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faniloko

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Помогите пожалуйста подключить локацию,а то у меня руки из жопы

 

Сообщение от модератора ColR_iT
Перемещаем руки и читаем статьи. Одна есть прямо в шапке темы.
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Пытался добавить Даркскейп,при Склейке ИИ-графов карт в глобальный игровой граф

вылетает

log started (console and aiwrapper.log)

loading aiwrapper.ini

loading game_levels.ltx

updating $2215_game_levels$\L01_Escape\level.ai

rebuilding $2215_game_levels$\L01_Escape\level.gct.raw

updating $2215_game_levels$\L01_Escape\level.graph

updating $2215_game_levels$\L01_Escape\level.spawn

ignoring trailing garbage at m_dog.ltx:287

ignoring trailing garbage at m_pseudodog.ltx:281

ignoring trailing garbage at m_poltergeist.ltx:308

ignoring trailing garbage at w_rpg8.ltx:156

ignoring trailing garbage at artefacts.ltx:2498

ignoring trailing garbage at artefacts.ltx:2499

ignoring trailing garbage at artefacts.ltx:2500

ignoring trailing garbage at artefacts.ltx:2501

ignoring trailing garbage at artefacts.ltx:2502

ignoring trailing garbage at artefacts.ltx:2503

ignoring trailing garbage at artefacts.ltx:2504

ignoring trailing garbage at artefacts.ltx:2505

ignoring trailing garbage at artefacts.ltx:2506

ignoring trailing garbage at artefacts.ltx:2507

ignoring trailing garbage at artefacts.ltx:2508

ignoring trailing garbage at artefacts.ltx:2509

ignoring trailing garbage at artefacts.ltx:2510

ignoring trailing garbage at artefacts.ltx:2511

ignoring trailing garbage at artefacts.ltx:2512

ignoring trailing garbage at artefacts.ltx:2513

ignoring trailing garbage at artefacts.ltx:2514

ignoring trailing garbage at artefacts.ltx:2515

ignoring trailing garbage at artefacts.ltx:2516

ignoring trailing garbage at artefacts.ltx:2517

ignoring trailing garbage at artefacts.ltx:2518

ignoring trailing garbage at artefacts.ltx:2519

ignoring trailing garbage at artefacts.ltx:2520

ignoring trailing garbage at artefacts.ltx:2521

ignoring trailing garbage at artefacts.ltx:2522

ignoring trailing garbage at artefacts.ltx:2523

ignoring trailing garbage at artefacts.ltx:2524

ignoring trailing garbage at artefacts.ltx:2525

ignoring trailing garbage at artefacts.ltx:2526

ignoring trailing garbage at system.ltx:802

ignoring trailing garbage at system.ltx:803

ignoring trailing garbage at system.ltx:826

ignoring trailing garbage at system.ltx:827

ignoring trailing garbage at system.ltx:828

ignoring trailing garbage at system.ltx:829

updating $2215_game_levels$\L02_Garbage\level.ai

rebuilding $2215_game_levels$\L02_Garbage\level.gct.raw

updating $2215_game_levels$\L02_Garbage\level.graph

updating $2215_game_levels$\L02_Garbage\level.spawn

updating $2215_game_levels$\L03_Agroprom\level.ai

rebuilding $2215_game_levels$\L03_Agroprom\level.gct.raw

updating $2215_game_levels$\L03_Agroprom\level.graph

updating $2215_game_levels$\L03_Agroprom\level.spawn

updating $2215_game_levels$\l03u_agr_underground\level.ai

rebuilding $2215_game_levels$\l03u_agr_underground\level.gct.raw

updating $2215_game_levels$\l03u_agr_underground\level.graph

updating $2215_game_levels$\l03u_agr_underground\level.spawn

updating $2215_game_levels$\l04_darkvalley\level.ai

rebuilding $2215_game_levels$\l04_darkvalley\level.gct.raw

updating $2215_game_levels$\l04_darkvalley\level.graph

updating $2215_game_levels$\l04_darkvalley\level.spawn

