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Народная Солянка 2016 OGSR Engine

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Имею 8Гб, но DDR2.:to_take_umbrage:

"Есть старое правило - чтобы не было геморроя, руки должны быть прямыми, а извилины - кривыми, но не наоборот." (С)Korzh

"Люди когда же вы научитесь читать, а не только писать?"
AMD Ryzen 5 5500 3,6GHz\ nVidia GeForce RTX 3060 12GB\DDR4 3200 16GB\SSD 480GB+HDD1TB\БП 600W \W11 Pro x64

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15 часов назад, Ixterra сказал:

У этой, новой NS OGSR, высокие требования к железу. @NO DATA если твой ПК осилит, тогда в путь. Мой ПК пока слаб для этой игры.

Она у меня пошла на минималках,даже в принципе на средних идет,но еще понизил графику.Я дальше не стал играть,мне не понравилась новая солянка,изгадили то во,что я с детства играл.Я не помню,я играл в какую-то версию солянки и там тоже были магазины,но не так все было извращено,там был нормальный урон пистолетаами,там все было как надо,вот как бы ту версию скачать и установить,я бы заново перепрошел,а в это я играть не хочу,я расстроен.....

Изменено пользователем NO DATA
  • Согласен 1
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@NO DATA , ты хоть время помнишь, когда играл? Есть NS 2016 OGSR, есть более новая NS OGSR 2023(ещё без Базы и рассчёта бронебойности/бронестойкости).

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    58 минут назад, mole venomous сказал:

    @NO DATA , ты хоть время помнишь, когда играл? Есть NS 2016 OGSR, есть более новая NS OGSR 2023(ещё без Базы и рассчёта бронебойности/бронестойкости).

    Короче я играл года 2 назад(Скорее всего в конце 2022 года) и там уже были магазины,но без всего вот этого вот,потому что я вот скачал солянку 2016 OGSR и там нет магазинов,то есть там в ручную патроны заразяжать не надо,а как бы скачать версию солянки,чтобы была возможно заряжания оружия,но без нового рассчета бронебойности 

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    @NO DATA ,

    https://cloud.mail.ru/public/p3gg/zEtwZ4BZR/Моды/NS.OGSR

    Это последняя версия того, во что ты играл в конце 2022-го. Там же фиксы, которые придется ставить вручную, если будут вылеты.

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    2 часа назад, mole venomous сказал:

    @NO DATA ,

    https://cloud.mail.ru/public/p3gg/zEtwZ4BZR/Моды/NS.OGSR

    Это последняя версия того, во что ты играл в конце 2022-го. Там же фиксы, которые придется ставить вручную, если будут вылеты.

    Нет,эта не та версия,блин я не знаю как объяснить во что я играл,там была уже возможность в ручную заряжать магазины,но нового рюкзака не было,КПК нового не было и всего нового тоже не было,была только возможность заряжать магазины и все и больше ничего не было. Урон был тоже прежний.

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    @NO DATA , нужно гуглить и искать. В версии 2020 ещё нет магазинов, в версии 2022 уже есть. Значит, тебе нужно искать что то до обновы 16.01.2023. 

    В личку кинул ссыль, может оно...

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    @mole venomous Надо глянуть Народное Творчество.

    Народное

    творчество

    Изменено пользователем Ixterra

    "Есть старое правило - чтобы не было геморроя, руки должны быть прямыми, а извилины - кривыми, но не наоборот." (С)Korzh

    "Люди когда же вы научитесь читать, а не только писать?"
    AMD Ryzen 5 5500 3,6GHz\ nVidia GeForce RTX 3060 12GB\DDR4 3200 16GB\SSD 480GB+HDD1TB\БП 600W \W11 Pro x64

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    Здравствуйте, я также сегодня удалил всю игру (оставил только папку savedgames), поставил заново, воткнул обратно сохранения, но получают такие же похожими ошибками. Последняя строчка 

    [CKinematicsAnimated::ID_FX] MODEL: can't find FX: [fx_stand_f]

    Подскажите, в чем может быть проблема? Клиент через лаунчер на целостность проверяли.

