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Halford

[SoC] Ковыряемся в файлах

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А старый-добрый spawn.inv теперь не в моде? :rolleyes:

Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine.

Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист.

AMD Ryzen 9 7950X (16 ядер, 5.7ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD.

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09.07.2020 в 23:18, Zander_driver сказал:

А старый-добрый spawn.inv теперь не в моде?

Ещё бы знать что это такое)

У меня другой вопрос назрел. Пытаюсь заспавнить уникальный комбез в х18 вместо обычного и уникальную куртку бандитов вместо обычной в вагоне на свалке, но при компиляции аль спавна он выдает ошибку cannot find clsid for class "название костюма". Что с этим делать? Причем помню что раньше уже сталкивалась с этой проблемой и как то ее заборола, но как не помню:pardon:

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Никто не помнит как убрать в бункере монолог с осознанием. В общем когда там все светильники напольные разбиваем появляется монстры. Потом диалог с осознанием и в случае отказа выдается переход на чаэс. Фриплей делаю эта фигня мешает, по хорошому вырезать надо все это и нормальный переход заспавнить на чаэс.

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Привет ребята.

Продолжаю ковырять ТЧ.

В файл map_spots_relations.xml, в самый низ добавил две секции:

Скрытый текст

 

    <neutral_pda_spot width="6" height="6" stretch="1" alignment="c"> 
        <texture r="255" g="200" b="0">ui_minimap_point</texture>
    </neutral_pda_spot>

    <friend_pda_spot width="6" height="6" stretch="1" alignment="c"> 
        <texture r="50" g="255" b="0">ui_minimap_point</texture>
    </friend_pda_spot>

 

В пда начали отображаться нпс, но радиус какой то маленький, увеличение switch_distance до 800 не возымело эффекта, значит радиус алайфа не играет роли, я так понимаю - сие зашито в движке?

И ещё: попробовал добавить ещё две секции.

Скрытый текст

    <enemy_pda_spot width="0" height="0" stretch="1" alignment="c" xform_anim="map_spot_rel_xform" xform_anim_cyclic="0">
        <texture r="255" g="0" b="0">ui_minimap_point</texture>
    </enemy_pda_spot>

    <deadbody_pda_spot width="4" height="4" stretch="1" alignment="c"> 
        <texture r="168" g="168" b="168">ui_minimap_point</texture>
    </deadbody_pda_spot>

Ну сие не заработало, где можно подсмотреть?

@Stalkersof, Вот этот мод не смотрел? https://www.amk-team.ru/forum/topic/8986-raritety/?do=findComment&comment=982760

Изменено пользователем UriZzz

 Моя нычкаНычка в арендованном у Опричника холодильнике  

Мы хорошие ребята, жаль патронов маловато:):ukostra:

UriZzz.gif

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7 часов назад, UriZzz сказал:

Это скорее всего no_story_shoc Автор: THE_ATLAS. Установлен этот мод, но он не все вырезает, это без ковыряния аллспавна. Там тоже трудности надо некоторые концовки и катсцены вырезать, переходы спавнить и телепорты некоторые править на ЧАЭС 2. Чтоб чистый фриплей был, ну чтоб с чаэс 2 вернуться на кордон. Я как то делал это все просто забыл что вырезал. Думаю разберусь.

Изменено пользователем Stalkersof
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09.07.2020 в 21:18, Zander_driver сказал:

spawn.inv

Это наверное, слишком просто, что бы я знал, как этим пользоваться))

  • Сомнительно 1

Здесь могла быть ваша реклама.

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04.07.2020 в 01:03, Ворон545 сказал:

Можно ли как-то увеличить скорость движения ГГ в режиме прицеливания?

 

14.07.2020 в 08:57, gam сказал:

@Ворон545, ...в параметрах оружия. ...ограничения config\misc\effectors.ltx или типа postprocess.ltx.:russian_ru:

Уточню на всякий случай:

А оно часом не тута: gamedata\config\creatures\actor.ltx -> walk_accel.

По умолчанию, ГГ именно бежит, ускоряясь в спринт. При наличии зуммированного оружия принудительно переходит на шаг.

  • Согласен 1
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49 минут назад, Купер сказал:

walk_accel

Эта скорость общая. С ее увеличением растут все остальные скорости. Наверное можно, увеличив этот параметр, подрегулировать и все остальные. Попробую, как время будет.

  • Согласен 1
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@Купер, Нет возможности точно сказать-проверить, наверно файл актора настроен на любые случаи-а параметры конфигураций или скриптов их регулируют.:)

  • Согласен 1
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Прошу помощи у знатоков движка OGSR. Используется кастомная версия движка, т.е он был правлен, но не сильно. Тем вылет встречался и на оф. релизе. Случается при любой крупной перестрелке с участием сталкеров, на агропроме, в его подземке и т.д. Скажите хотя бы в чем причина, логика нпс, кривая модель, и т.д.
 

