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ОП 2.2: Обсуждение и прохождение


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Добрый вечер.Подскажите пожалуйста?Почему костюмы (все) ломаются при прыжке с высоты и при взрыве рядом с ГГ.

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Сборка 2.2 09.01.2022.Патч 08.02.2022.До переустановки был патч 8.2 и 8к.Теперь не могу их найти на компе.Сейчас переустановил(без правок) всё ровно вылет на открытие КПК

  • Смешно 1

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(изменено)

Нет,чистый ОП 2.2.Подним не чего нет.Сейчас попробую вкатить 12.05.2022.Позже отпишусь.

Изменено пользователем Jexson-1983

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Короче,удалил ,скачал заново ОП 2.2,установил.Без правок и патча всё работает.Скидываю схрон,вылет перед самой загрузкой игры.Ставлю патчь от 12.052022.Вылет при открытие КПК???

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Вообщем ситуация следующая.Скачал заново,установил,правка толька на Актёра и на оружие.Патч не ставил.Вылет при загрузке Лаборатория-Х14 на Научную Станцию.С Юпитера тоже самое.По остальным локам ходит без вылетов.

Лог вылета:

Expression    : fatal error
Function      : CKinematicsAnimated::ID_Cycle
File          : SkeletonAnimated.cpp
Line          : 147
Description   : <no expression>
Arguments     : ENGINE Crush. See log for details.

Кстати,лог один в один.Как с Лабы так и с Юпитера.

