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ОП 2.2: Обсуждение и прохождение

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1 минуту назад, Андрей П сказал:

Жаловались - получайте.

Спасли игроков от них самих же:biggrin:

 

2 минуты назад, Андрей П сказал:

дошел до законопаченных окошек к Петренко,

Это да. Еще и система защиты в Х-18 уничтожающая все арты и контролер - зомбирующий через стены в ней:lol3:

 

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i5-12600k, DDR5-6000 G.SKILL32gb, RTX-4070Ti, Seasonic Prime Tinanium 850w,  NVMeM.2Samsung 970Pro 512Gb, M2 Kingsnon 1Tb,WD 1000 и 500 гб., LG 34WP65C-B

 

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27 минут назад, BozSu75 сказал:

Прохождение еще не закончил, а энтот труп до сихпор там лежит, не сгнил еще.

Это на 8к2 он там лежит, а на релизе и начальных патчах он вполне успешно гнил у многих. Поэтому я откладывал взятие квеста Инферно до получения 1 ЖС от Любера.

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Мой комп: Asus@Z170 MaximusVIII Hero + Intel 8700k(QNLV) +24ГБ DDRIV + PA-GTX1060 SUPER JETSTREAM 6G+SSD SAMSUNG PM981A 1Tb..  

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@Hramov хм, все штатно прошло, капсулы Акима на них "обкатал"

@re6el33 на счет того, что тут "не хвалят" -это ты прав. Но это и странно именно тут это делать- ничто не мешает сходить на офф.форум и там искренне поблагодорить авторов этого замечательного творения. 

За себя скажу, что в играх люблю манчкинство, что не характеризует плохо ни меня ни мод)

@Андрей П Солянка времен Архары (кстати совершенно незаслуженно забыт Сяк, как часть истории Солянки) это как 90-е годы в России)). А теперь - строгая корпоративная этика. И это логично- мир сейчас (по Швабу) толкают к двухклассовому обществу. Или , по Рокфеллеру: мне не нужны творцы мне нужны исполнители.

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@Dikkens я пока без правок прохожу, но и затыков нет :) 

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Ганпак для НС 2016 (v2) с последним патчем и правки для dsh mod - здесь (кликабельно)

Вес 500 кг (ссылка) Мой канал на Ютубе - https://www.youtube.com/c/EscapismTM

Все фиксы и дополнения будут выкладываться в народном творчестве и описании стримов.

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8 минут назад, Dikkens сказал:

кто бы мне помог если бы и правки бы еще были.

На предыдущей странице ссылка на сайт где помогут. Я конечно не проверял, но это рекомендовано с офф. сайта.

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i5-12600k, DDR5-6000 G.SKILL32gb, RTX-4070Ti, Seasonic Prime Tinanium 850w,  NVMeM.2Samsung 970Pro 512Gb, M2 Kingsnon 1Tb,WD 1000 и 500 гб., LG 34WP65C-B

 

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@Персеваль имею переход на Арм. Склады, сейчас делаю всякие висящие квесты. Из классных стволов по ЦЗ пока только Гроза НАТО. 

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Ганпак для НС 2016 (v2) с последним патчем и правки для dsh mod - здесь (кликабельно)

Вес 500 кг (ссылка) Мой канал на Ютубе - https://www.youtube.com/c/EscapismTM

Все фиксы и дополнения будут выкладываться в народном творчестве и описании стримов.

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@Бocc Жду пока кто-нибудь выложит список получения классных стволов по квестам.

Изменено пользователем Персеваль
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Нужна помощь: вылет на Автобазе после прохождения Темной Лощины.

