Mr-Quilp 0 Опубликовано 1 Ноября 2010 День добрый! При заходе на Генераторы (после Семецкого) в консоли красно-чёрная зебра и напрочь отсутствует одноногий, Призрак молчит как рыба об лёд. Или я что-то делаю не в той последовательности или что-то одно из двух. Из ковыряния - только высота прыжка и по тёркам с Боцманом. Лиц.Сталкер, патч 1.0004, солянка от 19.04.10 и кумул. патч от Сапсана. Помогите, кто может, пожалуйста!* Detected CPU: GenuineIntel Pentium-III, F6/M7/S6, 2666.00 mhz, 32-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 38911 files cached, 6588Kb memory used. Init FileSystem 1.474145 sec 'xrCore' build 3116, Aug 15 2007 Initializing Engine... Executing config-script "user.ltx"... [c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[2486916 K], reserved[9684 K], committed[63336 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[14774 K], process heap[1141 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[8201 K], smem[0 K] Executing config-script "c:\program files\компания-разработчик (признана нежелательная) world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[ ! cant convert dik_name for dik[17], prop=[ ! cant convert dik_name for dik[18], prop=[ ! cant convert dik_name for dik[19], prop=[ ! cant convert dik_name for dik[20], prop=[ ! cant convert dik_name for dik[21], prop=[ ! cant convert dik_name for dik[22], prop=[ ! cant convert dik_name for dik[23], prop=[ ! cant convert dik_name for dik[24], prop=[ ! cant convert dik_name for dik[25], prop=[ ! cant convert dik_name for dik[26], prop=[ ! cant convert dik_name for dik[27], prop=[ ! cant convert dik_name for dik[30], prop=[ ! cant convert dik_name for dik[31], prop=[ ! cant convert dik_name for dik[32], prop=[ ! cant convert dik_name for dik[33], prop=[ ! cant convert dik_name for dik[34], prop=[ ! cant convert dik_name for dik[35], prop=[ ! cant convert dik_name for dik[36], prop=[ ! cant convert dik_name for dik[37], prop=[ ! cant convert dik_name for dik[38], prop=[ ! cant convert dik_name for dik[39], prop=[ ! cant convert dik_name for dik[40], prop=[ ! cant convert dik_name for dik[41], prop=[ ! cant convert dik_name for dik[44], prop=[ ! cant convert dik_name for dik[45], prop=[ ! cant convert dik_name for dik[46], prop=[ ! cant convert dik_name for dik[47], prop=[ ! cant convert dik_name for dik[48], prop=[ ! cant convert dik_name for dik[49], prop=[ ! cant convert dik_name for dik[50], prop=[ ! cant convert dik_name for dik[51], prop=[ ! cant convert dik_name for dik[52], prop=[ ! cant convert dik_name for dik[144], prop=[ [c:\program files\компания-разработчик (признана нежелательная) world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\program files\компания-разработчик (признана нежелательная) world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx"... ! Unknown command: r__wallmark_ttl ! Unknown command: rs_skeleton_update [c:\program files\компания-разработчик (признана нежелательная) world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx] successfully loaded. Executing config-script "c:\program files\компания-разработчик (признана нежелательная) world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... [c:\program files\компания-разработчик (признана нежелательная) world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. [c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Hardware, Spec Version 1.1 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:614]: NVIDIA GeForce 9800 GT * GPU driver: 6.14.11.9621 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 999 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K count of .thm files=5 load time=90 ms * distortion: used, dev(30),need(14) * SSample: 1024x768 * SSample: enabled - r__tf_aniso 4 - r1_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1024x768 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [71 ms] "c:\program files\компания-разработчик (признана нежелательная) world publishing\s.t.a.l.k.e.r\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 135809 K Кэширование объектов... Loading objects... Loading models... * [prefetch] time: 20183 ms * [prefetch] memory: 84771Kb * phase time: 20229 ms * phase cmem: 218048 K Сервер: Старт... * phase time: 179 ms * phase cmem: 218307 K Сервер: Загрузка симуляции жизни... * phase time: 7 ms * phase cmem: 218307 K Загрузка игры "4.sav"... * Loading spawn registry... * 14300 spawn points are successfully loaded * Loading objects... * 36868 objects are successfully loaded * Game 4 is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\4.sav' (5.500s) * phase time: 5499 ms * phase cmem: 311519 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 452 ms * phase cmem: 310097 K Клиент: Соединение с localhost... Player not found * client : connection accepted - <> * phase time: 21 ms * phase cmem: 310123 K Открытие потока... * phase time: 22 ms * phase cmem: 310123 K Загрузка формы объектов... * phase time: 3805 ms * phase cmem: 380332 K Загрузка шейдеров... * phase time: 450 ms * phase cmem: 381354 K Загрузка геометрии... * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65503 verts, 2046 Kb * [Loading VB] 44553 verts, 1392 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65522 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65486 verts, 2046 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 38503 verts, 1203 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 28389 verts, 