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* Detected CPU:          Intel(R) Pentium(R) CPU B980 @ 2.40GHz GenuineIntel, F6/M42/S7
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
* CPU cores: [2], threads: [2]
Initializing File System...
using fs-ltx d:\op-2.2\fsgame.ltx
CLocatorAPI::_initialize, FS: 81908 files cached, 25297Kb memory used.
Init FileSystem 6.740179 sec
[13.09.22 15:07:36.761] 'xrCore' build 8369, Jan  5 2022
[13.09.22 15:07:36.761] OP 2.2 Engine ver 2.2a x64 09.01.2022
[13.09.22 15:07:36.761] 
[13.09.22 15:07:37.109] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[13.09.22 15:07:37.110] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[13.09.22 15:07:37.110] Initializing Engine...
[13.09.22 15:07:37.111] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms
[13.09.22 15:07:37.111]  ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[13.09.22 15:07:37.111] Loading  config for renderer 
[13.09.22 15:07:37.111] Executing config-script "user.ltx"...
[13.09.22 15:07:37.111] [d:\op-2.2\userdata\user.ltx] successfully loaded.
[13.09.22 15:07:37.111] Starting INPUT device...
[13.09.22 15:07:37.119] Loading DLL: xrRender_R1.dll
[13.09.22 15:07:37.120] Loading DLL: xrGame.dll
[13.09.22 15:07:37.123] 'xrGame' build Dec 31 2021 15:06:57
[13.09.22 15:07:37.487] * [win32]: free[8589756868 K], reserved[43160 K], committed[134500 K]
[13.09.22 15:07:37.487] * [ D3D ]: textures[0 K]
[13.09.22 15:07:37.487] * [x-ray]: crt heap[47297 K], process heap[47297 K], game lua[0 K], engine lua[0 K], render[0 K]
[13.09.22 15:07:37.487] * [x-ray]: economy: strings[count: 39697, lengths: 1074 K, overhead: 2015 K, saved: 20412 K]
[13.09.22 15:07:37.487] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[13.09.22 15:07:37.487] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"...
[13.09.22 15:07:37.488] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[13.09.22 15:07:37.488] Executing config-script "user.ltx"...
[13.09.22 15:07:37.488] Executing config-script "d:\op-2.2\gamedata\config\rspec_default.ltx"...
[13.09.22 15:07:37.488] [d:\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded.
[13.09.22 15:07:37.488] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"...
[13.09.22 15:07:37.488] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[13.09.22 15:07:37.488] - Maximum allowed affinity mask: 0x3, current: 0x2
[13.09.22 15:07:37.489] [d:\op-2.2\userdata\user.ltx] successfully loaded.
[13.09.22 15:07:37.489] SOUND: OpenAL: enumerate devices...
[13.09.22 15:07:37.489] SOUND: OpenAL: EnumerationExtension Present
[13.09.22 15:07:37.489] devices OpenAL Soft
[13.09.22 15:07:37.489] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[13.09.22 15:07:37.507] SOUND: OpenAL: All available devices:
[13.09.22 15:07:37.507] 1. OpenAL Soft, Spec Version 1.1 (default)
[13.09.22 15:07:37.507] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[13.09.22 15:07:37.515] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[13.09.22 15:07:37.517] * sound: EAX 2.0 extension: absent
[13.09.22 15:07:37.517] * sound: EAX 2.0 deferred: absent
[13.09.22 15:07:37.517] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[13.09.22 15:07:37.521] Starting RENDER device...
[13.09.22 15:07:37.524] * GPU [vendor:8086]-[device:106]: Intel(R) HD Graphics
[13.09.22 15:07:37.524] * GPU driver: 9.17.10.4229
[13.09.22 15:07:37.600] * CREATE: DeviceREF: 1
[13.09.22 15:07:37.600] *     Texture memory: 1684 M
[13.09.22 15:07:37.600] *          DDI-level: 9.0
[13.09.22 15:07:38.077] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[13.09.22 15:07:38.078] * GPU vertex cache: recognized, 32
[13.09.22 15:07:38.078] * DVB created: 8192K
[13.09.22 15:07:38.078] * DIB created: 512K
[13.09.22 15:07:38.208] load time LTX=102 ms
[13.09.22 15:07:38.219] count of .thm files=3236
[13.09.22 15:07:38.385] load time THM=176 ms
[13.09.22 15:07:38.385] * distortion: used, dev(30),need(14)
[13.09.22 15:07:38.385] * SSample: 1366x768
[13.09.22 15:07:38.395] * SSample: enabled
[13.09.22 15:07:38.570] - r__tf_aniso 16
[13.09.22 15:07:38.570] - r1_tf_mipbias 0.
[13.09.22 15:07:38.590] Script debugger succesfully restarted.
[13.09.22 15:07:41.621] - Gamedata version: [Сборка 2.2 09.01.2022]
[13.09.22 15:07:41.736] Starting engine...
[13.09.22 15:07:41.829] GMLib loaded at 92 msec
[13.09.22 15:07:42.612] Game_Globals loaded at 782 msec
[13.09.22 15:07:42.824] App_Start loaded at 211 msec
[13.09.22 15:07:42.848] ui_core loaded at 24 msec
[13.09.22 15:07:42.948] Main_Menu loaded at 100 msec
[13.09.22 15:07:48.338] * DVB created: 8192K
[13.09.22 15:07:48.339] * DIB created: 512K
[13.09.22 15:07:48.339] - r__tf_aniso 16
[13.09.22 15:07:48.339] - r1_tf_mipbias 0.
[13.09.22 15:07:48.339] * SSample: 1366x768
[13.09.22 15:07:48.350] * SSample: enabled
[13.09.22 15:07:48.350] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[13.09.22 15:07:48.350] * GPU vertex cache: recognized, 32
[13.09.22 15:07:48.350] *** RESET [311 ms]
[13.09.22 15:07:48.350] "d:\op-2.2\bin\xr_3da.exe" -nointro
[13.09.22 15:07:48.350] Begin load
[13.09.22 15:07:48.353] * phase time: 0 ms
[13.09.22 15:07:48.415] * phase cmem: 226124 K
[13.09.22 15:07:48.415] Prefetching objects...
[13.09.22 15:07:48.496] * Objects loaded in 0 ms
[13.09.22 15:07:49.393] * Models loaded in 896 ms
[13.09.22 15:07:49.458] * Prefetch memory:  703887Kb
[13.09.22 15:07:49.460] * phase time: 1107 ms
[13.09.22 15:07:49.525] * phase cmem: 917177 K
[13.09.22 15:07:49.525] Starting server...
[13.09.22 15:07:49.570] - Gamedata version: [Сборка 2.2 09.01.2022]
[13.09.22 15:07:49.628] * phase time: 168 ms
[13.09.22 15:07:49.693] * phase cmem: 915324 K
[13.09.22 15:07:49.693] Loading alife simulator...
[13.09.22 15:07:49.694] * phase time: 65 ms
[13.09.22 15:07:49.758] * phase cmem: 915325 K
[13.09.22 15:07:49.758] Loading savegame...
[13.09.22 15:07:49.886]  d:\op-2.2\userdata\savedgames\Евгений_quicksave.sav save created on DEVELOPER mode!
[13.09.22 15:07:49.886] * Loading key-value pairs...
[13.09.22 15:07:50.072] * 35 key-value pairs were successfully loaded (0.186s)
[13.09.22 15:07:50.072] * Loading spawn registry...
[13.09.22 15:07:54.062] * 24708 spawn points were successfully loaded (3.990s)
[13.09.22 15:07:54.063] * Loading objects...
[13.09.22 15:07:55.771] * 44093 out of 44093 objects were successfully loaded (1.708s)
[13.09.22 15:07:59.116] * Loading quick slots data...
[13.09.22 15:07:59.116] * Loading pre random queues data...
[13.09.22 15:07:59.149] * Start objects on_register'ed...
[13.09.22 15:08:04.116] * 44093 objects on_register'ed (4.968s)
[13.09.22 15:08:04.118] * Game Евгений_quicksave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\Евгений_quicksave.sav' (14.426s)
[13.09.22 15:08:04.118] * phase time: 14425 ms
[13.09.22 15:08:04.270] * phase cmem: 1296640 K
[13.09.22 15:08:04.270] Connecting...
[13.09.22 15:08:04.687] MaxPlayers = 32
[13.09.22 15:08:04.897] * phase time: 777 ms
[13.09.22 15:08:05.051] * phase cmem: 1316759 K
[13.09.22 15:08:05.051] Connecting to...
[13.09.22 15:08:05.051]  Player not found. New player created.
[13.09.22 15:08:05.051] * client : connection accepted - <>
[13.09.22 15:08:05.067] * phase time: 170 ms
[13.09.22 15:08:05.216] * phase cmem: 1316811 K
[13.09.22 15:08:05.216] Reading level info...
[13.09.22 15:08:05.244] * phase time: 176 ms
[13.09.22 15:08:05.392] * phase cmem: 1316811 K
[13.09.22 15:08:05.392] Loading object space...
[13.09.22 15:08:07.194] * object space load: 1801 ms
[13.09.22 15:08:07.194] * phase time: 1949 ms
[13.09.22 15:08:07.344] * phase cmem: 1427177 K
[13.09.22 15:08:07.344] Loading shaders (R1)...
[13.09.22 15:08:07.774] * phase time: 580 ms
[13.09.22 15:08:07.925] * phase cmem: 1431914 K
[13.09.22 15:08:07.925] Loading geometry (R1)...
[13.09.22 15:08:09.850] * phase time: 2075 ms
[13.09.22 15:08:10.024] * phase cmem: 1523731 K
[13.09.22 15:08:10.024] Loading visuals (R1)...
[13.09.22 15:08:10.382] * phase time: 532 ms
[13.09.22 15:08:10.538] * phase cmem: 1534576 K
[13.09.22 15:08:10.538] Loading details (R1)...
[13.09.22 15:08:10.650] * [DETAILS] VertexConsts(256), Batch(61)
[13.09.22 15:08:10.650] * [DETAILS] 10126 v(20), 5368 p
[13.09.22 15:08:10.650] * [DETAILS] Batch(61), VB(197K), IB(31K)
[13.09.22 15:08:10.651] * phase time: 269 ms
[13.09.22 15:08:10.806] * phase cmem: 1534950 K
[13.09.22 15:08:10.806] Loading sectors (R1)...
[13.09.22 15:08:10.817] * Loading HOM: d:\op-2.2\gamedata\levels\jupiter\level.hom
[13.09.22 15:08:10.849] * Loading environment modificator: d:\op-2.2\gamedata\levels\jupiter\level.env_mod
[13.09.22 15:08:10.849]  ERROR CEnvironment::mods_load: d:\op-2.2\gamedata\levels\jupiter\level.env_mod is malformed!
[13.09.22 15:08:10.849] * phase time: 197 ms
[13.09.22 15:08:11.004] * phase cmem: 1535688 K
[13.09.22 15:08:11.004] Loading AI objects...
[13.09.22 15:08:11.086] - Loading music tracks from 'jupiter_musics'...
[13.09.22 15:08:11.284] * phase time: 434 ms
[13.09.22 15:08:11.462] * phase cmem: 1535214 K
[13.09.22 15:08:11.462] Loading PH world...
[13.09.22 15:08:11.517] - Game configuring : Started 
[13.09.22 15:08:11.525] - Game configuring : Finished 
[13.09.22 15:08:11.824] * phase time: 540 ms
[13.09.22 15:08:11.984] * phase cmem: 1574749 K
[13.09.22 15:08:11.984] Loading textures...
[13.09.22 15:08:19.175] * t-report - base: 1265, 1039218 K
[13.09.22 15:08:19.175] * t-report - lmap: 28, 28675 K
[13.09.22 15:08:19.175] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[13.09.22 15:08:19.175]         Reduce pixel density (worse) or use more vertex lighting (better).
[13.09.22 15:08:19.176] * phase time: 7352 ms
[13.09.22 15:08:19.358] * phase cmem: 1927621 K
