KuKa 0 Опубликовано 20 Февраля 2010 как исправить вот это Duplicate object name already exists: 'lights_camp_fire_omni_r1_r2_0001' З.Ы. МГ хорош, хоть кто-то сделал Поделиться этим сообщением Ссылка на сообщение
KuKa 0 Опубликовано 24 Февраля 2010 при попытке разбить спавн пака локаций командой aiwrapper -split_spawns aiwrapper валится с логом C:\Program Files\X-Ray SDK\aiwrapper>aiwrapper -split_spawns log started (console and aiwrapper.log) loading aiwrapper.ini loading $game_spawn$\all.spawn ignoring trailing garbage at m_dog.ltx:287 ignoring trailing garbage at m_pseudodog.ltx:281 ignoring trailing garbage at m_poltergeist.ltx:305 can't create entity stalker_sakharov [bug] assertion failed at ..\xr_game_spawn.cxx:60 что надо поправить? This application has requested the Runtime to terminate it in an unu Please contact the application's support team for more information. Поделиться этим сообщением Ссылка на сообщение
KuKa 0 Опубликовано 10 Апреля 2010 (изменено) D1mon, у меня тоже такая шляпа была, пришлось снести сдк,поставить заново проги от бардака и потом всё заработало Добавлено через 237 мин.: Народ, что за ошибку СДК выкидывает Please notify AlexMX!!! Critical error has occured in render routine!!! [Type B] - Tools: 'scene_object' Object: 'levels\garbage_old\garbage_old_part0001' и ещё, вот это, что за ошибка, что я не так делаю?лог пустой http://s001.radikal.ru/i196/1004/31/33a7dbdd4e83.jpg Изменено 10 Апреля 2010 пользователем KuKa Поделиться этим сообщением Ссылка на сообщение
KuKa 0 Опубликовано 24 Апреля 2010 D1mon, другой компилятор используй т.к. стандартный не правильно распределяет нагрузку на систему Поделиться этим сообщением Ссылка на сообщение
KuKa 0 Опубликовано 24 Апреля 2010 D1mon, у меня янтарь нормально компилится вместе с инвалидами Поделиться этим сообщением Ссылка на сообщение
KuKa 0 Опубликовано 16 Июня 2010 Народ, это только у меня при сборке графа для затона компилятор вылетает? Версия пака для чистой игры Поделиться этим сообщением Ссылка на сообщение
KuKa 0 Опубликовано 16 Июня 2010 KD87, вылетает без лога на стадии дин. объектов Поделиться этим сообщением Ссылка на сообщение
KuKa 0 Опубликовано 18 Июня 2010 (изменено) 16tonn, поищи на других страницах, должна быть нормальная ссыль. Стоит пак локации полный под чистую игру и я пытаюсь адаптировать колхоз, но при попытке собрать all.spawn выходит вот эта фигня log started (console and aiwrapper.log) loading aiwrapper.ini updating $2215_game_data$\game.graph loading game_levels.ltx updating $2215_game_levels$\L01_Escape\level.ai updating $2215_game_levels$\L01_Escape\level.gct updating $2215_game_levels$\L01_Escape\level.gct.raw updating $2215_game_levels$\L01_Escape\level.graph updating $2215_game_levels$\L01_Escape\level.spawn ignoring trailing garbage at m_dog.ltx:287 ignoring trailing garbage at m_pseudodog.ltx:281 ignoring trailing garbage at m_poltergeist.ltx:305 updating $2215_game_levels$\L01_Escape\level_sectors.ai updating $2215_game_levels$\L02_Garbage\level.ai updating $2215_game_levels$\L02_Garbage\level.gct updating $2215_game_levels$\L02_Garbage\level.gct.raw updating $2215_game_levels$\L02_Garbage\level.graph updating $2215_game_levels$\L02_Garbage\level.spawn updating $2215_game_levels$\L02_Garbage\level_sectors.ai updating $2215_game_levels$\L03_Agroprom\level.ai updating $2215_game_levels$\L03_Agroprom\level.gct updating $2215_game_levels$\L03_Agroprom\level.gct.raw updating $2215_game_levels$\L03_Agroprom\level.graph updating $2215_game_levels$\L03_Agroprom\level.spawn updating $2215_game_levels$\L03_Agroprom\level_sectors.ai updating $2215_game_levels$\l03u_agr_underground\level.ai updating $2215_game_levels$\l03u_agr_underground\level.gct updating $2215_game_levels$\l03u_agr_underground\level.gct.raw updating $2215_game_levels$\l03u_agr_underground\level.graph updating $2215_game_levels$\l03u_agr_underground\level.spawn updating $2215_game_levels$\l03u_agr_underground\level_sectors.ai updating $2215_game_levels$\l04_darkvalley\level.ai