    Скрытый текст


    [2024-03-30 21:31:34.020][ 2444] ####################[+MIMALLOC+]####################
    [2024-03-30 21:31:34.021][ 2444] heap stats:     peak       total       freed     current        unit       count   
    [2024-03-30 21:31:34.021][ 2444]   reserved:     1.0 GiB     1.0 GiB     0           1.0 GiB                          
    [2024-03-30 21:31:34.021][ 2444]  committed:    32.0 MiB    32.0 MiB     0          32.0 MiB                          
    [2024-03-30 21:31:34.021][ 2444]      reset:     0      
    [2024-03-30 21:31:34.021][ 2444]     purged:     0      
    [2024-03-30 21:31:34.021][ 2444]    touched:    64.2 KiB    64.2 KiB     0          64.2 KiB                          not all freed
    [2024-03-30 21:31:34.021][ 2444]   segments:     1           1           0           1                                not all freed!
    [2024-03-30 21:31:34.021][ 2444] -abandoned:     0           0           0           0                                ok
    [2024-03-30 21:31:34.021][ 2444]    -cached:     0           0           0           0                                ok
    [2024-03-30 21:31:34.021][ 2444]      pages:     0           0           0           0                                ok
    [2024-03-30 21:31:34.021][ 2444] -abandoned:     0           0           0           0                                ok
    [2024-03-30 21:31:34.021][ 2444]  -extended:     0      
    [2024-03-30 21:31:34.021][ 2444]  -noretire:     0      
    [2024-03-30 21:31:34.021][ 2444]      mmaps:     0      
    [2024-03-30 21:31:34.021][ 2444]    commits:     1      
    [2024-03-30 21:31:34.021][ 2444]     resets:     0      
    [2024-03-30 21:31:34.021][ 2444]     purges:     0      
    [2024-03-30 21:31:34.021][ 2444]    threads:     0           0           0           0                                ok
    [2024-03-30 21:31:34.021][ 2444]   searches:     0.0 avg
    [2024-03-30 21:31:34.021][ 2444] numa nodes:     1
    [2024-03-30 21:31:34.021][ 2444]    elapsed:     0.028 s
    [2024-03-30 21:31:34.021][ 2444]    process: user: 0.015 s, system: 0.046 s, faults: 4693, rss: 16.1 MiB, commit: 40.2 MiB
    [2024-03-30 21:31:34.021][ 2444] ####################[-MIMALLOC-]####################
    [2024-03-30 21:31:34.022][ 2444] * Detected CPU: Intel(R) Pentium(R) CPU G4600 @ 3.60GHz [GenuineIntel], F6/M158/S9
    [2024-03-30 21:31:34.022][ 2444] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
    [2024-03-30 21:31:34.022][ 2444] * CPU cores: [2], threads: [4]
    [2024-03-30 21:31:34.022][ 2444] * CPU0 current freq: 3600 MHz, max freq: 3600 MHz
    [2024-03-30 21:31:34.022][ 2444] * CPU1 current freq: 3600 MHz, max freq: 3600 MHz
    [2024-03-30 21:31:34.022][ 2444] * CPU2 current freq: 3600 MHz, max freq: 3600 MHz
    [2024-03-30 21:31:34.022][ 2444] * CPU3 current freq: 3600 MHz, max freq: 3600 MHz
    [2024-03-30 21:31:34.022][ 2444] Initializing File System...
    [2024-03-30 21:31:34.023][ 2444] --Found base arch: [d:\games\stalker_ogsr\gamedata.db_base_configs], size: [20864893]
    [2024-03-30 21:31:34.053][ 2444] --Found base arch: [d:\games\stalker_ogsr\gamedata.db_base_levels_1], size: [2023309020]
    [2024-03-30 21:31:34.063][ 2444] --Found base arch: [d:\games\stalker_ogsr\gamedata.db_base_levels_2], size: [1992370531]
    [2024-03-30 21:31:34.072][ 2444] --Found base arch: [d:\games\stalker_ogsr\gamedata.db_base_levels_3], size: [536778412]
    [2024-03-30 21:31:34.074][ 2444] --Found base arch: [d:\games\stalker_ogsr\gamedata.db_base_meshes], size: [1006063948]
    [2024-03-30 21:31:34.111][ 2444] --Found base arch: [d:\games\stalker_ogsr\gamedata.db_base_sounds_1], size: [1992967758]
    [2024-03-30 21:31:34.554][ 2444] --Found base arch: [d:\games\stalker_ogsr\gamedata.db_base_sounds_2], size: [151320415]
    [2024-03-30 21:31:34.595][ 2444] --Found base arch: [d:\games\stalker_ogsr\gamedata.db_base_textures_1], size: [1992383613]
    [2024-03-30 21:31:34.628][ 2444] --Found base arch: [d:\games\stalker_ogsr\gamedata.db_base_textures_10], size: [616468143]
    [2024-03-30 21:31:34.643][ 2444] --Found base arch: [d:\games\stalker_ogsr\gamedata.db_base_textures_2], size: [1994357594]
    [2024-03-30 21:31:34.665][ 2444] --Found base arch: [d:\games\stalker_ogsr\gamedata.db_base_textures_3], size: [1992951901]
    [2024-03-30 21:31:34.693][ 2444] --Found base arch: [d:\games\stalker_ogsr\gamedata.db_base_textures_4], size: [1993060018]
    [2024-03-30 21:31:34.719][ 2444] --Found base arch: [d:\games\stalker_ogsr\gamedata.db_base_textures_5], size: [1993494420]
    [2024-03-30 21:31:34.746][ 2444] --Found base arch: [d:\games\stalker_ogsr\gamedata.db_base_textures_6], size: [1994174328]
    [2024-03-30 21:31:34.774][ 2444] --Found base arch: [d:\games\stalker_ogsr\gamedata.db_base_textures_7], size: [1992412432]
    [2024-03-30 21:31:34.791][ 2444] --Found base arch: [d:\games\stalker_ogsr\gamedata.db_base_textures_8], size: [1992839936]
    [2024-03-30 21:31:34.818][ 2444] --Found base arch: [d:\games\stalker_ogsr\gamedata.db_base_textures_9], size: [1992669142]
    [2024-03-30 21:31:34.844][ 2444] --Found base arch: [d:\games\stalker_ogsr\gamedata.db_patch], size: [222632773]
    [2024-03-30 21:31:34.849][ 2444] using fs-ltx: [fsgame.ltx]
    [2024-03-30 21:31:34.849][ 2444] --Found FS dir: [d:\games\stalker_ogsr\_appdata_\]
    [2024-03-30 21:31:34.849][ 2444]   items: [5]
    [2024-03-30 21:31:34.904][ 2444] --Found FS dir: [d:\games\stalker_ogsr\_appdata_\savedgames\]
    [2024-03-30 21:31:34.927][ 2444]   items: [5587]
    [2024-03-30 21:31:34.938][ 2444] FS: 86615 files cached, 0Kb memory used.
    [2024-03-30 21:31:34.938][ 2444] Init FileSystem 0.916270 sec
    [2024-03-30 21:31:34.939][ 2444] ~ Logging initialized. FIle d:\games\stalker_ogsr\_appdata_\logs\xray_Сергей_2024-03-30_21-31-34.log.
    [2024-03-30 21:31:34.939][ 2444] [OGSR Engine (x64)] build date: [Mar 19 2024 17:36:28]
    [2024-03-30 21:31:34.939][ 2444] [_MSC_FULL_VER]: [193632532], [_MSVC_LANG]: [202002L]
    [2024-03-30 21:31:34.939][ 2444] Working Directory: [D:\Games\STALKER_OGSR\bin_x64]
    [2024-03-30 21:31:34.939][ 2444] CommandLine: ["D:\Games\STALKER_OGSR\bin_x64\xrEngine.exe"]
    [2024-03-30 21:31:34.939][ 2444] Main thread id=0
    [2024-03-30 21:31:34.939][ 2444] TTAPI number of threads: [4]
    [2024-03-30 21:31:34.939][ 5328] Pool thread id=1
    [2024-03-30 21:31:34.939][10140] Pool thread id=3
    [2024-03-30 21:31:34.940][ 2444] ~ Apply system_mods.ltx...
    [2024-03-30 21:31:34.940][ 2792] Pool thread id=2
    [2024-03-30 21:31:34.940][ 5912] Pool thread id=4
    [2024-03-30 21:31:35.088][ 2444] ~ [InitSettings] duration [149]ms.
    [2024-03-30 21:31:35.088][ 2444] [shader_params_export] section found!!!
    [2024-03-30 21:31:35.089][ 2444] Initializing Engine...
    [2024-03-30 21:31:35.090][ 2444] Starting INPUT device...
    [2024-03-30 21:31:35.099][ 2444] --------------------------------------------------------------------------------
    [2024-03-30 21:31:35.099][ 2444] ####################[+MIMALLOC+]####################
    [2024-03-30 21:31:35.099][ 2444] heap stats:     peak       total       freed     current        unit       count   
    [2024-03-30 21:31:35.099][ 2444]   reserved:     1.0 GiB     1.0 GiB     0           1.0 GiB                          
    [2024-03-30 21:31:35.099][ 2444]  committed:    96.7 MiB   129.9 MiB    33.1 MiB    96.7 MiB                          
    [2024-03-30 21:31:35.099][ 2444]      reset:     0      
    [2024-03-30 21:31:35.099][ 2444]     purged:    32.8 MiB
    [2024-03-30 21:31:35.099][ 2444]    touched:    64.2 KiB   192.7 KiB    42.0 MiB   -41.8 MiB                          ok
    [2024-03-30 21:31:35.099][ 2444]   segments:     3           3           0           3                                not all freed!
    [2024-03-30 21:31:35.099][ 2444] -abandoned:     0           0           0           0                                ok
    [2024-03-30 21:31:35.099][ 2444]    -cached:     0           0           0           0                                ok
    [2024-03-30 21:31:35.099][ 2444]      pages:     0           0         197        -197                                ok
    [2024-03-30 21:31:35.099][ 2444] -abandoned:     0           0           0           0                                ok
    [2024-03-30 21:31:35.099][ 2444]  -extended:     0      
    [2024-03-30 21:31:35.099][ 2444]  -noretire:     0      
    [2024-03-30 21:31:35.099][ 2444]      mmaps:     0      
    [2024-03-30 21:31:35.099][ 2444]    commits:   304      
    [2024-03-30 21:31:35.099][ 2444]     resets:     0      
    [2024-03-30 21:31:35.099][ 2444]     purges:    13      
    [2024-03-30 21:31:35.099][ 2444]    threads:     4           4           0           4                                not all freed!
    [2024-03-30 21:31:35.099][ 2444]   searches:     0.0 avg
    [2024-03-30 21:31:35.099][ 2444] numa nodes:     1
    [2024-03-30 21:31:35.099][ 2444]    elapsed:     1.106 s
    [2024-03-30 21:31:35.099][ 2444]    process: user: 1.015 s, system: 0.109 s, faults: 26245, rss: 88.7 MiB, commit: 103.9 MiB
    [2024-03-30 21:31:35.099][ 2444] ####################[-MIMALLOC-]####################
    [2024-03-30 21:31:35.099][ 2444] [8150MB] physical memory installed, [5077MB] available, [37] percent of memory in use
    [2024-03-30 21:31:35.099][ 2444] PageFile total: [32768MB], free~ [29993MB]
    [2024-03-30 21:31:35.099][ 2444] Engine memory usage (Working Set): [88MB], peak: [88MB]
    [2024-03-30 21:31:35.099][ 2444] Engine memory usage (Commit Charge): [103MB], peak: [103MB]
    [2024-03-30 21:31:35.099][ 2444] --------------------------------------------------------------------------------
