TheStalkerVirus 0 Опубликовано 5 Сентября 2012 Всем доброго времени суток!У меня СДК 4!При декомпиляции локаций я столкнулся стакой проблемой: X:\Конвертер LEVEL для SDK04>converter -levels l01_escape -out l01_escape -mode le -with_lods X-Ray game asset converter (Jan 16 2011) Vendor: ZENOBIAN mod team Usage: converter <common-options> <format-specific-options> <input-objects> Common options: -ro perform all the steps but do not write anything on disk -fs <SPEC> use this file system specification file (default is fsconverter. ltx) -out <PATH> output file name (OGF, OMF, DM, XRDEMO and DB pack) -dir <PATH> output folder name (OGF, OMF, DM, XRDEMO and DB unpack) OGF options: -ogf assume OGF format for input file(s) -object save as .object file (default) -skls save all motions as .skls file -skl <NAME> save motion <NAME> as .skl file -bones save all bones as .bones file OMF options: -omf assume OMF format for input file(s) -skls save as .skls file (default) -skl <NAME> save motion <NAME> as .skl file DM options: -dm assume DM format for input file(s) -object save as .object file (default) -info display shader, texture, min/max scale and flags Level options: -level assume game level format -mode <MODE> assume output format according to <MODE>: maya make single object for importing into Maya/3ds Max (default) le split into terrain, merged edge-linked groups, MU models le2 split into terrain, raw edge-linked groups, MU models -with_lods produce LOD textures for MU models -fancy <SPEC> scale detail models and fix fences according to <SPEC> DDS/TGA options: -dds2tga restore *.tga in $textures$ using *.dds from $game_textures$ -with_solid don't ignore non-transparent textures (for xrLC -gi) -with_bump don't ignore bump textures DB options: -unpack unpack game archive (expects list of file names) -pack pack game archive (expects folder name) -11xx assume 1114/1154 archive format (unpack only) -2215 assume 2215 archive format (unpack only) -2945 assume 2945/2939 archive format (unpack only) -2947ru assume release version format -2947ww assume world-wide release version and 3120 format -xdb assume .xdb or .db archive format -xdb_ud <FILE> attach user data from <FILE> X:\Конвертер LEVEL для SDK04>pause Для продолжения нажмите любую клавишу . . . В чём проблема? Поделиться этим сообщением Ссылка на сообщение