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phorumer

Новый Арсенал 7

Рекомендуемые сообщения

Еще когда с мелкашечным Rugerом спасал Шустрого - раненых не было. Тогда просто не придал этому значение. 

11 минут назад, MaxOne сказал:

НПЦ могут умереть от кровотечения.

Этот процесс не моментальный, не правда ли?

Отношения между людьми- главная ценность в человеческом обществе.
Любая полученная информация- это только повод для размышлений, а не побуждение к действию.
Это должен знать каждый: уроки боевой подготовки Дяди Саши https://yadi.sk/d/60Ec2B06goLAE
Накопано и накнопано:https://yadi.sk/d/mzVY5jQEspwpt

Ссылка на комментарий

@Nesteroid, например: улучшена локализация настроек видео в меню, исправлены недочеты в описаниях и конфигах оружия, о которых сообщали в темах, подправлена логика отдельных заданий и т.п. 

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@aromatizer

49 минут назад, aromatizer сказал:

Этот процесс не моментальный, не правда ли?

Это я к тому, что подстреленный НПЦ может упасть не сразу, следуя логике, от кровотечения. А умереть может через некоторое время, т.к. даже аптечка не останавливает кровотечения полностью.

  • Смешно 1
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Замучился , я , Бороде Камаз искать :mebiro_01: .

http://i-fotki.info/26/a27b58c18705577bb960c3cb486c591c5c319e384828109.jpg.html

Обегал весь Юпитер , ну нет Камаза с прицепом , хоть ты тресни :dash2:, Камаз полуприцеп есть , простые есть , давай к каждому подходить , нашел :yahoo:.

http://i-fotki.info/26/5581e3215fbdb63a0e665035da8e92d55c319e384828355.jpg.htmlhttp://i-fotki.info/26/fa0049670507f5886aeac50025342c955c319e384828384.jpg.html

Небольшие проблемы были с выездом , загнали его в самую опу и бандосы мешали , все норовили под колеса залезть .

http://i-fotki.info/26/5e75e44a4d150784cf616c55bcaeb4635c319e384828701.jpg.html

Изменено пользователем a.vladimirowi4
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4 часа назад, MaxOne сказал:

подстреленный НПЦ может упасть не сразу, следуя логике, от кровотечения. А умереть может через некоторое время

Ты такой смешной.) Подстреленный нпс с критическим ранением отыгрывает соответствующую анимацию: падает на землю и просит аптечку. В данном же случае этого не происходит: раненых нет - одни трупы. Что касается смерти нпс именно от кровотечения, то в игре она целесообразна не ранее, чем секунд через тридцать: просто чтобы у игрока или дружественных нпс было время дать раненому аптечку.

 

 

phorumer , в ogsr_features.ltx есть такое: lock_reload_in_sprint = true блокировка перезарядки по время спринта. Было бы хорошо блочить перезарядку также и во время бега. Будем учиться ходить.:yes3:

Изменено пользователем aromatizer

Отношения между людьми- главная ценность в человеческом обществе.
Любая полученная информация- это только повод для размышлений, а не побуждение к действию.
Это должен знать каждый: уроки боевой подготовки Дяди Саши https://yadi.sk/d/60Ec2B06goLAE
Накопано и накнопано:https://yadi.sk/d/mzVY5jQEspwpt

Ссылка на комментарий

Мутанты от кровотечения дохнут - видел, последний патрон выстрелишь из дробаша и начинаешь перезарядку, а мутант бежит-бежит и помирает ( не в аномалии ). Вот среди неписей такого не замечал - не стреляю в них из дробаша.

  • Спасибо 1
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13 часов назад, aromatizer сказал:

Как раз оригинальностью сюжет не обделен

Видимо мы друг друга не поняли либо я не совсем правильно описал свои мысли. Я не имел ввиду, что мод неинтересен в прохождении, я имел ввиду то, что мод не с нуля сделанным новым сюжетом, а просто расширяет оригинальный сюжет.

Изменено пользователем slesar6razriada
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Играть интересно - чего же боле? 

  • Согласен 1

Отношения между людьми- главная ценность в человеческом обществе.
Любая полученная информация- это только повод для размышлений, а не побуждение к действию.
Это должен знать каждый: уроки боевой подготовки Дяди Саши https://yadi.sk/d/60Ec2B06goLAE
Накопано и накнопано:https://yadi.sk/d/mzVY5jQEspwpt

Ссылка на комментарий
6 часов назад, MaxOne сказал:

наверное нужно брать мелкашку, что бы подранить кого-то. На ap-pro кто-то писал, что нужно стрелять в кость коленного сустава, что бы подстрелить.

Пытался из разных стволов, в том числе пм и скорпиона одиночными подранить бандитов на болоте. Стрелял в ноги, чуть ли не в мизинец левой ноги. С карабина умирают сразу. С макарова на первую пулю внимания не обращают, со второй в крайнем случае третей мрут.  В темной лощине удалось найма подранить. Стрелял издалека из снайперки, уж не знаю куда попал, на радостях вылечил его. Теперь сидит зеленый  на верхотуре, интересно как долго протянет.

С барменом охотников ситуацию так и не исправили или для этого новая игра нужна?  Кстати взял квест у Сидора уничтожить двух бандитов на болоте так у тех место респа прямо на базе охотников. Выходит не случайно они сюда забредают. Поправить бы.

  • Полезно 2
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7 часов назад, aromatizer сказал:

phorumer , в ogsr_features.ltx есть такое: lock_reload_in_sprint = true блокировка перезарядки по время спринта. Было бы хорошо блочить перезарядку также и во время бега. Будем учиться ходить.:yes3:

Вот ты камрад неугомонный, если припрёт. в прыжке магазин поменяешь :hm:

  • Смешно 2
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установил патч , но вылет на затоне возле железного леса всё равно остался.
 