    [2024-03-30 21:31:35.100][ 2444] * [ D3D ]: textures count [0]
    [2024-03-30 21:31:35.100][ 2444] * [ D3D ]: textures[0 K]
    [2024-03-30 21:31:35.100][ 2444] * [x-ray]: process heap[0 K], render[0 K]
    [2024-03-30 21:31:35.100][ 2444] * [x-ray]: economy: strings[29185 K], smem[0 K]
    [2024-03-30 21:31:35.100][ 2444] ~ Load sounds.ltx...
    [2024-03-30 21:31:35.100][ 2444] SOUND: OpenAL: enumerate devices...
    [2024-03-30 21:31:35.200][ 2444] SOUND: OpenAL: Default sound device name is [Динамики (Realtek(R) Audio)]
    [2024-03-30 21:31:35.200][ 2444] SOUND: OpenAL: All available devices:
    [2024-03-30 21:31:35.200][ 2444] 1. Динамики (Realtek(R) Audio) (full name [OpenAL Soft on Динамики (Realtek(R) Audio)]). al_soft [1]
    [2024-03-30 21:31:35.200][ 2444] 2. Realtek Digital Output (Realtek(R) Audio) (full name [OpenAL Soft on Realtek Digital Output (Realtek(R) Audio)]). al_soft [1]
    [2024-03-30 21:31:35.200][ 2444] Executing config-script "d:\games\stalker_ogsr\gamedata\configs\default_controls.ltx"...
    [2024-03-30 21:31:35.200][ 2444] ! cant find corresponding [id] for action_name [cam_zoom_in]
    [2024-03-30 21:31:35.200][ 2444] ! cant find corresponding [id] for action_name [cam_zoom_out]
    [2024-03-30 21:31:35.200][ 2444] [d:\games\stalker_ogsr\gamedata\configs\default_controls.ltx] successfully loaded.
    [2024-03-30 21:31:35.200][ 2444] Executing config-script "user.ltx"...
    [2024-03-30 21:31:35.200][ 2444] Executing config-script "d:\games\stalker_ogsr\gamedata\configs\rspec_default.ltx"...
    [2024-03-30 21:31:35.200][ 2444] ~ Invalid syntax in call to 'snd_device'
    [2024-03-30 21:31:35.200][ 2444] ~ Valid arguments: Динамики (Realtek(R) Audio)/Realtek Digital Output (Realtek(R) Audio)
    [2024-03-30 21:31:35.200][ 2444] [d:\games\stalker_ogsr\gamedata\configs\rspec_default.ltx] successfully loaded.
    [2024-03-30 21:31:35.201][ 2444] Executing config-script "d:\games\stalker_ogsr\gamedata\configs\default_controls.ltx"...
    [2024-03-30 21:31:35.201][ 2444] ! cant find corresponding [id] for action_name [cam_zoom_in]
    [2024-03-30 21:31:35.201][ 2444] ! cant find corresponding [id] for action_name [cam_zoom_out]
    [2024-03-30 21:31:35.201][ 2444] [d:\games\stalker_ogsr\gamedata\configs\default_controls.ltx] successfully loaded.
    [2024-03-30 21:31:35.201][ 2444] ~ Invalid syntax in call to 'r_pnv_washout_thresh'
    [2024-03-30 21:31:35.201][ 2444] ~ Valid arguments: float value in range [0.10000,0.90000]
    [2024-03-30 21:31:35.201][ 2444] [d:\games\stalker_ogsr\_appdata_\user.ltx] successfully loaded.
    [2024-03-30 21:31:35.201][ 2444] SOUND: Selected device is [Динамики (Realtek(R) Audio)]
    [2024-03-30 21:31:35.220][ 2444] ~[CSoundRender_CoreA::init_context] OpenAL version: 1.1 ALSOFT 1.24.0
    [2024-03-30 21:31:35.220][ 2444] [OpenAL] EFX: present
    [2024-03-30 21:31:35.220][ 2444] Loading of [senvironment.xr]
    [2024-03-30 21:31:35.220][ 2444] ~ env id=[0] name=[identity]
    [2024-03-30 21:31:35.220][ 2444] ~ env id=[1] name=[default]
    [2024-03-30 21:31:35.220][ 2444] ~ env id=[2] name=[bathroom]
    [2024-03-30 21:31:35.220][ 2444] ~ env id=[3] name=[mountains]
    [2024-03-30 21:31:35.220][ 2444] ~ env id=[4] name=[yard]
    [2024-03-30 21:31:35.220][ 2444] ~ env id=[5] name=[room]
    [2024-03-30 21:31:35.220][ 2444] ~ env id=[6] name=[plant]
    [2024-03-30 21:31:35.220][ 2444] ~ env id=[7] name=[long_corridor]
    [2024-03-30 21:31:35.220][ 2444] ~ env id=[8] name=[open_space]
    [2024-03-30 21:31:35.220][ 2444] ~ env id=[9] name=[house]
    [2024-03-30 21:31:35.220][ 2444] ~ env id=[10] name=[forest]
    [2024-03-30 21:31:35.220][ 2444] * sound : cache: 131076 kb, 7609 lines, 17640 bpl
    [2024-03-30 21:31:35.221][ 2444] Starting RENDER device...
    [2024-03-30 21:31:35.224][ 2444] * Avail GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti
    [2024-03-30 21:31:35.225][ 2444] * Avail GPU [vendor:1414]-[device:8C]: Microsoft Basic Render Driver
    [2024-03-30 21:31:35.225][ 2444]  !CHW::CreateD3D() use DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE
    [2024-03-30 21:31:35.225][ 2444] 
        Dedicated VRAM: 4017 MB (4212129792 bytes)
        Dedicated Memory: 0 MB (0 bytes)
        Shared Memory: 4075 MB (4273121280 bytes)
        CurrentUsage: 0 MB (0 bytes)
        Budget: 3414 MB (3580310324 bytes)
    [2024-03-30 21:31:35.225][ 2444] * Selected GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti
    [2024-03-30 21:31:35.376][ 2444] [CHW::CreateDevice] refCount of [HW.pDevice]: [3]
    [2024-03-30 21:31:35.378][ 2444] *     Texture memory: 4017 M
    [2024-03-30 21:31:35.390][ 2444] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
    [2024-03-30 21:31:35.390][ 2444] * GPU vertex cache: unrecognized, 24
    [2024-03-30 21:31:35.390][ 2444] * DVB created: 4096K
    [2024-03-30 21:31:35.391][ 2444] * DIB created: 512K
    [2024-03-30 21:31:35.406][ 2444] [CResourceManager::OnDeviceCreate] count of *shaders*.ltx files: [1]
    [2024-03-30 21:31:35.412][ 2444] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
    [2024-03-30 21:31:35.518][ 2444] * HWDST/PCF supported and used
    [2024-03-30 21:31:35.518][ 2444] Export custom shader params...
    [2024-03-30 21:31:35.518][ 2444] Export custom shader param [breath_idx]
    [2024-03-30 21:31:35.518][ 2444] Export custom shader param [breath_size]
    [2024-03-30 21:31:35.518][ 2444] Export custom shader param [device_inertia]
    [2024-03-30 21:31:35.518][ 2444] Export custom shader param [gasmask_inertia]
    [2024-03-30 21:31:35.518][ 2444] Export custom shader param [heat_fade_distance]
    [2024-03-30 21:31:35.518][ 2444] Export custom shader param [heat_vision_blurring]
    [2024-03-30 21:31:35.518][ 2444] Export custom shader param [heat_vision_steps]
    [2024-03-30 21:31:35.518][ 2444] Export custom shader param [pnv_color]
    [2024-03-30 21:31:35.518][ 2444] Export custom shader param [pnv_color_old]
    [2024-03-30 21:31:35.518][ 2444] Export custom shader param [pnv_params_old]
    [2024-03-30 21:31:35.518][ 2444] Export custom shader param [pp_img_cg]
    [2024-03-30 21:31:35.518][ 2444] Export custom shader done!!!
    [2024-03-30 21:31:42.249][ 2444] ~~[CVirtualFileReader::CVirtualFileReader] Found empty file: [d:\games\stalker_ogsr\_appdata_\vis_prefetch.ltx]
    [2024-03-30 21:31:42.249][ 2444] ~~[CVirtualFileReader::CVirtualFileReader] Found empty file: [d:\games\stalker_ogsr\_appdata_\vis_prefetch.ltx]
    [2024-03-30 21:31:42.263][ 2444] [CPSLibrary::LoadAll] count of *particles*.xr files: [3]
    [2024-03-30 21:31:42.270][ 2444] Load [d:\games\stalker_ogsr\gamedata\particles_1_cop.xr]
    [2024-03-30 21:31:42.270][ 2444] cop format used for file [d:\games\stalker_ogsr\gamedata\particles_1_cop.xr]
    [2024-03-30 21:31:42.336][ 2444] Load [d:\games\stalker_ogsr\gamedata\particles_2.xr]
    [2024-03-30 21:31:42.402][ 2444] Load [d:\games\stalker_ogsr\gamedata\particles_3_cop.xr]
    [2024-03-30 21:31:42.402][ 2444] cop format used for file [d:\games\stalker_ogsr\gamedata\particles_3_cop.xr]
    [2024-03-30 21:31:42.509][ 2444] ! ParticleEffect [alexmx\ps_00] with empty texture or shader. Cannot create shader for Visual!
    [2024-03-30 21:31:42.509][ 2444] ! ParticleEffect [alexmx\test1] with empty texture or shader. Cannot create shader for Visual!
    [2024-03-30 21:31:42.510][ 2444] ! ParticleEffect [alexmx\test1_00] with empty texture or shader. Cannot create shader for Visual!
    [2024-03-30 21:31:42.510][ 2444] ! ParticleEffect [alexmx\test1_00_old00] with empty texture or shader. Cannot create shader for Visual!
    [2024-03-30 21:31:42.510][ 2444] ! ParticleEffect [alexmx\test1_old00] with empty texture or shader. Cannot create shader for Visual!
    [2024-03-30 21:31:43.068][ 2444] [ELightAnimLibrary::Load] count of *lanims*.xr files: [1]
    [2024-03-30 21:31:43.085][ 2444] --LUA version: [LuaJIT 2.1.0-beta3]
    [2024-03-30 21:31:43.085][ 2444] get_current_kx()=0.75
    [2024-03-30 21:31:43.085][ 2444] full_name=d:\games\stalker_ogsr\_appdata_\ns_settings.ltx
    [2024-03-30 21:31:43.255][ 2444] [ReShade]: ReShade not installed or version too old - didn't load compatibility addon
    [2024-03-30 21:31:43.255][ 2444] OS Version major: 10 minor: 0, build: 19045. Server OS: no
    [2024-03-30 21:31:43.255][ 2444] Starting engine...
    [2024-03-30 21:31:43.255][ 2444] Main thread id=[2444]
    [2024-03-30 21:31:43.317][ 5912] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_wood_1.ogg]
    [2024-03-30 21:31:43.317][ 5912] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_wood_2.ogg]
    [2024-03-30 21:31:43.317][ 5912] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_wood_3.ogg]
    [2024-03-30 21:31:43.318][10140] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_default_1.ogg]
    [2024-03-30 21:31:43.318][ 5912] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_wood_4.ogg]
    [2024-03-30 21:31:43.318][10140] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_default_2.ogg]
    [2024-03-30 21:31:43.318][ 5912] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_wood_5.ogg]
    [2024-03-30 21:31:43.318][10140] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_default_3.ogg]
    [2024-03-30 21:31:43.318][ 5328] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_metal_1.ogg]
    [2024-03-30 21:31:43.318][10140] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_default_4.ogg]
    [2024-03-30 21:31:43.319][ 5912] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_wood_6.ogg]
    [2024-03-30 21:31:43.319][ 5328] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_metal_2.ogg]
    [2024-03-30 21:31:43.319][10140] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_earth_1.ogg]
