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[SoC] Вопросы по SDK


faniloko

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(изменено)

Всем привет. При запуске любого редактора получаю такую ошибку:

 

Cae7YIg.png
По нажатию "отмена" получаю следующее сообщение:

HiQs8FZ.png

 

Если нажать "продолжить", то ошибка исчезает, но пространство в окне не рендерится, один серый цвет.
Пробовал откатить драйвера видеокарты, — не помогло. Полный лог прикрепляю.
Прошу вашей помощи, уже который день бьюсь.

 

Скрытый текст

* Detected CPU: AuthenticAMD , F15/M1/S1, 3393.00 mhz, 44-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
'xrCore' build 0, (null)

RegisterCommand: command '(null)' overridden by command '(null)'.
* ImageLibrary version: 3.9.3
* 26 supported formats
Starting RENDER device...
* GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB
* GPU driver: 25.21.14.1917
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 1651 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 2048K
* DIB created: 2048K
D3D: initialized
Starting INPUT device...
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system  default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Scene: initialized
* DVB created: 2048K
* DIB created: 2048K
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [150 ms]
* DVB created: 2048K
* DIB created: 2048K
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [106 ms]
* Loaded: gamedata\textures\ui\ui_font_hud_01.dds[16512]b
 
FATAL ERROR
 
[error]Expression    : Device lost
[error]Function      : I:\xray-svn\editors\ECore\Editor\Device.cpp
[error]File          : I:\xray-svn\editors\ECore\Editor\Device.cpp
[error]Line          : 337
[error]Description   : HW.pDevice->Present( NULL, NULL, NULL, NULL )
 

stack trace:

* DVB created: 2048K
* DIB created: 2048K
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [89 ms]
 
FATAL ERROR
 
[error]Expression    : Device lost
[error]Function      : I:\xray-svn\editors\ECore\Editor\Device.cpp
[error]File          : I:\xray-svn\editors\ECore\Editor\Device.cpp
[error]Line          : 337
[error]Description   : HW.pDevice->Present( NULL, NULL, NULL, NULL )
 

stack trace:

* DVB created: 2048K
* DIB created: 2048K
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [43 ms]
Scene: cleared
Input:  1
Destroying Direct3D...
* Unloading texture [ui\ui_font_hud_01] pSurface RefCount= 1
* RM_Dump: textures  : 0
* RM_Dump: rtargets  : 0
* RM_Dump: rtargetsc : 0
* RM_Dump: vs        : 0
* RM_Dump: ps        : 0
* RM_Dump: dcl       : 0
* RM_Dump: states    : 0
* RM_Dump: tex_list  : 0
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
refCount:dwDebugSB 1
D3D: device cleared

 

 

Изменено пользователем W.A.S.P.

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8 минут назад, CuJIbBEP сказал:

@manartur2013, у меня есть сборка от Юршата, на win10 х64 запускаются все редакторы. Сборка минимальная под себя...
Проверь, если не запускается то косяк где-то у тебя, может ДиректХ или библиотеки С+ нужной нет...

Обновил DirectX, поставил пак VCRedist, но даже Юршатовская стопорится на ошибке. Лог тот же.

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В обеих папках поудалял дллки и установил директ снова. Не помогло.
По библиотекам несовпадений вроде нет:

 

OGRBjw2.jpg

 

 

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только что, V92 сказал:

Может, ты для начала загрузишь что-нибудь в СДК? Ну, локацию, или модель хотя бы? Там и должен быть серый цвет, если чо.

Ну помог, блин. Конечно я загружал, пробовал открыть атп, который прилагался к СДК. Там ни сетки, ни пространства, а серый цвет,

как я понял, это цвет собственно окна программы. Кстати, в случае с Юршатовской сборкой я даже этого сделать не могу, поскольку там

только эта ошибка появляется без возможности её пропустить.
JJs8fB1.jpg

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только что, V92 сказал:

Да, и не родной АТП попробуй, а нормальное что-то. Или модель хотя бы заспавни через меню, или оно у тебя тоже не работает? Вроде на месте всё.

Надо будет обратно поставить X-Ray SDK, тогда и отпишусь по этому поводу. Но проблема в том, что я не смогу ничего увидеть, будет все то же серое окно после загрузки.

