Jexson-1983 0 Опубликовано 14 Мая 2022 Добрый вечер.Подскажите пожалуйста?Почему костюмы (все) ломаются при прыжке с высоты и при взрыве рядом с ГГ. Поделиться этим сообщением Ссылка на сообщение
Jexson-1983 0 Опубликовано 21 Августа 2022 Подскажите Пожалуйста,в какую тему скидывать.Log? Поделиться этим сообщением Ссылка на сообщение
Jexson-1983 0 Опубликовано 22 Августа 2022 Сборка 2.2 09.01.2022.Патч 08.02.2022.До переустановки был патч 8.2 и 8к.Теперь не могу их найти на компе.Сейчас переустановил(без правок) всё ровно вылет на открытие КПК 1 Поделиться этим сообщением Ссылка на сообщение
Jexson-1983 0 Опубликовано 22 Августа 2022 (изменено) Нет,чистый ОП 2.2.Подним не чего нет.Сейчас попробую вкатить 12.05.2022.Позже отпишусь. Изменено 22 Августа 2022 пользователем Jexson-1983 Поделиться этим сообщением Ссылка на сообщение
Jexson-1983 0 Опубликовано 24 Августа 2022 Короче,удалил ,скачал заново ОП 2.2,установил.Без правок и патча всё работает.Скидываю схрон,вылет перед самой загрузкой игры.Ставлю патчь от 12.052022.Вылет при открытие КПК??? Поделиться этим сообщением Ссылка на сообщение
Jexson-1983 0 Опубликовано 13 Сентября 2022 Вообщем ситуация следующая.Скачал заново,установил,правка толька на Актёра и на оружие.Патч не ставил.Вылет при загрузке Лаборатория-Х14 на Научную Станцию.С Юпитера тоже самое.По остальным локам ходит без вылетов. Лог вылета: Expression : fatal error Function : CKinematicsAnimated::ID_Cycle File : SkeletonAnimated.cpp Line : 147 Description : <no expression> Arguments : ENGINE Crush. See log for details. Кстати,лог один в один.Как с Лабы так и с Юпитера. Поделиться этим сообщением Ссылка на сообщение
Jexson-1983 0 Опубликовано 13 Сентября 2022 Я не знаю как это сделать. 2 минуты назад, Кантор сказал: @Jexson-1983 полный лог нужен. Выкладывай под спойлером. Поделиться этим сообщением Ссылка на сообщение
Jexson-1983 0 Опубликовано 13 Сентября 2022 Скрытый текст * Detected CPU: Intel(R) Pentium(R) CPU B980 @ 2.40GHz GenuineIntel, F6/M42/S7 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2 * CPU cores: [2], threads: [2] Initializing File System... using fs-ltx d:\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 81908 files cached, 25297Kb memory used. Init FileSystem 6.740179 sec [13.09.22 15:07:36.761] 'xrCore' build 8369, Jan 5 2022 [13.09.22 15:07:36.761] OP 2.2 Engine ver 2.2a x64 09.01.2022 [13.09.22 15:07:36.761] [13.09.22 15:07:37.109] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [13.09.22 15:07:37.110] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [13.09.22 15:07:37.110] Initializing Engine... [13.09.22 15:07:37.111] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [13.09.22 15:07:37.111] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [13.09.22 15:07:37.111] Loading config for renderer [13.09.22 15:07:37.111] Executing config-script "user.ltx"... [13.09.22 15:07:37.111] [d:\op-2.2\userdata\user.ltx] successfully loaded. [13.09.22 15:07:37.111] Starting INPUT device... [13.09.22 15:07:37.119] Loading DLL: xrRender_R1.dll [13.09.22 15:07:37.120] Loading DLL: xrGame.dll [13.09.22 15:07:37.123] 'xrGame' build Dec 31 2021 15:06:57 [13.09.22 15:07:37.487] * [win32]: free[8589756868 K], reserved[43160 K], committed[134500 K] [13.09.22 15:07:37.487] * [ D3D ]: textures[0 K] [13.09.22 15:07:37.487] * [x-ray]: crt heap[47297 K], process heap[47297 K], game lua[0 K], engine lua[0 K], render[0 K] [13.09.22 15:07:37.487] * [x-ray]: economy: strings[count: 39697, lengths: 1074 K, overhead: 2015 K, saved: 20412 K] [13.09.22 15:07:37.487] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [13.09.22 15:07:37.487] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"... [13.09.22 15:07:37.488] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [13.09.22 15:07:37.488] Executing config-script "user.ltx"... [13.09.22 15:07:37.488] Executing config-script "d:\op-2.2\gamedata\config\rspec_default.ltx"... [13.09.22 15:07:37.488] [d:\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded. [13.09.22 15:07:37.488] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"... [13.09.22 15:07:37.488] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [13.09.22 15:07:37.488] - Maximum allowed affinity mask: 0x3, current: 0x2 [13.09.22 15:07:37.489] [d:\op-2.2\userdata\user.ltx] successfully loaded. [13.09.22 15:07:37.489] SOUND: OpenAL: enumerate devices... [13.09.22 15:07:37.489] SOUND: OpenAL: EnumerationExtension Present [13.09.22 15:07:37.489] devices OpenAL Soft [13.09.22 15:07:37.489] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [13.09.22 15:07:37.507] SOUND: OpenAL: All available devices: [13.09.22 15:07:37.507] 1. OpenAL Soft, Spec Version 1.1 (default) [13.09.22 15:07:37.507] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [13.09.22 15:07:37.515] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [13.09.22 15:07:37.517] * sound: EAX 2.0 extension: absent [13.09.22 15:07:37.517] * sound: EAX 2.0 deferred: absent [13.09.22 15:07:37.517] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [13.09.22 15:07:37.521] Starting RENDER device... [13.09.22 15:07:37.524] * GPU [vendor:8086]-[device:106]: Intel(R) HD Graphics [13.09.22 15:07:37.524] * GPU driver: 9.17.10.4229 [13.09.22 15:07:37.600] * CREATE: DeviceREF: 1 [13.09.22 15:07:37.600] * Texture memory: 1684 M [13.09.22 15:07:37.600] * DDI-level: 9.0 [13.09.22 15:07:38.077] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [13.09.22 15:07:38.078] * GPU vertex cache: recognized, 32 [13.09.22 15:07:38.078] * DVB created: 8192K [13.09.22 15:07:38.078] * DIB created: 512K [13.09.22 15:07:38.208] load time LTX=102 ms [13.09.22 15:07:38.219] count of .thm files=3236 [13.09.22 15:07:38.385] load time THM=176 ms [13.09.22 15:07:38.385] * distortion: used, dev(30),need(14) [13.09.22 15:07:38.385] * SSample: 1366x768 [13.09.22 15:07:38.395] * SSample: enabled [13.09.22 15:07:38.570] - r__tf_aniso 16 [13.09.22 15:07:38.570] - r1_tf_mipbias 0. [13.09.22 15:07:38.590] Script debugger succesfully restarted. [13.09.22 15:07:41.621] - Gamedata version: [Сборка 2.2 09.01.2022] [13.09.22 15:07:41.736] Starting engine... [13.09.22 15:07:41.829] GMLib loaded at 92 msec [13.09.22 15:07:42.612] Game_Globals loaded at 782 msec [13.09.22 15:07:42.824] App_Start loaded at 211 msec [13.09.22 15:07:42.848] ui_core loaded at 24 msec [13.09.22 15:07:42.948] Main_Menu loaded at 100 msec [13.09.22 15:07:48.338] * DVB created: 8192K [13.09.22 15:07:48.339] * DIB created: 512K [13.09.22 15:07:48.339] - r__tf_aniso 16 [13.09.22 15:07:48.339] - r1_tf_mipbias 0. [13.09.22 15:07:48.339] * SSample: 1366x768 [13.09.22 15:07:48.350] * SSample: enabled [13.09.22 15:07:48.350] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [13.09.22 15:07:48.350] * GPU vertex cache: recognized, 32 [13.09.22 15:07:48.350] *** RESET [311 ms] [13.09.22 15:07:48.350] "d:\op-2.2\bin\xr_3da.exe" -nointro [13.09.22 15:07:48.350] Begin load [13.09.22 15:07:48.353] * phase time: 0 ms [13.09.22 15:07:48.415] * phase cmem: 226124 K [13.09.22 15:07:48.415] Prefetching objects... [13.09.22 15:07:48.496] * Objects loaded in 0 ms [13.09.22 15:07:49.393] * Models loaded in 896 ms [13.09.22 15:07:49.458] * Prefetch memory: 703887Kb [13.09.22 15:07:49.460] * phase time: 1107 ms [13.09.22 15:07:49.525] * phase cmem: 917177 K [13.09.22 15:07:49.525] Starting server... [13.09.22 15:07:49.570] - Gamedata version: [Сборка 2.2 09.01.2022] [13.09.22 15:07:49.628] * phase time: 168 ms [13.09.22 15:07:49.693] * phase cmem: 915324 K [13.09.22 15:07:49.693] Loading alife simulator... [13.09.22 15:07:49.694] * phase time: 65 ms [13.09.22 15:07:49.758] * phase cmem: 915325 K [13.09.22 15:07:49.758] Loading savegame... [13.09.22 15:07:49.886] d:\op-2.2\userdata\savedgames\Евгений_quicksave.sav save created on DEVELOPER mode! [13.09.22 15:07:49.886] * Loading key-value pairs... [13.09.22 15:07:50.072] * 35 key-value pairs