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ОП 2.2: Обсуждение и прохождение

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8 часов назад, Kashafoch сказал:

Привет всем. @Alex959501  Попробуй удалить user. ltx в папке userdata. Может Бар у тебя сильно захламлённый. Попробуй убавить все ползунки и очисти локу. И выложи полностью лог вылета. 

Удачи всем. 

Вот лог,я свои хабар в свалке храню,в баре нет рюкзаки или какои то хабар,я думал из за движка 64 таких вылети не должны происходить,в Оп 2.1 тоже такои вылет был.

 

Скрытый текст

* Detected CPU:         Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz GenuineIntel, F6/M42/S7
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX
* CPU cores: [4], threads: [4]
Initializing File System...
using fs-ltx c:\program files (x86)\op-2.2\fsgame.ltx
CLocatorAPI::_initialize, FS: 82680 files cached, 26549Kb memory used.
Init FileSystem 13.593561 sec
[30.04.23 00:47:47.610] 'xrCore' build 8402, Feb  7 2022
[30.04.23 00:47:47.610] OP 2.2 Engine ver 2.2a x64 08.02.2022
[30.04.23 00:47:47.610] 
[30.04.23 00:47:47.882] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[30.04.23 00:47:47.882] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[30.04.23 00:47:47.882] Initializing Engine...
[30.04.23 00:47:47.883] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms
[30.04.23 00:47:47.883]  ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[30.04.23 00:47:47.883] Loading  config for renderer 
[30.04.23 00:47:47.883] Executing config-script "user.ltx"...
[30.04.23 00:47:47.883] [c:\program files (x86)\op-2.2\userdata\user.ltx] successfully loaded.
[30.04.23 00:47:47.883] Starting INPUT device...
[30.04.23 00:47:47.890] Loading DLL: xrRender_R2.dll
[30.04.23 00:47:47.896] Loading DLL: xrGame.dll
[30.04.23 00:47:47.900] 'xrGame' build Feb  7 2022 16:34:07
[30.04.23 00:47:48.044] * [win32]: free[8589742880 K], reserved[57356 K], committed[134292 K]
[30.04.23 00:47:48.044] * [ D3D ]: textures[0 K]
[30.04.23 00:47:48.044] * [x-ray]: crt heap[48502 K], process heap[48502 K], game lua[0 K], engine lua[0 K], render[0 K]
[30.04.23 00:47:48.044] * [x-ray]: economy: strings[count: 39553, lengths: 1074 K, overhead: 2008 K, saved: 20414 K]
[30.04.23 00:47:48.044] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[30.04.23 00:47:48.044] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx"...
[30.04.23 00:47:48.045] [c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[30.04.23 00:47:48.045] Executing config-script "user.ltx"...
[30.04.23 00:47:48.045] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\rspec_extreme.ltx"...
[30.04.23 00:47:48.045] [c:\program files (x86)\op-2.2\gamedata\config\rspec_extreme.ltx] successfully loaded.
[30.04.23 00:47:48.045] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx"...
[30.04.23 00:47:48.045] [c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[30.04.23 00:47:48.046] - Maximum allowed affinity mask: 0xF, current: 0xE
[30.04.23 00:47:48.046] [c:\program files (x86)\op-2.2\userdata\user.ltx] successfully loaded.
[30.04.23 00:47:48.046] SOUND: OpenAL: enumerate devices...
[30.04.23 00:47:48.046] SOUND: OpenAL: EnumerationExtension Present
[30.04.23 00:47:48.046] devices OpenAL Soft
[30.04.23 00:47:48.046] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[30.04.23 00:47:48.067] SOUND: OpenAL: All available devices:
[30.04.23 00:47:48.067] 1. OpenAL Soft, Spec Version 1.1 (default)
[30.04.23 00:47:48.067] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[30.04.23 00:47:48.076] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[30.04.23 00:47:48.077] * sound: EAX 2.0 extension: absent
[30.04.23 00:47:48.077] * sound: EAX 2.0 deferred: absent
[30.04.23 00:47:48.078] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[30.04.23 00:47:48.081] Starting RENDER device...
[30.04.23 00:47:48.089] * GPU [vendor:10DE]-[device:1B81]: NVIDIA GeForce GTX 1070
[30.04.23 00:47:48.089] * GPU driver: 26.21.14.3086
[30.04.23 00:47:48.296] * CREATE: DeviceREF: 1
[30.04.23 00:47:48.296] *     Texture memory: 3662 M
[30.04.23 00:47:48.296] *          DDI-level: 9.0
[30.04.23 00:47:48.431] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[30.04.23 00:47:48.431] * GPU vertex cache: recognized, 24
[30.04.23 00:47:48.432] * DVB created: 8192K
[30.04.23 00:47:48.432] * DIB created: 512K
[30.04.23 00:47:48.436]  Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[30.04.23 00:47:48.436]  Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[30.04.23 00:47:48.436]  Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[30.04.23 00:47:48.436]  Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[30.04.23 00:47:48.436]  Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[30.04.23 00:47:48.436]  Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[30.04.23 00:47:48.436]  Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[30.04.23 00:47:48.436]  Renderer doesn't support blender 'effects\shadow_world'
[30.04.23 00:47:48.436]  Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[30.04.23 00:47:48.508] load time LTX=71 ms
[30.04.23 00:47:48.518] count of .thm files=3324
[30.04.23 00:47:48.581] load time THM=73 ms
[30.04.23 00:47:48.581] * NULLRT supported
[30.04.23 00:47:48.581] * ...and used
[30.04.23 00:47:48.581] * HWDST/PCF supported and used
[30.04.23 00:47:48.581] * NV-DBT supported and used
[30.04.23 00:47:48.974] - r__tf_aniso 16
[30.04.23 00:47:48.974] - r2_tf_mipbias 0.
[30.04.23 00:47:48.993] Script debugger succesfully restarted.
[30.04.23 00:47:51.192] - Gamedata version: [Ñáîðêà 2.2 09.01.2022]
[30.04.23 00:47:51.287] Starting engine...
[30.04.23 00:47:51.362] GMLib loaded at 74 msec
[30.04.23 00:47:52.069] Game_Globals loaded at 707 msec
[30.04.23 00:47:52.274] App_Start loaded at 205 msec
[30.04.23 00:47:52.287] ui_core loaded at 12 msec
[30.04.23 00:47:52.358] Main_Menu loaded at 71 msec
[30.04.23 00:47:57.325] * DVB created: 8192K
[30.04.23 00:47:57.325] * DIB created: 512K
[30.04.23 00:47:57.574] - r__tf_aniso 16
[30.04.23 00:47:57.574] - r2_tf_mipbias 0.
[30.04.23 00:47:57.574] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[30.04.23 00:47:57.574] * GPU vertex cache: recognized, 24
[30.04.23 00:47:57.574] *** RESET [402 ms]
[30.04.23 00:47:57.575] "c:\program files (x86)\op-2.2\bin\xr_3da.exe" -nointro -high
[30.04.23 00:47:57.575] Begin load
[30.04.23 00:47:57.576] * phase time: 0 ms
[30.04.23 00:47:57.624] * phase cmem: 245249 K
[30.04.23 00:47:57.624] Prefetching objects...
[30.04.23 00:47:57.682] * Objects loaded in 0 ms
[30.04.23 00:47:58.357] * Models loaded in 674 ms
[30.04.23 00:47:58.407] * Prefetch memory:  716528Kb
[30.04.23 00:47:58.408] * phase time: 832 ms
[30.04.23 00:47:58.458] * phase cmem: 948913 K
[30.04.23 00:47:58.458] Starting server...
[30.04.23 00:47:58.505] - Gamedata version: [Ñáîðêà 2.2 09.01.2022]
[30.04.23 00:47:58.548] * phase time: 139 ms
[30.04.23 00:47:58.598] * phase cmem: 947015 K
[30.04.23 00:47:58.598] Loading alife simulator...
[30.04.23 00:47:58.599] * phase time: 50 ms
[30.04.23 00:47:58.650] * phase cmem: 947008 K
[30.04.23 00:47:58.650] Loading savegame...
[30.04.23 00:47:58.737]  c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav save created on DEVELOPER mode!
[30.04.23 00:47:58.737] * Loading key-value pairs...
[30.04.23 00:47:58.835] * 56 key-value pairs were successfully loaded (0.098s)
[30.04.23 00:47:58.835] * Loading spawn registry...
[30.04.23 00:48:01.392] * 24708 spawn points were successfully loaded (2.557s)
[30.04.23 00:48:01.393] * Loading objects...
[30.04.23 00:48:02.235] * 33334 out of 33334 objects were successfully loaded (0.842s)
[30.04.23 00:48:03.240] * Loading quick slots data...
[30.04.23 00:48:03.240] * Loading pre random queues data...
[30.04.23 00:48:03.264] * Start objects on_register'ed...
[30.04.23 00:48:05.680] * 33334 objects on_register'ed (2.416s)
[30.04.23 00:48:05.682] * Game pc_quicksave is successfully loaded from file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav' (7.083s)
[30.04.23 00:48:05.682] * phase time: 7081 ms
[30.04.23 00:48:05.780] * phase cmem: 1174606 K
[30.04.23 00:48:05.780] Connecting...
[30.04.23 00:48:05.794] MaxPlayers = 32
[30.04.23 00:48:05.833] * phase time: 150 ms
[30.04.23 00:48:05.929] * phase cmem: 1187578 K
[30.04.23 00:48:05.929] Connecting to...
[30.04.23 00:48:05.930]  Player not found. New player created.
[30.04.23 00:48:05.930] * client : connection accepted - <>
[30.04.23 00:48:05.946] * phase time: 113 ms
[30.04.23 00:48:06.043] * phase cmem: 1187626 K
[30.04.23 00:48:06.043] Reading level info...
[30.04.23 00:48:06.043] * phase time: 96 ms
[30.04.23 00:48:06.139] * phase cmem: 1187626 K
[30.04.23 00:48:06.139] Loading object space...
[30.04.23 00:48:06.394] * object space load: 254 ms
[30.04.23 00:48:06.394] * phase time: 351 ms
[30.04.23 00:48:06.491] * phase cmem: 1270357 K
[30.04.23 00:48:06.491] Loading shaders (R2)...
[30.04.23 00:48:06.883] * phase time: 488 ms
[30.04.23 00:48:06.981] * phase cmem: 1273303 K
[30.04.23 00:48:06.981] Loading geometry (R2)...
[30.04.23 00:48:07.027] * phase time: 143 ms
[30.04.23 00:48:07.124] * phase cmem: 1348876 K
[30.04.23 00:48:07.124] Loading visuals (R2)...
[30.04.23 00:48:07.162] * phase time: 135 ms
[30.04.23 00:48:07.262] * phase cmem: 1355157 K
[30.04.23 00:48:07.262] Loading details (R2)...
[30.04.23 00:48:07.289] * [DETAILS] VertexConsts(256), Batch(61)
[30.04.23 00:48:07.289] * [DETAILS] 40687 v(20), 26352 p
[30.04.23 00:48:07.289] * [DETAILS] Batch(61), VB(794K), IB(154K)
[30.04.23 00:48:07.290] * phase time: 127 ms
[30.04.23 00:48:07.390] * phase cmem: 1356213 K
[30.04.23 00:48:07.390] Loading sectors (R2)...
[30.04.23 00:48:07.390] * Loading HOM: c:\program files (x86)\op-2.2\gamedata\levels\l02_garbage\level.hom
[30.04.23 00:48:07.391] * Loading environment modificator: c:\program files (x86)\op-2.2\gamedata\levels\l02_garbage\level.env_mod
[30.04.23 00:48:07.392] * phase time: 101 ms
[30.04.23 00:48:07.491] * phase cmem: 1356346 K
[30.04.23 00:48:07.491] Loading AI objects...
[30.04.23 00:48:07.492] - Loading music tracks from 'l02_garbage_musics'...
[30.04.23 00:48:07.498] * phase time: 106 ms
[30.04.23 00:48:07.597] * phase cmem: 1356256 K
[30.04.23 00:48:07.597] Loading PH world...
[30.04.23 00:48:07.612] - Game configuring : Started 
[30.04.23 00:48:07.614] - Game configuring : Finished 
[30.04.23 00:48:07.821] * phase time: 323 ms
[30.04.23 00:48:07.921] * phase cmem: 1368289 K
[30.04.23 00:48:07.921] Loading textures...
[30.04.23 00:48:08.606] * t-report - base: 1740, 1251373 K
[30.04.23 00:48:08.606] * t-report - lmap: 14, 14337 K
[30.04.23 00:48:08.606] * phase time: 784 ms
[30.04.23 00:48:08.712] * phase cmem: 1947211 K
[30.04.23 00:48:08.712] Synchronizing...
[30.04.23 00:48:08.712] Save created on [Engine 2.2a x64 08.02.2022]
[30.04.23 00:48:08.712] Save date and time [Sun Apr 30 00:43:50 2023]
[30.04.23 00:48:08.732] * phase time: 125 ms
[30.04.23 00:48:08.838] * phase cmem: 1947213 K
[30.04.23 00:48:09.155] * [win32]: free[8587405140 K], reserved[72360 K], committed[2457028 K]
[30.04.23 00:48:09.155] * [ D3D ]: textures[1265710 K]
[30.04.23 00:48:09.155] * [x-ray]: crt heap[585195 K], process heap[585195 K], game lua[237447 K], engine lua[213 K], render[0 K]
[30.04.23 00:48:09.155] * [x-ray]: economy: strings[count: 196744, lengths: 10610 K, overhead: 9990 K, saved: 29081 K]
[30.04.23 00:48:09.155] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[30.04.23 00:48:09.155] Starting measure
[30.04.23 00:48:16.023] * MEMORY USAGE: 2418916 K
[30.04.23 00:50:15.833] * Saving spawns...
[30.04.23 00:50:15.835] * Saving objects...
[30.04.23 00:50:16.032] * 33331 objects are successfully saved
[30.04.23 00:50:16.042] * Saving key-value pairs...
[30.04.23 00:50:16.098] * 56 key-value pairs were successfully saved
[30.04.23 00:50:16.098] * Saving quick slots data...
[30.04.23 00:50:16.098] * Saving pre random queues data...