    [2024-03-30 21:31:43.319][ 5328] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_metal_3.ogg]
    [2024-03-30 21:31:43.319][10140] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_earth_2.ogg]
    [2024-03-30 21:31:43.319][ 5328] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_metal_4.ogg]
    [2024-03-30 21:31:43.319][10140] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_earth_3.ogg]
    [2024-03-30 21:31:43.320][ 5328] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_metal_5.ogg]
    [2024-03-30 21:31:43.320][ 5328] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_metal_6.ogg]
    [2024-03-30 21:31:43.320][10140] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_earth_4.ogg]
    [2024-03-30 21:31:43.320][10140] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_earth_5.ogg]
    [2024-03-30 21:31:43.320][10140] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_earth_6.ogg]
    [2024-03-30 21:31:43.321][ 2792] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_gravel_1.ogg]
    [2024-03-30 21:31:43.321][ 2792] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_gravel_2.ogg]
    [2024-03-30 21:31:43.322][ 2792] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_gravel_3.ogg]
    [2024-03-30 21:31:43.322][ 2792] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_gravel_4.ogg]
    [2024-03-30 21:31:43.323][ 2792] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_gravel_5.ogg]
    [2024-03-30 21:31:43.323][ 2792] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_gravel_6.ogg]
    [2024-03-30 21:31:43.323][ 2792] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_tin_1.ogg]
    [2024-03-30 21:31:43.324][ 2792] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_tin_2.ogg]
    [2024-03-30 21:31:43.324][ 2792] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_tin_3.ogg]
    [2024-03-30 21:31:43.324][ 2792] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_tin_4.ogg]
    [2024-03-30 21:31:43.324][ 2792] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_tin_5.ogg]
    [2024-03-30 21:31:43.325][ 2792] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_tin_6.ogg]
    [2024-03-30 21:31:43.329][10140] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_water_1.ogg]
    [2024-03-30 21:31:43.329][10140] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_water_2.ogg]
    [2024-03-30 21:31:43.330][10140] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_water_3.ogg]
    [2024-03-30 21:31:43.330][10140] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\material\actor\step\n_water_4.ogg]
    [2024-03-30 21:31:43.332][ 2444] * [CGameMtlLibrary::loadSounds]: sounds creating time: [0.022 s.]
    [2024-03-30 21:31:43.332][ 2444] * [CGameMtlLibrary::Load]: mtl pairs loading time (1681): [0.076 s.]
    [2024-03-30 21:31:43.371][ 2444] ~ Autoload files [44] from [gameplay\info_portions\*.xml]!
    [2024-03-30 21:31:43.379][ 2444] ~ Autoload files [35] from [gameplay\encyclopedia\*.xml]!
    [2024-03-30 21:31:43.409][ 2444] ~ Autoload files [38] from [gameplay\dialogs\*.xml]!
    [2024-03-30 21:31:43.422][ 2444] ~ Autoload files [11] from [gameplay\profiles\*.xml]!
    [2024-03-30 21:31:43.497][ 2444] ~ Autoload files [34] from [gameplay\specific_characters_files\*.xml]!
    [2024-03-30 21:31:44.181][ 2444] ~ Autoload lang files [131] from [text\rus\*.xml]!
    [2024-03-30 21:31:50.917][ 2444] [rescan_physical_path] files count before: [86615]
    [2024-03-30 21:31:51.010][ 2444] [rescan_physical_path] files count after: [86615]
    [2024-03-30 21:31:57.393][ 2444] Starting server...
    [2024-03-30 21:31:57.861][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_sviter.ltx] for dynamics\weapons\wpn_hand\wpn_hand_sviter...
    [2024-03-30 21:31:58.492][ 2444] * phase time: 0 ms
    [2024-03-30 21:31:58.492][ 2444] * phase cmem: 0 K
    [2024-03-30 21:31:58.529][ 2444] Loading objects...
    [2024-03-30 21:31:58.593][ 2444] ! [IGame_ObjectPool::prefetch] unknown section ammo_12.7x108 in prefetch_objects_single
    [2024-03-30 21:31:58.680][ 2444] ! [IGame_ObjectPool::prefetch] unknown section ammo_7.62x54_izomorf in prefetch_objects_single
    [2024-03-30 21:31:58.955][ 2444] ! [IGame_ObjectPool::prefetch] unknown section mag_10_ammo_7.62x54_izomorf in prefetch_objects_single
    [2024-03-30 21:31:58.965][ 2444] ! [IGame_ObjectPool::prefetch] unknown section mag_100_ammo_7.62x54_izomorf in prefetch_objects_single
    [2024-03-30 21:31:59.002][ 2444] ! [IGame_ObjectPool::prefetch] unknown section mag_5_ammo_7.62x54_izomorf in prefetch_objects_single
    [2024-03-30 21:32:01.558][ 2444] ! [IGame_ObjectPool::prefetch] unknown section wpn_crossbow in prefetch_objects_single
    [2024-03-30 21:32:01.558][ 2444] ! [IGame_ObjectPool::prefetch] unknown section wpn_crossbow_m1 in prefetch_objects_single
    [2024-03-30 21:32:04.874][ 2444] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\weapons\ptrs\mono\shell_50_dirt4.ogg]
    [2024-03-30 21:32:07.093][ 2444] [IGame_ObjectPool::prefetch] objects prefetching time (373): [8.56 s.]
    [2024-03-30 21:32:07.093][ 2444] Loading models...
    [2024-03-30 21:32:07.612][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_ecolog.ltx] for dynamics\weapons\wpn_hand\wpn_hand_ecolog...
    [2024-03-30 21:32:10.287][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_seva.ltx] for dynamics\weapons\wpn_hand\wpn_hand_seva...
    [2024-03-30 21:32:11.989][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_merc.ltx] for dynamics\weapons\wpn_hand\wpn_hand_merc...
    [2024-03-30 21:32:13.463][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_bandit.ltx] for dynamics\weapons\wpn_hand\wpn_hand_bandit...
    [2024-03-30 21:32:13.546][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_bandit_exo.ltx] for dynamics\weapons\wpn_hand\wpn_hand_bandit_exo...
    [2024-03-30 21:32:13.584][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_bandit_light.ltx] for dynamics\weapons\wpn_hand\wpn_hand_bandit_light...
    [2024-03-30 21:32:13.637][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_cloak_brown.ltx] for dynamics\weapons\wpn_hand\wpn_hand_cloak_brown...
    [2024-03-30 21:32:13.673][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_cloak_leather.ltx] for dynamics\weapons\wpn_hand\wpn_hand_cloak_leather...
    [2024-03-30 21:32:13.683][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_cs_heavy.ltx] for dynamics\weapons\wpn_hand\wpn_hand_cs_heavy...
    [2024-03-30 21:32:13.708][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_dolg.ltx] for dynamics\weapons\wpn_hand\wpn_hand_dolg...
    [2024-03-30 21:32:13.720][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_dolg_heavy.ltx] for dynamics\weapons\wpn_hand\wpn_hand_dolg_heavy...
    [2024-03-30 21:32:13.803][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_ecologist_ssp99m.ltx] for dynamics\weapons\wpn_hand\wpn_hand_ecologist_ssp99m...
    [2024-03-30 21:32:13.861][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_exo.ltx] for dynamics\weapons\wpn_hand\wpn_hand_exo...
    [2024-03-30 21:32:13.886][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_exo_dolg.ltx] for dynamics\weapons\wpn_hand\wpn_hand_exo_dolg...
    [2024-03-30 21:32:13.938][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_exo_free.ltx] for dynamics\weapons\wpn_hand\wpn_hand_exo_free...
    [2024-03-30 21:32:13.960][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_exo_kill.ltx] for dynamics\weapons\wpn_hand\wpn_hand_exo_kill...
    [2024-03-30 21:32:13.982][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_exo_mono.ltx] for dynamics\weapons\wpn_hand\wpn_hand_exo_mono...
    [2024-03-30 21:32:14.191][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_military.ltx] for dynamics\weapons\wpn_hand\wpn_hand_military...
    [2024-03-30 21:32:14.219][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_military_exo.ltx] for dynamics\weapons\wpn_hand\wpn_hand_military_exo...
    [2024-03-30 21:32:14.290][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_monolith.ltx] for dynamics\weapons\wpn_hand\wpn_hand_monolith...
    [2024-03-30 21:32:14.360][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_monolith_scientific.ltx] for dynamics\weapons\wpn_hand\wpn_hand_monolith_scientific...
    [2024-03-30 21:32:14.381][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_novice.ltx] for dynamics\weapons\wpn_hand\wpn_hand_novice...
    [2024-03-30 21:32:14.453][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_specops.ltx] for dynamics\weapons\wpn_hand\wpn_hand_specops...
    [2024-03-30 21:32:14.485][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_svoboda_scientific.ltx] for dynamics\weapons\wpn_hand\wpn_hand_svoboda_scientific...
    [2024-03-30 21:32:14.501][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_stalker.ltx] for dynamics\weapons\wpn_hand\wpn_hand_stalker...
    [2024-03-30 21:32:14.523][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_svoboda_heavy.ltx] for dynamics\weapons\wpn_hand\wpn_hand_svoboda_heavy...
    [2024-03-30 21:32:14.538][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_svoboda_light.ltx] for dynamics\weapons\wpn_hand\wpn_hand_svoboda_light...
    [2024-03-30 21:32:14.555][ 2444] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_svoboda_middle.ltx] for dynamics\weapons\wpn_hand\wpn_hand_svoboda_middle...
    [2024-03-30 21:32:15.749][ 2444] ! [CModelPool::Prefetch]: monsters\mouses\mouses.ogf not found in $game_meshes$
    [2024-03-30 21:32:16.052][ 2444] ! [CModelPool::Prefetch]: monsters\spider\spider_dead.ogf not found in $game_meshes$
    [2024-03-30 21:32:16.506][ 2444] [CModelPool::Prefetch] models prefetching time (397): [9.41 s.]
