AleksYan 1 289 Опубликовано 12 Марта 2 часа назад, bortmeh сказал: Битый визуал? Виноват какой-то аддон Что это значит ? Как исправить ? Поделиться этим сообщением Ссылка на сообщение
AleksYan 1 289 Опубликовано 16 Марта Привет всем! Нужен ли в дальнейшем Местный в Чернобыль 1? Пока бегал по местности он погиб! Поделиться этим сообщением Ссылка на сообщение
AleksYan 1 289 Опубликовано 16 Марта Привет всем ! Переложил с ящиков в безлоговые рюкзаки весь хабар ! Именно на локе Чернобыль 1 опять: Скрытый текст Detected CPU: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz GenuineIntel, F6/M60/S3 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2 * CPU cores: [4], threads: [4] Initializing File System... using fs-ltx d:\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 83558 files cached, 25111Kb memory used. Init FileSystem 1.622493 sec [16.03.25 18:36:11.014] 'xrCore' build 8402, Feb 7 2022 [16.03.25 18:36:11.014] OP 2.2 Engine ver 2.2a x64 08.02.2022 [16.03.25 18:36:11.014] [16.03.25 18:36:11.244] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [16.03.25 18:36:11.244] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [16.03.25 18:36:11.244] Initializing Engine... [16.03.25 18:36:11.245] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations [16.03.25 18:36:11.245] fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [16.03.25 18:36:11.245] Loading config for renderer [16.03.25 18:36:11.245] Executing config-script "user.ltx"... [16.03.25 18:36:11.245] [d:\op-2.2\userdata\user.ltx] successfully loaded. [16.03.25 18:36:11.245] Starting INPUT device... [16.03.25 18:36:11.252] Loading DLL: xrRender_R1.dll [16.03.25 18:36:11.253] Loading DLL: xrGame.dll [16.03.25 18:36:11.255] 'xrGame' build Feb 7 2022 16:34:07 [16.03.25 18:36:11.301] * [win32]: free[137434529068 K], reserved[4283616 K], committed[140724 K] [16.03.25 18:36:11.301] * [ D3D ]: textures[0 K] [16.03.25 18:36:11.301] * [x-ray]: crt heap[48406 K], process heap[48406 K], game lua[0 K], engine lua[0 K], render[0 K] [16.03.25 18:36:11.301] * [x-ray]: economy: strings[count: 39643, lengths: 1074 K, overhead: 2013 K, saved: 20394 K] [16.03.25 18:36:11.301] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [16.03.25 18:36:11.302] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"... [16.03.25 18:36:11.302] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [16.03.25 18:36:11.302] Executing config-script "user.ltx"... [16.03.25 18:36:11.302] Executing config-script "d:\op-2.2\gamedata\config\rspec_default.ltx"... [16.03.25 18:36:11.302] [d:\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded. [16.03.25 18:36:11.302] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"... [16.03.25 18:36:11.303] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [16.03.25 18:36:11.303] - Maximum allowed affinity mask: 0xF, current: 0xE [16.03.25 18:36:11.303] [d:\op-2.2\userdata\user.ltx] successfully loaded. [16.03.25 18:36:11.303] SOUND: OpenAL: enumerate devices... [16.03.25 18:36:11.303] SOUND: OpenAL: EnumerationExtension Present [16.03.25 18:36:11.303] devices OpenAL Soft [16.03.25 18:36:11.303] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [16.03.25 18:36:11.322] SOUND: OpenAL: All available devices: [16.03.25 18:36:11.322] 1. OpenAL Soft, Spec Version 1.1 (default) [16.03.25 18:36:11.322] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [16.03.25 18:36:11.325] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [16.03.25 18:36:11.329] * sound: EAX 2.0 extension: absent [16.03.25 18:36:11.329] * sound: EAX 2.0 deferred: absent [16.03.25 18:36:11.329] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [16.03.25 18:36:11.333] Starting RENDER device... [16.03.25 18:36:11.410] * GPU [vendor:10DE]-[device:11C8]: NVIDIA GeForce GTX 650 [16.03.25 18:36:11.410] * GPU driver: 23.21.13.8813 [16.03.25 18:36:11.485] * CREATE: DeviceREF: 1 [16.03.25 18:36:11.485] * Texture memory: 4072 M [16.03.25 18:36:11.485] * DDI-level: 9.0 [16.03.25 18:36:11.493] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [16.03.25 18:36:11.493] * GPU vertex cache: unrecognized, 16 [16.03.25 18:36:11.494] * DVB created: 8192K [16.03.25 18:36:11.494] * DIB created: 512K [16.03.25 18:36:11.604] load time LTX=59 ms [16.03.25 18:36:11.611] count of .thm files=3236 [16.03.25 18:36:11.653] load time THM=48 ms [16.03.25 18:36:11.653] * distortion: used, dev(30),need(14) [16.03.25 18:36:11.653] * SSample: 1920x1080 [16.03.25 18:36:11.659] * SSample: enabled [16.03.25 18:36:11.776] - r__tf_aniso 4 [16.03.25 18:36:11.777] - r1_tf_mipbias 0. [16.03.25 18:36:11.788] Script debugger succesfully restarted. [16.03.25 18:36:13.865] - Gamedata version: [Сборка 2.2 15.03.2023] [16.03.25 18:36:14.326] Starting engine... [16.03.25 18:36:14.519] GMLib loaded at 179 msec [16.03.25 18:36:15.223] Game_Globals loaded at 704 msec [16.03.25 18:36:15.862] App_Start loaded at 640 msec [16.03.25 18:36:15.953] ui_core loaded at 89 msec [16.03.25 18:36:16.139] Main_Menu loaded at 186 msec [16.03.25 18:36:27.024] * DVB created: 8192K [16.03.25 18:36:27.025] * DIB created: 512K [16.03.25 18:36:27.025] - r__tf_aniso 4 [16.03.25 18:36:27.025] - r1_tf_mipbias 0. [16.03.25 18:36:27.025] * SSample: 1920x1080 [16.03.25 18:36:27.030] * SSample: enabled [16.03.25 18:36:27.030] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [16.03.25 18:36:27.030] * GPU vertex cache: recognized, 24 [16.03.25 18:36:27.030] *** RESET [43 ms] [16.03.25 18:36:27.059] "d:\op-2.2\bin\xr_3da.exe" -nointro [16.03.25 18:36:27.059] Begin load [16.03.25 18:36:27.060] * phase time: 0 ms [16.03.25 18:36:27.106] * phase cmem: 233989 K [16.03.25 18:36:27.106] Prefetching objects... [16.03.25 18:36:27.228] * Objects loaded in 0 ms [16.03.25 18:36:34.037] * Models loaded in 6808 ms [16.03.25 18:36:34.083] * Prefetch memory: 719033Kb [16.03.25 18:36:34.111] * phase time: 7051 ms [16.03.25 18:36:34.156] * phase cmem: 940173 K [16.03.25 18:36:34.156] Starting server... [16.03.25 18:36:34.253] - Gamedata version: [Сборка 2.2 15.03.2023] [16.03.25 18:36:34.358] * phase time: 247 ms [16.03.25 18:36:34.403] * phase cmem: 937556 K [16.03.25 18:36:34.403] Loading alife simulator... [16.03.25 18:36:34.423] * phase time: 65 ms [16.03.25 18:36:34.468] * phase cmem: 937549 K [16.03.25 18:36:34.468] Loading savegame... [16.03.25 18:36:34.518] d:\op-2.2\userdata\savedgames\alleks yann_quicksave.sav save created on DEVELOPER mode! [16.03.25 18:36:34.518] * Loading key-value pairs... [16.03.25 18:36:34.621] * 47 key-value pairs were successfully loaded (0.103s) [16.03.25 18:36:34.621] * Loading spawn registry... [16.03.25 18:36:36.955] * 24708 spawn points were successfully loaded (2.335s) [16.03.25 18:36:36.957] * Loading objects... [16.03.25 18:36:38.289] * 65379 out of 65379 objects were successfully loaded (1.332s) [16.03.25 18:36:41.026] * Loading quick slots data... [16.03.25 18:36:41.026] * Loading pre random queues data... [16.03.25 18:36:41.046] * Start objects on_register'ed... [16.03.25 18:36:45.016] * 65379 objects on_register'ed (3.970s) [16.03.25 18:36:45.017] * Game alleks yann_quicksave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\alleks yann_quicksave.sav' (10.614s) [16.03.25 18:36:45.017] * phase time: 10594 ms [16.03.25 18:36:45.124] * phase cmem: 1212086 K [16.03.25 18:36:45.124] Connecting... [16.03.25 18:36:45.383] MaxPlayers = 32 [16.03.25 18:36:45.477] * phase time: 459 ms [16.03.25 18:36:45.580] * phase cmem: 1232898 K [16.03.25 18:36:45.580] Connecting to... [16.03.25 18:36:45.593] Player not found. New player created. [16.03.25 18:36:45.593] * client : connection accepted - <> [16.03.25 18:36:45.610] * phase time: 132 ms [16.03.25 18:36:45.713] * phase cmem: 1232947 K [16.03.25 18:36:45.713] Reading level info... [16.03.25 18:36:45.718] * phase time: 108 ms [16.03.25 18:36:45.821] * phase cmem: 1232947 K [16.03.25 18:36:45.821] Loading object space... [16.03.25 18:36:47.007] * object space load: 1184 ms [16.03.25 18:36:47.007] * phase time: 1289 ms [16.03.25 18:36:47.110] * phase cmem: 1363741 K [16.03.25 18:36:47.110] Loading shaders (R1)... [16.03.25 18:36:47.487] * phase time: 479 ms [16.03.25 18:36:47.591] * phase cmem: 1367116 K [16.03.25 18:36:47.591] Loading geometry (R1)... [16.03.25 18:36:48.472] * phase time: 985 ms [16.03.25 18:36:48.579] * phase cmem: 1482442 K [16.03.25 18:36:48.579] Loading visuals (R1)... [16.03.25 18:36:48.680] * phase time: 207 ms [16.03.25 18:36:48.791] * phase cmem: 1491539 K [16.03.25 18:36:48.791] Loading details (R1)... [16.03.25 18:36:48.858] * [DETAILS] VertexConsts(256), Batch(61) [16.03.25 18:36:48.858] * [DETAILS] 61793 v(20), 39345 p [16.03.25 18:36:48.859] * [DETAILS] Batch(61), VB(1206K), IB(230K) [16.03.25 18:36:48.861] * phase time: 180 ms [16.03.25 18:36:48.971] * phase cmem: 1493068 K [16.03.25 18:36:48.971] Loading sectors (R1)... [16.03.25 18:36:48.972] * Loading HOM: d:\op-2.2\gamedata\levels\l57_outskirts\level.hom [16.03.25 18:36:48.976] * Loading environment modificator: d:\op-2.2\gamedata\levels\l57_outskirts\level.env_mod [16.03.25 18:36:48.976] * phase time: 115 ms [16.03.25 18:36:49.089] * phase cmem: 1493128 K [16.03.25 18:36:49.089] Loading AI objects... [16.03.25 18:36:49.106] - Loading music tracks from 'l57_outskirts_musics'... [16.03.25 18:36:49.183] * phase time: 207 ms [16.03.25 18:36:49.291] * phase cmem: 1492752 K [16.03.25 18:36:49.291] Loading PH world... [16.03.25 18:36:49.575] - Game configuring : Started [16.03.25 18:36:49.595] - Game configuring : Finished [16.03.25 18:36:49.987] * phase time: 803 ms [16.03.25 18:36:50.109] * phase cmem: 1676505 K [16.03.25 18:36:50.109] Loading textures... [16.03.25 18:36:57.259] * t-report - base: 1653, 1095378 K [16.03.25 18:36:57.259] * t-report - lmap: 48, 49158 K [16.03.25 18:36:57.259] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M). [16.03.25 18:36:57.259] Reduce pixel density (worse) or use more vertex lighting (better). [16.03.25 18:36:57.259] * phase time: 7271 ms [16.03.25 18:36:57.388] * phase cmem: 2131268 K [16.03.25 18:36:57.388] Synchronizing... [16.03.25 18:36:57.388] Save created on [Engine 2.2a x64 08.02.2022] [16.03.25 18:36:57.388] Save date and time [Sun Mar 16 18:33:29 2025] [16.03.25 18:36:57.423] * phase time: 163 ms [16.03.25 