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18 часов назад, ALLCOM сказал(а):

лимит обмена у торговцев

У Ворона самый маленький лимит. Чё та около 10 обменов всего. Главное обменять на клешни мутантов Именной обрез и Kriss Super V для цепочек. 

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i5-12600k, DDR5-6000 G.SKILL32gb, RTX-4070Ti, Seasonic Prime Tinanium 850w,  NVMeM.2Samsung 970Pro 512Gb, M2 Kingsnon 1Tb,WD 1000 и 500 гб., LG 34WP65C-B

 

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Привет всем! Подскажите, в каком патче починили баг при посадке ГГ в вертолет на Генераторах и на Болоте, по квесту "Поиски Боцмана"?

Intel Core i5-10400F  2.90GHz Ram16ГБ.NVIDIA GeForce GTX 3060 12GB . ОС Windows 10 Корпоративная 64-bit,Сталкер ТЧ 4-й патч,Народная Солянка от19.04+14.08+патч3.09 Пройдена 3 раза!Прошел ТТ2 +апдейт. Пройден Фотограф!Народная Солянка 2016г. пройдена!

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54 минуты назад, achavanin сказал(а):

при посадке ГГ в вертолет на Генераторах и на Болоте, по квесту "Поиски Боцмана"?

Да бага вообщем то и не было, была проблема с рестриктором думаю. Но если заходить с хвоста вертолета, то нормально все было.

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Всем привет!

Готовясь к волне мутантов, выполняя задания по "Хрупкому союзу", отправился в Восточную Припять, разобраться с Крюком. Покуда к Крюку пробивался, моя "репа" у монолита поднялась с 240 до 314. Практически все монолитовцы позеленели и стали друганами. На каком этапе это произошло не знаю, не до того было. К "праотцам" отправлял тока зомбаков. Вот тока непонятка, от чего вдруг "братство камня" воспылало такой любовью к нейтралу? Как-то раньше не замечал, чтобы войско из палаты №6 одаривало кого-либо своими "лайками". Или я не первый такой?

Изменено пользователем Kern
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7 часов назад, Kern сказал(а):

Или я не первый такой?

У меня монолитовцы зеленели когда от вояк на Радаре, где Сяк, помогал отбиваться. Так же в Припяти около автовокзала, где постоянно военсталкеры спавнятся. От этого и росла репа. До 400 её поднимал, правда медленно.

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i5-12600k, DDR5-6000 G.SKILL32gb, RTX-4070Ti, Seasonic Prime Tinanium 850w,  NVMeM.2Samsung 970Pro 512Gb, M2 Kingsnon 1Tb,WD 1000 и 500 гб., LG 34WP65C-B

 

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Здравствуйте, беру задания у Димака на тайник с 6г30 Зевсом, и нету этих синих датчиков, есть какая нибуть правка или редактор на появление датчиков?

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@lexa.3012 так их вообще нету, знаю где они должны быть но почему то не появляются когда брал задание, думаю может люди знают как их в игру отрисовать

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@Minya Привет! Насколько помню, именно 26-го апреля, релизы модов обычно не выкладывают, или раньше или позже. Так что ждем.

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Intel Core i5-10400F  2.90GHz Ram16ГБ.NVIDIA GeForce GTX 3060 12GB . ОС Windows 10 Корпоративная 64-bit,Сталкер ТЧ 4-й патч,Народная Солянка от19.04+14.08+патч3.09 Пройдена 3 раза!Прошел ТТ2 +апдейт. Пройден Фотограф!Народная Солянка 2016г. пройдена!

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Извините, не смог удержаться (стыбрено с просторов ВК):rofl2: .

22.png

  • Смешно 2

Мне "Винторез" - единственный друг, надежда, опора и сила.
Уродов сегодня так много вокруг, патронов бы только хватило. (с)

Официальный Discord-сервер по NS OGSR. 
Неофициальный филиал "У Костра", но тоже Discord-сервер.

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12 часов назад, ALEXMANLEO сказал(а):

не смог удержаться

Оооо, семикрылый восьмирук :russian_ru:

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мать - ASUS TUF GAMING Z690-PLUS D4, процессор -Intel Core i5 - 12400F  ,память DDR4 -Corsair Dominator Platinum RGB  ( 3600 Mhz 32 гб) , видео - ASUS  GeForce RTX 3060 Ti 8 ГБ (ROG STRIX) ,  система на SSD 512Gb Kingston KC3000 , игра на отдельном SSD 512Gb Kingston KC3000 , Win10 -64 bit PRO. , блок питания ASUS ROG-THOR-850P . , СВО ASUS ROG RYUJIN III 360 ARGB EVA  , корпус   Thermaltake View 71 Tempered Glass.                                                          

http://nick-name.ru/forum2t5/Alfa2012.gif

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* Detected CPU: AuthenticAMD AMD FX(tm)-6300 Six-Core Processor             , F111/M2/S0 Counts: 6
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2

