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как исправить вот это Duplicate object name already exists: 'lights_camp_fire_omni_r1_r2_0001'

З.Ы. МГ хорош, хоть кто-то сделал

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при попытке разбить спавн пака локаций командой aiwrapper -split_spawns

aiwrapper валится с логом

C:\Program Files\X-Ray SDK\aiwrapper>aiwrapper -split_spawns

log started (console and aiwrapper.log)

loading aiwrapper.ini

loading $game_spawn$\all.spawn

ignoring trailing garbage at m_dog.ltx:287

ignoring trailing garbage at m_pseudodog.ltx:281

ignoring trailing garbage at m_poltergeist.ltx:305

can't create entity stalker_sakharov

[bug] assertion failed at ..\xr_game_spawn.cxx:60

что надо поправить?

 

This application has requested the Runtime to terminate it in an unu

Please contact the application's support team for more information.

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D1mon, у меня тоже такая шляпа была, пришлось снести сдк,поставить заново проги от бардака и потом всё заработало

 

Добавлено через 237 мин.:

Народ, что за ошибку СДК выкидывает

Please notify AlexMX!!! Critical error has occured in render routine!!! [Type B] - Tools: 'scene_object' Object: 'levels\garbage_old\garbage_old_part0001'

 

и ещё, вот это, что за ошибка, что я не так делаю?лог пустой

http://s001.radikal.ru/i196/1004/31/33a7dbdd4e83.jpg

Изменено пользователем KuKa

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D1mon, другой компилятор используй т.к. стандартный не правильно распределяет нагрузку на систему

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D1mon, у меня янтарь нормально компилится вместе с инвалидами

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Народ, это только у меня при сборке графа для затона компилятор вылетает? Версия пака для чистой игры

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KD87, вылетает без лога на стадии дин. объектов

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16tonn, поищи на других страницах, должна быть нормальная ссыль.

 

Стоит пак локации полный под чистую игру и я пытаюсь адаптировать колхоз, но при попытке собрать all.spawn выходит вот эта фигня

7ehgaT6OUS.jpg

log started (console and aiwrapper.log)