18:36:57.552] * phase cmem: 2131271 K [16.03.25 18:36:57.898] * [win32]: free[137431744272 K], reserved[4362368 K], committed[2846768 K] [16.03.25 18:36:57.898] * [ D3D ]: textures[1144536 K] [16.03.25 18:36:57.898] * [x-ray]: crt heap[2130751 K], process heap[2130751 K], game lua[395986 K], engine lua[216 K], render[0 K] [16.03.25 18:36:57.898] * [x-ray]: economy: strings[count: 203059, lengths: 11603 K, overhead: 10311 K, saved: 32059 K] [16.03.25 18:36:57.898] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [16.03.25 18:36:57.898] Starting measure [16.03.25 18:37:54.936] ~ fix position for object [physic_object30170] [16.03.25 18:37:54.937] - Successfully [16.03.25 18:37:55.711] * MEMORY USAGE: 3152794 K [16.03.25 18:38:03.019] * DVB created: 8192K [16.03.25 18:38:03.019] * DIB created: 512K [16.03.25 18:38:03.020] - r__tf_aniso 4 [16.03.25 18:38:03.020] - r1_tf_mipbias 0. [16.03.25 18:38:03.020] * SSample: 1920x1080 [16.03.25 18:38:03.031] * SSample: enabled [16.03.25 18:38:03.031] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [16.03.25 18:38:03.031] * GPU vertex cache: recognized, 24 [16.03.25 18:38:03.031] *** RESET [397 ms] [16.03.25 18:38:04.070] * MEMORY USAGE: 3144161 K [16.03.25 18:38:11.084] * DVB created: 8192K [16.03.25 18:38:11.084] * DIB created: 512K [16.03.25 18:38:11.085] - r__tf_aniso 4 [16.03.25 18:38:11.085] - r1_tf_mipbias 0. [16.03.25 18:38:11.085] * SSample: 1920x1080 [16.03.25 18:38:11.095] * SSample: enabled [16.03.25 18:38:11.095] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [16.03.25 18:38:11.095] * GPU vertex cache: recognized, 24 [16.03.25 18:38:11.095] *** RESET [271 ms] [16.03.25 18:38:12.174] * MEMORY USAGE: 3146679 K [16.03.25 18:38:19.084] * DVB created: 8192K [16.03.25 18:38:19.084] * DIB created: 512K [16.03.25 18:38:19.085] - r__tf_aniso 4 [16.03.25 18:38:19.085] - r1_tf_mipbias 0. [16.03.25 18:38:19.085] * SSample: 1920x1080 [16.03.25 18:38:19.096] * SSample: enabled [16.03.25 18:38:19.096] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [16.03.25 18:38:19.096] * GPU vertex cache: recognized, 24 [16.03.25 18:38:19.096] *** RESET [268 ms] [16.03.25 18:38:20.208] * MEMORY USAGE: 3136969 K [16.03.25 18:38:22.509] * Saving spawns... [16.03.25 18:38:22.510] * Saving objects... [16.03.25 18:38:22.840] * 65387 objects are successfully saved [16.03.25 18:38:22.853] * Saving key-value pairs... [16.03.25 18:38:22.916] * 47 key-value pairs were successfully saved [16.03.25 18:38:22.916] * Saving quick slots data... [16.03.25 18:38:22.916] * Saving pre random queues data... [16.03.25 18:38:23.017] * Game Alleks Yann_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\alleks yann_quicksave.sav' [16.03.25 18:38:26.966] * DVB created: 8192K [16.03.25 18:38:26.967] * DIB created: 512K [16.03.25 18:38:26.967] - r__tf_aniso 4 [16.03.25 18:38:26.967] - r1_tf_mipbias 0. [16.03.25 18:38:26.967] * SSample: 1920x1080 [16.03.25 18:38:26.980] * SSample: enabled [16.03.25 18:38:26.980] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [16.03.25 18:38:26.980] * GPU vertex cache: recognized, 24 [16.03.25 18:38:26.980] *** RESET [313 ms] [16.03.25 18:38:27.997] * MEMORY USAGE: 3139430 K [16.03.25 18:38:35.033] * DVB created: 8192K [16.03.25 18:38:35.033] * DIB created: 512K [16.03.25 18:38:35.033] - r__tf_aniso 4 [16.03.25 18:38:35.034] - r1_tf_mipbias 0. [16.03.25 18:38:35.034] * SSample: 1920x1080 [16.03.25 18:38:35.048] * SSample: enabled [16.03.25 18:38:35.048] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [16.03.25 18:38:35.048] * GPU vertex cache: recognized, 24 [16.03.25 18:38:35.048] *** RESET [367 ms] [16.03.25 18:38:36.124] * MEMORY USAGE: 3027715 K [16.03.25 18:38:42.983] * DVB created: 8192K [16.03.25 18:38:42.983] * DIB created: 512K [16.03.25 18:38:42.984] - r__tf_aniso 4 [16.03.25 18:38:42.984] - r1_tf_mipbias 0. [16.03.25 18:38:42.984] * SSample: 1920x1080 [16.03.25 18:38:42.995] * SSample: enabled [16.03.25 18:38:42.995] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [16.03.25 18:38:42.995] * GPU vertex cache: recognized, 24 [16.03.25 18:38:42.995] *** RESET [298 ms] [16.03.25 18:38:43.950] * MEMORY USAGE: 3012027 K [16.03.25 18:38:51.031] * DVB created: 8192K [16.03.25 18:38:51.032] * DIB created: 512K [16.03.25 18:38:51.032] - r__tf_aniso 4 [16.03.25 18:38:51.032] - r1_tf_mipbias 0. [16.03.25 18:38:51.032] * SSample: 1920x1080 [16.03.25 18:38:51.045] * SSample: enabled [16.03.25 18:38:51.045] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [16.03.25 18:38:51.045] * GPU vertex cache: recognized, 24 [16.03.25 18:38:51.045] *** RESET [330 ms] [16.03.25 18:38:52.139] * MEMORY USAGE: 3002453 K [16.03.25 18:38:58.964] * DVB created: 8192K [16.03.25 18:38:58.964] * DIB created: 512K [16.03.25 18:38:58.965] - r__tf_aniso 4 [16.03.25 18:38:58.965] - r1_tf_mipbias 0. [16.03.25 18:38:58.965] * SSample: 1920x1080 [16.03.25 18:38:58.977] * SSample: enabled [16.03.25 18:38:58.977] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [16.03.25 18:38:58.977] * GPU vertex cache: recognized, 24 [16.03.25 18:38:58.977] *** RESET [363 ms] [16.03.25 18:38:59.962] * MEMORY USAGE: 2998873 