updating $2215_game_levels$\l04u_LabX18\level.ai

rebuilding $2215_game_levels$\l04u_LabX18\level.gct.raw

updating $2215_game_levels$\l04u_LabX18\level.graph

updating $2215_game_levels$\l04u_LabX18\level.spawn

updating $2215_game_levels$\L05_Bar\level.ai

rebuilding $2215_game_levels$\L05_Bar\level.gct.raw

updating $2215_game_levels$\L05_Bar\level.graph

updating $2215_game_levels$\L05_Bar\level.spawn

updating $2215_game_levels$\L06_rostok\level.ai

rebuilding $2215_game_levels$\L06_rostok\level.gct.raw

updating $2215_game_levels$\L06_rostok\level.graph

updating $2215_game_levels$\L06_rostok\level.spawn

updating $2215_game_levels$\l08_yantar\level.ai

rebuilding $2215_game_levels$\l08_yantar\level.gct.raw

updating $2215_game_levels$\l08_yantar\level.graph

updating $2215_game_levels$\l08_yantar\level.spawn

updating $2215_game_levels$\l08u_brainlab\level.ai

rebuilding $2215_game_levels$\l08u_brainlab\level.gct.raw

updating $2215_game_levels$\l08u_brainlab\level.graph

updating $2215_game_levels$\l08u_brainlab\level.spawn

updating $2215_game_levels$\L07_Military\level.ai

rebuilding $2215_game_levels$\L07_Military\level.gct.raw

updating $2215_game_levels$\L07_Military\level.graph

updating $2215_game_levels$\L07_Military\level.spawn

updating $2215_game_levels$\l10_radar\level.ai

rebuilding $2215_game_levels$\l10_radar\level.gct.raw

updating $2215_game_levels$\l10_radar\level.graph

updating $2215_game_levels$\l10_radar\level.spawn

updating $2215_game_levels$\L11_Pripyat\level.ai

rebuilding $2215_game_levels$\L11_Pripyat\level.gct.raw

updating $2215_game_levels$\L11_Pripyat\level.graph

updating $2215_game_levels$\L11_Pripyat\level.spawn

updating $2215_game_levels$\L12_Stancia\level.ai

rebuilding $2215_game_levels$\L12_Stancia\level.gct.raw

updating $2215_game_levels$\L12_Stancia\level.graph

updating $2215_game_levels$\L12_Stancia\level.spawn

updating $2215_game_levels$\L12U_Sarcofag\level.ai

rebuilding $2215_game_levels$\L12U_Sarcofag\level.gct.raw

updating $2215_game_levels$\L12U_Sarcofag\level.graph

updating $2215_game_levels$\L12U_Sarcofag\level.spawn

updating $2215_game_levels$\l12u_control_monolith\level.ai

rebuilding $2215_game_levels$\l12u_control_monolith\level.gct.raw

updating $2215_game_levels$\l12u_control_monolith\level.graph

updating $2215_game_levels$\l12u_control_monolith\level.spawn

updating $2215_game_levels$\L12_Stancia_2\level.ai

rebuilding $2215_game_levels$\L12_Stancia_2\level.gct.raw

updating $2215_game_levels$\L12_Stancia_2\level.graph

updating $2215_game_levels$\L12_Stancia_2\level.spawn

updating $2215_game_levels$\l10u_bunker\level.ai

rebuilding $2215_game_levels$\l10u_bunker\level.gct.raw

updating $2215_game_levels$\l10u_bunker\level.graph

updating $2215_game_levels$\l10u_bunker\level.spawn

updating $2215_game_levels$\atp_for_test22\level.ai

updating $2215_game_levels$\atp_for_test22\level.gct.raw

updating $2215_game_levels$\atp_for_test22\level.graph

updating $2215_game_levels$\atp_for_test22\level.spawn

updating $2215_game_levels$\peshera\level.ai

updating $2215_game_levels$\peshera\level.gct.raw

updating $2215_game_levels$\peshera\level.graph

updating $2215_game_levels$\peshera\level.spawn

updating $2215_game_levels$\puzir\level.ai

updating $2215_game_levels$\puzir\level.gct.raw

updating $2215_game_levels$\puzir\level.graph

updating $2215_game_levels$\puzir\level.spawn

updating $2215_game_levels$\aver\level.ai

updating $2215_game_levels$\aver\level.gct.raw