Скрытый текст


[09.10.20 13:42:21.151] * Detected CPU: AMD FX(tm)-6300 Six-Core Processor              [AuthenticAMD], F111/M2/S0
[09.10.20 13:42:21.152] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX
[09.10.20 13:42:21.152] * CPU cores: [3], threads: [6]
[09.10.20 13:42:21.152] * CPU0 current freq: 3500 MHz, max freq: 3500 MHz
[09.10.20 13:42:21.152] * CPU1 current freq: 3500 MHz, max freq: 3500 MHz
[09.10.20 13:42:21.152] * CPU2 current freq: 3500 MHz, max freq: 3500 MHz
[09.10.20 13:42:21.152] * CPU3 current freq: 3500 MHz, max freq: 3500 MHz
[09.10.20 13:42:21.152] * CPU4 current freq: 3500 MHz, max freq: 3500 MHz
[09.10.20 13:42:21.152] * CPU5 current freq: 3500 MHz, max freq: 3500 MHz
[09.10.20 13:42:21.152] Initializing File System...
[09.10.20 13:42:21.154] --Found base arch: [e:\games\stalker новый арсенал\gamedata.db_00_base], size: [9556075]
[09.10.20 13:42:21.157] --Found base arch: [e:\games\stalker новый арсенал\gamedata.db_01_levels], size: [2009306853]
[09.10.20 13:42:21.179] --Found base arch: [e:\games\stalker новый арсенал\gamedata.db_02_levels], size: [1994234282]
[09.10.20 13:42:21.198] --Found base arch: [e:\games\stalker новый арсенал\gamedata.db_03_levels], size: [717208299]
[09.10.20 13:42:21.204] --Found base arch: [e:\games\stalker новый арсенал\gamedata.db_04_levels], size: [296230294]
[09.10.20 13:42:21.205] --Found base arch: [e:\games\stalker новый арсенал\gamedata.db_05_meshes], size: [1743073175]
[09.10.20 13:42:21.268] --Found base arch: [e:\games\stalker новый арсенал\gamedata.db_06_sounds], size: [1052341766]
[09.10.20 13:42:21.916] --Found base arch: [e:\games\stalker новый арсенал\gamedata.db_07_textures], size: [1992387878]
[09.10.20 13:42:21.975] --Found base arch: [e:\games\stalker новый арсенал\gamedata.db_08_textures], size: [1992590120]
[09.10.20 13:42:22.073] --Found base arch: [e:\games\stalker новый арсенал\gamedata.db_09_textures], size: [1463658782]
[09.10.20 13:42:22.094] --Found base arch: [e:\games\stalker новый арсенал\gamedata.db_99_main], size: [14937598]
[09.10.20 13:42:22.138] using fs-ltx fs.ltx
[09.10.20 13:42:22.139] --Found FS dir: [e:\games\stalker новый арсенал\appdata\]
[09.10.20 13:42:22.139]   files: [9]
[09.10.20 13:42:22.140] --Found FS dir: [e:\games\stalker новый арсенал\gamedata\]
[09.10.20 13:42:22.140]   files: [14]
[09.10.20 13:42:22.140] --Found FS dir: [e:\games\stalker новый арсенал\gamedata\spawns\]
[09.10.20 13:42:22.140]   files: [3]
[09.10.20 13:42:22.140] --Found FS dir: [e:\games\stalker новый арсенал\gamedata\anims\]
[09.10.20 13:42:22.140]   files: [3]
[09.10.20 13:42:22.140] --Found FS dir: [e:\games\stalker новый арсенал\gamedata\shaders\]
[09.10.20 13:42:22.140]   files: [5]
[09.10.20 13:42:22.148] --Found FS dir: [e:\games\stalker новый арсенал\gamedata\textures\]
[09.10.20 13:42:22.148]   files: [3]
[09.10.20 13:42:22.148] --Found FS dir: [e:\games\stalker новый арсенал\gamedata\scripts\]
[09.10.20 13:42:22.150]   files: [281]
[09.10.20 13:42:22.151] --Found FS dir: [e:\games\stalker новый арсенал\gamedata\config\]
[09.10.20 13:42:22.151]   files: [38]
[09.10.20 13:42:22.174] --Found FS dir: [e:\games\stalker новый арсенал\appdata\savedgames\]
[09.10.20 13:42:22.175]   files: [35]
[09.10.20 13:42:22.175] --Found FS dir: [e:\games\stalker новый арсенал\appdata\logs\]
[09.10.20 13:42:22.175]   files: [7]
[09.10.20 13:42:22.175] --Found FS dir: [e:\games\stalker новый арсенал\appdata\screenshots\]
[09.10.20 13:42:22.175]   files: [2]
[09.10.20 13:42:22.175] --Found FS dir: [e:\games\stalker новый арсенал\appdata\downloads\]
[09.10.20 13:42:22.175]   files: [2]
[09.10.20 13:42:22.185] FS: 46381 files cached, 8446Kb memory used.
[09.10.20 13:42:22.185] Init FileSystem 1.033056 sec
[09.10.20 13:42:22.186] [OGSR Engine (x64)] build date: [Sep 17 2020 23:54:45]
[09.10.20 13:42:22.186] Working Directory: [E:\games\stalker новый арсенал\bin_x64]
[09.10.20 13:42:22.186] CommandLine: ["E:\games\stalker новый арсенал\bin_x64\xrEngine.exe" ]
[09.10.20 13:42:22.494] TTAPI number of threads: [6]
[09.10.20 13:42:22.494] Initializing Engine...
[09.10.20 13:42:22.496] Starting INPUT device...
[09.10.20 13:42:22.573] refCount:m_pAdapter 1
[09.10.20 13:42:22.573] refCount:pFactory 1
[09.10.20 13:42:22.721] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[09.10.20 13:42:22.721] --  [renderer_r2a]
[09.10.20 13:42:22.721] --  [renderer_r2]
[09.10.20 13:42:22.721] --  [renderer_r2.5]
[09.10.20 13:42:22.721] --  [renderer_r3]
[09.10.20 13:42:22.721] --  [renderer_r4]
[09.10.20 13:42:22.721] Executing config-script "user.ltx"...
[09.10.20 13:42:22.721] --[CCC_r2::Execute] Executing renderer: [renderer_r3], renderer_value: [3]
[09.10.20 13:42:22.721] [e:\games\stalker новый арсенал\appdata\user.ltx] successfully loaded.
[09.10.20 13:42:22.721] --Loading DLL: [xrRender_R3.dll]
[09.10.20 13:42:22.726] --Loading DLL: [xrGame.dll]
[09.10.20 13:42:22.774] --------------------------------------------------------------------------------
[09.10.20 13:42:22.774] [8094MB] physical memory installed, [4956MB] available, [38] percent of memory in use
[09.10.20 13:42:22.774] PageFile usage: [65MB], Peak PageFile usage: [82MB]
[09.10.20 13:42:22.774] --------------------------------------------------------------------------------
[09.10.20 13:42:22.774] * [ D3D ]: textures[0 K]
[09.10.20 13:42:22.774] * [x-ray]: process heap[44492 K], render[0 K]
[09.10.20 13:42:22.774] * [x-ray]: economy: strings[13325 K], smem[0 K]
[09.10.20 13:42:22.774] SOUND: OpenAL: enumerate devices...
[09.10.20 13:42:22.774] SOUND: OpenAL: EnumerationExtension Present
[09.10.20 13:42:22.898] devices Generic Software
[09.10.20 13:42:22.899] SOUND: OpenAL: system  default SndDevice name is Generic Software
[09.10.20 13:42:23.279] SOUND: OpenAL: All available devices:
[09.10.20 13:42:23.279] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[09.10.20 13:42:23.279] 2. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
[09.10.20 13:42:23.279] Executing config-script "e:\games\stalker новый арсенал\gamedata\config\default_controls.ltx"...
[09.10.20 13:42:23.282] [e:\games\stalker новый арсенал\gamedata\config\default_controls.ltx] successfully loaded.
[09.10.20 13:42:23.282] Executing config-script "user.ltx"...
[09.10.20 13:42:23.283] Executing config-script "e:\games\stalker новый арсенал\gamedata\config\rspec_high.ltx"...
[09.10.20 13:42:23.283] ! Unknown command:  r2_sun_shafts
[09.10.20 13:42:23.283] ! Unknown command:  r__supersample
[09.10.20 13:42:23.283] [e:\games\stalker новый арсенал\gamedata\config\rspec_high.ltx] successfully loaded.
[09.10.20 13:42:23.283] Executing config-script "e:\games\stalker новый арсенал\gamedata\config\default_controls.ltx"...
[09.10.20 13:42:23.284] [e:\games\stalker новый арсенал\gamedata\config\default_controls.ltx] successfully loaded.
