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Всем доброго времени суток!У меня СДК 4!При декомпиляции локаций я столкнулся стакой проблемой:

 

X:\Конвертер LEVEL для SDK04>converter -levels l01_escape -out l01_escape -mode

le -with_lods

X-Ray game asset converter (Jan 16 2011)

Vendor: ZENOBIAN mod team

Usage: converter <common-options> <format-specific-options> <input-objects>

 

Common options:

-ro perform all the steps but do not write anything on disk

-fs <SPEC> use this file system specification file (default is fsconverter.

ltx)

-out <PATH> output file name (OGF, OMF, DM, XRDEMO and DB pack)

-dir <PATH> output folder name (OGF, OMF, DM, XRDEMO and DB unpack)

 

OGF options:

-ogf assume OGF format for input file(s)

-object save as .object file (default)

-skls save all motions as .skls file

-skl <NAME> save motion <NAME> as .skl file

-bones save all bones as .bones file

 

OMF options:

-omf assume OMF format for input file(s)

-skls save as .skls file (default)

-skl <NAME> save motion <NAME> as .skl file

 

DM options:

-dm assume DM format for input file(s)

-object save as .object file (default)

-info display shader, texture, min/max scale and flags

 

Level options:

-level assume game level format

-mode <MODE> assume output format according to <MODE>:

maya make single object for importing into Maya/3ds Max (default)

le split into terrain, merged edge-linked groups, MU models

le2 split into terrain, raw edge-linked groups, MU models

-with_lods produce LOD textures for MU models

-fancy <SPEC> scale detail models and fix fences according to <SPEC>

 

DDS/TGA options:

-dds2tga restore *.tga in $textures$ using *.dds from $game_textures$

-with_solid don't ignore non-transparent textures (for xrLC -gi)

-with_bump don't ignore bump textures

 

DB options:

-unpack unpack game archive (expects list of file names)

-pack pack game archive (expects folder name)

-11xx assume 1114/1154 archive format (unpack only)

-2215 assume 2215 archive format (unpack only)

-2945 assume 2945/2939 archive format (unpack only)

-2947ru assume release version format

-2947ww assume world-wide release version and 3120 format

-xdb assume .xdb or .db archive format

-xdb_ud <FILE> attach user data from <FILE>

 

X:\Конвертер LEVEL для SDK04>pause

Для продолжения нажмите любую клавишу . . .

 

 

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