were successfully loaded (0.186s) [13.09.22 15:07:50.072] * Loading spawn registry... [13.09.22 15:07:54.062] * 24708 spawn points were successfully loaded (3.990s) [13.09.22 15:07:54.063] * Loading objects... [13.09.22 15:07:55.771] * 44093 out of 44093 objects were successfully loaded (1.708s) [13.09.22 15:07:59.116] * Loading quick slots data... [13.09.22 15:07:59.116] * Loading pre random queues data... [13.09.22 15:07:59.149] * Start objects on_register'ed... [13.09.22 15:08:04.116] * 44093 objects on_register'ed (4.968s) [13.09.22 15:08:04.118] * Game Евгений_quicksave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\Евгений_quicksave.sav' (14.426s) [13.09.22 15:08:04.118] * phase time: 14425 ms [13.09.22 15:08:04.270] * phase cmem: 1296640 K [13.09.22 15:08:04.270] Connecting... [13.09.22 15:08:04.687] MaxPlayers = 32 [13.09.22 15:08:04.897] * phase time: 777 ms [13.09.22 15:08:05.051] * phase cmem: 1316759 K [13.09.22 15:08:05.051] Connecting to... [13.09.22 15:08:05.051] Player not found. New player created. [13.09.22 15:08:05.051] * client : connection accepted - <> [13.09.22 15:08:05.067] * phase time: 170 ms [13.09.22 15:08:05.216] * phase cmem: 1316811 K [13.09.22 15:08:05.216] Reading level info... [13.09.22 15:08:05.244] * phase time: 176 ms [13.09.22 15:08:05.392] * phase cmem: 1316811 K [13.09.22 15:08:05.392] Loading object space... [13.09.22 15:08:07.194] * object space load: 1801 ms [13.09.22 15:08:07.194] * phase time: 1949 ms [13.09.22 15:08:07.344] * phase cmem: 1427177 K [13.09.22 15:08:07.344] Loading shaders (R1)... [13.09.22 15:08:07.774] * phase time: 580 ms [13.09.22 15:08:07.925] * phase cmem: 1431914 K [13.09.22 15:08:07.925] Loading geometry (R1)... [13.09.22 15:08:09.850] * phase time: 2075 ms [13.09.22 15:08:10.024] * phase cmem: 1523731 K [13.09.22 15:08:10.024] Loading visuals (R1)... [13.09.22 15:08:10.382] * phase time: 532 ms [13.09.22 15:08:10.538] * phase cmem: 1534576 K [13.09.22 15:08:10.538] Loading details (R1)... [13.09.22 15:08:10.650] * [DETAILS] VertexConsts(256), Batch(61) [13.09.22 15:08:10.650] * [DETAILS] 10126 v(20), 5368 p [13.09.22 15:08:10.650] * [DETAILS] Batch(61), VB(197K), IB(31K) [13.09.22 15:08:10.651] * phase time: 269 ms [13.09.22 15:08:10.806] * phase cmem: 1534950 K [13.09.22 15:08:10.806] Loading sectors (R1)... [13.09.22 15:08:10.817] * Loading HOM: d:\op-2.2\gamedata\levels\jupiter\level.hom [13.09.22 15:08:10.849] * Loading environment modificator: d:\op-2.2\gamedata\levels\jupiter\level.env_mod [13.09.22 15:08:10.849] ERROR CEnvironment::mods_load: d:\op-2.2\gamedata\levels\jupiter\level.env_mod is malformed! [13.09.22 15:08:10.849] * phase time: 197 ms [13.09.22 15:08:11.004] * phase cmem: 1535688 K [13.09.22 15:08:11.004] Loading AI objects... [13.09.22 15:08:11.086] - Loading music tracks from 'jupiter_musics'... [13.09.22 15:08:11.284] * phase time: 434 ms [13.09.22 15:08:11.462] * phase cmem: 1535214 K [13.09.22 15:08:11.462] Loading PH world... [13.09.22 15:08:11.517] - Game configuring : Started [13.09.22 15:08:11.525] - Game configuring : Finished [13.09.22 15:08:11.824] * phase time: 540 ms [13.09.22 15:08:11.984] * phase cmem: 1574749 K [13.09.22 15:08:11.984] Loading textures... [13.09.22 15:08:19.175] * t-report - base: 1265, 1039218 K [13.09.22 15:08:19.175] * t-report - lmap: 28, 28675 K [13.09.22 15:08:19.175] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M). [13.09.22 15:08:19.175] Reduce pixel density (worse) or use more vertex lighting (better). [13.09.22 15:08:19.176] * phase time: 7352 ms [13.09.22 15:08:19.358] * phase cmem: 1927621 K [13.09.22 15:08:19.358] Synchronizing... [13.09.22 15:08:19.359] Save created on [Engine 2.2a x64 09.01.2022] [13.09.22 15:08:19.359] Save date and time [Fri Jan 1 02:18:47 2010] [13.09.22 15:08:19.378] * phase time: 202 ms [13.09.22 15:08:19.541] * phase cmem: 1927624 K [13.09.22 15:08:20.036] * [win32]: free[8587285888 K], reserved[77720 K], committed[2570920 K] [13.09.22 15:08:20.036] * [ D3D ]: textures[1067893 K] [13.09.22 15:08:20.036] * [x-ray]: crt heap[745246 K], process heap[745246 K], game lua[350238 K], engine lua[245 K], render[0 K] [13.09.22 15:08:20.036] * [x-ray]: economy: strings[count: 201867, lengths: 11399 K, overhead: 10251 K, saved: 30011 K] [13.09.22 15:08:20.036] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [13.09.22 15:08:20.036] Starting measure [13.09.22 15:08:44.462] ~ fix position for object [physic_object40309] [13.09.22 15:08:44.462] - Successfully [13.09.22 15:08:45.205] * MEMORY USAGE: 1989955 K [13.09.22 15:13:04.908] * Saving spawns... [13.09.22 15:13:04.911] * Saving objects... [13.09.22 15:13:05.318] * 44089 objects are successfully saved [13.09.22 15:13:05.327] * Saving key-value pairs... [13.09.22 15:13:05.413] * 35 key-value pairs were successfully saved [13.09.22 15:13:05.439] * Saving quick slots data... [13.09.22 15:13:05.439] * Saving pre random queues data... [13.09.22 15:13:05.716] * Game Евгений_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\Евгений_quicksave.sav' [13.09.22 15:13:21.799] * Saving spawns... [13.09.22 15:13:21.801] * Saving objects... [13.09.22 15:13:22.240] * 44089 objects are successfully saved [13.09.22 15:13:22.250] * Saving key-value pairs... [13.09.22 15:13:22.335] * 35 key-value pairs were successfully saved [13.09.22 15:13:22.335] * Saving quick slots data... [13.09.22 15:13:22.335] * Saving pre random queues data... [13.09.22 15:13:22.485] * Game Евгений_autosave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\Евгений_autosave.sav' [13.09.22 15:13:22.492] - Disconnect [13.09.22 15:13:28.683] - Destroying level [13.09.22 15:13:29.015] * DVB created: 8192K [13.09.22 15:13:29.015] * DIB created: 512K [13.09.22 15:13:29.015] - r__tf_aniso 16 [13.09.22 15:13:29.015] - r1_tf_mipbias 0. [13.09.22 15:13:29.015] * SSample: 1366x768 [13.09.22 15:13:29.031] * SSample: enabled [13.09.22 15:13:29.031] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [13.09.22 15:13:29.031] * GPU vertex cache: recognized, 32 [13.09.22 15:13:29.031] *** RESET [127 ms] [13.09.22 15:13:29.032] "d:\op-2.2\bin\xr_3da.exe" -nointro [13.09.22 15:13:29.032] Begin load [13.09.22 15:13:29.043] * phase time: 0 ms [13.09.22 15:13:29.231] * phase cmem: 1243480 K [13.09.22 15:13:29.231] Starting server... [13.09.22 15:13:29.466] - Gamedata version: [Сборка 2.2 09.01.2022] [13.09.22 15:13:29.525] * phase time: 481 ms [13.09.22 15:13:29.706] * phase cmem: 1243677 K [13.09.22 15:13:29.706] Loading alife simulator... [13.09.22 15:13:29.707] * phase time: 182 ms [13.09.22 15:13:29.887] * phase cmem: 1243677 K [13.09.22 15:13:29.887] Loading savegame... [13.09.22 15:13:29.944] d:\op-2.2\userdata\savedgames\Евгений_autosave.sav save created on DEVELOPER mode! [13.09.22 15:13:29.944] * Loading key-value pairs... [13.09.22 15:13:30.117] * 35 key-value pairs were successfully loaded (0.174s) [13.09.22 15:13:30.117] * Loading spawn registry... [13.09.22 15:13:33.864] * 24708 spawn points were successfully loaded (3.747s) [13.09.22 15:13:33.866] * Loading objects... [13.09.22 15:13:35.476] * 44089 out of 44089 objects were successfully loaded (1.610s) [13.09.22 15:13:38.471] * Loading quick slots data... [13.09.22 15:13:38.471] * Loading pre random queues data... [13.09.22 15:13:38.502] * Start objects on_register'ed... [13.09.22 15:13:43.357] * 44089 objects on_register'ed (4.855s) [13.09.22 15:13:43.359] * Game Евгений_autosave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\Евгений_autosave.sav' (13.652s) [13.09.22 15:13:43.359] * phase time: 13651 ms [13.09.22 15:13:43.563] * phase cmem: 1491852 K [13.09.22 15:13:43.563] Connecting... [13.09.22 15:13:43.563] MaxPlayers = 32 [13.09.22 15:13:43.641] * phase time: 282 ms [13.09.22 15:13:43.844] * phase cmem: 1491854 K [13.09.22 15:13:43.844] Connecting to... [13.09.22 15:13:43.844] Player not found. New player