krovosnork 257 Опубликовано 20 Июня 2012 (изменено) Помогите пожалуйста подключить локацию,а то у меня руки из жопы Сообщение от модератора ColR_iT Перемещаем руки и читаем статьи. Одна есть прямо в шапке темы. Изменено 20 Июня 2012 пользователем ColR_iT Поделиться этим сообщением Ссылка на сообщение
krovosnork 257 Опубликовано 21 Июня 2012 Пытался добавить Даркскейп,при Склейке ИИ-графов карт в глобальный игровой граф вылетает log started (console and aiwrapper.log) loading aiwrapper.ini loading game_levels.ltx updating $2215_game_levels$\L01_Escape\level.ai rebuilding $2215_game_levels$\L01_Escape\level.gct.raw updating $2215_game_levels$\L01_Escape\level.graph updating $2215_game_levels$\L01_Escape\level.spawn ignoring trailing garbage at m_dog.ltx:287 ignoring trailing garbage at m_pseudodog.ltx:281 ignoring trailing garbage at m_poltergeist.ltx:308 ignoring trailing garbage at w_rpg8.ltx:156 ignoring trailing garbage at artefacts.ltx:2498 ignoring trailing garbage at artefacts.ltx:2499 ignoring trailing garbage at artefacts.ltx:2500 ignoring trailing garbage at artefacts.ltx:2501 ignoring trailing garbage at artefacts.ltx:2502 ignoring trailing garbage at artefacts.ltx:2503 ignoring trailing garbage at artefacts.ltx:2504 ignoring trailing garbage at artefacts.ltx:2505 ignoring trailing garbage at artefacts.ltx:2506 ignoring trailing garbage at artefacts.ltx:2507 ignoring trailing garbage at artefacts.ltx:2508 ignoring trailing garbage at artefacts.ltx:2509 ignoring trailing garbage at artefacts.ltx:2510 ignoring trailing garbage at artefacts.ltx:2511 ignoring trailing garbage at artefacts.ltx:2512 ignoring trailing garbage at artefacts.ltx:2513 ignoring trailing garbage at artefacts.ltx:2514 ignoring trailing garbage at artefacts.ltx:2515 ignoring trailing garbage at artefacts.ltx:2516 ignoring trailing garbage at artefacts.ltx:2517 ignoring trailing garbage at artefacts.ltx:2518 ignoring trailing garbage at artefacts.ltx:2519 ignoring trailing garbage at artefacts.ltx:2520 ignoring trailing garbage at artefacts.ltx:2521 ignoring trailing garbage at artefacts.ltx:2522 ignoring trailing garbage at artefacts.ltx:2523 ignoring trailing garbage at artefacts.ltx:2524 ignoring trailing garbage at artefacts.ltx:2525 ignoring trailing garbage at artefacts.ltx:2526 ignoring trailing garbage at system.ltx:802 ignoring trailing garbage at system.ltx:803 ignoring trailing garbage at system.ltx:826 ignoring trailing garbage at system.ltx:827 ignoring trailing garbage at system.ltx:828 ignoring trailing garbage at system.ltx:829 updating $2215_game_levels$\L02_Garbage\level.ai rebuilding $2215_game_levels$\L02_Garbage\level.gct.raw updating $2215_game_levels$\L02_Garbage\level.graph updating $2215_game_levels$\L02_Garbage\level.spawn updating $2215_game_levels$\L03_Agroprom\level.ai rebuilding $2215_game_levels$\L03_Agroprom\level.gct.raw updating $2215_game_levels$\L03_Agroprom\level.graph updating $2215_game_levels$\L03_Agroprom\level.spawn updating $2215_game_levels$\l03u_agr_underground\level.ai rebuilding $2215_game_levels$\l03u_agr_underground\level.gct.raw updating $2215_game_levels$\l03u_agr_underground\level.graph updating $2215_game_levels$\l03u_agr_underground\level.spawn updating $2215_game_levels$\l04_darkvalley\level.ai rebuilding $2215_game_levels$\l04_darkvalley\level.gct.raw updating $2215_game_levels$\l04_darkvalley\level.graph updating $2215_game_levels$\l04_darkvalley\level.spawn updating $2215_game_levels$\l04u_LabX18\level.ai rebuilding $2215_game_levels$\l04u_LabX18\level.gct.raw updating $2215_game_levels$\l04u_LabX18\level.graph updating $2215_game_levels$\l04u_LabX18\level.spawn