loading aiwrapper.ini

updating $2215_game_data$\game.graph

loading game_levels.ltx

updating $2215_game_levels$\L01_Escape\level.ai

updating $2215_game_levels$\L01_Escape\level.gct

updating $2215_game_levels$\L01_Escape\level.gct.raw

updating $2215_game_levels$\L01_Escape\level.graph

updating $2215_game_levels$\L01_Escape\level.spawn

ignoring trailing garbage at m_dog.ltx:287

ignoring trailing garbage at m_pseudodog.ltx:281

ignoring trailing garbage at m_poltergeist.ltx:305

updating $2215_game_levels$\L01_Escape\level_sectors.ai

updating $2215_game_levels$\L02_Garbage\level.ai

updating $2215_game_levels$\L02_Garbage\level.gct

updating $2215_game_levels$\L02_Garbage\level.gct.raw

updating $2215_game_levels$\L02_Garbage\level.graph

updating $2215_game_levels$\L02_Garbage\level.spawn

updating $2215_game_levels$\L02_Garbage\level_sectors.ai

updating $2215_game_levels$\L03_Agroprom\level.ai

updating $2215_game_levels$\L03_Agroprom\level.gct

updating $2215_game_levels$\L03_Agroprom\level.gct.raw

updating $2215_game_levels$\L03_Agroprom\level.graph

updating $2215_game_levels$\L03_Agroprom\level.spawn

updating $2215_game_levels$\L03_Agroprom\level_sectors.ai

updating $2215_game_levels$\l03u_agr_underground\level.ai

updating $2215_game_levels$\l03u_agr_underground\level.gct

updating $2215_game_levels$\l03u_agr_underground\level.gct.raw

updating $2215_game_levels$\l03u_agr_underground\level.graph

updating $2215_game_levels$\l03u_agr_underground\level.spawn

updating $2215_game_levels$\l03u_agr_underground\level_sectors.ai

updating $2215_game_levels$\l04_darkvalley\level.ai

updating $2215_game_levels$\l04_darkvalley\level.gct

updating $2215_game_levels$\l04_darkvalley\level.gct.raw

updating $2215_game_levels$\l04_darkvalley\level.graph

updating $2215_game_levels$\l04_darkvalley\level.spawn

updating $2215_game_levels$\l04_darkvalley\level_sectors.ai

updating $2215_game_levels$\l04u_LabX18\level.ai

updating $2215_game_levels$\l04u_LabX18\level.gct

updating $2215_game_levels$\l04u_LabX18\level.gct.raw

updating $2215_game_levels$\l04u_LabX18\level.graph

updating $2215_game_levels$\l04u_LabX18\level.spawn

updating $2215_game_levels$\l04u_LabX18\level_sectors.ai

updating $2215_game_levels$\L05_Bar\level.ai

updating $2215_game_levels$\L05_Bar\level.gct

updating $2215_game_levels$\L05_Bar\level.gct.raw

updating $2215_game_levels$\L05_Bar\level.graph

updating $2215_game_levels$\L05_Bar\level.spawn

updating $2215_game_levels$\L05_Bar\level_sectors.ai

updating $2215_game_levels$\L06_rostok\level.ai

updating $2215_game_levels$\L06_rostok\level.gct

updating $2215_game_levels$\L06_rostok\level.gct.raw

updating $2215_game_levels$\L06_rostok\level.graph

updating $2215_game_levels$\L06_rostok\level.spawn

updating $2215_game_levels$\L06_rostok\level_sectors.ai

updating $2215_game_levels$\l08_yantar\level.ai

updating $2215_game_levels$\l08_yantar\level.gct

updating $2215_game_levels$\l08_yantar\level.gct.raw

updating $2215_game_levels$\l08_yantar\level.graph

updating $2215_game_levels$\l08_yantar\level.spawn

updating $2215_game_levels$\l08_yantar\level_sectors.ai

updating $2215_game_levels$\l08u_brainlab\level.ai

updating $2215_game_levels$\l08u_brainlab\level.gct

updating $2215_game_levels$\l08u_brainlab\level.gct.raw

updating $2215_game_levels$\l08u_brainlab\level.graph

updating $2215_game_levels$\l08u_brainlab\level.spawn