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* Detected CPU: AMD Ryzen 5 2600 Six-Core Processor             AuthenticAMD, F143/M8/S2
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2
* CPU cores: [6], threads: [12]
Initializing File System...
using fs-ltx h:\games\op-2.2\fsgame.ltx
CLocatorAPI::_initialize, FS: 81955 files cached, 24964Kb memory used.
Init FileSystem 1.308756 sec
[13.01.22 17:17:57.479] 'xrCore' build 8369, Jan  5 2022
[13.01.22 17:17:57.479] OP 2.2 Engine ver 2.2a x64 09.01.2022
[13.01.22 17:17:57.479]
[13.01.22 17:17:57.731] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[13.01.22 17:17:57.731] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[13.01.22 17:17:57.731] Initializing Engine...
[13.01.22 17:17:57.733] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms
[13.01.22 17:17:57.733]  ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[13.01.22 17:17:57.733] Loading  config for renderer
[13.01.22 17:17:57.733] Executing config-script "user.ltx"...
[13.01.22 17:17:57.733] [h:\games\op-2.2\userdata\user.ltx] successfully loaded.
[13.01.22 17:17:57.733] Starting INPUT device...
[13.01.22 17:17:57.740] Loading DLL: xrRender_R1.dll
[13.01.22 17:17:57.741] Loading DLL: xrGame.dll
[13.01.22 17:17:57.742] 'xrGame' build Dec 31 2021 15:06:57
[13.01.22 17:17:57.838] * [win32]: free[137438768296 K], reserved[41356 K], committed[143756 K]
[13.01.22 17:17:57.838] * [ D3D ]: textures[0 K]
[13.01.22 17:17:57.838] * [x-ray]: crt heap[47017 K], process heap[47017 K], game lua[0 K], engine lua[0 K], render[0 K]
[13.01.22 17:17:57.838] * [x-ray]: economy: strings[count: 39567, lengths: 1073 K, overhead: 2009 K, saved: 20401 K]
[13.01.22 17:17:57.838] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[13.01.22 17:17:57.838] Executing config-script "h:\games\op-2.2\gamedata\config\default_controls.ltx"...
[13.01.22 17:17:57.839] [h:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[13.01.22 17:17:57.839] Executing config-script "user.ltx"...
[13.01.22 17:17:57.839] Executing config-script "h:\games\op-2.2\gamedata\config\rspec_default.ltx"...
[13.01.22 17:17:57.839] [h:\games\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded.
[13.01.22 17:17:57.839] Executing config-script "h:\games\op-2.2\gamedata\config\default_controls.ltx"...
[13.01.22 17:17:57.840] [h:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[13.01.22 17:17:57.840] - Maximum allowed affinity mask: 0xFFF, current: 0xFFE
[13.01.22 17:17:57.840] [h:\games\op-2.2\userdata\user.ltx] successfully loaded.
[13.01.22 17:17:57.840] SOUND: OpenAL: enumerate devices...
[13.01.22 17:17:57.840] SOUND: OpenAL: EnumerationExtension Present
[13.01.22 17:17:57.840] devices OpenAL Soft
[13.01.22 17:17:57.840] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[13.01.22 17:17:57.863] SOUND: OpenAL: All available devices:
[13.01.22 17:17:57.863] 1. OpenAL Soft, Spec Version 1.1 (default)
[13.01.22 17:17:57.863] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[13.01.22 17:17:57.868] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[13.01.22 17:17:57.869] * sound: EAX 2.0 extension: absent
[13.01.22 17:17:57.869] * sound: EAX 2.0 deferred: absent
[13.01.22 17:17:57.869] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[13.01.22 17:17:57.874] Starting RENDER device...
[13.01.22 17:17:57.881] * GPU [vendor:10DE]-[device:1C81]: NVIDIA GeForce GTX 1050
[13.01.22 17:17:57.881] * GPU driver: 27.21.14.5671
[13.01.22 17:17:58.433] * CREATE: DeviceREF: 1
[13.01.22 17:17:58.433] *     Texture memory: 4072 M
[13.01.22 17:17:58.433] *          DDI-level: 9.0
[13.01.22 17:17:58.467] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[13.01.22 17:17:58.467] * GPU vertex cache: unrecognized, 16
[13.01.22 17:17:58.468] * DVB created: 8192K