updating $2215_game_levels$\l04_darkvalley\level.gct updating $2215_game_levels$\l04_darkvalley\level.gct.raw updating $2215_game_levels$\l04_darkvalley\level.graph updating $2215_game_levels$\l04_darkvalley\level.spawn updating $2215_game_levels$\l04_darkvalley\level_sectors.ai updating $2215_game_levels$\l04u_LabX18\level.ai updating $2215_game_levels$\l04u_LabX18\level.gct updating $2215_game_levels$\l04u_LabX18\level.gct.raw updating $2215_game_levels$\l04u_LabX18\level.graph updating $2215_game_levels$\l04u_LabX18\level.spawn updating $2215_game_levels$\l04u_LabX18\level_sectors.ai updating $2215_game_levels$\L05_Bar\level.ai updating $2215_game_levels$\L05_Bar\level.gct updating $2215_game_levels$\L05_Bar\level.gct.raw updating $2215_game_levels$\L05_Bar\level.graph updating $2215_game_levels$\L05_Bar\level.spawn updating $2215_game_levels$\L05_Bar\level_sectors.ai updating $2215_game_levels$\L06_rostok\level.ai updating $2215_game_levels$\L06_rostok\level.gct updating $2215_game_levels$\L06_rostok\level.gct.raw updating $2215_game_levels$\L06_rostok\level.graph updating $2215_game_levels$\L06_rostok\level.spawn updating $2215_game_levels$\L06_rostok\level_sectors.ai updating $2215_game_levels$\l08_yantar\level.ai updating $2215_game_levels$\l08_yantar\level.gct updating $2215_game_levels$\l08_yantar\level.gct.raw updating $2215_game_levels$\l08_yantar\level.graph updating $2215_game_levels$\l08_yantar\level.spawn updating $2215_game_levels$\l08_yantar\level_sectors.ai updating $2215_game_levels$\l08u_brainlab\level.ai updating $2215_game_levels$\l08u_brainlab\level.gct updating $2215_game_levels$\l08u_brainlab\level.gct.raw updating $2215_game_levels$\l08u_brainlab\level.graph updating $2215_game_levels$\l08u_brainlab\level.spawn updating $2215_game_levels$\l08u_brainlab\level_sectors.ai updating $2215_game_levels$\L07_Military\level.ai updating $2215_game_levels$\L07_Military\level.gct updating $2215_game_levels$\L07_Military\level.gct.raw updating $2215_game_levels$\L07_Military\level.graph updating $2215_game_levels$\L07_Military\level.spawn updating $2215_game_levels$\L07_Military\level_sectors.ai updating $2215_game_levels$\l10_radar\level.ai updating $2215_game_levels$\l10_radar\level.gct updating $2215_game_levels$\l10_radar\level.gct.raw updating $2215_game_levels$\l10_radar\level.graph updating $2215_game_levels$\l10_radar\level.spawn updating $2215_game_levels$\l10_radar\level_sectors.ai updating $2215_game_levels$\L11_Pripyat\level.ai updating $2215_game_levels$\L11_Pripyat\level.gct updating $2215_game_levels$\L11_Pripyat\level.gct.raw updating $2215_game_levels$\L11_Pripyat\level.graph updating $2215_game_levels$\L11_Pripyat\level.spawn updating $2215_game_levels$\L11_Pripyat\level_sectors.ai updating $2215_game_levels$\L12_Stancia\level.ai updating $2215_game_levels$\L12_Stancia\level.gct updating $2215_game_levels$\L12_Stancia\level.gct.raw updating $2215_game_levels$\L12_Stancia\level.graph updating $2215_game_levels$\L12_Stancia\level.spawn updating $2215_game_levels$\L12_Stancia\level_sectors.ai updating $2215_game_levels$\L12U_Sarcofag\level.ai updating $2215_game_levels$\L12U_Sarcofag\level.gct updating $2215_game_levels$\L12U_Sarcofag\level.gct.raw updating $2215_game_levels$\L12U_Sarcofag\level.graph updating $2215_game_levels$\L12U_Sarcofag\level.spawn updating $2215_game_levels$\L12U_Sarcofag\level_sectors.ai updating $2215_game_levels$\l12u_control_monolith\level.ai updating $2215_game_levels$\l12u_control_monolith\level.gct updating $2215_game_levels$\l12u_control_monolith\level.gct.raw updating $2215_game_levels$\l12u_control_monolith\level.graph updating $2215_game_levels$\l12u_control_monolith\level.spawn updating $2215_game_levels$\l12u_control_monolith\level_sectors.ai updating $2215_game_levels$\L12_Stancia_2\level.ai updating $2215_game_levels$\L12_Stancia_2\level.gct updating $2215_game_levels$\L12_Stancia_2\level.gct.raw updating $2215_game_levels$\L12_Stancia_2\level.graph updating $2215_game_levels$\L12_Stancia_2\level.spawn