[13.09.22 15:08:19.358] Synchronizing...
[13.09.22 15:08:19.359] Save created on [Engine 2.2a x64 09.01.2022]
[13.09.22 15:08:19.359] Save date and time [Fri Jan  1 02:18:47 2010]
[13.09.22 15:08:19.378] * phase time: 202 ms
[13.09.22 15:08:19.541] * phase cmem: 1927624 K
[13.09.22 15:08:20.036] * [win32]: free[8587285888 K], reserved[77720 K], committed[2570920 K]
[13.09.22 15:08:20.036] * [ D3D ]: textures[1067893 K]
[13.09.22 15:08:20.036] * [x-ray]: crt heap[745246 K], process heap[745246 K], game lua[350238 K], engine lua[245 K], render[0 K]
[13.09.22 15:08:20.036] * [x-ray]: economy: strings[count: 201867, lengths: 11399 K, overhead: 10251 K, saved: 30011 K]
[13.09.22 15:08:20.036] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[13.09.22 15:08:20.036] Starting measure
[13.09.22 15:08:44.462] ~ fix position for object [physic_object40309]
[13.09.22 15:08:44.462] - Successfully
[13.09.22 15:08:45.205] * MEMORY USAGE: 1989955 K
[13.09.22 15:13:04.908] * Saving spawns...
[13.09.22 15:13:04.911] * Saving objects...
[13.09.22 15:13:05.318] * 44089 objects are successfully saved
[13.09.22 15:13:05.327] * Saving key-value pairs...
[13.09.22 15:13:05.413] * 35 key-value pairs were successfully saved
[13.09.22 15:13:05.439] * Saving quick slots data...
[13.09.22 15:13:05.439] * Saving pre random queues data...
[13.09.22 15:13:05.716] * Game Евгений_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\Евгений_quicksave.sav'
[13.09.22 15:13:21.799] * Saving spawns...
[13.09.22 15:13:21.801] * Saving objects...
[13.09.22 15:13:22.240] * 44089 objects are successfully saved
[13.09.22 15:13:22.250] * Saving key-value pairs...
[13.09.22 15:13:22.335] * 35 key-value pairs were successfully saved
[13.09.22 15:13:22.335] * Saving quick slots data...
[13.09.22 15:13:22.335] * Saving pre random queues data...
[13.09.22 15:13:22.485] * Game Евгений_autosave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\Евгений_autosave.sav'
[13.09.22 15:13:22.492] - Disconnect
[13.09.22 15:13:28.683] - Destroying level
[13.09.22 15:13:29.015] * DVB created: 8192K
[13.09.22 15:13:29.015] * DIB created: 512K
[13.09.22 15:13:29.015] - r__tf_aniso 16
[13.09.22 15:13:29.015] - r1_tf_mipbias 0.
[13.09.22 15:13:29.015] * SSample: 1366x768
[13.09.22 15:13:29.031] * SSample: enabled
[13.09.22 15:13:29.031] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[13.09.22 15:13:29.031] * GPU vertex cache: recognized, 32
[13.09.22 15:13:29.031] *** RESET [127 ms]
[13.09.22 15:13:29.032] "d:\op-2.2\bin\xr_3da.exe" -nointro
[13.09.22 15:13:29.032] Begin load
[13.09.22 15:13:29.043] * phase time: 0 ms
[13.09.22 15:13:29.231] * phase cmem: 1243480 K
[13.09.22 15:13:29.231] Starting server...
[13.09.22 15:13:29.466] - Gamedata version: [Сборка 2.2 09.01.2022]
[13.09.22 15:13:29.525] * phase time: 481 ms
[13.09.22 15:13:29.706] * phase cmem: 1243677 K
[13.09.22 15:13:29.706] Loading alife simulator...
[13.09.22 15:13:29.707] * phase time: 182 ms
[13.09.22 15:13:29.887] * phase cmem: 1243677 K
[13.09.22 15:13:29.887] Loading savegame...
[13.09.22 15:13:29.944]  d:\op-2.2\userdata\savedgames\Евгений_autosave.sav save created on DEVELOPER mode!
[13.09.22 15:13:29.944] * Loading key-value pairs...
[13.09.22 15:13:30.117] * 35 key-value pairs were successfully loaded (0.174s)
[13.09.22 15:13:30.117] * Loading spawn registry...
[13.09.22 15:13:33.864] * 24708 spawn points were successfully loaded (3.747s)
[13.09.22 15:13:33.866] * Loading objects...
[13.09.22 15:13:35.476] * 44089 out of 44089 objects were successfully loaded (1.610s)
[13.09.22 15:13:38.471] * Loading quick slots data...
[13.09.22 15:13:38.471] * Loading pre random queues data...
[13.09.22 15:13:38.502] * Start objects on_register'ed...
[13.09.22 15:13:43.357] * 44089 objects on_register'ed (4.855s)
[13.09.22 15:13:43.359] * Game Евгений_autosave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\Евгений_autosave.sav' (13.652s)
[13.09.22 15:13:43.359] * phase time: 13651 ms
[13.09.22 15:13:43.563] * phase cmem: 1491852 K
[13.09.22 15:13:43.563] Connecting...
[13.09.22 15:13:43.563] MaxPlayers = 32
[13.09.22 15:13:43.641] * phase time: 282 ms
[13.09.22 15:13:43.844] * phase cmem: 1491854 K
[13.09.22 15:13:43.844] Connecting to...
[13.09.22 15:13:43.844]  Player not found. New player created.
[13.09.22 15:13:43.844] * client : connection accepted - <>
[13.09.22 15:13:43.860] * phase time: 219 ms
[13.09.22 15:13:44.063] * phase cmem: 1491902 K
[13.09.22 15:13:44.063] Reading level info...
[13.09.22 15:13:44.106] * phase time: 245 ms
[13.09.22 15:13:44.334] * phase cmem: 1491902 K
[13.09.22 15:13:44.334] Loading object space...
[13.09.22 15:13:44.640] WARNING: CLocatorAPI::check_for_file file not found file d:\op-2.2\userdata\level_cache\l05_bar in files list (size = 81909) 
[13.09.22 15:13:45.999] * object space load: 1665 ms
[13.09.22 15:13:45.999] * phase time: 1893 ms
[13.09.22 15:13:46.202] * phase cmem: 1543395 K
[13.09.22 15:13:46.202] Loading shaders (R1)...
[13.09.22 15:13:46.478] * phase time: 478 ms
[13.09.22 15:13:46.682] * phase cmem: 1546298 K
[13.09.22 15:13:46.682] Loading geometry (R1)...
[13.09.22 15:13:47.636] * phase time: 1158 ms
[13.09.22 15:13:47.861] * phase cmem: 1596233 K
[13.09.22 15:13:47.861] Loading visuals (R1)...
[13.09.22 15:13:47.926] * phase time: 289 ms
[13.09.22 15:13:48.133] * phase cmem: 1597305 K
[13.09.22 15:13:48.133] Loading details (R1)...
[13.09.22 15:13:48.266] * [DETAILS] VertexConsts(256), Batch(61)
[13.09.22 15:13:48.266] * [DETAILS] 40687 v(20), 26352 p
[13.09.22 15:13:48.266] * [DETAILS] Batch(61), VB(794K), IB(154K)
[13.09.22 15:13:48.268] * phase time: 342 ms
[13.09.22 15:13:48.471] * phase cmem: 1598366 K
[13.09.22 15:13:48.471] Loading sectors (R1)...
[13.09.22 15:13:48.473] * Loading HOM: d:\op-2.2\gamedata\levels\l05_bar\level.hom
[13.09.22 15:13:48.508] * Loading environment modificator: d:\op-2.2\gamedata\levels\l05_bar\level.env_mod
[13.09.22 15:13:48.508] * phase time: 239 ms
[13.09.22 15:13:48.711] * phase cmem: 1598576 K
[13.09.22 15:13:48.711] Loading AI objects...
[13.09.22 15:13:48.796] * phase time: 288 ms
[13.09.22 15:13:49.012] * phase cmem: 1598546 K
[13.09.22 15:13:49.013] Loading PH world...
[13.09.22 15:13:49.059] - Game configuring : Started 
[13.09.22 15:13:49.066] - Game configuring : Finished 
[13.09.22 15:13:49.071] * phase time: 274 ms
[13.09.22 15:13:49.278] * phase cmem: 1639071 K
[13.09.22 15:13:49.278] Loading textures...
[13.09.22 15:13:54.197] * t-report - base: 1208, 958750 K
[13.09.22 15:13:54.197] * t-report - lmap: 8, 8193 K
[13.09.22 15:13:54.197] * phase time: 5125 ms
[13.09.22 15:13:54.426] * phase cmem: 1781367 K
[13.09.22 15:13:54.426] Synchronizing...
[13.09.22 15:13:54.426] Save created on [Engine 2.2a x64 09.01.2022]
[13.09.22 15:13:54.426] Save date and time [Tue Sep 13 15:13:22 2022]
[13.09.22 15:13:54.442] * phase time: 244 ms
[13.09.22 15:13:54.649] * phase cmem: 1781367 K
[13.09.22 15:13:55.386] * [win32]: free[8587077068 K], reserved[302128 K], committed[2555332 K]
[13.09.22 15:13:55.386] * [ D3D ]: textures[966943 K]
[13.09.22 15:13:55.386] * [x-ray]: crt heap[740170 K], process heap[740170 K], game lua[349063 K], engine lua[330 K], render[1923 K]
[13.09.22 15:13:55.386] * [x-ray]: economy: strings[count: 207298, lengths: 11551 K, overhead: 10526 K, saved: 117561 K]
[13.09.22 15:13:55.386] * [x-ray]: economy: smem[count: 47551, lengths: 28019 K, overhead: 743 K, saved: 9563 K]
[13.09.22 15:13:55.386] Starting measure
[13.09.22 15:14:55.465] ~ WARNING id_cleaner has empty levels 33. nothing to clean...
[13.09.22 15:14:55.518]  ALL_SPAWN_FIX release [bar_arena_door_0000][51249]
[13.09.22 15:15:01.983] * MEMORY USAGE: 2402523 K
[13.09.22 15:15:40.539] * Saving spawns...
[13.09.22 15:15:40.548] * Saving objects...
[13.09.22 15:15:40.993] * 44070 objects are successfully saved
[13.09.22 15:15:41.003] * Saving key-value pairs...
[13.09.22 15:15:41.089] * 35 key-value pairs were successfully saved
[13.09.22 15:15:41.089] * Saving quick slots data...
[13.09.22 15:15:41.089] * Saving pre random queues data...
[13.09.22 15:15:41.224] * Game Евгений_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\Евгений_quicksave.sav'
[13.09.22 15:15:47.250] - Disconnect
[13.09.22 15:15:53.474] - Destroying level
[13.09.22 15:15:54.097] DestroySingleton::RefCounter: 0
[13.09.22 15:15:54.111] DestroySingleton::RefCounter: 0
[13.09.22 15:15:54.113] DestroySingleton::RefCounter: 0
[13.09.22 15:15:54.201] Input:  1
[13.09.22 15:15:54.231] Destroying Direct3D...
[13.09.22 15:15:54.499] * RM_Dump: textures  : 3
[13.09.22 15:15:54.499] *        :   1 (    1 K): ui\ui_enemy_frame
[13.09.22 15:15:54.499] *        :   1 (16384 K): ui\ui_icon_equipment
[13.09.22 15:15:54.499] *        :   1 ( 2048 K): ui\ui_inventory2
[13.09.22 15:15:54.499] * RM_Dump: textures  : 18433 K
[13.09.22 15:15:54.499] * RM_Dump: rtargets  : 0
[13.09.22 15:15:54.499] * RM_Dump: rtargetsc : 0
[13.09.22 15:15:54.499] * RM_Dump: vs        : 1
[13.09.22 15:15:54.499] *        :   3 (    0 K): null
[13.09.22 15:15:54.499] * RM_Dump: ps        : 1
[13.09.22 15:15:54.499] *        :   3 (    0 K): null
[13.09.22 15:15:54.499] * RM_Dump: dcl       : 0
[13.09.22 15:15:54.499] * RM_Dump: states    : 1
[13.09.22 15:15:54.499] * RM_Dump: tex_list  : 3
[13.09.22 15:15:54.499] * RM_Dump: matrices  : 0
[13.09.22 15:15:54.499] * RM_Dump: lst_constants: 0
[13.09.22 15:15:54.499] * RM_Dump: v_passes  : 3
[13.09.22 15:15:54.499] * RM_Dump: v_elements: 3
[13.09.22 15:15:54.499] * RM_Dump: v_shaders : 3
[13.09.22 15:15:54.500] refCount:pBaseZB 1
[13.09.22 15:15:54.500] refCount:pBaseRT 1
[13.09.22 15:15:54.500] DeviceREF: 5
 

