profiles\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:401]: NVIDIA GeForce 8600 GT * GPU driver: 8.17.11.9745 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1252 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * DVB created: 1536K * DIB created: 512K count of .thm files=585 load time=714 ms * distortion: used, dev(30),need(14) * SSample: 1810x1448 * SSample: enabled - r__tf_aniso 16 - r1_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\music\terrapack-empty_noise_l.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\music\terrapack-empty_noise_r.ogg * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r1_tf_mipbias 0. * SSample: 1810x1448 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [113 ms] "d:\games\s.t.a.l.k.e.r\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 141574 K Кэширование объектов... Loading objects... Loading models... * [prefetch] time: 45161 ms * [prefetch] memory: 84915Kb * phase time: 45207 ms * phase cmem: 217158 K Сервер: Старт... * phase time: 217 ms * phase cmem: 217134 K Сервер: Загрузка симуляции жизни... * phase time: 13 ms * phase cmem: 217134 K Загрузка игры "user_autosave.sav"... * Loading spawn registry... * 14039 spawn points are successfully loaded * Loading objects... * 28228 objects are successfully loaded * Game user_autosave is successfully loaded from file 'd:\games\s.t.a.l.k.e.r\profiles\savedgames\user_autosave.sav' (13.166s) * phase time: 13166 ms * phase cmem: 299423 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 752 ms * phase cmem: 299423 K Клиент: Соединение с localhost... Player not found * client : connection accepted - <> * phase time: 21 ms * phase cmem: 299447 K Открытие потока... * phase time: 49 ms * phase cmem: 299447 K Загрузка формы объектов... * phase time: 3809 ms * phase cmem: 348871 K Загрузка шейдеров... * phase time: 1359 ms * phase cmem: 349764 K Загрузка геометрии... * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 61226 verts, 1913 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 2002 verts, 62 Kb * [Loading VB] 30140 verts, 941 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 915879 indices, 1788 Kb * phase time: 1375 ms * phase cmem: 350002 K Загрузка базы пространств... * phase time: 1797 ms * phase cmem: 352921 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 138 ms * phase cmem: 352949 K Загрузка секторов и порталов... * Loading HOM: d:\games\s.t.a.l.k.e.r\gamedata\levels\l04_darkvalley\level.hom * phase time: 38 ms * phase cmem: 353119 K Загрузка ИИ объектов... - Loading music tracks from 'l04_darkvalley_musics'... * phase time: 108 ms * phase cmem: 353145 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 1511 ms * phase cmem: 366066 K Загрузка текстур... * t-report - base: 998, 427038 K * t-report - lmap: 16, 16386 K ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M). Reduce pixel density (worse) or use more vertex lighting (better). * phase time: 17999 ms * phase cmem: 366068 K Клиент: Синхронизация... * phase time: 69 ms * phase cmem: 366068 K * [win32]: free[818548 K], reserved[46340 K], committed[1232200 K] * [ D3D ]: textures[443424 K] * [x-ray]: crt heap[366066 K], process heap[6233 K], game lua[39100 K], engine lua[257 K], render[0 K] * [x-ray]: economy: strings[13132 K], smem[28220 K] ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\weapons\tm_val_shot_0.ogg ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\weapons\tm_val_shot_1.ogg ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\weapons\tm_val_shot_2.ogg ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\weapons\tm_val_shot_3.ogg * Log file has been saved successfully! ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\weapons\barret\m82_shoot.ogg * MEMORY USAGE: 378982 K DEFAULT OUT RESTRICTIONS : DEFAULT IN RESTRICTIONS : _space_restrictor _space_restrictor_0000 _space_restrictor_0001 _space_restrictor_0002 camp_fire_0000 camp_fire_0001 camp_fire_0002 camp_fire_0003 camp_fire_0004 camp_fire_0005 camp_fire_0006 camp_fire_0007 camp_fire_0008 camp_fire_0009 camp_fire_0010 camp_fire_0011 camp_fire_0012 camp_fire_0013 camp_fire_0014 camp_fire_0015 camp_fire_0016 camp_fire_0017 camp_fire_sak_lis val_bandits_weaponry_restr val_prisoner_jail_restr val_watchtower1_restr val_watchtower2_restr val_watchtower3_restr val_watchtower4_restr val_watchtower5_restr val_x18_exit_restr OUT RESTRICTIONS : IN RESTRICTIONS : _space_restrictor _space_restrictor_0000 _space_restrictor_0001 _space_restrictor_0002 amk_zone_gravi_zone_average34158 amk_zone_mincer_average34208 camp_fire_0000 camp_fire_0001 camp_fire_0002 camp_fire_0003 camp_fire_0004 camp_fire_0005 camp_fire_0006 camp_fire_0007 camp_fire_0008 camp_fire_0009 camp_fire_0010 camp_fire_0011 camp_fire_0012 camp_fire_0013 camp_fire_0014 camp_fire_0015 camp_fire_0016 camp_fire_0017 camp_fire_sak_lis val_bandits_weaponry_restr val_prisoner_jail_restr val_watchtower1_restr val_watchtower2_restr val_watchtower3_restr val_watchtower4_restr val_watchtower5_restr val_x18_exit_restr zone_ice18281 FATAL ERROR [error]Expression : vertex || show_restrictions(m_object) [error]Function : CPatrolPathManager::select_point [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\patrol_path_manager.cpp [error]Line : 155 [error]Description : any vertex in patrol path [dark_sniper1_walk] in inaccessible for object [dark_sniper1] stack trace: а вот это при попытке поговорить с сяком, несколько его квестов выполнил и началось * Detected CPU: AuthenticAMD , F15/M11/S2, 2600.00 mhz, 8-clk 'rdtsc' * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 40868 files cached, 5807Kb memory used. Init FileSystem 18.892813 sec 'xrCore' build 3116, Aug 15 2007 Initializing Engine... Executing config-script "user.ltx"... [d:\games\s.t.a.l.k.e.r\profiles\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[1984836 K], reserved[19736 K], committed[92516 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[14354 K], process heap[1214 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[8713 K], smem[0 K] Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[ ! cant convert dik_name for dik[17], prop=[ ! cant convert dik_name for dik[18], prop=[ ! cant convert dik_name for dik[19], prop=[ ! cant convert dik_name for dik[20], prop=[ ! cant convert dik_name for dik[21], prop=[ ! cant convert dik_name for dik[22], prop=[ ! cant convert dik_name for dik[23], prop=[ ! cant convert dik_name for dik[24], prop=[ ! cant convert dik_name for dik[25], prop=[ ! cant convert dik_name for dik[26], prop=[ ! cant convert dik_name for dik[27], prop=[ ! cant convert dik_name for dik[30], prop=[ ! cant convert dik_name for dik[31], prop=[ ! cant convert dik_name for dik[32], prop=[ ! cant convert dik_name for dik[33], prop=[ ! cant convert dik_name for dik[34], prop=[ ! cant convert dik_name for dik[35], prop=[ ! cant convert dik_name for dik[36], prop=[ ! cant convert dik_name for dik[37], prop=[ ! cant convert dik_name for dik[38], prop=[ ! cant convert dik_name for dik[39], prop=[ ! cant convert dik_name for dik[40], prop=[ ! cant convert dik_name for dik[41], prop=[ ! cant convert dik_name for dik[44], prop=[ ! cant convert dik_name for dik[45], prop=[ ! cant convert dik_name for dik[46], prop=[ ! cant convert dik_name for dik[47], prop=[ ! cant convert dik_name for dik[48], prop=[ ! cant convert dik_name for dik[49], prop=[ ! cant convert dik_name for dik[50], prop=[ ! cant convert dik_name for dik[51], prop=[ ! cant convert dik_name for dik[52], prop=[ ! cant convert dik_name for dik[144], prop=[ [d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... [d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. [d:\games\s.t.a.l.k.e.r\profiles\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:401]: NVIDIA GeForce 8600 GT * GPU driver: 8.17.11.9745 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1252 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * DVB created: 1536K * DIB created: 512K count of .thm files=585 load time=736 ms * distortion: used, dev(30),need(14) * SSample: 1810x1448 * SSample: enabled - r__tf_aniso 16 - r1_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\music\terrapack-empty_noise_l.