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Товарищи, я не знаю по адресу я обратился...

Но все таки, я вот "ковырялся" в билде и вот появилась такая нелепость:

http://4put.ru/view-max-picture.php?id=945995

Кто ещё не догадался что это, я скажу, это худ пистолета макарова

В СДК тоже самое

Isaac!!.gif
Ссылка на комментарий

Подключив Промзону Бандероса, спавню ГГ сразу на ней. Где бы ни сохранился - загружает сохранение ПОД картой.

Скрин: http://savepic.su/1818158.htm

Как быть?

Ссылка на комментарий
Isaac, так и будут выглядеть модели из ранних билдов

S.T.A.L.K.E.R 1.004, Народная..Солянка от 19.04.10, дополнение 14.08.10, патч 3.09.10, DMX 1.3.5, Saruman addon 1.1

Vkontakte

Добавление нового транспорта в сталкер

Ссылка на комментарий

Возможно это будет очередной опрос в пустоту, но...

Проваливание ГГ исправил. Подключил по другому способу и всё ок.

Но теперь другая проблема. Заспавнил на подключённой локе переходы на 2 обычных локиции. При переходах вылет.

Лог:

Expression : ai().game_graph().header().levels().end() != I

Function : CALifeGraphRegistry::setup_current_level

File : E:\stalker\patch_1_0004\xr_3da\xrGame\alife_graph_registry.cpp

Line : 91

Description : Graph point level ID not found!

 

При подключении локации я НЕ настраивал аи-переходы. Может ли это быть из-за этого?

Изменено пользователем buka.stalker
Ссылка на комментарий

Не находит локацию, смотри game_levels - там прописан level ID локи. И ещё, не забыть скопировать правленные конфиги из СДК в папку с игрой.

Изменено пользователем genior
  • Полезно 1

Genior.gif

button.png

Ссылка на комментарий
Граждане форумчане, кто знает как переносить (конвертировать) локации ЗП для ТЧ?

Конвертер локаций:Скачать с народа

 

Genior.gif

button.png

Ссылка на комментарий

genior, спасибо)

А можно более подробней как ей пользоваться (в ридми последний шаг не понял)

Изменено пользователем Animal
GalDF.png
Ссылка на комментарий

buka.stalker,

Но теперь другая проблема. Заспавнил на подключённой локе переходы на 2 обычных локиции. При переходах вылет.

Description : Graph point level ID not found!

Посмотри внимательнее возможные причины вылета в шапке этой темы (внизу) под спойлером "FAQ по основным проблемам" => "Проблемы при запуске скомпилированных уровней в игре". Там есть твой вылет.

Изменено пользователем banderos
  • Нравится 1
Ссылка на комментарий

Это была ошибка конфинге, перед созданием общего графа.

Сейчас почти всё норм. Даже переходы работают. Но есть еще одна штука.

В подключенной старой свалке, когда прохожу чуть дальше моста - стабильный вылет.

Лог:

* Detected CPU: GenuineIntel P4 family, F15/M6/S2, 2852.00 mhz, 101-clk 'rdtsc'

* CPU Features: RDTSC, MMX, SSE, SSE2

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 29582 files cached, 4447Kb memory used.

Init FileSystem 1.682096 sec

'xrCore' build 3116, Aug 15 2007

 

Initializing Engine...

Executing config-script "user.ltx"...

[d:\program files\s.t.a.l.k.e.r\saves\user.ltx] successfully loaded.

Starting INPUT device...

Loading DLL: xrRender_R2.dll

Loading DLL: xrGame.dll

* [win32]: free[2005524 K], reserved[19148 K], committed[72416 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[6406 K], process heap[662 K], game lua[0 K], engine lua[0 K], render[0 K]

* [x-ray]: economy: strings[1053 K], smem[0 K]

Executing config-script "d:\program files\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