[30.04.23 00:50:16.170] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 00:50:47.349] * Saving spawns...
[30.04.23 00:50:47.350] * Saving objects...
[30.04.23 00:50:47.552] * 33331 objects are successfully saved
[30.04.23 00:50:47.562] * Saving key-value pairs...
[30.04.23 00:50:47.619] * 56 key-value pairs were successfully saved
[30.04.23 00:50:47.619] * Saving quick slots data...
[30.04.23 00:50:47.619] * Saving pre random queues data...
[30.04.23 00:50:47.690] * Game pc_autosave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav'
[30.04.23 00:50:47.695] - Disconnect
[30.04.23 00:50:49.645] - Destroying level
[30.04.23 00:50:50.019] * DVB created: 8192K
[30.04.23 00:50:50.019] * DIB created: 512K
[30.04.23 00:50:50.280] - r__tf_aniso 16
[30.04.23 00:50:50.280] - r2_tf_mipbias 0.
[30.04.23 00:50:50.280] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[30.04.23 00:50:50.280] * GPU vertex cache: recognized, 24
[30.04.23 00:50:50.280] *** RESET [504 ms]
[30.04.23 00:50:50.280] "c:\program files (x86)\op-2.2\bin\xr_3da.exe" -nointro -high
[30.04.23 00:50:50.280] Begin load
[30.04.23 00:50:50.287] * phase time: 0 ms
[30.04.23 00:50:50.425] * phase cmem: 1258131 K
[30.04.23 00:50:50.425] Starting server...
[30.04.23 00:50:50.568] - Gamedata version: [Ñáîðêà 2.2 09.01.2022]
[30.04.23 00:50:50.611] * phase time: 324 ms
[30.04.23 00:50:50.744] * phase cmem: 1258214 K
[30.04.23 00:50:50.744] Loading alife simulator...
[30.04.23 00:50:50.745] * phase time: 133 ms
[30.04.23 00:50:50.878] * phase cmem: 1258215 K
[30.04.23 00:50:50.878] Loading savegame...
[30.04.23 00:50:50.910]  c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav save created on DEVELOPER mode!
[30.04.23 00:50:50.911] * Loading key-value pairs...
[30.04.23 00:50:51.004] * 56 key-value pairs were successfully loaded (0.093s)
[30.04.23 00:50:51.004] * Loading spawn registry...
[30.04.23 00:50:53.431] * 24708 spawn points were successfully loaded (2.427s)
[30.04.23 00:50:53.432] * Loading objects...
[30.04.23 00:50:54.255] * 33331 out of 33331 objects were successfully loaded (0.822s)
[30.04.23 00:50:55.622] * Loading quick slots data...
[30.04.23 00:50:55.622] * Loading pre random queues data...
[30.04.23 00:50:55.643] * Start objects on_register'ed...
[30.04.23 00:50:57.976] * 33331 objects on_register'ed (2.333s)
[30.04.23 00:50:57.978] * Game pc_autosave is successfully loaded from file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav' (7.233s)
[30.04.23 00:50:57.978] * phase time: 7231 ms
[30.04.23 00:50:58.121] * phase cmem: 1400429 K
[30.04.23 00:50:58.121] Connecting...
[30.04.23 00:50:58.122] MaxPlayers = 32
[30.04.23 00:50:58.202] * phase time: 223 ms
[30.04.23 00:50:58.345] * phase cmem: 1400430 K
[30.04.23 00:50:58.345] Connecting to...
[30.04.23 00:50:58.346]  Player not found. New player created.
[30.04.23 00:50:58.346] * client : connection accepted - <>
[30.04.23 00:50:58.369] * phase time: 167 ms
[30.04.23 00:50:58.514] * phase cmem: 1400479 K
[30.04.23 00:50:58.514] Reading level info...
[30.04.23 00:50:58.541] * phase time: 172 ms
[30.04.23 00:50:58.686] * phase cmem: 1400479 K
[30.04.23 00:50:58.686] Loading object space...
[30.04.23 00:50:59.633] * object space load: 946 ms
[30.04.23 00:50:59.633] * phase time: 1091 ms
[30.04.23 00:50:59.777] * phase cmem: 1483880 K
[30.04.23 00:50:59.777] Loading shaders (R2)...
[30.04.23 00:51:00.096] * phase time: 463 ms
[30.04.23 00:51:00.243] * phase cmem: 1485623 K
[30.04.23 00:51:00.243] Loading geometry (R2)...
[30.04.23 00:51:01.257] * phase time: 1160 ms
[30.04.23 00:51:01.401] * phase cmem: 1554056 K
[30.04.23 00:51:01.401] Loading visuals (R2)...
[30.04.23 00:51:01.489] * phase time: 231 ms
[30.04.23 00:51:01.633] * phase cmem: 1557044 K
[30.04.23 00:51:01.633] Loading details (R2)...
[30.04.23 00:51:01.714] * [DETAILS] VertexConsts(256), Batch(61)
[30.04.23 00:51:01.714] * [DETAILS] 40687 v(20), 26352 p
[30.04.23 00:51:01.714] * [DETAILS] Batch(61), VB(794K), IB(154K)
[30.04.23 00:51:01.716] * phase time: 226 ms
[30.04.23 00:51:01.860] * phase cmem: 1558042 K
[30.04.23 00:51:01.860] Loading sectors (R2)...
[30.04.23 00:51:01.861] * Loading HOM: c:\program files (x86)\op-2.2\gamedata\levels\l01_escape\level.hom
[30.04.23 00:51:01.863] * Loading environment modificator: c:\program files (x86)\op-2.2\gamedata\levels\l01_escape\level.env_mod
[30.04.23 00:51:01.863] * phase time: 147 ms
[30.04.23 00:51:02.008] * phase cmem: 1558206 K
[30.04.23 00:51:02.008] Loading AI objects...
[30.04.23 00:51:02.062] - Loading music tracks from 'l01_escape_musics'...
[30.04.23 00:51:02.240] * phase time: 376 ms
[30.04.23 00:51:02.385] * phase cmem: 1558009 K
[30.04.23 00:51:02.385] Loading PH world...
[30.04.23 00:51:02.404] - Game configuring : Started 
[30.04.23 00:51:02.406] - Game configuring : Finished 
[30.04.23 00:51:02.411] * phase time: 170 ms
[30.04.23 00:51:02.556] * phase cmem: 1573518 K
[30.04.23 00:51:02.556] Loading textures...
[30.04.23 00:51:06.449] * t-report - base: 1562, 1188924 K
[30.04.23 00:51:06.449] * t-report - lmap: 7, 7168 K
[30.04.23 00:51:06.449] * phase time: 4038 ms
[30.04.23 00:51:06.598] * phase cmem: 1954778 K
[30.04.23 00:51:06.598] Synchronizing...
[30.04.23 00:51:06.598] Save created on [Engine 2.2a x64 08.02.2022]
[30.04.23 00:51:06.598] Save date and time [Sun Apr 30 00:50:47 2023]
[30.04.23 00:51:06.614] * phase time: 164 ms
[30.04.23 00:51:06.761] * phase cmem: 1954778 K
[30.04.23 00:51:07.328] * [win32]: free[8587068908 K], reserved[223488 K], committed[2642132 K]
[30.04.23 00:51:07.328] * [ D3D ]: textures[1196093 K]
[30.04.23 00:51:07.328] * [x-ray]: crt heap[666173 K], process heap[666173 K], game lua[236822 K], engine lua[218 K], render[12468 K]
[30.04.23 00:51:07.328] * [x-ray]: economy: strings[count: 205721, lengths: 11163 K, overhead: 10446 K, saved: 55075 K]
[30.04.23 00:51:07.328] * [x-ray]: economy: smem[count: 50456, lengths: 28189 K, overhead: 788 K, saved: 10389 K]
[30.04.23 00:51:07.328] Starting measure
[30.04.23 00:51:42.359] * MEMORY USAGE: 2853181 K
[30.04.23 00:52:38.109] * Saving spawns...
[30.04.23 00:52:38.112] * Saving objects...
[30.04.23 00:52:38.325] * 33341 objects are successfully saved
[30.04.23 00:52:38.339] * Saving key-value pairs...
[30.04.23 00:52:38.396] * 56 key-value pairs were successfully saved
[30.04.23 00:52:38.396] * Saving quick slots data...
[30.04.23 00:52:38.396] * Saving pre random queues data...
[30.04.23 00:52:38.468] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 00:52:58.299] ~ WARNING: invalid server entitys combination e_parent ([0][actor:single_player]) & e_entity ([12594][NOTFOUND])
[30.04.23 00:54:12.466] * Saving spawns...
[30.04.23 00:54:12.469] * Saving objects...
[30.04.23 00:54:12.667] * 33331 objects are successfully saved
[30.04.23 00:54:12.676] * Saving key-value pairs...
[30.04.23 00:54:12.732] * 56 key-value pairs were successfully saved
[30.04.23 00:54:12.732] * Saving quick slots data...
[30.04.23 00:54:12.732] * Saving pre random queues data...
[30.04.23 00:54:12.802] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 00:55:39.392] * Saving spawns...
[30.04.23 00:55:39.394] * Saving objects...
[30.04.23 00:55:39.594] * 33338 objects are successfully saved
[30.04.23 00:55:39.604] * Saving key-value pairs...
[30.04.23 00:55:39.660] * 56 key-value pairs were successfully saved
[30.04.23 00:55:39.660] * Saving quick slots data...
[30.04.23 00:55:39.660] * Saving pre random queues data...
[30.04.23 00:55:39.730] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 00:58:10.793] * Saving spawns...
[30.04.23 00:58:10.795] * Saving objects...
[30.04.23 00:58:11.007] * 33347 objects are successfully saved
[30.04.23 00:58:11.016] * Saving key-value pairs...
[30.04.23 00:58:11.071] * 56 key-value pairs were successfully saved
[30.04.23 00:58:11.071] * Saving quick slots data...
[30.04.23 00:58:11.071] * Saving pre random queues data...
[30.04.23 00:58:11.140] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 00:59:36.848] * Saving spawns...
[30.04.23 00:59:36.850] * Saving objects...
[30.04.23 00:59:37.051] * 33347 objects are successfully saved
[30.04.23 00:59:37.060] * Saving key-value pairs...
[30.04.23 00:59:37.115] * 56 key-value pairs were successfully saved
[30.04.23 00:59:37.115] * Saving quick slots data...
[30.04.23 00:59:37.115] * Saving pre random queues data...
[30.04.23 00:59:37.186] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:00:34.485] * Saving spawns...
[30.04.23 01:00:34.488] * Saving objects...
[30.04.23 01:00:34.692] * 33358 objects are successfully saved
[30.04.23 01:00:34.701] * Saving key-value pairs...
[30.04.23 01:00:34.756] * 56 key-value pairs were successfully saved
[30.04.23 01:00:34.756] * Saving quick slots data...
[30.04.23 01:00:34.756] * Saving pre random queues data...
[30.04.23 01:00:34.826] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:01:06.599] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 01:01:21.670] * Saving spawns...
[30.04.23 01:01:21.672] * Saving objects...
[30.04.23 01:01:21.881] * 33354 objects are successfully saved
[30.04.23 01:01:21.891] * Saving key-value pairs...
[30.04.23 01:01:21.947] * 56 key-value pairs were successfully saved
[30.04.23 01:01:21.947] * Saving quick slots data...
[30.04.23 01:01:21.947] * Saving pre random queues data...
[30.04.23 01:01:22.017] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:02:04.926] * Saving spawns...
[30.04.23 01:02:04.929] * Saving objects...
[30.04.23 01:02:05.142] * 33348 objects are successfully saved
[30.04.23 01:02:05.152] * Saving key-value pairs...
[30.04.23 01:02:05.208] * 56 key-value pairs were successfully saved
[30.04.23 01:02:05.208] * Saving quick slots data...
[30.04.23 01:02:05.208] * Saving pre random queues data...
[30.04.23 01:02:05.279] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:04:26.182] * Saving spawns...
[30.04.23 01:04:26.185] * Saving objects...
[30.04.23 01:04:26.395] * 33354 objects are successfully saved
[30.04.23 01:04:26.404] * Saving key-value pairs...
[30.04.23 01:04:26.460] * 56 key-value pairs were successfully saved
[30.04.23 01:04:26.460] * Saving quick slots data...
[30.04.23 01:04:26.460] * Saving pre random queues data...
[30.04.23 01:04:26.531] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:06:48.328] * Saving spawns...
[30.04.23 01:06:48.331] * Saving objects...
[30.04.23 01:06:48.549] * 33353 objects are successfully saved
[30.04.23 01:06:48.558] * Saving key-value pairs...
[30.04.23 01:06:48.615] * 56 key-value pairs were successfully saved
[30.04.23 01:06:48.615] * Saving quick slots data...
[30.04.23 01:06:48.615] * Saving pre random queues data...
[30.04.23 01:06:48.686] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:07:31.532] ~ WARNING: invalid server entitys combination e_parent ([0][actor:single_player]) & e_entity ([50542][NOTFOUND])
[30.04.23 01:07:31.669] ~ WARNING: invalid server entitys combination e_parent ([0][actor:single_player]) & e_entity ([48173][NOTFOUND])
[30.04.23 01:07:31.856] ~ WARNING: invalid server entitys combination e_parent ([0][actor:single_player]) & e_entity ([48140][NOTFOUND])
[30.04.23 01:07:32.013] ~ WARNING: invalid server entitys combination e_parent ([0][actor:single_player]) & e_entity ([48137][NOTFOUND])
[30.04.23 01:07:32.182] ~ WARNING: invalid server entitys combination e_parent ([0][actor:single_player]) & e_entity ([44032][NOTFOUND])
[30.04.23 01:07:32.337] ~ WARNING: invalid server entitys combination e_parent ([0][actor:single_player]) & e_entity ([35406][NOTFOUND])
[30.04.23 01:07:32.786] ~ WARNING: invalid server entitys combination e_parent ([0][actor:single_player]) & e_entity ([31091][NOTFOUND])
[30.04.23 01:08:08.673] * Saving spawns...
[30.04.23 01:08:08.675] * Saving objects...
[30.04.23 01:08:08.877] * 33345 objects are successfully saved
[30.04.23 01:08:08.886] * Saving key-value pairs...
[30.04.23 01:08:08.942] * 56 key-value pairs were successfully saved
[30.04.23 01:08:08.942] * Saving quick slots data...
[30.04.23 01:08:08.942] * Saving pre random queues data...