updating $2215_game_levels$\aver\level.graph

updating $2215_game_levels$\aver\level.spawn

updating $2215_game_levels$\av_peshera\level.ai

updating $2215_game_levels$\av_peshera\level.gct.raw

updating $2215_game_levels$\av_peshera\level.graph

updating $2215_game_levels$\av_peshera\level.spawn

updating $2215_game_levels$\limansk\level.ai

updating $2215_game_levels$\limansk\level.gct.raw

updating $2215_game_levels$\limansk\level.graph

updating $2215_game_levels$\limansk\level.spawn

updating $2215_game_levels$\hospital\level.ai

updating $2215_game_levels$\hospital\level.gct.raw

updating $2215_game_levels$\hospital\level.graph

updating $2215_game_levels$\hospital\level.spawn

updating $2215_game_levels$\generators\level.ai

updating $2215_game_levels$\generators\level.gct.raw

updating $2215_game_levels$\generators\level.graph

updating $2215_game_levels$\generators\level.spawn

updating $2215_game_levels$\warlab\level.ai

updating $2215_game_levels$\warlab\level.gct.raw

updating $2215_game_levels$\warlab\level.graph

updating $2215_game_levels$\warlab\level.spawn

updating $2215_game_levels$\red_forest\level.ai

updating $2215_game_levels$\red_forest\level.gct.raw

updating $2215_game_levels$\red_forest\level.graph

updating $2215_game_levels$\red_forest\level.spawn

updating $2215_game_levels$\lost_village\level.ai

updating $2215_game_levels$\lost_village\level.gct.raw

updating $2215_game_levels$\lost_village\level.graph

updating $2215_game_levels$\lost_village\level.spawn

updating $2215_game_levels$\marsh\level.ai

updating $2215_game_levels$\marsh\level.gct.raw

updating $2215_game_levels$\marsh\level.graph

updating $2215_game_levels$\marsh\level.spawn

updating $2215_game_levels$\dead_city\level.ai

updating $2215_game_levels$\dead_city\level.gct.raw

updating $2215_game_levels$\dead_city\level.graph

updating $2215_game_levels$\dead_city\level.spawn

updating $2215_game_levels$\zaton\level.ai

updating $2215_game_levels$\zaton\level.gct.raw

updating $2215_game_levels$\zaton\level.graph

updating $2215_game_levels$\zaton\level.spawn

updating $2215_game_levels$\jupiter\level.ai

updating $2215_game_levels$\jupiter\level.gct.raw

updating $2215_game_levels$\jupiter\level.graph

updating $2215_game_levels$\jupiter\level.spawn

updating $2215_game_levels$\pripyat\level.ai

updating $2215_game_levels$\pripyat\level.gct.raw

updating $2215_game_levels$\pripyat\level.graph

updating $2215_game_levels$\pripyat\level.spawn

updating $2215_game_levels$\jupiter_underground\level.ai

updating $2215_game_levels$\jupiter_underground\level.gct.raw

updating $2215_game_levels$\jupiter_underground\level.graph

updating $2215_game_levels$\jupiter_underground\level.spawn

updating $2215_game_levels$\labx8\level.ai

updating $2215_game_levels$\labx8\level.gct.raw

updating $2215_game_levels$\labx8\level.graph

updating $2215_game_levels$\labx8\level.spawn

updating $2215_game_levels$\cs_agroprom_underground\level.ai

updating $2215_game_levels$\cs_agroprom_underground\level.gct.raw

updating $2215_game_levels$\cs_agroprom_underground\level.graph

updating $2215_game_levels$\cs_agroprom_underground\level.spawn

updating $2215_game_levels$\predbannik\level.ai

updating $2215_game_levels$\predbannik\level.gct.raw

updating $2215_game_levels$\predbannik\level.graph

updating $2215_game_levels$\predbannik\level.spawn

updating $2215_game_levels$\garbage_old\level.ai

updating $2215_game_levels$\garbage_old\level.gct.raw