    [2024-03-30 21:32:16.506][ 2444] * [prefetch] time:    17976 ms
    [2024-03-30 21:32:16.506][ 2444] * [prefetch] memory:  0Kb
    [2024-03-30 21:32:16.507][ 2444] * phase time: 18014 ms
    [2024-03-30 21:32:16.507][ 2444] * phase cmem: 0 K
    [2024-03-30 21:32:16.560][ 2444] --LUA version: [LuaJIT 2.1.0-beta3]
    [2024-03-30 21:32:16.560][ 2444] get_current_kx()=0.75
    [2024-03-30 21:32:16.560][ 2444] full_name=d:\games\stalker_ogsr\_appdata_\ns_settings.ltx
    [2024-03-30 21:32:16.566][ 2444] start_game_callback() start
    [2024-03-30 21:32:16.601][ 2444] $game_configs$ content:
    [2024-03-30 21:32:16.601][ 2444] $game_scripts$ content:
    [2024-03-30 21:32:16.601][ 2444] $game_shaders$ content:
    [2024-03-30 21:32:16.601][ 2444] start_game_callback() end
    [2024-03-30 21:32:16.601][ 2444] * phase time: 94 ms
    [2024-03-30 21:32:16.601][ 2444] * phase cmem: 0 K
    [2024-03-30 21:32:16.625][ 2444] * Loading spawn registry...
    [2024-03-30 21:32:17.812][ 2444] Start load of custom waypoints...
    [2024-03-30 21:32:17.820][ 2444] Loaded 309 items from custom_waypoints, 36 from all.spawn was replaced!
    [2024-03-30 21:32:17.820][ 2444] End load of custom waypoints...
    [2024-03-30 21:32:17.820][ 2444] build_story_spawns start...
    [2024-03-30 21:32:17.829][ 2444] build_root_spawns start...
    [2024-03-30 21:32:17.830][ 2444] process_spawns m_temp0 start...
    [2024-03-30 21:32:17.830][ 2444] process_spawns m_temp1 start...
    [2024-03-30 21:32:17.830][ 2444] * 15525 spawn points are successfully loaded
    [2024-03-30 21:32:17.831][ 2444] * Loading objects...
    [2024-03-30 21:32:18.596][ 2444] * 33157 objects are successfully loaded
    [2024-03-30 21:32:18.917][ 2444] ! Invalid ogg-comment version, file: [d:\games\stalker_ogsr\gamedata\sounds\monsters\cat\special_attack.ogg]
    [2024-03-30 21:32:19.161][ 2444] story_id not found: esc_bandits_factory
    [2024-03-30 21:32:19.178][ 2444] story_id not found: agr_gunslinger_e3_documents
    [2024-03-30 21:32:19.186][ 2444] story_id not found: bar_Barman
    [2024-03-30 21:32:19.187][ 2444] story_id not found: dar_codedoor_1
    [2024-03-30 21:32:19.187][ 2444] story_id not found: dar_codedoor_2
    [2024-03-30 21:32:19.234][ 2444] story_id not found: agr_ratcatcher
    [2024-03-30 21:32:19.235][ 2444] story_id not found: Mil_WaterTower
    [2024-03-30 21:32:19.239][ 2444] story_id not found: pri_hotel_zone
    [2024-03-30 21:32:19.245][ 2444] story_id not found: agr_ratcatcher
    [2024-03-30 21:32:19.249][ 2444] story_id not found: Mil_RG6
    [2024-03-30 21:32:19.283][ 2444] story_id not found: val_bandit_krisyk
    [2024-03-30 21:32:19.286][ 2444] story_id not found: esc_lager_leader
    [2024-03-30 21:32:19.294][ 2444] story_id not found: marsh_kosoi
    [2024-03-30 21:32:19.312][ 2444] [CGameTask::Load]: Cannot find script function described in task objective: arhara_dialog.vitamin_reyd_zadan_have
    [2024-03-30 21:32:19.325][ 2444] story_id not found: boloto_provodnik
    [2024-03-30 21:32:19.325][ 2444] [CGameTask::Load]: Cannot find script function described in task objective: arhara_dialog.derevny_zashita_have
    [2024-03-30 21:32:19.330][ 2444] * 4383 script vars are successfully loaded
    [2024-03-30 21:32:19.331][ 2444] ~~~ db.ver: 7
    [2024-03-30 21:32:20.337][ 2444] * Game Сергей День 46. [Генераторы] Переход Бар - Генераторы is successfully loaded from file 'd:\games\stalker_ogsr\_appdata_\savedgames\Сергей День 46. [Генераторы] Переход Бар - Генераторы.sav' (3.735s)
    [2024-03-30 21:32:20.337][ 2444] * phase time: 3735 ms
    [2024-03-30 21:32:20.337][ 2444] * phase cmem: 0 K
    [2024-03-30 21:32:20.357][ 2444] # New player created!
    [2024-03-30 21:32:20.358][ 2444] * client : connection accepted - <>
    [2024-03-30 21:32:20.390][ 2444] * phase time: 53 ms
    [2024-03-30 21:32:20.390][ 2444] * phase cmem: 0 K
    [2024-03-30 21:32:20.436][ 2444] * phase time: 46 ms
    [2024-03-30 21:32:20.436][ 2444] * phase cmem: 0 K
    [2024-03-30 21:32:28.486][ 2444] --[ISpatial_DB::initialize] bbc is [28.7, -16.0, -314.0], bbd is [579.4, 103.8, 582.3]
    [2024-03-30 21:32:28.486][ 2444] --[ISpatial_DB::initialize] bbc is [28.7, -16.0, -314.0], bbd is [579.4, 103.8, 582.3]
    [2024-03-30 21:32:28.495][ 2444] ~ LevelResources load...
    [2024-03-30 21:32:28.496][ 2444] ~ LevelResources - base: 5101, 6398 K
    [2024-03-30 21:32:28.496][ 2444] ~ LevelResources - lmap: 0, 0 K
    [2024-03-30 21:32:28.496][ 2444] * phase time: 8059 ms
    [2024-03-30 21:32:28.496][ 2444] * phase cmem: 0 K
    [2024-03-30 21:32:33.323][ 2444] * phase time: 4827 ms
    [2024-03-30 21:32:33.323][ 2444] * phase cmem: 0 K
    [2024-03-30 21:32:33.324][ 2444] * [Loading VB] 65533 verts, 2047 Kb
    [2024-03-30 21:32:33.349][ 2444] * [Loading VB] 65525 verts, 2047 Kb
    [2024-03-30 21:32:33.364][ 2444] * [Loading VB] 32741 verts, 1023 Kb
    [2024-03-30 21:32:33.372][ 2444] * [Loading VB] 65533 verts, 2047 Kb
    [2024-03-30 21:32:33.390][ 2444] * [Loading VB] 65535 verts, 2047 Kb
    [2024-03-30 21:32:33.408][ 2444] * [Loading VB] 65532 verts, 2047 Kb
    [2024-03-30 21:32:33.421][ 2444] * [Loading VB] 65535 verts, 2047 Kb
    [2024-03-30 21:32:33.437][ 2444] * [Loading VB] 65532 verts, 2047 Kb
    [2024-03-30 21:32:33.452][ 2444] * [Loading VB] 65530 verts, 2047 Kb
    [2024-03-30 21:32:33.468][ 2444] * [Loading VB] 65347 verts, 2042 Kb
    [2024-03-30 21:32:33.484][ 2444] * [Loading VB] 65535 verts, 2047 Kb
    [2024-03-30 21:32:33.499][ 2444] * [Loading VB] 65534 verts, 2047 Kb
    [2024-03-30 21:32:33.515][ 2444] * [Loading VB] 65445 verts, 2045 Kb
    [2024-03-30 21:32:33.531][ 2444] * [Loading VB] 10153 verts, 317 Kb
    [2024-03-30 21:32:33.533][ 2444] * [Loading VB] 16938 verts, 529 Kb
    [2024-03-30 21:32:33.537][ 2444] * [Loading IB] 1048575 indices, 2047 Kb
    [2024-03-30 21:32:33.552][ 2444] * [Loading IB] 1048575 indices, 2047 Kb
    [2024-03-30 21:32:33.568][ 2444] * [Loading IB] 1048575 indices, 2047 Kb
    [2024-03-30 21:32:33.583][ 2444] * [Loading IB] 1048575 indices, 2047 Kb
    [2024-03-30 21:32:33.601][ 2444] * [Loading IB] 1048575 indices, 2047 Kb
    [2024-03-30 21:32:33.616][ 2444] * [Loading IB] 1048575 indices, 2047 Kb
    [2024-03-30 21:32:33.632][ 2444] * [Loading IB] 849201 indices, 1658 Kb
    [2024-03-30 21:32:33.648][ 2444] * [Loading VB] 65535 verts, 767 Kb
    [2024-03-30 21:32:33.652][ 2444] * [Loading VB] 65535 verts, 767 Kb
    [2024-03-30 21:32:33.657][ 2444] * [Loading VB] 65534 verts, 767 Kb
    [2024-03-30 21:32:33.663][ 2444] * [Loading VB] 65535 verts, 767 Kb
    [2024-03-30 21:32:33.669][ 2444] * [Loading VB] 65534 verts, 767 Kb
    [2024-03-30 21:32:33.677][ 2444] * [Loading VB] 55342 verts, 648 Kb
    [2024-03-30 21:32:33.681][ 2444] * [Loading IB] 1048575 indices, 2047 Kb
    [2024-03-30 21:32:33.697][ 2444] * [Loading IB] 1048575 indices, 2047 Kb
    [2024-03-30 21:32:33.712][ 2444] * [Loading IB] 1048575 indices, 2047 Kb
    [2024-03-30 21:32:33.728][ 2444] * [Loading IB] 1048572 indices, 2047 Kb
    [2024-03-30 21:32:33.743][ 2444] * [Loading IB] 1048572 indices, 2047 Kb
    [2024-03-30 21:32:33.759][ 2444] * [Loading IB] 410919 indices, 802 Kb
    [2024-03-30 21:32:33.770][ 2444] * phase time: 447 ms
    [2024-03-30 21:32:33.770][ 2444] * phase cmem: 0 K
    [2024-03-30 21:32:33.862][ 2444] Loaded [23503] models from level.
    [2024-03-30 21:32:33.862][ 2444] * phase time: 91 ms
    [2024-03-30 21:32:33.862][ 2444] * phase cmem: 0 K
    [2024-03-30 21:32:33.988][ 2444] * [DETAILS] VertexConsts(256), Batch(61)
    [2024-03-30 21:32:33.988][ 2444] * [DETAILS] 40687 v(20), 26352 p
    [2024-03-30 21:32:33.988][ 2444] * [DETAILS] Batch(61), VB(794K), IB(154K)
    [2024-03-30 21:32:33.989][ 2444] * phase time: 127 ms
    [2024-03-30 21:32:33.989][ 2444] * phase cmem: 0 K
    [2024-03-30 21:32:34.000][ 2444]  WARNING: Occlusion map 'd:\games\stalker_ogsr\gamedata\levels\generators\level.hom' not found.
    [2024-03-30 21:32:34.000][ 2444] ~ LevelResources load completed!
    [2024-03-30 21:32:34.000][ 2444] ~ LevelResources - base: 5898, 6398 K
    [2024-03-30 21:32:34.000][ 2444] ~ LevelResources - lmap: 2, 0 K
    [2024-03-30 21:32:34.319][ 2444] * phase time: 329 ms
    [2024-03-30 21:32:34.319][ 2444] * phase cmem: 0 K
    [2024-03-30 21:32:34.322][ 2444] * phase time: 3 ms
    [2024-03-30 21:32:34.322][ 2444] * phase cmem: 0 K
    [2024-03-30 21:32:34.334][ 2444] - Game configuring : Started 
    [2024-03-30 21:32:34.341][ 2444] - Game configuring : Finished 
    [2024-03-30 21:32:34.484][ 2444] * phase time: 162 ms
    [2024-03-30 21:32:34.485][ 2444] * phase cmem: 0 K
    [2024-03-30 21:32:34.485][ 2444] PrefetchTextures...
    [2024-03-30 21:32:34.485][ 2444] PrefetchTextures completed!
    [2024-03-30 21:32:34.485][ 2444] CResourceManager::DeferredUpload [MT] -> START, texture count = [5991], number_of_threads = 4
    [2024-03-30 21:32:34.485][ 2444] CResourceManager::DeferredUpload VRAM usage before:
    [2024-03-30 21:32:34.486][ 2444] textures loaded size 6.248901 MB (6552448.000000 bytes)
    [2024-03-30 21:32:34.486][ 2444] 
        Dedicated VRAM: 4017 MB (4212129792 bytes)
        Dedicated Memory: 0 MB (0 bytes)
        Shared Memory: 4075 MB (4273121280 bytes)
        CurrentUsage: 470 MB (493096960 bytes)
        Budget: 3414 MB (3580310324 bytes)
    [2024-03-30 21:32:34.486][ 2444] Main thread id=0
    [2024-03-30 21:32:34.486][10288] Pool thread id=1
    [2024-03-30 21:32:34.486][ 9200] Pool thread id=2
    [2024-03-30 21:32:34.486][ 4564] Pool thread id=3
    [2024-03-30 21:32:34.486][ 2252] Pool thread id=4
    [2024-03-30 21:32:37.360][ 9200] ! Fallback to default bump map: [act\act_arm_loner_metro_bump]
    [2024-03-30 21:32:37.365][10288] ! Fallback to default bump map: [act\act_arm_loner_metro_bump#]