[13.01.22 17:17:58.468] * DIB created: 512K
[13.01.22 17:17:58.525] load time LTX=53 ms
[13.01.22 17:17:58.532] count of .thm files=3236
[13.01.22 17:17:58.569] load time THM=44 ms
[13.01.22 17:17:58.569] * distortion: used, dev(30),need(14)
[13.01.22 17:17:58.569] * SSample: 2048x2048
[13.01.22 17:17:58.577] * SSample: enabled
[13.01.22 17:17:58.673] - r__tf_aniso 16
[13.01.22 17:17:58.673] - r1_tf_mipbias 0.
[13.01.22 17:17:58.682] Script debugger succesfully restarted.
[13.01.22 17:17:58.837]  WARNING: duplicate string table id kb_jumper. Ignoring.
[13.01.22 17:17:58.837]  WARNING: duplicate string table id cant_hunger_jump_sprint. Ignoring.
[13.01.22 17:18:00.296] - Gamedata version: [Сборка 2.2 09.01.2022]
[13.01.22 17:18:00.359] Starting engine...
[13.01.22 17:18:00.405] GMLib loaded at 45 msec
[13.01.22 17:18:00.758] Game_Globals loaded at 354 msec
[13.01.22 17:18:00.860] App_Start loaded at 100 msec
[13.01.22 17:18:00.871] ui_core loaded at 10 msec
[13.01.22 17:18:00.921] Main_Menu loaded at 50 msec
[13.01.22 17:18:04.398] * DVB created: 8192K
[13.01.22 17:18:04.398] * DIB created: 512K
[13.01.22 17:18:04.398] - r__tf_aniso 16
[13.01.22 17:18:04.398] - r1_tf_mipbias 0.
[13.01.22 17:18:04.398] * SSample: 2048x2048
[13.01.22 17:18:04.406] * SSample: enabled
[13.01.22 17:18:04.406] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[13.01.22 17:18:04.406] * GPU vertex cache: recognized, 24
[13.01.22 17:18:04.406] *** RESET [135 ms]
[13.01.22 17:18:04.407] "h:\games\op-2.2\bin\xr_3da.exe" -nointro
[13.01.22 17:18:04.407] Begin load
[13.01.22 17:18:04.408] * phase time: 0 ms
[13.01.22 17:18:04.446] * phase cmem: 229968 K
[13.01.22 17:18:04.446] Prefetching objects...
[13.01.22 17:18:04.513] * Objects loaded in 0 ms
[13.01.22 17:18:05.150] * Models loaded in 637 ms
[13.01.22 17:18:05.193] * Prefetch memory:  715522Kb
[13.01.22 17:18:05.194] * phase time: 785 ms
[13.01.22 17:18:05.235] * phase cmem: 933311 K
[13.01.22 17:18:05.236] Starting server...
[13.01.22 17:18:05.272] - Gamedata version: [Сборка 2.2 09.01.2022]
[13.01.22 17:18:05.306] * phase time: 112 ms
[13.01.22 17:18:05.346] * phase cmem: 931455 K
[13.01.22 17:18:05.346] Loading alife simulator...
[13.01.22 17:18:05.348] * phase time: 41 ms
[13.01.22 17:18:05.395] * phase cmem: 931457 K
[13.01.22 17:18:05.395] Loading savegame...
[13.01.22 17:18:05.427]  h:\games\op-2.2\userdata\savedgames\wil_75_quicksave.sav save created on DEVELOPER mode!
[13.01.22 17:18:05.427] * Loading key-value pairs...
[13.01.22 17:18:05.484] * 30 key-value pairs were successfully loaded (0.057s)
[13.01.22 17:18:05.484] * Loading spawn registry...
[13.01.22 17:18:07.475] * 24708 spawn points were successfully loaded (1.991s)
[13.01.22 17:18:07.476] * Loading objects...
[13.01.22 17:18:08.117] * 34442 out of 34442 objects were successfully loaded (0.641s)
[13.01.22 17:18:08.626] * Loading quick slots data...
[13.01.22 17:18:08.626] * Loading pre random queues data...
[13.01.22 17:18:08.646] * Start objects on_register'ed...
[13.01.22 17:18:10.624] * 34442 objects on_register'ed (1.978s)
[13.01.22 17:18:10.625] * Game wil_75_quicksave is successfully loaded from file 'h:\games\op-2.2\userdata\savedgames\wil_75_quicksave.sav' (5.278s)
[13.01.22 17:18:10.625] * phase time: 5277 ms
[13.01.22 17:18:10.703] * phase cmem: 1142031 K
[13.01.22 17:18:10.703] Connecting...
[13.01.22 17:18:10.719] MaxPlayers = 32
[13.01.22 17:18:10.765] * phase time: 139 ms
[13.01.22 17:18:10.840] * phase cmem: 1160010 K
[13.01.22 17:18:10.840] Connecting to...
[13.01.22 17:18:10.853]  Player not found. New player created.
[13.01.22 17:18:10.854] * client : connection accepted - <>
[13.01.22 17:18:10.869] * phase time: 104 ms
[13.01.22 17:18:10.949] * phase cmem: 1160058 K
