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The Guiders Mod


Lipkiy

Рекомендуемые сообщения

(изменено)
У меня с ранних сейвов игра не загружается, но стоит удалить файл bind_stalker.script, все ОК. НИ без проблем. В чем может быть причина?
Установка:

1) Чистый S.T.A.L.K.E.R._LOST_ALPHA_v1.3000
2) Патч   STALKER_LostAlpha_Patch_v1.3003
3) Lost Alpha Full_RUS
а)Русификатор озвучки Lost Alpha v.1.0
б)Русификатор текста Lost Alpha v.3.0
4) LA NeuroChanges by Chriotmao
а) LA NeuroChanges by Chriotmao 1.0.3
б) Адаптация под русификатор с озвучкой
в) Патч, LA Changes by Chriotmao Patch
5) Мод The Guiders Mod v1.2 *** Версия мода: 1.2 (обновлено 21.10.2014 18:37) ***
6) Кое что от Mecheniy@Mecheniy.
Пункт 6 в нём адаптировано все под вышеупомянутое.

 

 

Это в логе:

Initializing File System...
using fs-ltx fsgame.ltx
FS: 54229 files cached, 7975Kb memory used.
Init FileSystem 2.465684 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014

EH: 00805548CA869E992625B2B99EC003D6

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[4060316 K], reserved[53004 K], committed[80920 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17194 K], process heap[17194 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7444 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"...
! Unknown command: ;please
! Unknown command: ;aa
[d:\s.t.a.l.k.e.r. - lost alpha\gamedata\con] successfully loaded.
Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:68D9]: AMD Radeon HD 5570
* GPU driver: 7.14.10.304
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 733 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1040
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_distort
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 9
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_generic
compiling shader stub_default
compiling shader effects_sun
compiling shader effects_flare_p
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3705988 K], reserved[89508 K], committed[398744 K]
* [ D3D ]: textures[528 K]
* [x-ray]: crt heap[118970 K], process heap[118970 K], game lua[3478 K], render[175 K]
* [x-ray]: economy: strings[7059 K], smem[0 K]
"d:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 125825 K
Loading objects...
Loading models...
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_2
compiling shader deffer_base_bump
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
compiling shader deffer_base_flat
compiling shader deffer_model_flat_2
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader model_env_lq_2
compiling shader deffer_base_bump_d-hq
compiling shader deffer_model_bump_d-hq_2
compiling shader deffer_base_aref_flat
compiling shader deffer_model_flat_0
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_model_bump_d-hq_0
compiling shader accum_emissivel
compiling shader deffer_model_flat_1
compiling shader accum_emissive
compiling shader deffer_base_flat_d
compiling shader deffer_model_flat_d_1
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader shadow_direct_model_aref_1
compiling shader model_distort4glass_2
compiling shader shadow_direct_model_aref_2
compiling shader model_def_lplanes_2
compiling shader model_distort4ghost_2
compiling shader model_def_lplanes_1
compiling shader model_distort4ghost_1
compiling shader deffer_model_bump_d-hq_1
compiling shader model_distort4glass_0
compiling shader model_distort_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_distort_0
compiling shader model_distort_1
compiling shader deffer_model_flat_d_0
compiling shader model_def_lq_0
compiling shader deffer_model_flat_d_2
compiling shader model_env_lq_1
compiling shader model_def_lq_1
! Can't find texture 'amik\explosions\explosion_dynamite\smoke'
! Can't find texture 'amik\explosions\explosion_smoke03'
! Can't find texture 'amik\nature\list'
! Can't find texture 'amik\nature\wood_part'
! Can't find texture 'amik\weapons\9x39'
! Can't find texture 'amik\weapons\grishik\shells_45_01'
! Can't find texture 'amik\weapons\shells_ak'
! Can't find texture 'amik\weapons\shells_ak_01'
* [prefetch] time: 12762 ms
* [prefetch] memory: 104955Kb
* phase time: 12808 ms
* phase cmem: 226062 K
$ LA_DBG:[8147] Game_Start: Engine v1.3003() , Game: v1.0.gold(140326)
$ LA_DBG:[8147] level_weathers:initing level_weathers
$ LA_DBG:[8147] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 201 ms
* phase cmem: 230779 K
* phase time: 14 ms
* phase cmem: 230778 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 35566 objects are successfully loaded
* Loading Store...
$ LA_DBG:[8147] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[8147] load_storehouse: size=[14]/[2746]bytes : Build=[5529]
$ LA_DBG:[8147] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[8147] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17127.469]kB
$ LA_DBG:[8147] GameTime=[00:53:45] Map(24)=[la05_bar_rostok], knowMaps=[4]
* Log file has been saved successfully!
* Game Игорь_quicksave is successfully loaded from file 'd:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\Игорь_quicksave.sav' (3.905s)
* phase time: 3904 ms
* phase cmem: 291192 K
* phase time: 35 ms
