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Wil_75

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  1. Кто проходил квест на светлячков? Что и как надо делать? Хим источник есть.
  2. @Андрей П вот никогда на нее не заморачивался. Чего в ней такого хорошего?
  3. @d_gennadiy да уж, до таких высот я еще не поднялся... Так все-таки, Шерстюк дает задание на минирование, или все же Кузнецов?
  4. А это задание разве не Кузнецов дает? Вот матерился по поводу неинформативности заданий еще со времен первого ОП, и ничего не меняется. Разработчики издеваются: мол, внимательно читайте сообщения. Я что, неделю должен в голове держать, что сказал каждый НПС?
  5. Вроде после выхода из Х-18 и стрельбы по бутылкам, надо поговорить с Боровом. Напомните, что надо сделать для Шерстюка, чтобы он дал ПНВ для Калинина. Из памяти выпало, но здесь вроде не поиск артефакта на ДТ.
  6. @Lesnik2112 Не заходя на территорию завода, вдоль перрона, ворота, здание с обрушенным углом. На оф. форуме в "Гиде" есть места закладок.
  7. Вот жеж ....! А ведь разрабы себя в грудь копытами били, клялись, что тупой беготни будет меньше. Тьфу... Спасибо за подсказку, я уж хотел с момента захода на локацию переигрывать.
  8. Нашел ПКМ для Свиблова, а Дэн не появился. Что делать?
  9. Wil_75

    БЛОКпост

    Гусары, молчать!
  10. Народ, а некий Демьян Айвенго квестовый перс или нет? А то выхожу к блоку Долга на Свалке, а он там мертвый валяется. В долговской броне, но определяется как бандит.
  11. Без правок играть слишком нудно. Если бы узнать из-за какой конкретной правки вылет...
  12. Нужна помощь: вылет на Автобазе после прохождения Темной Лощины. Скрытый текст * Detected CPU: AMD Ryzen 5 2600 Six-Core Processor AuthenticAMD, F143/M8/S2 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2 * CPU cores: [6], threads: [12] Initializing File System... using fs-ltx h:\games\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 81955 files cached, 24964Kb memory used. Init FileSystem 1.308756 sec [13.01.22 17:17:57.479] 'xrCore' build 8369, Jan 5 2022 [13.01.22 17:17:57.479] OP 2.2 Engine ver 2.2a x64 09.01.2022 [13.01.22 17:17:57.479] [13.01.22 17:17:57.731] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [13.01.22 17:17:57.731] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [13.01.22 17:17:57.731] Initializing Engine... [13.01.22 17:17:57.733] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [13.01.22 17:17:57.733] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [13.01.22 17:17:57.733] Loading config for renderer [13.01.22 17:17:57.733] Executing config-script "user.ltx"... [13.01.22 17:17:57.733] [h:\games\op-2.2\userdata\user.ltx] successfully loaded. [13.01.22 17:17:57.733] Starting INPUT device... [13.01.22 17:17:57.740] Loading DLL: xrRender_R1.dll [13.01.22 17:17:57.741] Loading DLL: xrGame.dll [13.01.22 17:17:57.742] 'xrGame' build Dec 31 2021 15:06:57 [13.01.22 17:17:57.838] * [win32]: free[137438768296 K], reserved[41356 K], committed[143756 K] [13.01.22 17:17:57.838] * [ D3D ]: textures[0 K] [13.01.22 17:17:57.838] * [x-ray]: crt heap[47017 K], process heap[47017 K], game lua[0 K], engine lua[0 K], render[0 K] [13.01.22 17:17:57.838] * [x-ray]: economy: strings[count: 