updating $2215_game_levels$\L12_Stancia_2\level_sectors.ai updating $2215_game_levels$\l10u_bunker\level.ai updating $2215_game_levels$\l10u_bunker\level.gct updating $2215_game_levels$\l10u_bunker\level.gct.raw updating $2215_game_levels$\l10u_bunker\level.graph updating $2215_game_levels$\l10u_bunker\level.spawn updating $2215_game_levels$\l10u_bunker\level_sectors.ai updating $2215_game_levels$\atp_for_test22\level.ai updating $2215_game_levels$\atp_for_test22\level.gct updating $2215_game_levels$\atp_for_test22\level.gct.raw updating $2215_game_levels$\atp_for_test22\level.graph updating $2215_game_levels$\atp_for_test22\level.spawn updating $2215_game_levels$\atp_for_test22\level_sectors.ai updating $2215_game_levels$\peshera\level.ai updating $2215_game_levels$\peshera\level.gct updating $2215_game_levels$\peshera\level.gct.raw updating $2215_game_levels$\peshera\level.graph updating $2215_game_levels$\peshera\level.spawn updating $2215_game_levels$\peshera\level_sectors.ai updating $2215_game_levels$\puzir\level.ai updating $2215_game_levels$\puzir\level.gct updating $2215_game_levels$\puzir\level.gct.raw updating $2215_game_levels$\puzir\level.graph updating $2215_game_levels$\puzir\level.spawn updating $2215_game_levels$\puzir\level_sectors.ai updating $2215_game_levels$\aver\level.ai updating $2215_game_levels$\aver\level.gct updating $2215_game_levels$\aver\level.gct.raw updating $2215_game_levels$\aver\level.graph updating $2215_game_levels$\aver\level.spawn updating $2215_game_levels$\aver\level_sectors.ai updating $2215_game_levels$\av_peshera\level.ai updating $2215_game_levels$\av_peshera\level.gct updating $2215_game_levels$\av_peshera\level.gct.raw updating $2215_game_levels$\av_peshera\level.graph updating $2215_game_levels$\av_peshera\level.spawn updating $2215_game_levels$\av_peshera\level_sectors.ai updating $2215_game_levels$\limansk\level.ai updating $2215_game_levels$\limansk\level.gct updating $2215_game_levels$\limansk\level.gct.raw updating $2215_game_levels$\limansk\level.graph updating $2215_game_levels$\limansk\level.spawn updating $2215_game_levels$\limansk\level_sectors.ai updating $2215_game_levels$\hospital\level.ai updating $2215_game_levels$\hospital\level.gct updating $2215_game_levels$\hospital\level.gct.raw updating $2215_game_levels$\hospital\level.graph updating $2215_game_levels$\hospital\level.spawn updating $2215_game_levels$\hospital\level_sectors.ai updating $2215_game_levels$\generators\level.ai updating $2215_game_levels$\generators\level.gct updating $2215_game_levels$\generators\level.gct.raw updating $2215_game_levels$\generators\level.graph updating $2215_game_levels$\generators\level.spawn updating $2215_game_levels$\generators\level_sectors.ai updating $2215_game_levels$\warlab\level.ai updating $2215_game_levels$\warlab\level.gct updating $2215_game_levels$\warlab\level.gct.raw updating $2215_game_levels$\warlab\level.graph updating $2215_game_levels$\warlab\level.spawn updating $2215_game_levels$\warlab\level_sectors.ai updating $2215_game_levels$\red_forest\level.ai updating $2215_game_levels$\red_forest\level.gct updating $2215_game_levels$\red_forest\level.gct.raw updating $2215_game_levels$\red_forest\level.graph updating $2215_game_levels$\red_forest\level.spawn updating $2215_game_levels$\red_forest\level_sectors.ai updating $2215_game_levels$\lost_village\level.ai updating $2215_game_levels$\lost_village\level.gct updating $2215_game_levels$\lost_village\level.gct.raw updating $2215_game_levels$\lost_village\level.graph updating $2215_game_levels$\lost_village\level.spawn updating $2215_game_levels$\lost_village\level_sectors.ai updating $2215_game_levels$\marsh\level.ai updating $2215_game_levels$\marsh\level.gct updating $2215_game_levels$\marsh\level.gct.raw updating $2215_game_levels$\marsh\level.graph updating $2215_game_levels$\marsh\level.spawn updating $2215_game_levels$\marsh\level_sectors.ai updating $2215_game_levels$\dead_city\level.ai updating $2215_game_levels$\dead_city\level.gct updating $2215_game_levels$\dead_city\level.gct.raw updating $2215_game_levels$\dead_city\level.graph updating $2215_game_levels$\dead_city\level.spawn updating $2215_game_levels$\dead_city\level_sectors.ai updating $2215_game_levels$\zaton\level.ai updating $2215_game_levels$\zaton\level.gct updating $2215_game_levels$\zaton\level.gct.raw updating $2215_game_levels$\zaton\level.graph updating $2215_game_levels$\zaton\level.spawn updating $2215_game_levels$\zaton\level_sectors.ai updating $2215_game_levels$\jupiter\level.ai updating $2215_game_levels$\jupiter\level.gct updating $2215_game_levels$\jupiter\level.gct.raw updating $2215_game_levels$\jupiter\level.graph updating $2215_game_levels$\jupiter\level.spawn updating $2215_game_levels$\jupiter\level_sectors.ai updating $2215_game_levels$\pripyat\level.ai updating $2215_game_levels$\pripyat\level.gct updating $2215_game_levels$\pripyat\level.gct.raw updating $2215_game_levels$\pripyat\level.graph updating $2215_game_levels$\pripyat\level.spawn updating $2215_game_levels$\pripyat\level_sectors.ai updating $2215_game_levels$\jupiter_underground\level.ai updating $2215_game_levels$\jupiter_underground\level.gct updating $2215_game_levels$\jupiter_underground\level.gct.raw updating $2215_game_levels$\jupiter_underground\level.graph updating $2215_game_levels$\jupiter_underground\level.spawn updating $2215_game_levels$\jupiter_underground\level_sectors.ai updating $2215_game_levels$\labx8\level.ai updating $2215_game_levels$\labx8\level.gct updating $2215_game_levels$\labx8\level.gct.raw updating $2215_game_levels$\labx8\level.graph updating $2215_game_levels$\labx8\level.spawn updating $2215_game_levels$\labx8\level_sectors.ai updating $2215_game_levels$\cs_agroprom_underground\level.ai updating $2215_game_levels$\cs_agroprom_underground\level.gct updating $2215_game_levels$\cs_agroprom_underground\level.gct.raw updating $2215_game_levels$\cs_agroprom_underground\level.graph updating $2215_game_levels$\cs_agroprom_underground\level.spawn updating $2215_game_levels$\cs_agroprom_underground\level_sectors.ai updating $2215_game_levels$\predbannik\level.ai updating $2215_game_levels$\predbannik\level.gct updating $2215_game_levels$\predbannik\level.gct.raw updating $2215_game_levels$\predbannik\level.graph updating $2215_game_levels$\predbannik\level.spawn updating $2215_game_levels$\predbannik\level_sectors.ai updating $2215_game_levels$\garbage_old\level.ai updating $2215_game_levels$\garbage_old\level.gct updating $2215_game_levels$\garbage_old\level.gct.raw updating $2215_game_levels$\garbage_old\level.graph updating $2215_game_levels$\garbage_old\level.spawn updating $2215_game_levels$\garbage_old\level_sectors.ai updating $2215_game_levels$\yantar_old\level.ai updating $2215_game_levels$\yantar_old\level.gct updating $2215_game_levels$\yantar_old\level.gct.raw updating $2215_game_levels$\yantar_old\level.graph updating $2215_game_levels$\yantar_old\level.spawn updating $2215_game_levels$\yantar_old\level_sectors.ai updating $2215_game_levels$\swamp_old\level.ai updating $2215_game_levels$\swamp_old\level.gct updating $2215_game_levels$\swamp_old\level.gct.raw updating $2215_game_levels$\swamp_old\level.graph updating $2215_game_levels$\swamp_old\level.spawn updating $2215_game_levels$\swamp_old\level_sectors.ai updating $2215_game_levels$\kolhoz\level.ai updating $2215_game_levels$\kolhoz\level.gct updating $2215_game_levels$\kolhoz\level.gct.raw updating $2215_game_levels$\kolhoz\level.graph updating $2215_game_levels$\kolhoz\level.spawn updating $2215_game_levels$\kolhoz\level_sectors.ai updating $2215_game_config$\game_graphs.ltx updating $2215_game_config$\game_levels.ltx updating $2215_game_config$\game_story_ids.ltx launching 'xrAI.exe -s' loading $game_levels$\L01_Escape\level.spawn loading $game_levels$\L01_Escape\level.game loading $game_levels$\L01_Escape\level.ai loading $game_levels$\L01_Escape\level.gct adding L01_Escape to game spawn loading $game_levels$\L02_Garbage\level.spawn loading $game_levels$\L02_Garbage\level.game loading $game_levels$\L02_Garbage\level.ai loading $game_levels$\L02_Garbage\level.gct adding L02_Garbage to game spawn loading $game_levels$\L03_Agroprom\level.spawn loading $game_levels$\L03_Agroprom\level.game loading $game_levels$\L03_Agroprom\level.ai loading $game_levels$\L03_Agroprom\level.gct adding L03_Agroprom to game spawn loading $game_levels$\l03u_agr_underground\level.spawn loading $game_levels$\l03u_agr_underground\level.game loading $game_levels$\l03u_agr_underground\level.ai loading $game_levels$\l03u_agr_underground\level.gct adding l03u_agr_underground to game spawn loading $game_levels$\l04_darkvalley\level.spawn loading $game_levels$\l04_darkvalley\level.game loading $game_levels$\l04_darkvalley\level.ai loading $game_levels$\l04_darkvalley\level.gct adding l04_darkvalley to game spawn loading $game_levels$\l04u_LabX18\level.spawn loading $game_levels$\l04u_LabX18\level.game loading $game_levels$\l04u_LabX18\level.ai loading $game_levels$\l04u_LabX18\level.gct adding l04u_LabX18 to game spawn loading $game_levels$\L05_Bar\level.spawn loading $game_levels$\L05_Bar\level.game loading $game_levels$\L05_Bar\level.ai loading $game_levels$\L05_Bar\level.gct adding L05_Bar to game spawn loading $game_levels$\L06_rostok\level.spawn loading $game_levels$\L06_rostok\level.game loading $game_levels$\L06_rostok\level.ai loading $game_levels$\L06_rostok\level.gct adding L06_rostok to game spawn loading $game_levels$\l08_yantar\level.spawn loading $game_levels$\l08_yantar\level.game loading $game_levels$\l08_yantar\level.ai loading $game_levels$\l08_yantar\level.gct adding l08_yantar to game spawn loading $game_levels$\l08u_brainlab\level.spawn loading $game_levels$\l08u_brainlab\level.game loading $game_levels$\l08u_brainlab\level.ai loading $game_levels$\l08u_brainlab\level.gct adding l08u_brainlab to game spawn loading $game_levels$\L07_Military\level.spawn loading $game_levels$\L07_Military\level.game loading $game_levels$\L07_Military\level.ai loading $game_levels$\L07_Military\level.gct adding L07_Military to game spawn loading $game_levels$\l10_radar\level.spawn loading $game_levels$\l10_radar\level.game loading $game_levels$\l10_radar\level.ai loading $game_levels$\l10_radar\level.gct adding l10_radar to game spawn loading $game_levels$\L11_Pripyat\level.spawn loading $game_levels$\L11_Pripyat\level.game loading $game_levels$\L11_Pripyat\level.ai loading $game_levels$\L11_Pripyat\level.gct adding L11_Pripyat to game spawn loading $game_levels$\L12_Stancia\level.spawn loading $game_levels$\L12_Stancia\level.game loading $game_levels$\L12_Stancia\level.ai loading $game_levels$\L12_Stancia\level.gct adding L12_Stancia to game spawn loading $game_levels$\L12U_Sarcofag\level.spawn loading $game_levels$\L12U_Sarcofag\level.game loading $game_levels$\L12U_Sarcofag\level.ai loading $game_levels$\L12U_Sarcofag\level.gct adding L12U_Sarcofag to game spawn loading $game_levels$\l12u_control_monolith\level.spawn loading $game_levels$\l12u_control_monolith\level.game loading $game_levels$\l12u_control_monolith\level.ai loading $game_levels$\l12u_control_monolith\level.gct adding l12u_control_monolith to game spawn loading $game_levels$\L12_Stancia_2\level.spawn loading $game_levels$\L12_Stancia_2\level.game loading $game_levels$\L12_Stancia_2\level.ai loading $game_levels$\L12_Stancia_2\level.gct adding L12_Stancia_2 to game spawn loading $game_levels$\l10u_bunker\level.spawn loading $game_levels$\l10u_bunker\level.game loading $game_levels$\l10u_bunker\level.ai loading $game_levels$\l10u_bunker\level.gct adding l10u_bunker to game spawn loading $game_levels$\atp_for_test22\level.spawn loading $game_levels$\atp_for_test22\level.game loading $game_levels$\atp_for_test22\level.ai loading $game_levels$\atp_for_test22\level.gct adding atp_for_test22 to game spawn loading $game_levels$\peshera\level.spawn loading $game_levels$\peshera\level.game loading $game_levels$\peshera\level.ai