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[SoC] Вопросы по SDK


faniloko

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Здравствуйте!

Пытаюсь подключить Промзону и МГ от Бандероса.

Пользуюсь тутором из шапки. На этапе:

"Склейка ИИ-графов карт в глобальный игровой граф: aiwrapper -m"

требует дллку. Скачивал её, ложил в папку с СДК, но не помогает.

Скрин:

http://savepic.su/1738907.htm

Что делать?

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banderos

С помощью graph recompiler-а создал единый граф с новыми локами.

Распаковываю чистый спавн, добавляю +2 к числу лок в [header] файла all, прописываю секции спавна для новых лок.

Нужно ли добавлять way_название_локи?

И возможно ли использовать переход из вашего спавна в новом, заменив секцию перехода на Свалку на секцию с Промзоной?

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Уж извините за дурость...

Вопрос подключению лок с помощью game.graph recompiler v.0.6.

Когда обновляются левел.гтк в папке с уровнями, то обновляются только оригинальные локи.

А левел.гтк в подключаемых уровнях изменяться разве не должен?

Скрин процедуры:

http://savepic.su/1824002.htm

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(изменено)

Возможно это будет очередной опрос в пустоту, но...

Проваливание ГГ исправил. Подключил по другому способу и всё ок.

Но теперь другая проблема. Заспавнил на подключённой локе переходы на 2 обычных локиции. При переходах вылет.

Лог:

Expression : ai().game_graph().header().levels().end() != I

Function : CALifeGraphRegistry::setup_current_level

File : E:\stalker\patch_1_0004\xr_3da\xrGame\alife_graph_registry.cpp

Line : 91

Description : Graph point level ID not found!

 

При подключении локации я НЕ настраивал аи-переходы. Может ли это быть из-за этого?

Изменено пользователем buka.stalker

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Это была ошибка конфинге, перед созданием общего графа.

Сейчас почти всё норм. Даже переходы работают. Но есть еще одна штука.

В подключенной старой свалке, когда прохожу чуть дальше моста - стабильный вылет.

Лог:

* Detected CPU: GenuineIntel P4 family, F15/M6/S2, 2852.00 mhz, 101-clk 'rdtsc'

* CPU Features: RDTSC, MMX, SSE, SSE2

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 29582 files cached, 4447Kb memory used.

Init FileSystem 1.682096 sec

'xrCore' build 3116, Aug 15 2007

 

Initializing Engine...

Executing config-script "user.ltx"...

[d:\program files\s.t.a.l.k.e.r\saves\user.ltx] successfully loaded.

Starting INPUT device...

Loading DLL: xrRender_R2.dll

Loading DLL: xrGame.dll

* [win32]: free[2005524 K], reserved[19148 K], committed[72416 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[6406 K], process heap[662 K], game lua[0 K], engine lua[0 K], render[0 K]

* [x-ray]: economy: strings[1053 K], smem[0 K]

Executing config-script "d:\program files\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

! cant convert dik_name for dik[16], prop=[

! cant convert dik_name for dik[17], prop=[

! cant convert dik_name for dik[18], prop=[

! cant convert dik_name for dik[19], prop=[

! cant convert dik_name for dik[20], prop=[

! cant convert dik_name for dik[21], prop=[

! cant convert dik_name for dik[22], prop=[

! cant convert dik_name for dik[23], prop=[

! cant convert dik_name for dik[24], prop=[

! cant convert dik_name for dik[25], prop=[

! cant convert dik_name for dik[26], prop=[

! cant convert dik_name for dik[27], prop=[

! cant convert dik_name for dik[30], prop=[

! cant convert dik_name for dik[31], prop=[

! cant convert dik_name for dik[32], prop=[

! cant convert dik_name for dik[33], prop=[

! cant convert dik_name for dik[34], prop=[

! cant convert dik_name for dik[35], prop=[

! cant convert dik_name for dik[36], prop=[

! cant convert dik_name for dik[37], prop=[

! cant convert dik_name for dik[38], prop=[

! cant convert dik_name for dik[39], prop=[

! cant convert dik_name for dik[40], prop=[

! cant convert dik_name for dik[41], prop=[

! cant convert dik_name for dik[44], prop=[

! cant convert dik_name for dik[45], prop=[

! cant convert dik_name for dik[46], prop=[

! cant convert dik_name for dik[47], prop=[

! cant convert dik_name for dik[48], prop=[

! cant convert dik_name for dik[49], prop=[

! cant convert dik_name for dik[50], prop=[

! cant convert dik_name for dik[51], prop=[

! cant convert dik_name for dik[52], prop=[

! cant convert dik_name for dik[144], prop=[

[d:\program files\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "d:\program files\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"...