updating $2215_game_levels$\garbage_old\level.graph

updating $2215_game_levels$\garbage_old\level.spawn

updating $2215_game_levels$\yantar_old\level.ai

updating $2215_game_levels$\yantar_old\level.gct.raw

updating $2215_game_levels$\yantar_old\level.graph

updating $2215_game_levels$\yantar_old\level.spawn

updating $2215_game_levels$\swamp_old\level.ai

updating $2215_game_levels$\swamp_old\level.gct.raw

updating $2215_game_levels$\swamp_old\level.graph

updating $2215_game_levels$\swamp_old\level.spawn

updating $2215_game_levels$\k01_darkscape\level.ai

updating $2215_game_levels$\k01_darkscape\level.gct.raw

updating $2215_game_levels$\k01_darkscape\level.graph

updating $2215_game_levels$\k01_darkscape\level.spawn

[bug] unimplemented code path at ..\xr_entity_script.cxx:327

 

 

Добавлено через 229 мин.:

Помогите пожалуйста,теперь при сборке гейм графа xrai вылетает,вот конец лога

 

* New phase started: Freeing graph being built

 

Building level gamedata\levels\zaton\ successfully completed

 

* New phase started: Loading level graph

 

* New phase started: Loading AI map

 

* New phase started: Building dynamic objects

***STOP*** file '(null)', line 0.

***Reason***: *** Internal Error ***

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Помогите пожалуйста, при склейке ИИ-графов карт в глобальный игровой граф xrAI вылетает

level 1 l01_escape

Graph for the level l01_escape doesn't correspond to the graph points from Level Editor! (0 : 252)

level 2 l02_garbage

Graph for the level l02_garbage doesn't correspond to the graph points from Level Editor! (0 : 164)

level 3 l03_agroprom

Graph for the level l03_agroprom doesn't correspond to the graph points from Level Editor! (0 : 287)

level 4 l03u_agr_underground

Graph for the level l03u_agr_underground doesn't correspond to the graph points from Level Editor! (0 : 108)

level 5 l04_darkvalley

Graph for the level l04_darkvalley doesn't correspond to the graph points from Level Editor! (0 : 298)

level 6 l04u_labx18

Graph for the level l04u_labx18 doesn't correspond to the graph points from Level Editor! (0 : 59)

level 7 l05_bar

Graph for the level l05_bar doesn't correspond to the graph points from Level Editor! (0 : 140)

level 8 l06_rostok

Graph for the level l06_rostok doesn't correspond to the graph points from Level Editor! (0 : 130)

level 9 l08_yantar

Graph for the level l08_yantar doesn't correspond to the graph points from Level Editor! (0 : 91)

level 10 l08u_brainlab

Graph for the level l08u_brainlab doesn't correspond to the graph points from Level Editor! (0 : 16)

level 11 l07_military

Graph for the level l07_military doesn't correspond to the graph points from Level Editor! (0 : 317)

level 13 l10_radar

Graph for the level l10_radar doesn't correspond to the graph points from Level Editor! (0 : 255)

level 14 l11_pripyat

Graph for the level l11_pripyat doesn't correspond to the graph points from Level Editor! (0 : 156)

level 15 l12_stancia

Graph for the level l12_stancia doesn't correspond to the graph points from Level Editor! (0 : 129)

level 16 l12u_sarcofag

Graph for the level l12u_sarcofag doesn't correspond to the graph points from Level Editor! (0 : 65)

level 17 l12u_control_monolith

Graph for the level l12u_control_monolith doesn't correspond to the graph points from Level Editor! (0 : 50)

level 19 l12_stancia_2

Graph for the level l12_stancia_2 doesn't correspond to the graph points from Level Editor! (0 : 144)