Скрытый текст


* Detected CPU: Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz [GenuineIntel], F6/M61/S4
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2
* CPU cores: [2], threads: [4]
* CPU0 current freq: 2000 MHz, max freq: 2000 MHz
* CPU1 current freq: 2000 MHz, max freq: 2000 MHz
* CPU2 current freq: 2000 MHz, max freq: 2000 MHz
* CPU3 current freq: 2000 MHz, max freq: 2000 MHz
Initializing File System...
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db0], size: [678577379]
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db1], size: [708434331]
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db2], size: [671169415]
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db3], size: [684792231]
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db4], size: [671392842]
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db5], size: [697475082]
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db6], size: [672288151]
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db7], size: [672462598]
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db8], size: [293378144]
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db9], size: [79312307]
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.dba], size: [22884835]
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.dbb], size: [55194918]
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.dbc], size: [160948]
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.dbd], size: [101014]
using fs-ltx fsgame.ltx
FS: 43595 files cached, 8525Kb memory used.
Init FileSystem 1.536445 sec
[16.07.20 17:16:56.269] [OGSR Engine (x64)] build date: [Jul 15 2020 18:44:04]
[16.07.20 17:16:56.269] [AppVeyor] build version: [2.0.1403], repo: [DoberBull/OGSR-Engine]
[16.07.20 17:16:56.269] Working Directory: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin]
[16.07.20 17:16:56.269] CommandLine: ["C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe" ]
[16.07.20 17:16:56.452] TTAPI number of threads: [4]
[16.07.20 17:16:56.452] Initializing Engine...
[16.07.20 17:16:56.453] Starting INPUT device...
[16.07.20 17:16:56.485] --[CEngineAPI::CreateRendererList] Available render modes [2]:
[16.07.20 17:16:56.485] --  [renderer_r1]
[16.07.20 17:16:56.485] --  [renderer_r2]
[16.07.20 17:16:56.485] Executing config-script "user.ltx"...
[16.07.20 17:16:56.486] [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\appdata\user.ltx] successfully loaded.
[16.07.20 17:16:56.486] --Loading DLL: [xrRender_R1.dll]
[16.07.20 17:16:56.489] --Loading DLL: [xrGame.dll]
[16.07.20 17:16:56.524] --------------------------------------------------------------------------------
[16.07.20 17:16:56.524] [4008MB] physical memory installed, [2456MB] available, [38] percent of memory in use
[16.07.20 17:16:56.524] PageFile usage: [30MB], Peak PageFile usage: [30MB]
[16.07.20 17:16:56.524] --------------------------------------------------------------------------------
[16.07.20 17:16:56.524] * [ D3D ]: textures[0 K]
[16.07.20 17:16:56.524] * [x-ray]: process heap[22109 K], render[0 K]
[16.07.20 17:16:56.524] * [x-ray]: economy: strings[3581 K], smem[0 K]
[16.07.20 17:16:56.524] SOUND: OpenAL: enumerate devices...
[16.07.20 17:16:56.524] SOUND: OpenAL: EnumerationExtension Present
[16.07.20 17:16:56.582] devices OpenAL Soft
[16.07.20 17:16:56.583] SOUND: OpenAL: system  default SndDevice name is Generic Software
[16.07.20 17:16:57.291] SOUND: OpenAL: All available devices:
[16.07.20 17:16:57.291] 1. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
[16.07.20 17:16:57.291] 2. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[16.07.20 17:16:57.291] Executing config-script "c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\config\default_controls.ltx"...
[16.07.20 17:16:57.292] [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\config\default_controls.ltx] successfully loaded.
[16.07.20 17:16:57.293] Executing config-script "user.ltx"...
[16.07.20 17:16:57.293] Executing config-script "c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\config\rspec_default.ltx"...
[16.07.20 17:16:57.298] ! Unknown command:  r2_sun_far
[16.07.20 17:16:57.298] [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\config\rspec_default.ltx] successfully loaded.
[16.07.20 17:16:57.298] Executing config-script "c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\config\default_controls.ltx"...
[16.07.20 17:16:57.300] [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\config\default_controls.ltx] successfully loaded.
[16.07.20 17:16:57.301] [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\appdata\user.ltx] successfully loaded.
[16.07.20 17:16:57.301] SOUND: Selected device is OpenAL Soft
[16.07.20 17:16:57.375] * sound: EAX 2.0 extension: absent
[16.07.20 17:16:57.375] * sound: EAX 2.0 deferred: absent
[16.07.20 17:16:57.376] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[16.07.20 17:16:57.383] Starting RENDER device...
[16.07.20 17:16:57.387] * GPU [vendor:8086]-[device:1616]: Intel(R) HD Graphics 5500
[16.07.20 17:16:57.387] * GPU driver: 20.19.15.4549
[16.07.20 17:16:57.859] * CREATE: DeviceREF: 1
[16.07.20 17:16:57.859] * Vertex Processor: PURE HARDWARE
[16.07.20 17:16:57.859] *     Texture memory: 1815 M
[16.07.20 17:16:57.859] *          DDI-level: 9.0
[16.07.20 17:16:57.860] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[16.07.20 17:16:57.861] * GPU vertex cache: recognized, 32
[16.07.20 17:16:57.863] --[CHWCaps::Update] Detected GpuNum : [1]
[16.07.20 17:16:57.863] * DVB created: 16384K
[16.07.20 17:16:57.863] * DIB created: 512K
[16.07.20 17:16:57.919] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[16.07.20 17:16:58.052] * distortion: used, dev(30),need(14)
[16.07.20 17:16:58.052] * color_mapping: used, dev(30),need(14)
[16.07.20 17:16:58.052] * SSample: 1024x768
[16.07.20 17:16:58.069] * SSample: enabled
[16.07.20 17:16:58.198] * loading script _G.script
[16.07.20 17:16:58.201] --LUA version: [LuaJIT 2.1.0-beta3]
[16.07.20 17:16:58.201] * loading script class_registrator.script
[16.07.20 17:16:58.202] * loading script ui_main_menu.script
[16.07.20 17:16:58.203] * loading script smart_terrain.script
[16.07.20 17:16:58.205] * loading script se_respawn.script
[16.07.20 17:16:58.207] * loading script ce_switcher.script
[16.07.20 17:16:58.207] * loading script se_switcher.script
[16.07.20 17:16:58.208] * loading script se_stalker.script
[16.07.20 17:16:58.209] * loading script se_car.script
[16.07.20 17:16:58.210] * loading script se_zones.script
[16.07.20 17:16:58.211] * loading script se_item.script
[16.07.20 17:16:58.211] * loading script se_artefact.script
[16.07.20 17:16:58.211] * loading script se_monster.script
[16.07.20 17:16:58.213] [CScriptEngine::init] LuaJIT Started!
[16.07.20 17:16:58.260] Starting engine...
[16.07.20 17:17:20.780] * loading script ui_main_main_tab.script
[16.07.20 17:17:20.780] * loading script ui_main_base_tab.script
[16.07.20 17:17:20.783] * loading script ui_main_new_tab.script
[16.07.20 17:17:20.785] * loading script ui_main_multi_tab.script
[16.07.20 17:17:49.000] * loading script ui_load_dialog.script
[16.07.20 17:17:49.468] * loading script ui_base_dialog.script
[16.07.20 17:17:53.054] * phase time: 0 ms
[16.07.20 17:17:53.130] * phase cmem: 127636 K
[16.07.20 17:17:53.290] Loading objects...
[16.07.20 17:17:53.290] Loading models...
[16.07.20 17:17:57.296] * [prefetch] time:    3971 ms
[16.07.20 17:17:57.296] * [prefetch] memory:  115998Kb
[16.07.20 17:17:57.297] * phase time: 4242 ms
[16.07.20 17:17:57.385] * phase cmem: 241071 K
[16.07.20 17:17:57.413] * loading script _G.script
[16.07.20 17:17:57.416] --LUA version: [LuaJIT 2.1.0-beta3]
[16.07.20 17:17:57.416] * loading script class_registrator.script
[16.07.20 17:17:57.416] * loading script ui_main_menu.script
[16.07.20 17:17:57.417] * loading script smart_terrain.script
[16.07.20 17:17:57.418] * loading script se_respawn.script
[16.07.20 17:17:57.419] * loading script ce_switcher.script
[16.07.20 17:17:57.419] * loading script se_switcher.script
[16.07.20 17:17:57.420] * loading script se_stalker.script