K [16.03.25 18:39:07.031] * DVB created: 8192K [16.03.25 18:39:07.031] * DIB created: 512K [16.03.25 18:39:07.032] - r__tf_aniso 4 [16.03.25 18:39:07.032] - r1_tf_mipbias 0. [16.03.25 18:39:07.032] * SSample: 1920x1080 [16.03.25 18:39:07.044] * SSample: enabled [16.03.25 18:39:07.044] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [16.03.25 18:39:07.044] * GPU vertex cache: recognized, 24 [16.03.25 18:39:07.044] *** RESET [314 ms] [16.03.25 18:39:07.997] * MEMORY USAGE: 3002269 K [16.03.25 18:39:21.649] Read position went out of the buffer boundaries. r_pos=12 B.count=10 [16.03.25 18:39:21.649] ~ [16.03.25 18:39:21.649] stack traceback: [16.03.25 18:39:21.649] problem here: [16.03.25 18:39:21.649] [16.03.25 18:39:21.649] FATAL ERROR [16.03.25 18:39:21.649] [16.03.25 18:39:21.649] [error]Expression : fatal error [16.03.25 18:39:21.649] [error]Function : NET_Packet::r [16.03.25 18:39:21.649] [error]File : s:\xrnetserver\net_utils.h [16.03.25 18:39:21.649] [error]Line : 230 [16.03.25 18:39:21.649] [error]Description : <no expression> [16.03.25 18:39:21.649] [error]Arguments : ENGINE CRASH: See details in log [16.03.25 18:39:21.649] [16.03.25 18:39:21.649] [16.03.25 18:39:21.649] stack trace: [16.03.25 18:39:21.649] Поделиться этим сообщением Ссылка на сообщение
AleksYan 1 289 Опубликовано 16 Марта Скрытый текст Detected CPU: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz GenuineIntel, F6/M60/S3 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2 * CPU cores: [4], threads: [4] Initializing File System... using fs-ltx d:\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 83564 files cached, 25112Kb memory used. Init FileSystem 1.174136 sec [16.03.25 19:22:32.186] 'xrCore' build 8402, Feb 7 2022 [16.03.25 19:22:32.186] OP 2.2 Engine ver 2.2a x64 08.02.2022 [16.03.25 19:22:32.186] [16.03.25 19:22:32.416] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [16.03.25 19:22:32.416] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [16.03.25 19:22:32.416] Initializing Engine... [16.03.25 19:22:32.417] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations [16.03.25 19:22:32.417] fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [16.03.25 19:22:32.417] Loading config for renderer [16.03.25 19:22:32.417] Executing config-script "user.ltx"... [16.03.25 19:22:32.417] [d:\op-2.2\userdata\user.ltx] successfully loaded. [16.03.25 19:22:32.417] Starting INPUT device... [16.03.25 19:22:32.424] Loading DLL: xrRender_R1.dll [16.03.25 19:22:32.425] Loading DLL: xrGame.dll [16.03.25 19:22:32.426] 'xrGame' build Feb 7 2022 16:34:07 [16.03.25 19:22:32.461] * [win32]: free[137434528096 K], reserved[4283756 K], committed[141556 K] [16.03.25 19:22:32.461] * [ D3D ]: textures[0 K] [16.03.25 19:22:32.461] * [x-ray]: crt heap[49028 K], process heap[49028 K], game lua[0 K], engine lua[0 K], render[0 K] [16.03.25 19:22:32.461] * [x-ray]: economy: strings[count: 39643, lengths: 1074 K, overhead: 2013 K, saved: 20394 K] [16.03.25 19:22:32.461] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [16.03.25 19:22:32.461] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"... [16.03.25 19:22:32.462] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [16.03.25 19:22:32.462] Executing config-script "user.ltx"... [16.03.25 19:22:32.462] Executing config-script "d:\op-2.2\gamedata\config\rspec_default.ltx"... [16.03.25 19:22:32.462] [d:\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded. [16.03.25 19:22:32.462] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"... [16.03.25 19:22:32.462] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [16.03.25 19:22:32.462] - Maximum allowed affinity mask: 0xF, current: 0xE [16.03.25 19:22:32.462] [d:\op-2.2\userdata\user.ltx] successfully loaded. [16.03.25 19:22:32.462] SOUND: OpenAL: enumerate devices... [16.03.25 19:22:32.463] SOUND: OpenAL: EnumerationExtension Present [16.03.25 19:22:32.463] devices OpenAL Soft [16.03.25 19:22:32.463] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [16.03.25 19:22:32.481] SOUND: OpenAL: All available devices: [16.03.25 19:22:32.481] 1. OpenAL Soft, Spec Version 1.1 (default) [16.03.25 19:22:32.481] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [16.03.25 19:22:32.485] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [16.03.25 19:22:32.488] * sound: EAX 2.0 extension: absent [16.03.25 19:22:32.488] * sound: EAX 2.0 deferred: absent [16.03.25 19:22:32.488] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [16.03.25 19:22:32.498] Starting RENDER device... [16.03.25 19:22:32.514] * GPU [vendor:10DE]-[device:11C8]: NVIDIA GeForce GTX 650 [16.03.25 19:22:32.514] * GPU driver: 23.21.13.8813 [16.03.25 19:22:32.568] * CREATE: DeviceREF: 1 [16.03.25 19:22:32.568] * Texture memory: 4072 M [16.03.25 19:22:32.568] * DDI-level: 9.0 [16.03.25 19:22:32.576] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [16.03.25 19:22:32.576] * GPU vertex cache: unrecognized, 16 [16.03.25 19:22:32.577] * DVB created: 8192K [16.03.25 19:22:32.577] * DIB created: 512K [16.03.25 19:22:32.689] load time LTX=59 ms [16.03.25 19:22:32.696] count of .thm files=3236 [16.03.25 