[13.01.22 17:18:10.949] Reading level info...
[13.01.22 17:18:10.950] * phase time: 80 ms
[13.01.22 17:18:11.034] * phase cmem: 1160058 K
[13.01.22 17:18:11.034] Loading object space...
[13.01.22 17:18:11.295] * object space load: 259 ms
[13.01.22 17:18:11.295] * phase time: 344 ms
[13.01.22 17:18:11.373] * phase cmem: 1243502 K
[13.01.22 17:18:11.373] Loading shaders (R1)...
[13.01.22 17:18:11.486] * phase time: 191 ms
[13.01.22 17:18:11.564] * phase cmem: 1246111 K
[13.01.22 17:18:11.564] Loading geometry (R1)...
[13.01.22 17:18:11.599] * phase time: 112 ms
[13.01.22 17:18:11.676] * phase cmem: 1301827 K
[13.01.22 17:18:11.676] Loading visuals (R1)...
[13.01.22 17:18:11.703] * phase time: 104 ms
[13.01.22 17:18:11.783] * phase cmem: 1308006 K
[13.01.22 17:18:11.783] Loading details (R1)...
[13.01.22 17:18:11.800] * [DETAILS] VertexConsts(256), Batch(61)
[13.01.22 17:18:11.800] * [DETAILS] 40687 v(20), 26352 p
[13.01.22 17:18:11.801] * [DETAILS] Batch(61), VB(794K), IB(154K)
[13.01.22 17:18:11.802] * phase time: 98 ms
[13.01.22 17:18:11.881] * phase cmem: 1309012 K
[13.01.22 17:18:11.881] Loading sectors (R1)...
[13.01.22 17:18:11.883] * Loading HOM: h:\games\op-2.2\gamedata\levels\l01_escape\level.hom
[13.01.22 17:18:11.885] * Loading environment modificator: h:\games\op-2.2\gamedata\levels\l01_escape\level.env_mod
[13.01.22 17:18:11.885] * phase time: 82 ms
[13.01.22 17:18:11.964] * phase cmem: 1309214 K
[13.01.22 17:18:11.964] Loading AI objects...
[13.01.22 17:18:11.967] - Loading music tracks from 'l01_escape_musics'...
[13.01.22 17:18:11.970] * phase time: 85 ms
[13.01.22 17:18:12.049] * phase cmem: 1309034 K
[13.01.22 17:18:12.049] Loading PH world...
[13.01.22 17:18:12.078] - Game configuring : Started
[13.01.22 17:18:12.082] - Game configuring : Finished
[13.01.22 17:18:12.181] * phase time: 210 ms
[13.01.22 17:18:12.261] * phase cmem: 1340931 K
[13.01.22 17:18:12.261] Loading textures...
[13.01.22 17:18:12.583] * t-report - base: 1187, 996136 K
[13.01.22 17:18:12.583] * t-report - lmap: 10, 10241 K
[13.01.22 17:18:12.584] * phase time: 403 ms
[13.01.22 17:18:12.670] * phase cmem: 1639392 K
[13.01.22 17:18:12.670] Synchronizing...
[13.01.22 17:18:12.671] Save created on [Engine 2.2a x64 09.01.2022]
[13.01.22 17:18:12.671] Save date and time [Thu Jan 13 17:17:29 2022]
[13.01.22 17:18:12.698] * phase time: 113 ms
[13.01.22 17:18:12.782] * phase cmem: 1639411 K
[13.01.22 17:18:13.050] * [win32]: free[137436736164 K], reserved[62720 K], committed[2154524 K]
[13.01.22 17:18:13.050] * [ D3D ]: textures[1006378 K]
[13.01.22 17:18:13.050] * [x-ray]: crt heap[1639015 K], process heap[1639015 K], game lua[234974 K], engine lua[224 K], render[0 K]
[13.01.22 17:18:13.050] * [x-ray]: economy: strings[count: 190316, lengths: 9776 K, overhead: 9664 K, saved: 27942 K]
[13.01.22 17:18:13.050] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[13.01.22 17:18:13.050] Starting measure
[13.01.22 17:18:19.184]  ERROR script_briefinfo function [descriptors.detonator_briefinfo] not valid for [detonator]
[13.01.22 17:18:21.311] * MEMORY USAGE: 2336550 K
[13.01.22 17:18:23.691]  ERROR Empty animation [idle_sprint] for [wpn_ak47_sh_hud] in param [anim_idle_sprint]
[13.01.22 17:18:23.691]  
[13.01.22 17:18:23.691] FATAL ERROR
[13.01.22 17:18:23.691]  
[13.01.22 17:18:23.691] [error]Expression    : fatal error
[13.01.22 17:18:23.691] [error]Function      : CHudItem::animGet
[13.01.22 17:18:23.691] [error]File          : HudItem.cpp
[13.01.22 17:18:23.691] [error]Line          : 298
[13.01.22 17:18:23.691] [error]Description   : <no expression>
[13.01.22 17:18:23.691] [error]Arguments     : ENGINE Crush! See log for detail.
[13.01.22 17:18:23.691]  
[13.01.22 17:18:23.691]
[13.01.22 17:18:23.691] stack trace:
[13.01.22 17:18:23.691]