created. [13.09.22 15:13:43.844] * client : connection accepted - <> [13.09.22 15:13:43.860] * phase time: 219 ms [13.09.22 15:13:44.063] * phase cmem: 1491902 K [13.09.22 15:13:44.063] Reading level info... [13.09.22 15:13:44.106] * phase time: 245 ms [13.09.22 15:13:44.334] * phase cmem: 1491902 K [13.09.22 15:13:44.334] Loading object space... [13.09.22 15:13:44.640] WARNING: CLocatorAPI::check_for_file file not found file d:\op-2.2\userdata\level_cache\l05_bar in files list (size = 81909) [13.09.22 15:13:45.999] * object space load: 1665 ms [13.09.22 15:13:45.999] * phase time: 1893 ms [13.09.22 15:13:46.202] * phase cmem: 1543395 K [13.09.22 15:13:46.202] Loading shaders (R1)... [13.09.22 15:13:46.478] * phase time: 478 ms [13.09.22 15:13:46.682] * phase cmem: 1546298 K [13.09.22 15:13:46.682] Loading geometry (R1)... [13.09.22 15:13:47.636] * phase time: 1158 ms [13.09.22 15:13:47.861] * phase cmem: 1596233 K [13.09.22 15:13:47.861] Loading visuals (R1)... [13.09.22 15:13:47.926] * phase time: 289 ms [13.09.22 15:13:48.133] * phase cmem: 1597305 K [13.09.22 15:13:48.133] Loading details (R1)... [13.09.22 15:13:48.266] * [DETAILS] VertexConsts(256), Batch(61) [13.09.22 15:13:48.266] * [DETAILS] 40687 v(20), 26352 p [13.09.22 15:13:48.266] * [DETAILS] Batch(61), VB(794K), IB(154K) [13.09.22 15:13:48.268] * phase time: 342 ms [13.09.22 15:13:48.471] * phase cmem: 1598366 K [13.09.22 15:13:48.471] Loading sectors (R1)... [13.09.22 15:13:48.473] * Loading HOM: d:\op-2.2\gamedata\levels\l05_bar\level.hom [13.09.22 15:13:48.508] * Loading environment modificator: d:\op-2.2\gamedata\levels\l05_bar\level.env_mod [13.09.22 15:13:48.508] * phase time: 239 ms [13.09.22 15:13:48.711] * phase cmem: 1598576 K [13.09.22 15:13:48.711] Loading AI objects... [13.09.22 15:13:48.796] * phase time: 288 ms [13.09.22 15:13:49.012] * phase cmem: 1598546 K [13.09.22 15:13:49.013] Loading PH world... [13.09.22 15:13:49.059] - Game configuring : Started [13.09.22 15:13:49.066] - Game configuring : Finished [13.09.22 15:13:49.071] * phase time: 274 ms [13.09.22 15:13:49.278] * phase cmem: 1639071 K [13.09.22 15:13:49.278] Loading textures... [13.09.22 15:13:54.197] * t-report - base: 1208, 958750 K [13.09.22 15:13:54.197] * t-report - lmap: 8, 8193 K [13.09.22 15:13:54.197] * phase time: 5125 ms [13.09.22 15:13:54.426] * phase cmem: 1781367 K [13.09.22 15:13:54.426] Synchronizing... [13.09.22 15:13:54.426] Save created on [Engine 2.2a x64 09.01.2022] [13.09.22 15:13:54.426] Save date and time [Tue Sep 13 15:13:22 2022] [13.09.22 15:13:54.442] * phase time: 244 ms [13.09.22 15:13:54.649] * phase cmem: 1781367 K [13.09.22 15:13:55.386] * [win32]: free[8587077068 K], reserved[302128 K], committed[2555332 K] [13.09.22 15:13:55.386] * [ D3D ]: textures[966943 K] [13.09.22 15:13:55.386] * [x-ray]: crt heap[740170 K], process heap[740170 K], game lua[349063 K], engine lua[330 K], render[1923 K] [13.09.22 15:13:55.386] * [x-ray]: economy: strings[count: 207298, lengths: 11551 K, overhead: 10526 K, saved: 117561 K] [13.09.22 15:13:55.386] * [x-ray]: economy: smem[count: 47551, lengths: 28019 K, overhead: 743 K, saved: 9563 K] [13.09.22 15:13:55.386] Starting measure [13.09.22 15:14:55.465] ~ WARNING id_cleaner has empty levels 33. nothing to clean... [13.09.22 15:14:55.518] ALL_SPAWN_FIX release [bar_arena_door_0000][51249] [13.09.22 15:15:01.983] * MEMORY USAGE: 2402523 K [13.09.22 15:15:40.539] * Saving spawns... [13.09.22 15:15:40.548] * Saving objects... [13.09.22 15:15:40.993] * 44070 objects are successfully saved [13.09.22 15:15:41.003] * Saving key-value pairs... [13.09.22 15:15:41.089] * 35 key-value pairs were successfully saved [13.09.22 15:15:41.089] * Saving quick slots data... [13.09.22 15:15:41.089] * Saving pre random queues data... [13.09.22 15:15:41.224] * Game Евгений_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\Евгений_quicksave.sav' [13.09.22 15:15:47.250] - Disconnect [13.09.22 15:15:53.474] - Destroying level [13.09.22 15:15:54.097] DestroySingleton::RefCounter: 0 [13.09.22 15:15:54.111] DestroySingleton::RefCounter: 0 [13.09.22 15:15:54.113] DestroySingleton::RefCounter: 0 [13.09.22 15:15:54.201] Input: 1 [13.09.22 15:15:54.231] Destroying Direct3D... [13.09.22 15:15:54.499] * RM_Dump: textures : 3 [13.09.22 15:15:54.499] * : 1 ( 1 K): ui\ui_enemy_frame [13.09.22 15:15:54.499] * : 1 (16384 K): ui\ui_icon_equipment [13.09.22 15:15:54.499] * : 1 ( 2048 K): ui\ui_inventory2 [13.09.22 15:15:54.499] * RM_Dump: textures : 18433 K [13.09.22 15:15:54.499] * RM_Dump: rtargets : 0 [13.09.22 15:15:54.499] * RM_Dump: rtargetsc : 0 [13.09.22 15:15:54.499] * RM_Dump: vs : 1 [13.09.22 15:15:54.499] * : 3 ( 0 K): null [13.09.22 15:15:54.499] * RM_Dump: ps : 1 [13.09.22 15:15:54.499] * : 3 ( 0 K): null [13.09.22 15:15:54.499] * RM_Dump: dcl : 0 [13.09.22 15:15:54.499] * RM_Dump: states : 1 [13.09.22 15:15:54.499] * RM_Dump: tex_list : 3 [13.09.22 15:15:54.499] * RM_Dump: matrices : 0 [13.09.22 15:15:54.499] * RM_Dump: lst_constants: 0 [13.09.22 15:15:54.499] * RM_Dump: v_passes : 3 [13.09.22 15:15:54.499] * RM_Dump: v_elements: 3 [13.09.22 15:15:54.499] * RM_Dump: v_shaders : 3 [13.09.22 15:15:54.500] refCount:pBaseZB 1 [13.09.22 15:15:54.500] refCount:pBaseRT 1 [13.09.22 15:15:54.500] DeviceREF: 5 Поделиться этим сообщением Ссылка на сообщение
Jexson-1983 0 Опубликовано 15 Сентября 2022 13.09.2022 в 17:48, Jexson-1983 сказал: ЛОГ (Показать) * Detected CPU: Intel(R) Pentium(R) CPU B980 @ 2.40GHz GenuineIntel, F6/M42/S7 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2 * CPU cores: [2], threads: [2] Initializing File System... using fs-ltx d:\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 81908 files cached, 25297Kb memory used. Init FileSystem 6.740179 sec [13.09.22 15:07:36.761] 'xrCore' build 8369, Jan 5 2022 [13.09.22 15:07:36.761] OP 2.2 Engine ver 2.2a x64 09.01.2022 [13.09.22 15:07:36.761] [13.09.22 15:07:37.109] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [13.09.22 15:07:37.110] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [13.09.22 15:07:37.110] Initializing Engine... [13.09.22 15:07:37.111] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [13.09.22 15:07:37.111] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [13.09.22 15:07:37.111] Loading config for renderer [13.09.22 15:07:37.111] Executing config-script "user.ltx"... [13.09.22 15:07:37.111] [d:\op-2.2\userdata\user.ltx] successfully loaded. [13.09.22 15:07:37.111] Starting INPUT device... [13.09.22 15:07:37.119] Loading DLL: xrRender_R1.dll [13.09.22 15:07:37.120] Loading DLL: xrGame.dll [13.09.22 15:07:37.123] 'xrGame' build Dec 31 2021 15:06:57 [13.09.22 15:07:37.487] * [win32]: free[8589756868 K], reserved[43160 K], committed[134500 K] [13.09.22 15:07:37.487] * [ D3D ]: textures[0 K] [13.09.22 15:07:37.487] * [x-ray]: crt heap[47297 K], process heap[47297 K], game lua[0 K], engine lua[0 K], render[0 K] [13.09.22 15:07:37.487] * [x-ray]: economy: strings[count: 39697, lengths: 1074 K, overhead: 2015 K, saved: 20412 K] [13.09.22 15:07:37.487] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [13.09.22 15:07:37.487] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"... [13.09.22 15:07:37.488] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [13.09.22 15:07:37.488] Executing config-script "user.ltx"... [13.09.22 15:07:37.488] Executing config-script "d:\op-2.2\gamedata\config\rspec_default.ltx"... [13.09.22 15:07:37.488] [d:\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded. [13.09.22 15:07:37.488] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"... [13.09.22 15:07:37.488] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [13.09.22 15:07:37.488] - Maximum allowed affinity mask: 0x3, current: 0x2 [13.09.22 15:07:37.489] [d:\op-2.2\userdata\user.ltx] successfully loaded. [13.09.22 15:07:37.489] SOUND: OpenAL: enumerate devices... [13.09.22 