Mega-Max 0 Опубликовано 21 Августа 2012 (изменено) Всем привет, я клепал моды друг на друга(детекторы артов, арсенал, новая броня, еда и медикаменты, выброс, сон, напарники, по одежке встречают.... может еще что-то, не помню) клепал не тупо копированием а осознано(ну и winmerge мне в этом помог))) вообщем потом начал тестить на баги и вот один из них: сначала не мог поговорить с сидором и со всеми остальными(сразу вылет) попытался исправить, но стало еще хуже - вылетает после начального ролика, когда у сидора появляюсь(новая игра) играю в тч версии 1.0004 * Detected CPU: AuthenticAMD , F15/M4/S8, 808.00 mhz, 5-clk 'rdtsc' * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 29977 files cached, 4477Kb memory used. Init FileSystem 2.231211 sec 'xrCore' build 3116, Aug 15 2007 Initializing Engine... Executing config-script "user.ltx"... [c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[2030320 K], reserved[9476 K], committed[57292 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[6846 K], process heap[1147 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[1501 K], smem[0 K] Executing config-script "c:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[ ! cant convert dik_name for dik[17], prop=[ ! cant convert dik_name for dik[18], prop=[ ! cant convert dik_name for dik[19], prop=[ ! cant convert dik_name for dik[20], prop=[ ! cant convert dik_name for dik[21], prop=[ ! cant convert dik_name for dik[22], prop=[ ! cant convert dik_name for dik[23], prop=[ ! cant convert dik_name for dik[24], prop=[ ! cant convert dik_name for dik[25], prop=[ ! cant convert dik_name for dik[26], prop=[ ! cant convert dik_name for dik[27], prop=[ ! cant convert dik_name for dik[30], prop=[ ! cant convert dik_name for dik[31], prop=[ ! cant convert dik_name for dik[32], prop=[ ! cant convert dik_name for dik[33], prop=[ ! cant convert dik_name for dik[34], prop=[ ! cant convert dik_name for dik[35], prop=[ ! cant convert dik_name for dik[36], prop=[ ! cant convert dik_name for dik[37], prop=[ ! cant convert dik_name for dik[38], prop=[ ! cant convert dik_name for dik[39], prop=[ ! cant convert dik_name for dik[40], prop=[ ! cant convert dik_name for dik[41], prop=[ ! cant convert dik_name for dik[44], prop=[ ! cant convert dik_name for dik[45], prop=[ ! cant convert dik_name for dik[46], prop=[ ! cant convert dik_name for dik[47], prop=[ ! cant convert dik_name for dik[48], prop=[ ! cant convert dik_name for dik[49], prop=[ ! cant convert dik_name for dik[50], prop=[ ! cant convert dik_name for dik[51], prop=[ ! cant convert dik_name for dik[52], prop=[ ! cant convert dik_name for dik[144], prop=[ [c:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\games\s.t.a.l.k.e.r\gamedata\config\rspec_minimum.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [c:\games\s.t.a.l.k.e.r\gamedata\config\rspec_minimum.ltx] successfully loaded. Executing config-script "c:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... [c:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. [c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Hardware, Spec Version 1.1 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:4150]: RADEON 9600 SERIES * GPU driver: 6.14.10.6719 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 301 M * DDI-level: 9.0 * GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K count of .thm files=1 load time=1156 ms * distortion: used, dev(20),need(14) * SSample: 1024x768 * SSample: enabled - r__tf_aniso 1 - r1_tf_mipbias 0. Starting engine... ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\dead-body\collide\hithard01hl.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\dead-body\collide\hithard02hl.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\dead-body\collide\hithard03hl.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\dead-body\collide\hithard04hl.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\default1.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\default2.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\default3.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\default4.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\new_wood1.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\new_wood2.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\new_wood3.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\new_wood4.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\earth1.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\earth2.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\earth3.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\earth4.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\gravel1.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\gravel2.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\metal_plate1.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\metal_plate2.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\metal_plate3.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\metal_plate4.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\grass1.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\grass2.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\grass3.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\grass4.ogg Loading DLL: xrGameSpy.dll ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg * DVB created: 1536K * DIB created: 512K - r__tf_aniso 1 - r1_tf_mipbias 0. * SSample: 1024x768 * SSample: enabled * GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20) * GPU vertex cache: unrecognized, 16 *** RESET [1452 ms] "c:\games\s.t.a.l.k.e.r\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 103240 K Кэширование объектов... Loading objects... Loading models... * [prefetch] time: 408456 ms * [prefetch] memory: 85553Kb * phase time: 409533 ms * phase cmem: 177937 K Сервер: Старт... * phase time: 151 ms * phase cmem: 178151 K Сервер: Загрузка симуляции жизни... * phase time: 10 ms * phase cmem: 178151 K Создание новой игры... * Creating new game... * Loading spawn registry... * 8641 spawn points are successfully loaded * Saving spawns... * Saving objects... * 18254 objects are successfully saved * Game all.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\all.sav' * New game is successfully created! * phase time: 12222 ms * phase cmem: 208818 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 43 ms * phase cmem: 208818 K Клиент: Соединение с localhost... Player not found * client : connection accepted - <> * phase time: 29 ms * phase cmem: 208842 K Открытие потока... * phase time: 19 ms * phase cmem: 208842 K Загрузка формы объектов... * phase time: 12821 ms * phase cmem: 281509 K Загрузка шейдеров... * phase time: 1413 ms * phase cmem: 282595 K Загрузка геометрии... * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65466 verts, 2045 Kb * [Loading VB] 17208 verts, 537 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 46595 verts, 1456 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 53181 verts, 1661 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 228285 indices, 445 Kb * phase time: 3959 ms * phase cmem: 282999 K Загрузка базы пространств... * phase time: 4160 ms * phase cmem: 286870 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 175 ms * phase cmem: 286896 K Загрузка секторов и порталов... * Loading HOM: c:\games\s.t.a.l.k.e.r\gamedata\levels\l01_escape\level.hom * phase time: 56 ms * phase cmem: 287070 K Загрузка ИИ объектов... ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\scripts\magnitofon\magnitofon_2.ogg - Loading music tracks from 'l01_escape_musics'... * phase time: 205 ms * phase cmem: 287107 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 2097 ms * phase cmem: 295479 K Загрузка текстур... * t-report - base: 914, 118378 K * t-report - lmap: 10, 10241 K ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M). Reduce pixel density (worse) or use more vertex lighting (better). * phase time: 17106 ms * phase cmem: 295479 K Клиент: Синхронизация... * phase time: 320 ms * phase cmem: 295479 K * [win32]: free[1240504 K], reserved[143960 K], committed[712624 K] * [ D3D ]: textures[128619 K] * [x-ray]: crt heap[295479 K], process heap[254679 K], game lua[25982 K], engine lua[230 K], render[0 K] * [x-ray]: economy: strings[4295 K], smem[28221 K] Intro start 334 * MEMORY USAGE: 317286 K FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp [error]Line : 73 [error]Description : <no expression> [error]Arguments : LUA error: ...:\games\s.t.a.l.k.e.r\gamedata\scripts\xr_box.script:112: attempt to index field '?' (a nil value) stack trace: ошибка такая же как была у "_Sniper_" но разница в том что до ящиков я даже не доходил... я так сказать пока новичек, но целеустремленный, так что не ругайтесь))) вообщем прошу всех кто может - помочь... Изменено 21 Августа 2012 пользователем Mega-Max Поделиться этим сообщением Ссылка на сообщение