[30.04.23 01:08:09.011] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:09:36.396] * Saving spawns...
[30.04.23 01:09:36.399] * Saving objects...
[30.04.23 01:09:36.667] * 33349 objects are successfully saved
[30.04.23 01:09:36.675] * Saving key-value pairs...
[30.04.23 01:09:36.731] * 56 key-value pairs were successfully saved
[30.04.23 01:09:36.731] * Saving quick slots data...
[30.04.23 01:09:36.731] * Saving pre random queues data...
[30.04.23 01:09:36.801] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:09:57.044] * Saving spawns...
[30.04.23 01:09:57.047] * Saving objects...
[30.04.23 01:09:57.248] * 33351 objects are successfully saved
[30.04.23 01:09:57.257] * Saving key-value pairs...
[30.04.23 01:09:57.312] * 56 key-value pairs were successfully saved
[30.04.23 01:09:57.313] * Saving quick slots data...
[30.04.23 01:09:57.313] * Saving pre random queues data...
[30.04.23 01:09:57.383] * Game pc_autosave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav'
[30.04.23 01:09:57.388] - Disconnect
[30.04.23 01:10:00.577] - Destroying level
[30.04.23 01:10:01.017] * DVB created: 8192K
[30.04.23 01:10:01.017] * DIB created: 512K
[30.04.23 01:10:01.273] - r__tf_aniso 16
[30.04.23 01:10:01.273] - r2_tf_mipbias 0.
[30.04.23 01:10:01.273] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[30.04.23 01:10:01.273] * GPU vertex cache: recognized, 24
[30.04.23 01:10:01.273] *** RESET [466 ms]
[30.04.23 01:10:01.274] "c:\program files (x86)\op-2.2\bin\xr_3da.exe" -nointro -high
[30.04.23 01:10:01.274] Begin load
[30.04.23 01:10:01.280] * phase time: 0 ms
[30.04.23 01:10:01.439] * phase cmem: 1319912 K
[30.04.23 01:10:01.439] Starting server...
[30.04.23 01:10:01.620] - Gamedata version: [Ñáîðêà 2.2 09.01.2022]
[30.04.23 01:10:01.664] * phase time: 384 ms
[30.04.23 01:10:01.817] * phase cmem: 1319977 K
[30.04.23 01:10:01.817] Loading alife simulator...
[30.04.23 01:10:01.818] * phase time: 153 ms
[30.04.23 01:10:01.972] * phase cmem: 1319977 K
[30.04.23 01:10:01.972] Loading savegame...
[30.04.23 01:10:02.003]  c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav save created on DEVELOPER mode!
[30.04.23 01:10:02.003] * Loading key-value pairs...
[30.04.23 01:10:02.098] * 56 key-value pairs were successfully loaded (0.095s)
[30.04.23 01:10:02.098] * Loading spawn registry...
[30.04.23 01:10:04.557] * 24708 spawn points were successfully loaded (2.458s)
[30.04.23 01:10:04.558] * Loading objects...
[30.04.23 01:10:05.400] * 33351 out of 33351 objects were successfully loaded (0.841s)
[30.04.23 01:10:06.726] * Loading quick slots data...
[30.04.23 01:10:06.726] * Loading pre random queues data...
[30.04.23 01:10:06.748] * Start objects on_register'ed...
[30.04.23 01:10:09.107] * 33351 objects on_register'ed (2.359s)
[30.04.23 01:10:09.109] * Game pc_autosave is successfully loaded from file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav' (7.291s)
[30.04.23 01:10:09.109] * phase time: 7290 ms
[30.04.23 01:10:09.276] * phase cmem: 1455736 K
[30.04.23 01:10:09.276] Connecting...
[30.04.23 01:10:09.276] MaxPlayers = 32
[30.04.23 01:10:09.420] * phase time: 310 ms
[30.04.23 01:10:09.587] * phase cmem: 1455737 K
[30.04.23 01:10:09.587] Connecting to...
[30.04.23 01:10:09.588]  Player not found. New player created.
[30.04.23 01:10:09.588] * client : connection accepted - <>
[30.04.23 01:10:09.611] * phase time: 191 ms
[30.04.23 01:10:09.780] * phase cmem: 1455786 K
[30.04.23 01:10:09.780] Reading level info...
[30.04.23 01:10:09.788] * phase time: 176 ms
[30.04.23 01:10:09.956] * phase cmem: 1455786 K
[30.04.23 01:10:09.956] Loading object space...
[30.04.23 01:10:11.654] * object space load: 1698 ms
[30.04.23 01:10:11.655] * phase time: 1866 ms
[30.04.23 01:10:11.822] * phase cmem: 1600708 K
[30.04.23 01:10:11.822] Loading shaders (R2)...
[30.04.23 01:10:12.192] * phase time: 537 ms
[30.04.23 01:10:12.358] * phase cmem: 1602546 K
[30.04.23 01:10:12.358] Loading geometry (R2)...
[30.04.23 01:10:14.460] * phase time: 2268 ms
[30.04.23 01:10:14.627] * phase cmem: 1732136 K
[30.04.23 01:10:14.627] Loading visuals (R2)...
[30.04.23 01:10:14.872] * phase time: 411 ms
[30.04.23 01:10:15.039] * phase cmem: 1741774 K
[30.04.23 01:10:15.039] Loading details (R2)...
[30.04.23 01:10:15.101] * [DETAILS] VertexConsts(256), Batch(61)
[30.04.23 01:10:15.101] * [DETAILS] 14640 v(20), 7808 p
[30.04.23 01:10:15.101] * [DETAILS] Batch(61), VB(285K), IB(45K)
[30.04.23 01:10:15.102] * phase time: 229 ms
[30.04.23 01:10:15.270] * phase cmem: 1742145 K
[30.04.23 01:10:15.270] Loading sectors (R2)...
[30.04.23 01:10:15.270] * Loading HOM: c:\program files (x86)\op-2.2\gamedata\levels\marsh\level.hom
[30.04.23 01:10:15.282] * Loading environment modificator: c:\program files (x86)\op-2.2\gamedata\levels\marsh\level.env_mod
[30.04.23 01:10:15.283] * phase time: 180 ms
[30.04.23 01:10:15.451] * phase cmem: 1742312 K
[30.04.23 01:10:15.451] Loading AI objects...
[30.04.23 01:10:15.663] - Loading music tracks from 'marsh_musics'...
[30.04.23 01:10:15.791] * phase time: 508 ms
[30.04.23 01:10:15.959] * phase cmem: 1741939 K
[30.04.23 01:10:15.959] Loading PH world...
[30.04.23 01:10:15.981] - Game configuring : Started 
[30.04.23 01:10:15.984] - Game configuring : Finished 
[30.04.23 01:10:15.989] * phase time: 197 ms
[30.04.23 01:10:16.160] * phase cmem: 1759042 K
[30.04.23 01:10:16.160] Loading textures...
[30.04.23 01:10:20.310] * t-report - base: 1511, 1232751 K
[30.04.23 01:10:20.310] * t-report - lmap: 12, 12289 K
[30.04.23 01:10:20.310] * phase time: 4321 ms
[30.04.23 01:10:20.482] * phase cmem: 2181660 K
[30.04.23 01:10:20.482] Synchronizing...
[30.04.23 01:10:20.482] Save created on [Engine 2.2a x64 08.02.2022]
[30.04.23 01:10:20.482] Save date and time [Sun Apr 30 01:09:57 2023]
[30.04.23 01:10:20.499] * phase time: 188 ms
[30.04.23 01:10:20.670] * phase cmem: 2181660 K
[30.04.23 01:10:21.170] * [win32]: free[8586710328 K], reserved[337800 K], committed[2886400 K]
[30.04.23 01:10:21.170] * [ D3D ]: textures[1245040 K]
[30.04.23 01:10:21.170] * [x-ray]: crt heap[778367 K], process heap[778367 K], game lua[236275 K], engine lua[173 K], render[16179 K]
[30.04.23 01:10:21.170] * [x-ray]: economy: strings[count: 214113, lengths: 11697 K, overhead: 10872 K, saved: 249339 K]
[30.04.23 01:10:21.170] * [x-ray]: economy: smem[count: 69358, lengths: 38492 K, overhead: 1083 K, saved: 43109 K]
[30.04.23 01:10:21.170] Starting measure
[30.04.23 01:10:41.115] * MEMORY USAGE: 2923609 K
[30.04.23 01:11:59.631] * Saving spawns...
[30.04.23 01:11:59.634] * Saving objects...
[30.04.23 01:11:59.898] * 33186 objects are successfully saved
[30.04.23 01:11:59.908] * Saving key-value pairs...
[30.04.23 01:11:59.964] * 56 key-value pairs were successfully saved
[30.04.23 01:11:59.964] * Saving quick slots data...
[30.04.23 01:11:59.964] * Saving pre random queues data...
[30.04.23 01:12:00.039] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:12:57.293] * Saving spawns...
[30.04.23 01:12:57.295] * Saving objects...
[30.04.23 01:12:57.499] * 33203 objects are successfully saved
[30.04.23 01:12:57.508] * Saving key-value pairs...
[30.04.23 01:12:57.564] * 56 key-value pairs were successfully saved
[30.04.23 01:12:57.564] * Saving quick slots data...
[30.04.23 01:12:57.564] * Saving pre random queues data...
[30.04.23 01:12:57.635] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:15:09.481] * Saving spawns...
[30.04.23 01:15:09.484] * Saving objects...
[30.04.23 01:15:09.693] * 33217 objects are successfully saved
[30.04.23 01:15:09.704] * Saving key-value pairs...
[30.04.23 01:15:09.760] * 56 key-value pairs were successfully saved
[30.04.23 01:15:09.760] * Saving quick slots data...
[30.04.23 01:15:09.760] * Saving pre random queues data...
[30.04.23 01:15:09.830] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:15:58.971]  ERROR: CALifeObjectRegistry::object There is no object with id 51489!
[30.04.23 01:16:12.463] * Saving spawns...
[30.04.23 01:16:12.465] * Saving objects...
[30.04.23 01:16:12.666] * 33216 objects are successfully saved
[30.04.23 01:16:12.675] * Saving key-value pairs...
[30.04.23 01:16:12.732] * 56 key-value pairs were successfully saved
[30.04.23 01:16:12.733] * Saving quick slots data...
[30.04.23 01:16:12.733] * Saving pre random queues data...
[30.04.23 01:16:12.803] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:17:19.769] * Saving spawns...
[30.04.23 01:17:19.771] * Saving objects...
[30.04.23 01:17:19.974] * 33225 objects are successfully saved
[30.04.23 01:17:19.983] * Saving key-value pairs...
[30.04.23 01:17:20.040] * 56 key-value pairs were successfully saved
[30.04.23 01:17:20.040] * Saving quick slots data...
[30.04.23 01:17:20.040] * Saving pre random queues data...
[30.04.23 01:17:20.109] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:18:25.490] * Saving spawns...
[30.04.23 01:18:25.493] * Saving objects...
[30.04.23 01:18:25.694] * 33231 objects are successfully saved
[30.04.23 01:18:25.703] * Saving key-value pairs...
[30.04.23 01:18:25.759] * 56 key-value pairs were successfully saved
[30.04.23 01:18:25.759] * Saving quick slots data...
[30.04.23 01:18:25.759] * Saving pre random queues data...
[30.04.23 01:18:25.829] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:18:31.078] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 01:18:46.400] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 01:19:47.111] * Saving spawns...
[30.04.23 01:19:47.114] * Saving objects...
[30.04.23 01:19:47.319] * 33232 objects are successfully saved
[30.04.23 01:19:47.330] * Saving key-value pairs...
[30.04.23 01:19:47.386] * 56 key-value pairs were successfully saved
[30.04.23 01:19:47.386] * Saving quick slots data...
[30.04.23 01:19:47.386] * Saving pre random queues data...
[30.04.23 01:19:47.457] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:20:23.878] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 01:22:26.815] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 01:22:37.106] * Saving spawns...
[30.04.23 01:22:37.108] * Saving objects...
[30.04.23 01:22:37.313] * 33253 objects are successfully saved
[30.04.23 01:22:37.322] * Saving key-value pairs...
[30.04.23 01:22:37.378] * 56 key-value pairs were successfully saved
[30.04.23 01:22:37.378] * Saving quick slots data...
[30.04.23 01:22:37.378] * Saving pre random queues data...
[30.04.23 01:22:37.448] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:23:50.379] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 01:25:41.489] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 01:25:53.601] * Saving spawns...
[30.04.23 01:25:53.604] * Saving objects...
[30.04.23 01:25:53.830] * 33255 objects are successfully saved
[30.04.23 01:25:53.841] * Saving key-value pairs...
[30.04.23 01:25:53.897] * 56 key-value pairs were successfully saved
[30.04.23 01:25:53.897] * Saving quick slots data...
[30.04.23 01:25:53.897] * Saving pre random queues data...
[30.04.23 01:25:53.969] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:28:45.141] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 01:29:11.127] * Saving spawns...
[30.04.23 01:29:11.130] * Saving objects...
[30.04.23 01:29:11.405] * 33253 objects are successfully saved
[30.04.23 01:29:11.414] * Saving key-value pairs...
[30.04.23 01:29:11.470] * 56 key-value pairs were successfully saved
[30.04.23 01:29:11.470] * Saving quick slots data...
[30.04.23 01:29:11.470] * Saving pre random queues data...
[30.04.23 01:29:11.540] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:31:02.161] * Saving spawns...
[30.04.23 01:31:02.163] * Saving objects...
[30.04.23 01:31:02.415] * 33261 objects are successfully saved
[30.04.23 01:31:02.424] * Saving key-value pairs...
[30.04.23 01:31:02.482] * 56 key-value pairs were successfully saved
[30.04.23 01:31:02.482] * Saving quick slots data...
[30.04.23 01:31:02.482] * Saving pre random queues data...
[30.04.23 01:31:02.552] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:32:05.246] * Saving spawns...