15:07:37.489] SOUND: OpenAL: EnumerationExtension Present [13.09.22 15:07:37.489] devices OpenAL Soft [13.09.22 15:07:37.489] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [13.09.22 15:07:37.507] SOUND: OpenAL: All available devices: [13.09.22 15:07:37.507] 1. OpenAL Soft, Spec Version 1.1 (default) [13.09.22 15:07:37.507] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [13.09.22 15:07:37.515] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [13.09.22 15:07:37.517] * sound: EAX 2.0 extension: absent [13.09.22 15:07:37.517] * sound: EAX 2.0 deferred: absent [13.09.22 15:07:37.517] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [13.09.22 15:07:37.521] Starting RENDER device... [13.09.22 15:07:37.524] * GPU [vendor:8086]-[device:106]: Intel(R) HD Graphics [13.09.22 15:07:37.524] * GPU driver: 9.17.10.4229 [13.09.22 15:07:37.600] * CREATE: DeviceREF: 1 [13.09.22 15:07:37.600] * Texture memory: 1684 M [13.09.22 15:07:37.600] * DDI-level: 9.0 [13.09.22 15:07:38.077] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [13.09.22 15:07:38.078] * GPU vertex cache: recognized, 32 [13.09.22 15:07:38.078] * DVB created: 8192K [13.09.22 15:07:38.078] * DIB created: 512K [13.09.22 15:07:38.208] load time LTX=102 ms [13.09.22 15:07:38.219] count of .thm files=3236 [13.09.22 15:07:38.385] load time THM=176 ms [13.09.22 15:07:38.385] * distortion: used, dev(30),need(14) [13.09.22 15:07:38.385] * SSample: 1366x768 [13.09.22 15:07:38.395] * SSample: enabled [13.09.22 15:07:38.570] - r__tf_aniso 16 [13.09.22 15:07:38.570] - r1_tf_mipbias 0. [13.09.22 15:07:38.590] Script debugger succesfully restarted. [13.09.22 15:07:41.621] - Gamedata version: [Сборка 2.2 09.01.2022] [13.09.22 15:07:41.736] Starting engine... [13.09.22 15:07:41.829] GMLib loaded at 92 msec [13.09.22 15:07:42.612] Game_Globals loaded at 782 msec [13.09.22 15:07:42.824] App_Start loaded at 211 msec [13.09.22 15:07:42.848] ui_core loaded at 24 msec [13.09.22 15:07:42.948] Main_Menu loaded at 100 msec [13.09.22 15:07:48.338] * DVB created: 8192K [13.09.22 15:07:48.339] * DIB created: 512K [13.09.22 15:07:48.339] - r__tf_aniso 16 [13.09.22 15:07:48.339] - r1_tf_mipbias 0. [13.09.22 15:07:48.339] * SSample: 1366x768 [13.09.22 15:07:48.350] * SSample: enabled [13.09.22 15:07:48.350] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [13.09.22 15:07:48.350] * GPU vertex cache: recognized, 32 [13.09.22 15:07:48.350] *** RESET [311 ms] [13.09.22 15:07:48.350] "d:\op-2.2\bin\xr_3da.exe" -nointro [13.09.22 15:07:48.350] Begin load [13.09.22 15:07:48.353] * phase time: 0 ms [13.09.22 15:07:48.415] * phase cmem: 226124 K [13.09.22 15:07:48.415] Prefetching objects... [13.09.22 15:07:48.496] * Objects loaded in 0 ms [13.09.22 15:07:49.393] * Models loaded in 896 ms [13.09.22 15:07:49.458] * Prefetch memory: 703887Kb [13.09.22 15:07:49.460] * phase time: 1107 ms [13.09.22 15:07:49.525] * phase cmem: 917177 K [13.09.22 15:07:49.525] Starting server... [13.09.22 15:07:49.570] - Gamedata version: [Сборка 2.2 09.01.2022] [13.09.22 15:07:49.628] * phase time: 168 ms [13.09.22 15:07:49.693] * phase cmem: 915324 K [13.09.22 15:07:49.693] Loading alife simulator... [13.09.22 15:07:49.694] * phase time: 65 ms [13.09.22 15:07:49.758] * phase cmem: 915325 K [13.09.22 15:07:49.758] Loading savegame... [13.09.22 15:07:49.886] d:\op-2.2\userdata\savedgames\Евгений_quicksave.sav save created on DEVELOPER mode! [13.09.22 15:07:49.886] * Loading key-value pairs... [13.09.22 15:07:50.072] * 35 key-value pairs were successfully loaded (0.186s) [13.09.22 15:07:50.072] * Loading spawn registry... [13.09.22 15:07:54.062] * 24708 spawn points were successfully loaded (3.990s) [13.09.22 15:07:54.063] * Loading objects... [13.09.22 15:07:55.771] * 44093 out of 44093 objects were successfully loaded (1.708s) [13.09.22 15:07:59.116] * Loading quick slots data... [13.09.22 15:07:59.116] * Loading pre random queues data... [13.09.22 15:07:59.149] * Start objects on_register'ed... [13.09.22 15:08:04.116] * 44093 objects on_register'ed (4.968s) [13.09.22 15:08:04.118] * Game Евгений_quicksave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\Евгений_quicksave.sav' (14.426s) [13.09.22 15:08:04.118] * phase time: 14425 ms [13.09.22 15:08:04.270] * phase cmem: 1296640 K [13.09.22 15:08:04.270] Connecting... [13.09.22 15:08:04.687] MaxPlayers = 32 [13.09.22 15:08:04.897] * phase time: 777 ms [13.09.22 15:08:05.051] * phase cmem: 1316759 K [13.09.22 15:08:05.051] Connecting to... [13.09.22 15:08:05.051] Player not found. New player created. [13.09.22 15:08:05.051] * client : connection accepted - <> [13.09.22 15:08:05.067] * phase time: 170 ms [13.09.22 15:08:05.216] * phase cmem: 1316811 K [13.09.22 15:08:05.216] Reading level info... [13.09.22 15:08:05.244] * phase time: 176 ms [13.09.22 15:08:05.392] * phase cmem: 1316811 K [13.09.22 15:08:05.392] Loading object space... [13.09.22 15:08:07.194] * object space load: 1801 ms [13.09.22 15:08:07.194] * phase time: 1949 ms [13.09.22 15:08:07.344] * phase cmem: 1427177 K [13.09.22 15:08:07.344] Loading shaders (R1)... [13.09.22 15:08:07.774] * phase time: 580 ms [13.09.22 15:08:07.925] * phase cmem: 1431914 K [13.09.22 15:08:07.925] Loading geometry (R1)... [13.09.22 15:08:09.850] * phase time: 2075 ms [13.09.22 15:08:10.024] * phase cmem: 1523731 K [13.09.22 15:08:10.024] Loading visuals (R1)... [13.09.22 15:08:10.382] * phase time: 532 ms [13.09.22 15:08:10.538] * phase cmem: 1534576 K [13.09.22 15:08:10.538] Loading details (R1)... [13.09.22 15:08:10.650] * [DETAILS] VertexConsts(256), Batch(61) [13.09.22 15:08:10.650] * [DETAILS] 10126 v(20), 5368 p [13.09.22 15:08:10.650] * [DETAILS] Batch(61), VB(197K), IB(31K) [13.09.22 15:08:10.651] * phase time: 269 ms [13.09.22 15:08:10.806] * phase cmem: 1534950 K [13.09.22 15:08:10.806] Loading sectors (R1)... [13.09.22 15:08:10.817] * Loading HOM: d:\op-2.2\gamedata\levels\jupiter\level.hom [13.09.22 15:08:10.849] * Loading environment modificator: d:\op-2.2\gamedata\levels\jupiter\level.env_mod [13.09.22 15:08:10.849] ERROR CEnvironment::mods_load: d:\op-2.2\gamedata\levels\jupiter\level.env_mod is malformed! [13.09.22 15:08:10.849] * phase time: 197 ms [13.09.22 15:08:11.004] * phase cmem: 1535688 K [13.09.22 15:08:11.004] Loading AI objects... [13.09.22 15:08:11.086] - Loading music tracks from 'jupiter_musics'... [13.09.22 15:08:11.284] * phase time: 434 ms [13.09.22 15:08:11.462] * phase cmem: 1535214 K [13.09.22 15:08:11.462] Loading PH world... [13.09.22 15:08:11.517] - Game configuring : Started [13.09.22 15:08:11.525] - Game configuring : Finished [13.09.22 15:08:11.824] * phase time: 540 ms [13.09.22 15:08:11.984] * phase cmem: 1574749 K [13.09.22 15:08:11.984] Loading textures... [13.09.22 15:08:19.175] * t-report - base: 1265, 1039218 K [13.09.22 15:08:19.175] * t-report - lmap: 28, 28675 K [13.09.22 15:08:19.175] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M). [13.09.22 15:08:19.175] Reduce pixel density (worse) or use more vertex lighting (better). [13.09.22 15:08:19.176] * phase time: 7352 ms [13.09.22 15:08:19.358] * phase cmem: 1927621 K [13.09.22 15:08:19.358] Synchronizing... [13.09.22 15:08:19.359] Save created on [Engine 2.2a x64 09.01.2022] [13.09.22 15:08:19.359] Save date and time [Fri Jan 1 02:18:47 2010] [13.09.22 15:08:19.378] * phase time: 202 ms [13.09.22 15:08:19.541] * phase cmem: 1927624 K [13.09.22 15:08:20.036] * [win32]: free[8587285888 K], reserved[77720 K], committed[2570920 K] [13.09.22 15:08:20.036] * [ D3D ]: textures[1067893 K] [13.09.22 15:08:20.036] * [x-ray]: crt heap[745246 K], process heap[745246 K], game lua[350238 K], engine lua[245 K], render[0 K] [13.09.22 15:08:20.036] * [x-ray]: economy: strings[count: 201867, lengths: 11399 K, overhead: 10251 K, saved: 30011 K] [13.09.22 15:08:20.036] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [13.09.22 15:08:20.036] Starting