[16.07.20 17:17:57.420] * loading script se_car.script
[16.07.20 17:17:57.420] * loading script se_zones.script
[16.07.20 17:17:57.421] * loading script se_item.script
[16.07.20 17:17:57.422] * loading script se_artefact.script
[16.07.20 17:17:57.422] * loading script se_monster.script
[16.07.20 17:17:57.424] [CScriptEngine::init] LuaJIT Started!
[16.07.20 17:17:57.424] * loading script task_manager.script
[16.07.20 17:17:57.426] * loading script treasure_manager.script
[16.07.20 17:17:57.427] * loading script xr_sound.script
[16.07.20 17:17:57.428] * loading script dialog_manager.script
[16.07.20 17:17:57.431] * loading script xr_logic.script
[16.07.20 17:17:57.433] * loading script db.script
[16.07.20 17:17:57.433] * loading script actor_proxy.script
[16.07.20 17:17:57.434] * phase time: 137 ms
[16.07.20 17:17:57.521] * phase cmem: 240978 K
[16.07.20 17:17:57.537] * Loading spawn registry...
[16.07.20 17:17:57.541] * loading script smart_terrain_params.script
[16.07.20 17:17:57.542] * loading script xr_gulag.script
[16.07.20 17:17:57.544] * loading script gulag_general.script
[16.07.20 17:17:57.546] * loading script gulag_escape.script
[16.07.20 17:17:57.549] * loading script gulag_garbage.script
[16.07.20 17:17:57.551] * loading script gulag_agroprom.script
[16.07.20 17:17:57.553] * loading script gulag_agroprom_underground.script
[16.07.20 17:17:57.553] * loading script gulag_dark_valley.script
[16.07.20 17:17:57.556] * loading script gulag_labx18.script
[16.07.20 17:17:57.557] * loading script gulag_bar.script
[16.07.20 17:17:57.560] * loading script gulag_military.script
[16.07.20 17:17:57.562] * loading script gulag_radar.script
[16.07.20 17:17:57.564] * loading script gulag_radar_u.script
[16.07.20 17:17:57.566] * loading script gulag_yantar.script
[16.07.20 17:17:57.567] * loading script gulag_pripyat.script
[16.07.20 17:17:57.570] * loading script gulag_kishka.script
[16.07.20 17:17:57.570] * loading script gulag_sarcofag.script
[16.07.20 17:17:57.571] * loading script gulag_deadcity.script
[16.07.20 17:17:57.629] * loading script utils.script
[16.07.20 17:17:58.416] * 10303 spawn points are successfully loaded
[16.07.20 17:17:58.416] * Loading objects...
[16.07.20 17:17:59.111] * 20298 objects are successfully loaded
[16.07.20 17:17:59.314] * loading script sim_statistic.script
[16.07.20 17:17:59.315] * loading script gulag_tasks.script
[16.07.20 17:17:59.315] * loading script ranks.script
[16.07.20 17:17:59.319] * loading script xr_statistic.script
[16.07.20 17:17:59.329] * loading script xr_companion.script
[16.07.20 17:17:59.332] * loading script m_net_utils.script
[16.07.20 17:18:00.786] * Game new is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. Тени Чернобыля\appdata\savedgames\new.sav' (3.266s)
[16.07.20 17:18:00.787] * phase time: 3352 ms
[16.07.20 17:18:00.946] * phase cmem: 299541 K
[16.07.20 17:18:00.957] * loading script rx_ai.script
[16.07.20 17:18:00.958] * loading script rx_utils.script
[16.07.20 17:18:00.961] * loading script xr_evaluators_id.script
[16.07.20 17:18:00.966] # Player not found. New player created.
[16.07.20 17:18:00.966] !!xrServer::Check_GameSpy_CDKey_Success - 1
[16.07.20 17:18:00.966] * client : connection accepted - <>
[16.07.20 17:18:00.970] * phase time: 183 ms
[16.07.20 17:18:01.103] * phase cmem: 299619 K
[16.07.20 17:18:01.109] * phase time: 139 ms
[16.07.20 17:18:01.242] * phase cmem: 299620 K
[16.07.20 17:18:03.371] * phase time: 2261 ms
[16.07.20 17:18:03.504] * phase cmem: 383592 K
[16.07.20 17:18:03.854] * phase time: 481 ms
[16.07.20 17:18:04.025] * phase cmem: 388565 K
[16.07.20 17:18:04.027] * [Loading VB] 65533 verts, 2047 Kb
[16.07.20 17:18:04.036] * [Loading VB] 65522 verts, 2047 Kb
[16.07.20 17:18:04.044] * [Loading VB] 65524 verts, 2047 Kb
[16.07.20 17:18:04.051] * [Loading VB] 65503 verts, 2046 Kb
[16.07.20 17:18:04.058] * [Loading VB] 2116 verts, 66 Kb
[16.07.20 17:18:04.058] * [Loading VB] 65534 verts, 2047 Kb
[16.07.20 17:18:04.066] * [Loading VB] 65535 verts, 2047 Kb
[16.07.20 17:18:04.073] * [Loading VB] 65535 verts, 2047 Kb
[16.07.20 17:18:04.080] * [Loading VB] 65535 verts, 2047 Kb
[16.07.20 17:18:04.087] * [Loading VB] 65534 verts, 2047 Kb
[16.07.20 17:18:04.094] * [Loading VB] 65534 verts, 2047 Kb
[16.07.20 17:18:04.101] * [Loading VB] 15814 verts, 494 Kb
[16.07.20 17:18:04.103] * [Loading VB] 65533 verts, 2047 Kb
[16.07.20 17:18:04.110] * [Loading VB] 65535 verts, 2047 Kb
[16.07.20 17:18:04.117] * [Loading VB] 65533 verts, 2047 Kb
[16.07.20 17:18:04.124] * [Loading VB] 65535 verts, 2047 Kb
[16.07.20 17:18:04.131] * [Loading VB] 65534 verts, 2047 Kb
[16.07.20 17:18:04.138] * [Loading VB] 65509 verts, 2047 Kb
[16.07.20 17:18:04.145] * [Loading VB] 48613 verts, 1519 Kb
[16.07.20 17:18:04.150] * [Loading IB] 1048575 indices, 2047 Kb
[16.07.20 17:18:04.157] * [Loading IB] 1048572 indices, 2047 Kb
[16.07.20 17:18:04.164] * [Loading IB] 1048572 indices, 2047 Kb
[16.07.20 17:18:04.171] * [Loading IB] 1048572 indices, 2047 Kb
[16.07.20 17:18:04.178] * [Loading IB] 1048572 indices, 2047 Kb
[16.07.20 17:18:04.185] * [Loading IB] 1048572 indices, 2047 Kb
[16.07.20 17:18:04.192] * [Loading IB] 1048572 indices, 2047 Kb
[16.07.20 17:18:04.199] * [Loading IB] 1048569 indices, 2047 Kb
[16.07.20 17:18:04.206] * [Loading IB] 437943 indices, 855 Kb
[16.07.20 17:18:04.210] * phase time: 356 ms
[16.07.20 17:18:04.345] * phase cmem: 388946 K
[16.07.20 17:18:05.276] * phase time: 1065 ms
[16.07.20 17:18:05.415] * phase cmem: 392868 K
[16.07.20 17:18:05.447] * [DETAILS] VertexConsts(256), Batch(61)
[16.07.20 17:18:05.447] * [DETAILS] 37149 v(20), 24156 p
[16.07.20 17:18:05.447] * [DETAILS] Batch(61), VB(725K), IB(141K)
[16.07.20 17:18:05.450] * phase time: 173 ms
[16.07.20 17:18:05.587] * phase cmem: 393066 K
[16.07.20 17:18:05.588] * Loading HOM: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\level.hom
[16.07.20 17:18:05.598] * phase time: 147 ms
[16.07.20 17:18:05.736] * phase cmem: 393242 K
[16.07.20 17:18:05.737] * phase time: 139 ms
[16.07.20 17:18:05.876] * phase cmem: 393242 K
[16.07.20 17:18:05.891] - Game configuring : Started 
[16.07.20 17:18:05.902] - Loading music tracks from 'l01_escape_musics'...
[16.07.20 17:18:05.917] - Game configuring : Finished 
[16.07.20 17:18:06.281] * phase time: 543 ms
[16.07.20 17:18:06.421] * phase cmem: 402480 K
[16.07.20 17:18:07.314] * t-report - base: 938, 257428 K
[16.07.20 17:18:07.314] * t-report - lmap: 10, 7681 K
[16.07.20 17:18:07.314] * phase time: 1033 ms
[16.07.20 17:18:07.457] * phase cmem: 403439 K
[16.07.20 17:18:07.460] * phase time: 146 ms
[16.07.20 17:18:07.599] * phase cmem: 403441 K
[16.07.20 17:18:07.753] --------------------------------------------------------------------------------
[16.07.20 17:18:07.753] [4008MB] physical memory installed, [1539MB] available, [61] percent of memory in use
[16.07.20 17:18:07.753] PageFile usage: [1010MB], Peak PageFile usage: [1011MB]
[16.07.20 17:18:07.753] --------------------------------------------------------------------------------
[16.07.20 17:18:07.753] * [ D3D ]: textures[265110 K]
[16.07.20 17:18:07.753] * [x-ray]: process heap[402851 K], render[0 K]
[16.07.20 17:18:07.753] * [x-ray]: economy: strings[7866 K], smem[68784 K]
[16.07.20 17:18:07.763] * loading script bind_stalker.script
[16.07.20 17:18:07.763] * loading script level_weathers.script
[16.07.20 17:18:07.764] * loading script xr_detector.script
[16.07.20 17:18:07.764] * loading script sr_psy_antenna.script
[16.07.20 17:18:07.791] * loading script death_manager.script
[16.07.20 17:18:07.797] * loading script rx_sound.script
[16.07.20 17:18:07.798] * loading script rx_knife.script
[16.07.20 17:18:07.799] * loading script xr_actions_id.script
[16.07.20 17:18:07.802] * loading script rx_kill_wounded.script
[16.07.20 17:18:07.812] ! Missing ogg-comment, file:  c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\sounds\weapons\binoculars_zoomin.ogg
[16.07.20 17:18:07.812] ! Missing ogg-comment, file:  c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\sounds\weapons\binoculars_zoomout.ogg
[16.07.20 17:18:07.815] * loading script level_tasks.script