39567, lengths: 1073 K, overhead: 2009 K, saved: 20401 K] [13.01.22 17:17:57.838] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [13.01.22 17:17:57.838] Executing config-script "h:\games\op-2.2\gamedata\config\default_controls.ltx"... [13.01.22 17:17:57.839] [h:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [13.01.22 17:17:57.839] Executing config-script "user.ltx"... [13.01.22 17:17:57.839] Executing config-script "h:\games\op-2.2\gamedata\config\rspec_default.ltx"... [13.01.22 17:17:57.839] [h:\games\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded. [13.01.22 17:17:57.839] Executing config-script "h:\games\op-2.2\gamedata\config\default_controls.ltx"... [13.01.22 17:17:57.840] [h:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [13.01.22 17:17:57.840] - Maximum allowed affinity mask: 0xFFF, current: 0xFFE [13.01.22 17:17:57.840] [h:\games\op-2.2\userdata\user.ltx] successfully loaded. [13.01.22 17:17:57.840] SOUND: OpenAL: enumerate devices... [13.01.22 17:17:57.840] SOUND: OpenAL: EnumerationExtension Present [13.01.22 17:17:57.840] devices OpenAL Soft [13.01.22 17:17:57.840] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [13.01.22 17:17:57.863] SOUND: OpenAL: All available devices: [13.01.22 17:17:57.863] 1. OpenAL Soft, Spec Version 1.1 (default) [13.01.22 17:17:57.863] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [13.01.22 17:17:57.868] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [13.01.22 17:17:57.869] * sound: EAX 2.0 extension: absent [13.01.22 17:17:57.869] * sound: EAX 2.0 deferred: absent [13.01.22 17:17:57.869] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [13.01.22 17:17:57.874] Starting RENDER device... [13.01.22 17:17:57.881] * GPU [vendor:10DE]-[device:1C81]: NVIDIA GeForce GTX 1050 [13.01.22 17:17:57.881] * GPU driver: 27.21.14.5671 [13.01.22 17:17:58.433] * CREATE: DeviceREF: 1 [13.01.22 17:17:58.433] * Texture memory: 4072 M [13.01.22 17:17:58.433] * DDI-level: 9.0 [13.01.22 17:17:58.467] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [13.01.22 17:17:58.467] * GPU vertex cache: unrecognized, 16 [13.01.22 17:17:58.468] * DVB created: 8192K [13.01.22 17:17:58.468] * DIB created: 512K [13.01.22 17:17:58.525] load time LTX=53 ms [13.01.22 17:17:58.532] count of .thm files=3236 [13.01.22 17:17:58.569] load time THM=44 ms [13.01.22 17:17:58.569] * distortion: used, dev(30),need(14) [13.01.22 17:17:58.569] * SSample: 2048x2048 [13.01.22 17:17:58.577] * SSample: enabled [13.01.22 17:17:58.673] - r__tf_aniso 16 [13.01.22 17:17:58.673] - r1_tf_mipbias 0. [13.01.22 17:17:58.682] Script debugger succesfully restarted. [13.01.22 17:17:58.837] WARNING: duplicate string table id kb_jumper. Ignoring. [13.01.22 17:17:58.837] WARNING: duplicate string table id cant_hunger_jump_sprint. Ignoring. [13.01.22 17:18:00.296] - Gamedata version: [Сборка 2.2 09.01.2022] [13.01.22 17:18:00.359] Starting engine... [13.01.22 17:18:00.405] GMLib loaded at 45 msec [13.01.22 17:18:00.758] Game_Globals loaded at 354 msec [13.01.22 17:18:00.860] App_Start loaded at 100 msec [13.01.22 17:18:00.871] ui_core loaded at 10 msec [13.01.22 17:18:00.921] Main_Menu loaded at 50 msec [13.01.22 17:18:04.398] * DVB created: 8192K [13.01.22 