updating $2215_game_levels$\L05_Bar\level.ai rebuilding $2215_game_levels$\L05_Bar\level.gct.raw updating $2215_game_levels$\L05_Bar\level.graph updating $2215_game_levels$\L05_Bar\level.spawn updating $2215_game_levels$\L06_rostok\level.ai rebuilding $2215_game_levels$\L06_rostok\level.gct.raw updating $2215_game_levels$\L06_rostok\level.graph updating $2215_game_levels$\L06_rostok\level.spawn updating $2215_game_levels$\l08_yantar\level.ai rebuilding $2215_game_levels$\l08_yantar\level.gct.raw updating $2215_game_levels$\l08_yantar\level.graph updating $2215_game_levels$\l08_yantar\level.spawn updating $2215_game_levels$\l08u_brainlab\level.ai rebuilding $2215_game_levels$\l08u_brainlab\level.gct.raw updating $2215_game_levels$\l08u_brainlab\level.graph updating $2215_game_levels$\l08u_brainlab\level.spawn updating $2215_game_levels$\L07_Military\level.ai rebuilding $2215_game_levels$\L07_Military\level.gct.raw updating $2215_game_levels$\L07_Military\level.graph updating $2215_game_levels$\L07_Military\level.spawn updating $2215_game_levels$\l10_radar\level.ai rebuilding $2215_game_levels$\l10_radar\level.gct.raw updating $2215_game_levels$\l10_radar\level.graph updating $2215_game_levels$\l10_radar\level.spawn updating $2215_game_levels$\L11_Pripyat\level.ai rebuilding $2215_game_levels$\L11_Pripyat\level.gct.raw updating $2215_game_levels$\L11_Pripyat\level.graph updating $2215_game_levels$\L11_Pripyat\level.spawn updating $2215_game_levels$\L12_Stancia\level.ai rebuilding $2215_game_levels$\L12_Stancia\level.gct.raw updating $2215_game_levels$\L12_Stancia\level.graph updating $2215_game_levels$\L12_Stancia\level.spawn updating $2215_game_levels$\L12U_Sarcofag\level.ai rebuilding $2215_game_levels$\L12U_Sarcofag\level.gct.raw updating $2215_game_levels$\L12U_Sarcofag\level.graph updating $2215_game_levels$\L12U_Sarcofag\level.spawn updating $2215_game_levels$\l12u_control_monolith\level.ai rebuilding $2215_game_levels$\l12u_control_monolith\level.gct.raw updating $2215_game_levels$\l12u_control_monolith\level.graph updating $2215_game_levels$\l12u_control_monolith\level.spawn updating $2215_game_levels$\L12_Stancia_2\level.ai rebuilding $2215_game_levels$\L12_Stancia_2\level.gct.raw updating $2215_game_levels$\L12_Stancia_2\level.graph updating $2215_game_levels$\L12_Stancia_2\level.spawn updating $2215_game_levels$\l10u_bunker\level.ai rebuilding $2215_game_levels$\l10u_bunker\level.gct.raw updating $2215_game_levels$\l10u_bunker\level.graph updating $2215_game_levels$\l10u_bunker\level.spawn updating $2215_game_levels$\atp_for_test22\level.ai updating $2215_game_levels$\atp_for_test22\level.gct.raw updating $2215_game_levels$\atp_for_test22\level.graph updating $2215_game_levels$\atp_for_test22\level.spawn updating $2215_game_levels$\peshera\level.ai updating $2215_game_levels$\peshera\level.gct.raw updating $2215_game_levels$\peshera\level.graph updating $2215_game_levels$\peshera\level.spawn updating $2215_game_levels$\puzir\level.ai updating $2215_game_levels$\puzir\level.gct.raw updating $2215_game_levels$\puzir\level.graph updating $2215_game_levels$\puzir\level.spawn updating $2215_game_levels$\aver\level.ai updating $2215_game_levels$\aver\level.gct.raw updating $2215_game_levels$\aver\level.graph updating $2215_game_levels$\aver\level.spawn updating $2215_game_levels$\av_peshera\level.ai updating $2215_game_levels$\av_peshera\level.gct.raw updating $2215_game_levels$\av_peshera\level.graph updating $2215_game_levels$\av_peshera\level.spawn updating $2215_game_levels$\limansk\level.ai updating $2215_game_levels$\limansk\level.gct.raw updating $2215_game_levels$\limansk\level.graph updating $2215_game_levels$\limansk\level.spawn updating $2215_game_levels$\hospital\level.ai updating $2215_game_levels$\hospital\level.gct.raw updating $2215_game_levels$\hospital\level.graph updating $2215_game_levels$\hospital\level.spawn updating $2215_game_levels$\generators\level.ai updating $2215_game_levels$\generators\level.gct.raw updating $2215_game_levels$\generators\level.graph updating $2215_game_levels$\generators\level.spawn updating $2215_game_levels$\warlab\level.ai updating $2215_game_levels$\warlab\level.gct.raw updating $2215_game_levels$\warlab\level.graph updating $2215_game_levels$\warlab\level.spawn updating $2215_game_levels$\red_forest\level.ai updating $2215_game_levels$\red_forest\level.gct.raw updating $2215_game_levels$\red_forest\level.graph updating $2215_game_levels$\red_forest\level.spawn updating $2215_game_levels$\lost_village\level.ai updating $2215_game_levels$\lost_village\level.gct.raw updating $2215_game_levels$\lost_village\level.graph updating $2215_game_levels$\lost_village\level.spawn updating $2215_game_levels$\marsh\level.ai updating $2215_game_levels$\marsh\level.gct.raw updating $2215_game_levels$\marsh\level.graph updating $2215_game_levels$\marsh\level.spawn updating $2215_game_levels$\dead_city\level.ai updating $2215_game_levels$\dead_city\level.gct.raw updating $2215_game_levels$\dead_city\level.graph updating $2215_game_levels$\dead_city\level.spawn updating $2215_game_levels$\zaton\level.ai updating $2215_game_levels$\zaton\level.gct.raw updating $2215_game_levels$\zaton\level.graph updating $2215_game_levels$\zaton\level.spawn updating $2215_game_levels$\jupiter\level.ai updating $2215_game_levels$\jupiter\level.gct.raw updating $2215_game_levels$\jupiter\level.graph updating $2215_game_levels$\jupiter\level.spawn updating $2215_game_levels$\pripyat\level.ai updating $2215_game_levels$\pripyat\level.gct.raw updating $2215_game_levels$\pripyat\level.graph updating $2215_game_levels$\pripyat\level.spawn updating $2215_game_levels$\jupiter_underground\level.ai updating $2215_game_levels$\jupiter_underground\level.gct.raw updating $2215_game_levels$\jupiter_underground\level.graph updating $2215_game_levels$\jupiter_underground\level.spawn updating $2215_game_levels$\labx8\level.ai updating $2215_game_levels$\labx8\level.gct.raw updating $2215_game_levels$\labx8\level.graph updating $2215_game_levels$\labx8\level.spawn updating $2215_game_levels$\cs_agroprom_underground\level.ai updating $2215_game_levels$\cs_agroprom_underground\level.gct.raw updating $2215_game_levels$\cs_agroprom_underground\level.graph updating $2215_game_levels$\cs_agroprom_underground\level.spawn updating $2215_game_levels$\predbannik\level.ai updating $2215_game_levels$\predbannik\level.gct.raw updating $2215_game_levels$\predbannik\level.graph updating $2215_game_levels$\predbannik\level.spawn updating $2215_game_levels$\garbage_old\level.ai updating $2215_game_levels$\garbage_old\level.gct.raw updating $2215_game_levels$\garbage_old\level.graph updating $2215_game_levels$\garbage_old\level.spawn updating $2215_game_levels$\yantar_old\level.ai updating $2215_game_levels$\yantar_old\level.gct.raw updating $2215_game_levels$\yantar_old\level.graph updating $2215_game_levels$\yantar_old\level.spawn updating $2215_game_levels$\swamp_old\level.ai updating $2215_game_levels$\swamp_old\level.gct.raw updating $2215_game_levels$\swamp_old\level.graph updating $2215_game_levels$\swamp_old\level.spawn updating $2215_game_levels$\k01_darkscape\level.ai updating $2215_game_levels$\k01_darkscape\level.gct.raw updating $2215_game_levels$\k01_darkscape\level.graph updating $2215_game_levels$\k01_darkscape\level.spawn [bug] unimplemented code path at ..\xr_entity_script.cxx:327 Добавлено через 229 мин.: Помогите пожалуйста,теперь при сборке гейм графа xrai вылетает,вот конец лога * New phase started: Freeing graph being built Building level gamedata\levels\zaton\ successfully completed * New phase started: Loading level graph * New phase started: Loading AI map * New phase started: Building dynamic objects ***STOP*** file '(null)', line 0. ***Reason***: *** Internal Error *** Поделиться этим сообщением Ссылка на сообщение