 

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13.09.2022 в 17:48, Jexson-1983 сказал:
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* Detected CPU:          Intel(R) Pentium(R) CPU B980 @ 2.40GHz GenuineIntel, F6/M42/S7
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
* CPU cores: [2], threads: [2]
Initializing File System...
using fs-ltx d:\op-2.2\fsgame.ltx
CLocatorAPI::_initialize, FS: 81908 files cached, 25297Kb memory used.
Init FileSystem 6.740179 sec
[13.09.22 15:07:36.761] 'xrCore' build 8369, Jan  5 2022
[13.09.22 15:07:36.761] OP 2.2 Engine ver 2.2a x64 09.01.2022
[13.09.22 15:07:36.761] 
[13.09.22 15:07:37.109] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[13.09.22 15:07:37.110] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[13.09.22 15:07:37.110] Initializing Engine...
[13.09.22 15:07:37.111] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms
[13.09.22 15:07:37.111]  ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[13.09.22 15:07:37.111] Loading  config for renderer 
[13.09.22 15:07:37.111] Executing config-script "user.ltx"...
[13.09.22 15:07:37.111] [d:\op-2.2\userdata\user.ltx] successfully loaded.
[13.09.22 15:07:37.111] Starting INPUT device...
[13.09.22 15:07:37.119] Loading DLL: xrRender_R1.dll
[13.09.22 15:07:37.120] Loading DLL: xrGame.dll
[13.09.22 15:07:37.123] 'xrGame' build Dec 31 2021 15:06:57
[13.09.22 15:07:37.487] * [win32]: free[8589756868 K], reserved[43160 K], committed[134500 K]
[13.09.22 15:07:37.487] * [ D3D ]: textures[0 K]
[13.09.22 15:07:37.487] * [x-ray]: crt heap[47297 K], process heap[47297 K], game lua[0 K], engine lua[0 K], render[0 K]
[13.09.22 15:07:37.487] * [x-ray]: economy: strings[count: 39697, lengths: 1074 K, overhead: 2015 K, saved: 20412 K]
[13.09.22 15:07:37.487] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[13.09.22 15:07:37.487] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"...
[13.09.22 15:07:37.488] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[13.09.22 15:07:37.488] Executing config-script "user.ltx"...
[13.09.22 15:07:37.488] Executing config-script "d:\op-2.2\gamedata\config\rspec_default.ltx"...
[13.09.22 15:07:37.488] [d:\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded.
[13.09.22 15:07:37.488] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"...
[13.09.22 15:07:37.488] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[13.09.22 15:07:37.488] - Maximum allowed affinity mask: 0x3, current: 0x2
[13.09.22 15:07:37.489] [d:\op-2.2\userdata\user.ltx] successfully loaded.
[13.09.22 15:07:37.489] SOUND: OpenAL: enumerate devices...
[13.09.22 15:07:37.489] SOUND: OpenAL: EnumerationExtension Present
[13.09.22 15:07:37.489] devices OpenAL Soft
[13.09.22 15:07:37.489] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[13.09.22 15:07:37.507] SOUND: OpenAL: All available devices:
[13.09.22 15:07:37.507] 1. OpenAL Soft, Spec Version 1.1 (default)
[13.09.22 15:07:37.507] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[13.09.22 15:07:37.515] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[13.09.22 15:07:37.517] * sound: EAX 2.0 extension: absent
[13.09.22 15:07:37.517] * sound: EAX 2.0 deferred: absent
[13.09.22 15:07:37.517] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[13.09.22 15:07:37.521] Starting RENDER device...
[13.09.22 15:07:37.524] * GPU [vendor:8086]-[device:106]: Intel(R) HD Graphics
[13.09.22 15:07:37.524] * GPU driver: 9.17.10.4229
[13.09.22 15:07:37.600] * CREATE: DeviceREF: 1
[13.09.22 15:07:37.600] *     Texture memory: 1684 M
[13.09.22 15:07:37.600] *          DDI-level: 9.0
[13.09.22 15:07:38.077] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[13.09.22 15:07:38.078] * GPU vertex cache: recognized, 32
[13.09.22 15:07:38.078] * DVB created: 8192K
[13.09.22 15:07:38.078] * DIB created: 512K
[13.09.22 15:07:38.208] load time LTX=102 ms
[13.09.22 15:07:38.219] count of .thm files=3236
[13.09.22 15:07:38.385] load time THM=176 ms
[13.09.22 15:07:38.385] * distortion: used, dev(30),need(14)
[13.09.22 15:07:38.385] * SSample: 1366x768
[13.09.22 15:07:38.395] * SSample: enabled
[13.09.22 15:07:38.570] - r__tf_aniso 16
[13.09.22 15:07:38.570] - r1_tf_mipbias 0.
[13.09.22 15:07:38.590] Script debugger succesfully restarted.
[13.09.22 15:07:41.621] - Gamedata version: [Сборка 2.2 09.01.2022]
[13.09.22 15:07:41.736] Starting engine...
[13.09.22 15:07:41.829] GMLib loaded at 92 msec
[13.09.22 15:07:42.612] Game_Globals loaded at 782 msec
[13.09.22 15:07:42.824] App_Start loaded at 211 msec
[13.09.22 15:07:42.848] ui_core loaded at 24 msec
[13.09.22 15:07:42.948] Main_Menu loaded at 100 msec
[13.09.22 15:07:48.338] * DVB created: 8192K
[13.09.22 15:07:48.339] * DIB created: 512K
[13.09.22 15:07:48.339] - r__tf_aniso 16
[13.09.22 15:07:48.339] - r1_tf_mipbias 0.
[13.09.22 15:07:48.339] * SSample: 1366x768
[13.09.22 15:07:48.350] * SSample: enabled
[13.09.22 15:07:48.350] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[13.09.22 15:07:48.350] * GPU vertex cache: recognized, 32
[13.09.22 15:07:48.350] *** RESET [311 ms]
[13.09.22 15:07:48.350] "d:\op-2.2\bin\xr_3da.exe" -nointro
[13.09.22 15:07:48.350] Begin load
[13.09.22 15:07:48.353] * phase time: 0 ms
[13.09.22 15:07:48.415] * phase cmem: 226124 K
[13.09.22 15:07:48.415] Prefetching objects...
[13.09.22 15:07:48.496] * Objects loaded in 0 ms
[13.09.22 15:07:49.393] * Models loaded in 896 ms
[13.09.22 15:07:49.458] * Prefetch memory:  703887Kb
[13.09.22 15:07:49.460] * phase time: 1107 ms
[13.09.22 15:07:49.525] * phase cmem: 917177 K
[13.09.22 15:07:49.525] Starting server...
[13.09.22 15:07:49.570] - Gamedata version: [Сборка 2.2 09.01.2022]
[13.09.22 15:07:49.628] * phase time: 168 ms
[13.09.22 15:07:49.693] * phase cmem: 915324 K
[13.09.22 15:07:49.693] Loading alife simulator...
[13.09.22 15:07:49.694] * phase time: 65 ms
[13.09.22 15:07:49.758] * phase cmem: 915325 K
[13.09.22 15:07:49.758] Loading savegame...
[13.09.22 15:07:49.886]  d:\op-2.2\userdata\savedgames\Евгений_quicksave.sav save created on DEVELOPER mode!
[13.09.22 15:07:49.886] * Loading key-value pairs...
[13.09.22 15:07:50.072] * 35 key-value pairs were successfully loaded (0.186s)
[13.09.22 15:07:50.072] * Loading spawn registry...
[13.09.22 15:07:54.062] * 24708 spawn points were successfully loaded (3.990s)
[13.09.22 15:07:54.063] * Loading objects...
[13.09.22 15:07:55.771] * 44093 out of 44093 objects were successfully loaded (1.708s)
[13.09.22 15:07:59.116] * Loading quick slots data...
[13.09.22 15:07:59.116] * Loading pre random queues data...
[13.09.22 15:07:59.149] * Start objects on_register'ed...
[13.09.22 15:08:04.116] * 44093 objects on_register'ed (4.968s)
[13.09.22 15:08:04.118] * Game Евгений_quicksave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\Евгений_quicksave.sav' (14.426s)
[13.09.22 15:08:04.118] * phase time: 14425 ms
[13.09.22 15:08:04.270] * phase cmem: 1296640 K
[13.09.22 15:08:04.270] Connecting...
[13.09.22 15:08:04.687] MaxPlayers = 32
[13.09.22 15:08:04.897] * phase time: 777 ms
[13.09.22 15:08:05.051] * phase cmem: 1316759 K
[13.09.22 15:08:05.051] Connecting to...
[13.09.22 15:08:05.051]  Player not found. New player created.
[13.09.22 15:08:05.051] * client : connection accepted - <>
[13.09.22 15:08:05.067] * phase time: 170 ms
[13.09.22 15:08:05.216] * phase cmem: 1316811 K
[13.09.22 15:08:05.216] Reading level info...
[13.09.22 15:08:05.244] * phase time: 176 ms
[13.09.22 15:08:05.392] * phase cmem: 1316811 K
[13.09.22 15:08:05.392] Loading object space...
[13.09.22 15:08:07.194] * object space load: 1801 ms
[13.09.22 15:08:07.194] * phase time: 1949 ms
[13.09.22 15:08:07.344] * phase cmem: 1427177 K
[13.09.22 15:08:07.344] Loading shaders (R1)...
[13.09.22 15:08:07.774] * phase time: 580 ms
[13.09.22 15:08:07.925] * phase cmem: 1431914 K
[13.09.22 15:08:07.925] Loading geometry (R1)...
[13.09.22 15:08:09.850] * phase time: 2075 ms
[13.09.22 15:08:10.024] * phase cmem: 1523731 K
[13.09.22 15:08:10.024] Loading visuals (R1)...
[13.09.22 15:08:10.382] * phase time: 532 ms
[13.09.22 15:08:10.538] * phase cmem: 1534576 K
[13.09.22 15:08:10.538] Loading details (R1)...
[13.09.22 15:08:10.650] * [DETAILS] VertexConsts(256), Batch(61)
[13.09.22 15:08:10.650] * [DETAILS] 10126 v(20), 5368 p
[13.09.22 15:08:10.650] * [DETAILS] Batch(61), VB(197K), IB(31K)
[13.09.22 15:08:10.651] * phase time: 269 ms
[13.09.22 15:08:10.806] * phase cmem: 1534950 K
[13.09.22 15:08:10.806] Loading sectors (R1)...
[13.09.22 15:08:10.817] * Loading HOM: d:\op-2.2\gamedata\levels\jupiter\level.hom
[13.09.22 15:08:10.849] * Loading environment modificator: d:\op-2.2\gamedata\levels\jupiter\level.env_mod
[13.09.22 15:08:10.849]  ERROR CEnvironment::mods_load: d:\op-2.2\gamedata\levels\jupiter\level.env_mod is malformed!
[13.09.22 15:08:10.849] * phase time: 197 ms
[13.09.22 15:08:11.004] * phase cmem: 1535688 K
[13.09.22 15:08:11.004] Loading AI objects...
[13.09.22 15:08:11.086] - Loading music tracks from 'jupiter_musics'...
[13.09.22 15:08:11.284] * phase time: 434 ms
[13.09.22 15:08:11.462] * phase cmem: 1535214 K
[13.09.22 15:08:11.462] Loading PH world...
[13.09.22 15:08:11.517] - Game configuring : Started 
[13.09.22 15:08:11.525] - Game configuring : Finished 
[13.09.22 15:08:11.824] * phase time: 540 ms
[13.09.22 15:08:11.984] * phase cmem: 1574749 K
[13.09.22 15:08:11.984] Loading textures...
[13.09.22 15:08:19.175] * t-report - base: 1265, 1039218 K
[13.09.22 15:08:19.175] * t-report - lmap: 28, 28675 K
[13.09.22 15:08:19.175] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[13.09.22 15:08:19.175]         Reduce pixel density (worse) or use more vertex lighting (better).
[13.09.22 15:08:19.176] * phase time: 7352 ms