updating $2215_game_levels$\l08u_brainlab\level_sectors.ai

updating $2215_game_levels$\L07_Military\level.ai

updating $2215_game_levels$\L07_Military\level.gct

updating $2215_game_levels$\L07_Military\level.gct.raw

updating $2215_game_levels$\L07_Military\level.graph

updating $2215_game_levels$\L07_Military\level.spawn

updating $2215_game_levels$\L07_Military\level_sectors.ai

updating $2215_game_levels$\l10_radar\level.ai

updating $2215_game_levels$\l10_radar\level.gct

updating $2215_game_levels$\l10_radar\level.gct.raw

updating $2215_game_levels$\l10_radar\level.graph

updating $2215_game_levels$\l10_radar\level.spawn

updating $2215_game_levels$\l10_radar\level_sectors.ai

updating $2215_game_levels$\L11_Pripyat\level.ai

updating $2215_game_levels$\L11_Pripyat\level.gct

updating $2215_game_levels$\L11_Pripyat\level.gct.raw

updating $2215_game_levels$\L11_Pripyat\level.graph

updating $2215_game_levels$\L11_Pripyat\level.spawn

updating $2215_game_levels$\L11_Pripyat\level_sectors.ai

updating $2215_game_levels$\L12_Stancia\level.ai

updating $2215_game_levels$\L12_Stancia\level.gct

updating $2215_game_levels$\L12_Stancia\level.gct.raw

updating $2215_game_levels$\L12_Stancia\level.graph

updating $2215_game_levels$\L12_Stancia\level.spawn

updating $2215_game_levels$\L12_Stancia\level_sectors.ai

updating $2215_game_levels$\L12U_Sarcofag\level.ai

updating $2215_game_levels$\L12U_Sarcofag\level.gct

updating $2215_game_levels$\L12U_Sarcofag\level.gct.raw

updating $2215_game_levels$\L12U_Sarcofag\level.graph

updating $2215_game_levels$\L12U_Sarcofag\level.spawn

updating $2215_game_levels$\L12U_Sarcofag\level_sectors.ai

updating $2215_game_levels$\l12u_control_monolith\level.ai

updating $2215_game_levels$\l12u_control_monolith\level.gct

updating $2215_game_levels$\l12u_control_monolith\level.gct.raw

updating $2215_game_levels$\l12u_control_monolith\level.graph

updating $2215_game_levels$\l12u_control_monolith\level.spawn

updating $2215_game_levels$\l12u_control_monolith\level_sectors.ai

updating $2215_game_levels$\L12_Stancia_2\level.ai

updating $2215_game_levels$\L12_Stancia_2\level.gct

updating $2215_game_levels$\L12_Stancia_2\level.gct.raw

updating $2215_game_levels$\L12_Stancia_2\level.graph

updating $2215_game_levels$\L12_Stancia_2\level.spawn

updating $2215_game_levels$\L12_Stancia_2\level_sectors.ai

updating $2215_game_levels$\l10u_bunker\level.ai

updating $2215_game_levels$\l10u_bunker\level.gct

updating $2215_game_levels$\l10u_bunker\level.gct.raw

updating $2215_game_levels$\l10u_bunker\level.graph

updating $2215_game_levels$\l10u_bunker\level.spawn

updating $2215_game_levels$\l10u_bunker\level_sectors.ai

updating $2215_game_levels$\atp_for_test22\level.ai

updating $2215_game_levels$\atp_for_test22\level.gct

updating $2215_game_levels$\atp_for_test22\level.gct.raw

updating $2215_game_levels$\atp_for_test22\level.graph

updating $2215_game_levels$\atp_for_test22\level.spawn

updating $2215_game_levels$\atp_for_test22\level_sectors.ai

updating $2215_game_levels$\peshera\level.ai

updating $2215_game_levels$\peshera\level.gct

updating $2215_game_levels$\peshera\level.gct.raw

updating $2215_game_levels$\peshera\level.graph

updating $2215_game_levels$\peshera\level.spawn

updating $2215_game_levels$\peshera\level_sectors.ai

updating $2215_game_levels$\puzir\level.ai

updating $2215_game_levels$\puzir\level.gct