Initializing File System...
using fs-ltx e:\program files (x86)\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 78734 files cached, 19534Kb memory used.
Init FileSystem 1.383906 sec
[29.04.21 23:09:42.987] 'xrCore' build 7445, Jun 25 2019
[29.04.21 23:09:42.987] OP 2.1 Engine ver 1.0f patch ver 8.2
[29.04.21 23:09:42.987]
[29.04.21 23:09:43.327] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[29.04.21 23:09:43.327] Initializing Engine...
[29.04.21 23:09:43.327] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[29.04.21 23:09:43.327]  buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[29.04.21 23:09:43.327]  respawn_type transparent_treasure user_name ]
[29.04.21 23:09:43.327] Loading  config for renderer
[29.04.21 23:09:43.327] Executing config-script "user.ltx"...
[29.04.21 23:09:43.327] [e:\program files (x86)\op-2.1\userdata\user.ltx] successfully loaded.
[29.04.21 23:09:43.327] Starting INPUT device...
[29.04.21 23:09:43.337] Loading DLL: xrRender_R2.dll
[29.04.21 23:09:43.357] Loading DLL: xrGame.dll
[29.04.21 23:09:43.357] 'xrGame' build Jun 25 2019 12:48:47
[29.04.21 23:09:43.636] * [win32]: free[4032028 K], reserved[46528 K], committed[115684 K]
[29.04.21 23:09:43.636] * [ D3D ]: textures[0 K]
[29.04.21 23:09:43.636] * [x-ray]: crt heap[30990 K], process heap[30990 K], game lua[0 K], engine lua[0 K], render[0 K]
[29.04.21 23:09:43.636] * [x-ray]: economy: strings[count: 37194, lengths: 1019 K, overhead: 1162 K, saved: 14734 K]
[29.04.21 23:09:43.636] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[29.04.21 23:09:43.636] Executing config-script "e:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx"...
[29.04.21 23:09:43.637] [e:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[29.04.21 23:09:43.637] Executing config-script "user.ltx"...
[29.04.21 23:09:43.637] Executing config-script "e:\program files (x86)\op-2.1\gamedata\config\rspec_default.ltx"...
[29.04.21 23:09:43.637] [e:\program files (x86)\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded.
[29.04.21 23:09:43.637] Executing config-script "e:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx"...
[29.04.21 23:09:43.637] [e:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[29.04.21 23:09:43.638] - Maximum allowed affinity mask: 0x3F, current: 0x3E
[29.04.21 23:09:43.638] [e:\program files (x86)\op-2.1\userdata\user.ltx] successfully loaded.
[29.04.21 23:09:43.638] SOUND: OpenAL: enumerate devices...
[29.04.21 23:09:43.638] SOUND: OpenAL: EnumerationExtension Present
[29.04.21 23:09:43.638] devices OpenAL Soft
[29.04.21 23:09:43.638] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[29.04.21 23:09:43.666] SOUND: OpenAL: All available devices:
[29.04.21 23:09:43.666] 1. OpenAL Soft, Spec Version 1.1 (default)
[29.04.21 23:09:43.666] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[29.04.21 23:09:43.676] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[29.04.21 23:09:43.678] * sound: EAX 2.0 extension: absent
[29.04.21 23:09:43.678] * sound: EAX 2.0 deferred: absent
[29.04.21 23:09:43.678] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[29.04.21 23:09:43.685] Starting RENDER device...
[29.04.21 23:09:43.699] * GPU [vendor:10DE]-[device:1380]: NVIDIA GeForce GTX 750 Ti
[29.04.21 23:09:43.699] * GPU driver: 27.21.14.6611
[29.04.21 23:09:43.942] * CREATE: DeviceREF: 1
[29.04.21 23:09:43.942] *     Texture memory: 1715 M
[29.04.21 23:09:43.942] *          DDI-level: 9.0
[29.04.21 23:09:44.042] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[29.04.21 23:09:44.043] * GPU vertex cache: unrecognized, 16
[29.04.21 23:09:44.043] * DVB created: 4096K
[29.04.21 23:09:44.044] * DIB created: 512K
[29.04.21 23:09:44.050]  Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[29.04.21 23:09:44.050]  Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[29.04.21 23:09:44.050]  Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[29.04.21 23:09:44.050]  Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[29.04.21 23:09:44.050]  Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[29.04.21 23:09:44.050]  Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[29.04.21 23:09:44.050]  Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[29.04.21 23:09:44.050]  Renderer doesn't support blender 'effects\shadow_world'
[29.04.21 23:09:44.050]  Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[29.04.21 23:09:44.153] load time LTX=102 ms
[29.04.21 23:09:44.165] count of .thm files=3228
[29.04.21 23:09:44.266] load time THM=113 ms
[29.04.21 23:09:44.266] * NULLRT supported
[29.04.21 23:09:44.266] * ...and used
[29.04.21 23:09:44.266] * HWDST/PCF supported and used
[29.04.21 23:09:44.266] * NV-DBT supported and used
[29.04.21 23:09:44.789] - r__tf_aniso 4
[29.04.21 23:09:44.789] - r2_tf_mipbias 0.
[29.04.21 23:09:44.807] Script debugger succesfully restarted.
[29.04.21 23:09:47.394] - Gamedata version: [—борка 2.1 final p.8k.2]
[29.04.21 23:09:47.506] Starting engine...
[29.04.21 23:09:47.613] GMLib loaded at 106 msec
[29.04.21 23:09:48.307] Game_Globals loaded at 693 msec
[29.04.21 23:09:48.466] App_Start loaded at 159 msec
[29.04.21 23:09:48.479] ui_core loaded at 12 msec
[29.04.21 23:09:48.524] Loading DLL: xrGameSpy.dll
[29.04.21 23:09:49.369] Main_Menu loaded at 890 msec
[29.04.21 23:09:55.390] * DVB created: 4096K
[29.04.21 23:09:55.391] * DIB created: 512K
[29.04.21 23:09:55.697] - r__tf_aniso 4
[29.04.21 23:09:55.697] - r2_tf_mipbias 0.
[29.04.21 23:09:55.697] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[29.04.21 23:09:55.697] * GPU vertex cache: unrecognized, 16
[29.04.21 23:09:55.697] *** RESET [420 ms]
[29.04.21 23:09:55.709] "e:\program files (x86)\op-2.1\bin\xr_3da.exe" -nointro
[29.04.21 23:09:55.709] Begin load
[29.04.21 23:09:55.710] * phase time: 0 ms
[29.04.21 23:09:55.759] * phase cmem: 205772 K
[29.04.21 23:09:55.759] Prefetching objects...
[29.04.21 23:09:55.816] * Objects loaded in 0 ms
[29.04.21 23:09:57.070] * Models loaded in 1253 ms
[29.04.21 23:09:57.120] * Prefetch memory:  714592Kb
[29.04.21 23:09:57.125] * phase time: 1414 ms
[29.04.21 23:09:57.174] * phase cmem: 883439 K
[29.04.21 23:09:57.174] Starting server...
[29.04.21 23:09:57.222] - Gamedata version: [—борка 2.1 final p.8k.2]
[29.04.21 23:09:57.293] * phase time: 168 ms
[29.04.21 23:09:57.344] * phase cmem: 881396 K
[29.04.21 23:09:57.344] Loading alife simulator...