[13.09.22 15:08:19.358] * phase cmem: 1927621 K
[13.09.22 15:08:19.358] Synchronizing...
[13.09.22 15:08:19.359] Save created on [Engine 2.2a x64 09.01.2022]
[13.09.22 15:08:19.359] Save date and time [Fri Jan  1 02:18:47 2010]
[13.09.22 15:08:19.378] * phase time: 202 ms
[13.09.22 15:08:19.541] * phase cmem: 1927624 K
[13.09.22 15:08:20.036] * [win32]: free[8587285888 K], reserved[77720 K], committed[2570920 K]
[13.09.22 15:08:20.036] * [ D3D ]: textures[1067893 K]
[13.09.22 15:08:20.036] * [x-ray]: crt heap[745246 K], process heap[745246 K], game lua[350238 K], engine lua[245 K], render[0 K]
[13.09.22 15:08:20.036] * [x-ray]: economy: strings[count: 201867, lengths: 11399 K, overhead: 10251 K, saved: 30011 K]
[13.09.22 15:08:20.036] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[13.09.22 15:08:20.036] Starting measure
[13.09.22 15:08:44.462] ~ fix position for object [physic_object40309]
[13.09.22 15:08:44.462] - Successfully
[13.09.22 15:08:45.205] * MEMORY USAGE: 1989955 K
[13.09.22 15:13:04.908] * Saving spawns...
[13.09.22 15:13:04.911] * Saving objects...
[13.09.22 15:13:05.318] * 44089 objects are successfully saved
[13.09.22 15:13:05.327] * Saving key-value pairs...
[13.09.22 15:13:05.413] * 35 key-value pairs were successfully saved
[13.09.22 15:13:05.439] * Saving quick slots data...
[13.09.22 15:13:05.439] * Saving pre random queues data...
[13.09.22 15:13:05.716] * Game Евгений_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\Евгений_quicksave.sav'
[13.09.22 15:13:21.799] * Saving spawns...
[13.09.22 15:13:21.801] * Saving objects...
[13.09.22 15:13:22.240] * 44089 objects are successfully saved
[13.09.22 15:13:22.250] * Saving key-value pairs...
[13.09.22 15:13:22.335] * 35 key-value pairs were successfully saved
[13.09.22 15:13:22.335] * Saving quick slots data...
[13.09.22 15:13:22.335] * Saving pre random queues data...
[13.09.22 15:13:22.485] * Game Евгений_autosave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\Евгений_autosave.sav'
[13.09.22 15:13:22.492] - Disconnect
[13.09.22 15:13:28.683] - Destroying level
[13.09.22 15:13:29.015] * DVB created: 8192K
[13.09.22 15:13:29.015] * DIB created: 512K
[13.09.22 15:13:29.015] - r__tf_aniso 16
[13.09.22 15:13:29.015] - r1_tf_mipbias 0.
[13.09.22 15:13:29.015] * SSample: 1366x768
[13.09.22 15:13:29.031] * SSample: enabled
[13.09.22 15:13:29.031] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[13.09.22 15:13:29.031] * GPU vertex cache: recognized, 32
[13.09.22 15:13:29.031] *** RESET [127 ms]
[13.09.22 15:13:29.032] "d:\op-2.2\bin\xr_3da.exe" -nointro
[13.09.22 15:13:29.032] Begin load
[13.09.22 15:13:29.043] * phase time: 0 ms
[13.09.22 15:13:29.231] * phase cmem: 1243480 K
[13.09.22 15:13:29.231] Starting server...
[13.09.22 15:13:29.466] - Gamedata version: [Сборка 2.2 09.01.2022]
[13.09.22 15:13:29.525] * phase time: 481 ms
[13.09.22 15:13:29.706] * phase cmem: 1243677 K
[13.09.22 15:13:29.706] Loading alife simulator...
[13.09.22 15:13:29.707] * phase time: 182 ms
[13.09.22 15:13:29.887] * phase cmem: 1243677 K
[13.09.22 15:13:29.887] Loading savegame...
[13.09.22 15:13:29.944]  d:\op-2.2\userdata\savedgames\Евгений_autosave.sav save created on DEVELOPER mode!
[13.09.22 15:13:29.944] * Loading key-value pairs...
[13.09.22 15:13:30.117] * 35 key-value pairs were successfully loaded (0.174s)
[13.09.22 15:13:30.117] * Loading spawn registry...
[13.09.22 15:13:33.864] * 24708 spawn points were successfully loaded (3.747s)
[13.09.22 15:13:33.866] * Loading objects...
[13.09.22 15:13:35.476] * 44089 out of 44089 objects were successfully loaded (1.610s)
[13.09.22 15:13:38.471] * Loading quick slots data...
[13.09.22 15:13:38.471] * Loading pre random queues data...
[13.09.22 15:13:38.502] * Start objects on_register'ed...
[13.09.22 15:13:43.357] * 44089 objects on_register'ed (4.855s)
[13.09.22 15:13:43.359] * Game Евгений_autosave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\Евгений_autosave.sav' (13.652s)
[13.09.22 15:13:43.359] * phase time: 13651 ms
[13.09.22 15:13:43.563] * phase cmem: 1491852 K
[13.09.22 15:13:43.563] Connecting...
[13.09.22 15:13:43.563] MaxPlayers = 32
[13.09.22 15:13:43.641] * phase time: 282 ms
[13.09.22 15:13:43.844] * phase cmem: 1491854 K
[13.09.22 15:13:43.844] Connecting to...
[13.09.22 15:13:43.844]  Player not found. New player created.
[13.09.22 15:13:43.844] * client : connection accepted - <>
[13.09.22 15:13:43.860] * phase time: 219 ms
[13.09.22 15:13:44.063] * phase cmem: 1491902 K
[13.09.22 15:13:44.063] Reading level info...
[13.09.22 15:13:44.106] * phase time: 245 ms
[13.09.22 15:13:44.334] * phase cmem: 1491902 K
[13.09.22 15:13:44.334] Loading object space...
[13.09.22 15:13:44.640] WARNING: CLocatorAPI::check_for_file file not found file d:\op-2.2\userdata\level_cache\l05_bar in files list (size = 81909) 
[13.09.22 15:13:45.999] * object space load: 1665 ms
[13.09.22 15:13:45.999] * phase time: 1893 ms
[13.09.22 15:13:46.202] * phase cmem: 1543395 K
[13.09.22 15:13:46.202] Loading shaders (R1)...
[13.09.22 15:13:46.478] * phase time: 478 ms
[13.09.22 15:13:46.682] * phase cmem: 1546298 K
[13.09.22 15:13:46.682] Loading geometry (R1)...
[13.09.22 15:13:47.636] * phase time: 1158 ms
[13.09.22 15:13:47.861] * phase cmem: 1596233 K
[13.09.22 15:13:47.861] Loading visuals (R1)...
[13.09.22 15:13:47.926] * phase time: 289 ms
[13.09.22 15:13:48.133] * phase cmem: 1597305 K
[13.09.22 15:13:48.133] Loading details (R1)...
[13.09.22 15:13:48.266] * [DETAILS] VertexConsts(256), Batch(61)
[13.09.22 15:13:48.266] * [DETAILS] 40687 v(20), 26352 p
[13.09.22 15:13:48.266] * [DETAILS] Batch(61), VB(794K), IB(154K)
[13.09.22 15:13:48.268] * phase time: 342 ms
[13.09.22 15:13:48.471] * phase cmem: 1598366 K
[13.09.22 15:13:48.471] Loading sectors (R1)...
[13.09.22 15:13:48.473] * Loading HOM: d:\op-2.2\gamedata\levels\l05_bar\level.hom
[13.09.22 15:13:48.508] * Loading environment modificator: d:\op-2.2\gamedata\levels\l05_bar\level.env_mod
[13.09.22 15:13:48.508] * phase time: 239 ms
[13.09.22 15:13:48.711] * phase cmem: 1598576 K
[13.09.22 15:13:48.711] Loading AI objects...
[13.09.22 15:13:48.796] * phase time: 288 ms
[13.09.22 15:13:49.012] * phase cmem: 1598546 K
[13.09.22 15:13:49.013] Loading PH world...
[13.09.22 15:13:49.059] - Game configuring : Started 
[13.09.22 15:13:49.066] - Game configuring : Finished 
[13.09.22 15:13:49.071] * phase time: 274 ms
[13.09.22 15:13:49.278] * phase cmem: 1639071 K
[13.09.22 15:13:49.278] Loading textures...
[13.09.22 15:13:54.197] * t-report - base: 1208, 958750 K
[13.09.22 15:13:54.197] * t-report - lmap: 8, 8193 K
[13.09.22 15:13:54.197] * phase time: 5125 ms
[13.09.22 15:13:54.426] * phase cmem: 1781367 K
[13.09.22 15:13:54.426] Synchronizing...
[13.09.22 15:13:54.426] Save created on [Engine 2.2a x64 09.01.2022]
[13.09.22 15:13:54.426] Save date and time [Tue Sep 13 15:13:22 2022]
[13.09.22 15:13:54.442] * phase time: 244 ms
[13.09.22 15:13:54.649] * phase cmem: 1781367 K
[13.09.22 15:13:55.386] * [win32]: free[8587077068 K], reserved[302128 K], committed[2555332 K]
[13.09.22 15:13:55.386] * [ D3D ]: textures[966943 K]
[13.09.22 15:13:55.386] * [x-ray]: crt heap[740170 K], process heap[740170 K], game lua[349063 K], engine lua[330 K], render[1923 K]
[13.09.22 15:13:55.386] * [x-ray]: economy: strings[count: 207298, lengths: 11551 K, overhead: 10526 K, saved: 117561 K]
[13.09.22 15:13:55.386] * [x-ray]: economy: smem[count: 47551, lengths: 28019 K, overhead: 743 K, saved: 9563 K]
[13.09.22 15:13:55.386] Starting measure
[13.09.22 15:14:55.465] ~ WARNING id_cleaner has empty levels 33. nothing to clean...
[13.09.22 15:14:55.518]  ALL_SPAWN_FIX release [bar_arena_door_0000][51249]
[13.09.22 15:15:01.983] * MEMORY USAGE: 2402523 K
[13.09.22 15:15:40.539] * Saving spawns...
[13.09.22 15:15:40.548] * Saving objects...
[13.09.22 15:15:40.993] * 44070 objects are successfully saved
[13.09.22 15:15:41.003] * Saving key-value pairs...
[13.09.22 15:15:41.089] * 35 key-value pairs were successfully saved
[13.09.22 15:15:41.089] * Saving quick slots data...
[13.09.22 15:15:41.089] * Saving pre random queues data...
[13.09.22 15:15:41.224] * Game Евгений_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\Евгений_quicksave.sav'
[13.09.22 15:15:47.250] - Disconnect
[13.09.22 15:15:53.474] - Destroying level
[13.09.22 15:15:54.097] DestroySingleton::RefCounter: 0
[13.09.22 15:15:54.111] DestroySingleton::RefCounter: 0
[13.09.22 15:15:54.113] DestroySingleton::RefCounter: 0
[13.09.22 15:15:54.201] Input:  1
[13.09.22 15:15:54.231] Destroying Direct3D...
[13.09.22 15:15:54.499] * RM_Dump: textures  : 3
[13.09.22 15:15:54.499] *        :   1 (    1 K): ui\ui_enemy_frame
[13.09.22 15:15:54.499] *        :   1 (16384 K): ui\ui_icon_equipment
[13.09.22 15:15:54.499] *        :   1 ( 2048 K): ui\ui_inventory2
[13.09.22 15:15:54.499] * RM_Dump: textures  : 18433 K
[13.09.22 15:15:54.499] * RM_Dump: rtargets  : 0
[13.09.22 15:15:54.499] * RM_Dump: rtargetsc : 0
[13.09.22 15:15:54.499] * RM_Dump: vs        : 1
[13.09.22 15:15:54.499] *        :   3 (    0 K): null
[13.09.22 15:15:54.499] * RM_Dump: ps        : 1
[13.09.22 15:15:54.499] *        :   3 (    0 K): null
[13.09.22 15:15:54.499] * RM_Dump: dcl       : 0
[13.09.22 15:15:54.499] * RM_Dump: states    : 1
[13.09.22 15:15:54.499] * RM_Dump: tex_list  : 3
[13.09.22 15:15:54.499] * RM_Dump: matrices  : 0
[13.09.22 15:15:54.499] * RM_Dump: lst_constants: 0
[13.09.22 15:15:54.499] * RM_Dump: v_passes  : 3
[13.09.22 15:15:54.499] * RM_Dump: v_elements: 3
[13.09.22 15:15:54.499] * RM_Dump: v_shaders : 3
[13.09.22 15:15:54.500] refCount:pBaseZB 1
[13.09.22 15:15:54.500] refCount:pBaseRT 1
[13.09.22 15:15:54.500] DeviceREF: 5
 