~ Invalid syntax in call to 'r1_tf_mipbias'

~ Valid arguments: float value in range [-0.500,0.500]

! Unknown command: r__dtex_range

! Unknown command: r__ssa_glod_end

! Unknown command: r__ssa_glod_start

! Unknown command: r__wallmark_ttl

! Unknown command: rs_detail

! Unknown command: rs_skeleton_update

! Unknown command: vid_bpp

[d:\program files\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded.

Executing config-script "d:\program files\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

[d:\program files\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

[d:\program files\s.t.a.l.k.e.r\saves\user.ltx] successfully loaded.

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Software, Spec Version 1.1 (default)

2. Generic Software, Spec Version 1.1 (default)

SOUND: OpenAL: SelectBestDevice is Generic Software 1.1

SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 32773 kb, 3805 lines, 8820 bpl

Starting RENDER device...

* GPU [vendor:1002]-[device:68D9]: ATI Radeon HD 5570

* GPU driver: 8.17.10.1116

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 1769 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: unrecognized, 16

* DVB created: 1536K

* DIB created: 512K

! Version conflict in shader 'def_shaders\def_aref'

! Version conflict in shader 'def_shaders\def_aref_v'

! Version conflict in shader 'def_shaders\def_trans'

! Version conflict in shader 'def_shaders\def_trans_v'

! Version conflict in shader 'def_shaders\def_trans_v_tuchi'

! Version conflict in shader 'def_shaders\lod_old'

! Renderer doesn't support blender 'effects\shadow_world'

! Version conflict in shader 'effects\watertest-1'

count of .thm files=93

load time=189 ms

* NULLRT supported

* ...and used

* HWDST/PCF supported and used

- r__tf_aniso 16

- r2_tf_mipbias -0.05

Starting engine...

Loading DLL: xrGameSpy.dll

! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg

* DVB created: 1536K

* DIB created: 512K

- r__tf_aniso 16

- r2_tf_mipbias -0.05

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: unrecognized, 16

*** RESET [723 ms]

"d:\program files\s.t.a.l.k.e.r\bin\xr_3da.exe"

* phase time: 0 ms

* phase cmem: 85941 K

Кэширование объектов...

Loading objects...

Loading models...

* [prefetch] time: 19102 ms

* [prefetch] memory: 86782Kb

* phase time: 19162 ms

* phase cmem: 159117 K

Сервер: Старт...

! Cannot find saved game start_game_callback called

* phase time: 113 ms

* phase cmem: 145727 K

Сервер: Загрузка симуляции жизни...

* phase time: 13 ms

* phase cmem: 145727 K

Загрузка игры "buka_quicksave.sav"...

* Loading spawn registry...

* 9131 spawn points are successfully loaded

* Loading objects...

* 17797 objects are successfully loaded

! Cannot find saved game %s register called

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! Cannot find saved game [smart_terrain %s] register called obj=%s gulag_type=%s

! Cannot find saved game [smart_terrain %s] gulag: object_setup_offline: obj=%s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

* Game buka_quicksave is successfully loaded from file 'd:\program files\s.t.a.l.k.e.r\saves\savedgames\buka_quicksave.sav' (4.851s)

* phase time: 4850 ms

* phase cmem: 176171 K

Сервер: Соединяемся...

MaxPlayers = 32

* phase time: 20 ms

* phase cmem: 176171 K

Клиент: Соединение с localhost...

Player not found

* client : connection accepted - <>

* phase time: 18 ms

* phase cmem: 176196 K

Открытие потока...

* phase time: 30 ms

* phase cmem: 176196 K

Загрузка формы объектов...

* phase time: 5661 ms

* phase cmem: 235717 K

Загрузка шейдеров...

* phase time: 842 ms

* phase cmem: 236972 K

Загрузка геометрии...

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65128 verts, 2035 Kb

* [Loading VB] 56505 verts, 1765 Kb

* [Loading VB] 9622 verts, 300 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65531 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65529 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 57613 verts, 1800 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 28554 verts, 892 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 204279 indices, 398 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65533 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65533 verts, 767 Kb

* [Loading VB] 52032 verts, 609 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 897858 indices, 1753 Kb

* phase time: 2365 ms

* phase cmem: 237301 K

Загрузка базы пространств...

* phase time: 1492 ms

* phase cmem: 240873 K

Загрузка детальных объектов...

* [DETAILS] VertexConsts(256), Batch(61)

* [DETAILS] 34770 v(20), 25132 p

* [DETAILS] Batch(61), VB(679K), IB(147K)

* phase time: 123 ms

* phase cmem: 240927 K

Загрузка секторов и порталов...

* Loading HOM: d:\program files\s.t.a.l.k.e.r\gamedata\levels\promzone\level.hom

* phase time: 53 ms

* phase cmem: 241000 K

Загрузка ИИ объектов...