[29.04.21 23:09:57.345] * phase time: 51 ms
[29.04.21 23:09:57.396] * phase cmem: 881389 K
[29.04.21 23:09:57.396] Loading savegame...
[29.04.21 23:09:57.451]  e:\program files (x86)\op-2.1\userdata\savedgames\lab-1_a_1.sav save created on DEVELOPER mode!
[29.04.21 23:09:57.451] * Loading key-value pairs...
[29.04.21 23:09:57.500] * 18 key-value pairs were successfully loaded (0.049s)
[29.04.21 23:09:57.500] * Loading spawn registry...
[29.04.21 23:10:00.439] * 25177 spawn points were successfully loaded (2.939s)
[29.04.21 23:10:00.441] * Loading objects...
[29.04.21 23:10:01.438] * 34550 objects were successfully loaded (0.997s) 34550
[29.04.21 23:10:02.115] * Loading quick slots data...
[29.04.21 23:10:02.115] * Start objects on_register'ed...
[29.04.21 23:10:04.328] * 34550 objects on_register'ed (2.212s)
[29.04.21 23:10:04.329] * Game lab-1_a_1 is successfully loaded from file 'e:\program files (x86)\op-2.1\userdata\savedgames\lab-1_a_1.sav' (6.985s)
[29.04.21 23:10:04.329] * phase time: 6984 ms
[29.04.21 23:10:04.420] * phase cmem: 1020912 K
[29.04.21 23:10:04.420] Connecting...
[29.04.21 23:10:04.447] MaxPlayers = 32
[29.04.21 23:10:04.460] * phase time: 130 ms
[29.04.21 23:10:04.560] * phase cmem: 1034859 K
[29.04.21 23:10:04.560] Connecting to...
[29.04.21 23:10:04.560]  Player not found. New player created.
[29.04.21 23:10:04.560] * client : connection accepted - <>
[29.04.21 23:10:04.563] * phase time: 103 ms
[29.04.21 23:10:04.653] * phase cmem: 1034884 K
[29.04.21 23:10:04.653] Reading level info...
[29.04.21 23:10:04.653] * phase time: 90 ms
[29.04.21 23:10:04.742] * phase cmem: 1034884 K
[29.04.21 23:10:04.742] Loading object space...
[29.04.21 23:10:04.823] * object space load: 81 ms
[29.04.21 23:10:04.823] * phase time: 170 ms
[29.04.21 23:10:04.915] * phase cmem: 1052305 K
[29.04.21 23:10:04.915] Loading shaders (R2)...
[29.04.21 23:10:05.191] * phase time: 367 ms
[29.04.21 23:10:05.282] * phase cmem: 1053428 K
[29.04.21 23:10:05.282] Loading geometry (R2)...
[29.04.21 23:10:05.325] * phase time: 133 ms
[29.04.21 23:10:05.417] * phase cmem: 1097650 K
[29.04.21 23:10:05.417] Loading visuals (R2)...
[29.04.21 23:10:05.425] * phase time: 100 ms
[29.04.21 23:10:05.517] * phase cmem: 1099380 K
[29.04.21 23:10:05.517] Loading details (R2)...
[29.04.21 23:10:05.517] * phase time: 92 ms
[29.04.21 23:10:05.609] * phase cmem: 1099380 K
[29.04.21 23:10:05.609] Loading sectors (R2)...
[29.04.21 23:10:05.610] * Loading HOM: e:\program files (x86)\op-2.1\gamedata\levels\l04u_labx18\level.hom
[29.04.21 23:10:05.614] * Loading environment modificator: e:\program files (x86)\op-2.1\gamedata\levels\l04u_labx18\level.env_mod
[29.04.21 23:10:05.614] * phase time: 96 ms
[29.04.21 23:10:05.702] * phase cmem: 1099628 K
[29.04.21 23:10:05.702] Loading AI objects...
[29.04.21 23:10:05.705] - Loading music tracks from 'l04u_labx18_musics'...
[29.04.21 23:10:05.710] * phase time: 96 ms
[29.04.21 23:10:05.799] * phase cmem: 1099947 K
[29.04.21 23:10:05.799] Loading PH world...
[29.04.21 23:10:05.812] - Game configuring : Started
[29.04.21 23:10:05.814] - Game configuring : Finished
[29.04.21 23:10:05.987] * phase time: 276 ms
[29.04.21 23:10:06.080] * phase cmem: 1106182 K
[29.04.21 23:10:06.080] Loading textures...
[29.04.21 23:10:06.502] * t-report - base: 1143, 924795 K
[29.04.21 23:10:06.502] * t-report - lmap: 3, 3072 K
[29.04.21 23:10:06.503] * phase time: 515 ms
[29.04.21 23:10:06.597] * phase cmem: 1326520 K
[29.04.21 23:10:06.597] Synchronizing...
[29.04.21 23:10:06.597] Save created on [Engine 1.0f p 8.2]
[29.04.21 23:10:06.597] Save date and time [Thu Apr 29 23:08:22 2021]
[29.04.21 23:10:06.602] * phase time: 99 ms
[29.04.21 23:10:06.697] * phase cmem: 1326521 K
[29.04.21 23:10:07.011] * [win32]: free[2370812 K], reserved[75444 K], committed[1747984 K]
[29.04.21 23:10:07.011] * [ D3D ]: textures[927868 K]
[29.04.21 23:10:07.011] * [x-ray]: crt heap[339747 K], process heap[339747 K], game lua[187834 K], engine lua[264 K], render[0 K]
[29.04.21 23:10:07.011] * [x-ray]: economy: strings[count: 179627, lengths: 9019 K, overhead: 5613 K, saved: 22206 K]
[29.04.21 23:10:07.011] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[29.04.21 23:10:07.011] * Starting measure
[29.04.21 23:10:10.452] ~ WARNING CWeapon::net_Spawn invalid ammoElapsed for [wpn_kord32264] [228] [50], try to recovery.
[29.04.21 23:10:12.683] * MEMORY USAGE: 1621460 K
[29.04.21 23:10:30.265] Watchdog 189.Reason music begin
[29.04.21 23:10:30.266]  [LUA]  0 : [C  ] execute
[29.04.21 23:10:30.266]  [LUA]  1 : [Lua] ...rogram files (x86)\op-2.1\gamedata\scripts\_g.script(524) : abort
[29.04.21 23:10:30.266]  [LUA]  2 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(145) :
[29.04.21 23:10:30.266]  [LUA]  3 : [C  ] start_tutorial
[29.04.21 23:10:30.266]  [LUA]  4 : [Lua] ...iles (x86)\op-2.1\gamedata\scripts\xr_effects.script(1820) : func
[29.04.21 23:10:30.266]  [LUA]  5 : [Lua] ... files (x86)\op-2.1\gamedata\scripts\xr_logic.script(630) : pick_section_from_condlist
[29.04.21 23:10:30.266]  [LUA]  6 : [Lua] ... files (x86)\op-2.1\gamedata\scripts\xr_logic.script(733) : try_switch_to_another_section
[29.04.21 23:10:30.266]  [LUA]  7 : [Lua] ...m files (x86)\op-2.1\gamedata\scripts\sr_idle.script(20) : ?
[29.04.21 23:10:30.266]  [LUA]  8 : [Lua] ... files (x86)\op-2.1\gamedata\scripts\xr_logic.script(528) : issue_event
[29.04.21 23:10:30.266]  [LUA]  9 : [Lua] ...-2.1\gamedata\scripts\binders\bind_restrictor.script(102) : actor_update
[29.04.21 23:10:30.266]  [LUA] 10 : [Lua] ...-2.1\gamedata\scripts\binders\bind_restrictor.script(13) : actor_update
[29.04.21 23:10:30.266]  [LUA] 11 : [Lua] ...6)\op-2.1\gamedata\scripts\binders\bind_actor.script(254) : update200
[29.04.21 23:10:30.266]  [LUA] 12 : [Lua] ...6)\op-2.1\gamedata\scripts\binders\bind_actor.script(204) : f
[29.04.21 23:10:30.266]  [LUA] 13 : [Lua] ...files (x86)\op-2.1\gamedata\scripts\autopause.script(65) :
[29.04.21 23:10:30.269]  
[29.04.21 23:10:30.269] FATAL ERROR
[29.04.21 23:10:30.269]  
[29.04.21 23:10:30.269] [error]Expression    : fatal error
[29.04.21 23:10:30.269] [error]Function      : CCC_Crash::Execute
[29.04.21 23:10:30.269] [error]File          : console_commands.cpp
[29.04.21 23:10:30.269] [error]Line          : 625
[29.04.21 23:10:30.269] [error]Description   : <no expression>
[29.04.21 23:10:30.269] [error]Arguments     : ENGINE CRASH.See log file for detail!