updating $2215_game_levels$\puzir\level.gct.raw

updating $2215_game_levels$\puzir\level.graph

updating $2215_game_levels$\puzir\level.spawn

updating $2215_game_levels$\puzir\level_sectors.ai

updating $2215_game_levels$\aver\level.ai

updating $2215_game_levels$\aver\level.gct

updating $2215_game_levels$\aver\level.gct.raw

updating $2215_game_levels$\aver\level.graph

updating $2215_game_levels$\aver\level.spawn

updating $2215_game_levels$\aver\level_sectors.ai

updating $2215_game_levels$\av_peshera\level.ai

updating $2215_game_levels$\av_peshera\level.gct

updating $2215_game_levels$\av_peshera\level.gct.raw

updating $2215_game_levels$\av_peshera\level.graph

updating $2215_game_levels$\av_peshera\level.spawn

updating $2215_game_levels$\av_peshera\level_sectors.ai

updating $2215_game_levels$\limansk\level.ai

updating $2215_game_levels$\limansk\level.gct

updating $2215_game_levels$\limansk\level.gct.raw

updating $2215_game_levels$\limansk\level.graph

updating $2215_game_levels$\limansk\level.spawn

updating $2215_game_levels$\limansk\level_sectors.ai

updating $2215_game_levels$\hospital\level.ai

updating $2215_game_levels$\hospital\level.gct

updating $2215_game_levels$\hospital\level.gct.raw

updating $2215_game_levels$\hospital\level.graph

updating $2215_game_levels$\hospital\level.spawn

updating $2215_game_levels$\hospital\level_sectors.ai

updating $2215_game_levels$\generators\level.ai

updating $2215_game_levels$\generators\level.gct

updating $2215_game_levels$\generators\level.gct.raw

updating $2215_game_levels$\generators\level.graph

updating $2215_game_levels$\generators\level.spawn

updating $2215_game_levels$\generators\level_sectors.ai

updating $2215_game_levels$\warlab\level.ai

updating $2215_game_levels$\warlab\level.gct

updating $2215_game_levels$\warlab\level.gct.raw

updating $2215_game_levels$\warlab\level.graph

updating $2215_game_levels$\warlab\level.spawn

updating $2215_game_levels$\warlab\level_sectors.ai

updating $2215_game_levels$\red_forest\level.ai

updating $2215_game_levels$\red_forest\level.gct

updating $2215_game_levels$\red_forest\level.gct.raw

updating $2215_game_levels$\red_forest\level.graph

updating $2215_game_levels$\red_forest\level.spawn

updating $2215_game_levels$\red_forest\level_sectors.ai

updating $2215_game_levels$\lost_village\level.ai

updating $2215_game_levels$\lost_village\level.gct

updating $2215_game_levels$\lost_village\level.gct.raw

updating $2215_game_levels$\lost_village\level.graph

updating $2215_game_levels$\lost_village\level.spawn

updating $2215_game_levels$\lost_village\level_sectors.ai

updating $2215_game_levels$\marsh\level.ai

updating $2215_game_levels$\marsh\level.gct

updating $2215_game_levels$\marsh\level.gct.raw

updating $2215_game_levels$\marsh\level.graph

updating $2215_game_levels$\marsh\level.spawn

updating $2215_game_levels$\marsh\level_sectors.ai

updating $2215_game_levels$\dead_city\level.ai

updating $2215_game_levels$\dead_city\level.gct

updating $2215_game_levels$\dead_city\level.gct.raw

updating $2215_game_levels$\dead_city\level.graph

updating $2215_game_levels$\dead_city\level.spawn

updating $2215_game_levels$\dead_city\level_sectors.ai

updating $2215_game_levels$\zaton\level.ai

updating $2215_game_levels$\zaton\level.gct

updating $2215_game_levels$\zaton\level.gct.raw

updating $2215_game_levels$\zaton\level.graph