[16.07.20 17:18:07.815] * loading script escape_tasks.script
[16.07.20 17:18:07.816] * loading script garbage_tasks.script
[16.07.20 17:18:07.816] * loading script agroprom_tasks.script
[16.07.20 17:18:07.817] * loading script darkvalley_tasks.script
[16.07.20 17:18:07.817] * loading script bar_rostok_tasks.script
[16.07.20 17:18:07.817] * loading script yantar_tasks.script
[16.07.20 17:18:07.817] * loading script mil_tasks.script
[16.07.20 17:18:07.827] * loading script deadcity_tasks.script
[16.07.20 17:18:07.827] * loading script radar_tasks.script
[16.07.20 17:18:07.828] * loading script pripyat_tasks.script
[16.07.20 17:18:07.828] * loading script warlab_tasks.script
[16.07.20 17:18:07.829] * loading script olr_wep_sound.script
[16.07.20 17:18:07.829] * loading script shadows_addon.script
[16.07.20 17:18:07.832] * loading script inventory.script
[16.07.20 17:18:07.836] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#0.ogf
[16.07.20 17:18:07.837] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#1.ogf
[16.07.20 17:18:07.838] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#10.ogf
[16.07.20 17:18:07.839] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#11.ogf
[16.07.20 17:18:07.839] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#12.ogf
[16.07.20 17:18:07.840] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#13.ogf
[16.07.20 17:18:07.841] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#14.ogf
[16.07.20 17:18:07.842] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#22.ogf
[16.07.20 17:18:07.843] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#24.ogf
[16.07.20 17:18:07.843] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#25.ogf
[16.07.20 17:18:07.844] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#26.ogf
[16.07.20 17:18:07.844] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#27.ogf
[16.07.20 17:18:07.845] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#4.ogf
[16.07.20 17:18:07.846] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#5.ogf
[16.07.20 17:18:07.846] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#6.ogf
[16.07.20 17:18:07.847] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#7.ogf
[16.07.20 17:18:07.848] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#8.ogf
[16.07.20 17:18:07.849] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#9.ogf
[16.07.20 17:18:07.863] * loading script bind_monster.script
[16.07.20 17:18:07.864] * loading script modules.script
[16.07.20 17:18:07.865] * loading script rx_reload.script
[16.07.20 17:18:07.866] * loading script rx_facer.script
[16.07.20 17:18:07.909] * loading script mob_combat.script
[16.07.20 17:18:07.910] * loading script mob_trade.script
[16.07.20 17:18:07.910] * loading script mob_death.script
[16.07.20 17:18:07.910] * loading script mob_panic.script
[16.07.20 17:18:07.911] * loading script xr_meet.script
[16.07.20 17:18:07.912] * loading script mob_home.script
[16.07.20 17:18:08.041] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\drink_stalker.ogf
[16.07.20 17:18:08.043] * loading script bind_heli.script
[16.07.20 17:18:08.044] * loading script heli_combat.script
[16.07.20 17:18:08.046] * loading script sound_theme.script
[16.07.20 17:18:08.059] * loading script bind_physic_object.script
[16.07.20 17:18:08.101] * loading script mob_walker.script
[16.07.20 17:18:08.103] * loading script mob_alife_mgr.script
[16.07.20 17:18:08.103] * loading script mob_state_mgr.script
[16.07.20 17:18:08.104] * loading script trade_manager.script
[16.07.20 17:18:08.111] * loading script mob_trader.script
[16.07.20 17:18:08.115] * loading script xr_box.script
[16.07.20 17:18:08.266] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\drink_stalker_old.ogf
[16.07.20 17:18:08.269] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\decor\fire_vedro.ogf
[16.07.20 17:18:08.272] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\balon_02.ogf
[16.07.20 17:18:08.278] * loading script bind_respawn.script
[16.07.20 17:18:08.281] * loading script bind_smart_terrain.script
[16.07.20 17:18:08.322] * loading script bind_restrictor.script
[16.07.20 17:18:08.595] * loading script xr_motivator.script
[16.07.20 17:18:08.625] * loading script state_mgr.script
[16.07.20 17:18:08.627] * loading script state_mgr_goap.script
[16.07.20 17:18:08.628] * loading script state_mgr_weapon.script
[16.07.20 17:18:08.629] * loading script state_lib.script
[16.07.20 17:18:08.632] * loading script state_mgr_movement.script
[16.07.20 17:18:08.633] * loading script state_mgr_mental.script
[16.07.20 17:18:08.633] * loading script state_mgr_bodystate.script
[16.07.20 17:18:08.634] * loading script state_mgr_direction.script
[16.07.20 17:18:08.635] * loading script state_mgr_animstate.script
[16.07.20 17:18:08.638] * loading script state_mgr_animation.script
[16.07.20 17:18:08.640] * loading script state_mgr_animation_list.script
[16.07.20 17:18:08.644] * loading script xr_state.script
[16.07.20 17:18:08.645] * loading script xr_effects.script
[16.07.20 17:18:08.649] * loading script move_mgr.script
[16.07.20 17:18:09.039] * loading script xr_combat.script
[16.07.20 17:18:09.040] * loading script xr_use.script
[16.07.20 17:18:09.040] * loading script xr_hit.script
[16.07.20 17:18:09.040] * loading script xr_heli_hunter.script
[16.07.20 17:18:09.040] * loading script xr_combat_ignore.script
[16.07.20 17:18:09.040] * loading script xr_danger.script
[16.07.20 17:18:09.041] * loading script xr_wounded.script
[16.07.20 17:18:09.042] * loading script xr_abuse.script
[16.07.20 17:18:09.043] * loading script xr_death.script
[16.07.20 17:18:09.045] * loading script stalker_generic.script
[16.07.20 17:18:09.045] * loading script xr_camper.script
[16.07.20 17:18:09.384] * loading script xr_walker.script
[16.07.20 17:18:09.515] * loading script xr_patrol.script
[16.07.20 17:18:11.006] * loading script xr_kamp.script
[16.07.20 17:18:11.007] * loading script xr_info.script
[16.07.20 17:18:12.165] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\light\lampa_abajur_01.ogf
[16.07.20 17:18:12.174] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\stol\stol_8a.ogf
[16.07.20 17:18:12.176] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\decor\prt\bottle_bar_1_prt0.ogf
[16.07.20 17:18:12.177] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\decor\prt\bottle_bar_1_prt1.ogf
[16.07.20 17:18:12.215] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\pkm\wpn_pkm.ogf
[16.07.20 17:18:12.222] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\pkm\wpn_pkm_hud.ogf
[16.07.20 17:18:12.648] * loading script game_stats.script
[16.07.20 17:18:12.655] * loading script sr_idle.script
[16.07.20 17:18:12.680] * loading script sr_no_weapon.script
[16.07.20 17:18:12.685] * loading script xr_conditions.script
[16.07.20 17:18:12.706] * loading script ph_sound.script
[16.07.20 17:18:12.718] * loading script sr_particle.script
[16.07.20 17:18:12.719] * loading script sleep_manager.script
[16.07.20 17:18:12.740] * loading script xrs_ai.script
[16.07.20 17:18:12.740] * loading script actor_state_ui.script
[16.07.20 17:18:12.741] * loading script arm_texture.script
[16.07.20 17:18:13.081] * loading script xr_spawner.script
[16.07.20 17:18:13.135] * loading script ph_on_hit.script
[16.07.20 17:18:13.135] * loading script sk_trups.script
[16.07.20 17:18:13.136] * loading script sr_light.script
[16.07.20 17:18:13.136] * loading script xr_sleeper.script
[16.07.20 17:18:13.143] * loading script ph_idle.script
[16.07.20 17:18:13.181] * loading script ph_door.script
[16.07.20 17:18:13.235] * loading script ph_oscillate.script
[16.07.20 17:18:13.318] * loading script heli_move.script
[16.07.20 17:18:14.557] * MEMORY USAGE: 479045 K
[16.07.20 17:18:14.557] * End of synchronization A[1] R[1]
[16.07.20 17:18:49.319] > jump_to_level l03u_agr_underground
[16.07.20 17:18:49.330] * Saving spawns...
[16.07.20 17:18:49.330] * Saving objects...
[16.07.20 17:18:49.401] * 20345 objects are successfully saved
[16.07.20 17:18:49.412] * Game Павел_autosave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. Тени Чернобыля\appdata\savedgames\Павел_autosave.sav'