[29.04.21 23:10:30.269]  
[29.04.21 23:10:30.269]
[29.04.21 23:10:30.269] stack trace:
[29.04.21 23:10:30.269]
[29.04.21 23:10:53.544] *** break by StackWalk ***
[29.04.21 23:10:53.544] stack trace:
[29.04.21 23:10:53.544]
[29.04.21 23:10:53.544]      0023:70DEED6B (0x70E03930 0x70E0393C 0x00419AF8 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[29.04.21 23:10:53.544]      0023:70DEF4FF (0x70E1C200 0x6F7716B0 0x00000271 0x6F7716C8) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428
[29.04.21 23:10:53.544]      0023:6F136C65 (0x0041A040 0x05333420 0x0041AC98 0x00000000) xrGame.dll, CCC_Crash::Execute(), s:\xr_3da\xrgame\console_commands.cpp, 625
[29.04.21 23:10:53.544]      0023:010D0638 (0x09756048 0x6F0AACFF 0x05EF9A70 0x05F0FFB8) XR_3DA.exe, CConsole::ExecuteCommand(), s:\xr_3da\xr_ioconsole.cpp, 526
[29.04.21 23:10:53.544]      0023:010D158E (0x05EF9A70 0x05F0FFB8 0x05F20018 0x50EA3840) XR_3DA.exe, CConsole::Execute(), s:\xr_3da\xr_ioconsole.cpp, 579
[29.04.21 23:10:53.544]      0023:6F0AACFF (0x010D1560 0x00000000 0x00000000 0x05F20018) xrGame.dll, luabind::detail::returns<void>::call<CConsole,CConsole,luabind::detail::null_type,char const *>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 286
[29.04.21 23:10:53.544]      0023:6F0AA747 (0x010D1560 0x00000000 0x00000000 0x05F20018) xrGame.dll, luabind::detail::call<CConsole,CConsole,luabind::detail::null_type,void,char const *>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 407
[29.04.21 23:10:53.545]      0023:6F0AA62C (0x0975CC70 0x05F20018 0x0041AD0C 0x70A06E8F) xrGame.dll, boost::detail::function::function_obj_invoker1<luabind::detail::mem_fn_callback<void (__thiscall CConsole::*)(char const *),CConsole,luabind::detail::null_type>,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117
[29.04.21 23:10:53.545]      0023:709D3CE4 (0x05F20018 0x50EA37A0 0x05F20018 0x50EA3780) xrLua.dll, boost::function1<int,lua_State *,std::allocator<boost::function_base> >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319
[29.04.21 23:10:53.545]      0023:70A09EAD (0x05F20018 0x50EA3730 0xFFFFFFFF 0x50EA3750) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755
[29.04.21 23:10:53.545]      0023:709F19C7 (0xFFFFFFFF 0x05F20018 0x0041AD90 0x00000600) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117
[29.04.21 23:10:53.545]      0023:709E9175 (0x50EA3700 0x4EF3AA50 0x05F20018 0x000005D0) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282
[29.04.21 23:10:53.545]      0023:709E9480 (0x00000000 0x709E90EC 0x05F20018 0x0041AE88) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380
[29.04.21 23:10:53.545]      0023:709DEA02 (0x05F20018 0x0041AE88 0x00000000 0x527FDF90) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821
[29.04.21 23:10:53.545]      0023:709E90EC (0x0041AE88 0x05F20018 0x00000000 0x0041AE94) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120
[29.04.21 23:10:53.545]      0023:709E94F5 (0x0041AE88 0x000005D0 0x00000000 0x01120D40) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463
[29.04.21 23:10:53.545]      0023:70A0F4BA (0x05F20018 0x00000002 0x00000000 0x6F720630) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41
[29.04.21 23:10:53.545]      0023:6F029080 (0x05F20018 0x0041AEEC 0x3F6EBA01 0x4D161718) xrGame.dll, luabind::detail::proxy_member_void_caller<boost::tuples::tuple<unsigned int const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_member_void_caller<boost::tuples::tuple<unsigned int const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\detail\call_member.hpp, 248
[29.04.21 23:10:53.545]      0023:6F3DCDF4 (0x000003E8 0x01120D40 0x7263F064 0x1314D620) xrGame.dll, CScriptBinderObjectWrapper::shedule_Update(), s:\xr_3da\xrgame\script_binder_object_wrapper.cpp, 87
[29.04.21 23:10:53.545]      0023:6F3332AA (0x000003E8 0x38C00180 0x7263F064 0x0041CF54) xrGame.dll, CScriptBinder::shedule_Update(), s:\xr_3da\xrgame\script_binder.cpp, 184
[29.04.21 23:10:53.545]      0023:6F47432A (0x000003E8 0x4E0CC010 0x10967CFC 0x5CE82260) xrGame.dll, CGameObject::shedule_Update(), s:\xr_3da\xrgame\gameobject.cpp, 920
[29.04.21 23:10:53.545]      0023:6F46AF5C (0x000003E8 0x0041CF78 0x0041CF90 0x6EFA18BF) xrGame.dll, CEntity::shedule_Update(), s:\xr_3da\xrgame\entity.cpp, 329
[29.04.21 23:10:53.545]      0023:6F46C395 (0x000003E8 0x00000000 0x0041CFE0 0x00000000) xrGame.dll, CEntityAlive::shedule_Update(), s:\xr_3da\xrgame\entity_alive.cpp, 205
[29.04.21 23:10:53.545]      0023:6F3A11A7 (0x000003E8 0x01120D40 0x00000001 0x00000014) xrGame.dll, CAI_Stalker::shedule_Update(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 790
[29.04.21 23:10:53.545]      0023:010735C3 (0x00000002 0x0111E5D4 0x0041D6E8 0x0111E460) XR_3DA.exe, CSheduler::ProcessStep(), s:\xr_3da\xrsheduler.cpp, 371
[29.04.21 23:10:53.545]      0023:01073228 (0x00000000 0x00000000 0x00000000 0x00000000) XR_3DA.exe, CSheduler::Update(), s:\xr_3da\xrsheduler.cpp, 478
[29.04.21 23:10:53.545]      0023:6F421999 (0x744F26E0 0x04EB8990 0x010A63B4 0x003480E5) xrGame.dll, CGamePersistent::OnFrame(), s:\xr_3da\xrgame\gamepersistent.cpp, 468
[29.04.21 23:10:53.545]      0023:0105FB8C (0x003480E5 0x00000000 0x0111E460 0x402BADB9) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77
[29.04.21 23:10:53.545]      0023:010A63B4 (0x00000000 0x01121930 0xFFFDE000 0x0000000D) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[29.04.21 23:10:53.545]      0023:010A6895 (0x01121930 0x00000063 0x0041FA38 0x01070D50) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[29.04.21 23:10:53.545]      0023:0107113A (0x00000000 0x01121930 0x00000000 0x00000000) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[29.04.21 23:10:53.545]      0023:01070D50 (0x01010000 0x00000000 0x004E2DE7 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[29.04.21 23:10:53.545]      0023:01070960 (0x01010000 0x00000000 0x004E2DE7 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[29.04.21 23:10:53.545]      0023:0106B6CB (0xFFFDE000 0x0041FB14 0x770B9852 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[29.04.21 23:10:53.545]      0023:766C347D (0xFFFDE000 0x7A3A25FD 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
[29.04.21 23:10:53.545]      0023:770B9852 (0x0106B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[29.04.21 23:10:53.545]      0023:770B9825 (0x0106B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()