 

 

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Скрытый текст

* Detected CPU: AMD Ryzen 5 3600 6-Core Processor               AuthenticAMD, F143/M113/S0
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2
* CPU cores: [6], threads: [12]
Initializing File System...
using fs-ltx d:\games\o.p.-2.2\fsgame.ltx
CLocatorAPI::_initialize, FS: 84595 files cached, 26028Kb memory used.
Init FileSystem 0.900979 sec
[13.01.22 17:44:30.926] 'xrCore' build 8369, Jan  5 2022
[13.01.22 17:44:30.926] OP 2.2 Engine ver 2.2a x64 09.01.2022
[13.01.22 17:44:30.926] 
[13.01.22 17:44:31.590] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[13.01.22 17:44:31.590] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[13.01.22 17:44:31.590] Initializing Engine...
[13.01.22 17:44:31.591] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms
[13.01.22 17:44:31.591]  ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[13.01.22 17:44:31.591] Loading  config for renderer 
[13.01.22 17:44:31.591] Executing config-script "user.ltx"...
[13.01.22 17:44:31.591] [d:\games\o.p.-2.2\userdata\user.ltx] successfully loaded.
[13.01.22 17:44:31.591] Starting INPUT device...
[13.01.22 17:44:31.598] Loading DLL: xrRender_R2.dll
[13.01.22 17:44:31.611] Loading DLL: xrGame.dll
[13.01.22 17:44:31.613] 'xrGame' build Dec 31 2021 15:06:57
[13.01.22 17:44:31.642] * [win32]: free[137434525828 K], reserved[4283468 K], committed[144112 K]
[13.01.22 17:44:31.642] * [ D3D ]: textures[0 K]
[13.01.22 17:44:31.642] * [x-ray]: crt heap[50540 K], process heap[50540 K], game lua[0 K], engine lua[0 K], render[0 K]
[13.01.22 17:44:31.642] * [x-ray]: economy: strings[count: 39724, lengths: 1077 K, overhead: 2017 K, saved: 20414 K]
[13.01.22 17:44:31.642] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[13.01.22 17:44:31.642] Executing config-script "d:\games\o.p.-2.2\gamedata\config\default_controls.ltx"...
[13.01.22 17:44:31.643] [d:\games\o.p.-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[13.01.22 17:44:31.643] Executing config-script "user.ltx"...
[13.01.22 17:44:31.643] Executing config-script "d:\games\o.p.-2.2\gamedata\config\rspec_extreme.ltx"...
[13.01.22 17:44:31.643] [d:\games\o.p.-2.2\gamedata\config\rspec_extreme.ltx] successfully loaded.
[13.01.22 17:44:31.643] Executing config-script "d:\games\o.p.-2.2\gamedata\config\default_controls.ltx"...
[13.01.22 17:44:31.643] [d:\games\o.p.-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[13.01.22 17:44:31.644] - Maximum allowed affinity mask: 0xFFF, current: 0xFFE
[13.01.22 17:44:31.644] [d:\games\o.p.-2.2\userdata\user.ltx] successfully loaded.
[13.01.22 17:44:31.644] SOUND: OpenAL: enumerate devices...
[13.01.22 17:44:31.644] SOUND: OpenAL: EnumerationExtension Present
[13.01.22 17:44:31.644] devices OpenAL Soft
[13.01.22 17:44:31.644] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[13.01.22 17:44:31.665] SOUND: OpenAL: All available devices:
[13.01.22 17:44:31.665] 1. OpenAL Soft, Spec Version 1.1 (default)
[13.01.22 17:44:31.665] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[13.01.22 17:44:31.670] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[13.01.22 17:44:31.673] * sound: EAX 2.0 extension: absent
[13.01.22 17:44:31.673] * sound: EAX 2.0 deferred: absent