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Итак, открыл в оригинальном SDK локацию, лог следующий:
 

Скрытый текст

* Detected CPU: AuthenticAMD , F15/M1/S1, 3393.00 mhz, 416-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
'xrCore' build 0, (null)

RegisterCommand: command '(null)' overridden by command '(null)'.
* ImageLibrary version: 3.9.3
* 26 supported formats
Starting RENDER device...
* GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB
* GPU driver: 25.21.14.1917
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 1651 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 2048K
* DIB created: 2048K
D3D: initialized
Starting INPUT device...
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system  default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Scene: initialized
* DVB created: 2048K
* DIB created: 2048K
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [98 ms]
* DVB created: 2048K
* DIB created: 2048K
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [44 ms]
* Loaded: gamedata\textures\ui\ui_font_hud_01.dds[16512]b
 
FATAL ERROR
 
[error]Expression    : Device lost
[error]Function      : I:\xray-svn\editors\ECore\Editor\Device.cpp
[error]File          : I:\xray-svn\editors\ECore\Editor\Device.cpp
[error]Line          : 337
[error]Description   : HW.pDevice->Present( NULL, NULL, NULL, NULL )
 

stack trace:

* DVB created: 2048K
* DIB created: 2048K
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [70 ms]
Level loading...
EScene: loading 'h:\files stalker\x-ray sdk\level_editor\maps\mp_atp.level'
Loading objects...
Loading Group...
Loading Glow...
Loading Scene Object...
CSceneObject: 'levels\mp_atp\mp_atp_terrain' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_01' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_01' different file version!
CSceneObject: 'trees\new_trees\trees_2_01' different file version!
CSceneObject: 'trees\new_trees\trees_2_01' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_01' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_01' different file version!
CSceneObject: 'props\objects\musor\trash_zilok_1_lod' different file version!
CSceneObject: 'props\objects\musor\trash_gaz_lod' different file version!
CSceneObject: 'props\objects\musor\trash_traktor_1_lod' different file version!
CSceneObject: 'props\objects\musor\trash_traktor_3_lod' different file version!
CSceneObject: 'props\objects\musor\trash_zil_130_2_lod' different file version!
CSceneObject: 'props\objects\musor\trash_pricep_bochka_lod' different file version!
CSceneObject: 'props\objects\musor\musor_metal_10' different file version!
CSceneObject: 'props\objects\musor\musor_metal_13' different file version!
CSceneObject: 'props\objects\kirpich\poddon_k' different file version!
CSceneObject: 'props\objects\kirpich\poddon_k' different file version!
CSceneObject: 'props\objects\bochka\bochka_wood1_bez_dna' different file version!
CSceneObject: 'props\objects\bochka\bochka_wood_open' different file version!
CSceneObject: 'props\objects\balon\balon_01' different file version!
CSceneObject: 'props\objects\balon\balon_02' different file version!
CSceneObject: 'props\objects\balon\balon_01' different file version!
CSceneObject: 'levels\mp_atp\mp_atp_back' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_01' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_02' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_02' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_03' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_01' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_01' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_01' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_02' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_02' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_02' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_02' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_02' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_02' different file version!
CSceneObject: 'props\objects\beton_block\musor_plita_1 kusok' different file version!
CSceneObject: 'props\objects\musorniy_bak\prop_mus_kont_01' different file version!
CSceneObject: 'props\objects\army_base\prop_army_base_06' different file version!
CSceneObject: 'props\objects\veh_part\garbage_39' different file version!
CSceneObject: 'props\objects\big_object\garbage_23' different file version!
CSceneObject: 'props\objects\balon\kanistra' different file version!
CSceneObject: 'props\objects\stol\stol_2' different file version!
CSceneObject: 'props\objects\stol\stol_2' different file version!
CSceneObject: 'props\objects\dekor\tiski_1' different file version!
CSceneObject: 'props\objects\dekor\polka_1a' different file version!
CSceneObject: 'props\objects\bochka\bochka_close_1' different file version!
CSceneObject: 'props\objects\bochka\bochka_close_2' different file version!
CSceneObject: 'props\objects\bochka\bochka_close_3' different file version!
CSceneObject: 'trees\new_trees\trees_2_01' different file version!
CSceneObject: 'trees\new_trees\trees_2_01' different file version!
CSceneObject: 'trees\new_trees\trees_2_01' different file version!
CSceneObject: 'trees\new_trees\trees_2_01' different file version!
CSceneObject: 'props\objects\bochka\bochka_close_1' different file version!
CSceneObject: 'props\objects\bochka\bochka_close_2' different file version!
CSceneObject: 'props\objects\bochka\bochka_close_3' different file version!
CSceneObject: 'props\objects\musor\trash_avtobus_lod' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_sux_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_sux_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\bush_2_01' different file version!
CSceneObject: 'trees\new_trees\bush_2_01' different file version!
CSceneObject: 'trees\new_trees\bush_2_01' different file version!
CSceneObject: 'trees\new_trees\bush_2_03' different file version!
CSceneObject: 'trees\new_trees\bush_2_03' different file version!
CSceneObject: 'props\objects\army_base\prop_army_base_15' different file version!
CSceneObject: 'props\objects\street_prop\lamppost_01' different file version!
CSceneObject: 'props\objects\street_prop\lamppost_01' different file version!
CSceneObject: 'props\objects\street_prop\lamppost_01' different file version!
CSceneObject: 'props\objects\pipe\pipe_04' different file version!