 

 

5 минут назад, ogbiwap сказал(а):
  лог (Показать)

* Detected CPU: AuthenticAMD AMD FX(tm)-6300 Six-Core Processor             , F111/M2/S0 Counts: 6
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2

Initializing File System...
using fs-ltx e:\program files (x86)\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 78734 files cached, 19534Kb memory used.
Init FileSystem 1.383906 sec
[29.04.21 23:09:42.987] 'xrCore' build 7445, Jun 25 2019
[29.04.21 23:09:42.987] OP 2.1 Engine ver 1.0f patch ver 8.2
[29.04.21 23:09:42.987]
[29.04.21 23:09:43.327] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[29.04.21 23:09:43.327] Initializing Engine...
[29.04.21 23:09:43.327] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[29.04.21 23:09:43.327]  buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[29.04.21 23:09:43.327]  respawn_type transparent_treasure user_name ]
[29.04.21 23:09:43.327] Loading  config for renderer
[29.04.21 23:09:43.327] Executing config-script "user.ltx"...
[29.04.21 23:09:43.327] [e:\program files (x86)\op-2.1\userdata\user.ltx] successfully loaded.
[29.04.21 23:09:43.327] Starting INPUT device...
[29.04.21 23:09:43.337] Loading DLL: xrRender_R2.dll
[29.04.21 23:09:43.357] Loading DLL: xrGame.dll
[29.04.21 23:09:43.357] 'xrGame' build Jun 25 2019 12:48:47
[29.04.21 23:09:43.636] * [win32]: free[4032028 K], reserved[46528 K], committed[115684 K]
[29.04.21 23:09:43.636] * [ D3D ]: textures[0 K]
[29.04.21 23:09:43.636] * [x-ray]: crt heap[30990 K], process heap[30990 K], game lua[0 K], engine lua[0 K], render[0 K]
[29.04.21 23:09:43.636] * [x-ray]: economy: strings[count: 37194, lengths: 1019 K, overhead: 1162 K, saved: 14734 K]
[29.04.21 23:09:43.636] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[29.04.21 23:09:43.636] Executing config-script "e:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx"...
[29.04.21 23:09:43.637] [e:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[29.04.21 23:09:43.637] Executing config-script "user.ltx"...
[29.04.21 23:09:43.637] Executing config-script "e:\program files (x86)\op-2.1\gamedata\config\rspec_default.ltx"...
[29.04.21 23:09:43.637] [e:\program files (x86)\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded.
[29.04.21 23:09:43.637] Executing config-script "e:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx"...
[29.04.21 23:09:43.637] [e:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[29.04.21 23:09:43.638] - Maximum allowed affinity mask: 0x3F, current: 0x3E
[29.04.21 23:09:43.638] [e:\program files (x86)\op-2.1\userdata\user.ltx] successfully loaded.
[29.04.21 23:09:43.638] SOUND: OpenAL: enumerate devices...
[29.04.21 23:09:43.638] SOUND: OpenAL: EnumerationExtension Present
[29.04.21 23:09:43.638] devices OpenAL Soft
[29.04.21 23:09:43.638] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[29.04.21 23:09:43.666] SOUND: OpenAL: All available devices:
[29.04.21 23:09:43.666] 1. OpenAL Soft, Spec Version 1.1 (default)
[29.04.21 23:09:43.666] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[29.04.21 23:09:43.676] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[29.04.21 23:09:43.678] * sound: EAX 2.0 extension: absent
[29.04.21 23:09:43.678] * sound: EAX 2.0 deferred: absent
[29.04.21 23:09:43.678] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[29.04.21 23:09:43.685] Starting RENDER device...
[29.04.21 23:09:43.699] * GPU [vendor:10DE]-[device:1380]: NVIDIA GeForce GTX 750 Ti
[29.04.21 23:09:43.699] * GPU driver: 27.21.14.6611
[29.04.21 23:09:43.942] * CREATE: DeviceREF: 1
[29.04.21 23:09:43.942] *     Texture memory: 1715 M
[29.04.21 23:09:43.942] *          DDI-level: 9.0
[29.04.21 23:09:44.042] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[29.04.21 23:09:44.043] * GPU vertex cache: unrecognized, 16
[29.04.21 23:09:44.043] * DVB created: 4096K
[29.04.21 23:09:44.044] * DIB created: 512K
[29.04.21 23:09:44.050]  Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[29.04.21 23:09:44.050]  Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[29.04.21 23:09:44.050]  Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[29.04.21 23:09:44.050]  Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[29.04.21 23:09:44.050]  Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[29.04.21 23:09:44.050]  Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[29.04.21 23:09:44.050]  Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[29.04.21 23:09:44.050]  Renderer doesn't support blender 'effects\shadow_world'
[29.04.21 23:09:44.050]  Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[29.04.21 23:09:44.153] load time LTX=102 ms
[29.04.21 23:09:44.165] count of .thm files=3228
[29.04.21 23:09:44.266] load time THM=113 ms
[29.04.21 23:09:44.266] * NULLRT supported
[29.04.21 23:09:44.266] * ...and used
[29.04.21 23:09:44.266] * HWDST/PCF supported and used
[29.04.21 23:09:44.266] * NV-DBT supported and used
[29.04.21 23:09:44.789] - r__tf_aniso 4
[29.04.21 23:09:44.789] - r2_tf_mipbias 0.
[29.04.21 23:09:44.807] Script debugger succesfully restarted.
[29.04.21 23:09:47.394] - Gamedata version: [—борка 2.1 final p.8k.2]
[29.04.21 23:09:47.506] Starting engine...
[29.04.21 23:09:47.613] GMLib loaded at 106 msec
[29.04.21 23:09:48.307] Game_Globals loaded at 693 msec
[29.04.21 23:09:48.466] App_Start loaded at 159 msec
[29.04.21 23:09:48.479] ui_core loaded at 12 msec
[29.04.21 23:09:48.524] Loading DLL: xrGameSpy.dll
[29.04.21 23:09:49.369] Main_Menu loaded at 890 msec
[29.04.21 23:09:55.390] * DVB created: 4096K
[29.04.21 23:09:55.391] * DIB created: 512K
[29.04.21 23:09:55.697] - r__tf_aniso 4
[29.04.21 23:09:55.697] - r2_tf_mipbias 0.
[29.04.21 23:09:55.697] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[29.04.21 23:09:55.697] * GPU vertex cache: unrecognized, 16
[29.04.21 23:09:55.697] *** RESET [420 ms]
[29.04.21 23:09:55.709] "e:\program files (x86)\op-2.1\bin\xr_3da.exe" -nointro
[29.04.21 23:09:55.709] Begin load
[29.04.21 23:09:55.710] * phase time: 0 ms
[29.04.21 23:09:55.759] * phase cmem: 205772 K
[29.04.21 23:09:55.759] Prefetching objects...
[29.04.21 23:09:55.816] * Objects loaded in 0 ms
[29.04.21 23:09:57.070] * Models loaded in 1253 ms
[29.04.21 23:09:57.120] * Prefetch memory:  714592Kb
[29.04.21 23:09:57.125] * phase time: 1414 ms
[29.04.21 23:09:57.174] * phase cmem: 883439 K
[29.04.21 23:09:57.174] Starting server...
[29.04.21 23:09:57.222] - Gamedata version: [—борка 2.1 final p.8k.2]