level 20 l10u_bunker

Graph for the level l10u_bunker doesn't correspond to the graph points from Level Editor! (0 : 131)

level 22 atp_for_test22

Graph for the level atp_for_test22 doesn't correspond to the graph points from Level Editor! (0 : 70)

level 23 peshera

Graph for the level peshera doesn't correspond to the graph points from Level Editor! (0 : 19)

level 24 puzir

Graph for the level puzir doesn't correspond to the graph points from Level Editor! (0 : 5)

level 25 aver

Graph for the level aver doesn't correspond to the graph points from Level Editor! (0 : 23)

level 26 av_peshera

Graph for the level av_peshera doesn't correspond to the graph points from Level Editor! (0 : 79)

level 27 limansk

Graph for the level limansk doesn't correspond to the graph points from Level Editor! (0 : 40)

level 28 hospital

Graph for the level hospital doesn't correspond to the graph points from Level Editor! (0 : 48)

level 29 generators

Graph for the level generators doesn't correspond to the graph points from Level Editor! (0 : 77)

level 30 warlab

Graph for the level warlab doesn't correspond to the graph points from Level Editor! (0 : 71)

level 31 red_forest

Graph for the level red_forest doesn't correspond to the graph points from Level Editor! (0 : 100)

level 32 lost_village

Graph for the level lost_village doesn't correspond to the graph points from Level Editor! (0 : 13)

level 33 marsh

Graph for the level marsh doesn't correspond to the graph points from Level Editor! (0 : 245)

level 34 deadcity

Graph for the level deadcity doesn't correspond to the graph points from Level Editor! (0 : 201)

level 35 zaton

Graph for the level zaton doesn't correspond to the graph points from Level Editor! (0 : 40)

level 36 jupiter

Graph for the level jupiter doesn't correspond to the graph points from Level Editor! (0 : 48)

level 37 pripyat

Graph for the level pripyat doesn't correspond to the graph points from Level Editor! (0 : 23)

level 38 jupiter_underground

Graph for the level jupiter_underground doesn't correspond to the graph points from Level Editor! (0 : 59)

level 39 labx8

Graph for the level labx8 doesn't correspond to the graph points from Level Editor! (0 : 21)

level 40 cs_agroprom_underground

Graph for the level cs_agroprom_underground doesn't correspond to the graph points from Level Editor! (0 : 19)

level 41 predbannik

Graph for the level predbannik doesn't correspond to the graph points from Level Editor! (0 : 162)

level 42 promzone

Graph for the level promzone doesn't correspond to the graph points from Level Editor! (0 : 362)

level 43 yantar_old

Graph for the level yantar_old doesn't correspond to the graph points from Level Editor! (0 : 47)

level 44 swamp_old

! Graph doesn't correspond to the cross table

***STOP*** file 'P:\xrAI\xr_graph_merge.cpp', line 106.

***Reason***: *** Assertion failed ***

Expression: false

Graph doesn't correspond to the cross table

***STOP*** file '(null)', line 0.

***Reason***: *** Internal Error ***

Saved dump file to 'logs\xrSE_Factory_Никита_07-28-12_21-28-41.mdmp'

 

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Помогите пожалуйста, при сборке алл спауна xrAI вылетает

 

* Detected CPU: AuthenticAMD , F15/M11/S2, 2613.00 mhz, 8-clk 'rdtsc'

* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 47467 files cached, 5817Kb memory used.

Init FileSystem 1.370293 sec

'xrCore' build 0, (null)

 

CRT heap 0x01460000

Process heap 0x00050000

Loading DLL: xrSE_Factory.dll

'xrCore' build 0, (null)

 

CRT heap 0x01460000

Process heap 0x00050000

"LevelBuilder v4.1" beta build

Compilation date: Mar 27 2010

 

Startup time: 14:15:56

 

FATAL ERROR

 

[error]Expression : assertion failed

[error]Function : IReader::r

[error]File : .\FS.cpp

[error]Line : 317

[error]Description : Pos+cnt<=Size

 

 

stack trace:

 

 

 

P.S: xrAI из шапки

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Помогите пожалуйста, когда открываю локацию в сдк террейн нормальный - земля и дорога, а когда компилирую и запускаю текстура террейна совершенно другая. Компилировал на Драфте.