[30.04.23 01:32:05.249] * Saving objects...
[30.04.23 01:32:05.460] * 33267 objects are successfully saved
[30.04.23 01:32:05.469] * Saving key-value pairs...
[30.04.23 01:32:05.525] * 56 key-value pairs were successfully saved
[30.04.23 01:32:05.525] * Saving quick slots data...
[30.04.23 01:32:05.525] * Saving pre random queues data...
[30.04.23 01:32:05.594] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:33:00.221] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 01:34:00.494] * Saving spawns...
[30.04.23 01:34:00.497] * Saving objects...
[30.04.23 01:34:00.700] * 33270 objects are successfully saved
[30.04.23 01:34:00.709] * Saving key-value pairs...
[30.04.23 01:34:00.765] * 56 key-value pairs were successfully saved
[30.04.23 01:34:00.765] * Saving quick slots data...
[30.04.23 01:34:00.765] * Saving pre random queues data...
[30.04.23 01:34:00.835] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:35:32.424] * Saving spawns...
[30.04.23 01:35:32.426] * Saving objects...
[30.04.23 01:35:32.630] * 33282 objects are successfully saved
[30.04.23 01:35:32.641] * Saving key-value pairs...
[30.04.23 01:35:32.696] * 56 key-value pairs were successfully saved
[30.04.23 01:35:32.696] * Saving quick slots data...
[30.04.23 01:35:32.696] * Saving pre random queues data...
[30.04.23 01:35:32.767] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:36:29.071] * Saving spawns...
[30.04.23 01:36:29.074] * Saving objects...
[30.04.23 01:36:29.283] * 33284 objects are successfully saved
[30.04.23 01:36:29.292] * Saving key-value pairs...
[30.04.23 01:36:29.348] * 56 key-value pairs were successfully saved
[30.04.23 01:36:29.348] * Saving quick slots data...
[30.04.23 01:36:29.348] * Saving pre random queues data...
[30.04.23 01:36:29.417] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:37:43.114] * Saving spawns...
[30.04.23 01:37:43.117] * Saving objects...
[30.04.23 01:37:43.359] * 33288 objects are successfully saved
[30.04.23 01:37:43.367] * Saving key-value pairs...
[30.04.23 01:37:43.423] * 56 key-value pairs were successfully saved
[30.04.23 01:37:43.423] * Saving quick slots data...
[30.04.23 01:37:43.423] * Saving pre random queues data...
[30.04.23 01:37:43.493] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:39:07.941] * Saving spawns...
[30.04.23 01:39:07.943] * Saving objects...
[30.04.23 01:39:08.149] * 33292 objects are successfully saved
[30.04.23 01:39:08.158] * Saving key-value pairs...
[30.04.23 01:39:08.214] * 56 key-value pairs were successfully saved
[30.04.23 01:39:08.214] * Saving quick slots data...
[30.04.23 01:39:08.214] * Saving pre random queues data...
[30.04.23 01:39:08.283] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:39:47.213] * Saving spawns...
[30.04.23 01:39:47.216] * Saving objects...
[30.04.23 01:39:47.416] * 33292 objects are successfully saved
[30.04.23 01:39:47.425] * Saving key-value pairs...
[30.04.23 01:39:47.482] * 56 key-value pairs were successfully saved
[30.04.23 01:39:47.482] * Saving quick slots data...
[30.04.23 01:39:47.482] * Saving pre random queues data...
[30.04.23 01:39:47.550] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:40:47.685] * Saving spawns...
[30.04.23 01:40:47.688] * Saving objects...
[30.04.23 01:40:47.897] * 33293 objects are successfully saved
[30.04.23 01:40:47.906] * Saving key-value pairs...
[30.04.23 01:40:47.963] * 56 key-value pairs were successfully saved
[30.04.23 01:40:47.963] * Saving quick slots data...
[30.04.23 01:40:47.963] * Saving pre random queues data...
[30.04.23 01:40:48.032] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:42:06.037] * Saving spawns...
[30.04.23 01:42:06.040] * Saving objects...
[30.04.23 01:42:06.251] * 33286 objects are successfully saved
[30.04.23 01:42:06.261] * Saving key-value pairs...
[30.04.23 01:42:06.317] * 56 key-value pairs were successfully saved
[30.04.23 01:42:06.317] * Saving quick slots data...
[30.04.23 01:42:06.317] * Saving pre random queues data...
[30.04.23 01:42:06.387] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:43:34.203] * Saving spawns...
[30.04.23 01:43:34.205] * Saving objects...
[30.04.23 01:43:34.413] * 33285 objects are successfully saved
[30.04.23 01:43:34.422] * Saving key-value pairs...
[30.04.23 01:43:34.479] * 56 key-value pairs were successfully saved
[30.04.23 01:43:34.479] * Saving quick slots data...
[30.04.23 01:43:34.479] * Saving pre random queues data...
[30.04.23 01:43:34.549] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:44:54.083] * Saving spawns...
[30.04.23 01:44:54.085] * Saving objects...
[30.04.23 01:44:54.301] * 33284 objects are successfully saved
[30.04.23 01:44:54.310] * Saving key-value pairs...
[30.04.23 01:44:54.366] * 56 key-value pairs were successfully saved
[30.04.23 01:44:54.366] * Saving quick slots data...
[30.04.23 01:44:54.366] * Saving pre random queues data...
[30.04.23 01:44:54.435] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:46:12.402] * Saving spawns...
[30.04.23 01:46:12.405] * Saving objects...
[30.04.23 01:46:12.633] * 33279 objects are successfully saved
[30.04.23 01:46:12.642] * Saving key-value pairs...
[30.04.23 01:46:12.698] * 56 key-value pairs were successfully saved
[30.04.23 01:46:12.698] * Saving quick slots data...
[30.04.23 01:46:12.698] * Saving pre random queues data...
[30.04.23 01:46:12.767] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:47:21.154] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 01:47:53.324] * Saving spawns...
[30.04.23 01:47:53.327] * Saving objects...
[30.04.23 01:47:53.538] * 33284 objects are successfully saved
[30.04.23 01:47:53.547] * Saving key-value pairs...
[30.04.23 01:47:53.603] * 56 key-value pairs were successfully saved
[30.04.23 01:47:53.603] * Saving quick slots data...
[30.04.23 01:47:53.603] * Saving pre random queues data...
[30.04.23 01:47:53.673] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 02:24:00.127] * DVB created: 8192K
[30.04.23 02:24:00.128] * DIB created: 512K
[30.04.23 02:24:00.353] - r__tf_aniso 16
[30.04.23 02:24:00.353] - r2_tf_mipbias 0.
[30.04.23 02:24:00.353] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[30.04.23 02:24:00.353] * GPU vertex cache: recognized, 24
[30.04.23 02:24:00.353] *** RESET [0 ms]
[30.04.23 02:24:00.979] * MEMORY USAGE: 3191357 K
[30.04.23 02:24:01.378] * DVB created: 8192K
[30.04.23 02:24:01.378] * DIB created: 512K
[30.04.23 02:24:01.606] - r__tf_aniso 16
[30.04.23 02:24:01.606] - r2_tf_mipbias 0.
[30.04.23 02:24:01.606] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[30.04.23 02:24:01.606] * GPU vertex cache: recognized, 24
[30.04.23 02:24:01.606] *** RESET [381 ms]
[30.04.23 02:24:02.958] * MEMORY USAGE: 3205202 K
[30.04.23 02:25:04.789] * Saving spawns...
[30.04.23 02:25:04.792] * Saving objects...
[30.04.23 02:25:05.011] * 33349 objects are successfully saved
[30.04.23 02:25:05.021] * Saving key-value pairs...
[30.04.23 02:25:05.076] * 56 key-value pairs were successfully saved
[30.04.23 02:25:05.076] * Saving quick slots data...
[30.04.23 02:25:05.076] * Saving pre random queues data...
[30.04.23 02:25:05.146] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 02:25:39.952] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 02:26:19.882] * Saving spawns...
[30.04.23 02:26:19.885] * Saving objects...
[30.04.23 02:26:20.099] * 33351 objects are successfully saved
[30.04.23 02:26:20.112] * Saving key-value pairs...
[30.04.23 02:26:20.169] * 56 key-value pairs were successfully saved
[30.04.23 02:26:20.169] * Saving quick slots data...
[30.04.23 02:26:20.169] * Saving pre random queues data...
[30.04.23 02:26:20.241] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 02:27:53.003] * Saving spawns...
[30.04.23 02:27:53.006] * Saving objects...
[30.04.23 02:27:53.219] * 33346 objects are successfully saved
[30.04.23 02:27:53.230] * Saving key-value pairs...
[30.04.23 02:27:53.287] * 56 key-value pairs were successfully saved
[30.04.23 02:27:53.287] * Saving quick slots data...
[30.04.23 02:27:53.287] * Saving pre random queues data...
[30.04.23 02:27:53.359] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 02:28:29.824] Begin load
[30.04.23 02:28:30.111] - Gamedata version: [Ñáîðêà 2.2 09.01.2022]
[30.04.23 02:28:30.154] * phase time: 322 ms
[30.04.23 02:28:30.370] * phase cmem: 3249030 K
[30.04.23 02:28:30.370] Loading alife simulator...
[30.04.23 02:28:30.371] * phase time: 216 ms
[30.04.23 02:28:30.573] * phase cmem: 3249032 K
[30.04.23 02:28:30.573] Loading savegame...
[30.04.23 02:28:30.608]  c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav save created on DEVELOPER mode!
[30.04.23 02:28:30.608] * Loading key-value pairs...
[30.04.23 02:28:30.709] * 56 key-value pairs were successfully loaded (0.100s)
[30.04.23 02:28:30.709] * Loading spawn registry...
[30.04.23 02:28:33.171] * 24708 spawn points were successfully loaded (2.462s)
[30.04.23 02:28:33.172] * Loading objects...
[30.04.23 02:28:34.021] * 33346 out of 33346 objects were successfully loaded (0.849s)
[30.04.23 02:28:35.134] * Loading quick slots data...
[30.04.23 02:28:35.134] * Loading pre random queues data...
[30.04.23 02:28:35.158] * Start objects on_register'ed...
[30.04.23 02:28:37.744] * 33346 objects on_register'ed (2.586s)
[30.04.23 02:28:37.746] * Game pc_quicksave is successfully loaded from file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav' (7.375s)
[30.04.23 02:28:37.746] * phase time: 7374 ms
[30.04.23 02:28:37.970] * phase cmem: 3376574 K
[30.04.23 02:28:37.971] Connecting...
[30.04.23 02:28:37.971] * phase time: 225 ms
[30.04.23 02:28:38.193] * phase cmem: 3376575 K
[30.04.23 02:28:38.193] Restart sim...
[30.04.23 02:28:38.193] * phase time: 222 ms
[30.04.23 02:28:38.415] * phase cmem: 3376575 K
[30.04.23 02:28:39.005] * [win32]: free[8585700220 K], reserved[69584 K], committed[4164724 K]
[30.04.23 02:28:39.005] * [ D3D ]: textures[2132145 K]
[30.04.23 02:28:39.005] * [x-ray]: crt heap[957937 K], process heap[957937 K], game lua[233548 K], engine lua[188 K], render[19011 K]
[30.04.23 02:28:39.005] * [x-ray]: economy: strings[count: 221022, lengths: 11971 K, overhead: 11223 K, saved: 699037 K]
[30.04.23 02:28:39.005] * [x-ray]: economy: smem[count: 109958, lengths: 58577 K, overhead: 1718 K, saved: 58534 K]
[30.04.23 02:28:39.005] Starting measure
[30.04.23 02:28:40.418] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 02:28:43.676] * MEMORY USAGE: 3398844 K
[30.04.23 03:09:09.334] * Saving spawns...
[30.04.23 03:09:09.337] * Saving objects...
[30.04.23 03:09:09.539] * 33230 objects are successfully saved
[30.04.23 03:09:09.548] * Saving key-value pairs...
[30.04.23 03:09:09.603] * 56 key-value pairs were successfully saved
[30.04.23 03:09:09.603] * Saving quick slots data...
[30.04.23 03:09:09.603] * Saving pre random queues data...
[30.04.23 03:09:09.673] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 03:09:33.389] * Saving spawns...
[30.04.23 03:09:33.392] * Saving objects...
[30.04.23 03:09:33.600] * 33236 objects are successfully saved
[30.04.23 03:09:33.609] * Saving key-value pairs...
[30.04.23 03:09:33.665] * 56 key-value pairs were successfully saved
[30.04.23 03:09:33.665] * Saving quick slots data...
[30.04.23 03:09:33.665] * Saving pre random queues data...
[30.04.23 03:09:33.734] * Game pc_autosave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav'
[30.04.23 03:09:33.742] - Disconnect
[30.04.23 03:09:36.837] - Destroying level
[30.04.23 03:09:37.308] * DVB created: 8192K
[30.04.23 03:09:37.308] * DIB created: 512K
[30.04.23 03:09:37.570] - r__tf_aniso 16
[30.04.23 03:09:37.570] - r2_tf_mipbias 0.
[30.04.23 03:09:37.570] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[30.04.23 03:09:37.570] * GPU vertex cache: recognized, 24
[30.04.23 03:09:37.570] *** RESET [490 ms]
[30.04.23 03:09:37.571] "c:\program files (x86)\op-2.2\bin\xr_3da.exe" -nointro -high
[30.04.23 03:09:37.571] Begin load
[30.04.23 03:09:37.577] * phase time: 0 ms