[09.10.20 13:42:23.285] --[CCC_r2::Execute] Executing renderer: [renderer_r3], renderer_value: [3]
[09.10.20 13:42:23.285] [e:\games\stalker новый арсенал\appdata\user.ltx] successfully loaded.
[09.10.20 13:42:23.285] SOUND: Selected device is OpenAL Soft
[09.10.20 13:42:23.349] * sound: EAX 2.0 extension: absent
[09.10.20 13:42:23.349] * sound: EAX 2.0 deferred: absent
[09.10.20 13:42:23.349] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[09.10.20 13:42:23.355] Starting RENDER device...
[09.10.20 13:42:23.360] * GPU [vendor:10DE]-[device:FC8]: NVIDIA GeForce GT 740
[09.10.20 13:42:23.490] * CREATE: DeviceREF: 3
[09.10.20 13:42:23.491] *     Texture memory: 984 M
[09.10.20 13:42:23.494] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[09.10.20 13:42:23.494] * GPU vertex cache: unrecognized, 24
[09.10.20 13:42:23.495] * DVB created: 16384K
[09.10.20 13:42:23.495] * DIB created: 512K
[09.10.20 13:42:23.504] ! Version conflict in shader 'def_shaders\def_vertex'
[09.10.20 13:42:23.504] ! Version conflict in shader 'default'
[09.10.20 13:42:23.504] ! Version conflict in shader 'effects\lightplanes'
[09.10.20 13:42:23.504] ! Version conflict in shader 'models\lightplanes'
[09.10.20 13:42:23.504] ! Version conflict in shader 'models\lightplanesself'
[09.10.20 13:42:23.504] ! Version conflict in shader 'models\model'
[09.10.20 13:42:23.504] ! Version conflict in shader 'models\model_aref'
[09.10.20 13:42:23.504] ! Version conflict in shader 'models\model_fur'
[09.10.20 13:42:23.504] ! Version conflict in shader 'models\model_puh'
[09.10.20 13:42:23.504] ! Version conflict in shader 'models\model_refl'
[09.10.20 13:42:23.504] ! Version conflict in shader 'models\pautina'
[09.10.20 13:42:23.504] ! Version conflict in shader 'models\selflight'
[09.10.20 13:42:23.504] ! Version conflict in shader 'models\selflightl'
[09.10.20 13:42:23.505] ! Version conflict in shader 'models\transparent'
[09.10.20 13:42:23.505] ! Version conflict in shader 'models\xanomaly'
[09.10.20 13:42:23.505] ! Version conflict in shader 'models\xbrainglass'
[09.10.20 13:42:23.505] ! Version conflict in shader 'models\xdistort'
[09.10.20 13:42:23.505] ! Version conflict in shader 'models\xdistortcolor'
[09.10.20 13:42:23.505] ! Version conflict in shader 'models\xdistortcolorl'
[09.10.20 13:42:23.505] ! Version conflict in shader 'models\xdistortcolorlinv'
[09.10.20 13:42:23.505] ! Version conflict in shader 'models\xdistortinv'
[09.10.20 13:42:23.505] ! Version conflict in shader 'models\xglass'
[09.10.20 13:42:23.505] ! Version conflict in shader 'models\xglass2'
[09.10.20 13:42:23.505] ! Version conflict in shader 'models\xlens'
[09.10.20 13:42:23.505] ! Version conflict in shader 'models\xmonolith'
[09.10.20 13:42:23.505] ! Version conflict in shader 'models\xwindows'
[09.10.20 13:42:23.505] ! Version conflict in shader 'selflight'
[09.10.20 13:42:23.507] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[09.10.20 13:42:23.578] * HWDST/PCF supported and used
[09.10.20 13:42:30.156] --LUA version: [LuaJIT 2.1.0-beta3]
[09.10.20 13:42:30.156] get_current_kx()=0.83333333333333
[09.10.20 13:42:30.290] Starting engine...
[09.10.20 13:42:35.298] opt_name=mm_opt_video_preset
[09.10.20 13:42:35.331] opt_name=mm_opt_video
[09.10.20 13:42:35.342] opt_name=mm_opt_video_adv
[09.10.20 13:42:35.351] opt_name=mm_opt_gameplay
[09.10.20 13:42:35.351] opt_name=mm_opt_sound
[09.10.20 13:42:35.352] opt_name=mm_opt_controls
[09.10.20 13:42:35.352] opt_name=key_binding
[09.10.20 13:42:40.925] * phase time: 0 ms
[09.10.20 13:42:41.019] * phase cmem: 194598 K
[09.10.20 13:42:41.118] --LUA version: [LuaJIT 2.1.0-beta3]
[09.10.20 13:42:41.118] get_current_kx()=0.83333333333333
[09.10.20 13:42:41.151] * phase time: 225 ms
[09.10.20 13:42:41.247] * phase cmem: 190308 K
[09.10.20 13:42:41.264] * Loading spawn registry...
[09.10.20 13:42:42.673] * 17102 spawn points are successfully loaded
[09.10.20 13:42:42.673] * Loading objects...
[09.10.20 13:42:44.340] * 47134 objects are successfully loaded
[09.10.20 13:42:44.729] * 6462 script vars are successfully loaded
[09.10.20 13:42:47.372] * Game Тимур_quicksave is successfully loaded from file 'e:\games\stalker новый арсенал\appdata\savedgames\Тимур_quicksave.sav' (6.125s)
[09.10.20 13:42:47.372] * phase time: 6220 ms
[09.10.20 13:42:47.542] * phase cmem: 296042 K
[09.10.20 13:42:47.607] # Player not found. New player created.
[09.10.20 13:42:47.607] !!xrServer::Check_GameSpy_CDKey_Success - 1
[09.10.20 13:42:47.607] * client : connection accepted - <>
[09.10.20 13:42:47.612] * phase time: 239 ms
[09.10.20 13:42:47.777] * phase cmem: 296152 K
[09.10.20 13:42:47.777] * phase time: 165 ms
[09.10.20 13:42:47.942] * phase cmem: 296150 K
[09.10.20 13:42:50.775] --[ISpatial_DB::initialize] bbc is [87.6, 34.9, 115.0], bbd is [715.0, 59.1, 715.0]
[09.10.20 13:42:50.775] --[ISpatial_DB::initialize] bbc is [87.6, 34.9, 115.0], bbd is [715.0, 59.1, 715.0]
[09.10.20 13:42:50.786] * phase time: 3009 ms
[09.10.20 13:42:50.952] * phase cmem: 426271 K
[09.10.20 13:42:52.376] * phase time: 1589 ms
[09.10.20 13:42:52.544] * phase cmem: 434751 K
[09.10.20 13:42:52.544] * [Loading VB] 65524 verts, 2047 Kb
[09.10.20 13:42:52.549] * [Loading VB] 49375 verts, 1542 Kb
[09.10.20 13:42:52.554] * [Loading VB] 65532 verts, 2047 Kb
[09.10.20 13:42:52.560] * [Loading VB] 65535 verts, 2047 Kb
[09.10.20 13:42:52.570] * [Loading VB] 65535 verts, 2047 Kb
[09.10.20 13:42:52.575] * [Loading VB] 65534 verts, 2047 Kb
[09.10.20 13:42:52.578] * [Loading VB] 65535 verts, 2047 Kb
[09.10.20 13:42:52.581] * [Loading VB] 65532 verts, 2047 Kb
[09.10.20 13:42:52.584] * [Loading VB] 65534 verts, 2047 Kb
[09.10.20 13:42:52.587] * [Loading VB] 65532 verts, 2047 Kb
[09.10.20 13:42:52.590] * [Loading VB] 65534 verts, 2047 Kb
[09.10.20 13:42:52.593] * [Loading VB] 65535 verts, 2047 Kb
[09.10.20 13:42:52.596] * [Loading VB] 65534 verts, 2047 Kb
[09.10.20 13:42:52.599] * [Loading VB] 65535 verts, 2047 Kb
[09.10.20 13:42:52.602] * [Loading VB] 65535 verts, 2047 Kb
[09.10.20 13:42:52.605] * [Loading VB] 65535 verts, 2047 Kb
[09.10.20 13:42:52.608] * [Loading VB] 65533 verts, 2047 Kb
[09.10.20 13:42:52.610] * [Loading VB] 65533 verts, 2047 Kb
[09.10.20 13:42:52.613] * [Loading VB] 65535 verts, 2047 Kb
[09.10.20 13:42:52.616] * [Loading VB] 65534 verts, 2047 Kb
[09.10.20 13:42:52.619] * [Loading VB] 65532 verts, 2047 Kb
[09.10.20 13:42:52.622] * [Loading VB] 65533 verts, 2047 Kb
[09.10.20 13:42:52.625] * [Loading VB] 65534 verts, 2047 Kb
[09.10.20 13:42:52.628] * [Loading VB] 65530 verts, 2047 Kb
[09.10.20 13:42:52.631] * [Loading VB] 65535 verts, 2047 Kb
[09.10.20 13:42:52.634] * [Loading VB] 65532 verts, 2047 Kb
[09.10.20 13:42:52.637] * [Loading VB] 65533 verts, 2047 Kb