measure [13.09.22 15:08:44.462] ~ fix position for object [physic_object40309] [13.09.22 15:08:44.462] - Successfully [13.09.22 15:08:45.205] * MEMORY USAGE: 1989955 K [13.09.22 15:13:04.908] * Saving spawns... [13.09.22 15:13:04.911] * Saving objects... [13.09.22 15:13:05.318] * 44089 objects are successfully saved [13.09.22 15:13:05.327] * Saving key-value pairs... [13.09.22 15:13:05.413] * 35 key-value pairs were successfully saved [13.09.22 15:13:05.439] * Saving quick slots data... [13.09.22 15:13:05.439] * Saving pre random queues data... [13.09.22 15:13:05.716] * Game Евгений_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\Евгений_quicksave.sav' [13.09.22 15:13:21.799] * Saving spawns... [13.09.22 15:13:21.801] * Saving objects... [13.09.22 15:13:22.240] * 44089 objects are successfully saved [13.09.22 15:13:22.250] * Saving key-value pairs... [13.09.22 15:13:22.335] * 35 key-value pairs were successfully saved [13.09.22 15:13:22.335] * Saving quick slots data... [13.09.22 15:13:22.335] * Saving pre random queues data... [13.09.22 15:13:22.485] * Game Евгений_autosave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\Евгений_autosave.sav' [13.09.22 15:13:22.492] - Disconnect [13.09.22 15:13:28.683] - Destroying level [13.09.22 15:13:29.015] * DVB created: 8192K [13.09.22 15:13:29.015] * DIB created: 512K [13.09.22 15:13:29.015] - r__tf_aniso 16 [13.09.22 15:13:29.015] - r1_tf_mipbias 0. [13.09.22 15:13:29.015] * SSample: 1366x768 [13.09.22 15:13:29.031] * SSample: enabled [13.09.22 15:13:29.031] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [13.09.22 15:13:29.031] * GPU vertex cache: recognized, 32 [13.09.22 15:13:29.031] *** RESET [127 ms] [13.09.22 15:13:29.032] "d:\op-2.2\bin\xr_3da.exe" -nointro [13.09.22 15:13:29.032] Begin load [13.09.22 15:13:29.043] * phase time: 0 ms [13.09.22 15:13:29.231] * phase cmem: 1243480 K [13.09.22 15:13:29.231] Starting server... [13.09.22 15:13:29.466] - Gamedata version: [Сборка 2.2 09.01.2022] [13.09.22 15:13:29.525] * phase time: 481 ms [13.09.22 15:13:29.706] * phase cmem: 1243677 K [13.09.22 15:13:29.706] Loading alife simulator... [13.09.22 15:13:29.707] * phase time: 182 ms [13.09.22 15:13:29.887] * phase cmem: 1243677 K [13.09.22 15:13:29.887] Loading savegame... [13.09.22 15:13:29.944] d:\op-2.2\userdata\savedgames\Евгений_autosave.sav save created on DEVELOPER mode! [13.09.22 15:13:29.944] * Loading key-value pairs... [13.09.22 15:13:30.117] * 35 key-value pairs were successfully loaded (0.174s) [13.09.22 15:13:30.117] * Loading spawn registry... [13.09.22 15:13:33.864] * 24708 spawn points were successfully loaded (3.747s) [13.09.22 15:13:33.866] * Loading objects... [13.09.22 15:13:35.476] * 44089 out of 44089 objects were successfully loaded (1.610s) [13.09.22 15:13:38.471] * Loading quick slots data... [13.09.22 15:13:38.471] * Loading pre random queues data... [13.09.22 15:13:38.502] * Start objects on_register'ed... [13.09.22 15:13:43.357] * 44089 objects on_register'ed (4.855s) [13.09.22 15:13:43.359] * Game Евгений_autosave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\Евгений_autosave.sav' (13.652s) [13.09.22 15:13:43.359] * phase time: 13651 ms [13.09.22 15:13:43.563] * phase cmem: 1491852 K [13.09.22 15:13:43.563] Connecting... [13.09.22 15:13:43.563] MaxPlayers = 32 [13.09.22 15:13:43.641] * phase time: 282 ms [13.09.22 15:13:43.844] * phase cmem: 1491854 K [13.09.22 15:13:43.844] Connecting to... [13.09.22 15:13:43.844] Player not found. New player created. [13.09.22 15:13:43.844] * client : connection accepted - <> [13.09.22 15:13:43.860] * phase time: 219 ms [13.09.22 15:13:44.063] * phase cmem: 1491902 K [13.09.22 15:13:44.063] Reading level info... [13.09.22 15:13:44.106] * phase time: 245 ms [13.09.22 15:13:44.334] * phase cmem: 1491902 K [13.09.22 15:13:44.334] Loading object space... [13.09.22 15:13:44.640] WARNING: CLocatorAPI::check_for_file file not found file d:\op-2.2\userdata\level_cache\l05_bar in files list (size = 81909) [13.09.22 15:13:45.999] * object space load: 1665 ms [13.09.22 15:13:45.999] * phase time: 1893 ms [13.09.22 15:13:46.202] * phase cmem: 1543395 K [13.09.22 15:13:46.202] Loading shaders (R1)... [13.09.22 15:13:46.478] * phase time: 478 ms [13.09.22 15:13:46.682] * phase cmem: 1546298 K [13.09.22 15:13:46.682] Loading geometry (R1)... [13.09.22 15:13:47.636] * phase time: 1158 ms [13.09.22 15:13:47.861] * phase cmem: 1596233 K [13.09.22 15:13:47.861] Loading visuals (R1)... [13.09.22 15:13:47.926] * phase time: 289 ms [13.09.22 15:13:48.133] * phase cmem: 1597305 K [13.09.22 15:13:48.133] Loading details (R1)... [13.09.22 15:13:48.266] * [DETAILS] VertexConsts(256), Batch(61) [13.09.22 15:13:48.266] * [DETAILS] 40687 v(20), 26352 p [13.09.22 15:13:48.266] * [DETAILS] Batch(61), VB(794K), IB(154K) [13.09.22 15:13:48.268] * phase time: 342 ms [13.09.22 15:13:48.471] * phase cmem: 1598366 K [13.09.22 15:13:48.471] Loading sectors (R1)... [13.09.22 15:13:48.473] * Loading HOM: d:\op-2.2\gamedata\levels\l05_bar\level.hom [13.09.22 15:13:48.508] * Loading environment modificator: d:\op-2.2\gamedata\levels\l05_bar\level.env_mod [13.09.22 15:13:48.508] * phase time: 239 ms [13.09.22 15:13:48.711] * phase cmem: 1598576 K [13.09.22 15:13:48.711] Loading AI objects... [13.09.22 15:13:48.796] * phase time: 288 ms [13.09.22 15:13:49.012] * phase cmem: 1598546 K [13.09.22 15:13:49.013] Loading PH world... [13.09.22 15:13:49.059] - Game configuring : Started [13.09.22 15:13:49.066] - Game configuring : Finished [13.09.22 15:13:49.071] * phase time: 274 ms [13.09.22 15:13:49.278] * phase cmem: 1639071 K [13.09.22 15:13:49.278] Loading textures... [13.09.22 15:13:54.197] * t-report - base: 1208, 958750 K [13.09.22 15:13:54.197] * t-report - lmap: 8, 8193 K [13.09.22 15:13:54.197] * phase time: 5125 ms [13.09.22 15:13:54.426] * phase cmem: 1781367 K [13.09.22 15:13:54.426] Synchronizing... [13.09.22 15:13:54.426] Save created on [Engine 2.2a x64 09.01.2022] [13.09.22 15:13:54.426] Save date and time [Tue Sep 13 15:13:22 2022] [13.09.22 15:13:54.442] * phase time: 244 ms [13.09.22 15:13:54.649] * phase cmem: 1781367 K [13.09.22 15:13:55.386] * [win32]: free[8587077068 K], reserved[302128 K], committed[2555332 K] [13.09.22 15:13:55.386] * [ D3D ]: textures[966943 K] [13.09.22 15:13:55.386] * [x-ray]: crt heap[740170 K], process heap[740170 K], game lua[349063 K], engine lua[330 K], render[1923 K] [13.09.22 15:13:55.386] * [x-ray]: economy: strings[count: 207298, lengths: 11551 K, overhead: 10526 K, saved: 117561 K] [13.09.22 15:13:55.386] * [x-ray]: economy: smem[count: 47551, lengths: 28019 K, overhead: 743 K, saved: 9563 K] [13.09.22 15:13:55.386] Starting measure [13.09.22 15:14:55.465] ~ WARNING id_cleaner has empty levels 33. nothing to clean... [13.09.22 15:14:55.518] ALL_SPAWN_FIX release [bar_arena_door_0000][51249] [13.09.22 15:15:01.983] * MEMORY USAGE: 2402523 K [13.09.22 15:15:40.539] * Saving spawns... [13.09.22 15:15:40.548] * Saving objects... [13.09.22 15:15:40.993] * 44070 objects are successfully saved [13.09.22 15:15:41.003] * Saving key-value pairs... [13.09.22 15:15:41.089] * 35 key-value pairs were successfully saved [13.09.22 15:15:41.089] * Saving quick slots data... [13.09.22 15:15:41.089] * Saving pre random queues data... [13.09.22 15:15:41.224] * Game Евгений_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\Евгений_quicksave.sav' [13.09.22 15:15:47.250] - Disconnect [13.09.22 15:15:53.474] - Destroying level [13.09.22 15:15:54.097] DestroySingleton::RefCounter: 0 [13.09.22 15:15:54.111] DestroySingleton::RefCounter: 0 [13.09.22 15:15:54.113] DestroySingleton::RefCounter: 0 [13.09.22 15:15:54.201] Input: 1 [13.09.22 15:15:54.231] Destroying Direct3D... [13.09.22 15:15:54.499] * RM_Dump: textures : 3 [13.09.22 15:15:54.499] * : 1 ( 1 K): ui\ui_enemy_frame [13.09.22 15:15:54.499] * : 1 (16384 K): ui\ui_icon_equipment [13.09.22 15:15:54.499] * : 1 ( 2048 K): ui\ui_inventory2 [13.09.22 15:15:54.499] * RM_Dump: textures : 18433 K [13.09.22 15:15:54.499] * RM_Dump: rtargets : 0 [13.09.22 15:15:54.499] * RM_Dump: rtargetsc : 0 [13.09.22 15:15:54.499] * RM_Dump: vs : 1 [13.09.22 15:15:54.499] * : 3 ( 0 K): null [13.09.22 15:15:54.499] * RM_Dump: ps : 1 [13.09.22 15:15:54.499] * : 3 ( 0 K): null [13.09.22 15:15:54.499] * RM_Dump: dcl : 0 [13.09.22 15:15:54.499] * RM_Dump: states : 1 [13.09.22 15:15:54.499] * RM_Dump: tex_list : 3 [13.09.22 15:15:54.499] * RM_Dump: matrices : 0 [13.09.22 15:15:54.499] * RM_Dump: lst_constants: 0 [13.09.22 15:15:54.499] * RM_Dump: v_passes : 3 [13.09.22 15:15:54.499] * RM_Dump: v_elements: 3 [13.09.22 15:15:54.499] * RM_Dump: v_shaders : 3 [13.09.22 15:15:54.500] refCount:pBaseZB 1 [13.09.22 15:15:54.500] refCount:pBaseRT 1 [13.09.22 15:15:54.500] DeviceREF: 5 А мне кто нибудь поможет с логам??? Поделиться этим сообщением Ссылка на сообщение
