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dsh mod


dsh

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Здравствуйте. Пятый раз устанавливаю эксперементальную версию а вылет тот же..

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* Detected CPU: Intel(R) Core(TM) i5 CPU         750  @ 2.67GHz [GenuineIntel], F6/M30/S5, 2509.00 mhz, 25-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
* CPU cores: [4], threads: [4]
Initializing File System...
using fs-ltx fs.ltx
FS: 51811 files cached, 8670Kb memory used.
Init FileSystem 0.991199 sec
[28.11.17 16:40:58.581] 'XRAY Engine (OGSE Edition)' build 1, Nov 25 2017
[28.11.17 16:41:01.053] Initializing Engine...
[28.11.17 16:41:01.054] Executing config-script "user.ltx"...
[28.11.17 16:41:01.055] [i:\экспериментальная  версия ДШ\op2-dsh-mod\op2-dsh-mod\ns_userdata\user.ltx] successfully loaded.
[28.11.17 16:41:01.055] Starting INPUT device...
[28.11.17 16:41:01.075] Loading DLL: xrRender.dll
[28.11.17 16:41:01.089] Loading DLL: xrGame.dll
[28.11.17 16:41:01.282] * [win32]: free[4034652 K], reserved[61868 K], committed[97720 K]
[28.11.17 16:41:01.282] * [ D3D ]: textures[0 K]
[28.11.17 16:41:01.282] * [x-ray]: process heap[22304 K]
[28.11.17 16:41:01.282] * [x-ray]: economy: strings[11994 K], smem[0 K]
[28.11.17 16:41:01.282] Executing config-script "i:\экспериментальная версия ДШ\op2-dsh-mod\op2-dsh-mod\gamedata\config\default_controls.ltx"...
[28.11.17 16:41:01.282] ! Cannot open script file [i:\экспериментальная версия ДШ\op2-dsh-mod\op2-dsh-mod\gamedata\config\default_controls.ltx]
[28.11.17 16:41:01.282] Executing config-script "user.ltx"...
[28.11.17 16:41:01.283] Executing config-script "i:\экспериментальная версия ДШ\op2-dsh-mod\op2-dsh-mod\gamedata\config\rspec_high.ltx"...
[28.11.17 16:41:01.283] ! Cannot open script file [i:\экспериментальная версия ДШ\op2-dsh-mod\op2-dsh-mod\gamedata\config\rspec_high.ltx]
[28.11.17 16:41:01.283] Executing config-script "i:\экспериментальная версия ДШ\op2-dsh-mod\op2-dsh-mod\gamedata\config\default_controls.ltx"...
[28.11.17 16:41:01.283] ! Cannot open script file [i:\экспериментальная версия ДШ\op2-dsh-mod\op2-dsh-mod\gamedata\config\default_controls.ltx]
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[16], prop=[9]
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[17], prop=[F]
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[18], prop=[C]
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[19], prop=[:]
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[20], prop=[5]
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[21], prop=[=]
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[22], prop=[3]
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[23], prop=[H]
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[24], prop=
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[25], prop=[7]
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[26], prop=[E]
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[27], prop=[J]
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[30], prop=[D]
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[31], prop=[K]
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[32], prop=[2]
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[33], prop=[0]
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[34], prop=[?]