[09.10.20 13:42:52.640] * [Loading VB] 65535 verts, 2047 Kb
[09.10.20 13:42:52.643] * [Loading VB] 65532 verts, 2047 Kb
[09.10.20 13:42:52.645] * [Loading VB] 65535 verts, 2047 Kb
[09.10.20 13:42:52.649] * [Loading VB] 65534 verts, 2047 Kb
[09.10.20 13:42:52.651] * [Loading VB] 62064 verts, 1939 Kb
[09.10.20 13:42:52.654] * [Loading VB] 65534 verts, 2047 Kb
[09.10.20 13:42:52.657] * [Loading VB] 65534 verts, 2047 Kb
[09.10.20 13:42:52.660] * [Loading VB] 65533 verts, 2047 Kb
[09.10.20 13:42:52.663] * [Loading VB] 20072 verts, 627 Kb
[09.10.20 13:42:52.664] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 13:42:52.667] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 13:42:52.670] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 13:42:52.673] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 13:42:52.675] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 13:42:52.678] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 13:42:52.681] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 13:42:52.684] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 13:42:52.687] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 13:42:52.690] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 13:42:52.692] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 13:42:52.695] * [Loading IB] 1048572 indices, 2047 Kb
[09.10.20 13:42:52.698] * [Loading IB] 393270 indices, 768 Kb
[09.10.20 13:42:52.700] * [Loading VB] 65535 verts, 767 Kb
[09.10.20 13:42:52.701] * [Loading VB] 65535 verts, 767 Kb
[09.10.20 13:42:52.702] * [Loading VB] 65534 verts, 767 Kb
[09.10.20 13:42:52.703] * [Loading VB] 65535 verts, 767 Kb
[09.10.20 13:42:52.704] * [Loading VB] 65535 verts, 767 Kb
[09.10.20 13:42:52.705] * [Loading VB] 65535 verts, 767 Kb
[09.10.20 13:42:52.706] * [Loading VB] 65534 verts, 767 Kb
[09.10.20 13:42:52.707] * [Loading VB] 65534 verts, 767 Kb
[09.10.20 13:42:52.707] * [Loading VB] 65534 verts, 767 Kb
[09.10.20 13:42:52.708] * [Loading VB] 65535 verts, 767 Kb
[09.10.20 13:42:52.709] * [Loading VB] 65535 verts, 767 Kb
[09.10.20 13:42:52.710] * [Loading VB] 65535 verts, 767 Kb
[09.10.20 13:42:52.711] * [Loading VB] 65534 verts, 767 Kb
[09.10.20 13:42:52.712] * [Loading VB] 65535 verts, 767 Kb
[09.10.20 13:42:52.713] * [Loading VB] 65535 verts, 767 Kb
[09.10.20 13:42:52.714] * [Loading VB] 65533 verts, 767 Kb
[09.10.20 13:42:52.715] * [Loading VB] 65533 verts, 767 Kb
[09.10.20 13:42:52.716] * [Loading VB] 41404 verts, 485 Kb
[09.10.20 13:42:52.717] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 13:42:52.720] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 13:42:52.723] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 13:42:52.726] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 13:42:52.729] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 13:42:52.732] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 13:42:52.734] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 13:42:52.737] * [Loading IB] 1048572 indices, 2047 Kb
[09.10.20 13:42:52.740] * [Loading IB] 1048572 indices, 2047 Kb
[09.10.20 13:42:52.743] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 13:42:52.746] * [Loading IB] 760575 indices, 1485 Kb
[09.10.20 13:42:52.748] * phase time: 371 ms
[09.10.20 13:42:52.916] * phase cmem: 434929 K
[09.10.20 13:42:55.181] * phase time: 2432 ms
[09.10.20 13:42:55.358] * phase cmem: 445166 K
[09.10.20 13:42:55.438] * [DETAILS] VertexConsts(256), Batch(61)
[09.10.20 13:42:55.438] * [DETAILS] 10126 v(20), 5368 p
[09.10.20 13:42:55.438] * [DETAILS] Batch(61), VB(197K), IB(31K)
[09.10.20 13:42:55.439] * phase time: 258 ms
[09.10.20 13:42:55.616] * phase cmem: 445265 K
[09.10.20 13:42:55.626] * Loading HOM: e:\games\stalker новый арсенал\gamedata\levels\zaton\level.hom
[09.10.20 13:42:55.630] * phase time: 190 ms
[09.10.20 13:42:55.806] * phase cmem: 445731 K
[09.10.20 13:42:55.807] * phase time: 177 ms
[09.10.20 13:42:55.984] * phase cmem: 445673 K
[09.10.20 13:42:56.011] - Game configuring : Started 
[09.10.20 13:42:56.014] - Loading music tracks from 'jupiter_musics'...
[09.10.20 13:42:56.018] - Game configuring : Finished 
[09.10.20 13:42:56.235] * phase time: 427 ms
[09.10.20 13:42:56.419] * phase cmem: 462235 K
[09.10.20 13:43:12.141] * t-report - base: 1388, 746983 K
[09.10.20 13:43:12.142] * t-report - lmap: 16, 16386 K
[09.10.20 13:43:12.142] * phase time: 15906 ms
[09.10.20 13:43:12.326] * phase cmem: 478272 K
[09.10.20 13:43:12.332] * phase time: 189 ms
[09.10.20 13:43:12.526] * phase cmem: 478361 K
[09.10.20 13:43:12.729] --------------------------------------------------------------------------------
[09.10.20 13:43:12.729] [8094MB] physical memory installed, [4079MB] available, [49] percent of memory in use
[09.10.20 13:43:12.729] PageFile usage: [2005MB], Peak PageFile usage: [2009MB]
[09.10.20 13:43:12.729] --------------------------------------------------------------------------------
[09.10.20 13:43:12.729] * [ D3D ]: textures[763369 K]
[09.10.20 13:43:12.729] * [x-ray]: process heap[477325 K], render[0 K]
[09.10.20 13:43:12.729] * [x-ray]: economy: strings[19355 K], smem[0 K]
[09.10.20 13:43:14.322] NA config loaded from file e:\games\stalker новый арсенал\appdata\new_arsenal.ltx
[09.10.20 13:43:14.345] active level_name=zaton
[09.10.20 13:43:14.345] active weather_by_level[level_name]=default
[09.10.20 13:43:14.382] [ogse_st_mgr]: 0 all timers loaded
[09.10.20 13:43:14.384] [dsh_deadmans]: loaded: valid = 94, expired = 0
[09.10.20 13:43:14.736] ! Unknown command:  r2_color_grading
[09.10.20 13:43:14.749] ! Unknown command:  r2_lens_dirt_control
[09.10.20 13:43:15.440] - There are no sounds with prefix characters_voice\human_03\killer\fight\death\anomaly_
[09.10.20 13:43:15.444] - There are no sounds with prefix characters_voice\human_03\killer\states\panic_human\panic_human_
[09.10.20 13:43:15.444] - There are no sounds with prefix characters_voice\human_03\killer\states\panic_monster\panic_monster_
[09.10.20 13:43:15.450] - There are no sounds with prefix characters_voice\human_03\killer\fight\fire\fire_,fight\threat\threat_distant_
[09.10.20 13:43:15.458] - There are no sounds with prefix characters_voice\human_03\killer\fight\threat\threat_distant_
[09.10.20 13:43:15.473] - There are no sounds with prefix characters_voice\human_03\killer\fight\enemy_hit\enemy_hit_
[09.10.20 13:43:15.473] - There are no sounds with prefix characters_voice\human_03\killer\fight\enemy_down\enemy_down_
[09.10.20 13:43:15.736] - There are no sounds with prefix characters_voice\human_03\woman\fight\death\anomaly_
[09.10.20 13:43:15.743] - There are no sounds with prefix characters_voice\human_03\woman\fight\friendly_grenade\friendly_grenade_
[09.10.20 13:43:15.920] - There are no sounds with prefix characters_voice\human_01\killer\fight\death\anomaly_