[16.07.20 17:18:49.420] - Disconnect
[16.07.20 17:18:51.457] - Destroying level
[16.07.20 17:18:51.663] * phase time: 0 ms
[16.07.20 17:18:51.916] * phase cmem: 281712 K
[16.07.20 17:18:52.023] * loading script _G.script
[16.07.20 17:18:52.025] --LUA version: [LuaJIT 2.1.0-beta3]
[16.07.20 17:18:52.026] * loading script class_registrator.script
[16.07.20 17:18:52.026] * loading script ui_main_menu.script
[16.07.20 17:18:52.027] * loading script smart_terrain.script
[16.07.20 17:18:52.029] * loading script se_respawn.script
[16.07.20 17:18:52.030] * loading script ce_switcher.script
[16.07.20 17:18:52.030] * loading script se_switcher.script
[16.07.20 17:18:52.030] * loading script se_stalker.script
[16.07.20 17:18:52.031] * loading script se_car.script
[16.07.20 17:18:52.031] * loading script se_zones.script
[16.07.20 17:18:52.031] * loading script se_item.script
[16.07.20 17:18:52.032] * loading script se_artefact.script
[16.07.20 17:18:52.032] * loading script se_monster.script
[16.07.20 17:18:52.034] [CScriptEngine::init] LuaJIT Started!
[16.07.20 17:18:52.034] * loading script task_manager.script
[16.07.20 17:18:52.035] * loading script treasure_manager.script
[16.07.20 17:18:52.036] * loading script xr_sound.script
[16.07.20 17:18:52.037] * loading script dialog_manager.script
[16.07.20 17:18:52.038] * loading script xr_logic.script
[16.07.20 17:18:52.040] * loading script db.script
[16.07.20 17:18:52.040] * loading script actor_proxy.script
[16.07.20 17:18:52.041] * phase time: 377 ms
[16.07.20 17:18:52.203] * phase cmem: 230936 K
[16.07.20 17:18:52.212] * Loading spawn registry...
[16.07.20 17:18:52.215] * loading script smart_terrain_params.script
[16.07.20 17:18:52.216] * loading script xr_gulag.script
[16.07.20 17:18:52.217] * loading script gulag_general.script
[16.07.20 17:18:52.218] * loading script gulag_escape.script
[16.07.20 17:18:52.220] * loading script gulag_garbage.script
[16.07.20 17:18:52.221] * loading script gulag_agroprom.script
[16.07.20 17:18:52.222] * loading script gulag_agroprom_underground.script
[16.07.20 17:18:52.222] * loading script gulag_dark_valley.script
[16.07.20 17:18:52.224] * loading script gulag_labx18.script
[16.07.20 17:18:52.224] * loading script gulag_bar.script
[16.07.20 17:18:52.226] * loading script gulag_military.script
[16.07.20 17:18:52.228] * loading script gulag_radar.script
[16.07.20 17:18:52.229] * loading script gulag_radar_u.script
[16.07.20 17:18:52.230] * loading script gulag_yantar.script
[16.07.20 17:18:52.230] * loading script gulag_pripyat.script
[16.07.20 17:18:52.232] * loading script gulag_kishka.script
[16.07.20 17:18:52.232] * loading script gulag_sarcofag.script
[16.07.20 17:18:52.232] * loading script gulag_deadcity.script
[16.07.20 17:18:52.273] * loading script utils.script
[16.07.20 17:18:52.981] * 10303 spawn points are successfully loaded
[16.07.20 17:18:52.982] * Loading objects...
[16.07.20 17:18:53.638] * 20345 objects are successfully loaded
[16.07.20 17:18:53.778] * loading script sim_statistic.script
[16.07.20 17:18:53.779] * loading script gulag_tasks.script
[16.07.20 17:18:53.780] * loading script ranks.script
[16.07.20 17:18:53.783] * loading script xr_statistic.script
[16.07.20 17:18:53.793] * loading script xr_companion.script
[16.07.20 17:18:53.795] * loading script m_net_utils.script
[16.07.20 17:18:55.133] * Game Павел_autosave is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. Тени Чернобыля\appdata\savedgames\Павел_autosave.sav' (2.930s)
[16.07.20 17:18:55.133] * phase time: 3092 ms
[16.07.20 17:18:55.310] * phase cmem: 263475 K
[16.07.20 17:18:55.311] * loading script rx_ai.script
[16.07.20 17:18:55.312] * loading script rx_utils.script
[16.07.20 17:18:55.314] * loading script xr_evaluators_id.script
[16.07.20 17:18:55.317] # Player not found. New player created.
[16.07.20 17:18:55.317] !!xrServer::Check_GameSpy_CDKey_Success - 1
[16.07.20 17:18:55.317] * client : connection accepted - <>
[16.07.20 17:18:55.320] * phase time: 186 ms
[16.07.20 17:18:55.474] * phase cmem: 263514 K
[16.07.20 17:18:55.481] * phase time: 160 ms
[16.07.20 17:18:55.635] * phase cmem: 263514 K
[16.07.20 17:18:56.167] * phase time: 685 ms
[16.07.20 17:18:56.339] * phase cmem: 288307 K
[16.07.20 17:18:56.497] * phase time: 329 ms
[16.07.20 17:18:56.688] * phase cmem: 292774 K
[16.07.20 17:18:56.694] * [Loading VB] 65534 verts, 2047 Kb
[16.07.20 17:18:56.704] * [Loading VB] 65534 verts, 2047 Kb
[16.07.20 17:18:56.713] * [Loading VB] 65532 verts, 2047 Kb
[16.07.20 17:18:56.721] * [Loading VB] 65535 verts, 2047 Kb
[16.07.20 17:18:56.728] * [Loading VB] 65534 verts, 2047 Kb
[16.07.20 17:18:56.736] * [Loading VB] 65535 verts, 2047 Kb
[16.07.20 17:18:56.744] * [Loading VB] 65523 verts, 2047 Kb
[16.07.20 17:18:56.752] * [Loading VB] 65528 verts, 2047 Kb
[16.07.20 17:18:56.760] * [Loading VB] 53780 verts, 1680 Kb
[16.07.20 17:18:56.766] * [Loading VB] 22454 verts, 701 Kb
[16.07.20 17:18:56.769] * [Loading IB] 1048575 indices, 2047 Kb
[16.07.20 17:18:56.778] * [Loading IB] 1048575 indices, 2047 Kb
[16.07.20 17:18:56.786] * [Loading IB] 1048572 indices, 2047 Kb
[16.07.20 17:18:56.795] * [Loading IB] 1048566 indices, 2047 Kb
[16.07.20 17:18:56.803] * [Loading IB] 1048569 indices, 2047 Kb
[16.07.20 17:18:56.810] * [Loading IB] 1048575 indices, 2047 Kb
[16.07.20 17:18:56.818] * [Loading IB] 443874 indices, 866 Kb
[16.07.20 17:18:56.821] * phase time: 324 ms
[16.07.20 17:18:56.987] * phase cmem: 292788 K
[16.07.20 17:18:57.014] * phase time: 193 ms
[16.07.20 17:18:57.171] * phase cmem: 293839 K
[16.07.20 17:18:57.171] * phase time: 157 ms
[16.07.20 17:18:57.357] * phase cmem: 293839 K
[16.07.20 17:18:57.357] * Loading HOM: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l03u_agr_underground\level.hom
[16.07.20 17:18:57.359] * phase time: 187 ms
[16.07.20 17:18:57.515] * phase cmem: 293883 K
[16.07.20 17:18:57.515] * phase time: 156 ms
[16.07.20 17:18:57.672] * phase cmem: 293883 K
[16.07.20 17:18:57.679] - Game configuring : Started 
[16.07.20 17:18:57.685] - Loading music tracks from 'l03u_agr_underground_musics'...
[16.07.20 17:18:57.698] - Game configuring : Finished 
[16.07.20 17:18:57.703] * phase time: 187 ms
[16.07.20 17:18:57.859] * phase cmem: 296472 K
[16.07.20 17:18:58.018] * t-report - base: 514, 104998 K
[16.07.20 17:18:58.018] * t-report - lmap: 2, 2048 K
[16.07.20 17:18:58.018] * phase time: 315 ms
[16.07.20 17:18:58.175] * phase cmem: 296664 K
[16.07.20 17:18:58.176] * phase time: 157 ms
[16.07.20 17:18:58.355] * phase cmem: 296664 K
[16.07.20 17:18:58.525] --------------------------------------------------------------------------------
[16.07.20 17:18:58.526] [4008MB] physical memory installed, [1770MB] available, [55] percent of memory in use
[16.07.20 17:18:58.526] PageFile usage: [780MB], Peak PageFile usage: [1198MB]
[16.07.20 17:18:58.526] --------------------------------------------------------------------------------
[16.07.20 17:18:58.526] * [ D3D ]: textures[107046 K]
[16.07.20 17:18:58.526] * [x-ray]: process heap[295922 K], render[0 K]
[16.07.20 17:18:58.526] * [x-ray]: economy: strings[6973 K], smem[68766 K]
[16.07.20 17:18:58.528] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\actors\hero\stalker_novice.ogf
[16.07.20 17:18:58.641] * loading script bind_stalker.script
[16.07.20 17:18:58.642] * loading script level_weathers.script
[16.07.20 17:18:58.642] * loading script xr_detector.script
[16.07.20 17:18:58.643] * loading script sr_psy_antenna.script
[16.07.20 17:18:58.671] * loading script death_manager.script
[16.07.20 17:18:58.677] * loading script rx_sound.script
[16.07.20 17:18:58.678] * loading script rx_knife.script
[16.07.20 17:18:58.679] * loading script xr_actions_id.script
[16.07.20 17:18:58.680] * loading script rx_kill_wounded.script
[16.07.20 17:18:58.685] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\binoculars\wpn_binoculars.ogf
[16.07.20 17:18:58.780] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\binoculars\wpn_binoculars_hud.ogf
[16.07.20 17:18:58.824] * loading script level_tasks.script
[16.07.20 17:18:58.824] * loading script escape_tasks.script
