Постаяный вылет
Верия игры 1.6.02 Версия мода 1.4.1
происходит в припяти задания операцыя вулкан : занять огневую позицыю
когда я поднялса на 2 этаж здания завалил бурера подхожу к точки и сразу происхлдит вылет
Loading HOM: d:\geams\s.t.a.l.k.e.r. - Зов Припяти\gamedata\levels\pripyat\level.hom
* phase time: 184 ms
* phase cmem: 363770 K
* phase time: 17 ms
* phase cmem: 363770 K
* phase time: 17 ms
* phase cmem: 363770 K
* t-report - base: 1400, 330264 K
* t-report - lmap: 17, 17410 K
* WARNING: player not logged in
* phase time: 1943 ms
* phase cmem: 401575 K
* phase time: 30 ms
* phase cmem: 401575 K
* [win32]: free[650756 K], reserved[153552 K], committed[1292780 K]
* [ D3D ]: textures[387969 K]
* [x-ray]: crt heap[401444 K], process heap[10279 K], game lua[40912 K], render[202 K]
* [x-ray]: economy: strings[37426 K], smem[10202 K]
compiling shader model_def_lplanes_0
compiling shader model_def_lplanes_1
compiling shader model_distort4ghost_1
compiling shader accum_emissivel
compiling shader model_distort_3
compiling shader particle_alphaonly
compiling shader model_distort_2
! Can't find texture 'arsenal_mod\ammo\762x51_ap'
! Can't find texture 'arsenal_mod\ammo\762x51_fmj'
compiling shader model_def_lplanes_3
compiling shader deffer_model_flat_3
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader deffer_model_flat_d_1
compiling shader deffer_model_bump_d-hq_1
compiling shader model_env_lq_0
compiling shader deffer_model_flat_d_0
compiling shader model_def_lq_1
compiling shader deffer_model_bump_d-hq_2
! Invalid ogg-comment version, file: d:\geams\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\m82_shoot.ogg
! Invalid ogg-comment version, file: d:\geams\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\m82_reload.ogg
compiling shader model_def_lplanes_2
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 421445 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
! [LUA][ERROR] object 'pri_monolit_base_guard_67000': activate_by_section: section '{+pri_assault_monolith_base_enemy_des' does not exist
FATAL ERROR
[error]Expression : 0
[error]Function : ErrorLog
[error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_engine_script.cpp
[error]Line : 49
[error]Description : object 'pri_monolit_base_guard_67000': activate_by_section: section '{+pri_assault_monolith_base_enemy_des' does not exist
stack trace:
001B:69737365 msxml6.dll
хорошо щас попробуем