[09.10.20 13:43:15.923] - There are no sounds with prefix characters_voice\human_01\killer\states\panic_human\panic_human_
[09.10.20 13:43:15.924] - There are no sounds with prefix characters_voice\human_01\killer\states\panic_monster\panic_monster_
[09.10.20 13:43:15.931] - There are no sounds with prefix characters_voice\human_01\killer\fight\fire\fire_,fight\threat\threat_distant_
[09.10.20 13:43:15.940] - There are no sounds with prefix characters_voice\human_01\killer\fight\threat\threat_distant_
[09.10.20 13:43:15.956] - There are no sounds with prefix characters_voice\human_01\killer\fight\enemy_hit\enemy_hit_
[09.10.20 13:43:15.957] - There are no sounds with prefix characters_voice\human_01\killer\fight\enemy_down\enemy_down_
[09.10.20 13:43:16.580] - There are no sounds with prefix characters_voice\human_02\bandit\fight\fire\fire_,fight\threat\threat_distant_
[09.10.20 13:43:16.590] - There are no sounds with prefix characters_voice\human_02\bandit\fight\threat\threat_distant_
[09.10.20 13:43:16.608] - There are no sounds with prefix characters_voice\human_02\bandit\fight\enemy_hit\enemy_hit_
[09.10.20 13:43:16.609] - There are no sounds with prefix characters_voice\human_02\bandit\fight\enemy_down\enemy_down_
[09.10.20 13:43:17.951] - There are no sounds with prefix characters_voice\human_01\csky\fight\death\anomaly_
[09.10.20 13:43:17.959] - There are no sounds with prefix characters_voice\human_01\csky\fight\friendly_grenade\friendly_grenade_
[09.10.20 13:43:18.106] - There are no sounds with prefix characters_voice\human_03\dolg\fight\death\anomaly_
[09.10.20 13:43:18.115] - There are no sounds with prefix characters_voice\human_03\dolg\fight\friendly_grenade\friendly_grenade_
[09.10.20 13:43:18.556] * [CPatrolPathStorage::safe_path]: path[zat_stalker_base_smart_guard_3_look] pp[wp02] level_vertex_id[4294967295] -> 1131572
[09.10.20 13:43:18.827] * [CPatrolPathStorage::safe_path]: path[zat_stalker_base_smart_guard_1_look] pp[wp01] level_vertex_id[4294967295] -> 1180534
[09.10.20 13:43:19.045] * [CPatrolPathStorage::safe_path]: path[zat_stalker_base_smart_guard_1_look] pp[wp05] level_vertex_id[4294967295] -> 1205942
[09.10.20 13:43:19.282] * [CPatrolPathStorage::safe_path]: path[zat_sim_27_guard_3_look] pp[wp01] level_vertex_id[4294967295] -> 1098999
[09.10.20 13:43:19.511] * [CPatrolPathStorage::safe_path]: path[zat_stalker_base_smart_guard_2_look] pp[wp00] level_vertex_id[4294967295] -> 1176902
[09.10.20 13:43:19.730] * [CPatrolPathStorage::safe_path]: path[zat_stalker_base_smart_guard_2_look] pp[wp02] level_vertex_id[4294967295] -> 1137709
[09.10.20 13:43:20.032] ! Can't find texture 'ogse\effects\detector_upgrade'
[09.10.20 13:43:20.086] - There are no sounds with prefix characters_voice\human_03\stalker\fight\death\anomaly_
[09.10.20 13:43:20.095] - There are no sounds with prefix characters_voice\human_03\stalker\fight\friendly_grenade\friendly_grenade_
[09.10.20 13:43:20.482] ! [CGameObject::net_Spawn]: changed visual_name[dynamics\devices\dev_bandage\dev_bandage] found in zaton_bandage, keep original equipments\item_bandage instead
[09.10.20 13:43:20.483] ! [CGameObject::net_Spawn]: changed visual_name[dynamics\devices\dev_bandage\dev_bandage] found in zaton_bandage_0000, keep original equipments\item_bandage instead
[09.10.20 13:43:21.697] ! [CGameObject::net_Spawn]: changed visual_name[dynamics\devices\dev_aptechka\dev_aptechka_low] found in zaton_medkit, keep original equipments\item_aptechka instead
[09.10.20 13:43:22.979] - There are no sounds with prefix characters_voice\human_03\bandit\fight\friendly_grenade\friendly_grenade_
[09.10.20 13:43:22.985] - There are no sounds with prefix characters_voice\human_03\bandit\fight\fire\fire_,fight\threat\threat_distant_
[09.10.20 13:43:22.996] - There are no sounds with prefix characters_voice\human_03\bandit\fight\threat\threat_distant_
[09.10.20 13:43:23.017] - There are no sounds with prefix characters_voice\human_03\bandit\fight\enemy_hit\enemy_hit_
[09.10.20 13:43:23.017] - There are no sounds with prefix characters_voice\human_03\bandit\fight\enemy_down\enemy_down_
[09.10.20 13:43:24.342] - There are no sounds with prefix characters_voice\human_03\military\fight\death\anomaly_
[09.10.20 13:43:24.351] - There are no sounds with prefix characters_voice\human_03\military\fight\friendly_grenade\friendly_grenade_
[09.10.20 13:43:24.417] - There are no sounds with prefix characters_voice\human_03\monolith\(null)
[09.10.20 13:43:24.417] - There are no sounds with prefix characters_voice\human_03\monolith\(null)
[09.10.20 13:43:24.475] - There are no sounds with prefix characters_voice\human_03\woman\(null)
[09.10.20 13:43:24.475] - There are no sounds with prefix characters_voice\human_03\woman\(null)
[09.10.20 13:43:25.764] - There are no sounds with prefix characters_voice\human_01\woman\fight\death\anomaly_
[09.10.20 13:43:25.776] - There are no sounds with prefix characters_voice\human_01\woman\fight\friendly_grenade\friendly_grenade_
[09.10.20 13:43:25.970] - There are no sounds with prefix characters_voice\human_02\stalker\fight\death\anomaly_
[09.10.20 13:43:25.981] - There are no sounds with prefix characters_voice\human_02\stalker\fight\friendly_grenade\friendly_grenade_
[09.10.20 13:43:26.734] - There are no sounds with prefix characters_voice\human_01\stalker\fight\death\anomaly_
[09.10.20 13:43:26.744] - There are no sounds with prefix characters_voice\human_01\stalker\fight\friendly_grenade\friendly_grenade_
[09.10.20 13:43:29.642] - There are no sounds with prefix characters_voice\human_02\military\fight\death\anomaly_
[09.10.20 13:43:29.652] - There are no sounds with prefix characters_voice\human_02\military\fight\friendly_grenade\friendly_grenade_
[09.10.20 13:43:29.769] - There are no sounds with prefix characters_voice\human_01\military\fight\death\anomaly_
[09.10.20 13:43:29.779] - There are no sounds with prefix characters_voice\human_01\military\fight\friendly_grenade\friendly_grenade_
[09.10.20 13:43:36.220] ##['ogsr_memory_control'] MEMORY USAGE: [61988 KB]
[09.10.20 13:43:36.273] [jr_fixes]: current version = 14, number of fixes = 14
[09.10.20 13:43:36.430] ! Unknown command:  r2_lens_dirt_control
[09.10.20 13:43:36.592] ~~[ogse_signals]: time limit functionality paused: [60000 ms.]
[09.10.20 13:43:38.917] * MEMORY USAGE: 780472 K
[09.10.20 13:43:38.917] * End of synchronization A[1] R[1]
[09.10.20 13:43:38.918] * phase time: 26775 ms
[09.10.20 13:43:39.188] * phase cmem: 780477 K
[09.10.20 13:43:41.110] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CScriptGameObject::bone_position
[error]File          : d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\script_game_object.cpp
[error]Line          : 347
[error]Description   : model doesn't have bone bip01_spine for section chimera_weak