CSceneObject: 'props\objects\bochka\bochka_close_1' different file version!
CSceneObject: 'props\objects\bochka\bochka_close_2' different file version!
CSceneObject: 'props\objects\musor_oskolok\musor_slate_1' different file version!
CSceneObject: 'props\objects\musor_oskolok\musor_slate_2' different file version!
CSceneObject: 'props\objects\musor_oskolok\musor_slate_4' different file version!
CSceneObject: 'props\objects\musor_oskolok\musor_slate_4' different file version!
CSceneObject: 'props\objects\musor_oskolok\musor_slate_6' different file version!
CSceneObject: 'props\objects\musor_oskolok\musor_slate_8' different file version!
CSceneObject: 'props\objects\luk\luk_01' different file version!
CSceneObject: 'props\objects\street_prop\e_stolb_wood_n' different file version!
CSceneObject: 'props\objects\street_prop\e_stolb_wood_l' different file version!
CSceneObject: 'props\objects\street_prop\e_stolb_wood_l' different file version!
CSceneObject: 'props\objects\street_prop\e_stolb_wood_l' different file version!
CSceneObject: 'props\objects\street_prop\e_stolb_wood_l' different file version!
CSceneObject: 'trees\new_trees\trees_2_03' different file version!
CSceneObject: 'trees\new_trees\trees_2_01' different file version!
CSceneObject: 'trees\new_trees\trees_2_01' different file version!
CSceneObject: 'trees\new_trees\trees_2_03' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version!
CSceneObject: 'props\objects\musor\trash_kamaz_fura_lod' different file version!
CSceneObject: 'props\objects\army_base\prop_army_base_14' different file version!
CSceneObject: 'props\objects\army_base\prop_army_base_14' different file version!
CSceneObject: 'props\objects\army_base\prop_army_base_12' different file version!
CSceneObject: 'props\objects\army_base\prop_army_base_11' different file version!
CSceneObject: 'props\objects\army_base\prop_army_base_10' different file version!
CSceneObject: 'props\objects\bochka\bochka_close_1' different file version!
CSceneObject: 'props\objects\bochka\bochka_close_3' different file version!
CSceneObject: 'props\objects\bochka\bochka_close_4' different file version!
CSceneObject: 'props\objects\pipe\pipe_04' different file version!
CSceneObject: 'trees\new_trees\bush_2_01' different file version!
CSceneObject: 'trees\new_trees\bush_2_01' different file version!
CSceneObject: 'trees\new_trees\bush_2_01' different file version!
CSceneObject: 'trees\new_trees\bush_2_01' different file version!
CSceneObject: 'trees\new_trees\bush_2_01' different file version!
CSceneObject: 'trees\new_trees\bush_2_01' different file version!
CSceneObject: 'trees\new_trees\bush_2_01' different file version!
CSceneObject: 'trees\new_trees\bush_2_01' different file version!
CSceneObject: 'trees\new_trees\bush_2_01' different file version!
CSceneObject: 'trees\new_trees\bush_2_01' different file version!
CSceneObject: 'trees\new_trees\bush_2_01' different file version!
CSceneObject: 'trees\new_trees\bush_2_01' different file version!
CSceneObject: 'trees\new_trees\bush_2_01' different file version!
CSceneObject: 'trees\new_trees\bush_2_01' different file version!
CSceneObject: 'trees\new_trees\bush_2_01' different file version!
CSceneObject: 'trees\new_trees\bush_2_01' different file version!
CSceneObject: 'trees\new_trees\bush_2_01' different file version!
CSceneObject: 'trees\new_trees\bush_2_02' different file version!
CSceneObject: 'trees\new_trees\bush_2_02' different file version!
CSceneObject: 'trees\new_trees\bush_2_02' different file version!
CSceneObject: 'trees\new_trees\bush_2_02' different file version!
CSceneObject: 'trees\new_trees\bush_2_02' different file version!
CSceneObject: 'trees\new_trees\bush_2_02' different file version!
CSceneObject: 'trees\new_trees\bush_2_02' different file version!
CSceneObject: 'trees\new_trees\bush_2_02' different file version!
CSceneObject: 'trees\new_trees\bush_2_02' different file version!
CSceneObject: 'trees\new_trees\bush_2_02' different file version!
CSceneObject: 'trees\new_trees\bush_2_02' different file version!
CSceneObject: 'trees\new_trees\bush_2_02' different file version!
CSceneObject: 'trees\new_trees\bush_2_02' different file version!
CSceneObject: 'trees\new_trees\bush_2_02' different file version!
CSceneObject: 'trees\new_trees\bush_2_02' different file version!
CSceneObject: 'trees\new_trees\bush_2_02' different file version!
CSceneObject: 'trees\new_trees\bush_2_02' different file version!
CSceneObject: 'trees\new_trees\bush_2_02' different file version!
CSceneObject: 'trees\new_trees\bush_2_02' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_01' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_01' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_01' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_01' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_02' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_02' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_02' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_02' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_02' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_03' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_03' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_03' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_03' different file version!
CSceneObject: 'trees\new_trees\bush_1_sux_03' different file version!
CSceneObject: 'trees\new_trees\trees_2_03' different file version!
CSceneObject: 'trees\new_trees\trees_2_03' different file version!
CSceneObject: 'trees\new_trees\trees_2_01' different file version!
CSceneObject: 'trees\new_trees\trees_2_01' different file version!
CSceneObject: 'trees\new_trees\trees_2_01' different file version!
CSceneObject: 'trees\new_trees\trees_2_03' different file version!
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Loading Light...
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EScene: 542 objects loaded, 4.03 sec
* DVB created: 2048K
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* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
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Input:  1
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* RM_Dump: textures  : 0
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* RM_Dump: v_passes  : 0
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* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
refCount:dwDebugSB 1
D3D: device cleared