    [2024-03-30 21:32:37.502][ 2252] ! Fallback to default bump map: [act\act_arm_loner_novice_gloves_bump#]
    [2024-03-30 21:32:37.847][ 9200] ! Fallback to default bump map: [act\act_arm_military novice_bump]
    [2024-03-30 21:32:37.847][ 9200] ! Fallback to default bump map: [act\act_arm_military novice_bump#]
    [2024-03-30 21:32:38.508][ 9200] ! Fallback to default bump map: [act\act_arm_ssp-99m_bump]
    [2024-03-30 21:32:40.762][ 4564] ! Fallback to default bump map: [act\act_krisovolk_w_bump]
    [2024-03-30 21:32:40.762][ 2252] ! Fallback to default bump map: [act\act_krisovolk_w_bump#]
    [2024-03-30 21:32:41.333][ 2252] ! Can't find texture [act\act_morthbag_army]
    [2024-03-30 21:32:41.333][ 9200] ! Can't find texture [act\act_morthbag_bandit]
    [2024-03-30 21:32:41.333][ 2252] ! Can't find texture [act\act_morthbag_csky]
    [2024-03-30 21:32:41.333][ 9200] ! Can't find texture [act\act_morthbag_dolg]
    [2024-03-30 21:32:41.333][ 2252] ! Can't find texture [act\act_morthbag_ecolog]
    [2024-03-30 21:32:41.333][ 9200] ! Can't find texture [act\act_morthbag_freedom]
    [2024-03-30 21:32:41.333][ 2252] ! Can't find texture [act\act_morthbag_greh]
    [2024-03-30 21:32:41.333][ 9200] ! Can't find texture [act\act_morthbag_isg]
    [2024-03-30 21:32:41.334][ 2252] ! Can't find texture [act\act_morthbag_killer]
    [2024-03-30 21:32:41.334][ 9200] ! Can't find texture [act\act_morthbag_monolith]
    [2024-03-30 21:32:41.334][ 9200] ! Can't find texture [act\act_morthbag_renegade]
    [2024-03-30 21:32:41.334][ 2252] ! Can't find texture [act\act_morthbag_stalker]
    [2024-03-30 21:32:41.335][ 9200] ! Can't find texture [act\act_morthbag_zombied]
    [2024-03-30 21:32:42.951][ 9200] ! Fallback to default bump map: [act\arm_exo\act_arm_exo_bump]
    [2024-03-30 21:32:42.951][10288] ! Fallback to default bump map: [act\arm_exo\act_arm_exo_bump#]
    [2024-03-30 21:32:42.951][ 9200] ! Fallback to default bump map: [act\arm_exo\cod_ghosts_exo_computer_bump]
    [2024-03-30 21:32:42.951][10288] ! Fallback to default bump map: [act\arm_exo\cod_ghosts_exo_computer_bump#]
    [2024-03-30 21:32:42.951][ 9200] ! Fallback to default bump map: [act\arm_exo\cod_ghosts_exo_computer_glass_bump]
    [2024-03-30 21:32:42.951][10288] ! Fallback to default bump map: [act\arm_exo\cod_ghosts_exo_computer_glass_bump#]
    [2024-03-30 21:32:43.136][ 4564] ! Fallback to default bump map: [act\cod_bo2_nano_gloves_bump#]
    [2024-03-30 21:32:43.478][ 9200] ! Fallback to default bump map: [act\greshnik13rs\monster\metro\act13_arahnid_bump#]
    [2024-03-30 21:32:43.820][ 9200] ! Fallback to default bump map: [aks74u\aks74u_bump]
    [2024-03-30 21:32:43.820][ 9200] ! Fallback to default bump map: [aks74u\aks74u_bump#]
    [2024-03-30 21:32:44.428][ 2252] ! Fallback to default bump map: [build_details_bump]
    [2024-03-30 21:32:44.429][ 2252] ! Fallback to default bump map: [build_details_bump#]
    [2024-03-30 21:32:48.291][10288] ! Fallback to default bump map: [crete\difmap_bump]
    [2024-03-30 21:32:48.292][10288] ! Fallback to default bump map: [crete\difmap_bump#]
    [2024-03-30 21:32:55.775][ 9200] ! Can't find texture [internal\internal_fireTransferFunction]
    [2024-03-30 21:33:04.009][10288] ! Can't find texture [new_pfx\lightning1_dxt1]
    [2024-03-30 21:33:04.095][ 9200] ! Can't find texture [part\part_fitil.1024]
    [2024-03-30 21:33:04.095][ 4564] ! Can't find texture [pfx\pfx_ambimet]
    [2024-03-30 21:33:04.443][ 9200] ! Can't find texture [pfx\pfx_dist0]
    [2024-03-30 21:33:04.672][ 9200] ! Can't find texture [pfx\pfx_envmap1]
    [2024-03-30 21:33:04.776][ 4564] ! Can't find texture [pfx\pfx_glow_04]
    [2024-03-30 21:33:04.776][10288] ! Can't find texture [pfx\pfx_glow_fire1]
    [2024-03-30 21:33:04.785][10288] ! Can't find texture [pfx\pfx_grost]
    [2024-03-30 21:33:04.788][10288] ! Can't find texture [pfx\pfx_laser]
    [2024-03-30 21:33:04.845][ 9200] ! Can't find texture [pfx\pfx_list]
    [2024-03-30 21:33:04.854][10288] ! Can't find texture [pfx\pfx_reflectiveglass]
    [2024-03-30 21:33:04.987][ 2252] ! Can't find texture [pfx\pfx_yawm_flake_grid]
    [2024-03-30 21:33:04.988][ 2252] ! Can't find texture [pfx\pfx_yawm_snowflakes_light]
    [2024-03-30 21:33:04.988][ 2252] ! Can't find texture [pfx\pfx_yawm_snowflakes_light_02]
    [2024-03-30 21:33:07.960][ 2252] ! Fallback to default bump map: [prop\prop_paper_bump#]
    [2024-03-30 21:33:08.142][ 9200] ! Fallback to default bump map: [prop\prop_roadborder_j2_bump#]
    [2024-03-30 21:33:12.360][ 9200] ! Can't find texture [shoker_mod\pfx\pfx_strelo4ka]
    [2024-03-30 21:33:12.360][ 9200] ! Fallback to default bump map: [sig_sg550\front_bump]
    [2024-03-30 21:33:12.360][ 9200] ! Fallback to default bump map: [sig_sg550\front_bump#]
    [2024-03-30 21:33:12.502][ 9200] ! Fallback to default bump map: [sign\sign_stop1_bump#]
    [2024-03-30 21:33:12.523][10288] ! Fallback to default bump map: [sign\sign_voltage1_bump#]
    [2024-03-30 21:33:22.075][ 2252] ! Can't find texture [sky\cgim_clear3\18-00_2#small]
    [2024-03-30 21:34:29.496][ 4564] ! Can't find texture [sky_oblaka]
    [2024-03-30 21:35:03.257][ 4564] ! Fallback to default bump map: [vss\vss_bump#]
    [2024-03-30 21:35:03.257][ 2252] ! Fallback to default bump map: [vss\vss_bump]
    [2024-03-30 21:35:13.989][ 9200] ! Fallback to default bump map: [wpn\addons\pistolsil_bump#]
    [2024-03-30 21:35:20.304][ 4564] ! Fallback to default bump map: [wpn\maid_ports\rgn\grenade_rgn_bump]
    [2024-03-30 21:35:20.305][ 4564] ! Fallback to default bump map: [wpn\maid_ports\rgn\grenade_rgn_bump#]
    [2024-03-30 21:35:20.305][ 4564] ! Fallback to default bump map: [wpn\maid_ports\rgo\grenade_rgo_bump]
    [2024-03-30 21:35:20.327][ 4564] ! Fallback to default bump map: [wpn\maid_ports\rgo\grenade_rgo_bump#]
    [2024-03-30 21:35:20.593][10288] ! Fallback to default bump map: [wpn\mg42\mg42_body_bump#]
    [2024-03-30 21:35:21.940][ 4564] ! Fallback to default bump map: [wpn\pm\ammo_9x18_bump]
    [2024-03-30 21:35:21.940][ 4564] ! Fallback to default bump map: [wpn\pm\ammo_9x18_bump#]
    [2024-03-30 21:36:06.411][ 2444] CResourceManager::DeferredUpload VRAM usage after:
    [2024-03-30 21:36:06.657][ 2444] textures loaded size 3907.601318 MB (4097416960.000000 bytes)
    [2024-03-30 21:36:06.698][ 2444] 
        Dedicated VRAM: 4017 MB (4212129792 bytes)
        Dedicated Memory: 0 MB (0 bytes)
        Shared Memory: 4075 MB (4273121280 bytes)
        CurrentUsage: 627 MB (657874944 bytes)
        Budget: 3414 MB (3580310324 bytes)
    [2024-03-30 21:36:06.698][ 2444] CResourceManager::DeferredUpload -> END
    [2024-03-30 21:36:06.732][ 2444] * t-report - base: 5989, 3999335 K
    [2024-03-30 21:36:06.732][ 2444] * t-report - lmap: 2, 2048 K
    [2024-03-30 21:36:07.772][ 2444] * phase time: 213287 ms
    [2024-03-30 21:36:07.772][ 2444] * phase cmem: 0 K
    [2024-03-30 21:36:18.312][ 2444] * phase time: 10540 ms
    [2024-03-30 21:36:18.312][ 2444] * phase cmem: 0 K
    [2024-03-30 21:37:22.506][ 2444] --------------------------------------------------------------------------------
    [2024-03-30 21:37:22.506][ 2444] ####################[+MIMALLOC+]####################
    [2024-03-30 21:37:22.506][ 2444] heap stats:     peak       total       freed     current        unit       count   
    [2024-03-30 21:37:22.547][ 2444]   reserved:     8.0 GiB     8.0 GiB     0           8.0 GiB                          
    [2024-03-30 21:37:22.547][ 2444]  committed:     7.5 GiB    17.8 GiB    11.3 GiB     6.5 GiB                          
    [2024-03-30 21:37:22.547][ 2444]      reset:     0      
    [2024-03-30 21:37:22.547][ 2444]     purged:    10.5 GiB
    [2024-03-30 21:37:22.547][ 2444]    touched:     2.5 MiB    23.8 MiB    17.8 GiB   -17.7 GiB                          ok
    [2024-03-30 21:37:22.547][ 2444]   segments:   226         381         193         188                                not all freed!
    [2024-03-30 21:37:22.547][ 2444] -abandoned:     4           4           0           4                                not all freed!
    [2024-03-30 21:37:22.547][ 2444]    -cached:     0           0           0           0                                ok
    [2024-03-30 21:37:22.547][ 2444]      pages:     0           0          11.3 Ki    -11.3 Ki                           ok
    [2024-03-30 21:37:22.547][ 2444] -abandoned:    34          34           0          34                                not all freed!
    [2024-03-30 21:37:22.547][ 2444]  -extended:     0      
    [2024-03-30 21:37:22.547][ 2444]  -noretire:     0      
    [2024-03-30 21:37:22.547][ 2444]      mmaps:     0      
    [2024-03-30 21:37:22.547][ 2444]    commits:     4.3 Ki 
    [2024-03-30 21:37:22.547][ 2444]     resets:     0      
    [2024-03-30 21:37:22.547][ 2444]     purges:     2.3 Ki 
    [2024-03-30 21:37:22.547][ 2444]    threads:     8           8           4           4                                not all freed!
    [2024-03-30 21:37:22.547][ 2444]   searches:     0.0 avg
    [2024-03-30 21:37:22.547][ 2444] numa nodes:     1
    [2024-03-30 21:37:22.564][ 2444]    elapsed:   348.554 s
    [2024-03-30 21:37:22.580][ 2444]    process: user: 65.296 s, system: 16.843 s, faults: 7795635, rss: 6.0 GiB, commit: 20.9 GiB
    [2024-03-30 21:37:22.580][ 2444] ####################[-MIMALLOC-]####################
    [2024-03-30 21:37:22.580][ 2444] [8150MB] physical memory installed, [660MB] available, [91] percent of memory in use
    [2024-03-30 21:37:22.580][ 2444] PageFile total: [32768MB], free~ [13245MB]
    [2024-03-30 21:37:22.580][ 2444] Engine memory usage (Working Set): [5834MB], peak: [6224MB]