19:22:32.746] load time THM=56 ms [16.03.25 19:22:32.746] * distortion: used, dev(30),need(14) [16.03.25 19:22:32.746] * SSample: 1920x1080 [16.03.25 19:22:32.752] * SSample: enabled [16.03.25 19:22:32.869] - r__tf_aniso 4 [16.03.25 19:22:32.869] - r1_tf_mipbias 0. [16.03.25 19:22:32.878] Script debugger succesfully restarted. [16.03.25 19:22:34.791] - Gamedata version: [Сборка 2.2 15.03.2023] [16.03.25 19:22:34.861] Starting engine... [16.03.25 19:22:34.918] GMLib loaded at 56 msec [16.03.25 19:22:35.428] Game_Globals loaded at 509 msec [16.03.25 19:22:35.541] App_Start loaded at 112 msec [16.03.25 19:22:35.551] ui_core loaded at 10 msec [16.03.25 19:22:35.609] Main_Menu loaded at 57 msec [16.03.25 19:22:55.005] Input: 1 [16.03.25 19:22:55.011] Destroying Direct3D... [16.03.25 19:22:55.043] * RM_Dump: textures : 0 [16.03.25 19:22:55.043] * RM_Dump: textures : 0 K [16.03.25 19:22:55.043] * RM_Dump: rtargets : 0 [16.03.25 19:22:55.043] * RM_Dump: rtargetsc : 0 [16.03.25 19:22:55.043] * RM_Dump: vs : 0 [16.03.25 19:22:55.043] * RM_Dump: ps : 0 [16.03.25 19:22:55.043] * RM_Dump: dcl : 0 [16.03.25 19:22:55.043] * RM_Dump: states : 0 [16.03.25 19:22:55.043] * RM_Dump: tex_list : 0 [16.03.25 19:22:55.043] * RM_Dump: matrices : 0 [16.03.25 19:22:55.043] * RM_Dump: lst_constants: 0 [16.03.25 19:22:55.043] * RM_Dump: v_passes : 0 [16.03.25 19:22:55.043] * RM_Dump: v_elements: 0 [16.03.25 19:22:55.043] * RM_Dump: v_shaders : 0 [16.03.25 19:22:55.043] refCount:pBaseZB 1 [16.03.25 19:22:55.043] refCount:pBaseRT 1 [16.03.25 19:22:55.043] DeviceREF: 1 В одном и том же месте ! 4 часа назад, tihik сказал: Нужны твоя gamedata, полный лог(лучше Куда это выложить ? Поделиться этим сообщением Ссылка на сообщение
AleksYan 1 289 Опубликовано 19 Марта Убрал все правки, чистая ОП 2.2 ,последний патч! Вот такой вылет в Чернобыль 1,на одном и том же месте ! Возможно ли это происходить из -за того ,что выходил с локи взяв задание на уничтожение антенн? Скрытый текст * Detected CPU: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz GenuineIntel, F6/M60/S3 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2 * CPU cores: [4], threads: [4] Initializing File System... using fs-ltx d:\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 83085 files cached, 25008Kb memory used. Init FileSystem 1.167622 sec [19.03.25 20:13:18.751] 'xrCore' build 8402, Feb 7 2022 [19.03.25 20:13:18.751] OP 2.2 Engine ver 2.2a x64 08.02.2022 [19.03.25 20:13:18.751] [19.03.25 20:13:18.985] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [19.03.25 20:13:18.985] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [19.03.25 20:13:18.985] Initializing Engine... [19.03.25 20:13:18.986] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations [19.03.25 20:13:18.986] fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [19.03.25 20:13:18.986] Loading config for renderer [19.03.25 20:13:18.986] Executing config-script "user.ltx"... [19.03.25 20:13:18.986] [d:\op-2.2\userdata\user.ltx] successfully loaded. [19.03.25 20:13:18.986] Starting INPUT device... [19.03.25 20:13:18.993] Loading DLL: xrRender_R1.dll [19.03.25 20:13:18.993] Loading DLL: xrGame.dll [19.03.25 20:13:18.996] 'xrGame' build Feb 7 2022 16:34:07 [19.03.25 20:13:19.027] * [win32]: free[137434528068 K], reserved[4283856 K], committed[141484 K] [19.03.25 20:13:19.027] * [ D3D ]: textures[0 K] [19.03.25 20:13:19.027] * [x-ray]: crt heap[48927 K], process heap[48927 K], game lua[0 K], engine lua[0 K], render[0 K] [19.03.25 20:13:19.027] * [x-ray]: economy: strings[count: 39643, lengths: 1074 K, overhead: 2013 K, saved: 20394 K] [19.03.25 20:13:19.027] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [19.03.25 20:13:19.027] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"... [19.03.25 20:13:19.028] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [19.03.25 20:13:19.028] Executing config-script "user.ltx"... [19.03.25 20:13:19.028] Executing config-script "d:\op-2.2\gamedata\config\rspec_default.ltx"... [19.03.25 20:13:19.028] [d:\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded. [19.03.25 20:13:19.028] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"... [19.03.25 20:13:19.028] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [19.03.25 20:13:19.029] - Maximum allowed affinity mask: 0xF, current: 0xE [19.03.25 20:13:19.029] [d:\op-2.2\userdata\user.ltx] successfully loaded. [19.03.25 20:13:19.029] SOUND: OpenAL: enumerate devices... [19.03.25 20:13:19.029] SOUND: OpenAL: EnumerationExtension Present [19.03.25 20:13:19.029] devices OpenAL Soft [19.03.25 20:13:19.029] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [19.03.25 20:13:19.046] SOUND: OpenAL: All available devices: [19.03.25 20:13:19.046] 1. OpenAL Soft, Spec Version 1.1 (default) [19.03.25 20:13:19.046] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [19.03.25 20:13:19.051] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [19.03.25 20:13:19.054] * sound: EAX 2.0 extension: absent [19.03.25 20:13:19.054] * sound: EAX 2.0 deferred: absent [19.03.25 20:13:19.054] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [19.03.25 20:13:19.062] Starting