 

Понял одно — HW есть "аппаратное ускорение", а значит, дело все-таки в дровах, потому хочу узнать, с каким набором драйверов вы запускаете СДК, попробую сделать так же, как у вас. У меня Windows 7 x64.

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1 минуту назад, UriZzz сказал:

Господи боже! А я то думал когда-то что это я с СДК не дружу, а тут есть случай куда серьезней моего:facepalm:

@manartur2013, о каких дровах идёт речь? Если о видео то, думаю, дискретная видео карта плюс актуальные для неё дрова работающие на семёрке, желательно х64:az1000106:.

Почему-то наличие видеокарты и последних драйверов не помогло.

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15 часов назад, AndreySol сказал:

@manartur2013

До появления проблемы, у тебя СДК вообще работал нормально на том же железе, что имеется сейчас ?

Проблема возникла при первом же запуске.

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48 минут назад, Akello сказал:

@manartur2013, Как я понимаю ты пытаешся юзать сдк 4, попробуй установить сдк 7 он на семерке работает без всяких проблем в отличии от сдк 4, где надо ещё и костыли лепить что он работал нормально, проверь будет ли такая же ошибка или нет, если сдк 7 будет работать, то ищи ошибки установки сдк 4, если и сдк7 не пойдет, то там скорее всего виновато железо.

Да, стоило попробовать, я отпишусь по поводу седьмого чуть позже.

 

Предупреждение !

Запрещено цитировать предыдущий пост !!!

BFG

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@Akello, нет, X-Ray SDK 0.7 так же вылетал с этой ошибкой. Решить проблему же удалось лишь тогда, когда я удалил звуковые и графические драйвера с помощью DDU, и установил заново.
Так что да, виновато железо, а в частности, его драйвера.