[16.07.20 17:18:58.825] * loading script garbage_tasks.script
[16.07.20 17:18:58.825] * loading script agroprom_tasks.script
[16.07.20 17:18:58.825] * loading script darkvalley_tasks.script
[16.07.20 17:18:58.826] * loading script bar_rostok_tasks.script
[16.07.20 17:18:58.826] * loading script yantar_tasks.script
[16.07.20 17:18:58.826] * loading script mil_tasks.script
[16.07.20 17:18:58.836] * loading script deadcity_tasks.script
[16.07.20 17:18:58.837] * loading script radar_tasks.script
[16.07.20 17:18:58.837] * loading script pripyat_tasks.script
[16.07.20 17:18:58.837] * loading script warlab_tasks.script
[16.07.20 17:18:58.838] * loading script olr_wep_sound.script
[16.07.20 17:18:58.838] * loading script shadows_addon.script
[16.07.20 17:18:58.840] * loading script inventory.script
[16.07.20 17:18:58.841] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_datchik1.ogf
[16.07.20 17:18:58.861] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\light_night.ogf
[16.07.20 17:18:58.977] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_pda.ogf
[16.07.20 17:18:58.978] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\anomaly\artefact_fire.ogf
[16.07.20 17:18:59.000] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\artefact\wpn_artefact_hud.ogf
[16.07.20 17:18:59.004] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\anomaly\artefact_rusty_hairs.ogf
[16.07.20 17:18:59.008] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\anomaly\artefact_gravy1.ogf
[16.07.20 17:18:59.061] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\bandit_suit.ogf
[16.07.20 17:18:59.064] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_fuel.ogf
[16.07.20 17:18:59.065] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_minipda.ogf
[16.07.20 17:18:59.066] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\expl_dinamit.ogf
[16.07.20 17:18:59.067] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\equipment_cache\equipment_instrument_case_01_case.ogf
[16.07.20 17:18:59.068] * loading script bind_physic_object.script
[16.07.20 17:18:59.069] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\equipment_cache\equipment_rucksack_02_case.ogf
[16.07.20 17:18:59.070] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\equipment_cache\equipment_box_01_case.ogf
[16.07.20 17:18:59.070] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\equipment_cache\equipment_rucksack_01_case.ogf
[16.07.20 17:18:59.074] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\box_wood_01.ogf
[16.07.20 17:18:59.075] * loading script xr_box.script
[16.07.20 17:18:59.081] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\box_metall_01.ogf
[16.07.20 17:18:59.108] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\stol\stol_obedenniy.ogf
[16.07.20 17:18:59.109] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\stul\stul_1a.ogf
[16.07.20 17:18:59.111] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\decor\vedro_01.ogf
[16.07.20 17:18:59.113] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_close_3.ogf
[16.07.20 17:18:59.114] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_close_4.ogf
[16.07.20 17:18:59.115] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_close_1.ogf
[16.07.20 17:18:59.116] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_close_2.ogf
[16.07.20 17:18:59.117] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_open_3.ogf
[16.07.20 17:18:59.118] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_open_2.ogf
[16.07.20 17:18:59.119] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\box_1a.ogf
[16.07.20 17:18:59.121] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\decor\ventilator_mike.ogf
[16.07.20 17:18:59.122] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\box_lab_03.ogf
[16.07.20 17:18:59.124] * loading script bind_smart_terrain.script
[16.07.20 17:18:59.125] * loading script bind_restrictor.script
[16.07.20 17:18:59.135] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\actors\soldier\soldier_bandana.ogf
[16.07.20 17:18:59.140] * loading script xr_motivator.script
[16.07.20 17:18:59.141] * loading script state_mgr.script
[16.07.20 17:18:59.144] * loading script state_mgr_goap.script
[16.07.20 17:18:59.145] * loading script state_mgr_weapon.script
[16.07.20 17:18:59.146] * loading script state_lib.script
[16.07.20 17:18:59.148] * loading script state_mgr_movement.script
[16.07.20 17:18:59.149] * loading script state_mgr_mental.script
[16.07.20 17:18:59.149] * loading script state_mgr_bodystate.script
[16.07.20 17:18:59.150] * loading script state_mgr_direction.script
[16.07.20 17:18:59.150] * loading script state_mgr_animstate.script
[16.07.20 17:18:59.151] * loading script state_mgr_animation.script
[16.07.20 17:18:59.152] * loading script state_mgr_animation_list.script
[16.07.20 17:18:59.154] * loading script xr_state.script
[16.07.20 17:18:59.154] * loading script xr_effects.script
[16.07.20 17:18:59.159] * loading script move_mgr.script
[16.07.20 17:18:59.160] * loading script xr_info.script
[16.07.20 17:18:59.161] * loading script sound_theme.script
[16.07.20 17:18:59.178] * loading script modules.script
[16.07.20 17:18:59.179] * loading script rx_reload.script
[16.07.20 17:18:59.179] * loading script rx_facer.script
[16.07.20 17:18:59.181] * loading script xr_combat.script
[16.07.20 17:18:59.181] * loading script xr_use.script
[16.07.20 17:18:59.181] * loading script xr_hit.script
[16.07.20 17:18:59.182] * loading script xr_meet.script
[16.07.20 17:18:59.183] * loading script xr_heli_hunter.script
[16.07.20 17:18:59.183] * loading script xr_combat_ignore.script
[16.07.20 17:18:59.183] * loading script xr_danger.script
[16.07.20 17:18:59.184] * loading script xr_wounded.script
[16.07.20 17:18:59.185] * loading script xr_abuse.script
[16.07.20 17:18:59.186] * loading script xr_death.script
[16.07.20 17:18:59.186] * loading script trade_manager.script
[16.07.20 17:18:59.188] * loading script stalker_generic.script
[16.07.20 17:18:59.188] * loading script xr_walker.script
[16.07.20 17:18:59.213] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\fort\wpn_fort.ogf
[16.07.20 17:18:59.215] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\fort\wpn_fort_hud.ogf
[16.07.20 17:18:59.225] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ammo\ammo_9x18_fmj.ogf
[16.07.20 17:18:59.228] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ak-74u\ak74u.ogf
[16.07.20 17:18:59.273] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ak-74u\wpn_ak74u_hud.ogf
[16.07.20 17:18:59.278] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ammo\ammo_545x39_fmj.ogf
[16.07.20 17:18:59.280] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_aptechka.ogf
[16.07.20 17:18:59.281] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\bred\bred.ogf
[16.07.20 17:18:59.282] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\vodka\vodka.ogf
[16.07.20 17:18:59.283] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\actors\soldier\soldier_bandana_5.ogf
[16.07.20 17:18:59.302] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\pm\wpn_pm.ogf
[16.07.20 17:18:59.304] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\pm\wpn_pm_hud.ogf
[16.07.20 17:18:59.309] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ak74\wpn_ak74.ogf
[16.07.20 17:18:59.314] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ak74\wpn_ak74_hud.ogf
[16.07.20 17:18:59.350] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_bandage.ogf
[16.07.20 17:18:59.391] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\kolbasa\kolbasa.ogf
[16.07.20 17:18:59.392] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\drink_stalker.ogf
[16.07.20 17:18:59.554] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\monsters\krovosos\krovosos.ogf
[16.07.20 17:18:59.613] * loading script bind_monster.script
[16.07.20 17:18:59.615] * loading script mob_combat.script
[16.07.20 17:18:59.615] * loading script mob_trade.script
[16.07.20 17:18:59.615] * loading script mob_death.script
[16.07.20 17:18:59.615] * loading script mob_panic.script
[16.07.20 17:18:59.616] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\seif_01.ogf