* phase cmem: 291385 K
* client : connection accepted - <>
* phase time: 56 ms
* phase cmem: 291434 K
* phase time: 21 ms
* phase cmem: 291434 K
* phase time: 4676 ms
* phase cmem: 377723 K
compiling shader effects_glow_p
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat
compiling shader vert
compiling shader vert
compiling shader shadow_direct_base_aref
compiling shader deffer_base_aref_flat_d
compiling shader simple
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_aref_bump
compiling shader deffer_base_bump-hq
compiling shader base_lplanes
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_aref_flat_d
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_steep_d-hq
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree
compiling shader deffer_tree_flat
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_bump-hq
compiling shader deffer_tree_bump-hq
compiling shader deffer_tree_s_flat_d
compiling shader deffer_tree_s_flat
* phase time: 552 ms
* phase cmem: 381405 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65360 verts, 2042 Kb
* [Loading VB] 23539 verts, 735 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 55136 verts, 1723 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 30933 verts, 966 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 817797 indices, 1597 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 54200 verts, 635 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 348507 indices, 680 Kb
* phase time: 284 ms
* phase cmem: 381737 K
* phase time: 136 ms
* phase cmem: 385307 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 52643 v(20), 33306 p
* [DETAILS] Batch(61), VB(1028K), IB(195K)
* phase time: 71 ms
* phase cmem: 385405 K
* Loading HOM: d:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la05_bar_rostok\level.hom
* phase time: 53 ms
* phase cmem: 386036 K
* phase time: 91 ms
* phase cmem: 386540 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 62 ms
* phase cmem: 420101 K
* t-report - base: 2257, 1045008 K
* t-report - lmap: 28, 28675 K
* phase time: 5681 ms
* phase cmem: 422892 K
* phase time: 25 ms
* phase cmem: 422892 K
* [win32]: free[2004668 K], reserved[98916 K], committed[2090656 K]
* [ D3D ]: textures[1084781 K]
* [x-ray]: crt heap[422892 K], process heap[422892 K], game lua[35434 K], render[236 K]
* [x-ray]: economy: strings[22953 K], smem[20276 K]
* Log file has been saved successfully!
$ LA_DBG:[37012] level_weathers:presets level_weathers
$ LA_DBG:[37012] level_weathers:r2 active
$ LA_DBG:[37012] level_weathers:WeatherManager:__init: r2_active = true : 00:57:07
$ LA_DBG:[37012] level_weathers:Load: curr=[af_clear], next=[af_clear]
$ LA_DBG:[37012] level_weathers:has sav
* Log file has been saved successfully!
$ LA_DBG:[37012] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[37012] [error]ABORT CALLED:
$ LA_DBG:[37012] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)
$ LA_DBG:[37012] [error]Line: 1024
$ LA_DBG:[37012] [error]Description: set_save_marker:[PsiStorm]:LOAD:Size=[6][0]:build=[5529]
$ LA_DBG:[37012] ABORT:
stack traceback:
...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker'
...lost alpha\gamedata\scripts\psi_storm_manager.script:418: in function 'load'
...r. - lost alpha\gamedata\scripts\bind_stalker.script:238: in function <...r. - lost alpha\gamedata\scripts\bind_stalker.script:228>
$ LA_DBG:[37012] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[37012] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[37012] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[37012] [error]ABORT CALLED:
$ LA_DBG:[37012] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)
$ LA_DBG:[37012] [error]Line: 1024
$ LA_DBG:[37012] [error]Description: set_save_marker:[surgeHide]:LOAD:Size=[6][0]:build=[5529]
$ LA_DBG:[37012] ABORT:
stack traceback:
...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker'
.... - lost alpha\gamedata\scripts\surge_manager.script:756: in function 'load'
...r. - lost alpha\gamedata\scripts\bind_stalker.script:240: in function <...r. - lost alpha\gamedata\scripts\bind_stalker.script:228>
$ LA_DBG:[37012] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[37012] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[37012] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[37012] [error]ABORT CALLED:
$ LA_DBG:[37012] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)
$ LA_DBG:[37012] [error]Line: 1024
$ LA_DBG:[37012] [error]Description: set_save_marker:[bind_stalker:wild_stalker_0022]:LOAD:Size=[263][37120]:build=[5529]
$ LA_DBG:[37012] ABORT:
stack traceback:
...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker'
...r. - lost alpha\gamedata\scripts\bind_stalker.script:242: in function <...r. - lost alpha\gamedata\scripts\bind_stalker.script:228>
$ LA_DBG:[37012] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[37012] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\dolg\talk\jokes\joke_11.ogg
! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\dolg\talk\jokes\joke_12.ogg
! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\dolg\talk\jokes\joke_13.ogg
! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\dolg\talk\jokes\joke_14.ogg
! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\dolg\talk\jokes\joke_15.ogg
! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\dolg\talk\jokes\joke_16.ogg
! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\dolg\talk\jokes\joke_17.ogg
! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_01\dolg\music\guitar_17.ogg
$ LA_DBG:[37012] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[37012] [error]ABORT CALLED:
$ LA_DBG:[37012] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)
$ LA_DBG:[37012] [error]Line: 1024
$ LA_DBG:[37012] [error]Description: set_save_marker:[PsiStorm]:LOAD:Size=[27453][1]:build=[5529]
$ LA_DBG:[37012] ABORT:
stack traceback:
...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker'
...lost alpha\gamedata\scripts\psi_storm_manager.script:418: in function 'load'
...r. - lost alpha\gamedata\scripts\bind_stalker.script:238: in function <...r. - lost alpha\gamedata\scripts\bind_stalker.script:228>
$ LA_DBG:[37012] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[37012] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[37012] surge_manager:loading weather fx at time = [6042145792]
Exception catched for [ros_hangar_area_megaphon]
0 : [C ] r_stringZ
1 : [Lua] .... - lost alpha\gamedata\scripts\surge_manager.script(745) : load
2 : [Lua] ...r. - lost alpha\gamedata\scripts\bind_stalker.script(240) :
$ LA_DBG:[37012] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[37012] [error]ABORT CALLED:
$ LA_DBG:[37012] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)
$ LA_DBG:[37012] [error]Line: 1024
$ LA_DBG:[37012] [error]Description: set_save_marker:[PsiStorm]:LOAD:Size=[6][0]:build=[5529]
$ LA_DBG:[37012] ABORT:
stack traceback:
...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker'
...lost alpha\gamedata\scripts\psi_storm_manager.script:418: in function 'load'
...r. - lost alpha\gamedata\scripts\bind_stalker.script:238: in function <...r. - lost alpha\gamedata\scripts\bind_stalker.script:228>
[C]: in function 'r_stringZ'
.... - lost alpha\gamedata\scripts\surge_manager.script:745: in function 'load'
...r. - lost alpha\gamedata\scripts\bind_stalker.script:240: in function <...r. - lost alpha\gamedata\scripts\bind_stalker.script:228>
$ LA_DBG:[37012] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[37012] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[37012] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[37012] [error]ABORT CALLED:
$ LA_DBG:[37012] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)
$ LA_DBG:[37012] [error]Line: 1024
$ LA_DBG:[37012] [error]Description: set_save_marker:[surgeHide]:LOAD:Size=[6][0]:build=[5529]
$ LA_DBG:[37012] ABORT:
stack traceback:
...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker'
.... - lost alpha\gamedata\scripts\surge_manager.script:756: in function 'load'
...r. - lost alpha\gamedata\scripts\bind_stalker.script:240: in function <...r. - lost alpha\gamedata\scripts\bind_stalker.script:228>
[C]: in function 'r_stringZ'
.... - lost alpha\gamedata\scripts\surge_manager.script:745: in function 'load'
...r. - lost alpha\gamedata\scripts\bind_stalker.script:240: in function <...r. - lost alpha\gamedata\scripts\bind_stalker.script:228>
$ LA_DBG:[37012] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[37012] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[37012] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[37012] [error]ABORT CALLED:
$ LA_DBG:[37012] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)
$ LA_DBG:[37012] [error]Line: 1024
$ LA_DBG:[37012] [error]Description: set_save_marker:[bind_stalker:ros_dolg_guard6]:LOAD:Size=[271][0]:build=[5529]
$ LA_DBG:[37012] ABORT:
stack traceback:
...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker'
...r. - lost alpha\gamedata\scripts\bind_stalker.script:242: in function <...r. - lost alpha\gamedata\scripts\bind_stalker.script:228>
[C]: in function 'r_stringZ'
.... - lost alpha\gamedata\scripts\surge_manager.script:745: in function 'load'
...r. - lost alpha\gamedata\scripts\bind_stalker.script:240: in function <...r. - lost alpha\gamedata\scripts\bind_stalker.script:228>
$ LA_DBG:[37012] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[37012] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 
//  чёрт его знает в чём дело, нужно посмотреть чистый bind_stalker, в моем по сути только очистка маркеров с проводников. Lipkiy
 
// пофиксил вылет в версии 1.2.1. Lipkiy
Изменено пользователем Lipkiy

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Ошибка это или нет, судить не мне. После ухода Бармена и сталкеров с территории Бара, отметка проводника на Лысом так и остается, хотя самого НПС нет.

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(изменено)

@kit56

У меня в Баре было только два проводника, как и должно быть, Лысый и долговец. Но долговец то остался, находится в ангаре.

 

// Ошибка игры, поскольку эти долговцы и Лысый просто становятся невидимыми, а не убираются из игры, потому и метка сохраняется. Но если бы их убило, меток бы не осталось. Lipkiy

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