- Loading music tracks from 'l02_garbage_musics'...

* phase time: 86 ms

* phase cmem: 241063 K

Клиент: Создание...

- Game configuring : Started

- Game configuring : Finished

* phase time: 697 ms

* phase cmem: 243627 K

Загрузка текстур...

* t-report - base: 1633, 626889 K

* t-report - lmap: 28, 28675 K

***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).

Reduce pixel density (worse) or use more vertex lighting (better).

* phase time: 18389 ms

* phase cmem: 243627 K

Клиент: Синхронизация...

* phase time: 55 ms

* phase cmem: 243627 K

* [win32]: free[719588 K], reserved[55692 K], committed[1321808 K]

* [ D3D ]: textures[655565 K]

* [x-ray]: crt heap[243627 K], process heap[10041 K], game lua[22516 K], engine lua[149 K], render[0 K]

* [x-ray]: economy: strings[3691 K], smem[34880 K]

! Cannot find saved game actor_binder:load(): self.object:name()='%s'

! Cannot find saved game actor_binder:object_binder.load(): self.object:name()='%s'

! Cannot find saved game ^^^ load

! Cannot find saved game actor net spawn

! Cannot find saved game level postprocess: level: [%s], postprocess: [none]

! Cannot find saved game weather: '%s' now '%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game restrictor_binder:load

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game restrictor_binder:load

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: monster.bind: name='%s', id='%d'

! Cannot find saved game generic_object_binder:load(): self.object:name()='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game setup_gulag_and_logic_on_spawn obj=%s, strn_id=%s

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: monster.bind: name='%s', id='%d'

! Cannot find saved game generic_object_binder:load(): self.object:name()='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game setup_gulag_and_logic_on_spawn obj=%s, strn_id=%s

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: monster.bind: name='%s', id='%d'

! Cannot find saved game generic_object_binder:load(): self.object:name()='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game setup_gulag_and_logic_on_spawn obj=%s, strn_id=%s

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: monster.bind: name='%s', id='%d'

! Cannot find saved game generic_object_binder:load(): self.object:name()='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game setup_gulag_and_logic_on_spawn obj=%s, strn_id=%s

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game motivator_binder:load(): self.object:name()='%s'

! Cannot find saved game motivator_binder:object_binder.load(): self.object:name()='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: pstor_load_all: loaded [%s]='%s'

! Cannot find saved game _bp: pstor_load_all: loaded [%s]='%s'

! Cannot find saved game _bp: pstor_load_all: loaded [%s]='%s'

! Cannot find saved game _bp: pstor_load_all: loaded [%s]='%s'

! Cannot find saved game trade load [%s]: cfg_ltx = %s

! Cannot find saved game trade load [%s]: current_buy_condition = %s

! Cannot find saved game trade load [%s]: current_sell_condition = %s

! Cannot find saved game trade load [%s]: current_buy_supplies = %s

! Cannot find saved game motivator_binder:net_spawn(): self.object:name()='%s'

! Cannot find saved game try to send tips for [%s]

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game set default infos

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

* MEMORY USAGE: 252677 K

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] register called obj=%s gulag_type=%s

! Cannot find saved game [smart_terrain %s] gulag: object_setup_offline: obj=%s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game spawning for smart [%s] : [%s] -> [%s]

! Cannot find saved game [smart_terrain %s] register called obj=%s gulag_type=%s

! Cannot find saved game [smart_terrain %s] gulag: object_setup_offline: obj=%s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game spawning for smart [%s] : [%s] -> [%s]

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game gulag <val_lager_bandits>: state normal

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game motivator_binder:net_spawn(): self.object:name()='%s'

! Cannot find saved game setup_gulag_and_logic_on_spawn obj=%s, strn_id=%s

! Cannot find saved game [smart_terrain %s] gulag: object_setup_online: obj=%s need_setup_logic=%s need_setup_restrictors=%s

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game debug: set_scheme: scheme='%s' section='%s'

! Cannot find saved game debug: add_to_binder: scheme='%s'

! Cannot find saved game trade init[%s]

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game wounded section [%s][%s]

! Cannot find saved game threshold section [%s]

! Cannot find saved game stalker spot section [%s]

! Cannot find saved game _bp: calling module('%s')

! Cannot find saved game _bp: path_parse_waypoints: pathname='%s'

! Cannot find saved game _bp: path_parse_waypoints: pathname='%s'

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game _bp: path_parse_waypoints: pathname='%s'

! Cannot find saved game _bp: path_parse_waypoints: pathname='%s'

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game trade [%s]: buy condition = %s

! Cannot find saved game trade [%s]: sell condition = %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game error: object 'promz_stalker_0000': path_look 'promz_angar_stalker_smart_guard_2_look': flag 't': incorrect time specified (* or number in interval [1000, 30000] is expected)

! Cannot find saved game %s

 

FATAL ERROR

 

[error]Expression : fatal error

[error]Function : CScriptEngine::lua_error

[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp

[error]Line : 73

[error]Description : <no expression>

[error]Arguments : LUA error: ...ogram files\s.t.a.l.k.e.r\gamedata\scripts\_g.script:21: bad argument #2 to 'format' (string expected, got no value)

 

 

stack trace:

 

 

 

Что на этот раз?