krovosnork 257 Опубликовано 28 Июля 2012 Помогите пожалуйста, при склейке ИИ-графов карт в глобальный игровой граф xrAI вылетает level 1 l01_escape Graph for the level l01_escape doesn't correspond to the graph points from Level Editor! (0 : 252) level 2 l02_garbage Graph for the level l02_garbage doesn't correspond to the graph points from Level Editor! (0 : 164) level 3 l03_agroprom Graph for the level l03_agroprom doesn't correspond to the graph points from Level Editor! (0 : 287) level 4 l03u_agr_underground Graph for the level l03u_agr_underground doesn't correspond to the graph points from Level Editor! (0 : 108) level 5 l04_darkvalley Graph for the level l04_darkvalley doesn't correspond to the graph points from Level Editor! (0 : 298) level 6 l04u_labx18 Graph for the level l04u_labx18 doesn't correspond to the graph points from Level Editor! (0 : 59) level 7 l05_bar Graph for the level l05_bar doesn't correspond to the graph points from Level Editor! (0 : 140) level 8 l06_rostok Graph for the level l06_rostok doesn't correspond to the graph points from Level Editor! (0 : 130) level 9 l08_yantar Graph for the level l08_yantar doesn't correspond to the graph points from Level Editor! (0 : 91) level 10 l08u_brainlab Graph for the level l08u_brainlab doesn't correspond to the graph points from Level Editor! (0 : 16) level 11 l07_military Graph for the level l07_military doesn't correspond to the graph points from Level Editor! (0 : 317) level 13 l10_radar Graph for the level l10_radar doesn't correspond to the graph points from Level Editor! (0 : 255) level 14 l11_pripyat Graph for the level l11_pripyat doesn't correspond to the graph points from Level Editor! (0 : 156) level 15 l12_stancia Graph for the level l12_stancia doesn't correspond to the graph points from Level Editor! (0 : 129) level 16 l12u_sarcofag Graph for the level l12u_sarcofag doesn't correspond to the graph points from Level Editor! (0 : 65) level 17 l12u_control_monolith Graph for the level l12u_control_monolith doesn't correspond to the graph points from Level Editor! (0 : 50) level 19 l12_stancia_2 Graph for the level l12_stancia_2 doesn't correspond to the graph points from Level Editor! (0 : 144) level 20 l10u_bunker Graph for the level l10u_bunker doesn't correspond to the graph points from Level Editor! (0 : 131) level 22 atp_for_test22 Graph for the level atp_for_test22 doesn't correspond to the graph points from Level Editor! (0 : 70) level 23 peshera Graph for the level peshera doesn't correspond to the graph points from Level Editor! (0 : 19) level 24 puzir Graph for the level puzir doesn't correspond to the graph points from Level Editor! (0 : 5) level 25 aver Graph for the level aver doesn't correspond to the graph points from Level Editor! (0 : 23) level 26 av_peshera Graph for the level av_peshera doesn't correspond to the graph points from Level Editor! (0 : 79) level 27 limansk Graph for the level limansk doesn't correspond to the graph points from Level Editor! (0 : 40) level 28 hospital Graph for the level hospital doesn't correspond to the graph points from Level Editor! (0 : 48) level 