    [2024-03-30 21:37:22.580][ 2444] Engine memory usage (Commit Charge): [21383MB], peak: [21406MB]
    [2024-03-30 21:37:22.580][ 2444] --------------------------------------------------------------------------------
    [2024-03-30 21:37:22.585][ 2444] * [ D3D ]: textures count [5991]
    [2024-03-30 21:37:22.585][ 2444] * [ D3D ]: textures[4001383 K]
    [2024-03-30 21:37:22.585][ 2444] * [x-ray]: process heap[0 K], render[0 K]
    [2024-03-30 21:37:22.585][ 2444] * [x-ray]: economy: strings[38804 K], smem[651096 K]
    [2024-03-30 21:37:24.423][ 2444] Prefetch frame, updated: 0 objects!
    [2024-03-30 21:37:37.295][ 2444] ~~['ogse_signals']: signal ['on_init'] is too slow: [0.65 s.]
    [2024-03-30 21:37:37.295][ 2444] ~~  slot: ['dsh_cop_weather.39'], time: [0.65 s.]
    [2024-03-30 21:37:38.506][ 2444] CTreasure.converted !!!
    [2024-03-30 21:37:38.506][ 2444] CRandomTask.converted !!!
    [2024-03-30 21:37:38.546][ 2444] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 1 timers loaded
    [2024-03-30 21:37:38.546][ 2444] [ogse_st_mgr]: 1 all timers loaded
    [2024-03-30 21:37:38.547][ 2444] [dsh_cop_weather]: DynamicForecast: default loaded: 72 items
    [2024-03-30 21:37:38.704][ 2444] [dsh_cop_weather]: StaticForecast: default loaded: 32 items
    [2024-03-30 21:37:38.704][ 2444] ~~['ogse_signals']: signal ['on_load'] is too slow: [0.18 s.]
    [2024-03-30 21:37:38.704][ 2444] ~~  slot: ['dsh_cop_weather.1137'], time: [0.16 s.]
    [2024-03-30 21:37:38.987][ 2444] ~~['bind_stalker']: disable ['ui_inventory_hide']
    [2024-03-30 21:37:39.030][ 2444] ~~['bind_stalker']: disable ['ui_car_body_hide']
    [2024-03-30 21:37:39.586][ 2444] ~~['ogse_signals']: signal ['on_before_spawn'] is too slow: [0.51 s.]
    [2024-03-30 21:37:39.586][ 2444] ~~  slot: ['dsh_fixes.12'], time: [0.49 s.]
    [2024-03-30 21:37:41.337][ 2444] rx_sound sound prefetch ...
    [2024-03-30 21:37:42.064][ 2444] rx_sound sound prefetch done!
    [2024-03-30 21:37:42.504][ 2444] actor start 2
    [2024-03-30 21:37:45.256][ 2444] actor end 2
    [2024-03-30 21:37:45.540][ 2444] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [0.27 s.]
    [2024-03-30 21:37:45.541][ 2444] ~~  slot: ['ogse_surge_mgr.47'], time: [0.02 s.]
    [2024-03-30 21:37:45.541][ 2444] ~~  slot: ['dsh_hud_quickinfo.7'], time: [0.22 s.]
    [2024-03-30 21:37:45.973][ 2444] ~~['ogse_signals']: signal ['on_item_to_slot'] is too slow: [0.02 s.]
    [2024-03-30 21:37:45.973][ 2444] ~~  slot: ['meceniy_work.111'], time: [0.02 s.]
    [2024-03-30 21:37:46.498][ 2444] --Compiling shader [d:\games\stalker_ogsr\gamedata\shaders\r3\models_pda_screen.ps] ps_5_0] [main]
    [2024-03-30 21:37:46.957][ 2444] --Compiling shader [d:\games\stalker_ogsr\gamedata\shaders\r3\models_pda_screen.vs] vs_5_0] [main]
    [2024-03-30 21:37:51.843][ 2444] ~~['ogse_signals']: signal ['on_npc_spawn'] is too slow: [0.02 s.]
    [2024-03-30 21:37:51.843][ 2444] ~~  slot: ['ogsr_addons_npc.55'], time: [0.02 s.]
    [2024-03-30 21:37:52.232][ 2444] ~~['ogse_signals']: signal ['on_item_to_ruck'] is too slow: [0.05 s.]
    [2024-03-30 21:37:52.232][ 2444] ~~  slot: ['jr_quickslots.38'], time: [0.03 s.]
    [2024-03-30 21:37:55.536][ 2444] --Compiling shader [d:\games\stalker_ogsr\gamedata\shaders\r3\model_distort.vs] vs_5_0] [main]
    [2024-03-30 21:37:56.421][ 2444] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of dell_anders_put_restrictor to eRestrictorTypeNone because border().empty()
    [2024-03-30 21:37:57.543][ 2444] --Compiling shader [d:\games\stalker_ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main]
    [2024-03-30 21:37:57.741][ 2444] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of gener_stalky_koster2_ogon to eRestrictorTypeNone because border().empty()
    [2024-03-30 21:37:58.089][ 2444] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of gen_zone_flame_small_0001 to eRestrictorTypeNone because border().empty()
    [2024-03-30 21:38:06.623][ 2444] --Compiling shader [d:\games\stalker_ogsr\gamedata\shaders\r3\deffer_base_aref_flat_d.ps] ps_5_0] [main]
    [2024-03-30 21:38:06.687][ 2444] --Compiling shader [d:\games\stalker_ogsr\gamedata\shaders\r3\deffer_model_flat_d.vs] vs_5_0] [main]
    [2024-03-30 21:38:06.872][ 2444] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of dell_solvador_put_restrictor to eRestrictorTypeNone because border().empty()
    [2024-03-30 21:38:06.960][ 2444] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of sms_preduprezhd2_odnonogogo2_restrictor to eRestrictorTypeNone because border().empty()
    [2024-03-30 21:38:06.960][ 2444] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of sms_preduprezhd1_odnonogogo1_restrictor to eRestrictorTypeNone because border().empty()
    [2024-03-30 21:38:06.960][ 2444] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of sms_preduprezhd_odnonogogo_restrictor to eRestrictorTypeNone because border().empty()
    [2024-03-30 21:38:07.115][ 2444] --Compiling shader [d:\games\stalker_ogsr\gamedata\shaders\r3\model_distort.vs] vs_5_0] [main]
    [2024-03-30 21:38:07.324][ 2444] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of vitamin_posrednik_restrictor to eRestrictorTypeNone because border().empty()
    [2024-03-30 21:38:07.324][ 2444] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of sv_chern_peregovor_restrictor to eRestrictorTypeNone because border().empty()
    [2024-03-30 21:38:10.984][ 2444] known outfit=monolit_exoskeleton_slotsplus, legs=monolith_exo_outfit_legs
    [2024-03-30 21:38:16.220][ 2444] [dsh_fixes]: version = 16, fixes = 16
    [2024-03-30 21:38:16.223][ 2444] ~~['ogse_signals']: signal ['on_before_first_update'] is too slow: [0.29 s.]
    [2024-03-30 21:38:16.223][ 2444] ~~  slot: ['halyava.558'], time: [0.25 s.]
    [2024-03-30 21:38:16.223][ 2444] ~~  slot: ['dsh_fixes.26'], time: [0.04 s.]
    [2024-03-30 21:38:16.223][ 2444] ~~['ogse_signals']: time limit functionality paused: [10000] ms
    [2024-03-30 21:38:16.522][ 2444] task_ini()
    [2024-03-30 21:38:16.910][ 2444] [dsh_cop_weather]: restore time_factor: 0 -> 5
    [2024-03-30 21:38:16.910][ 2444] [dsh_cop_weather]: time diff on first update is -0
    [2024-03-30 21:38:16.941][ 2444] ~~['ogse_signals']: signal ['on_first_update'] is too slow: [0.41 s.]
    [2024-03-30 21:38:16.941][ 2444] ~~  slot: ['jr_scopes_backlight.284'], time: [0.31 s.]
    [2024-03-30 21:38:16.941][ 2444] ~~  slot: ['dsh_sleep.16'], time: [0.03 s.]
    [2024-03-30 21:38:16.941][ 2444] ~~  slot: ['laucer_item_special_effect.29'], time: [0.03 s.]
    [2024-03-30 21:38:16.941][ 2444] ~~  slot: ['jr_quickslots.150'], time: [0.02 s.]
    [2024-03-30 21:38:16.999][ 2444] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.06 s.]
    [2024-03-30 21:38:16.999][ 2444] ~~  slot: ['kamp_lighting.100'], time: [0.02 s.]
    [2024-03-30 21:38:16.999][ 2444] ~~  slot: ['dsh_cop_weather.1469'], time: [0.04 s.]
    [2024-03-30 21:38:17.464][ 2444] Prefetch frame, updated: 28 objects!
    [2024-03-30 21:38:17.634][ 2444] ! [CGameObject::net_Spawn]: changed visual_name[monsters\flesh\flesh] found in metka4_flesh_psevdopda, keep original monsters\flesh\flesh_normal instead
    [2024-03-30 21:38:21.805][ 2444] Prefetch frame, updated: 822 objects!
    [2024-03-30 21:38:22.159][ 2444] gg_need_sleep=104
    [2024-03-30 21:38:22.268][ 2444] Prefetch frame, updated: 568 objects!
    [2024-03-30 21:38:22.332][ 2444] Prefetch frame, updated: 326 objects!
    [2024-03-30 21:38:22.381][ 2444] Prefetch frame, updated: 277 objects!
    [2024-03-30 21:38:22.578][ 2444] Prefetch frame, updated: 582 objects!
    [2024-03-30 21:38:22.594][ 2444] Prefetch frame, updated: 4 objects!
    [2024-03-30 21:38:22.624][ 2444] Prefetch frame, updated: 267 objects!
    [2024-03-30 21:38:22.658][ 2444] Prefetch frame, updated: 220 objects!
    [2024-03-30 21:38:22.682][ 2444] Prefetch frame, updated: 241 objects!
    [2024-03-30 21:38:22.702][ 2444] Prefetch frame, updated: 27 objects!
    [2024-03-30 21:38:22.719][ 2444] Prefetch frame, updated: 5 objects!
    [2024-03-30 21:38:22.757][ 2444] Prefetch frame, updated: 269 objects!
    [2024-03-30 21:38:22.990][ 2444] Prefetch frame, updated: 321 objects!
    [2024-03-30 21:38:23.006][ 2444] Prefetch frame, updated: 8 objects!
    [2024-03-30 21:38:23.022][ 2444] Prefetch frame, updated: 14 objects!
    [2024-03-30 21:38:23.100][ 2444] Prefetch frame, updated: 290 objects!
    [2024-03-30 21:38:23.116][ 2444] Prefetch frame, updated: 8 objects!
    [2024-03-30 21:38:23.132][ 2444] Prefetch frame, updated: 7 objects!
    [2024-03-30 21:38:23.148][ 2444] Prefetch frame, updated: 269 objects!
    [2024-03-30 21:38:23.164][ 2444] Prefetch frame, updated: 14 objects!
    [2024-03-30 21:38:23.205][ 2444] Prefetch frame, updated: 475 objects!
    [2024-03-30 21:38:23.220][ 2444] Prefetch frame, updated: 7 objects!
    [2024-03-30 21:38:23.237][ 2444] Prefetch frame, updated: 6 objects!
    [2024-03-30 21:38:23.253][ 2444] Prefetch frame, updated: 264 objects!
    [2024-03-30 21:38:23.269][ 2444] Prefetch frame, updated: 5 objects!
    [2024-03-30 21:38:23.293][ 2444] Prefetch frame, updated: 268 objects!
    [2024-03-30 21:38:23.332][ 2444] Prefetch frame, updated: 8 objects!
    [2024-03-30 21:38:23.336][ 2444] Prefetch frame, updated: 282 objects!
    [2024-03-30 21:38:23.352][ 2444] Prefetch frame, updated: 1 objects!
    [2024-03-30 21:38:23.356][10140] ********************************************************************************
    [2024-03-30 21:38:23.384][ 5328] ********************************************************************************
    [2024-03-30 21:38:23.384][ 5912] ********************************************************************************