887 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 388323 indices, 758 Kb * phase time: 1236 ms * phase cmem: 381639 K Загрузка базы пространств... * phase time: 565 ms * phase cmem: 384371 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 11590 v(20), 6100 p * [DETAILS] Batch(61), VB(226K), IB(35K) * phase time: 75 ms * phase cmem: 384371 K Загрузка секторов и порталов... * Loading HOM: c:\program files\компания-разработчик (признана нежелательная) world publishing\s.t.a.l.k.e.r\gamedata\levels\limansk\level.hom * phase time: 32 ms * phase cmem: 384546 K Загрузка ИИ объектов... * phase time: 126 ms * phase cmem: 384565 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 614 ms * phase cmem: 391358 K Загрузка текстур... * t-report - base: 1031, 432443 K * t-report - lmap: 6, 6144 K * phase time: 15652 ms * phase cmem: 391360 K Клиент: Синхронизация... * phase time: 83 ms * phase cmem: 391360 K * [win32]: free[1363124 K], reserved[88696 K], committed[1108116 K] * [ D3D ]: textures[438588 K] * [x-ray]: crt heap[391358 K], process heap[600998 K], game lua[28654 K], engine lua[183 K], render[0 K] * [x-ray]: economy: strings[14214 K], smem[28220 K] * Log file has been saved successfully! * MEMORY USAGE: 381038 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1024x768 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [0 ms] * MEMORY USAGE: 384381 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1024x768 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [133 ms] * MEMORY USAGE: 381496 K ~ save 1 * Saving spawns... * Saving objects... * 36915 objects are successfully saved * Game 1.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\1.sav' * Saving spawns... * Saving objects... * 36915 objects are successfully saved * Game АННА_autosave.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\АННА_autosave.sav' - Disconnect - Destroying level * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1024x768 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [111 ms] "c:\program files\компания-разработчик (признана нежелательная) world publishing\s.t.a.l.k.e.r\bin\xr_3da.exe" * phase time: 14 ms * phase cmem: 287777 K Сервер: Старт... * phase time: 426 ms * phase cmem: 286854 K Сервер: Загрузка симуляции жизни... * phase time: 9 ms * phase cmem: 286854 K Загрузка игры "АННА_autosave.sav"... * Loading spawn registry... * 14300 spawn points are successfully loaded * Loading objects... * 36915 objects are successfully loaded * Game АННА_autosave is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\АННА_autosave.sav' (5.764s) * phase time: 5764 ms * phase cmem: 341010 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 82 ms * phase cmem: 340303 K Клиент: Соединение с localhost... Player not found * client : connection accepted - <> * phase time: 24 ms * phase cmem: 340327 K Открытие потока... * phase time: 23 ms * phase cmem: 340327 K Загрузка формы объектов... * phase time: 3261 ms * phase cmem: 406348 K Загрузка шейдеров... * phase time: 388 ms * phase cmem: 407049 K Загрузка геометрии... * [Loading VB] 65479 verts, 2046 Kb * [Loading VB] 5494 verts, 171 Kb * [Loading VB] 65390 verts, 2043 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65526 verts, 2047 Kb * [Loading VB] 65446 verts, 2045 Kb * [Loading VB] 9611 verts, 300 Kb * [Loading VB] 51472 verts, 1608 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 371217 indices, 725 Kb * phase time: 632 ms * phase cmem: 407189 K Загрузка базы пространств... * phase time: 388 ms * phase cmem: 409318 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 83 ms * phase cmem: 409328 K Загрузка секторов и порталов... * Loading HOM: c:\program files\компания-разработчик (признана нежелательная) world publishing\s.t.a.l.k.e.r\gamedata\levels\generators\level.hom * phase time: 32 ms * phase cmem: 409361 K Загрузка ИИ объектов... * phase time: 11 ms * phase cmem: 409361 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 26 ms * phase cmem: 413583 K Загрузка текстур... * t-report - base: 1065, 395183 K * t-report - lmap: 4, 4096 K * phase time: 3966 ms * phase cmem: 413588 K Клиент: Синхронизация... * phase time: 12 ms * phase cmem: 413588 K * [win32]: free[1205836 K], reserved[185928 K], committed[1168172 K] * [ D3D ]: textures[399279 K] * [x-ray]: crt heap[413586 K], process heap[572362 K], game lua[28444 K], engine lua[234 K], render[1778 K] * [x-ray]: economy: strings[117736 K], smem[32992 K] * Log file has been saved successfully! ! Cannot find saved game ~~~ object 'solvador_put_warlab_restrictor': section 'sr_idle': field 'on_npc_in_zone': there is no object with story_id '9996' * Log file has been saved successfully! ! Cannot find saved game ~~~ object 'udav_1antenna_restrictor': section 'sr_idle': field 'on_npc_in_zone': there is no object with story_id '9987' * Log file has been saved successfully! ! Cannot find saved game ~~~ object 'udav_2antenna_restrictor': section 'sr_idle': field 'on_npc_in_zone': there is no object with story_id '9987' * Log file has been saved successfully! ! Cannot find saved game ~~~ object 'udav_othod_restrictor': section 'sr_idle': field 'on_npc_in_zone': there is no object with story_id '9987' * Log file has been saved successfully! ! Cannot find saved game ~~~ object 'udav_othod1_restrictor': section 'sr_idle': field 'on_npc_in_zone': there is no object with story_id '9987' Поделиться этим сообщением Ссылка на сообщение