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[35], prop=[@]
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[36], prop=[>]
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[37], prop=[;]
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[38], prop=[4]
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[39], prop=[6]
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[40], prop=[M]
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[41], prop=[Q]
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[44], prop=[O]
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[45], prop=[G]
[28.11.17 16:41:01.283] ! cant convert dik_name for dik[46], prop=[A]
[28.11.17 16:41:01.284] ! cant convert dik_name for dik[47], prop=[<]
[28.11.17 16:41:01.284] ! cant convert dik_name for dik[48], prop=[8]
[28.11.17 16:41:01.284] ! cant convert dik_name for dik[49], prop=
[28.11.17 16:41:01.284] ! cant convert dik_name for dik[50], prop=[L]
[28.11.17 16:41:01.284] ! cant convert dik_name for dik[51], prop=[1]
[28.11.17 16:41:01.284] ! cant convert dik_name for dik[52], prop=[N]
[28.11.17 16:41:01.284] ! cant convert dik_name for dik[144], prop=[@54.]
[28.11.17 16:41:01.284] [i:\экспериментальная  версия ДШ\op2-dsh-mod\op2-dsh-mod\ns_userdata\user.ltx] successfully loaded.
[28.11.17 16:41:01.284] SOUND: OpenAL: enumerate devices...
[28.11.17 16:41:01.284] SOUND: OpenAL: EnumerationExtension Present
[28.11.17 16:41:01.308] devices Generic Hardware
[28.11.17 16:41:01.308] SOUND: OpenAL: system  default SndDevice name is Generic Hardware
[28.11.17 16:41:01.701] SOUND: OpenAL: All available devices:
[28.11.17 16:41:01.701] 1. Generic Software, Spec Version 1.1 
[28.11.17 16:41:01.701] 2. Generic Software, Spec Version 1.1 
[28.11.17 16:41:01.701] SOUND: OpenAL: SelectBestDevice is Generic Software -1.-1
[28.11.17 16:41:01.756] SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
[28.11.17 16:41:01.759] * sound: EAX 2.0 extension: absent
[28.11.17 16:41:01.759] * sound: EAX 2.0 deferred: absent
[28.11.17 16:41:01.759] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[28.11.17 16:41:01.772] Starting RENDER device...
[28.11.17 16:41:01.782] * GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti
[28.11.17 16:41:01.782] * GPU driver: 23.21.13.8831
[28.11.17 16:41:02.239] * CREATE: DeviceREF: 1
[28.11.17 16:41:02.239] * Vertex Processor: PURE HARDWARE
[28.11.17 16:41:02.239] *     Texture memory: 2704 M
[28.11.17 16:41:02.240] *          DDI-level: 9.0
[28.11.17 16:41:02.400] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[28.11.17 16:41:02.402] * GPU vertex cache: unrecognized, 16
[28.11.17 16:41:02.405] * DVB created: 8192K
[28.11.17 16:41:02.406] * DIB created: 512K
[28.11.17 16:41:02.411] ! Version conflict in shader 'def_shaders\def_aref'
[28.11.17 16:41:02.411] ! Version conflict in shader 'def_shaders\def_aref_noblend'
[28.11.17 16:41:02.411] ! Version conflict in shader 'def_shaders\def_aref_v'
[28.11.17 16:41:02.411] ! Version conflict in shader 'def_shaders\def_trans'
[28.11.17 16:41:02.411] ! Version conflict in shader 'def_shaders\def_trans_v'
[28.11.17 16:41:02.411] ! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
[28.11.17 16:41:02.411] ! Version conflict in shader 'def_shaders\lod_old'
[28.11.17 16:41:02.411] ! Renderer doesn't support blender 'effects\shadow_world'
[28.11.17 16:41:02.411] ! Version conflict in shader 'effects\watertest-1'