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 Всем привет. Опять столкнулся с проблемой — после подключения уровня к игре не удается начать новую игру —
ловлю вылет со следующим логом:
 

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* Detected CPU: AuthenticAMD , F15/M1/S1, 3393.00 mhz, 35-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 32074 files cached, 6329Kb memory used.
Init FileSystem 0.965353 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\manartur\docume~1\stalke~1\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[4063888 K], reserved[51004 K], committed[79348 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[7960 K], process heap[672 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1077 K], smem[0 K]
Executing config-script "e:\ТРИЛОГИЯ С.Т.А.Л.К.Е.Р\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[e:\ТРИЛОГИЯ С.Т.А.Л.К.Е.Р\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\ТРИЛОГИЯ С.Т.А.Л.К.Е.Р\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
! Unknown command:  r__dtex_range
! Unknown command:  r__ssa_glod_end
! Unknown command:  r__ssa_glod_start
! Unknown command:  r__wallmark_ttl
! Unknown command:  rs_detail
! Unknown command:  rs_skeleton_update
! Unknown command:  vid_bpp
[e:\ТРИЛОГИЯ С.Т.А.Л.К.Е.Р\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "e:\ТРИЛОГИЯ С.Т.А.Л.К.Е.Р\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx"...
[e:\ТРИЛОГИЯ С.Т.А.Л.К.Е.Р\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\manartur\docume~1\stalke~1\user.ltx] successfully loaded.
DirectSound: Create device successfully.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB
* GPU driver: 25.21.14.1935
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 1627 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=3
load time=21 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
[16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]
[16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]
[16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]
[16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]
[16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]
[16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]
[16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]
[16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]
[16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]
[16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]
[16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]
[16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]
[16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]
[16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]
[16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]
[16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]
[16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]
[16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]
[16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]
[16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]
[16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]
[16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]
[16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]
[16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
Loading DLL: xrGameSpy.dll
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [307 ms]
"e:\ТРИЛОГИЯ С.Т.А.Л.К.Е.Р\s.t.a.l.k.e.r. shadow of chernobyl\bin\xr_3da.exe"  -nointro -dsound -external -start server(all/single/alife/new) client(localhost)
* phase time: 0 ms
* phase cmem: 60204 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time:    2490 ms
* [prefetch] memory:  82505Kb
* phase time: 2521 ms
* phase cmem: 142710 K
Сервер: Старт...
Executing config-script "c:\users\manartur\docume~1\stalke~1\maprot_list.ltx"...
[c:\users\manartur\docume~1\stalke~1\maprot_list.ltx] successfully loaded.
* phase time: 30 ms
* phase cmem: 142935 K
Сервер: Загрузка симуляции жизни...
* phase time: 3 ms
* phase cmem: 142935 K
Создание новой игры...
* Creating new game...
* Loading spawn registry...
A mi ni hera tut ne chitaem (m_u16NumItems == 65535)
stack trace:

0023:652A5068 MSVCR80.dll, memcpy()
0023:044EEACA xrGame.dll
0023:0422B4B7 xrGame.dll
0023:0422AC9C xrGame.dll
0023:0422ABE2 xrGame.dll

 

Все уровни кроме моего я убрал из game-файлов. С чем может быть связана эта ошибка?

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@aka_sektor, -dsound должен был помочь от "bad node in heap", но я вылечил его другим способом. А что с остальными не так?

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@aka_sektor, вообще-то в одном из твоих старых ответов я и нашел этот способ решения проблемы)  А по-старинке, разумеется, пробовал, суть та же.

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@aka_sektor, Я устранил все записи об уровнях оригинала из game-файлов, добавил в них записи о своем уровне, скомпилировал аи, графы, собрал спавн и переименовал его в all.spawn. Все это я перенес в геймдату игры. Версия игры 1.0006.

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@aka_sektor, для получения этого вылета нужно так сильно стараться, что разрабы не постеснялись вставить такую надпись)

  • Смешно 2

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В общем, номер 65535 говорит о том, что один или несколько размещенных персонажей на карте "инвалидны", т.е. их стори иды прописаны неверно.

Ошибка крылась в префиксе уровня, который содержал в себе нижнее подчеркивание. Поменял префикс уровня, переписал стори иды, ошибка пропала, правда, появилась другая, но попробую пока сам разобраться.
 

  • Полезно 1

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@aka_sektor, а чего догадываться? Где редактировал, там и надо искать ошибку, вроде ничего особенного тут. Раз в логе ссылка на это число, то на него и надо ориентироваться.

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