Скрин из Сдк

9b7afdcb366d153958fe63b6411535ffb2a528126755353.png

Скрин из игры

69d914ca2cdc64096d38af2e5073bb36b2a528126755354.jpg

 

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Помогите, пожалуйста, xrLC вылетает даже не запустившись, лог пустой. Пробовал ставить патчи для сдк, переустанавливать - не помогает

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Теперь при запуске выдает:

 

Expression : assertion failed

Function : CLocatorAPI::ProcessArchive

File : D:\xray-svn\xrCore\LocatorAPI.cpp

Line : 323

Description : hdr

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CuJIbBEP, нету такого фала, вообще нигде

Изменено пользователем krovosnork

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Кто знает почему при попытки создания крысы проблема "Can't create entity: m_rat_e" ?

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macron, FANAT, я добавлял крыс из разных модов, но они все равно не работают

Изменено пользователем krovosnork

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Помогите пожалуйста, при компиляции спауна такая ошибка:

 

 

Level [k02_deadmil] : searching for AI map separators space restrictors

 

FATAL ERROR

 

[error]Expression : assertion failed

[error]Function : CVertexAllocatorFixed<2097152>::CDataStorage<struct CVertexPath<1>::DataStoragePath<struct CVertexManagerFixed<unsigned int,unsigned int,8>::VertexManager<struct CDataStorageSingleLinkedList<0>::SingleLinkedList<struct CDataStorageDoubleLinkedList<0>::DoubleLinkedList<struct CDataStorageBucketList<unsigned int,unsigned int,8192,0>::BucketList<struct CDijkstra<float,struct CDataStorageBucketList<unsigned int,unsigned int,8192,0>,struct CVertexManagerFixed<unsigned int,unsigned int,8>,struct CVertexAllocatorFixed<2097152>,1,struct CVertexPath<1>,struct AStar::_Vertex<float,class CEmptyClassTemplate>::_vertex,struct CBuilderAllocatorConstructor,struct CManagerBuilderAllocatorConstructor,struct CDataStorageConstructor,unsigned int>::_Vertex>::_vertex>::_vertex>::_vertex>::_vertex>::_vertex>::create_vertex

[error]File : d:\games\stalker_src\trunk\xrai\vertex_allocator_fixed_inline.h

[error]Line : 51

[error]Description

stack trace:

 

 

FATAL ERROR

 

[error]Expression : assertion failed

[error]Function : SFillPropData::~SFillPropData

[error]File : .\xrServer_Objects_ALife.cpp

[error]Line : 64

[error]Description : 0==counter

 

 

stack trace:

 

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У меня опять проблема с алл спауном :cray5:

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 61481 files cached, 7275Kb memory used.

Init FileSystem 1.837935 sec

'xrCore' build 0, (null)

 

CRT heap 0x01db0000

Process heap 0x00050000

Loading DLL: xrSE_Factory.dll

'xrCore' build 0, (null)

 

CRT heap 0x01db0000

Process heap 0x00050000

"LevelBuilder v4.1" beta build

Compilation date: Mar 27 2010

 

Startup time: 20:51:53

level 1 level_12

Script debugger succesfully restarted.