29 generators Graph for the level generators doesn't correspond to the graph points from Level Editor! (0 : 77) level 30 warlab Graph for the level warlab doesn't correspond to the graph points from Level Editor! (0 : 71) level 31 red_forest Graph for the level red_forest doesn't correspond to the graph points from Level Editor! (0 : 100) level 32 lost_village Graph for the level lost_village doesn't correspond to the graph points from Level Editor! (0 : 13) level 33 marsh Graph for the level marsh doesn't correspond to the graph points from Level Editor! (0 : 245) level 34 deadcity Graph for the level deadcity doesn't correspond to the graph points from Level Editor! (0 : 201) level 35 zaton Graph for the level zaton doesn't correspond to the graph points from Level Editor! (0 : 40) level 36 jupiter Graph for the level jupiter doesn't correspond to the graph points from Level Editor! (0 : 48) level 37 pripyat Graph for the level pripyat doesn't correspond to the graph points from Level Editor! (0 : 23) level 38 jupiter_underground Graph for the level jupiter_underground doesn't correspond to the graph points from Level Editor! (0 : 59) level 39 labx8 Graph for the level labx8 doesn't correspond to the graph points from Level Editor! (0 : 21) level 40 cs_agroprom_underground Graph for the level cs_agroprom_underground doesn't correspond to the graph points from Level Editor! (0 : 19) level 41 predbannik Graph for the level predbannik doesn't correspond to the graph points from Level Editor! (0 : 162) level 42 promzone Graph for the level promzone doesn't correspond to the graph points from Level Editor! (0 : 362) level 43 yantar_old Graph for the level yantar_old doesn't correspond to the graph points from Level Editor! (0 : 47) level 44 swamp_old ! Graph doesn't correspond to the cross table ***STOP*** file 'P:\xrAI\xr_graph_merge.cpp', line 106. ***Reason***: *** Assertion failed *** Expression: false Graph doesn't correspond to the cross table ***STOP*** file '(null)', line 0. ***Reason***: *** Internal Error *** Saved dump file to 'logs\xrSE_Factory_Никита_07-28-12_21-28-41.mdmp' Поделиться этим сообщением Ссылка на сообщение
krovosnork 257 Опубликовано 31 Июля 2012 Помогите пожалуйста, при сборке алл спауна xrAI вылетает * Detected CPU: AuthenticAMD , F15/M11/S2, 2613.00 mhz, 8-clk 'rdtsc' * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 47467 files cached, 5817Kb memory used. Init FileSystem 1.370293 sec 'xrCore' build 0, (null) CRT heap 0x01460000 Process heap 0x00050000 Loading DLL: xrSE_Factory.dll 'xrCore' build 0, (null) CRT heap 0x01460000 Process heap 0x00050000 "LevelBuilder v4.1" beta build Compilation date: Mar 27 2010 Startup time: 14:15:56 FATAL ERROR [error]Expression : assertion failed [error]Function : IReader::r [error]File : .\FS.cpp [error]Line : 317 [error]Description : Pos+cnt<=Size stack trace: P.S: xrAI из шапки Поделиться этим сообщением Ссылка на сообщение
krovosnork 257 Опубликовано 4 Августа 2012 Помогите пожалуйста, когда открываю локацию в сдк террейн нормальный - земля и дорога, а когда компилирую и запускаю текстура террейна совершенно другая. Компилировал на Драфте. Скрин из Сдк Скрин из игры Поделиться этим сообщением Ссылка на сообщение
krovosnork 257 Опубликовано 4 Августа 2012 KD87, делал, она почему то зелёная. А как её правильно делать? Поделиться этим сообщением Ссылка на сообщение
krovosnork 257 Опубликовано 4 Августа 2012 KD87, сделал маску, ничего не изменилось. Поделиться этим сообщением Ссылка на сообщение
krovosnork 257 Опубликовано 15 Октября 2012 Помогите, пожалуйста, xrLC вылетает даже не запустившись, лог пустой. Пробовал ставить патчи для сдк, переустанавливать - не помогает Поделиться этим сообщением Ссылка на сообщение