Jexson-1983 0 Опубликовано 15 Сентября 2022 Переименовал в 1gamedata.Всёровно вылет с Юпитера на Научную Станцию.Машинка слабовата,но ведь не на одной локе нет вылета.Всю карту обошёл,даже лабы.Вылет только там!!! Поделиться этим сообщением Ссылка на сообщение
Jexson-1983 0 Опубликовано 16 Сентября 2022 Скрытый текст * Detected CPU: Intel(R) Pentium(R) CPU B980 @ 2.40GHz GenuineIntel, F6/M42/S7 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2 * CPU cores: [2], threads: [2] Initializing File System... using fs-ltx d:\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 81940 files cached, 25318Kb memory used. Init FileSystem 10.578901 sec [16.09.22 11:31:06.048] 'xrCore' build 8402, Feb 7 2022 [16.09.22 11:31:06.048] OP 2.2 Engine ver 2.2a x64 08.02.2022 [16.09.22 11:31:06.048] [16.09.22 11:31:06.405] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [16.09.22 11:31:06.406] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [16.09.22 11:31:06.406] Initializing Engine... [16.09.22 11:31:06.407] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [16.09.22 11:31:06.407] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [16.09.22 11:31:06.407] Loading config for renderer [16.09.22 11:31:06.407] Executing config-script "user.ltx"... [16.09.22 11:31:06.407] [d:\op-2.2\userdata\user.ltx] successfully loaded. [16.09.22 11:31:06.407] Starting INPUT device... [16.09.22 11:31:06.414] Loading DLL: xrRender_R1.dll [16.09.22 11:31:06.415] Loading DLL: xrGame.dll [16.09.22 11:31:06.419] 'xrGame' build Feb 7 2022 16:34:07 [16.09.22 11:31:06.822] * [win32]: free[8589756848 K], reserved[42932 K], committed[134748 K] [16.09.22 11:31:06.822] * [ D3D ]: textures[0 K] [16.09.22 11:31:06.822] * [x-ray]: crt heap[47318 K], process heap[47318 K], game lua[0 K], engine lua[0 K], render[0 K] [16.09.22 11:31:06.822] * [x-ray]: economy: strings[count: 39689, lengths: 1074 K, overhead: 2015 K, saved: 20412 K] [16.09.22 11:31:06.822] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [16.09.22 11:31:06.822] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"... [16.09.22 11:31:06.823] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [16.09.22 11:31:06.823] Executing config-script "user.ltx"... [16.09.22 11:31:06.823] Executing config-script "d:\op-2.2\gamedata\config\rspec_default.ltx"... [16.09.22 11:31:06.823] [d:\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded. [16.09.22 11:31:06.823] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"... [16.09.22 11:31:06.823] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [16.09.22 11:31:06.824] ~ Invalid syntax in call to 'bolt_visual' [16.09.22 11:31:06.824] ~ Valid arguments: Incorrect game config! [16.09.22 11:31:06.824] - Maximum allowed affinity mask: 0x3, current: 0x2 [16.09.22 11:31:06.824] [d:\op-2.2\userdata\user.ltx] successfully loaded. [16.09.22 11:31:06.824] SOUND: OpenAL: enumerate devices... [16.09.22 11:31:06.824] SOUND: OpenAL: EnumerationExtension Present [16.09.22 11:31:06.824] devices OpenAL Soft [16.09.22 11:31:06.824] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [16.09.22 11:31:06.844] SOUND: OpenAL: All available devices: [16.09.22 11:31:06.844] 1. OpenAL Soft, Spec Version 1.1 (default) [16.09.22 11:31:06.844] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [16.09.22 11:31:06.853] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [16.09.22 11:31:06.855] * sound: EAX 2.0 extension: absent [16.09.22 11:31:06.855] * sound: EAX 2.0 deferred: absent [16.09.22 11:31:06.855] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [16.09.22 11:31:06.860] Starting RENDER device... [16.09.22 11:31:06.863] * GPU [vendor:8086]-[device:106]: Intel(R) HD Graphics [16.09.22 11:31:06.863] * GPU driver: 9.17.10.4229 [16.09.22 11:31:06.946] * CREATE: DeviceREF: 1 [16.09.22 11:31:06.946] * Texture memory: 1684 M [16.09.22 11:31:06.946] * DDI-level: 9.0 [16.09.22 11:31:07.148] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [16.09.22 11:31:07.149] * GPU vertex cache: recognized, 32 [16.09.22 11:31:07.149] * DVB created: 8192K [16.09.22 11:31:07.150] * DIB created: 512K [16.09.22 11:31:07.281] load time LTX=103 ms [16.09.22 11:31:07.292] count of .thm files=3236 [16.09.22 11:31:07.461] load time THM=180 ms [16.09.22 11:31:07.461] * distortion: used, dev(30),need(14) [16.09.22 11:31:07.461] * SSample: 1366x768 [16.09.22 11:31:07.472] * SSample: enabled [16.09.22 11:31:07.651] - r__tf_aniso 16 [16.09.22 11:31:07.651] - r1_tf_mipbias 0. [16.09.22 11:31:07.673] Script debugger succesfully restarted. [16.09.22 11:31:10.724] - Gamedata version: [Сборка 2.2 09.01.2022] [16.09.22 11:31:10.841] Starting engine... [16.09.22 11:31:10.935] GMLib loaded at 92 msec [16.09.22 11:31:11.754] Game_Globals loaded at 819 msec [16.09.22 11:31:11.966] App_Start loaded at 211 msec [16.09.22 11:31:11.987] ui_core loaded at 21 msec [16.09.22 11:31:12.084] Main_Menu loaded at 96 msec [16.09.22 11:31:18.914] * DVB created: 8192K [16.09.22 11:31:18.914] * DIB created: 512K [16.09.22 11:31:18.915] - r__tf_aniso 16 [16.09.22 11:31:18.915] - r1_tf_mipbias 0. [16.09.22 11:31:18.915] * SSample: 1366x768 [16.09.22 11:31:18.926] * SSample: enabled [16.09.22 11:31:18.926] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [16.09.22 11:31:18.926] * GPU vertex cache: recognized, 32 [16.09.22 11:31:18.926] *** RESET [150 ms] [16.09.22 11:31:18.927] "d:\op-2.2\bin\xr_3da.exe" -nointro [16.09.22 11:31:18.927] Begin load [16.09.22 11:31:18.929] * phase time: 0 ms [16.09.22 11:31:18.993] * phase cmem: 226136 K [16.09.22 11:31:18.993] Prefetching objects... [16.09.22 11:31:19.073] * Objects loaded in 0 ms [16.09.22 11:31:19.959] * Models loaded in 886 ms [16.09.22 11:31:20.025] * Prefetch memory: 703887Kb [16.09.22 11:31:20.027] * phase time: 1098 ms [16.09.22 11:31:20.092] * phase cmem: 917189 K [16.09.22 11:31:20.092] Starting server... [16.09.22 11:31:20.136] - Gamedata version: [Сборка 2.2 09.01.2022] [16.09.22 11:31:20.194] * phase time: 167 ms [16.09.22 11:31:20.259] * phase cmem: 915341 K [16.09.22 11:31:20.259] Loading alife simulator... [16.09.22 11:31:20.260] * phase time: 65 ms [16.09.22 11:31:20.325] * phase cmem: 915342 K [16.09.22 11:31:20.325] Loading savegame... [16.09.22 11:31:21.116] d:\op-2.2\userdata\savedgames\all.sav save created on DEVELOPER mode! [16.09.22 11:31:21.116] * Loading key-value pairs... [16.09.22 11:31:21.321] * 35 key-value pairs were successfully loaded (0.204s) [16.09.22 11:31:21.321] * Loading spawn registry... [16.09.22 11:31:25.337] * 24708 spawn points were successfully loaded (4.017s) [16.09.22 11:31:25.338] * Loading objects... [16.09.22 11:31:27.004] * 43642 out of 43642 objects were successfully loaded (1.665s) [16.09.22 11:31:29.800] * Loading quick slots data... [16.09.22 11:31:29.800] * Loading pre random queues data... [16.09.22 11:31:29.833] * Start objects on_register'ed... [16.09.22 11:31:34.619] * 43642 objects