! cant convert dik_name for dik[16], prop=[

! cant convert dik_name for dik[17], prop=[

! cant convert dik_name for dik[18], prop=[

! cant convert dik_name for dik[19], prop=[

! cant convert dik_name for dik[20], prop=[

! cant convert dik_name for dik[21], prop=[

! cant convert dik_name for dik[22], prop=[

! cant convert dik_name for dik[23], prop=[

! cant convert dik_name for dik[24], prop=[

! cant convert dik_name for dik[25], prop=[

! cant convert dik_name for dik[26], prop=[

! cant convert dik_name for dik[27], prop=[

! cant convert dik_name for dik[30], prop=[

! cant convert dik_name for dik[31], prop=[

! cant convert dik_name for dik[32], prop=[

! cant convert dik_name for dik[33], prop=[

! cant convert dik_name for dik[34], prop=[

! cant convert dik_name for dik[35], prop=[

! cant convert dik_name for dik[36], prop=[

! cant convert dik_name for dik[37], prop=[

! cant convert dik_name for dik[38], prop=[

! cant convert dik_name for dik[39], prop=[

! cant convert dik_name for dik[40], prop=[

! cant convert dik_name for dik[41], prop=[

! cant convert dik_name for dik[44], prop=[

! cant convert dik_name for dik[45], prop=[

! cant convert dik_name for dik[46], prop=[

! cant convert dik_name for dik[47], prop=[

! cant convert dik_name for dik[48], prop=[

! cant convert dik_name for dik[49], prop=[

! cant convert dik_name for dik[50], prop=[

! cant convert dik_name for dik[51], prop=[

! cant convert dik_name for dik[52], prop=[

! cant convert dik_name for dik[144], prop=[

[d:\program files\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "d:\program files\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"...

~ Invalid syntax in call to 'r1_tf_mipbias'

~ Valid arguments: float value in range [-0.500,0.500]

! Unknown command: r__dtex_range

! Unknown command: r__ssa_glod_end

! Unknown command: r__ssa_glod_start

! Unknown command: r__wallmark_ttl

! Unknown command: rs_detail

! Unknown command: rs_skeleton_update

! Unknown command: vid_bpp

[d:\program files\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded.

Executing config-script "d:\program files\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

[d:\program files\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

[d:\program files\s.t.a.l.k.e.r\saves\user.ltx] successfully loaded.

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Software, Spec Version 1.1 (default)

2. Generic Software, Spec Version 1.1 (default)

SOUND: OpenAL: SelectBestDevice is Generic Software 1.1

SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 32773 kb, 3805 lines, 8820 bpl

Starting RENDER device...

* GPU [vendor:1002]-[device:68D9]: ATI Radeon HD 5570

* GPU driver: 8.17.10.1116

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 1769 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: unrecognized, 16

* DVB created: 1536K

* DIB created: 512K

! Version conflict in shader 'def_shaders\def_aref'

! Version conflict in shader 'def_shaders\def_aref_v'

! Version conflict in shader 'def_shaders\def_trans'

! Version conflict in shader 'def_shaders\def_trans_v'

! Version conflict in shader 'def_shaders\def_trans_v_tuchi'

! Version conflict in shader 'def_shaders\lod_old'

! Renderer doesn't support blender 'effects\shadow_world'

! Version conflict in shader 'effects\watertest-1'

count of .thm files=93

load time=189 ms

* NULLRT supported

* ...and used

* HWDST/PCF supported and used

- r__tf_aniso 16

- r2_tf_mipbias -0.05

Starting engine...

Loading DLL: xrGameSpy.dll

! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg

* DVB created: 1536K

* DIB created: 512K

- r__tf_aniso 16

- r2_tf_mipbias -0.05

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: unrecognized, 16

*** RESET [723 ms]

"d:\program files\s.t.a.l.k.e.r\bin\xr_3da.exe"

* phase time: 0 ms

* phase cmem: 85941 K

Кэширование объектов...

Loading objects...

Loading models...

* [prefetch] time: 19102 ms

* [prefetch] memory: 86782Kb

* phase time: 19162 ms

* phase cmem: 159117 K

Сервер: Старт...

! Cannot find saved game start_game_callback called

* phase time: 113 ms

* phase cmem: 145727 K

Сервер: Загрузка симуляции жизни...

* phase time: 13 ms

* phase cmem: 145727 K

Загрузка игры "buka_quicksave.sav"...

* Loading spawn registry...

* 9131 spawn points are successfully loaded

* Loading objects...

