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Cromm Cruac

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Весь контент пользователя Cromm Cruac

  1. Cromm Cruac

    Работы Cromm Cruac (CoP)

    Absolute Nature 3 SDK Level Pack http://www.moddb.com/mods/atmosfear-for-ca...-sdk-level-pack All levels from AN3 (full, lite and SGM addon) in SDK format.
  2. Cromm Cruac

    Работы Cromm Cruac (CoP)

    It may be a stupid question but do you have atmosfear_parameters.ltx in a proper place (\gamedata\configs\atmosfear_parameters.ltx)? Does it happen without adding the levels to it? I mean with the files unpacked directly from AF3.01.zip without editing them.
  3. Cromm Cruac

    Работы Cromm Cruac (CoP)

    It looks like 'parse_ini_section_to_array' (in line 154) function can't read [atmosfear_default_parameters] section of atmosfear_parameters.ltx properly. But I can't find a reason why. It seems everything is ok. Try to add one level at a time and check if game starts.
  4. Cromm Cruac

    Работы Cromm Cruac (CoP)

    self.boundaries are for distant storms to appear on the levels. If they're not defined the storms will be disabled on the levels missing in that list. It won't cause the CTD. You need to properly add all the levels to AtmosFear configs and scripts. Changing game_maps_single.ltx weathers to atmosfear is not sufficient. Full tutorial how to add new levels to AF3 is here: ModDB
  5. Cromm Cruac

    Работы Cromm Cruac (CoP)

    @student91122: it is available already: http://www.moddb.com/mods/atmosfear-for-ca...sdk-object-pack @S.t.A.l.K.e.Z: there is something wrong with that particular SDK model. I've ovelooked that when I was exporting that tree to .object. To fix that I would have to recompile all levels. IMO it's not worth doing that so get used to it
  6. Cromm Cruac

    Работы Cromm Cruac (CoP)

    Lite version (will be available in a week or so) Limitations: Less vegetation as there are no new trees/bushes added. The amount of trees is almost the same as vanilla only the models have been replaces with hi-poly ones. Some new trees has been added on the edges of the map. Benefits: Slightly better FPS (less polygons to process). No need to start new game. Compatibility with almost every mod.
  7. Cromm Cruac

    Работы Cromm Cruac (CoP)

    @Тартусин: 1st June 2012 for full version. Lite one will be a bit later. @fox6666: I didn't know we have a botanist here But seriously, you're right, they are plantago leaves (подорожник) and they don't grow in water. Truth is I was looking for something like water lettuce but I couldn't find a good photo of it. So I've decided to use plantago leaves instead as they are quite similar. @*Shoker*: It is very hard to make a texture without noticeable tiling in the distance. I had to find a middle ground between visible features in the distance and tiling. I'll try to fix that but I don't promise anything. BTW, here is new trailer that shows some differences between vanilla and AN3: Absolute Nature 3 Trailer
  8. Cromm Cruac

    Работы Cromm Cruac (CoP)

    The grass is denser but the draw distance is the same. Changing the draw distance would require hacking game ddls.
  9. Cromm Cruac

    Работы Cromm Cruac (CoP)

    Some mode screens from AN3: * can't edit the previous post so sorry for the double one.
  10. Cromm Cruac

    Работы Cromm Cruac (CoP)

    Hmmm... I don't know what's wrong. I've just checked and the options work (I've added jupiter_underground) Download latest patch from my post above and do all the changes again. Follow this updated tutorial: applying-atmosfear-3-weather-to-new-levels
  11. Cromm Cruac

    Работы Cromm Cruac (CoP)

    RE1: Looks like there is a problem with AI map or spawn files but I'm afraid that this is not my area of expertise. RE2: The latest patch file is here: http://atmosfear.crommcruac.com/download/AF3.01.zip RE3: AFAIK all the covers have the same status. To make the difference between the fallout/surge/psi storm covers the list is needed for each event. Fallout uses the list from configs\misc\fallout_manager.ltx while psi storm and surge vanilla configs\misc\surge_manager.ltx. You can create separate list of covers for psi storm (i.e. configs\misc\psistorm_manager.ltx) and change the line in psi_storm_manager.script to self.ini = ini_file("misc\\psistorm_manager.ltx") That way all the events could have separate covers. E.g. you could create new covers for fallout under all roofed buildings, bridges etc and put them in configs\misc\fallout_manager.ltx list. Fallout cover could be wherever the rain is not falling while surge and psi storm would require going underground.
  12. Cromm Cruac

    Работы Cromm Cruac (CoP)

