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Инсталлятор Народной Солянки 2009-2010


The ReapeR

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Помогите, пожалуйста, бармэн мертвый снова, т.е. Новую игру начинал по другому играл, с двух сохранок в баре, взял квест на лекарсво для кота и на джеймса.

как его оживить?

 

 

кто нибудь поможет? почему бармэн умирает?

 

и кстати, последние разы заходил к нему у него в продаже оставалось 3 вида патронов и маячек,может обанкротился и сердце не выдержало

Изменено пользователем Luxing

Все что нас не убивает, нас делает сильней!!!

Поделиться этим сообщением


Ссылка на сообщение

всем здрасте, помогите пожалуйста вот такие вылеты:

темная долина и при попытке поговорить с сяком

* Detected CPU: AuthenticAMD , F15/M11/S2, 2600.00 mhz, 8-clk 'rdtsc'

* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 40848 files cached, 5807Kb memory used.

Init FileSystem 19.996443 sec

'xrCore' build 3116, Aug 15 2007

 

Initializing Engine...

Executing config-script "user.ltx"...

[d:\games\s.t.a.l.k.e.r\profiles\user.ltx] successfully loaded.

Starting INPUT device...

Loading DLL: xrRender_R1.dll

Loading DLL: xrGame.dll

* [win32]: free[1984836 K], reserved[19756 K], committed[92496 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[14354 K], process heap[1214 K], game lua[0 K], engine lua[0 K], render[0 K]

* [x-ray]: economy: strings[8713 K], smem[0 K]

Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

! cant convert dik_name for dik[16], prop=[

! cant convert dik_name for dik[17], prop=[

! cant convert dik_name for dik[18], prop=[

! cant convert dik_name for dik[19], prop=[

! cant convert dik_name for dik[20], prop=[

! cant convert dik_name for dik[21], prop=[

! cant convert dik_name for dik[22], prop=[

! cant convert dik_name for dik[23], prop=[

! cant convert dik_name for dik[24], prop=[

! cant convert dik_name for dik[25], prop=[

! cant convert dik_name for dik[26], prop=[

! cant convert dik_name for dik[27], prop=[

! cant convert dik_name for dik[30], prop=[

! cant convert dik_name for dik[31], prop=[

! cant convert dik_name for dik[32], prop=[

! cant convert dik_name for dik[33], prop=[

! cant convert dik_name for dik[34], prop=[

! cant convert dik_name for dik[35], prop=[

! cant convert dik_name for dik[36], prop=[

! cant convert dik_name for dik[37], prop=[

! cant convert dik_name for dik[38], prop=[

! cant convert dik_name for dik[39], prop=[

! cant convert dik_name for dik[40], prop=[

! cant convert dik_name for dik[41], prop=[

! cant convert dik_name for dik[44], prop=[

! cant convert dik_name for dik[45], prop=[

! cant convert dik_name for dik[46], prop=[

! cant convert dik_name for dik[47], prop=[

! cant convert dik_name for dik[48], prop=[

! cant convert dik_name for dik[49], prop=[

! cant convert dik_name for dik[50], prop=[

! cant convert dik_name for dik[51], prop=[

! cant convert dik_name for dik[52], prop=[

! cant convert dik_name for dik[144], prop=[

[d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"...

! Unknown command: r__dtex_range

! Unknown command: r__ssa_glod_end

! Unknown command: r__ssa_glod_start

! Unknown command: r__wallmark_ttl

! Unknown command: rs_detail

! Unknown command: rs_skeleton_update

! Unknown command: vid_bpp

[d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded.

Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

[d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

[d:\games\s.t.a.l.k.e.r\profiles\user.ltx] successfully loaded.

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Software, Spec Version 1.1 (default)

2. Generic Software, Spec Version 1.1 (default)

SOUND: OpenAL: SelectBestDevice is Generic Software 1.1

SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 65538 kb, 7609 lines, 8820 bpl

Starting RENDER device...

* GPU [vendor:10DE]-[device:401]: NVIDIA GeForce 8600 GT

* GPU driver: 8.17.11.9745

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 1252 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

* DVB created: 1536K

* DIB created: 512K

count of .thm files=585

load time=714 ms

* distortion: used, dev(30),need(14)

* SSample: 1810x1448

* SSample: enabled

- r__tf_aniso 16

- r1_tf_mipbias 0.

Starting engine...

Loading DLL: xrGameSpy.dll

! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\music\terrapack-empty_noise_l.ogg

! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\music\terrapack-empty_noise_r.ogg

* DVB created: 1536K

* DIB created: 512K

- r__tf_aniso 16

- r1_tf_mipbias 0.