[09.10.20 13:43:41.111] ***************************[ScriptCrashHandler]**********************************
[09.10.20 13:43:41.111] stack traceback:
    [C]: in function 'bone_position'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:904: in function 'check_npc_on_fire_line'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:867: in function 'check_objects'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:651: in function '_execute'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:572: in function <...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:568>
[09.10.20 13:43:41.111]     Locals: 
[09.10.20 13:43:41.111]      userdata (*temporary) : (game_object): 000001BF32228260
[09.10.20 13:43:41.111]      string (*temporary) : bip01_spine
[09.10.20 13:43:41.111]     End
[09.10.20 13:43:41.111]     Locals: 
[09.10.20 13:43:41.111]      Userdata: self
[09.10.20 13:43:41.111]              boolean self.firing_actor : false
[09.10.20 13:43:41.111]              Table: self.st
[09.10.20 13:43:41.111]                      userdata self.st.ini : (ini_file): 000001BF1C608D00
[09.10.20 13:43:41.111]                      string self.st.scheme : alternate_combat
[09.10.20 13:43:41.111]                      number self.st.is_camper : 249571.000000
[09.10.20 13:43:41.111]                      userdata self.st.npc : (game_object): 000001BFCA7C8A60
[09.10.20 13:43:41.111]                      boolean self.st.enabled : true
[09.10.20 13:43:41.111]                      boolean self.st.ready_to_grenade : false
[09.10.20 13:43:41.111]                      string self.st.section : logic@zat_b100_guard_1_walk
[09.10.20 13:43:41.111]              boolean self.can_fire : false
[09.10.20 13:43:41.111]              Table: self.objects
[09.10.20 13:43:41.111]                      table self.objects.0 : [...]
[09.10.20 13:43:41.111] *********************************************************************************
[09.10.20 13:43:41.111] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
invalid key to 'next'
stack traceback:
    [C]: at 0x7ffcccb5f770
    [C]: in function 'bone_position'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:904: in function 'check_npc_on_fire_line'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:867: in function 'check_objects'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:651: in function '_execute'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:572: in function <...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:568>
[09.10.20 13:43:41.111] *********************************************************************************
[09.10.20 13:43:41.111] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp
[error]Line          : 52
[error]Description   : [CScriptEngine::lua_pcall_failed]: invalid key to 'next'