updating $2215_game_levels$\zaton\level.spawn

updating $2215_game_levels$\zaton\level_sectors.ai

updating $2215_game_levels$\jupiter\level.ai

updating $2215_game_levels$\jupiter\level.gct

updating $2215_game_levels$\jupiter\level.gct.raw

updating $2215_game_levels$\jupiter\level.graph

updating $2215_game_levels$\jupiter\level.spawn

updating $2215_game_levels$\jupiter\level_sectors.ai

updating $2215_game_levels$\pripyat\level.ai

updating $2215_game_levels$\pripyat\level.gct

updating $2215_game_levels$\pripyat\level.gct.raw

updating $2215_game_levels$\pripyat\level.graph

updating $2215_game_levels$\pripyat\level.spawn

updating $2215_game_levels$\pripyat\level_sectors.ai

updating $2215_game_levels$\jupiter_underground\level.ai

updating $2215_game_levels$\jupiter_underground\level.gct

updating $2215_game_levels$\jupiter_underground\level.gct.raw

updating $2215_game_levels$\jupiter_underground\level.graph

updating $2215_game_levels$\jupiter_underground\level.spawn

updating $2215_game_levels$\jupiter_underground\level_sectors.ai

updating $2215_game_levels$\labx8\level.ai

updating $2215_game_levels$\labx8\level.gct

updating $2215_game_levels$\labx8\level.gct.raw

updating $2215_game_levels$\labx8\level.graph

updating $2215_game_levels$\labx8\level.spawn

updating $2215_game_levels$\labx8\level_sectors.ai

updating $2215_game_levels$\cs_agroprom_underground\level.ai

updating $2215_game_levels$\cs_agroprom_underground\level.gct

updating $2215_game_levels$\cs_agroprom_underground\level.gct.raw

updating $2215_game_levels$\cs_agroprom_underground\level.graph

updating $2215_game_levels$\cs_agroprom_underground\level.spawn

updating $2215_game_levels$\cs_agroprom_underground\level_sectors.ai

updating $2215_game_levels$\predbannik\level.ai

updating $2215_game_levels$\predbannik\level.gct

updating $2215_game_levels$\predbannik\level.gct.raw

updating $2215_game_levels$\predbannik\level.graph

updating $2215_game_levels$\predbannik\level.spawn

updating $2215_game_levels$\predbannik\level_sectors.ai

updating $2215_game_levels$\garbage_old\level.ai

updating $2215_game_levels$\garbage_old\level.gct

updating $2215_game_levels$\garbage_old\level.gct.raw

updating $2215_game_levels$\garbage_old\level.graph

updating $2215_game_levels$\garbage_old\level.spawn

updating $2215_game_levels$\garbage_old\level_sectors.ai

updating $2215_game_levels$\yantar_old\level.ai

updating $2215_game_levels$\yantar_old\level.gct

updating $2215_game_levels$\yantar_old\level.gct.raw

updating $2215_game_levels$\yantar_old\level.graph

updating $2215_game_levels$\yantar_old\level.spawn

updating $2215_game_levels$\yantar_old\level_sectors.ai

updating $2215_game_levels$\swamp_old\level.ai

updating $2215_game_levels$\swamp_old\level.gct

updating $2215_game_levels$\swamp_old\level.gct.raw

updating $2215_game_levels$\swamp_old\level.graph

updating $2215_game_levels$\swamp_old\level.spawn

updating $2215_game_levels$\swamp_old\level_sectors.ai

updating $2215_game_levels$\kolhoz\level.ai

updating $2215_game_levels$\kolhoz\level.gct

updating $2215_game_levels$\kolhoz\level.gct.raw

updating $2215_game_levels$\kolhoz\level.graph

updating $2215_game_levels$\kolhoz\level.spawn

updating $2215_game_levels$\kolhoz\level_sectors.ai

updating $2215_game_config$\game_graphs.ltx

updating $2215_game_config$\game_levels.ltx

updating $2215_game_config$\game_story_ids.ltx

launching 'xrAI.exe -s'