on_register'ed (4.786s) [16.09.22 11:31:34.621] * Game all is successfully loaded from file 'd:\op-2.2\userdata\savedgames\all.sav' (14.361s) [16.09.22 11:31:34.621] * phase time: 14360 ms [16.09.22 11:31:34.772] * phase cmem: 1279256 K [16.09.22 11:31:34.772] Connecting... [16.09.22 11:31:34.800] MaxPlayers = 32 [16.09.22 11:31:34.849] * phase time: 227 ms [16.09.22 11:31:34.997] * phase cmem: 1298031 K [16.09.22 11:31:34.997] Connecting to... [16.09.22 11:31:34.997] Player not found. New player created. [16.09.22 11:31:34.997] * client : connection accepted - <> [16.09.22 11:31:35.013] * phase time: 164 ms [16.09.22 11:31:35.161] * phase cmem: 1298080 K [16.09.22 11:31:35.161] Reading level info... [16.09.22 11:31:35.161] * phase time: 148 ms [16.09.22 11:31:35.309] * phase cmem: 1298080 K [16.09.22 11:31:35.309] Loading object space... [16.09.22 11:31:35.812] * object space load: 502 ms [16.09.22 11:31:35.812] * phase time: 650 ms [16.09.22 11:31:35.964] * phase cmem: 1421994 K [16.09.22 11:31:35.964] Loading shaders (R1)... [16.09.22 11:31:36.449] * phase time: 637 ms [16.09.22 11:31:36.599] * phase cmem: 1426907 K [16.09.22 11:31:36.599] Loading geometry (R1)... [16.09.22 11:31:36.670] * phase time: 221 ms [16.09.22 11:31:36.820] * phase cmem: 1532772 K [16.09.22 11:31:36.820] Loading visuals (R1)... [16.09.22 11:31:36.878] * phase time: 208 ms [16.09.22 11:31:37.032] * phase cmem: 1540527 K [16.09.22 11:31:37.032] Loading details (R1)... [16.09.22 11:31:37.069] * [DETAILS] VertexConsts(256), Batch(61) [16.09.22 11:31:37.069] * [DETAILS] 40687 v(20), 26352 p [16.09.22 11:31:37.069] * [DETAILS] Batch(61), VB(794K), IB(154K) [16.09.22 11:31:37.071] * phase time: 192 ms [16.09.22 11:31:37.225] * phase cmem: 1541620 K [16.09.22 11:31:37.225] Loading sectors (R1)... [16.09.22 11:31:37.225] * Loading HOM: d:\op-2.2\gamedata\levels\l46_science_station\level.hom [16.09.22 11:31:37.226] * Loading environment modificator: d:\op-2.2\gamedata\levels\l46_science_station\level.env_mod [16.09.22 11:31:37.226] ERROR CEnvironment::mods_load: d:\op-2.2\gamedata\levels\l46_science_station\level.env_mod is malformed! [16.09.22 11:31:37.226] * phase time: 155 ms [16.09.22 11:31:37.379] * phase cmem: 1541646 K [16.09.22 11:31:37.379] Loading AI objects... [16.09.22 11:31:37.379] - Loading music tracks from 'l46_science_station_musics'... [16.09.22 11:31:37.391] * phase time: 164 ms [16.09.22 11:31:37.546] * phase cmem: 1541613 K [16.09.22 11:31:37.546] Loading PH world... [16.09.22 11:31:37.582] - Game configuring : Started [16.09.22 11:31:37.588] - Game configuring : Finished [16.09.22 11:31:37.776] WARNING: CLocatorAPI::check_for_file file not found file d:\op-2.2\userdata\settings\task_visual.settings in files list (size = 81940) [16.09.22 11:31:37.918] * phase time: 527 ms [16.09.22 11:31:38.074] * phase cmem: 1573795 K [16.09.22 11:31:38.074] Loading textures... [16.09.22 11:31:38.721] * t-report - base: 1445, 1046434 K [16.09.22 11:31:38.721] * t-report - lmap: 38, 38916 K [16.09.22 11:31:38.721] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M). [16.09.22 11:31:38.721] Reduce pixel density (worse) or use more vertex lighting (better). [16.09.22 11:31:38.721] * phase time: 803 ms [16.09.22 11:31:38.881] * phase cmem: 1946766 K [16.09.22 11:31:38.881] Synchronizing... [16.09.22 11:31:38.881] Save created on [Engine 2.2a x64 08.02.2022] [16.09.22 11:31:38.881] Save date and time [Sun Aug 21 17:09:57 2022] [16.09.22 11:31:38.900] * phase time: 179 ms [16.09.22 11:31:39.060] * phase cmem: 1946768 K [16.09.22 11:31:39.614] * [win32]: free[8587285996 K], reserved[89952 K], committed[2558580 K] [16.09.22 11:31:39.614] * [ D3D ]: textures[1085351 K] [16.09.22 11:31:39.614] * [x-ray]: crt heap[731144 K], process heap[731144 K], game lua[347814 K], engine lua[213 K], render[0 K] [16.09.22 11:31:39.614] * [x-ray]: economy: strings[count: 201878, lengths: 11399 K, overhead: 10251 K, saved: 30009 K] [16.09.22 11:31:39.614] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [16.09.22 11:31:39.614] Starting measure [16.09.22 11:31:44.131] ~ WARNING CWeapon::net_Spawn invalid ammoElapsed for [wpn_aks74m_otdaca_ves15752] [922] [30], try to recovery. [16.09.22 11:31:46.104] WARNING MODEL: can't find cycle [idle] for visual [objects\vetrogenerator], try select first cycle [work_2x] [16.09.22 11:31:46.105] WARNING MODEL: can't find cycle [idle] for visual [objects\vetrogenerator], try select first cycle [work_2x] [16.09.22 11:31:48.623] ERROR User-defined param [bolt_visual] not is class CCC_UserParam! Contact to developer quickly! [16.09.22 11:31:51.441] * MEMORY USAGE: 2050434 K [16.09.22 11:32:12.283] * Saving spawns... [16.09.22 11:32:12.286] * Saving objects... [16.09.22 11:32:12.704] * 43642 objects are successfully saved [16.09.22 11:32:12.713] * Saving key-value pairs... [16.09.22 11:32:12.799] * 35 key-value pairs were successfully saved [16.09.22 11:32:12.827] * Saving quick slots data... [16.09.22 11:32:12.827] * Saving pre random queues data... [16.09.22 11:32:12.961] * Game Евгений_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\Евгений_quicksave.sav' [16.09.22 11:32:17.976] - Disconnect [16.09.22 11:32:23.103] - Destroying level [16.09.22 11:32:23.858] DestroySingleton::RefCounter: 0 [16.09.22 11:32:23.872] DestroySingleton::RefCounter: 0 [16.09.22 11:32:23.874] DestroySingleton::RefCounter: 0 [16.09.22 11:32:23.935] Input: 1 [16.09.22 11:32:23.944] Destroying Direct3D... [16.09.22 11:32:24.243] * RM_Dump: textures : 2 [16.09.22 11:32:24.243] * : 1 (16384 K): ui\ui_icon_equipment [16.09.22 11:32:24.243] * : 1 ( 2048 K): ui\ui_inventory2 [16.09.22 11:32:24.243] * RM_Dump: textures : 18432 K [16.09.22 11:32:24.243] * RM_Dump: rtargets : 0 [16.09.22 11:32:24.243] * RM_Dump: rtargetsc : 0 [16.09.22 11:32:24.243] * RM_Dump: vs : 1 [16.09.22 11:32:24.243] * : 2 ( 0 K): null [16.09.22 11:32:24.243] * RM_Dump: ps : 1 [16.09.22 11:32:24.243] * : 2 ( 0 K): null [16.09.22 11:32:24.243] * RM_Dump: dcl : 0 [16.09.22 11:32:24.243] * RM_Dump: states : 1 [16.09.22 11:32:24.243] * RM_Dump: tex_list : 2 [16.09.22 11:32:24.243] * RM_Dump: matrices : 0 [16.09.22 11:32:24.243] * RM_Dump: lst_constants: 0 [16.09.22 11:32:24.243] * RM_Dump: v_passes : 2 [16.09.22 11:32:24.243] * RM_Dump: v_elements: 2 [16.09.22 11:32:24.243] * RM_Dump: v_shaders : 2 [16.09.22 11:32:24.243] refCount:pBaseZB 1 [16.09.22 11:32:24.243] refCount:pBaseRT 1 [16.09.22 11:32:24.243] DeviceREF: 4 Прошёл Станцию.Нашёл сейф когда уже был на Станции.Правки в Акторе на переносимый вес,убойность оружия.Патч 12.05.2022.Проблема по открытию КПК осталась.Лог по КПК. 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Jexson-1983 0 Опубликовано 16 Сентября 2022 4 часа назад, Кантор сказал: @Jexson-1983 на каком патче играешь? Что-то лог ругается на визуал болта и какой-то ветрогенератор. Больше ничего подозрительного я там не вижу. а, вижу февральский патч. Чего не обновляешься до последнего? Мне сказали 12.05.2022 это последний!!! Значит в патчи дата указана не верно!!! Или патч левый!!! Качал же с нашего форума !!! Снова переустановил.Правки на Актор и оружие.Патч не кидал.Загрузился на Янтаре.Всё РАБОТАЕТ.Но почему то мру от пси воздействия? Вылетов пока нет. 1 Поделиться этим сообщением Ссылка на сообщение