[16.07.20 17:18:59.617] * loading script bind_respawn.script
[16.07.20 17:18:59.619] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\actors\bandit\stalker_bandit_3.ogf
[16.07.20 17:19:00.228] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\bm_16\wpn_bm-16.ogf
[16.07.20 17:19:00.232] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\bm_16\wpn_bm-16_hud.ogf
[16.07.20 17:19:00.236] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ammo\ammo_12x70_buck.ogf
[16.07.20 17:19:00.238] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_harmonica.ogf
[16.07.20 17:19:00.272] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_guitar.ogf
[16.07.20 17:19:00.297] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\actors\bandit\stalker_bandit_5.ogf
[16.07.20 17:19:00.384] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\actors\bandit\stalker_bandit_4.ogf
[16.07.20 17:19:01.045] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\mp5\wpn_mp5.ogf
[16.07.20 17:19:01.051] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\mp5\wpn_mp5_hud.ogf
[16.07.20 17:19:01.059] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ammo\ammo_9x19_fmj.ogf
[16.07.20 17:19:01.062] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\monsters\zombi\zombi_1.ogf
[16.07.20 17:19:01.123] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\monsters\zombi\zombi_2.ogf
[16.07.20 17:19:01.135] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_zombie_hand.ogf
[16.07.20 17:19:01.143] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0000 to eRestrictorTypeNone because border().empty()
[16.07.20 17:19:01.151] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0002 to eRestrictorTypeNone because border().empty()
[16.07.20 17:19:01.160] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0004 to eRestrictorTypeNone because border().empty()
[16.07.20 17:19:01.170] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0007 to eRestrictorTypeNone because border().empty()
[16.07.20 17:19:01.179] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0008 to eRestrictorTypeNone because border().empty()
[16.07.20 17:19:01.189] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0010 to eRestrictorTypeNone because border().empty()
[16.07.20 17:19:01.200] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0011 to eRestrictorTypeNone because border().empty()
[16.07.20 17:19:01.211] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0012 to eRestrictorTypeNone because border().empty()
[16.07.20 17:19:01.224] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0013 to eRestrictorTypeNone because border().empty()
[16.07.20 17:19:01.236] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0014 to eRestrictorTypeNone because border().empty()
[16.07.20 17:19:01.249] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0015 to eRestrictorTypeNone because border().empty()
[16.07.20 17:19:01.263] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0016 to eRestrictorTypeNone because border().empty()
[16.07.20 17:19:01.278] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0017 to eRestrictorTypeNone because border().empty()
[16.07.20 17:19:01.280] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\stalker_strelok_suit.ogf
[16.07.20 17:19:01.290] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\pkm\wpn_pkm.ogf
[16.07.20 17:19:01.295] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\pkm\wpn_pkm_hud.ogf
[16.07.20 17:19:01.351] * loading script game_stats.script
[16.07.20 17:19:01.353] * loading script sr_idle.script
[16.07.20 17:19:01.354] * loading script xr_conditions.script
[16.07.20 17:19:01.356] * loading script sleep_manager.script
[16.07.20 17:19:01.371] * loading script xrs_ai.script
[16.07.20 17:19:01.371] * loading script actor_state_ui.script
[16.07.20 17:19:01.372] * loading script arm_texture.script
[16.07.20 17:19:01.373] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\bolt\wpn_bolt.ogf
[16.07.20 17:19:01.374] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\bolt\wpn_bolt_hud.ogf
[16.07.20 17:19:01.439] * loading script ph_on_hit.script
[16.07.20 17:19:01.440] * loading script ph_idle.script
[16.07.20 17:19:01.440] * loading script sk_trups.script
[16.07.20 17:19:01.441] * loading script sr_light.script
[16.07.20 17:19:01.441] * loading script xr_sleeper.script
[16.07.20 17:19:01.445] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\knife\wpn_knife.ogf
[16.07.20 17:19:01.448] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\knife\wpn_knife_hud.ogf
[16.07.20 17:19:02.115] * MEMORY USAGE: 308933 K
[16.07.20 17:19:02.115] * End of synchronization A[1] R[1]
[16.07.20 17:19:04.005] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt1.ogf
[16.07.20 17:19:04.006] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt2.ogf
[16.07.20 17:19:04.007] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt3.ogf
[16.07.20 17:19:04.007] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt4.ogf
[16.07.20 17:19:04.008] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt5.ogf
[16.07.20 17:19:04.009] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt6.ogf
[16.07.20 17:19:04.009] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt7.ogf
[16.07.20 17:19:07.628] * loading script sr_territory.script
[16.07.20 17:19:07.629] * loading script pcfm_ui_hitmarks.script
[16.07.20 17:19:07.767] * loading script xr_spawner.script
[16.07.20 17:19:36.396] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\food\conserv1.ogf
[16.07.20 17:19:36.547] * loading script sr_danger.script
[16.07.20 17:21:46.435] ***************************[ScriptCrashHandler]**********************************
[16.07.20 17:21:46.435] stack traceback:
[16.07.20 17:21:46.435] *********************************************************************************
[16.07.20 17:21:46.435] ********************************************************************************
[16.07.20 17:21:46.435] !![LogStackTrace] ExceptionCode is [c0000005]
[16.07.20 17:21:46.497] !!Unhandled exception stack trace:
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED0764AE6]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED07648E0]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED076485A]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED07593DA]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED0740285]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED07703C2]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000013FFDFEFC], Fun: [CObjectList::SingleUpdate()] + [124 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000013FFE01D7], Fun: [CObjectList::Update()] + [395 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000013FFDBB6D], Fun: [IGame_Level::OnFrame()] + [29 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED08E04F0]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000014000C9D0], Fun: [CLoadScreenRenderer::OnRender()] + [632 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000014000B9EC], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000014000BCD7], Fun: [CRenderDevice::on_idle()] + [223 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000014000C4AA], Fun: [CRenderDevice::message_loop()] + [98 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000014000BADA], Fun: [CRenderDevice::Run()] + [182 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000013FFCEDB4], Fun: [CApplication::DestroyLoadingScreen()] + [5940 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000013FFCF0F6], Fun: [CApplication::DestroyLoadingScreen()] + [6774 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000013FFCC90D], Fun: [Skin4W()] + [1969 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000014002E9FA], Fun: [CPerlinNoise3D::Get()] + [42422 byte(s)]
! Module: [C:\windows\system32\kernel32.dll], AddrPC.Offset: [0000000076CB59CD], Fun: [BaseThreadInitThunk()] + [13 byte(s)]
! Module: [C:\windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000076DEA561], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[16.07.20 17:21:46.497] ********************************************************************************