[30.04.23 03:09:37.769] * phase cmem: 1392070 K
[30.04.23 03:09:37.769] Starting server...
[30.04.23 03:09:37.915] - Gamedata version: [Ñáîðêà 2.2 09.01.2022]
[30.04.23 03:09:37.959] * phase time: 382 ms
[30.04.23 03:09:38.145] * phase cmem: 1392147 K
[30.04.23 03:09:38.145] Loading alife simulator...
[30.04.23 03:09:38.146] * phase time: 186 ms
[30.04.23 03:09:38.332] * phase cmem: 1392147 K
[30.04.23 03:09:38.332] Loading savegame...
[30.04.23 03:09:38.366]  c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav save created on DEVELOPER mode!
[30.04.23 03:09:38.366] * Loading key-value pairs...
[30.04.23 03:09:38.468] * 56 key-value pairs were successfully loaded (0.102s)
[30.04.23 03:09:38.468] * Loading spawn registry...
[30.04.23 03:09:40.980] * 24708 spawn points were successfully loaded (2.512s)
[30.04.23 03:09:40.982] * Loading objects...
[30.04.23 03:09:41.837] * 33236 out of 33236 objects were successfully loaded (0.855s)
[30.04.23 03:09:43.161] * Loading quick slots data...
[30.04.23 03:09:43.161] * Loading pre random queues data...
[30.04.23 03:09:43.184] * Start objects on_register'ed...
[30.04.23 03:09:45.515] * 33236 objects on_register'ed (2.332s)
[30.04.23 03:09:45.517] * Game pc_autosave is successfully loaded from file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav' (7.371s)
[30.04.23 03:09:45.517] * phase time: 7370 ms
[30.04.23 03:09:45.723] * phase cmem: 1527597 K
[30.04.23 03:09:45.723] Connecting...
[30.04.23 03:09:45.724] MaxPlayers = 32
[30.04.23 03:09:45.806] * phase time: 288 ms
[30.04.23 03:09:46.011] * phase cmem: 1527598 K
[30.04.23 03:09:46.011] Connecting to...
[30.04.23 03:09:46.013]  Player not found. New player created.
[30.04.23 03:09:46.013] * client : connection accepted - <>
[30.04.23 03:09:46.059] * phase time: 253 ms
[30.04.23 03:09:46.265] * phase cmem: 1527647 K
[30.04.23 03:09:46.265] Reading level info...
[30.04.23 03:09:46.270] * phase time: 211 ms
[30.04.23 03:09:46.476] * phase cmem: 1527647 K
[30.04.23 03:09:46.476] Loading object space...
[30.04.23 03:09:47.162] * object space load: 685 ms
[30.04.23 03:09:47.162] * phase time: 891 ms
[30.04.23 03:09:47.367] * phase cmem: 1588055 K
[30.04.23 03:09:47.367] Loading shaders (R2)...
[30.04.23 03:09:47.716] * phase time: 553 ms
[30.04.23 03:09:47.920] * phase cmem: 1589833 K
[30.04.23 03:09:47.920] Loading geometry (R2)...
[30.04.23 03:09:48.639] * phase time: 923 ms
[30.04.23 03:09:48.845] * phase cmem: 1643759 K
[30.04.23 03:09:48.845] Loading visuals (R2)...
[30.04.23 03:09:48.922] * phase time: 283 ms
[30.04.23 03:09:49.128] * phase cmem: 1645536 K
[30.04.23 03:09:49.128] Loading details (R2)...
[30.04.23 03:09:49.177] * [DETAILS] VertexConsts(256), Batch(61)
[30.04.23 03:09:49.177] * [DETAILS] 40687 v(20), 26352 p
[30.04.23 03:09:49.178] * [DETAILS] Batch(61), VB(794K), IB(154K)
[30.04.23 03:09:49.179] * phase time: 256 ms
[30.04.23 03:09:49.384] * phase cmem: 1646533 K
[30.04.23 03:09:49.384] Loading sectors (R2)...
[30.04.23 03:09:49.385] * Loading HOM: c:\program files (x86)\op-2.2\gamedata\levels\l03_agroprom\level.hom
[30.04.23 03:09:49.386] * Loading environment modificator: c:\program files (x86)\op-2.2\gamedata\levels\l03_agroprom\level.env_mod
[30.04.23 03:09:49.386] * phase time: 207 ms
[30.04.23 03:09:49.593] * phase cmem: 1646643 K
[30.04.23 03:09:49.593] Loading AI objects...
[30.04.23 03:09:49.666] - Loading music tracks from 'l03_agroprom_musics'...
[30.04.23 03:09:49.826] * phase time: 439 ms
[30.04.23 03:09:50.031] * phase cmem: 1646617 K
[30.04.23 03:09:50.031] Loading PH world...
[30.04.23 03:09:50.046] - Game configuring : Started 
[30.04.23 03:09:50.048] - Game configuring : Finished 
[30.04.23 03:09:50.053] * phase time: 227 ms
[30.04.23 03:09:50.261] * phase cmem: 1656505 K
[30.04.23 03:09:50.261] Loading textures...
[30.04.23 03:09:54.606] * t-report - base: 1555, 1179383 K
[30.04.23 03:09:54.606] * t-report - lmap: 8, 8193 K
[30.04.23 03:09:54.606] * phase time: 4552 ms
[30.04.23 03:09:54.815] * phase cmem: 2002085 K
[30.04.23 03:09:54.815] Synchronizing...
[30.04.23 03:09:54.815] Save created on [Engine 2.2a x64 08.02.2022]
[30.04.23 03:09:54.815] Save date and time [Sun Apr 30 03:09:33 2023]
[30.04.23 03:09:54.832] * phase time: 225 ms
[30.04.23 03:09:55.040] * phase cmem: 2002085 K
[30.04.23 03:09:55.582] * [win32]: free[8586707324 K], reserved[481716 K], committed[2745488 K]
[30.04.23 03:09:55.582] * [ D3D ]: textures[1187576 K]
[30.04.23 03:09:55.582] * [x-ray]: crt heap[729100 K], process heap[729100 K], game lua[233718 K], engine lua[199 K], render[19019 K]
[30.04.23 03:09:55.582] * [x-ray]: economy: strings[count: 219021, lengths: 11921 K, overhead: 11122 K, saved: 711429 K]
[30.04.23 03:09:55.582] * [x-ray]: economy: smem[count: 109642, lengths: 58566 K, overhead: 1713 K, saved: 58506 K]
[30.04.23 03:09:55.582] Starting measure
[30.04.23 03:10:09.382] * MEMORY USAGE: 2401865 K
[30.04.23 03:10:10.685] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 03:11:19.242] * Saving spawns...
[30.04.23 03:11:19.245] * Saving objects...
[30.04.23 03:11:19.446] * 33259 objects are successfully saved
[30.04.23 03:11:19.455] * Saving key-value pairs...
[30.04.23 03:11:19.512] * 56 key-value pairs were successfully saved
[30.04.23 03:11:19.512] * Saving quick slots data...
[30.04.23 03:11:19.512] * Saving pre random queues data...
[30.04.23 03:11:19.583] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 03:11:40.790] * Saving spawns...
[30.04.23 03:11:40.793] * Saving objects...
[30.04.23 03:11:41.063] * 33264 objects are successfully saved
[30.04.23 03:11:41.073] * Saving key-value pairs...
[30.04.23 03:11:41.130] * 56 key-value pairs were successfully saved
[30.04.23 03:11:41.130] * Saving quick slots data...
[30.04.23 03:11:41.130] * Saving pre random queues data...
[30.04.23 03:11:41.203] * Game pc_autosave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav'
[30.04.23 03:11:41.209] - Disconnect
[30.04.23 03:11:43.495] - Destroying level
[30.04.23 03:11:43.861] * DVB created: 8192K
[30.04.23 03:11:43.861] * DIB created: 512K
[30.04.23 03:11:44.124] - r__tf_aniso 16
[30.04.23 03:11:44.124] - r2_tf_mipbias 0.
[30.04.23 03:11:44.124] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[30.04.23 03:11:44.124] * GPU vertex cache: recognized, 24
[30.04.23 03:11:44.124] *** RESET [494 ms]
[30.04.23 03:11:44.125] "c:\program files (x86)\op-2.2\bin\xr_3da.exe" -nointro -high
[30.04.23 03:11:44.125] Begin load
[30.04.23 03:11:44.132] * phase time: 0 ms
[30.04.23 03:11:44.322] * phase cmem: 1401886 K
[30.04.23 03:11:44.322] Starting server...
[30.04.23 03:11:44.509] - Gamedata version: [Ñáîðêà 2.2 09.01.2022]
[30.04.23 03:11:44.554] * phase time: 422 ms
[30.04.23 03:11:44.741] * phase cmem: 1402032 K
[30.04.23 03:11:44.741] Loading alife simulator...
[30.04.23 03:11:44.742] * phase time: 187 ms
[30.04.23 03:11:44.929] * phase cmem: 1402032 K
[30.04.23 03:11:44.929] Loading savegame...
[30.04.23 03:11:44.965]  c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav save created on DEVELOPER mode!
[30.04.23 03:11:44.965] * Loading key-value pairs...
[30.04.23 03:11:45.068] * 56 key-value pairs were successfully loaded (0.103s)
[30.04.23 03:11:45.068] * Loading spawn registry...
[30.04.23 03:11:47.592] * 24708 spawn points were successfully loaded (2.524s)
[30.04.23 03:11:47.593] * Loading objects...
[30.04.23 03:11:48.461] * 33264 out of 33264 objects were successfully loaded (0.867s)
[30.04.23 03:11:49.781] * Loading quick slots data...
[30.04.23 03:11:49.781] * Loading pre random queues data...
[30.04.23 03:11:49.804] * Start objects on_register'ed...
[30.04.23 03:11:52.208] * 33264 objects on_register'ed (2.403s)
[30.04.23 03:11:52.209] * Game pc_autosave is successfully loaded from file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav' (7.468s)
[30.04.23 03:11:52.209] * phase time: 7467 ms
[30.04.23 03:11:52.417] * phase cmem: 1533674 K
[30.04.23 03:11:52.417] Connecting...
[30.04.23 03:11:52.418] MaxPlayers = 32
[30.04.23 03:11:52.458] * phase time: 248 ms
[30.04.23 03:11:52.667] * phase cmem: 1533674 K
[30.04.23 03:11:52.667] Connecting to...
[30.04.23 03:11:52.668]  Player not found. New player created.
[30.04.23 03:11:52.669] * client : connection accepted - <>
[30.04.23 03:11:52.688] * phase time: 229 ms
[30.04.23 03:11:52.896] * phase cmem: 1533723 K
[30.04.23 03:11:52.896] Reading level info...
[30.04.23 03:11:52.896] * phase time: 208 ms
[30.04.23 03:11:53.104] * phase cmem: 1533723 K
[30.04.23 03:11:53.104] Loading object space...
[30.04.23 03:11:54.081] * object space load: 977 ms
[30.04.23 03:11:54.081] * phase time: 1185 ms
[30.04.23 03:11:54.289] * phase cmem: 1616428 K
[30.04.23 03:11:54.289] Loading shaders (R2)...
[30.04.23 03:11:54.768] * phase time: 686 ms
[30.04.23 03:11:54.975] * phase cmem: 1618265 K
[30.04.23 03:11:54.975] Loading geometry (R2)...
[30.04.23 03:11:56.015] * phase time: 1247 ms
[30.04.23 03:11:56.223] * phase cmem: 1693605 K
[30.04.23 03:11:56.223] Loading visuals (R2)...
[30.04.23 03:11:56.316] * phase time: 301 ms
[30.04.23 03:11:56.524] * phase cmem: 1696021 K
[30.04.23 03:11:56.524] Loading details (R2)...
[30.04.23 03:11:56.582] * [DETAILS] VertexConsts(256), Batch(61)
[30.04.23 03:11:56.582] * [DETAILS] 40687 v(20), 26352 p
[30.04.23 03:11:56.583] * [DETAILS] Batch(61), VB(794K), IB(154K)
[30.04.23 03:11:56.584] * phase time: 268 ms
[30.04.23 03:11:56.791] * phase cmem: 1697035 K
[30.04.23 03:11:56.791] Loading sectors (R2)...
[30.04.23 03:11:56.792] * Loading HOM: c:\program files (x86)\op-2.2\gamedata\levels\l02_garbage\level.hom
[30.04.23 03:11:56.793] * Loading environment modificator: c:\program files (x86)\op-2.2\gamedata\levels\l02_garbage\level.env_mod
[30.04.23 03:11:56.793] * phase time: 208 ms
[30.04.23 03:11:57.000] * phase cmem: 1697133 K
[30.04.23 03:11:57.000] Loading AI objects...
[30.04.23 03:11:57.001] - Loading music tracks from 'l02_garbage_musics'...
[30.04.23 03:11:57.003] * phase time: 209 ms
[30.04.23 03:11:57.210] * phase cmem: 1696949 K
[30.04.23 03:11:57.210] Loading PH world...
[30.04.23 03:11:57.226] - Game configuring : Started 
[30.04.23 03:11:57.228] - Game configuring : Finished 
[30.04.23 03:11:57.233] * phase time: 230 ms
[30.04.23 03:11:57.442] * phase cmem: 1707225 K
[30.04.23 03:11:57.442] Loading textures...
[30.04.23 03:12:01.639] * t-report - base: 1784, 1286073 K
[30.04.23 03:12:01.639] * t-report - lmap: 14, 14337 K
[30.04.23 03:12:01.639] * phase time: 4406 ms
[30.04.23 03:12:01.851] * phase cmem: 2175791 K
[30.04.23 03:12:01.851] Synchronizing...
[30.04.23 03:12:01.851] Save created on [Engine 2.2a x64 08.02.2022]
[30.04.23 03:12:01.851] Save date and time [Sun Apr 30 03:11:41 2023]
[30.04.23 03:12:01.868] * phase time: 228 ms
[30.04.23 03:12:02.078] * phase cmem: 2175791 K
[30.04.23 03:12:02.627] * [win32]: free[8586595624 K], reserved[427800 K], committed[2911104 K]
[30.04.23 03:12:02.627] * [ D3D ]: textures[1300411 K]
[30.04.23 03:12:02.627] * [x-ray]: crt heap[764472 K], process heap[764472 K], game lua[234178 K], engine lua[224 K], render[19170 K]
[30.04.23 03:12:02.627] * [x-ray]: economy: strings[count: 219809, lengths: 12000 K, overhead: 11162 K, saved: 727071 K]
[30.04.23 03:12:02.627] * [x-ray]: economy: smem[count: 113684, lengths: 60550 K, overhead: 1776 K, saved: 60151 K]
[30.04.23 03:12:02.627] Starting measure
[30.04.23 03:12:12.357] * MEMORY USAGE: 2666571 K
[30.04.23 03:12:14.356] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 03:13:05.229] * Saving spawns...
[30.04.23 03:13:05.233] * Saving objects...
[30.04.23 03:13:05.447] * 33263 objects are successfully saved
[30.04.23 03:13:05.460] * Saving key-value pairs...
[30.04.23 03:13:05.517] * 56 key-value pairs were successfully saved
[30.04.23 03:13:05.517] * Saving quick slots data...
[30.04.23 03:13:05.517] * Saving pre random queues data...
[30.04.23 03:13:05.591] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 03:14:29.805] * Saving spawns...
[30.04.23 03:14:29.808] * Saving objects...