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\music\terrapack-empty_noise_r.ogg * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r1_tf_mipbias 0. * SSample: 1810x1448 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [156 ms] "d:\games\s.t.a.l.k.e.r\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 141629 K Кэширование объектов... Loading objects... Loading models... * [prefetch] time: 46577 ms * [prefetch] memory: 84883Kb * phase time: 46638 ms * phase cmem: 217181 K Сервер: Старт... * phase time: 277 ms * phase cmem: 217150 K Сервер: Загрузка симуляции жизни... * phase time: 15 ms * phase cmem: 217150 K Загрузка игры "222.sav"... * Loading spawn registry... * 14039 spawn points are successfully loaded * Loading objects... * 27114 objects are successfully loaded * Game 222 is successfully loaded from file 'd:\games\s.t.a.l.k.e.r\profiles\savedgames\222.sav' (12.310s) * phase time: 12309 ms * phase cmem: 291461 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 425 ms * phase cmem: 291461 K Клиент: Соединение с localhost... Player not found * client : connection accepted - <> * phase time: 33 ms * phase cmem: 291485 K Открытие потока... * phase time: 27 ms * phase cmem: 291485 K Загрузка формы объектов... * phase time: 9372 ms * phase cmem: 391096 K Загрузка шейдеров... * phase time: 828 ms * phase cmem: 391908 K Загрузка геометрии... * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65516 verts, 2047 Kb * [Loading VB] 38104 verts, 1190 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65510 verts, 2047 Kb * [Loading VB] 65520 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 60967 verts, 1905 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 55306 verts, 1728 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 169101 indices, 330 Kb * phase time: 1446 ms * phase cmem: 392335 K Загрузка базы пространств... * phase time: 2417 ms * phase cmem: 396065 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 153 ms * phase cmem: 396091 K Загрузка секторов и порталов... * Loading HOM: d:\games\s.t.a.l.k.e.r\gamedata\levels\l10_radar\level.hom * phase time: 48 ms * phase cmem: 396178 K Загрузка ИИ объектов... - Loading music tracks from 'l10_radar_musics'... * phase time: 94 ms * phase cmem: 396196 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 1486 ms * phase cmem: 407778 K Загрузка текстур... * t-report - base: 980, 423044 K * t-report - lmap: 8, 8193 K * phase time: 16753 ms * phase cmem: 407780 K Клиент: Синхронизация... * phase time: 77 ms * phase cmem: 407780 K * [win32]: free[787136 K], reserved[48008 K], committed[1261944 K] * [ D3D ]: textures[431237 K] * [x-ray]: crt heap[407778 K], process heap[6233 K], game lua[36675 K], engine lua[230 K], render[0 K] * [x-ray]: economy: strings[13104 K], smem[28220 K] ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\weapons\tm_val_shot_0.ogg ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\weapons\tm_val_shot_1.ogg ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\weapons\tm_val_shot_2.ogg ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\weapons\tm_val_shot_3.ogg * Log file has been saved successfully! ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\weapons\barret\m82_shoot.ogg * MEMORY USAGE: 406389 K invalid file name * Saving spawns... * Saving objects... * 27123 objects are successfully saved * Game user - Встретиться с группой Призрака.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r\profiles\savedgames\user - Встретиться с группой Призрака.sav' FATAL ERROR [error]Expression : !phrase_dialog->m_PhraseVector.empty() [error]Function : CPhraseDialog::SayPhrase [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\PhraseDialog.cpp [error]Line : 140 [error]Description : No available phrase to say, dialog[sak_hello_dialog] stack trace: помогите пожалуйста! Изменено 3 Августа 2010 пользователем Luxing Все что нас не убивает, нас делает сильней!!! Поделиться этим сообщением Ссылка на сообщение