loading $game_levels$\L01_Escape\level.spawn

loading $game_levels$\L01_Escape\level.game

loading $game_levels$\L01_Escape\level.ai

loading $game_levels$\L01_Escape\level.gct

adding L01_Escape to game spawn

loading $game_levels$\L02_Garbage\level.spawn

loading $game_levels$\L02_Garbage\level.game

loading $game_levels$\L02_Garbage\level.ai

loading $game_levels$\L02_Garbage\level.gct

adding L02_Garbage to game spawn

loading $game_levels$\L03_Agroprom\level.spawn

loading $game_levels$\L03_Agroprom\level.game

loading $game_levels$\L03_Agroprom\level.ai

loading $game_levels$\L03_Agroprom\level.gct

adding L03_Agroprom to game spawn

loading $game_levels$\l03u_agr_underground\level.spawn

loading $game_levels$\l03u_agr_underground\level.game

loading $game_levels$\l03u_agr_underground\level.ai

loading $game_levels$\l03u_agr_underground\level.gct

adding l03u_agr_underground to game spawn

loading $game_levels$\l04_darkvalley\level.spawn

loading $game_levels$\l04_darkvalley\level.game

loading $game_levels$\l04_darkvalley\level.ai

loading $game_levels$\l04_darkvalley\level.gct

adding l04_darkvalley to game spawn

loading $game_levels$\l04u_LabX18\level.spawn

loading $game_levels$\l04u_LabX18\level.game

loading $game_levels$\l04u_LabX18\level.ai

loading $game_levels$\l04u_LabX18\level.gct

adding l04u_LabX18 to game spawn

loading $game_levels$\L05_Bar\level.spawn

loading $game_levels$\L05_Bar\level.game

loading $game_levels$\L05_Bar\level.ai

loading $game_levels$\L05_Bar\level.gct

adding L05_Bar to game spawn

loading $game_levels$\L06_rostok\level.spawn

loading $game_levels$\L06_rostok\level.game

loading $game_levels$\L06_rostok\level.ai

loading $game_levels$\L06_rostok\level.gct

adding L06_rostok to game spawn

loading $game_levels$\l08_yantar\level.spawn

loading $game_levels$\l08_yantar\level.game

loading $game_levels$\l08_yantar\level.ai

loading $game_levels$\l08_yantar\level.gct

adding l08_yantar to game spawn

loading $game_levels$\l08u_brainlab\level.spawn

loading $game_levels$\l08u_brainlab\level.game

loading $game_levels$\l08u_brainlab\level.ai

loading $game_levels$\l08u_brainlab\level.gct

adding l08u_brainlab to game spawn

loading $game_levels$\L07_Military\level.spawn

loading $game_levels$\L07_Military\level.game

loading $game_levels$\L07_Military\level.ai

loading $game_levels$\L07_Military\level.gct

adding L07_Military to game spawn

loading $game_levels$\l10_radar\level.spawn

loading $game_levels$\l10_radar\level.game

loading $game_levels$\l10_radar\level.ai

loading $game_levels$\l10_radar\level.gct

adding l10_radar to game spawn

loading $game_levels$\L11_Pripyat\level.spawn

loading $game_levels$\L11_Pripyat\level.game

loading $game_levels$\L11_Pripyat\level.ai

loading $game_levels$\L11_Pripyat\level.gct

adding L11_Pripyat to game spawn

loading $game_levels$\L12_Stancia\level.spawn

loading $game_levels$\L12_Stancia\level.game

loading $game_levels$\L12_Stancia\level.ai

loading $game_levels$\L12_Stancia\level.gct

adding L12_Stancia to game spawn

loading $game_levels$\L12U_Sarcofag\level.spawn

loading $game_levels$\L12U_Sarcofag\level.game

loading $game_levels$\L12U_Sarcofag\level.ai

loading $game_levels$\L12U_Sarcofag\level.gct

adding L12U_Sarcofag to game spawn

loading $game_levels$\l12u_control_monolith\level.spawn

loading $game_levels$\l12u_control_monolith\level.game

loading $game_levels$\l12u_control_monolith\level.ai

loading $game_levels$\l12u_control_monolith\level.gct

adding l12u_control_monolith to game spawn

loading $game_levels$\L12_Stancia_2\level.spawn

loading $game_levels$\L12_Stancia_2\level.game

loading $game_levels$\L12_Stancia_2\level.ai

loading $game_levels$\L12_Stancia_2\level.gct

adding L12_Stancia_2 to game spawn

loading $game_levels$\l10u_bunker\level.spawn

loading $game_levels$\l10u_bunker\level.game

loading $game_levels$\l10u_bunker\level.ai

loading $game_levels$\l10u_bunker\level.gct

adding l10u_bunker to game spawn

loading $game_levels$\atp_for_test22\level.spawn

loading $game_levels$\atp_for_test22\level.game

loading $game_levels$\atp_for_test22\level.ai

loading $game_levels$\atp_for_test22\level.gct

adding atp_for_test22 to game spawn

loading $game_levels$\peshera\level.spawn

loading $game_levels$\peshera\level.game

loading $game_levels$\peshera\level.ai

loading $game_levels$\peshera\level.gct

adding peshera to game spawn

loading $game_levels$\puzir\level.spawn

loading $game_levels$\puzir\level.game

loading $game_levels$\puzir\level.ai

loading $game_levels$\puzir\level.gct

adding puzir to game spawn

loading $game_levels$\aver\level.spawn

loading $game_levels$\aver\level.game

loading $game_levels$\aver\level.ai