 

А мне кто нибудь поможет с логам???

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Переименовал в 1gamedata.Всёровно вылет с Юпитера на Научную Станцию.Машинка слабовата,но ведь не на одной локе нет вылета.Всю карту обошёл,даже лабы.Вылет только там!!!

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* Detected CPU:          Intel(R) Pentium(R) CPU B980 @ 2.40GHz GenuineIntel, F6/M42/S7
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
* CPU cores: [2], threads: [2]
Initializing File System...
using fs-ltx d:\op-2.2\fsgame.ltx
CLocatorAPI::_initialize, FS: 81940 files cached, 25318Kb memory used.
Init FileSystem 10.578901 sec
[16.09.22 11:31:06.048] 'xrCore' build 8402, Feb  7 2022
[16.09.22 11:31:06.048] OP 2.2 Engine ver 2.2a x64 08.02.2022
[16.09.22 11:31:06.048] 
[16.09.22 11:31:06.405] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[16.09.22 11:31:06.406] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[16.09.22 11:31:06.406] Initializing Engine...
[16.09.22 11:31:06.407] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms
[16.09.22 11:31:06.407]  ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[16.09.22 11:31:06.407] Loading  config for renderer 
[16.09.22 11:31:06.407] Executing config-script "user.ltx"...
[16.09.22 11:31:06.407] [d:\op-2.2\userdata\user.ltx] successfully loaded.
[16.09.22 11:31:06.407] Starting INPUT device...
[16.09.22 11:31:06.414] Loading DLL: xrRender_R1.dll
[16.09.22 11:31:06.415] Loading DLL: xrGame.dll
[16.09.22 11:31:06.419] 'xrGame' build Feb  7 2022 16:34:07
[16.09.22 11:31:06.822] * [win32]: free[8589756848 K], reserved[42932 K], committed[134748 K]
[16.09.22 11:31:06.822] * [ D3D ]: textures[0 K]
[16.09.22 11:31:06.822] * [x-ray]: crt heap[47318 K], process heap[47318 K], game lua[0 K], engine lua[0 K], render[0 K]
[16.09.22 11:31:06.822] * [x-ray]: economy: strings[count: 39689, lengths: 1074 K, overhead: 2015 K, saved: 20412 K]
[16.09.22 11:31:06.822] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[16.09.22 11:31:06.822] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"...
[16.09.22 11:31:06.823] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[16.09.22 11:31:06.823] Executing config-script "user.ltx"...
[16.09.22 11:31:06.823] Executing config-script "d:\op-2.2\gamedata\config\rspec_default.ltx"...
[16.09.22 11:31:06.823] [d:\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded.
[16.09.22 11:31:06.823] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"...
[16.09.22 11:31:06.823] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[16.09.22 11:31:06.824] ~ Invalid syntax in call to 'bolt_visual'
[16.09.22 11:31:06.824] ~ Valid arguments: Incorrect game config!
[16.09.22 11:31:06.824] - Maximum allowed affinity mask: 0x3, current: 0x2
[16.09.22 11:31:06.824] [d:\op-2.2\userdata\user.ltx] successfully loaded.
[16.09.22 11:31:06.824] SOUND: OpenAL: enumerate devices...
[16.09.22 11:31:06.824] SOUND: OpenAL: EnumerationExtension Present
[16.09.22 11:31:06.824] devices OpenAL Soft
[16.09.22 11:31:06.824] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[16.09.22 11:31:06.844] SOUND: OpenAL: All available devices:
[16.09.22 11:31:06.844] 1. OpenAL Soft, Spec Version 1.1 (default)
[16.09.22 11:31:06.844] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[16.09.22 11:31:06.853] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[16.09.22 11:31:06.855] * sound: EAX 2.0 extension: absent
[16.09.22 11:31:06.855] * sound: EAX 2.0 deferred: absent
[16.09.22 11:31:06.855] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[16.09.22 11:31:06.860] Starting RENDER device...
[16.09.22 11:31:06.863] * GPU [vendor:8086]-[device:106]: Intel(R) HD Graphics
[16.09.22 11:31:06.863] * GPU driver: 9.17.10.4229
[16.09.22 11:31:06.946] * CREATE: DeviceREF: 1
[16.09.22 11:31:06.946] *     Texture memory: 1684 M
[16.09.22 11:31:06.946] *          DDI-level: 9.0
[16.09.22 11:31:07.148] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[16.09.22 11:31:07.149] * GPU vertex cache: recognized, 32
[16.09.22 11:31:07.149] * DVB created: 8192K
[16.09.22 11:31:07.150] * DIB created: 512K
[16.09.22 11:31:07.281] load time LTX=103 ms
[16.09.22 11:31:07.292] count of .thm files=3236
[16.09.22 11:31:07.461] load time THM=180 ms
[16.09.22 11:31:07.461] * distortion: used, dev(30),need(14)
[16.09.22 11:31:07.461] * SSample: 1366x768
[16.09.22 11:31:07.472] * SSample: enabled
[16.09.22 11:31:07.651] - r__tf_aniso 16
[16.09.22 11:31:07.651] - r1_tf_mipbias 0.
[16.09.22 11:31:07.673] Script debugger succesfully restarted.
[16.09.22 11:31:10.724] - Gamedata version: [Сборка 2.2 09.01.2022]
[16.09.22 11:31:10.841] Starting engine...
[16.09.22 11:31:10.935] GMLib loaded at 92 msec
[16.09.22 11:31:11.754] Game_Globals loaded at 819 msec
[16.09.22 11:31:11.966] App_Start loaded at 211 msec
[16.09.22 11:31:11.987] ui_core loaded at 21 msec
[16.09.22 11:31:12.084] Main_Menu loaded at 96 msec
[16.09.22 11:31:18.914] * DVB created: 8192K
[16.09.22 11:31:18.914] * DIB created: 512K
[16.09.22 11:31:18.915] - r__tf_aniso 16
[16.09.22 11:31:18.915] - r1_tf_mipbias 0.
[16.09.22 11:31:18.915] * SSample: 1366x768
[16.09.22 11:31:18.926] * SSample: enabled
[16.09.22 11:31:18.926] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[16.09.22 11:31:18.926] * GPU vertex cache: recognized, 32
[16.09.22 11:31:18.926] *** RESET [150 ms]
[16.09.22 11:31:18.927] "d:\op-2.2\bin\xr_3da.exe" -nointro
[16.09.22 11:31:18.927] Begin load
[16.09.22 11:31:18.929] * phase time: 0 ms
[16.09.22 11:31:18.993] * phase cmem: 226136 K
[16.09.22 11:31:18.993] Prefetching objects...
[16.09.22 11:31:19.073] * Objects loaded in 0 ms
[16.09.22 11:31:19.959] * Models loaded in 886 ms
[16.09.22 11:31:20.025] * Prefetch memory:  703887Kb
[16.09.22 11:31:20.027] * phase time: 1098 ms
[16.09.22 11:31:20.092] * phase cmem: 917189 K
[16.09.22 11:31:20.092] Starting server...
[16.09.22 11:31:20.136] - Gamedata version: [Сборка 2.2 09.01.2022]
[16.09.22 11:31:20.194] * phase time: 167 ms
[16.09.22 11:31:20.259] * phase cmem: 915341 K
[16.09.22 11:31:20.259] Loading alife simulator...
[16.09.22 11:31:20.260] * phase time: 65 ms
[16.09.22 11:31:20.325] * phase cmem: 915342 K
[16.09.22 11:31:20.325] Loading savegame...
[16.09.22 11:31:21.116]  d:\op-2.2\userdata\savedgames\all.sav save created on DEVELOPER mode!
[16.09.22 11:31:21.116] * Loading key-value pairs...
[16.09.22 11:31:21.321] * 35 key-value pairs were successfully loaded (0.204s)
[16.09.22 11:31:21.321] * Loading spawn registry...
[16.09.22 11:31:25.337] * 24708 spawn points were successfully loaded (4.017s)
[16.09.22 11:31:25.338] * Loading objects...
[16.09.22 11:31:27.004] * 43642 out of 43642 objects were successfully loaded (1.665s)
[16.09.22 11:31:29.800] * Loading quick slots data...
[16.09.22 11:31:29.800] * Loading pre random queues data...
[16.09.22 11:31:29.833] * Start objects on_register'ed...
[16.09.22 11:31:34.619] * 43642 objects on_register'ed (4.786s)
[16.09.22 11:31:34.621] * Game all is successfully loaded from file 'd:\op-2.2\userdata\savedgames\all.sav' (14.361s)
[16.09.22 11:31:34.621] * phase time: 14360 ms