* 17797 objects are successfully loaded

! Cannot find saved game %s register called

! Cannot find saved game %s register called

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! Cannot find saved game [smart_terrain %s] register called obj=%s gulag_type=%s

! Cannot find saved game [smart_terrain %s] gulag: object_setup_offline: obj=%s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

* Game buka_quicksave is successfully loaded from file 'd:\program files\s.t.a.l.k.e.r\saves\savedgames\buka_quicksave.sav' (4.851s)

* phase time: 4850 ms

* phase cmem: 176171 K

Сервер: Соединяемся...

MaxPlayers = 32

* phase time: 20 ms

* phase cmem: 176171 K

Клиент: Соединение с localhost...

Player not found

* client : connection accepted - <>

* phase time: 18 ms

* phase cmem: 176196 K

Открытие потока...

* phase time: 30 ms

* phase cmem: 176196 K

Загрузка формы объектов...

* phase time: 5661 ms

* phase cmem: 235717 K

Загрузка шейдеров...

* phase time: 842 ms

* phase cmem: 236972 K

Загрузка геометрии...

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65128 verts, 2035 Kb

* [Loading VB] 56505 verts, 1765 Kb

* [Loading VB] 9622 verts, 300 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65531 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65529 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 57613 verts, 1800 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 28554 verts, 892 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 204279 indices, 398 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65533 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65533 verts, 767 Kb

* [Loading VB] 52032 verts, 609 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 897858 indices, 1753 Kb

* phase time: 2365 ms

* phase cmem: 237301 K

Загрузка базы пространств...

* phase time: 1492 ms

* phase cmem: 240873 K

Загрузка детальных объектов...

* [DETAILS] VertexConsts(256), Batch(61)

* [DETAILS] 34770 v(20), 25132 p

* [DETAILS] Batch(61), VB(679K), IB(147K)

* phase time: 123 ms

* phase cmem: 240927 K

Загрузка секторов и порталов...

* Loading HOM: d:\program files\s.t.a.l.k.e.r\gamedata\levels\promzone\level.hom

* phase time: 53 ms

* phase cmem: 241000 K

Загрузка ИИ объектов...

- Loading music tracks from 'l02_garbage_musics'...

* phase time: 86 ms

* phase cmem: 241063 K

Клиент: Создание...

- Game configuring : Started

- Game configuring : Finished

* phase time: 697 ms

* phase cmem: 243627 K

Загрузка текстур...

* t-report - base: 1633, 626889 K

* t-report - lmap: 28, 28675 K

***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).

Reduce pixel density (worse) or use more vertex lighting (better).

* phase time: 18389 ms

* phase cmem: 243627 K

Клиент: Синхронизация...

* phase time: 55 ms

* phase cmem: 243627 K

* [win32]: free[719588 K], reserved[55692 K], committed[1321808 K]

* [ D3D ]: textures[655565 K]

* [x-ray]: crt heap[243627 K], process heap[10041 K], game lua[22516 K], engine lua[149 K], render[0 K]

* [x-ray]: economy: strings[3691 K], smem[34880 K]

! Cannot find saved game actor_binder:load(): self.object:name()='%s'

! Cannot find saved game actor_binder:object_binder.load(): self.object:name()='%s'

! Cannot find saved game ^^^ load

! Cannot find saved game actor net spawn

! Cannot find saved game level postprocess: level: [%s], postprocess: [none]

! Cannot find saved game weather: '%s' now '%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game restrictor_binder:load

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game restrictor_binder:load

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: init(): name='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: monster.bind: name='%s', id='%d'

! Cannot find saved game generic_object_binder:load(): self.object:name()='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game setup_gulag_and_logic_on_spawn obj=%s, strn_id=%s

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: monster.bind: name='%s', id='%d'

! Cannot find saved game generic_object_binder:load(): self.object:name()='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game setup_gulag_and_logic_on_spawn obj=%s, strn_id=%s

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: monster.bind: name='%s', id='%d'

! Cannot find saved game generic_object_binder:load(): self.object:name()='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game setup_gulag_and_logic_on_spawn obj=%s, strn_id=%s

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: monster.bind: name='%s', id='%d'

! Cannot find saved game generic_object_binder:load(): self.object:name()='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game setup_gulag_and_logic_on_spawn obj=%s, strn_id=%s

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game motivator_binder:load(): self.object:name()='%s'

! Cannot find saved game motivator_binder:object_binder.load(): self.object:name()='%s'