* SSample: 1810x1448

* SSample: enabled

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

*** RESET [113 ms]

"d:\games\s.t.a.l.k.e.r\bin\xr_3da.exe"

* phase time: 0 ms

* phase cmem: 141574 K

Кэширование объектов...

Loading objects...

Loading models...

* [prefetch] time: 45161 ms

* [prefetch] memory: 84915Kb

* phase time: 45207 ms

* phase cmem: 217158 K

Сервер: Старт...

* phase time: 217 ms

* phase cmem: 217134 K

Сервер: Загрузка симуляции жизни...

* phase time: 13 ms

* phase cmem: 217134 K

Загрузка игры "user_autosave.sav"...

* Loading spawn registry...

* 14039 spawn points are successfully loaded

* Loading objects...

* 28228 objects are successfully loaded

* Game user_autosave is successfully loaded from file 'd:\games\s.t.a.l.k.e.r\profiles\savedgames\user_autosave.sav' (13.166s)

* phase time: 13166 ms

* phase cmem: 299423 K

Сервер: Соединяемся...

MaxPlayers = 32

* phase time: 752 ms

* phase cmem: 299423 K

Клиент: Соединение с localhost...

Player not found

* client : connection accepted - <>

* phase time: 21 ms

* phase cmem: 299447 K

Открытие потока...

* phase time: 49 ms

* phase cmem: 299447 K

Загрузка формы объектов...

* phase time: 3809 ms

* phase cmem: 348871 K

Загрузка шейдеров...

* phase time: 1359 ms

* phase cmem: 349764 K

Загрузка геометрии...

* [Loading VB] 65530 verts, 2047 Kb

* [Loading VB] 65525 verts, 2047 Kb

* [Loading VB] 61226 verts, 1913 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 2002 verts, 62 Kb

* [Loading VB] 30140 verts, 941 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 915879 indices, 1788 Kb

* phase time: 1375 ms

* phase cmem: 350002 K

Загрузка базы пространств...

* phase time: 1797 ms

* phase cmem: 352921 K

Загрузка детальных объектов...

* [DETAILS] VertexConsts(256), Batch(61)

* [DETAILS] 40687 v(20), 26352 p

* [DETAILS] Batch(61), VB(794K), IB(154K)

* phase time: 138 ms

* phase cmem: 352949 K

Загрузка секторов и порталов...

* Loading HOM: d:\games\s.t.a.l.k.e.r\gamedata\levels\l04_darkvalley\level.hom

* phase time: 38 ms

* phase cmem: 353119 K

Загрузка ИИ объектов...

- Loading music tracks from 'l04_darkvalley_musics'...

* phase time: 108 ms

* phase cmem: 353145 K

Клиент: Создание...

- Game configuring : Started

- Game configuring : Finished

* phase time: 1511 ms

* phase cmem: 366066 K

Загрузка текстур...

* t-report - base: 998, 427038 K

* t-report - lmap: 16, 16386 K

***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).

Reduce pixel density (worse) or use more vertex lighting (better).

* phase time: 17999 ms

* phase cmem: 366068 K

Клиент: Синхронизация...

* phase time: 69 ms

* phase cmem: 366068 K

* [win32]: free[818548 K], reserved[46340 K], committed[1232200 K]

* [ D3D ]: textures[443424 K]

* [x-ray]: crt heap[366066 K], process heap[6233 K], game lua[39100 K], engine lua[257 K], render[0 K]

* [x-ray]: economy: strings[13132 K], smem[28220 K]

! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\weapons\tm_val_shot_0.ogg

! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\weapons\tm_val_shot_1.ogg

! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\weapons\tm_val_shot_2.ogg

! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\weapons\tm_val_shot_3.ogg

* Log file has been saved successfully!

! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\weapons\barret\m82_shoot.ogg

* MEMORY USAGE: 378982 K

DEFAULT OUT RESTRICTIONS :

DEFAULT IN RESTRICTIONS :

_space_restrictor

_space_restrictor_0000

_space_restrictor_0001

_space_restrictor_0002

camp_fire_0000

camp_fire_0001

camp_fire_0002

camp_fire_0003

camp_fire_0004

camp_fire_0005

camp_fire_0006

camp_fire_0007

camp_fire_0008

camp_fire_0009

camp_fire_0010

camp_fire_0011

camp_fire_0012

camp_fire_0013

camp_fire_0014

camp_fire_0015

camp_fire_0016

camp_fire_0017

camp_fire_sak_lis

val_bandits_weaponry_restr

val_prisoner_jail_restr

val_watchtower1_restr

val_watchtower2_restr

val_watchtower3_restr

val_watchtower4_restr

val_watchtower5_restr

val_x18_exit_restr

OUT RESTRICTIONS :

IN RESTRICTIONS :