Jexson-1983 0 Опубликовано 18 Сентября 2022 (изменено) Скрытый текст * Detected CPU: Intel(R) Pentium(R) CPU B980 @ 2.40GHz GenuineIntel, F6/M42/S7 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2 * CPU cores: [2], threads: [2] Initializing File System... using fs-ltx d:\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 82002 files cached, 25320Kb memory used. Init FileSystem 8.502630 sec [19.09.22 00:46:01.884] 'xrCore' build 8369, Jan 5 2022 [19.09.22 00:46:01.884] OP 2.2 Engine ver 2.2a x64 09.01.2022 [19.09.22 00:46:01.884] [19.09.22 00:46:04.193] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [19.09.22 00:46:04.193] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [19.09.22 00:46:04.193] Initializing Engine... [19.09.22 00:46:04.193] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [19.09.22 00:46:04.193] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [19.09.22 00:46:04.193] Loading config for renderer [19.09.22 00:46:04.193] Executing config-script "user.ltx"... [19.09.22 00:46:04.287] [d:\op-2.2\userdata\user.ltx] successfully loaded. [19.09.22 00:46:04.287] Starting INPUT device... [19.09.22 00:46:04.443] Loading DLL: xrRender_R1.dll [19.09.22 00:46:04.536] Loading DLL: xrGame.dll [19.09.22 00:46:04.614] 'xrGame' build Dec 31 2021 15:06:57 [19.09.22 00:46:04.880] * [win32]: free[8589756868 K], reserved[42968 K], committed[134692 K] [19.09.22 00:46:04.880] * [ D3D ]: textures[0 K] [19.09.22 00:46:04.880] * [x-ray]: crt heap[47320 K], process heap[47320 K], game lua[0 K], engine lua[0 K], render[0 K] [19.09.22 00:46:04.880] * [x-ray]: economy: strings[count: 39689, lengths: 1074 K, overhead: 2015 K, saved: 20412 K] [19.09.22 00:46:04.880] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [19.09.22 00:46:04.880] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"... [19.09.22 00:46:04.880] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [19.09.22 00:46:04.880] Executing config-script "user.ltx"... [19.09.22 00:46:04.880] Executing config-script "d:\op-2.2\gamedata\config\rspec_default.ltx"... [19.09.22 00:46:04.880] [d:\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded. [19.09.22 00:46:04.880] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"... [19.09.22 00:46:04.880] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [19.09.22 00:46:04.880] - Maximum allowed affinity mask: 0x3, current: 0x2 [19.09.22 00:46:04.880] [d:\op-2.2\userdata\user.ltx] successfully loaded. [19.09.22 00:46:04.880] SOUND: OpenAL: enumerate devices... [19.09.22 00:46:04.880] SOUND: OpenAL: EnumerationExtension Present [19.09.22 00:46:04.880] devices OpenAL Soft [19.09.22 00:46:04.880] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [19.09.22 00:46:05.074] SOUND: OpenAL: All available devices: [19.09.22 00:46:05.074] 1. OpenAL Soft, Spec Version 1.1 (default) [19.09.22 00:46:05.074] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [19.09.22 00:46:05.097] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [19.09.22 00:46:05.102] * sound: EAX 2.0 extension: absent [19.09.22 00:46:05.102] * sound: EAX 2.0 deferred: absent [19.09.22 00:46:05.103] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [19.09.22 00:46:05.115] Starting RENDER device... [19.09.22 00:46:05.187] * GPU [vendor:8086]-[device:106]: Intel(R) HD Graphics [19.09.22 00:46:05.187] * GPU driver: 9.17.10.4229 [19.09.22 00:46:05.269] * CREATE: DeviceREF: 1 [19.09.22 00:46:05.269] * Texture memory: 1684 M [19.09.22 00:46:05.269] * DDI-level: 9.0 [19.09.22 00:46:05.505] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [19.09.22 00:46:05.505] * GPU vertex cache: recognized, 32 [19.09.22 00:46:05.506] * DVB created: 8192K [19.09.22 00:46:05.506] * DIB created: 512K [19.09.22 00:46:05.751] load time LTX=129 ms [19.09.22 00:46:05.763] count of .thm files=3236 [19.09.22 00:46:08.074] load time THM=2322 ms [19.09.22 00:46:08.074] * distortion: used, dev(30),need(14) [19.09.22 00:46:08.074] * SSample: 1366x768 [19.09.22 00:46:08.169] * SSample: enabled [19.09.22 00:46:08.670] - r__tf_aniso 1 [19.09.22 00:46:08.670] - r1_tf_mipbias 0. [19.09.22 00:46:08.715] Script debugger succesfully restarted. [19.09.22 00:46:09.295] WARNING: duplicate string table id kb_jumper. Ignoring. [19.09.22 00:46:09.295] WARNING: duplicate string table id cant_hunger_jump_sprint. Ignoring. [19.09.22 00:46:15.709] - Gamedata version: [Сборка 2.2 09.01.2022] [19.09.22 00:46:16.403] Starting engine... [19.09.22 00:46:16.778] GMLib loaded at 374 msec [19.09.22 00:46:18.899] Game_Globals loaded at 2119 msec [19.09.22 00:46:20.971] App_Start loaded at 2071 msec [19.09.22 00:46:21.205] ui_core loaded at 234 msec [19.09.22 00:46:21.517] Main_Menu loaded at 312 msec [19.09.22 00:46:35.490] * DVB created: 8192K [19.09.22 00:46:35.490] * DIB created: 512K [19.09.22 00:46:35.490] - r__tf_aniso 1 [19.09.22 00:46:35.490] - r1_tf_mipbias 0. [19.09.22 00:46:35.490] * SSample: 1366x768 [19.09.22 00:46:35.501] * SSample: enabled [19.09.22 00:46:35.501] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [19.09.22 00:46:35.501] * GPU vertex cache: recognized, 32 [19.09.22 00:46:35.501] *** RESET [139 ms] [19.09.22 00:46:35.502] "d:\op-2.2\bin\xr_3da.exe" -nointro [19.09.22 00:46:35.502] Begin load [19.09.22 00:46:35.504] * phase time: 0 ms [19.09.22 00:46:35.569] * phase cmem: 226625 K [19.09.22 00:46:35.569] Prefetching objects... [19.09.22 00:46:35.652] * Objects loaded in 0 ms [19.09.22 00:46:52.033] * Models loaded in 16380 ms [19.09.22 00:46:52.107] * Prefetch memory: 703887Kb [19.09.22 00:46:52.109] * phase time: 16604 ms [19.09.22 00:46:52.173] * phase cmem: 918357 K [19.09.22 00:46:52.173] Starting server... [19.09.22 00:46:52.218] - Gamedata version: [Сборка 2.2 09.01.2022] [19.09.22 00:46:52.357] * phase time: 248 ms [19.09.22 00:46:52.434] * phase cmem: 915448 K [19.09.22 00:46:52.434] Loading alife simulator... [19.09.22 00:46:52.434] * phase time: 77 ms [19.09.22 00:46:52.499] * phase cmem: 915449 K [19.09.22 00:46:52.499] Loading savegame... [19.09.22 00:46:52.786] d:\op-2.2\userdata\savedgames\Евгений_autosave.sav save created on DEVELOPER mode! [19.09.22 00:46:52.786] * Loading key-value pairs... [19.09.22 00:46:52.977] * 36 key-value pairs were successfully loaded (0.191s) [19.09.22 00:46:52.977] * Loading spawn registry... [19.09.22 00:46:56.947] * 24708 spawn points were successfully loaded (3.969s) [19.09.22 00:46:56.948] * Loading objects... [19.09.22 00:46:58.652] * 44855 out of 44855 objects were successfully loaded (1.704s) [19.09.22 00:47:01.865] * Loading quick slots data... [19.09.22 00:47:01.865] * Loading pre random queues data... [19.09.22 00:47:01.898] * Start objects on_register'ed... [19.09.22 00:47:07.000] * 44855 objects on_register'ed (5.102s) [19.09.22 00:47:07.002] * Game Евгений_autosave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\Евгений_autosave.sav' (14.568s) [19.09.22 00:47:07.002] * phase time: 14567 ms [19.09.22 00:47:07.156] * phase cmem: 1284481 K [19.09.22 00:47:07.156] Connecting... [19.09.22 00:47:07.173] MaxPlayers = 32 [19.09.22 00:47:07.212] * phase time: 209 ms [19.09.22 00:47:07.360] * phase cmem: 1295810 K [19.09.22 00:47:07.360] Connecting to... [19.09.22 00:47:07.361] Player not found. New player created. [19.09.22 00:47:07.361] * client : connection accepted - <> [19.09.22 00:47:07.377] * phase time: 165 ms [19.09.22 00:47:07.526] * phase cmem: 1295859 K [19.09.22 00:47:07.526] Reading level info... [19.09.22 00:47:07.526] * phase time: 149 ms [19.09.22 00:47:07.675] * phase cmem: 1295859 K [19.09.22 00:47:07.675] Loading object space... [19.09.22 00:47:07.921] * object space load: 245 ms [19.09.22 00:47:07.921] * phase time: 394 ms [19.09.22 00:47:08.070] * phase cmem: 1359036 K [19.09.22 00:47:08.070] Loading shaders (R1)... [19.09.22 00:47:08.085] [19.09.22 00:47:08.085] FATAL ERROR [19.09.22 00:47:08.085] [19.09.22 00:47:08.085] [error]Expression : fatal error [19.09.22 00:47:08.085] [error]Function : CBlender_default_aref::Compile [19.09.22 00:47:08.085] [error]File : Blender_default_aref.cpp [19.09.22 00:47:08.085] [error]Line : 75 [19.09.22 00:47:08.085] [error]Description : Not enought textures for shader, base tex: %s [19.09.22 00:47:08.085] [error]Arguments : mtl\mtl_fence_01 [19.09.22 00:47:08.085] [19.09.22 00:47:08.085] [19.09.22 00:47:08.085] stack trace: [19.09.22 00:47:08.085] Теперь не пускает в катакомбы Изменено 18 Сентября 2022 пользователем Jexson-1983 Поделиться этим сообщением Ссылка на сообщение