loading $game_levels$\aver\level.gct

adding aver to game spawn

loading $game_levels$\av_peshera\level.spawn

loading $game_levels$\av_peshera\level.game

loading $game_levels$\av_peshera\level.ai

loading $game_levels$\av_peshera\level.gct

adding av_peshera to game spawn

loading $game_levels$\limansk\level.spawn

loading $game_levels$\limansk\level.game

loading $game_levels$\limansk\level.ai

loading $game_levels$\limansk\level.gct

adding limansk to game spawn

loading $game_levels$\hospital\level.spawn

loading $game_levels$\hospital\level.game

loading $game_levels$\hospital\level.ai

loading $game_levels$\hospital\level.gct

adding hospital to game spawn

loading $game_levels$\generators\level.spawn

loading $game_levels$\generators\level.game

loading $game_levels$\generators\level.ai

loading $game_levels$\generators\level.gct

adding generators to game spawn

loading $game_levels$\warlab\level.spawn

loading $game_levels$\warlab\level.game

loading $game_levels$\warlab\level.ai

loading $game_levels$\warlab\level.gct

adding warlab to game spawn

loading $game_levels$\red_forest\level.spawn

loading $game_levels$\red_forest\level.game

loading $game_levels$\red_forest\level.ai

loading $game_levels$\red_forest\level.gct

adding red_forest to game spawn

loading $game_levels$\lost_village\level.spawn

loading $game_levels$\lost_village\level.game

loading $game_levels$\lost_village\level.ai

loading $game_levels$\lost_village\level.gct

adding lost_village to game spawn

loading $game_levels$\marsh\level.spawn

loading $game_levels$\marsh\level.game

loading $game_levels$\marsh\level.ai

loading $game_levels$\marsh\level.gct

adding marsh to game spawn

loading $game_levels$\dead_city\level.spawn

loading $game_levels$\dead_city\level.game

loading $game_levels$\dead_city\level.ai

loading $game_levels$\dead_city\level.gct

adding dead_city to game spawn

loading $game_levels$\zaton\level.spawn

loading $game_levels$\zaton\level.game

loading $game_levels$\zaton\level.ai

loading $game_levels$\zaton\level.gct

adding zaton to game spawn

loading $game_levels$\jupiter\level.spawn

loading $game_levels$\jupiter\level.game

loading $game_levels$\jupiter\level.ai

loading $game_levels$\jupiter\level.gct

adding jupiter to game spawn

loading $game_levels$\pripyat\level.spawn

loading $game_levels$\pripyat\level.game

loading $game_levels$\pripyat\level.ai

loading $game_levels$\pripyat\level.gct

adding pripyat to game spawn

loading $game_levels$\jupiter_underground\level.spawn

loading $game_levels$\jupiter_underground\level.game

loading $game_levels$\jupiter_underground\level.ai

loading $game_levels$\jupiter_underground\level.gct

adding jupiter_underground to game spawn

loading $game_levels$\labx8\level.spawn

loading $game_levels$\labx8\level.game

loading $game_levels$\labx8\level.ai

loading $game_levels$\labx8\level.gct

adding labx8 to game spawn

loading $game_levels$\cs_agroprom_underground\level.spawn

loading $game_levels$\cs_agroprom_underground\level.game

loading $game_levels$\cs_agroprom_underground\level.ai

loading $game_levels$\cs_agroprom_underground\level.gct

adding cs_agroprom_underground to game spawn

loading $game_levels$\predbannik\level.spawn

loading $game_levels$\predbannik\level.game

loading $game_levels$\predbannik\level.ai

loading $game_levels$\predbannik\level.gct

adding predbannik to game spawn

loading $game_levels$\garbage_old\level.spawn

loading $game_levels$\garbage_old\level.game

loading $game_levels$\garbage_old\level.ai

loading $game_levels$\garbage_old\level.gct

adding garbage_old to game spawn

loading $game_levels$\yantar_old\level.spawn

loading $game_levels$\yantar_old\level.game

loading $game_levels$\yantar_old\level.ai

loading $game_levels$\yantar_old\level.gct

adding yantar_old to game spawn

loading $game_levels$\swamp_old\level.spawn

loading $game_levels$\swamp_old\level.game

loading $game_levels$\swamp_old\level.ai

loading $game_levels$\swamp_old\level.gct

adding swamp_old to game spawn

loading $game_levels$\kolhoz\level.spawn

loading $game_levels$\kolhoz\level.game

loading $game_levels$\kolhoz\level.ai

loading $game_levels$\kolhoz\level.gct

adding kolhoz to game spawn

merging xrAI-generated $2215_game_spawn$\L01_Escape.spawn

ERROR occured! Aborting.

 

 

KD87,

Прописал в конфигах колхоз, затем удалил с неё актора. Сбилдил в сдк, взял level.spawn от него и заменил оригинал. Потом аивраппером aiwrapper -s.

 

P.S. это нормально когда во время сборке графа для затона(level.graph) происходит вылет, но при этом граф собирается?

Изменено пользователем KuKa

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log started (console and aiwrapper.log)