[28.11.17 16:41:02.534] count of .thm files=368
[28.11.17 16:41:02.540] load time=127 ms
[28.11.17 16:41:02.540] * NULLRT supported
[28.11.17 16:41:02.540] * ...and used
[28.11.17 16:41:02.540] * HWDST/PCF supported and used
[28.11.17 16:41:02.540] * NV-DBT supported and used
[28.11.17 16:41:02.540] Shadow Map resolution: 2048x2048
[28.11.17 16:41:05.191] [CScriptEngine::init] Starting LuaJIT!
[28.11.17 16:41:05.216] --LUA version: [LuaJIT 2.0.5]
[28.11.17 16:41:05.218] cannot open i:\экспериментальная  версия ДШ\op2-dsh-mod\op2-dsh-mod\gamedata\scripts\_luaxml.lua: No such file or directory
[28.11.17 16:41:05.218] --_G loaded from: stack traceback:
-     ...ия ДШ\op2-dsh-mod\op2-dsh-mod\gamedata\scripts\_g.script:2835: in main chunk
[28.11.17 16:41:05.228] [CScriptEngine::init] LuaJIT Started!
[28.11.17 16:41:05.261] Starting engine...
[28.11.17 16:41:55.674] * DVB created: 8192K
[28.11.17 16:41:55.674] * DIB created: 512K
[28.11.17 16:41:57.899] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[28.11.17 16:41:57.899] * GPU vertex cache: recognized, 24
[28.11.17 16:41:57.899] *** RESET [0 ms]
[28.11.17 16:41:57.912] Config-file [i:\экспериментальная  версия ДШ\op2-dsh-mod\op2-dsh-mod\ns_userdata\user.ltx] saved successfully
[28.11.17 16:41:58.117] * MEMORY USAGE: 167222 K
[28.11.17 16:41:58.118] - r__tf_aniso 2
[28.11.17 16:41:58.118] - r2_tf_mipbias 0.
[28.11.17 16:42:06.288] * DVB created: 8192K
[28.11.17 16:42:06.288] * DIB created: 512K
[28.11.17 16:42:08.529] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[28.11.17 16:42:08.529] * GPU vertex cache: recognized, 24
[28.11.17 16:42:08.529] *** RESET [2378 ms]
[28.11.17 16:42:08.541] "i:\экспериментальная  версия ДШ\op2-dsh-mod\op2-dsh-mod\bin\xr_3da.exe" 
[28.11.17 16:42:08.542] * phase time: 0 ms
[28.11.17 16:42:08.546] * phase cmem: 166492 K
[28.11.17 16:42:08.546] Собираюсь в дорогу
[28.11.17 16:42:08.553] Loading objects...
[28.11.17 16:42:08.553] Loading models...
[28.11.17 16:42:10.320] * [prefetch] time:    1764 ms
[28.11.17 16:42:10.320] * [prefetch] memory:  9198Kb
[28.11.17 16:42:10.322] * phase time: 1780 ms
[28.11.17 16:42:10.328] * phase cmem: 172867 K
[28.11.17 16:42:10.328] Собираюсь в дорогу
[28.11.17 16:42:10.336] [CScriptEngine::init] Starting LuaJIT!
[28.11.17 16:42:10.336] [CScriptStorage] Found working LuaJIT WM! Close it!
[28.11.17 16:42:10.362] --LUA version: [LuaJIT 2.0.5]
[28.11.17 16:42:10.363] cannot open i:\экспериментальная  версия ДШ\op2-dsh-mod\op2-dsh-mod\gamedata\scripts\_luaxml.lua: No such file or directory
[28.11.17 16:42:10.364] --_G loaded from: stack traceback:
-     ...ия ДШ\op2-dsh-mod\op2-dsh-mod\gamedata\scripts\_g.script:2835: in main chunk
[28.11.17 16:42:10.374] [CScriptEngine::init] LuaJIT Started!
[28.11.17 16:42:10.407] ! Cannot find saved game ~~~ sandbox initialized
[28.11.17 16:42:10.407] * Log file has been saved successfully!
[28.11.17 16:42:10.407] * phase time: 85 ms
[28.11.17 16:42:10.414] * phase cmem: 172820 K
[28.11.17 16:42:10.414] Собираюсь в дорогу
[28.11.17 16:42:10.414] * phase time: 6 ms
[28.11.17 16:42:10.421] * phase cmem: 172816 K
[28.11.17 16:42:10.421] Собираюсь в дорогу
[28.11.17 16:42:10.421] * Creating new game...
[28.11.17 16:42:10.422] * Loading spawn registry...
[28.11.17 16:42:12.471] * 15840 spawn points are successfully loaded