krovosnork 257 Опубликовано 16 Октября 2012 macron, прочитал, сейчас попробую скомпилировать Поделиться этим сообщением Ссылка на сообщение
krovosnork 257 Опубликовано 17 Октября 2012 Теперь при запуске выдает: Expression : assertion failed Function : CLocatorAPI::ProcessArchive File : D:\xray-svn\xrCore\LocatorAPI.cpp Line : 323 Description : hdr Поделиться этим сообщением Ссылка на сообщение
krovosnork 257 Опубликовано 18 Октября 2012 (изменено) CuJIbBEP, нету такого фала, вообще нигде Изменено 18 Октября 2012 пользователем krovosnork Поделиться этим сообщением Ссылка на сообщение
krovosnork 257 Опубликовано 27 Октября 2012 CuJIbBEP, я уже нашел. Он был в папке trees Поделиться этим сообщением Ссылка на сообщение
krovosnork 257 Опубликовано 28 Октября 2012 Кто знает почему при попытки создания крысы проблема "Can't create entity: m_rat_e" ? Поделиться этим сообщением Ссылка на сообщение
krovosnork 257 Опубликовано 29 Октября 2012 (изменено) macron, FANAT, я добавлял крыс из разных модов, но они все равно не работают Изменено 29 Октября 2012 пользователем krovosnork Поделиться этим сообщением Ссылка на сообщение
krovosnork 257 Опубликовано 29 Октября 2012 (изменено) Помогите пожалуйста, при компиляции спауна такая ошибка: Level [k02_deadmil] : searching for AI map separators space restrictors FATAL ERROR [error]Expression : assertion failed [error]Function : CVertexAllocatorFixed<2097152>::CDataStorage<struct CVertexPath<1>::DataStoragePath<struct CVertexManagerFixed<unsigned int,unsigned int,8>::VertexManager<struct CDataStorageSingleLinkedList<0>::SingleLinkedList<struct CDataStorageDoubleLinkedList<0>::DoubleLinkedList<struct CDataStorageBucketList<unsigned int,unsigned int,8192,0>::BucketList<struct CDijkstra<float,struct CDataStorageBucketList<unsigned int,unsigned int,8192,0>,struct CVertexManagerFixed<unsigned int,unsigned int,8>,struct CVertexAllocatorFixed<2097152>,1,struct CVertexPath<1>,struct AStar::_Vertex<float,class CEmptyClassTemplate>::_vertex,struct CBuilderAllocatorConstructor,struct CManagerBuilderAllocatorConstructor,struct CDataStorageConstructor,unsigned int>::_Vertex>::_vertex>::_vertex>::_vertex>::_vertex>::_vertex>::create_vertex [error]File : d:\games\stalker_src\trunk\xrai\vertex_allocator_fixed_inline.h [error]Line : 51 [error]Description stack trace: FATAL ERROR [error]Expression : assertion failed [error]Function : SFillPropData::~SFillPropData [error]File : .\xrServer_Objects_ALife.cpp [error]Line : 64 [error]Description : 0==counter stack trace: Изменено 29 Октября 2012 пользователем krovosnork Поделиться этим сообщением Ссылка на сообщение
krovosnork 257 Опубликовано 21 Ноября 2012 У меня опять проблема с алл спауном Initializing File System... using fs-ltx fsgame.ltx FS: 61481 files cached, 7275Kb memory used. Init FileSystem 1.837935 sec 'xrCore' build 0, (null) CRT heap 0x01db0000 Process heap 0x00050000 Loading DLL: xrSE_Factory.dll 'xrCore' build 0, (null) CRT heap 0x01db0000 Process heap 0x00050000 "LevelBuilder v4.1" beta build Compilation date: Mar 27 2010 Startup time: 20:51:53 level 1 level_12 Script debugger succesfully restarted. * loading script _G.script * loading script class_registrator.script * loading script smart_terrain.script * loading script se_respawn.script * loading script se_switcher.script * loading script se_stalker.script * loading script se_car.script * loading script se_zones.script * loading script se_item.script * loading script se_artefact.script * loading script se_monster.script * loading script game_registrator.script [LUA] ERROR: [smart_terrain