    Make sure that you defined surge covers for that level. If there are no surge covers the surge won't happen (same was in vanilla). As for lack of rain I don't really know why it doesn't. Try to use the default AF settings as Zaton to check if you can see the weather changing from good to bad.
  13. Cromm Cruac

    Работы Cromm Cruac (CoP)

    Аномальный, it's not your fault. There were leftovers from development stage in atmosfear.script. I've updated the zip again. Download it and use atmosfear.script from it. I hope it's gonna work this time.
  14. Cromm Cruac

    Работы Cromm Cruac (CoP)

    @*Shoker*: Yes I compile them in high quality. @SibireaStalker: Rotten and autumn styles are a bit different. Check out the screens below with all of them. From left to right: vanilla, green (summer), default, rotten, autumn (golden), dry, dead.
  15. Cromm Cruac

    Работы Cromm Cruac (CoP)

    Download updated file here There is one more step missing:
  16. Cromm Cruac

    Работы Cromm Cruac (CoP)

    Ahhh... damn! I forgot to include modified ui_mm_atmosfear_options.xml I'll update zip file tonight. Sorry.
  17. Cromm Cruac

    Работы Cromm Cruac (CoP)

    @student91122:
  18. Cromm Cruac

    Работы Cromm Cruac (CoP)

    [spoiler=Absolute Nature 3 teaser trailer] Absolute Nature 3 teaser trailer Here are some screens from early stage of development. They have been made on low compile settings. Hence black grass patches and unlit walls on some buildings. The grass is also before the updating. Now it is almost twice dense as in vanilla. More screenshots (from other levels) will come later.
  19. The plan is to adapt whole AF3 with all the features. Would it be possible? We'll see...
  20. And that would kill every PC. Not mentioning the loading times http://www.moddb.com/mods/atmosfear-for-clear-sky Stay tuned...
  21. Cromm Cruac

    Работы Cromm Cruac (CoP)

    @SibireaStalker: 1. Not many changes. Look for --AtmosFear comments. I've added the drug usage check to use item function, Save and Load blocks and some lines in Update function. 2. Adding new areas to AF3 options is quite tricky but not impossible. PM me so we can discuss it. Did you manage to add the new areas to AF3 at all? @S.T.O.R.M. AF for SoC will be released as standalone mod after LA. Sorry to keep you waiting but i hope it will be worth it. @S.t.A.l.K.e.Z That's a sun object. Sometimes in the middle of a transition to/from very foggy cycle the sun object gets too close and it's transparency interfere with the fog. I did all I could to minimize the possibility of appearing that but it still happens sometimes.
  22. Cromm Cruac

    Работы Cromm Cruac (CoP)

    There is AF for SoC ready. It will be part of Lost Alpha. It is something between 2 and 3. The cycles/textures are more like 3 but there is no blowout, psi storm or fallout. Let's say it is version 2.5 There is a plan to port AF3 to Clear Sky. When it would happen? I don't know. I'm a bit tired of modding after making AF3 which was a huge job. Guys, don't bother with translating what you want to say to english. I understand русский and I can read but I've got some problems with writing after 20 years of not using the language.
  23. Cromm Cruac

    Работы Cromm Cruac (CoP)

    @monk, quest NPCs seem to be immune to the events. No one reported that they died during the quests. As for hiding the weapon, I'd like to to keep AF as much weather related as I can. I've changed some NPC behaviour (hiding from events or theit damage) but this seemed logical and it was in vanilla as well (they hide from blowout and could be killed if not). All other changes like hiding the weapons, adding new weapons, quests etc. I leave to other modders. BTW there is HUD Reworked mod that hides the weapon for a while when taking drugs. @amik: Nice work with the new particles. I've seen the screeshots only but I'm goint to try it in game tonight. I like the psi vortices. The only thing I'm not really happy are those big lightnings in blowout wave. They seem to be quite low res.
  24. Cromm Cruac

    Работы Cromm Cruac (CoP)

    @S.T.O.R.M.: Sorry about that. Believe me, I've tested the installer on XP, Vista and Windows 7. Still, you are not the only one with that issue although it is very rare. To manually install the mod copy gamedata to main dir then your choice of sky textures from sky512 or sky1024 to gamedata\textures\sky You can also copy loading screens and nanohud to gamedata if you want. @monk: here is another source: http://www.strategyinformer.com/pc/stalker.../mod/39178.html
  25. Cromm Cruac

    Работы Cromm Cruac (CoP)

    @S.T.O.R.M.: hit TAB and then UP @ZeeK: insufficient RAM sometimes gives this error.

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