    [2024-03-30 21:38:23.384][ 2444] Prefetch frame, updated: 272 objects!
    [2024-03-30 21:38:23.385][ 5328] !![LogStackTrace] Thread: [TTAPI thread 1], ExceptionCode: [e06d7363]
    [2024-03-30 21:38:23.385][ 5912] !![LogStackTrace] Thread: [TTAPI thread 1], ExceptionCode: [e06d7363]
    [2024-03-30 21:38:23.385][10140] !![LogStackTrace] Thread: [TTAPI thread 3], ExceptionCode: [e06d7363]
    [2024-03-30 21:38:23.393][ 2444] Prefetch frame, updated: 9 objects!
    [2024-03-30 21:38:23.473][ 2444] Prefetch frame, updated: 296 objects!
    [2024-03-30 21:38:23.513][ 2444] Prefetch frame, updated: 267 objects!
    [2024-03-30 21:38:23.613][ 2444] Prefetch frame, updated: 529 objects!
    [2024-03-30 21:38:23.719][ 2444] Prefetch frame, updated: 308 objects!
    [2024-03-30 21:38:23.782][ 2444] Prefetch frame, updated: 455 objects!
    [2024-03-30 21:38:23.798][ 2444] Prefetch frame, updated: 4 objects!
    [2024-03-30 21:38:23.863][ 2444] Prefetch frame, updated: 24 objects!
    [2024-03-30 21:38:23.868][ 2444] Prefetch frame, updated: 274 objects!
    [2024-03-30 21:38:23.918][ 2444] Prefetch frame, updated: 297 objects!
    [2024-03-30 21:38:23.976][ 2444] Prefetch frame, updated: 287 objects!
    [2024-03-30 21:38:23.991][ 2444] Prefetch frame, updated: 7 objects!
    [2024-03-30 21:38:24.009][ 2444] Prefetch frame, updated: 14 objects!
    [2024-03-30 21:38:24.033][ 2444] Prefetch frame, updated: 274 objects!
    [2024-03-30 21:38:24.049][ 2444] Prefetch frame, updated: 20 objects!
    [2024-03-30 21:38:24.076][ 2444] Prefetch frame, updated: 284 objects!
    [2024-03-30 21:38:24.091][ 2444] Prefetch frame, updated: 4 objects!
    [2024-03-30 21:38:24.108][ 2444] Prefetch frame, updated: 4 objects!
    [2024-03-30 21:38:24.124][ 2444] Prefetch frame, updated: 270 objects!
    [2024-03-30 21:38:24.140][ 2444] Prefetch frame, updated: 6 objects!
    [2024-03-30 21:38:24.196][ 2444] Prefetch frame, updated: 281 objects!
    [2024-03-30 21:38:24.213][ 2444] Prefetch frame, updated: 8 objects!
    [2024-03-30 21:38:24.229][ 2444] Prefetch frame, updated: 8 objects!
    [2024-03-30 21:38:24.246][ 2444] Prefetch frame, updated: 262 objects!
    [2024-03-30 21:38:24.262][ 2444] Prefetch frame, updated: 4 objects!
    [2024-03-30 21:38:24.276][ 2444] Prefetch frame, updated: 4 objects!
    [2024-03-30 21:38:24.293][ 2444] Prefetch frame, updated: 261 objects!
    [2024-03-30 21:38:24.308][ 2444] Prefetch frame, updated: 182 objects!
    [2024-03-30 21:38:24.324][ 2444] Prefetch frame, updated: 11 objects!
    [2024-03-30 21:38:24.340][ 2444] Prefetch frame, updated: 268 objects!
    [2024-03-30 21:38:24.356][ 2444] Prefetch frame, updated: 17 objects!
    [2024-03-30 21:38:24.406][ 2444] Prefetch frame, updated: 6 objects!
    [2024-03-30 21:38:24.412][ 2444] Prefetch frame, updated: 282 objects!
    [2024-03-30 21:38:24.441][ 2444] Prefetch frame, updated: 10 objects!
    [2024-03-30 21:38:24.457][ 2444] Prefetch frame, updated: 263 objects!
    [2024-03-30 21:38:24.483][ 2444] Prefetch frame, updated: 6 objects!
    [2024-03-30 21:38:24.500][ 2444] Prefetch frame, updated: 267 objects!
    [2024-03-30 21:38:24.516][ 2444] Prefetch frame, updated: 15 objects!
    [2024-03-30 21:38:24.532][ 2444] Prefetch frame, updated: 7 objects!
    [2024-03-30 21:38:24.548][ 2444] Prefetch frame, updated: 264 objects!
    [2024-03-30 21:38:24.563][ 2444] Prefetch frame, updated: 3 objects!
    [2024-03-30 21:38:24.580][ 2444] Prefetch frame, updated: 5 objects!
    [2024-03-30 21:38:24.597][ 2444] Prefetch frame, updated: 512 objects!
    [2024-03-30 21:38:24.612][ 2444] Prefetch frame, updated: 1 objects!
    [2024-03-30 21:38:24.629][ 2444] Prefetch frame, updated: 10 objects!
    [2024-03-30 21:38:24.648][ 2444] Prefetch frame, updated: 267 objects!
    [2024-03-30 21:38:24.661][ 2444] Prefetch frame, updated: 3 objects!
    [2024-03-30 21:38:24.677][ 2444] Prefetch frame, updated: 5 objects!
    [2024-03-30 21:38:24.710][ 2444] Prefetch frame, updated: 280 objects!
    [2024-03-30 21:38:24.725][ 2444] Prefetch frame, updated: 2 objects!
    [2024-03-30 21:38:24.742][ 2444] Prefetch frame, updated: 12 objects!
    [2024-03-30 21:38:24.757][ 2444] Prefetch frame, updated: 270 objects!
    [2024-03-30 21:38:24.772][ 2444] Prefetch frame, updated: 4 objects!
    [2024-03-30 21:38:24.788][ 2444] Prefetch frame, updated: 25 objects!
    [2024-03-30 21:38:24.803][ 2444] Prefetch frame, updated: 271 objects!
    [2024-03-30 21:38:24.820][ 2444] Prefetch frame, updated: 10 objects!
    [2024-03-30 21:38:24.836][ 2444] Prefetch frame, updated: 182 objects!
    [2024-03-30 21:38:24.955][ 2444] Prefetch frame, updated: 316 objects!
    [2024-03-30 21:38:24.998][ 2444] Prefetch frame, updated: 284 objects!
    [2024-03-30 21:38:25.149][ 2444] Prefetch frame, updated: 310 objects!
    [2024-03-30 21:38:25.164][ 2444] Prefetch frame, updated: 3 objects!
    [2024-03-30 21:38:25.180][ 2444] Prefetch frame, updated: 10 objects!
    [2024-03-30 21:38:25.198][ 2444] Prefetch frame, updated: 266 objects!
    [2024-03-30 21:38:25.214][ 2444] Prefetch frame, updated: 12 objects!
    [2024-03-30 21:38:25.229][ 2444] Prefetch frame, updated: 7 objects!
    [2024-03-30 21:38:25.247][ 2444] Prefetch frame, updated: 272 objects!
    [2024-03-30 21:38:25.325][ 2444] * MEMORY USAGE: 0 K
    [2024-03-30 21:38:25.325][ 2444] * End of synchronization A[1] R[1]
    [2024-03-30 21:38:25.325][ 2444] * phase time: 137553 ms
    [2024-03-30 21:38:25.325][ 2444] * phase cmem: 0 K
    [2024-03-30 21:38:25.326][ 2444] gameload - all finished!
    [2024-03-30 21:38:53.315][ 2444] ! actor signal on_update took 38
    [2024-03-30 21:38:56.519][ 2444] ! actor task_update() took 568ms, task: gps_habar.update_gps_state t0s:0
    [2024-03-30 21:39:24.542][ 2444] ~~['ogse_signals']: signal ['on_actor_weapon_reload'] is too slow: [0.10 s.]
    [2024-03-30 21:39:24.544][ 2444] ~~  slot: ['ogsr_dof.7'], time: [0.10 s.]
    [2024-03-30 21:39:28.428][ 2444] ! actor signal on_update took 14
    [2024-03-30 21:39:29.877][ 5328] [task_thread_pool::task_thread_pool::submit::<lambda_1>::operator ()] Error in async:
    Module: [C:\WINDOWS\System32\KERNELBASE.dll], AddrPC.Offset: [00007FFBD587CF19], Fun: [RaiseException()] + [105 byte(s)]
    Module: [C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll], AddrPC.Offset: [00007FFBA7D46720], Fun: [CxxThrowException()] + [144 byte(s)]
    Module: [C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll], AddrPC.Offset: [00007FFBA7D46311], Fun: [_RTDynamicCast()] + [321 byte(s)]
    Module: [D:\Games\STALKER_OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6701D25E6], Fun: [`CRender::calculate_particles_async'::`5'::<lambda_1>::operator()()] + [238 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Layers\xrRenderPC_R4\r2_R_calculate.cpp-->47] + [110 byte(s)]
    Module: [D:\Games\STALKER_OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6701D2EB5], Fun: [`task_thread_pool::task_thread_pool::submit<`CRender::calculate_particles_async'::`5'::<lambda_1> &,void>'::`2'::<lambda_1>::operator()()] + [9 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\Utils\task_thread_pool.hpp-->292]
    Module: [D:\Games\STALKER_OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF66FF67BC1], Fun: [std::_Packaged_state<void __cdecl(void)>::_Call_immediate()] + [37 byte(s)], File-->Line: [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\future-->622]
    Module: [D:\Games\STALKER_OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF66FF67BC1], Fun: [std::_Packaged_state<void __cdecl(void)>::_Call_immediate()] + [37 byte(s)], File-->Line: [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\future-->622]
    Module: [D:\Games\STALKER_OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF66FFAAFC8], Fun: [task_thread_pool::task_thread_pool::worker_main()] + [420 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\Utils\task_thread_pool.hpp-->388] + [30 byte(s)]
    Module: [D:\Games\STALKER_OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF66FFAA62A], Fun: [std::thread::_Invoke<std::tuple<void (__cdecl task_thread_pool::task_thread_pool::*)(unsigned int),task_thread_pool::task_thread_pool *,unsigned int>,0,1,2>()] + [18 byte(s)], File-->Line: [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread-->56]
    Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFBD5771BB2], Fun: [configthreadlocale()] + [146 byte(s)]
    Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFBD62E7344], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
    Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFBD7E626B1], Fun: [RtlUserThreadStart()] + [33 byte(s)]
    [2024-03-30 21:39:29.902][ 5328] ********************************************************************************
    [2024-03-30 21:39:32.562][ 2444] ~~['ogse_signals']: signal ['on_monster_death'] is too slow: [0.08 s.]
    [2024-03-30 21:39:32.562][ 2444] ~~  slot: ['dsh_anomaly_detector.120'], time: [0.07 s.]
    [2024-03-30 21:39:36.689][ 2444] !![CKinematicsAnimated::ID_FX] MODEL: can't find FX: [fx_stand_f]

     

    Добавлено  Купер,

    Правила форума, п. 2.9 (большой текст без спойлера).
    Для сообщений большого размера используйте, пожалуйста, спойлеры.

    Ссылка на комментарий

    @КолянПаук , с разных компов что ли? Вылеты не константные?

    Если нет, то в первом случае переиграть. И было бы неплохо расширить файл подкачки до 30 Гб.

    Во втором случае также расширить файл подкачки до 30-40, отключить в настройках префетч игровых ресурсов и многопоточную загрузку текстур

    А вообще техподдержка этой версии здесь.

    • Нравится 1

    Здесь могла быть ваша реклама.


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