! Cannot find saved game load_obj: obj:name()='%s'

! Cannot find saved game load_obj: ini_filename='%s'

! Cannot find saved game load_obj: section_logic='%s'

! Cannot find saved game load_obj: active_section='%s'

! Cannot find saved game load_obj: gulag_name='%s'

! Cannot find saved game _bp: pstor_load_all: loaded [%s]='%s'

! Cannot find saved game _bp: pstor_load_all: loaded [%s]='%s'

! Cannot find saved game _bp: pstor_load_all: loaded [%s]='%s'

! Cannot find saved game _bp: pstor_load_all: loaded [%s]='%s'

! Cannot find saved game trade load [%s]: cfg_ltx = %s

! Cannot find saved game trade load [%s]: current_buy_condition = %s

! Cannot find saved game trade load [%s]: current_sell_condition = %s

! Cannot find saved game trade load [%s]: current_buy_supplies = %s

! Cannot find saved game motivator_binder:net_spawn(): self.object:name()='%s'

! Cannot find saved game try to send tips for [%s]

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game set default infos

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game hit section [%s]

! Cannot find saved game initialize_obj: loaded

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

* MEMORY USAGE: 252677 K

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] register called obj=%s gulag_type=%s

! Cannot find saved game [smart_terrain %s] gulag: object_setup_offline: obj=%s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game spawning for smart [%s] : [%s] -> [%s]

! Cannot find saved game [smart_terrain %s] register called obj=%s gulag_type=%s

! Cannot find saved game [smart_terrain %s] gulag: object_setup_offline: obj=%s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game spawning for smart [%s] : [%s] -> [%s]

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game gulag <val_lager_bandits>: state normal

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game motivator_binder:net_spawn(): self.object:name()='%s'

! Cannot find saved game setup_gulag_and_logic_on_spawn obj=%s, strn_id=%s

! Cannot find saved game [smart_terrain %s] gulag: object_setup_online: obj=%s need_setup_logic=%s need_setup_restrictors=%s

! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s'

! Cannot find saved game debug: set_scheme: scheme='%s' section='%s'

! Cannot find saved game debug: add_to_binder: scheme='%s'

! Cannot find saved game trade init[%s]

! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s'

! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s'

! Cannot find saved game wounded section [%s][%s]

! Cannot find saved game threshold section [%s]

! Cannot find saved game stalker spot section [%s]

! Cannot find saved game _bp: calling module('%s')

! Cannot find saved game _bp: path_parse_waypoints: pathname='%s'

! Cannot find saved game _bp: path_parse_waypoints: pathname='%s'

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game _bp: path_parse_waypoints: pathname='%s'

! Cannot find saved game _bp: path_parse_waypoints: pathname='%s'

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game trade [%s]: buy condition = %s

! Cannot find saved game trade [%s]: sell condition = %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d

! Cannot find saved game error: object 'promz_stalker_0000': path_look 'promz_angar_stalker_smart_guard_2_look': flag 't': incorrect time specified (* or number in interval [1000, 30000] is expected)

! Cannot find saved game %s

 

FATAL ERROR

 

[error]Expression : fatal error

[error]Function : CScriptEngine::lua_error

[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp

[error]Line : 73

[error]Description : <no expression>

[error]Arguments : LUA error: ...ogram files\s.t.a.l.k.e.r\gamedata\scripts\_g.script:21: bad argument #2 to 'format' (string expected, got no value)

 

 

stack trace:

 

 

 

Что на этот раз?

 

Ссылка на комментарий

Подскажите пожалуйста, как сделать маску террайна? Перекомпилил локацию из билда, на статике нормально все, а на динамике требует маску террайна.

Ссылка на комментарий

Всем привет помогите плииз!

При компиляции вылазит вот эта

[error]Expression    : assertion failed
[error]Function      : CBuild::Load
[error]File          : D:\xray-svn\xrLC\Build_Load.cpp
[error]Line          : 245
[error]Description   : L_static.rgb.size()

.

 

Если чё это кордон билда 1935!