RENDER device... [19.03.25 20:13:19.137] * GPU [vendor:10DE]-[device:11C8]: NVIDIA GeForce GTX 650 [19.03.25 20:13:19.137] * GPU driver: 23.21.13.8813 [19.03.25 20:13:19.451] * CREATE: DeviceREF: 1 [19.03.25 20:13:19.451] * Texture memory: 4072 M [19.03.25 20:13:19.451] * DDI-level: 9.0 [19.03.25 20:13:19.459] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [19.03.25 20:13:19.460] * GPU vertex cache: unrecognized, 16 [19.03.25 20:13:19.461] * DVB created: 8192K [19.03.25 20:13:19.461] * DIB created: 512K [19.03.25 20:13:19.548] load time LTX=70 ms [19.03.25 20:13:19.555] count of .thm files=3236 [19.03.25 20:13:19.604] load time THM=56 ms [19.03.25 20:13:19.604] * distortion: used, dev(30),need(14) [19.03.25 20:13:19.604] * SSample: 1920x1080 [19.03.25 20:13:19.610] * SSample: enabled [19.03.25 20:13:19.730] - r__tf_aniso 4 [19.03.25 20:13:19.730] - r1_tf_mipbias 0. [19.03.25 20:13:19.739] Script debugger succesfully restarted. [19.03.25 20:13:21.655] - Gamedata version: [Сборка 2.2 15.03.2023] [19.03.25 20:13:21.726] Starting engine... [19.03.25 20:13:21.783] GMLib loaded at 55 msec [19.03.25 20:13:22.304] Game_Globals loaded at 521 msec [19.03.25 20:13:22.415] App_Start loaded at 110 msec [19.03.25 20:13:22.426] ui_core loaded at 11 msec [19.03.25 20:13:22.484] Main_Menu loaded at 57 msec [19.03.25 20:13:27.398] * DVB created: 8192K [19.03.25 20:13:27.398] * DIB created: 512K [19.03.25 20:13:27.398] - r__tf_aniso 4 [19.03.25 20:13:27.398] - r1_tf_mipbias 0. [19.03.25 20:13:27.398] * SSample: 1920x1080 [19.03.25 20:13:27.404] * SSample: enabled [19.03.25 20:13:27.404] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [19.03.25 20:13:27.404] * GPU vertex cache: recognized, 24 [19.03.25 20:13:27.404] *** RESET [31 ms] [19.03.25 20:13:27.404] "d:\op-2.2\bin\xr_3da.exe" -nointro [19.03.25 20:13:27.404] Begin load [19.03.25 20:13:27.406] * phase time: 0 ms [19.03.25 20:13:27.448] * phase cmem: 233234 K [19.03.25 20:13:27.448] Prefetching objects... [19.03.25 20:13:27.499] * Objects loaded in 0 ms [19.03.25 20:13:28.099] * Models loaded in 600 ms [19.03.25 20:13:28.145] * Prefetch memory: 719033Kb [19.03.25 20:13:28.147] * phase time: 741 ms [19.03.25 20:13:28.193] * phase cmem: 939418 K [19.03.25 20:13:28.193] Starting server... [19.03.25 20:13:28.265] - Gamedata version: [Сборка 2.2 15.03.2023] [19.03.25 20:13:28.350] * phase time: 202 ms [19.03.25 20:13:28.395] * phase cmem: 936801 K [19.03.25 20:13:28.395] Loading alife simulator... [19.03.25 20:13:28.395] * phase time: 45 ms [19.03.25 20:13:28.440] * phase cmem: 936793 K [19.03.25 20:13:28.440] Loading savegame... [19.03.25 20:13:28.488] d:\op-2.2\userdata\savedgames\alleks yann_quicksave.sav save created on DEVELOPER mode! [19.03.25 20:13:28.488] * Loading key-value pairs... [19.03.25 20:13:28.594] * 47 key-value pairs were successfully loaded (0.106s) [19.03.25 20:13:28.594] * Loading spawn registry... [19.03.25 20:13:30.880] * 24708 spawn points were successfully loaded (2.286s) [19.03.25 20:13:30.881] * Loading objects... [19.03.25 20:13:32.221] * 65423 out of 65423 objects were successfully loaded (1.340s) [19.03.25 20:13:34.739] * Loading quick slots data... [19.03.25 20:13:34.739] * Loading pre random queues data... [19.03.25 20:13:34.763] * Start objects on_register'ed... [19.03.25 20:13:38.752] * 65423 objects on_register'ed (3.989s) [19.03.25 20:13:38.753] * Game alleks yann_quicksave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\alleks yann_quicksave.sav' (10.359s) [19.03.25 20:13:38.753] * phase time: 10358 ms [19.03.25 20:13:38.860] * phase cmem: 1211740 K [19.03.25 20:13:38.860] Connecting... [19.03.25 20:13:39.146] MaxPlayers = 32 [19.03.25 20:13:39.236] * phase time: 481 ms [19.03.25 20:13:39.339] * phase cmem: 1232564 K [19.03.25 20:13:39.339] Connecting to... [19.03.25 20:13:39.343] Player not found. New player created. [19.03.25 20:13:39.343] * client : connection accepted - <> [19.03.25 20:13:39.367] * phase time: 131 ms [19.03.25 20:13:39.471] * phase cmem: 1232614 K [19.03.25 20:13:39.471] Reading level info... [19.03.25 20:13:39.476] * phase time: 108 ms [19.03.25 20:13:39.578] * phase cmem: 1232614 K [19.03.25 20:13:39.578] Loading object space... [19.03.25 20:13:40.798] * object space load: 1220 ms [19.03.25 20:13:40.799] * phase time: 1323 ms [19.03.25 20:13:40.908] * phase cmem: 1363408 K [19.03.25 20:13:40.908] Loading shaders (R1)... [19.03.25 20:13:41.269] * phase time: 469 ms [19.03.25 20:13:41.373] * phase cmem: 1366767 K [19.03.25 20:13:41.373] Loading geometry (R1)... [19.03.25 20:13:42.272] * phase time: 1003 ms [19.03.25 20:13:42.396] * phase cmem: 1482093 K [19.03.25 20:13:42.396] Loading visuals (R1)... [19.03.25 20:13:42.510] * phase time: 237 ms [19.03.25 20:13:42.620] * phase cmem: 1491190 K [19.03.25 20:13:42.620] Loading details (R1)... [19.03.25 20:13:42.683] * [DETAILS] VertexConsts(256), Batch(61) [19.03.25 20:13:42.683] * [DETAILS] 61793 v(20), 39345 p [19.03.25 20:13:42.683] * [DETAILS] Batch(61), VB(1206K), IB(230K) [19.03.25 20:13:42.685] * phase time: 174 ms [19.03.25 20:13:42.794] * phase cmem: 1492750 K [19.03.25 