[16.09.22 11:31:34.772] * phase cmem: 1279256 K
[16.09.22 11:31:34.772] Connecting...
[16.09.22 11:31:34.800] MaxPlayers = 32
[16.09.22 11:31:34.849] * phase time: 227 ms
[16.09.22 11:31:34.997] * phase cmem: 1298031 K
[16.09.22 11:31:34.997] Connecting to...
[16.09.22 11:31:34.997]  Player not found. New player created.
[16.09.22 11:31:34.997] * client : connection accepted - <>
[16.09.22 11:31:35.013] * phase time: 164 ms
[16.09.22 11:31:35.161] * phase cmem: 1298080 K
[16.09.22 11:31:35.161] Reading level info...
[16.09.22 11:31:35.161] * phase time: 148 ms
[16.09.22 11:31:35.309] * phase cmem: 1298080 K
[16.09.22 11:31:35.309] Loading object space...
[16.09.22 11:31:35.812] * object space load: 502 ms
[16.09.22 11:31:35.812] * phase time: 650 ms
[16.09.22 11:31:35.964] * phase cmem: 1421994 K
[16.09.22 11:31:35.964] Loading shaders (R1)...
[16.09.22 11:31:36.449] * phase time: 637 ms
[16.09.22 11:31:36.599] * phase cmem: 1426907 K
[16.09.22 11:31:36.599] Loading geometry (R1)...
[16.09.22 11:31:36.670] * phase time: 221 ms
[16.09.22 11:31:36.820] * phase cmem: 1532772 K
[16.09.22 11:31:36.820] Loading visuals (R1)...
[16.09.22 11:31:36.878] * phase time: 208 ms
[16.09.22 11:31:37.032] * phase cmem: 1540527 K
[16.09.22 11:31:37.032] Loading details (R1)...
[16.09.22 11:31:37.069] * [DETAILS] VertexConsts(256), Batch(61)
[16.09.22 11:31:37.069] * [DETAILS] 40687 v(20), 26352 p
[16.09.22 11:31:37.069] * [DETAILS] Batch(61), VB(794K), IB(154K)
[16.09.22 11:31:37.071] * phase time: 192 ms
[16.09.22 11:31:37.225] * phase cmem: 1541620 K
[16.09.22 11:31:37.225] Loading sectors (R1)...
[16.09.22 11:31:37.225] * Loading HOM: d:\op-2.2\gamedata\levels\l46_science_station\level.hom
[16.09.22 11:31:37.226] * Loading environment modificator: d:\op-2.2\gamedata\levels\l46_science_station\level.env_mod
[16.09.22 11:31:37.226]  ERROR CEnvironment::mods_load: d:\op-2.2\gamedata\levels\l46_science_station\level.env_mod is malformed!
[16.09.22 11:31:37.226] * phase time: 155 ms
[16.09.22 11:31:37.379] * phase cmem: 1541646 K
[16.09.22 11:31:37.379] Loading AI objects...
[16.09.22 11:31:37.379] - Loading music tracks from 'l46_science_station_musics'...
[16.09.22 11:31:37.391] * phase time: 164 ms
[16.09.22 11:31:37.546] * phase cmem: 1541613 K
[16.09.22 11:31:37.546] Loading PH world...
[16.09.22 11:31:37.582] - Game configuring : Started 
[16.09.22 11:31:37.588] - Game configuring : Finished 
[16.09.22 11:31:37.776] WARNING: CLocatorAPI::check_for_file file not found file d:\op-2.2\userdata\settings\task_visual.settings in files list (size = 81940) 
[16.09.22 11:31:37.918] * phase time: 527 ms
[16.09.22 11:31:38.074] * phase cmem: 1573795 K
[16.09.22 11:31:38.074] Loading textures...
[16.09.22 11:31:38.721] * t-report - base: 1445, 1046434 K
[16.09.22 11:31:38.721] * t-report - lmap: 38, 38916 K
[16.09.22 11:31:38.721] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[16.09.22 11:31:38.721]         Reduce pixel density (worse) or use more vertex lighting (better).
[16.09.22 11:31:38.721] * phase time: 803 ms
[16.09.22 11:31:38.881] * phase cmem: 1946766 K
[16.09.22 11:31:38.881] Synchronizing...
[16.09.22 11:31:38.881] Save created on [Engine 2.2a x64 08.02.2022]
[16.09.22 11:31:38.881] Save date and time [Sun Aug 21 17:09:57 2022]
[16.09.22 11:31:38.900] * phase time: 179 ms
[16.09.22 11:31:39.060] * phase cmem: 1946768 K
[16.09.22 11:31:39.614] * [win32]: free[8587285996 K], reserved[89952 K], committed[2558580 K]
[16.09.22 11:31:39.614] * [ D3D ]: textures[1085351 K]
[16.09.22 11:31:39.614] * [x-ray]: crt heap[731144 K], process heap[731144 K], game lua[347814 K], engine lua[213 K], render[0 K]
[16.09.22 11:31:39.614] * [x-ray]: economy: strings[count: 201878, lengths: 11399 K, overhead: 10251 K, saved: 30009 K]
[16.09.22 11:31:39.614] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[16.09.22 11:31:39.614] Starting measure
[16.09.22 11:31:44.131] ~ WARNING CWeapon::net_Spawn invalid ammoElapsed for [wpn_aks74m_otdaca_ves15752] [922] [30], try to recovery.
[16.09.22 11:31:46.104]  WARNING MODEL: can't find cycle [idle] for visual [objects\vetrogenerator], try select first cycle [work_2x]
[16.09.22 11:31:46.105]  WARNING MODEL: can't find cycle [idle] for visual [objects\vetrogenerator], try select first cycle [work_2x]
[16.09.22 11:31:48.623]  ERROR User-defined param [bolt_visual] not is class CCC_UserParam! Contact to developer quickly!
[16.09.22 11:31:51.441] * MEMORY USAGE: 2050434 K
[16.09.22 11:32:12.283] * Saving spawns...
[16.09.22 11:32:12.286] * Saving objects...
[16.09.22 11:32:12.704] * 43642 objects are successfully saved
[16.09.22 11:32:12.713] * Saving key-value pairs...
[16.09.22 11:32:12.799] * 35 key-value pairs were successfully saved
[16.09.22 11:32:12.827] * Saving quick slots data...
[16.09.22 11:32:12.827] * Saving pre random queues data...
[16.09.22 11:32:12.961] * Game Евгений_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\Евгений_quicksave.sav'
[16.09.22 11:32:17.976] - Disconnect
[16.09.22 11:32:23.103] - Destroying level
[16.09.22 11:32:23.858] DestroySingleton::RefCounter: 0
[16.09.22 11:32:23.872] DestroySingleton::RefCounter: 0
[16.09.22 11:32:23.874] DestroySingleton::RefCounter: 0
[16.09.22 11:32:23.935] Input:  1
[16.09.22 11:32:23.944] Destroying Direct3D...
[16.09.22 11:32:24.243] * RM_Dump: textures  : 2
[16.09.22 11:32:24.243] *        :   1 (16384 K): ui\ui_icon_equipment
[16.09.22 11:32:24.243] *        :   1 ( 2048 K): ui\ui_inventory2
[16.09.22 11:32:24.243] * RM_Dump: textures  : 18432 K
[16.09.22 11:32:24.243] * RM_Dump: rtargets  : 0
[16.09.22 11:32:24.243] * RM_Dump: rtargetsc : 0
[16.09.22 11:32:24.243] * RM_Dump: vs        : 1
[16.09.22 11:32:24.243] *        :   2 (    0 K): null
[16.09.22 11:32:24.243] * RM_Dump: ps        : 1
[16.09.22 11:32:24.243] *        :   2 (    0 K): null
[16.09.22 11:32:24.243] * RM_Dump: dcl       : 0
[16.09.22 11:32:24.243] * RM_Dump: states    : 1
[16.09.22 11:32:24.243] * RM_Dump: tex_list  : 2
[16.09.22 11:32:24.243] * RM_Dump: matrices  : 0
[16.09.22 11:32:24.243] * RM_Dump: lst_constants: 0
[16.09.22 11:32:24.243] * RM_Dump: v_passes  : 2
[16.09.22 11:32:24.243] * RM_Dump: v_elements: 2
[16.09.22 11:32:24.243] * RM_Dump: v_shaders : 2
[16.09.22 11:32:24.243] refCount:pBaseZB 1
[16.09.22 11:32:24.243] refCount:pBaseRT 1
[16.09.22 11:32:24.243] DeviceREF: 4
 

 

Прошёл Станцию.Нашёл сейф когда уже был на Станции.Правки в Акторе на переносимый вес,убойность оружия.Патч 12.05.2022.Проблема по открытию КПК осталась.Лог по КПК.

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4 часа назад, Кантор сказал:

@Jexson-1983 на каком патче играешь? Что-то лог ругается на визуал болта и какой-то ветрогенератор. Больше ничего подозрительного я там не вижу.

а, вижу февральский патч. Чего не обновляешься до последнего?

Мне сказали 12.05.2022 это последний!!!

Значит в патчи дата указана не верно!!!

Или патч левый!!!

Качал же с нашего форума !!!

Снова переустановил.Правки на Актор и оружие.Патч не кидал.Загрузился на Янтаре.Всё РАБОТАЕТ.Но почему то мру от пси воздействия?

Вылетов пока нет.