 

Реклама любых модов бесплатно на моём

сайте писать в личку

Ссылка на комментарий

Давно еще подключал свою тестовую локу, все было хорошо, теперь решил вспомнить. На этапе компиляции спавна вылетало про заблоченные аи-ноды, использовал -no_separator_check. В итоге вот это

FATAL ERROR

[error]Expression    : !m_level_spawns.empty()
[error]Function      : CGameSpawnConstructor::load_spawns
[error]File          : .\game_spawn_constructor.cpp
[error]Line          : 139
[error]Description   : There are no valid levels (with AI-map and graph) in the section 'levels' in the 'game.ltx' to build spawn file from!

 

Вычитал что не прописал конфиги, но я сделал это, но возможно не так?

  018      = "мертвый лес"

 

    level22
...
[level22]
name   = dead_forest
caption = "dead_forest"
offset  = 2000.0, 800.0, 9000.0
id   = 22

 

dead_forest
...
[dead_forest]
texture            = map\map_aes_1
bound_rect        = -256.776, -747.782, 1398.440, 850.523
global_rect        = 253.0, 74.0,    737.0,541.358704
weathers        = stancia2
music_tracks    = l12_stancia_2_musics

 

 

 

По идее проблем именно с конфигами не должно быть, я проверял на примере, который железно работает. Да и лог немного о другом...

Что я сделал до этого. Переустановил СДК (сверху 2 патча по порядку), поставил родной xrAI, распаковал геймдату игры, поставил конвертер (настроил его и сделал преобразования dds2tga), распарсил последним acdc (из соответствующей темы) all.spawn на level.spawn и заменил их в геймдате (может тут проблема?), прошел все этапы компиляции до game.graph (он не скомпилился, были какието проблемы с кросс-таблицами, пришлось делать xrAI -g для всех уровней, тут проблема?), после этого всетаки получил game.graph, и вот встал сейчас на спавне. Что посоветуете?

PS: пробовал разбивать спавн аивраппером а также acdc но вместе с level.game, результат тот же. Что вообще нужно менять в распакованных уровнях чтобы потом спокойно все запаковать обратно?

ТЧ 1.0004. SAP и Trans mod

github

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Итак, помогли следующие танцы с бубном. Вместо родного аи для компиляции game.graph и all.spawn использовал аивраппер (т.е. последние 2 шага сделал им) и... все заработало. Спавн актора перенес на свою локу с помощью acdc, побегал, был удивлен, что все нормально.

Интересно, если так нещадно жалуется родной аи, как же GSC скомпилировали карты финалки ТЧ? При этом аи от 2215 (ну аивраппер т.е.) не пожаловался ни на перекрытые аи-ноды, ни на проблемы с конфигами, ни на кривые кросс-таблицы, что за!?

PS: в прошлый раз все было хорошо, потому что и юзал только аивраппер.

ТЧ 1.0004. SAP и Trans mod

github

Ссылка на комментарий

Не могу сообразить как собрать all.spawn с помощью AI компилятором от Neo?

Декомпилировал Кордон, добавил пару аномалий, удалил вертолёт и его Wey-пойнты, сделал Make Game...

VXp38tTY.jpg

 

Компилятор видит локу, но при первом шаге говорит что мол "не вижу" build.prj

Df5m0Wv3.jpg

 

Сбилдил всю локу, в папке Кордона появился build.prj, но лог тот же всё... <_<

h-264.jpg

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Подскажите пожалуйста,почему после компиляции чуть выше драфта (что бы была прозрачная сетка)появляются вот такие глюки с тенями на R1?(на R2 картинка выглядит нормально)

Hemisphere quality    - 0
Sun Shadow quality    - 0
Pixel per Meter       - 0.30
Error (LM collapsing) - 4
Error (LM zero)       - 4
Jitter Samples        - medium

 

1df6ae596279bfa29d560bab6c28b5c26db891120091296.jpg30757791304b461f8f2e312d603d0d1d6db891120091296.jpg

 

629c33b0b5ab166ad4f9ce581e4acafc6db891120091297.jpg

 

Я так понял что это что-то лайтмапами,но ни где решение не нашел.Компилировал ускоренным компилятором под 8 номером,из последнего пака от Macron.

 

В СДК 0.6-0.7 компилировал на драфте,ни каких глюков с тенями на стенах небыло ни разу.

Изменено пользователем VEX
Cоветы,по какому либо делу стоит давать только тогда, когда умеешь делать это дело лучше того, кого пытаешься наставлять.
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