 

Изменено пользователем DoberBull

jpwsa5byp73nyaufrbis15dcci1y.png
 

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Привет всем.

В конфиге монстра есть такая строчка - monster_type        = indoor, что это за строчка? На что параметр "indoor" влеяет?

 Моя нычкаНычка в арендованном у Опричника холодильнике  

Мы хорошие ребята, жаль патронов маловато:):ukostra:

UriZzz.gif

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Приветствую. Как сделать так, чтобы при заходе в рестриктор ГГ становился врагом для определённого НПС/всей группировки?

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@Никсон, декомпилируй локацию Свалку,  и посмотри там логику ограбления Юрика для спейс-рестриктора. Это как ГГ становится врагом для группы ветеранов-бандитов.

 

Для всей группировки, это смотри рестриктор на Баре, на территории Долга.

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1 час назад, aka_sektor сказал:

декомпилируй локацию Свалку,

А зачем декомпилировать локацию? Достаточно распаковать спавн.

Сталкер - наше всё!

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@AndrewMor, на декомпилированой локации в сдк, это нагляднее будет, хотя можно конечно и спавн, но там пока ты найдеш все что нужно, запаришся, а так в сдк все как на ладони, смотри-не хочу  

  • Согласен 1
%C0%EA%E5%EB%EB%EE.gif
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1 час назад, AndrewMor сказал:

А зачем

Для того, чтобы ручками на локации потрогать спейс-рестриктор.

Ковырять спавн, для продвинутых.

  • Нравится 1
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@Akello@aka_sektor, Если установлен СДК, то нагляднее, конечно. Но все это можно посмотреть и без СДК. Другое дело, что физическое расположение рестриктора трудно представить без СДК, а все остальное в логике можно глянуть, и имя рестриктора в том числе.

 

Тем более, что изначально речь шла о том, КАК сделать. Можно предположить, что рестриктор уже есть, и дело только в логике.

Изменено пользователем AndrewMor
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Сталкер - наше всё!

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Как вариант, непрозрачную текстуру под нее подложить на худе.

Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine.

Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист.

AMD Ryzen 9 7950X (16 ядер, 5.7ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD.

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