[28.11.17 16:42:12.894] *********************************************************************************
[28.11.17 16:42:12.894] !![LogStackTrace] ExceptionCode is [c0000005]
[28.11.17 16:42:12.948] Unhandled exception stack trace:
[28.11.17 16:42:12.948] 0023:59F85B40 (0x04E92490 0x046315EC 0x1902DA01 0x76ED3CC3) xrCore.dll, IReader::pointer
[28.11.17 16:42:12.948] 0023:511EB2EB (0x046315EC 0x1902DA90 0x1907AC90 0x51515918) xrGame.dll
[28.11.17 16:42:12.948] 0023:51094338 (0x18A4711C 0x1907AC90 0x1860BE90 0x002EA854) xrGame.dll
[28.11.17 16:42:12.948] 0023:51094729 (0x1907AC90 0x002EC8A8 0x18A4711C 0x00000006) xrGame.dll
[28.11.17 16:42:12.948] 0023:510935C4 (0x1907AC90 0x00000001 0x389FA880 0x389F4A38) xrGame.dll
[28.11.17 16:42:12.948] 0023:5108C943 (0x002EC8A8 0x191BCFB0 0x51515918 0x04FC8404) xrGame.dll
[28.11.17 16:42:12.948] 0023:5109DA56 (0x18A46E90 0x18EF67F0 0x04FC8400 0x002EC9F8) xrGame.dll
[28.11.17 16:42:12.948] 0023:5109B2CF (0x04FC8404 0x00000001 0x00000001 0x19293560) xrGame.dll
[28.11.17 16:42:12.948] 0023:510768C4 (0x19293560 0x19353734 0x04FC8404 0x18EF67F0) xrGame.dll
[28.11.17 16:42:12.948] 0023:51315A90 (0x19353734 0x1934F150 0x19353734 0x75EA6C30) xrGame.dll, xrFactory_Destroy()
[28.11.17 16:42:12.948] 0023:51317606 (0x51508540 0x01472178 0x74E810FF 0x002ED288) xrGame.dll, xrFactory_Destroy()
[28.11.17 16:42:12.948] 0023:512109A3 (0x1934F150 0x59F91620 0x00732E39 0x002605CC) xrGame.dll
[28.11.17 16:42:12.948] 0023:013E91B8 (0x013821CA 0xFFFDE000 0x00000000 0x01475768) XR_3DA.exe, CRenderDevice::Run()
[28.11.17 16:42:12.948] 0023:01381C5A (0x01370000 0x00000000 0x00000000 0x00000001) XR_3DA.exe, CApplication::destroy_loading_shaders()
[28.11.17 16:42:12.948] 0023:0137FA72 (0x01370000 0x00000000 0x00732E39 0x00000001) XR_3DA.exe, resptr_base<IRender_Light>::_inc()
[28.11.17 16:42:12.948] 0023:0142ACD9 (0xFFFDE000 0x002EF824 0x76ED9EF2 0xFFFDE000) XR_3DA.exe, CPerlinNoise3D::Get()
[28.11.17 16:42:12.948] 0023:74E833AA (0xFFFDE000 0x767152DA 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
[28.11.17 16:42:12.949] 0023:76ED9EF2 (0x0142AD4B 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[28.11.17 16:42:12.949] 0023:76ED9EC5 (0x0142AD4B 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[28.11.17 16:42:12.949] *********************************************************************

 

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И ещё когда игра вылетает появляется окно а там вот что...

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fatal error occured

press OK tu abort program execution

это что типа переустановить всё

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Да не заметил разницу ...вернул на место ...всё заработало...спасибо всем....

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Здравствуйте.  Поставил обновление и вот такой вылет

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[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : ..\COMMON_AI\script_engine.cpp
[error]Line          : 53
[error]Description   : [CScriptEngine::lua_pcall_failed]: ...\op2-dsh-mod\gamedata\scripts\arc\arc_8containers.script:147: bad argument #1 to 'getn' (table expected, got nil)

 

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Дмитрий_кум.....Так ты же дверь не открыл при помощи этого декодера.

Изменено пользователем hudoy50
  • Спасибо 1

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