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[SoC] Ковыряемся в файлах


Halford

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Всем привет,

я клепал моды друг на друга(детекторы артов, арсенал, новая броня, еда и медикаменты, выброс, сон, напарники, по одежке встречают.... может еще что-то, не помню)

клепал не тупо копированием а осознано(ну и winmerge мне в этом помог)))

вообщем потом начал тестить на баги и вот один из них:

сначала не мог поговорить с сидором и со всеми остальными(сразу вылет)

попытался исправить, но стало еще хуже - вылетает после начального ролика, когда у сидора появляюсь(новая игра)

играю в тч версии 1.0004

 

* Detected CPU: AuthenticAMD , F15/M4/S8, 808.00 mhz, 5-clk 'rdtsc'

* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 29977 files cached, 4477Kb memory used.

Init FileSystem 2.231211 sec

'xrCore' build 3116, Aug 15 2007

 

Initializing Engine...

Executing config-script "user.ltx"...

[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.

Starting INPUT device...

Loading DLL: xrRender_R1.dll

Loading DLL: xrGame.dll

* [win32]: free[2030320 K], reserved[9476 K], committed[57292 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[6846 K], process heap[1147 K], game lua[0 K], engine lua[0 K], render[0 K]

* [x-ray]: economy: strings[1501 K], smem[0 K]

Executing config-script "c:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

! cant convert dik_name for dik[16], prop=[

! cant convert dik_name for dik[17], prop=[

! cant convert dik_name for dik[18], prop=[

! cant convert dik_name for dik[19], prop=[

! cant convert dik_name for dik[20], prop=[

! cant convert dik_name for dik[21], prop=[

! cant convert dik_name for dik[22], prop=[

! cant convert dik_name for dik[23], prop=[

! cant convert dik_name for dik[24], prop=[

! cant convert dik_name for dik[25], prop=[

! cant convert dik_name for dik[26], prop=[

! cant convert dik_name for dik[27], prop=[

! cant convert dik_name for dik[30], prop=[

! cant convert dik_name for dik[31], prop=[

! cant convert dik_name for dik[32], prop=[

! cant convert dik_name for dik[33], prop=[

! cant convert dik_name for dik[34], prop=[

! cant convert dik_name for dik[35], prop=[

! cant convert dik_name for dik[36], prop=[

! cant convert dik_name for dik[37], prop=[

! cant convert dik_name for dik[38], prop=[

! cant convert dik_name for dik[39], prop=[

! cant convert dik_name for dik[40], prop=[

! cant convert dik_name for dik[41], prop=[

! cant convert dik_name for dik[44], prop=[

! cant convert dik_name for dik[45], prop=[

! cant convert dik_name for dik[46], prop=[

! cant convert dik_name for dik[47], prop=[

! cant convert dik_name for dik[48], prop=[

! cant convert dik_name for dik[49], prop=[

! cant convert dik_name for dik[50], prop=[

! cant convert dik_name for dik[51], prop=[

! cant convert dik_name for dik[52], prop=[

! cant convert dik_name for dik[144], prop=[

[c:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "c:\games\s.t.a.l.k.e.r\gamedata\config\rspec_minimum.ltx"...

! Unknown command: r__dtex_range

! Unknown command: r__ssa_glod_end

! Unknown command: r__ssa_glod_start

! Unknown command: r__wallmark_ttl

! Unknown command: rs_detail

! Unknown command: rs_skeleton_update

! Unknown command: vid_bpp

[c:\games\s.t.a.l.k.e.r\gamedata\config\rspec_minimum.ltx] successfully loaded.

Executing config-script "c:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

[c:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Hardware, Spec Version 1.1

2. Generic Software, Spec Version 1.1 (default)

SOUND: OpenAL: SelectBestDevice is Generic Software 1.1

SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 65538 kb, 7609 lines, 8820 bpl

Starting RENDER device...

* GPU [vendor:1002]-[device:4150]: RADEON 9600 SERIES

* GPU driver: 6.14.10.6719

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 301 M

* DDI-level: 9.0

* GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20)

* GPU vertex cache: unrecognized, 16

* DVB created: 1536K

* DIB created: 512K

count of .thm files=1

load time=1156 ms

* distortion: used, dev(20),need(14)

* SSample: 1024x768

* SSample: enabled

- r__tf_aniso 1

- r1_tf_mipbias 0.

Starting engine...