loading aiwrapper.ini

creating $2215_game_levels$\zaton\

updating $2215_game_levels$\zaton\level.ai

updating $2215_game_levels$\zaton\level.spawn

ignoring trailing garbage at m_dog.ltx:287

ignoring trailing garbage at m_pseudodog.ltx:281

ignoring trailing garbage at m_poltergeist.ltx:305

reading clmbl#0 (climable_object): 151 <> 174

reading clmbl#1 (climable_object): 151 <> 174

reading clmbl#2 (climable_object): 151 <> 174

reading clmbl#3 (climable_object): 151 <> 174

reading clmbl#4 (climable_object): 151 <> 174

reading clmbl#5 (climable_object): 151 <> 174

reading clmbl#6 (climable_object): 151 <> 174

reading clmbl#7 (climable_object): 151 <> 174

reading clmbl#8 (climable_object): 151 <> 174

reading clmbl#9 (climable_object): 151 <> 174

reading clmbl#10 (climable_object): 152 <> 181

reading clmbl#11 (climable_object): 152 <> 175

reading clmbl#12 (climable_object): 152 <> 175

reading clmbl#13 (climable_object): 152 <> 175

reading clmbl#14 (climable_object): 152 <> 175

reading clmbl#15 (climable_object): 152 <> 175

reading clmbl#16 (climable_object): 152 <> 175

reading clmbl#17 (climable_object): 152 <> 175

reading clmbl#18 (climable_object): 152 <> 175

reading clmbl#19 (climable_object): 152 <> 175

reading clmbl#20 (climable_object): 152 <> 175

reading clmbl#21 (climable_object): 152 <> 175

reading clmbl#22 (climable_object): 152 <> 175

reading clmbl#23 (climable_object): 152 <> 175

reading clmbl#24 (climable_object): 152 <> 175

reading clmbl#25 (climable_object): 152 <> 181

reading clmbl#26 (climable_object): 152 <> 175

reading clmbl#27 (climable_object): 152 <> 175

reading clmbl#28 (climable_object): 152 <> 175

reading clmbl#29 (climable_object): 152 <> 175

reading clmbl#30 (climable_object): 152 <> 175

reading clmbl#31 (climable_object): 152 <> 175

reading clmbl#32 (climable_object): 152 <> 175

reading clmbl#33 (climable_object): 152 <> 175

reading clmbl#34 (climable_object): 152 <> 175

reading clmbl#35 (climable_object): 152 <> 175

reading clmbl#36 (climable_object): 152 <> 175

reading clmbl#37 (climable_object): 152 <> 175

reading clmbl#38 (climable_object): 152 <> 175

reading clmbl#39 (climable_object): 152 <> 175

reading clmbl#40 (climable_object): 152 <> 175

reading clmbl#41 (climable_object): 152 <> 175

reading clmbl#42 (climable_object): 152 <> 175

reading clmbl#43 (climable_object): 152 <> 175

reading clmbl#44 (climable_object): 152 <> 175

reading zat_b12_key_1_box (inventory_box): 201 <> 221

reading zat_b12_key_2_box (inventory_box): 202 <> 222

reading zat_b12_millitary_box (inventory_box): 209 <> 229

reading zat_a2_actor_treasure (inventory_box): 286 <> 306

reading level_prefix_inventory_box_0000 (inventory_box): 228 <> 248

reading zat_b12_container (inventory_box): 253 <> 273

can't create entity campfire

can't create entity campfire

can't create entity campfire

can't create entity campfire

can't create entity campfire

can't create entity campfire

can't create entity campfire

can't create entity campfire

can't create entity campfire

can't create entity campfire

can't create entity campfire

can't create entity campfire

can't create entity zone_mine_gravitational_average

can't create entity zone_mine_gravitational_average

can't create entity zone_mine_gravitational_average

can't create entity zone_mine_gravitational_average

can't create entity zone_mine_gravitational_average

can't create entity zone_mine_gravitational_average

can't create entity zone_mine_gravitational_average

can't create entity zone_mine_gravitational_average

[bug] assertion failed at ..\xr_entity_script.cxx:393

 

 

из-за чего такой глюк? Сегодня весь день боролся, так и не понял из-за чего. СДК сносил 3 раза не помогло.

Что делать?

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TREWKO, в том то и прикол что я ставил SMP1 + Дополнение 8 + Подземка Агропрома + Предбанник + Дополнение 9 на чистый Soc. Вчера вроде нормально всё было, но алл спавн не собирался после декокпиля. Походу руки не из того места растут у меня... Изменено пользователем KuKa

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Напишу сюда, надеюсь никто пинать не будет)

сделал aiwrapper -split_spawns, зашел в сдк почистил кордон(удалил нпс), потом при сборке спавна aiwrapper -s вот такой вылет

1374788m.jpg

 

Стоит SMP1 + Дополнение 8 + Подземка Агропрома + Предбанник + Дополнение 9 для ЧИСТОЙ игры.

Что делать?

 

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KD87, то есть в aiwrapper.ini надо все локи прописать или как?)

Сможешь свой слить? Буду благодарен :)

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Всем привет! :) Вот такой вопрос, назначил в сдк шейдеры на террейн, все вроде нормально. Сбилдил, с компилил на драфте, а итоге сетка, которая ограждает левел чёрная не прозрачная, террейн размытый.

Что я не так сделал? :huh:

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Stalk15, надо нажать object snap toggle или что-то вроде этого.

ЗЫ читайте тему, здесь все расписано, что почём и где как.

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Всем привет! Подскажите, как можно заменить текстуру сетки рабицы mtl_fence1 на другую mtl_fenece2n без перекомпиляции самой локи, а то скомпилил локацию на максах, а в одном месте забыл заменить текстурку. Что делать?

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kenver, спасибо, помогло

 

И ещё один вопросик, как можно сделать terrain_***_mask ?

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Во время компиляции локации на макса, компилятор падает на стадии Build UV mapping

вот последние строчки

* New phase started: Resolving materials...

| | model 'levels\escape_old\escape_old_lod0000' - 3 subdivisions

| Calculating materials/subdivs...

| Perfroming subdivisions...

| Removing empty subdivs...

| Detaching subdivs...

| | 409 subdivisions.

| Isolating vertices...

| | ::compact:: 861144 verts removed

 

* New phase started: Build UV mapping...

| Processing...

| | ::compact:: 140 verts removed

| | ::compact:: 608 verts removed

| | ::compact:: 16 verts removed

| | ::compact:: 5804 verts removed

| | ::compact:: 1130 verts removed

| | ::compact:: 488 verts removed

| | ::compact:: 11136 verts removed

| | ::compact:: 2784 verts removed

| | ::compact:: 60 verts removed

| | ::compact:: 564 verts removed

| | ::compact:: 368 verts removed

| | ::compact:: 96 verts removed

| | ::compact:: 192 verts removed

 

 

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X-Ghost, я пытался кардон из all chаnge moda перегнать под ТЧ

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