[13.01.22 17:44:31.673] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[13.01.22 17:44:31.679] Starting RENDER device...
[13.01.22 17:44:31.691] * GPU [vendor:1002]-[device:67DF]: Radeon RX 570 Series
[13.01.22 17:44:31.691] * GPU driver: 30.0.13037.1003
[13.01.22 17:44:31.758] * CREATE: DeviceREF: 1
[13.01.22 17:44:31.758] *     Texture memory: 4072 M
[13.01.22 17:44:31.758] *          DDI-level: 9.0
[13.01.22 17:44:31.762] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[13.01.22 17:44:31.762] * GPU vertex cache: unrecognized, 16
[13.01.22 17:44:31.762] * DVB created: 8192K
[13.01.22 17:44:31.762] * DIB created: 512K
[13.01.22 17:44:31.771] Failed to load shader (d:\games\o.p.-2.2\gamedata\shaders\r2\effects_waterryaska - копия.s, effects_waterryaska - копия): Ё0@щ
[13.01.22 17:44:31.772]  Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[13.01.22 17:44:31.772]  Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[13.01.22 17:44:31.772]  Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[13.01.22 17:44:31.772]  Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[13.01.22 17:44:31.772]  Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[13.01.22 17:44:31.772]  Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[13.01.22 17:44:31.772]  Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[13.01.22 17:44:31.772]  Renderer doesn't support blender 'effects\shadow_world'
[13.01.22 17:44:31.772]  Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[13.01.22 17:44:31.813] load time LTX=40 ms
[13.01.22 17:44:31.820] count of .thm files=4132
[13.01.22 17:44:31.858] load time THM=44 ms
[13.01.22 17:44:31.858] * NULLRT supported
[13.01.22 17:44:31.858] * ...and used
[13.01.22 17:44:31.858] * HWDST/PCF supported and used
[13.01.22 17:44:32.137] - r__tf_aniso 6
[13.01.22 17:44:32.137] - r2_tf_mipbias 0.
[13.01.22 17:44:32.147] Script debugger succesfully restarted.
[13.01.22 17:44:33.389] - Gamedata version: [Сборка 2.2 09.01.2022]
[13.01.22 17:44:33.458] Starting engine...
[13.01.22 17:44:33.500] GMLib loaded at 41 msec
[13.01.22 17:44:33.773] Game_Globals loaded at 272 msec
[13.01.22 17:44:33.858] App_Start loaded at 84 msec
[13.01.22 17:44:33.866] ui_core loaded at 8 msec
[13.01.22 17:44:33.906] Main_Menu loaded at 39 msec
[13.01.22 17:45:00.618] * DVB created: 8192K
[13.01.22 17:45:00.618] * DIB created: 512K
[13.01.22 17:45:00.814] - r__tf_aniso 6
[13.01.22 17:45:00.814] - r2_tf_mipbias 0.
[13.01.22 17:45:00.814] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[13.01.22 17:45:00.814] * GPU vertex cache: unrecognized, 16
[13.01.22 17:45:00.814] *** RESET [363 ms]
[13.01.22 17:45:00.815] "d:\games\o.p.-2.2\bin\xr_3da.exe" 
[13.01.22 17:45:00.815] Begin load
[13.01.22 17:45:00.816] * phase time: 0 ms
[13.01.22 17:45:00.858] * phase cmem: 279754 K
[13.01.22 17:45:00.858] Prefetching objects...
[13.01.22 17:45:00.902] * Objects loaded in 0 ms
[13.01.22 17:45:01.339] * Models loaded in 436 ms
[13.01.22 17:45:01.381] * Prefetch memory:  710808Kb
[13.01.22 17:45:01.382] * phase time: 565 ms
[13.01.22 17:45:01.424] * phase cmem: 978420 K
[13.01.22 17:45:01.424] Starting server...
[13.01.22 17:45:01.443] - Gamedata version: [Сборка 2.2 09.01.2022]
[13.01.22 17:45:01.476] * phase time: 93 ms