[29.04.21 23:09:57.293] * phase time: 168 ms
[29.04.21 23:09:57.344] * phase cmem: 881396 K
[29.04.21 23:09:57.344] Loading alife simulator...
[29.04.21 23:09:57.345] * phase time: 51 ms
[29.04.21 23:09:57.396] * phase cmem: 881389 K
[29.04.21 23:09:57.396] Loading savegame...
[29.04.21 23:09:57.451]  e:\program files (x86)\op-2.1\userdata\savedgames\lab-1_a_1.sav save created on DEVELOPER mode!
[29.04.21 23:09:57.451] * Loading key-value pairs...
[29.04.21 23:09:57.500] * 18 key-value pairs were successfully loaded (0.049s)
[29.04.21 23:09:57.500] * Loading spawn registry...
[29.04.21 23:10:00.439] * 25177 spawn points were successfully loaded (2.939s)
[29.04.21 23:10:00.441] * Loading objects...
[29.04.21 23:10:01.438] * 34550 objects were successfully loaded (0.997s) 34550
[29.04.21 23:10:02.115] * Loading quick slots data...
[29.04.21 23:10:02.115] * Start objects on_register'ed...
[29.04.21 23:10:04.328] * 34550 objects on_register'ed (2.212s)
[29.04.21 23:10:04.329] * Game lab-1_a_1 is successfully loaded from file 'e:\program files (x86)\op-2.1\userdata\savedgames\lab-1_a_1.sav' (6.985s)
[29.04.21 23:10:04.329] * phase time: 6984 ms
[29.04.21 23:10:04.420] * phase cmem: 1020912 K
[29.04.21 23:10:04.420] Connecting...
[29.04.21 23:10:04.447] MaxPlayers = 32
[29.04.21 23:10:04.460] * phase time: 130 ms
[29.04.21 23:10:04.560] * phase cmem: 1034859 K
[29.04.21 23:10:04.560] Connecting to...
[29.04.21 23:10:04.560]  Player not found. New player created.
[29.04.21 23:10:04.560] * client : connection accepted - <>
[29.04.21 23:10:04.563] * phase time: 103 ms
[29.04.21 23:10:04.653] * phase cmem: 1034884 K
[29.04.21 23:10:04.653] Reading level info...
[29.04.21 23:10:04.653] * phase time: 90 ms
[29.04.21 23:10:04.742] * phase cmem: 1034884 K
[29.04.21 23:10:04.742] Loading object space...
[29.04.21 23:10:04.823] * object space load: 81 ms
[29.04.21 23:10:04.823] * phase time: 170 ms
[29.04.21 23:10:04.915] * phase cmem: 1052305 K
[29.04.21 23:10:04.915] Loading shaders (R2)...
[29.04.21 23:10:05.191] * phase time: 367 ms
[29.04.21 23:10:05.282] * phase cmem: 1053428 K
[29.04.21 23:10:05.282] Loading geometry (R2)...
[29.04.21 23:10:05.325] * phase time: 133 ms
[29.04.21 23:10:05.417] * phase cmem: 1097650 K
[29.04.21 23:10:05.417] Loading visuals (R2)...
[29.04.21 23:10:05.425] * phase time: 100 ms
[29.04.21 23:10:05.517] * phase cmem: 1099380 K
[29.04.21 23:10:05.517] Loading details (R2)...
[29.04.21 23:10:05.517] * phase time: 92 ms
[29.04.21 23:10:05.609] * phase cmem: 1099380 K
[29.04.21 23:10:05.609] Loading sectors (R2)...
[29.04.21 23:10:05.610] * Loading HOM: e:\program files (x86)\op-2.1\gamedata\levels\l04u_labx18\level.hom
[29.04.21 23:10:05.614] * Loading environment modificator: e:\program files (x86)\op-2.1\gamedata\levels\l04u_labx18\level.env_mod
[29.04.21 23:10:05.614] * phase time: 96 ms
[29.04.21 23:10:05.702] * phase cmem: 1099628 K
[29.04.21 23:10:05.702] Loading AI objects...
[29.04.21 23:10:05.705] - Loading music tracks from 'l04u_labx18_musics'...
[29.04.21 23:10:05.710] * phase time: 96 ms
[29.04.21 23:10:05.799] * phase cmem: 1099947 K
[29.04.21 23:10:05.799] Loading PH world...
[29.04.21 23:10:05.812] - Game configuring : Started
[29.04.21 23:10:05.814] - Game configuring : Finished
[29.04.21 23:10:05.987] * phase time: 276 ms
[29.04.21 23:10:06.080] * phase cmem: 1106182 K
[29.04.21 23:10:06.080] Loading textures...
[29.04.21 23:10:06.502] * t-report - base: 1143, 924795 K
[29.04.21 23:10:06.502] * t-report - lmap: 3, 3072 K
[29.04.21 23:10:06.503] * phase time: 515 ms
[29.04.21 23:10:06.597] * phase cmem: 1326520 K
[29.04.21 23:10:06.597] Synchronizing...
[29.04.21 23:10:06.597] Save created on [Engine 1.0f p 8.2]
[29.04.21 23:10:06.597] Save date and time [Thu Apr 29 23:08:22 2021]
[29.04.21 23:10:06.602] * phase time: 99 ms
[29.04.21 23:10:06.697] * phase cmem: 1326521 K
[29.04.21 23:10:07.011] * [win32]: free[2370812 K], reserved[75444 K], committed[1747984 K]
[29.04.21 23:10:07.011] * [ D3D ]: textures[927868 K]
[29.04.21 23:10:07.011] * [x-ray]: crt heap[339747 K], process heap[339747 K], game lua[187834 K], engine lua[264 K], render[0 K]
[29.04.21 23:10:07.011] * [x-ray]: economy: strings[count: 179627, lengths: 9019 K, overhead: 5613 K, saved: 22206 K]
[29.04.21 23:10:07.011] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[29.04.21 23:10:07.011] * Starting measure
[29.04.21 23:10:10.452] ~ WARNING CWeapon::net_Spawn invalid ammoElapsed for [wpn_kord32264] [228] [50], try to recovery.
[29.04.21 23:10:12.683] * MEMORY USAGE: 1621460 K
[29.04.21 23:10:30.265] Watchdog 189.Reason music begin
[29.04.21 23:10:30.266]  [LUA]  0 : [C  ] execute
[29.04.21 23:10:30.266]  [LUA]  1 : [Lua] ...rogram files (x86)\op-2.1\gamedata\scripts\_g.script(524) : abort
[29.04.21 23:10:30.266]  [LUA]  2 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(145) :
[29.04.21 23:10:30.266]  [LUA]  3 : [C  ] start_tutorial
[29.04.21 23:10:30.266]  [LUA]  4 : [Lua] ...iles (x86)\op-2.1\gamedata\scripts\xr_effects.script(1820) : func
[29.04.21 23:10:30.266]  [LUA]  5 : [Lua] ... files (x86)\op-2.1\gamedata\scripts\xr_logic.script(630) : pick_section_from_condlist
[29.04.21 23:10:30.266]  [LUA]  6 : [Lua] ... files (x86)\op-2.1\gamedata\scripts\xr_logic.script(733) : try_switch_to_another_section
[29.04.21 23:10:30.266]  [LUA]  7 : [Lua] ...m files (x86)\op-2.1\gamedata\scripts\sr_idle.script(20) : ?
[29.04.21 23:10:30.266]  [LUA]  8 : [Lua] ... files (x86)\op-2.1\gamedata\scripts\xr_logic.script(528) : issue_event
[29.04.21 23:10:30.266]  [LUA]  9 : [Lua] ...-2.1\gamedata\scripts\binders\bind_restrictor.script(102) : actor_update
[29.04.21 23:10:30.266]  [LUA] 10 : [Lua] ...-2.1\gamedata\scripts\binders\bind_restrictor.script(13) : actor_update
[29.04.21 23:10:30.266]  [LUA] 11 : [Lua] ...6)\op-2.1\gamedata\scripts\binders\bind_actor.script(254) : update200
[29.04.21 23:10:30.266]  [LUA] 12 : [Lua] ...6)\op-2.1\gamedata\scripts\binders\bind_actor.script(204) : f
[29.04.21 23:10:30.266]  [LUA] 13 : [Lua] ...files (x86)\op-2.1\gamedata\scripts\autopause.script(65) :
[29.04.21 23:10:30.269]  
[29.04.21 23:10:30.269] FATAL ERROR
[29.04.21 23:10:30.269]  
[29.04.21 23:10:30.269] [error]Expression    : fatal error
[29.04.21 23:10:30.269] [error]Function      : CCC_Crash::Execute
[29.04.21 23:10:30.269] [error]File          : console_commands.cpp
[29.04.21 23:10:30.269] [error]Line          : 625
[29.04.21 23:10:30.269] [error]Description   : <no expression>