17:18:04.398] * DIB created: 512K [13.01.22 17:18:04.398] - r__tf_aniso 16 [13.01.22 17:18:04.398] - r1_tf_mipbias 0. [13.01.22 17:18:04.398] * SSample: 2048x2048 [13.01.22 17:18:04.406] * SSample: enabled [13.01.22 17:18:04.406] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [13.01.22 17:18:04.406] * GPU vertex cache: recognized, 24 [13.01.22 17:18:04.406] *** RESET [135 ms] [13.01.22 17:18:04.407] "h:\games\op-2.2\bin\xr_3da.exe" -nointro [13.01.22 17:18:04.407] Begin load [13.01.22 17:18:04.408] * phase time: 0 ms [13.01.22 17:18:04.446] * phase cmem: 229968 K [13.01.22 17:18:04.446] Prefetching objects... [13.01.22 17:18:04.513] * Objects loaded in 0 ms [13.01.22 17:18:05.150] * Models loaded in 637 ms [13.01.22 17:18:05.193] * Prefetch memory: 715522Kb [13.01.22 17:18:05.194] * phase time: 785 ms [13.01.22 17:18:05.235] * phase cmem: 933311 K [13.01.22 17:18:05.236] Starting server... [13.01.22 17:18:05.272] - Gamedata version: [Сборка 2.2 09.01.2022] [13.01.22 17:18:05.306] * phase time: 112 ms [13.01.22 17:18:05.346] * phase cmem: 931455 K [13.01.22 17:18:05.346] Loading alife simulator... [13.01.22 17:18:05.348] * phase time: 41 ms [13.01.22 17:18:05.395] * phase cmem: 931457 K [13.01.22 17:18:05.395] Loading savegame... [13.01.22 17:18:05.427] h:\games\op-2.2\userdata\savedgames\wil_75_quicksave.sav save created on DEVELOPER mode! [13.01.22 17:18:05.427] * Loading key-value pairs... [13.01.22 17:18:05.484] * 30 key-value pairs were successfully loaded (0.057s) [13.01.22 17:18:05.484] * Loading spawn registry... [13.01.22 17:18:07.475] * 24708 spawn points were successfully loaded (1.991s) [13.01.22 17:18:07.476] * Loading objects... [13.01.22 17:18:08.117] * 34442 out of 34442 objects were successfully loaded (0.641s) [13.01.22 17:18:08.626] * Loading quick slots data... [13.01.22 17:18:08.626] * Loading pre random queues data... [13.01.22 17:18:08.646] * Start objects on_register'ed... [13.01.22 17:18:10.624] * 34442 objects on_register'ed (1.978s) [13.01.22 17:18:10.625] * Game wil_75_quicksave is successfully loaded from file 'h:\games\op-2.2\userdata\savedgames\wil_75_quicksave.sav' (5.278s) [13.01.22 17:18:10.625] * phase time: 5277 ms [13.01.22 17:18:10.703] * phase cmem: 1142031 K [13.01.22 17:18:10.703] Connecting... [13.01.22 17:18:10.719] MaxPlayers = 32 [13.01.22 17:18:10.765] * phase time: 139 ms [13.01.22 17:18:10.840] * phase cmem: 1160010 K [13.01.22 17:18:10.840] Connecting to... [13.01.22 17:18:10.853] Player not found. New player created. [13.01.22 17:18:10.854] * client : connection accepted - <> [13.01.22 17:18:10.869] * phase time: 104 ms [13.01.22 17:18:10.949] * phase cmem: 1160058 K [13.01.22 17:18:10.949] Reading level info... [13.01.22 17:18:10.950] * phase time: 80 ms [13.01.22 17:18:11.034] * phase cmem: 1160058 K [13.01.22 17:18:11.034] Loading object space... [13.01.22 17:18:11.295] * object space load: 259 ms [13.01.22 17:18:11.295] * phase time: 344 ms [13.01.22 17:18:11.373] * phase cmem: 1243502 K [13.01.22 17:18:11.373] Loading shaders (R1)... [13.01.22 17:18:11.486] * phase time: 191 ms [13.01.22 17:18:11.564] * phase cmem: 1246111 K [13.01.22 17:18:11.564] Loading geometry (R1)... [13.01.22 17:18:11.599] * phase time: 112 ms [13.01.22 17:18:11.676] * phase cmem: 1301827 K [13.01.22 17:18:11.676] Loading visuals (R1)... [13.01.22 17:18:11.703] * phase time: 104 ms [13.01.22 17:18:11.783] * phase cmem: 1308006 K [13.01.22 17:18:11.783] Loading details (R1)... [13.01.22 17:18:11.800] * [DETAILS] VertexConsts(256), Batch(61) [13.01.22 17:18:11.800] * [DETAILS] 40687 v(20), 26352 p [13.01.22 17:18:11.801] * [DETAILS] Batch(61), VB(794K), IB(154K) [13.01.22 17:18:11.802] * phase time: 98 ms [13.01.22 17:18:11.881] * phase cmem: 1309012 K [13.01.22 17:18:11.881] Loading sectors (R1)... [13.01.22 17:18:11.883] * Loading HOM: h:\games\op-2.2\gamedata\levels\l01_escape\level.hom [13.01.22 17:18:11.885] * Loading environment modificator: h:\games\op-2.2\gamedata\levels\l01_escape\level.env_mod [13.01.22 17:18:11.885] * phase time: 82 ms [13.01.22 17:18:11.964] * phase cmem: 1309214 K [13.01.22 17:18:11.964] Loading AI objects... [13.01.22 17:18:11.967] - Loading music tracks from 'l01_escape_musics'... [13.01.22 17:18:11.970] * phase time: 85 ms [13.01.22 17:18:12.049] * phase cmem: 1309034 K [13.01.22 17:18:12.049] Loading PH world... [13.01.22 17:18:12.078] - Game configuring : Started [13.01.22 17:18:12.082] - Game configuring : Finished [13.01.22 17:18:12.181] * phase time: 210 ms [13.01.22 17:18:12.261] * phase cmem: 1340931 K [13.01.22 17:18:12.261] Loading textures... [13.01.22 17:18:12.583] * t-report - base: 1187, 996136 K [13.01.22 17:18:12.583] * t-report - lmap: 10, 10241 K [13.01.22 17:18:12.584] * phase time: 403 ms [13.01.22 17:18:12.670] * phase cmem: 1639392 K [13.01.22 17:18:12.670] Synchronizing... [13.01.22 17:18:12.671] Save created on [Engine 2.2a x64 09.01.2022] [13.01.22 17:18:12.671] Save date and time [Thu Jan 13 17:17:29 2022] [13.01.22 17:18:12.698] * phase time: 113 ms [13.01.22 17:18:12.782] * phase cmem: 1639411 K [13.01.22 17:18:13.050] * [win32]: free[137436736164 K], reserved[62720 K], committed[2154524 K] [13.01.22 17:18:13.050] * [ D3D ]: textures[1006378 K] [13.01.22 17:18:13.050] * [x-ray]: crt heap[1639015 K], process heap[1639015 K], game lua[234974 K], engine lua[224 K], render[0 K] [13.01.22 17:18:13.050] * [x-ray]: economy: strings[count: 190316, lengths: 9776 K, overhead: 9664 K, saved: 27942 K] [13.01.22 17:18:13.050] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [13.01.22 17:18:13.050] Starting measure [13.01.22 17:18:19.184] ERROR script_briefinfo function [descriptors.detonator_briefinfo] not valid for [detonator] [13.01.22 17:18:21.311] * MEMORY USAGE: 2336550 K [13.01.22 17:18:23.691] ERROR Empty animation [idle_sprint] for [wpn_ak47_sh_hud] in param [anim_idle_sprint] [13.01.22 17:18:23.691] [13.01.22 17:18:23.691] FATAL ERROR [13.01.22 17:18:23.691] [13.01.22 17:18:23.691] [error]Expression : fatal error [13.01.22 17:18:23.691] [error]Function : CHudItem::animGet [13.01.22 17:18:23.691] [error]File : HudItem.cpp [13.01.22 17:18:23.691] [error]Line : 298 [13.01.22 17:18:23.691] [error]Description : <no expression> [13.01.22 17:18:23.691] [error]Arguments : ENGINE Crush! See log for detail. [13.01.22 17:18:23.691] [13.01.22 17:18:23.691] [13.01.22 17:18:23.691] stack trace: [13.01.22 17:18:23.691]

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