  • Смешно 1

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Скрытый текст

* Detected CPU:          Intel(R) Pentium(R) CPU B980 @ 2.40GHz GenuineIntel, F6/M42/S7
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
* CPU cores: [2], threads: [2]
Initializing File System...
using fs-ltx d:\op-2.2\fsgame.ltx
CLocatorAPI::_initialize, FS: 82002 files cached, 25320Kb memory used.
Init FileSystem 8.502630 sec
[19.09.22 00:46:01.884] 'xrCore' build 8369, Jan  5 2022
[19.09.22 00:46:01.884] OP 2.2 Engine ver 2.2a x64 09.01.2022
[19.09.22 00:46:01.884] 
[19.09.22 00:46:04.193] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[19.09.22 00:46:04.193] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[19.09.22 00:46:04.193] Initializing Engine...
[19.09.22 00:46:04.193] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms
[19.09.22 00:46:04.193]  ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[19.09.22 00:46:04.193] Loading  config for renderer 
[19.09.22 00:46:04.193] Executing config-script "user.ltx"...
[19.09.22 00:46:04.287] [d:\op-2.2\userdata\user.ltx] successfully loaded.
[19.09.22 00:46:04.287] Starting INPUT device...
[19.09.22 00:46:04.443] Loading DLL: xrRender_R1.dll
[19.09.22 00:46:04.536] Loading DLL: xrGame.dll
[19.09.22 00:46:04.614] 'xrGame' build Dec 31 2021 15:06:57
[19.09.22 00:46:04.880] * [win32]: free[8589756868 K], reserved[42968 K], committed[134692 K]
[19.09.22 00:46:04.880] * [ D3D ]: textures[0 K]
[19.09.22 00:46:04.880] * [x-ray]: crt heap[47320 K], process heap[47320 K], game lua[0 K], engine lua[0 K], render[0 K]
[19.09.22 00:46:04.880] * [x-ray]: economy: strings[count: 39689, lengths: 1074 K, overhead: 2015 K, saved: 20412 K]
[19.09.22 00:46:04.880] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[19.09.22 00:46:04.880] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"...
[19.09.22 00:46:04.880] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[19.09.22 00:46:04.880] Executing config-script "user.ltx"...
[19.09.22 00:46:04.880] Executing config-script "d:\op-2.2\gamedata\config\rspec_default.ltx"...
[19.09.22 00:46:04.880] [d:\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded.
[19.09.22 00:46:04.880] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"...
[19.09.22 00:46:04.880] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[19.09.22 00:46:04.880] - Maximum allowed affinity mask: 0x3, current: 0x2
[19.09.22 00:46:04.880] [d:\op-2.2\userdata\user.ltx] successfully loaded.
[19.09.22 00:46:04.880] SOUND: OpenAL: enumerate devices...
[19.09.22 00:46:04.880] SOUND: OpenAL: EnumerationExtension Present
[19.09.22 00:46:04.880] devices OpenAL Soft
[19.09.22 00:46:04.880] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[19.09.22 00:46:05.074] SOUND: OpenAL: All available devices:
[19.09.22 00:46:05.074] 1. OpenAL Soft, Spec Version 1.1 (default)
[19.09.22 00:46:05.074] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[19.09.22 00:46:05.097] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[19.09.22 00:46:05.102] * sound: EAX 2.0 extension: absent
[19.09.22 00:46:05.102] * sound: EAX 2.0 deferred: absent
[19.09.22 00:46:05.103] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[19.09.22 00:46:05.115] Starting RENDER device...
[19.09.22 00:46:05.187] * GPU [vendor:8086]-[device:106]: Intel(R) HD Graphics
[19.09.22 00:46:05.187] * GPU driver: 9.17.10.4229
[19.09.22 00:46:05.269] * CREATE: DeviceREF: 1
[19.09.22 00:46:05.269] *     Texture memory: 1684 M
[19.09.22 00:46:05.269] *          DDI-level: 9.0
[19.09.22 00:46:05.505] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[19.09.22 00:46:05.505] * GPU vertex cache: recognized, 32
[19.09.22 00:46:05.506] * DVB created: 8192K
[19.09.22 00:46:05.506] * DIB created: 512K
[19.09.22 00:46:05.751] load time LTX=129 ms
[19.09.22 00:46:05.763] count of .thm files=3236
[19.09.22 00:46:08.074] load time THM=2322 ms
[19.09.22 00:46:08.074] * distortion: used, dev(30),need(14)
[19.09.22 00:46:08.074] * SSample: 1366x768
[19.09.22 00:46:08.169] * SSample: enabled
[19.09.22 00:46:08.670] - r__tf_aniso 1
[19.09.22 00:46:08.670] - r1_tf_mipbias 0.
[19.09.22 00:46:08.715] Script debugger succesfully restarted.
[19.09.22 00:46:09.295]  WARNING: duplicate string table id kb_jumper. Ignoring.
[19.09.22 00:46:09.295]  WARNING: duplicate string table id cant_hunger_jump_sprint. Ignoring.
[19.09.22 00:46:15.709] - Gamedata version: [Сборка 2.2 09.01.2022]
[19.09.22 00:46:16.403] Starting engine...
[19.09.22 00:46:16.778] GMLib loaded at 374 msec
[19.09.22 00:46:18.899] Game_Globals loaded at 2119 msec
[19.09.22 00:46:20.971] App_Start loaded at 2071 msec
[19.09.22 00:46:21.205] ui_core loaded at 234 msec
[19.09.22 00:46:21.517] Main_Menu loaded at 312 msec
[19.09.22 00:46:35.490] * DVB created: 8192K
[19.09.22 00:46:35.490] * DIB created: 512K
[19.09.22 00:46:35.490] - r__tf_aniso 1
[19.09.22 00:46:35.490] - r1_tf_mipbias 0.
[19.09.22 00:46:35.490] * SSample: 1366x768
[19.09.22 00:46:35.501] * SSample: enabled
[19.09.22 00:46:35.501] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[19.09.22 00:46:35.501] * GPU vertex cache: recognized, 32
[19.09.22 00:46:35.501] *** RESET [139 ms]
[19.09.22 00:46:35.502] "d:\op-2.2\bin\xr_3da.exe" -nointro
[19.09.22 00:46:35.502] Begin load
[19.09.22 00:46:35.504] * phase time: 0 ms
[19.09.22 00:46:35.569] * phase cmem: 226625 K
[19.09.22 00:46:35.569] Prefetching objects...
[19.09.22 00:46:35.652] * Objects loaded in 0 ms
[19.09.22 00:46:52.033] * Models loaded in 16380 ms
[19.09.22 00:46:52.107] * Prefetch memory:  703887Kb
[19.09.22 00:46:52.109] * phase time: 16604 ms
[19.09.22 00:46:52.173] * phase cmem: 918357 K
[19.09.22 00:46:52.173] Starting server...
[19.09.22 00:46:52.218] - Gamedata version: [Сборка 2.2 09.01.2022]
[19.09.22 00:46:52.357] * phase time: 248 ms
[19.09.22 00:46:52.434] * phase cmem: 915448 K
[19.09.22 00:46:52.434] Loading alife simulator...
[19.09.22 00:46:52.434] * phase time: 77 ms
[19.09.22 00:46:52.499] * phase cmem: 915449 K
[19.09.22 00:46:52.499] Loading savegame...
[19.09.22 00:46:52.786]  d:\op-2.2\userdata\savedgames\Евгений_autosave.sav save created on DEVELOPER mode!
[19.09.22 00:46:52.786] * Loading key-value pairs...
[19.09.22 00:46:52.977] * 36 key-value pairs were successfully loaded (0.191s)
[19.09.22 00:46:52.977] * Loading spawn registry...
[19.09.22 00:46:56.947] * 24708 spawn points were successfully loaded (3.969s)
[19.09.22 00:46:56.948] * Loading objects...
[19.09.22 00:46:58.652] * 44855 out of 44855 objects were successfully loaded (1.704s)
[19.09.22 00:47:01.865] * Loading quick slots data...
[19.09.22 00:47:01.865] * Loading pre random queues data...
[19.09.22 00:47:01.898] * Start objects on_register'ed...
[19.09.22 00:47:07.000] * 44855 objects on_register'ed (5.102s)
[19.09.22 00:47:07.002] * Game Евгений_autosave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\Евгений_autosave.sav' (14.568s)
[19.09.22 00:47:07.002] * phase time: 14567 ms
[19.09.22 00:47:07.156] * phase cmem: 1284481 K
[19.09.22 00:47:07.156] Connecting...
[19.09.22 00:47:07.173] MaxPlayers = 32
[19.09.22 00:47:07.212] * phase time: 209 ms
[19.09.22 00:47:07.360] * phase cmem: 1295810 K
[19.09.22 00:47:07.360] Connecting to...
[19.09.22 00:47:07.361]  Player not found. New player created.
[19.09.22 00:47:07.361] * client : connection accepted - <>
[19.09.22 00:47:07.377] * phase time: 165 ms
[19.09.22 00:47:07.526] * phase cmem: 1295859 K
[19.09.22 00:47:07.526] Reading level info...
[19.09.22 00:47:07.526] * phase time: 149 ms
[19.09.22 00:47:07.675] * phase cmem: 1295859 K
[19.09.22 00:47:07.675] Loading object space...
[19.09.22 00:47:07.921] * object space load: 245 ms
[19.09.22 00:47:07.921] * phase time: 394 ms
[19.09.22 00:47:08.070] * phase cmem: 1359036 K
[19.09.22 00:47:08.070] Loading shaders (R1)...
[19.09.22 00:47:08.085]  
[19.09.22 00:47:08.085] FATAL ERROR
[19.09.22 00:47:08.085]  
[19.09.22 00:47:08.085] [error]Expression    : fatal error
[19.09.22 00:47:08.085] [error]Function      : CBlender_default_aref::Compile
[19.09.22 00:47:08.085] [error]File          : Blender_default_aref.cpp
[19.09.22 00:47:08.085] [error]Line          : 75
[19.09.22 00:47:08.085] [error]Description   : Not enought textures for shader, base tex: %s
[19.09.22 00:47:08.085] [error]Arguments     : mtl\mtl_fence_01
[19.09.22 00:47:08.085]  
[19.09.22 00:47:08.085] 
[19.09.22 00:47:08.085] stack trace:
[19.09.22 00:47:08.085] 
 

Теперь не пускает в катакомбы

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