utak3r 6 Опубликовано 27 Января 2010 (изменено) I have a problem... I've made a HUD - right now it's only hands and a wpn_body. I've made one animation (idle). It works ok... BUT: it cannot shoot, it cannot reload, I can't even switch to another weapon.... what have I missed? Ah - I mean ТЧ. update: OK, it's working... I have changed two things so I don't know which of them made it working: - there're two types of animations: looped ones and such which are ending. So I made an animation for drawing, shooting etc. - in weapon's ltx there's something like this: fire_bone = wpn_body and my bone which is right after my root bone is named connect_wpn_body, so I've changed this config. Now it's working as it should Added: Guys, does anyone have a working template for 3dsmax for CoP's hands? I mean, a whole Physique for those hands... Изменено 9 Февраля 2010 пользователем utak3r sooner or later... you will meet the undertaker... utak3r Поделиться этим сообщением Ссылка на сообщение
utak3r 6 Опубликовано 31 Августа 2010 (изменено) How to gather several .skl files into one omf file? PS.: I forgot to say... without using "Append" button from Actor Editor - which is not working on my Win7 x64 Damn, it's the only thing not working in whole SDK - but without it I can't animate anything... Изменено 31 Августа 2010 пользователем utak3r sooner or later... you will meet the undertaker... utak3r Поделиться этим сообщением Ссылка на сообщение
utak3r 6 Опубликовано 1 Сентября 2010 (изменено) но придется отсоединять кости рук от костей оружия. Hmm, I'm not sure the animation will be working after breaking the skeleton apart... Probably you will have to re-animate the stuff from scratch. I phink, it's unreal without Sdk and XP. So.... it's time to install VirtualBox And I was thinking I said a definitive goodbye to XP. UPDATE: Народ, помогите пожалуйста: I have a collimator on some weapon. In this collimator there's a glass, right? When it has some shader like, let's say, models\model - everything is ok (of course it's not right, 'cause the glass isn't transparent...). But, whenever I set a proper shader, like models\transparent or models\xglass - the object of this glass gets moved! In Actor Editor in Engine mode, everything is ok, but in the game it gets moved - in the shooting direction, about 1 meter. WTF?? It depends on only setting the material, I can't get, what's going on... UPDATE 2: The funny thing is it has something to do with the model... 'cause after replacing the collimator all is as it should be. Изменено 5 Сентября 2010 пользователем utak3r sooner or later... you will meet the undertaker... utak3r Поделиться этим сообщением Ссылка на сообщение