[30.04.23 03:14:30.079] * 33290 objects are successfully saved
[30.04.23 03:14:30.094] * Saving key-value pairs...
[30.04.23 03:14:30.152] * 56 key-value pairs were successfully saved
[30.04.23 03:14:30.152] * Saving quick slots data...
[30.04.23 03:14:30.152] * Saving pre random queues data...
[30.04.23 03:14:30.226] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 03:15:35.551]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_i'
[30.04.23 03:15:35.552]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_it'
[30.04.23 03:15:35.552]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_x'
[30.04.23 03:15:35.553]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_xt'
[30.04.23 03:15:35.795]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_i'
[30.04.23 03:15:35.795]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_it'
[30.04.23 03:15:35.796]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_x'
[30.04.23 03:15:35.797]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_xt'
[30.04.23 03:15:37.078]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_i'
[30.04.23 03:15:37.079]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_it'
[30.04.23 03:15:37.080]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_x'
[30.04.23 03:15:37.080]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_xt'
[30.04.23 03:15:43.254]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_i'
[30.04.23 03:15:43.255]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_it'
[30.04.23 03:15:43.256]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_x'
[30.04.23 03:15:43.256]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_xt'
[30.04.23 03:16:04.740]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_i'
[30.04.23 03:16:04.741]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_it'
[30.04.23 03:16:04.741]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_x'
[30.04.23 03:16:04.742]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_xt'
[30.04.23 03:16:15.080] * Saving spawns...
[30.04.23 03:16:15.084] * Saving objects...
[30.04.23 03:16:15.299] * 33295 objects are successfully saved
[30.04.23 03:16:15.316] * Saving key-value pairs...
[30.04.23 03:16:15.372] * 56 key-value pairs were successfully saved
[30.04.23 03:16:15.372] * Saving quick slots data...
[30.04.23 03:16:15.372] * Saving pre random queues data...
[30.04.23 03:16:15.448] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 03:18:35.017] * Saving spawns...
[30.04.23 03:18:35.021] * Saving objects...
[30.04.23 03:18:35.235] * 33196 objects are successfully saved
[30.04.23 03:18:35.247] * Saving key-value pairs...
[30.04.23 03:18:35.303] * 56 key-value pairs were successfully saved
[30.04.23 03:18:35.303] * Saving quick slots data...
[30.04.23 03:18:35.303] * Saving pre random queues data...
[30.04.23 03:18:35.375] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 03:21:14.101] * Saving spawns...
[30.04.23 03:21:14.105] * Saving objects...
[30.04.23 03:21:14.311] * 33215 objects are successfully saved
[30.04.23 03:21:14.320] * Saving key-value pairs...
[30.04.23 03:21:14.377] * 56 key-value pairs were successfully saved
[30.04.23 03:21:14.377] * Saving quick slots data...
[30.04.23 03:21:14.377] * Saving pre random queues data...
[30.04.23 03:21:14.446] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 03:21:22.164] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 03:23:25.382]  Unable to find Hotkey entry in registry
[30.04.23 03:23:53.869] * Saving spawns...
[30.04.23 03:23:53.873] * Saving objects...
[30.04.23 03:23:54.083] * 33223 objects are successfully saved
[30.04.23 03:23:54.094] * Saving key-value pairs...
[30.04.23 03:23:54.150] * 56 key-value pairs were successfully saved
[30.04.23 03:23:54.150] * Saving quick slots data...
[30.04.23 03:23:54.150] * Saving pre random queues data...
[30.04.23 03:23:54.224] * Game op 2.2 save 8.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\op 2.2 save 8.sav'
[30.04.23 03:24:07.420] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 03:24:12.020]  ERROR User-defined param [bolt_visual] not is class CCC_UserParam! Contact to developer quickly!
[30.04.23 03:24:20.572] * DVB created: 8192K
[30.04.23 03:24:20.572] * DIB created: 512K
[30.04.23 03:24:20.810] - r__tf_aniso 16
[30.04.23 03:24:20.810] - r2_tf_mipbias 0.
[30.04.23 03:24:20.810] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[30.04.23 03:24:20.811] * GPU vertex cache: unrecognized, 16
[30.04.23 03:24:20.811] *** RESET [0 ms]
[30.04.23 03:24:20.812]  ERROR User-defined param [bolt_visual] not is class CCC_UserParam! Contact to developer quickly!
[30.04.23 03:24:20.812]  ERROR User-defined param [bolt_visual] not is class CCC_UserParam! Contact to developer quickly!
[30.04.23 03:24:21.553] * MEMORY USAGE: 2763459 K
[30.04.23 03:24:24.442] * DVB created: 8192K
[30.04.23 03:24:24.442] * DIB created: 512K
[30.04.23 03:24:24.651] - r__tf_aniso 16
[30.04.23 03:24:24.651] - r2_tf_mipbias 0.
[30.04.23 03:24:24.651] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[30.04.23 03:24:24.651] * GPU vertex cache: recognized, 24
[30.04.23 03:24:24.651] *** RESET [333 ms]
[30.04.23 03:24:25.743] * MEMORY USAGE: 2764309 K
[30.04.23 03:24:34.867] * Saving spawns...
[30.04.23 03:24:34.871] * Saving objects...
[30.04.23 03:24:35.095] * 33223 objects are successfully saved
[30.04.23 03:24:35.109] * Saving key-value pairs...
[30.04.23 03:24:35.165] * 56 key-value pairs were successfully saved
[30.04.23 03:24:35.165] * Saving quick slots data...
[30.04.23 03:24:35.165] * Saving pre random queues data...
[30.04.23 03:24:35.238] * Game pc_autosave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav'
[30.04.23 03:24:35.244] - Disconnect
[30.04.23 03:24:37.076] - Destroying level
[30.04.23 03:24:37.464] * DVB created: 8192K
[30.04.23 03:24:37.464] * DIB created: 512K
[30.04.23 03:24:37.706] - r__tf_aniso 16
[30.04.23 03:24:37.706] - r2_tf_mipbias 0.
[30.04.23 03:24:37.706] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[30.04.23 03:24:37.707] * GPU vertex cache: recognized, 24
[30.04.23 03:24:37.707] *** RESET [463 ms]
[30.04.23 03:24:37.708] "c:\program files (x86)\op-2.2\bin\xr_3da.exe" -nointro -high
[30.04.23 03:24:37.708] Begin load
[30.04.23 03:24:37.716] * phase time: 0 ms
[30.04.23 03:24:37.908] * phase cmem: 1412998 K
[30.04.23 03:24:37.908] Starting server...
[30.04.23 03:24:38.566] - Gamedata version: [Ñáîðêà 2.2 09.01.2022]
[30.04.23 03:24:38.611] * phase time: 894 ms
[30.04.23 03:24:38.802] * phase cmem: 1410992 K
[30.04.23 03:24:38.802] Loading alife simulator...
[30.04.23 03:24:38.803] * phase time: 191 ms
[30.04.23 03:24:38.994] * phase cmem: 1410986 K
[30.04.23 03:24:38.994] Loading savegame...
[30.04.23 03:24:39.034]  c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav save created on DEVELOPER mode!
[30.04.23 03:24:39.034] * Loading key-value pairs...
[30.04.23 03:24:39.137] * 56 key-value pairs were successfully loaded (0.103s)
[30.04.23 03:24:39.137] * Loading spawn registry...
[30.04.23 03:24:41.664] * 24708 spawn points were successfully loaded (2.527s)
[30.04.23 03:24:41.666] * Loading objects...
[30.04.23 03:24:42.544] * 33223 out of 33223 objects were successfully loaded (0.877s)
[30.04.23 03:24:43.767] * Loading quick slots data...
[30.04.23 03:24:43.767] * Loading pre random queues data...
[30.04.23 03:24:43.791] * Start objects on_register'ed...
[30.04.23 03:24:46.163] * 33223 objects on_register'ed (2.372s)
[30.04.23 03:24:46.164] * Game pc_autosave is successfully loaded from file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav' (7.361s)
[30.04.23 03:24:46.164] * phase time: 7360 ms
[30.04.23 03:24:46.377] * phase cmem: 1540686 K
[30.04.23 03:24:46.377] Connecting...
[30.04.23 03:24:46.377] MaxPlayers = 32
[30.04.23 03:24:46.418] * phase time: 253 ms
[30.04.23 03:24:46.630] * phase cmem: 1540687 K
[30.04.23 03:24:46.630] Connecting to...
[30.04.23 03:24:46.631]  Player not found. New player created.
[30.04.23 03:24:46.631] * client : connection accepted - <>
[30.04.23 03:24:46.660] * phase time: 242 ms
[30.04.23 03:24:46.872] * phase cmem: 1540736 K
[30.04.23 03:24:46.872] Reading level info...
[30.04.23 03:24:46.897] * phase time: 236 ms
[30.04.23 03:24:47.109] * phase cmem: 1540736 K
[30.04.23 03:24:47.109] Loading object space...
[30.04.23 03:24:47.706] * object space load: 596 ms
[30.04.23 03:24:47.706] * phase time: 808 ms
[30.04.23 03:24:47.917] * phase cmem: 1592228 K
[30.04.23 03:24:47.917] Loading shaders (R2)...
[30.04.23 03:24:48.247] * phase time: 541 ms
[30.04.23 03:24:48.457] * phase cmem: 1593955 K
[30.04.23 03:24:48.457] Loading geometry (R2)...
[30.04.23 03:24:49.590] * phase time: 1343 ms
[30.04.23 03:24:49.801] * phase cmem: 1657559 K
[30.04.23 03:24:49.801] Loading visuals (R2)...
[30.04.23 03:24:49.886] * phase time: 296 ms
[30.04.23 03:24:50.097] * phase cmem: 1658998 K
[30.04.23 03:24:50.097] Loading details (R2)...
[30.04.23 03:24:50.158] * [DETAILS] VertexConsts(256), Batch(61)
[30.04.23 03:24:50.158] * [DETAILS] 40687 v(20), 26352 p
[30.04.23 03:24:50.159] * [DETAILS] Batch(61), VB(794K), IB(154K)
[30.04.23 03:24:50.160] * phase time: 273 ms
[30.04.23 03:24:50.371] * phase cmem: 1659995 K
[30.04.23 03:24:50.371] Loading sectors (R2)...
[30.04.23 03:24:50.372] * Loading HOM: c:\program files (x86)\op-2.2\gamedata\levels\l05_bar\level.hom
[30.04.23 03:24:50.375] * Loading environment modificator: c:\program files (x86)\op-2.2\gamedata\levels\l05_bar\level.env_mod
[30.04.23 03:24:50.376] * phase time: 215 ms
[30.04.23 03:24:50.587] * phase cmem: 1660207 K
[30.04.23 03:24:50.587] Loading AI objects...
[30.04.23 03:24:50.695] * phase time: 319 ms
[30.04.23 03:24:50.907] * phase cmem: 1660137 K
[30.04.23 03:24:50.907] Loading PH world...
[30.04.23 03:24:50.921] - Game configuring : Started 
[30.04.23 03:24:50.923] - Game configuring : Finished 
[30.04.23 03:24:50.928] * phase time: 232 ms
[30.04.23 03:24:51.141] * phase cmem: 1670112 K
[30.04.23 03:24:51.141] Loading textures...
[30.04.23 03:24:53.539]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_i'
[30.04.23 03:24:53.539]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_it'
[30.04.23 03:24:53.539]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_x'
[30.04.23 03:24:53.539]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_xt'
[30.04.23 03:24:53.823] * t-report - base: 1641, 1180780 K
[30.04.23 03:24:53.823] * t-report - lmap: 5, 5120 K
[30.04.23 03:24:53.824] * phase time: 2895 ms
[30.04.23 03:24:54.039] * phase cmem: 2016351 K
[30.04.23 03:24:54.039] Synchronizing...
[30.04.23 03:24:54.040] Save created on [Engine 2.2a x64 08.02.2022]
[30.04.23 03:24:54.040] Save date and time [Sun Apr 30 03:24:35 2023]
[30.04.23 03:24:54.056] * phase time: 231 ms
[30.04.23 03:24:54.270] * phase cmem: 2016351 K
[30.04.23 03:24:54.824] * [win32]: free[8586717824 K], reserved[442268 K], committed[2774436 K]
[30.04.23 03:24:54.824] * [ D3D ]: textures[1185900 K]
[30.04.23 03:24:54.824] * [x-ray]: crt heap[732018 K], process heap[732018 K], game lua[234315 K], engine lua[200 K], render[22091 K]
[30.04.23 03:24:54.824] * [x-ray]: economy: strings[count: 220630, lengths: 12010 K, overhead: 11203 K, saved: 826885 K]
[30.04.23 03:24:54.824] * [x-ray]: economy: smem[count: 114224, lengths: 60802 K, overhead: 1784 K, saved: 60331 K]
[30.04.23 03:24:54.824] Starting measure
[30.04.23 03:25:06.398]  ALL_SPAWN_FIX release [bar_arena_door_0000][26784]
[30.04.23 03:25:07.784] * MEMORY USAGE: 2497165 K
[30.04.23 03:30:33.709]  
[30.04.23 03:30:33.709] FATAL ERROR
[30.04.23 03:30:33.709]  
[30.04.23 03:30:33.709] [error]Expression    : assertion failed
[30.04.23 03:30:33.709] [error]Function      : IReader::r
[30.04.23 03:30:33.709] [error]File          : FS.cpp
[30.04.23 03:30:33.709] [error]Line          : 384
[30.04.23 03:30:33.709] [error]Description   : Pos+cnt<=Size
[30.04.23 03:30:33.709]  
[30.04.23 03:30:33.709] 
[30.04.23 03:30:33.709] stack trace:
[30.04.23 03:30:33.709] 