loading $game_levels$\peshera\level.gct adding peshera to game spawn loading $game_levels$\puzir\level.spawn loading $game_levels$\puzir\level.game loading $game_levels$\puzir\level.ai loading $game_levels$\puzir\level.gct adding puzir to game spawn loading $game_levels$\aver\level.spawn loading $game_levels$\aver\level.game loading $game_levels$\aver\level.ai loading $game_levels$\aver\level.gct adding aver to game spawn loading $game_levels$\av_peshera\level.spawn loading $game_levels$\av_peshera\level.game loading $game_levels$\av_peshera\level.ai loading $game_levels$\av_peshera\level.gct adding av_peshera to game spawn loading $game_levels$\limansk\level.spawn loading $game_levels$\limansk\level.game loading $game_levels$\limansk\level.ai loading $game_levels$\limansk\level.gct adding limansk to game spawn loading $game_levels$\hospital\level.spawn loading $game_levels$\hospital\level.game loading $game_levels$\hospital\level.ai loading $game_levels$\hospital\level.gct adding hospital to game spawn loading $game_levels$\generators\level.spawn loading $game_levels$\generators\level.game loading $game_levels$\generators\level.ai loading $game_levels$\generators\level.gct adding generators to game spawn loading $game_levels$\warlab\level.spawn loading $game_levels$\warlab\level.game loading $game_levels$\warlab\level.ai loading $game_levels$\warlab\level.gct adding warlab to game spawn loading $game_levels$\red_forest\level.spawn loading $game_levels$\red_forest\level.game loading $game_levels$\red_forest\level.ai loading $game_levels$\red_forest\level.gct adding red_forest to game spawn loading $game_levels$\lost_village\level.spawn loading $game_levels$\lost_village\level.game loading $game_levels$\lost_village\level.ai loading $game_levels$\lost_village\level.gct adding lost_village to game spawn loading $game_levels$\marsh\level.spawn loading $game_levels$\marsh\level.game loading $game_levels$\marsh\level.ai loading $game_levels$\marsh\level.gct adding marsh to game spawn loading $game_levels$\dead_city\level.spawn loading $game_levels$\dead_city\level.game loading $game_levels$\dead_city\level.ai loading $game_levels$\dead_city\level.gct adding dead_city to game spawn loading $game_levels$\zaton\level.spawn loading $game_levels$\zaton\level.game loading $game_levels$\zaton\level.ai loading $game_levels$\zaton\level.gct adding zaton to game spawn loading $game_levels$\jupiter\level.spawn loading $game_levels$\jupiter\level.game loading $game_levels$\jupiter\level.ai loading $game_levels$\jupiter\level.gct adding jupiter to game spawn loading $game_levels$\pripyat\level.spawn loading $game_levels$\pripyat\level.game loading $game_levels$\pripyat\level.ai loading $game_levels$\pripyat\level.gct adding pripyat to game spawn loading $game_levels$\jupiter_underground\level.spawn loading $game_levels$\jupiter_underground\level.game loading $game_levels$\jupiter_underground\level.ai loading $game_levels$\jupiter_underground\level.gct adding jupiter_underground to game spawn loading $game_levels$\labx8\level.spawn loading $game_levels$\labx8\level.game loading $game_levels$\labx8\level.ai loading $game_levels$\labx8\level.gct adding labx8 to game spawn loading $game_levels$\cs_agroprom_underground\level.spawn loading $game_levels$\cs_agroprom_underground\level.game loading $game_levels$\cs_agroprom_underground\level.ai loading $game_levels$\cs_agroprom_underground\level.gct adding cs_agroprom_underground to game spawn loading $game_levels$\predbannik\level.spawn loading $game_levels$\predbannik\level.game loading $game_levels$\predbannik\level.ai loading $game_levels$\predbannik\level.gct adding predbannik to game spawn loading $game_levels$\garbage_old\level.spawn loading $game_levels$\garbage_old\level.game loading $game_levels$\garbage_old\level.ai loading $game_levels$\garbage_old\level.gct adding garbage_old to game spawn loading $game_levels$\yantar_old\level.spawn loading $game_levels$\yantar_old\level.game loading $game_levels$\yantar_old\level.ai loading $game_levels$\yantar_old\level.gct adding yantar_old to game spawn loading $game_levels$\swamp_old\level.spawn loading $game_levels$\swamp_old\level.game loading $game_levels$\swamp_old\level.ai loading $game_levels$\swamp_old\level.gct adding swamp_old to game spawn loading $game_levels$\kolhoz\level.spawn loading $game_levels$\kolhoz\level.game loading $game_levels$\kolhoz\level.ai loading $game_levels$\kolhoz\level.gct adding kolhoz to game spawn merging xrAI-generated $2215_game_spawn$\L01_Escape.spawn ERROR occured! Aborting. KD87, Прописал в конфигах колхоз, затем удалил с неё актора. Сбилдил в сдк, взял level.spawn от него и заменил оригинал. Потом аивраппером aiwrapper -s. P.S. это нормально когда во время сборке графа для затона(level.graph) происходит вылет, но при этом граф собирается? Изменено 19 Июня 2010 пользователем KuKa Поделиться этим сообщением Ссылка на сообщение
KuKa 0 Опубликовано 19 Июня 2010 log started (console and aiwrapper.log) loading aiwrapper.ini creating $2215_game_levels$\zaton\ updating $2215_game_levels$\zaton\level.ai updating $2215_game_levels$\zaton\level.spawn ignoring trailing garbage at m_dog.ltx:287 ignoring trailing garbage at m_pseudodog.ltx:281 ignoring trailing garbage at m_poltergeist.ltx:305 reading clmbl#0 (climable_object): 151 <> 174 reading clmbl#1 (climable_object): 151 <> 174 reading clmbl#2 (climable_object): 151 <> 174 reading clmbl#3 (climable_object): 151 <> 174 reading clmbl#4 (climable_object): 151 <> 174 reading clmbl#5 (climable_object): 151 <> 174 reading clmbl#6 (climable_object): 151 <> 174 reading clmbl#7 (climable_object): 151 <> 174 reading clmbl#8 (climable_object): 151 <> 174 reading clmbl#9 (climable_object): 151 <> 174 reading clmbl#10 (climable_object): 152 <> 181 reading clmbl#11 (climable_object): 152 <> 175 reading clmbl#12 (climable_object): 152 <> 175 reading clmbl#13 (climable_object): 152 <> 175 reading clmbl#14 (climable_object): 152 <> 175 reading clmbl#15 (climable_object): 152 <> 175 reading clmbl#16 (climable_object): 152 <> 175 reading clmbl#17 (climable_object): 152 <> 175 reading clmbl#18 (climable_object): 152 <> 175 reading clmbl#19 (climable_object): 152 <> 175 reading clmbl#20 (climable_object): 152 <> 175 reading clmbl#21 (climable_object): 152 <> 175 reading clmbl#22 (climable_object): 152 <> 175 reading clmbl#23 (climable_object): 152 <> 175 reading clmbl#24 (climable_object): 152 <> 175 reading clmbl#25 (climable_object): 152 <> 181 reading clmbl#26 (climable_object): 152 <> 175 reading clmbl#27 (climable_object): 152 <> 175 reading clmbl#28 (climable_object): 152 <> 175 reading clmbl#29 (climable_object): 152 <> 175 reading clmbl#30 (climable_object): 152 <> 175 reading clmbl#31 (climable_object): 152 <> 175 reading clmbl#32 (climable_object): 152 <> 175 reading clmbl#33 (climable_object): 152 <> 175 reading clmbl#34 (climable_object): 152 <> 175 reading clmbl#35 (climable_object): 152 <> 175 reading clmbl#36 (climable_object): 152 <> 175 reading clmbl#37 (climable_object): 152 <> 175 reading clmbl#38 (climable_object): 152 <> 175 reading clmbl#39 (climable_object): 152 <> 175 reading clmbl#40 (climable_object): 152 <> 175 reading clmbl#41 (climable_object): 152 <> 175 reading clmbl#42 (climable_object): 152 <> 175 reading clmbl#43 (climable_object): 152 <> 175 reading clmbl#44 (climable_object): 152 <> 175 reading zat_b12_key_1_box (inventory_box): 201 <> 221 reading zat_b12_key_2_box (inventory_box): 202 <> 222 reading zat_b12_millitary_box (inventory_box): 209 <> 229 reading zat_a2_actor_treasure (inventory_box): 286 <> 306 reading level_prefix_inventory_box_0000 (inventory_box): 228 <> 248 reading zat_b12_container (inventory_box): 253 <> 273 can't create entity campfire can't create entity campfire can't create entity campfire can't create entity campfire can't create entity campfire can't create entity campfire can't create entity campfire can't create entity campfire can't create entity campfire can't create entity campfire can't create entity campfire can't create entity campfire can't create entity zone_mine_gravitational_average can't create entity zone_mine_gravitational_average can't create entity zone_mine_gravitational_average can't create entity zone_mine_gravitational_average can't create entity zone_mine_gravitational_average can't create entity zone_mine_gravitational_average can't create entity zone_mine_gravitational_average can't create entity zone_mine_gravitational_average [bug] assertion failed at ..