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\dead-body\collide\hithard01hl.ogg

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\dead-body\collide\hithard02hl.ogg

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\dead-body\collide\hithard03hl.ogg

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\dead-body\collide\hithard04hl.ogg

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\default1.ogg

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\default2.ogg

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\default3.ogg

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\default4.ogg

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\new_wood1.ogg

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\new_wood2.ogg

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\new_wood3.ogg

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\new_wood4.ogg

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\earth1.ogg

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\earth2.ogg

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\earth3.ogg

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\earth4.ogg

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\gravel1.ogg

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\gravel2.ogg

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\metal_plate1.ogg

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\metal_plate2.ogg

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\metal_plate3.ogg

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\metal_plate4.ogg

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\grass1.ogg

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\grass2.ogg

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\grass3.ogg

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\grass4.ogg

Loading DLL: xrGameSpy.dll

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg

* DVB created: 1536K

* DIB created: 512K

- r__tf_aniso 1

- r1_tf_mipbias 0.

* SSample: 1024x768

* SSample: enabled

* GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20)

* GPU vertex cache: unrecognized, 16

*** RESET [1452 ms]

"c:\games\s.t.a.l.k.e.r\bin\xr_3da.exe"

* phase time: 0 ms

* phase cmem: 103240 K

Кэширование объектов...

Loading objects...

Loading models...

* [prefetch] time: 408456 ms

* [prefetch] memory: 85553Kb

* phase time: 409533 ms

* phase cmem: 177937 K

Сервер: Старт...

* phase time: 151 ms

* phase cmem: 178151 K

Сервер: Загрузка симуляции жизни...

* phase time: 10 ms

* phase cmem: 178151 K

Создание новой игры...

* Creating new game...

* Loading spawn registry...

* 8641 spawn points are successfully loaded

* Saving spawns...

* Saving objects...

* 18254 objects are successfully saved

* Game all.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\all.sav'

* New game is successfully created!

* phase time: 12222 ms

* phase cmem: 208818 K

Сервер: Соединяемся...

MaxPlayers = 32

* phase time: 43 ms

* phase cmem: 208818 K

Клиент: Соединение с localhost...

Player not found

* client : connection accepted - <>

* phase time: 29 ms

* phase cmem: 208842 K

Открытие потока...

* phase time: 19 ms

* phase cmem: 208842 K

Загрузка формы объектов...

* phase time: 12821 ms

* phase cmem: 281509 K

Загрузка шейдеров...

* phase time: 1413 ms

* phase cmem: 282595 K

Загрузка геометрии...

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65525 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65466 verts, 2045 Kb

* [Loading VB] 17208 verts, 537 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65531 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 46595 verts, 1456 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 53181 verts, 1661 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 228285 indices, 445 Kb

* phase time: 3959 ms

* phase cmem: 282999 K

Загрузка базы пространств...

* phase time: 4160 ms

* phase cmem: 286870 K

Загрузка детальных объектов...

* [DETAILS] VertexConsts(256), Batch(61)

* [DETAILS] 40687 v(20), 26352 p

* [DETAILS] Batch(61), VB(794K), IB(154K)

* phase time: 175 ms

* phase cmem: 286896 K

Загрузка секторов и порталов...

* Loading HOM: c:\games\s.t.a.l.k.e.r\gamedata\levels\l01_escape\level.hom

* phase time: 56 ms

* phase cmem: 287070 K

Загрузка ИИ объектов...

! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\scripts\magnitofon\magnitofon_2.ogg

- Loading music tracks from 'l01_escape_musics'...

* phase time: 205 ms

* phase cmem: 287107 K

Клиент: Создание...

- Game configuring : Started

- Game configuring : Finished

* phase time: 2097 ms

* phase cmem: 295479 K

Загрузка текстур...

* t-report - base: 914, 118378 K

* t-report - lmap: 10, 10241 K

***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).

Reduce pixel density (worse) or use more vertex lighting (better).

* phase time: 17106 ms

* phase cmem: 295479 K

Клиент: Синхронизация...

* phase time: 320 ms

* phase cmem: 295479 K

* [win32]: free[1240504 K], reserved[143960 K], committed[712624 K]

* [ D3D ]: textures[128619 K]

* [x-ray]: crt heap[295479 K], process heap[254679 K], game lua[25982 K], engine lua[230 K], render[0 K]

* [x-ray]: economy: strings[4295 K], smem[28221 K]

Intro start 334

* MEMORY USAGE: 317286 K

 

FATAL ERROR

 

[error]Expression : fatal error

[error]Function : CScriptEngine::lua_error

[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp

[error]Line : 73

[error]Description : <no expression>

[error]Arguments : LUA error: ...:\games\s.t.a.l.k.e.r\gamedata\scripts\xr_box.script:112: attempt to index field '?' (a nil value)

 

 

stack trace:

 

 

 

 

ошибка такая же как была у "_Sniper_" но разница в том что до ящиков я даже не доходил...

 

я так сказать пока новичек, но целеустремленный, так что не ругайтесь)))

вообщем прошу всех кто может - помочь...

Изменено пользователем Mega-Max

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