 

Изменено пользователем Опричник
спойлер
Добавлено  Опричник,

Портянки прячем под спойлер!

Ссылка на комментарий

@Alex959501 тебе нужно адаптировать все правки, они не с твоего патча. Если не умеешь, попроси кого нибудь. Я не могу по тех причинам, нет компа.

Удачи всем. 

Т.Ч. Наследство Коллекционера-форум

Ссылка на комментарий
27 минут назад, Kashafoch сказал:

@Alex959501 тебе нужно адаптировать все правки, они не с твоего патча. Если не умеешь, попроси кого нибудь. Я не могу по тех причинам, нет компа.

Удачи всем. 

А что точно с правками в баре пошло не так? В других локации у меня нет проблемы. В Оп 2.1 играл без правками и тоже был у меня этот вылет в баре,до сир пор не понял зачем произходит,спасибо за внимание :)

Изменено пользователем Alex959501
Ссылка на комментарий
3 минуты назад, Alex959501 сказал:

А что точно с правками в баре пошло не так?

Большинство правок сделаны в своё конкретное время и подходят под актуальный в то время патч.

Для других патчей правку надо адаптировать, то есть внести в неё изменения которые появились в новых патчах.

Иногда изменений нет, и правка подходит и для других патчей, но только иногда.

Авторы правок очень редко следят за выложенными правками, и их адаптацией под выходящие патчи.

Чтобы получить вылет достаточно всего одной точки (убранной или поставленной) в файл с правкой.

Ссылка на комментарий

@Alex959501 установи последний патч, установи точь в точь такие же правки под новый патч и все твои проблемы пропадут. 

Удачи всем. 

Изменено пользователем Kashafoch

Т.Ч. Наследство Коллекционера-форум

Ссылка на комментарий
1 час назад, shahvkit сказал:

Большинство правок сделаны в своё конкретное время и подходят под актуальный в то время патч.

Для других патчей правку надо адаптировать, то есть внести в неё изменения которые появились в новых патчах.

Иногда изменений нет, и правка подходит и для других патчей, но только иногда.

Авторы правок очень редко следят за выложенными правками, и их адаптацией под выходящие патчи.

Чтобы получить вылет достаточно всего одной точки (убранной или поставленной) в файл с правкой.

Да  я знаю это,но как уже говорил в Оп 2.1 был тоже самои вылет в баре и тогда я играл без правками,сегодня играл без gamedata и опятъ получил в баре вылет,незнаю в чем проблема,все патчи хорошо ставил подряд как указано.

Изменено пользователем Alex959501
Ссылка на комментарий

@Alex959501 знаешь у скольких были такой же вылет? Очень много. С чужой сохранки прошёл квест с другого патча, не замечая проблему, вылета не было в данном участке, а потом приплыли. Нужно всегда играть своими сохранками, свежим патчем и адаптированными правками. 

Т.Ч. Наследство Коллекционера-форум

Ссылка на комментарий

Всем доброго времени суток,  озаботился я таким вопросом - после выброса аномалии меняют положение только на поверхности? В лабах, подземельях - остаются на месте? Подскажите, пожалуйста ответ.

Убившие в себе зверя становятся чучелом

Ссылка на комментарий

Привет всем. @StrS да, на поверхности токо и это логично. Куда не может добраться энергия выброса, там не должна образоватся анамалия. Всё создаётся энергией. 

Удачи всем. 

Т.Ч. Наследство Коллекционера-форум

Ссылка на комментарий

Мужики, где надо что подправить, чтобы включить суперпрыжок по квесту на рюкзак Бороды. Уже нервов не хватает, два дня не могу запрыгнуть на эту гребаную колонну. Не заканчивать же игру из-за этого бреда...

Еще подскажите: в игре насколько я понял есть несколько артов "Сердце полтергейста". Одно дает Шахтер, второе находим в тайнике Стрелка. Еще где-то можно взять?

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17 часов назад, vimay сказал:

что подправить, чтобы включить суперпрыжок по квесту на рюкзак Бороды

Не надо ни чего править. Установи последний патч и там сделали телепорт, которым можешь воспользоваться и оказаться на крыше.

Ссылка на комментарий

@Shurup здесь тема ОП2.2 и я говорю об этой игре. Да, в последнем патче перед конструкцией, по которой надо было лезть на крышу, есть телепорт, который сразу закидывает на нужную точку крыши.

Скрытый текст

[tele_jupiter_boroda]:tele_nano_base
radius                = 0.35
z_radius            = 0.35
poz_x                = 397.372
poz_y                = 62.746
poz_z                = -179.787

 

Изменено пользователем zima59
Ссылка на комментарий

Привет всем! Постоянный вылет на Юпитере, когда близко подхожу к тайнику Александрыча.
[error]Expression    : fatal error
[error]Function      : CALifeSimulator__spawn_item
[error]File          : alife_simulator_script.cpp
[error]Line          : 238
[error]Description   : <no expression>
[error]Arguments     : Invalid section!
Может кто сталкивался с такой проблемой и знает как решить? Патчи все стоят, раньше проблем вообще не было :с
https://drive.google.com/file/d/1uc13C9L7QCB-dx9wHPwc9ZxjVtUI4w7Q/view?usp=sharing (ссылка на полный лог, гугл диск) 
Заранее спасибо!

Ссылка на комментарий

Взял квест на мазь для Василия, но к Калмыку не пошел сразу. 3 мази нашел в тайнике и отдал их Василию. Потом двинул к Калмыку. При подборе гранаты из сумки происходит мгновенная смерть. Пытался перезайти на локацию, использовал бессмертие в меню игры, ничего не помогло. Кто то сталкивался с данной ситуацией? 

Добавлено  Murarius,

Перемещено.

Ссылка на комментарий

Привет всем. @e1dyha ты скинь полностью лог файл, а не куски разные. Адаптируй свои правки или обнови их ( заново скачай и установи свои правки). Адаптация набора инструментов от Stalk9r обнови. 

Удачи всем. 

Т.Ч. Наследство Коллекционера-форум

Ссылка на комментарий

@Kashafoch Извиняюсь, не то скинул :wacko2: Правки все обновлял уже.