20:13:42.794] Loading sectors (R1)... [19.03.25 20:13:42.794] * Loading HOM: d:\op-2.2\gamedata\levels\l57_outskirts\level.hom [19.03.25 20:13:42.795] * Loading environment modificator: d:\op-2.2\gamedata\levels\l57_outskirts\level.env_mod [19.03.25 20:13:42.795] * phase time: 110 ms [19.03.25 20:13:42.904] * phase cmem: 1492811 K [19.03.25 20:13:42.904] Loading AI objects... [19.03.25 20:13:42.904] - Loading music tracks from 'l57_outskirts_musics'... [19.03.25 20:13:42.993] * phase time: 197 ms [19.03.25 20:13:43.126] * phase cmem: 1492435 K [19.03.25 20:13:43.126] Loading PH world... [19.03.25 20:13:43.364] - Game configuring : Started [19.03.25 20:13:43.384] - Game configuring : Finished [19.03.25 20:13:43.578] WARNING: CLocatorAPI::check_for_file file not found file d:\op-2.2\userdata\settings\task_visual.settings in files list (size = 83085) [19.03.25 20:13:43.689] * phase time: 695 ms [19.03.25 20:13:43.810] * phase cmem: 1679533 K [19.03.25 20:13:43.810] Loading textures... [19.03.25 20:13:51.741] * t-report - base: 1653, 1095591 K [19.03.25 20:13:51.741] * t-report - lmap: 48, 49158 K [19.03.25 20:13:51.741] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M). [19.03.25 20:13:51.741] Reduce pixel density (worse) or use more vertex lighting (better). [19.03.25 20:13:51.742] * phase time: 8053 ms [19.03.25 20:13:51.887] * phase cmem: 2135099 K [19.03.25 20:13:51.887] Synchronizing... [19.03.25 20:13:51.888] Save created on [Engine 2.2a x64 08.02.2022] [19.03.25 20:13:51.888] Save date and time [Sun Mar 16 19:20:09 2025] [19.03.25 20:13:51.922] * phase time: 179 ms [19.03.25 20:13:52.050] * phase cmem: 2135102 K [19.03.25 20:13:52.402] * [win32]: free[137431710896 K], reserved[4390580 K], committed[2851932 K] [19.03.25 20:13:52.402] * [ D3D ]: textures[1144749 K] [19.03.25 20:13:52.402] * [x-ray]: crt heap[2134583 K], process heap[2134583 K], game lua[396425 K], engine lua[216 K], render[0 K] [19.03.25 20:13:52.402] * [x-ray]: economy: strings[count: 203050, lengths: 11603 K, overhead: 10311 K, saved: 32040 K] [19.03.25 20:13:52.402] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [19.03.25 20:13:52.402] Starting measure [19.03.25 20:14:50.046] * MEMORY USAGE: 3191200 K [19.03.25 20:14:54.508] Read position went out of the buffer boundaries. r_pos=12 B.count=10 [19.03.25 20:14:54.508] ~ [19.03.25 20:14:54.508] stack traceback: [19.03.25 20:14:54.508] problem here: [19.03.25 20:14:54.509] [19.03.25 20:14:54.509] FATAL ERROR [19.03.25 20:14:54.509] [19.03.25 20:14:54.509] [error]Expression : fatal error [19.03.25 20:14:54.509] [error]Function : NET_Packet::r [19.03.25 20:14:54.509] [error]File : s:\xrnetserver\net_utils.h [19.03.25 20:14:54.509] [error]Line : 230 [19.03.25 20:14:54.509] [error]Description : <no expression> [19.03.25 20:14:54.509] [error]Arguments : ENGINE CRASH: See details in log [19.03.25 20:14:54.509] [19.03.25 20:14:54.509] [19.03.25 20:14:54.509] stack trace: [19.03.25 20:14:54.509] Поделиться этим сообщением Ссылка на сообщение
AleksYan 1 289 Опубликовано 20 Марта 2 часа назад, bortmeh сказал: Случайно не ПТРД в руках? Вот вот - именно так и было. ))) Потом понял ,что причина была в этом ! Поделиться этим сообщением Ссылка на сообщение
AleksYan 1 289 Опубликовано 21 Марта 1 минуту назад, Hunter-ma121 сказал: Если на Анне женюсь Конец игры ? Будешь жить долго и счастливо !)) Поделиться этим сообщением Ссылка на сообщение
AleksYan 1 289 Опубликовано 1 Апреля 1 минуту назад, bortmeh сказал: тайник бандита удаляется если ты играешь с метками. Это какой тайник ? Поделиться этим сообщением Ссылка на сообщение
AleksYan 1 289 Опубликовано 1 Апреля 3 минуты назад, bortmeh сказал: И нет, я неправ, он удаляется По ходу он был Темной лощине у меня! Поделиться этим сообщением Ссылка на сообщение
AleksYan 1 289 Опубликовано 4 Апреля (изменено) Привет всем ! Играл в ОП 2.2 последний патч ! Были проблемы с компом , переустановил операционку ! По запарке отформатировал раздел на диске с игрой и сохранения на рабочем столе ! Буду начинать заново ! Более опытные по игре - какие могут быть проблемы при прохождении ( имеется ввиду по сюжету )? Где может быть затык ? Спавнер ? Для чего ,как пользоваться ,нужен ли ? Изменено 4 Апреля пользователем AleksYan Поделиться этим сообщением Ссылка на сообщение
AleksYan 1 289 Опубликовано в воскресенье в 10:47 Привет всем ! Кто подскажет в чем дело ? При разговоре на блокпосту Долга ,по заданию Бармена на зомбированных с чипами! Скрытый текст Detected CPU: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz GenuineIntel, F6/M60/S3 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2 * CPU cores: [4], threads: [4] Initializing File System... using fs-ltx d:\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 82007 files cached, 24556Kb memory used. Init FileSystem 1.165039 sec [13.04.25 13:44:25.104] 'xrCore' build 8402, Feb 7 2022 [13.04.25 13:44:25.104] OP 2.2 Engine ver 2.2a x64 08.02.2022 [13.04.25 13:44:25.104] [13.04.25 13:44:25.338] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [13.04.25 13:44:25.338] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [13.04.25 