 

Поделиться этим сообщением


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Привет всем!

Подключайю к ТЧ Даркскейп из 2571. При подключении вылезает какая-то ошибка со оригинальным спавном локи: http://savepic.su/2064966.htm

В acdc level.spawn от даркскейпа не распаковывает. Как быть?

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Декомпилил в формат СДК Кордон из 2205. Без лодов (ключ: converter -level l01_escape -out l01_escape_2205 -mode le).

Снес спавн, кинул пару автоматов, добавил/убрал некоторые объекты. При проверке сцены пишет вот что: http://savepic.net/3009594.htm

Что это такое?

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Декомпилил с лодами. Теперь при проверке говорит тоже самое, но только о тех объектах, которые я расставил на уровне.

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У меня несколько вопросов.

1. В СДК нужно спавнить актёра? Если я скомпилю локу и запущу её одну он ведь должен появиться.

2. Каким компилятором лучше пользоваться? Чтоб поменьше мороки и скорость приемлемая.

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(изменено)

Всем привет. =)

Объясните пожалуйста, сильно ли влияют первые два параметра качества компиляции локи на скорость сборки?

Вчера немного подкорректировал кордон (из финалки). Использовал 6 компилятор. На драфте компилилось 17 минут,

а вот на таких настройках уже 1ч 48м.:

 

Hemisphere quality - 0

Sun Shadow quality - 0

Pixel per Meter - 0.40

Error (LM collapsing) - 4

Error (LM zero) - 4

Jitter Samples - medium

 

В итоге:

на r2 - нет террейна: http://savepic.su/2250764.htm

на r1 - все объекты тёмные+корявые тени: http://savepic.su/2251788.htm

Как я понимаю, чтобы избежать темных объектов на r1, нужно поднимать значения первых двух параметров, так?

И какие параметры более влияют на время компиляции?

 

Система такая:

Проц: AMD FX 4100 3.6 GHz

Оператива: 4 гига DDR3-1600

ОС: Вин7 х64

Тестировал бенч-карту из шапки темы. Результаты:

 

№2-2.54

№3-2.51

№5-3.19

№6-3.16 (его и использую)

№7-2.36

№8-3.30

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Изменено пользователем buka.stalker

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Всем привет.

Немного изменил кордон из тч, скомпилил. На статичном освещении вот такая ошибка: http://savepic.su/2311896.htm

На динимическом еще и террейна нет: http://savepic.su/2295512.htm

Как исправить?

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VEX, вот скрин из здания: http://savepic.su/2314788.htm

Вот с улицы: http://savepic.su/2315812.htm

 

Компилил на таких настройках:

Hemisphere quality - 2

Sun Shadow quality - 2

Pixel per Meter - 2

Error (LM collapsing) - 4

Error (LM zero) - 4

Jitter Samples - 4

 

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Привет всем. :ny_ph34r_1:

После добавления нескольких объектов на Янтарь из ТЧ возникла ошибка с высчитыванием порталов. Сектора обновлены, но при счете порталов ошибка: http://savepic.su/2602379.htm

Добавлял объекты только из стандартного набора сдк. Как быть?

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buka.stalker

Смотри настройки материалов террейна, все ли текстуры имеются и прописаны ли они...

В СДК террейн отображается, текстуры стандартные и все прописаны. Это Кордон из ТЧ декомпиленный в СДК.

Можно ли исправить БЕЗ перекомпиляции?

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Подскажите как сменить имя локации. К примеру, взял я карту из ТЧ, немного изменил, скомпилил. Как задать ей новое имя?

 

Уже нашел.

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При попытке создания all.spawn из всех подключаемых уровней, вылетает ошибка:

 

log started (console and aiwrapper.log)

loading aiwrapper.ini

loading game_levels.ltx

updating $2215_game_levels$\L01_Escape\level.ai

updating $2215_game_levels$\L01_Escape\level.gct.raw

updating $2215_game_levels$\L01_Escape\level.graph

updating $2215_game_levels$\L01_Escape\level.spawn

[bug] assertion failed at ..\xr_level_spawn.cxx:22

 

Спавн оригинальных локаций не редактировал.

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