Скрытый текст

* Detected CPU: Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz GenuineIntel, F6/M142/S12
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2
* CPU cores: [4], threads: [8]
Initializing File System...
using fs-ltx c:\games\op-2.2\fsgame.ltx
CLocatorAPI::_initialize, FS: 84212 files cached, 25646Kb memory used.
Init FileSystem 1.252127 sec
[03.05.23 17:02:46.640] 'xrCore' build 8402, Feb  7 2022
[03.05.23 17:02:46.640] OP 2.2 Engine ver 2.2a x64 08.02.2022
[03.05.23 17:02:46.640] 
[03.05.23 17:02:46.978] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[03.05.23 17:02:46.978] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[03.05.23 17:02:46.978] Initializing Engine...
[03.05.23 17:02:46.980] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations
[03.05.23 17:02:46.980]  fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[03.05.23 17:02:46.980] Loading  config for renderer 
[03.05.23 17:02:46.980] Executing config-script "user.ltx"...
[03.05.23 17:02:46.981] [c:\games\op-2.2\userdata\user.ltx] successfully loaded.
[03.05.23 17:02:46.981] Starting INPUT device...
[03.05.23 17:02:46.996] Loading DLL: xrRender_R1.dll
[03.05.23 17:02:46.998] Loading DLL: xrGame.dll
[03.05.23 17:02:47.002] 'xrGame' build Feb  7 2022 16:34:07
[03.05.23 17:02:47.027] * [win32]: free[137434526752 K], reserved[4283160 K], committed[143496 K]
[03.05.23 17:02:47.027] * [ D3D ]: textures[0 K]
[03.05.23 17:02:47.027] * [x-ray]: crt heap[49743 K], process heap[49743 K], game lua[0 K], engine lua[0 K], render[0 K]
[03.05.23 17:02:47.027] * [x-ray]: economy: strings[count: 40212, lengths: 1085 K, overhead: 2042 K, saved: 20544 K]
[03.05.23 17:02:47.027] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[03.05.23 17:02:47.027] Executing config-script "c:\games\op-2.2\gamedata\config\default_controls.ltx"...
[03.05.23 17:02:47.028] [c:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[03.05.23 17:02:47.028] Executing config-script "user.ltx"...
[03.05.23 17:02:47.028] Executing config-script "c:\games\op-2.2\gamedata\config\rspec_default.ltx"...
[03.05.23 17:02:47.028] [c:\games\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded.
[03.05.23 17:02:47.028] Executing config-script "c:\games\op-2.2\gamedata\config\default_controls.ltx"...
[03.05.23 17:02:47.028] [c:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[03.05.23 17:02:47.029] - Maximum allowed affinity mask: 0xFF, current: 0xFE
[03.05.23 17:02:47.029] [c:\games\op-2.2\userdata\user.ltx] successfully loaded.
[03.05.23 17:02:47.029] SOUND: OpenAL: enumerate devices...
[03.05.23 17:02:47.029] SOUND: OpenAL: EnumerationExtension Present
[03.05.23 17:02:47.029] devices OpenAL Soft
[03.05.23 17:02:47.029] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[03.05.23 17:02:47.049] SOUND: OpenAL: All available devices:
[03.05.23 17:02:47.049] 1. OpenAL Soft, Spec Version 1.1 (default)
[03.05.23 17:02:47.049] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[03.05.23 17:02:47.054] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[03.05.23 17:02:47.057] * sound: EAX 2.0 extension: absent
[03.05.23 17:02:47.057] * sound: EAX 2.0 deferred: absent
[03.05.23 17:02:47.058] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[03.05.23 17:02:47.065] Starting RENDER device...
[03.05.23 17:02:47.578] * GPU [vendor:10DE]-[device:1D13]: NVIDIA GeForce MX250
[03.05.23 17:02:47.578] * GPU driver: 27.21.14.5167
[03.05.23 17:02:47.822] * CREATE: DeviceREF: 1
[03.05.23 17:02:47.822] *     Texture memory: 4056 M
[03.05.23 17:02:47.822] *          DDI-level: 9.0
[03.05.23 17:02:47.825] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.05.23 17:02:47.825] * GPU vertex cache: unrecognized, 16
[03.05.23 17:02:47.825] * DVB created: 8192K
[03.05.23 17:02:47.825] * DIB created: 512K
[03.05.23 17:02:47.915] load time LTX=62 ms
[03.05.23 17:02:47.922] count of .thm files=3262
[03.05.23 17:02:49.269] load time THM=1354 ms
[03.05.23 17:02:49.269] * distortion: used, dev(30),need(14)
[03.05.23 17:02:49.269] * SSample: 1920x1080
[03.05.23 17:02:49.276] * SSample: enabled
[03.05.23 17:02:49.386] - r__tf_aniso 4
[03.05.23 17:02:49.386] - r1_tf_mipbias 0.
[03.05.23 17:02:49.396] Script debugger succesfully restarted.
[03.05.23 17:02:49.554]  WARNING: duplicate string table id kb_jumper. Ignoring.
[03.05.23 17:02:49.554]  WARNING: duplicate string table id cant_hunger_jump_sprint. Ignoring.
[03.05.23 17:02:51.185] - Gamedata version: [Сборка 2.2 15.03.2023]
[03.05.23 17:02:51.274] Starting engine...
[03.05.23 17:02:51.332] GMLib loaded at 57 msec
[03.05.23 17:02:51.680] Game_Globals loaded at 347 msec
[03.05.23 17:02:51.868] App_Start loaded at 188 msec
[03.05.23 17:02:51.880] ui_core loaded at 12 msec
[03.05.23 17:02:51.928] Main_Menu loaded at 47 msec
[03.05.23 17:03:12.854] * DVB created: 8192K
[03.05.23 17:03:12.854] * DIB created: 512K
[03.05.23 17:03:12.854] - r__tf_aniso 4
[03.05.23 17:03:12.854] - r1_tf_mipbias 0.
[03.05.23 17:03:12.854] * SSample: 1920x1080
[03.05.23 17:03:12.859] * SSample: enabled
[03.05.23 17:03:12.859] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.05.23 17:03:12.859] * GPU vertex cache: recognized, 24
[03.05.23 17:03:12.859] *** RESET [62 ms]
[03.05.23 17:03:12.860] "c:\games\op-2.2\bin\xr_3da.exe" -nointro
[03.05.23 17:03:12.860] Begin load
[03.05.23 17:03:12.861] * phase time: 0 ms
[03.05.23 17:03:12.899] * phase cmem: 240268 K
[03.05.23 17:03:12.899] Prefetching objects...
[03.05.23 17:03:12.962] * Objects loaded in 0 ms
[03.05.23 17:03:14.591] * Models loaded in 1627 ms
[03.05.23 17:03:14.634] * Prefetch memory:  723983Kb
[03.05.23 17:03:14.637] * phase time: 1775 ms
[03.05.23 17:03:14.679] * phase cmem: 951409 K
[03.05.23 17:03:14.679] Starting server...
[03.05.23 17:03:14.715] - Gamedata version: [Сборка 2.2 15.03.2023]
[03.05.23 17:03:14.756] * phase time: 119 ms
[03.05.23 17:03:14.796] * phase cmem: 947988 K
[03.05.23 17:03:14.796] Loading alife simulator...
[03.05.23 17:03:14.797] * phase time: 41 ms
[03.05.23 17:03:14.841] * phase cmem: 947987 K
[03.05.23 17:03:14.841] Loading savegame...
[03.05.23 17:03:14.873]  c:\games\op-2.2\userdata\savedgames\День 28. Автосохранение Восточная Припять - Юпитер.sav save created on DEVELOPER mode!
[03.05.23 17:03:14.873] * Loading key-value pairs...
[03.05.23 17:03:14.956] * 49 key-value pairs were successfully loaded (0.083s)
[03.05.23 17:03:14.956] * Loading spawn registry...
[03.05.23 17:03:16.922] * 24708 spawn points were successfully loaded (1.966s)
[03.05.23 17:03:16.923] * Loading objects...
[03.05.23 17:03:17.686] * 38098 out of 38098 objects were successfully loaded (0.763s)
[03.05.23 17:03:19.177] * Loading quick slots data...
[03.05.23 17:03:19.177] * Loading pre random queues data...
[03.05.23 17:03:19.195] * Start objects on_register'ed...
[03.05.23 17:03:21.278] * 38098 objects on_register'ed (2.082s)
[03.05.23 17:03:21.279] * Game День 28. Автосохранение Восточная Припять - Юпитер is successfully loaded from file 'c:\games\op-2.2\userdata\savedgames\День 28. Автосохранение Восточная Припять - Юпитер.sav' (6.482s)
[03.05.23 17:03:21.279] * phase time: 6481 ms
[03.05.23 17:03:21.369] * phase cmem: 1244797 K
[03.05.23 17:03:21.369] Connecting...
[03.05.23 17:03:21.443] MaxPlayers = 32
[03.05.23 17:03:21.464] * phase time: 185 ms
[03.05.23 17:03:21.557] * phase cmem: 1265072 K
[03.05.23 17:03:21.557] Connecting to...
[03.05.23 17:03:21.561]  Player not found. New player created.
[03.05.23 17:03:21.561] * client : connection accepted - <>
[03.05.23 17:03:21.566] * phase time: 101 ms
[03.05.23 17:03:21.657] * phase cmem: 1265124 K
[03.05.23 17:03:21.657] Reading level info...
[03.05.23 17:03:21.658] * phase time: 91 ms
[03.05.23 17:03:21.747] * phase cmem: 1265124 K
[03.05.23 17:03:21.747] Loading object space...
[03.05.23 17:03:22.080] * object space load: 332 ms
[03.05.23 17:03:22.080] * phase time: 423 ms
[03.05.23 17:03:22.170] * phase cmem: 1375489 K
[03.05.23 17:03:22.170] Loading shaders (R1)...
[03.05.23 17:03:22.382] * phase time: 301 ms
[03.05.23 17:03:22.474] * phase cmem: 1378621 K
[03.05.23 17:03:22.475] Loading geometry (R1)...
[03.05.23 17:03:22.627] * phase time: 244 ms
[03.05.23 17:03:22.718] * phase cmem: 1470546 K
[03.05.23 17:03:22.718] Loading visuals (R1)...
[03.05.23 17:03:22.803] * phase time: 176 ms
[03.05.23 17:03:22.898] * phase cmem: 1481519 K
[03.05.23 17:03:22.898] Loading details (R1)...
[03.05.23 17:03:22.911] * [DETAILS] VertexConsts(256), Batch(61)
[03.05.23 17:03:22.911] * [DETAILS] 10126 v(20), 5368 p
[03.05.23 17:03:22.911] * [DETAILS] Batch(61), VB(197K), IB(31K)
[03.05.23 17:03:22.911] * phase time: 107 ms
[03.05.23 17:03:23.005] * phase cmem: 1481809 K
[03.05.23 17:03:23.005] Loading sectors (R1)...
[03.05.23 17:03:23.021] * Loading HOM: c:\games\op-2.2\gamedata\levels\jupiter\level.hom
[03.05.23 17:03:23.036] * Loading environment modificator: c:\games\op-2.2\gamedata\levels\jupiter\level.env_mod
[03.05.23 17:03:23.036]  ERROR CEnvironment::mods_load: c:\games\op-2.2\gamedata\levels\jupiter\level.env_mod is malformed!
[03.05.23 17:03:23.036] * phase time: 124 ms
[03.05.23 17:03:23.131] * phase cmem: 1482435 K
[03.05.23 17:03:23.131] Loading AI objects...
[03.05.23 17:03:23.143] - Loading music tracks from 'jupiter_musics'...
[03.05.23 17:03:23.152] * phase time: 116 ms
[03.05.23 17:03:23.248] * phase cmem: 1481962 K
[03.05.23 17:03:23.248] Loading PH world...
[03.05.23 17:03:23.273] - Game configuring : Started 
[03.05.23 17:03:23.275] - Game configuring : Finished 
[03.05.23 17:03:23.424] * phase time: 271 ms
[03.05.23 17:03:23.519] * phase cmem: 1509792 K
[03.05.23 17:03:23.519] Loading textures...
[03.05.23 17:03:24.952] * t-report - base: 1264, 1078844 K
[03.05.23 17:03:24.952] * t-report - lmap: 28, 28675 K
[03.05.23 17:03:24.952] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[03.05.23 17:03:24.952]         Reduce pixel density (worse) or use more vertex lighting (better).
[03.05.23 17:03:24.953] * phase time: 1529 ms
[03.05.23 17:03:25.055] * phase cmem: 1920469 K
[03.05.23 17:03:25.055] Synchronizing...
[03.05.23 17:03:25.056] Save created on [Engine 2.2a x64 08.02.2022]
[03.05.23 17:03:25.056] Save date and time [Wed May  3 16:05:17 2023]
[03.05.23 17:03:25.078] * phase time: 125 ms
[03.05.23 17:03:25.183] * phase cmem: 1920472 K
[03.05.23 17:03:25.471] * [win32]: free[137431889276 K], reserved[4376564 K], committed[2687568 K]
[03.05.23 17:03:25.471] * [ D3D ]: textures[1107520 K]
[03.05.23 17:03:25.471] * [x-ray]: crt heap[1920006 K], process heap[1920006 K], game lua[281511 K], engine lua[243 K], render[0 K]
[03.05.23 17:03:25.471] * [x-ray]: economy: strings[count: 201130, lengths: 11110 K, overhead: 10213 K, saved: 29925 K]
[03.05.23 17:03:25.471] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[03.05.23 17:03:25.471] Starting measure
[03.05.23 17:03:31.092] ~ WARNING id_cleaner has empty levels 33. nothing to spawn...
[03.05.23 17:03:31.277] ~ WARNING User-defined param [bolt_visual] not found!
[03.05.23 17:03:32.681] * MEMORY USAGE: 2234163 K
[03.05.23 17:03:36.628] * Saving spawns...
[03.05.23 17:03:36.630] * Saving objects...
[03.05.23 17:03:36.911] * 38066 objects are successfully saved
[03.05.23 17:03:36.923] * Saving key-value pairs...
[03.05.23 17:03:36.971] * 49 key-value pairs were successfully saved
[03.05.23 17:03:36.971] * Saving quick slots data...
[03.05.23 17:03:36.971] * Saving pre random queues data...
[03.05.23 17:03:37.055] * Game rmaj3_quicksave.sav is successfully saved to file 'c:\games\op-2.2\userdata\savedgames\rmaj3_quicksave.sav'
[03.05.23 17:04:08.226] * Saving spawns...
[03.05.23 17:04:08.229] * Saving objects...
[03.05.23 17:04:08.463] * 38082 objects are successfully saved
[03.05.23 17:04:08.466] * Saving key-value pairs...
[03.05.23 17:04:08.513] * 49 key-value pairs were successfully saved
[03.05.23 17:04:08.513] * Saving quick slots data...
[03.05.23 17:04:08.513] * Saving pre random queues data...
[03.05.23 17:04:08.604] * Game rmaj3_quicksave.sav is successfully saved to file 'c:\games\op-2.2\userdata\savedgames\rmaj3_quicksave.sav'
[03.05.23 17:04:10.241]  ERROR Section[zanoza_strong] not found in game configs!
[03.05.23 17:04:10.242]  [LUA]  0 : [C  ] create
[03.05.23 17:04:10.242]  [LUA]  1 : [Lua] c:\games\op-2.2\gamedata\scripts\_g.script(201) : create
[03.05.23 17:04:10.242]  [LUA]  2 : [Lua] ...:\games\op-2.2\gamedata\scripts\buusty_dialog.script(1866) : func
[03.05.23 17:04:10.242]  [LUA]  3 : [Lua] c:\games\op-2.2\gamedata\scripts\xr_logic.script(629) : pick_section_from_condlist
[03.05.23 17:04:10.242]  [LUA]  4 : [Lua] c:\games\op-2.2\gamedata\scripts\xr_logic.script(734) : try_switch_to_another_section
[03.05.23 17:04:10.242]  [LUA]  5 : [Lua] c:\games\op-2.2\gamedata\scripts\sr_idle.script(20) : ?
[03.05.23 17:04:10.242]  [LUA]  6 : [Lua] c:\games\op-2.2\gamedata\scripts\xr_logic.script(527) : issue_event
[03.05.23 17:04:10.242]  [LUA]  7 : [Lua] ...-2.2\gamedata\scripts\binders\bind_restrictor.script(102) : actor_update
[03.05.23 17:04:10.242]  [LUA]  8 : [Lua] ...-2.2\gamedata\scripts\binders\bind_restrictor.script(13) : actor_update
[03.05.23 17:04:10.242]  [LUA]  9 : [Lua] ...es\op-2.2\gamedata\scripts\binders\bind_actor.script(362) : update200
[03.05.23 17:04:10.242]  [LUA] 10 : [Lua] ...es\op-2.2\gamedata\scripts\binders\bind_actor.script(312) : 
[03.05.23 17:04:10.242]  
[03.05.23 17:04:10.242] FATAL ERROR
[03.05.23 17:04:10.242]  
[03.05.23 17:04:10.242] [error]Expression    : fatal error
[03.05.23 17:04:10.242] [error]Function      : CALifeSimulator__spawn_item
[03.05.23 17:04:10.242] [error]File          : alife_simulator_script.cpp
[03.05.23 17:04:10.242] [error]Line          : 238
[03.05.23 17:04:10.242] [error]Description   : <no expression>
[03.05.23 17:04:10.242] [error]Arguments     : Invalid section!
[03.05.23 17:04:10.242]  
[03.05.23 17:04:10.242] 
[03.05.23 17:04:10.242] stack trace:
[03.05.23 17:04:10.242] 
 

Ссылка на комментарий
1 час назад, maksimsmolin сказал:

При подборе гранаты из сумки происходит мгновенная смерть.

А патчи ты все установил?

В чистом моде проблем с этим квестом нет - значит надо установить последний патч от 15.03.23. Он кумулятивный и содержит все исправления от предыдущих патчей.

56 минут назад, e1dyha сказал:

Правки все обновлял уже.

Обновлял то есть проверял на соответствие установленному патчу?

Соответствие правок патчу проверить очень просто - временно удали их и проиграй проблемную ситуацию.

Если всё пройдёт нормально, то ищи косяк в установленных правках.

Изменено пользователем shahvkit
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