level_12_smart_terrain_for_dogs] type is not specified ! [LUA] SCRIPT RUNTIME ERROR ! [LUA] 0 : [C] [C](-1) : ! [LUA] 1 : [C ] format ! [LUA] 2 : [Lua] gamedata\scripts\_g.script(20) : printf ! [LUA] 3 : [Lua] gamedata\scripts\_g.script(1117) : abort ! [LUA] 4 : [Lua] gamedata\scripts\smart_terrain.script(320) : read_params ! [LUA] 5 : [Lua] gamedata\scripts\smart_terrain.script(152) : ! [LUA] gamedata\scripts\_g.script:20: bad argument #2 to 'format' (string expected, got no value) [LUA] ERROR: [smart_terrain level_12_smart_terrain_poltergeist] type is not specified ! [LUA] SCRIPT RUNTIME ERROR ! [LUA] 0 : [C] [C](-1) : ! [LUA] 1 : [C ] format ! [LUA] 2 : [Lua] gamedata\scripts\_g.script(20) : printf ! [LUA] 3 : [Lua] gamedata\scripts\_g.script(1117) : abort ! [LUA] 4 : [Lua] gamedata\scripts\smart_terrain.script(320) : read_params ! [LUA] 5 : [Lua] gamedata\scripts\smart_terrain.script(152) : ! [LUA] gamedata\scripts\_g.script:20: bad argument #2 to 'format' (string expected, got no value) [LUA] [smart_terrain level_12_smart_terrain_snorks] no configuration! | | [level_12][af_gravi][level_12_af_gravi] : position changed from [270.001801][3.707782][-1.940736] -> [269.500000][3.566401][-2.100037] | | [level_12][af_vyvert][level_12_af_vyvert] : position changed from [269.050720][3.730477][-2.489034] -> [268.799988][3.581001][-2.100037] FATAL ERROR [error]Expression : assertion failed [error]Function : CLevelGraph::vertex_position [error]File : d:\games\stalker_src\trunk\xrai\level_graph_inline.h [error]Line : 99 [error]Description : iFloor((source_position.z - header().box().min.z)/header().cell_size() + .5f) < (int)m_row_length stack trace: FATAL ERROR [error]Expression : assertion failed [error]Function : SFillPropData::~SFillPropData [error]File : .\xrServer_Objects_ALife.cpp [error]Line : 64 [error]Description : 0==counter stack trace: Кажется все из-за смарт террейнов, это можно исправить? Поделиться этим сообщением Ссылка на сообщение
krovosnork 257 Опубликовано 22 Ноября 2012 KD87, спасибо, уже нашел, это аномалия была. А смарт террейны вызывали вылет: gamedata\scripts\_g.script:20: bad argument #2 to 'format' (string expected, got no value) Поделиться этим сообщением Ссылка на сообщение
krovosnork 257 Опубликовано 27 Декабря 2012 Всем привет, кто нибудь сталкивался с такой ошибкой при билде? Скомпилил локу на драфте, хотел поставить немного монстров. Первый раз сбилдилось без ошибок Are you sure to export game? - Yes. Making started... Export breakable objects... Prepare geometry... Extract Parts... Simplify Parts... Export Parts... Export climable objects... Prepare geometry... Extract Parts... Simplify Parts... Export Parts... !Can't write file: 'gamedata\levels\escape_1842\level.spawn'. Error: 'Invalid argument'. ERROR: Failed to build game. Удалил все спаун элементы, поставил заново ГГ, не помогло. Поделиться этим сообщением Ссылка на сообщение
krovosnork 257 Опубликовано 26 Февраля 2013 Хотел сделать новый шейдер, но Шейдер Эдитор вылетает при запуске FATAL ERROR [error]Expression : assertion failed [error]Function : I:\xray-svn\editors\ShaderEditor\SHEngineTools.cpp [error]File : I:\xray-svn\editors\ShaderEditor\SHEngineTools.cpp [error]Line : 758 [error]Description : M stack trace: Поделиться этим сообщением Ссылка на сообщение
krovosnork 257 Опубликовано 17 Марта 2013 Всем привет, пытаюсь скомпилить локу, качество - чуть выше драфта. На стадии Building rcast-CFORM-mu model... вылет. * New phase started: Building rcast-CFORM-mu model... | Models... | Building search tree.. Это из-за огромного кол-ва деревьев? P.S: Использую компилер Бардака Поделиться этим сообщением Ссылка на сообщение