13:44:25.338] Initializing Engine... [13.04.25 13:44:25.339] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations [13.04.25 13:44:25.339] fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [13.04.25 13:44:25.339] Loading config for renderer [13.04.25 13:44:25.339] Executing config-script "user.ltx"... [13.04.25 13:44:25.339] [d:\op-2.2\userdata\user.ltx] successfully loaded. [13.04.25 13:44:25.340] Starting INPUT device... [13.04.25 13:44:25.346] Loading DLL: xrRender_R1.dll [13.04.25 13:44:25.347] Loading DLL: xrGame.dll [13.04.25 13:44:25.349] 'xrGame' build Feb 7 2022 16:34:07 [13.04.25 13:44:25.385] * [win32]: free[137434528060 K], reserved[4284188 K], committed[141160 K] [13.04.25 13:44:25.385] * [ D3D ]: textures[0 K] [13.04.25 13:44:25.385] * [x-ray]: crt heap[48475 K], process heap[48475 K], game lua[0 K], engine lua[0 K], render[0 K] [13.04.25 13:44:25.385] * [x-ray]: economy: strings[count: 39680, lengths: 1074 K, overhead: 2015 K, saved: 20402 K] [13.04.25 13:44:25.385] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [13.04.25 13:44:25.385] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"... [13.04.25 13:44:25.386] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [13.04.25 13:44:25.386] Executing config-script "user.ltx"... [13.04.25 13:44:25.386] Executing config-script "d:\op-2.2\gamedata\config\rspec_default.ltx"... [13.04.25 13:44:25.386] [d:\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded. [13.04.25 13:44:25.386] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"... [13.04.25 13:44:25.387] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [13.04.25 13:44:25.387] - Maximum allowed affinity mask: 0xF, current: 0xE [13.04.25 13:44:25.387] [d:\op-2.2\userdata\user.ltx] successfully loaded. [13.04.25 13:44:25.387] SOUND: OpenAL: enumerate devices... [13.04.25 13:44:25.387] SOUND: OpenAL: EnumerationExtension Present [13.04.25 13:44:25.387] devices OpenAL Soft [13.04.25 13:44:25.387] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [13.04.25 13:44:25.405] SOUND: OpenAL: All available devices: [13.04.25 13:44:25.405] 1. OpenAL Soft, Spec Version 1.1 (default) [13.04.25 13:44:25.405] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [13.04.25 13:44:25.409] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [13.04.25 13:44:25.412] * sound: EAX 2.0 extension: absent [13.04.25 13:44:25.412] * sound: EAX 2.0 deferred: absent [13.04.25 13:44:25.412] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [13.04.25 13:44:25.421] Starting RENDER device... [13.04.25 13:44:25.495] * GPU [vendor:10DE]-[device:11C8]: NVIDIA GeForce GTX 650 [13.04.25 13:44:25.495] * GPU driver: 23.21.13.8813 [13.04.25 13:44:25.544] * CREATE: DeviceREF: 1 [13.04.25 13:44:25.544] * Texture memory: 4072 M [13.04.25 13:44:25.544] * DDI-level: 9.0 [13.04.25 13:44:25.551] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [13.04.25 13:44:25.552] * GPU vertex cache: unrecognized, 16 [13.04.25 13:44:25.552] * DVB created: 8192K [13.04.25 13:44:25.552] * DIB created: 512K [13.04.25 13:44:25.619] load time LTX=61 ms [13.04.25 13:44:25.626] count of .thm files=3236 [13.04.25 13:44:25.666] load time THM=47 ms [13.04.25 13:44:25.666] * distortion: used, dev(30),need(14) [13.04.25 13:44:25.666] * SSample: 1920x1080 [13.04.25 13:44:25.672] * SSample: enabled [13.04.25 13:44:25.788] - r__tf_aniso 4 [13.04.25 13:44:25.788] - r1_tf_mipbias 0. [13.04.25 13:44:25.797] Script debugger succesfully restarted. [13.04.25 13:44:27.735] - Gamedata version: [Сборка 2.2 15.03.2023] [13.04.25 13:44:27.806] Starting engine... [13.04.25 13:44:27.862] GMLib loaded at 54 msec [13.04.25 13:44:28.368] Game_Globals loaded at 507 msec [13.04.25 13:44:28.481] App_Start loaded at 112 msec [13.04.25 13:44:28.492] ui_core loaded at 10 msec [13.04.25 13:44:28.550] Main_Menu loaded at 57 msec [13.04.25 13:44:31.600] Input: 1 [13.04.25 13:44:31.606] Destroying Direct3D... [13.04.25 13:44:31.634] * RM_Dump: textures : 0 [13.04.25 13:44:31.634] * RM_Dump: textures : 0 K [13.04.25 13:44:31.634] * RM_Dump: rtargets : 0 [13.04.25 13:44:31.634] * RM_Dump: rtargetsc : 0 [13.04.25 13:44:31.634] * RM_Dump: vs : 0 [13.04.25 13:44:31.634] * RM_Dump: ps : 0 [13.04.25 13:44:31.634] * RM_Dump: dcl : 0 [13.04.25 13:44:31.634] * RM_Dump: states : 0 [13.04.25 13:44:31.634] * RM_Dump: tex_list : 0 [13.04.25 13:44:31.634] * RM_Dump: matrices : 0 [13.04.25 13:44:31.634] * RM_Dump: lst_constants: 0 [13.04.25 13:44:31.634] * RM_Dump: v_passes : 0 [13.04.25 13:44:31.634] * RM_Dump: v_elements: 0 [13.04.25 13:44:31.634] * RM_Dump: v_shaders : 0 [13.04.25 13:44:31.634] refCount:pBaseZB 1 [13.04.25 13:44:31.634] refCount:pBaseRT 1 [13.04.25 13:44:31.634] DeviceREF: 1 Поделиться этим сообщением Ссылка на сообщение
AleksYan 1 289 Опубликовано в воскресенье в 15:23 Что это значит ? Такой вылет ! Поделиться этим сообщением Ссылка на сообщение
AleksYan 1 289 Опубликовано в четверг в 18:12 Привет всем! Кейс для Сидоровича с блокпоста, в помощь приходит Басти с Кузькиной матерью - играет какую то роль в дальнейшем количество выживших с их команды? Поделиться этим сообщением Ссылка на сообщение