\xr_entity_script.cxx:393 из-за чего такой глюк? Сегодня весь день боролся, так и не понял из-за чего. СДК сносил 3 раза не помогло. Что делать? Поделиться этим сообщением Ссылка на сообщение
KuKa 0 Опубликовано 19 Июня 2010 (изменено) TREWKO, в том то и прикол что я ставил SMP1 + Дополнение 8 + Подземка Агропрома + Предбанник + Дополнение 9 на чистый Soc. Вчера вроде нормально всё было, но алл спавн не собирался после декокпиля. Походу руки не из того места растут у меня... Изменено 19 Июня 2010 пользователем KuKa Поделиться этим сообщением Ссылка на сообщение
KuKa 0 Опубликовано 20 Июня 2010 Залил SMP1 + Дополнение 8 + Подземка Агропрома + Предбанник + Дополнение 9 для ЧИСТОЙ игры. вот сцылко: http://narod.ru/disk/22065561000/Stalker_M...1.0004.rar.html Поделиться этим сообщением Ссылка на сообщение
KuKa 0 Опубликовано 25 Июня 2010 Напишу сюда, надеюсь никто пинать не будет) сделал aiwrapper -split_spawns, зашел в сдк почистил кордон(удалил нпс), потом при сборке спавна aiwrapper -s вот такой вылет Стоит SMP1 + Дополнение 8 + Подземка Агропрома + Предбанник + Дополнение 9 для ЧИСТОЙ игры. Что делать? Поделиться этим сообщением Ссылка на сообщение
KuKa 0 Опубликовано 25 Июня 2010 (изменено) KD87, то есть в aiwrapper.ini надо все локи прописать или как?) Сможешь свой слить? Буду благодарен Изменено 25 Июня 2010 пользователем KuKa Поделиться этим сообщением Ссылка на сообщение
KuKa 0 Опубликовано 15 Июля 2010 Всем привет! Вот такой вопрос, назначил в сдк шейдеры на террейн, все вроде нормально. Сбилдил, с компилил на драфте, а итоге сетка, которая ограждает левел чёрная не прозрачная, террейн размытый. Что я не так сделал? Поделиться этим сообщением Ссылка на сообщение
KuKa 0 Опубликовано 3 Августа 2010 Stalk15, надо нажать object snap toggle или что-то вроде этого. ЗЫ читайте тему, здесь все расписано, что почём и где как. Поделиться этим сообщением Ссылка на сообщение
KuKa 0 Опубликовано 14 Августа 2010 Всем привет! Подскажите, как можно заменить текстуру сетки рабицы mtl_fence1 на другую mtl_fenece2n без перекомпиляции самой локи, а то скомпилил локацию на максах, а в одном месте забыл заменить текстурку. Что делать? Поделиться этим сообщением Ссылка на сообщение
KuKa 0 Опубликовано 14 Августа 2010 kenver, спасибо, помогло И ещё один вопросик, как можно сделать terrain_***_mask ? Поделиться этим сообщением Ссылка на сообщение
KuKa 0 Опубликовано 14 Августа 2010 Во время компиляции локации на макса, компилятор падает на стадии Build UV mapping вот последние строчки * New phase started: Resolving materials... | | model 'levels\escape_old\escape_old_lod0000' - 3 subdivisions | Calculating materials/subdivs... | Perfroming subdivisions... | Removing empty subdivs... | Detaching subdivs... | | 409 subdivisions. | Isolating vertices... | | ::compact:: 861144 verts removed * New phase started: Build UV mapping... | Processing... | | ::compact:: 140 verts removed | | ::compact:: 608 verts removed | | ::compact:: 16 verts removed | | ::compact:: 5804 verts removed | | ::compact:: 1130 verts removed | | ::compact:: 488 verts removed | | ::compact:: 11136 verts removed | | ::compact:: 2784 verts removed | | ::compact:: 60 verts removed | | ::compact:: 564 verts removed | | ::compact:: 368 verts removed | | ::compact:: 96 verts removed | | ::compact:: 192 verts removed Поделиться этим сообщением Ссылка на сообщение
KuKa 0 Опубликовано 15 Августа 2010 X-Ghost, я пытался кардон из all chаnge moda перегнать под ТЧ Поделиться этим сообщением Ссылка на сообщение