[13.01.22 17:45:01.517] * phase cmem: 976460 K
[13.01.22 17:45:01.517] Loading alife simulator...
[13.01.22 17:45:01.519] * phase time: 42 ms
[13.01.22 17:45:01.560] * phase cmem: 976464 K
[13.01.22 17:45:01.560] Loading savegame...
[13.01.22 17:45:01.576]  d:\games\o.p.-2.2\userdata\savedgames\darkthrone_quicksave.sav save created on DEVELOPER mode!
[13.01.22 17:45:01.576] * Loading key-value pairs...
[13.01.22 17:45:01.618] * 40 key-value pairs were successfully loaded (0.042s)
[13.01.22 17:45:01.618] * Loading spawn registry...
[13.01.22 17:45:02.894] * 24708 spawn points were successfully loaded (1.277s)
[13.01.22 17:45:02.894] * Loading objects...
[13.01.22 17:45:03.336] * 33356 out of 33356 objects were successfully loaded (0.442s)
[13.01.22 17:45:03.671] * Loading quick slots data...
[13.01.22 17:45:03.671] * Loading pre random queues data...
[13.01.22 17:45:03.686] * Start objects on_register'ed...
[13.01.22 17:45:05.087] * 33356 objects on_register'ed (1.400s)
[13.01.22 17:45:05.087] * Game darkthrone_quicksave is successfully loaded from file 'd:\games\o.p.-2.2\userdata\savedgames\darkthrone_quicksave.sav' (3.570s)
[13.01.22 17:45:05.088] * phase time: 3569 ms
[13.01.22 17:45:05.170] * phase cmem: 1181601 K
[13.01.22 17:45:05.170] Connecting...
[13.01.22 17:45:05.180] MaxPlayers = 32
[13.01.22 17:45:05.200] * phase time: 112 ms
[13.01.22 17:45:05.276] * phase cmem: 1194497 K
[13.01.22 17:45:05.276] Connecting to...
[13.01.22 17:45:05.277]  Player not found. New player created.
[13.01.22 17:45:05.277] * client : connection accepted - <>
[13.01.22 17:45:05.285] * phase time: 85 ms
[13.01.22 17:45:05.361] * phase cmem: 1194546 K
[13.01.22 17:45:05.361] Reading level info...
[13.01.22 17:45:05.361] * phase time: 76 ms
[13.01.22 17:45:05.433] * phase cmem: 1194546 K
[13.01.22 17:45:05.433] Loading object space...
[13.01.22 17:45:05.598] * object space load: 164 ms
[13.01.22 17:45:05.598] * phase time: 237 ms
[13.01.22 17:45:05.674] * phase cmem: 1277277 K
[13.01.22 17:45:05.674] Loading shaders (R2)...
[13.01.22 17:45:05.908] * phase time: 309 ms
[13.01.22 17:45:05.984] * phase cmem: 1280180 K
[13.01.22 17:45:05.984] Loading geometry (R2)...
[13.01.22 17:45:06.015] * phase time: 107 ms
[13.01.22 17:45:06.091] * phase cmem: 1355722 K
[13.01.22 17:45:06.091] Loading visuals (R2)...
[13.01.22 17:45:06.115] * phase time: 100 ms
[13.01.22 17:45:06.194] * phase cmem: 1361928 K
[13.01.22 17:45:06.194] Loading details (R2)...
[13.01.22 17:45:06.210] * [DETAILS] VertexConsts(256), Batch(61)
[13.01.22 17:45:06.210] * [DETAILS] 40687 v(20), 26352 p
[13.01.22 17:45:06.210] * [DETAILS] Batch(61), VB(794K), IB(154K)
[13.01.22 17:45:06.211] * phase time: 95 ms
[13.01.22 17:45:06.289] * phase cmem: 1362966 K
[13.01.22 17:45:06.289] Loading sectors (R2)...
[13.01.22 17:45:06.289] * Loading HOM: d:\games\o.p.-2.2\gamedata\levels\l02_garbage\level.hom
[13.01.22 17:45:06.290] * Loading environment modificator: d:\games\o.p.-2.2\gamedata\levels\l02_garbage\level.env_mod
[13.01.22 17:45:06.290] * phase time: 79 ms
[13.01.22 17:45:06.370] * phase cmem: 1363083 K
[13.01.22 17:45:06.370] Loading AI objects...
[13.01.22 17:45:06.370] - Loading music tracks from 'l02_garbage_musics'...
[13.01.22 17:45:06.373] * phase time: 83 ms