[29.04.21 23:10:30.269] [error]Arguments     : ENGINE CRASH.See log file for detail!
[29.04.21 23:10:30.269]  
[29.04.21 23:10:30.269]
[29.04.21 23:10:30.269] stack trace:
[29.04.21 23:10:30.269]
[29.04.21 23:10:53.544] *** break by StackWalk ***
[29.04.21 23:10:53.544] stack trace:
[29.04.21 23:10:53.544]
[29.04.21 23:10:53.544]      0023:70DEED6B (0x70E03930 0x70E0393C 0x00419AF8 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[29.04.21 23:10:53.544]      0023:70DEF4FF (0x70E1C200 0x6F7716B0 0x00000271 0x6F7716C8) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428
[29.04.21 23:10:53.544]      0023:6F136C65 (0x0041A040 0x05333420 0x0041AC98 0x00000000) xrGame.dll, CCC_Crash::Execute(), s:\xr_3da\xrgame\console_commands.cpp, 625
[29.04.21 23:10:53.544]      0023:010D0638 (0x09756048 0x6F0AACFF 0x05EF9A70 0x05F0FFB8) XR_3DA.exe, CConsole::ExecuteCommand(), s:\xr_3da\xr_ioconsole.cpp, 526
[29.04.21 23:10:53.544]      0023:010D158E (0x05EF9A70 0x05F0FFB8 0x05F20018 0x50EA3840) XR_3DA.exe, CConsole::Execute(), s:\xr_3da\xr_ioconsole.cpp, 579
[29.04.21 23:10:53.544]      0023:6F0AACFF (0x010D1560 0x00000000 0x00000000 0x05F20018) xrGame.dll, luabind::detail::returns<void>::call<CConsole,CConsole,luabind::detail::null_type,char const *>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 286
[29.04.21 23:10:53.544]      0023:6F0AA747 (0x010D1560 0x00000000 0x00000000 0x05F20018) xrGame.dll, luabind::detail::call<CConsole,CConsole,luabind::detail::null_type,void,char const *>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 407
[29.04.21 23:10:53.545]      0023:6F0AA62C (0x0975CC70 0x05F20018 0x0041AD0C 0x70A06E8F) xrGame.dll, boost::detail::function::function_obj_invoker1<luabind::detail::mem_fn_callback<void (__thiscall CConsole::*)(char const *),CConsole,luabind::detail::null_type>,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117
[29.04.21 23:10:53.545]      0023:709D3CE4 (0x05F20018 0x50EA37A0 0x05F20018 0x50EA3780) xrLua.dll, boost::function1<int,lua_State *,std::allocator<boost::function_base> >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319
[29.04.21 23:10:53.545]      0023:70A09EAD (0x05F20018 0x50EA3730 0xFFFFFFFF 0x50EA3750) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755
[29.04.21 23:10:53.545]      0023:709F19C7 (0xFFFFFFFF 0x05F20018 0x0041AD90 0x00000600) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117
[29.04.21 23:10:53.545]      0023:709E9175 (0x50EA3700 0x4EF3AA50 0x05F20018 0x000005D0) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282
[29.04.21 23:10:53.545]      0023:709E9480 (0x00000000 0x709E90EC 0x05F20018 0x0041AE88) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380
[29.04.21 23:10:53.545]      0023:709DEA02 (0x05F20018 0x0041AE88 0x00000000 0x527FDF90) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821
[29.04.21 23:10:53.545]      0023:709E90EC (0x0041AE88 0x05F20018 0x00000000 0x0041AE94) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120
[29.04.21 23:10:53.545]      0023:709E94F5 (0x0041AE88 0x000005D0 0x00000000 0x01120D40) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463
[29.04.21 23:10:53.545]      0023:70A0F4BA (0x05F20018 0x00000002 0x00000000 0x6F720630) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41
[29.04.21 23:10:53.545]      0023:6F029080 (0x05F20018 0x0041AEEC 0x3F6EBA01 0x4D161718) xrGame.dll, luabind::detail::proxy_member_void_caller<boost::tuples::tuple<unsigned int const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_member_void_caller<boost::tuples::tuple<unsigned int const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\detail\call_member.hpp, 248
[29.04.21 23:10:53.545]      0023:6F3DCDF4 (0x000003E8 0x01120D40 0x7263F064 0x1314D620) xrGame.dll, CScriptBinderObjectWrapper::shedule_Update(), s:\xr_3da\xrgame\script_binder_object_wrapper.cpp, 87
[29.04.21 23:10:53.545]      0023:6F3332AA (0x000003E8 0x38C00180 0x7263F064 0x0041CF54) xrGame.dll, CScriptBinder::shedule_Update(), s:\xr_3da\xrgame\script_binder.cpp, 184
[29.04.21 23:10:53.545]      0023:6F47432A (0x000003E8 0x4E0CC010 0x10967CFC 0x5CE82260) xrGame.dll, CGameObject::shedule_Update(), s:\xr_3da\xrgame\gameobject.cpp, 920
[29.04.21 23:10:53.545]      0023:6F46AF5C (0x000003E8 0x0041CF78 0x0041CF90 0x6EFA18BF) xrGame.dll, CEntity::shedule_Update(), s:\xr_3da\xrgame\entity.cpp, 329
[29.04.21 23:10:53.545]      0023:6F46C395 (0x000003E8 0x00000000 0x0041CFE0 0x00000000) xrGame.dll, CEntityAlive::shedule_Update(), s:\xr_3da\xrgame\entity_alive.cpp, 205
[29.04.21 23:10:53.545]      0023:6F3A11A7 (0x000003E8 0x01120D40 0x00000001 0x00000014) xrGame.dll, CAI_Stalker::shedule_Update(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 790
[29.04.21 23:10:53.545]      0023:010735C3 (0x00000002 0x0111E5D4 0x0041D6E8 0x0111E460) XR_3DA.exe, CSheduler::ProcessStep(), s:\xr_3da\xrsheduler.cpp, 371
[29.04.21 23:10:53.545]      0023:01073228 (0x00000000 0x00000000 0x00000000 0x00000000) XR_3DA.exe, CSheduler::Update(), s:\xr_3da\xrsheduler.cpp, 478
[29.04.21 23:10:53.545]      0023:6F421999 (0x744F26E0 0x04EB8990 0x010A63B4 0x003480E5) xrGame.dll, CGamePersistent::OnFrame(), s:\xr_3da\xrgame\gamepersistent.cpp, 468
[29.04.21 23:10:53.545]      0023:0105FB8C (0x003480E5 0x00000000 0x0111E460 0x402BADB9) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77
[29.04.21 23:10:53.545]      0023:010A63B4 (0x00000000 0x01121930 0xFFFDE000 0x0000000D) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[29.04.21 23:10:53.545]      0023:010A6895 (0x01121930 0x00000063 0x0041FA38 0x01070D50) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[29.04.21 23:10:53.545]      0023:0107113A (0x00000000 0x01121930 0x00000000 0x00000000) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[29.04.21 23:10:53.545]      0023:01070D50 (0x01010000 0x00000000 0x004E2DE7 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[29.04.21 23:10:53.545]      0023:01070960 (0x01010000 0x00000000 0x004E2DE7 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[29.04.21 23:10:53.545]      0023:0106B6CB (0xFFFDE000 0x0041FB14 0x770B9852 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[29.04.21 23:10:53.545]      0023:766C347D (0xFFFDE000 0x7A3A25FD 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
[29.04.21 23:10:53.545]      0023:770B9852 (0x0106B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[29.04.21 23:10:53.545]      0023:770B9825 (0x0106B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()