_space_restrictor

_space_restrictor_0000

_space_restrictor_0001

_space_restrictor_0002

amk_zone_gravi_zone_average34158

amk_zone_mincer_average34208

camp_fire_0000

camp_fire_0001

camp_fire_0002

camp_fire_0003

camp_fire_0004

camp_fire_0005

camp_fire_0006

camp_fire_0007

camp_fire_0008

camp_fire_0009

camp_fire_0010

camp_fire_0011

camp_fire_0012

camp_fire_0013

camp_fire_0014

camp_fire_0015

camp_fire_0016

camp_fire_0017

camp_fire_sak_lis

val_bandits_weaponry_restr

val_prisoner_jail_restr

val_watchtower1_restr

val_watchtower2_restr

val_watchtower3_restr

val_watchtower4_restr

val_watchtower5_restr

val_x18_exit_restr

zone_ice18281

 

FATAL ERROR

 

[error]Expression : vertex || show_restrictions(m_object)

[error]Function : CPatrolPathManager::select_point

[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\patrol_path_manager.cpp

[error]Line : 155

[error]Description : any vertex in patrol path [dark_sniper1_walk] in inaccessible for object [dark_sniper1]

 

 

stack trace:

 

 

 

а вот это при попытке поговорить с сяком, несколько его квестов выполнил и началось

* Detected CPU: AuthenticAMD , F15/M11/S2, 2600.00 mhz, 8-clk 'rdtsc'

* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 40868 files cached, 5807Kb memory used.

Init FileSystem 18.892813 sec

'xrCore' build 3116, Aug 15 2007

 

Initializing Engine...

Executing config-script "user.ltx"...

[d:\games\s.t.a.l.k.e.r\profiles\user.ltx] successfully loaded.

Starting INPUT device...

Loading DLL: xrRender_R1.dll

Loading DLL: xrGame.dll

* [win32]: free[1984836 K], reserved[19736 K], committed[92516 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[14354 K], process heap[1214 K], game lua[0 K], engine lua[0 K], render[0 K]

* [x-ray]: economy: strings[8713 K], smem[0 K]

Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

! cant convert dik_name for dik[16], prop=[

! cant convert dik_name for dik[17], prop=[

! cant convert dik_name for dik[18], prop=[

! cant convert dik_name for dik[19], prop=[

! cant convert dik_name for dik[20], prop=[

! cant convert dik_name for dik[21], prop=[

! cant convert dik_name for dik[22], prop=[

! cant convert dik_name for dik[23], prop=[

! cant convert dik_name for dik[24], prop=[

! cant convert dik_name for dik[25], prop=[

! cant convert dik_name for dik[26], prop=[

! cant convert dik_name for dik[27], prop=[

! cant convert dik_name for dik[30], prop=[

! cant convert dik_name for dik[31], prop=[

! cant convert dik_name for dik[32], prop=[

! cant convert dik_name for dik[33], prop=[

! cant convert dik_name for dik[34], prop=[

! cant convert dik_name for dik[35], prop=[

! cant convert dik_name for dik[36], prop=[

! cant convert dik_name for dik[37], prop=[

! cant convert dik_name for dik[38], prop=[

! cant convert dik_name for dik[39], prop=[

! cant convert dik_name for dik[40], prop=[

! cant convert dik_name for dik[41], prop=[

! cant convert dik_name for dik[44], prop=[

! cant convert dik_name for dik[45], prop=[

! cant convert dik_name for dik[46], prop=[

! cant convert dik_name for dik[47], prop=[

! cant convert dik_name for dik[48], prop=[

! cant convert dik_name for dik[49], prop=[

! cant convert dik_name for dik[50], prop=[

! cant convert dik_name for dik[51], prop=[

! cant convert dik_name for dik[52], prop=[

! cant convert dik_name for dik[144], prop=[

[d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"...

! Unknown command: r__dtex_range

! Unknown command: r__ssa_glod_end

! Unknown command: r__ssa_glod_start

! Unknown command: r__wallmark_ttl

! Unknown command: rs_detail

! Unknown command: rs_skeleton_update

! Unknown command: vid_bpp

[d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded.

Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

[d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

[d:\games\s.t.a.l.k.e.r\profiles\user.ltx] successfully loaded.

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Software, Spec Version 1.1 (default)

2. Generic Software, Spec Version 1.1 (default)

SOUND: OpenAL: SelectBestDevice is Generic Software 1.1

SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 65538 kb, 7609 lines, 8820 bpl

Starting RENDER device...

* GPU [vendor:10DE]-[device:401]: NVIDIA GeForce 8600 GT

* GPU driver: 8.17.11.9745

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 1252 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

* DVB created: 1536K

* DIB created: 512K

count of .thm files=585

load time=736 ms

* distortion: used, dev(30),need(14)

* SSample: 1810x1448

* SSample: enabled

- r__tf_aniso 16

- r1_tf_mipbias 0.