[09.10.20 13:43:41.111] ***************************[ScriptCrashHandler]**********************************
[09.10.20 13:43:41.111] stack traceback:
    [C]: at 0x7ffcccb5f770
    [C]: in function 'bone_position'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:904: in function 'check_npc_on_fire_line'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:867: in function 'check_objects'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:651: in function '_execute'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:572: in function <...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:568>
[09.10.20 13:43:41.111] *********************************************************************************
[09.10.20 13:43:41.111] ********************************************************************************
[09.10.20 13:43:41.448] !!stack trace:
! Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE24F3E48], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE251A22D], Fun: [LogStackTrace()] + [53 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->28] + [13 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE251A082], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->142]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE2519FBF], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->222]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCB5F7E8], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp-->53]
! Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDCAC53A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDCB02E24], Fun: [lj_err_run()] + [356 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->621] + [5 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDCB02209], Fun: [err_msgv()] + [121 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->636] + [8 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDCB02B29], Fun: [lj_err_msg()] + [9 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->642] + [5 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDCB3E01C], Fun: [lj_tab_next()] + [332 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_tab.c-->623] + [13 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDCACEC82], Fun: [lua_next()] + [50 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->883] + [32 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCB6549D], Fun: [CScriptStorage::LogTable()] + [173 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->92] + [13 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCB656E1], Fun: [CScriptStorage::LogVariable()] + [545 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->141]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCB65483], Fun: [CScriptStorage::LogTable()] + [147 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->99]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCB6563D], Fun: [CScriptStorage::LogVariable()] + [381 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->162]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCB65371], Fun: [CScriptStorage::dump_state()] + [129 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->78]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCB65882], Fun: [ScriptCrashHandler()] + [130 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->194]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE251A214], Fun: [LogStackTrace()] + [28 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->27]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE251A082], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->142]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE2519FBF], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->222]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCACDCF0], Fun: [CScriptGameObject::bone_position()] + [368 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\script_game_object.cpp-->347] + [156 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCB07F68], Fun: [luabind::detail::returns<_vector3<float> >::callApply<CScriptGameObject,CScriptGameObject,char const *,char const *>()] + [68 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\luabind\detail\call.hpp-->111] + [31 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCB04390], Fun: [luabind::detail::returns<_vector3<float> >::call<CScriptGameObject,2,_vector3<float> (__cdecl CScriptGameObject::*&)(char const *)const ,char const *>()] + [72 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\luabind\detail\call.hpp-->168] + [35 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCB10105], Fun: [std::_Func_impl_no_alloc<luabind::detail::mem_fn_callback<_vector3<float> (__cdecl CScriptGameObject::*)(char const *)const ,CScriptGameObject>,int,lua_State *>::_Do_call()] + [33 byte(s)], File-->Line: [c:\program files (x86)\microsoft visual studio\2017\professional\vc\tools\msvc\14.16.27023\include\functional-->15732480]
! Module: [E:\games\stalker новый арсенал\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000ABC4], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\src\class_rep.cpp-->652] + [56 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDCAC53A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDCACEE7A], Fun: [lua_pcall()] + [186 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->1130]
! Module: [E:\games\stalker новый арсенал\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000EC44], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCC929506], Fun: [luabind::detail::proxy_member_void_caller<>::~proxy_member_void_caller<>()] + [50 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\luabind\detail\call_member.hpp-->269] + [19 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCC928F5B], Fun: [CScriptActionWrapper::execute()] + [47 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\script_action_wrapper.cpp-->38]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCC92FD29], Fun: [CActionPlanner<CScriptGameObject,0,CActionBase<CScriptGameObject>,CPropertyEvaluator<CScriptGameObject>,CActionBase<CScriptGameObject> *,CPropertyEvaluator<CScriptGameObject> *>::update()] + [941 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\action_planner_inline.h-->122]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCA6C479], Fun: [CStalkerPlanner::update()] + [141 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\stalker_planner.cpp-->89]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCA622EC], Fun: [CAI_Stalker::Think()] + [44 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\ai\stalker\ai_stalker.cpp-->887]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCA6214F], Fun: [CAI_Stalker::shedule_Update()] + [603 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\ai\stalker\ai_stalker.cpp-->780]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6458199DB], Fun: [CSheduler::ProcessStep()] + [467 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\xrsheduler.cpp-->356]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF645819D8D], Fun: [CSheduler::Update()] + [389 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\xrsheduler.cpp-->462]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCB7329C], Fun: [CGamePersistent::OnFrame()] + [484 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\gamepersistent.cpp-->577]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64584C070], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\pure.h-->86]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64584B174], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->419]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64584B48B], Fun: [CRenderDevice::on_idle()] + [267 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->252]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64584BB4A], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->324]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64584B262], Fun: [CRenderDevice::Run()] + [182 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->365]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64580E6AC], Fun: [Startup()] + [284 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->214]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64580EA22], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->414]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64580C0CD], Fun: [WinMain()] + [73 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->449]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64586E71A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFD1DEB6FD4], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFD1E39CEC1], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[09.10.20 13:43:41.448] ********************************************************************************
[09.10.20 13:43:48.559] 
FATAL ERROR