[13.01.22 17:45:06.452] * phase cmem: 1363009 K
[13.01.22 17:45:06.452] Loading PH world...
[13.01.22 17:45:06.464] - Game configuring : Started 
[13.01.22 17:45:06.465] - Game configuring : Finished 
[13.01.22 17:45:06.559] * phase time: 185 ms
[13.01.22 17:45:06.639] * phase cmem: 1376198 K
[13.01.22 17:45:06.639] Loading textures...
[13.01.22 17:45:07.553] * t-report - base: 1767, 2116198 K
[13.01.22 17:45:07.553] * t-report - lmap: 14, 14337 K
[13.01.22 17:45:07.554] * phase time: 994 ms
[13.01.22 17:45:07.636] * phase cmem: 2802726 K
[13.01.22 17:45:07.636] Synchronizing...
[13.01.22 17:45:07.636] Save created on [Engine 2.2a x64 09.01.2022]
[13.01.22 17:45:07.636] Save date and time [Wed Jan 12 22:04:02 2022]
[13.01.22 17:45:07.646] * phase time: 92 ms
[13.01.22 17:45:07.732] * phase cmem: 2802729 K
[13.01.22 17:45:07.971] * [win32]: free[137431098360 K], reserved[4422512 K], committed[3432536 K]
[13.01.22 17:45:07.971] * [ D3D ]: textures[2130536 K]
[13.01.22 17:45:07.971] * [x-ray]: crt heap[2785781 K], process heap[2785781 K], game lua[230546 K], engine lua[175 K], render[0 K]
[13.01.22 17:45:07.971] * [x-ray]: economy: strings[count: 190114, lengths: 9675 K, overhead: 9654 K, saved: 27866 K]
[13.01.22 17:45:07.971] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[13.01.22 17:45:07.971] Starting measure
[13.01.22 17:45:11.805] * MEMORY USAGE: 3239260 K
[13.01.22 17:45:19.677]  [LUA] SCRIPT RUNTIME ERROR
[13.01.22 17:45:19.677]  [LUA] d:\games\o.p.-2.2\gamedata\scripts\battle.script:4664: attempt to index field '?' (a nil value)
[13.01.22 17:45:19.677]  
[13.01.22 17:45:19.677] FATAL ERROR
[13.01.22 17:45:19.677]  
[13.01.22 17:45:19.677] [error]Expression    : fatal error
[13.01.22 17:45:19.677] [error]Function      : CScriptEngine::lua_error
[13.01.22 17:45:19.677] [error]File          : script_engine.cpp
[13.01.22 17:45:19.677] [error]Line          : 79
[13.01.22 17:45:19.677] [error]Description   : <no expression>
[13.01.22 17:45:19.677] [error]Arguments     : LUA error: d:\games\o.p.-2.2\gamedata\scripts\battle.script:4664: attempt to index field '?' (a nil value) 
[13.01.22 17:45:19.677]      
[13.01.22 17:45:19.677] stack traceback: 
[13.01.22 17:45:19.677]  
[13.01.22 17:45:19.677] 
[13.01.22 17:45:19.677] stack trace:
[13.01.22 17:45:19.677] 

 

Вылет квест бешенные псы. При взятии.

Изменено пользователем Dickinson
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@Dickinson @Wil_75 правки, они такие...правки. Снеси, может поможет.

Изменено пользователем Serge
  • Полезно 1

 

 

 

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@Dzerdes автофокус ему прикручивают. Все работает.

  • Полезно 1

 

Скрытый текст

i5-12600k, DDR5-6000 G.SKILL32gb, RTX-4070Ti, Seasonic Prime Tinanium 850w,  NVMeM.2Samsung 970Pro 512Gb, M2 Kingsnon 1Tb,WD 1000 и 500 гб., LG 34WP65C-B

 

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1 час назад, Serge сказал:

@Dickinson @Wil_75 правки, они такие...правки. Снеси, может поможет.

Без правок играть слишком нудно. Если бы узнать из-за какой конкретной правки вылет...

Изменено пользователем Wil_75
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  • Согласен 2
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