Starting engine...

Loading DLL: xrGameSpy.dll

! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\music\terrapack-empty_noise_l.ogg

! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\music\terrapack-empty_noise_r.ogg

* DVB created: 1536K

* DIB created: 512K

- r__tf_aniso 16

- r1_tf_mipbias 0.

* SSample: 1810x1448

* SSample: enabled

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

*** RESET [156 ms]

"d:\games\s.t.a.l.k.e.r\bin\xr_3da.exe"

* phase time: 0 ms

* phase cmem: 141629 K

Кэширование объектов...

Loading objects...

Loading models...

* [prefetch] time: 46577 ms

* [prefetch] memory: 84883Kb

* phase time: 46638 ms

* phase cmem: 217181 K

Сервер: Старт...

* phase time: 277 ms

* phase cmem: 217150 K

Сервер: Загрузка симуляции жизни...

* phase time: 15 ms

* phase cmem: 217150 K

Загрузка игры "222.sav"...

* Loading spawn registry...

* 14039 spawn points are successfully loaded

* Loading objects...

* 27114 objects are successfully loaded

* Game 222 is successfully loaded from file 'd:\games\s.t.a.l.k.e.r\profiles\savedgames\222.sav' (12.310s)

* phase time: 12309 ms

* phase cmem: 291461 K

Сервер: Соединяемся...

MaxPlayers = 32

* phase time: 425 ms

* phase cmem: 291461 K

Клиент: Соединение с localhost...

Player not found

* client : connection accepted - <>

* phase time: 33 ms

* phase cmem: 291485 K

Открытие потока...

* phase time: 27 ms

* phase cmem: 291485 K

Загрузка формы объектов...

* phase time: 9372 ms

* phase cmem: 391096 K

Загрузка шейдеров...

* phase time: 828 ms

* phase cmem: 391908 K

Загрузка геометрии...

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65516 verts, 2047 Kb

* [Loading VB] 38104 verts, 1190 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65510 verts, 2047 Kb

* [Loading VB] 65520 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 60967 verts, 1905 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 55306 verts, 1728 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 169101 indices, 330 Kb

* phase time: 1446 ms

* phase cmem: 392335 K

Загрузка базы пространств...

* phase time: 2417 ms

* phase cmem: 396065 K

Загрузка детальных объектов...

* [DETAILS] VertexConsts(256), Batch(61)

* [DETAILS] 40687 v(20), 26352 p

* [DETAILS] Batch(61), VB(794K), IB(154K)

* phase time: 153 ms

* phase cmem: 396091 K

Загрузка секторов и порталов...

* Loading HOM: d:\games\s.t.a.l.k.e.r\gamedata\levels\l10_radar\level.hom

* phase time: 48 ms

* phase cmem: 396178 K

Загрузка ИИ объектов...

- Loading music tracks from 'l10_radar_musics'...

* phase time: 94 ms

* phase cmem: 396196 K

Клиент: Создание...

- Game configuring : Started

- Game configuring : Finished

* phase time: 1486 ms

* phase cmem: 407778 K

Загрузка текстур...

* t-report - base: 980, 423044 K

* t-report - lmap: 8, 8193 K

* phase time: 16753 ms

* phase cmem: 407780 K

Клиент: Синхронизация...

* phase time: 77 ms

* phase cmem: 407780 K

* [win32]: free[787136 K], reserved[48008 K], committed[1261944 K]

* [ D3D ]: textures[431237 K]

* [x-ray]: crt heap[407778 K], process heap[6233 K], game lua[36675 K], engine lua[230 K], render[0 K]

* [x-ray]: economy: strings[13104 K], smem[28220 K]

! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\weapons\tm_val_shot_0.ogg

! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\weapons\tm_val_shot_1.ogg

! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\weapons\tm_val_shot_2.ogg

! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\weapons\tm_val_shot_3.ogg

* Log file has been saved successfully!

! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\weapons\barret\m82_shoot.ogg

* MEMORY USAGE: 406389 K

invalid file name

* Saving spawns...

* Saving objects...

* 27123 objects are successfully saved

* Game user - Встретиться с группой Призрака.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r\profiles\savedgames\user - Встретиться с группой Призрака.sav'

 

FATAL ERROR

 

[error]Expression : !phrase_dialog->m_PhraseVector.empty()

[error]Function : CPhraseDialog::SayPhrase

[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\PhraseDialog.cpp

[error]Line : 140

[error]Description : No available phrase to say, dialog[sak_hello_dialog]

 

 

stack trace:

 

помогите пожалуйста!

Изменено пользователем Luxing

Все что нас не убивает, нас делает сильней!!!

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