[error]Expression    : ExitFromWinMain
[error]Function      : xrDebug::_initialize::<lambda_663d329366c365035b2404d7d23e352e>::operator ()
[error]File          : d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp
[error]Line          : 511
[error]Description   : Unexpected application exit!

[09.10.20 13:43:48.560] ***************************[ScriptCrashHandler]**********************************
[09.10.20 13:43:48.560] stack traceback:
    [C]: at 0x7ffcccb5f770
    [C]: in function 'bone_position'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:904: in function 'check_npc_on_fire_line'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:867: in function 'check_objects'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:651: in function '_execute'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:572: in function <...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:568>
[09.10.20 13:43:48.560] *********************************************************************************
[09.10.20 13:43:48.560] ********************************************************************************
[09.10.20 13:43:48.863] !!stack trace:
Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE24F3E48], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE251A22D], Fun: [LogStackTrace()] + [53 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->28] + [13 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE251A082], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->142]
Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE251ADAC], Fun: [<lambda_663d329366c365035b2404d7d23e352e>::<lambda_invoker_cdecl>()] + [80 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->511] + [80 byte(s)]
Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFD1C0E3C86], Fun: [execute_onexit_table()] + [342 byte(s)]
Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFD1C0E3BAB], Fun: [execute_onexit_table()] + [123 byte(s)]
Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFD1C0E3B64], Fun: [execute_onexit_table()] + [52 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE251E23E], Fun: [dllmain_crt_process_detach()] + [82 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->108]
Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE251E364], Fun: [dllmain_dispatch()] + [232 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->212] + [13 byte(s)]
Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFD1E387B3D], Fun: [RtlActivateActivationContextUnsafeFast()] + [285 byte(s)]
Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFD1E3B3CC1], Fun: [LdrShutdownProcess()] + [321 byte(s)]
Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFD1E3B3B5D], Fun: [RtlExitUserProcess()] + [173 byte(s)]
Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFD1DEBE04B], Fun: [ExitProcess()] + [11 byte(s)]
Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFD1C0EFFDC], Fun: [exit()] + [476 byte(s)]
Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFD1C0EFE7F], Fun: [exit()] + [127 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE251A107], Fun: [xrDebug::backend()] + [307 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->161] + [8 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE2519FBF], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->222]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCB5F7E8], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp-->53]
Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDCAC53A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDCB02E24], Fun: [lj_err_run()] + [356 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->621] + [5 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDCB02209], Fun: [err_msgv()] + [121 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->636] + [8 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDCB02B29], Fun: [lj_err_msg()] + [9 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->642] + [5 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDCB3E01C], Fun: [lj_tab_next()] + [332 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_tab.c-->623] + [13 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDCACEC82], Fun: [lua_next()] + [50 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->883] + [32 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCB6549D], Fun: [CScriptStorage::LogTable()] + [173 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->92] + [13 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCB656E1], Fun: [CScriptStorage::LogVariable()] + [545 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->141]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCB65483], Fun: [CScriptStorage::LogTable()] + [147 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->99]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCB6563D], Fun: [CScriptStorage::LogVariable()] + [381 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->162]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCB65371], Fun: [CScriptStorage::dump_state()] + [129 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->78]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCB65882], Fun: [ScriptCrashHandler()] + [130 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->194]
Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE251A214], Fun: [LogStackTrace()] + [28 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->27]
Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE251A082], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->142]
Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE2519FBF], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->222]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCACDCF0], Fun: [CScriptGameObject::bone_position()] + [368 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\script_game_object.cpp-->347] + [156 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCB07F68], Fun: [luabind::detail::returns<_vector3<float> >::callApply<CScriptGameObject,CScriptGameObject,char const *,char const *>()] + [68 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\luabind\detail\call.hpp-->111] + [31 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCB04390], Fun: [luabind::detail::returns<_vector3<float> >::call<CScriptGameObject,2,_vector3<float> (__cdecl CScriptGameObject::*&)(char const *)const ,char const *>()] + [72 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\luabind\detail\call.hpp-->168] + [35 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCB10105], Fun: [std::_Func_impl_no_alloc<luabind::detail::mem_fn_callback<_vector3<float> (__cdecl CScriptGameObject::*)(char const *)const ,CScriptGameObject>,int,lua_State *>::_Do_call()] + [33 byte(s)], File-->Line: [c:\program files (x86)\microsoft visual studio\2017\professional\vc\tools\msvc\14.16.27023\include\functional-->15732480]
Module: [E:\games\stalker новый арсенал\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000ABC4], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\src\class_rep.cpp-->652] + [56 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDCAC53A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDCACEE7A], Fun: [lua_pcall()] + [186 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->1130]
Module: [E:\games\stalker новый арсенал\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000EC44], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCC929506], Fun: [luabind::detail::proxy_member_void_caller<>::~proxy_member_void_caller<>()] + [50 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\luabind\detail\call_member.hpp-->269] + [19 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCC928F5B], Fun: [CScriptActionWrapper::execute()] + [47 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\script_action_wrapper.cpp-->38]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCC92FD29], Fun: [CActionPlanner<CScriptGameObject,0,CActionBase<CScriptGameObject>,CPropertyEvaluator<CScriptGameObject>,CActionBase<CScriptGameObject> *,CPropertyEvaluator<CScriptGameObject> *>::update()] + [941 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\action_planner_inline.h-->122]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCA6C479], Fun: [CStalkerPlanner::update()] + [141 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\stalker_planner.cpp-->89]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCA622EC], Fun: [CAI_Stalker::Think()] + [44 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\ai\stalker\ai_stalker.cpp-->887]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCA6214F], Fun: [CAI_Stalker::shedule_Update()] + [603 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\ai\stalker\ai_stalker.cpp-->780]
Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6458199DB], Fun: [CSheduler::ProcessStep()] + [467 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\xrsheduler.cpp-->356]
Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF645819D8D], Fun: [CSheduler::Update()] + [389 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\xrsheduler.cpp-->462]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCCCB7329C], Fun: [CGamePersistent::OnFrame()] + [484 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\gamepersistent.cpp-->577]
Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64584C070], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\pure.h-->86]
Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64584B174], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->419]
Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64584B48B], Fun: [CRenderDevice::on_idle()] + [267 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->252]
Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64584BB4A], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->324]
Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64584B262], Fun: [CRenderDevice::Run()] + [182 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->365]
Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64580E6AC], Fun: [Startup()] + [284 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->214]
Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64580EA22], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->414]
Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64580C0CD], Fun: [WinMain()] + [73 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->449]
Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64586E71A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFD1DEB6FD4], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFD1E39CEC1], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[09.10.20 13:43:48.864] ********************************************************************************

 

Ссылка на комментарий
4 часа назад, dog19601 сказал:

если припрёт. в прыжке магазин поменяешь

В жизни нет дублей, как в кино, поэтому в живых остается тот, кто действует наверняка, а не строит из себя супермена. :guru:

Поэтому, хорошая игра должна учить правильному: например, для того, чтобы поразить цель, надо прицелиться, что уже реализовано. :good2:

Изменено пользователем aromatizer

Отношения между людьми- главная ценность в человеческом обществе.
Любая полученная информация- это только повод для размышлений, а не побуждение к действию.
Это должен знать каждый: уроки боевой подготовки Дяди Саши https://yadi.sk/d/60Ec2B06goLAE
Накопано и накнопано:https://yadi.sk/d/mzVY5jQEspwpt

Ссылка на комментарий
46 минут назад, referenceX сказал:

установил патч , но вылет на затоне возле железного леса всё равно остался.

Значит патч неправильно установлен. Наиболее вероятная причина: в папке gamedata находятся конфликтующие с патчем файлы. Напомню, что в папке gamedata должны находится строго только следующие файлы:

Скрытый текст

game.graph
gamemtl.xr
lanims.xr
particles.xr
senvironment.xr
shaders.xr

 

  • Полезно 2
Ссылка на комментарий
40 минут назад, aromatizer сказал:

Поэтому, хорошая игра должна учить правильному...

Эт точно, но когда это согласуется с простой логикой и здравым смыслом.

  • Согласен 1
Ссылка на комментарий
16 минут назад, dog19601 сказал:

когда это согласуется с простой логикой и здравым смыслом.

Т.е. ты не видишь логики в том, что для того, чтобы наверняка перезарядить оружие, надо уменьшить скорость передвижения, а в идеале - и вовсе остановиться? Кстати, я уже предлагал альтернативный вариант, без запретов: при попытке перезарядить оружие в движении, оно выпадает из рук с некоторой вероятностью. На мой взгляд, такая реализация "учебы правильному" лучше, чем какие-то запреты.

Изменено пользователем aromatizer
  • Согласен 1
  • Сомнительно 1

Отношения между людьми- главная ценность в человеческом обществе.
Любая полученная информация- это только повод для размышлений, а не побуждение к действию.
Это должен знать каждый: уроки боевой подготовки Дяди Саши https://yadi.sk/d/60Ec2B06goLAE
Накопано и накнопано:https://yadi.sk/d/mzVY5jQEspwpt

Ссылка на комментарий
10 минут назад, aromatizer сказал:

вовсе остановиться

Нет, логики тут нет, потому что в 90% анимаций ГГ выбрасывает магазин и вставляет новый.
И поэтому сноровки много тут не нужно иметь, так как специально для этого есть шахты в автоматах которые помогают эти самые магазины вставлять 
Снизить скорость можно, а вот останавливаться вообще не надо.
Если уже пошёл разговор про логику, то я не понимаю почему когда ты целишься и двигаешься автомат уводит?
Ладно если это что-то прям крупнокалиберное или габаритное в крайнем случае если ты долго стоишь в прицеле, но вот АК или что-то подобное удержать можно на месте, но наш Калеченный водит автоматом туда-сюда при малейшем движении.
 

Изменено пользователем Fedya381
  • Согласен 2
  • Смешно 2

Fedya381.gif

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