 

 

Застрял в х18, помогите пожалуйста. Процитировал, не смог отредактировать сообщение выше.

  • Сочувствую 1
Ссылка на комментарий

Привет всем. @ogbiwap скинь сохранку в х18 и до Лабы, естественно gamedata. Удачи всем.

  • Спасибо 1
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  • Согласен 1

Т.Ч. Наследство Коллекционера-форум

Ссылка на комментарий
3 часа назад, Kashafoch сказал(а):

Привет всем. @ogbiwap скинь сохранку в х18 и до Лабы, естественно gamedata. Удачи всем.

Ребят спасибо всем кто отозвался, но с психу удалил игру вместе с сохранками, установил и начал заново.

Добавлено  Опричник,

Изучите "Правила цитирования". https://www.amk-team.ru/forum/topic/13514-obyavleniya/

 

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  • Сочувствую 1
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Серьёзный подход к делу :shok2:

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  • Сомнительно 1

"В Аргентине футбол - это не вопрос жизни и смерти. Это гораздо важнее!" (с) Луис Сезар Менотти.

"Я надел эту футболку сборной - и теперь её снимут с меня только вместе с кожей!" (с) Диего.

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@Kashafoch Посмотри, пожалуйста, лог вылета, уже на свалку не могу перейти, постоянный вылет. Ссылка на лог и сохранки с gamedata.

https://disk.yandex.ru/d/ORG-BX9qDTovvQ

 

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