* loading script _G.script

* loading script class_registrator.script

* loading script smart_terrain.script

* loading script se_respawn.script

* loading script se_switcher.script

* loading script se_stalker.script

* loading script se_car.script

* loading script se_zones.script

* loading script se_item.script

* loading script se_artefact.script

* loading script se_monster.script

* loading script game_registrator.script

[LUA] ERROR: [smart_terrain level_12_smart_terrain_for_dogs] type is not specified

! [LUA] SCRIPT RUNTIME ERROR

! [LUA] 0 : [C] [C](-1) :

! [LUA] 1 : [C ] format

! [LUA] 2 : [Lua] gamedata\scripts\_g.script(20) : printf

! [LUA] 3 : [Lua] gamedata\scripts\_g.script(1117) : abort

! [LUA] 4 : [Lua] gamedata\scripts\smart_terrain.script(320) : read_params

! [LUA] 5 : [Lua] gamedata\scripts\smart_terrain.script(152) :

! [LUA] gamedata\scripts\_g.script:20: bad argument #2 to 'format' (string expected, got no value)

[LUA] ERROR: [smart_terrain level_12_smart_terrain_poltergeist] type is not specified

! [LUA] SCRIPT RUNTIME ERROR

! [LUA] 0 : [C] [C](-1) :

! [LUA] 1 : [C ] format

! [LUA] 2 : [Lua] gamedata\scripts\_g.script(20) : printf

! [LUA] 3 : [Lua] gamedata\scripts\_g.script(1117) : abort

! [LUA] 4 : [Lua] gamedata\scripts\smart_terrain.script(320) : read_params

! [LUA] 5 : [Lua] gamedata\scripts\smart_terrain.script(152) :

! [LUA] gamedata\scripts\_g.script:20: bad argument #2 to 'format' (string expected, got no value)

[LUA] [smart_terrain level_12_smart_terrain_snorks] no configuration!

| | [level_12][af_gravi][level_12_af_gravi] : position changed from [270.001801][3.707782][-1.940736] -> [269.500000][3.566401][-2.100037]

| | [level_12][af_vyvert][level_12_af_vyvert] : position changed from [269.050720][3.730477][-2.489034] -> [268.799988][3.581001][-2.100037]

 

FATAL ERROR

 

[error]Expression : assertion failed

[error]Function : CLevelGraph::vertex_position

[error]File : d:\games\stalker_src\trunk\xrai\level_graph_inline.h

[error]Line : 99

[error]Description : iFloor((source_position.z - header().box().min.z)/header().cell_size() + .5f) < (int)m_row_length

 

stack trace:

 

FATAL ERROR

 

[error]Expression : assertion failed

[error]Function : SFillPropData::~SFillPropData

[error]File : .\xrServer_Objects_ALife.cpp

[error]Line : 64

[error]Description : 0==counter

 

stack trace:

 

Кажется все из-за смарт террейнов, это можно исправить?

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KD87, спасибо, уже нашел, это аномалия была. А смарт террейны вызывали вылет: gamedata\scripts\_g.script:20: bad argument #2 to 'format' (string expected, got no value)

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Всем привет, кто нибудь сталкивался с такой ошибкой при билде? Скомпилил локу на драфте, хотел поставить немного монстров. Первый раз сбилдилось без ошибок

Are you sure to export game? - Yes.

Making started...

Export breakable objects...

Prepare geometry...

Extract Parts...

Simplify Parts...

Export Parts...

Export climable objects...

Prepare geometry...

Extract Parts...

Simplify Parts...

Export Parts...

!Can't write file: 'gamedata\levels\escape_1842\level.spawn'. Error: 'Invalid argument'.

ERROR: Failed to build game.

 

Удалил все спаун элементы, поставил заново ГГ, не помогло.

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Хотел сделать новый шейдер, но Шейдер Эдитор вылетает при запуске 

FATAL ERROR 


 
[error]Expression : assertion failed 
[error]Function : I:\xray-svn\editors\ShaderEditor\SHEngineTools.cpp 
[error]File : I:\xray-svn\editors\ShaderEditor\SHEngineTools.cpp 
[error]Line : 758 
[error]Description : M 

 

stack trace:
 


 

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Всем привет, пытаюсь скомпилить локу, качество - чуть выше драфта. На стадии Building rcast-CFORM-mu model... вылет.

* New phase started: Building rcast-CFORM-mu model...
| Models...
| Building search tree..

 
Это из-за огромного кол-ва деревьев?
P.S: Использую компилер Бардака

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